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f13.net General Forums => Blood Bowl Bullshit => Topic started by: IainC on August 10, 2012, 04:08:47 AM



Title: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: IainC on August 10, 2012, 04:08:47 AM
Hordes is now on day 8 and the other divisions have just advanced to the 7th and final match day.

Day 7 schedule

40k and Tamurkhan:
(http://i.imgur.com/XeZda.jpg)

Hordes:
(http://i.imgur.com/4Mf06.jpg)


Day 6 Results

40k and Tamurkhan:
(http://i.imgur.com/XyGEi.jpg)

Hordes:
(http://i.imgur.com/2D8fn.jpg)

Rankings after 6 match days:

40k and Tamurkhan:
(http://i.imgur.com/A2mD0.jpg)

Hordes:
(http://i.imgur.com/oamf4.png)

Deadline for day 7 is September 7th, this longer match day is because Hordes still have one more day to play after this one.

A bit of analysis as we are getting close to playoffs now.

Tamurkhan:
Nothing to say here, top 4 will qualify automatically. The order might get a bit scrambled as Ingmar plays Ulysees and I play Megrim but we're all assured of a playoff spot. Haemish can get a wildcard spot but he needs to win vs fellow rat fancier Satael and he needs either Proudft or Ezrast to stumble.

Current TD differences are:
Ironwood -14
Satael -12
Luckton -9
Haemish -3
Megrim/Ulysees +8
Ingmar +9
IainC +13

40k:
A bit more possibility for drama here. Lamaros has a tough must-win match vs the leader Brocktoon but he also need Teleku to beat or draw with Paelos. Beyond that it comes down to crazy tiebreaks for the last spot. He can still get a wildcard spot though.

Current TD differences are:
SirT -8
Reborne -4
Falconeer -3
Paelos/Lamaros +1
Brocktoon +3
Llyse/Teleku +5

Hordes:
Drogg is clearly in the playoffs with a 6 point lead and his last three matches are all against bottom of the table teams. While anything can happen in Bloodbowl, it does look as though he's going to go through with a perfect score.
Ramas, Ruvaldt and Avaia are currently jockeying for second place. Of the three Ramas probably has the easiest end to the season while Avaia has the toughest.
Comstar is close behind too although he has two tough matches ahead of him, if he can beat Avaia however then he vaults past him into fourth and gets into playoff contention properly.
Ezrast is in with a shot but he needs to do well and he needs some bad luck from the teams above him.

TD differences after day 6 (remember that only the first 7 match days count for wildcard playoff spots):
Bann -10
Gruntle -7
EricSwiftblade -6
Proudft -2
Comstar -1
Ezrast 0
Avaia +1
Ruvaldt +5
Ramas +9
Drogg +11


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: swiftblade on August 10, 2012, 09:09:54 AM
Ruvaldt,

When you free? I'm on GMT+1 (BST), might have tiime Saturday, otherwise it'll likely need to be a weekday evening.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: drogg on August 10, 2012, 09:43:44 AM
light the signal fires and let's do this, bann.

(http://i.imgur.com/VBijb.jpg)


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: eldaec on August 10, 2012, 10:08:59 AM
Gruntle, you are my fifth straight opponent who wakes up 8 hours late. I've available for the next few hours, also late your time Friday, early for me on Saturday.


Also, advance notice, I'm away 18th-27th, so Avaia, if this cycle looks like finishing early we should try and plan ahead to get day 8 done as soon as possible.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: Ruvaldt on August 10, 2012, 10:11:16 AM
Ruvaldt,

When you free? I'm on GMT+1 (BST), might have tiime Saturday, otherwise it'll likely need to be a weekday evening.

Saturday could be good.  You're considerably earlier than I am, as I am CST in the US, but I have Saturday off so pretty much any time would work.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: avaia on August 10, 2012, 01:38:10 PM
I'm away for a couple of days, but around most the time after that.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: swiftblade on August 10, 2012, 02:59:33 PM
Ruvaldt,

When you free? I'm on GMT+1 (BST), might have tiime Saturday, otherwise it'll likely need to be a weekday evening.

Saturday could be good.  You're considerably earlier than I am, as I am CST in the US, but I have Saturday off so pretty much any time would work.

Ok, so if you play early Saturday that would be my late afternoon? Name a time and I'll make sure I'm around. Lets just double check we know how that time translates between time zones though, last time we were an hour out!


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: Ruvaldt on August 10, 2012, 08:42:49 PM
I am -5 GMT so your late afternoon is my noon - early afternoon.  It's not that huge of a difference, really.  I can be on and ready to go at around your 6:00 pm, which would be noonish for me.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: swiftblade on August 11, 2012, 01:19:07 AM
I am -5 GMT so your late afternoon is my noon - early afternoon.  It's not that huge of a difference, really.  I can be on and ready to go at around your 6:00 pm, which would be noonish for me.

Cool Noon/6pm it is.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: eldaec on August 11, 2012, 01:32:35 AM
Ermine Vermin - 3
Nifty Helmets - 2

Good game from Gruntle keeping me well penned in, but in the end a late one turn special from Cheddar Persille seals it.

First half was a straight forward 1-1 with the chaos team scoring turn 8, though notable that the rats held the ball for 5 turns without dying or scoring, I don't think that has happened before.

Second half an early turnover when a linerat chose not to wrestle gave the rats a way in, 4 rats around the ball and 5 beastmen weren't enough to stop Neville the Nose escaping to the line. The helmets grind out another TD turn 15 thanks to San-Gor, but an immediate response by Cheddar Persille made it 3-2.

For the Helmets Ri-mulgors reaches level 4 as MVP, and San-Gor's TD makes him level 4. The Vermin get a Stormvermin to level 3.

Serious Dave (line rat w/ wrestle) will miss the Bleating match, but no other serious injuries.





Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: Gruntle on August 11, 2012, 01:36:24 AM
Surprising no handicappers, the Nifty Helmets lost to the Ermine Vermin.

No gutter rats were harmed in the playing of this game, wasn't even able to keep them in KO box, and thus their one-turn scorer was the deciding factor. (Didn't help that I unwisely used our one skilled CW to foul with in the first half, meaning he sat out a lot of the game in exchange for delivering a very temporary KO -- in my defense i thought i had grabbed one of the useless CWs, though all of them had the ST advantage).



Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: swiftblade on August 11, 2012, 12:42:59 PM
2-0 defeat against the ex-presidents.

Things started badly even before turn 1. I won the toss, chose to receive and he kicks it off pitch. Disaster hits as a bug stops me giving the ball to my thrower and it ends up with my Black Orc in the front line. I hold it for a while, but when 2 bashing teams meet where 1 have block, guard, dodge on most players and more strength 4 players (plus, horns, claws, mighty blow etc) there is only one possible outcome. Don;t get me wrong, my two Star Players helped, but he managed to KO the troll who didn't come back for the second half.

Comedy of errors sees the ball going everywhere, but eventually he grabs it and outpaces me bringing the score to 1-0.

Second half, I'm a troll and several other bashers down. I try and pressure him, but I just don;t have the strength. He beats me up and easily scores on his turn 16.

Good game, the bug was very frustrating, but I think he'd still have won.

I assume he'll post the game and stats as the winner.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: Ruvaldt on August 11, 2012, 03:20:39 PM
Ex-Presidents 2 - 0 Orcboyz

It rained from round 1 to round 16; that alone should indicate the kind of game that Swiftblade and I played.  At one point I actually rolled five 1s in a row to pick up or catch the ball, and that was in a single round as it bounced from one player to another.

Swiftblade caught some bad luck, like he said and the ball ended up with a black orc.  I don't know how much getting his thrower the ball would have helped though; if he planned on throwing it the rain might have easily spoiled that.  I barely eeked out a TD on turn 8 after seeing Morg and Thorg grab the ball and begin rushing toward my endzone with it only to fail a gfi and give up the ball to Franklin Pierce.

The second half was more standard, but he did get a perfect defense event that complicated matters and made the Orcboyz made a few good plays for the ball.  With a lot of KOs and injuries piling up though he just wasn't able to hold back a second TD.

It was a good game, and I'm looking forward to those orcs getting some more spps.  He caught a lucky mvp on a black orc and had no permanents so that's good.



Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: ezrast on August 13, 2012, 06:27:52 PM
7 Deadly 2-1 Wissenland Whalers

The dice were pretty bad for proudft in the first half and the lizards did their usual bashy runny thing to reach a 2-0 lead despite being the kicker to start. Second half they got a bit too aggressive and lost the ball on a drive up the sidelines, giving up a TD to a long pass and some good ball handling. The humans couldn't penetrate the lizard cage in the remaining three turns, though, so 2-1 for me.

The only inducements were a spare apoth I didn't use, and no long-term injuries on either side (I did have to reroll a -1ST to a BH on a Skink).


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: proudft on August 13, 2012, 07:46:28 PM
Skinks scampered everywhere, dodging to and fro and avoiding the burly humans for the most part.  The humans started to catch a few near the end of the game but it was too little, too late.   The Frenzy saurus surfed a couple humans as well, I probably only should have allowed one of those 3-4 incidents over the course of the game.  I knew somewhere in the back of my mind that 7 Deadly had a Frenzy guy but let it slip out from my memory before the game started and off went a catcher on pretty much the first move.  No permanent damage to anyone, however.

Bulkington the Ogre's debut was surprisingly effective.  Even though he failed a bunch of Bonehead rolls he still sent two sauruses off of the pitch with KOs and tied up the other heavy hitters fairly well.  It really makes me wish I had started with him, but who knew it would take like 10 games to afford the big lug?  The perils of a losing record, I suppose. 

ezrast uploaded it to the thingie, but here are the stats:


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: IainC on August 14, 2012, 01:05:14 AM
I'm out of town with no BB until Saturday. I won't be validating or resetting any games until then.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: drogg on August 14, 2012, 07:47:48 PM
2-1 in a bloody finale, wherein Bann almost breaks HHB's streak (and back) with some murderous luck and the tastiest chef the game has maybe ever seen.  he stole every reroll i had, both halves.

highlights include zebulon pike at one point blitzing down a skink, killing him, then dodging a prehensile tail and two tackle zones to scoop up the ball and run it down field.   also had to dig a grave for huasor, my poor level 2 saurus, who ate chain after i half-managed to save the aforementioned skink (lazit-qa, who now has a niggling injury and is destined for the glue factory).  thankfully, my lads gave as good as they got and took out three orcs in the first three turns, two of whom are permanently injured.  zeb eventually got his comeuppance as well, though i believe it was on a failed dodge and not a well deserved beat down.  if it wasn't for those casualties i'm pretty sure HHB would've gone down in flames.

my namesake naturally gets the MVP after boneheading six times, though he did somehow manage to catch the ball in a scrum at one point.  sigh.  kudos to bann for somehow doing more damage than ruvaldt and for sure forcing me to rethink what i was hoping would be a smooth coast to the post season.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: Comstar on August 14, 2012, 07:47:52 PM
Bleating | 1 - 3 | F13 Catfighters

The first half didn't do much - the Amazons dodged a lot, the Nurgle couldn't do much to knock them down, and the Amazon's grabbed the ball twice and got quick touchdowns once they got their hands on the ball. The second half the injuries started happening, with a star player killed (apoced to MNG), a BH, a Fractured leg and a few KO's allowed the Nurgle to get 1 consolation TD.



Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: eldaec on August 15, 2012, 02:28:26 AM
So HHB are champions, Presidents and Vermin need 3 points from the final two fixtures to guarantee qualification. 2nd place will probably be between Vermin and presidents, Vermin have harder matches to play but in case of matching results Vermin have h2h and tdd advantage.

The final automatic playoff berth seems to be contested by bleating, 7 deadly or catfighters, but they all have to play a top 3 side, which means the Whalers aren't out of it.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: eldaec on August 15, 2012, 04:32:25 AM
Also, if we don't move to day 8 till Saturday then I won't be able to play Avaia till the 28th.

Avaia, if you are available then, we should book a time.

Can also do v early this saturday (UK time) if by 'saturday' Iain means a minute past midnight or something.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: IainC on August 15, 2012, 07:49:16 AM
I'm at Gamescom sans Bloodbowl until late Friday night. I'll be able to advance the day then if all the matches are played but not before then.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: eldaec on August 15, 2012, 07:56:44 AM
Avaia, what's your availability like late your Friday night? That will be early morning Saturday here.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: avaia on August 15, 2012, 08:44:37 AM
Avaia, what's your availability like late your Friday night? That will be early morning Saturday here.

Mostly sunny with a good chance of drunk.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: Ruvaldt on August 15, 2012, 09:35:03 AM
Perfect Blood Bowl weather.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: eldaec on August 17, 2012, 02:58:02 AM
Avaia, once have an idea how your day is, let me know if you are/aren't able to play late your time tonight.

Don't mind alarm clocking it since it means everyone will get to day 9 sooner but let me know if it's worth me doing that.

If not I'll be available from about 1400 UK time on the 28th.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: avaia on August 17, 2012, 11:30:21 AM
Can you define "late"?


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: eldaec on August 17, 2012, 11:42:58 AM
6am my time is midnight yours (you're -6?). That's the earliest I'm capable of without dying.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: avaia on August 17, 2012, 11:49:20 AM
6am my time is midnight yours (you're -6?). That's the earliest I'm capable of without dying.

I'm -0500 right now, I can do 01:00 my time.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: eldaec on August 17, 2012, 12:10:13 PM
-5 because of daylight saving (CST, so true GMT-5) or because you are on the coast so EST (which is technically -4 but people keep calling it -5?).

Apologies, I ask because people are bad at timezones and alarm clocks....?

Whichever way 0100 your time is fine.



Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: IainC on August 17, 2012, 12:51:31 PM
Matches are validated and the day is advanced. I'll make the new thread soon.


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: avaia on August 17, 2012, 01:28:11 PM
-5 because of daylight saving (CST, so true GMT-5) or because you are on the coast so EST (which is technically -4 but people keep calling it -5?).

Apologies, I ask because people are bad at timezones and alarm clocks....?

Whichever way 0100 your time is fine.


CST, yeah.  I'm more fine with me staying up late than you getting up early.  :uhrr:


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: eldaec on August 17, 2012, 11:43:04 PM
Avaia, if you do see this, still online for another 45 minutesish - after that getting on an aeroplane.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ulysees on August 18, 2012, 10:59:02 AM
Going to have to try and catch you today or tomrrow Ingmar as I am away next weekend and with our time difference week nights for me will be unlikely.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Sir T on August 18, 2012, 12:56:33 PM
Falc, if you see me on steam poke me and I'll play. I should be avalible whenever.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ingmar on August 18, 2012, 05:20:30 PM
Going to have to try and catch you today or tomrrow Ingmar as I am away next weekend and with our time difference week nights for me will be unlikely.

Looks like I missed you by an hour today, I will try to get in front of the computer earlier tomorrow.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: lamaros on August 18, 2012, 06:19:35 PM
What I really need is some way to play Sir T, Tele an I have missed out as everyone else beat him.

Oh well, have to somehow beat Orcs with Goblins now! Wheee

I'll be around this week a bit, just MSG me on steam if I'm there and we should be able to arrange it.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: HaemishM on August 19, 2012, 11:28:58 AM
Warp Cheese Disciplpes 1 - Zellar Dwellarz 0

And so my season ends not with a bang but with a whimper. That whimper, of course, being the whimper of rats screaming in fucking pain. Satael was way down on TV so got 780k in inducements, which he used on Morg and Thorg and Headsplitter. I actually thought that was a mistake on his part. Boy, was I wrong. While the Rat Ogre didn't do much, the Ogre did. In fact, he was the turning point of the game. I kicked off to start into an absolute riot that advanced the clock 1 turn. He advanced the ball slowly and there were a few times I thought I'd be able to stop him and take the ball back, but the slow bit wore me down. I lost a linerat with block, both my throwers and a gutter runner to either injury or KO's and the numbers told the story, as he freed a gutter runner with the ball late in the half to score. With just one turn, I had no chance to score so tried to get some easy SPP by making a pass in the backfield, which failed. That was to be a recurring theme of missing things that should have been easy - something that started when my first two turnovers in the first half were from gutter runners failing on dodges.

I got the ball in the second half in a good position midway in my side, but made a mistake on my first block that left me unable to push the middle of the line. That would prove costly later. With little ability to push, I got caught with the ball in the backfield. I spent one turn diddling around a lot trying to find a good matchup to free my thrower with the ball but finally had to settle for a pass over the heads of a stormvermin. The vermin missed the interception, but must have spooked Lil Chucker enough. Instead of throwing the ball at the wide open gutter runner, he tossed it over the middle of the field into the giant scrum... and right into the hands of Morg... who caught the fucking ball. I had 4 turns left to try to take the ball out of an ogre's hands with RATS. Though I managed to do it, it cost me injuries to all but one of my gutter runners, and left the ball near his goalline in the hands of his thrower. The only pressure I could put on the ball was my last gutter runner, who didn't have the skills or strength to take out the thrower. The ball made it down into my side of the field on the ground after a missed catch. I could barely get my thrower onto the ball but I had to blow that turn's reroll to do so. My gutter runner ended up ONE FUCKING SQUARE away from being able to be targeted for a pass that would tie the game so I threw it shorter to a stormvermin who was marked. He caught the ball but again was 1 agonizing square away from being able to reach the gutter runner for a hand off that would seal the tie. IT didn't matter anyway as he failed his dodge to end the game.

