Title: Quake Wars Post by: Miasma on June 20, 2007, 10:28:33 AM At the evil file planet, subcribers only. (http://www.fileplanet.com/promotions/quakewars/static/)
Title: Re: Quake Wars Beta Post by: Yegolev on June 20, 2007, 10:54:46 AM Tease.
Title: Re: Quake Wars Beta Post by: MrHat on June 20, 2007, 11:28:23 AM Son of a whore. I really want to play this too. Also, the timing couldn't be better.
Title: Re: Quake Wars Beta Post by: Miasma on June 20, 2007, 12:16:28 PM According to this post (http://community.enemyterritory.com/index.php?q=node/57) there are 60,000 beta keys total, half will be for paid fileplanet and the other half for free fileplanet subscribers. I don't subscribe to FP anymore either, ever since they sent me some nasty email about them changing their privacy rules and that my choice was either accept it or fuck right off. So we'll just have to keep an eye on the site and try to get one of the free keys when they come out sometime soon.
There will also be a demo stage before retail. Title: Re: Quake Wars Beta Post by: croaker69 on June 20, 2007, 01:26:57 PM Haha! First I steal your glory in the Politics forum now I use your knowledge to get into the Beta. Download in progress!
Title: Re: Quake Wars Beta Post by: NiX on June 20, 2007, 03:54:13 PM Yay! You're king of the nerds! WHOO!
Title: Re: Quake Wars Beta Post by: Azazel on June 21, 2007, 12:10:23 AM Also, Ingame Ads!
Quote Also sadly, Splash Damage have also announced that Quake Wars will have in-game ads: Quote To help cover this level of on-going support without passing the costs on to the gamer, ETQW will feature appropriate advertisements in select locations of our levels. The ads aren't intrusive and you won't have to interact with them; they'll just be part of the normal environment. In fact, there are some places it's quite odd not to have an advertisement - the sides of container trucks, for example. Great care is being taken to ensure that all our ads are appropriate for the game world and we have absolute approval rights in this area. If it's not appropriate or it's distracting, it won't go in. Now, my memory is a little fuzzy from years of hardcore game playing and not enough natural light, but I don't recall previous games that had massive levels of post-purchase support requiring ads to survive - especially id titles, where the philosophy has always seemed to always be "sell once and build on the community". While I appreciate that PC games are not the massive revenue drivers that console games are, I must confess my disappointment. Title: Re: Quake Wars Beta Post by: MrHat on June 21, 2007, 05:23:06 AM It's about damn time. I hope this is in all our future games.
Title: Re: Quake Wars Beta Post by: Sky on June 21, 2007, 07:59:08 AM I've come up with an innovative new death penalty. Every three deaths, you have to put a quarter into the slot in your computer.
Title: Re: Quake Wars Beta Post by: Tairnyn on June 21, 2007, 09:54:47 AM Punch the monkey to reduce your respawn time!
Title: Re: Quake Wars Beta Post by: Merusk on June 21, 2007, 10:04:09 AM Bah.. it's begun too soon. I'm going to have to take up a real hobby soon.
Title: Re: Quake Wars Beta Post by: Nonentity on June 21, 2007, 11:30:51 AM They just fired up another round of keys on Fileplanet. I snagged two for my two fileplanet accounts earlier.
Title: Re: Quake Wars Beta Post by: MrHat on June 21, 2007, 11:36:34 AM They just fired up another round of keys on Fileplanet. I snagged two for my two fileplanet accounts earlier. Still says only for Subscribers. Title: Re: Quake Wars Beta Post by: Miasma on June 21, 2007, 11:36:58 AM I've been reading about it and I guess they removed in game voice for the PC because "there are other methods available". If true that would really suck, the game seems to be based on teamwork and forcing people to use Vent/TS means only organized clans will be able to work together.
Title: Re: Quake Wars Beta Post by: MrHat on June 21, 2007, 11:38:51 AM I've been reading about it and I guess they removed in game voice for the PC because "there are other methods available". If true that would really suck, the game seems to be based on teamwork and forcing people to use Vent/TS means only organized clans will be able to work together. That's pretty shitty. Even CS 1.6 had voice chat. Title: Re: Quake Wars Beta Post by: Chenghiz on June 21, 2007, 01:02:46 PM I enjoyed ET so much and was looking forward to this and now they put ads ingame. Oh well, Orange Box will last me quite some time, I suspect.
Title: Re: Quake Wars Beta Post by: Miasma on June 23, 2007, 08:39:41 AM Some of the open beta keys are going to be coming out today, they released the last two batches at 9:00 AM PST so it they stick with that we've got about twenty minutes. They will probably go pretty damn fast though.
Title: Re: Quake Wars Beta Post by: Strazos on June 23, 2007, 09:28:45 AM I had an invite, but my PC hardware didn't qualify....something about not having my old AMD Athlon XP 2700+ as a selection. Oh well.
As, count me in the camp of people not caring about in-game ads splashed over buildings or whatever. I mean, seriously, what difference does it make? I just play the game. Title: Re: Quake Wars Beta Post by: Miasma on June 23, 2007, 12:00:40 PM Hurry! (http://www.fileplanet.com/promotions/quakewars/static/)
Edit: Wow, all of fileplanet went down for a while there. And you only get one shot at that minimum specs page so when in doubt, lie. Title: Re: Quake Wars Beta Post by: MrHat on June 23, 2007, 04:52:40 PM So, I played a bit. It's all very confusing.
Title: Re: Quake Wars Beta Post by: KyanMehwulfe on June 23, 2007, 05:53:34 PM Visually underwhelming and it took a little to get used to since I've been playing a lot of sim-esque FPS since I last heavily played ET:Wolfenstein last year. I've grown fairly hungry for it now, though. I like the item and objective design, and specifically the potential for it on even better maps combined with Splash Damage's track record of great design. Throw in light RPG-esque stats and I get the sense that it could sustain casual play from me for a long time.
The ads... Such news makes me bitter at first, but I suppose it depends on how it's done. At first, I didn't mind the Alienware ads in Anarchy Online since they were a little subtle and well themed to fit the setting. Years later though, seeing massive ads of Dentyne gum, European rave parties, and The Ring movie, unrelenting rows of them in towns and instanced dungeons, was ridiculous. Title: Re: Quake Wars Beta Post by: Azazel on June 23, 2007, 06:13:17 PM On a related note, the newish, free map for BF2/BF2142 also has ads for Intel chips scattered throughout, on the sand-battered billboards and also there's a pallet or two of intel chips in (one?/some?) of the flag cap areas.
In the middle of a sunbaked desert. Title: Re: Quake Wars Beta Post by: Miasma on June 23, 2007, 06:58:03 PM I found a nice empty server to learn all the roles on. Well, begin to learn that is, they are somewhat overwhelming in their varied abilities, not to mention the Strogg and GDF play very differently so you have to learn the classes twice. Then you have to learn the objectives which are also quite interesting. It has a lot of potential but once people know how to play the organized clans (or even a single group with voicechat) will just decimate the opposition. Feels like I would have to go and join a clan or suffer constant frustration, screw that.
If you like clan on clan this game is going to be robot-jesus though. Also, I really suck at flying. Edit: This is an extremely good site to learn what you need to know. (http://4newbies.planetwolfenstein.gamespy.com/ETQW/overview.php) Title: Re: Quake Wars Beta Post by: Wolf on June 25, 2007, 01:31:38 PM Played for about an hour. Fucking loved it. But like someone said everything is so very confusing. At least the map is not that difficult, I'm starting to get the hang of it. The GDF seem a bit easier to play as they decimated our strogg ass, we lost 5 times and won only once. I'll definitely will look into this game a lot more, I've been waiting for a good FPS for a long, long time. Guess it's time to ring up my old quake buddies and see who's playing :)
Thanks for the link Miasma, I think that'll speed me up a bit :) Title: Re: Quake Wars Beta Post by: MrHat on June 25, 2007, 04:51:36 PM Managed to get it to load up a few more times (having problems loading maps) and did enjoy myself. However, I have to file this in the 'games I can't play because they make me want a new computer' file. I HATE lagging while sniping.
