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f13.net General Forums => Lord of the Rings Online => Topic started by: Mrbloodworth on November 26, 2007, 08:35:28 AM



Title: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Mrbloodworth on November 26, 2007, 08:35:28 AM
DirectX 10 Screenshot Contest (http://lotro.turbine.com/article/456).

(http://lorimages.turbine.com/files/50/02/41/80/1985.jpg)

Thats rather impressive. This is the shot that one the first round. Just thought id put that out there.


Title: Re: DirectX 10 Screenshot Contest
Post by: Bandit on November 26, 2007, 09:56:22 AM
Impressive to say the least.  I wish they had shown all submitted shots.  I am still playing LOTRO (seem to be the only one) and these screenies just make my old comp cry.


Title: Re: DirectX 10 Screenshot Contest
Post by: SnakeCharmer on November 26, 2007, 12:34:20 PM
Wow.....


Title: Re: DirectX 10 Screenshot Contest
Post by: Hutch on November 26, 2007, 02:08:21 PM
I'm with Bandit. I have my graphics settings turned down so I don't plunge to single-digit framerates around water.

That said, niiiiice screenshot.


Title: Re: DirectX 10 Screenshot Contest
Post by: Lt.Dan on November 26, 2007, 02:13:49 PM
Wow.....

Surely.

Big whoop - people have been making fantastic looking scenery on computers for years.  As far as I'm concerned that might as well have been a screenshot from Myst.

Colour me impressed if:
- you could run a game at those settings at playable fps (ie min fps >24)
- the NPC models and animations didn't look like play-dough
- DX10 actually did anything to make that screenshot look better


Title: Re: DirectX 10 Screenshot Contest
Post by: stray on November 26, 2007, 04:37:23 PM
- DX10 actually did anything to make that screenshot look better

Actually, I believe DX10 is supposed to be pretty good at rendering the water-thing-a-majigs. Better geometry shaders? Whatever..


Title: Re: DirectX 10 Screenshot Contest
Post by: SnakeCharmer on November 26, 2007, 06:18:36 PM
Big whoop - people have been making fantastic looking scenery on computers for years.  As far as I'm concerned that might as well have been a screenshot from Myst.

Single player game, I wouldn't be impressed.

MMO, I'm impressed - especially since it's not studio created/taken.



Title: Re: DirectX 10 Screenshot Contest
Post by: ahoythematey on November 26, 2007, 09:41:11 PM
I don't mean to shit all over a dead horse, but Asheron's Call 2 had beautiful graphics.  Turbine can build a good looking engine, I'm not surprised that much.


Title: Re: DirectX 10 Screenshot Contest
Post by: geldonyetich2 on November 26, 2007, 10:13:02 PM
I think the real question here is does this mean DirectX 10 is now worth it?  ("It" being the higher system requirements and compatibility issues that come with the substandard Windows XP replacement that is Windows Vista.)

Wish I had some specifics on what LOTRO does with DX10, exactly.  That's a nice screenshot, but shaders have been able to do that with water for awhile now.


Title: Re: DirectX 10 Screenshot Contest
Post by: Bandit on November 27, 2007, 05:43:34 AM
From da LOTRO Forums a while back...

Quote
For those that do have DX10 capable machines, this is what you should expect to see:

CONFIGURING GRAPHICS OPTIONS

    * If your machine is DX10 capable (meaning DX10 graphics card and Vista OS) you should be prompted once on your next client startup with a dialog offering to enable DX10 rendering.
    * You may also enable and disable DX10 rendering in the Graphics Options panel, but you will need to restart the client for that to take effect.
    * There are also two new DX10 specific options in the Advanced Graphics options panel: “DX10 Dynamic Shadows” and “Use DX10 distant landscape lighting”. Both of these are enabled by default if you are running in Very High or Ultra High overall quality settings.

DX10 ENHANCEMENTS
There are a handful of graphics features which will be available only to DX10 users. These are mostly minor visual upgrades with the exception of the dynamic shadows which are a pretty dramatic change. Specifically these are the features we’ve implemented:

Dynamic outdoor shadow maps: This is our big upgrade for DX10. Outdoor shadows will now use dynamically rendered shadow maps. Buildings will self-shadow. Trees cast shadows on players and scenery. The leaves move and it makes you happy. This feature is intended for users running in Very High or Ultra High.

Water improvements: the water now has soft shorelines and uses true depth calculations to determine the amount of fog visible.