Nuffle just absolutely raped me this game. I racked up 5 injuries, some lasting ones. The fucked up pass that was caught by the fucking ogre absolutely ended the game. Welcome to the failoffs.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: satael on August 19, 2012, 11:51:59 AM

TL;DR: HaemishM had a really bad luck this game.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: HaemishM on August 19, 2012, 12:09:47 PM
How bad was my luck?

Catches - 33%
Dodges - 68%
Blocks - 49% to 48%
Turnovers from blocks - 8% to his 4%

The block dice were even worse when you consider I threw about half as many block dice as he did. Out of 79 D6 rolls, 18 were 1's.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ingmar on August 19, 2012, 02:39:19 PM
The division-topping showdown between Beardstorm! and the Minizillas ends inconclusively 2-2.

The Minizilla's | 2 - 2 | Beardstorm!

Teams
The Minizilla'sBeardstorm!
Race : LizardmanDwarf
TV : 19602210
Treasury : 660000410000
Rerolls : 44
Apothecary : 11
Fan Factor : 911
Cheerleaders : 00


Match Report
The Minizilla'sBeardstorm!
Score : 22
Touchdowns inflicted : 22
Touchdowns sustained : 22
Passes : 00
Catches : 00
Interceptions : 00
Knockdowns inflicted : 98
KOs inflicted : 23
Injuries inflicted : 11
Deaths inflicted : 10
Tackles inflicted : 24
Yards gained passing : 28
Yards gained running : 6278
Ball Possession (%) : 4434
Own occupation: 4752
Opponent occupation : 5247
Note of the match: 14/20
Spectators: 37000

He went for Slibli the star player, so I was looking at 8 str 4+ players on the pitch for most of the game. Even with all my guard, dauntless, and 2 str 4 linemen, this proved to be a tough nut to crack. He went up 1-0 on a typical skink rush on turn 4 or so, I believe KOing Thorgrim my star slayer in the process. I received, only to end up on the receiving end of a blitz, I knocked as many guys down as I could and tied up the rest, but a skink managed to wriggle free and get to the end zone, so I went into halftime down 2-0. To start the 2nd half, I scored a 'fast' dwarf touchdown in 5 turns, giving me 3 turns to try to get into his backfield, get the ball loose, and somehow get a dwarf down into the endzone. Luckily for me this is when his dice decided to turn on him. After some skink hijinks, a failed dodge left the ball on the pitch around midfield. I had already started one runner downfield to get into position for a lucky pass or hand off. My other runner was able to get the ball. and was in move-and-handoff distance. Ulysses had a blitz on the runner, but failed to knock him over, and was only able to mark him. He also put a skink on the downfield runner. On my turn I blitzed the skink off with a troll slayer, and my runner made his dodge and the handoff, leading to a 2-2 tie.

In the permanent injury zone, I had a dwarf DIE. Luckily it was just my level 1 insurance dwarf who is there to make it easier for me to pick when the deathroller hits the field, so he is easily replaceable. I only managed one inflicted injury myself, a season  low, a smashed knee on a skink.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Modern Angel on August 19, 2012, 03:06:43 PM
What I really need is some way to play Sir T, Tele an I have missed out as everyone else beat him.

Oh well, have to somehow beat Orcs with Goblins now! Wheee

I'll be around this week a bit, just MSG me on steam if I'm there and we should be able to arrange it.

Working from home. Eastern time. Evenings are a bit harried but message me if you see me; we'll catch each other!


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: lamaros on August 19, 2012, 05:45:31 PM
Game snyc crashed just before the half with Brocktoon leading 1-0 after some rather amusing hijinks.

Firstly I failed to injure his star blitzer with my chainsaw and then a many goblins foul, then I failed to protect said chainsaw, who was GFI blitzed and KO'd.

Then there was some minor skirmishing before nearly the whole orc team, ball in hand, moved into a 3x3 square, with one goblin rounding it out. The fireball did then fall upon them, badly injuring one orc and KO'ing the goblin. Other orcs were sent on their backs, freeing the ball for the goblins, who pounced and picked it up. It was protected well enough that the pogoer was not able to be hit, and on the next turn he leapt clear and made a run for the end line.

Unfortunately his protection failed their dodges and did not get in to place, leaving him slightly exposed. The orcs made the most of it, blitzing him with two GFIs, one of which was required to be re-rolled, then getting the defender down result they needed. The pogoer was also concussed, which meant he was unable to pick the ball again the next turn and score. Meanwhile goblins and trolls were getting KO'd off the pitch. The Goblins tried to move into position to stop the orcs, but were unable to stop a blitzer picking the ball up and running into a bit of space.

There was a bold (desperate) attempt to take this orc down with a Troll GFI, but sadly (and somewhat predictably) the Troll failed his roll to move and then lonered the reroll. The orcs then ran the ball down with some GFIs and a handoff to score on the 8th turn.

Sync errors then ended the game before the goblins could attempt the one turn thrown goblin score. Not sure if it needs a reset or not so we can try again.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ulysees on August 20, 2012, 12:47:11 AM
The Minizilla's 2 - 2 Beardstorm

Knowing how much of Ingmars team are loaded with guard I decided to dip into the treasury pot and buy Slibli the star player saurus for this top of the league deciding match and in the first half with the help of Old Man Nuffle things were very comfortable. I scored in 5 turns after electing to receive and tied Ingmar up in midfield, popping the ball loose then, having a brain fart, I intend to move a Saurus up the pitch to mark a slayer before I scoop up the ball to hand off for a turn 8 score, instead I run the Saurus over the ball who of course fails the pickup and the half ends 1 - 0 as Ingmar had no one in score range for his last turn.

