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f13.net General Forums => Gaming => Topic started by: Mrbloodworth on May 08, 2013, 09:40:05 AM



Title: Cube World ( Working Name )
Post by: Mrbloodworth on May 08, 2013, 09:40:05 AM
Blog site: http://wollay.blogspot.com/

Quote
Q: When will Cube World be released?
A: I'm currently tuning and fixing everything but I don't know how long it will take and can't estimate a release date.

Q: How many people are working on this game?
A: I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.

Q: Can I help with programming, graphics, sound, music etc?
A: Thanks, but I want to do everything by myself.

Q: Which platforms are supported?
A: Currently just Windows PC. Mac support is planned in the future.

Q: Which games inspired you?
A:
- Minecraft: Endless random world made up of blocks
- Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel
- Diablo, World of Warcraft: RPG elements
- And many more

Q: Which features do you still want to add?
A:
- Player customization: I'm planning to add player customization whith different faces, hair styles etc.
- Classes: I'm planning to add a mage class next and more classes in the future
- Different playable races
- Quests: A variety of different quests
- Items: Different weapons, armor and other items
- Building: Different blueprints and materials
- Weapon/Armor upgrading system
- Different pets

Q: Is there multiplayer support?
A: Yes, you can do everything in the game cooperatively with friends. I can't say anything about maximum players per server because it still needs to be optimized and tested.

Q: Will you add mining/building/crafting?
A:
- I'm not planning to add mining or digging.
- House building is supported.
- I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.

Q: How do you create this game?
A: I've programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.

Q: Will the final game still be called "Cube World"?
A: Probably not. It's currently just the project name. I'll have to come up with a new name soon.

Q: Will it be free?
A: No.

Quote
There's a separate server application and everyone will be able to host his own server. It's currently Windows-only but a Linux port should be no problem because it has basically no dependencies except Winsock.

Quote
The Cube World is divided into different lands (of course randomly generated ones). Each land has a level and all creatures living in that land have the same level. The land level increases with distance from the starting position.

Each land has a capital city and is inhabited by NPCs. They have quests, sell items or just talk about random stuff. :) Each city has a center place where all shops and other useful buildings are located.

Quote
Today I started with a house building system. The idea is that you will find construction plans during your adventure. There will be architect NPCs that will sell them or you can find them in treasure chests. Each construction plan allows you to create a 10x10x10 building piece, like a wall, a corner, a windowed wall, a roof etc. You can place them with a 3D cursor.

There will be different architecture types. I just implemented a 'framework house' architecture and you can see it in the screenshots below. I plan to add other architectures like elven and dwarven architecture. You can combine different architectures and some of them will be very rare.

The overall idea is that you're able to build and extend your home and fill it with trophies and treasures that you find during your adventure. I also want to add a way to teleport back home.


Cube World: Explorers  (http://www.youtube.com/watch?v=SMZ3U8OJIWk&feature=youtu.be)

Cube World: Multiplayer Adventures  (http://www.youtube.com/watch?v=729VkxC4Z6E&feature=youtu.be)

Cube World: Monsters (http://www.youtube.com/watch?v=CQINAniWHVc&feature=youtu.be)



Hay Sky, you wanted the next Minecraft. I think this may be it.  :grin:


Title: Re: Cube World ( Working Name )
Post by: Nonentity on May 08, 2013, 09:49:29 AM
Oh man, I didn't realize we didn't have a Cubeworld thread. Thank you for reminding me I have to watch the new trailer!


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on May 08, 2013, 10:01:05 AM
I searched and looked. But nope, we did not.


Title: Re: Cube World ( Working Name )
Post by: schild on May 08, 2013, 10:04:25 AM
oh my

What is this?


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on May 08, 2013, 10:10:35 AM
I'm pleased to see that this will be multi-player and not a MMO. I find multi-player fits my needs much better than MMOs do. So self hosting and playing this with friends seems like it would be a blast. Its got adventure, action, appreciable look and even sandbox elements.

I look forward to this. In fact, I wish more RPG games would allow multiplayer hosting ALA Minecraft. But that's another thread.


Title: Re: Cube World ( Working Name )
Post by: Yegolev on May 08, 2013, 03:26:26 PM
This doesn't look like Minecraft other than BLOCKS.  Looks more like 3D Dot Game Heroes.

That said, when I watched the video, I came and started farting.


Title: Re: Cube World ( Working Name )
Post by: schild on May 08, 2013, 04:31:09 PM
You know, I feel like Yegolev's body is the best hype-engine for new games.


Title: Re: Cube World ( Working Name )
Post by: Yegolev on May 08, 2013, 07:52:51 PM
It's ready.


Title: Re: Cube World ( Working Name )
Post by: Paelos on May 08, 2013, 08:12:48 PM
Gross.


Title: Re: Cube World ( Working Name )
Post by: Sky on May 08, 2013, 10:54:14 PM
(http://www.threadbombing.com/data/media/14/tumblr_l5z1oxTvDN1qzgjfco1_500.gif)


Title: Re: Cube World ( Working Name )
Post by: Nonentity on May 09, 2013, 09:36:53 AM
I've been following this for a while now, and it's kind of insane the body of work that the two people working on this game have done. I super super appreciate the randomly generated, host your own world style that is borrowed from Minecraft, but with that magic pixie RPG dust layer on it.


Title: Re: Cube World ( Working Name )
Post by: Soln on May 09, 2013, 10:47:47 PM
That looks terrific.  Thank you for sharing!  /swish


Title: Re: Cube World ( Working Name )
Post by: Xanthippe on May 12, 2013, 08:10:03 AM
I want this.


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on June 21, 2013, 05:53:03 AM
This has moved into Closed beta.

There are Videos showing up of people playing.
Cube World (Closed Alpha) - Day 1 (http://www.youtube.com/watch?v=ZjUxFAu4tjQ)


Title: Re: Cube World ( Working Name )
Post by: Bann on June 21, 2013, 01:59:41 PM
This looks awesome. I hunted around the page for a preorder but did not see anything. Am I missing something obvious, or is this gonna join the list of games I want to play but cant yet. (Hi hex and Starbound.)


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on June 21, 2013, 02:28:15 PM
I think I'm beginning to hate you people.  This looks addicting.


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on June 21, 2013, 09:22:40 PM
It's a closed beta. In Indi terms that means friends of friends and other hand chosen you-tube people.


Title: Re: Cube World ( Working Name )
Post by: Nonentity on July 02, 2013, 10:07:47 AM
The Alpha is out. It's 15 euros / 20 bucks and you get all future updates Minecraft-style - but the server is being absolutely annihilated.

https://picroma.com/buycubeworld

That's the link to buy it once it comes back up.


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 02, 2013, 10:14:45 AM
I want this.  NOW!


I really hate you guys for teasing me with these games... the hope, it burns.


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 02, 2013, 10:44:24 AM
Just get a topical ointment like I do.  It's made from tears.


Title: Re: Cube World ( Working Name )
Post by: schild on July 02, 2013, 11:14:02 AM
I emailed them for press copies but I am HAPPY to pay for what they're selling here.


Title: Re: Cube World ( Working Name )
Post by: schild on July 02, 2013, 11:15:31 AM
Quote
User registrations are currently disabled due to server maintenance. Please try again later.

(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/1wpooGR.gif)


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 02, 2013, 11:16:43 AM
... but I am HAPPY to pay for what they're selling here.

Did we just agree... about a game???


Title: Re: Cube World ( Working Name )
Post by: Sky on July 02, 2013, 11:28:09 AM
Me, too. The end, it is nigh.

Wait, my bad. It was just Nye.

(http://25.media.tumblr.com/tumblr_m5um2xF8aB1rtiapso1_250.gif)


Title: Re: Cube World ( Working Name )
Post by: Quinton on July 02, 2013, 01:34:08 PM
Can you host your own servers or does this depend on their infrastructure for the game running too?

If you can host your own servers, is there a lunix version of the server?


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 02, 2013, 01:50:39 PM
Ack, just when I put up a Hexxit Server too!



Title: Re: Cube World ( Working Name )
Post by: schild on July 02, 2013, 01:52:13 PM
Quinton, are you offering to host an f13 server if we can have one? =D


Title: Re: Cube World ( Working Name )
Post by: Quinton on July 02, 2013, 01:58:54 PM
Would depend on how compelling the game is (still can't even create an account on their site to try to buy it, so evaluating that may be a ways out) and what kind of resources it needs server-side to run well (how much is a suitable VPS instance going to cost).


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 02, 2013, 03:02:20 PM
Didn't one of the videos state that multiplayer is capped at 5?

That would make an f13 server limited to 5 people or is it 5 concurrent users?



Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 02, 2013, 03:13:11 PM
That's Co-op.  Multiplayer servers maximum players has yet to be determined


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 02, 2013, 03:33:35 PM
On the website right now it says multiplayer is 2-4 people and that they are experimenting with a version that is more "Massive" (not to be confused with MMO I suppose).


Title: Re: Cube World ( Working Name )
Post by: schild on July 02, 2013, 03:47:37 PM
Booooooo


Title: Re: Cube World ( Working Name )
Post by: Xanthippe on July 02, 2013, 05:30:22 PM
Ack, just when I put up a Hexxit Server too!



What? Where?

I'm getting a minecrafty itch again. I was even considering Crafting Dead.


Title: Re: Cube World ( Working Name )
Post by: Xanthippe on July 02, 2013, 05:31:08 PM
The Alpha is out. It's 15 euros / 20 bucks and you get all future updates Minecraft-style - but the server is being absolutely annihilated.

https://picroma.com/buycubeworld

That's the link to buy it once it comes back up.

User registrations are currently disabled due to server maintenance. Please try again later.


Title: Re: Cube World ( Working Name )
Post by: Sky on July 02, 2013, 06:32:25 PM
Ack, just when I put up a Hexxit Server too!



What? Where?

I'm getting a minecrafty itch again. I was even considering Crafting Dead.
+1

Though with Cube World and TUG imminent maybe just a folly :)


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 03, 2013, 01:28:12 AM
I managed to register an account.  But the store is down due to server maintenance.  I blame God.


Title: Re: Cube World ( Working Name )
Post by: Sky on July 03, 2013, 05:14:47 AM
Quote
Passwords may contain letters (a-z, A-Z), numbers (0-9), dashes (-), and underscores (_).
:oh_i_see:


Title: Re: Cube World ( Working Name )
Post by: Quinton on July 03, 2013, 06:35:26 AM
I suppose that's one way to avoid SQL injection attacks via your password field!


