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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: What MMORPG's Don't Involve Questing & Leveling? 0 Members and 1 Guest are viewing this topic.
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Author Topic: What MMORPG's Don't Involve Questing & Leveling?  (Read 9789 times)
LK
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Reply #35 on: October 08, 2009, 10:40:28 AM

Fallen Earth has become one of those titles I recommend every MMO enthusiast at least give a spin.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Slyfeind
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Reply #36 on: October 08, 2009, 12:34:46 PM

Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!  awesome, for real

Hehehe.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #37 on: October 08, 2009, 01:30:12 PM

What is a RPG with out progression and gates?
A game in which you roleplay?

It's too bad RPG became synonymous with levelling up characters, because it was never really about the rules. The rules lawyers won!
Shatter
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Reply #38 on: October 08, 2009, 01:34:27 PM

Mrbloodworth
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Reply #39 on: October 08, 2009, 01:39:06 PM

What is a RPG with out progression and gates?
A game in which you roleplay?

It's too bad RPG became synonymous with levelling up characters, because it was never really about the rules. The rules lawyers won!

Well, that happened when systems became automated. Also, I am currently on the Wurm online dev team. Heh.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Lantyssa
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Reply #40 on: October 08, 2009, 03:27:45 PM

That... explains a lot.

Hahahaha!  I'm really good at this!
LK
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Reply #41 on: October 08, 2009, 05:34:24 PM

Also, I am currently on the Wurm online dev team. Heh.
ACK!

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
rattran
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Unreasonable


Reply #42 on: October 08, 2009, 05:57:11 PM

Also, I am currently on the Wurm online dev team. Heh.
ACK!

Yeah, I want to their site, still seems equal parts  swamp poop and  ACK!
Mrbloodworth
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Reply #43 on: October 09, 2009, 06:10:30 AM

I'm helping with artwork/optimization of assets and some of the noob experience, and have only been on the team for about three months now. Design of systems, is, not my department.

That... explains a lot.

Does it?  Head scratch
« Last Edit: October 09, 2009, 06:17:28 AM by Mrbloodworth »

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Lantyssa
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Reply #44 on: October 09, 2009, 10:56:45 AM

It was a joke. tongue

Hahahaha!  I'm really good at this!
Mrbloodworth
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Reply #45 on: October 09, 2009, 11:02:18 AM

It was a joke. tongue

I'm old. Green should come back.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Lantyssa
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Reply #46 on: October 09, 2009, 01:01:00 PM

You're younger then me. tongue tongue

Hahahaha!  I'm really good at this!
rattran
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Unreasonable


Reply #47 on: October 09, 2009, 02:09:24 PM

He's younger than most people here, going by the pointless poll thread.
Venkman
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Reply #48 on: October 11, 2009, 03:18:53 PM

What exactly would be the problem with having a sandboxy world that had interesting quests in it? 
Nothing. It's just that normally the amount of quests in it are not enough to offset the need to go make some real decisions that have long-lasting impact on one's standing in that world. And then there's the point you eventually reach where you absolutely need to interact with other people. Dikus don't require this. Most people can solo hit the cap (or some soft-cap of boredom) and leave, and feel they were rightly entertained for 3-6 months. Sandboxy games always make you wonder "wait, just how well am I doing here"?

Quote
As for role play, the biggest problems for role play in MMOs revolve around trying to keep conflicting styles of play happily cohabiting the same space without any referees. 

No, the biggest problem with role play is that most gamers don't give a shit about role playing, and there's a lot more people to attract from other genres than there are to try and upconvert from tabletop RPGs. So developers had a choice between creating co-op multiplayer games with a thin economy and some grouping tools to keep people together against the common foe of content gates, or go the Second Life route of giving as many tools as possible to players and letting them invent roles they want to play.
pxib
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Reply #49 on: October 11, 2009, 04:17:39 PM

In my experience most people who want to roleplay want to roleplay gods. It's a rare few who want to play peasants, soldiers, and shopkeepers. Gods don't tend to group well, and they lack for challenges... the very things that make lives (and stories) interesting.
Most people can solo hit the cap (or some soft-cap of boredom) and leave, and feel they were rightly entertained for 3-6 months. Sandboxy games always make you wonder "wait, just how well am I doing here"?
This. A thousand times this. The vast majority of gamers want a goal. The word game actually implies a goal. Something for the player to explore or master with pretty specific win conditions. The most successful computer games have multiple goals, often themselves composed of tiers of stair-stepped mini-goals. Not merely "what do I want to accomplish with this game" but "what do I want to accomplish today?" and "what do I want to accomplish in the next three minutes?" Popular games usually all but answer those questions for you. It's rewarding to wander off the beaten track, and a delight to find designer acknowledgement there... but first there must be a beaten track.

A very clever sandbox might encapsulate all of that within the skill system itself... a Tome of Knowledge with friendly advice about where to go and what to do based on skills you have, places you've gone, and actions you've preferred. Even then it's going to need to offer a few friendly examples from the get go.
« Last Edit: October 11, 2009, 04:35:37 PM by pxib »

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Lantyssa
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Reply #50 on: October 11, 2009, 04:46:45 PM

In my experience most people who want to roleplay want to roleplay gods. It's a rare few who want to play peasants, soldiers, and shopkeepers. Gods don't tend to group well, and they lack for challenges... the very things that make lives (and stories) interesting.
There are plenty of roleplayers want to be normal people living in the world provided.  See the majority of my (mostly) all-Bothan SWG back at it's peak.

Now there are some bad RPers who go that route, but usually they focus on other things and 'RP' is just a cover for wanting to be the center of the universe.

Hahahaha!  I'm really good at this!
pxib
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Reply #51 on: October 11, 2009, 05:41:36 PM

They tend to gather, but they're still rare.

if at last you do succeed, never try again
UnSub
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WWW
Reply #52 on: October 11, 2009, 06:57:54 PM

Also, I am currently on the Wurm online dev team. Heh.
ACK!


This means you need a redname, Bloodworth.

Count Nerfedalot
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Reply #53 on: October 12, 2009, 04:35:22 PM

As for role play, the biggest problems for role play in MMOs revolve around trying to keep conflicting styles of play happily cohabiting the same space without any referees. 

No, the biggest problem with role play is that most gamers don't give a shit about role playing, and there's a lot more people to attract from other genres than there are to try and upconvert from tabletop RPGs. So developers had a choice between creating co-op multiplayer games with a thin economy and some grouping tools to keep people together against the common foe of content gates, or go the Second Life route of giving as many tools as possible to players and letting them invent roles they want to play.

Most gamers not giving a shit about RP is one of the (primary) conflicting styles of play I was referring to.

Yes, I know I'm paranoid, but am I paranoid enough?
Ratman_tf
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Reply #54 on: October 13, 2009, 01:44:07 AM

What is a RPG with out progression and gates?
A game in which you roleplay?

It's too bad RPG became synonymous with levelling up characters, because it was never really about the rules. The rules lawyers won!

SSI gold box series disagrees. It's always been about leveling up characters. The exceptions are heavily outnumbered by the legions of Final Fantasy and Diablo clones. Hell, even pencil and paper can devolve into it.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
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