Second half was a little more concerning for me as the deathroller entered the fray, but once again it seems that nuffle is smiling as he awards a blitz on the kick off event and Ingmar has setup for a strong centre push so with no double cover along the sides I clear a path and then rush 4 lizards around the spot where the ball will drop. I have to admit that normally blitzes don't work in my favour as I over extend and leave a gaping hole in my defence that the opposition can easily exploit but just for once everything worked out beautifully. Ingmar knocked over 1 saurus marker but couldn't knock down my break tackle saurus as well so I got a blitz on the ball carrier next turn and the skink makes the pick up and score to take a 2 - 0 lead and Ingmar only had 2 turns to use his deathroller to no great effect.

Now nuffle starts to get a little fickle with me, or I got careless as I setup to kick off and forget to bench my highly skilled skinks which greatly influences my decision to not contest a dwarf touchdown too much as I don't want skink genocide enacted on my team and Ingmar scores after 3 turns to give me 3 turns to hold off the stunty bastards which should have been easy enough but instead of going for a nice safe midfield cage I tried to score a third touchdown and while I opened a path easy enough I had to make a single dodge with a 50-50 chance of succcess with no re-rerolls which of course fails and then it looks like Nuffle is pleased with me once more as Ingmar fails a gfi to mark a skink and all I need to do is blitz off a lone dwarf marker then scoop the ball up once more and ge into the safety of my mostly formed cage, double skulls! There was no let off after that, I had a last turn blitz on the ball carrier but couldn't score the necessary POW and on Ingmars last turn he makes his dodge and hand off and strolls in for a last turn touchdown to tie the match.

Another fun game and I made my first pathing error of the season which may have changed the outcome but seeing as last season I made a pathing error nearly every match that is a big improvement in my play. Props to Ingmar managing to score twice in 6 turns with dwarfs but that is victory squandered for me rather than a draw gained I feel.

I managed to kill a level 1 dwarf and sustained a niggling injury on one of my defensive skinks which puts him on borrowed time now.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: lamaros on August 20, 2012, 08:28:11 AM
Goblins were battered and bruised and bemused, losing 2-1 after an amusing one turn touchdown on the final play of the game. Amusing given how the nuffle had played with us all game, but also somewhat glorious.

The finals teams are close to being certified as far as I can tell, though the order is still up in the air:

Ingmar, Ulysses, Megrim and IainC are through. Modern Angel (Brocktoon), Teleku, Llyse and Paelos are through. Drogg, Ramas and Ruvaldt are all qualified.

Myself, Avaia, comstar & ezrast will also make it, either as qualifiers or wildcards.

The final wildcard spot could be Reborne or Falconeer, if either win and get to 7 points, otherwise it will go to someone on six: which would be proudtft as far as I can tell, as he has -3 T/D to Haem's -4 after 7 games.

Please give me a 7AV team in the playoffs!


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ingmar on August 20, 2012, 11:19:25 AM
If you are reading my writeup and wondering why it conflicts with Ulysses's, that's because I always forget half of what happens 5 minutes after the game - his writeup is the correct version of events.  :-P


Title: Re: Season 6 - Day 7 Hordes Division Only
Post by: avaia on August 20, 2012, 02:29:45 PM
Avaia, if you do see this, still online for another 45 minutesish - after that getting on an aeroplane.

Quite sorry, I've had pretty lovely back spams the last several days and have been frozen in a chair or on the couch.  Let me know when you return.

 :geezer:


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ingmar on August 20, 2012, 02:30:17 PM
So have the nurse wheel you over in front of a PC, grandpa!


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Teleku on August 20, 2012, 03:15:06 PM
Paelos, just message me anytime you see me on steam.  Should be available every evening after 5'ish.  I'm on East Coast time as well now.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Paelos on August 21, 2012, 10:00:34 AM
Paelos, just message me anytime you see me on steam.  Should be available every evening after 5'ish.  I'm on East Coast time as well now.

I should be able to do it today when I get home. Usually around 7PM EST


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: luckton on August 21, 2012, 01:16:13 PM
Ironwoods Itchers | 0 - 2 | Ymiron's G6 Crew

At long and bloody last, the Norse secure their first solid victory of the season, and my first victory in f13 seasonal play.  Ironwood's horde of rats put up a good fight, but Nuffle wasn't having it, causing the agile rats to trip up dodges and incomplete more passes than I'm used to seeing.  Nevertheless, the Norse were merciless in their efforts, taking rat after rat either off the pitch or putting them into stunned comas.

The TV ratio was in Ironwood's favor 1730 - 1400.  I elected to grab a reroll, wizard, and beer keg.  Neither team went in underpowered, thus no mercs were hired prior to the start.