Title: Re: Quake Wars Beta Post by: FatuousTwat on June 25, 2007, 10:16:15 PM Bleh. Someone told me that they were giving away keys for non subscribers, but he said the next one was today. Yeah, last one was Sunday. Weak.
Guess I should have read this thread a few days ago... Shrug, there will be a demo. Title: Re: Quake Wars Beta Post by: Wolf on June 26, 2007, 12:20:58 PM Argh I played with the weirdest Strogg team EVER. We could hold the shield disruptor thingie for up to 12-13 minutes and the moment it fell they had the access shafts blown up and the sewer controls hacked within 3-4 minutes. What the hell is that. It's no that hard - pick a gun, shoot down the corridor, I'll throw medkits at you, we win. God that's so frustrating...
btw the game is too awesome, but you need a more than decent machine to run it. I'm considering a slight upgrade here and there just to be able to play better :) Oh and I forgot - the release dates are all but set - 10th of July for US and 14th for EU. I guess they're releasing a demo before that, so it's going to be an awful short beta :) Title: Re: Quake Wars Beta Post by: MrHat on June 26, 2007, 12:23:29 PM btw the game is too awesome, but you need a more than decent machine to run it. I'm considering a slight upgrade here and there just to be able to play better :) Ya, I thought it was latency at first. But after I tried a few other servers, I realized it was me. Title: Re: Quake Wars Beta Post by: Sky on June 26, 2007, 12:41:57 PM Aww...now I kinda want to play it while I bask in my moment of decent gpu-ness.
Title: Re: Quake Wars Beta Post by: Miasma on June 26, 2007, 12:45:58 PM They do some odd things like lock the framerate at 30FPS for some reason so before you go out and buy a new computer make sure that isn't your problem.
Title: Re: Quake Wars Beta Post by: MrHat on June 26, 2007, 01:01:15 PM They do some odd things like lock the framerate at 30FPS for some reason so before you go out and buy a new computer make sure that isn't your problem. Can you unlock it? Also, keycommand for frame rate? Title: Re: Quake Wars Beta Post by: Miasma on June 26, 2007, 01:28:27 PM I haven't done it but you bring up a console (ctrl+shift+~) and start entering stuff from here. (http://community.enemyterritory.com/forums/showthread.php?t=2042)
So I imagine: ctrl+shift+~ seta com_unlockFPS 1 seta com_unlock_timingMethod 0 seta com_unlock_maxFPS 90 Title: Re: Quake Wars Beta Post by: Chimpy on June 26, 2007, 03:18:44 PM Well, q3 the physics were calculated on your machine based on what your maxfps was set to. So maybe this one is the same and they wanted most people to be playing on the same "baseline" level?
Title: Re: Quake Wars Beta Post by: Miasma on June 26, 2007, 03:54:29 PM Here's a random question: If I have a flat screen monitor (which are typically locked at 60Hertz) having 150FPS is going to do me jack squat is it? I mean, the most I could possibly see is 60FPS right?
Title: Re: Quake Wars Beta Post by: Yoru on June 26, 2007, 03:56:44 PM Here's a random question: If I have a flat screen monitor (which are typically locked at 60Hertz) having 150FPS is going to do me jack squat is it? I mean, the most I could possibly see is 60FPS right? On any given screen, the maximum FPS that will do anything for you is equal to the refresh rate of your monitor. I think that's 60 for LCDs. CRTs can go up at least to 75, if you set them to that. Title: Re: Quake Wars Beta Post by: Trippy on June 26, 2007, 05:41:50 PM Here's a random question: If I have a flat screen monitor (which are typically locked at 60Hertz) having 150FPS is going to do me jack squat is it? I mean, the most I could possibly see is 60FPS right? The simple answer is you are correct, the most frames per second you will be able to see is 60 FPS on a standard LCD (things are changing now).However, typically when you see FPS benchmarks that only report one number that number is the "average" FPS over the entire run. That means that there are stretches where the FPS is lower and higher. Check out some of the benchmarks on HardOCP for examples. They are one of the few places that show low, high, and average and graphs of how the FPS changes during the benchmark. So for maximum smoothness in gameplay what you want is not a setup that averages, say, 60 FPS but something quite a bit higher so that the lowest FPS is around 60 FPS. Title: Re: Quake Wars Beta Post by: Trippy on June 26, 2007, 05:55:50 PM Here's a random question: If I have a flat screen monitor (which are typically locked at 60Hertz) having 150FPS is going to do me jack squat is it? I mean, the most I could possibly see is 60FPS right? On any given screen, the maximum FPS that will do anything for you is equal to the refresh rate of your monitor. I think that's 60 for LCDs. CRTs can go up at least to 75, if you set them to that.Title: Re: Quake Wars Beta Post by: Megrim on June 26, 2007, 07:29:58 PM Well, q3 the physics were calculated on your machine based on what your maxfps was set to. So maybe this one is the same and they wanted most people to be playing on the same "baseline" level? As an addendum to this, games based off either the Quake or HL/HL2 engines tend to get the best rego if your game fps is synched with your monitor refresh rate. If you run your monitor at 100hz, try fiddling with the game variables until you get a steady 100 fps. Also, there is no way in hell my computer can run this game. asdasfasddfad;fas'd;fa's;dfasf;as Title: Re: Quake Wars Beta Post by: Miasma on June 27, 2007, 06:55:14 AM I didn't think I'd be able to run it either but somehow it works. I only have a 6800 and I think an AMD 3200 or something but I don't have any problems running the game itself. I say "itself" because the menu system before you get into the game looks like it is having a seizure, random artifacting making letters all over the place garbled. I've found the two gigs of RAM I have let me play games much more smoothly than people who have better computers but only one gig. The game actually kicked me the first time I tried to run it saying I was missing something vital, I updated my drivers it was ok.
If I stick with it I'll buy a new computer to run it properly though, it's about time anyways. Title: Re: Quake Wars Beta Post by: MrHat on June 27, 2007, 08:43:21 AM I'm finding the game locks up when I try to join servers now :(
Title: Re: Quake Wars Beta Post by: sinij on June 27, 2007, 11:44:18 AM Why the fuck they had to fag it up with adds? Can you at least localhost add servers?
Reduce costs my ass, box will still cost as much as one next to it, if not more. Title: Re: Quake Wars Beta Post by: Sky on June 27, 2007, 01:56:17 PM (http://www.trashcity.org/BLITZ/BLIT0498.JPG)
The word is ad. Title: Re: Quake Wars Beta Post by: ahoythematey on June 27, 2007, 10:37:27 PM That is the most awesome grammar snake image I've ever seen. Sky wins++.
Title: Re: Quake Wars Beta Post by: Sky on June 28, 2007, 06:50:28 AM I like it, but it lacks fangs.
Title: Re: Quake Wars Beta Post by: Miasma on June 30, 2007, 09:12:09 AM They opened up some servers to allow 32 people on them, up from 24. As soon as you hit thirty the lag becomes crippling for everyone, not good. There is no way the game will be able to do a 64 person map like in battlefield.
