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Title: DarkFall - Guild Member Visit - write up
Post by: Mrbloodworth on October 17, 2007, 01:43:45 PM
Take it for what its worth.. This is from what i can tell written by someone who visited the offices. I assume hes the guild leader.

EDIT: Nope just a member, apparently they gathered money together and sent him as a guild over there.

Quote
About myself

I have been playing MMO games for more than 10 years primarily with the Lords of Death. The Realm, UO beta, UO through the early days to Trammel. Everquest, Daoc, AC, Jumpgate, Shadowbane, WoW, Eve, Vanguard and I may be missing a game or two. So, I think I know a little about MMO games and what I like and what I don’t like. It basically boils down to this. The more player freedom in a game the more I like it. Given the opportunity it is amazing what shape and direction online communities can take when they have freedom to do whatever they want. It is fun and exciting to observe and be part of such worlds. The closest any games have come to this were early Shadowbane up to the mass gold dupe exploit and early UO dread days. The worst MMO game I ever played was WoW.

About Aventurine

In my line of work I have to hire people all the time. It is second nature to judge people and try to guess what they are capable of. The very first quality I look for is honesty. If I don’t believe that someone is an honest person any further interview is pointless because you don’t want to base your opinion and decision on bullshit on top of bullshit. During my visit at the Aventurine offices I met with many of the key staff. They were open, relaxed, friendly and genuinely honest. I believe everything they told me that day to be true.

Meeting with Tasos and Kjetil Helland.

Tasos went out of his way to help me meet with them, which was surprising to me. I was very pessimistic about Darkfall and believed it to be vaporware. Naturally, I expected a lot of excuses and reasons from them not to meet. So, I went to Athens, got into the hotel and went to bed. The plan for next morning was to call up Tasos, hear some bullshit, find out that they can’t meet with me and then off to the Acropolis and other fun things to visit in Athens. In the morning I called Tasos (who is originally from Boston, MA) and to my surprise he did anything he could to help me get to their offices. He went online, found where I was at, what subway lines to take to a less congested area from where to pick me up by car and drive me to the Aventurine offices. The center of Athens, where my hotel was, is a nightmare to drive in and out of and would have taken hours. Otherwise, he would have picked me up straight from the hotel.

I got on the subway, first took the red line two stops then the blue line for about 6 stops to Halendra and got off at the exact time Tasos predicted. So far so good! It was a big subway station and I was supposed to wait for him. I didn’t know what he looked like so while waiting I was trying to guess by looking at the people coming in. I was scouting for someone who looked like a nerd, so when Tasos came up to me, it was surprising to see a tough looking big dude. He was nice and had a balanced demeanor. He didn’t have an attitude nor was he shy. He was easy to talk with. We spoke about martial arts, his car, the United States, Greece; anything but the game. With my belief that the game is vaporware, I frankly hadn’t read much about it. I wanted to postpone as much as possible for the moment when my questions and comments would reveal my total ignorance about Darkfall. Afterall, there was still the chance they had a dinky office with couple of people in it. So I waited.

We got there and their office was not one room but looked like occupied an entire floor of the building. I could see at least a couple of dozen of programmers doing different things. Just briefly passing by the dev area I could catch a glimpse of people coding, working on landscape design, someone was working on medieval buildings for what looked like a human style city. This shop was all about business and the people impressively professional.

Tasos and Kjetil (Darkfall’s lead programmer) sat down in their conference room and they said, “Let’s talk about Darkfall” We began with general Q&A. First we talked about previous games we have played. We talked about the early days of UO which is part of the inspiration for Darkfall, the violence and chaos and pkers vs antis etc. We talked about other games and how they fell short of expectations of players like myself. Then we went on to talk about Darkfall. The concept of Darkfall is to create a free world, where players are in control of their own destiny and the destiny of the game world. They don’t want to force players to be good or evil, guilds big or small, but instead, are very excited to see what direction, shape and form things are going to evolve from the player base. The Adventurine team is extremely motivated to create a realm where players decide their own fate. Simply, Adventurine has created the landscape, the players will create the world!

Here are some major highlights of our discussion:

- “How will Darkfall appeal to a wider range of players?”

The idea of the game is to provide something enjoyable for every niche of player. To not only give them something they can’t help but continue (investment into a grind), but to allow them to enjoy the diversity of they’re choices. After all, if you’re not planning to be a mage raining down death from the top of a tower or a battle proven captain maintaining an iron fist amidst the chaos on your ship’s deck in a sea battle, there are actually viable alternatives. For instance, some of the best items that players can obtain in this game will be crafted. This leads to a robust economy with the need for trade of goods and resources to emerge. Simply, if you do not wish to be a dealer of death, you can be a merchant of wares. If you were never cut out for city life, this world is immense and there will be adventure to be had for those seeking to continually push the frontier.

- “Will I be at disadvantage to a power gamer who plays 24/7, has spell of ‘Pwn thee’ that does 1875 hp damage and a purple ‘Sword of Castration’ doing 1585 hp per second?”

Its ok if you have a life and play Darkfall. However, you’d better have PvP talent or else you should craft a shovel and find work digging ditches. Darkfall will be a game of actual skill. Sure you will be acquiring skills and spells. Kind of like in UO, skills and spells cap at 100. But the real trick is using them. There will be many skills and many spells and using them the right way is what I think will make someone better in fighting. You can have a super developed character, but if you don’t know how to use it, any noob can smoke you. I expect to see the weirdest combination of skills and spells people come up with and new flavors of the month all the time. As far as kick ass items. The game is not item based. Don’t use anything you don’t mind losing. Besides full loot, items will wear out, so make sure you have enough backup armor and weapon sets.

- “What rules will be in place in regards to who you can attack and what reward/penalty you get for kills/death?”

You can kill anyone. Everything in your possession can be looted. No one gets claim to a kill as a corpse can be looted by an unlimited number of people. Kills are recorded. You will know who you have killed as well as who killed you.

- “Zerg vs smaller guilds. Will battles be decided by who can field the most players?”

As previously stated, In Darkfall skill is much more important than numbers. I feel that a well-coordinated small group of guildmates can destroy a large army by using the terrain better, smarter choice of weapons and equipment, tactics and other. It would be harder to get a large group of people fighting well together. This is due in large part to the high level of friendly collision that will exist in Darkfall. The game has friendly collision so if someone is using a large weapon, or area of effect spells, he can hit his guildmates nearby. Even healers have to watch their craft as they could accidentally heal the enemy.

- “Invisibility has been overpowered in just about every game it has been instituted in. How will Darkfall address this?”

It should take skill to be invisible. Just like real life. You wear camo, you move silently and hide in the bushes. Playing paintball, I have run into guys who were so well hidden you couldn’t see them from 10 feet away. And then you get shot- ouch. Now that’s what I call skill. Darkfall will be using similar approach. If you are using the skill, you won’t be on the radar and you will move silently but the rest is up to you. To not be seen, you have to use the terrain and be mindful of light etc. Sneaking up on a guy would be something not everyone would be capable of doing well.

- “Shadowbane was fun. We love to burn stuff down!”

People can find places to call home and they can find places to raid. Although you can’t build anywhere you’d like, you can build around major resources and other points of interest that have impact on the game world. This is going to contribute to conflict greatly.

- “Many games have allowed Player Killers to exist, but usually under extreme penalty, or unviable circumstances. What is your take on this?”

