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f13.net General Forums => MMOG Discussion => Topic started by: Phunked on October 19, 2007, 01:30:18 PM



Title: Why no Fury Thread?
Post by: Phunked on October 19, 2007, 01:30:18 PM
No really. I'd love to hear (well read) Schild's comments on Fury (www.unleashthefury.com).

I played the open beta thing for a while. I thought the game sucked ass. However I do not have the time currently to express my disdain with the eloquence of some of the people here. Yet I would gain great pleasure from reading the vitriol which you would surely heap upon this product.

Someone, please, make my day.


Title: Re: Why no Fury Thread?
Post by: Miasma on October 19, 2007, 01:33:35 PM
There were several Fury threads.  Advanced search -> Search for "fury" -> "Search in topic subjects only"


Title: Re: Why no Fury Thread?
Post by: Signe on October 19, 2007, 01:36:21 PM
Well, to be fair, it did go and launch.  Someone should have given us a play by play.  IT'S NOT TOO LATE!   :awesome_for_real:  (had to use it!)


Title: Re: Why no Fury Thread?
Post by: Righ on October 19, 2007, 01:37:55 PM
http://forums.f13.net/index.php?topic=7501.0
http://forums.f13.net/index.php?topic=8033.0
http://forums.f13.net/index.php?topic=8815.0
http://forums.f13.net/index.php?topic=10131.0
http://forums.f13.net/index.php?topic=10189.0
http://forums.f13.net/index.php?topic=10213.0
http://forums.f13.net/index.php?topic=10712.0

etc...


Title: Re: Why no Fury Thread?
Post by: Phunked on October 19, 2007, 01:42:04 PM
http://forums.f13.net/index.php?topic=7501.0
http://forums.f13.net/index.php?topic=8033.0
http://forums.f13.net/index.php?topic=8815.0
http://forums.f13.net/index.php?topic=10131.0
http://forums.f13.net/index.php?topic=10189.0
http://forums.f13.net/index.php?topic=10213.0
http://forums.f13.net/index.php?topic=10712.0

etc...

Those are from either a year and a bit ago (July 06), or from the start of the summer.

I agree that there really are threads about it, but it did have a beta and has launched and I'm sure that other people here might probably want to hear some final comments about it. I mean really, we've beaten the SWG apology to death and no one has mentioned this?

EDIT: I'd like to know this largely because for the entirety of my beta I got 3 FPS. Not to mention other lag based issues. Maybe the thing is good (sounds half decent in theory) but I sure as hell couldn't test it.


Title: Re: Why no Fury Thread?
Post by: Righ on October 19, 2007, 01:45:15 PM
Oh sorry, the last one was over a month old. Yes, good idea. Start a new thread about everything that hasn't been talked about in a month.

Bump.


Title: Re: Why no Fury Thread?
Post by: Phunked on October 19, 2007, 01:46:19 PM
Well it did launch two days ago.


Title: Re: Why no Fury Thread?
Post by: Righ on October 19, 2007, 01:56:18 PM
And yet you're still discussing why there is no Fury thread that meets your expectations rather than the game. You could have waded in to the thread that last got an entry three weeks ago, but apparently the woeful lack of current Fury threads was of greater import.

This one is nearly half an hour old now. You know what to do.  :-D


Title: Re: Why no Fury Thread?
Post by: HaemishM on October 19, 2007, 02:01:01 PM
I don't think there's any release thread because the game just never tickled any kind of fancy. I tried playing the beta like 5 times, and each time it took less and less time for me to get bored fuckless and exit the game. It wasn't a BAD game, it just wasn't very good. I got no tingly feelings anywhere. The plethora of class/skill options thrown at a newbie was absolutely mind-numbing, which would be acceptable if the things the skills produced were evident. But it just felt like walk in an arena, grab a target and bash away on your buttons until either you died or your target did.

It didn't help that the low-spec renderer that my computer was forced to use was never completed by the time I just gave up on the game. It's like someone thought Guild Wars PVP was the greatest game ever, only it needed to be amped up on crystal meth and buried under mounds of skills.


Title: Re: Why no Fury Thread?
Post by: Hoax on October 19, 2007, 02:17:45 PM
Basically what Haemish said, a better (mo meth = mo better) GuildWars doesn't sell me on shit.

In a world where we suddenly find ourselves surrounded by awesome FPS titles playing fucking GW sport pvp sounds pretty retarded.


Title: Re: Why no Fury Thread?
Post by: Chenghiz on October 19, 2007, 02:23:27 PM
I third the above. I wanted to like it but there was too much in the way.