I was hoping for "Battlefield 2 but better" and I don't think I'm going to get it. There isn't much team work, in BF2 you could join a squad and you would all stick together and complete your objective but in QW there really isn't a point to making a squad since there is only one critical mission at a time and everyone automatically heads for it. The game plays much more like an Arena FPS than I'd like too, I try to play constructor/engineer and just build turrets and plant mines to avoid most of the bunny-hopping-circle-strafing duels. It's still pretty fun though. Title: Re: Quake Wars Beta Post by: KyanMehwulfe on July 01, 2007, 12:44:50 AM Is it indeed the players causing it? I experienced some bad lag last time but I thought it was just that the MyInternetServices servers are garbage (which is sentiment I've heard echoed a handful of times before the cap increase.)
Title: Re: Quake Wars Beta Post by: Miasma on July 01, 2007, 07:14:17 AM Well the game runs fine right up until around thirty people are on, there's a direct correlation there. I tend to lump the people who blame myInternetServices in with the same people who blame SOE for Vanguard's failure, hopeless fanbois who believe their favourite developer can do no wrong so it must be someone else's fault.
Title: Re: Quake Wars Beta Post by: Wolf on July 03, 2007, 08:41:57 AM Fire Teams (Squads) are actually pretty useful if you use them right. But that can't happen with random people on a public server. For example a technician could see the whole squads' health and location at any time, it makes the game a lot more easier for a healing class. I have yet to try the bigger servers, but there's no reason not to believe you about lag. For one on my system the FPS drop would probably ruin it for me. But you have to keep in mind that the beta map is pretty small, more than 24 people on it is madness. It's crowded as it is. 4 more strogg defending would mean the GDF will never build the shield disruptor thingie (especially when they fix the shitty Vampire Strike abuse).
Thank god it's not battlefield 2. I've been saying that for a week now. I don't know who came up with the "Battlefield 2 Killer" tagline, but I sure am happy that's not what the game is. I've been a "bunny-hopping-circle-strafing" tard for as long as I've been playing games (FPS's in particular). And it's not like we get many games (fuck Unreal, it sucks and it always will). I've been having so much fun with this beta I've hardly done anything else for my entertainment time lately. I'm up to Lance Corporal and I haven't been bored yet. Angry at stupid random people on public servers - yeah, bored - not :) Title: Re: Quake Wars Beta Post by: Sky on July 03, 2007, 12:00:44 PM I'm anti-bunnytarding, but not because I think it's particularly bad. It's bad in what should be a slightly more tactical style game like Battlefield used to be. I really welcome something more action oriented like QW sounds, or the UT series. I think everyone should have a game that suits their style and hopefully cut down on cross-pollination annoyance (I won't camp in your game if you don't bunnytard in mine, eh?).
Title: Re: Quake Wars Beta Post by: Strazos on July 03, 2007, 08:04:27 PM I'm a bad bunnyhopper, so I don't jump enough in games like UT, but I tend to jump too much in stuff like CS. :|
Also, I wish I had the system to give this game a shot. Title: Re: Quake Wars Beta Post by: Sky on July 05, 2007, 07:00:17 AM I'd try it, but it's fileplanet being fileplanet.
Title: Re: Quake Wars Beta Post by: Miasma on July 10, 2007, 05:39:28 PM All of the servers are pretty much ghost towns now. They patched in punkbuster a while ago and it seems to have screwed quite a few things up, plus everyone is bored of the same small map, and I'm sure a bunch of people just don't like the game. Most of the servers say 8/24 people are on them but those are just the bots they added. It took me a while to figure out what the hell was going on, then I spawn sniper just to give it a try and I realize they are all pathing in the same directions, the bot names are typical leet speak nonsense so I assumed they were real at first.
I even asked a server consisting solely of myself and seven bots "Why do all the servers only have eight people on them?", now I know why they ignored me... :oops: Edit: There are already a wide array of hacks available. (http://www.youtube.com/watch?v=nfBy60NDj50&eurl=) Title: Re: Quake Wars Beta Post by: Wolf on July 11, 2007, 07:32:42 AM Man i've been off for a couple of days trying something out. I was looking forward to coming back and trying out the new patch.
Title: Re: Quake Wars Beta Post by: Sky on July 11, 2007, 08:45:13 AM everyone is bored of the same small map Tons of people played the shit out of the Wake Island demo for BF1942. One of the best demo/maps ever released anywhere ever imo. Kinda sucked the newer BF2 version removed a lot of the naval element, it was so visceral. Whether you were trying to hump it as infantry across the island under naval barrage or trying to lay in torpedoes with the slow plane while staying under flak and within the circle of protection of your fighter escort.Of course, I remember the clanplay mostly, on public servers planes were pretty much a non-issues since either an enemy sniper was setup by the airfield or some jacktard on your team would grenade the plane rather than have you fly it. Seriously, I hunted the shit out of snipers. I remember one pub game where half the team was camping the airstrip and the other half was sniping the enemy airstrip. Me and one or two other guys were actually playing the game, capping flags. Retarded. Title: Re: Quake Wars Beta Post by: Sky on July 11, 2007, 08:55:02 AM Edit: There are already a wide array of hacks available. (http://www.youtube.com/watch?v=nfBy60NDj50&eurl=) Heh. That the other reason most online games suck. I especially like how ineffective and shitty the guy was, even with the aimbot, when he was camping on the hill. Aimbotted an entire round and was 4th from the bottom in rankings. Retard.Title: Re: Quake Wars Beta Post by: Strazos on July 13, 2007, 09:04:11 PM He probably spent time messing with settings. Also, looked like most action was indoors.
Any, it's amazing how many shots people make with an aimbot. Shots that are not even that hard normally. Title: Re: Quake Wars Beta Post by: Miasma on August 04, 2007, 04:26:34 PM Beta two is now out with a new map and the improvements SplashDamage has made so far, people are playing again to see the new, much larger zone.
Edit: The release date is now official, October 2nd for NA and September 28th for Europe. They have made a great many changes and the game plays much better now, I'm going to buy it even though I'm not a huge FPS guy, it's a lot of fun. I forget when you are asked for the beta key, but since you can now create a local server it might be possible to download the beta2 client (http://www.fileplanet.com/filelist.aspx?s=107357&v=0) and play it against bots or others on the network if you don't have one. Title: Re: Quake Wars Beta Post by: Miasma on September 10, 2007, 01:05:42 PM The demo is now freely available. (http://community.enemyterritory.com/index.php?q=node/130&s=5bcf35e4dd8fb8d25f6b49628f656a96)
Title: Re: Quake Wars Beta Post by: Samwise on September 10, 2007, 10:28:38 PM Downloading it now. The official torrent (http://zerowing.idsoftware.com:6969/torrents/f5aa1055d16170591862e7b7de30c1c31f8d0221.torrent)
Title: Re: Quake Wars Beta Post by: Falwell on September 11, 2007, 07:04:40 AM I like it quite a bit. Ran without problems under Vista, looks spectacular cranked up to max settings.
Cons The HUD is a nightmare of information, all at once. Once you understand what all the shit on the screen means, it's actually nice. The learning curve for this one is much higher than your Battlefield / CS scene. The big one for me is no persistent ranks. Battlefield 2 and 2142 spoiled me in this department, and after having it in such a mainstream game, you definitely notice when it isn't there. They do track ranks / unlockables for the entire time you're in the same game session, but you start back at noobertson as soon as you change servers or quit for the day. MUCH faster firefight pace than most. Not quite at the UT super twitch level, but in the ballpark. Definitely quicker than the Battlefield / CS series. Overall pretty damn solid. The lack of persistent ranks and unlockables will take some of the staying power out of it for many, but if you can get over that you've got yourself a pretty damn fine capture shooter. Granted this is all from demo play, but unless the retail maps tank hard, it'll be a good buy. EDIT: Also one more touch I really liked. How many times have you been in a game of battlefield and your guy dies out JUST as the medic is hitting you with the shock pads? Well, they help this quite a bit. When you die, you hit space bar to enter the respawn pool, but you can hit the c key at any time to cancel it and give that medic the time to get ya on your feet. Good design there. Title: Re: Quake Wars Beta Post by: Miasma on September 11, 2007, 07:16:23 AM The ranks are persistant (private, sergeant, etc) but the unlocks only come during the server's campaign. I like the unlock approach, everyone starts on a level playing field, it also means there are fewer point whores. Medals and stats are also persistant.
