Title: Question for people in the know. Post by: Pennilenko on September 14, 2007, 09:48:21 AM Currently my wife and i are playing Vanguard. (please dont hurt me) We are vastly unhappy with the game at times but we stick to it because of a few mechanics that make it impossible to enjoy EQ2 anymore.
1. Seperate defensive and offensive targets with smart spells that know which target to go to. 2. Casting or using abilities while moving. Why do any of the better MMO's not give us this functionality? What are the issues around having/not having these mechanics in EQ2 or WoW? Desperately hoping that some of the new MMO's comming out have similar functionality. Title: Re: Question for people in the know. Post by: Mrbloodworth on September 14, 2007, 09:50:50 AM Currently my wife and i are playing Vanguard. (please dont hurt me) We are vastly unhappy with the game at times but we stick to it because of a few mechanics that make it impossible to enjoy EQ2 anymore. 1. Seperate defensive and offensive targets with smart spells that know which target to go to. 2. Casting or using abilities while moving. Why do any of the better MMO's not give us this functionality? What are the issues around having/not having these mechanics in EQ2 or WoW? Desperately hoping that some of the new MMO's comming out have similar functionality. Those features are nice. And i am sure new MMOs will fold this in to that "Standard" that creeps along slowly. Title: Re: Question for people in the know. Post by: Pennilenko on September 14, 2007, 09:54:56 AM We have about a year invested in EQ2, we love our characters there.
Its just rough when you've retrained yourself to bahave in the newer better mechanics only to have that game tank harder than an M1 Abrams. Title: Re: Question for people in the know. Post by: ajax34i on September 14, 2007, 10:13:06 AM COH has 1.
WoW has implemented limited functionality re: 1, you can have the spell default to self if there's no target or it's the wrong type of target. WoW, however, has a decent macro system whereby you can build some of this auto-selecting of targets yourself, customized to you. On top of that, the UI can be modified, so theoretically WoW has 1 too. I will say, though, that even though I've played COH and it was nice to have spells automatically hit the friend or the foe, without me having to switch targets, this stuff was never at the top of the list of must-have's for MMO's I play. So, eh. Number 2, casting while moving, is I think a matter of balance more than convenience; devs often use "instant" spells that you can cast while moving, vs. regular spells that you have to stand still to cast, to balance spells out. Big hitting spells = long to cast, and you have to stand still and be vulnerable, I suppose. Title: Re: Question for people in the know. Post by: taolurker on September 14, 2007, 10:50:09 AM In terms of the casting while moving mechanic, it's actually based on the original rulesets of every pen and paper game, whereby spells require a caster to concentrate, not move, and include verbal, somatic (getures/movements) or spells components to complete a spell. Casting times in MMOs are emulating this, and often the cast time includes animations or effects to further link them to this original formulation of casting spells. Casting times, mana bars, and spell "refresh" times are ways of keeping spells from being overpowered, chain casted or exploited.
Moving while casting should not be enabled in the case of MMOs anyway, because of the infinite ability for this to be exploited through kiting of enemies. I seriously don't understand the problem switching targets during combat, and if that's an impediment to playing a game then I call that laziness and lack of skill. Devs catering to this type of whiny non-complaint only reduce the amount of skill required, ease the soloing/exploiting ability, and add to the amount of mouth-breathing asshats who don't know or can't assume their role inside their games. "Ooo look I'm role-playing a chimp behind a keyboard" does not make for a fun or challenging game, but me, I enjoy tactics, skill, and overcoming artificial difficulty because it makes it feel worth more than any achievement, lewt or levels. edited because I can't see to type m's today Title: Re: Question for people in the know. Post by: Pennilenko on September 14, 2007, 11:35:27 AM In terms of the casting while moving mechanic, it's actually based on the original rulesets of every pen and paper game, whereby spells require a caster to concentrate, not move, and include verbal, somatic (getures/movements) or spells components to complete a spell. Casting times in MMOs are emulating this, and often the cast time includes animations or effects to further link them to this original formulation of casting spells. Casting times, mana bars, and spell "refresh" times are ways of keeping spells from being overpowered, chain casted or exploited. Moving while casting should not be enabled in the case of MMOs anyway, because of the infinite ability for this to be exploited through kiting of enemies. I seriously don't understand the problem switching targets during combat, and if that's an impediment to playing a game then I call that laziness and lack of skill. Devs catering to this type of whiny non-complaint only reduce the amount of skill required, ease the soloing/exploiting ability, and add to the amount of mouth-breathing asshats who don't know or can't assume their role inside their games. "Ooo look I'm role-playing a chimp behind a keyboard" does not make for a fun or challenging game, but me, I enjoy tactics, skill, and overcoming artificial difficulty because it makes it feel worth more than any achievement, lewt or levels. edited because I can't see to type m's today Thank you for the first part of your response. For the last part of your post I was put off a bit but I understand your angst. If I understand correctly you are implying that because i like those features in a game that was designed around those mechanics I am lazy and also an exploiter. I was just asking the pro's why such systems weren't implemented before in games like world of warcraft or everquest 2. I can also see that you believe an MMO sucks unless it punishes you each and every minute logged on. To me at least i don't play MMOs to accomplish anything other than cheap entertainment with my wife and relaxation. When i want something to be meaningfull or to fill me with a sense of accomplishment, I choose to spend my attention on real world activities. I am sorry for you if those things are not within your grasp in real life and that you need to turn to gaming for those feelings. Don't cheapen my playing or desires because you need to feel worthy in a virtual environment. Vanguard has so many broken poorly designed things except for one thing. They have the best healers out of any MMO, simply the most fun to play. You know what feature allows healers to throw off the shackles of being a heal bot? Separate Defensive and Offensive targets. I really think seperating targets into two types is a revolutionary mechanic that will take class design to new levels. I will just have to disagree with you on the topic of moving while casting. I think the type of narrow elitism that exists in your opinion of MMOs and their mechanics is the very reason the genre sucks right now. Or possibly im just an idiot, and you shouldn't even really pay attention to what i Say. So hey, guys, how bout some discussion on the question i asked without trying to make me feel like less of a player in the process. Title: Re: Question for people in the know. Post by: shiznitz on September 14, 2007, 11:40:39 AM I only play melee in EQ2 but I would have sworn that this mechanic is in. If the healer targets the tank, then heal spells hit the tank and nukes hit the tank's target. I know that when I am not MT on a raid, I can buff the MT by targeting him while still attacking the mob without changing my targeting.