For the start of the first half, Ironwood won the coin toss and elected to receive.  The kick-off event had a rock flung at one of the rats, but merely only stunning it.  Ironwood recovered the ball and attempted a Hail-Mary to move the ball up and across the pitch to the line of scrimmage, but the inaccuracy of the Hail Mary had the all bouncing and the receiving rat failed to pick up the bounce.  The Norse started their turn by sending in their freshly trained Berzerker with Pile On to blitz a path to the ball.  With a rat taken down by the blitz and the other still reeling from a rock to the face, a werewolf and a runner were able to move into TZ distance of the ball.  The remaining Norse moved up to reinforce the line of scrimmage, and the norse troll and rat ogre did the tango.  With possession back to Ironwood, a rat thrower ran in, recovered the ball, and dodged away from the runner/werewolf tag team.  A successful pass to a GR managed to get the rats some traction, but it pushed it's luck when it tried to GFI halfway down my side of the pitch.  The GR did a number to itself, and KO'd itself off the the field.  The Norse moved into to recover with their +Agi Lineman, and began to push back up the pitch, establishing a loose forward cage and clearing a path on one side, while teammates on the other side tossed around linerats.  Ironwood moved in to put some markers on the cage corners, and went for a suicide blitz into my cage right at my carrier, but the dice were mine to control, and an Attacker Down came up in my favor.  With control back to me, my other werewolf blitzed in and killed a rat off the cage.  A good roll on the apothecary saved the rat from permanent death, but the damage was done.  With the way clear, my carrier moved down field without inhibition, and the rest of the team managed to wall up the remaining rats into a cage of murder.  Ironwood made another attempt to blitz my carrier, but only got Pushed on the dice.  My Pile On zerker KO'd the brave rat off the pitch, and the carrier moved into TD range.  The blocking brawl continued with the rest of the players.  Ironwood made one last attempt to blitz my carrier with another GR that freed itself from the murder cage, but failed to get the right dice to pop.  The Pile On zerker earned his keep today, successfully Frenzy pushing the GR off the pitch through the endzone, and the blocking brawl continued for another couple rounds before the Norse scored on turn 7.

On the kickoff, the ref got blindsided and turned back the clock to turn 6.  A kick too far on my part had the ball being chosen by Ironwood as to who would carry it, and elected to give it to his Rat Ogre.  The drive would be short lived though, as the Norse manged to hold the line and crowd surf some more rats off at the line of scrimmage, all the way to halftime.

At the start of halftime, a spare reroll was issued to both teams.  Even with the rat bodies piling up in the KO and injury boxes, Ironwood still had plenty of rats in reserve to keep him at a full team of 11.  Nevertheless, the Norse quickly recovered the ball and established a strong cage at the line of scrimmage.  Over the next few turns, the rats tried, but never managed to take down the carrier as the Norse cage marched down the field, leaving a trail of stuns, injuries, and KOs behind them.  Turn 12 had the cage within TD range, being held off by a couple of rats.  With victory in my grasp, and not wanting to waste my investment, I called down the Wizard's lighting strike and grounded one rat, while my Pile On zerker did his magic taking out the other, securing a turn  12 TD.

The next kick-off gave the rats an additional reroll, and the ball landing near a thrower.  The amount of blood on the field though prevented the Sure Hands Thrower from being able to secure the ball though, and an almost exact repeat of the first few turns occurred; the Norse tried to clear a path up to the ball, but the Thrower recovered and tossed the ball horizontal to the other side.  The intended receiving rat though failed to connect, and the ball landed right next to the boundary on the line scrimmage.  The Norse returned fire, securing enough attention off the rats around the ball to send a werewolf in to brush off the rats off the ball.  The ball got bounced out, and was sent back in near the line of scrimmage again, but this time into the hands of a blocker rat.  I sent a zerker in to take-down the rat carrier, but failed the GFI, even with a reroll.  The rats moved downfield, with only another werewolf imposing a threat.  A linerate was given the order to suicide blitz my STR 4 werewolf, and sure enough an Attacker Down die came up in my favor.  With the werewolf unhindered, he blitzed in to the rat carrier and took him down to the ground.  A few Norse peeled themselves away from the line of scrimmage to surround the ball, while my troll and a couple other Norse kept the line busy.  Ironwood ordered his GR safety that was escorting the carrier to move in and recover the ball, but failed the Dodge roll.  As a last turn effort, my Norse recovered the ball and attempted to toss it downfield, but it failed to connect.  With only one turn to go and no rats available to complete a TD, the rats recovered the ball and tried to pass for one last chance at some SPP, but failed to connect.

The aftermath saw three rats Badly Injured and one level up, while the Norse managed to score three level ups, and never once suffered and injury greater than a stun.



Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: IainC on August 21, 2012, 01:35:36 PM
Whenever I see Ironwood's Skaven start a throwing play, I breathe a sigh of relief because it means I'm about to get the ball. Seriously I don't know how he does it but the Itchers have literally the worst throwing luck I can remember seeing from a team that has a pulse.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ingmar on August 21, 2012, 01:36:24 PM
I'm pretty sure I complete more passes. With linemen in tackle zones.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Teleku on August 21, 2012, 01:48:15 PM
Paelos, just message me anytime you see me on steam.  Should be available every evening after 5'ish.  I'm on East Coast time as well now.

I should be able to do it today when I get home. Usually around 7PM EST
Arg, so looks like I lied, as I was invited out to a baseball game today.  So, probably not tonight, as I'll be busy watching the Nationals beat up the Braves at 7 PM.   :why_so_serious:

But Wednesday evening should work fine.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Paelos on August 21, 2012, 01:55:56 PM
That was last night. TONIGHT WE WIN!

Wednesday should be fine.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: luckton on August 21, 2012, 03:27:56 PM
Query on Pile On:  It was my first time using the ability in the game, ever.  If I set it to Ask me prior to use, will that avoid it being used automatically and let me decide to reroll the armor or injury break?  There were a couple times where I KO'd a rat and then my zerker rerolled it to a Stun.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ingmar on August 21, 2012, 03:36:26 PM
Yes, always always set Pile On to ask, I hate that rerolling KOs shit.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: luckton on August 21, 2012, 03:59:00 PM
Yes, always always set Pile On to ask, I hate that rerolling KOs shit.

I thought so.  I already do this with Stand Firm, because sometimes it's beneficial to have my big guy pushed around, and it catches my opponents off-guard sometimes.

Any other skills that would benefit from being Asked instead of automatic?


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ingmar on August 21, 2012, 04:05:04 PM
Wrestle, Diving Tackle, Dump Off, Shadowing, and I think Pro is set to ask by default but if not it also should.

EDIT: Multiple Block!