It is a completely viable way of playing Darkfall to live outside the cities and prey on other players. So a group of 4 can have fun being the evil dudes in a forest. If they are good enough, they might very well be able to avoid retribution from the guilds, whose members they kill. Once again it falls upon your skill to succeed or fail.

- “Sailing takes me away to where I always dreamed I could be!”

Sea battles. This is something that can add a lot of fun to a massive game. A party of people being good with ships will be very valuable in many ways. They can transport troops and resources. They can raid coast lines, give support to coastal battles with its canons or just plain rob other ships as pirates for fun and profit. There is a lot of thought put into ships. There are different sizes ships from a 10 canon ship to huge 50 canon ships. One person can mount a canon and use it to shoot at people, shoot at other canons, other ships, coastal buildings, npcs or whatever else. If you have 50 people on your 50 canon ship you can dish out some serious damage. That is, unless the enemy boards your ship, kills the captain (also a player) and turns the whole ship around so your canons can’t aim at the target. If the ship sinks and you are on the lower decks, you sink and die with it. Imagine 50 guildmates trying to escape a sinking ship through the narrow doorway going onto the upper deck. Each trying to push their way through and what it would be like if a couple of enemies are at the entrance pushing back and killing people.

- “I’ve seen great games held back by poor underdeveloped economies and others still ruined when the economic conditions collapsed due to dupes and unforeseen imbalances.”

I was told that Darkfall will introduce small amounts of gold through npc vendors and monsters and will have sufficient number of gold sinks to drain it. We didn’t go into too much details, but for example selling something to an npc for gold will be almost not worth the effort because the buy prices would be so low. While selling to players would bring a lot more profit. Basically, supply and demand system with a stable monetary mass, resulting in overall stability even though you may still have some inflation with time just like real life economies.

- “You #$^@ing noob!”

Obscene language is something I asked about numerous times as I know how my guildmates are (especially Judas). I was assured that no one will be banned for obscene language or things they type. The game will be rated as “adult” so if you don’t like to see /raped you can filter out that person or just take it like an adult.

- “Tasos, can I sexually please you, or a live animal of your choice, right here, right now in order to begin beta testing Darkfall promptly?”

Right now they are almost done with a new build that might be a candidate for beta. They seemed to indicate that they hoped for this build to reach stability by the end of October. While I didn’t get confirmation (not that I can reveal) that this could in fact be the beta version, I really got the feeling that this could be the case. Why do I believe this? The guys were talking with confidence that the game could be released in 2008 and, from what I’ve seen, I believe them. Additionally, they talked about different publishers and difficulties in the whole process of getting a game published as if this was part of the hold up. Tasos and Kjetil want the release to be a finished game above anything else and for people to enjoy it as a polished product from day one. Frankly, based on the demo I played, I felt I could put up with a heck of a lot of issues just to begin playing this thing as soon as possible. IT LOOKED AND PLAYED THAT GOOD!

Moving on to the tour and actual gameplay:

After our conversation in the conference room we went to one of the offices where a guy was working on various art stuff. I saw 3D models of buildings, bridges other structures, npcs, creatures, and was able to see how they are supposed to work with player characters. Like for example when they create a structure, they take a 3d box with the size of the player character and move it around to make sure it doesn’t get stuck somewhere and the structure is usable in different ways. I saw the dragon from the main web page and how huge it is from a player perspective. An orc looks really small next to it. Then they explained how they are creating the graphics so they look good but don’t require as much in-game resources which I didn’t understand well but it is basically more designer work for improved performance so you can have a seamless world with huge battles possible without them being a slide show.

Then they set me up on one of the computers to actually play the game. Since the most current release wasn’t stable they set me up with a stable version from last year. Outside of the company employees and some prospective publishers I was the first one to play a Darkfall demo! It was very exciting.

I got to be an orc. First thing I did was open my inventory (backpack). It was delightful to see the messy backpack full of pouches and various pieces of armor and weapons- UO style. This brought back memories of the inventory system I most enjoyed in MMO’s. I started to double click on the different stuff, equipping and unequipping different armor pieces and weapons. By the time I was done, my orc looked fearsome and ready to take on the world! The eye candy was definitely present and inspiring. In fact it was the best warlike looking orc I have ever played- and I have played many.

I was in the middle of some grassy hills right outside a small village and did I mention that the game was graphically stunning? I jumped up and down a few times, swung the different weapons around, ran here and there a bit. You know, the kind of stuff any dumb orc would do first thing. Then Kjetil came, he was some kind of magic user (not sure what race) and started showing me around. Of course I couldn’t help but hit him a few times with various weapons. He started throwing fireballs in different directions. Those were very impressive both visually and audibly. You felt that something bad is coming your way and you better hide. The ground was shaking, the buildings were burning. Things were breaking. He then did an area effect fire spell that hit me and I couldn’t see much but myself and everything around me burning. Tasos, who was behind me said : Move out, move out. So I moved out of the fire and I saw that a large circle of fire was burning around Kjetil. It looked amazing standing outside of the AOE and watching everything burn.

Kjetil then summoned a couple of mounts. I immediately got on one and he got on the other. They were intuitive, yet not as easy to handle as I thought. It was very realistic. Don’t expect horse riding to be easy in every situation. It does require some skill and it gets tricky when in tight space between buildings or players. Basically mounts shine in the open space. Aside from speed you can do all kinds of things when on them, typical for fighting on top of a mount. Like leaning sideways so you don’t get hit, for example. We fought in the city and I felt I needed to kill his mount first so I aimed my hits at his horse’s head. Indeed his horse died and all of a sudden he was on foot.

After horse riding and fighting we ran outside of the city to the sea coast. I got to use the bow. It was very realistic. Yet, not unnecessarily complicated. You aim, you get a timer bar and the arrow goes off. It has the arc trajectory of an arrow you’d expect, meaning it doesn’t fly in a straight line. You’ll just have to be good at using bows and judge the target and distance to be able to hit. You don’t get unlimited arrows but you can shoot as many as you have equipped.

Then he summoned a ship and we swam to it and climbed on board. I mounted one of the canons and aimed it at a building. Then shot the canon and there went off a ball in a normal trajectory hitting the building. It was a feeling of destruction and mayhem. He then summoned another ship and we started to shoot at each other. I was destroying other canons on his ship and shooting at the ship itself till it sunk. It awas a blast- literally! Then I left the canon and assumed control of the ship. Sailing it all kinds of directions and turning it around while he was shooting one of the canons. I wasn’t very good at it though and I can tell controlling ships does require skill and patience. Then we went on the lower deck and sunk the ship so we can drown with it; another realistic feature of sea combat in Darkfall. We were using the smallest ships in the game. I can’t imagine how impressive the largest would look like in battle. Showing up with such a ship at a port would probably make people a little worried.

We went back on shore for some fighting. My orc, with mace and shield, versus the mage. Starting up close, he gave me immediate advantage and I ran around hitting him in the back and the sides (which gives bonuses to damage) while he was trying to unleash his destructive magic. After a few hits and him not being able to face and blast me because I was moving around too much he fell! I just killed the lead programmer of Darkfall!!! Well, I am sure he could have summoned all kinds of crap in his favor, but damn it felt good. I guess you don’t die immediately though. You fall on the ground and the player has a final choice to make whether to finish you or let you live. I did my finish move and he was officially dead… and looted. I even looked at his paper doll and bags from his computer to make sure he had nothing left. Yep, the game is definitely full loot.

