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f13.net General Forums => The Secret World => Topic started by: schild on May 09, 2007, 10:53:52 AM



Title: Dark Days Are Coming - New Funcom Project
Post by: schild on May 09, 2007, 10:53:52 AM
http://www.darkdaysarecoming.com/

Eeeeeenteresting. Discuss.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on May 09, 2007, 10:58:36 AM
This is going to bother me now. What do you do with the images!?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Yoru on May 09, 2007, 11:07:59 AM
Freaky. I'm working on the Vitruvian Man puzzle now.

Edit: Vitruvian, not Vesuvian. I r dum.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 09, 2007, 12:13:42 PM
I did it!   :lol:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 09, 2007, 12:29:19 PM
What goes where and rotated where?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 09, 2007, 12:34:51 PM
Or to save anyone some work...

http://www.darkdemonscrygaia.com/fallenearth/index.php (http://www.darkdemonscrygaia.com/fallenearth/index.php)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: GenVec on May 10, 2007, 08:21:59 AM
That website has Majestic written all over it..

I can't wait to get a pre-recorded phone call from an NPC at 3am.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Yoru on May 10, 2007, 08:49:03 AM
I finally got the whole site unlocked. Pretty neat promo. Now let's see what showstopping bugs Funcom introduces...  :hello_kitty:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 10, 2007, 09:32:26 AM
As long as they don't stab me in the face with the bits of my computer they break again, I'll feel blessed.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 10, 2007, 09:41:39 AM
I'm hoping it's the follow-up to Dreamfall.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 10, 2007, 09:58:57 AM
Posted a little while ago on the forums:


Quote
The code has been cracked, the locations marked. My friends - you've been helpful beyond measure. I WILL call on you again.

Five sacred places point to an ancient secret buried by time - a Pandora's Box that was very nearly opened, less than a century ago.

Once more this secret is in danger of being exposed. That MUST NOT be allowed to happen!

I'm taking this information with me to people who can help. Powerful friends. Warriors. Protectors. They inhabit this world, and yet they live apart from it, in secret places, hidden places...in the dark places.

Be safe. Be vigilant. Be aware. We are approaching an end, and a new beginning. You will be called on again. And this time - the battle will be harder.

A friend.
20121221


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: damijin on May 11, 2007, 01:22:16 AM
 Mm! Press!  (http://www.funcom.com/wsp/funcom/frontend.cgi?session=qratlyfsfjqqg3kbybctedbq6ssz3n&func=publish.show&func_id=1204&table=CONTENT&item=1004)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xuri on May 11, 2007, 01:37:39 AM
Funcom revealed the game in an exclusive article in the Norwegian newspaper VG (http://www.vg.no/pub/vgart.hbs?artid=196307), and for those of you who can't read Norwegian, here's a translated summary of the article, copied from a forum post at the official forums (http://www.darkdemonscrygaia.com):
Quote
Cry Gaia is not the official title it has been revealed but The Secret World is.
- It's a mmo, with a lot of action elements and rpg elements and it revolves around building your character. Like any other mmo you can both solo and play in groups.
- They are taking every current time myths and applying them to this game and it's set in our world in our time with those myths applied. They are still a bit secretive about this. It's Ragner Tornquist's lovechild they say.
- They haven't revealed a release date yet but it is being built for the PC & X360. Right now they are focusing much on making Age of Conan absolutely killer which will release October 30th for PC and 2008 for the X360 though full production is still taking place for The Secret World as Funcom has 260+ employees at the moment.
- The market aim for The Secret World is for people 25years and above and the content will be suitably grown up and it's probably the first mmo with really tangible horror elements. Looks like it will be the worlds second M rated mmo game with the first being Funcom's other mmo Age of Conan.
Guess this thread can be moved to the MMOG section now =P

EDIT: Concept art (http://www1.vg.no/bildespesial/show/spesial.php?id=5346&o=0&katId=41)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Strazos on May 11, 2007, 07:34:23 AM
Sounds like something I would give a shot, assuming that it works when I try to play it (beta, release, etc).

I think the first real test of this game will actually be Conan - both are going to be PC/360 games, and with Conan we will see if Funcom can actually release a game that works.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ironwood on May 11, 2007, 08:04:59 AM
What the hell is this ?

Ironwood Head Hurt.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Yoru on May 11, 2007, 10:28:40 AM
Modern conspiracy new-age-mysticism horror action-rpg MMO.

At least it doesn't have elves. I'd beta it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on May 11, 2007, 10:35:30 AM
This thread was in the other forum to make it seem fun :(

Rasix figured out my game. :(


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on May 11, 2007, 10:39:57 AM
Yes, I did.  Sorry, it's best you come to grips with this now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ixxit on May 11, 2007, 11:13:14 AM
EDIT: Concept art (http://www1.vg.no/bildespesial/show/spesial.php?id=5346&o=0&katId=41)

Heh, in the 11th concept art page is a bar call the 'Magicians Knob'.   In terms of level design, will the Magicians Knob be polished? .... Get it? ... ha ha.

Project looks very interesting.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 11, 2007, 11:27:55 AM
This? This has potential. Lots of potential.

Hire the guys who did Unknown Armies and fucking ROLL guys!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 11, 2007, 12:30:01 PM
I am, of course, in.

Sanity loss would rock too...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 11, 2007, 12:50:13 PM
I'm not sure any of us can afford to lose any sanity.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ragnoros on May 11, 2007, 01:12:45 PM
I'm not sure any of us can afford to lose any sanity.

The man has a point. None the less I'm intrigued.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: damijin on May 11, 2007, 01:44:16 PM
Sounds kind of like FunCom's attempt at a World of Darkness to me, but more info would be appreciated.

FunCom vs CCP in a euro battle royale for first horror/contemporary game to hit the market and then fail miserably!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 11, 2007, 02:20:28 PM
You don't miss the sanity once it's gone.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 11, 2007, 02:45:04 PM
I'll play any game with shiny knobs!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 11, 2007, 03:17:43 PM
Cause they contain brains? Which you hunger for?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Simond on May 11, 2007, 03:58:32 PM
Sounds kind of like FunCom's attempt at a World of Darkness to me, but more info would be appreciated.

FunCom vs CCP in a euro battle royale for first horror/contemporary game to hit the market and then fail miserably!
At least Funcom are only incompetent, instead of corrupt.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Numtini on May 11, 2007, 04:19:13 PM
Actually funcom has been doing pretty well for several years. Hard to live down that launch, but they really bounced back and AO was very well handled after the first six months.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 11, 2007, 07:12:23 PM
For those still interested who may not have got the email today:

Quote
I said I would call on you again. I had no idea it would be so soon.

A trusted friend has sent me a scan of an old photograph thought lost that
may hold clues to the true nature of the conspiracy. I need your help to
decipher the clues and find its source.

You were the ones, the chosen ones, who discovered the truth behind the
numbers. You are needed once more.

http://www.flickr.com/photos/thehiddenplaces/493782881/

Your friend,

HS

which took me to this now deleted picture (it was flash) and text:
(http://img209.imageshack.us/img209/254/untitled2np1.jpg)

Quote
A.B. sent it to me. I don't yet know why - she refuses to say. What significance does it hold?

I must gather the following information:

When was it taken. Where - exactly - and by whom.

Who is the man standing near the camera?

And how will this information relate to the approaching darkness?

(Quickly now...they are trying to make this all go away. I will have to move the photograph again soon.)

Here's a closer look at the pic:

(http://farm1.static.flickr.com/223/494210484_a5a97624a9.jpg)

 Discussion in progress  (http://www.darkdemonscrygaia.com/showthread.php?t=231)



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on May 11, 2007, 07:41:01 PM
I think Funcom may have something here. I appreciate this kind of "lore" more than words on the screen written by an intern or b-string fantasy writer. Hm, I suppose those two professions are the same thing really...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Velorath on May 11, 2007, 09:28:06 PM
Sounds kind of like FunCom's attempt at a World of Darkness to me, but more info would be appreciated.

FunCom vs CCP in a euro battle royale for first horror/contemporary game to hit the market and then fail miserably!

World of Darkness... isn't very dark.  It's usually neither scary nor disturbing.  I like the setting for what it is, but it's not Cthulhu.  It's not even Silent Hill.  Hopefully FunCom is aspiring to something like that rather than an attempt at doing something like WoD.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 11, 2007, 09:40:46 PM
I'm telling you, Unknown Armies. This is Unknown Armies. Look it up.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 11, 2007, 10:57:38 PM
Hm.

That's purty damn cool...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: damijin on May 12, 2007, 12:42:03 AM
Sounds kind of like FunCom's attempt at a World of Darkness to me, but more info would be appreciated.

FunCom vs CCP in a euro battle royale for first horror/contemporary game to hit the market and then fail miserably!

World of Darkness... isn't very dark.  It's usually neither scary nor disturbing.  I like the setting for what it is, but it's not Cthulhu.  It's not even Silent Hill.  Hopefully FunCom is aspiring to something like that rather than an attempt at doing something like WoD.

I sincerely hope you're correct, and these early concepts certainly give off a much darker vibe. But once you're in a world with people shouting "SO HOW DOES I LEVELED UP? LOL **** UR MOM SHE LEVELED MY COCK LAST NIGHT ROFL ", does all the darkness become merely cosmetic? Because I personally feel that WoD has some cosmetic darkness, just no dark substance.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on May 12, 2007, 02:27:55 AM
looks more than just a bit Lovecraftian to me.

(http://img216.imageshack.us/img216/986/thesecretworldrevealed2uk9.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Simond on May 12, 2007, 04:29:33 AM
which took me to this now deleted picture (it was flash) and text:
(http://img209.imageshack.us/img209/254/untitled2np1.jpg)
Oh hey, it's London.

http://en.wikipedia.org/wiki/Neverwhere


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on May 12, 2007, 05:40:22 AM
I don't know how to explain how giddy I am at the prospect of a modern horror MMORPG. It'll be insanely hard to pull off. But it's something that I honestly want MORE than a Pots-Apoc MMORPG.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on May 12, 2007, 05:49:07 AM
Yeah, the prospect of gunning down unspeakable horrors in an abandoned London underground station with two 45's a trench coat and a fedora would get me to at least buy the box and try the first month.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Yoru on May 12, 2007, 12:26:27 PM
Yeah, the prospect of gunning down unspeakable horrors in an abandoned London underground station with two 45's a trench coat and a fedora would get me to at least buy the box and try the first month.

This. Especially if they can manage to make it more than instance upon instance of "Kill the level 36 Illuminati! Now kill the level 37 Illuminati! OH NOES LEVEL 38 ILLUMINATI!"

Regardless, I love the way they're handling the introduction and setting.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 12, 2007, 04:20:55 PM
i cant get passed the vitruvian man :(

Got past it.  Sneaky bastards.

Anyway.  This is probably the most interesting looking MMO to me in a long time.  Can't wait to see more info come about.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on May 13, 2007, 11:00:31 AM
I think one of the best parts about this whole conspiracy solving part is that Funcom is REALLY watching what they uncover on the forums. If someone gets ahead of themselves they silence them with messages like "This person doesn't know what they talk about. THIS IS NOT A CONSPIRACY!" Keeps people thinking.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoax on May 13, 2007, 12:52:04 PM
I don't know how to explain how giddy I am at the prospect of a modern horror MMORPG. It'll be insanely hard to pull off. But it's something that I honestly want MORE than a Pots-Apoc MMORPG.

If they prove they can release a game that works (AoC) then Funcom would seem to be the company to design a game with a good setting like this.  AO had a metric fuckton of lore and it was a pretty cool and varied world.  The gameplay let the lore down which is almost never the case.

I've got enough vapor-hype to get high off of right now between AoC, HG:L and WAR so you'll forgive me not even bothering to click the links in this thread...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on May 13, 2007, 01:33:15 PM
You really should click them and stop being such a huge douche. You've really been oozing some douchery lately.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 13, 2007, 01:45:22 PM
which took me to this now deleted picture (it was flash) and text:
(http://img209.imageshack.us/img209/254/untitled2np1.jpg)
Oh hey, it's London.

http://en.wikipedia.org/wiki/Neverwhere

I think it's different cities depending on where you log in from.

I've only seen New York.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 13, 2007, 02:47:06 PM
I think one of the best parts about this whole conspiracy solving part is that Funcom is REALLY watching what they uncover on the forums. If someone gets ahead of themselves they silence them with messages like "This person doesn't know what they talk about. THIS IS NOT A CONSPIRACY!" Keeps people thinking.

Yah, and the beauty of some of it you don't know who is a dev or player.  I read some of it and my mind is completely blown:  I'm thinking, no way they went that deep with the lore.  Did they?


Went back to the original site today to play around with the opening puzzle.  Here's a pic of NY, guessing it's after everything bad happens.

(http://i197.photobucket.com/albums/aa251/snakecharmer_04/ddac.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 13, 2007, 03:34:09 PM
Evidently, the one pic up there is NYC, London and Singapore smushed together.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: MrHat on May 14, 2007, 07:45:17 AM
http://darkdaysrcoming.blogspot.com/

Crib notes for the lazy among us.

Pretty fucking cool imo.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 14, 2007, 08:47:06 AM
Sorry, it's Shanghai, not Singapore.  Thanks for the blog site.  I think it's sort of cool, too.  It's a fun and clever way to introduce a game.  I'm having a good time reading people's theories.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Comstar on May 14, 2007, 08:48:04 AM
Pretty fucking cool imo.

I dunno, I'm sure it would be a nice book. Or a single player game. Or a game base on a fourm. But a MMOG with other human beings playing it?

A MMOG where you have to go to a spolier site to access the FOURM and them to gain hype they DELETE the contents of posts from developers? And how long do you think the'd be able to the keep the...content up for.

Still, it looks like a post-apocolytpic game, so perhaps it will be the Fallout MMOG instead. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: MrHat on May 14, 2007, 08:53:43 AM
I meant pretty cool @ the work they went through for this beginning phase.

As for the game? I take the same stance I usually take "let me see it".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 14, 2007, 09:03:46 AM
My MMO stance these days is, "it's crap until they pay me to say otherwise."  But I like the package so far.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 14, 2007, 09:42:10 AM
I wouldn't call what has transpired so far "hype".

Hype to mde is what Smed or McQuaid did with Vanguard/SWG/EQ2. Hype is all the shit Blizzard threw out before BC, hype is a lot of stuff.

This... is different. This is making people work toward something that could be really interesting, to say the least. That said, of course they're gonna make you jump through hoops to keep you interested, especially when probably all they've got to show at this point is concepts.

If this is waht you want to term hype, I'll take it over any of the chest-thumping, "my game is good because I say so" bullshit that's been passing for hype for the past couple of years.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 14, 2007, 11:12:18 AM
This... is different. This is making people work toward something that could be really interesting, to say the least. That said, of course they're gonna make you jump through hoops to keep you interested, especially when probably all they've got to show at this point is concepts.

According to their press release, the game is in a playable state.  Vague statement, I know, but it leads to believe they're past the concept stage. 

Some concrete info on this game would be awesome.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 14, 2007, 11:39:31 AM
Indeed, and I'll believe that when I see it. That said, so far, all we've seen is concept art and these fleeting glimpses at what could be a killer story.

Will the MMOtards fuck up your immersion of it with, "ZOMG HOW DO I SOLV MISTREE????" Sure as fuck they will, but I still like where it's going from here.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 14, 2007, 02:56:14 PM
If the release date is Dec 12, 2012, I think I'll cry.  Or any day in December 2012.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on May 14, 2007, 02:57:03 PM
On the flipside, if the release date is 2012, it might not suck.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 14, 2007, 03:51:01 PM
That 5ish year development period for certainly Vanguard certainly did wonders. 

But damn.  2012.  I'll be 39 years old and likely not care :(  Or have forgotten.  Not sure if it's the 5 year development that makes me a sad panda or the realization I'll about to be dinging level 40.

Edit #1:  The realization of my own mortality. Again.
Edit #2:  Correct word placement is hard.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 14, 2007, 04:07:11 PM
Doubtful it'll be 2012.

That's most likely part of the lore, considering 12/20/2012 is the end of the Third Age according to the Mayan calendar.

Those pesky pre-columbians...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 14, 2007, 07:04:55 PM
This was good fun!   :-)

Quote
Friends.

You have cracked the code! An important message has been unveiled - one that
is more important than you could possibly imagine.

I know now who A.B. is, and I know how to contact her. She might - no, she
will - help me disappear. And I trust that she will be able to answer a few
of my many questions regarding the sleeping threat.

I owe you a great deal, friends. Without your help, I would not have found
the letter from Belmont, and I would have been searching still for answers
and for a safe house. Because of you - every single one of you - I shall
sleep soundly tonight, without waking in fear and jumping at shadows. Thank
you.

I might return one final time in the days to come to tell you some of what
I've learned, but I can make no promises about that. I intend to disappear
for a while, at least until my enemies grow tired and return to their stone
buildings and their long tables, but I will be back again some day - this I
DO promise. There is much more to learn about the secret world, and I intend
to learn it all...before it is too late.