Title: Re: Why no Fury Thread?
Post by: Modern Angel on October 19, 2007, 02:26:10 PM
Basically what Haemish said, a better (mo meth = mo better) GuildWars doesn't sell me on shit.

In a world where we suddenly find ourselves surrounded by awesome FPS titles playing fucking GW sport pvp sounds pretty retarded.

That's essentially what's breaking me of my MMO habit. Look at the fucking choices I have. TF2, UT3 alone could eat up a year of my pvp itch.


Title: Re: Why no Fury Thread?
Post by: Hoax on October 19, 2007, 03:22:45 PM
I'm in the QuakeWars is kinda cool camp & I still enjoy my freebie K-MMO-lites for sport pvp + the combat mechanics are typically more interesting.



Title: Re: Why no Fury Thread?
Post by: Venkman on October 19, 2007, 03:48:10 PM
When there's no thread for a new game launch, that's answer unto itself.

Main reason is if the game had no resonance at all. I don't care what kind of stupid contests get strapped onto a game or how whackily the developers or publishers dress. Unlike the easily PR-able derivative stuff out there like Halo, MMOs either are fun or they are not, and for enough people to be worth talking about or not. Merely competent games don't get the attention that controversial games or ones unarguably enjoyed by fuckloads of people do. Fury is maybe the former. Competent PvP for people bored of WoW BGs, but it's no TF2 nor has the stickiness of WoW Arenas.


Title: Re: Why no Fury Thread?
Post by: Signe on October 19, 2007, 04:15:13 PM
It might be been interesting to know if it had a smooth launch or did a crash and burn ala AO and whether or not it had a decent sized population.  Other than that, there isn't too much left to say that the other seven or so threads didn't already say, I think.  I notice that on EB they have it listed as a best seller.  Why do I find their best seller list to be dubious.  I have a feeling they figure they'll sell more boxes if people think everyone else is buying one.  Did that work with Vanguard or DDO?

I have brain freeze.   :?


Title: Re: Why no Fury Thread?
Post by: Merusk on October 19, 2007, 07:11:35 PM
I joined LoTD and played with them in the Beta.  It was great in an organized team situation, but felt way too limited.  You had to have specific  skills. They have to be of a specific rank.. then you have to be spot-on in the execution.  Not bad, in aall, but the split-servers, large queue times and broken skills made it less fun as time went on.

Coupled with the exploitive ways certain guilds play and the absolutely broken ladder system, it just wasn't worth purchasing. The devs seem like they're really trying, but I dunno.  After the first few weeks I didn't feel it anymore, and it felt a lot like they were trying to pretend it was going to become what they wanted it to be, while they ignored what it actually was.


Title: Re: Why no Fury Thread?
Post by: Samwise on October 19, 2007, 07:38:02 PM
I agree there's not much to say about it.  It's not good enough to gush over and not bad enough to bash.  I enjoyed the bit of it I played (aside from the hotbar-mashing-while-circle-strafing UI -- did they end up improving on that?), but I can't see it ever cutting into my TF2 time.


Title: Re: Why no Fury Thread?
Post by: UnSub on October 20, 2007, 02:14:44 AM
I really wanted to like Fury, but to take the lesson out of HAMMER FRENZY vs Schild on SFIV and about what makes certain fighting games successful, the learning curve sucked on Fury and I could never get past it.


Title: Re: Why no Fury Thread?
Post by: Soln on October 20, 2007, 06:52:54 AM
It's not good enough to gush over and not bad enough to bash. 


a title that's somewhere in the middle.  Dr.Pepper?


Title: Re: Why no Fury Thread?
Post by: waylander on October 20, 2007, 07:08:19 AM
I joined LoTD and played with them in the Beta.  It was great in an organized team situation, but felt way too limited.  You had to have specific  skills. They have to be of a specific rank.. then you have to be spot-on in the execution.  Not bad, in aall, but the split-servers, large queue times and broken skills made it less fun as time went on.

Coupled with the exploitive ways certain guilds play and the absolutely broken ladder system, it just wasn't worth purchasing. The devs seem like they're really trying, but I dunno.  After the first few weeks I didn't feel it anymore, and it felt a lot like they were trying to pretend it was going to become what they wanted it to be, while they ignored what it actually was.

The ladder system was ushered out right before retail and didn't have a lot of time for testing. They came up with this complex formula for rating/ranking that only a rocket scientist could understand, and it all revolved around having a large population to deal with. Needless to say the confusing ladder turned off a lot of people because they'd win 30 matches and never move up in the rankings.