Soft particles: Particle effects will now fade when they intersect with other geometry to avoid harsh lines.

Far terrain lighting: Far terrain lighting is improved for DX10 users. This effect may not be visible yet in all parts of the world. This is also only on by default in Very High or Ultra High.


Title: Re: DirectX 10 Screenshot Contest
Post by: Mrbloodworth on November 27, 2007, 06:53:34 AM
This was Fan submitted, so keep this in mind, no clue about his computer, other than dx10 capable.

(http://i236.photobucket.com/albums/ff31/cutedge/book11-lighting.jpg)

(http://i236.photobucket.com/albums/ff31/cutedge/book11-lighting2.jpg)

(http://i236.photobucket.com/albums/ff31/cutedge/book11-softwater.jpg)

(http://img256.imageshack.us/img256/7974/screenshot00002wt1.th.jpg) (http://img256.imageshack.us/my.php?image=screenshot00002wt1.jpg)(http://img256.imageshack.us/img256/8479/screenshot00001lm9.th.jpg) (http://img256.imageshack.us/my.php?image=screenshot00001lm9.jpg)
(http://img256.imageshack.us/img256/8578/screenshot00006jv0.th.jpg) (http://img256.imageshack.us/my.php?image=screenshot00006jv0.jpg)(http://img256.imageshack.us/img256/7310/screenshot00007ki7.th.jpg) (http://img256.imageshack.us/my.php?image=screenshot00007ki7.jpg)


Title: Re: DirectX 10 Screenshot Contest
Post by: Lt.Dan on November 27, 2007, 02:16:41 PM
Well it does make difference.  Sadly shadows are the most performance crushing of graphics enhancements and it'll be a long, long while before I can run any game on High or Ultra-high settings.


Title: Re: DirectX 10 Screenshot Contest
Post by: Mrbloodworth on November 28, 2007, 10:28:10 AM
The second weeks winner. (http://forums.lotro.com/showthread.php?t=105145)

(http://lorimages.turbine.com/files/26/82/32/78/1991.jpg)


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Samwise on November 28, 2007, 10:34:16 AM
That does look pretty.  It's a shame that the game itself bored me to tears.   :cry:


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Mrbloodworth on November 28, 2007, 11:02:48 AM
That does look pretty.  It's a shame that the game itself bored me to tears.   :cry:

You played a hobbit?

I keep hearing people say what you said (Bored) but i have never really read a good explanation as to why.

I dunno, i'm enjoying the game... Sadly, my friends that started playing with me..went back to WoW (Because of a girl/mother of child, yeah, lols. They stoped Wow, she didn't.).


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: cmlancas on November 28, 2007, 04:03:42 PM
MBW, the game is a repetitive fest of the same quests. I played to 37 and quit because I began ubergrinding for levels.

 It doesn't matter what game I play, I can always find a way to grind after I get bored with quests for a little while. Suppose its because I was raised MUDding and then progressed to EQ1.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Modern Angel on November 30, 2007, 09:19:56 AM
It's the combat, for one. It's slow and feels clunky. The quests are another big part of it. You're doing pretty much the exact same quests throughout the entire game. By the time I was 30 I was sick of bringing boar asses to Villages X and Y.

It's a gorgeous game and The Shire is an awesome noob zone. It just becomes repetitive.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Mrbloodworth on November 30, 2007, 09:31:41 AM
It's the combat, for one. It's slow and feels clunky. The quests are another big part of it. You're doing pretty much the exact same quests throughout the entire game. By the time I was 30 I was sick of bringing boar asses to Villages X and Y.

It's a gorgeous game and The Shire is an awesome noob zone. It just becomes repetitive.

I just stated playing WoW for the first time last night. I could say the same things, only LOTRO is compelling for me for some reason, and the quests are superior. Wow was insanely grindy...in fact on many occasions last night, i would turn in the quest and be asked to kill yet MORE (As in a higher number) of the same creatures.While the combat was faster, it is ver much less tactical than LOTRO (From a low level entry perspective, i have no idea bout higher levels) Now, i know your comment was in no way saying anything about Wow, i just wanted to share a Wow Noobs comparison.

As an aside, i am starting to think the reason why some of my friends cant seem to leave Wow is, well, they have spent so much time playing it, and suffered so much grind-head-shots, that they just cant...or else it will validate the feeling of so much time wasted, even if the game they try is , frankly, better.