The way you gain rank is quite different (http://4newbies.planetwolfenstein.gamespy.com/ETQW/awards.php) from other FPS games I have played. If you really care about rank you have to play all the classes because your rank isn't based just on experience points but how you earned it. This means you can't just grab the heavy vehicle and crank out the xp to "level". Title: Re: Quake Wars Beta Post by: Mrbloodworth on September 11, 2007, 08:37:12 AM Well, q3 the physics were calculated on your machine based on what your maxfps was set to. So maybe this one is the same and they wanted most people to be playing on the same "baseline" level? If theat were true, why then can you change it, and why are the devlopers saying you should? Stuff like this confuses me. "Lets lock the frame rate, and then tell users how to unlock it." bunny-hopping-circle-strafing duels. Really? :? Title: Re: Quake Wars Beta Post by: LK on September 11, 2007, 10:58:20 AM Mmm mm mmmmm. I like Warhawk's Bonus Points system (performance during a match allows for badges to be earned that increase accrued experience) but I do love me some Quake Wars, so I think this'll be my next multiplayer game of choice. Plus, I have great expectations that it'll work properly.
Title: Re: Quake Wars Beta Post by: Morfiend on September 11, 2007, 12:47:19 PM I've been a "bunny-hopping-circle-strafing" tard for as long as I've been playing games. (fuck Unreal, it sucks and it always will). Does not compute. Title: Re: Quake Wars Beta Post by: Samwise on September 11, 2007, 10:47:37 PM Hrnm. Only played a couple rounds so far, but so far it seems like the game largely consists of everyone on both sides going sniper and then spawncamping each other to great effect.
Title: Re: Quake Wars Beta Post by: Miasma on September 12, 2007, 06:40:17 AM It depends on the objective, people often change their class based on what needs to be done. The very first objective in the Valley map needs snipers to attack the GDF engineers trying to build the bridge. Strogg snipers also have a flying bomb they can pilot to the objective to kill the engineers. In response the GDF needs snipers to kill the Strogg snipers. Since the combat is so close at the first objective snipers are useful because if they get into the fight they can steal the uniforms from dead soldiers allowing them to infiltrate the enemy at which point they can only knife people (if they use a gun their disguise is blown). Snipers are also needed by the GDF to hack the shield generator at a later stage so you will see more of them there.
It is harder to snipe because of the more realistic sway in the sight, plus enemy snipers project a red laser line to what they are aiming at (friendly lines are green), if they are aiming at you I think you can also here it as a high pitched buzzing (I don't quite remember if that is true). What I'm trying to say is just because you bring up the menu and see that a third of the people are in as snipers doesn't mean that they are all up on a hill wasting time trying to find targets, they are quite likely either coming up behind you with a knife in their hands or sprinting to hack an objective. They also deploy radar which is very important. Title: Re: Quake Wars Beta Post by: Chenghiz on September 12, 2007, 10:25:42 AM I am pretty surprised at how hard the game is. Maybe I just suck, but I was dying a lot. To AI. On easy.
Title: Re: Quake Wars Beta Post by: Morfiend on September 12, 2007, 11:53:14 AM I havent played with bots yet, but playing online, I seem to do pretty well with the Sniper class, or when using a vehicle. But when it comes to ground combat, I am getting wasted so fast. I run around a corner at the same time as a baddy, and I empty like 6 to 7 rounds in to them, and they turn and kill me in two bullets. Its very frustrating.
Other than that, I love the game. Title: Re: Quake Wars Beta Post by: Miasma on September 12, 2007, 12:16:32 PM I'm pretty bad at head on fighting too, I usually play an engineer and let my turrets and mines speak for me :). If they are still changeable these help by getting rid of bouncing up and down when moving:
First use ctrl+alt+~ for prompt. seta pm_bobroll "0" seta pm_bobpitch "0" seta pm_bobup "0" seta pm_runroll "0" seta pm_runpitch "0" seta pm_runbob "0" seta pm_walkbob "0" seta pm_crouchbob "0" Also while head shots do more damage in almost any FPS the difference between body and head damage seems to be more extreme in Quake Wars, it is probably worth spraying bullets at the head instead of the body even if many more miss because all you need is one or two hits. It also takes longer to kill Strogg because while you're shooting them they are pressing Stroylent up and converting ammo to health. If all else fails you can work out your frustration by spawning oppressor/field ops and obliterating areas with artillery :evil:. Title: Re: Quake Wars Beta Post by: Morfiend on September 12, 2007, 03:55:11 PM It also takes longer to kill Strogg because while you're shooting them they are pressing Stroylent up and converting ammo to health. Wait. What? I can turn ammo to health? Damn. They really need a tutorial in this game. There are so many little things I am constantly finding out. Title: Re: Quake Wars Beta Post by: taolurker on September 12, 2007, 04:08:27 PM There's actually an easier way to disable the bob-roll, and it was right in the game options... but that would be too easy for some people.
Newbies guide (http://4newbies.planetwolfenstein.gamespy.com/ETQW/classes.php) Title: Re: Quake Wars Beta Post by: Mrbloodworth on September 13, 2007, 08:07:29 AM I am having a great time with this...Its basically a rehashed Wolfenstein game, with new graphics ETC..and LESS BUNNY HOPPING, if your doing that...stop. They have added a COF "like" system to the game, and some really fun vehicles.
Title: Re: Quake Wars Beta Post by: bhodi on September 13, 2007, 08:12:58 AM Did you say vehicles? I'm so there.
Title: Re: Quake Wars Beta Post by: Mrbloodworth on September 13, 2007, 08:42:10 AM Did you say vehicles? I'm so there. Yeah, they are paper thin however, but really fun..me and my friends that normality run marauders (PS) are using some of the same tactics and owning people...Quite fun. Title: Re: Quake Wars Beta Post by: LK on September 13, 2007, 01:39:01 PM Played it on a not really top of the line machine but fairly decent. Was extremely sluggish, probably only getting 15 FPS though at 1280x1024. GDF seems to have a helluva time getting the MCP to move forward with so much Strogg Spam.
I hope it runs better on my home system. I'm spoiled by console 60FPS performance without having to spend several thousand dollars. Title: Re: Quake Wars Beta Post by: Mrbloodworth on September 13, 2007, 01:43:04 PM Played it on a not really top of the line machine but fairly decent. Was extremely sluggish, probably only getting 15 FPS though at 1280x1024. GDF seems to have a helluva time getting the MCP to move forward with so much Strogg Spam. I hope it runs better on my home system. I'm spoiled by console 60FPS performance without having to spend several thousand dollars. Not sure what your rig is, but some friends and i installed it of a group of computers ranging from "The suck" to "Uber" and it ran well on all of them. The graphics seem to scale really well. Maybe it was the server you were on? On "The suck", graphics were equivalent of wolfenstein. Title: Re: Quake Wars Beta Post by: LK on September 13, 2007, 03:07:26 PM It's getting around that time that I should buy a real computer from someone like Alienware or the such. Considering my system has been a hacked illegal-OS'in' system for about 5 years, and that the hard drive and specs are starting to get behind the times, it might be nice.
Any recommendations? I figure I can get it installed and ready to go by the time Quake Wars comes out. Oh, and it'll be nice to have two computers for a change! Not sure what to do with the current one though. Title: Re: Quake Wars Beta Post by: Trippy on September 13, 2007, 03:26:15 PM Start a new thread if you want hardware advice. Also, need to know your budget.