Wrapping up

That was the end of the demo. It went so fast. I wish I had weeks to play it. Then the guys were extremely nice and took me to lunch. We ate Greek food and spoke more about the game. They’re very cool guys and I had a great time, but being on a tight schedule, it was sadly time to wrap it up.

Well, what else can I say other than it was great visiting Aventurine studios. I felt renewed optimism, not only for Darkfall, but for MMORPG games. Tasos, Claus, Kjetil and the others- they are an awesome group of people developing an awesome game and I can’t wait to play it.

Asp Lord of Orcs

Sounds great on paper.

[Source] (http://www.lordsofdeath.com/www/?p=12)


Title: Re: Dark Fall - Guild leaders Visit write up
Post by: Nebu on October 17, 2007, 01:52:18 PM
Quote
How will Darkfall appeal to a wider range of players?

This question dooms this to mediocrity.  I'm sorry, but trying to please everyone almost always leads to the best case scenario of doing a mediocre job of pleaseing everyone.  Blizzard may be the possibel exception to this.  While I REALLY hope that they prove me wrong, I think the days of trying to make a game "for everyone" are over. 



Title: Re: Dark Fall - Guild leaders Visit write up
Post by: Mrbloodworth on October 17, 2007, 01:54:10 PM
Quote
How will Darkfall appeal to a wider range of players?

This question dooms this to mediocrity.  I'm sorry, but trying to please everyone almost always leads to the best case scenario of doing a mediocre job of pleaseing everyone.  Blizzard may be the possibel exception to this.  While I REALLY hope that they prove me wrong, I think the days of trying to make a game "for everyone" are over. 



I really do not think this game is for everyone, its definitely for a type of MMO player... PvP type.


Title: Re: Dark Fall - Guild leaders Visit write up
Post by: tazelbain on October 17, 2007, 02:01:28 PM
Quote
How will Darkfall appeal to a wider range of players?

This question dooms this to mediocrity.  I'm sorry, but trying to please everyone almost always leads to the best case scenario of doing a mediocre job of pleaseing everyone.  Blizzard may be the possibel exception to this.  While I REALLY hope that they prove me wrong, I think the days of trying to make a game "for everyone" are over. 



Well your game is "You can kill anyone. Everything in your possession can be looted. No one gets claim to a kill as a corpse can be looted by an unlimited number of people." appealing to a wide range of players is not possible.  It's silly to put up the pretense.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Modern Angel on October 17, 2007, 02:19:17 PM
is it time to trot out Darkfall hype again? Is another financial quarter gone already?


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Signe on October 17, 2007, 02:20:15 PM
(http://newsimg.bbc.co.uk/media/images/41769000/jpg/_41769472_trail_bbc_203.jpg)

PS  I don't not believe Asp.  I just don't believe the game's ever getting released.  Probably.  I think.

PPS  Isn't it "Darkfall"... all one word?  That's not really a question.  Just fix it, please.  It bothers me!

PPPS  Memebers.  Fuck.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Mrbloodworth on October 17, 2007, 02:22:41 PM
is it time to trot out Darkfall hype again? Is another financial quarter gone already?

I am just putting it out there, you guys can do as you wish. I personally think its vapor... But my other half wants to be wrong. I like a lot of the concepts.. Other, not so much.

But by my count, it has been 7 years....

I found the read interesting, but i'm not sure if its true/real/exaggerated.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Merusk on October 17, 2007, 02:24:33 PM
I see a lot of big talk, and nothing else... after 7 years. Woo hoo, it's the Hero's Journey of PvP games!  :-D

Also, ditto on the "Masses don't like being ganked, dumbasses," sentiment.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Modern Angel on October 17, 2007, 02:30:27 PM
is it time to trot out Darkfall hype again? Is another financial quarter gone already?

I am just putting it out there, you guys can do as you wish. I personally think its vapor... But my other half wants to be wrong. I like a lot of the concepts.. Other, not so much.

But by my count, it has been 7 years....

I found the read interesting, but i'm not sure if its true/real/exaggerated.

It's probably sort of real. Sort of real in the sense that those guys have some stripped down build with one zone polished to the gills on a laptop that they can plug in and say, "SEE? We have a game!"


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Grand Design on October 17, 2007, 02:50:19 PM
Fix 'Memebers' and 'Dark Fall.'


Just do it, and no one gets hurt.




Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Montague on October 17, 2007, 03:06:30 PM
lol Darkfall

I usually have something more intelligent to post than WoW forum kiddie speak but I can't think of anything to add to the above.



Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Salamok on October 17, 2007, 03:21:38 PM
It is so obvious that this entire article is a plant.  Come On:

We got there and their office was not one room but looked like occupied an entire floor of the building. I could see at least a couple of dozen of programmers doing different things. Just briefly passing by the dev area I could catch a glimpse of people coding, working on landscape design, someone was working on medieval buildings for what looked like a human style city. This shop was all about business and the people impressively professional.

I thought we have already established it as fact that game devs never shave, shower once a week and wear the same clothes until they rot off their body.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Signe on October 17, 2007, 03:24:41 PM
Plus they are Norwegians which means it's likely they were drunk and power moshing.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: AcidCat on October 17, 2007, 03:26:26 PM
The worst MMO game I ever played was WoW.

I stopped reading right there, as obviously nothing this dude said would be of any interest to me.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Salamok on October 17, 2007, 03:29:17 PM
The worst MMO game I ever played was WoW.

I stopped reading right there, as obviously nothing this dude said would be of any interest to me.

Yes another signal that this is fabricated.  The guy that is the 1st person ever invited to evaluate your MMO who thinks WoW is the worst MMO ever made is a fictitious character.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Drogo on October 17, 2007, 03:52:12 PM
Until Darkfall is released it is nothing but vaporware in my eyes. It has been way too long in development.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: BigBlack on October 17, 2007, 04:22:06 PM
The worst MMO game I ever played was WoW.

I stopped reading right there, as obviously nothing this dude said would be of any interest to me.

Why?  I see things from the same perspective as he does - even if there were Dikus empirically *better* than WoW, the fact that WoW cemented that game model as the dominant one for future MMO development makes it hard for me not to loathe it.

Darkfall is aimed at me, and people who think like me.  People who cut their teeth in MMOs on Dread lord UO, or AC Darktide, or DAoC Mordred/Andred, or Shadowbane, or EVE, and who want more of the unique feeling those games and rule-sets gave them (And if you'd like to yell at me about how those 'unique feelings' were gained at the expense of making others unhappy, let's take that to PMs rather than making this the 19238457th thread about a PvP game derailed into the perennial "OMG INTARWEB SOCIOPATH" territory).  I've had multiple friends come to me, unprompted, and tell me they're anticipating it.  We all know, in our head, that the odds of this getting released lie somewhere south of 50%.  In our hearts, though, we hope.

And I've got to say - this article *does* make me hopeful.

The conventional line has always been "Yeah, Darkfall - that's vaporware, nothing more."

And now we know (assuming this interview is the truth) that they have functioning combat, mounts, sea battles, and a good degree of pretty to go along with it.

That might not be enough, and it might not get released.  But at this point, writing that all off as vaporware doesn't make sense anymore.  Assuming this article is true, they've shown me a lot more of their core systems and content than WAR has.