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 03, 2013, 07:42:10 AM
Ack, just when I put up a Hexxit Server too!



What? Where?

I'm getting a minecrafty itch again. I was even considering Crafting Dead.

Ack, just when I put up a Hexxit Server too!



What? Where?

I'm getting a minecrafty itch again. I was even considering Crafting Dead.
+1

Though with Cube World and TUG imminent maybe just a folly :)

I'm migrating the server today, IP will change, ill make a post on our site or PM you today about it.


Title: Re: Cube World ( Working Name )
Post by: schild on July 03, 2013, 07:48:43 AM
I don't actually understand why the purchasing mechanism for Cube World is still down.


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 03, 2013, 07:50:40 AM
AFAIK, it will not be up until all the people who already bought it are sorted out. Meaning I think the issue issue is a bit deeper than just a web page working.


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 03, 2013, 07:51:47 AM
I don't actually understand why the purchasing mechanism for Cube World is still down.

Apparently he built his own web store.

Which is a brilliant thing smart people do instead of only making $17/copy for two employees and paying someone else to deal with that infrastructure.

(note: I may be slightly bitter and have the auto refreshing "can you buy this yet" page up)


Title: Re: Cube World ( Working Name )
Post by: schild on July 03, 2013, 08:07:16 AM
He built his own web store?

Is this where I assume the creator of Cube World is an idiot manchild that couldn't just, you know, do things in a sane, efficient way?


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 03, 2013, 08:10:49 AM
He built his own web store?

Is this where I assume the creator of Cube World is an idiot manchild that couldn't just, you know, do things in a sane, efficient way?

This is a sign of true genius.  Smart people always think that they can reinvent the wheel.  :why_so_serious:


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 03, 2013, 08:18:49 AM
He built his own web store?

Is this where I assume the creator of Cube World is an idiot manchild that couldn't just, you know, do things in a sane, efficient way?

From what I've been told yes, it's all his own code. He's using paypal as a payment processor, but everything else is his doing. Which is why it's taking so long to fix and broke under pressure (and why they had to take a side trip into making sure people who paid got their download)

It's all pretty silly. Even if he gave a 25% cut to a store he and his wife would be fucking rich right now.


Title: Re: Cube World ( Working Name )
Post by: schild on July 03, 2013, 08:32:01 AM
He built his own web store?

Is this where I assume the creator of Cube World is an idiot manchild that couldn't just, you know, do things in a sane, efficient way?
This is a sign of true genius.  Smart people always think that they can reinvent the wheel.  :why_so_serious:
Naw, it's a sign of people that don't deserve success but get it anyway.


Title: Re: Cube World ( Working Name )
Post by: Paelos on July 03, 2013, 08:32:41 AM
Nobody deserves anything.

The store is ridiculous tho.


Title: Re: Cube World ( Working Name )
Post by: Quinton on July 03, 2013, 08:40:14 AM
Building a web app around an existing, proven, payment processing system is not exactly rocket science.

Failing to contemplate how you're going to scale with load is a pretty common mistake in this space, sadly, partially because it's pretty hard to test.

Not wanting to introduce more intermediaries between yourself and your users (beyond the payment processor -- you're just nuts if you want to roll your own credit card processing), is not unreasonable.

EDIT: Collapsing under unanticipated initial launch signup/payment/download load happens to projects with $100M budgets and projects with $10K budgets -- it's embarrassing, it gets sorted out, and people move on.  I'm willing to cut a small shop some slack as they get this stuff sorted -- I mean, really, I've seen Google (a company that does infrastructure and scale better than almost any other) product launches stagger under initial loads.

Going to a third party does not guarantee success and involves giving up a lot of control and a possibly significant chunk of revenue.


Title: Re: Cube World ( Working Name )
Post by: schild on July 03, 2013, 08:54:24 AM
They should've just used Humble Bundle. Which is absolutely used to this sort of load and allows payment through Paypal and does all of the software hosting. Their cut is hilariously low also.

Or, sure, they can reinvent the wheel as mentioned and we can "cut them some slack."


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 03, 2013, 08:57:10 AM
Or, sure, they can reinvent the wheel as mentioned and we can "cut them some slack."

IT WAS A JOKE.   :oh_i_see:


Title: Re: Cube World ( Working Name )
Post by: schild on July 03, 2013, 08:59:21 AM
I know. That was a response to Quinton. I merely used "reinvent the wheel" because that's what they're actually doing.


Title: Re: Cube World ( Working Name )
Post by: Xanthippe on July 03, 2013, 10:06:51 AM
I'm migrating the server today, IP will change, ill make a post on our site or PM you today about it.

 :Love_Letters:


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 03, 2013, 01:01:28 PM
The fact that this thing is still down gives me pause about the entire thing.  But I'm still probably going to pick up a copy.


Title: Re: Cube World ( Working Name )
Post by: MrHat on July 03, 2013, 01:26:21 PM
http://www.twitch.tv/strippin

Some annoying people playing the game you can't.

$20 is a no brainer for this for me.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 03, 2013, 01:31:46 PM


Some annoying people playing the game you can't.


 :mob:


Title: Re: Cube World ( Working Name )
Post by: schild on July 03, 2013, 01:53:06 PM
If I can actually get this today, I might stream it a bit this week. Would be willing to play with a few other people (who can get it). Fuck these people and their stupid homebrew store.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 03, 2013, 03:31:06 PM
I was just able to create an account, but the shop is still down.


Title: Re: Cube World ( Working Name )
Post by: schild on July 03, 2013, 03:59:19 PM
Quote
The shop is currently disabled due to server maintenance. Please try again later.
(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/1wpooGR.gif)


Title: Re: Cube World ( Working Name )
Post by: Soln on July 03, 2013, 04:21:20 PM
We built a business.  Without door knobs.


Title: Re: Cube World ( Working Name )
Post by: schild on July 03, 2013, 08:22:29 PM
ARGH

WHAT'S TAKING SO LONG


Title: Re: Cube World ( Working Name )
Post by: MrHat on July 03, 2013, 08:33:44 PM
ARGH

WHAT'S TAKING SO LONG

(http://gifs.gifbin.com/2074yu4sw2.gif)


Title: Re: Cube World ( Working Name )
Post by: Severian on July 04, 2013, 02:38:56 AM
It's up, and I'm playing  :awesome_for_real:


Title: Re: Cube World ( Working Name )
Post by: Wasted on July 04, 2013, 03:20:51 AM
Store is still down :tantrum:


Title: Re: Cube World ( Working Name )
Post by: Severian on July 04, 2013, 03:28:34 AM
You're going to https://picroma.com/buycubeworld ?
It's still up for me.


Title: Re: Cube World ( Working Name )
Post by: Wasted on July 04, 2013, 03:33:22 AM
Yeah its up again now, just bought it.

Edit:  Its pretty spotty though, trying to buy a copy for my son now and the store is down again.


Title: Re: Cube World ( Working Name )
Post by: apocrypha on July 04, 2013, 03:56:36 AM
Still not working for me...

EDIT: Working now, just had to hit reload for a few mins :p


Title: Re: Cube World ( Working Name )
Post by: Quinton on July 04, 2013, 03:59:19 AM
Too slow.  Not up for me now.

EDIT:  Hit reload a minute later and it worked.  Let's see if I can get this downloaded and installed.

EDIT2: Site navigation is a bit wonky.  If you can't find your way back to the download page after purchasing, the URL is https://picroma.com/account/games


Title: Re: Cube World ( Working Name )
Post by: Bann on July 04, 2013, 04:59:29 AM
Store up for me as of this posting. Downloading as we speak. I hope I spend at least as much time playing this game as I have frothing about it over the last 2 days.


Title: Re: Cube World ( Working Name )
Post by: Severian on July 04, 2013, 05:55:00 AM
There's no game music, so I'm playing with the Game of Thrones soundtrack in the background.
It is the same aesthetic, more or less.


Title: Re: Cube World ( Working Name )
Post by: apocrypha on July 04, 2013, 05:58:08 AM
Just spent an hour playing.

Very polished for an alpha. Enjoying it a lot! Level 3 undead wizard, starting to get the hang of combat. It's not minecraft! You don't make tools and chop down trees, you find crafting materials in the world and "mine" them by attacking them. I can't work out where to get wood from, it doesn't seem to be from trees! In fact I can't work out a lot of things so far, including how to tame pets. I'm guessing I need food but not worked out any specifics yet.

The style is ridiculously cute.

Going back in to see if I can find a cave or something and try to locate some iron!


Title: Re: Cube World ( Working Name )
Post by: Quinton on July 04, 2013, 06:06:41 AM
How do you pick flowers and such?  I can't seem to figure out how to gather stuff.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 06:11:08 AM
Wasn't working when I went to sleep, just woke up and bought it.  Huzzah!  I know how I'm spending my day off.


Title: Re: Cube World ( Working Name )
Post by: apocrypha on July 04, 2013, 06:22:30 AM
How do you pick flowers and such?  I can't seem to figure out how to gather stuff.

If it's a pickable flower, e.g. Heartflower, then you just press E. If it's name has a grey bar under it then attack it to harvest whatever it contains, e.g. cotton. If there's no name above it then it's just scenery.

Quick tip, there's no v-sync option. Might want to force it in your driver options to prevent your vidcard from melting. I was getting 100+ fps at 2560x1440, all detail at max.

Just tamed a sheep! You go up to the potential pet, open inventory and right-click a foodstuff. Cotton candy worked for me to tame the sheep :)


Title: Re: Cube World ( Working Name )
Post by: Ginaz on July 04, 2013, 06:36:57 AM
I'm having problems updating the game.  I can't log in. :heartbreak:  Good thing I'm off work for the next 10 days.

Edit: and it looks like I got my beta invite for Card Hunter today too.  I couldn't have timed my leave better.


Title: Re: Cube World ( Working Name )
Post by: Bann on July 04, 2013, 06:56:55 AM
Wood comes from bushes (you attack them and they can drop 1-3 wood)


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 06:58:44 AM
There is a rumor going around that there is a way to modify the server.exe file to allow for however many players you want in a multiplayer game.  Anyone know anything?


Title: Re: Cube World ( Working Name )
Post by: Bann on July 04, 2013, 07:04:34 AM
I created a 2nd world with the multiplayer option and named it "f13?" I'm not sure how to invite others to play on it though. there did not seem to be a server browser or anything.


