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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  City of Heroes / City of Villains  |  Topic: Invention system - sneek peak 0 Members and 1 Guest are viewing this topic.
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Author Topic: Invention system - sneek peak  (Read 3871 times)
dEOS
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on: October 30, 2006, 04:23:12 AM


CoH - Freedom
WoW - EU Servers - Sargeras [French-PvP]
Signe
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Muse.


Reply #1 on: October 30, 2006, 06:39:59 AM

Thanks!  Good read and looks like it'll be good fun, too.

My Sig Image: hath rid itself of this mortal coil.
Llava
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Reply #2 on: October 30, 2006, 08:22:31 AM

I really hope it comes out as cool as it looks from that article.  Definitely like the idea of adding other effects to powers.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
jpark
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Reply #3 on: November 15, 2006, 02:31:40 PM

Been waiting for another dimension to be added to the game (no pun).  Will continue to watch.

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"  HaemishM.
geldonyetich
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Reply #4 on: November 15, 2006, 02:36:30 PM

I seem to recall there was a developer post saying something like, "Don't trust the current implementation you see on the test server, it doesn't really reflect what the final version will be like."  I think what was actually said might have been what's on that link, "this system is incomplete and everything is subject to change".

Llava
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Rrava roves you rong time


Reply #5 on: November 15, 2006, 03:08:25 PM

I remember when the Master Level Abilities were leaked from Trials of Atlantis, and Mythic came out and said "This is early alpha, this is already outdated and we're still planning to change a lot, I wouldn't put too much stock in this."

Then it came out and it was exactly as listed in the leaked "alpha" list.  Plus, all of the scenarios envisioned by the players, the ones that were game-breaking and they tried to bring to Mythic's attention, happened.

But that's really not related to this.

So I'm bitter.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
UnSub
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Reply #6 on: November 15, 2006, 08:21:06 PM

I think the real screaming will begin when the Invention-specific salvage requirements are revealed, and all those lvl 50s who are looking forward to buffing their characters realise they are going to have to grind a-new.

But, at this point, I do think Inventions looks great.

Glazius
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Reply #7 on: November 16, 2006, 07:46:57 AM

I remember when the Master Level Abilities were leaked from Trials of Atlantis, and Mythic came out and said "This is early alpha, this is already outdated and we're still planning to change a lot, I wouldn't put too much stock in this."

Then it came out and it was exactly as listed in the leaked "alpha" list.  Plus, all of the scenarios envisioned by the players, the ones that were game-breaking and they tried to bring to Mythic's attention, happened.

But that's really not related to this.

So I'm bitter.
Given that different versions of the incomplete system have shown up in Eurobeta and USbeta (the American universities just had the vanilla enhancers up) I'm pretty sure that we are looking at a system that's still in development.

--GF
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Reply #8 on: January 28, 2007, 07:30:57 PM

Some more Inventions information has leaked out of the game. I'm posting an edit of the original post that I got from elsewhere.

Quote from: Slodeine
I saw a post saying that the bug in Steel Canyon's flight ceiling was back (you can fly over the War Walls and down under the map) and he had visited the University. Being the curious (okay, downright obsessive) sort, I logged on and went to try it out. As it is now, you can't actually enter the University (it boots you back above the map), but you can click anything on the edges of the Univesity (above, below, and on the sides). There are various Professors inside as well as 2 Guidance Counselors, and one Admissions Officer Lenk.


Procedure
Find Admissions Officer Lenk and accept the mission he offers to find and read the course syllabus. The syllabus is located on top of the counter Lenk stands behind. Lenk will stand you to Professor Boram.

Boram asks you to research Salvage at the short bookshelf to his right. He then sends you on a door mission to retrieve some salvage from the campus supply room. The Council are in the process of stealing it—defeat them and click the salvage glowy to complete. You will receive 12 pieces of basic salvage, after which Barom will send you to Professor Taylor.

Taylor asks you to research recipes. Do this by finding the computer on top of the counter in front of Barom. Click the computer facing away from Barom and return to Taylor. He will send you to Professor Chandler.

Chandler is quite difficult to reach. You must approach her from an angle and sidle in between the wall and the building. When you’re behind and to the left of Chandler, surge forward and click her. Chandler instructs you to look at the computer right in front of you and then instructs you about workbenches and asks you to craft something using the salvage you obtained from the mission. She then sends you to Professor Toppfer.

Topffer gives you some general information about Inventions and asks you to search nearby storage bins (directly to the left of him in this picture) for more info. He then sends you to Guidance Counselor Jones.

Jones tells you about Wentworth’s and then asks you to read the board behind him. You can simply drop this mission if you have difficulty reaching the board, as it is the last in the arc.

You receive the Inventor badge and should now know everything about Inventions!



Inventions General
Inventions Enhancements are a brand new type of Enhancement that YOU make. They’re like traditional Enhancements but with more...kick. They can be slotted at three levels higher than yours, but, if my calculations are correct, and they always are, they can’t be combined with other Enhancements.

They don’t expire as you level! And wait, there’s more! Their effectiveness is constant and based on the level you are when you make it.

There are even new ‘sets’ of Invention Enhancements. Did you know that? Individual Enhancements make up these sets and they work like normal Invention Enhancements, but as you gather and slot your single power within this ‘set’, if grants you bonuses. At any level!


Inventions General 2
Invention Enhancements are a new ‘type’ of Enhancement that provides exceptional bonuses to players. They can be slotted a 3+ to a person’s level; however, they cannot be combined with other Enhancements.

