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f13.net General Forums => Eve Online => Topic started by: Kamen on June 28, 2007, 08:31:10 AM



Title: It's the economy stupid
Post by: Kamen on June 28, 2007, 08:31:10 AM
As much as I love Eve PvP, I probably enjoy the carebear side of the game even more.  I have always been fascinated by the Eve economy, the IPO's, the bond and loan market, production and trading.  To me at least, Eve has a deeper player driven economy for their virtual world than the other online games I have taken a swing at it.  I suppose to most gamers the in-game economy is a big "so what", but I find it interesting.

Anyway, unless this is just some sort of PR stunt, it would appear that CCP is also pretty damn serious about understanding, controling, and improving their virtual economy as they have hired an economist to report on it, coordinate research, and make suggestions to the Dev Team.  I've never heard of a game that did something like this. Is this unusual?  Unique even?  You guys certainly have played a lot more online games than I have.  Also, if you are aware of some other online games with a deeper player driven economy than Eve I'd love to hear about it and give it a try.  Thanks.

Here's the Eve Information Portal Introduction  (http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=545623l) by CCP Kieron:

Quote
A few weeks ago, the New York Times ran an article concerning a revised Council of Stellar Management with player representation. In the article was mention of a number of key elements to the revised CSM, including the hiring of an economist. While the announcement was made only recently, this move is something that has been in planning for quite some time. The first reference was made during LeKjart's 'Emergence' presentation at the 2005 Fanfest.

Now that he has been hired, Dr.EyjóG is diving into the economy behind EVE. However, he has taken the time to make an introduction to the EVE community. You can read more about the good Doctor in the new Dev Blog,  Move over, Greenspan. (http://myeve.eve-online.com/devblog.asp?a=blog&bid=481)

And the Dev Blog by Herr Doctor:

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Greetings, capsuleers!
Some of you may have read in various articles and interviews recently that CCP was bringing an economist on board to act as a sort of Alan Greenspan for the virtual world of EVE Online. That economist is me. So here comes a short intro and a bit about what I plan to do as a part of the EVE Dev team.

I am an economist by training, having finished my B.sc. degree in Economics from the University in Iceland in 1992. Later, I went for further studies in the United States and finished a doctorate degree in Environmental and Natural Resource Economics from University of Rhode Island (URI) in 2002. I started my academic career at the University of Akureyri (UNAK) in Iceland, becoming the dean of the Faculty of Business and Science.

While studying at URI, I was introduced to experimental economics. This brief introduction started a chain of events which resulted in my becoming the lead economist for EVE Online.

In 2004, UNAK hosted a conference on experimental economics. One of the lecturers at the conference was Dr. Kjartan Pierre Emilsson, then the lead designer for EVE, who gave an introduction to the EVE Online community and its economy. I was fascinated by the “smart gaming” aspect of EVE-– where the sandbox nature of the game requires players to use a higher level of strategic thinking and real-world business skills-–a unique feature among its counterpart MMOs. It is obvious that only the smart ones can survive in EVE.

In the real world, economic information is the cornerstone for our daily business; everyone takes note when news on inflation, production and interest rates are announced and traders try to predict beforehand what the news will be. There is a constant game between the market and authorities on predicting each other’s move and for that everyone needs information. Though EVE is a virtual world, the basic needs are the same. Players, designers and the company leaders at CCP will all benefit from having a central figure to monitor inflation and trends and provide a focused insight into what is happening within that virtual world so that everyone can make better decisions.

As the lead economist for EVE, my duties will include publishing economic information to the EVE-Online community. My duties will also be to coordinate research cooperation with academic institutions as the academic world has expressed quite an interest in doing research on this phenomenon (which shows how important MMOGs might become in future research into economic and human behavior).

Since joining the EVE dev team, I have been exploring the game, reading the message boards and dev blogs, design documents and other resources - growing more fascinated with the community, its complexities and the unlimited potential of it all. In my reading, I was particularly intrigued by a PowerPoint presentation by the aforementioned Dr. Emilsson from a Fanfest 2005 lecture. There, I could see how fundamentally CCP has understood that the social structures in EVE are far beyond those of other games and, as such, pave the way for innovations no other MMO has ever seen, such as the player council mentioned in a recent article in the New York Times.

In the coming weeks and months, we’ll talk more about the economics of EVE as we prepare to publish our first economic report in Q4. For now, I’d like to hear from you about your impressions regarding the in-game economy and what areas of it interest you the most.


Title: Re: It's the economy stupid
Post by: Vinadil on June 28, 2007, 11:08:04 AM
Some of us share an interest in game economies... feel free to join the discussion at

http://forums.f13.net/index.php?topic=10306.0.


Title: Re: It's the economy stupid
Post by: Simond on June 29, 2007, 08:47:58 AM
How to fix the EVE economy, part 1 of X: Convert all T2 BPOs into 50- or 100-run BPCs.


Title: Re: It's the economy stupid
Post by: JoeTF on June 29, 2007, 03:17:38 PM
Also, make t2 ammo fall from trees.

Seriously though, EVE economy is fine and while nuking t2 bpos would be nice thing (unless I get one, then it'll be a very, very wrong thing to do) it's exactly the thing that can break the economy apart.


Title: Re: It's the economy stupid
Post by: LC on June 29, 2007, 05:29:37 PM
They are adding T2 battleships finally. That should give a boost to the economy.


Title: Re: It's the economy stupid
Post by: Vinadil on June 30, 2007, 06:05:33 PM
Hmm... the economy seems to be running along gungho for me.  Of course, I am a bottom feeder dealing in mostly T1 stuff and low level ores, but I have no problem making money with the 5-10 hours/week I play.  Of course I will never own a Dread, but I don't expect to with the amount of time I play the game.

That said... a T2 battleship would be nice :).