Title: Re: Cube World ( Working Name )
Post by: Ginaz on July 04, 2013, 07:05:50 AM
Looks like the shop is down again. :awesome_for_real:  At least my game updated and now I'm in.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 07:07:23 AM
I created a 2nd world with the multiplayer option and named it "f13?" I'm not sure how to invite others to play on it though. there did not seem to be a server browser or anything.

You have to run the server (it is in the Cube World folder) and then share the IP of the machine running it with us.


Title: Re: Cube World ( Working Name )
Post by: Bann on July 04, 2013, 07:31:07 AM
ok, I think I have a server up and the correct port forwarding. Someone see if they can join me.

*edit*

had to take server down, computer was seeing massive CPU temperature increases. I noticed pretty large spikes when starting up and generating new chunks of the map on single player, but once generated the temp came back down to normal. When attempting to run a server, it just kept climbing up and up.



Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 07:35:27 AM
Getting 'Error: Could not connect to server'

Do I need to include a port?


Title: Re: Cube World ( Working Name )
Post by: MrHat on July 04, 2013, 08:35:26 AM
Buy Cubeworld, HOORAY!

You must be logged in.  Ok.

User registrations are currently disabled due to server maintenance. Please try again later.

:(


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 08:44:08 AM
Also, it seems like the game is making people's GPUs run very hot.  If you have any software that lets you cap your framerate, I suggest capping around 90 or so.  


Title: Re: Cube World ( Working Name )
Post by: Severian on July 04, 2013, 09:02:44 AM
There is a rumor going around that there is a way to modify the server.exe file to allow for however many players you want in a multiplayer game.  Anyone know anything?

Can't confirm, but here: http://cubeworldforum.org/topic/4076-modding-research/#entry111063



Title: Re: Cube World ( Working Name )
Post by: schild on July 04, 2013, 09:14:48 AM
Logged in, refreshed page. Boughted. Woooooo. Updating.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 09:35:30 AM
 Any chance you can try getting a server up and running just for today?


Title: Re: Cube World ( Working Name )
Post by: Sky on July 04, 2013, 09:47:53 AM
Orc smaaaaash!


..bats because I'm level 1 with crap gear...


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 09:56:49 AM
Streaming: www.twitch.tv/snugglezhenya

Done streaming for now.  I'm going to level up a bit and try to get to some more interesting stuff before streaming again.


Title: Re: Cube World ( Working Name )
Post by: Nija on July 04, 2013, 09:59:44 AM
Crap, can't create an account.


Title: Re: Cube World ( Working Name )
Post by: apocrypha on July 04, 2013, 10:26:56 AM
Also, it seems like the game is making people's GPUs run very hot.  If you have any software that lets you cap your framerate, I suggest capping around 90 or so.  

This could be a problem, I can't get the framerate to cap at all.

It ignores the Nvidia global force v-sync setting, it ignores setting an override for cube.exe, whatever I do it runs at 100-150 fps, spiking up to stupid numbers in loading/menus - like 1400 fps.

I would suggest keeping an eye on GPU temps while playing this and taking regular breaks to let the GPU cool down if it's getting too hot.


Title: Re: Cube World ( Working Name )
Post by: schild on July 04, 2013, 10:32:10 AM
GPU seems fine here.

Can't see shit at night. Don't have the stuff to make or use my light. This is... dark.


Title: Re: Cube World ( Working Name )
Post by: schild on July 04, 2013, 10:32:42 AM
Just realized how easy it was to make health potions though >_>


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 10:33:08 AM


This could be a problem, I can't get the framerate to cap at all.

It ignores the Nvidia global force v-sync setting, it ignores setting an override for cube.exe, whatever I do it runs at 100-150 fps, spiking up to stupid numbers in loading/menus - like 1400 fps.

I would suggest keeping an eye on GPU temps while playing this and taking regular breaks to let the GPU cool down if it's getting too hot.

I had luck following this guide: http://www.reddit.com/r/CubeWorld/comments/1hmno0/how_to_limit_your_fps_to_prevent_overheating/


Title: Re: Cube World ( Working Name )
Post by: schild on July 04, 2013, 10:33:19 AM
Oh. I just have to press F. Goddamnit.


Title: Re: Cube World ( Working Name )
Post by: schild on July 04, 2013, 10:39:29 AM
So good news: This is pretty adorable and has glimpses of fun.
Bad News: It's pretty empty and has none of the lego-y bits of Minecraft. In fact, it kinda feels like a Minecraft mod with a lot of the fun of Minecraft removed.


Title: Re: Cube World ( Working Name )
Post by: Bann on July 04, 2013, 10:46:35 AM
RE: Night. Talk to an innkeeper in town, and that immediately changes time to 7am the next day.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 10:51:04 AM

Bad News: It's pretty empty and has none of the lego-y bits of Minecraft. In fact, it kinda feels like a Minecraft mod with a lot of the fun of Minecraft removed.

Yeah, I was hoping for a bit more of this.  It looks like bombs can destroy (some?) rocks.  And "Player Housing" is listed under future features on the website, so hopefully  more of it gets patched in as we go.

Still having a bunch of fun with this for now.


Title: Re: Cube World ( Working Name )
Post by: schild on July 04, 2013, 10:56:35 AM
RE: Night. Talk to an innkeeper in town, and that immediately changes time to 7am the next day.
Nice.


Bad News: It's pretty empty and has none of the lego-y bits of Minecraft. In fact, it kinda feels like a Minecraft mod with a lot of the fun of Minecraft removed.

Yeah, I was hoping for a bit more of this.  It looks like bombs can destroy (some?) rocks.  And "Player Housing" is listed under future features on the website, so hopefully  more of it gets patched in as we go.

Still having a bunch of fun with this for now.
The game is basically exactly what truly open world Zelda would feel like. Which, as it turns out, isn't that fun. Loot is worse than Diablo 3.


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 04, 2013, 11:13:03 AM
You find house parts as loot, and basically pre-fab them together.


Title: Re: Cube World ( Working Name )
Post by: Sky on July 04, 2013, 11:44:15 AM
I don't get why people are putting this in the same category as minecraft. There is some crafting, but it's more of a procedural open world rpg than a builder.

I like it. Combat got a bit better when my warrior switched to dual swords. It's a bit grindy. I could take on bats for 1xp each, and the uncommon humanoid solo for maybe 3xp.

Finally got enough iron to make the one piece of armor I can craft (chest). Went in search of the big crossed-swords event area, and it's a lake, so I spent some time taking out crabs and spitters (using a little camp as a base to sleep and conserve regen items), hitting level 2. Getting that jump attack is HUGE, finally something that does decent damage. Then after circling the lake twice, realized the boss was IN the lake, no penalty for adventuring underwater (other than slow movement). Cool. On the other hand, ouch. Far from ready to take on the event boss, I guess it's tuned for group play?

I've been munching pineapple slices to regen, where do you get glass bottles to make potions? Also, all the recipes in the city I spawned near are power 25 (I have power 5 at level 2). Are recipes drops? I'm assuming so, since there were only a couple usable by warriors.


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 04, 2013, 11:47:16 AM
A ton of the tuning is for group play. Basically you're either a mage or grouping. I'm enjoying it so far, but for what it is. An open world random RPG. It's pretty awesome at being that, though it needs better ways to level than the early levels of finding sheep to beat up.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 11:48:55 AM
I don't get why people are putting this in the same category as minecraft. There is some crafting, but it's more of a procedural open world rpg than a builder.

I like it. Combat got a bit better when my warrior switched to dual swords. It's a bit grindy. I could take on bats for 1xp each, and the uncommon humanoid solo for maybe 3xp.

Finally got enough iron to make the one piece of armor I can craft (chest). Went in search of the big crossed-swords event area, and it's a lake, so I spent some time taking out crabs and spitters (using a little camp as a base to sleep and conserve regen items), hitting level 2. Getting that jump attack is HUGE, finally something that does decent damage. Then after circling the lake twice, realized the boss was IN the lake, no penalty for adventuring underwater (other than slow movement). Cool. On the other hand, ouch. Far from ready to take on the event boss, I guess it's tuned for group play?

I've been munching pineapple slices to regen, where do you get glass bottles to make potions? Also, all the recipes in the city I spawned near are power 25 (I have power 5 at level 2). Are recipes drops? I'm assuming so, since there were only a couple usable by warriors.

Glass bottles are sold from a vendor.  The are 2cp each, so dirt cheap.  You can put water in them by standing in any water source and opening the crafting menu.


Title: Re: Cube World ( Working Name )
Post by: Sky on July 04, 2013, 11:52:08 AM
A ton of the tuning is for group play. Basically you're either a mage or grouping. I'm enjoying it so far, but for what it is. An open world random RPG. It's pretty awesome at being that, though it needs better ways to level than the early levels of finding sheep to beat up.
As I said, I found bats to be easy but slow. I didn't think to kill a sheep :) The bats were handily right there in the caves where I was looking for ore.

Then the crabs, which were also easy mobs. As a dual-wield zerker, I was pulling 3-4 at a time and using the spin attack to keep a couple staggered. The spitters were a bit trickier before I unlocked the jump attack at level 2.

Mal, thanks. I must've missed that vendor.

Re: empty world. It IS an alpha of a two-person project :)

That said...if someone wants to get a server set up cough BW cough

edit: confirming recipes as drops, just got iron boot recipe


Title: Re: Cube World ( Working Name )
Post by: schild on July 04, 2013, 11:56:58 AM
Honestly, this should've been built from the ground up as a massively multiplayer self-hosted thing.

Edit: Sky, the fact it's an RPG (in alpha) made by 2 people has nothing to do with why it's empty. It's procedural. Density of content has nothing to do with how many people made it.


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 04, 2013, 12:21:11 PM
That said...if someone wants to get a server set up cough BW cough

Invested in Hexxit, and would like to let this game stew for a bit longer. But its all ready planned.


Title: Re: Cube World ( Working Name )
Post by: apocrypha on July 04, 2013, 12:24:31 PM
Cheers for the framerate stuff. I'd actually installed MSI Afterburner, ran Cube World for 30 mins and watched the GPU temps and absolutely no problems at all, temps never rose above 51oC.

The innkeeper thing is really useful!

It definitely needs more stuff in the world. At the moment it's too much explore, not enough adventure. But it really is quite a lot of fun still. I've had a go at a couple of dungeons/ruins type things and got my arse handed to me comfortably - feels like multiplayer content.