Be safe, friends. Be vigilant - always. Be strong. Keep searching. Keep
learning. Keep reading, listening, watching. The answers hide in history,
mythology, legends, and stories. The day will come when you are needed, all
of you, in the battle against darkness. Without people like you, our Earth -
Gaia - is doomed.

Farewell,

A friend

Someone made a wiki.  (http://www.wikitsw.com/index.php?title=Main_Page)



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Comstar on May 14, 2007, 11:23:20 PM
Actually after reading that post, I now what to play the game on the side of the forces of evil. Why vote for the lesser evil etc.

Perhaps the PvP will be who can hack the enemies messageboard first, and the winner is the person who can delete the most posts of the other side.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 15, 2007, 07:17:13 AM
And already the fanboys are trying to change the game...

A petition is floating around on the forums to change the name of the game from The Secret World to "Cry Gaia", "because 'The Secret World' doesn't sound cool enough"

Seriously, kids let the developers call it what they want. And hell, if you're gonna change the name to anything, change it to Dark Conspiracy (http://darkconspiracytherpg.info/page.php?title=What_is_DC) Online because that's pretty much what it looks like it's shaping up to be. And hey, I'm cool with that 'cause DC was one of my favorite PnP games.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on May 15, 2007, 07:25:14 AM
I know it's silly, and I haven't played Dreamfall (of course played TLJ), but I kinda idolize Ragnar at this point.

Plus, his name is Ragnar.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Blackguard on May 15, 2007, 08:36:04 AM
Things like this are really fun. A game before the game. People have already come up with terms like "false prophet" for this metagame for people like me... I posted some anagrams on an account to mess with people. They furiously figured them out and got strung along for a couple hours until they realized that I was definitely a false prophet. ;)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 15, 2007, 08:42:07 AM
No I didn't.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 15, 2007, 09:13:24 AM
Things like this are really fun. A game before the game. People have already come up with terms like "false prophet" for this metagame for people like me... I posted some anagrams on an account to mess with people. They furiously figured them out and got strung along for a couple hours until they realized that I was definitely a false prophet. ;)

That's just mean. 
Funny. 
But mean.

Thank God for the wikis and blogs, otherwise I'd be lost.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on May 15, 2007, 09:48:28 AM
Ha!  Blackguard is a Red Herring!  Anyway, I didn't post on the official forum or anything but I very much enjoyed sussing most of it out and reading all the different theories people posted.  I even learned stuff!  I hadn't figured it all out before it was cracked, but I was ready for the answers.  One of the things I found nice was that it wasn't too, too hard or too, too long and it made sense at the end.  Everyone seemed to have a great time, too.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Yoru on May 15, 2007, 11:24:25 AM
Seriously, kids let the developers call it what they want. And hell, if you're gonna change the name to anything, change it to Dark Conspiracy (http://darkconspiracytherpg.info/page.php?title=What_is_DC) Online because that's pretty much what it looks like it's shaping up to be. And hey, I'm cool with that 'cause DC was one of my favorite PnP games.

Actually, it seems to be a furious mix of pretty much every modern-setting conspiracy or horror PnP RPG known to man: Unknown Armies, Conspiracy X, Dark Conspiracy, Delta Green... Which isn't surprising seeing as how they all pretty much draw on similar bodies of pop-fiction and pseudohistory. Particularly Lovecraft, Leigh & Baigent, and Shea & Anton Wilson.

The game poster reminds me strongly of Eternal Darkness for the Gamecube, which is not at all a bad thing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 15, 2007, 02:00:19 PM
Seriously, kids let the developers call it what they want. And hell, if you're gonna change the name to anything, change it to Dark Conspiracy (http://darkconspiracytherpg.info/page.php?title=What_is_DC) Online because that's pretty much what it looks like it's shaping up to be. And hey, I'm cool with that 'cause DC was one of my favorite PnP games.

Actually, it seems to be a furious mix of pretty much every modern-setting conspiracy or horror PnP RPG known to man: Unknown Armies, Conspiracy X, Dark Conspiracy, Delta Green... Which isn't surprising seeing as how they all pretty much draw on similar bodies of pop-fiction and pseudohistory. Particularly Lovecraft, Leigh & Baigent, and Shea & Anton Wilson.

The game poster reminds me strongly of Eternal Darkness for the Gamecube, which is not at all a bad thing.

Bingo. And if it has one or two of the occasional, "oh shit" moments that or Dark Corners of the Earth had, my tiny little mythos heart will grow three sizes in delight...  :evil:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 15, 2007, 05:01:06 PM
This is promising:

Quote
We started proper preproduction on the project in 2002, before moving the whole team over to Dreamfall in mid-2003. We even had a playable demo of Cabal ready for E3 ‘03, using a completely different engine from what we’re using today. We started the project back up last spring, right after Dreamfall shipped, and the core team has a lot of ex-Dreamfallers, including the art director and audio director, several artists and animators, and a couple of the designers, so it feels like a family thing - which is great.

For the past year, we’ve been keeping a low profile, working hard, and producing lots of great stuff - including a fully playable game that’s currently running in the demo room next door to my office. But we’re not ready to show that off. Yet. I am, however, extremely excited about this project, and I feel it’s going to be the best game I’ve ever worked on.

Found here, at Ragnar Tornquist's blog. (http://www.ragnartornquist.com/)

Looked up some art assets from Dreamfall, and to I'm impressed for something 7 years old would be an understatement.  Great looking visuals and art style.

I wonder if they're using middleware for the engine or if it's homegrown?



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Yoru on May 15, 2007, 05:20:56 PM
Looked up some art assets from Dreamfall, and to I'm impressed for something 7 years old would be an understatement.  Great looking visuals and art style.

Uh, Dreamfall came out about a year ago. Really, the one thing that worries me is that the damn thing felt so unfinished along two of the storylines, and especially the ending of the whole thing. Pretty polished, technically, for a Funcom project. I don't recall any major showstopping bugs.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 15, 2007, 05:23:55 PM
Looked up some art assets from Dreamfall, and to I'm impressed for something 7 years old would be an understatement.  Great looking visuals and art style.

Uh, Dreamfall came out about a year ago. Really, the one thing that worries me is that the damn thing felt so unfinished along two of the storylines, and especially the ending of the whole thing. Pretty polished, technically, for a Funcom project. I don't recall any major showstopping bugs.

Ah nevermind.

I read here (http://goty.gamespy.com/2006/pc/index4.html) "Dreamfall: The Longest Journey is Ragnar Tornquist's long-awaited follow-up to The Longest Journey, GameSpy's Adventure Game of the Year for 2000" and just kinda stopped.

Reading comprehension.  It's a bitch sometimes.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 16, 2007, 11:32:29 AM
I think I could have listened to Zoe talk for hours in that game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 04, 2007, 11:21:57 AM
/necroleghumpage

Like AoC, the game will be playable on the 360, and mentions the PS3 as well.

See here (http://www.crygaia.com/portal/index.php?option=com_content&task=view&id=35&Itemid=1).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 08, 2007, 11:32:05 AM
In keeping up with my obsession with this game, I found this (http://www.crygaia.com/portal/index.php?option=com_content&task=view&id=40&Itemid=1) over at a fansite.  Quite impressive for something playermade.  Sounds like Dan LeFountaine, but not quite sure.  I guess they just did a shitload of audiosampling of his voice?



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on June 08, 2007, 11:44:35 AM
Who is Dan LeFountaine?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mandrel on June 08, 2007, 12:00:29 PM
Who is Dan LeFountaine?
Isn't he the lounge singer on the Holodeck?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: CmdrSlack on June 08, 2007, 12:04:44 PM
The movie voice over guy.

"In a world where nobody knew who Dan LeFountaine was...."


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Slayerik on June 08, 2007, 01:29:15 PM
The movie voice over guy.

"In a world where nobody knew who Dan LeFountaine was...."

Its crazy how I can hear him saying that exactly as it would sound :)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 17, 2007, 07:39:39 PM
For those that have not been following over at www.darkdemonscrygaia.com:

Over this past weekend, and thru tomorrow, Funcom has hosted Dreamhack over on Norway.  The clock that appears at http://www.darkdaysarecoming.com/ will hit the date 2012:12:21:00:000 (in that format as it appears at that site) at 11:39 hrs GMT June 18, 2007.  That date (2012:12:21:00:000) is supposed to be the end of the world according to the Mayan calender, as well as the date in 1928 that explorer Roald Amundsen disappeared or died (and not found).

An announcement of some sorts is expected (or something as mild as a change in the website) at that time.

Stay tuned!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 18, 2007, 05:26:01 AM
Is that Mayan thing true?  Maybe I should stop contributing to my retirement savings and pick up a cocaine habit instead.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 18, 2007, 06:31:49 AM
And...nothing happened  :heartbreak:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on June 18, 2007, 07:11:29 AM
I am very disappointed.   :?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on June 18, 2007, 08:45:13 AM
Oh, Funcom.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 18, 2007, 09:12:11 AM
I am very disappointed.   :?

I am too.  Was really looking forward to some more news.

The next dates/times of significance people are looking towards are:
June 18, 2007 @ 19:28 hrs - For the year that Roald Amundsen disappeared or died
June 22, 2007 @ (unknown time) - The timer reaches another significant point for the Summer Solstace.  A connection has been made, but I'm not sure what.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on June 18, 2007, 11:47:41 AM
I'll keep an eye out.  I really did think the initial event was good fun.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 18, 2007, 12:10:35 PM
I'll keep an eye out.  I really did think the initial event was good fun.

Yeah it was.

Ah well.  Back to waiting mode :shakefist:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on December 17, 2007, 06:39:05 PM
RISE FROM THE DEAD!!! I COMMAND THEE!!!!

Producer/director/write/lead whatever of The Secret World is giving presentation to FunCom in a few days (http://ragnartornquist.com/?p=437).

:cthulu:

Because I want this game to be teh awesome, it will suck.  Do not get your hopes up.  You have been warned.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on December 17, 2007, 06:50:28 PM
Yep, TSW interests me a lot more than AoC or WAR, but there will be plenty of time between releases to assess them individually. Especially since TSW is currently a great concept with not a lot of detail about how that concept will be implemented.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on December 18, 2007, 07:43:48 AM
Interesting fun.  I'm not sure how I missed all of this.  I must of been napping.  Interesting game.  I'm just to lazy to go get into the conspiracy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on December 18, 2007, 09:36:47 PM
Yeah really not much to hear about this the past few months outside of the Ragnar blog quoted above. With him stating that there will be nothing officially released until post AoC launch I doubt we'll hear anything big on this till probably late spring early summer. That, of course, is assuming AoC hits it's March release date.

This setting seems right up Funcom's alley though. It's niche enough for them to have a lot of freedom creativity wise, yet I think that it will generate enough interest (at least initially) to turn a few heads in the MMO scene should the architecture be sound. FC has proven they have no problems developing mature, gritty content and to do a modern horror / cyberpunk settting properly, it needs to have grit.

Definitely on my radar.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on December 18, 2007, 09:48:07 PM
It's definitely in the "keep an eye on" catagory, along with the WoD MMO, as I yearn for something outside of the usual Elves & Orcs, or Mining in Spaaaaaace thing.

However, despite their single player games, they've got one MMO under their belt.  And while they did turn AO around from a shitacular launch, they really didn't seem to do much with it, other than flail around haphazardly as far as expansions go.  So, I'm mostly curious how the AoC launch goes, as well as post launch.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rendakor on December 19, 2007, 06:37:25 AM
tl;dr

What is this? I skimmed and saw something about a conspiracy?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DarkSign on December 19, 2007, 06:52:50 AM
This game lost me with the picture of the hawt chick with a katana. Cthulhu my arse.  The only way this fits the mythos is if he girl has utterly failed her SAN check and now believes herself to be invincible and her player has already resigned himself to the fact that Cthulhu will eat her in the next turn.

It is shaping up, however,  to have heavy doses of adventure gaming/puzzles which i like, but as far as being Lovecraftian it's missing the mark already.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoax on December 19, 2007, 07:58:18 AM
Good.
Lovecraftian = failure when it comes to MMO's.

Funcom is at least trying their own IP & considering AO had a much more interesting world then most other AAA titles I'm looking forward to what they come up with.  This is super true because it seems like their are no elves.  By all means include some elements of cosmic horror, but if that's your only plan as a gameworld designer?  Your plan sucks.

Protip:  Games that really on atmosphere and surprise aren't going to make good mmo's.  Other players will quickly ruin those things for you.


P.S.  +5 points for pissing off DarkSign.  wtg Funcom


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DarkSign on December 21, 2007, 07:11:00 AM
They arent creating their own IP....they're bolloxing up the Cthulhu mythos. Sure it's not technically Lovecraftian, but that's where the whole idea came from. So yeah, if they're going to do Cthulhu stuff there are certain things you cant mess around with. That would be like doing some comic that has a character that's a rip-off of Batman then putting Disney characters in it. OMG it's new IP! Barf. Internal consistency wins. You fail.

btw, not really pissed off, just disappointed.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on December 21, 2007, 07:31:05 AM
Hoax is right though, you can't do Lovecraft/Cthulhu in an MMO.

Here's a quick reason why...

OOC: H4RKN355: "Where do I find Shub Niggurath?"
OOC: Yithkicker: "Lern 2 summon, nooblar!"

*shudder*


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on December 21, 2007, 07:45:43 AM
Some sort of 'event' is supposed to happen today, about 4 and half hours from now...No idea what.  Follow it here (http://www.crygaia.com/index.php).



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on December 22, 2007, 12:49:52 AM
Some sort of 'event' is supposed to happen today, about 4 and half hours from now...No idea what.  Follow it here (http://www.crygaia.com/index.php).



Nah, this is about the 3rd or 4th time the early fanbase has come to the conclusion that at x day and x time Funcom is SURE to have some sort of super special event, they just HAVE to. This is also the 3rd or 4th time that they got kicked in the balls.

The thing that disturbs me the most so far is that this early fanbase well, they just freak me the fuck out. Maybe it's their knack for over analyzing things to the point of bold faced retardery, or the fact that they have this huge list of assumptions based on zero evidence.

Okay, yeah that's like the internet in a nutshell I know, but these cats take it to extremes. Really disturbing extremes.





Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tale on December 22, 2007, 01:17:09 AM
Why they would they want to do Lovecraft/Cthulhu or even mimic it? Funcom writes original stories well.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on December 22, 2007, 09:44:33 AM
Whatever was at that link has gone poof about.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tale on December 22, 2007, 12:24:58 PM
It was just two fansites combining, not an official event. The result is at http://www.crygaia.com


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on December 22, 2007, 03:00:05 PM
Some sort of 'event' is supposed to happen today, about 4 and half hours from now...No idea what.  Follow it here (http://www.crygaia.com/index.php).



Nah, this is about the 3rd or 4th time the early fanbase has come to the conclusion that at x day and x time Funcom is SURE to have some sort of super special event, they just HAVE to. This is also the 3rd or 4th time that they got kicked in the balls.

The thing that disturbs me the most so far is that this early fanbase well, they just freak me the fuck out. Maybe it's their knack for over analyzing things to the point of bold faced retardery, or the fact that they have this huge list of assumptions based on zero evidence.

Okay, yeah that's like the internet in a nutshell I know, but these cats take it to extremes. Really disturbing extremes.





'Lost' fans.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DarkSign on December 23, 2007, 06:35:32 AM
Darksign is right though, you can't do Lovecraft/Cthulhu in an MMO.

Here's a quick reason why...

OOC: H4RKN355: "Where do I find Shub Niggurath?"
OOC: Yithkicker: "Lern 2 summon, nooblar!"

*shudder*

Fixed


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on December 23, 2007, 08:41:02 AM
sorry, you didn't fix it. You seem to WANT a Cthulhu/Lovecraft thing, despite the fact that it will fail horribly and may leave an honest fan of the mythos drooling on himself like he just had a serious run-in with a Great Old One.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DarkSign on December 23, 2007, 09:25:23 AM
I never said I wanted one. I explained why the picture is evidence of how they're doing it wrong - which is what was attributed to Hoax (although for those that need help, I did it specificially, he extrapolated to MMOs in general). You guys fail at subtlety.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoax on December 23, 2007, 11:32:56 AM
This game lost me with the picture of the hawt chick with a katana. Cthulhu my arse.  The only way this fits the mythos is if he girl has utterly failed her SAN check and now believes herself to be invincible and her player has already resigned himself to the fact that Cthulhu will eat her in the next turn.

It is shaping up, however,  to have heavy doses of adventure gaming/puzzles which i like, but as far as being Lovecraftian it's missing the mark already.


...  If only I had noticed that was subtlety...    :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DarkSign on December 23, 2007, 12:27:58 PM
Perhaps your posts would be better?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoax on December 23, 2007, 08:09:17 PM
Here's a tip, I'm not sure where your used to unleashing your mad communication skillz, but I'm more then capable of going back and rereading your last 4 posts.  Nobody misunderstood what you were saying but you.  When you tried to pretend you weren't an ass.  But you are.  Thanks for playing though.  Perhaps you should go pass the bar in state #18 or something instead of posting on an internet forum, the latter seems to be too complicated for you to handle.

remember everyone, we're all just secretly ganging up on DarkSign because his towering intellect is so threatening *giggle*


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: BigBlack on December 23, 2007, 11:13:47 PM
Ahem, barista, sir, over here!