I only played VG as a nuker, so if that game does it differently, I missed it. Title: Re: Question for people in the know. Post by: tazelbain on September 14, 2007, 11:58:30 AM Pennilenko: we are just mean around here, so be prepared to write a throusand "Why are you being so mean to me" posts.
I'd rather have EQ2's "target through" mechanics, but I don't see why you couldn't leave it up to user to choose since from a UI perpective it's the same. Title: Re: Question for people in the know. Post by: Musashi on September 14, 2007, 12:00:39 PM WoW, at some point, added /focus. Not that many people use it, as they learned to play before it was in the game. Don't know why more people don't though. I used it on my mage for poly, and it was win. I think they added functionality for it before the standard ui would even support it, so you had to have a addon unit frame to even see it. Pretty sure the standard ui uses it now. That and not a lot of casual people take the time to figure out what kind of advantage macros give them.
Title: Re: Question for people in the know. Post by: Mrbloodworth on September 14, 2007, 12:16:41 PM IIRCC, not all spells in Vanguard are cast while moving. I could be wrong.
Title: Re: Question for people in the know. Post by: palmer_eldritch on September 14, 2007, 12:24:01 PM 1. Seperate defensive and offensive targets with smart spells that know which target to go to. This is one of those things that seem incredibly obvious as soon as somebody does it. Hopefully it will become the standard in future games. Title: Re: Question for people in the know. Post by: Pennilenko on September 14, 2007, 12:38:46 PM Pennilenko: we are just mean around here, so be prepared to write a throusand "Why are you being so mean to me" posts. I'd rather have EQ2's "target through" mechanics, but I don't see why you couldn't leave it up to user to choose since from a UI perpective it's the same. Not that mean, you guys at least dont make people jump through rediculous hoops to get posting rights. Im not normally that "why are you being so mean guy." I just wanted to open up with a good discussion. Title: Re: Question for people in the know. Post by: taolurker on September 14, 2007, 01:21:41 PM I only play melee in EQ2 but I would have sworn that this mechanic is in. If the healer targets the tank, then heal spells hit the tank and nukes hit the tank's target. I know that when I am not MT on a raid, I can buff the MT by targeting him while still attacking the mob without changing my targeting. I only played VG as a nuker, so if that game does it differently, I missed it. I always accomplish this by making an /assist target macro, no matter the game. You target the main tank previous to combat, assist him and you are targetting the mob, and if the main tank is doing his job of aggro management correctly, then /assist-ing the mob should target your tank for a heal. Having seperate targets for offensive and defensive eliminates a single well timed button press, assuming you know what you're doing. There's often a need to heal other targets besides a defensive one too, and a healer who can't heal the rest of the party too isn't much of a healer (/assist will also save 90% of squishy casters getting pounded instead of the tank). To Pennilenko: If you are offended by what I posted: 1. Get a thicker skin (PS just because I generalize does not mean I was personally attacking you, although possibly your playstyle) 2. Figure out exactly why a single button is too hard to do 3. Learn the mechanics before you make your own generalizations/opinions Quote I can also see that you believe an MMO sucks unless it punishes you each and every minute logged on. To me at least i don't play MMOs to accomplish anything other than cheap entertainment with my wife and relaxation. I never said anything about punishment, I just prefer something challenging, where you wanting relaxation and entertainment would probably just prefer "easier". The sense of challenge isn't a draw for you, but obviously a single button press isn't all that much of a challenge or punishment either. Quote When i want something to be meaningfull or to fill me with a sense of accomplishment, I choose to spend my attention on real world activities. I am sorry for you if those things are not within your grasp in real life and that you need to turn to gaming for those feelings. Don't cheapen my playing or desires because you need to feel worthy in a virtual environment. I said I DON'T play games because of achievement, lewt, or levels, and am satisfied with challenge, skill and tactics... but.. From someone who can't manage a single button press I can see why you would attempt to insult my real life or feel I've cheapened your playing with my stating my opinion. I guess you were offended by my inferring your laziness or a button press being too hard for you from my generalizations, so I'll just take your personal attacks with a grain of salt. I've had plenty of meaningful accomplishments in real life, thanks, but your question had nothing to do with them. Quote I think the type of narrow elitism that exists in your opinion of MMOs and their mechanics is the very reason the genre sucks right now I agree with you that narrow elitism exists, and I'd also consider your opinion that mechanics need to be dumbed down more just as much a narrow elitist view (and one I feel is attempting to eliminate gaming skill). Title: Re: Question for people in the know. Post by: Pennilenko on September 14, 2007, 02:39:26 PM I only play melee in EQ2 but I would have sworn that this mechanic is in. If the healer targets the tank, then heal spells hit the tank and nukes hit the tank's target. I know that when I am not MT on a raid, I can buff the MT by targeting him while still attacking the mob without changing my targeting. I only played VG as a nuker, so if that game does it differently, I missed it. I always accomplish this by making an /assist target macro, no matter the game. You target the main tank previous to combat, assist him and you are targetting the mob, and if the main tank is doing his job of aggro management correctly, then /assist-ing the mob should target your tank for a heal. Having seperate targets for offensive and defensive eliminates a single well timed button press, assuming you know what you're doing. There's often a need to heal other targets besides a defensive one too, and a healer who can't heal the rest of the party too isn't much of a healer (/assist will also save 90% of squishy casters getting pounded instead of the tank). To Pennilenko: If you are offended by what I posted: 1. Get a thicker skin (PS just because I generalize does not mean I was personally attacking you, although possibly your playstyle) 2. Figure out exactly why a single button is too hard to do 3. Learn the mechanics before you make your own generalizations/opinions Quote I can also see that you believe an MMO sucks unless it punishes you each and every minute logged on. To me at least i don't play MMOs to accomplish anything other than cheap entertainment with my wife and relaxation. I never said anything about punishment, I just prefer something challenging, where you wanting relaxation and entertainment would probably just prefer "easier". The sense of challenge isn't a draw for you, but obviously a single