Also, squirrels are vicious bastards.


Title: Re: Cube World ( Working Name )
Post by: apocrypha on July 04, 2013, 12:43:59 PM
OK, areas with red names - very dangerous. I'm finding +4 mobs and they melt me. Blue named areas also dangerous, +1 mobs, not as bad as the +4's but still pretty much insta-death!

Tamed a few pets now and leveled up my skill so I can ride. Makes things much faster :)


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 04, 2013, 12:56:06 PM
It's mostly just a low level issue that I see for the lack of things in the world. If you hunt down the crossed swords you can get into some shit. I went to one hard as fuck castle full of ogres, and one open forest of goblins that was basically a loot farm with a giant melee goblin in the middle. Quite a bit of fun. My rogue is up to 4 now, and while I still feel it's hard as balls to solo, it's enjoyable.

Pets are pretty much required to pull some aggro off of you. I suspect playing this in a group and just roaming from event to event would be pretty fun.

Remember that you can upgrade your weapons, and enchant them with the shit that drops off of bosses. I just got high enough level to use my ice spirits, so now in theory my longsword slows anything I hit with it.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 04, 2013, 01:03:39 PM
Bann and I just played 2 player for a bit.  Was really fun.  We spawned in and decided to make for the nearest crossed swords on the map.  We found a huge mountain we had to scale, which took us quite a while to figure out (and me gaining a level to get one more point into climbing), and then we had about a 10 minute boss fight at the peak.  Very neat.


Title: Re: Cube World ( Working Name )
Post by: Bann on July 04, 2013, 01:06:28 PM
Yeah, way cooler with 2 people. I dinged 5 and unlocked Hang gliding. Getting to glide down off the pillar was pretty awesome.

Crossed swords are castles/pillars/events of apprx. your level. You can stumble across quest stuff higher level then you, it just wont be marked on your map. If you see +monsters, you should probably book it.


Title: Re: Cube World ( Working Name )
Post by: Ard on July 04, 2013, 01:18:08 PM
Orc smaaaaash!


..bats because I'm level 1 with crap gear...

(http://i203.photobucket.com/albums/aa68/random256/the-hulk-vs-batman_zps0c73a308.jpg)


Title: Re: Cube World ( Working Name )
Post by: Ginaz on July 04, 2013, 05:20:26 PM
I have a pet!  Apparently terriers like waffles.  You can buy waffles from a vendor.


Title: Re: Cube World ( Working Name )
Post by: schild on July 04, 2013, 05:56:14 PM
I got a Collie. I have secretly named him TIGER BAIT because all he does is trip and save me from stuff I'm running away from.


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 04, 2013, 06:07:23 PM
I got a Collie. I have secretly named him TIGER BAIT because all he does is trip and save me from stuff I'm running away from.

You can unsecretly name him as well. I believe it's /petname or something.


Title: Re: Cube World ( Working Name )
Post by: Severian on July 04, 2013, 06:09:42 PM
/namepet <new name>

You can also rename yourself with /name.


Title: Re: Cube World ( Working Name )
Post by: schild on July 04, 2013, 06:15:23 PM
Well then. TIGER BAIT shall be given a real name.


Title: Re: Cube World ( Working Name )
Post by: Soln on July 04, 2013, 06:16:47 PM
still waiting on my account email  :oh_i_see:


Oh and AWS is your friend.


Title: Re: Cube World ( Working Name )
Post by: Sky on July 04, 2013, 07:48:53 PM
Clearing out that orc/ogre castle solo is a beyotch (still playing my dual wield orc warrior). Thanks to learning about how to make potions (derp) I was able to clear it out, even the necromancer boss, only took about 30 potions for the whole thing and I didn't get much lewtz. Then on my way out I found half the place had respawned, a quick run and two more potions and escape was mine!


Title: Re: Cube World ( Working Name )
Post by: Soln on July 04, 2013, 08:06:11 PM
I found a collie and while I was here trying to figure out how to tame it, some gnolls rolled up and killed and then ran off again.  Marvelous!


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 04, 2013, 09:29:55 PM
Clearing out that orc/ogre castle solo is a beyotch (still playing my dual wield orc warrior). Thanks to learning about how to make potions (derp) I was able to clear it out, even the necromancer boss, only took about 30 potions for the whole thing and I didn't get much lewtz. Then on my way out I found half the place had respawned, a quick run and two more potions and escape was mine!

From my experiences with bosses so far, they all seem to drop Spirits (which add elemental effects to weapons), and Platinum Coins, which let you uplevel an item to your current level as long as it doesn't say (Adapted).

But they're giant freaking hitpoint sponges.


Title: Re: Cube World ( Working Name )
Post by: Sky on July 05, 2013, 09:21:36 AM
Yep. I also found a roaming glowing purple pig melee boss with a spin attack. That entailed special attack, dodge, kite; repeat 500 times until dead.


Title: Re: Cube World ( Working Name )
Post by: schild on July 05, 2013, 09:25:54 AM
Honestly, everything in this game is a hit point sponge. Also, all the loot I'm finding is for the classes I ALMOST picked. Probably should've made a mage.


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 05, 2013, 10:22:23 AM
Is there a way to regen health other than the beds in town and potions?


Title: Re: Cube World ( Working Name )
Post by: schild on July 05, 2013, 10:27:13 AM
Is there a way to regen health other than the beds in town and potions?
This is an important question that needs an answer.


Title: Re: Cube World ( Working Name )
Post by: Soln on July 05, 2013, 10:28:14 AM
Ranger is squishy.  How are the other classes?

I explored as far as the boundary of my kingdom and found a teleportation ring.  Pressing R to activate opened the world map for my chunk, but I couldn't do anything.  The other kingdoms seem to be carbon copies with the same types of content.

It's a not a balance issue, but the mob-chaining (a la EQ2) sucks for Ranger.  I can't get enough down fast enough.  And they all congregate in clusters it seems in dungeons.  Got to level 6.


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 05, 2013, 10:29:42 AM
Is there a way to regen health other than the beds in town and potions?

Food, potions, beds, water mages, unholy spirits (on hit life drain)

That's the sum total. Your pets cheat like hell and regen out of combat.

edit: And the way "kingdoms" work is that they're random biomes. I haven't found any of the other types so far, but apparently you can find snowy kingdoms, deserts, and oceans. Not sure on any others.


Title: Re: Cube World ( Working Name )
Post by: Nija on July 05, 2013, 11:04:45 AM
I have a server running at ndizzle.dyndns.org or 67.172.160.50.


Title: Re: Cube World ( Working Name )
Post by: schild on July 05, 2013, 11:41:33 AM
Water mages are sick.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 05, 2013, 11:46:07 AM
Water mages are sick.

No kidding.  I struggled like heck as a Ranger yesterday.  Made a water mage today and kicking all kinds of cube ass.


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 05, 2013, 11:46:37 AM
Ninjas are pretty bullshit once they level a bit. Auto crit on your next special attack when you dodge, special attacks are considered dodges for their duration. Which basically means you can time things and chain non stop crits all over the place.

Down side: squishy as fuck if you don't time them right, and I've started running into things I can't seem to stun reliably. I wandered to a desert biome that's mostly red to me and I've been having a blast. This game is also reminding me that well done voxel art is adorable.


Title: Re: Cube World ( Working Name )
Post by: Sky on July 05, 2013, 12:12:33 PM
Is there a way to regen health other than the beds in town and potions?

Food, potions, beds, water mages, unholy spirits (on hit life drain)
I think I saw an item that had regen on it. It was for a rogue so I couldn't test it.

Also, beds include those little bedrolls you find in wilderness camps, so you can conserve potions and food by using one as a base for an area. The bedrolls inside pup tents don't work, though. I use food for all out of combat regen to conserve potions, but I'm a bit OCD about potions. Make all the potions I can, then max inventory on water bottles, then max inventory on empty bottles. Gives you a working field time of 150 potions + any found potions.


Title: Re: Cube World ( Working Name )
Post by: Soln on July 05, 2013, 12:55:25 PM
You can take 50 pumpkins and 50 pineapples from the patches outside your city without trouble and cook em up for regen.


Title: Re: Cube World ( Working Name )
Post by: Sophismata on July 05, 2013, 01:29:48 PM
Water mages are boss.

The raw damage of the ninja is fun, but the water mage can heal, which increases self-sufficiency by a crazy degree. Then when you get a pet, you can heal the pet in combat. Plus, the water mage's ability is way more reliable than the fire mage random chance to instant cast the next special attack.


I like the way different weapons give you different attacks, too. The system basics are good, it needs to be built out a bit more. The MMO elements should be excised. The bosses, particularly Ogres, are easy to beat, but take ages to wear down.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 05, 2013, 01:45:21 PM
You can take 50 pumpkins and 50 pineapples from the patches outside your city without trouble and cook em up for regen.

I haven't paid close enough attention to notice, but do the items on the farms regrow?


Title: Re: Cube World ( Working Name )
Post by: Sky on July 05, 2013, 01:49:31 PM
Pineapple slices suck, though. They're just 'oh shit I'm out of everything else'. The mushroom kebab thingy you make with onion rings (from the onion dudes) are pretty decent, though. And of course, pumpkin is ok, but 5 power.


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 05, 2013, 02:36:48 PM
Is there a way to regen health other than the beds in town and potions?

Food, potions, beds, water mages, unholy spirits (on hit life drain)
I think I saw an item that had regen on it. It was for a rogue so I couldn't test it.

Also, beds include those little bedrolls you find in wilderness camps, so you can conserve potions and food by using one as a base for an area. The bedrolls inside pup tents don't work, though. I use food for all out of combat regen to conserve potions, but I'm a bit OCD about potions. Make all the potions I can, then max inventory on water bottles, then max inventory on empty bottles. Gives you a working field time of 150 potions + any found potions.

I've tried using items with Reg stats on them, but I've never seen my hp go up. I suspect it's either not regen, or it only works when you get whole numbers of it?


Title: Re: Cube World ( Working Name )
Post by: jth on July 05, 2013, 05:57:27 PM
I was going to buy this today, but looks like it's not happening.

First the registration was down for maintenance, then when it finally came up the store went down for maintenance, and now someone decided to start a DDoS on the Picroma site.


Title: Re: Cube World ( Working Name )
Post by: Soln on July 05, 2013, 07:34:17 PM
I have a server running at ndizzle.dyndns.org or 67.172.160.50.

I joined but "Timster" didn't know who I was. 