Could you please fetch both of these gentlemen a steaming glass of Shut the Fuck Up?  It's on me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DarkSign on December 24, 2007, 06:30:38 AM
sips from cup....mmmmmm. that's good.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on December 24, 2007, 06:30:58 AM
Some sort of 'event' is supposed to happen today, about 4 and half hours from now...No idea what.  Follow it here (http://www.crygaia.com/index.php).



Nah, this is about the 3rd or 4th time the early fanbase has come to the conclusion that at x day and x time Funcom is SURE to have some sort of super special event, they just HAVE to. This is also the 3rd or 4th time that they got kicked in the balls.

The thing that disturbs me the most so far is that this early fanbase well, they just freak me the fuck out. Maybe it's their knack for over analyzing things to the point of bold faced retardery, or the fact that they have this huge list of assumptions based on zero evidence.

Okay, yeah that's like the internet in a nutshell I know, but these cats take it to extremes. Really disturbing extremes.


It's a game that has attracted the conspiracy theory nuts. My favourite was some guy who ranted on for pages and pages about a centuries old conspiracy that created a One World King. And that he had the gift of prophecy. I lost sanity points in reading it, I swear.

As for what the game is actually going to be about: let's let Funcom actually release some real info on it, rather than go, "They aren't hugging Lovecraft the way I think it should be hugged." There might be some Lovecraftian elements, but there is a lot of paganism and other X-Files-esque material they appear to be tapping into. It's currently something that seems a bit different, so we'll see where Funcom takes this.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on December 25, 2007, 01:54:41 AM
Funcom released their yearly Christmas card, and it's TSW themed..

(http://www.crygaia.com/cgn/images/christmas/funcomcgnchristmas.jpg)

They're already picking it apart like vultures on the forums. I posted it simply because it's got that classy touch.


Btw, Merry Christmas you jokers.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: eldaec on December 25, 2007, 05:14:42 AM
I presume that is meant to be interpreted as a blindingly original class list?

L-R

Assassin
Mage
Pet guy
Cleric
DPS Melee
Avoidance Tank?
Resistance Tank?

I can see the design document already.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on December 25, 2007, 07:57:40 AM
I could be wrong, but I think that's "Pet Girl"


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on December 25, 2007, 08:25:42 AM
That 'pet girl' looks like a ripoff of the chubber from Marvel's Runaways. She might as well have a raptor with a nose ring.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on July 28, 2008, 05:47:21 AM
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiise?

Or den and make a new one?

Anyway, new video posted (http://uk.youtube.com/user/AFriend20121221).  Bit of viral marketing after more than a year of silence from Funcom on the game; no gameplay however.

Kinda spooky!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on July 28, 2008, 06:23:53 AM
Well, that was kind of creepy.  And it made my black pussy scratch and bite at the screen!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on July 28, 2008, 06:38:52 AM
Quote
A grim, odd arcane sky
Any god, I mark sacred.

A masked cry adoring
A dreamy sick dragon.

Dark demons cry "Gaia,
Dark days are coming".

Who writes this crap?

Edit: Also, they might as well have just had Ringu (http://www.youtube.com/watch?v=pGj6yW-_wuc&feature=related) tape. The vibe they aimed for but failed so hard. NINE THOUSAND (over!).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on July 28, 2008, 06:42:56 AM
Who writes this crap?

A thousand monkeys at a thousand typewriters?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on July 28, 2008, 06:45:57 AM
Who writes this crap?
A thousand monkeys at a thousand typewriters?
I don't think so. The thousand monkeys theory says what came out would've been Shakespeare. What they posted? One monkey, on an etch a sketch.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on July 28, 2008, 06:59:10 AM
I couldn't hear any words except "Rachel".  It WAS Rachel, right?  It makes me want to play a horror survival game or something.  Of course, I never finish those because I get too crreeped out.  I keep trying, though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on July 28, 2008, 07:19:30 AM
What the fuck was that video? What was the point? Schild is right, they should have just played the Ringu video tape, FFS. Fail.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on July 28, 2008, 07:41:03 AM
It looks like the ARG* aspect of TSW are kicking in again (somewhat): forum thread run by the same character who posted the video (http://www.darkdemonscrygaia.com/showthread.php?t=2089).

*Alternate Reality Game. Roleplaying through multimedia over a larger scale. The main rule: this is not a game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on July 28, 2008, 07:41:43 AM
Heh, I think everyone here knows what an ARG is and wishes that Majestic had succeeded. If they don't they're communists.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on July 28, 2008, 08:19:39 AM
ZOMG! the video amused Schild's weaboo sensibilities! Fail!  :drill:

All kidding aside, that WAS pretty lame. White noise and semi-scary voices? Come on.

And yeah, though I knew it was doomed to fail from go, Majestic could have been made of win if you were game for it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on July 28, 2008, 08:46:15 AM
Heh, I think everyone here knows what an ARG is and wishes that Majestic had succeeded. If they don't they're communists.
Is a socialist close enough? :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bokonon on July 28, 2008, 08:54:49 AM
Who writes this crap?
A thousand monkeys at a thousand typewriters?
I don't think so. The thousand monkeys theory says what came out would've been Shakespeare. What they posted? One monkey, on an etch a sketch.

Actually, an infinite number of monkeys at typewriters gives you Shakespeare. So about a thousand for this sounds about right.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on July 28, 2008, 10:18:25 AM
Video was a fan thing (i.e. not Funcom).

Move along, nothing to see here.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on July 28, 2008, 10:21:54 AM
HAH, IT WAS ONE MONKEY AT A TYPEWRITER.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on July 28, 2008, 11:15:17 AM
The infinite monkeys give you Shakespear.  They also give you an infinite amount of other works of varying qualities.  Most of which are complete dreck.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on July 28, 2008, 11:21:42 AM
So, class based, or skill? Taking bets.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on July 28, 2008, 11:34:56 AM
Class.

Skills are hard.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Drugstore Space Cowboy on July 28, 2008, 12:34:35 PM
Quote
- They are taking every current time myths and applying them to this game and it's set in our world in our time with those myths applied. They are still a bit secretive about this. It's Ragner Tornquist's lovechild they say.

Brainchild*


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on July 28, 2008, 07:12:18 PM
Video was a fan thing (i.e. not Funcom).

Move along, nothing to see here.

What's incredibly sad is that it was the most exciting thing to happen to TSW for a long, long time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on July 28, 2008, 07:40:50 PM
Given the problems that AoC has had, I don't think we'll see any news for TSW for a long time, and I have doubts if the game will ever see the light of day.

And that's too bad really.  I am/was really looking forward to something different.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on July 28, 2008, 07:43:06 PM
Yeah, the big indicator was that no one from Funcom shut down this guys gig. I think they've just left the volunteers to deal with those forums.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on July 28, 2008, 07:48:05 PM
There was one forum mod on TSW, but they seem to have gone pretty quiet since AoC launched.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ragnoros on July 28, 2008, 07:49:40 PM
What's incredibly sad is that it was the most exciting thing to happen to TSW for a long, long time.

Well, assuming they are still working on the thing.

Keeping people hyped for something for 2-3 years is HARD. I don't know why companys announce games--especially MMOS--so far in advance.

But yeah it's been close to a year sence they announced this. You would think they would throw some concept art or a screen shot up every couple months atleast. Hell E3 was last week, one could reasonably SOMETHING would be shown there.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on July 28, 2008, 08:00:37 PM
Only more reason to speculate that TSW is going the way of Midgard.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on July 28, 2008, 08:05:18 PM
I think TSW is still going because it is Tornquist's pet project. It was just launched way, way too soon. The whole ARG thing is a great idea for this genre leading into release, but isn't something that works in a stop / start way or "here's clue one - you'll get the next clue in 18 months".

In theory, Tornquist + team has the game in an alpha state. However, given the condition in which Funcom goes gold, alpha may just involve fingerpainting and shadow puppets.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on July 28, 2008, 08:06:35 PM
They've still got one forum mod, which is all they need given the traffic (or lack thereof) and the community they've got so far.  Everyone else moved over to AoC when it launched.  If nothing is mentioned about it in their investors presentation for Q2, it should be pretty clear TSW's fate.  Conversely, as of the end of June, Tornquist posted in his blog that FunCom was looking for animators, artists, writers, designers, programmers, sound designers, associate producers, etc.  So basically, it sounds like a running prototype may be up, but that's about it.  Official listing is here (http://www.funcom.com/wsp/funcom/frontend.cgi?&func=publish.show&template=job_listing&func_id=1014&table=PUBLISH&item=1005).

Given the nature of the posts their looking to fill, I'd say we're are looking at 2011-12 for release.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on July 28, 2008, 08:09:18 PM
But I thought Tornquist had a team on this - he's done internal presentations on it and has talked about it being 'close' to public release of info.

Which could all be hot air, I know.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on July 28, 2008, 09:30:14 PM
That's what I thought as well.  Supposedly, as of a year ago, 40+ people were working on TSW - that it was in a playable state.  Which could have been the aforementioned hand and shadow puppets someone brought up.  Anyway, then something came out about how that entire team was shifted over to AoC.  They may STILL be on AoC, who knows. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on August 18, 2008, 01:29:40 AM
First pictures of TSW released in Funcom's Q2 report. (http://www.darkdemonscrygaia.com/showthread.php?t=2138)

So: Zombies. Discuss.

Also: TSW will be a "MMO gaming combined with Alternate Reality Gaming and social networking". An MMOARSNG, to coin an acronym.

It's using the same engine that was responsible for AoC.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on August 18, 2008, 01:37:46 AM
Quote
It's using the same engine that was responsible for AoC.

Obvious city.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on August 18, 2008, 03:27:56 AM
First pictures of TSW released in Funcom's Q2 report. (http://www.darkdemonscrygaia.com/showthread.php?t=2138)

So: Zombies. Discuss.

Also: TSW will be a "MMO gaming combined with Alternate Reality Gaming and social networking". An MMOARSNG, to coin an acronym.

It's using the same engine that was responsible for AoC.

Majestic with MMO trappings? Yes please.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on August 18, 2008, 03:32:44 AM
Quote
Majestic with MMO trappings? Yes please.

Funcom. Do we really want to give them the benefit of the doubt twice?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on August 18, 2008, 03:35:14 AM
Quote
Majestic with MMO trappings? Yes please.

Funcom. Do we really want to give them the benefit of the doubt twice?

Heh, fair point.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Velorath on August 18, 2008, 04:02:44 AM
Quote
Majestic with MMO trappings? Yes please.

Funcom. Do we really want to give them the benefit of the doubt twice?

I'll give them the benefit of the doubt that they can at least put out a product that's entertaining enough in the short term to justify a purchase.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on August 18, 2008, 04:13:10 AM
Ok, yes, that's true.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on August 18, 2008, 07:47:08 AM
I'm not sure I want to play any more Funcom games.  But zombies are very tempting.  I wish it were going to be like HGL.  Only good.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on August 18, 2008, 08:20:35 AM
Bump mapped inverse road crossings. Great artistic choice.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: justdave on August 18, 2008, 10:19:57 AM
Bump mapped inverse road crossings. Great artistic choice.

Crosswalks that you can trip over were one of the early, failed anti-zombie measures.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on August 18, 2008, 10:59:44 AM
Also: TSW will be a "MMO gaming combined with Alternate Reality Gaming and social networking". An MMOARSNG, to coin an acronym.
It's nice to see someone is listening, and combining the social dynamics with cutting edge AAA gameplay. Although i hope they aren't developing it for PC, it’s a waste of time and money.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: justdave on August 18, 2008, 11:25:36 AM
PC and Xbox360.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on August 18, 2008, 11:27:25 AM
Just like Age of Conan. :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: kaid on August 18, 2008, 04:03:21 PM
Eh like any funcom product buy it 6 months after release and it will probably be a fun game. AOC had some good things to it but it was just no where near finished and fleshed out.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Teleku on August 18, 2008, 04:22:20 PM
Did Anarchy Online ever turn into a "fun" thing?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: justdave on August 18, 2008, 04:40:48 PM
And maybe it's just me, but that second pic is less 'scary', and more 'saddest zombie in Hooterville bemoans quality of only local all-night diner'.

I know people who think it (AO) turned into a fun thing. After being there at release, I canceled after six or eight weeks and never looked back.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Goreschach on August 18, 2008, 05:02:26 PM
The biggest tragedy in all this is that if Funcom hadn't decided to start shitting all over the MMO market, they could still be making great adventure games.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Khaldun on August 18, 2008, 06:24:24 PM
Funcom will do better if they finally learn that MMOGs are at least to some extent a service industry. Right now their model is "publish and we're basically done, fuck the idiots who complain afterwards". Judging from AO, eventually many moons later, the publishers move on and let a live management team do some work.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on August 18, 2008, 06:48:53 PM
The biggest tragedy in all this is that if Funcom hadn't decided to start shitting all over the MMO market, they could still be making great adventure games.

Funcom will do better if they finally learn that MMOGs are at least to some extent a service industry. Right now their model is "publish and we're basically done, fuck the idiots who complain afterwards". Judging from AO, eventually many moons later, the publishers move on and let a live management team do some work.


These two ideas are related. Funcom apparently thinks their publishing model for adventure games works for MMOs.

They are so, so wrong.

My issue with TSW having an ARG component is that I don't live in the time zone of either the developers or their target market. I really don't want SMSs at 2am on a Friday morning I have to respond to quickly, nor do I want to read how awesome the planned events were across the US were because I'll never get to go. If the ARG is a core part of the gameplay it'll make it hard for me to get involved.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on March 10, 2009, 09:01:32 AM
Necro.

TSW to be revealed at this years GDC (http://www.eurogamer.net/articles/the-secret-world-to-be-revealed-at-gdc).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ashrik on March 10, 2009, 10:13:51 AM
I just read the first page of this thread. You were all so happy and unassuming back then...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on March 10, 2009, 10:23:25 AM
Two years has caused us to become jaded and cynical.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on March 10, 2009, 05:22:09 PM
It's been too long and Funcom started out with some ARG stuff that made people think announcements were just around the corner. Also: AoC happened. I wonder if Funcom actually has the cash reserves to get this title 1) released and 2) polished so that people forget about AoC's launch.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Aez on March 10, 2009, 05:25:17 PM
Never doubt Funcom (http://www.youtube.com/watch?v=s-rl3RPC_Mw)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: raydeen on March 10, 2009, 05:32:13 PM
Never doubt Funcom (http://www.youtube.com/watch?v=s-rl3RPC_Mw)

That makes me smile every time I watch it. :)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: lamaros on March 10, 2009, 06:08:46 PM
I'm going to go out on a limb here and suggest this game will be good. I don't know why exactly I think this, but I have much more confidence in it than AoC (which isn't hard, seeing how I had none in AoC...).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tale on March 10, 2009, 07:28:48 PM
Two years has caused us to become jaded and cynical.

And dark days have actually come.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: FatuousTwat on March 10, 2009, 09:14:07 PM
The best thing about this game is going to be the Dark Days website discovery game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on March 10, 2009, 09:24:13 PM
"revealing his vision for the game"    :roflcopter:


edit:  reality (http://uk.finance.yahoo.com/q?s=FUNCOM.OL)

Key Statistics
52 Week Change (1 yr):   -88.60%
Div Yield:   N/A
Div Payment:   N/A
Ex-Dividend Date:   N/A
Analysts
EPS Est (next year) :   1.49
Revenue (next year) :   422.50M
Net Debt (next year) :   -286.10M
Avg Rec (current)* :   1.92.02.02.0


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on March 10, 2009, 11:17:38 PM
I'm going to go out on a limb here and suggest this game will be good. I don't know why exactly I think this, but I have much more confidence in it than AoC (which isn't hard, seeing how I had none in AoC...).

Much the same boat as I am Lam. Big hopes are tacked to Ragnar far more than Funcom.

Although they may want to keep their lead designer in the loop on their announcements...

http://twitter.com/RagnarTornquist/statuses/1306642167


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on March 11, 2009, 12:31:24 PM
The whole mystery deal was the most awesome introduction an MMO could want. Sadly as the months ticked by and the entire development team getting re-tasked kinda killed my spirit. Ragnar did say somewhere the game was in a "playable alpha" 2+ years ago.

 It was also said the game intended to target Asian audiences which dampens my excitement.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Le0 on March 13, 2009, 12:14:45 AM
Is there any hope in this, on paper this might be good, the screenshots even if its from an Alpha are pretty awful tho.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on March 13, 2009, 01:21:35 PM
Is there any hope in this?

Quote
Made by Funcom

Were you hit on the head recently? Did the latter statement not clue you in to the answer to your question?

Quote
Made by Funcom

Abandon all hope ye who enter.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on March 19, 2009, 04:33:48 PM
I, as a representative of F13, have decided to wade into the great untamed wilds of the early adopter forums for this game. Should I not make it back, remember that I will always love you.

Cue Whitney.
http://www.youtube.com/watch?v=HGC003Xz3CY


Thread can be followed here.
http://www.darkdemonscrygaia.com/showthread.php?t=2599&page=7


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on March 19, 2009, 05:12:18 PM
FALWELL, GET ON STEAM, WE MUST DISCUSS BATTLEFORGE.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on March 19, 2009, 06:00:00 PM
I, as a representative of F13, have decided to wade into the great untamed wilds of the early adopter forums for this game. Should I not make it back, remember that I will always love you.