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: ezrast on August 21, 2012, 04:05:44 PM
I'm pretty sure I complete more passes. With linemen in tackle zones.
:angryfist:


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Teleku on August 21, 2012, 04:54:30 PM
That was last night. TONIGHT WE WIN!

Wednesday should be fine.
And I'm very wet right now.   :oh_i_see:


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: avaia on August 21, 2012, 05:33:25 PM
Yes, always always set Pile On to ask, I hate that rerolling KOs shit.

I thought so.  I already do this with Stand Firm, because sometimes it's beneficial to have my big guy pushed around, and it catches my opponents off-guard sometimes.

Any other skills that would benefit from being Asked instead of automatic?

Check the stickys, I think we've had this discussion before.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: lamaros on August 21, 2012, 06:20:09 PM
Aye, see the stickys. There are some reasons you want nearly everything on ask. I pretty much get choice menu after each action.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: luckton on August 22, 2012, 03:58:01 AM
Stickies read. Additional query: Why 'Ask' on Wrestle?

Also, I've allocated my level ups from today match, and my confidence in competing well in the Failoffs continues to rise:

- The G6 crew honor's one of their original Lineman, who's suffered with a Broken Neck for almost his whole career.  Said Lineman was retired today, and the G6 crew welcomes a new Runner into the fray.

- My Thrower finally earned his keep and picked up Sure Hands.

- My +AGI lineman rolled snake eyes and picked up Dodge.  So, yeah, Elfish bullshit comes to the Norse team :awesome_for_real:

- My non-Pile On 'zerker was going to get Pile On, but I think I'll settle for +STR instead  :drill:


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ulysees on August 22, 2012, 04:03:20 AM
'Ask' on wrestle is for a both down result being chosen on an attack where the attacker does not have block resulting in both models eating turf but you cause a turnover whereas if you wrestled the model it just puts both models prone and the drive continues.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: luckton on August 22, 2012, 04:04:32 AM
Ohhhhhhhhhhh, I get it now.  Light bulb.  Thank you  :grin:


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ironwood on August 22, 2012, 06:57:43 AM
Whenever I see Ironwood's Skaven start a throwing play, I breathe a sigh of relief because it means I'm about to get the ball. Seriously I don't know how he does it but the Itchers have literally the worst throwing luck I can remember seeing from a team that has a pulse.

You're not wrong.

These fuckers are getting retired after this.  I've never had a more humiliating season in my life.  And that includes Duck Season.  And Rabbit Season.

I truly hope I have no more games to play because my rats just sit there pabbling in their own fecal matter.  It's awesome.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: eldaec on August 22, 2012, 11:47:57 AM
Rat throwers are terrible, way worse than their stats say they should be. My theory is that they are a karma sink that counter balances GR bullshit with slap stick antics..

You need accurate or +agi before it is worth attempting a throw in regular play.

I'd just use the thrower for a cheap reroll (leader).


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ironwood on August 22, 2012, 11:52:27 AM
You misunderstand.

These fuckers are good for NOTHING.

I blame the coach.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Paelos on August 22, 2012, 05:43:14 PM
I lost 3-1 to the Hazardous Hippies. However, when I went down 2-0 in the first half and realized I was completely overmatched I went into Chaos rage mode. 4 elves were put into the hospital, 2 high level ones now have injuries that will never fully heal.

There was a lot of questionable fouling. One of my men was seen by the ref and ejected.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Llyse on August 22, 2012, 06:48:16 PM
I lost 3-1 to the Hazardous Hippies. However, when I went down 2-0 in the first half and realized I was completely overmatched I went into Chaos rage mode. 4 elves were put into the hospital, 2 high level ones now have injuries that will never fully heal.

There was a lot of questionable fouling. One of my men was seen by the ref and ejected.

Awesome, so if I win my match against Reborne we'll be tied on points!


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Teleku on August 22, 2012, 08:22:00 PM
I lost 3-1 to the Hazardous Hippies. However, when I went down 2-0 in the first half and realized I was completely overmatched I went into Chaos rage mode. 4 elves were put into the hospital, 2 high level ones now have injuries that will never fully heal.

There was a lot of questionable fouling. One of my men was seen by the ref and ejected.
Well, I thankfully saved my war dancer with the apoth, but poor nealtor now has -1 to movement, which is going to hurt him a bit.  Also, going to be down a war dancer and my star QB for the first game of the playoffs....


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Llyse on August 22, 2012, 09:15:34 PM
Hey Reborne,

I'm free this Friday night and Sunday so we should be able to fit a game with only an or 2 time difference


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ingmar on August 23, 2012, 01:40:27 AM
Now I have a Str 5 linedwarf HO HO HO


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Llyse on August 23, 2012, 01:58:49 AM
Now I have a Str 5 linedwarf HO HO HO

...  :ye_gods:


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: avaia on August 23, 2012, 09:53:02 AM
Give that thing some tentacles!  :pedobear:


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Reborne on August 25, 2012, 06:26:39 PM
Ok, so life has kind of been distracting lately this season.

I'm sorry that I haven't been posting in here, I am managing to play my matches but then have to disappear to work, events, etc.

Sadly I've also run into a hitch with playing my matches for the moment in that I've just bought a new computer and am having issues setting up BloodBowl because of a missing serial.
I've contacted customer support with my order details and hopefully they'll get back to me in time to have my match with Llyse.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: IainC on August 26, 2012, 06:20:03 AM
Megrim and I played. He had a horrible first half with a lot of failed Bloodlust rolls and fluffed pickups and, after a few slipups of my own, I finally got the ball down-field to my star catcher who waltzed in the first with one turn of the half to go.