button press isn't all that much of a challenge or punishment either. Quote When i want something to be meaningfull or to fill me with a sense of accomplishment, I choose to spend my attention on real world activities. I am sorry for you if those things are not within your grasp in real life and that you need to turn to gaming for those feelings. Don't cheapen my playing or desires because you need to feel worthy in a virtual environment. I said I DON'T play games because of achievement, lewt, or levels, and am satisfied with challenge, skill and tactics... but.. From someone who can't manage a single button press I can see why you would attempt to insult my real life or feel I've cheapened your playing with my stating my opinion. I guess you were offended by my inferring your laziness or a button press being too hard for you from my generalizations, so I'll just take your personal attacks with a grain of salt. I've had plenty of meaningful accomplishments in real life, thanks, but your question had nothing to do with them. Quote I think the type of narrow elitism that exists in your opinion of MMOs and their mechanics is the very reason the genre sucks right now I agree with you that narrow elitism exists, and I'd also consider your opinion that mechanics need to be dumbed down more just as much a narrow elitist view (and one I feel is attempting to eliminate gaming skill). Dude we started off on the wrong foot. I obviously read to much into your response. Id rather have a discussion than insult slinging. Im sorry i started off that way. I make full use of macro systems and i often rail against dumbing down MMO's for mass appeal. I had to tone it down though. I got married and my wife took an interest in MMO's. After hearing her opinions and her comments about various games we have played. I learned really quick that the elitism had to die. Its the very thing holding the genre back. I also dont feel that the new style mechanics in vanguard is a dumbing down of anything, In fact i think it gives players more tactical choices during combat. Sure Diku style MMO's dont like their casters moving around. Why do we have to worship the diku standards? Which was just really a big rip off from pen and paper. Its not like you dont know this. I heard it in an interview and i liked the comment. MMO is a technology not a genre. Diku based MMO's are a genre showcasing the technology. You view these new things as dumbing down, i view them as neccessary evolution. More options. Back to my original question, what would be stopping EQ2 from giving us the mechanics i spoke about? Surely they have an open window to incorporate such mechanics into their class balance considering they are looking at ways to redo the current combat/spell system to be more meaningfull. Your closing comment about fearing skill becoming a non factor in future gaming. Its a very valid fear. I think the money men don't really get the average gamer or the mass gamer or the elite gamer. How do we combat the industry dumbing down? Title: Re: Question for people in the know. Post by: Murgos on September 14, 2007, 03:39:07 PM I never played Vanguard so please enlighten me as to what the practical difference is between their style of targeting and EQ2's implied target system?
Title: Re: Question for people in the know. Post by: palmer_eldritch on September 14, 2007, 04:19:55 PM Instead of having the lifebar and name of target in the top right of the screen or wherever, you have two. A friendly target and an enemy target. Click on a groupmate or other friend and he is your friendly target (f1, f2 etc work like in most other games for targetting self and groupmate). Click on an enemy (or use tab) and that mob becomes your enemy target.
Attacks hit the enemy target, and heals/other nice things affect the friendly target. Basically, if you are someone who both attacks and buffs or heals in a fight, it means slightly less clicking or button pressing. Title: Re: Question for people in the know. Post by: Arrrgh on September 14, 2007, 04:23:34 PM Have you looked at WoW targetting/focus addons? What do they not do that you want?
http://wow.curse.com/downloads/details/3416/ http://wow.curse.com/downloads/details/3802/ Title: Re: Question for people in the know. Post by: Evildrider on September 14, 2007, 05:13:06 PM You can cast while moving in DDO.. but I think I'm the only one on the forums that plays it. :-o
Title: Re: Question for people in the know. Post by: Venkman on September 14, 2007, 05:15:36 PM Pennilenko, in WoW, and I think in EQ2 though I could be wrong, if you have your friend/groupmate targeted and cast a damage/debuff spell, that spell automatically gets redirected to whatever they are fighting. This is in addition to being able to show "target of target" by default (in WoW anyway) as well as being able to use Fkeys to select.
VG's two-target system is cool, and easy to get used to. But other games offer variants on it. And both WoW and EQ2 are going to be way very much more friendly for a duo like you and your wife, both on time itself and how much of a sense of accomplishment you feel coming from a play session. LoTRO will as well, though the combat system there is not as responsive as you're used to. Title: Re: Question for people in the know. Post by: Murgos on September 16, 2007, 09:02:38 AM EQ2 gives you your target and your targets target. If you target the mob then any damage spell you cast hurts the mob and any benevolent spell you cast heals/buffs/etc the mobs target hopefully your tank but very useful if agro is bouncing around a lot. If you have a player targeted then any beneficial spell helps that player and any damage spell hit's that players target, if it's a mob of course which is useful for when you are fighting large encounters where target priority can change rapidly.
If you are a paladin and acting as main tank and you are trying to give a little heal to a group mate while keeping aggro it can be a bit awkward but mostly I think the system works pretty well. It can be useful to go with a main assist designated for the DPS folks so that they concentrate on one target while the main tank bounces around keeping aggro from adds, but hardly necessary. The two target system of VG sounds useful but not amazingly more so than EQ2's implied targets. Title: Re: Question for people in the know. Post by: lariac on September 16, 2007, 02:00:31 PM LOTRO has the ability to cast while moving as well.
Not sure about the smart spell thing though. Maybe some of the other classes, but i definitely know that minstrels don't have that ability. But then again, you can be close to a mob without targeting it and hit your attack, and it will cast on the nearest mob to you. Title: Re: Question for people in the know. Post by: Abelian75 on September 17, 2007, 07:10:54 AM I agree that the defensive/offensive target idea is pretty useful, and while it's not as flexible as WoW's focus target, it's a lot more approachable. That said, the main issue I see with the offensive/defensive system is that it's one more UI barrier to a new player. Having a single target and knowing that casting a spell will affect that target is very intuitive. Having two targets, one of which is affected by one set of spells and one of which is affected by another set isn't quite as immediately obvious.