I visit those forums from time to time - it's full of players who have been going months with no updates at all. It's the forum equivalent of in-breeding.

We'll see what happens when some more solid info comes out. Some of the established forum base won't like it and leave, but the place needs new blood (as does any unreleased title that goes months and months with no updates but has an official forums).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on March 19, 2009, 06:37:33 PM
I, as a representative of F13, have decided to wade into the great untamed wilds of the early adopter forums for this game. Should I not make it back, remember that I will always love you.

Cue Whitney.
http://www.youtube.com/watch?v=HGC003Xz3CY


Thread can be followed here.
http://www.darkdemonscrygaia.com/showthread.php?t=2599&page=7

It's early days on that thread yet, but your Funcom cynicism (didn't quite count as bashing) hasn't prompted the sort of furious backlash one might have expected.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tale on March 20, 2009, 02:47:29 PM
Hmm. Ragnar Tørnquist on twitter (http://twitter.com/RagnarTornquist):
Quote
# "Take this sinking boat and point it home, we've still got time." 4:37 PM Mar 13th from web


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on March 20, 2009, 02:53:14 PM
Quote
Recorded Deputy Andy this afternoon and holy fuck, the actor just nailed it. Can't wait to hear the kitten monologue in-game.

He also wrote that.

So uhhhhh.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on March 20, 2009, 02:55:30 PM
That's from a song by Glen Hansard, called "Falling Slowly".  

Probably not the best stuff to put on a twitter to give the 'hur hur hur failcom boat sinking hur hur hur' people something to chew on.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tale on March 20, 2009, 08:51:43 PM
Quote
Recorded Deputy Andy this afternoon and holy fuck, the actor just nailed it. Can't wait to hear the kitten monologue in-game.

He also wrote that.

So uhhhhh.

Sounds like he's making Cat Herders (http://www.youtube.com/watch?v=1SmgLtg1Izw) into a game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 05, 2009, 07:58:24 PM
Update:

This (http://www.darkdemonscrygaia.com/showthread.php?t=2662) thread appeared over the weekend with a video (http://vimeo.com/4000825).  Which lead to this (http://www.sanctuaryofsecrets.com/) website.

Cool stuff.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xuri on April 05, 2009, 11:54:05 PM
It's been really fascinating to follow this thread (http://www.darkdemonscrygaia.com/showthread.php?t=2662) as people have dug into these puzzles.

Fun quote from said thread:
Quote
So ever since TSW showed up, I researched religions, myths, secret societies, digged through millions of anagrams and on top of it all - I just basically studied the whole history of the honey bee.

My teachers never got me to do that back in my school days LOL
They would be proud *snickers*
heh


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on April 06, 2009, 01:48:27 AM
This viral stuff is incredibly cool, and done very well.

Solution to the puzzle below.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 06, 2009, 06:15:52 AM
Cool campaign they are doing there.  Fun stuff.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 06, 2009, 07:33:39 AM
Other solution:



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: kaid on April 06, 2009, 09:01:50 AM
Some rumblings that this stuff may be for beta keys in the future so maybe worth just filling it out just in case if such things interest folks.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 06, 2009, 12:14:00 PM
I was #203 or something.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on April 06, 2009, 12:56:48 PM
Yep

Quote
Dear Noitek,

At approximately 15.19 Universal Time on the 6th of April 2009 you were the 222nd person to pass the gauntlet. It is an achievement worthy of recognition. We have prepared a token for your keepsake. This is your personal token. Follow the link below to confirm your passage, and do not share it with anyone. There will come a time when it will serve you further..


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 06, 2009, 06:21:56 PM
#218 (did it about 9.5 hours ago).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 06, 2009, 06:28:43 PM
334, this site is not getting many visitors.

Edit: Oh hey, what is probably a beta code given the number of digits in a nearly illegible font. Weeeee. Despite Age of Conan's fuckery, this is probably on the list of most looked forward to mmogs for me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 01:45:25 AM
FunCom has proven they can market, still waiting for them to prove they can launch something resembling an MMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 07, 2009, 04:26:36 AM
I am 333. Beat Schild by one, heh!

Wouldn't it be fun if the beta threshold was half the number of the beast?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on April 07, 2009, 04:59:46 AM
308?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Zzulo on April 07, 2009, 06:11:20 AM
why would anyone want to beta test for Funcom

They ignored pretty much every single bit of feedback in the Age of Conan beta


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hindenburg on April 07, 2009, 06:18:47 AM
Because after losing half a milllion subs in AoC and firing the chap in charge, they now appear to have started listening.
Could be wrong, but hey, if shit happens you can always sell the beta acc.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 07, 2009, 07:08:06 AM
Info push is starting:

No classes.  No levels.  High amounts of player customization.

Cool cinematic (although no gameplay).  Links here (http://www.darkdemonscrygaia.com/showthread.php?t=2714) for images and trailer.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 07, 2009, 07:09:19 AM
Debut Cinematic Trailer HD (http://www.gametrailers.com/player/47571.html)

Ragnar Tornquist Interview HD (http://www.gametrailers.com/player/47696.html)

massively.com impressions from GDC09 (http://www.massively.com/2009/04/07/gdc09-the-veil-lifts-on-the-secret-world)

Interview with Ragnar Tørnquist, Part I (http://www.mmorpg.com/gamelist.cfm/game/404/view/videos/play/1406/Interview-with-Ragnar-T%C3%B8rnquist-Part-I.html)  (MMORPG.COM)

Interview with Ragnar Tørnquist, Part II (http://www.mmorpg.com/gamelist.cfm/game/404/view/videos/play/1407/Interview-with-Ragnar-T%C3%B8rnquist-Part-II.html) (MMORPG.COM)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 07, 2009, 07:12:33 AM
god

yes

I've been waiting YEARS (YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARS) for even a bad MMOG to take place in an alternate real world. Something fucking modern. God yes. That trailer made me ten kinds of moist. Even if it was a cinematic. I like the cut of Ragnar's jib, even if he's crazy and slapped Zoey's shirt on an asian.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on April 07, 2009, 07:28:36 AM
This looks seriously sweet at first glance but its Funcom and they burned me on AO and I let them burn me again on AoC. Third time's a charm?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 07, 2009, 07:30:27 AM
Interviews contain too much "I can't talk about that yet" and no timeline for beta or launch.

Fuckers.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on April 07, 2009, 07:39:36 AM
All right, I'm in.  #462

A modern sci-fi horror MMO?  Yes please.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 07, 2009, 07:41:38 AM
Interviews contain too much "I can't talk about that yet" and no timeline for beta or launch.

Fuckers.
More promising than SWTOR, which in the course of just over 2 years announced They were making a studio, they were hiring people, they have a game, it's all storyline based, and it'll be out in a jiffy! Also, I don't know if Ragnar Torquist has ever been this involved with an MMOG. I don't think so, and his presence alone means the world will at the VERY least be worth exploring. I like the whole, NY, London, Seoul thing. Seoul is going to be fucking packed with weaboos though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 07, 2009, 07:42:51 AM
I can't wait until I have to sit and watch all of that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 07, 2009, 07:46:48 AM
Interviews contain too much "I can't talk about that yet" and no timeline for beta or launch.

Fuckers.
More promising than SWTOR, which in the course of just over 2 years announced They were making a studio, they were hiring people, they have a game, it's all storyline based, and it'll be out in a jiffy! Also, I don't know if Ragnar Torquist has ever been this involved with an MMOG. I don't think so, and his presence alone means the world will at the VERY least be worth exploring. I like the whole, NY, London, Seoul thing. Seoul is going to be fucking packed with weaboos though.

Designer of games such as The Longest Journey and Casper, and writer of Anarchy Online. (http://ragnartornquist.com/)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 07, 2009, 08:07:14 AM
I know what he's done. And I've never heard anyone complain about the writing (given its age) in Anarchy Online. In short, I knew the answer to my comment.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 07, 2009, 08:09:35 AM
It was posted for everyone, not for you!  :raspberry:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 07, 2009, 08:10:50 AM
Interviews contain too much "I can't talk about that yet" and no timeline for beta or launch.

Fuckers.
More promising than SWTOR, which in the course of just over 2 years announced They were making a studio, they were hiring people, they have a game, it's all storyline based, and it'll be out in a jiffy! Also, I don't know if Ragnar Torquist has ever been this involved with an MMOG. I don't think so, and his presence alone means the world will at the VERY least be worth exploring. I like the whole, NY, London, Seoul thing. Seoul is going to be fucking packed with weaboos though.

I'm sure it will be worth exploring.  I'm seriously interested in this MMG, no doubt about that.  I loved TLJ and Dreamfall, and to a very large extent loved the lore behind AO.

But the "Here's some stuff!  Not too much, though, because we have more stuff coming out in autumn (maybe!)!  And we can't talk about 99 percent of what you want to know and we aren't telling you when the beta starts much less a target business quarter for launch!" shithypetrain should have never left the station.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 07, 2009, 08:16:35 AM
Quote
But the "Here's some stuff!  Not too much, though, because we have more stuff coming out in autumn (maybe!)!  And we can't talk about 99 percent of what you want to know and we aren't telling you when the beta starts much less a target business quarter for launch!" shithypetrain should have never left the station.

This is all very minimal for a hypetrain. I'm not sure what crawled up your ass about it, but I wouldn't even call this a hype train. I would just call it placating the people that were hounding for some - ANY - information. SWTOR is a hypetrain. This is more like... a hype paddleboat.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 07, 2009, 08:19:02 AM
Quote
"Enter the thriving urban environments of New York, London and Seoul, and enjoy the social bustle of modern life."
So it's like, SWG cantinas in the World of World of Warcraft? :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 07, 2009, 08:19:36 AM
Quote
"Enter the thriving urban environments of New York, London and Seoul, and enjoy the social bustle of modern life."
So it's like, SWG cantinas in the World of World of Warcraft? :oh_i_see:

 :roll:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hindenburg on April 07, 2009, 08:19:53 AM
They should drop The Secret World as a name. Dark days are coming is far better.

Can't wait for the kill ten leprechauns quest.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 07, 2009, 08:24:13 AM
Quote
But the "Here's some stuff!  Not too much, though, because we have more stuff coming out in autumn (maybe!)!  And we can't talk about 99 percent of what you want to know and we aren't telling you when the beta starts much less a target business quarter for launch!" shithypetrain should have never left the station.

This is all very minimal for a hypetrain. I'm not sure what crawled up your ass about it, but I wouldn't even call this a hype train. I would just call it placating the people that were hounding for some - ANY - information. SWTOR is a hypetrain. This is more like... a hype paddleboat.

OK.  You're right to a certain extent (hype train v hype paddleboat).  But it's not like the TSW forums had more than a handful of active members.  Wouldn't you agree it would have been best to just leave well enough alone and have a much bigger splash with more info than 'we can't talk about that yet'?  All it's going to do is temporarily boost their stock price, increase registration count, and have a short term effect on forum participation.

Then it will be a ghost town again.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hindenburg on April 07, 2009, 08:25:58 AM
Actually, he's probably saving info for E3.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 07, 2009, 08:31:13 AM
Quote
But the "Here's some stuff!  Not too much, though, because we have more stuff coming out in autumn (maybe!)!  And we can't talk about 99 percent of what you want to know and we aren't telling you when the beta starts much less a target business quarter for launch!" shithypetrain should have never left the station.

This is all very minimal for a hypetrain. I'm not sure what crawled up your ass about it, but I wouldn't even call this a hype train. I would just call it placating the people that were hounding for some - ANY - information. SWTOR is a hypetrain. This is more like... a hype paddleboat.

OK.  You're right to a certain extent (hype train v hype paddleboat).  But it's not like the TSW forums had more than a handful of active members.  Wouldn't you agree it would have been best to just leave well enough alone and have a much bigger splash with more info than 'we can't talk about that yet'?  All it's going to do is temporarily boost their stock price, increase registration count, and have a short term effect on forum participation.

Then it will be a ghost town again.

Uh, there is a ton of info in the vids i posted that was an unknown before.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on April 07, 2009, 08:33:36 AM
They should drop The Secret World as a name. Dark days are coming is far better.

But as with all MMOs, it'll be known by its acronym. TSW vs DDAC. Not sure I like either now that I've spelled them out. The former sounds like a corporation and the latter sounds like a committee.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 07, 2009, 08:40:53 AM
:roll:
As much as i'd like it not to be the case, that's what the 'modern social bustle' boils down to in MMOs. Vide Second Life or even Funcom's very own AO.

Even their fact sheet specifically talks of "evening at the local nightclub becoming a night of terror".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on April 07, 2009, 09:14:16 AM
Lord knows modern horror isn't a fertile ground for gaming of any sort.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on April 07, 2009, 10:00:53 AM
I have a lot more faith in Ragnar than Gaute. My main hope is that they can actually keep the hype down in this one, and focus on a great PvE game without distractions from a forum full of mouthbreathers.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Zzulo on April 07, 2009, 10:25:43 AM
Well that is an interesting question.

Will there be PvP? Can we side with the, uh, dark side? Or is this purely PvE?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 07, 2009, 10:29:56 AM
I have a lot more faith in Ragnar than Gaute. My main hope is that they can actually keep the hype down in this one, and focus on a great PvE game without distractions from a forum full of mouthbreathers.

Well that is an interesting question.

Will there be PvP? Can we side with the, uh, dark side? Or is this purely PvE?

These comments in succession are awesome.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Zzulo on April 07, 2009, 10:35:44 AM
I've always prefered PvE and PvP. Not sure if a purely PvE MMO is for me, unless the co-op content is beyond regular MMO's.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nonentity on April 07, 2009, 10:37:47 AM
I prefer to have some form of PvP in my MMOs - but if it makes sense in the context of the game to not have any kind of PvP, so be it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 07, 2009, 10:50:07 AM
Quote
Durham, USA – April 7th, 2009 – Dark days are coming. The words are now everywhere. After deciding to make the development its next massively multiplayer online game a little less secret, Funcom have now released information, artworks and the first ever trailer video for `The Secret World'. Journalists across the world recently had the chance to sit down and talk to game director Ragnar Tørnquist about the new game and hear his vision, thus generating reports on websites everywhere such as Eurogamer, GameTrailers, and MMORPG.com.

"It is great to finally be able to talk about The Secret World, after several years in the dark," says senior producer and director Ragnar Tørnquist. "The real world is such a rich and fascinating setting for an MMO, and we are able to draw inspiration from ancient history, stories of lost cities and forgotten civilizations, folktales, urban legends, conspiracy theories and pop culture. We are building a game that mixes modern day Earth with terrifying monsters, dark and occult magic, cool weapons and awesome powers - and it's unlike anything you have ever seen before in an MMO."

`The Secret World' takes place in our own, modern-day world. Players can explore locations such as New York, London, and Seoul, as they unravel the mysteries, legends and myths that make up our world and its history. But the real and realistic will clash with the unreal and fantastical, as the darkness of the secret world approaches. Not only will `The Secret World' offer a setting never before experienced in an MMO, Funcom is also expanding on the genre standards by introducing gameplay that is not based on classes or levels. Players will have the freedom to become whatever they want to be and play however they want to play, allowing them to explore the world at will and master anything from voodoo and black magic to martial arts and modern firearms.

I has PR.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bokonon on April 07, 2009, 10:52:06 AM
Quote
Durham, USA – April 7th, 2009 – Dark days are coming. The words are now everywhere. After deciding to make the development its next massively multiplayer online game a little less secret, Funcom have now released information, artworks and the first ever trailer video for `The Secret World'. Journalists across the world recently had the chance to sit down and talk to game director Ragnar Tørnquist about the new game and hear his vision, thus generating reports on websites everywhere such as Eurogamer, GameTrailers, and MMORPG.com.

"It is great to finally be able to talk about The Secret World, after several years in the dark," says senior producer and director Ragnar Tørnquist. "The real world is such a rich and fascinating setting for an MMO, and we are able to draw inspiration from ancient history, stories of lost cities and forgotten civilizations, folktales, urban legends, conspiracy theories and pop culture. We are building a game that mixes modern day Earth with terrifying monsters, dark and occult magic, cool weapons and awesome powers - and it's unlike anything you have ever seen before in an MMO."

`The Secret World' takes place in our own, modern-day world. Players can explore locations such as New York, London, and Seoul, as they unravel the mysteries, legends and myths that make up our world and its history. But the real and realistic will clash with the unreal and fantastical, as the darkness of the secret world approaches. Not only will `The Secret World' offer a setting never before experienced in an MMO, Funcom is also expanding on the genre standards by introducing gameplay that is not based on classes or levels. Players will have the freedom to become whatever they want to be and play however they want to play, allowing them to explore the world at will and master anything from voodoo and black magic to martial arts and modern firearms.

I has PR.

I'm getting a bit excited. If only because this is looking like Lost Continents, but grittier and more modern. But I'm probably one of 5 people that feel that way.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 11:42:29 AM
Following the FunCom business model, 2.5 years and 2 xpacs later this will end up being a fun title to play.