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 05, 2013, 08:34:12 PM
Found a catacombs dungeon today. It was a pretty neat little adventure.

So far my impression is that the "quests" (Crossed swords on the map) are pretty neat.  I would like to see more in between them.  The game just seems to be begging for vast cave systems to be explored with no particular major quest attached to them.  It would also reward players for actually seeing what is over that next and doing some exploration.  It will be a shame if all this is procedurally generated just to be walk ways from major quest to major quest.


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 05, 2013, 09:29:53 PM
Found a catacombs dungeon today. It was a pretty neat little adventure.

So far my impression is that the "quests" (Crossed swords on the map) are pretty neat.  I would like to see more in between them.  The game just seems to be begging for vast cave systems to be explored with no particular major quest attached to them.  It would also reward players for actually seeing what is over that next and doing some exploration.  It will be a shame if all this is procedurally generated just to be walk ways from major quest to major quest.

The areas exist even without quests, I actually just went on a roam for a bit (and wound up level 17 on my rogue now) and hit four pyramids since they're so easy to spot in the distance. Only one had a quest assigned, but all had bosses at the end. The thing is, the quest gives you the platinum coins that I've yet to be able to spend since everything I find is useless or already adapted.

I would like to see more mines and such, or random chests in odd places to explore to. But I get the impression that the dude still hasn't finished a bunch of the end systems. I also worry that he just got filthy rich and won't bother ever finishing them now :P


Title: Re: Cube World ( Working Name )
Post by: apocrypha on July 06, 2013, 05:42:58 AM
From the website:

Quote
Posted by wollay , 2013-07-06 12:35:06

The Reason For Server Downtime

Our server is getting attacked by denial-of-service (DoS) attacks on a regular basis. The attacks usually occur in the evening and at night (European time).

Because of that we have to disable user registrations and the shop from time to time, and you will get the message about 'Server Maintenance'.

We will try to find a solution as soon as possible.


Title: Re: Cube World ( Working Name )
Post by: Nija on July 06, 2013, 10:18:01 AM
I have a server running at ndizzle.dyndns.org or 67.172.160.50.

I joined but "Timster" didn't know who I was. 

Oh, that's one of my friends kids who is like 12. Sorry, must have just missed you. We did a marathon session of like 3 or 4 hours yesterday.


Title: Re: Cube World ( Working Name )
Post by: Pagz on July 06, 2013, 06:25:25 PM
Game works much better multiplayer, a lot of the temples are almost impossible to solo (at least for a warrior).

They have a thread on the official forum that people are posting their seeds on (http://cubeworldforum.org/topic/4774-cube-world-seeds/) if people are looking for certain things (i.e high quality lamps).

The higher level you are the higher level recipes (with old ingredients) you can make. They still don't heal very well, however pumpkin muffin +50 works a lot better then +5. The mushrooms are a much better alternative.

For people near Ice biomes, the frozen flowers seem to have about a 50% chance to defrost into two heart flowers, which helps collect them that much faster. Different powered potions take up different stacks, so I usually try to have 100 potions before a multiplayer session, 50 of my highest stack and 50 one level under. Also hope they include a "craft all" button, seesh.

Annoying that pet food are random drops for the most part, can't seem to get the ones I actually want, but a frog riding an alpaca is a reward in itself.


Title: Re: Cube World ( Working Name )
Post by: Hawkbit on July 06, 2013, 06:40:42 PM
Shop is back up, I was just able to buy.


Title: Re: Cube World ( Working Name )
Post by: Sophismata on July 06, 2013, 07:18:02 PM
Game works much better multiplayer, a lot of the temples are almost impossible to solo (at least for a warrior).
[...]
The higher level you are the higher level recipes (with old ingredients) you can make. They still don't heal very well, however pumpkin muffin +50 works a lot better then +5. The mushrooms are a much better alternative.

I started with a ninja, and healing items were a thing. Play a water mage, and you don't even need potions. It's like being superman.


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 06, 2013, 09:21:37 PM
Does this have controller support for laid back couch adventuring?


Title: Re: Cube World ( Working Name )
Post by: Trouble on July 06, 2013, 10:25:30 PM
I have to emphatically endorse this LetsPlayist for many other games (MineCraft, SimCity, etc.). Here's his episode number 1 of Cube World. http://www.youtube.com/watch?v=JoRSgFxX0HA (23 minutes).


Title: Re: Cube World ( Working Name )
Post by: Pagz on July 07, 2013, 11:21:27 AM
Mobs with + levels have a way higher chance then normal to drop rare loot. Pretty much full orange tier after running around two ocean islands, and since dropped equipment isn't adjusted so you can also upgrade it later (although at higher levels it costs a ridiculous amount of platinum coins).


Title: Re: Cube World ( Working Name )
Post by: kildorn on July 07, 2013, 11:24:35 AM
Mobs with + levels have a way higher chance then normal to drop rare loot. Pretty much full orange tier after running around two ocean islands, and since dropped equipment isn't adjusted so you can also upgrade it later (although at higher levels it costs a ridiculous amount of platinum coins).

Yeah, just be aware that as far as I've been able to tell hunting trivial mobs (like, level 3 and you're 15) always drop power level 1 items. But in my current game I've found a nomad city (seriously, a giant desert city that's about the size of a friendly town) full of Nomad+3's. Loot everywhere!


Title: Re: Cube World ( Working Name )
Post by: Rasix on July 07, 2013, 12:16:49 PM
Is there some secret to actually creating an account?  That never seems to be  up.


Title: Re: Cube World ( Working Name )
Post by: proudft on July 07, 2013, 03:11:36 PM
I've been checking at random times for the last two days and it's never been up for me either.   :cry:


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 07, 2013, 03:16:08 PM
According to the developers people are randomly launching ddos attacks on them. I'm not sure if they are telling the truth or trying to hide poor storefront coding.  It is just a shame that I can't give them my money.


Title: Re: Cube World ( Working Name )
Post by: Paelos on July 07, 2013, 03:33:27 PM
Collapsing under unanticipated initial launch signup/payment/download load happens to projects with $100M budgets and projects with $10K budgets -- it's embarrassing, it gets sorted out, and people move on.  I'm willing to cut a small shop some slack as they get this stuff sorted -- I mean, really, I've seen Google (a company that does infrastructure and scale better than almost any other) product launches stagger under initial loads.

Considering what's been happening, I think we can agree now this was a mistake on his part. Over a holiday weekend no less here in the USA. I think it was monumentally stupid not to just have someone handle the shop portion and give up your vig so that you can rake in the dollars.


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 07, 2013, 03:36:23 PM
I don't care, I just want to give them my money!!!


Title: Re: Cube World ( Working Name )
Post by: Sophismata on July 07, 2013, 04:13:38 PM
The game is easier to pirate than it is to purchase. Conveniently, you can move your saved characters and worlds.

That was basically what a friend and I did when the shop was down. We were able to buy a few nights ago, and moved our saves over without issue.

That said, not having a working shop is utterly fucking stupid. The amount of money lost is criminal.


Title: Re: Cube World ( Working Name )
Post by: Severian on July 07, 2013, 05:07:10 PM
Someone actually set up a page so you can see the current status of site/registration/shop at a glance: http://direct.cyberkitsune.net/canibuycubeworld/


Title: Re: Cube World ( Working Name )
Post by: Paelos on July 07, 2013, 06:40:00 PM
The level of fail that someone actually has to set up a third party site to show when you aren't failing is  :why_so_serious:


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 07, 2013, 07:12:03 PM
On the plus side, if he can get this stuff sorted out, the game itself shows a lot of promise in my opinion.  Just found a large valley filled with +1 monsters and got myself a couple of levels and some shiny loot, also found 3 or 4 caves to explore.  I still hope he adds some very expansive cave systems ala Minecraft at some point, I'd love there to be able to spend lots of time underground.


Title: Re: Cube World ( Working Name )
Post by: Soln on July 07, 2013, 08:59:18 PM
Get a ranged pet for Ranger  :oh_i_see:  Spitters are great.


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 08, 2013, 05:54:04 AM
Level 5 water mage.  So fucking adorable!


Title: Re: Cube World ( Working Name )
Post by: Nija on July 08, 2013, 10:40:51 AM
Yeah, water mage is where it's at. I think I'm close to level 60 now.

You'll be the guy who kites/kills stuff as people come back to resume the fight.

It's funny watching the warriors leap into a spinning melee mob only to be instagibbed. Then again people who don't want to learn game mechanics trend towards warriors, so I guess I shouldn't be surprised.


Title: Re: Cube World ( Working Name )
Post by: Sky on July 08, 2013, 11:06:04 AM
Yeah, water mage is where it's at. I think I'm close to level 60 now.

You'll be the guy who kites/kills stuff as people come back to resume the fight.

It's funny watching the warriors leap into a spinning melee mob only to be instagibbed. Then again people who don't want to learn game mechanics trend towards warriors, so I guess I shouldn't be surprised.
Hey, eff you, catass. Some people know where the dodge button is, and warrior is a pretty fun class in many games.

That said, roll a water mage.

And THAT said, there are a few places my warrior would outshine a water mage, though it would cost a bunch of potions to do so. Even with a pet (my warrior doesnt have one, didn't know how), fighting a troll boss was brutal, too many interrupts and too much spike damage. But for my warrior it was just another tedious boss battle dodge/attack fest. Level 5 on the warrior and 4 on the mage, though the mage can roll most content so much easier (it's good for people who don't want to learn game mechanics  :why_so_serious:)


Title: Re: Cube World ( Working Name )
Post by: MrHat on July 08, 2013, 12:15:33 PM
I liked the water mage but I really am loving my scout with a crossbow.

Plink plink, uber crit!, plink plink.

I finally figured out there was dodging when I accidently my middle button.

Can't dodge this troll though.


Title: Re: Cube World ( Working Name )
Post by: Nija on July 08, 2013, 12:23:30 PM
Here's some antics from over the weekend.

http://www.twitch.tv/nijasan/c/2544681 (http://www.twitch.tv/nijasan/c/2544681)


Title: Re: Cube World ( Working Name )
Post by: Nija on July 08, 2013, 12:24:06 PM
The scout 3rd skill crashes multiplayer servers currently. :(


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 08, 2013, 01:34:30 PM
My mouse middle button is in an awkward position, I don't dodge much.


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 08, 2013, 06:29:53 PM
I still haven't been able to register or buy. It is really frustrating.