That's not to say it isn't worth doing, but there is some tradeoff there. Also, how do you do spells that can affect friend or foe with the offensive/defensive system? And are neutral NPC's friend or foe? Title: Re: Question for people in the know. Post by: Jamiko on September 17, 2007, 10:49:17 AM LOTRO has the ability to cast while moving as well. Not sure about the smart spell thing though. Maybe some of the other classes, but i definitely know that minstrels don't have that ability. But then again, you can be close to a mob without targeting it and hit your attack, and it will cast on the nearest mob to you. There is a target forwarding setting in the options that allows you to target the tank and offensive damage goes to the tank's target but heals go to the tank. Title: Re: Question for people in the know. Post by: Lt.Dan on September 17, 2007, 03:33:23 PM The biggest problem with MMOG combat is that it hasn't evolved from Lum's "mobile bags of experience" rant. Nibbling away with mechanics and UI isn't going to change that. What MMOGs need is complexity through simple systems.
I'm no designer but some of the most engaging games (eg Go, Chess) are based on very simple rulesets but the interaction of those rules and the intelligence of your opponent. MMO designers can piss about with HAM, TR or Planetside targetting, level- or skill-based systems, or any other of the things MMO players list in those interminable "ideal MMO" threads and it's not going to change the fundamentally fucked up nature of MMO combat. You hit the monster for X damage and if you can do Y damage before it does Z damage you win, else you lose. How do changes to the UI change that? Well great now I only need to push two buttons to do Y damage instead of juggling targets. Whooopeee. Title: Re: Question for people in the know. Post by: Nonentity on September 17, 2007, 06:00:43 PM Pennilenko, in WoW, and I think in EQ2 though I could be wrong, if you have your friend/groupmate targeted and cast a damage/debuff spell, that spell automatically gets redirected to whatever they are fighting. This is in addition to being able to show "target of target" by default (in WoW anyway) as well as being able to use Fkeys to select. VG's two-target system is cool, and easy to get used to. But other games offer variants on it. And both WoW and EQ2 are going to be way very much more friendly for a duo like you and your wife, both on time itself and how much of a sense of accomplishment you feel coming from a play session. LoTRO will as well, though the combat system there is not as responsive as you're used to. You ain't lived until you've had to make sure you always had a mod that displayed the Target of the Target's Target for healing. It's almost Kevin Bacon-esque. Title: Re: Question for people in the know. Post by: Miscreant on September 17, 2007, 06:20:09 PM I can speak for CoH. You can't fire powers while moving because the power animations are full-body affairs (they have to be superheroic) and if you could move, you'd slide along looking goofy. (Notice you *can* move when using a power while airborn from a jump or sliding on ice -- you just can't do it while running.)
It's probably the same for the other MMOs. Title: Re: Question for people in the know. Post by: UnSub on September 17, 2007, 06:41:34 PM I can speak for CoH. You can't fire powers while moving because the power animations are full-body affairs (they have to be superheroic) and if you could move, you'd slide along looking goofy. (Notice you *can* move when using a power while airborn from a jump or sliding on ice -- you just can't do it while running.) It's probably the same for the other MMOs. Some powers you can activate when moving - it will just cancel the animation. All powers that impact only yourself and AoE team fall into this category (normal activation times occur whether you move or not, but you aren't forced to stop moving when activating, say, Tactics, an AoE +acc +perception buff). Title: Re: Question for people in the know. Post by: Pennilenko on September 17, 2007, 07:00:37 PM The biggest problem with MMOG combat is that it hasn't evolved from Lum's "mobile bags of experience" rant. Nibbling away with mechanics and UI isn't going to change that. What MMOGs need is complexity through simple systems. I'm no designer but some of the most engaging games (eg Go, Chess) are based on very simple rulesets but the interaction of those rules and the intelligence of your opponent. MMO designers can piss about with HAM, TR or Planetside targetting, level- or skill-based systems, or any other of the things MMO players list in those interminable "ideal MMO" threads and it's not going to change the fundamentally fucked up nature of MMO combat. You hit the monster for X damage and if you can do Y damage before it does Z damage you win, else you lose. How do changes to the UI change that? Well great now I only need to push two buttons to do Y damage instead of juggling targets. Whooopeee. I get what you are saying. But since they cant seem to break out of the mold, Im all for them making it smoother for me in the process. Title: Re: Question for people in the know. Post by: Miscreant on September 18, 2007, 05:05:08 AM Some powers you can activate when moving - it will just cancel the animation. All powers that impact only yourself and AoE team fall into this category (normal activation times occur whether you move or not, but you aren't forced to stop moving when activating, say, Tactics, an AoE +acc +perception buff). Right - part of each power animation can be overridden by movement commands. In the case of power blast it's just the last bit where the hero recovers to standing, but for some, it's the entire animation. (The special effect plays regardless.) Title: Re: Question for people in the know. Post by: WindupAtheist on September 18, 2007, 05:22:26 AM My advice is shut the fuck up and play WoW. If you're playing a fantasy Diku, play WoW. Don't give me this crap about moving while casting or what the fuck ever, just play fucking WoW. There is no real reason for Vanguard to exist in a world which has WoW. I don't even like games of this type, but WoW is the best there is at what it does.
Vanguard indeed. What is wrong with you? EDIT: This rant brought to you by my three months in WoW, my aborted attempt to play Horizons, and the resultant revelation that every other fantasy Diku is now just "WoW done shitty" even if it came first. Title: Re: Question for people in the know. Post by: Ironwood on September 18, 2007, 06:33:46 AM Heh.