The performance issues have steadily improved and the game can run on lower end systems now, but due to massive marketing attempts earlier in the year a lot of people tried the game only to have some major performance issue turn them off. When Fury had an FFA match making system in the early summer, the game was fun. But the company vision called for servers (or realms) and it split the small tester population.  When that happened wait times for matches went through the roof, people quit, and wait times got longer. Bad word of mouth was the result, and tester populations stayed relatively small through release.

As Merusk said, Fury is a fast paced game with little margin for error. If you don't have a good team, you will die in under 5 seconds. If you don't bring the right skills, you will either die in less than 3 seconds or your offense will be so bad that you can't kill anyone on the opposing side. In Guild Wars we used to call it "Build Wars" because your build and how well you executed it was the main factor on winning or losing.  Fury is basically the same thing, but much faster paced.  Many people dislike combat that plays out so quickly and it turns off the casual player,but the Devs pretty much only listen to the hardcore players in this regard.  Unfortunately that will cost them lots of casuals.

On the gameplay side, the game obviously needs more depth. The three basic tournaments (1v1, 4 man death match, 8 man capture the flag) are only fun for so long. However if the game can survive long enough for them to roll out more tournament types, then that combined with ladder rankings might give competitive players enough to do since they are only playing for a PVP fix in the first place.

Overall I love the Fury concept. I do feel that the game was rushed, it was marketed too heavily before it was ready for public consumption, the combat is too fast paced to draw and retain the casual gamers, and that its a game that currently only caters to the hard core arena/pvp types. Until it expands its scope and slows the pace of PVP more towards what you'd see in an MMORPG instead of an FPS then I don't ever see huge populations. 

If Fury wants to lure the FPS guys into the game, then they've already failed because Fury is far inferior to the current crop of FPS games and also requires a subscription to play in the tournaments.  People are obsessing over TF2, and not Fury and that's a perfect example of what I'm talking about.  MMORPG players are already conditioned to pay a sub, WoW arenas show the vastness of player potential for arena type gameplay, and I would have tried to market there rather than make the game too much like an FPS experience.

On the player community side, they do have some official forums for players to use. Unfortunately they are heavily moderated so there is almost 0 opportunity for shit talking or rivalries to form, and there is no offsite fan forums where PVP guilds seem to congregate or converse.  Everyone who ever plans to cater to a PVP community needs to understand that Forum PVP is a necessary evil, it promotes conflicts, and provides motivation for people to want to log in and kick another guild's ass. It is the fuel to the fire as surely as a flame produces heat. Other PVP players looking for a PVP game to play will check out a PVP games site and fan site community, and if its as boring as an episode of Mr. Rogers Neighborhood (and Fury's community is about that stale right now) then potential PVP customers see a dead game.  A vibrant forum with insults and challenges will demonstrate to the potential PVP customer that the community is there, its real, and there's some serious shit going down that they might want to be a participant.

I hope I'm wrong, but based on current variables its highly likely that someone will write a post mortem on Fury within the year.







Title: Re: Why no Fury Thread?
Post by: Venkman on October 20, 2007, 07:21:59 AM
For the exact one thing that Fury offers, TF2 is far superior. And, it comes with the built-in self-improvement that is modders.


Title: Re: Why no Fury Thread?
Post by: Merusk on October 20, 2007, 08:05:12 AM
I hope I'm wrong, but based on current variables its highly likely that someone will write a post mortem on Fury within the year.

The snark in me says you just did, but then I don't know how retail is going.  Are populations decent enough to get matches going instantly rather than the 10+ min waits when servers were split?  That alone kills it for folks before they even find out they'll get hammered into the ground in >10 secs.


Title: Re: Why no Fury Thread?
Post by: waylander on October 20, 2007, 08:43:50 AM
I hope I'm wrong, but based on current variables its highly likely that someone will write a post mortem on Fury within the year.

The snark in me says you just did, but then I don't know how retail is going.  Are populations decent enough to get matches going instantly rather than the 10+ min waits when servers were split?  That alone kills it for folks before they even find out they'll get hammered into the ground in >10 secs.

Populations seem ok, but right now Bloodbath is turned off I guess to fix the tag teaming issues.


Title: Re: Why no Fury Thread?
Post by: Signe on October 20, 2007, 08:55:12 AM
I wonder how much of a "placeholder" game it is for the PvP oriented guilds?  I wouldn't be surprised if the launch of AoC and/or WAR caused a massive decrease in subscribers.  Maybe it's just me, but it didn't seem quite good enough to hold my attention for very long... even when my head is in total PvP mode.


