Title: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: schild on November 13, 2007, 03:13:08 PM Item: EQ1 sub key, includes Faydwer Expansion and the base game and the other 19,000,738* expansions.
Rules of Engagement: Must have had at least one post at the time of this contest posting. Must not be Geldonyetich (any version). How to win: Sign below. If I laugh out loud when I read your submission, you get two entries. Drawing will be Friday. Will be in one of those internet random name picker things. *19,000,738 is a guesstimation. It should be +/- 5 of the actual number. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Soukyan on November 13, 2007, 04:21:21 PM I'm posting here because I know everyone else will be hell bent on the Kunark thread.
Since I won't make you laugh because I suck at "teh funnay", I would like to comment that EQ2 is stealing an idea from AC2. In AC1, you killed Lugians and Tumeroks, but could play as them in AC2. In EQ1, you killed/harvested/farmed/harassed/groped/fiddled/dinked/donked/ganked/flanked massive amounts of Sarnak. Guess what? PLAYABLE IN EQ2! Rawr. What innovation, what style. Now, I'm not saying that AC2 didn't have some good ideas, but as anyone who has been here for a while can attest, I am one of only two regularish posters who actually liked AC2. What does this have to do with the contest? Nothing, but these thoughts crossed my mind as I consider that if I win this particular contest, I still won't be able to play as a Sarnak. But, I can talk to them at least, which was something I could not do in EQ1, at least not with any great success, as Borat would say. Good day, sir, and may the best anonymous internet personage win. [edit]Because I am a bit tired and quite a bit stupid. Heh. It says "EQ1" which I do not play, but what the hell. This could be the impetus to send me back. ;)[/edit] Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: taolurker on November 13, 2007, 04:40:30 PM Just so I know, what makes this better than the EQ1 keys of mine, with some (3?) level 50+ characters and 10 expansions I already own, that I haven't played in over a year??
BTW Does anyone still play (or admit to playing) this game? Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Rasix on November 13, 2007, 07:02:54 PM Hey, wasn't this my job? Schild is consolidating power. I'm going to organize a student protest.
You should require people to make sig pics, although I'm not sure a pirated copy of Photoshop comes with every computer anymore. Really bad sig pics need lens flare and FLAMES. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: lesion on November 13, 2007, 08:14:13 PM Quote from: bash.org <Sonium> someone speak python here? <lucky> HHHHHSSSSSHSSS <lucky> SSSSS <Sonium> the programming language Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Nerf on November 13, 2007, 11:15:45 PM I'm not saying that AC2 didn't have some good ideas, but as anyone who has been here for a while can attest, I am one of only two regularish posters who actually liked AC2. What the fuck is wrong with you? Do you enjoy jamming pencils into your uretha? AC2 was a goddamn trainwreck and theres a damn good reason it doesn't exist anymore - plausible deniability. Go ahead, ask anyone at Turbine about AC2, they'll stare at you like you just told them the moon landing was fake. AC2 never happened, it was a figment of your imagination, the kind of sick imagination that dreams up cute furry forest creatures that go around raping people and worshipping satan. I actually wish it DID exist, so I could show up at Turbines offices, and after a hearty round of punching everyone involved in the face, ask them what the fuck posessed them to make EVERY SINGLE MONSTER IN THE GODDAMN GAME HAVE RANGE. Anti-Perching code? We loved fucking perching, it was a game mechanic, it's what made AC feel somewhat real. Instead, we get somthing that was obviously thrown in about 5 minutes before launch, I'd love to see how that meeting went down. Hmm, we never addressed that perching thing from Asheron's Call, do we really want ranged people tactically positioning themselves out of reach of the less intelligent beings they're fighting, like an actual archer would? Turbine Employee 1: Hmm, good point, we should do somthing about that, when's launch? Turbine Employee 2: Bout 20 minutes til we go live now. Turbine Employee 1: Well, that could be a problem...if we were hacks! Bob, give every monster in the game a ranged attack! Turbine Employee 2: What the fuck? Do you have any idea how long it's going to take to make all those animations, different attacks, seriously, what the fuck is wrong with you? Turbine Employee 1: *sigh* We're thinking OUTSIDE the box, remember? Just give them all the same ranged attack -- I know, lets make them spit acid, it's fantasy right, everything spits acid! Turbine Employee 2: That's fucking brilliant! THIS is why we get paid the big bucks! Let's see those hacks over at LamerQuest pull this shit off! Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: MrHat on November 14, 2007, 06:38:07 AM F13.net
Visit our site and participate in our forums to win stuff you don't want and can't give away. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Ixxit on November 14, 2007, 08:12:05 AM :tantrum: Me me mee meee mmeee
Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Ookii on November 14, 2007, 08:20:04 AM You fuckers need some serious help with this.
You need to think like this: 4chan + f13 = ???? Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: schild on November 14, 2007, 08:20:53 AM You fuckers need some serious help with this. You need to think like this: 4chan + f13 = ???? Moneyhats. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: taolurker on November 14, 2007, 08:24:15 AM 4chan + f13 = ???? You mean this? (http://a1.vox.com/6a00cd9708535d4cd500cd9724ba514cd5-500pi) Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Jamiko on November 14, 2007, 01:20:36 PM Me! Ow!
:hello_kitty: Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Ookii on November 14, 2007, 02:40:43 PM More like this: (http://img155.imageshack.us/img155/9227/eq2000035copylp7.jpg) Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: taolurker on November 14, 2007, 03:09:32 PM Well my first thought was more like this (http://static.ogplanet.com/static/A18/image/download/h_shot07.jpg) but I figured pedobear was the only thing that the two actually shared.. Except maybe Signe and her posts about "cute" Asian MMOs.
Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Horik on November 14, 2007, 03:39:07 PM Anadune (from the Waterthread EQ guild) shall live on..........maybe.
Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Soukyan on November 14, 2007, 07:16:22 PM I'm not saying that AC2 didn't have some good ideas, but as anyone who has been here for a while can attest, I am one of only two regularish posters who actually liked AC2. What the fuck is wrong with you? Do you enjoy jamming pencils into your uretha? AC2 was a goddamn trainwreck and theres a damn good reason it doesn't exist anymore - plausible deniability. Go ahead, ask anyone at Turbine about AC2, they'll stare at you like you just told them the moon landing was fake. AC2 never happened, it was a figment of your imagination, the kind of sick imagination that dreams up cute furry forest creatures that go around raping people and worshipping satan. I actually wish it DID exist, so I could show up at Turbines offices, and after a hearty round of punching everyone involved in the face, ask them what the fuck posessed them to make EVERY SINGLE MONSTER IN THE GODDAMN GAME HAVE RANGE. Anti-Perching code? We loved fucking perching, it was a game mechanic, it's what made AC feel somewhat real. Instead, we get somthing that was obviously thrown in about 5 minutes before launch, I'd love to see how that meeting went down. Hmm, we never addressed that perching thing from Asheron's Call, do we really want ranged people tactically positioning themselves out of reach of the less intelligent beings they're fighting, like an actual archer would? Turbine Employee 1: Hmm, good point, we should do somthing about that, when's launch? Turbine Employee 2: Bout 20 minutes til we go live now. Turbine Employee 1: Well, that could be a problem...if we were hacks! Bob, give every monster in the game a ranged attack! Turbine Employee 2: What the fuck? Do you have any idea how long it's going to take to make all those animations, different attacks, seriously, what the fuck is wrong with you? Turbine Employee 1: *sigh* We're thinking OUTSIDE the box, remember? Just give them all the same ranged attack -- I know, lets make them spit acid, it's fantasy right, everything spits acid! Turbine Employee 2: That's fucking brilliant! THIS is why we get paid the big bucks! Let's see those hacks over at LamerQuest pull this shit off! Buzz off. You know nothing. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Nerf on November 15, 2007, 07:12:18 AM Care to point out exactly where I'm wrong then? AC2 took everything that we loved about AC1 and tossed it in the trash, to replace it with boring skill trees and a bland world.
Yea, the engineer class was cool, aside from that? Meh. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Soukyan on November 15, 2007, 07:25:33 AM Care to point out exactly where I'm wrong then? AC2 took everything that I loved about AC1 and tossed it in the trash, to replace it with boring skill trees and a bland world. Yea, the engineer class was cool, aside from that? Meh. FTFY. What do you mean "we", Kemo Sabe? Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Nerf on November 15, 2007, 07:36:13 AM I'm at a loss for words, I've yet to run across anyone who actually thinks that AC2 was a good idea, let alone had better ideas than AC1. The whole game just reeked of stale ass, it wasn't Asheron's Call: The sequel, it was "Entirely new game everyone is going to hate with some shared lore"
Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Soukyan on November 15, 2007, 08:09:04 AM I'm at a loss for words, I've yet to run across anyone who actually thinks that AC2 was a good idea, let alone had better ideas than AC1. The whole game just reeked of stale ass, it wasn't Asheron's Call: The sequel, it was "Entirely new game everyone is going to hate with some shared lore" Rather than bashing what I like with no frame of reference but your own opinion, you could understand that you have just run across someone who likes AC2 and thinks it was a good idea. Me. First time for everything, eh? Now that that is out of the way, I never said that it was better than AC1 which I enjoyed for entirely different reasons, and I liked the fact that AC2 wasn't just AC1 reskinned. I think "sequel" MMOGs need to change and evolve. In any case, that's a different discussion for a different thread. Be well. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: taolurker on November 15, 2007, 08:54:54 AM Do they get entries to this contest if they derail the thread into discussion of MMO#16 that isn't Everquest 1?
Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: shiznitz on November 15, 2007, 09:29:33 AM I already have all the EQ2 expansion but if I get one twice I get double exp right?
Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: taolurker on November 15, 2007, 10:22:23 AM Item: EQ1 sub key, includes Faydwer Expansion and the base game and the other 19,000,738* expansions. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: shiznitz on November 15, 2007, 12:26:11 PM I assumed schild made a typo?
Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Soukyan on November 15, 2007, 01:40:45 PM Do they get entries to this contest if they derail the thread into discussion of MMO#16 that isn't Everquest 1? I get an entry because I exist. Derails could nullify that entry of course, but it's a risk I am willing to take. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Kitsune on November 15, 2007, 06:13:53 PM Frighteningly, I'm more interested in this than the EQ2 stuff. I'm curious to see what they've done with EQ1 in the years since I bailed.
Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Azazel on November 15, 2007, 10:41:49 PM I choose to enter this contest. I'd be interested in going back for a month, updating the 3? years worth of xpacks I don't own, and saying hello to all my old friends.
Then logging out and playing some COD4. Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: Gorky on November 16, 2007, 01:18:05 AM Hey! I'll stick in my foot too. My heavily rose colored goggles of immersion is giving me that tingly feeling in my guts... or maybe its just those repressed memories of being touched in a bad place by SoE.
Title: Re: Contest Anyone? Vol. 2: EQ Secrets of Faydwer Post by: schild on November 17, 2007, 10:30:21 PM Locking. Will announce tomorrow. Too busy writing about Hellgate to deal with this tonight.
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