Title: Re: Quake Wars Beta Post by: Musashi on September 14, 2007, 04:33:51 PM Dude the Strogg jet packs bring new levels to bunnytard. I just spent like at least 10 minutes on one not dying once. People like died, and stuff. Of course, when people figure out you can target them with anti air, that will be over.
On another note, wtf is the engineer's automatic repair bot thingey and how is it used? I seem to unlock it, but I don't know how to use it. I think I've seen one flying over a gun emplacement, but I can't get it to do that for me. Title: Re: Quake Wars Beta Post by: LK on September 14, 2007, 04:43:35 PM I couldn't get a bead on the Icarus while I was playing the demo. That might change once my new super rig gets online (I was probably getting 15 - 20 fps when I was playing on before), and I can follow things more smoothly. But dayam.
Title: Re: Quake Wars Beta Post by: Kail on September 14, 2007, 04:51:38 PM On another note, wtf is the engineer's automatic repair bot thingey and how is it used? I seem to unlock it, but I don't know how to use it. I think I've seen one flying over a gun emplacement, but I can't get it to do that for me. I believe that it's the alt fire (right mouse button, for me) for the repair tool. You should get a "lock on" chime like you're aiming a missile at the deployable, then once it locks, you fire. For the Strogg, anyway, that seems to be how it works. I think the game is kind of fun, but man, it seems like they couldn't be any more generic if they TRIED. Generic human soldiers with generic classes. Generic weapons (shotgun, machine gun, rocket launcher). Generic vehicles (tank, APC, motorcycle thing). Generic alien adversary with the exact same weapons as the generic humans, but renamed so that you don't know what the hell they are (instead of the Assault Rifle you get the Lacerator, which is the same thing, but you don't know that until you try to use it). Generic objectives ("go here and hold down the action button"). Meh. Artillery/airstrike spam and sniper fire are amazingly annoying. It's a solid game, but there's nothing there that's unique enough to really get me hooked or anything. Title: Re: Quake Wars Beta Post by: Musashi on September 14, 2007, 05:13:39 PM Yea, I got the recticle, but I must have been spamming the left mouse button. Sweet, thanks.
Between that jetpack, the deployable guns, and mines, engineers are a good time. It's a good mix of the old ET and newer shooter features, I think. Title: Re: Quake Wars Beta Post by: LK on September 14, 2007, 05:31:53 PM I was smitten when they had voiceover work to let you know when you got upgrades and ranking up. Warhawk didn't have that shit, bothered me to hell since I was spoiled on Battlefield 2 "You've been recommended for a promotion."
Basically the "Ding" I like to hear. Call of Duty 4 seems to have more of this. Title: Re: Quake Wars Beta Post by: Azazel on September 15, 2007, 05:25:30 AM Just downloaded it via Steam. Will be checking it out either later tonight or tomorrow sometime...
UPDATE: This game is currently unavailable. Please try again at another time. Title: Re: Quake Wars Beta Post by: taolurker on September 15, 2007, 08:34:33 AM You need to open the game seperately from Steam?
Title: Re: Quake Wars Beta Post by: Azazel on September 15, 2007, 06:49:47 PM No idea. it was downloaded via steam, and appears to be exactly like evry other one of the million Steaming games...
finding the icons and trying them gives: This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. fuck that noise. Just nuked it. Title: Re: Quake Wars Beta Post by: Miasma on September 15, 2007, 07:32:30 PM I just installed steam today myself and I downloaded a demo of the Sherlock Holmes game and am getting the exact same problem. I deleted some blob file and then deleted everything but steam.exe and one folder like some of the support suggests but neither did anything.
This is a pretty lousy first impression. Title: Re: Quake Wars Beta Post by: Big Gulp on September 15, 2007, 07:59:36 PM Quote It's a solid game, but there's nothing there that's unique enough to really get me hooked or anything. Welcome to every ID game in the past 10 years. ID doesn't make games, they make engines. Not very good engines at that, considering how Source and especially Unreal have stolen all of that revenue. I hate to say it for a company that was so important in gaming, but if a game comes out from ID I can pretty safely ignore it and not miss much. Title: Re: Quake Wars Beta Post by: Miasma on September 15, 2007, 10:16:23 PM It's not really from id themselves, it's from splash damage, a group who made some nice mods for their games.
Title: Re: Quake Wars Beta Post by: taolurker on September 16, 2007, 03:45:19 AM No idea. it was downloaded via steam, and appears to be exactly like evry other one of the million Steaming games... finding the icons and trying them gives: This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. fuck that noise. Just nuked it. I would think this has something to do with Steam installing it, and would try installing again from one of the mirrors (http://www.enemyterritory.com/main.html?cid=3&deeplink=3&deeplink2=undefined). I got mine from Shacknews. Title: Re: Quake Wars Beta Post by: Strazos on September 16, 2007, 10:53:54 AM Wish I could give it a shot, but my old AMD 2700+ is a bit below minimum specs. :|
Title: Re: Quake Wars Beta Post by: taolurker on September 16, 2007, 11:00:11 AM Wish I could give it a shot, but my old AMD 2700+ is a bit below minimum specs. :| My older machine was able to run the game fairly well on Low settings (it's an AMD XP 1600+ :-P), and I'd say as long as you have the RAM and vid card to overcome it it shouldn't be any hinderance. It looks alot prettier on the heftier machine, but IMO you should have no problems. Title: Re: Quake Wars Beta Post by: LK on September 16, 2007, 02:51:15 PM It's running fairly well on my system, and it's not top of the line. Everything looks pretty decent at 1024 with Custom settings for the video card.
I found an awesome server, Church of the New Epoch, where apparently I'm a Messiah on there. Five guys rushed me with shotguns and Lacerators, but they must have not been using their scopes and have the aim of Storm Troopers, because I took out all of them so fast with my Covert Ops Scoped Rifle. Oh yeah, so ready for this game. I can't wait to try out the other maps. Quake Wars is the first game in a long time where I've A) played it almost non-stop for several days B) been good at it C) been so good at it as to dominate the scoreboard at the end. Feels much better to fuck with people on QW than Warhawk. Title: Re: Quake Wars Beta Post by: Musashi on September 16, 2007, 03:07:35 PM I hope the have a map that's a decent update for the Gold Rush map from ET. That map was awesome.
"Get the gold!" Title: Re: Quake Wars Beta Post by: Mrbloodworth on September 17, 2007, 06:57:53 AM Dude the Strogg jet packs bring new levels to bunnytard. I just spent like at least 10 minutes on one not dying once. People like died, and stuff. Of course, when people figure out you can target them with anti air, that will be over. Thing is, its a confined bunnytard. AA can take it down, as well as a simply trusty rifle. And the only thing they get to fire are grenade like red things that are easy to avoid. I enjoy the segregation of bunnytards in this game =) Title: Re: Quake Wars Beta Post by: Chenghiz on September 17, 2007, 11:18:11 PM I hope the have a map that's a decent update for the Gold Rush map from ET. That map was awesome. "Get the gold!" Especially when the Allies would spam artillery into the courtyard incessantly, making it impossible to do anything. (That was the one thing I hated about ET) Title: Re: Quake Wars Beta Post by: Falwell on September 17, 2007, 11:20:03 PM Dude the Strogg jet packs bring new levels to bunnytard. I just spent like at least 10 minutes on one not dying once. People like died, and stuff. Of course, when people figure out you can target them with anti air, that will be over. Thing is, its a confined bunnytard. AA can take it down, as well as a simply trusty rifle. And the only thing they get to fire are grenade like red things that are easy to avoid. I enjoy the segregation of bunnytards in this game =) Or get the quick lock on upgrade for the rocket launcher. It's one of the most gratifying kills in the game. Title: Re: Quake Wars Beta Post by: tazelbain on September 18, 2007, 03:02:05 PM Something wrong with this game. It's a FPS that is fun spite the fact that I am horrible at FPS. Their must be a catch, will the final game require steam or something?