Title: Re: Why no Fury Thread?
Post by: waylander on October 20, 2007, 09:40:02 AM
I wonder how much of a "placeholder" game it is for the PvP oriented guilds?  I wouldn't be surprised if the launch of AoC and/or WAR caused a massive decrease in subscribers.  Maybe it's just me, but it didn't seem quite good enough to hold my attention for very long... even when my head is in total PvP mode.

It has the potential to be a good PVP game for people who prefer arena/tournament PVP, but until it fixes the performance issues and adds more PVP content (i.e. tournament types) its going to struggle.

I don't see this as a competing game vs AOC/WAR. While PVP guilds could certainly gravitate towards Fury, it feels less like a persistent world and there's less server politics involved due to that. In AOC you have the pvp element, politics, resource control issues, etc that are the draw to that type of game.  I don't know if a guild would play both, but if a guild wanted to have a PVP gaming chapter that didn't require the massive amount of time that a MMORPG pvp chapter would....I could see fury fitting that bill.


Title: Re: Why no Fury Thread?
Post by: Phunked on October 20, 2007, 10:08:21 AM
I sort of had the same issues as waylander, and the reason I made this post was to see if other people felt the same or if I was part of the problem.

What turned me off from the game was the fact that it was much too fast for what it was trying to do. An FPS is fine at that speed, because in an FPS you have about 3-5  weapons per player and they're easy to distinguish. To beat a dead horse, TF2 and the scout. Hi2u sniper. You see a scout, you know what the scout can do, will do, and is capable of doing.

In fury, you have like 500 skills per class. Easily 100 debuff icons and you'll die within 5 seconds of getting focus fired if you don't react. How the hell am I supposed to use on of the 20+ skills I have equipped to a react to a situation when I can't easily tell which 5 things I've just been hit with. The game speed is much too high. Unless you have a high end team, there's no way you can utilize even 10% of the skill combos that the game has to offer. MMORPGs do not play at FPS speed. There's no way to react in time, and no chance of using the complicated strategies that the skills lend themselves too if you're dead in an instant.


Title: Re: Why no Fury Thread?
Post by: Samwise on October 20, 2007, 12:32:55 PM
If Fury wants to lure the FPS guys into the game, then they've already failed because Fury is far inferior to the current crop of FPS games and also requires a subscription to play in the tournaments.

That's a pretty good summation right there.  It's got some good bits, but it doesn't have the worldy stuff I look for in a MMORPG and it doesn't have the polished gameplay I look for in an FPS, so it fails to satisfactorily scratch either itch.


Title: Re: Why no Fury Thread?
Post by: Chenghiz on October 20, 2007, 05:25:23 PM
I sort of had the same issues as waylander, and the reason I made this post was to see if other people felt the same or if I was part of the problem.

What turned me off from the game was the fact that it was much too fast for what it was trying to do. An FPS is fine at that speed, because in an FPS you have about 3-5  weapons per player and they're easy to distinguish. To beat a dead horse, TF2 and the scout. Hi2u sniper. You see a scout, you know what the scout can do, will do, and is capable of doing.

In fury, you have like 500 skills per class. Easily 100 debuff icons and you'll die within 5 seconds of getting focus fired if you don't react. How the hell am I supposed to use on of the 20+ skills I have equipped to a react to a situation when I can't easily tell which 5 things I've just been hit with. The game speed is much too high. Unless you have a high end team, there's no way you can utilize even 10% of the skill combos that the game has to offer. MMORPGs do not play at FPS speed. There's no way to react in time, and no chance of using the complicated strategies that the skills lend themselves too if you're dead in an instant.

This is the exact problem I had. As someone said earlier the game is not really more complex than other PVP MMOs but it is too fast-paced, and there is no real gradual introduction to the abilities available; you're dumped into the midst of a ton of them and coping with that is just really difficult.


Title: Re: Why no Fury Thread?
Post by: HaemishM on October 22, 2007, 12:06:16 PM
Wait, Fury is charging some kind of subscription fee? Pika?

Even if it's only a fee for tournaments, that's made of massive amounts of fail.


Title: Re: Why no Fury Thread?
Post by: Merusk on October 22, 2007, 03:57:00 PM
Wait, Fury is charging some kind of subscription fee? Pika?

Even if it's only a fee for tournaments, that's made of massive amounts of fail.