Title: Re: Question for people in the know. Post by: Morat20 on September 18, 2007, 09:19:35 AM My advice is shut the fuck up and play WoW. If you're playing a fantasy Diku, play WoW. Don't give me this crap about moving while casting or what the fuck ever, just play fucking WoW. There is no real reason for Vanguard to exist in a world which has WoW. I don't even like games of this type, but WoW is the best there is at what it does. I thought it, but felt it was crass to say. There are games that have things WoW doesn't, but if you're looking for straight-up fantasy DIKU, the only reason NOT to be playing WoW is "I'm burned out on WoW and want a change".Vanguard indeed. What is wrong with you? EDIT: This rant brought to you by my three months in WoW, my aborted attempt to play Horizons, and the resultant revelation that every other fantasy Diku is now just "WoW done shitty" even if it came first. Other than WoW, about all that's worth playing is CoX (very grindy though -- I can't seem to last past level 20) if you're into Superheros (I found the combat there pretty slick and reactive, better than WoW's to be honest -- but gameplay got "same-old, same-old" too quick) or EvE if you're into Virtual World or Trading or Fucking People Six Ways From Sunday. Title: Re: Question for people in the know. Post by: Venkman on September 18, 2007, 11:05:39 AM EQ2's a good alternative for the WoW-burned out. A bit slower paced, but with a slightly broader array of features (storefronts, guild management tools, and random-junk-on-ground collection quests).
Eve is a completely different ball of wax. That's an alternative to DIKUs altogether :) Title: Re: Question for people in the know. Post by: Pennilenko on September 18, 2007, 11:08:13 AM My advice is shut the fuck up and play WoW. If you're playing a fantasy Diku, play WoW. Don't give me this crap about moving while casting or what the fuck ever, just play fucking WoW. There is no real reason for Vanguard to exist in a world which has WoW. I don't even like games of this type, but WoW is the best there is at what it does. Vanguard indeed. What is wrong with you? EDIT: This rant brought to you by my three months in WoW, my aborted attempt to play Horizons, and the resultant revelation that every other fantasy Diku is now just "WoW done shitty" even if it came first. I sampled the WoW trial. I cant get into the art style. Also none of the classes i tried felt right to me at least. But hey i wont hate you for hating vanguard. Title: Re: Question for people in the know. Post by: Arrrgh on September 18, 2007, 11:21:55 AM Most of the good insta cast spells (cast on the go) in wow come at higher levels or via talents. Off the top of my head priest can fear, bubble, HoT, mend (bouncy instaheal) DOT, cast the temp pet, silence, and dispel while moving. Lock has 3 mean instacast DOTs, fear, wee nuke, and all sorts of curses to cast on the move. Newbie priests and locks can do none of that and just stand and nuke.
Title: Re: Question for people in the know. Post by: Venkman on September 18, 2007, 12:46:26 PM Been years (literally) since my early Mage levels, but the instas start in the teens. All DDs of course. Talent-amp'd instas come later.
Title: Re: Question for people in the know. Post by: Musashi on September 18, 2007, 01:14:08 PM My advice is shut the fuck up and play WoW. If you're playing a fantasy Diku, play WoW. Don't give me this crap about moving while casting or what the fuck ever, just play fucking WoW. There is no real reason for Vanguard to exist in a world which has WoW. I don't even like games of this type, but WoW is the best there is at what it does. Vanguard indeed. What is wrong with you? EDIT: This rant brought to you by my three months in WoW, my aborted attempt to play Horizons, and the resultant revelation that every other fantasy Diku is now just "WoW done shitty" even if it came first. I sampled the WoW trial. I cant get into the art style. Also none of the classes i tried felt right to me at least. But hey i wont hate you for hating vanguard. The art style I can at least understand... sorta, well, not really, but I'll give it to you anyway. The classes didn't "feel right"? What does that mean? Not balanced? Not hardly. Unfun? Uhh... 9 million people say otherwise. How long did you play? It sounds like you made your mind up before you started. Either that or you're just a masochist. Silk Road Online. Go. Title: Re: Question for people in the know. Post by: Murgos on September 18, 2007, 01:59:15 PM The art style I can at least understand... sorta, well, not really, but I'll give it to you anyway. The classes didn't "feel right"? What does that mean? Not balanced? Not hardly. Unfun? Uhh... 9 million people say otherwise. How long did you play? It sounds like you made your mind up before you started. Either that or you're just a masochist. Silk Road Online. Go. ~8 billion people say it's not really all that, just to keep the hyperbole in perspective. Personally, I've tried WoW three or four times, I don't care for it either. Title: Re: Question for people in the know. Post by: Pennilenko on September 18, 2007, 02:02:59 PM The art style I can at least understand... sorta, well, not really, but I'll give it to you anyway. The classes didn't "feel right"? What does that mean? Not balanced? Not hardly. Unfun? Uhh... 9 million people say otherwise. How long did you play? It sounds like you made your mind up before you started. Either that or you're just a masochist. Silk Road Online. Go. ~8 billion people say it's not really all that, just to keep the hyperbole in perspective. Personally, I've tried WoW three or four times, I don't care for it either. I was going to give an if everyone jumped off of a cliff sort of statement but you did it better for me. Seriously. I mean that i didnt like the graphics, even a little. I am not saying they are bad. They were highly stylized and acceptable for the lore and direction they have. When i say the classes didnt feel right, i wasnt digging on people who like them. They just didnt feel right to me. I wasnt hooked. I am sorry but im not verbose enough to ascribe a physical description to my feeling statement. If you want a good idea of the type of classes that feel right to me, take a look at the bloodmage class in Vanguard. I respect WoW, I really do, and i think it has good players and bad players just like every other mmo out there just on a larger subscription scale. Its just not the game for me. I need a tad more realism in my virtual worlds. Yes i know that statement doesnt make much sense, however, its a true statement. Title: Re: Question for people in the know. Post by: Musashi on September 18, 2007, 02:12:41 PM K. Vanguard realism > WoW. Enjoy.
Title: Re: Question for people in the know. Post by: schild on September 18, 2007, 02:16:17 PM Guys. More than 9 million people think Jesus is Magic. It doesn't make WoW fun.
Title: Re: Question for people in the know. Post by: Musashi on September 18, 2007, 02:29:13 PM Hyperbole notwithstanding, 9 million people are pretty compelling that it's more fun than Vanguard.
