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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: FFXI introduces Pokemon 0 Members and 1 Guest are viewing this topic.
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Author Topic: FFXI introduces Pokemon  (Read 3878 times)
Margalis
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on: September 04, 2007, 02:02:57 PM

Short version: capture monsters, level them up and have them fight against rival poke-trainers. Should be interesting.

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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Rasix
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Reply #1 on: September 04, 2007, 02:11:21 PM

How much of this is dependent on participating in the soul crushing level grind?

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Margalis
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Reply #2 on: September 04, 2007, 02:29:11 PM

I have no idea. You need access to the newest expansion areas and you have to be able to capture the monsters, but you can capture them without fighting them. I've actually never been to the newest expansion areas but I think you can go there at fairly low levels.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
sam, an eggplant
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Reply #3 on: September 04, 2007, 02:46:44 PM

The new guild wars expansion has something very similar. I guess there are only so many minigames in the world.
Trippy
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Reply #4 on: September 04, 2007, 05:58:15 PM

It would be much more interesting if you could have your Pokemon fight with you in the game world allowing to actually solo.
Hutch
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Reply #5 on: September 04, 2007, 09:14:17 PM

It would be much more interesting if you could have your Pokemon fight with you in the game world allowing to actually solo.


Just get five Taru Taru as teammates. They're cuter than pokemons to begin with.

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Nonentity
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Reply #6 on: September 05, 2007, 12:12:09 PM

It would be much more interesting if you could have your Pokemon fight with you in the game world allowing to actually solo.


Just get five Taru Taru as teammates. They're cuter than pokemons to begin with.


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<Eat> <Galka> <Meat>
<Eat> <Galka> <Meat>

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pxib
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Reply #7 on: September 05, 2007, 12:25:43 PM

We had this back in UO.

The Mongbat Fighting League... you'd tame a mongbat (no difficult task) and then train it against other mongbats. Eventually it could take such threats as sparrows and (it is rumored) chickens. Then you'd find and challenge other mongbat trainers to duels.

Good times.

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Margalis
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Reply #8 on: September 05, 2007, 02:11:04 PM

It would be much more interesting if you could have your Pokemon fight with you in the game world allowing to actually solo.

A while ago NPCs were introduced, you can call them to fight with you.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Trippy
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Reply #9 on: September 05, 2007, 04:57:26 PM

Does that mean you can solo now?
Margalis
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Reply #10 on: September 05, 2007, 05:30:22 PM

It depends a lot on your class and level and such. Solo strategies are much more refined than they were a few years ago. That said, partying is still more efficient, although smaller parties can do pretty well.

The "perfect party" syndrome is not nearly as bad as it once was either.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
CharlieMopps
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Reply #11 on: September 06, 2007, 06:15:31 AM

We had this back in UO.

The Mongbat Fighting League... you'd tame a mongbat (no difficult task) and then train it against other mongbats. Eventually it could take such threats as sparrows and (it is rumored) chickens. Then you'd find and challenge other mongbat trainers to duels.

Good times.

We would fight chickens. They had 2hp and only did 1dmg... so no-one would ever win.
Simond
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Reply #12 on: September 06, 2007, 06:38:32 AM

Doesn't EQ2 have something like this as well?

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Nonentity
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Reply #13 on: September 06, 2007, 08:04:48 AM

Doesn't EQ2 have something like this as well?

Yeah, they had a Desert of Flames arena where you could train a monster, but he was also a piece of furniture in your house or something.

But I also remember that you could fight in the arena as yourself under certain circumstances (?).

I don't have all the details, but i'd like to think that it's like Pokemans: FIRE BEETLE EDITION.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Slayerik
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Reply #14 on: September 06, 2007, 09:00:37 AM

I want to hear what the Grunk thinks about this.



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angry.bob
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Reply #15 on: September 06, 2007, 01:19:13 PM

We had this back in UO.

The Mongbat Fighting League... you'd tame a mongbat (no difficult task) and then train it against other mongbats. Eventually it could take such threats as sparrows and (it is rumored) chickens. Then you'd find and challenge other mongbat trainers to duels.

Good times.

Did you ever have people cheat and tame a super rare Mongbat Lord (the ones that looked like mongbats, not the wierd human NPC)? THose things were tough as hell... it was liek fighting a Bone Knight.

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Kitsune
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Reply #16 on: September 06, 2007, 01:42:47 PM

If only XI took place in VII's world and ditched their 'repeated punches in the balls' job leveling system for materia.  It would've steamrolled WoW and the Square people would all be living in money mansions now.
Glazius
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Reply #17 on: September 06, 2007, 07:15:41 PM

You've been able to do this in CoH ever since they introduced arenas.

Only instead of using Pokeballs your monster roster is linked to certain in-game accomplishments, and you build armies on a point-buy system and control them with Mastermind commands.

I don't think anybody ever uses it.
Trippy
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Reply #18 on: September 06, 2007, 07:19:52 PM

Only badge hunters.
UnSub
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Reply #19 on: September 06, 2007, 07:55:37 PM

CoH/V's gladiator system is buggy and unbalanced. It can be fun, but it can just as easily be a complete waste of time.

My favourite bug was a desync bug that caused a mirror image of my team to appear, kick the living crap out of my original team and beat every other opponent, then stand around me glaring.

That bug should have been fixed by now - I really should go back for the badges.

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