It's like $10 a month, and gives you 'priority queuing' an extra 'roll' slot for items, in-game VOIP, ladder rankings and a few other things.  Yes, it's remarkably silly but if you're part of a PvP guild that wants bragging rights granted via ladders and tournaments you're going to pay it.


Title: Re: Why no Fury Thread?
Post by: Triforcer on October 22, 2007, 07:21:38 PM
I thought this said: "Why no Furry Thread."   :hello_thar:


Title: Re: Why no Fury Thread?
Post by: Chenghiz on October 27, 2007, 08:26:08 PM
So why can't I uninstall the beta thing? This pissing me off.


Title: Re: Why no Fury Thread?
Post by: d4rkj3di on December 06, 2007, 09:09:35 AM
El oh el (http://www.angry-gamer.net/ag/index.php?option=com_content&task=view&id=757&Itemid=62)

And, hopefully I can stop thinking  :pedobear: whenever I see this game mentioned. :hello_thar:


Title: Re: Why no Fury Thread?
Post by: geldonyetich2 on December 06, 2007, 12:36:56 PM
Too bad to hear.  It's not that Fury was a terrible game, it's just that there wasn't really any room for it.  Guild Wars pretty much offered the same thing and no monthly subscription fee.  What Fury brought to the table was a movement system that felt more like Jedi Knight than Lineage 2 and a four-prong elemental shift thing that shifted as you activated your attacks.


Title: Re: Why no Fury Thread?
Post by: Draegan on December 06, 2007, 12:44:20 PM
The game was awful from Alpha to release.


Title: Re: Why no Fury Thread?
Post by: schild on December 06, 2007, 12:55:38 PM
Quote
The game was awful from Alpha to release.

No, it wasn't, that's part of the problem.

-

For the rest of you, I have news incoming on this. Just let it be known that Angry Gamer is... without any sort of tact whatsoever.


Title: Re: Why no Fury Thread?
Post by: Draegan on December 06, 2007, 01:15:16 PM
Was there some iteration of the game I missed that made it good at one point?

There were some updates that wouldn't even work so I could of missed the sekret sauce.


Title: Re: Why no Fury Thread?
Post by: schild on December 06, 2007, 01:17:41 PM
There were lots of intermittant problems with lots of machines. The optimization from the engine they were using was less than stellar. When some people were reporting single digit frames, I was getting 80+ FPS at all times on high.


Title: Re: Why no Fury Thread?
Post by: Draegan on December 06, 2007, 01:23:48 PM
I got only one alpha update to work and it ran decently well from what I remember.  That was a while ago and I don't remember much because when I couldn't get the game to load for 2 months after that I gave up on it until it entered a BETA phase.


Title: Re: Why no Fury Thread?
Post by: HaemishM on December 06, 2007, 02:43:54 PM
It wasn't terrible. The low-spec renderer I was forced to use looked like monkey ass, but it ran.

No, the game was just a confusing hodgepodge of ideas, all thrown at the player at breakneck speed, with plenty of depth most people would never get to because they got sick of dying 3 seconds after respawning to someone who had grokked all that depth and could exploit it.


Title: Re: Why no Fury Thread?
Post by: d4rkj3di on December 06, 2007, 02:59:02 PM
Just let it be known that Angry Gamer is... without any sort of tact whatsoever.

Thank you for the laugh.


Title: Re: Why no Fury Thread?
Post by: geldonyetich2 on December 06, 2007, 03:01:28 PM
No, the game was just a confusing hodgepodge of ideas, all thrown at the player at breakneck speed, with plenty of depth most people would never get to because they got sick of dying 3 seconds after respawning to someone who had grokked all that depth and could exploit it.
The promised land...  :cry:

I'm seriously on board with an idea like that, but you'd have to make it small with a small budget to cater to the obviously niche hardcore audience.


Title: Re: Why no Fury Thread?
Post by: schild on December 06, 2007, 03:12:18 PM
Just let it be known that Angry Gamer is... without any sort of tact whatsoever.

Thank you for the laugh.

What the hell is your avatar. Are we preparing for Mortal Kombat Next-Next Gen?


Title: Re: Why no Fury Thread?
Post by: Hoax on December 06, 2007, 03:30:20 PM
Draconis Combine (http://en.wikipedia.org/wiki/House_Kurita#House_Kurita), god your geek knowledge is so fucking hit and miss.