Title: Re: Quake Wars Beta Post by: Sairon on September 18, 2007, 05:06:21 PM In my eyes it's a cheap mans battlefield. The graphics are really bad and the engine really slugish as already mentioned. I haven't found anything at all in there that's better than the latest battlefield.
Title: Re: Quake Wars Beta Post by: LK on September 18, 2007, 05:13:53 PM I like how they have their mission system setup, such that as a class you are able to see which objectives are available and receive more awards for doing them, like taking out a turret or hacking items.
Loads of fun to go behind enemy lines and start f'ing with their artillery and stuff. Title: Re: Quake Wars Beta Post by: Trippy on September 18, 2007, 05:38:20 PM In my eyes it's a cheap mans battlefield. The graphics are really bad and the engine really slugish as already mentioned. I haven't found anything at all in there that's better than the latest battlefield. If you are fine with the BF control-point objectives and don't prefer the Enemy Territory mission-style objectives then yeah it's basically just BF with different graphics.Title: Re: Quake Wars Beta Post by: Miasma on September 18, 2007, 05:56:02 PM The graphics are really bad I think it's a wonderful statement for gaming in general that stuff like this is considered "really bad", it means the "really great" graphics must be heavenly.(http://img225.imageshack.us/img225/9355/qw1rt1.jpg) (http://img201.imageshack.us/img201/3063/qw2el0.jpg) (http://img201.imageshack.us/img201/3923/qw3kv8.jpg) Title: Re: Quake Wars Beta Post by: Kail on September 18, 2007, 06:32:15 PM I think it's a wonderful statement for gaming in general that stuff like this is considered "really bad", it means the "really great" graphics must be heavenly. I'd be surprised if those are shots from in-game. At the very least, they're staged, and I'd be surprised to hear they weren't pre-rendered. I haven't seen that last pic's animation at all, and while the other stuff looks not bad, I cringe at the thought of the hardware you'd need to run it with a decent framerate. I can't speak for Sairon, but my main issue with the graphics doesn't stem from the engine, but the design. I mean, look at those pics. Does anything there really scream "Quake" to you? Or anything other than "Generic Alien Invasion Sci-Fi"? I've seen this stuff before, in about a dozen games. It's very bumpy and shiny here, but it's just so damned generic it hurts. Title: Re: Quake Wars Beta Post by: taolurker on September 18, 2007, 06:40:46 PM I personally like it, but it's more because of the things I liked about RTCW and BF combined.
I would've probably been trying to beta/pre-order TF2 if it hadn't been for this game (free-download no BS FTW), and now I'm actually pretty torn over which will get me to spend money first. Title: Re: Quake Wars Beta Post by: Miasma on September 18, 2007, 07:08:44 PM I can't speak for Sairon, but my main issue with the graphics doesn't stem from the engine, but the design. I mean, look at those pics. Does anything there really scream "Quake" to you? Or anything other than "Generic Alien Invasion Sci-Fi"? I've seen this stuff before, in about a dozen games. It's very bumpy and shiny here, but it's just so damned generic it hurts. That's the second time you've called it "generic", it's a first person shooter, I'm not sure what you are hoping for from this genre... It's always going to boil down to one group of polygons shooting at another with textures varying from WW2 to aliens to terrorists etc, etc. There isn't a whole lot of room for innovation, at most you can make the groups of polygons be vehicles instead of people. At least there is more to QW than capture the flag. You can deploy artillery, antipersonnel turrets, radar, shields, third-eye cameras, hack computers, build outposts, steal uniforms, turn dead players into Strogg spawn points and more.And while I'm sure they made the soldiers pose for the last picture that is definitely the in game engine. If you have a widescreen monitor you have to make sure to go into options and change the resolution to 16:10 from 4:3 or else it looks screwy, also turn on at least 2x AA. Title: Re: Quake Wars Beta Post by: Kail on September 18, 2007, 08:00:52 PM That's the second time you've called it "generic", it's a first person shooter, I'm not sure what you are hoping for from this genre... It's always going to boil down to one group of polygons shooting at another with textures varying from WW2 to aliens to terrorists etc, etc. There isn't a whole lot of room for innovation, at most you can make the groups of polygons be vehicles instead of people. I don't know that I agree with that. There are plenty of interesting looking FPSes. There's Bioshock, tao just mentioned Team Fortress 2, I'd even say that stuff like Unreal Tournament and Quake 2 has more originality than this. It's not impossible to design an original looking FPS. Here, it looks like they just took soldiers and made them... well, nothing, actually... It looks like they just took soldiers and called it a day. It's not that they're bad, it's just that they didn't do anything I haven't already seen. Thus, I consider them generic. It's not like I'm saying this game is bad or anything, just that I'm not seeing really much that's new. I realize the genre is pretty flooded with WWII stuff and the like, but I'm not rushing out to buy the newest Medal of Honor on the belief that it can't possibly get any more original than this. id just seems a bit further behind the curve on this one than I'm used to them being, I guess is all. Edit: fixing quotes Title: Re: Quake Wars Beta Post by: Chenghiz on September 18, 2007, 11:59:07 PM The GDF are pretty generic human soldier dudes. The Strogg have some pretty unique differences from the GDF classes, and overall there's a real differentiation between classes and roles that make it a great multiplayer game in my opinion.
As for graphics, the game really does look like that and it runs very smoothly on my computer, although rarely are you going to be close enough to any of the player models to spend time looking at the detail. If you want a general idea of how it plays, play its predecessor, Wolfenstein: Enemy Territory (it's free and it'll probably run swimmingly on your computer). Quake Wars is a straight improvement upon ET. Title: Re: Quake Wars Beta Post by: Sairon on September 19, 2007, 07:55:10 PM I have a core 2 duo with 8800 GTS and 2 gigs of RAM and can't play it above medium settings without getting horrid slow downs. The graphics doesn't look anything remotely close to those screenshots for me, the texture ressolution is insanely low. Also as mentioned, the art direction is very boring and doesn't give you any doom vibes at all. My main complaint steemed from a technical pov though.
Title: Re: Quake Wars Beta Post by: Chenghiz on September 19, 2007, 11:59:26 PM I have a core 2 duo with 8800 GTS and 2 gigs of RAM and can't play it above medium settings without getting horrid slow downs. The graphics doesn't look anything remotely close to those screenshots for me, the texture ressolution is insanely low. Also as mentioned, the art direction is very boring and doesn't give you any doom vibes at all. My main complaint steemed from a technical pov though. I have the same system (less ram actually) and it runs fine for me at mid to high settings. (http://content.imagesocket.com/thumbs/shot000023d5.jpg) (http://imagesocket.com/view/shot000023d5.jpg) Title: Re: Quake Wars Beta Post by: Azazel on September 20, 2007, 02:08:23 AM wow that game truly sucks balls.
Very pretty. But the Strogg have a little too much of "so what the fuck is this stupid looking, oddly-named thing supposed to be?". Also, it's very instagib-spamfest, but without the "haha I died but that was ace fun" of TF2. Title: Re: Quake Wars Beta Post by: taolurker on September 20, 2007, 04:09:23 AM I am really enjoying this game, but I don't expect everyone to instantly like it, or take to it immediately.