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 09, 2013, 03:55:08 AM
I saw an explorers video from Wollay where he moved the map to see previously explored areas.  Can't figure out how (if I can) do that.  Also, finally found a crossed swords site that's not red.  Unfortunately I did so just as it got dark, and not a campfire to be found.


Title: Re: Cube World ( Working Name )
Post by: Sophismata on July 09, 2013, 08:26:07 AM
I saw an explorers video from Wollay where he moved the map to see previously explored areas.  Can't figure out how (if I can) do that.  Also, finally found a crossed swords site that's not red.  Unfortunately I did so just as it got dark, and not a campfire to be found.
Middle mouse button to scroll the map.


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 09, 2013, 04:20:30 PM
Excellent.  Thank you sir.


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 09, 2013, 07:37:00 PM
Well I missed the 10 minute registration window at 9ish am this morning. I still haven't been able to register an account or purchase.  This fucking sucks.


Title: Re: Cube World ( Working Name )
Post by: Sophismata on July 09, 2013, 08:10:54 PM
First lesson of business should be, "when people want to throw money at you, learn how to catch". The shop STILL being down is stupidity of the highest order.


Title: Re: Cube World ( Working Name )
Post by: Paelos on July 09, 2013, 08:34:03 PM
You don't even have to learn. There are people that already figured out how to do this before, and you're losing money daily in spite of a percentage.


Title: Re: Cube World ( Working Name )
Post by: schild on July 09, 2013, 08:44:59 PM
This incompetence actually makes me sad I gave them money at all.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 10, 2013, 10:15:03 AM
Despite the store antics here that give me pause about how well this guy is going to be able to develop this thing (mainly I worry he is a stubborn SOB who isn't going to take any constructive criticism about the game), I'm having fun with this. 

Turtles are awesome, and I just found a huge valley in my game filled with +3s.

Now if only the store would stay up long enough for some of my real life friends to get a copy so we could play together  :why_so_serious:


Title: Re: Cube World ( Working Name )
Post by: Nija on July 10, 2013, 03:28:09 PM
Just pirate it at this point.

If they can't get their shit together enough to let people buy the game, fuck 'em.


Title: Re: Cube World ( Working Name )
Post by: Trippy on July 10, 2013, 03:28:57 PM
:oh_i_see:


Title: Re: Cube World ( Working Name )
Post by: lamaros on July 10, 2013, 05:22:00 PM
Is it even any good? I don't get what will give it longevity?


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 10, 2013, 05:27:21 PM
Is it even any good? I don't get what will give it longevity?

I'm quite enjoying it so far.  Its a fun little RPG in a procedurally generated world.  I think the longevity will come from co-op.  I've been waiting for a good multiplayer RPG to play with friends for years.  This will give us basically infinite content for whenever we want to scratch that itch.  Will I play it 20 hours a week forever, no.  But I can easily see myself playing it a couple or few hours a week with friends consistently.


Title: Re: Cube World ( Working Name )
Post by: Hawkbit on July 10, 2013, 05:49:57 PM
My hope is that they're able to really add stuff like Minecraft did.  Maybe if they make a bit of cash, (irony) they can do it!


Title: Re: Cube World ( Working Name )
Post by: Sophismata on July 10, 2013, 07:27:53 PM
It's why I'm sad that there is zero modding support. It would drastically increase the life expectancy of this game.


Title: Re: Cube World ( Working Name )
Post by: Druzil on July 11, 2013, 07:39:19 AM
Night time is definitely too dark.   Are there ways to switch day/night or get a better lamp?  I know you can do it at an Inn but that's not helpful when the Inn is half a map away.


Title: Re: Cube World ( Working Name )
Post by: Rasix on July 11, 2013, 07:44:35 AM
Account creation seems to be up.  Not sure I want to buy it now in wake of all of the technical issues.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 11, 2013, 08:09:23 AM
Night time is definitely too dark.   Are there ways to switch day/night or get a better lamp?  I know you can do it at an Inn but that's not helpful when the Inn is half a map away.

The only way I know off hand to get a better lamp is to find a vendor that sells one, but maybe they can drop too. 

You can also sleep at a campsite on one of the bedrolls to make time pass faster, go do something for a few minutes and come back to morning.


Title: Re: Cube World ( Working Name )
Post by: Druzil on July 11, 2013, 08:24:56 AM
Ahh I didn't realize time actually passed faster at the camps.  Good info, thanks.


Title: Re: Cube World ( Working Name )
Post by: apocrypha on July 11, 2013, 08:42:47 AM
Night time is definitely too dark.   Are there ways to switch day/night or get a better lamp?  I know you can do it at an Inn but that's not helpful when the Inn is half a map away.

 If you check out the thread linked earlier with different seeds for worlds one of them has a purple lamp on the town vendor near the spawn. I'm on a tablet at the moment so I can't check which one, sorry.


The purple lamp gives a much larger light radius.


Title: Re: Cube World ( Working Name )
Post by: Khaldun on July 11, 2013, 08:51:15 AM
This is really interesting to me but it's an awfully long interval to not have gotten the store shit worked out. I'm not sure I understand the unwillingness to yell for help and get someone with serious experience in that area to pitch in.


Title: Re: Cube World ( Working Name )
Post by: MrHat on July 11, 2013, 09:05:34 AM
Night time is definitely too dark.   Are there ways to switch day/night or get a better lamp?  I know you can do it at an Inn but that's not helpful when the Inn is half a map away.

 If you check out the thread linked earlier with different seeds for worlds one of them has a purple lamp on the town vendor near the spawn. I'm on a tablet at the moment so I can't check which one, sorry.


The purple lamp gives a much larger light radius.

SEED: 777555116 has one in town.  First seed I had and it popped.


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 11, 2013, 09:54:10 AM
A seed for a Yellow/Golden Quality lamp which is better than purple is 13375

Oh yeah I finally got registered and got the game. Now i need to find a fun public server.


Title: Re: Cube World ( Working Name )
Post by: schild on July 11, 2013, 09:56:11 AM
Whats the silver cost on the gold lamp?


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 11, 2013, 10:29:19 AM
Now i need to find a fun public server.

Oxymoron.  :why_so_serious:


Title: Re: Cube World ( Working Name )
Post by: Nija on July 11, 2013, 10:35:54 AM
Silver cost?

A gold lamp is 4 copper last I checked.

I'm happy I bought it. I only have technical problems when someone who pirated the game joins the server.

Right now the interface only has room to display 4 total players, but I've had 8 on my server at once and it behaves fine. Our main group is between level 40 and 60 (with one guy around 95 because he plays with another group of super catasses.)

Protips:

Talk to an innkeeper to reset the server time to 7am and daylight.
If you're far away from an Inn, sleep in a bedroll to increase the server time by 1 minute per second.
You can log in a second client to a server.
Leave that second client in town to talk to the inn keeper on demand.
Talking to the innkeeper also resets all of the mob spawns, but does not reset the quests.
Quest completion gives tons of exp to EVERYONE ON THE SERVER no matter where they are.
To get full exp from a monster, hit it at least once.
Middle click to dodge.
Middle click and drag on the map to move the map.


Title: Re: Cube World ( Working Name )
Post by: Calandryll on July 11, 2013, 02:05:29 PM
How are you guys such high level? Granted I haven't played a ton yet, but I feel like I am leveling really slowly, playing sub-optimally or something. I am level 7 and really only able to take on mobs that give about 5-6 XP each. Playing a Ranger with a Beetle tank pet atm.

Feels like I am doing something "wrong". :)


Title: Re: Cube World ( Working Name )
Post by: schild on July 11, 2013, 02:24:36 PM
Well, experience required to level isn't that high. I imagine bosses yield decent experience. If they're playing in a group, I'd wager they get full exp per kill and plow through groups of mobs that are equal level.

Still though, game isn't fun enough yet to warrant that sort of investment.


Title: Re: Cube World ( Working Name )
Post by: Ingmar on July 11, 2013, 02:25:36 PM
This is really interesting to me but it's an awfully long interval to not have gotten the store shit worked out. I'm not sure I understand the unwillingness to yell for help and get someone with serious experience in that area to pitch in.

Have you ever met an engineer?


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 11, 2013, 03:44:39 PM
Anyone know if you can split a stack or buy or sell a whole stack of items?


Title: Re: Cube World ( Working Name )
Post by: Pagz on July 11, 2013, 06:33:20 PM
Anyone know if you can split a stack or buy or sell a whole stack of items?
You can't split stacks, but you can throw them out of your inventory one at a time, if that helps for trading etc. You also have to buy and sell one at a time.


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 11, 2013, 10:23:49 PM
Well at 13 I found an island with a cornling boss and bunches of +1 radishling/cornling/onionling mobs which are essentially AE killable.  I was 18 before I realized it.  Then I went on an explorer bent (i.e. spent a lot of time in the oceans) and lantern fish, pufferfish, sharks, and now piranha die before they can even get to me. 

I still can't finish a dungeon, but whatever, I'm an adorable orc mage, killing Poseidon's creatures!


Title: Re: Cube World ( Working Name )
Post by: Nija on July 12, 2013, 10:00:56 AM
You guys should try to join up with me.

I try to keep my server up from ~5pm PST til ~midnight PST. I may or may not be on, because 3 kids.

The server crashes VERY OFTEN for no reason at all, so if I'm not around and it crashes who knows when it'll be back up.

ndizzle.dyndns.org


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 12, 2013, 07:35:08 PM
You guys should try to join up with me.

I try to keep my server up from ~5pm PST til ~midnight PST. I may or may not be on, because 3 kids.

The server crashes VERY OFTEN for no reason at all, so if I'm not around and it crashes who knows when it'll be back up.

ndizzle.dyndns.org

My mage is named Frogger if you see me poking around.


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 13, 2013, 08:51:01 AM
You guys should try to join up with me.

I try to keep my server up from ~5pm PST til ~midnight PST. I may or may not be on, because 3 kids.

The server crashes VERY OFTEN for no reason at all, so if I'm not around and it crashes who knows when it'll be back up.

ndizzle.dyndns.org

My orc is, of course, Bzalthek.  And thanks, I'll prolly pop on from time to time.


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 13, 2013, 07:31:42 PM
Being a water mage with a spitter pet feels like cheating.


Title: Re: Cube World ( Working Name )
Post by: Nija on July 13, 2013, 09:27:17 PM
I've been playing my bugged ranger. It feels like cheating because it is.

You dudes playing tonight any?