The second half was much better for the Vampires and they managed to whittle the Elves down with a few crucial injuries - I'll be starting the next game minus one of my Wardancers and a random Line-elf. My usual thrower was out for the match and his understudy proved to be completely unable to throw the ball so the Vampires took possession and scored after a few turns of scrumming in the middle. We set up again and I pushed for a quick score to put the game out of reach but my TD pass was intercepted and the Vampires were able to convert it into a late winner. There was one turn left each and I needed a riot to give me the time to equalise but it didn't happen and instead we got a bunch of synch errors. Luckily the game registered as complete anyway. :cyanide:


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Reborne on September 02, 2012, 12:39:51 AM
I could do a write up about this game, but there is only one thing that most of you are going to take away from it...


Calvin is DEAD


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Ingmar on September 02, 2012, 12:44:02 AM
 :rock_hard:

Grats on finishing the job I started 3 seasons ago!  :grin:


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Llyse on September 02, 2012, 12:45:30 AM
I could do a write up about this game, but there is only one thing that most of you are going to take away from it...


Calvin is DEAD

sad face.

Alive not Dead win 4-1 losing Calvin the Legendary Menace

Game report in 6 hours.



Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Teleku on September 02, 2012, 10:02:46 AM
Oh man, that's harsh.  I'd probably just kill my entire team if I lost any of my star players.  I'll go drink a beer in his name!


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Megrim on September 02, 2012, 02:34:26 PM
I could do a write up about this game, but there is only one thing that most of you are going to take away from it...


Calvin is DEAD

I said it before, and I'll say it here now: you've won this season.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: eldaec on September 02, 2012, 03:57:12 PM
How did he die? The stats say no injuries or deaths inflicted.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Sir T on September 02, 2012, 04:32:38 PM
Those stats don't appear if its death by crowd surf.

I havent heard from Falconner at all, btu I'l admit I havent exactly been motivated to check very much.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Reborne on September 02, 2012, 05:15:02 PM
How did he die? The stats say no injuries or deaths inflicted.
Llyse got a Blitz on the first kick, tried to have Calvin dodge past my line of Ogres and that was the end of him.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Llyse on September 02, 2012, 09:49:56 PM
So with Reborne's Wrestlers sitting near the bottom of the table versus Alive not Dead it was always going to be an uphill battle. Alive not Dead needed to win by 3 to overtake Teleku's Hippies for second spot.

With that in mind Alive Not Dead chose to take a reroll instead of Igor the terrible physician and at the time slightly regretted not putting in the extra gold for a wizard and win the toss electing to Kick.

Nuffle blesses Alive not Dead with Blitz! for the first play and being an important match takes the full time to set up blitzing a poor snotling on the right wing and setting up for a Dodge reroll for Calvin to go for the catch. Of course as mentioned, he fails the dodge, he fails the reroll, he falls on his neck and fails his regeneration roll. Thus ends one of the Legends of f13 Bloodbowl of 42 matches. Rolling with that loss though Llyse orders the Necromantic team on and an early injury of one of Reborne's Ogres beating up on a linezombie with Block gives Hobbes' a chance to step and open up the scoring 1-0 to Alive not Dead.

Alive not Dead setup again but this time it's Reborne with a one turn thrown snotling TD using only 1 reroll to equalise effortlessly. Alive not Dead receive and opt for a deep Quarterback play more commonly seen from Elf teams instead of the Undead. The Wrestler's respond with snotlings moving to attempt to harry the Benson. With two ghouls and Hobbes available though it's only a matter of time before a short Pass is thrown to Hobbes and it's 2-1. Snotlings are getting hurt though but both sides still have 11 bodies on the pitch each.

Worry about another 1 turn TD Llyse considers a deep formation to force dodge rolls to be thrown but finally decides not to defend against it in case Reborne goes for more standard caging Ogre play. The Wrestlers decide though if they can do it once they can do it again! This time though the snotling ball lands awkwardly on one foot and is carted off the field leaving the ball in the middle of the Unliving centre well defended by zombies and flesh golems. Receivers fan out to the wings and there's little that Reborne to prevent Hobbes scoring a third TD on the last play of the first half.

3-1 ahead Alive not Dead are in perfect position and perfect weather win by 3 TDs and opt for a more controlled advance. Snotlings are blitzed and now there are 5 angry red crosses in Reborne's injury box. With the numbers advantage it's much easier for Alive not Dead to control play. Eventually Ogres break free and down to 0 rerolls Benson runs in the 4th critically needed TD after playing with such precision as the QB of the team.

Reborne has a solid 3 turns to score though but Boneheaded failed rerolls and a pair of red skulls means there's a melee for the ball with Ogres and Undead grasping for the ball. Sid Vicious picks up the ball though and gets ready to run down the field for forgetting what he was meant to do. Atarin strips the ball from him and sets up for a 5th score. A 2 dice block to setup though is double skulls again and leaves no one in TD range. Ogres do no better and a pair of both down quickly turns back control. See an chain push, 2 GFIs scoring opportunity Llyse goes for it but Gui sadly falls short of the TD line.

Keeping in the fun theme of their team a hapless snotling attempts to throw a pass but it's intercepted by Dominic!

Thanks for the game and Best of luck in the fail offs Reborne!


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: IainC on September 14, 2012, 07:18:31 PM
What's going on with the SirT v Falconeer match? I'll give you til Sunday evening to at least arrange the match otherwise I'll give it as a 0-0 draw.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: lamaros on September 14, 2012, 07:27:27 PM
Falc seems to have abandoned us entirely. After his first game against me he's either not played or phoned it in.

Of course, Sir T has failed to connect most games or lost too.. so a draw would probably be likely.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: Sir T on September 15, 2012, 04:28:45 PM
I havent heard from falk at all

And for the record i only failed to connect twice. every other time i lost.


Title: Re: Season 6 - Day 7 40k and Tamurkhan Divisions Only
Post by: IainC on September 18, 2012, 05:32:52 AM
Ok, I'm going to give it as a draw unless there's a dramatic last minute call for an extension by Falconeer. He has about four hours until I get home and fire up BB to sort it out.