Sorry just can't bite this time, AoC was the fool me twice.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Zzulo on April 07, 2009, 12:07:17 PM
Will the surgical removal of Gaute Godager result in a good, solid gaming experience for this new title at launch?

That is really what I am wondering the most.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 12:23:16 PM
Godager's mouth was always writing checks FC couldn't cash. I think their problems run a lot deeper than one person.

no classes, no levels, 'reactive' combat makes it sound like they are going for minimal core mechanics, which IMO is what got AoC in so much trouble.

I wish they would stick to what they are good at, single player games with great writing. They fail at MMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on April 07, 2009, 01:43:57 PM
no classes, no levels, 'reactive' combat makes it sound like they are going for minimal core mechanics, which IMO is what got AoC in so much trouble.

Wat?  No classes and no levels doesn't correlate to minimal core mechanics.  I don't know if you've played any 'skill based' games like, UO, EVE, or etc... but minimal core mechanics is not a phrase that describes them.

As far as AoC goes the combat was fun and intuitive, the graphics were good to great, the classes were interesting and varied (at least as much of them as was in place at launch) and it was STABLE.  The below 20 experience was amazing, at least once through, the 20-30 areas were very well done.

What killed them as was that all the stats, they did nothing and that the finished content stopped at the mid 30's.  That's a symptom of running out of time, not being unable to make MMOs.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 07, 2009, 02:16:09 PM
Will the surgical removal of Gaute Godager result in a good, solid gaming experience for this new title at launch?

That is really what I am wondering the most.
Afraid it'll result in another Dreamfall. Nice story, weak game, shipped half done with the development team moved to chase after another shiny.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on April 07, 2009, 02:37:05 PM
Debut Cinematic Trailer HD (http://www.gametrailers.com/player/47571.html)

Sweeeeeet. And yes, modern setting. I so loved April and Zoe.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 02:40:00 PM
I guess I should clarify. I am all for non-archetype character formats. it's an FC version of no classes no levels that I fear. AoC's FPS-ish core, gear = no advantage, no reqs for gear, no specialty gear and skill trees that scream cookie-cutter, made the game play insanely shallow. I am leery that TSW will be a Horror skinned AoC.

Dunno how you can try to parallel it to something like EvE with broad character progression, situational equipment, career specializations & 'hybridizing' and a system where time invested = a more powerful toon. Let alone the sandbox vs. narrow gauge railroad of AoC.

Strip the graphics and AoC's core is about as complex as a cell phone game.

I still find it hard to wrap my head around the fact AoC came from the same company that made Anarchy Online, the polar opposite of game depth.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hindenburg on April 07, 2009, 03:07:06 PM
Strip the graphics and AoCEvery Single Big Budget MMO Ever Made's core is about as complex as a cell phone game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Morfiend on April 07, 2009, 03:41:20 PM
God I hope this game is good. Just for the setting alone. I am so ready for a "world of darkness" type setting. Or something along that style. Now, do I think this game will be good? Probably not. BUT I CAN HOPE!




Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 07, 2009, 03:42:09 PM
Quote from: Seacell
I am leery that TSW will be a Horror skinned AoC.

What is your problem? You don't believe in Funcom's ability to make a third, completely different MMORPG when you just stated their first twos were in fact completely different? They said no classes, no levels... where does it even remotely reminds you of Age of Conan?

To blame Funcom perennial unfinished and precarious state of their games would be one thing. To blame their lack of depth would be ridiculous.

In fact, speaking of AO vs AoC then, you got the latter wrong. "Depth" doesn't only lie in characer customization or progression. AoC was supposed to focus on combat (check) and world building (fail so far. They couldn't finish it before launch. Rightful blame!) as opposed to generic diku #267 meaning items and more items. Those two systems were supposed to be very deep and the choice to strip diku-tradition characters of some supposed depth was to empower players and their action-arcade-fps tradition skills. A goal they achieved, and that's why it shines in PvP, but didn't meet the expected results in terms of commercial success. It means it was a poor financial/strategic decision, it means it was unfinished, doesn't mean it is a shallow or bad game.

You don't like AoC because you are looking for something else, not because it sucks.



Fake edit: and yes, Itto nailed you. At least Funcom gave us combat. Other MMORPGS are basically fantasy versions of Football Manager.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on April 07, 2009, 05:03:06 PM
God I hope this game is good. Just for the setting alone. I am so ready for a "world of darkness" type setting. Or something along that style. Now, do I think this game will be good? Probably not. BUT I CAN HOPE!


What about World of Darkness? Because you know...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 07, 2009, 05:06:10 PM
God I hope this game is good. Just for the setting alone. I am so ready for a "world of darkness" type setting. Or something along that style. Now, do I think this game will be good? Probably not. BUT I CAN HOPE!


What about World of Darkness? Because you know...
From spreadsheets in space to vampire larping spreadsheets on the streets.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 05:21:30 PM


What is your problem? You don't believe in Funcom's ability to make a third, completely different MMORPG when you just stated their first twos were in fact completely different? They said no classes, no levels... where does it even remotely reminds you of Age of Conan?

To blame Funcom perennial unfinished and precarious state of their games would be one thing. To blame their lack of depth would be ridiculous.


Same engine, being dev'd for XboX, self-described 'reactive' combat system, FC's long history of recycling and re-skinning to make  content (a lot of AoC mob animations are easily recognizable from AO).

It's great that they wanted to break outside of the mold with AoC, too bad the best they could come up with was gene splicing wow-skill-tree-fps-mortal-combat-fatality-pvp-honor-grind-guild-wars-private-karaoke-booth-game-world. Guess as an AO fan I expected a lot more from a company used to innovate in the genre.


As for 'my problem'? Other than AoC Fans quick to gain ire with people critical of the title? None really.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 07, 2009, 06:25:56 PM
Same engine

Yes, because having the same graphical engine is more telling about gameplay than having a completely different game design (classes and levels in AoC, no classes and no levels in TSW)

Quote
being dev'd for XboX

Yes, because having the same silly ambitions when it comes to console markets is more telling about gameplay than having a completely different game design (classes and levels in AoC, no classes and no levels in TSW)

Quote
self-described 'reactive' combat system

AoC combat is not "reactive". What does that mean anyway? So not sharing anything here. But would be points for TSW if they can steal AoC combat, unless you liked the "so much deeper" Anarchy Online autoattack-based combat more.  :awesome_for_real:

Quote
FC's long history of recycling and re-skinning to make  content (a lot of AoC mob animations are easily recognizable from AO).

Yes, because having the same mob animations is more telling about gameplay than having a completely different design (classes and levels in AoC, no classes and no levels in TSW)


You seem more concerned about the look of TSW than its gameplay. Make peace with yourself and stop mentioning depth or the lack of when they obviously have nothing to do with why you play games.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hindenburg on April 07, 2009, 06:55:29 PM
AoC combat is not "reactive".

It is and isn't. It's reactive because, playing as a melee class, you'll target the initially randomly assigned unshielded areas of an enemy. It's also active because you know that, usually, after you hit the unshielded area, the mob's shields will go there, so you can just queue up an attack to hit some other area before your PC finishes striking the first area. Mind you, any system like AoC's, that makes me look at the screen while I play is better than what most mmo's offer.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 07:13:23 PM
So what is it? is it my low post count or my dislike of AoC that has your blood boiling Falconeer?

FunCom started as a company that was imaginative and 'scratch built' MMO ideas and has slowly slid toward being one that cobbles together piss poor replicas of what has worked for other games,  chasing after bigger market share.

Why am i highly suspect of TSW?, hell everyone should be with their track record.

As for "they say no levels no classes!' .. Anyone who was an FC customer prior to AoC can recite strings of examples of FC making statements that don't remotely resemble what they actually deliver. AO Vets still mock FC anytime they make big promises with a simple "There will be no camping in Shadowlands!"



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 07, 2009, 07:16:25 PM
Ive had more fun with the riddles than i did with AoC. So my expectations have already been surpassed.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hindenburg on April 07, 2009, 07:20:40 PM
So what is it? is it my low post count or my dislike of AoC that has your blood boiling Falconeer?
Your persecution complex is quite annoying.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 07:21:50 PM
So what is it? is it my low post count or my dislike of AoC that has your blood boiling Falconeer?
Your persecution complex is quite annoying.

So I am told


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 07, 2009, 07:28:59 PM
Why am i highly suspect of TSW?, hell everyone should be with their track record.

Being suspect doesn't mean I also can't be interested. I actually think Funcom has a good chance of folding before we ever see TSW - after all, Funcom also promised a casual MMO to come out before Xmas this year in their investor information that I haven't seen anything else about - but it is at least going somewhere different.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 07, 2009, 07:32:15 PM
So what is it? is it my low post count or my dislike of AoC that has your blood boiling Falconeer?

FunCom started as a company that was imaginative and 'scratch built' MMO ideas and has slowly slid toward being one that cobbles together piss poor replicas of what has worked for other games,  chasing after bigger market share.

Why am i highly suspect of TSW?, hell everyone should be with their track record.

As for "they say no levels no classes!' .. Anyone who was an FC customer prior to AoC can recite strings of examples of FC making statements that don't remotely resemble what they actually deliver. AO Vets still mock FC anytime they make big promises with a simple "There will be no camping in Shadowlands!"

No one's claming they expect god's gift to MMOGs out of them. You just have a lot of sand in your vagina. There's nothing wrong with WANTING a company to make something good. Because generally, when something fails, it kills that setting for other companies. The INDUSTRY should want them to do TSW right, and so should you. So quit your bitching and go play some Peggle or something.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 07:48:23 PM
I admit I am being a buzz-kill about this title. I guess I, like a lot of AO vets, we were very disappointed when FC tried to climb out of niche and go mainstream and we watched them tank again. As fans we took it more personal.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hindenburg on April 07, 2009, 07:51:32 PM
Did you just call AoC mainstream?  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 07:52:31 PM
Did you just call AoC mainstream?  :awesome_for_real:

Pretty sure I said TRIED


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 07, 2009, 08:04:55 PM
You think they honestly tried to be mainstream with AoC?

Heh.  Nah.

They knew they were niche.  It's just that niche is a bigger market than it used to be 5 years ago.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SeaCell on April 07, 2009, 08:09:57 PM
You think they honestly tried to be mainstream with AoC?

Heh.  Nah.

They knew they were niche.  It's just that niche is a bigger market than it used to be 5 years ago.

Well Gamer-build-their-own rig mainstream. not Soccer-mom-afk-microwaving-mac-n-cheese-while-in-a-25 man mainstream.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 07, 2009, 09:03:30 PM
Why didnt they just buy the rights to produce a Shadowrun MMO instead of this?
I mean, I like the premise behind TSW and I'm excited... but it still leaves me wanting, as usual.   I guarantee you Ragnar used some inspiration from SRUN; so again, just phreakin make SRUN: Online!

p.s.
Kind of interesting that the acronym for the game: "TSW" is the same as the publishing company responsible for Cyberpunk: 2020 (R. Talsorian).  eewwweeooo    :why_so_serious:

p.p.s.
There better be cyberpunk elements to this game.

... i'm sorry (I'll go to my corner now)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 07, 2009, 09:09:46 PM
What exactly is giving you the shadowrun vibe? Im thinking more a modern lovecraft,occult detective vibe. Someone please invest in Smith and Tinker SR:online would be goodness.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 07, 2009, 09:25:10 PM
What exactly is giving you the shadowrun vibe? Im thinking more a modern lovecraft,occult detective vibe. Someone please invest in Smith and Tinker SR:online would be goodness.

The world within the world.
There's secret magic, secret corps, and secret folk out to fight against "whatever."
It's modern.
SRUN has horror elements, along with demons and monsters.
TSW (if they're smart) will have cyberpunk elements.

I dunno, maybe they're going for a modern Call of Cthulhu vibe here... I'm definitely feeling some pnp RPG-ness in this thing the more I study it though.
It'd behoove them to incorporate SOME kind of "Humanity" statistic. Srun, Cpunk, and CoC all had consequences for overly embracing technology or getting lost in the horrific "secrets" of the world - driving one mad.

I'd code it as some kind of psychotic AoE rage that kills any PC nearby.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 07, 2009, 11:07:40 PM
I'd code it as some kind of psychotic AoE rage that kills any PC nearby.

No, I can't see any griefing potential in that AT ALL.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Margalis on April 07, 2009, 11:41:39 PM
Will be interesting to see what they do with this.

I've always thought the problem with a modernish MMO would be the lack of item and enemy variety. We'll see how creative they can get.

I like the premise. I think the world is ready for a horror-themed MMO, or at least I am.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 07, 2009, 11:46:19 PM
Quote
I've always thought the problem with a modernish MMO would be the lack of item and enemy variety.

Really? Really?

What's it like in that box?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 08, 2009, 12:02:02 AM
So what is it? is it my low post count or my dislike of AoC that has your blood boiling Falconeer?

Just your lack of coherence. Being suspicious of TSW, as of any other pre-launch MMORPG, is reasonable. Being suspicious for the supposed lack of depth of AoC is not. That is all.

And I'm sincerely sorry for the low post count thing. I hate every form of bullying and I hate that it seemed so. Obviously that is not it. Many on this thread are suspicious, I just found your reasons to be a joke. No harsh feelings.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Margalis on April 08, 2009, 01:10:46 AM
Quote
I've always thought the problem with a modernish MMO would be the lack of item and enemy variety.

Really? Really?

What's it like in that box?

In a fantasy setting you can pretty much just throw anything in there and say "hey, it's magic." Just about any animal real or fictional can be an enemy and any mechanic can be explained away. In a modern setting you're dealing mostly with everyday items and weapons and humanoid enemies.

Now they could get creative and have you fight all sorts of strange otherworldly beasts, but they could also just make it a mix of humanoid vamps, werewolves, ghouls, etc. In a fantasy setting people will accept lazyness - hey it's a giant crab! Hey it's a giant rat! I think in a modern setting that kind of lazy design shows through more.

The setting they've chosen probably makes it a lot easier than something like The Agency or APB, but still makes it harder than fantasy IMO. Also weilding melee weapons creates more visual distinction than weilding different guns in that melee animations can be much more varied than firing animations.

I'm not saying it's impossible, just that they'll have to be more creative than typical MMOs.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 08, 2009, 01:27:08 AM
The early promises look very good. Very good indeed. Tornquist has claimed a long-tailed character advancement system that is also aiming to avoid the grind.

(http://www.crygaia.com/tsw/reveal/factsheet.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on April 08, 2009, 02:07:18 AM
Christ it's good to be back in the States..

Anyways, calling it now, they're gonna steal the weapon mod system from Hellgate.

Also Schild, give me a yell on steam next time ya see me on, I'll fill ya in on my absence.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Yoru on April 08, 2009, 04:11:07 AM
What exactly is giving you the shadowrun vibe? Im thinking more a modern lovecraft,occult detective vibe. Someone please invest in Smith and Tinker SR:online would be goodness.

The world within the world.
There's secret magic, secret corps, and secret folk out to fight against "whatever."
It's modern.
SRUN has horror elements, along with demons and monsters.
TSW (if they're smart) will have cyberpunk elements.

I dunno, maybe they're going for a modern Call of Cthulhu vibe here... I'm definitely feeling some pnp RPG-ness in this thing the more I study it though.
It'd behoove them to incorporate SOME kind of "Humanity" statistic. Srun, Cpunk, and CoC all had consequences for overly embracing technology or getting lost in the horrific "secrets" of the world - driving one mad.

I'd code it as some kind of psychotic AoE rage that kills any PC nearby.

A lot of modern-setting conspiracy games have these elements to one degree or another. Vampire/WOD & Shadowrun, certainly. Lesser-known franchises like Conspiracy X and Delta Green also have them, Cold City to a far lesser extent, and so on. Hell, see Deus Ex as well (sans the magic).

Anyway, I'll reserve judgment until they have something to actually show that isn't an exec shooting his mouth off or a cinematic. Talk is cheap.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hawkbit on April 08, 2009, 04:15:09 AM
*TSW begins where other MMOs end.*

wtf does that mean?  We start at level 80 in full raid gear?  j/k

Exciting ideas here, at least it's a novel setting.  


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on April 08, 2009, 04:30:37 AM
It *sounds* like fun: looks like somewhat "theme park" with different kinds of missions, ranging from pure action, to a more puzzle/graphic adventure approach. I'm totally fine with some sort of central hub with instanced stuff branching out from it, kinda like Guild Wars, which is still the MMOG (ok, ok, "Cooperative multiplayer", alright :P) I played the most beside UO (but LOTRO is rapidly kidnapping my soul  :heart:).




Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 08, 2009, 04:46:01 AM
Unknown Armies would be a good license.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on April 08, 2009, 05:32:04 AM
Image snipped.

Ok, that I like. Looks like a page ripped from a PnP RPG book. Awesome.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 08, 2009, 07:02:46 AM
http://www.darkdemonscrygaia.com/showpost.php?p=29943&postcount=2

Someone put up a timeline of the game.  Some stuff in there that may be new to you or interesting.  At least it'll update you on the game.