Title: Re: Question for people in the know. Post by: schild on September 18, 2007, 02:33:20 PM Hyperbole notwithstanding, 9 million people are pretty compelling that it's more fun than Vanguard. No, it's really not. Madden has sold 10s of millions of copies. If you don't like football, it's not fun. All 9 million people enjoying WoW shows is that there's 9 Million people willing to pay to have a second job. Title: Re: Question for people in the know. Post by: Nebu on September 18, 2007, 02:39:59 PM Millions of people eat at McDonalds.
Millions of people own Brittney Spears cd's. Millions of people believe in Intelligent design. Millions of people watch Jerry Springer and professional wrestling. I could go on like this for days. Tastes vary. Get over yourself. Title: Re: Question for people in the know. Post by: schild on September 18, 2007, 02:51:34 PM You just named a bunch of shit smart people hate.
Why do so many smart people like WoW? Maybe that's the important question. Title: Re: Question for people in the know. Post by: Musashi on September 18, 2007, 02:55:42 PM Oh, come on. If you want to put so fine a point on it, okay. How about slightly more compelling when compared with the 11 other people playing Vanguard? I'm pretty sure you all got it the first time I said it. I asked the guy if he really gave WoW a fair shot. He says he did. Fine. Vanguard is awesome. I stand corrected.
Title: Re: Question for people in the know. Post by: schild on September 18, 2007, 03:00:05 PM Yea, but you're still looking at it from a "There's an MMOG worth playing" point of view. Which was your first error. They're all the fucking game with varying degrees of suck and second jobitude. I stopped picking between shitty and shittier a long time ago. Telling him to try WoW instead of Vanguard is missing the point. ANYONE who would play Vanguard willingly, particularly after Sigil fell apart, is obviously not fit to set foot in Azeroth.
Title: Re: Question for people in the know. Post by: Nebu on September 18, 2007, 03:35:46 PM You just named a bunch of shit smart people hate. I guess I could have listed a bunch of stuff that smart people like, but smart people don't tend to flock to things in droves. You see, part of what makes smart people "smart" is their ability to create their own sense of what they like without relying on mass appeal as a trigger. Many massively popular things don't lend themselves to people with discerning tastes. Though the Beatles are an exception :-) Title: Re: Question for people in the know. Post by: WindupAtheist on September 18, 2007, 04:47:48 PM You all missed my point. I'll use an analogy.
I'm telling Pennilenko to eat at McDonald's. I'm not telling him this because I think McDonald's is delicious. I'm telling him this because currently he's shitting in a bun, calling it a hamburger, and eating it. Title: Re: Question for people in the know. Post by: rk47 on September 18, 2007, 05:22:09 PM (http://i100.photobucket.com/albums/m20/r3dknight/burger.jpg)
:-D Title: Re: Question for people in the know. Post by: Venkman on September 18, 2007, 05:39:28 PM Fuck, are we not finally past this purile shit, at least here? I expect a full page of this crap at MMORPG.com.
WoW is the most popular subscription-based PC-based fullscreen MMO in the world. VG has some differences enough worth at least checking out. Most rationale people don't give a fuck about what someone else likes. Most irrationales have long since beaten out of this place. Those that remain are worth hearing from. Because there's more than one game in this and the adjacent genres. Title: Re: Question for people in the know. Post by: lesion on September 18, 2007, 05:57:27 PM PARLEY
Title: Re: Question for people in the know. Post by: Nebu on September 18, 2007, 06:00:28 PM It's nice to see Darniaq swear. It reminds me just how much we tend to rehash the same 5 topics over and over and over.
Title: Re: Question for people in the know. Post by: Pennilenko on September 18, 2007, 06:02:57 PM Oh, come on. If you want to put so fine a point on it, okay. How about slightly more compelling when compared with the 11 other people playing Vanguard? I'm pretty sure you all got it the first time I said it. I asked the guy if he really gave WoW a fair shot. He says he did. Fine. Vanguard is awesome. I stand corrected. To correct you a little more, I never said Vanguard = Awesome. I mearly said Vanguard = Only choice that works for me right now. Let them release a game that has mechanics and classes that hook me and Vanguard will be ran away from faster than a 3 dollar crack whore on discount rock night. Vanguard does not have my undying loyalty. It just tailors to what i want. Big shoulder pads and 3 pixel character models just dont get me hard, you dig? Title: Re: Question for people in the know. Post by: Nebu on September 18, 2007, 06:06:31 PM To correct you a little more, I never said Vanguard = Awesome. I mearly said Vanguard = Only choice that works for me right now. I actually lasted longer in Vanguard than I did in WoW, so I understand where you're coming from. Were I to offer a suggestion, I'd recommend EQ2 as "vanguard made better" substitute. Title: Re: Question for people in the know. Post by: Morat20 on September 18, 2007, 06:07:14 PM The problem with discussing WoW in places like this -- and the reason Vanguard was viewed by some as the Second Coming of Jesus McQauid by some of the same people (at least prior to the beta) -- is that, by and large, this is a group of people who have been playing DIKU since it was just text and you could go kill Smurfs.