Who cares if they only have one zone polished?  The joy of a PvP game is that you don't need to be hand-designing tons of content for each and every zone.  If the game is very light on content at release, we'll still have plenty of fighting to do with one another.

If anything, the addition of content to a PvP-oriented game can be a curse rather than a blessing.  Back in AC Darktide, patch day was dreaded to the same degree that it was anticipated on other servers -- there was a very strong vibe of "if it ain't broke, don't fix it", and a relative lack of interest in new PvE content except as it might impact PvP.  And then, all the same, there was the issue of land-mass growth; new dungeons getting added every patch for the PvE players were fun and all, but they kept expanding the game's landmass to where it became harder and harder to find fights -- in the beginning, there were only a few 'resources' (leveling grounds) that were worth a damn.  Leveling in other locations was far from ideal, so you could 'rough it' if you didn't want to fight, but there were definite prime spots to fight over.  Balancing the PvE content and expanding it -- critical for pleasing PvE players -- removed the organic incentives the game had given PvP players to fight over a few interesting, important locations.

In short, I'd argue that a PvP MMO is actually far easier to release in an incomplete state, and maintain without new content, and still have The Fun intact.  They tend not to suffer from Mudflation and the raid creep that comes along with it in many Diku-oriented games, either.

Color me cautious yet optimistic.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Modern Angel on October 17, 2007, 05:04:43 PM
The worst MMO game I ever played was WoW.

I stopped reading right there, as obviously nothing this dude said would be of any interest to me.



And I've got to say - this article *does* make me hopeful.

The conventional line has always been "Yeah, Darkfall - that's vaporware, nothing more."

And now we know (assuming this interview is the truth) that they have functioning combat, mounts, sea battles, and a good degree of pretty to go along with it.


No. You don't know shit. You know exactly as much as you did before. Some mysterious guy decides that international travel on the odd chance that a game is really REALLY real is peachy keen and writes a glowing review... that says absolutely nothing except how rad everything looks and feels. Nice generalities.

So since you're excited since you "know" something, please tell me what firm, real knowledge you got from that. I mean that sincerely because I have four idiot friends who are still swearing this game is going to be the PvP nation building wet dream they've always wanted and they're starved for concrete information.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Cadaverine on October 17, 2007, 05:42:50 PM
Quote
The game will be rated as “adult” so if you don’t like to see /raped you can filter out that person or just take it like an adult.

Yeah.  I can't wait! :popcorn:

It's a win/win for me whether the game comes out or not.  If it never releases, I get to point an laugh at all the drooling fanactics.  If it does ever come out, it's going to be such a clusterfucked mish-mash of too many disparate systems all shoehorned into the same game, it's going to make Vanguard look well put together by comparison.

Of course, it could always get bought up by SOE, which would be double plus awesome comedy.


Title: Re: Dark Fall - Guild Memebers Visit - write up
Post by: Mrbloodworth on October 18, 2007, 06:33:23 AM
Fix 'Memebers' and 'Dark Fall.'


Just do it, and no one gets hurt.




woops.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Venkman on October 18, 2007, 06:42:53 AM
Quote from: Obvious DF fanboi plant
The plan for next morning was to call up Tasos, hear some bullshit, find out that they can’t meet with me and then off to the Acropolis and other fun things to visit in Athens. In the morning I called Tasos (who is originally from Boston, MA) and to my surprise he did anything he could to help me get to their offices
Throw another donation up ther for schild or Trippy to get sent to Athens. If they get the same treatment and corroborate even 20% of the above article, then I'll actually read the whole thing.

Short of that it's a plant. And anything short of a playable late-Alpha is vapor using tactics to get funding.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Mrbloodworth on October 18, 2007, 07:09:46 AM
Quote from: Obvious DF fanboi plant
The plan for next morning was to call up Tasos, hear some bullshit, find out that they can’t meet with me and then off to the Acropolis and other fun things to visit in Athens. In the morning I called Tasos (who is originally from Boston, MA) and to my surprise he did anything he could to help me get to their offices
Throw another donation up ther for schild or Trippy to get sent to Athens. If they get the same treatment and corroborate even 20% of the above article, then I'll actually read the whole thing.

Short of that it's a plant. And anything short of a playable late-Alpha is vapor using tactics to get funding.

Thats not a bad idea.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Vinadil on October 18, 2007, 07:44:29 AM
Just a little note... the guy Asp is real, I have been gaming against he and his guild since the launch of SB (Death server).  For anyone with knowledge of Shadowbane surely you heard of Death.  As someone who lived there until it closed, I have to say it was the best server/most compelling storyline of them all... but I am biased for sure.

For some reason my little clan of Dwarves (Mithril Warhammers) became blood enemies of LoD (Lords of Death) during that game and we have enjoyed killing each other in every game we have both played... most recently a short stint in Vanguard but including L2, WoW and others.

I actually think the Greece guys DO have a game but are lacking something more serious (servers, publishers.. something).  The fact that they have a fun, playable Something but cannot release it is more concerning to me than if they had nothing at all.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: UnSub on October 18, 2007, 07:50:43 AM
I actually think the Greece guys DO have a game but are lacking something more serious (servers, publishers.. something).  The fact that they have a fun, playable Something but cannot release it is more concerning to me than if they had nothing at all.

Any publisher out there would jump at a solid MMO that was ready to be rolled out the door. SOE would love to finally have a MMO people wanted to play. There are also (apparently) plenty of venture capitalists out there looking for the next WoW to invest in.

I don't think either is the case with Darkfall.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Modern Angel on October 18, 2007, 09:00:07 AM
What UnSub said but also you have GOT to remember that most of what you see in the gaming industry at large and the MMO stuff in particular is smoke and mirrors. Companies will put together one level, polish the fuck out of it and trot it out at a convention or to the press with the promise that the whole game is the same thing. The problem is that there's nothing else. It's a level, a zone, a character class in a vacuum.

So when I say that some guy in LoD getting the royal treatment and seeing A level and A race and A class means fuckall I mean it. There's no sense of a larger game which is what I'm paying or not paying for. Fuck a bunch of one level looky whee this is awesome and a great game is coming I KNOW IT! You know shit from an hour in Athens. Give me meat or cut the hype.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Calantus on October 18, 2007, 09:10:51 AM
There's a certain cutoff point where a game no longer gets to be anything but vapour until the game itself or a sufficiently open beta is produced. Darkfall has gone beyond that cutoff and is thus vapour until proven otherwise.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Pendan on October 18, 2007, 09:20:45 AM
It is very obvious the demo was smoke and mirros just from this "Since the most current release wasn’t stable they set me up with a stable version from last year."


Title: Re: DarkFall - Guild Member Visit - write up
Post by: ShenMolo on October 18, 2007, 09:30:30 AM

For some reason my little clan of Dwarves (Mithril Warhammers) became blood enemies of LoD (Lords of Death) during that game and we have enjoyed killing each other in every game we have both played... most recently a short stint in Vanguard but including L2, WoW and others.


Baruk Khazad!