Title: Re: Why no Fury Thread?
Post by: cmlancas on December 06, 2007, 03:32:35 PM
DotA people. When will you people learn that DotA is the most fun structured team-based PvP.  :awesome_for_real:

Persistent gear just leads to the same problem: moar shiney.


Title: Re: Why no Fury Thread?
Post by: geldonyetich2 on December 06, 2007, 06:03:44 PM
Draconis Combine (http://en.wikipedia.org/wiki/House_Kurita#House_Kurita), god your geek knowledge is so fucking hit and miss.

Battletech MMORPG, damn you, Microsoft or EA or whoever holds FA$A's corpse right now.


Title: Re: Why no Fury Thread?
Post by: geldonyetich2 on December 06, 2007, 06:06:30 PM
To clarify that:
Quote from: wikipedia
The BattleTech and Shadowrun properties were sold to WizKids, who in turn licensed their publication to FanPro LLC. The Earthdawn license was sold to WizKids, and then back to FASA. Living Room Games publishes Earthdawn (Second Edition) while RedBrick Limited now holds a license to continue publishing First Edition material. Crimson Skies was originally developed by Zipper Interactive under the FASA Interactive brand in late 2000 and used under license by FASA; FASA Interactive had been purchased by Microsoft, so rights to Crimson Skies stayed with Microsoft. Rights to the miniatures game VOR the Maelstrom reverted to the designer Mike "Skuzzy" Nielson, but it has not been republished in any form due partly to legal difficulties. Microsoft officially closed the FASA team in the company's gaming division on September 12th, 2007.
Okay, uh, Wizkids - I think.  I need you to make an MMORPG.  No, scratch that, I need you to make two MMORPGs.  I need you to make a Battletech MMORPG and a Shadowrun MMORPG.  That is all, please be getting back to shafting us with miniature sales now.


Title: Re: Why no Fury Thread?
Post by: UnSub on December 06, 2007, 08:05:59 PM
No, the game was just a confusing hodgepodge of ideas, all thrown at the player at breakneck speed, with plenty of depth most people would never get to because they got sick of dying 3 seconds after respawning to someone who had grokked all that depth and could exploit it.

Agreed. Yes, the alpha had problems, but Auran did try to take a different route. Unfortunately in trying to speed up the gameplay experience, they made it too fast and confusing.

Add to that the huge number of powers you could get that you wouldn't know how they functioned until you'd used them a few times (and been meat for every other opponent in Fury) and you end up with choice paralysis and high barriers to entry. Which, in a free game, isn't conducive to seeing players stick around.

It was a problem in beta that experienced players would kick n00b ass, but the proposed solution was that as the player base grew, experienced players would be placed into higher level contests. Unfortunately, the player numbers didn't grow enough.

The problem here is that Auran is listening to player feedback about learning how to play Fury (http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1616/gameID/252) only now, after it has flopped. I remember seeing alpha / beta board posts that listed these problems, but they tended to be brushed aside (by other posters) as thing that new players would get over to play Fury. Obviously, they didn't get past the 4 - 6 hours you needed to learn to play.

Fury did a number of PvP things right. But it wasn't a game where you had any time to learn what to do before being thrown in the deep end.



Title: Re: Why no Fury Thread?
Post by: Merusk on December 07, 2007, 04:00:29 AM
Auran's response (http://forums.auran.com/fury/forum/showthread.php?t=7902)

What an odd way to try and spin, and then say "so they were right.. but not completely!"


Title: Re: Why no Fury Thread?
Post by: geldonyetich2 on December 07, 2007, 04:08:32 AM
From the sounds of things, they're cutting themselves down to a shoestring budget.  It's not a bad idea, you can keep a game going a surprisingly small playerbase that way.  For example, Neocron.


Title: Re: Why no Fury Thread?
Post by: d4rkj3di on December 07, 2007, 10:51:33 AM
Regarding FASA's corpse:

Quote
Smith & Tinker is pleased to announce that it has licensed from Microsoft the electronic entertainment rights for Mr. Weisman's previous creations of MechWarrior, Shadowrun, Crimson Skies and the other properties of the FASA catalog. We’re not quite ready to announce our plans for each property, but please be assured that our goal is to surprise and delight old fans, while welcoming new fans to these fantastic worlds.

Hope springs eternal.


Title: Re: Why no Fury Thread?
Post by: Chenghiz on December 07, 2007, 12:50:24 PM
If Auran makes a concerted effort to improve Fury like CCP did with EVE I could see it becoming a more popular game. Simply reducing th learning curve and slowing things down a bit could help a lot I think.