EDIT: its a shame too...But LOTRO is just a better game in most every way IMO, my friends have been wanting me to play for years now, and i resisted... I will give it some more time..and possibly write something here, and also tell them i dont think ill be playing it past the 10 day trial.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: CmdrSlack on November 30, 2007, 08:30:50 PM
I always liked the Shire. Sure, there was a crapload of FedExing, but The Shire is beautiful, and there's some real challenges for some of the quests. I also liked the pie and mail quests -- they were a fun way to introduce you to The Shire. Having to take off-road routes really shows you some neat stuff.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: geldonyetich2 on November 30, 2007, 10:03:26 PM
I really liked the worldly aspects of LOTRO, such as the musical instruments and the attention to Tolkien lore, but I couldn't get into the gameplay.  It's... underdeveloped in the core game mechanic.  Classes were poorly balanced at release and major features of some of them were dysfunctional (I seem to recall Loremasters were hit the hardest).  A little research shows that, as of last month (http://lorebook.lotro.com/wiki/Release_Notes_Book_11), they're still adding core class functionality and putting out major balance fires.

Ah, but even if it was flawless, I'd still be driven off by the resemblance to WoW/EQ.  So sick of that game.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Venkman on December 02, 2007, 09:31:05 AM
Going from WoW to LoTRO, I feel like combat in the latter is like playing the former underwater.

Going from LoTRO to WoW, I feel like quests in the latter are rudimentary kiddy crap designed to get you more foozles only.

The DX10 graphics aren't going to change your overall enjoyment of either game. LoTRO looks awesome already, and looks better still under DX10. But that isn't going to solve its other issues.

It's kinda like the raft of other "cool stuff" features LoTRO has. Cool and all, and interesting for the players, but they don't solve some of the underlying issues the game has that prevents bunches of people trying it.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Phred on December 03, 2007, 12:02:12 AM
Going from WoW to LoTRO, I feel like combat in the latter is like playing the former underwater.

Going from LoTRO to WoW, I feel like quests in the latter are rudimentary kiddy crap designed to get you more foozles only.

The DX10 graphics aren't going to change your overall enjoyment of either game. LoTRO looks awesome already, and looks better still under DX10. But that isn't going to solve its other issues.

It's kinda like the raft of other "cool stuff" features LoTRO has. Cool and all, and interesting for the players, but they don't solve some of the underlying issues the game has that prevents bunches of people trying it.

A lot of people have mentioned some faults in LoTR but miss some of the bigger ones IMO. Encounter design is totally fucked up. Instances where you have to fight for an hour to get through the hordes of fast respawning signature mobs is one of the most retarded things I have ever encountered. And believe it or not, it gets worse at higher (and max) level. I found the completely unagressive behaviour of grey mobs a bit odd too, but that may just be because I'm used to games where if you stand too close to a hostile mob it attacks even if it is grey. Sure made farming  ez though.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Chinchilla on December 04, 2007, 05:10:46 PM
Where are there fast respawning signature mobs?  I only know of one place and that's DD which is crazy (but GREAT for farming).  Other zones I've been in don't do that.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Mrbloodworth on December 05, 2007, 07:21:32 AM
Where are there fast respawning signature mobs?  I only know of one place and that's DD which is crazy (but GREAT for farming).  Other zones I've been in don't do that.

Um, yeah, not sure what hes talking about as well.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: CmdrSlack on December 06, 2007, 08:44:44 AM
Maybe the Great Barrows? I don't know if I'd count an instance that tells you it's group required as too much of a cockblock though.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Chinchilla on December 06, 2007, 01:54:05 PM
Maybe the Great Barrows? I don't know if I'd count an instance that tells you it's group required as too much of a cockblock though.

Maybe.  Even Great Barrows has slow respawn rate.  Not to mention its lowbie level ;).


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Phred on December 07, 2007, 03:12:22 AM
Where are there fast respawning signature mobs?  I only know of one place and that's DD which is crazy (but GREAT for farming).  Other zones I've been in don't do that.

Outside of most of the instances I visited from 30-50 it seemed. Other than the new ones they added after that first mini-expansion. I've forgotten all the place names, but there was that one in the swamp, then all the high 40-50 instances are surrounded by elite mobs. Signature is what LoTR calls elites right?

I remember thinking it ironic in a so called casual game how the easiest instance to reach was the raid instance. The surrounding mobs seemed to add an easy 30-40 minutes to any trip to an instance.





Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Mrbloodworth on December 07, 2007, 06:27:25 AM
Maybe the Great Barrows? I don't know if I'd count an instance that tells you it's group required as too much of a cockblock though.

Thats a great instance in my book, very cool story and encounters...with a script.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: cmlancas on December 08, 2007, 04:40:47 PM
I never completed that instance because my group failed one of the encounters every time we went.  :uhrr:

Cockblock. Yes.  :oh_i_see:


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Dren on December 18, 2007, 08:44:12 AM
My issue with LoTRO was that the combat was clunky and the animations really were subpar compared to WoW.  In fact, the animation was the killer for me.  It felt like SB, it was so bad.  Maybe it was my settings, maybe it was my hardware, but it is what it is.  I couldn't put my settings anywhere close to what those pictures are at, so the graphics were subpar for me too.

The quests were not better to me.  They were the same as WoW.  Only, now the quests were in larger quantities and didn't advance you as much.  I did more quests in LoTRO between 1-10 level than I did from 1-20 in WoW.  I spent most of my time managing what quest to do next in my log book than doing the quests themselves.  It felt tedious and grindy.

The items were also very bland and didn't do anything perceivable to the game experience.  I'd go from no armor to full armor and feel no difference in combat.

Crafting might have been nice, but I couldn't get into it due to constantly fighting over the resource spawns.

It just felt like to me, LoTRO was a WoW clone that didn't quite get it all right.  You can have the greatest graphical potential in the world, but if I can't actual play at that highest setting it all doesn't matter.  It also doesn't matter if the animation isn't done right.  If things don't move smoothly or look "right," you've lost me right away.

As such, I went back to WoW because I already had a vested interest there and it "felt right" and "looked right" to me.  It also felt like I was advancing quicker in WoW than LoTRO too.  That doesn't mean I was getting to the highest lvl quicker, it meant that I was advancing in a way that made me feel more "powerful" each time I spent a game session there.  I could go 2 levels in LoTRO and feel no perceivable power increase.  In WoW, 2 levels is a big deal.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Mrbloodworth on December 19, 2007, 01:00:10 PM
@Dren, i dissagree with just about all of our points.

Moving on, more screen shot winners

(http://lorimages.level3.turbine.com/files/10/89/53/15/2027.jpg).

(http://lorimages.level3.turbine.com/files/96/19/09/54/2057.jpg)

(http://lorimages.level3.turbine.com/files/79/94/65/36/2055.jpg)


Also, they have just won (http://lorimages.level3.turbine.com/files/30/27/22/89/2039.jpg) and (http://lorimages.level3.turbine.com/files/45/82/79/79/2038.jpg)


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: schild on December 19, 2007, 01:00:32 PM
That first one is completely gorgeous.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Soukyan on December 19, 2007, 01:01:41 PM
That first one is completely gorgeous.

/agree

That night shot is awesome as well. So immersive. I need a DX10 video card.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Mrbloodworth on December 19, 2007, 01:02:57 PM
That first one is completely gorgeous.

I agree, and its really more achievable than people think to play like that, the only catch is, you gotta have extra headroom hardware wise, becouse of the vista requirement.

Also note, those dynamic shadows, yeah...Moving.

I honestly think a llot of people that have reviewed (Not game sites, but gamers) this game may have come into it already biased.

Honestly, even if i'm not playing it (i would be), its is bar none the best MMO i have ever seen created to date (on many levels). I think "Vested interest" (AKA: Time and friends in other games") has somewhat jaded people.

Anyway, that my opinion, and i'm sticking to it. I have a feeling this game will is a sleeper ramping up in very measured ways as far as "success".

The engine is just wonderful, and i'm constantly impressed.

and with that.

I really liked the worldly aspects of LOTRO, such as the musical instruments and the attention to Tolkien lore, but I couldn't get into the gameplay.  It's... underdeveloped in the core game mechanic.  Classes were poorly balanced at release and major features of some of them were dysfunctional (I seem to recall Loremasters were hit the hardest).  A little research shows that, as of last month (http://lorebook.lotro.com/wiki/Release_Notes_Book_11), they're still adding core class functionality and putting out major balance fires.

Ah, but even if it was flawless, I'd still be driven off by the resemblance to WoW/EQ.  So sick of that game.

I'm just going to say this, WoW to my knowledge didn't ship with battle grounds, now the game starts at 70. You guys do the math.



Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Tarami on December 19, 2007, 04:38:44 PM
I was about to write something about how much I like LotRO and why, but you guys probably already know that. So I'll just give a :heart: to Mrbloodworth and post a comparison DX9 screenshot with everything set to max quality, which, incidentally, is the way I play it, with a 6700 CPU and a 7900GTX. It works without a hitch, really. A friend with a DX10 card told me that a recent mini-patch had improved the performance of the dynamic shadows alot, so he was playing with them enabled nowadays.

I'll try to grab a few screens of the blizzards in Misty Mountains or the rain and fog effects in Trollshaws and post if I feel they are made justice on snapshots. They are just magnificent.

(http://img526.imageshack.us/img526/1843/screenshot00018da9.jpg)


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Soukyan on December 19, 2007, 04:57:08 PM
See. That's what I'm talking about. Immersion in the Tolkien world is just awesome and allows players to set some goals. I mean, I know hobbits weren't much on travel, but hell, as a player, I want to see all the locales from the books. Turbine has done a great job making sure that those locales live up to the vibrant world that Tolkien created. I know graphics alone do not make the game, but honestly, Bloodworth has some good points. If calling it WoW in the LoTR universe is the worst that can be said, well then, I think this game is going to follow a similar trajectory to EQ2 in terms of population and the "how good is it/how fun is it" factor. My god that was all so incoherent. I am biased and tired. More screen shots, please.
:geezer:


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Bandit on December 20, 2007, 06:15:16 AM
Not incoherent as you may think Soukyan, I agree.  It may be a WoW clone, but it is definitely a decent game.  I find myself completely immersed everytime I log in, I don't notice guild chat, player tells, gold spam, etc. The attention to lore detail is phenomenal.  I will try to bring out some screenshots to illustrate this.  If you read the books while playing this game, you will notice insane nuances that you wouldn't have noticed before.

One criticism I do agree on is that the combat does sometimes feel like I am fighting underwater - seems to be the worst on the guardian.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Soukyan on December 20, 2007, 09:08:26 AM
One criticism I do agree on is that the combat does sometimes feel like I am fighting underwater - seems to be the worst on the guardian.

Having played FFXI, any MMOG combat is loads faster than that. *shudder* It is a shame that the guardian feels slow as I was planning on trying one out next. I currently play a Champion, but I want to play a Dwarf Guardian. I think it would look pretty cool. Any tips?


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Bandit on December 20, 2007, 12:17:43 PM
I played a hobbit Guard till about 39, until I realized my captain (critical cry build) was killing mobs twice as quick.  Guards are the next to be updated though, and they are adding more two-hander skills which should cut down the grind dramatically.


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Soukyan on December 20, 2007, 12:30:00 PM
I played a hobbit Guard till about 39, until I realized my captain (critical cry build) was killing mobs twice as quick.  Guards are the next to be updated though, and they are adding more two-hander skills which should cut down the grind dramatically.

Oh, I didn't realize that. What's the scoop on Captains? I thought they were a group-centric pet class? So they solo fairly well then?


Title: Re: DirectX 10 Screenshot Contest - (Image heavy)
Post by: Bandit on December 20, 2007, 02:16:14 PM
Captains are the bard of LOTRO, jack-of-all-trafes and master-of-none.  I have found that they shine well in large and small groups...as well as solo pretty effectively. It's all in preference though.  I do not normally play Pet Classes, but you do have the option now to be a banner captain (more powerful buffs minus the pet).  Every class seems to solo well enough though really in LOTRO, even Minstrels got a huge DPS buff recently to make soloing a little bit easier. The next update appears to be addressing the guarding lack of speed while soloing, so if you were set on a dwarf guard then you might want to wait for the next update.

To keep this on track a bit, I'll post a few screenies I have stored....I have tonnes of these.  The blurry one is my character drunk during a pub run event during a festival.  THESE ARE NOT DIRECTX 10, just my humble little comp.

(http://img.photobucket.com/albums/v464/barney1969/ScreenShot00013.jpg)

(http://img.photobucket.com/albums/v464/barney1969/ScreenShot00009.jpg)

(http://img.photobucket.com/albums/v464/barney1969/ScreenShot00008.jpg)

(http://img.photobucket.com/albums/v464/barney1969/ScreenShot00002.jpg)

(http://img.photobucket.com/albums/v464/barney1969/ScreenShot00037.jpg)

(http://img.photobucket.com/albums/v464/barney1969/ScreenShot00022.jpg)