Title: Re: Cube World ( Working Name )
Post by: Simond on July 14, 2013, 03:17:36 AM
Is it even any good? I don't get what will give it longevity?
It's arcadey EQ1 with minecraft graphics.


Title: Re: Cube World ( Working Name )
Post by: Sky on July 14, 2013, 08:42:12 AM
It is not EQ1 at all, and the graphics are dot heroes, not minecraft.

It might get better with more features, but it's pretty bad right now. I got maybe 15 hours out of it, so I guess it's worth a peek.


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 14, 2013, 08:55:06 AM
This game desperately needs a shared stash


Title: Re: Cube World ( Working Name )
Post by: Nija on July 14, 2013, 09:41:07 AM
Shared stash?

What you can do...

Fire up server.exe

Fire up the client, connect to localhost.

Fire up a second client, connect to localhost.

Drop and pick up, AC1 style. Without people to steal things from you.


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 14, 2013, 09:45:33 AM
Brilliant solution


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 14, 2013, 11:24:32 AM
I'm still wandering around my first world.  I've taken to hitting a town in a biome and then moving on to the next.  I've been doing this for a while, hit 53, and I keep finding new, interesting areas.  I just found a new dark/fire biome with like red rings and shit.  It's pretty cool.

Protip: Ember Golems are not to be fucked with.


Title: Re: Cube World ( Working Name )
Post by: Segoris on July 14, 2013, 12:43:42 PM
Brilliant solution


An even better solution is a shared stash :why_so_serious:



Title: Re: Cube World ( Working Name )
Post by: Nija on July 14, 2013, 03:17:16 PM
4 of us beat on an ember golem for about 30 minutes until an unfortunate combination of player errors led to him getting reset at about 20% life.

Fuck 'em.


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 14, 2013, 03:51:12 PM
My teleport recharge is down to 7.18 seconds, though each point is only dropping it by .01 now.  Grrr. 


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 15, 2013, 12:14:22 PM
Found a helpful video on crafting (http://www.youtube.com/watch?v=-vbFeZfOMhY) if anyone is interested.


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 15, 2013, 05:46:02 PM
Question: A friend and I started a new world together but appear to be nowhere near each other.  Is there any way to start together or do we just explore until we find each other?


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 15, 2013, 05:54:13 PM
Question: A friend and I started a new world together but appear to be nowhere near each other.  Is there any way to start together or do we just explore until we find each other?

That is odd, you should spawn in the same place I think.  Also, in multiplayer as far as I know other players show up on the map.


Title: Re: Cube World ( Working Name )
Post by: CaptainNapkin on July 15, 2013, 06:46:02 PM
Yeah so far, playing with my wife on local LAN, we have always spawned as same place on entry. Now both dying at same time spawned us separate but pretty close on map. I'm guessing we were each closer to another spawn point at death technically since they are everywhere.

Just to check you're running server.exe and connecting to that right? We tried the multiplayer option first and it did nothing but confuse us for 5 minutes while she thought she had entered my game  :oh_i_see:


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 16, 2013, 07:41:24 AM
That is odd, you should spawn in the same place I think.  Also, in multiplayer as far as I know other players show up on the map.

I figured it out.  Found a good video to help me understand how running a server works.

We also realized that groups of mobs with casters are a nightmare.  Ouch.


Title: Re: Cube World ( Working Name )
Post by: Pennilenko on July 16, 2013, 07:44:05 AM
Mob power Vs. Player power has a wildly large range. It goes from "oh my gosh, too easy" to "why the fuck is this developer such a sadist?"


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 16, 2013, 07:52:02 AM
Mob power Vs. Player power has a wildly large range. It goes from "oh my gosh, too easy" to "why the fuck is this developer such a sadist?"

I've noticed.  Some red con mobs are trivial while other blue con mobs are insta-death.  Fortunately, the cost of dying is trivial so you can experiment a lot.


Title: Re: Cube World ( Working Name )
Post by: CaptainNapkin on July 16, 2013, 11:34:38 AM
After accidentally eating 800 pineapple slices I finally saw that entirely separate inventory tab that actual "pet food" is stored :facepalm:
I have 3 types so far but haven't found anything that wants it, need to find more pet food. On the other hand I'm fighting the urge to look up anything about this game since figuring it all out currently is half the fun, and frustration.

So far happy with our $20 x 2 for this title and hope development doesn't run out of steam.


Title: Re: Cube World ( Working Name )
Post by: Soln on July 16, 2013, 01:16:39 PM
Teleport seems to be just blink.  Am I missing something?


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 16, 2013, 03:14:40 PM
Yeah, it's a short hop to where your cursor is (up to a maximum distance of not too terribly far).

But I have it at a 7.05 second refresh.  It cuts down travel time considerably, especially since you ignore a lot of cliffs.


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 16, 2013, 05:53:55 PM
I'm finding nothing to do but grind mobs. I Can't seem to find any interesting areas. All the crossed swords are extreamly far away, and normally not worth it due to instant death. Oddly, i was finding myself bored with this quite quickly.


Title: Re: Cube World ( Working Name )
Post by: Segoris on July 16, 2013, 06:00:48 PM
I'm liking it so far, but I think it's kind of boring single player

I'm actually starting to look for a couple of old EQ and DAoC friends for the grinding aspect as it could make a good drinking night game for a LAN night.


Title: Re: Cube World ( Working Name )
Post by: Nonentity on July 16, 2013, 06:04:06 PM
The world is cool and the concepts behind it are cool, it just needs to have more sticky aspects added to it, like the whole housing feature.


Title: Re: Cube World ( Working Name )
Post by: schild on July 16, 2013, 06:09:31 PM
Or a game feature. Game would be good. Right now it's Neckbeard Spreadsheet World.


Title: Re: Cube World ( Working Name )
Post by: Samwise on July 16, 2013, 07:00:20 PM
Or a game feature. Game would be good. Right now it's Neckbeard Spreadsheet World.

I wasn't interested in this game until you said that.


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 16, 2013, 09:44:53 PM
I'll worry about game aspects when it gets out of alpha.


Title: Re: Cube World ( Working Name )
Post by: lamaros on July 16, 2013, 10:30:02 PM
Because indie game designers have a proven track record of managing to throw the fun game elements in further down the line, after they've got rich and bored, right?


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 16, 2013, 11:01:57 PM
You just can't live without hyperbolic overgeneralizations which bolster your need to bitch about everything, can you?


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 17, 2013, 06:18:25 AM
I'm Not saying the game is terrible. But we did end up wondering for quite a while and it got somewhat repetitive. It needs more.


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 17, 2013, 06:21:49 AM
I'll worry about game aspects when it gets out of alpha.

Miracle patch?


Title: Re: Cube World ( Working Name )
Post by: Paelos on July 17, 2013, 06:35:26 AM
I'll worry about game aspects when it gets out of alpha.

Miracle patch?

Oh boy.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 17, 2013, 07:01:41 AM
I'd say it needs more dangerous/adventurey places.  I'd really love to see an entire "underworld" of cave systems that let you mroe or less traverse the entire game underground and come out in the caves that currently exist, for example. The game is fun, it just needs something so it doesn't just devolve into traveling between points of interest and killing stuff there.


Title: Re: Cube World ( Working Name )
Post by: Yegolev on July 17, 2013, 07:12:43 AM
Or a game feature. Game would be good. Right now it's Neckbeard Spreadsheet World.

I wasn't interested in this game until you said that.

I had already decided that this game sucked, now I'm paying attention again.


Title: Re: Cube World ( Working Name )
Post by: schild on July 17, 2013, 07:53:14 AM
Don't. That wasn't a compliment. Nor will it be what you're thinking.


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 17, 2013, 07:56:25 AM
I find that I'm enjoying the game in a nostalgic sort of way.  It's fun to run around the world and explore.

Sadly, I can see the shine wearing off of this pretty quickly.  Still, it's worth the $20.


Title: Re: Cube World ( Working Name )
Post by: tazelbain on July 17, 2013, 08:05:00 AM
Isn't this exactly games normally don't let people play their alpha's let alone charge for them?


Title: Re: Cube World ( Working Name )
Post by: Segoris on July 17, 2013, 08:23:50 AM
Usually. I'd love to see the whines and tears from the bitching that would happen if Bliz allowed buy-in alpha access after only 2 years of the game being started on though.


Title: Re: Cube World ( Working Name )
Post by: Nija on July 17, 2013, 11:48:07 AM
Game is good. If you're having trouble finding an interesting world, choose seed 1919191

Here: http://tinypic.com/view.php?pic=34oal29&s=5


Title: Re: Cube World ( Working Name )
Post by: lamaros on July 17, 2013, 04:18:23 PM
You just can't live without hyperbolic overgeneralizations which bolster your need to bitch about everything, can you?

? I don't get the issue here. As others have said, miracle patches are pretty rare. It's not exactly bitchy to speculate that the game elements will never quite make it.


Title: Re: Cube World ( Working Name )
Post by: koro on July 18, 2013, 12:02:28 AM
Reading this thread, I'm not quite certain what some of you are expecting out of a product in what's probably mid alpha right now.

Unless the :uhrr: with the store coding extends to the rest of the game, it's practically a guarantee that it's going to be much better come beta and release than it is now.


Title: Re: Cube World ( Working Name )
Post by: schild on July 18, 2013, 12:48:17 AM
Reading this thread, I'm not quite certain what some of you are expecting out of a product in what's probably mid alpha right now.

Unless the :uhrr: with the store coding extends to the rest of the game, it's practically a guarantee that it's going to be much better come beta and release than it is now.
What part of "once you charge for a game, it's a product" is confusing? This isn't an Alpha. It's a released game - that you can PAY for. Therefore it can be judged.


Title: Re: Cube World ( Working Name )
Post by: Bzalthek on July 18, 2013, 05:42:27 AM
Well, sure.  It is a product, and it can be judged.  But to say it's not in an Alpha state is either disingenuous or just a disagreement on what Alpha means.  I took it to mean that this "product" I'm buying (at a discount to the intended full price of the end result) will be in a state of flux while elements may or may not be added in the future.  I mean, it wasn't a bait and switch here.  We're experienced gamers and should know what we're getting into with these things.  So while this product can be judged, judging it as if it were a finished product is a bit silly. 


Title: Re: Cube World ( Working Name )
Post by: Merusk on July 18, 2013, 05:56:25 AM
I love the brave new world 20-somethings are leading us in to.