Shadowrun would make an awesome MMOG. Not sure about Battletech.


Title: Re: Why no Fury Thread?
Post by: Tale on December 07, 2007, 03:04:37 PM
Auran's response (http://forums.auran.com/fury/forum/showthread.php?t=7902)

What an odd way to try and spin, and then say "so they were right.. but not completely!"

I read it more as "they were completely right, but here's some spin for the easily duped".

The guy wrote: "As they say in the classics, the death of Auran and FURY has been greatly exaggerated". Foot in mouth. He's paraphrasing Mark Twain's "rumours of my death have been greatly exaggerated", but actually refers to a death, instead of rumours of a death.

Fury still has a pretty big online advertising campaign, at least locally in Australia. I'm seeing Fury ads all over the place, while doing work-related web browsing.


Title: Re: Why no Fury Thread?
Post by: Signe on December 07, 2007, 03:37:48 PM
work-related web browsing.

(http://www.democraticwarrior.com/forum/images/smilies/chairfall.gif)


Title: Re: Why no Fury Thread?
Post by: Tale on December 07, 2007, 03:40:53 PM
work-related web browsing.

(http://www.democraticwarrior.com/forum/images/smilies/chairfall.gif)

Haha. I produce content for a website, in fierce competition with a number of others. I have to constantly look at what we're doing, what they're doing, what others are doing, come up with better ideas and steal some of theirs. Everyone has the Fury ads this week.


Title: Re: Why no Fury Thread?
Post by: schild on December 07, 2007, 07:03:33 PM
Why no Fury thread?

http://f13.net/index.php?itemid=626#more

That's why.


Title: Re: Why no Fury Thread?
Post by: Monotreme on December 09, 2007, 04:53:05 PM
I read it more as "they were completely right, but here's some spin for the easily duped".

I read it more as "They were right, but put a lot of negative spin on it - here's the facts with some positive spin instead."


Title: Re: Why no Fury Thread?
Post by: rattran on December 11, 2007, 10:07:53 AM
So, taking a failing pvp game, and adding a 'free' subscription model, but making it so that people people who are free, people who buy the box, and people who pay a monthly fee all get different perks, and can't interact at all with each other.

And more bad news to follow? Just put a bullet in it and move on.


Title: Re: Why no Fury Thread?
Post by: Adam_Carpenter on December 11, 2007, 03:18:40 PM
So, taking a failing pvp game, and adding a 'free' subscription model, but making it so that people people who are free, people who buy the box, and people who pay a monthly fee all get different perks, and can't interact at all with each other.

Where did you get this from?  This isn't the case at all, and if a site is promoting this misconception, I want to get it cleared up.


Title: Re: Why no Fury Thread?
Post by: Cadaverine on December 11, 2007, 03:33:14 PM
Quote
As a Hero or Immortal players can unlock abilities faster and purchase better gear, but the matchmaker then ensures they are playing against other players of similar skill and rank.

So, will chosen still be tossed into games against the general populace?  Or will they only be pitted against other chosen?




Title: Re: Why no Fury Thread?
Post by: UnSub on December 11, 2007, 07:11:04 PM
So, taking a failing pvp game, and adding a 'free' subscription model, but making it so that people people who are free, people who buy the box, and people who pay a monthly fee all get different perks, and can't interact at all with each other.

You can interact with lots of other people in the 'lobby / training areas / outside of the arenas. Your avatar can see all other avatars who are within line of sight and range.


Title: Re: Why no Fury Thread?
Post by: Rendakor on December 12, 2007, 04:02:39 AM
Gah, cellphone ate my post. Looking to try this now that the price is right.

How bad is the ability overload? Like starting an MMO at max level?

What do I miss out by not buying the box? By not subscribing? Can I sub without buying?

Hows advancement? Gear based?


Title: Re: Why no Fury Thread?
Post by: WindupAtheist on December 12, 2007, 04:40:14 AM
Draconis Combine (http://en.wikipedia.org/wiki/House_Kurita#House_Kurita), god your geek knowledge is so fucking hit and miss.

I'm still boggled that I had to tell him what Xband (http://en.wikipedia.org/wiki/XBAND) was.


Title: Re: Why no Fury Thread?
Post by: Hoax on December 12, 2007, 09:33:26 AM
I had no idea until I saw the picture, I do remember a buddy having one of those, no idea what we played on it though.


Title: Re: Why no Fury Thread?
Post by: UnSub on December 12, 2007, 04:31:58 PM
Gah, cellphone ate my post. Looking to try this now that the price is right.