Edit to add: It's updated to 2007.  But a decent background.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 08, 2009, 07:38:53 AM
Quote
This project started before Age of Conan, but what have you learned from Age of Conan's launch that you can apply to this?

*laughs* I knew that question was coming! But no, you're right, the original project, called Cabal, started in 2002. I think that Conan had a pretty good launch and it's holding incredibly well. I mean it's one of the best selling PC games in the last year, which is really fantastic.

In terms of a launch, Anarchy Online had a horrible launch, but the game was pretty deep. Once they actually fixed all of the bugs, the game has obviously lived ever since and is still going strong. With Conan, they had a pretty smooth launch, but I think people realized that aspects of the game weren't quite what they had hoped for or what they had expected.

I think a combination of those two launches shows us the importance of not only a technically perfect launch, in terms of server uptime and things like that, but to also have a game that's proven to work for a long time, to have a longer beta period, to make sure that we're very very confident about the RPG system, and to invest that extra time. I think that's our team's takeaway; to be absolutely sure that we have the content and the mechanics that will support people for a long time and not just for that initial launch month.

We really, really respect alot of what the Conan guys have done, and I think the combat system worked really well, and I think there are elements of that game that we are taking away. With that said, we are a different team and we had our designs in place before Conan was launched, and we have made our decisions and we feel those are the right ones. Hopefully Conan will live for a long time and hopefully we will be able to live peacefully with them and not cut into their player base, as we are two completely different games.

Massively Interview with Tornquist (http://www.massively.com/2009/04/07/gdc09-interview-with-the-secret-worlds-creator-ragnar-tornqui/)

There are a few other interesting quotes.

Like...

Quote
[New York, London, Seoul is] where you'll start your gameplay, but they won't be the large, huge open zones where you have tons of gameplay or tons of monsters. That will be left to areas like Egypt and New England, which will be more expansive and include more open-world mechanics and other things that we're not revealing quite yet. We will also be including more instanced and team-based areas as well.

and one more that piqued my interest...

Quote
So, would your target audience be someone who has played MMOs?

I think a large part of our target audience is who are playing or have played MMOs. We want it to be different enough for them to come back or a game that is different enough to have them come to play it with their friends. In addition to action/adventure gamers who play games like Fable 2 for the Xbox 360 and just want to try their hand at something that's online and not feel completely eliminated and have something that's recognizable to them.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Arrrgh on April 08, 2009, 08:05:57 AM
Tornquist shouldn't show his face for a while. The memories of him going on about how wonderful Age of Conan would be are still too fresh.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 08, 2009, 10:09:24 AM
For 7 days Age of Conan was wonderful for pretty much anyone not into Gwar shoulderpads. He was sincere, he only didn't play over the first week.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on April 08, 2009, 11:29:40 AM
Modern-day horror setting w/ no classes and no levels? Well, I'm certainly more intrigued than I was yesterday. But... you know, Funcom. Show me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Zzulo on April 08, 2009, 11:52:10 AM
Quote
but to also have a game that's proven to work for a long time, to have a longer beta period, to make sure that we're very very confident about the RPG system, and to invest that extra time. I think that's our team's takeaway; to be absolutely sure that we have the content and the mechanics that will support people for a long time and not just for that initial launch month.

Well, good to hear that they recognize that AoC needed about a year extra in beta and worth of content. Hopefully they won't rush TSW. I'll admit that AoC could have been decent if it was delayed.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 08, 2009, 03:38:00 PM
Quote
I've always thought the problem with a modernish MMO would be the lack of item and enemy variety.

Really? Really?

What's it like in that box?

In a fantasy setting you can pretty much just throw anything in there and say "hey, it's magic." Just about any animal real or fictional can be an enemy and any mechanic can be explained away. In a modern setting you're dealing mostly with everyday items and weapons and humanoid enemies.

Now they could get creative and have you fight all sorts of strange otherworldly beasts, but they could also just make it a mix of humanoid vamps, werewolves, ghouls, etc. In a fantasy setting people will accept lazyness - hey it's a giant crab! Hey it's a giant rat! I think in a modern setting that kind of lazy design shows through more.

The setting they've chosen probably makes it a lot easier than something like The Agency or APB, but still makes it harder than fantasy IMO. Also weilding melee weapons creates more visual distinction than weilding different guns in that melee animations can be much more varied than firing animations.

I'm not saying it's impossible, just that they'll have to be more creative than typical MMOs.

wth are you smoking dude?  Have you ever seen/played/read stuff like Cyberpunk, Shadowrun, D20:Modern/Future, Call of Cthulhu, etc. etc. etc. etc. etc.   They all BLOW AWAY virtually any Fantasy system there is when it comes to gear and stats.
Fantasy systems are slight variations on the same crap... it's all sword and board, but with different stats.  In modern/cyber settings, you have EVERY weapon known (or unknown) to man at your disposal (meaning all of fantasy of course), including magic, psionics, genomics, cyberware, etc. [the list is endless really]
There isnt an MMO system I've seen that can even come close to handling the shear volume of crap you can play with in any one of the settings I just stated... Shadowrun especially.

I think you've just been brainwashed and deprived... and for that, you are forgiven.  :)

They dont have to be creative at all btw.  They just have to implement what's already there for them... something most devs have proven to be severely lacking at, to the point I'm convinced most of them are stricken with some sort of debilitating social disorder.  Because really, the stuff they do doesnt make sense.

Funcom would be making a serious mistake if they dont glean from pnp modern/future/horror systems already out there.  Specifically the cyberpunk and cthulhu mythos'... which have been combined many times already to great success generally.  All that being said, I think this game would be EASIER to design and develop than a standard Fantasy game, because really...  you're not having to re-invent the wheel here like you are with Fantasy.  All you have to do is implement old ideas that just havent made it into games previously (at least collectively) and voila - you're dubbed a genius.... like Blizzard did with WoW basically


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 08, 2009, 03:49:23 PM
I heard the gear/stat system was awesome in AO.

He specifically mentions the stats and spreedsheet stuff is there for the hardcore players in the massively interview.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on April 08, 2009, 04:19:04 PM
I heard the gear/stat system was awesome in AO.

He specifically mentions the stats and spreedsheet stuff is there for the hardcore players in the massively interview.

It was awesomely complicated, there were many skills and each class could raise any or all of them. However, in the long run the system didn't scale well for various reasons and was incredibly hard to untangle. For newcomers it was also incredibly opaque, it was more or less a given that the first character you made in AO would end up being abandoned or gimped, as beginner players wouldn't have a clue what to raise. They rectified this with changes surrounding the Lost Eden expansion, although the system itself remained as complex as ever.

In a way it was a very clever system, by having classes they ensured some distinction, however there was a lot of scope within a class to be very unique without being gimped in any way. For people who like complex game systems it was a lot of fun.

The gear was a bit hit and miss. There were some stages of AO where gear made sense, but it gradually degenerated into mudflation as different subsets of gear and abilities got buffed while others didn't, leading to off outscaling problems. One of the developers (Means) did state that the skill system somewhat boxed them in, and was too big and complicated to change.

I would love a game with a skill system of the same complexity as AO's, however I worry that so many disparate elements can actually be sensibly balanced.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Yoru on April 08, 2009, 05:21:49 PM
wth are you smoking dude?  Have you ever seen/played/read stuff like Cyberpunk, Shadowrun, D20:Modern/Future, Call of Cthulhu, etc. etc. etc. etc. etc.   They all BLOW AWAY virtually any Fantasy system there is when it comes to gear and stats.
Fantasy systems are slight variations on the same crap... it's all sword and board, but with different stats.  In modern/cyber settings, you have EVERY weapon known (or unknown) to man at your disposal (meaning all of fantasy of course), including magic, psionics, genomics, cyberware, etc. [the list is endless really]
There isnt an MMO system I've seen that can even come close to handling the shear volume of crap you can play with in any one of the settings I just stated... Shadowrun especially.

Sufficiently Advanced.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 08, 2009, 05:48:59 PM
wth are you smoking dude?  Have you ever seen/played/read stuff like Cyberpunk, Shadowrun, D20:Modern/Future, Call of Cthulhu, etc. etc. etc. etc. etc.   They all BLOW AWAY virtually any Fantasy system there is when it comes to gear and stats.
Fantasy systems are slight variations on the same crap... it's all sword and board, but with different stats.  In modern/cyber settings, you have EVERY weapon known (or unknown) to man at your disposal (meaning all of fantasy of course), including magic, psionics, genomics, cyberware, etc. [the list is endless really]
There isnt an MMO system I've seen that can even come close to handling the shear volume of crap you can play with in any one of the settings I just stated... Shadowrun especially.

Sufficiently Advanced.

hmm... why the hell havent I seen this before?  Intriguing.  And free too.  Got a good review on rpg.net.

Quote
A roleplaying game of the far future. Characters work for AIs who can send themselves messages from the future. Attributes are based on built-in technology, and players can use Twists to affect the plot.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 08, 2009, 07:00:19 PM
*TSW begins where other MMOs end.*

wtf does that mean?  We start at level 80 in full raid gear?  j/k

The aim is that your character starts off capable and gets better. So they won't fight giant rats, missing 75% of the time, but will fight (say) zombie hordes, blowing away 5 at a time.

Sounds like EVE's skill system - not necessarily the advancement method - has been looked at extensively, should they need a MMO reference.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 08, 2009, 07:05:54 PM
I take that statement that there is no level grind.  They are going for the feeling of not rushing through the boring stuff to get to the good stuff.  The game starts and you play it.  Should be interesting because Tornquist is speaking about a lot of story telling too.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: FatuousTwat on April 08, 2009, 07:10:20 PM
How are you supposed to know if it's "the good stuff" unless you have ground out 60 levels first?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 08, 2009, 07:15:02 PM
There won't be a level grind because there are no levels (and I'm assuming hahaha this means that there isn't anything like levels, such as ranks).

There may be a skill grind, however. I really hope they take lessons from MxO which had the most flexible skill system I've seen in a MMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on April 08, 2009, 09:37:02 PM
Puzzle solving time yet again....

http://www.darkdemonscrygaia.com/showthread.php?t=2795

date: Thu, Apr 9, 2009 at 9:11 AM
subject: Repaying old debts
mailed-bygmail.com

I hate to say this - and don't let it get to your head - but I need your help.

And you know, I think you owe me that, all of you. Last time around,
you made my life very difficult. I should be pretty fucking upset. I
AM pretty fucking upset...but I also recognize that you guys are
smart. Or at least tenacious. Tenacious will do.

Understand that I don't turn to you because of who you are or what you
represent. To me, and I'll put this bluntly, you're nothing but a
means to an end. But like it or not, you're involved, you know things
you shouldn't know - useful things - and apparently you have the
respect of those playing that ridiculous 'game' of yours. For better
or worse, you and your friends have the power to help me.

I've spent the last few years searching. I'm close...okay, so I THINK
I'm close...to finding what I'm looking for and then you probably
won't hear from me again. I'm close, but I'm stuck.

Not long ago, I found something that relates to my family - and that's
all I'm going to tell you about that, because I don't think it matters
and it's definitely none of your business. It's a probably a code.
It's always a code. From what I've gathered, it relates to a place. I
think there's something waiting for me there. I just can't crack the
code. And you guys? You guys have proven yourself to be the ultimate
code nerds.

What I have is two series of numbers:

54 - 10 - 122 - 29 - 14 - 83 - 26 - 101 - 61 - 7 - 64 - 31

and

25 - 06 - 18

That's all. There's no clue as to what the numbers mean. It's
addressed to 'Wagtail'. I believe it's for me. I remember my great
grandmother using that word when I was only five or six, before she
passed away. I know it's a bird - it's not like I can't use Google -
but I don't know the significance of it.

If you guys can help me - then help me. Call it repaying an old debt.
You almost got me killed. Or call it playing a game, because by the
looks of things, you like to play games.

I'll do you a favor in return. The Sanctuary of Secrets? Bunch of
idiots. Trust me, I should know. They're not malicious, just stupid.
They're children. They think they can save the world by spreading
information. By documenting secrets. No. This world, if it can be
saved at all, will be saved by people keeping their mouths shut. It's
worked so far.

Get to work. I'll be in touch.

A.B.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 09, 2009, 06:32:35 AM
Those guys are going insane over there trying to crack the code.  Interesting to say the least, but no one has gotten it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ClydeJr on April 09, 2009, 07:56:23 AM
The aim is that your character starts off capable and gets better. So they won't fight giant rats, missing 75% of the time, but will fight (say) zombie hordes, blowing away 5 at a time.
That was one of the great things about City of Heroes. A level 1 hero could easily take on 3-5 level bad guys with no problems and could head to the next fight with little downtime.

I got #290 with the gauntlet thing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoth on April 09, 2009, 09:34:17 PM

The aim is that your character starts off capable and gets better. So they won't fight giant rats, missing 75% of the time, but will fight (say) zombie hordes, blowing away 5 at a time.

Quote from: Ragnar Tornquist
Also, you’ll be fighting kick-ass demons and hordes of undead using cool weapons from the moment you create a new character – I swear to God, no dinky swords and diseased rats.

Source (http://www.tentonhammer.com/node/66414)

And the riddle is solved after 119 pages of madness (http://www.darkdemonscrygaia.com/showthread.php?t=2795).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 09, 2009, 11:46:24 PM
Quote
The first number sequence served to locate words in the letter from Nicolas to his wife, taking the first letter of said words you got the name of a ship, the Bergensfjord, the second group gave you a date, that date the ship arrived to Halifax, all cool :P

It's a nightmare because you've got a thousand monkeys at keyboards trying to work out something cryptic. The good leads get buried under a ton of crap.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoth on April 10, 2009, 03:47:24 AM
Yeah, basically the last 60 pages in this thread were "what we  thought of so far" and maybe 2 new ideas.  :uhrr:
Thanks to the influx of a lot of new folks there solving  the riddles got much harder then before.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 10, 2009, 07:36:13 AM
If I were them I'd only allow possible solutions to be posted on the forum and discussion only allowed on IRC.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 10, 2009, 08:50:58 AM
They need a discussion thread and a solution thread. Or some kind of forum better suited to such investigations.

It worked when the audience was small, but the whiff of beta / ARG has seen the forums explode.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Aez on April 10, 2009, 12:43:27 PM
Why are you even bothering with Funcom?  Here's a pretty accurate prediction :

(http://img60.imageshack.us/img60/8612/trainj.jpg) (http://img60.imageshack.us/my.php?image=trainj.jpg)



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tale on April 10, 2009, 04:29:39 PM
Their lore is always awesome, if nothing else. Probably we want to know the story.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 11, 2009, 12:52:22 AM
I have no expectation of Funcom. However, they have tried to do things a bit differently for AoC and now TSW, which means I'm a ton more interested in them than whichever company does the next WoW clone, even if they do a top notch job on it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 11, 2009, 12:54:08 AM
TSW and the World of Darkness MMO are the two things on the horizon i even have the faintest hope for. And next to nothing is known about either of them.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: eldaec on April 11, 2009, 04:17:56 AM
Remember this picture from page 4?

(http://www.crygaia.com/cgn/images/christmas/funcomcgnchristmas.jpg)

I'm very dubious about this 'no classes' thing.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 11, 2009, 08:23:51 AM
As I said on the forums, there might be no classes and levels, but there might be builds and ranks or something like that.

But it's pre-alpha. As I said elsewhere, pre-alpha forums (and pre-alpha promises) may have no resemblance to the final title.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on April 11, 2009, 02:35:34 PM
Remember this picture from page 4?


I'm very dubious about this 'no classes' thing.

I really really don't see how you get 'classes' from that picture.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rishathra on April 11, 2009, 03:43:36 PM
Well, let's see.  Going from left to right, I'd say assassin, mage, pet class, vampire/witch hunter, maybe a sword master(can't really tell definitively with that one), a kung fu/chi power type, and going by the vest and belt on the last one, perhaps a merc/firearms expert.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: eldaec on April 11, 2009, 03:51:08 PM
Remember this picture from page 4?


I'm very dubious about this 'no classes' thing.

I really really don't see how you get 'classes' from that picture.

From a picture of a bunch of traditional dikummog archetypes I'm interpreting that the development team envisage characters fitting into traditional dikummog archetypes.

It's only a picture, could mean anything theoretically. But I don't really see what would make funcom represent their game in that way if they weren't thinking of traditional archetypes.

EDIT: Not that there is anything wrong with traditional archetypes in some sort of 'soft' class structure.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 11, 2009, 06:04:34 PM
All of the concept art we have seen so far has been similar. To the point that i believe that those guys are actual characters and not just random examples of NPC's.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on April 11, 2009, 11:20:40 PM
If they stick with 360 development for this, they're gonna get burned.

The 360 is well on it's way to it's fourth year in retail. Certainly the backend of it's top tier lifecycle. Considering TSW is a good two years out minimum, seems like a way to piss away money.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 12, 2009, 12:15:12 AM
I *think* they've figured that out by now. Even continuing with the 360 version of AoC is a waste of time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: eldaec on April 12, 2009, 02:38:56 AM
If they stick with 360 console development for this, they're gonna get burned.

If anyone can bring us a proper console mmog, it isn't funcom.