An old old Grudgebearer here myself :wink:


Title: Re: DarkFall - Guild Member Visit - write up
Post by: shiznitz on October 18, 2007, 09:40:53 AM
This game will go live the day Milla Jovovich storms into my bedroom wearing Princess Leia's Jabba outfit screaming "You will DO me NOW!" and my wife gives me the thumbs up and leaves the room to make me lambchops.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Vinadil on October 18, 2007, 10:43:45 AM

For some reason my little clan of Dwarves (Mithril Warhammers) became blood enemies of LoD (Lords of Death) during that game and we have enjoyed killing each other in every game we have both played... most recently a short stint in Vanguard but including L2, WoW and others.


Baruk Khazad!

An old old Grudgebearer here myself :wink:

One day dwarves will rule the world... once games stop forcing us to play other races just to compete... my biggest beef with the Race/Class system to this date.  Honestly that is one of the main reasons I still check in on Darkfall ever so often.  They have not created a game that flat out says "If you play a dwarf only you WILL lose."


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Venkman on October 18, 2007, 01:01:34 PM
Just a little note... the guy Asp is real, I have been gaming against he and his guild since the launch of SB (Death server).

So I don't think anywhere here is disputing that Asp is real. I just don't think the event itself was real, at least not as explained. And this isn't because I think Darfall is vapor (I do), it's because the entire foundation of this story is nigh unrealistic.

I think we all here have jobs of some sort, probably most of us at a company. Imagine someone you've never met nor even past online showing up unnannounced after claiming to have voluntarily pulled some cash together to fly halfway around the world because they are just that excited by something you and/or your company is doing. I'm not talking about a surprise visit by headquarters, someone from a Ziff-Davis magazine or a potential Publisher who just happened to be in the area. I'm talking about someone like how Asp explained themselves to be.

Now imagine that person getting past security.

And then imagine your company rallying to show that person everything you're doing.

Christ, I wouldn't agree to meet someone like this for drinks.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Arthur_Parker on October 18, 2007, 01:06:38 PM
Vaporware games are the religions of the future.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: slog on October 18, 2007, 01:11:51 PM
So let me get this straight:

After 7 years of development, they showed him 1) fighting a mob, 2) riding a horsey, 3) sailing in a boat 4) getting killed and looted.

that's not exactly a lot of progress.  It does sound real though.  Lots of promises and some basic features.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Vinadil on October 18, 2007, 01:13:48 PM
He also got to PvP :).  Come on guys... faith is what makes things like this possible!


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Salamok on October 18, 2007, 01:31:21 PM
He also got to PvP :).  Come on guys... faith money is what makes things like this possible!

there fixed


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Signe on October 18, 2007, 03:12:47 PM
Riding the horsey looked fun.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: BigBlack on October 18, 2007, 05:01:32 PM
So let me get this straight:

After 7 years of development, they showed him 1) fighting a mob, 2) riding a horsey, 3) sailing in a boat 4) getting killed and looted.

that's not exactly a lot of progress.  It does sound real though.  Lots of promises and some basic features.

Listen, I agree that the odds of this thing getting released are under 50%, but this is just silly.  You reduced a working combat system, working ship combat (where you can apparently choose to go down with the ship if you want, or if you're stuck in the hold?), working mounts and mounted archery, and working PvP combat down between the three main classes (mage, melee, archer) down to an "oh, well isn't that cute" list.

Aside from all the polish they don't have yet, it sounds like they have a bunch of core game systems in.  This is not insubstantial.  As I've noted before, PvP games tend to be much less about crafted content and much more about systems, so the state of those systems is important.

Also, 7 years' dev time is if you count from the time it was just a twinkle in some PvPer's eye, and ignore the fact that (as best I remember) they've done major reboots of development within that time, starting essentially from scratch.  The '7 years' figure obscures the fact that it hasn't been a linear progression of development during those 7 years.

Groundless optimism isn't credible, I agree, but neither is groundless pessimism.

Also, it's not like this guy just came in out of the blue, as one poster alleged.  If I read the write-up correctly, he arranged for this meeting with them in advance, and being cynical figured they'd be pussing out at the last minute but was pleasantly surprised.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: schild on October 18, 2007, 05:42:55 PM
Hyu. Seven years is seven years.

You gonna give TR slack too? Go get a fucking console.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Venkman on October 18, 2007, 06:04:54 PM
Apparently the passion has not been sufficiently beaten out of the experienced.

You guys are arguing about something that may not freakin' exist!

Schild/Trippy, Plane, Athens, Phonecall, Visit. Heck, just pick up the phone, pretend you're in the area and see how far you get. I'd be happy if there was a verifiable number that was actually answered :)

Otherwise it's a waste of time.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: UnSub on October 18, 2007, 06:17:29 PM
Schild can offer to review Darkfall for $1000 and provide feedback.

BigBlack - I look forward to your empassioned defense of Duke Nukem Forever.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Drogo on October 18, 2007, 06:28:13 PM
They just need to do some fixes to their negative ping code and add in the fetuspults and then this game will be ready to launch.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: ShenMolo on October 18, 2007, 06:46:30 PM
One of f13's European readers needs to hop on a cheap flight to Athens and do some 'vestigatin.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Roac on October 18, 2007, 10:02:23 PM
I just want to hear more from Darkfall devs about how SB took too long to develop.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Monika T'Sarn on October 19, 2007, 02:26:45 AM
I'm pretty sure this is real - my guild leader had a similar experience visiting them 4 years ago ( when on holidays there anyway, nothing as crazy as collecting money and going just for that ). There was no beta client to play with yet, but they seemed very nice, cooperative and professional.
I'd be very surprised myself if they ever finished a game better then dark&light, but there's definitely something real being worked on.



Title: Re: DarkFall - Guild Member Visit - write up
Post by: Falconeer on October 19, 2007, 02:51:07 AM
Enough vapor. We should start talking about Shadowbane again soon. I am serious.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Arthur_Parker on October 19, 2007, 03:37:04 AM
Enough vapor. We should start talking about Shadowbane again soon. I am serious.

linky (http://forums.somethingawful.com/showthread.php?postid=332826352&highlight=#post332826352)
Quote from: Chewbot
I worked at Wolfpack for 6 years as an artist (one of only five). Did roughly half the armors and half the creatures. Any time someone who has played SB finds out I worked on it they ask me if I did the Irekei leather. Yes, I did. I was lead artist on Throne of Oblivion and yes I know the art sucked. If you knew the limitations of the engine you'd understand. But, we were the first MMO to have normal mapping. Woo

linky (http://forums.somethingawful.com/showthread.php?postid=332829023&highlight=#post332829023)
Quote from: Chewbot
1) Nobody's copied Shadowbane's gameplay because it's too much of a double-edged blade. If you're winning it's fucking amazing. If your town just got wiped out you quit the game. Nobody wants to pay money to lose a month of their life. I hear it's better now because there's less grinding. Otherwise, I totally agree, but fully understand that after WoW's success there's no reason for anyone to try to innovate in the MMO market.

2) About Shadowbane 2- HAAHHHAHAHAHAHhahhaah. Oh God, that's funny. Seriously, that will never happen in a million years, sorry. The original SB never made any money, but somehow broke even its entire run and barely funded the company, who was perpetually trying really hard just to keep their head above water. I never saw a single bonus check from that game. Once it no longer broke even it became a free game and Wolfpack became Stray Bullet. Stray Bullet has personal funding and has been trying to get other projects picked up for a long time now. I don't work for them. By this time, 90% of the original developers had either quit or been fired. I think there's only four of the original guys left including Meridian, Ashen and two guys who never had handles.

