Title: LOLCODE! Post by: Evil Elvis on May 29, 2007, 07:38:15 AM I'm going to wait until there's some kind of Caturday.NET port.....
HAI! This site provides community documentation of the emergent LOLCODE language. It is our hope that the examples can grow in a way that is both internally consistent and suggest a real, feasible computing language. Code: HAI http://lolcode.com/home Title: Re: LOLCODE! Post by: Murgos on May 29, 2007, 08:57:02 AM Maybe WANT as a memory allocation operator? And how about THINGIE as an Object declaration? I don't care for the print and scan statements being VISIBLE and GIMMEH. Maybe SO I SEZ as a print statement and LOL WAT <variable name> ? to request input? I like IS LIEK for the -> or . operators. Change STDIO to IM, and use STUFZ for the object library also... HAI and KTHNX for block declarations work fine, they have like 8 different block things going on there
Something like this: HAI CAN I HAS IM? CAN I HAS STUFZ? BTW Object declaration THINGIE TEXTS_THINGIE HAI BTW weakly type variables similar to VB variant type? Maybe could overload IZ for stronger typing? I HAS A TEXTS IZ TXT BTW Request input from user TEXTS is in the object scope and not redefined in the method so should be able to call it. To designate local scope need something like this or me, maybe MAI? SO IM LIKE WAT_TEXTS HAI LOL WAT TEXTS? BTW local scope would be LOL WAT MAI TEXTS? KTHNX BTW Print value of TEXTS SO IM LIKE SEEING_MAH_TEXTS BTW Test TEXTS for NULL O RLY TEXTS NOT NOTHING? YA RLY SO I SAYZ TEXTS NO WAI SO I SAYZ "NO TEXTS!" KTHNX KTHNX KTHNX HAI WANT TEXTS_THINGIE MY_THINGIE? IM IN UR LOOP COUNTIN MY NUMZ FROM ZERO to TEN HAI MY_THINGIE IS LEIK WAT_TEXTS MY THINGIE IS LEIK SEEING_MAH_TEXTS MOAR NUMZ KTHNX KTHNXBYE! Wasted entirely to much time on this... Title: Re: LOLCODE! Post by: schild on May 29, 2007, 09:52:25 AM This is brilliant.
Title: Re: LOLCODE! Post by: schild on May 29, 2007, 10:09:05 AM I absolutely love the following structure:
BTW I HAS <variable> I hope lolcode catches on. Title: Re: LOLCODE! Post by: Lantyssa on May 29, 2007, 11:27:43 AM /headdesk
Title: Re: LOLCODE! Post by: Furiously on May 29, 2007, 12:02:55 PM IM IN UR LOOP COUNTIN MY NUMZ FROM ZERO to TEN
- I like it. My addition - RLY = true NotRLY = False Title: Re: LOLCODE! Post by: schild on May 29, 2007, 12:40:45 PM NOTRLY = FALSE
YARLY = TRUE Title: Re: LOLCODE! Post by: Yegolev on May 29, 2007, 01:09:06 PM I would gladly learn this language and use it on a daily basis.
Title: Re: LOLCODE! Post by: bhodi on May 29, 2007, 01:49:03 PM I'm with lant.
/headdesk Title: Re: LOLCODE! Post by: Righ on May 29, 2007, 03:44:41 PM STFU = clear screen
NOOB = define variable Title: Re: LOLCODE! Post by: Chimpy on May 29, 2007, 03:51:10 PM Title: Re: LOLCODE! Post by: tazelbain on May 29, 2007, 03:52:55 PM HUH? - try
WTF - catch cool - finally Title: Re: LOLCODE! Post by: Sauced on May 29, 2007, 03:53:39 PM NOTRLY = FALSE This will never fly in the Standards committee. It's "NOWAI", and that's that. Title: Re: LOLCODE! Post by: Righ on May 29, 2007, 05:32:08 PM Title: Re: LOLCODE! Post by: Furiously on May 29, 2007, 09:26:25 PM I think it should have line numbers too.
Title: Re: LOLCODE! Post by: Righ on May 29, 2007, 09:52:42 PM And an Identification Division that is separated from the Procedural Division with FIRST.
Title: Re: LOLCODE! Post by: Llava on June 12, 2007, 02:15:47 AM KTHNX KTHNX KTHNX For some reason, I'm cracking up over this in particular. Title: Re: LOLCODE! Post by: Oban on June 15, 2007, 08:12:47 AM (http://www.clisham.com-a.googlepages.com/lolcode_r.jpg)
Title: Re: LOLCODE! Post by: Lantyssa on June 15, 2007, 09:52:07 AM The code isn't so funny, but the book mock up is hillarious.
Title: Re: LOLCODE! Post by: schild on June 15, 2007, 11:31:30 AM Oh god.
I didn't notice "ur code is betterz now." shit that's funny. Title: Re: LOLCODE! Post by: Lantyssa on June 15, 2007, 12:30:23 PM O'RLY as the publisher is what got me.
Title: Re: LOLCODE! Post by: Trippy on June 15, 2007, 05:02:39 PM Somebody made a "Nutshell" version too:
(http://farm2.static.flickr.com/1292/531257569_e405cb8660_m.jpg) Title: Re: LOLCODE! Post by: schild on June 16, 2007, 02:58:44 AM O'RLY.
Heh. Title: Re: LOLCODE! Post by: Teleku on June 18, 2007, 09:57:43 AM So they apparently got it to pass turing completness with this hunk of code (http://forum.lolcode.com/viewtopic.php?id=51) which compiles and runs on the lolcode.net compiler (http://code.google.com/p/lolcode-dot-net/) they developed.
Thats actually kind of scary. Title: Re: LOLCODE! Post by: Samwise on June 18, 2007, 03:58:25 PM Scary and AWESOME.
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