So there's a pretty large "Been there, done that, totally fucking sick of it now" vibe, with people wanting something really different. Now, that leads in a variety of directions -- there are people who want a DIKU, without any of the DIKU. Needless to say, those schizo fucks are never going to be satisified. Others want a game that makes them feel like they did when they were 19 and fucking around on EQ for 15 hours a day and were like total gods because they were always and perpetually ahead, and no one could ever compete. Needless to say, when faced with another example of that they don't have 15 hours a day anymore, but blame the game for not delivering the feeling. They changed, game didn't. And then there are the people who are simply tired of DIKU, and know it. However, they ain't the "gamer market" and frankly people aiming at the masses -- most of whom never touched a DIKU game before WoW -- are best off not listening to them at the moment. That aside -- I'm always curious as to what people do and don't like about a game, so I AM curious as to why he didn't like the classes -- if nothing else, it'll help with suggesting another game to him. Title: Re: Question for people in the know. Post by: Pennilenko on September 18, 2007, 06:12:24 PM To correct you a little more, I never said Vanguard = Awesome. I mearly said Vanguard = Only choice that works for me right now. I actually lasted longer in Vanguard than I did in WoW, so I understand where you're coming from. Were I to offer a suggestion, I'd recommend EQ2 as "vanguard made better" substitute. I played EQ2 from beta untill Vanguard came out. I would never go back to EQ2. I have 70 guardian, 70 Sorcerer, 70 Warlock, 70 Templar, 70 Monk, 70 Swash. All raid equiped through KOS, and some of EOF. In my opinion Vanguard is a way better game than eq2. Vanguard has the type of freedom and open ended mechanics that hooked me on eq1 back in 99. I love kiting. I love levitating to impossible places. I like to stand on the top of a mountain and know that only and hand full of players have ever stood in that spot, if any. I love flying a rented flying mount across continents. I love Firing up my Caravel and cruising the sea portals. I can keep going on about the positive things in vanguard. I can also list 100 things that suck and need to be changed. I can list 50 reasons why i will leave as soon as something better comes along. I am really tired of Diku's but i cant get massively multiplayer thats roleplaying in any other format and it sucks. P.S. I played Eve and loved it untill my corp stold 5 billion isk from me. I didnt play anymore after that. I kept those bastards in well equiped caps and destroyers for the newbs once i helped them train their skills right. I was saving the cash while working alliances to start the construction of a titan. Before the damn nerfs. Title: Re: Question for people in the know. Post by: Pennilenko on September 18, 2007, 06:18:30 PM The problem with discussing WoW in places like this -- and the reason Vanguard was viewed by some as the Second Coming of Jesus McQauid by some of the same people (at least prior to the beta) -- is that, by and large, this is a group of people who have been playing DIKU since it was just text and you could go kill Smurfs. So there's a pretty large "Been there, done that, totally fucking sick of it now" vibe, with people wanting something really different. Now, that leads in a variety of directions -- there are people who want a DIKU, without any of the DIKU. Needless to say, those schizo fucks are never going to be satisified. Others want a game that makes them feel like they did when they were 19 and fucking around on EQ for 15 hours a day and were like total gods because they were always and perpetually ahead, and no one could ever compete. Needless to say, when faced with another example of that they don't have 15 hours a day anymore, but blame the game for not delivering the feeling. They changed, game didn't. And then there are the people who are simply tired of DIKU, and know it. However, they ain't the "gamer market" and frankly people aiming at the masses -- most of whom never touched a DIKU game before WoW -- are best off not listening to them at the moment. That aside -- I'm always curious as to what people do and don't like about a game, so I AM curious as to why he didn't like the classes -- if nothing else, it'll help with suggesting another game to him. Class skills in wow are what turned me off. It was twice the repetitive busy work than even eq2 was asking from me. Most of the skills i had acquired didn't feel differentiated enough. It was like there was a need to cycle through skills as fast as possible to be effective. I really want my skill use choices to mean something and have consequences. I don't want to cycle through my hotbar relatively in the same order one million times each play session. Modern MMOs should hook you with immersion(not necessarily talking about lore either) and not repetition. I play to lose myself not go into a repetitious ocd cycle. Title: Re: Question for people in the know. Post by: taolurker on September 18, 2007, 06:23:50 PM Class skills in wow are what turned me off. It was twice the repetative busy work than even eq2 was asking from me. Most of the skills i had aquired didnt feel differentiated enough. It was like there was a need to cycle through skills as fast as possible to be effective. I really want my skill use choices to mean something and have consequences. I dont want to cycle through my hotbar relatively in the same order one million times each play session. Yet you favor a mechanic that eliminates a single button press to switch targets before tossing a heal? These two opinions are dimetrically opposed, you realize that.. right? I didn't like this exact thing you describe in WoW, and player skill taking a back seat to "ease of use", dumbed down mechanics was why I originally spat venom onto this thread. Title: Re: Question for people in the know. Post by: Pennilenko on September 18, 2007, 06:51:55 PM Class skills in wow are what turned me off. It was twice the repetative busy work than even eq2 was asking from me. Most of the skills i had aquired didnt feel differentiated enough. It was like there was a need to cycle through skills as fast as possible to be effective. I really want my skill use choices to mean something and have consequences. I dont want to cycle through my hotbar relatively in the same order one million times each play session. Yet you favor a mechanic that eliminates a single button press to switch targets before tossing a heal? These two opinions are dimetrically opposed, you realize that.. right? I didn't like this exact thing you describe in WoW, and player skill taking a back seat to "ease of use", dumbed down mechanics was why I originally spat venom onto this thread. I thought i cleared this thing up earlier in the thread. Your opinion is that that thats a bad thing though. I want to relax tell me seriously, no, justify to me why we need to suffer that stupid button press. Whats your logic behind your idea that they are dimetrically opposed. (thanks for the new word) Can you break it down for me so i can try to keep up? Title: Re: Question for people in the know. Post by: taolurker on September 18, 2007, 07:21:02 PM I thought i cleared this thing up earlier in the thread. Your opinion is that that thats a bad thing though. I want to relax tell me seriously, no, justify to me why we need to suffer that stupid button press. Whats your logic behind your idea that they are dimetrically opposed. (thanks for the new word) Can you break it down for me so i can try to keep up? See the part of your argument against WoW was "twice the repetative busy work than even eq2" and removing a player skill mechanic (in a single button press) makes healing in a group into repetative busy work. You no longer need to actually be skilled and have proper timing. It's almost like asking the heal to cast itself when your group mate is dying. Removing the button press to swap targets might actually improve reaction time, and possibly makes it easier for some to understand/play, but it also removes what I consider a vital player skill of "group management" and knowing how to complete your role fully. Eliminating a button press with an offensive target still does not mean you will know your role in a Pick Up group, and maybe for you and your wife teaming it would be helpful, but it still means 90% of