3) I've interviewed a shit-ton of people, so I can give you a little advice. Find a few companies you want to work for (not Blizzard, you're wasting your time) and harrass them. Make sure they're local- a company won't fly someone in for an interview if they have no experience. If they're not local, I recommend you move. Austin, for example, has a ton of companies. Get on the forums, try to get somebody to recognize your name. If you don't hear back from them, send more emails and always be extremely polite. If they're offering a starting position, put together a very complete portfolio to send them even if you may not have all the pre-requisites. Don't put everything in your portfolio, only your good stuff. Make sure you have at least 5 good examples of whatever you're applying for, characters, animation, environments, etc. Don't make fly-by videos (unless it's animation), just pictures of your work. Don't include robots, logos or guns- those make it loud and clear that you're a shitty artist. Also, don't pad a resume or pretend that you're experienced. If you manage to get an interview it's because they know they can hire you for cheap and give you low-end work like making interface buttons or props like tables and chairs. If you think you're going straight to making knights on horses, look for another profession- that'll probably take a few years. Also be prepared to work 12 hour days for weeks on end. And if you do manage to get an interview don't be nervous and please look like you're really excited about working there. I can't count the number of times people come in and act completely uninterested in the job. Guess what, you're not getting hired. Just for the record, starting salary in Austin ranges from $27k-$30k.

4) Oh, and about Ubisoft, we didn't have much contact. Other than the usual publisher tricks like trying to get away with not giving out raises by permanently saying that they're coming "in just a few weeks" (this happened for more than a year), they were pretty hands-off. However, when some developers visited their offices in Montreal we were all very happy to not be working for them directly. It's seriously a concentration camp of grunt labor. Imagine rows of desks in a literal warehouse lit by flourescent lights. There's punch-in clocks. Locked doors with keycards keep unrestricted employees from wandering into "management" areas, which is what you generally see when you see a "behind the scenes" video. From what I understand, overtime is unpaid and mandatory. They wouldn't let us take pictures inside the building, which is scary. But it's all worth it for whatever the next monochrome, iterative slow-paced action game, right?


linky (http://forums.somethingawful.com/showthread.php?postid=332844465&highlight=#post332844465)
Quote from: Chewbot
5) Well, for one it was my first industry job, so I felt some loyalty and ownership. Secondly, I stuck it out because I was able to advance to a lead role after a very short period of time and get that on my resume with a shipped product, which is virtually unheard of. Also, I only worked on SB for four years. After that I made 99% of the art for a Marvel Online pitch to Vivendi, which is a completely seperate story. Then the company dicked around for an entire year and failed to produce a goddamn thing. Shortly after I left they changed their name to Stray Bullet.

6) The numbers I heard was that at its peak, SB had a little over 100k unique subs. That QUICKLY dropped after the free month was up because SB had such overwhelming launch and stability issues. To put it into perspective, 100k is about the bare minimum for a "success", with games like LotRO or SWG (at their prime) hovering around 200-250k. Of course, WoW has a rediculous 15+ million worldwide, only a fraction of which is north american subs. At around 50k subs the first xpack came out and did almost nothing. The second one helped a little more but the ship was already sinking at that point. At only 3-5k subs, SB stopped producing any real income and Ubi agreed to make it a free game in the hopes of dramatically increasing numbers, which it did but, again, only for a brief period. Right now the paying customer base is maybe 1k.

Shadowbane derail engaged.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Falconeer on October 19, 2007, 03:58:40 AM
Interesting infos.

Still, I won't buy the idea that Shadowbane PvP mechanics wouldn't sell. In their first incarnation I agree. And that was even helped by the terrible implementation of.. everything.
Now, despite the horrible graphics, the game is still lethal brutal and nasty but the massive changes made it definitely manageable and engaging (you only get a sb.exe per day).
Took them 4 years of failures to actually get a system that should be copied RIGHT NOW.
Took them 4 years to convince me to play it.

In fact... wouldn't a Bat Country 2007 Nation be sweet? Server Wrath is pretty new, dupe-free and you can level to cap (75) in 3 days. It's all just PVP.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Modern Angel on October 19, 2007, 04:11:54 AM
So let me get this straight:

After 7 years of development, they showed him 1) fighting a mob, 2) riding a horsey, 3) sailing in a boat 4) getting killed and looted.

that's not exactly a lot of progress.  It does sound real though.  Lots of promises and some basic features.

Listen, I agree that the odds of this thing getting released are under 50%, but this is just silly.  You reduced a working combat system, working ship combat (where you can apparently choose to go down with the ship if you want, or if you're stuck in the hold?), working mounts and mounted archery, and working PvP combat down between the three main classes (mage, melee, archer) down to an "oh, well isn't that cute" list.

Aside from all the polish they don't have yet, it sounds like they have a bunch of core game systems in.  This is not insubstantial.  As I've noted before, PvP games tend to be much less about crafted content and much more about systems, so the state of those systems is important.

Also, 7 years' dev time is if you count from the time it was just a twinkle in some PvPer's eye, and ignore the fact that (as best I remember) they've done major reboots of development within that time, starting essentially from scratch.  The '7 years' figure obscures the fact that it hasn't been a linear progression of development during those 7 years.

Groundless optimism isn't credible, I agree, but neither is groundless pessimism.

Also, it's not like this guy just came in out of the blue, as one poster alleged.  If I read the write-up correctly, he arranged for this meeting with them in advance, and being cynical figured they'd be pussing out at the last minute but was pleasantly surprised.

k. You really have no idea how this industry works do you? That stuff that you're gushing about, that working ship combat, working mounted combat, whatever? That's an E3 alpha demo. That's it. There's no larger context. That is shit that I guarantee (GUARANTEE) is on some build that is made up of 1 gig of stuff that works. It's just this thing floating around in space with nothing around it.  If it's ready, start a 200 person beta and shut the fuck up.

And *groundless* pessimism what?



What?


Quote
and being cynical figured they'd be pussing out at the last minute but was pleasantly surprised.

Yeah, because why would anyone ever write anything that wasn't true?  :roll:


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Signe on October 19, 2007, 07:53:21 AM
I'm pretty sure this is real - my guild leader had a similar experience visiting them 4 years ago ( when on holidays there anyway, nothing as crazy as collecting money and going just for that ). There was no beta client to play with yet, but they seemed very nice, cooperative and professional.
I'd be very surprised myself if they ever finished a game better then dark&light, but there's definitely something real being worked on.



I think it's real, too.  I don't think Asp from LoD just made this up.  And if it ever gets into beta, I think you're right.  It's likely to be terrible.  I just have a hard time believing it'll ever make it out the release door.  I don't question that something exists.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: HaemishM on October 19, 2007, 08:52:04 AM
Quote from: Gullible Guild Member with More Money than Sense

Then they set me up on one of the computers to actually play the game. Since the most current release wasn’t stable they set me up with a stable version from last year. Outside of the company employees and some prospective publishers I was the first one to play a Darkfall demo! It was very exciting.

FAIL.

This man is a fucking tool. If the current release isn't stable enough to show you a demo, it doesn't exist. What they fed you was a line of bullshit. A year old demo version is the only thing stable they could show you and you lapped it up like a pr0n star in a gangbang? I bet that sooper-sekrit client even has MOUNTED COMBAT!!! Woot! Bet you can't wait to play it!

