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f13.net General Forums => Steam => Topic started by: bhodikhan on November 07, 2007, 11:39:31 AM



Title: Finally! The Source SDK is updated.
Post by: bhodikhan on November 07, 2007, 11:39:31 AM
I know that you could use the old one to create good content with a few work-arounds. However, it's nice to have a more cohesive SDK for TF map creation. I've been waiting for this.

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The Source SDK has been updated with content and tools to create maps, models, and textures for Half-Life 2: Episode Two, Portal, and Team Fortress 2. In addition to support for games in The Orange Box, the Source SDK can continue to be used to create content for other top-selling Source engine-based games, such as Half-Life 2: Episode One and Counter-Strike: Source.

Included in the Source SDK are:

    * The Hammer World Editor, which provides the capability of creating custom levels for Source engine games

    * Valve’s custom Faceposer tool that allows users to produce choreographed sequences in the Source engine

    * A model viewer that allows artists to preview models and their animations quickly and easily

    * Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch

    * All of the tools required to make build custom textures and models for Source engine games


Future Source SDK updates will provide new development tools, as well as source code for creating single and multi-player mods that utilize the latest Source engine features.


Title: Re: Finally! The Source SDK is updated.
Post by: schild on November 07, 2007, 11:46:24 AM
oh shi-


Title: Re: Finally! The Source SDK is updated.
Post by: Samwise on November 07, 2007, 12:43:42 PM
 :woot:

Now I too can make a map that's just a giant goddamn hallway for snipers to shoot down!


Title: Re: Finally! The Source SDK is updated.
Post by: Obo on November 07, 2007, 01:33:49 PM
Seems to fix a few little issues I was having with the old one. Also nice that the whole bloody map isn't covered in purple textures now.

Don't suppose I could blame the half arsed way I was making maps on the old SDK though....  :uhrr:


Title: Re: Finally! The Source SDK is updated.
Post by: Sky on November 08, 2007, 11:48:31 AM
Someone make a map that actually incorporates physics, for crissakes.


Title: Re: Finally! The Source SDK is updated.
Post by: bhodi on November 09, 2007, 06:20:47 AM
Someone make a map that actually incorporates physics, for crissakes.
Examples? What would you find cool?


Title: Re: Finally! The Source SDK is updated.
Post by: Samwise on November 09, 2007, 10:51:41 AM
Shortcut to a capture point that requires a heavy to stand on one end of a thing while a scout stands on the other end.   :awesome_for_real:

In reality, I'm sure this would not work because the game doesn't actually assign different "weights" to the heavy and scout.  But man would that be awesome.


Title: Re: Finally! The Source SDK is updated.
Post by: CharlieMopps on November 11, 2007, 01:09:47 PM
Someone make a map that actually incorporates physics, for crissakes.
Examples? What would you find cool?

A mod in which engineers could dig tunnels into the enemy base. ;-)