 :awesome_for_real:

I was going to make a snarky remark about soon having the privilege of paying for a bucket of promises, then I remembered kickstarter.


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 18, 2013, 06:13:12 AM
Having spent more time with the title, and a bit of Wiki reading. Our fun has increased with this title. In that regard, I think a bit more in game explanation would help a good deal. Get the majority useless NPC text to mean something, like informing the player. Something that really changed things for us was an NPC that gave us a location to a castle. That helped a great deal with the boredom.

The tuning of the title though, may need some work. The con system is not very accurate and you can find some red names simple, and other extreamly hard. I will say, a good chunk of this seems to be tuned for multiplayer. But i cant help feel between the major POI's there needs to be some smaller sub POI's to break up the long travel times.


Title: Re: Cube World ( Working Name )
Post by: Segoris on July 18, 2013, 07:56:03 AM
Always try to take a path that will leave you through/across mountains, looking for caves has been a decent minor POI imo and usually gets some ore. Useless if you're using the crafting glitch, great if you're not. Otherwise, look for bosses or portals. Those aren't not the best options, but they are the current options I've found the bit I've played.

I agree about the NPC text though, that and being able to search/inspect just about every item, and having it say there is nothing of interest or whatever it says, gets old. I do think some sort of companion system would be cool and help this out a bit. I'd like if when you see an NPC that is saving up for a glider or boat then you could drop the item on the ground for them then they'll be like a 2nd/3rd pet for you to use in single player.


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 18, 2013, 08:23:07 AM
Crafting glitch?


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 18, 2013, 09:05:25 AM
I dunno about crafting. But on a MP server, there is a bug where your pets do not keep levels. Really painful.


Title: Re: Cube World ( Working Name )
Post by: Nebu on July 18, 2013, 09:13:19 AM
I dunno about crafting. But on a MP server, there is a bug where your pets do not keep levels. Really painful.

I ran into that last night.  Pet got to level 4, vanished, and started at level 3 again.


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 18, 2013, 09:20:06 AM
That's the one. As long as they persist, its fine. If they die or you pack them up, its all gone.


Title: Re: Cube World ( Working Name )
Post by: Segoris on July 18, 2013, 09:27:09 AM
Crafting glitch -



Title: Re: Cube World ( Working Name )
Post by: Severian on July 18, 2013, 10:37:54 AM
Get the majority useless NPC text to mean something, like informing the player. Something that really changed things for us was an NPC that gave us a location to a castle.

The NPCs who will put locations on your map will have a (...) speech bubble over their heads. If it is green, they will give you a new POI location, if it is white, you already talked to them. And of course any crossed swords on the map is a POI, your "daily quest", and you can change them up by resetting the day at an Inn, repeatedly if you choose (just lower the volume). The only other NPCS worth talking to are the ones who reveal pet taming info, assuming you are playing with that as part of the game instead of heading to a wiki.

I found Wollay to be pretty clear about where the game is in development, what you get for buying now, and what's coming. In fact this is one of the better presentations of basic info I've seen:  https://picroma.com/cubeworld .



Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on July 23, 2013, 06:29:38 AM
PATCH!

Quote
June 23, 2013

  • Added an option to limit the frame rate (see options menu: FPS limit; default 111 fps)
  • Ranger ability 'Scout's switftness' doesn't crash on multiplayer servers anymore
  • Ranger ability 'Retreat' doesn't increase hang gliding speed anymore
  • The crossbow's right mouse button ability now only does damage when charged
  • You can now reset the day in inns only between 6:00 P.M. and 6:00 A.M.
  • Fixed a bug where multiplayer groups received too much XP for missions


Also, we found some sort of teleportation stone last night. Its just a shame we did not know how to use it.


Title: Re: Cube World ( Working Name )
Post by: Malakili on July 23, 2013, 06:37:32 AM
Nerf to Retreat working with hang gliding sucks.

Nerf to resetting the day only after 6pm sucks.



Title: Re: Cube World ( Working Name )
Post by: Nebu on July 23, 2013, 07:46:13 AM
Why does that patch say June 23?  I assume a typo.

Interesting changes.


Title: Re: Cube World ( Working Name )
Post by: Segoris on July 23, 2013, 10:01:32 AM
What a crappy patch, hopefully some modders can revert some of these changes quickly.
-I don't like the nerf to hangliding + retreat, that made travel not suck complete ass. I'd rather give other classes the ability to do something similar (teleport, intercept, and charge + hang gliding for speed increases would have been preferred). [fake edit: just read that retreat gliding still works, as does retreat jumping]
-The inn change I'm on the fence. Yes, it was easy to level but who cares? Though, if a nerf was really needed, at least limit the times to be a 1-4hr gametime cooldown.
-Multiplayer mission xp was maybe a bit high, but again - who cares?
-Swiftness fix is nice, it was to the point that I forgot I had an ability on my #3 key so having a 5th ability again will be pretty awesome. :why_so_serious:
-I do like the fix to xbow mouse2, but without scripting you could say goodbye to any usage for your wrist. Also, with enough haste it didn't matter as a ranger with the procs for instantly charged M2 shots and higher white damage shots with good aim made the xbow more fun and higher damage than M2 spam anyways (anecdotal evidence though, regardless my wrist appreciated it more).
-Great news about the framerate, hopefully CPU optimization next.


As for teleportation stones - basically, there will be stones that can teleport you to another stone if you've found locations of multiple stones. They can be found by following the "grid" at locations where quests/missions/castles/etc do not spawn.  Here is one good read about the grid and portals (http://np.reddit.com/r/CubeWorld/comments/1ig2ft/findings_on_the_grid_generation_dungeons_missions/)


And here is what is up next, emphasis mine:
Quote
•Fixing bugs: We have already gathered a big list of bugs and glitches reported by players.
 •Compatibility: Some players have DirectX initialization problems on their PCs. We will try to find out the reasons and solve these issues.
 •Performance: We will work on performance optimizations, both for client and server.
•Remappable controls: We will make all controls configurable.
 •Scalable GUI: We will make the GUI scalable, so it works well with lower resolutions, too.
 •Multiplayer server configuration: We will add more server configurations options, such as a configurable port.
 •New content: We already have a few things in the making, such as new creatures.
 •Changes to the website: We'll restructure the site a little and add a new forum and probably a bugtracking system (if anyone can recommend a good bugtracker, please let me know).



Title: Re: Cube World ( Working Name )
Post by: Tarami on July 23, 2013, 07:48:23 PM
Interesting changes.
I think the interesting part is what they chose to fix, rather than how.


Title: Re: Cube World ( Working Name )
Post by: Xanthippe on August 25, 2013, 01:40:18 PM
Is anyone playing this currently? Is there an F13 server?


Title: Re: Cube World ( Working Name )
Post by: Hawkbit on September 29, 2013, 11:11:41 PM
This is one of the only games of the last few years in which I feel I got burned.  It looks like the dev is AWOL.


Title: Re: Cube World ( Working Name )
Post by: Sky on September 30, 2013, 07:38:24 AM
This game was fun for a couple hours and then uninstalled. Nothing to it, really.


Title: Re: Cube World ( Working Name )
Post by: Xanthippe on September 30, 2013, 07:53:53 AM
Awww. It held such promise for me, too.


Title: Re: Cube World ( Working Name )
Post by: K9 on September 30, 2013, 08:19:15 AM
This is one of the only games of the last few years in which I feel I got burned.  It looks like the dev is AWOL.

I skimmed a reddit thread on this, apparently the dev has a history of doing this. He'll go awol for months then drop a load of stuff. I guess this is the danger you get for putting too much hope and faith in a one-man project.


Title: Re: Cube World ( Working Name )
Post by: Soln on September 30, 2013, 12:07:47 PM
Sad and bizarre.  Hope something comes out of it.


Title: Re: Cube World ( Working Name )
Post by: lamaros on September 30, 2013, 07:23:19 PM
Don't worry, the miracle patch is coming!

 :awesome_for_real:


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on November 15, 2013, 08:33:53 AM
https://picroma.com/blog/post/10

Quote
I'm currently reworking some aspects of Cube World to improve the game experience. I'm planning to include them in the next update, but I still need some time to test them. Here is an overview:
  • Maximum power is now scaled to 20 (from 100). Effectively, your strength won't be affected, just the numbers are scaled and items are available for a wider level range.
  • Each land now has a power level which determines the average power of creatures and dungeons. That way, players can choose difficulty by themselves.
  • The size of lands has been decreased. The average size is now 20x20 tiles (was 64x64). This enables players to explore new lands more quickly and also results in closer cities.
  • Naming and coloring of creatures and dungeons is now analog to items: For example, a blue "Undead +18" means that he has power level 18 and is likely to drop +18 items of blue quality. In contrast to before, players can now precisely see the power of creatures.
  • Dungeon missions aren't generated daily anymore and aren't adapted to the player level. Instead, players can see on the map if a dungeon has been cleared or not (indicated by a skull icon). A dungeon is cleared by defeating the boss and will remain empty for a couple of days.
  • I'm working on underworld caverns: The idea is to have a network of caverns below the overworld with secret entrances at the surface. The underworld will be inhabited by various monsters of varying power and will add another exploration factor to the game. Currently I'm experimenting with nice-looking entrances (it's tricky to get them right).

Besides that I'm working on a better forum/comments solution, but currently the next update has priority.


Title: Re: Cube World ( Working Name )
Post by: Malakili on November 15, 2013, 08:38:02 AM
Quote
I'm working on underworld caverns: The idea is to have a network of caverns below the overworld with secret entrances at the surface. The underworld will be inhabited by various monsters of varying power and will add another exploration factor to the game. Currently I'm experimenting with nice-looking entrances (it's tricky to get them right).


Yes! This was the feature I was most hoping for.


Title: Re: Cube World ( Working Name )
Post by: Mrbloodworth on November 15, 2013, 08:42:17 AM
The smaller areas are also a great change. It could originally be quite a while between towns and fun.


Title: Re: Cube World ( Working Name )
Post by: Ginaz on April 23, 2016, 01:10:48 PM
Arise!

It looks like this game is finally being worked on again...if anyone really cares by now.

http://massivelyop.com/2016/04/20/cube-world-demos-glider-physics-maps-and-new-skills/


Title: Re: Cube World ( Working Name )
Post by: Pagz on April 26, 2016, 06:41:53 AM
Ahh damn, now I gotta also wait for this to update! I had a lot of fun with this when it first came out, I'll be back too once they finally release this next patch (whenever it may be).