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f13.net General Forums => MMOG Discussion => Topic started by: Margalis on September 04, 2007, 02:02:57 PM



Title: FFXI introduces Pokemon
Post by: Margalis on September 04, 2007, 02:02:57 PM
Short version: capture monsters, level them up and have them fight against rival poke-trainers. Should be interesting.

Stinging Sophie I choose you!


Title: Re: FFXI introduces Pokemon
Post by: Rasix on September 04, 2007, 02:11:21 PM
How much of this is dependent on participating in the soul crushing level grind?


Title: Re: FFXI introduces Pokemon
Post by: Margalis on September 04, 2007, 02:29:11 PM
I have no idea. You need access to the newest expansion areas and you have to be able to capture the monsters, but you can capture them without fighting them. I've actually never been to the newest expansion areas but I think you can go there at fairly low levels.


Title: Re: FFXI introduces Pokemon
Post by: sam, an eggplant on September 04, 2007, 02:46:44 PM
The new guild wars expansion has something very similar. I guess there are only so many minigames in the world.


Title: Re: FFXI introduces Pokemon
Post by: Trippy on September 04, 2007, 05:58:15 PM
It would be much more interesting if you could have your Pokemon fight with you in the game world allowing to actually solo.


Title: Re: FFXI introduces Pokemon
Post by: Hutch on September 04, 2007, 09:14:17 PM
It would be much more interesting if you could have your Pokemon fight with you in the game world allowing to actually solo.


Just get five Taru Taru as teammates. They're cuter than pokemons to begin with.


Title: Re: FFXI introduces Pokemon
Post by: Nonentity on September 05, 2007, 12:12:09 PM
It would be much more interesting if you could have your Pokemon fight with you in the game world allowing to actually solo.


Just get five Taru Taru as teammates. They're cuter than pokemons to begin with.


<Eat> <Galka> <Meat>
<Eat> <Galka> <Meat>
<Eat> <Galka> <Meat>


Title: Re: FFXI introduces Pokemon
Post by: pxib on September 05, 2007, 12:25:43 PM
We had this back in UO.

The Mongbat Fighting League... you'd tame a mongbat (no difficult task) and then train it against other mongbats. Eventually it could take such threats as sparrows and (it is rumored) chickens. Then you'd find and challenge other mongbat trainers to duels.

Good times.


Title: Re: FFXI introduces Pokemon
Post by: Margalis on September 05, 2007, 02:11:04 PM
It would be much more interesting if you could have your Pokemon fight with you in the game world allowing to actually solo.

A while ago NPCs were introduced, you can call them to fight with you.


Title: Re: FFXI introduces Pokemon
Post by: Trippy on September 05, 2007, 04:57:26 PM
Does that mean you can solo now?


Title: Re: FFXI introduces Pokemon
Post by: Margalis on September 05, 2007, 05:30:22 PM
It depends a lot on your class and level and such. Solo strategies are much more refined than they were a few years ago. That said, partying is still more efficient, although smaller parties can do pretty well.

The "perfect party" syndrome is not nearly as bad as it once was either.


Title: Re: FFXI introduces Pokemon
Post by: CharlieMopps on September 06, 2007, 06:15:31 AM
We had this back in UO.

The Mongbat Fighting League... you'd tame a mongbat (no difficult task) and then train it against other mongbats. Eventually it could take such threats as sparrows and (it is rumored) chickens. Then you'd find and challenge other mongbat trainers to duels.

Good times.

We would fight chickens. They had 2hp and only did 1dmg... so no-one would ever win.


Title: Re: FFXI introduces Pokemon
Post by: Simond on September 06, 2007, 06:38:32 AM
Doesn't EQ2 have something like this as well?


Title: Re: FFXI introduces Pokemon
Post by: Nonentity on September 06, 2007, 08:04:48 AM
Doesn't EQ2 have something like this as well?

Yeah, they had a Desert of Flames arena where you could train a monster, but he was also a piece of furniture in your house or something.

But I also remember that you could fight in the arena as yourself under certain circumstances (?).

I don't have all the details, but i'd like to think that it's like Pokemans: FIRE BEETLE EDITION.


Title: Re: FFXI introduces Pokemon
Post by: Slayerik on September 06, 2007, 09:00:37 AM
I want to hear what the Grunk thinks about this.




Title: Re: FFXI introduces Pokemon
Post by: angry.bob on September 06, 2007, 01:19:13 PM
We had this back in UO.

The Mongbat Fighting League... you'd tame a mongbat (no difficult task) and then train it against other mongbats. Eventually it could take such threats as sparrows and (it is rumored) chickens. Then you'd find and challenge other mongbat trainers to duels.

Good times.

Did you ever have people cheat and tame a super rare Mongbat Lord (the ones that looked like mongbats, not the wierd human NPC)? THose things were tough as hell... it was liek fighting a Bone Knight.


Title: Re: FFXI introduces Pokemon
Post by: Kitsune on September 06, 2007, 01:42:47 PM
If only XI took place in VII's world and ditched their 'repeated punches in the balls' job leveling system for materia.  It would've steamrolled WoW and the Square people would all be living in money mansions now.


Title: Re: FFXI introduces Pokemon
Post by: Glazius on September 06, 2007, 07:15:41 PM
You've been able to do this in CoH ever since they introduced arenas.

Only instead of using Pokeballs your monster roster is linked to certain in-game accomplishments, and you build armies on a point-buy system and control them with Mastermind commands.

I don't think anybody ever uses it.


Title: Re: FFXI introduces Pokemon
Post by: Trippy on September 06, 2007, 07:19:52 PM
Only badge hunters.


Title: Re: FFXI introduces Pokemon
Post by: UnSub on September 06, 2007, 07:55:37 PM
CoH/V's gladiator system is buggy and unbalanced. It can be fun, but it can just as easily be a complete waste of time.

My favourite bug was a desync bug that caused a mirror image of my team to appear, kick the living crap out of my original team and beat every other opponent, then stand around me glaring.

That bug should have been fixed by now - I really should go back for the badges.