players won't be able to target the squishy caster who's dying in time because the offensive target was the tank. If you need further clarification, I'll be happy to provide it. Title: Re: Question for people in the know. Post by: Pennilenko on September 18, 2007, 07:30:15 PM I thought i cleared this thing up earlier in the thread. Your opinion is that that thats a bad thing though. I want to relax tell me seriously, no, justify to me why we need to suffer that stupid button press. Whats your logic behind your idea that they are diametrically opposed. (thanks for the new word) Can you break it down for me so i can try to keep up? See the part of your argument against WoW was "twice the repetitive busy work than even eq2" and removing a player skill mechanic (in a single button press) makes healing in a group into repetitive busy work. You no longer need to actually be skilled and have proper timing. It's almost like asking the heal to cast itself when your group mate is dying. Removing the button press to swap targets might actually improve reaction time, and possibly makes it easier for some to understand/play, but it also removes what I consider a vital player skill of "group management" and knowing how to complete your role fully. Eliminating a button press with an offensive target still does not mean you will know your role in a Pick Up group, and maybe for you and your wife teaming it would be helpful, but you still means 90% of players won't be able to target the squishy caster who's dying in time because the offensive target was the tank. If you need further clarification, I'll be happy to provide it. It only turns the healer into a heal bot if the game designers have designed no other usefull purpose into the class. I play a game currently where every healer i have chosen is a force unto themselves. Or are you a purist who thinks a healer should only heal? If the healer has other roles in the group, CC or Damage, or Tanking, Or aggro control, taking away that button press like you enjoy saying smooths out the transitions from group role switching. Have you played vanguard? Despite popular opinion about that game. If you are a healer and all you are doing is healing only one person and not taking your fair chunk out of the target, you will be shunned. To me at least you formed your opinion based on how you perceive that opinion to play out in games like wow or eq2, it really doesn't feel like you are assessing my favorite game mechanic from the environment i use it in. Also unless you are on a PVP server, or engaged in a duel you cannot select anything other than an NPC for your offensive target. Player characters and pets can only be defensive targets. Title: Re: Question for people in the know. Post by: taolurker on September 18, 2007, 07:46:50 PM It only turns the healer into a heal bot if the game designers have designed no other usefull purpose into the class. I play a game currently where every healer i have chosen if a force unto themselves. Or are you a purist who thinks a healer should only heal? If the healer has other roles in the group, CC or Damage, or Tanking, Or aggro control, taking away that button press like you enjoy saying smooths out the transitions from group role switching. I understand fully about using other spells besides heals, and about roles in groups. I'm certainly not a purist who thinks healers should only heal, and my primary in EQ1 was a Shaman. My point still stands about how it's a sign of player skill in the ability to select targets and know which spell (damage, aggro, debuff, group buff, heal, etc) to use at which time. Having a primary offensive target, and as you termed it "smoothing out the transitions" also will mean that a caster I'm grouped with may not actually be able to change targets on the fly because the game mechanics made that player weaker by giving them a crutch. Quote Have you played vanguard? Despite popular opinion in that game. If you are a healer and all you are doing is healing only one person and not taking your fair chunk out of the target, you will be shunned. To me at least you formed your opinion based on how you perceive that opinion to play out in games like wow or eq2, it really doesn't feel like you are assessing my favorite game mechanic from the environment i use it in. I was not able to get into Vanguard until the very last stage of beta, or "the stress test" and was unable to do anything other than crash or chug along at 2 Fps. I only ever played WoW and EQ2 on "free trials" and it was more than enough for me to see that neither really suited me. I can't say that a mechanic for any game is my "favorite" but (for me) I certainly wouldn't select one that will make most of the players in the game less able to deal with "the unexpected". Please note, I am not condemning you or accusing you of being one of those players, but hopefully you will understand why this mechanic will make some players less skilled possibly leading directly to it impacting my (and others) experience. Title: Re: Question for people in the know. Post by: Pennilenko on September 18, 2007, 07:51:53 PM It only turns the healer into a heal bot if the game designers have designed no other usefull purpose into the class. I play a game currently where every healer i have chosen if a force unto themselves. Or are you a purist who thinks a healer should only heal? If the healer has other roles in the group, CC or Damage, or Tanking, Or aggro control, taking away that button press like you enjoy saying smooths out the transitions from group role switching. I understand fully about using other spells besides heals, and about roles in groups. I'm certainly not a purist who thinks healers should only heal, and my primary in EQ1 was a Shaman. My point still stands about how it's a sign of player skill in the ability to select targets and know which spell (damage, aggro, debuff, group buff, heal, etc) to use at which time. Having a primary offensive target, and as you termed it "smoothing out the transitions" also will mean that a caster I'm grouped with may not actually be able to change targets on the fly because the game mechanics made that player weaker by giving them a crutch. Quote Have you played vanguard? Despite popular opinion in that game. If you are a healer and all you are doing is healing only one person and not taking your fair chunk out of the target, you will be shunned. To me at least you formed your opinion based on how you perceive that opinion to play out in games like wow or eq2, it really doesn't feel like you are assessing my favorite game mechanic from the environment i use it in. I was not able to get into Vanguard until the very last stage of beta, or "the stress test" and was unable to do anything other than crash or chug along at 2 Fps. I only ever played WoW and EQ2 on "free trials" and it was more than enough for me to see that neither really suited me. I can't say that a mechanic for any game is my "favorite" but (for me) I certainly wouldn't select one that will make most of the players in the game less able to deal with "the unexpected". Please note, I am not condemning you or accusing you of being one of those players, but hopefully you will understand why this mechanic will make some players less skilled possibly leading directly to it impacting my (and others) experience. I can see your point. Ill give you that some players would end up being a liability because of that. However shouldn't those people get weeded out properly by then. You likely wouldn't play with people of that caliber for long. I just don't like that in your view i should get limited mechanics because some people are crap players. Title: Re: Question for people in the know. Post by: Murgos on September 18, 2007, 08:49:42 PM I just don't like that in your view i should get limited mechanics because some people are crap players. Actually, I am pretty sure he said you will get crap players because of the limited mechanics. Title: Re: Question for people in the know. Post by: Ironwood on September 19, 2007, 01:51:52 AM Diametrically.
Just so you know. I'm hoping, though, that this isn't one of those fuck stupid British/US things. Title: Re: Question for people in the know. Post by: Typhon on September 19, 2007, 04:51:34 AM nope, it's diametrically here in the US as well. (it's pronounced skedule through, no shedule... just like chilluns go to skools, not shools! HA! suck it Scotty-man!)
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