They are right up at the niche/serious-gamer/complex-gameplay end of shit. No way on this earth I see them figuring out the best way to simplify this for consoles.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on April 22, 2009, 02:11:36 PM
So, over at Rock, Paper, Shotgun (http://www.rockpapershotgun.com/2009/04/22/interview-tørnquist-on-the-secret-world/) there is a new interview with Ragnar Tørnquist:

click the
Sigh, in theory there is something refreshing about the whole approach but...:P


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on April 22, 2009, 03:07:14 PM
Ragnar seemed to be the most honest person when it came to AO and I recall him openly admitting it wasn't going down the right path.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on April 22, 2009, 05:11:16 PM
I liked that interview. I'm getting that "this could be great feeling", which I always tell myself not to have about MMOs because it's usually a let-down in the end. But it sounds good.

I think he also nailed down the setting a bit too. It's Hellblazer Online (not the Keanu Reeves version)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 22, 2009, 05:23:19 PM
I do not acknowledge the Keanau Reeves versions existence.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on April 22, 2009, 08:01:42 PM
I do not acknowledge the Keanau Reeves versions existence.

The only redeeming quality of that atrocity is a soaking wet Rachel Weisz.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 22, 2009, 10:03:49 PM
I do not acknowledge the Keanau Reeves versions existence.

The only redeeming quality of that atrocity is a soaking wet Rachel Weisz.



It had a great supporting cast and Peter Stomare made a great Lucifer.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on April 23, 2009, 02:52:02 AM
Yes, but everytime I see that, I keep hearing, "Where's zee money, Constantinski?" in my head.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sunbury on April 23, 2009, 04:37:32 AM
Is that a MMO he is describing, it sure doesn't sound like it.   Reads like a single player linear RPG - that you can't finish yourself.

Isn't someone ever going to invent a dynamic world?  All I read about is more and more static quests and single thread 'story' lines - which only means: read wall of text, go to place X, fill N Foozles, get M items, repeat until done.   Also each player repeats the same quests, please someone invent something new!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 23, 2009, 06:05:56 AM
Isn't someone ever going to invent a dynamic world?  All I read about is more and more static quests and single thread 'story' lines - which only means: read wall of text, go to place X, fill N Foozles, get M items, repeat until done.   Also each player repeats the same quests, please someone invent something new!

Not possible. All that can change is the way such things are delivered.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 23, 2009, 07:22:14 AM
Isn't someone ever going to invent a dynamic world?  All I read about is more and more static quests and single thread 'story' lines - which only means: read wall of text, go to place X, fill N Foozles, get M items, repeat until done.   Also each player repeats the same quests, please someone invent something new!
Make it "dynamic" and the players who missed out on the quest that's no longer available to them because someone else have completed it will whine. Not that the static approach isn't irritating as well, but given neither option actually removes the annoyance and one requires considerably more content than the other, it's no surprise static worlds are the norm.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on April 23, 2009, 07:33:51 AM
The only game right now that has a truly dynamic, player run component, as cliche as this will sound, is Eve.  Which makes me think you can't base a dynamic game around rigid structures like specific quest lines or even 'playgrounds'.  You probably have to make a sandbox full of interaction enablers (chat rooms, message boards and trade) and strong political consequences and let the players build game structures out of that.  Then manipulating those structures in game becomes the dynamic aspect.

At an individual level there needs to be stuff present to keep people entertained, and importantly able to drop out of the meta-game when it becomes to much or too risky, but you need to have an overlying meta game that is allowed to evolve and has VERY ACTIVE dev involvement.  I mean the devs have to literally be looking at what the players are doing and working to enable them via new mechanics and features on a constant and continuing basis.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DLRiley on April 23, 2009, 01:24:06 PM
Basically a 250k subscribers game. Wait in direct competition with EvE, divide number by 2.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 23, 2009, 01:43:46 PM
Basically a 250k subscribers game. Wait in direct competition with EvE, divide number by 2.

Ya, because all dynamic world games would intrinsically be in direct competition with EVE.  :uhrr:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on April 23, 2009, 03:46:48 PM
In direct competition with WOD Online.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on April 23, 2009, 07:14:03 PM
Basically a 250k subscribers game. Wait in direct competition with EvE, divide number by 2.

And before WoW came along everyone said that there were only 500k subs in the entire market and that you were going to have to share them with EQ.

That idea was wrong then and it's wrong now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 23, 2009, 07:23:33 PM
The fact EVE's subscription numbers have steadily increased from 50k in 2004 to 250k in 2009 kind of dispels that illusion as well.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DLRiley on April 23, 2009, 07:31:27 PM
I'm defiantly sure it peaked at 250k 3 years ago...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 23, 2009, 07:39:55 PM
They announced 200k in November of 2007.  :uhrr:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on April 23, 2009, 07:41:45 PM
I'm defiantly sure it peaked at 250k 3 years ago...

You should try to more definite and less defiant.

See page 5: http://ccp.vo.llnwd.net/o2/pdf/QEN_Q1-2008.pdf

If you look there is a graph showing growth of accounts from 2003 to present.  It's pretty steadily upward.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 23, 2009, 07:44:55 PM
Was looking for that but could not find it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DLRiley on April 23, 2009, 07:57:15 PM
EvE is starting to remind me of a zombie outbreak. Geez I was wrong there, but god damn how many people still need second accounts  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 23, 2009, 08:36:50 PM
You're just an idiot.  I think that may be the case.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 23, 2009, 09:53:25 PM
I don't think eve is a great comparison. Obviously a PvP battleground will have shifting fronts but the world as a whole doesn't really change, capabilities do not vanish or new opportunities open up. Outside of patching in new content of course. Also this is being postulated for a game that seems far more PvE based.

Tabula Rasa sort of tried to do it (you could lose control of areas) but it was constrained so you couldn't lose too much. Horizons and WoW have done it in terms of unlocking new content and EQ with the sleeper event but it always tends to lead to people who "missed the boat" feeling cheated.

It would be sort of cool if the whole gameworld could be structured by the developers like a monstrous version of CoH's mission architect. A trouble arises (somewhere, some event, some enemies) discovered by clues and countered by new weapons and information tracked down all over the world (re-using old content). A world event as the climax and then a period of peace before it all starts again. Have one version of the story for each Coven so that it doesn't get zerged (and slow moving covens can even fail to reach the climax). Bulk it out with the normal farming and grind to train up and resource your character. That seems like it would be doable and quite fun, and the story could get richer as each cycle adds new elements for the designers to weave into the over-arcing story.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 24, 2009, 09:43:26 AM
A good deal of what makes EVE a niche game is not just the FFA pvp aspect. The setting and gameplay play just as big a role. Many people who would love to play a PvP based dynamic world MMO wont touch EVE.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hindenburg on April 24, 2009, 02:11:51 PM
Many people who would love to play a PvP based dynamic world MMO wont touch EVE.

Hence Darkfall.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on April 24, 2009, 02:25:06 PM
A good deal of what makes EVE a niche game is not just the FFA pvp aspect. The setting and gameplay play just as big a role. Many people who would love to play a PvP based dynamic world MMO wont touch EVE.

Yeah the pvp isn't the problem, it is that the actual gameplay is about as fun as watching paint peel.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 24, 2009, 02:45:07 PM
I don't mind the gameplay personally. Its perfect if you want to casually read and get stoned while playing. But i never really felt inspired to go all lord of the flies mode. Which you gotta do to really get into the meat of the game. I am all over both this game and WoD. Both are pretty much guaranteed to be something "new". And i have faith in CCP (tho the specifics of development seem strange). Im not sure what kind of subscription base Darkfall is going to maintain but id be shocked if it was over 100k.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: eldaec on April 24, 2009, 03:00:42 PM
But i never really felt inspired to go all lord of the flies mode. Which you gotta do to really get into the meat of the game.

I'm really not sure what you mean?

If I want to join a fleet I join a fleet, if I want to futz about trading doing the 'Elite' for the 21st century I do that. I rarely play for more than a few hours at a time, and never stick to any schedule (one of the advantages of a truly world wide game is that it works in all timezones).

Others do the pve mission thing for casual play sessions or go all wolfpack and sneak about in stealthy ganking ships.


What 'meat of the game' do you think you are missing by playing EVE casually?



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on April 24, 2009, 03:03:54 PM
Being active in an established corporation and going above the rank of peon.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on April 24, 2009, 03:41:11 PM
Shit, sir, being a peon is where all the action is.  :drill:

I feel sorry for the poor schlubs in cap ships.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 30, 2009, 02:06:40 PM
Kinda cool thing going on here (http://www.darkdemonscrygaia.com/showthread.php?t=3022).  Roald Admundsen's (a central figure in TSW and in Norwegian history) Expedition Flag is up for auction at Sotheby's (http://www.sothebys.com/app/live/lot/LotDetail.jsp?lot_id=159529802).  One of the fansites are taking donations to bid in order to return it back to Norway, specifically Funcom's studios.

Kinda neat.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on June 06, 2009, 02:01:44 AM
Beta might be coming soon. Or not. Just can't tell when everything might be part of the ARG.

At the very least it looks like the beta keys are all gone.  (http://www.darkdemonscrygaia.com/showthread.php?t=3404)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on June 06, 2009, 02:09:46 AM
Based purely off speculation though.

I love the idea of ARGs, but for the most part, I have neither the patience or determination to participate in one. I'll play the game, but the stuff they've been doing since the announce? I can't get into it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoth on June 06, 2009, 04:21:35 AM
Beta might be coming soon. Or not. Just can't tell when everything might be part of the ARG.

At the very least it looks like the beta keys are all gone.  (http://www.darkdemonscrygaia.com/showthread.php?t=3404)

This twitter seemed to be part of the ARG, like everything twittered from this account, a protagonist of it just opened (with help of the community of course) a portal to Agartha and went through the portal. But nice things seem to be on the horizon since the current storyarc of the ARG ended with said protagonist stepping through that door. Here (http://www.crygaia.com/wiki/index.php?title=Timeline) you can find all the steps the community took to progress the ARG.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on June 06, 2009, 07:03:09 AM
They really need a separate sub-forum for all the ARG stuff - only the mod can start / move a thread there, but anyone can post. Having it mixed in with all the other topics makes things very easy to miss.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Pennilenko on June 06, 2009, 07:15:41 AM
Basically a 250k subscribers game. Wait in direct competition with EvE, divide number by 2.

IF you removed the really really long skill train times, and had twitchier space combat eve would have millions of subs.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ratman_tf on June 06, 2009, 07:25:18 AM
Basically a 250k subscribers game. Wait in direct competition with EvE, divide number by 2.

IF you removed the really really long skill train times, and had twitchier space combat eve would have millions of subs.

Removing PvP would do the same thing.  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Malakili on June 07, 2009, 08:49:13 PM
Basically a 250k subscribers game. Wait in direct competition with EvE, divide number by 2.

IF you removed the really really long skill train times, and had twitchier space combat eve would have millions of subs.

EVE is great because it doesn't have millions of subs.  Maybe its elitist, but one of the reasons the game is appealing its community generally has a certain level of competence just to make it past the tutorial.  that doesn't mean their aren't JERKS, but there does seem to be less idiots running around that in other MMOs I've played. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Pennilenko on June 07, 2009, 08:56:15 PM
Basically a 250k subscribers game. Wait in direct competition with EvE, divide number by 2.

IF you removed the really really long skill train times, and had twitchier space combat eve would have millions of subs.

EVE is great because it doesn't have millions of subs.  Maybe its elitist, but one of the reasons the game is appealing its community generally has a certain level of competence just to make it past the tutorial.  that doesn't mean their aren't JERKS, but there does seem to be less idiots running around that in other MMOs I've played. 

Are you talking about the same eve that I play?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DLRiley on June 07, 2009, 10:18:53 PM
There seems to be this myth among certain mmo players usually of the "hardcore" (pve'ers or pvp'ers) subset that a small player base inside a game where new players are driven away with an iron rod, always means less jerks. Eve would defiantly be a million sub game if it drastically lowered the skill grind, made caps ships 20x easier to buy and removed death penalty. But pvp would be broken without repair if the death penalty didn't exist and more uber tier ships flying around would expose more holes in pvp.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on June 08, 2009, 06:02:37 AM
...that doesn't mean their aren't JERKS...
Are you talking about the same eve that I play?

I think he just specifically mentioned your alliance.   :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Malakili on June 08, 2009, 08:05:41 AM
My post makes it pretty clear that I think EVE has plenty of jerks, but less idiots. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on June 08, 2009, 08:14:31 AM
A good deal of what makes EVE a niche game is



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 08, 2009, 08:16:24 AM
What the crap was THAT?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on June 08, 2009, 08:30:00 AM
EVE


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DLRiley on June 08, 2009, 08:59:59 AM
A good deal of what makes EVE a niche game is


I don't know why but I started laughing my fucking ass off. Damn fuck my suggestions, this is a fucking hardcore niche game. You literally can't get anymore hardcore than that without the internet exploding...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on June 08, 2009, 09:07:43 AM
JUST A FYI, i have no idea what the last one is, i just looked for the most filled out spreadsheet on the internet for comparison of the UI.

Funny thing is it seems to have something to do with perceived star colors?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on June 08, 2009, 09:27:46 AM
What the crap was THAT?

I've been playing the game for months and I don't recognize half of it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on June 08, 2009, 10:42:07 PM
I recognize it all barring the last white spreadsheet. But you can easily play the game and not delve into the "matrix".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: patience on June 09, 2009, 07:43:29 AM
What the crap was THAT?

I've been playing the game for months and I don't recognize half of it.

Hence the other problem with Eve.

I've played Eve for months on and off and never learned how easy it was to do invention until CCP spelled it out for me in their newest tutorial.

A whole bunch of gameplay mechanics simply get buried.

I sort of like the lead dev thinks about his game but I still think he's going to make some seriously bad mistakes.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 09, 2009, 08:23:44 AM
On the EVE subscription numbers, some more exact data from the horse's mouth (http://www.eveonline.com/devblog.asp?a=blog&bid=656)

Quote
At the end of April [of 2009], we had 299,064 active paying accounts (..)
In comparison, April of 2008 (..) The number of active paying accounts at the end of the month was 234,314

so nearly 30% growth over last year.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DLRiley on June 09, 2009, 09:09:17 AM
Ok even I have to admit that's impressive.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on June 09, 2009, 11:23:28 AM
On the EVE subscription numbers, some more exact data from the horse's mouth (http://www.eveonline.com/devblog.asp?a=blog&bid=656)

Quote
At the end of April [of 2009], we had 299,064 active paying accounts (..)
In comparison, April of 2008 (..) The number of active paying accounts at the end of the month was 234,314

so nearly 30% growth over last year.

So much for bringing back ghost training any time soon.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Raguel on June 09, 2009, 02:00:33 PM

Wow I never saw this thread/game before today. Someone mentioned Hellblazer earlier. The description also sort of reminds me of Planetary (in a secret world = secret history way). It also reminds me of how Constantine describes magic to Tim Hunter in "Books of Magic".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on June 09, 2009, 03:48:42 PM
Some weird ass counter on the Dark Days Are Coming website - link (http://www.darkdaysarecoming.com/)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 09, 2009, 04:21:27 PM
Hasn't that always been there?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on June 09, 2009, 04:24:31 PM
Yes, the counter has been around since they put up the pics of the ruined cityscapes of Tokyo, London, and NY.  Not sure if it was on that particular web site, though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on June 09, 2009, 04:32:48 PM
At least it's legible.

Also, I love the art for that game. :heart:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoth on June 09, 2009, 11:31:06 PM
Some weird ass counter on the Dark Days Are Coming website - link (http://www.darkdaysarecoming.com/)

That counter counts down towards 21st December 2012, the end of the Mesoamerican/Mayan Long Count calendar (http://en.wikipedia.org/wiki/Mesoamerican_Long_Count_calendar). It is said that after this date a "new age" (the fifth world) begins. So it's basically the newest "end of the world as we know it (http://www.youtube.com/watch?v=_eyFiClAzq8)" prophecy utilized by Funcom for a bit of marketing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hawkbit on June 10, 2009, 06:16:47 AM
Three and half years to launch, then.   :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xuri on June 10, 2009, 08:38:21 AM
Read the latest post (http://ragnartornquist.com/?p=667) on Ragnar Tornquist's blog (http://www.ragnartornquist.com) for another tidbit about TSW, btw =P


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 10, 2009, 09:01:22 AM
Three and half years to launch, then.   :awesome_for_real:
Just because this is when the world ends doesn't mean the game will be anywhere near ready by then...

not that it stopped them before, of course. :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 11, 2009, 09:46:39 AM
Three and half years to launch, then.   :awesome_for_real:

That's when me and the missus are getting married. The fact that I found a woman that agreed to that speaks volumes.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 11, 2009, 01:24:38 PM
I knew the world was going to end when Surly said he was getting married. ;D


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on August 10, 2009, 08:47:12 PM
Kind of a necro....

This still being made?  Seems like Funcom has gone completely dark on TSW.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on August 10, 2009, 10:01:24 PM
I thought they started up a new round of stuff for people to figure out.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on August 10, 2009, 10:40:18 PM
Yeah they actually picked back up around March of this year. Unfortunately, the forum community for this one gets more fucked up by the day.