It's not as much a spam fest as you think, and it requires just as much strategy and teamwork as TF2 probably does. It looks really good, and moves smoothly even when it gets really hectic, with my only complaint being the Battlefield vehicle camping newb aspect. Crouching, walking, prone and (right click) scoping all increase accuracy, the GDF Shotgun is mega awesome at close range, and nearly everything seems balanced when your team is balanced and does their job. I have yet to play on a server where I haven't been Best Medic/Technician, but it's not hard since the other medics aren't bringing back dead players and only use healpacks for themselves. I also haven't been on that many servers where people on my team actually are a team, know how to drive without running over teammates, or who know the map. The play vs computer opponents is what I recommend until you figure out the map layout, proper settings and weapons/vehicles some, but after getting past the learning curve I can't see any reason to not like this. I'm dying to try TF2, but I also don't think it will run as smooth for me, and this game is serious competition for TF2 and the Steam Orange Box, although it seems like it'll just be multiplayer at the same price point. If I could test/preview TF2 as a free preview download they'd maybe get my $$, but right now I'm considering this game because I know it will run/play. Title: Re: Quake Wars Beta Post by: Trippy on September 20, 2007, 04:37:09 AM The Source engine runs better on lower end machines than the DOOM 3 engine so I would be very surprised if TF2 ran worse than QW is running for you now.
Title: Re: Quake Wars Beta Post by: Miasma on September 20, 2007, 07:15:12 AM TF2 seems to have taken a WoW like move and went for a somewhat comic look allowing them to be less resource intensive. If you can run quake wars I'm sure you'll be able to run TF2 better. Unless you get the constant hard crash sound bug like I do :-(.
At first I didn't like the high speed pace of QW but now when I play TF2 I find it very, very slow. I'm also lost without a map and will have to create my own server and run through it to find out where everything is. Title: Re: Quake Wars Beta Post by: Mrbloodworth on September 20, 2007, 08:02:42 AM TF2 seems to have taken a WoW like move and went for a somewhat comic look allowing them to be less resource intensive. If you can run quake wars I'm sure you'll be able to run TF2 better. Unless you get the constant hard crash sound bug like I do :-(. At first I didn't like the high speed pace of QW but now when I play TF2 I find it very, very slow. I'm also lost without a map and will have to create my own server and run through it to find out where everything is. Eh, don't count out the overhead of that cell shader, and shadows. I don't think there are better FPS, in regards to the two being discussed here, i just think they re different. Quakewars, TF2, BF_xx, Planetside, Unreal, GRAW; all different "Styles" of FPS action. Title: Re: Quake Wars Beta Post by: LK on September 20, 2007, 09:04:02 AM Man, everyone I know is ragging on Quake Wars, but I love it. Probably because I'm awesome at it. I like the wide open maps, the mission system, the variation between the two sides, the "glee" moments like killing someone with a Flying Drone, a Headshot from a mile away with a sniper rifle / railgun, air striking, Cyclops Spam, Tank Spam, Covert Ops disguise, etc. etc. etc.
Title: Re: Quake Wars Beta Post by: Azazel on September 22, 2007, 04:55:12 AM I very much liked BF1942, and both DC and BF2 after it, despite the differences in pacing. I used to love Wolf MP, didn't bother much with ET though. I think it must have been around when 1942 came out. I actually expected to really like QW and it was on my "pretty safe to buy" list. I usually like a variety of MP FPS games, after all..
I might try a bit of SP and see what I think before writing it off. Title: Re: Quake Wars Beta Post by: AcidCat on September 23, 2007, 06:47:45 PM I actually expected to really like QW and it was on my "pretty safe to buy" list. Same here, but something about the game just didn't grab me. After playing a couple rounds of TF2 I just went ahead and uninstalled the QW demo. Title: Re: Quake Wars Beta Post by: CharlieMopps on September 25, 2007, 01:02:38 PM This game is absolutely awful.
It looks like their idea men did a good job. They have a lot of really neat concepts... but very poorly implemented. I like deploying artillery and then choosing a target. But the map is so small and the range is horrible. Someone else mentioned that the strog weapons are interesting but its hard to understand what they are... and thats true... I had no idea what to do with most of their weapons. This sort of thing should be intuitive. The graphics are poor... but at least my frame rate was good. The games being released with 12 maps? That's it?!?! And the demo map is so unbelievably small... Oh, and did I mention that the demo crashes... A LOT Using the server filters is a guaranteed CTD I don't know what they were thinking but there is no way in hell anyones paying $50 for this pile of shit. Title: Re: Quake Wars Beta Post by: LK on September 25, 2007, 04:21:21 PM Range is fine on artillery. I really don't know what you're talking about, unless you're trying to use the Smoke version rather than the Targeting version.
Strogg weapons took some getting used to, but they are not that hard to differentiate if you've played GDI or spend at least more than 1 second looking at them. I would call that intuitive unless you're dumb, then really nothing's going to help you. 12 maps seems a lot when Warhawk and TF2 only have 5-6 apiece, despite the "variations" that each map can hold. Kudos to Warhawk though for making the same maps very different depending on game mode, player size, etc. What I want to know is their post-launch strategy, if / when new maps will be introduced. I did encounter some trouble with server filters freezing my client for a bit, but no crashes. Maybe update your drivers. Demo Map (Valley) is like a fucking open-air stadium compared to some other game maps like TF2. Title: Re: Quake Wars Beta Post by: Chenghiz on September 25, 2007, 08:17:39 PM Quote Using the server filters is a guaranteed CTD My friend had a problem like this but I have not. It might be a driver thing. Title: Re: Quake Wars Beta Post by: CharlieMopps on September 26, 2007, 06:55:09 AM Range is fine on artillery. I really don't know what you're talking about, unless you're trying to use the Smoke version rather than the Targeting version. Strogg weapons took some getting used to, but they are not that hard to differentiate if you've played GDI or spend at least more than 1 second looking at them. I would call that intuitive unless you're dumb, then really nothing's going to help you. 12 maps seems a lot when Warhawk and TF2 only have 5-6 apiece, despite the "variations" that each map can hold. Kudos to Warhawk though for making the same maps very different depending on game mode, player size, etc. What I want to know is their post-launch strategy, if / when new maps will be introduced. I did encounter some trouble with server filters freezing my client for a bit, but no crashes. Maybe update your drivers. Demo Map (Valley) is like a fucking open-air stadium compared to some other game maps like TF2. I remember when FPS games came with 20 to 30 maps AND a map editor. Now you're lucky if you get 10 and it takes them a year or more to release a map editor that basically can't be used. Screw that. And they wonder why PC gaming is dead... As far as artillery range goes... Artilary should be able to hit anywhere on the map when the maps are as small as this games are. Quote Using the server filters is a guaranteed CTD My friend had a problem like this but I have not. It might be a driver thing. Drivers don't crash database filters... bad programming does. Title: Re: Quake Wars Beta Post by: Trippy on September 26, 2007, 07:06:52 AM I remember when FPS games came with 20 to 30 maps AND a map editor. Now you're lucky if you get 10 and it takes them a year or more to release a map editor that basically can't be used. Screw that. And they wonder why PC gaming is dead... Maps back then were a heck of a lot smaller and orders of magnitude less detailed than they are now. Also the recent id games come with a map editor built-in (d3radiant, q4radiant). Quake Wars will presumably come with one as well.Title: Re: Quake Wars Beta Post by: taolurker on September 26, 2007, 09:14:41 AM The lockups on Server filters is something that (I'm hoping) the devs are aware of, because I saw numerous complaints about this on their forums. The problem seems to be that adding new filters makes the server list refresh and try and load in the background while you are still adjusting the filters. The easy way to not have this happen is to select LAN or history first before trying to adjust the server filters.