Seriously, the saddest part about the whole story is that he not only wasn't paid to do all that, HE PAID FOR AN INTERNATIONAL FLIGHT SO HE COULD BE FLIMFLAMMED.

Why are MMOGers so fucking willing to manipulated?


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Slayerik on October 19, 2007, 09:02:03 AM
Are you guys really talking about Darkfall?

I'm the biggest mouthbreathing Open PVP representing dipshit in this place and I couldn't be bothered to even read this crap.

Zzzzzzzz


Title: Re: DarkFall - Guild Member Visit - write up
Post by: slog on October 19, 2007, 09:26:43 AM
INCMING POST IN CLASSIC SIR BRUCE STYLE


Listen, I agree that the odds of this thing getting released are under 50%, but this is just silly.  You reduced a working combat system, working ship combat (where you can apparently choose to go down with the ship if you want, or if you're stuck in the hold?), working mounts and mounted archery, and working PvP combat down between the three main classes (mage, melee, archer) down to an "oh, well isn't that cute" list.

Shadowbane had a combat system that worked very well when it came to dueling.  Getting that crap setup is just the beginning.  It's the "persistant" combat that matter.  Where is the Siege warfare?  How do 10 defenders stack up against 30 attackers?  What happens do the defenders, when their city gets burned to the ground and they are all nekkid after being full looted 20 times in a row?  This is the shit that matters.  Usually, it addressed in year 5 or so....

Quote
Aside from all the polish they don't have yet, it sounds like they have a bunch of core game systems in.  This is not insubstantial.  As I've noted before, PvP games tend to be much less about crafted content and much more about systems, so the state of those systems is important.

Getting core systems in is simply not a big deal like it was 7 years ago.  It's been done over and over and over, so it's not like they are inventing anything new.

Quote
Also, 7 years' dev time is if you count from the time it was just a twinkle in some PvPer's eye, and ignore the fact that (as best I remember) they've done major reboots of development within that time, starting essentially from scratch.  The '7 years' figure obscures the fact that it hasn't been a linear progression of development during those 7 years.

This is not Valve and their bottomless scrapping and redoing TF2.  This is a_bunch_of_newbies_101 making big promises for their hardcore PvP game.  It's like history repeats itself over and over and over.  How many times are we going to see this until peeps realize that these startups are never going to make a decent persistant PvP game? 

Quote
Groundless optimism isn't credible, I agree, but neither is groundless pessimism.

Also, it's not like this guy just came in out of the blue, as one poster alleged.  If I read the write-up correctly, he arranged for this meeting with them in advance, and being cynical figured they'd be pussing out at the last minute but was pleasantly surprised.

Instead of pussing out, they tested out their smoke and mirrors presentation for their next round of funding from the investors. 



Title: Re: DarkFall - Guild Member Visit - write up
Post by: Hoax on October 19, 2007, 12:12:45 PM
What happened to the LoD guy who was pimping Fury awhile back?  I'm sure he has some insight into this thing.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Modern Angel on October 19, 2007, 12:33:49 PM
Different LoD right?


Title: Re: DarkFall - Guild Member Visit - write up
Post by: BigBlack on October 19, 2007, 12:45:25 PM
The guy you're thinking of, Hades, is LotD, Lords of the Dead.  Asp is LOD, Lords of Death.

(Why nobody ever proclaims themselves the "Middle managers of death" is anyone's guess.)

Asp completed a follow-up Q&A (http://www.lordsofdeath.com/www/?p=12) over at the LOD site which, yeah, is pretty depressing to read:

Quote
Q: When fighting the mage around how many hits did it take to kill the mage?

Four or five. Whatever that’s worth. He didn’t seem to have any armor. I don’t know what mine and his skills were either. The mounts movements were very smooth and when I speared that bitch its death animation fucking rocked.

Q: Please give as many details about anything and everything you may have noticed when riding the mount.

The horse animation was smooth. I would say similar to Vanguard’s. Unlike VG’s horse backing up and rotating the DF horse is much slower. It’s hard to manuever it when there are other players or buildings in the way.

Q: How did you know that you had hurt your opponent?

I saw blood exactly where I hit him.

Q: And about ships you said you can approach an enemy ship. Did you see how?

The ship was in the water. I swam to it and climbed on board through some fishing net hanging on the side.

Q: How does he personally feel about the fact that he played a year old demo and may have something hidden from him?

I had fun. Tasos kept saying that the new version is much much better in every way. He seemed frustrated that they couldn’t show it off.

Q: Were there any chicks working there?

I saw one girl working there and she was cute

Q: How many people might it take to effectively crew a vessel in proportion to its size?

I would say depends on the number of canons. If you are planning to shoot from both sides of the ship at the same time then you would need a person for each canon, guards to defend the ship from boarding and a captain to maneuver the ship around. Archers on deck would be useful too. Depends on what you are doing you may add an assault party to your numbers as well.

Q: Was strafe and backwards speeds the same as moving forward?

They seemed slower.

Q: Did you get any impressions regarding 1 vs 1 balance with one person being on foot vs one person being mounted? What the person on foot a sitting duck unless some sort of cover/obstacle could be found? Or was mount to easily killed from under the rider?

I think mount isn’t too hard to kill. I didn’t feel mounted player to have much advantage when not moving. I think mounts advantage is more in the hit and run type of tactic not just standing in one spot. Unmounted player can go around you a lot faster than you can turn your horse.

Hades, the guy who was big on Fury, isn't too optimistic about Darkfall for precisely the reasons described here.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Modern Angel on October 19, 2007, 12:52:53 PM
"Q: How does he personally feel about the fact that he played a year old demo and may have something hidden from him?

I had fun. Tasos kept saying that the new version is much much better in every way. He seemed frustrated that they couldn’t show it off."

Oh, sure, we have this... uhm... awesome build. Really rad. But... yeah... can't show it because... text files and... core competencies...

"Q: Were there any chicks working there?

I saw one girl working there and she was cute"

Wealth of sad.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: slog on October 19, 2007, 01:01:38 PM
What happened to the LoD guy who was pimping Fury awhile back?  I'm sure he has some insight into this thing.

Edit - nm


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Signe on October 19, 2007, 01:29:06 PM
I think this game is going nowhere very, very slowly.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: shiznitz on October 19, 2007, 02:22:27 PM
This game has already gone where it is going - the toilet.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Venkman on October 19, 2007, 03:53:02 PM
Quote from: Falconeer
Still, I won't buy the idea that Shadowbane PvP mechanics wouldn't sell

Eve is a good comparison. I actually consider Eve SB done right in many ways. But the size of the playerbase a) does not inspire emulation; and, b) is directly connected to the type of player attracted to such an immersive game. You want an audience that isn't actively banging on your servers 8 hours a day :)

Perfectly functioning SB would still have been niche. All of the growth of the genre (outside of Korea) has come from games more approachable than immersive, with just enough reason for the latter player to stick around.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Soln on October 20, 2007, 06:56:08 AM
Eve is prolly gonna be around a long, long time.  It has all the drama of PvP done right, for those who want it.  Someone's gonna have to dig veryyyyyy deep to unseat them for MMO PvP.  Niche but cockstabbingly successful, and stable.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Falconeer on October 20, 2007, 08:52:11 AM
EVE rules. And I am personally happy for that.
But let's give Shadowbane a second glance.............