How bad is the ability overload? Like starting an MMO at max level?

What do I miss out by not buying the box? By not subscribing? Can I sub without buying?

Hows advancement? Gear based?

It's been a while since I played Fury, but...

Ability overload ramps up quickly, especially if you run around and grab all the power quests. You unlock powers by building up enough charge in one of the four mana types; you charge that up every time you use a power in a match. You might (might, because it's been a while) start out with six powers or so based on what character type you picked during the tutorial - within a match or three, you can probably unlock another six, and so on. A huge problem is that you don't have time to test out a power before you play and not knowing what a power does before you enter a match sees you as fresh meat for everyone else who does know what's going on.

Fury has just gone F2P. Bonuses exist for subscribers.

Advancement is based on the number of powers you've unlocked as well as some gear.

That's all I can remember.


Title: Re: Why no Fury Thread?
Post by: Cadaverine on December 12, 2007, 05:49:23 PM
When I tried the free 10 day trial recently, they'd changed it, so you start out with all the classes starter skills, and a set of gear appropriate to each class, as well as their weapons.

From there you can focus on getting all the skills unlocked for your particular class, or you can mix and match to your hearts content if you so desire.  I'm not sure if there is a cap on the number of trials you can do at once, though.


Title: Re: Why no Fury Thread?
Post by: Venkman on December 17, 2007, 04:30:14 AM
You guys see they're basically done (http://www.massively.com/2007/12/13/auran-goes-into-voluntary-administration-entire-staff-let-go/) yet?


Title: Re: Why no Fury Thread?
Post by: Ironwood on December 17, 2007, 04:59:18 AM
Quote
Fury reportedly cost $13.2 million to make, and it's pretty safe to say that the investors were not happy with their return.


There's some saying about fools and money.  Can't think of it right now.


Title: Re: Why no Fury Thread?
Post by: Azazel on December 17, 2007, 05:24:04 AM
Fury to be Re-Released as a Free Game
Post by trog @ 10:30am | 21 Comments | AusGamers News
Auran have revealed that Australian developer Auran's new MMO Fury will become free to download and free to play, following lackluster sales and recent shenanigans involving rumours of staff layoffs (since confirmed, though the scale is not yet clear). Interested gamers can check out the new free mode, part of the "Age of the Chosen" free expansion, from the 14th of December onwards. 


Title: Re: Why no Fury Thread?
Post by: Rendakor on December 17, 2007, 06:34:40 AM
Finally got some time to sit down with Fury. Its not awful, now that its free, and though I doubt I'll ever sub I might buy the box. Playing for free means I only earn 20% exp and gold, which is a mixed bag: being poor sucks, but reduced xp prevents the abilities from piling up quickly. It seems to take 5 to 7 matches to finish each ability-unlocking quest, which is enough time to learn the usefulness (or lack thereof) of each one.

Concerning the matches themselves, there is a decent selection. In the Vortex type and the FFA I get rolled, but can win about half of my 1v1s, and most of the Carnage matches, probably because of the influx newbs.
 
Why cant I queue for more than one game type at a time? Also, I got the wierdest crash ever playing this, "Negative Delta Time Error." Updating drivers fixed it, but still...


Title: Re: Why no Fury Thread?
Post by: Monotreme on December 20, 2007, 08:49:36 AM
Also, I got the wierdest crash ever playing this, "Negative Delta Time Error." Updating drivers fixed it, but still...

That's an AMD dual core + Windows bug that affects a bunch of games if you haven't got the windows update or AMD update to fix the bug. Just do a google search for the error and you'll find it referenced in a wide variety of games, and most will mention fixing it by updating AMD drivers and/or using the AMD Dual Core Optimiser.


Title: Re: Why no Fury Thread?
Post by: Rendakor on December 20, 2007, 08:53:15 AM
Also, I got the wierdest crash ever playing this, "Negative Delta Time Error." Updating drivers fixed it, but still...

That's an AMD dual core + Windows bug that affects a bunch of games if you haven't got the windows update or AMD update to fix the bug. Just do a google search for the error and you'll find it referenced in a wide variety of games, and most will mention fixing it by updating AMD drivers and/or using the AMD Dual Core Optimiser.
Yea I figured it was a dual core thing, didn't think it was this widespread though. Never had this problem in anything else before Fury though, and I've had an AMD X2 for a while now.


Title: Re: Why no Fury Thread?
Post by: KallDrexx on December 20, 2007, 06:09:52 PM
iirc its' mostly a UE3 thing.