Basically every other thing CharlieMopps said is the opinion of someone who played this game for 35 seconds, because the single map is huge, the weapons are easy to figure out after a couple of tries and even the turret distance seems perfect after playing a couple of rounds. I already suggested that people need to try this against the computer first, especially to tweak their settings and get the hang of the map or the classes. Title: Re: Quake Wars Post by: Miasma on October 02, 2007, 11:52:03 AM It comes out today but everyone is too busy either playing TF2 or getting ready for Hellgate and UT3 to notice. Pretty bad timing in what is a very competitive genre this year.
Edit: added a sentence. Title: Re: Quake Wars Post by: Yegolev on October 02, 2007, 11:59:57 AM keke
Title: Re: Quake Wars Post by: Rasix on October 02, 2007, 12:20:22 PM Too much brown.
This one for me was significantly less fun than TF2. Plus, I was just really, really bad at it. I've been able to jump back into competitive FPS titles with TF2 while still feeling useful (if still noobish), but I felt like a toddler playing against men trying this one out. Did Quake peak with Q2 RA? Title: Re: Quake Wars Post by: LK on October 02, 2007, 01:19:07 PM Nobody in my area apparently has the game, claiming it all comes out tomorrow.
Did they mean October 2 as the ship date instead of the fucking release date? They got the new NBA games out today. I swear to god the games industry is fucking retarded when it comes to telling you when you can go to the store and buy a game. Title: Re: Quake Wars Post by: Morfiend on October 02, 2007, 03:44:33 PM Too much brown. This one for me was significantly less fun than TF2. Plus, I was just really, really bad at it. I've been able to jump back into competitive FPS titles with TF2 while still feeling useful (if still noobish), but I felt like a toddler playing against men trying this one out. Did Quake peak with Q2 RA? See, I like ETQW and TF2, but I am way way better at ETQW for some reason. As has been stated before. I pretty much totally suck at TF2 except for the medic, and playing a medic my fingers get tired quickly from constantly holding down the heal button. Title: Re: Quake Wars Post by: Trippy on October 02, 2007, 05:37:07 PM Too much brown. No it peaked with QuakeWorld TWCTF. I still haven't found a FPS with faster PvP gameplay than that mod.This one for me was significantly less fun than TF2. Plus, I was just really, really bad at it. I've been able to jump back into competitive FPS titles with TF2 while still feeling useful (if still noobish), but I felt like a toddler playing against men trying this one out. Did Quake peak with Q2 RA? Title: Re: Quake Wars Post by: Miasma on October 02, 2007, 06:53:51 PM Launch day.
Servers Found: 1425 That's really good, quite a lot! Players Found: 1632 Holy crap it's launch day and there are only 1600 people playing right now... that's abysmal. Title: Re: Quake Wars Post by: Trippy on October 02, 2007, 07:20:22 PM I think there's a counting issue somewhere. game-monitor.com is showing roughly the same number of servers (which includes demo servers) but 4,600 players as of right now:
http://www.game-monitor.com/search.php?game=etqw Title: Re: Quake Wars Post by: Falwell on October 02, 2007, 08:36:09 PM Nobody in my area apparently has the game, claiming it all comes out tomorrow. Did they mean October 2 as the ship date instead of the fucking release date? They got the new NBA games out today. I swear to god the games industry is fucking retarded when it comes to telling you when you can go to the store and buy a game. Ship on Monday, shelves on Tuesday. When you're not sure, this is almost always the safe bet. Title: Re: Quake Wars Post by: Kail on October 02, 2007, 08:41:18 PM Nobody in my area apparently has the game, claiming it all comes out tomorrow. Ship on Monday, shelves on Tuesday. When you're not sure, this is almost always the safe bet. This is Tuesday, though. And it wasn't on the shelves here, either. Title: Re: Quake Wars Post by: Falwell on October 02, 2007, 08:43:52 PM Nobody in my area apparently has the game, claiming it all comes out tomorrow. Ship on Monday, shelves on Tuesday. When you're not sure, this is almost always the safe bet. This is Tuesday, though. And it wasn't on the shelves here, either. Then I would definitely try to work a big kick in the balls for your local game store clerk into the schedule. Got mine this morning from Gamestop. Title: Re: Quake Wars Post by: LK on October 02, 2007, 11:45:57 PM It's alright. My hard drive literally popped a gasket and I spent all night repairing it with a new one. So now I'm really ready for Quake Wars.
And yes, fuck my local gaming stores. All of them. Title: Re: Quake Wars Post by: MrHat on October 03, 2007, 11:18:52 AM I think I saw this on Steam yesterday.
I remember because it struck me kinda ironic. Title: Re: Quake Wars Post by: LK on October 03, 2007, 12:56:51 PM It comes out on the 9th on Steam though.
The game store where I had my reserve bungled getting the game in stock today, so I went to the competition and lo and behold, they had some. Title: Re: Quake Wars Post by: Miasma on October 04, 2007, 05:58:05 PM I think this game is only going to be good if you're part of a clan, and I'm not joining a clan... One coordinated group with voice communication (of which there is none in game) can completely dominate a map on the offensive side. Some of the maps have goals complex enough to require coordination, there is one map in which the Strogg have to capture three fuel cells and get them to a ship to complete its self destruct sequence so that the humans can't reverse engineer it. That would be fine if we could all focus on one cell at a time and then fire artillery to clear the area around the ship just before we arrive but in reality all that winds up happening is a dozen people running around with energy cells and getting cut to ribbons in front of the ship (where the humans have their fortified base).
Very frustrating. Title: Re: Quake Wars Post by: schild on October 05, 2007, 06:03:46 AM Sounds like we're seeing the difference between id and Valve here.
Title: Re: Quake Wars Post by: Moaner on October 05, 2007, 10:06:19 AM I really want to stand up for ID here, but I can't. TF2 is much more enjoyable and much closer to the old school run and gun team based shooters I loved so much in my teens. The QW demo was just underwhelming after a week of TF2 :(
However, I just ordered my new computer through newegg yesterday and my 8800gtx comes with a copy of QW. So, I will give it a few evenings worth of attention and see how the final games shapes up. I have my fingers crossed. Title: Re: Quake Wars Post by: LK on October 05, 2007, 10:26:17 AM I'm having fun with Quake Wars but it really is frustrating when your team has its dick up its own ass and cannot form a cohesive defense. We were playing the map with the Salvage (can't remember the name, the one after The Ark, in northern Europe), and the Strogg have to plant a bomb on a jamming generator. They were constantly getting up to the generator and placing bombs. The only line of defense? Me. I must have gotten 30 headshots and almost ran out of ammo before one of the guys I killed made his way to the tower and managed to flush me out. After that point our entire defense crumbled. They had an Engineer on the Mining Laser in seconds and no one there to do defense except, again, me, but I was a half second too late. Then they were at the Salvage and blowing it to pieces within a minute of that.
I saw like 3 guys dicking around on the far side of the map. If I get frustrated with Quake Wars I think I'll load up TF2 or Halo 3, but I'm already sitting pretty on a nice number of FPS games so I ain't complaining about that. Call of Duty 4 will make all 4 keep me busy for a year. Title: Re: Quake Wars Post by: Azazel on October 05, 2007, 09:21:25 PM Ah well, aside from the official f13.ea.hate, BF2/2142 is pretty much the same kind of thing, but with the nice squad-based-voice and commander aspects. QW looks nice, but I'm just not feeling it, even after playing against bots.
Title: Re: Quake Wars Post by: Falwell on October 05, 2007, 09:40:46 PM The worst is trying to convince your typical cockstabs that deploying an anti artillery turret would help out with the constant hammer missile spam.
Title: Re: Quake Wars Post by: Miasma on October 06, 2007, 07:59:31 AM The worst is trying to convince your typical cockstabs that deploying an anti artillery turret would help out with the constant hammer missile spam. Pfft, that might help win games BUT IT WON'T HELP INFLATE MY K/D RATIO!!! |