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Signe on October 20, 2007, 08:57:57 AM
NO!  Shadowbane is OVER.  Done.  Dead.  Baka sunk it and it was good to see it go!


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Falconeer on October 20, 2007, 09:09:02 AM
Shadowbane turned undead when it went free, and it become a better game too. Trust me on this.
Would I lie to you, Signe? I mean, in this thread?


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Signe on October 20, 2007, 10:49:49 AM
I believe you believe it because I believe you wouldn't lie to me because you are very sweet. (http://www.sheknows.com/graphics/emoticons/friends2.gif)


Title: Re: DarkFall - Guild Member Visit - write up
Post by: BigBlack on October 20, 2007, 06:19:57 PM
I believe you believe it because I believe you wouldn't lie to me because you are very sweet. (http://www.sheknows.com/graphics/emoticons/friends2.gif)

I've stared at it for about 30 seconds now and I'm still not sure what's going on in that smiley.  I agree, EVE is interesting, but there are a lot of people for whom it won't satisfy - people looking for combat on land, who don't want to have to worry about spreadsheets and complex economics, etc.  By all accounts it's a very good game, but I just haven't been compelled to give it a shot.

Shadowbane looked interesting way back in the day, until I heard it was click-to-move.  At that point, any desire to play it instantly evaporated.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: stray on October 20, 2007, 08:45:38 PM
Now lets see who takes the bait. Or not.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Rasix on October 20, 2007, 09:46:31 PM
 :hello_thar:


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Phunked on October 20, 2007, 10:10:03 PM
This game will never, ever, ever launch. Regardless of whether or not it's real.

The reason for this is that I sincerely doubt that any publisher would be willing retarded enough to pony up the cash for something which will sell like 5 copies.

Hardcore full loot PvP is extremely niche. Not to mention that the types of people who'd play it might also be playing some other, less hardcore but still PvP-oriented game at that point (AoC, WAR,etc) since unless they've perfected time travel, their game is not even past alpha and thus will hit stores no sooner than 2009 even if Bill motherfucking Gates shows up and gives them unlimited funding and every programmer Microsoft has available. Not to mention that most MMOs now are trying to replicate WoW's forumla because it was/is/will be for a while highly successful, which means it made money, which is what those people are in the business of doing. Hardcore full loot PvP? Nothing says profit like the chance that one of your hardcore subs will quit after losing 6+ months of getting the right loot only to lag out and lose it all. It's a dead genre. It's widely unpopular (by any reasonable standard), which makes it widely unprofitable. And since people like money...

No wonder all they showed this guy was one zone and some core mechanics. That's all they have. No one else will give them more cash to develop it further because their core mechanic is likely to flop with the hardest core. And if they get rid of that, all they're making is a WoW/Vanguard/WAR/EQ2 clone with naval battles. Can you connect the dots yet? This game does not exist and it will never exist. And if by some act of God or miracle funding it does get made, it will be dead in a year. I'll write up the autopsy report myself. Likely cause of death? Lack of casual subs who bring in the lifeblood dollars.

EDIT: Schild, feel like calling this company? I'd love to hear what they say about this stuff. Or if they even have a phoneline. Or if they even exist.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: schild on October 20, 2007, 10:30:05 PM
I've had drinks with the company before. Nice guys.

Shame about the game.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Signe on October 21, 2007, 06:08:31 AM
Was it the lead guy from this game that started avoiding you, or was that Dark and Light?  I like it when they run.   :-)


Title: Re: DarkFall - Guild Member Visit - write up
Post by: waylander on October 21, 2007, 07:08:09 AM
As always DF sounds interesting, but like others have said.....any dev studio worth its salt can cook up a set of premium game videos to market to the outside world. I could name a few games around here that we talk about frequently that have done the same thing, but I won't.

Anyway, DF is friggin 7+ years in the making. Its a phantom game that may eventually see the light of day, but few people are taking this game seriously until they actually launch a bona fide beta with real people we know who are gaming in it and writing player beta journals.

Until then I'll keep it in the back of my mind, wring my hands in frustration at the current crop of WOW clones that support a dash of PVP, and wonder how much longer I'll bother with playing MMORPG's.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: CharlieMopps on October 22, 2007, 05:34:49 AM
From the few screenshots I've seen of this game, it looks like it's 10 years old. We're talking about the first unreal ungine quality... They should just scrap the project, there's no way anyones going to play it.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: BigBlack on October 22, 2007, 11:10:38 AM
From the few screenshots I've seen of this game, it looks like it's 10 years old. We're talking about the first unreal ungine quality... They should just scrap the project, there's no way anyones going to play it.

PvP'ers are not graphics whores.  In fact, many PvP MMO'ers turn down their graphics settings to bare minimum for maximum performance in large battles and the like.  Plenty of people play PvP-oriented games in other genres with crap (by today's standards) graphics, for example Gunz: The Duel.  Darkfall still has plenty of ways to fail, but I'm not sure this is one of them.  If by some crazy chance it does succeed, I could only imagine it doing so through word of mouth like EVE, not through in-store box sales to 'casuals' (for lack of a better term) drawn in by pretty pictures.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Arthur_Parker on October 22, 2007, 01:56:20 PM
Crap graphics aren't a good thing.  I used to laugh at people that followed vaporware games like Darkfall, now they annoy the hell out of me. 

It's like when feature X is dropped from a future game, the fanboys jump in with "that just means they have more time to work on features Y & Z".  No it doesn't, it just means they finally realised they had already fucked up, months ago during planning.

Stop making excuses until you play it, I'm sure it won't be long (http://www.mmorpg.com/discussion2.cfm/thread/15968), right?


Title: Re: DarkFall - Guild Member Visit - write up
Post by: BigBlack on October 22, 2007, 02:02:44 PM
I'm not an apologist by any stretch - I don't really follow Darkfall and I agree the odds of it ever getting released are low.

But really, there are disadvantages to high-end graphics.  For instance, they tend to make large-scale battles far less playable.  It's not an unambiguous positive if a PvP game is graphically impressive.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Arthur_Parker on October 22, 2007, 02:22:28 PM
I'm not an apologist by any stretch...

But...

Do you know what else causes less playable large scale battles?  Never reaching beta.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: shiznitz on October 23, 2007, 08:45:32 AM
I agree the odds of it ever getting released are low.

Stop exaggerating. There is zero chance this game ever launches. "odds are low" is too optimistic by a billion.

I hate myself for perpetuating this pointless thread.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: LC on October 23, 2007, 11:00:43 AM
Haven't you heard? It was announced that they have decided on a beta date, but haven't decided on when to announce it. They did promise to announce the date for beta 5 years from now SOON. It must be real!


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Signe on October 23, 2007, 11:06:31 AM
Haven't you heard? It was announced that they have decided on a beta date, but haven't decided on when to announce it. They did promise to announce the date for beta 5 years from now SOON. It must be real!

Hey... I just looked this up and LC is right! They actually did say something like that.  I lollered.


Title: Re: DarkFall - Guild Member Visit - write up
Post by: Azaroth on October 23, 2007, 01:16:46 PM
Haven't you heard? It was announced that they have decided on a beta date, but haven't decided on when to announce it. They did promise to announce the date for beta 5 years from now SOON. It must be real!

They already announced beta. It was Summer '03.