Invention Enhancements do not expire as you increase in level.

The bonuses of any given Invention Enhancement is constant and based on the quality of the Enhancement at the time it was built. Schedule A Enhancements scale from 10% at level 10 to 40% at level 50. Schedule B Enhancements scale from 7% at level 10 to 25% at level 50.

There are new ‘sets’ of Invention Enhancements. Each ‘set’ is made of single power Enhancements that, working together, give excellent bonuses as long as the single power enhancements are part of the same ‘set’.


Salvage
There are two types of Salvage: Invention and Base. Invention Salvage is used to create a variety of items; whereas, Base Salvage is used exclusively to build Base Items. However, at a loss, you can convert Invention Salvage to Base, or Base to Invention Salvage.

There are different Rarities of Salvage, which basically means how often or rarely you find certain types of Salvage. The three Rarities are: Common, Uncommon, and Rare.

Now, how would you know how to tell the different, you ask? Its easy. The color of the name and the information listed in the Information Bar will tell you exactly how common (or rare) your Salvage is.

You have an entire inventory devoted to Salvage, which stacks, by the way. The amount of Salvage that you can carry is limited at first, but as you increase in Security Level, that will grow somewhat.

Also, some of the fine folks here in Paragon City may have some tasks or missions for you. In exchange, they can give you move space.


Recipes
There are two variations of Recipes: one variation is ‘built in’ to the Workbenches here on campus and the other variation is a ‘personal recipe’. Like your Enhancements and Salvage inventory, you now have a Recipe Inventory, which you can find by clicking on your Recipes tab under the Enhancements window.

Recipes have different Rarities as shown by the color of their name.

In brief: Common (at Workbenches, but not dropped) are White, Uncommon are Yellow, Rare are Orange, and Extremely Rare are Purple.

Each recipe tells you what it requires to ‘build’ it such as Salvage Components as well as Influence for the use of the Workbench.

If you’re making an Enhancements, you can ‘mouse over’ the Enhancement Icon and you’ll see a tooltip that gives you move information about that Enhancements. Now for other types of Items, additional text is displayed to show you exactly what the Recipe will build.

Recipe Inventory size starts out at a certain size, but grows larger as you increase in Security Level. This is the same philosophy you learned about in your Salvage class. And yes, like Salvage, successfully completing certain missions or tasks will reward you with additional Recipe Inventory slots.


Workbenches
Workbenches are used to build Items from Recipes. They can be found in universities, or can be purchased for Supergroup bases.

Click on the Workbench to interact with it. Select a Recipe and click the ‘Create’ button. If you do not have the required components, the button will be unavailable (greyed out).

Common Recipes are found on the Workbench; they do not need to be ‘found’. Higher Rarities, however, must be found and are single use. The number of uses for a particular Recipe is displayed in the Inventory or Workbench window.


Results
Recipes can build the following:

-Enhancements
-Costume Parts
-Temporary Powers
-Badges
-Inspirations
-Base Items
-other ‘types’ of Salvage

You MUST have enough room in your Inventory in order to fit the results of your Recipe. If you do not, the Recipe will display this and now allow you to create it.

Once a Recipe has been successfully used, the results will be placed in your Inventory. The exception is Costume Parts, which will need to be ‘picked up’ at the Tailor’s. You may only create a costume part for the character you are currently playing. Lastly, you may not have another character within your account pick up this costume piece.

Currrently, the workbenches only allow you to convert Invention Salvage into Tier 2 Base Salvage, not Base Salvage into Invention Salvage.


Wentworth's
Wentworth’s has just established consignment stores in greater Paragon City for all your buying and selling needs.

Do you need a specific piece of Salvage?

Do you have Recipes or Enhancements you don’t need?

Looking for that rare item for your special someone?

We can help!

Come visit us today in Atlas Park, Kings Row, Steel Canyon, or Talos Island. We’re always open!

For more information, speak to our Information Representative.


Crafting
To craft an Enhancement, simply click on a Workbench and select the Enhancement you want to create. If you have the required Salvage, click "Create" and your new Enhancement will appear in your Enhancement tray (if you have room--if not, you will not be allowed to click Create). Start crafting!

Strazos
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Posts: 15542

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Reply #9 on: January 29, 2007, 03:28:44 AM

Ooo, exciting.

Fear the Backstab!
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Glazius
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Posts: 755


Reply #10 on: January 29, 2007, 10:19:29 AM

What's really interesting is the part where you can get an enhancer that stays at the same power forever, and it costs like 10% of an SO cost for the same effect. With salvage of course.

What's not so interesting is that base salvage can turn into invention salvage. On one level that's great for SGs with overstocked salvage bins, but on another level now there's a reason to loot an SG.

--GF
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Reply #11 on: January 30, 2007, 12:58:55 AM

I expect that most SGs will tightly restrict access to base salvage storage to avoid such looting.

Could make base raids more interesting though...

Glazius
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Posts: 755


Reply #12 on: January 30, 2007, 12:05:19 PM

I expect that most SGs will tightly restrict access to base salvage storage to avoid such looting.

Could make base raids more interesting though...
You can't steal somebody else's salvage in a base raid. Or destroy a salvage bin, for that matter.

Judging from the existing inventy bits, it looks like you'll be able to break a single component item (tech hardware, arcane glyph) into... maybe 4 or 5 of some base inventing type? Seems like it'll be recipe-limited.

--GF
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