This (http://www.crygaia.com/wiki/index.php?title=Main_Page) will get ya up to speed on most of the important shit Snake.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on August 10, 2009, 10:51:34 PM
Yeah they actually picked back up around March of this year. Unfortunately, the forum community for this one gets more fucked up by the day.

After a long while away, I went back to have a look at TSW forums yesterday. Apparently appealing to the nutball conspiracy segment of the MMO market has a negative impact on post quality.

Trying to actually read through threads involved in teasing out the mystery is impossible. Plus looking at the solutions themselves I'm completely unequipped to tease them out.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on August 10, 2009, 10:54:41 PM
After a long while away, I went back to have a look at TSW forums yesterday. Apparently appealing to the nutball conspiracy segment of the MMO market has a negative impact on post quality.

Someone here likened the TSW community to "Lost" fans way back in the day. It was a perfect comparison then. They've went to a far, far higher level of fucking weird however. Like, attending UFO conspiracy investigator conventions kinda crazy.

Edit: Example, if Ragnar or any of the people they know to be associated with TSW twitter about anything, and I do mean anything, there will be a multi page thread about it within minutes. It's extremely fucking creepy. You know that feeling you get when you see someone do something so embarrassing it makes your guts roll and your skin crawl? It's like that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on August 23, 2009, 11:33:02 PM
Also Snake, looks like we'll be getting more info at PAX in a couple weeks. Funcom has some big reveal event planned (http://www.vg247.com/2009/08/14/the-secret-world-pax-showing-to-be-biggest-thing-yet/)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on August 24, 2009, 01:18:03 AM
Awesome news


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on August 24, 2009, 02:53:47 AM
Niiiceee.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on August 24, 2009, 03:19:32 AM
Cool


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on August 24, 2009, 07:30:09 AM
Sweet!  I figured this one had fallen off the radar.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on August 24, 2009, 07:43:20 PM
The biggest thing yet about TSW could be pretty small given all we have is an ARG and a teaser video plus some screenshots.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on August 25, 2009, 07:12:50 AM
Beta sign up is seen as a big announcement, despite the fact that sign up to actual start can be anywhere from a couple months to years.

edit: spelling is hard.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on August 25, 2009, 08:56:36 AM
I signed up for Jumpgate Evolution Beta back in '99.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on September 01, 2009, 09:30:31 PM
On a somewhat related note, Funcom just announced the opening (http://www.gamasutra.com/php-bin/news_index.php?story=25103) of yet another studio in Montreal. According to Ragnar, it'll house a good chunk of the TSW team.





Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on September 03, 2009, 08:38:42 AM
Very, very cool.  Go here (http://www.darkdaysarecoming.com) to take the test and be included for consideration to beta.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on September 03, 2009, 09:27:27 AM
Well, I'm the most dragony dragon ever.  Dragon dragon dragon. 

BUT IT GAVE ME TEMPLAR.   :ye_gods:

Have they released anything regarding these secret societies previously?  I haven't been keeping up with all of the crazy stuff on their forums since a year ago.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on September 03, 2009, 09:28:33 AM
There's some other freaky shit going on also. Remember the Sanctuary of Secrets site that contained the beekeeper puzzles? It, for some time now, has shown only static. Now images are phasing in and out of the static. Looks like the next PR / puzzle / craziness drive is kicking off.

http://sanctuaryofsecrets.com/

Also, all hail the Illuminati. A new trailer  (http://www.dagbladet.no/2009/09/03/kultur/spill/the_secret_world/funcom/onlinespill/7939385/)is up..



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 03, 2009, 09:51:54 AM
I also went for Dragon but ended up with Templar.

Nice beta sign-up tool. Hope I don't have to wait another few months to actually see a result.

Also: full props for their trailers. They're just well done.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on September 03, 2009, 10:00:02 AM
Forums are down, too much traffic I suppose.

English (http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.dagbladet.no%2F2009%2F09%2F03%2Fkultur%2Fspill%2Fthe_secret_world%2Ffuncom%2Fonlinespill%2F7939385%2F&sl=no&tl=en&history_state0=) translation of the trailer page


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on September 03, 2009, 10:08:23 AM
That trailer is pretty cool.  I love the PR campaign for this game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nonentity on September 03, 2009, 10:38:44 AM
My excitement for this game is tempered by my hesitance towards Funcom.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on September 03, 2009, 10:39:31 AM
That was fucking cool. Why does it have to be Funcom doing this?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on September 03, 2009, 11:36:46 AM
Of course.

(http://homepage.mac.com/surlyboi/dragon.png)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 03, 2009, 11:47:56 AM
(http://dl.getdropbox.com/u/39720/f13/tsw_00.png)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on September 03, 2009, 12:01:49 PM
Also, from reading from the CVG article, your choice of society will determine your starting city. Fairly obvious, Illuminati in New York, Templars in London, Dragons in Seoul.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 03, 2009, 12:04:03 PM
Also, from reading from the CVG article, your choice of society will determine your starting city. Fairly obvious, Illuminati in New York, Templars in London, Dragons in Seoul.

This is a terrible idea and one that too many games have used and I'm tired of it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on September 03, 2009, 12:12:32 PM
Horrible idea. Someone tell Ragnar NOW. I can't even start to explain, but sounds to me like they just officially announced the first step of the plan to waste away all the immense potential gathered so far.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on September 03, 2009, 12:13:57 PM
Also, from reading from the CVG article, your choice of society will determine your starting city. Fairly obvious, Illuminati in New York, Templars in London, Dragons in Seoul.

This is a terrible idea and one that too many games have used and I'm tired of it.

Its fine is you can jump to another location from the onset. That's the real issue. However, if this is a factional game. Then I dont see an issue with it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on September 03, 2009, 12:15:28 PM
Seoul? Or Shanghai? 'Cause that sure ain't Seoul in all the promo art.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on September 03, 2009, 12:19:43 PM
Woo, got Illuminati.  Not much of a surprise, though.

Edit: The trailer looked nice.  Reminded me a lot of Constantine, though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on September 03, 2009, 12:20:50 PM
Templar here.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on September 03, 2009, 12:21:16 PM
I'm a Templar.


mwahahahaaa!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: AutomaticZen on September 03, 2009, 12:21:31 PM
Odd.  Mine keeps looping the opening and hitting Skip does jackall.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on September 03, 2009, 12:47:22 PM
Odd.  Mine keeps looping the opening and hitting Skip does jackall.

Upgrade flash version?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: AutomaticZen on September 03, 2009, 01:19:34 PM
Odd.  Mine keeps looping the opening and hitting Skip does jackall.

Upgrade flash version?
Did that and Java.  Probably some issue with work computer.  *shrug*


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 03, 2009, 01:21:05 PM
Odd.  Mine keeps looping the opening and hitting Skip does jackall.

Upgrade flash version?
Did that and Java.  Probably some issue with work computer.  *shrug*
The Secret World: So Awesome You Have to Upgrade Your Computer to Browse the Website.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on September 03, 2009, 01:30:37 PM
I'm a little Dwagon!!~11!  :heart:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on September 03, 2009, 02:09:45 PM
Dragon here as well.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on September 03, 2009, 02:47:11 PM
See? Factions already imbalanced.

Fail.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 03, 2009, 02:59:03 PM
Anyone that would rather play dragon than illuminati will get cut down by my JC Denton character.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Aez on September 03, 2009, 03:23:22 PM
(http://img186.imageshack.us/img186/8979/symbol.jpg) (http://www.freecodesource.com/image-hosting/view/img186/8979/symbol.jpg/)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on September 03, 2009, 03:24:00 PM
Anyone that would rather play dragon than illuminati will get cut down by my JC Denton character.

JC  :heart:

Gotta play Deus Ex....AGAIN.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: PalmTrees on September 03, 2009, 03:35:28 PM
I got Illuminati. Heh, signed up for a beta where I have no idea what type of game it is.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on September 03, 2009, 03:38:40 PM
I got Illuminati. Heh, signed up for a beta where I have no idea what type of game it is.

Don't worry. You just joined a seekret society, and you will do a lot of evil things.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on September 03, 2009, 03:54:30 PM
Dragon.

Schild you can try, but my Alex Denton just rebuilds from the ruins you left behind.  Like a good little Dragon.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 03, 2009, 04:07:06 PM
Dragon.

Schild you can try, but my Alex Denton just rebuilds from the ruins you left behind.  Like a good little Dragon.
I'm sorry, but the gaming community refuses to recognize that you exist. So, good luck witht hat.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: FatuousTwat on September 03, 2009, 04:13:17 PM
Dragon as well, wooo.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: JWIV on September 03, 2009, 04:24:05 PM
Got dragon!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on September 03, 2009, 05:18:23 PM
I'm sorry, but the gaming community refuses to recognize that you exist. So, good luck witht hat.
Like anyone should listen to the gaming community...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hayduke on September 03, 2009, 05:22:34 PM
Hail Eris! All hail Discordia!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on September 03, 2009, 05:24:34 PM
Dragon here too.

That trailer is fantastic too.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Khaldun on September 03, 2009, 05:43:58 PM
Dragon.

I...huh. I don't want to like it, because you know, Funcom. But damn if this doesn't look really attractive.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on September 03, 2009, 06:45:49 PM
Illuminati.

As for the starting city thing, I'm sure they'll change it once beta starts and people wail and gnash. They can't afford another loss. Also, time to apply to Funcom Montreal :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Evildrider on September 03, 2009, 07:31:31 PM
Templar here.  Looks pretty interesting.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tarami on September 03, 2009, 07:40:06 PM
Templar. Prepare to be terminally cleansed, American scum.

I have no real concept of what this will turn out to be, or for that matter, how it will turn out, but I got small nondescript butterflies of awesome in my tummy over it. Given the genre and the company, that can't possibly be a healthy feeling to have.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ghost on September 03, 2009, 07:42:24 PM
Also Templar.  Looks like at least a pretty original idea.  I'm expecting Vampire: the Masquerade meets The Da Vinci Code.  Should be cool :awesome_for_real:.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on September 03, 2009, 08:49:20 PM
Dragon

Looks like the forums and the other site are both down, hopefully something interesting is about to happen.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 03, 2009, 08:49:48 PM
Also Templar.  Looks like at least a pretty original idea.  I'm expecting Vampire: the Masquerade meets The Da Vinci Code.  Should be cool :awesome_for_real:.

This is what you want; this is what you get.

I'm excited by the lore. The screenshots aren't that inspiring, however. And with no gameplay mechanics announced, well...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on September 03, 2009, 08:54:04 PM
Seoul? Or Shanghai? 'Cause that sure ain't Seoul in all the promo art.


Seoul now Surly. Way back in the first announcement it WAS Shanghai. Sometime between then and April of this year, they changed it to Korea. I haven't heard their reasons for doing so.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on September 03, 2009, 09:02:05 PM
Also Templar.  Looks like at least a pretty original idea.  I'm expecting Vampire: the Masquerade meets The Da Vinci Code.  Should be cool :awesome_for_real:.

This is what you want; this is what you get.

I'm excited by the lore. The screenshots aren't that inspiring, however. And with no gameplay mechanics announced, well...

What screenshots?  Anything recent?  All I've seen is concept art and some stuff dating back before Dreamworld was updated to...Cheatah something?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Khaldun on September 03, 2009, 09:05:51 PM
Seoul? Or Shanghai? 'Cause that sure ain't Seoul in all the promo art.


Seoul now Surly. Way back in the first announcement it WAS Shanghai. Sometime between then and April of this year, they changed it to Korea. I haven't heard their reasons for doing so.



The faction was deliberately misleading people about where they're from. Maybe they're still doing it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 03, 2009, 09:08:22 PM
Also Templar.  Looks like at least a pretty original idea.  I'm expecting Vampire: the Masquerade meets The Da Vinci Code.  Should be cool :awesome_for_real:.

This is what you want; this is what you get.

I'm excited by the lore. The screenshots aren't that inspiring, however. And with no gameplay mechanics announced, well...

What screenshots?  Anything recent?  All I've seen is concept art and some stuff dating back before Dreamworld was updated to...Cheatah something?

Just these ones. (http://www.rockpapershotgun.com/2008/08/17/the-secret-worlds-secret-screenshots/) I'm sure you've seen them.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ragnoros on September 03, 2009, 10:13:04 PM
 :hello_thar: Illuminati. While the Templar warmonger and the Dragons try to pick up the pieces we Illuminati shall be living the life you can only dream of.

Also interested, but yeah Conan was a burn...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on September 03, 2009, 10:36:14 PM

Dragon.

Very classy and quite fun to do. A MMO in the modern world about hidden secrets and societies would be great fun if done well. It's also going to have some real challenges making it work, but at least it shouldn't be boring. Then again I guess the last "learn the secret" MMO was the matrix online and that didn't even come close to being viable.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on September 04, 2009, 04:43:44 AM
If you have a forum account active your secret society. Maybe it will help with beta chances?
From the forums derived from the quarterly financials. Hope they announce something lovely at PAX.

Edit: The Secret World highlights

The Secret World, Funcom’s next full-fledged
MMO is progressing according to plan. The
game’s team size is currently around 100 people.

The development team reached several significant
milestones during Q2 including first in-game
versions of character creation, combat and
adventuring.

The DreamWorld Engine, powering The Secret
World, also received several significant updates
during Q2, with improved content production tools
and new graphics features being two key focus
areas.

The activity levels within the community of the
game grew significantly in Q2 primarily due to the
successful public relations activities initiated in
April, which has led to an increased level of
attention for the game.

The Company plans several new PR activities for
the fall to further stimulate interest in The Secret
World and to increase the community size of the
game.

Status:
100 people working on project
In alpha stage of development:
Combat iterations
User Interface prototyping
Character development
implementation
PVP testing etc.

Background:
Contemporary setting
‘Dark days are coming…’
Funcom’s proprietary Dreamworld
Technology engine

External activities:
Further game information revealed
at PAX in Seattle next week


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Numtini on September 04, 2009, 05:10:08 AM
Another dragon. I have no faith in this game ever going anywhere though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: patience on September 04, 2009, 07:15:02 AM
(http://img186.imageshack.us/img186/8979/symbol.jpg) (http://www.freecodesource.com/image-hosting/view/img186/8979/symbol.jpg/)

A dangerous path.


So says this Templar.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on September 04, 2009, 07:21:45 AM
:hello_thar: Illuminati.

So the Illuminati is full of pedophiles? Because otherwise that emote is not what you think it means.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ghost on September 04, 2009, 07:36:38 AM
Another dragon. I have no faith in this game ever going anywhere though.

I think you'd have to be crazy to expect much out of it, with all the shit that is out there.  At least it is a different concept.  That alone should keep me interested for at least a little while.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on September 04, 2009, 10:50:02 AM
So the Illuminati is full of pedophiles? Because otherwise that emote is not what you think it means.
Well, it does say "sex and drugs" and "there are no rules" on their resume...

Got the Illuminati thing without aiming for anything specific and i don't think i picked relatively more answers matching their philosophy. Wouldn't be surprised if the result of test was generated in entirely random manner -- what a better way to screw with conspiracy junkies and make them furiously search for patterns where there isn't any :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on September 04, 2009, 04:16:35 PM
I want her to be my dragon...  :drillf:

(http://lesbiangamers.typepad.com/News/Rubi_WET_01.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on September 04, 2009, 04:35:08 PM
Got templars, and noticed the clock ticking down on the site now.  1203 01 20(minutes) seconds, microseconds.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on September 04, 2009, 04:37:33 PM
Got templars, and noticed the clock ticking down on the site now.  1203 01 20(minutes) seconds, microseconds.
That's 3 years and some change. Without really checking i'd guess it's counting down to that Mayan "end of the world" date..?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on September 04, 2009, 04:42:31 PM
That was my first guess, but I don't even know if the 1203 refers to days or if that's just an assumption.  'Sides, that would make the rollover of a day about 7pm central.  Where is it midnight then?

Just checked, Reykjavik, Iceland.  Guess I shoulda known that already.

12/22/2012 is when the clock would tick down (in Iceland)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on September 04, 2009, 04:43:08 PM
I want her to be my dragon...  :drillf:
DAY-UM.

I noted the website it's from. :drillf:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tarami on September 04, 2009, 07:27:56 PM
:facepalm:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on September 04, 2009, 07:47:35 PM
Hilarious


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: patience on September 04, 2009, 09:48:59 PM
Indeed :heart: (http://www.lesbiangamers.com/video-game-characters-in-the-closet.html)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on September 04, 2009, 11:33:46 PM
We should do a gay gamer version of that list. Just pick every big name male character and say you get that "vibe".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: PalmTrees on September 05, 2009, 12:05:13 AM
I want her to be my dragon...  :drillf:




Be a bit hotter if she hadn't tilted her head back so we got an up-nose shot.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on September 05, 2009, 12:07:49 AM
Her saucy confrontational glare is what makes her a dragon, dude.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 05, 2009, 07:26:45 AM
That was my first guess, but I don't even know if the 1203 refers to days or if that's just an assumption.  'Sides, that would make the rollover of a day about 7pm central.  Where is it midnight then?

Just checked, Reykjavik, Iceland.  Guess I shoulda known that already.

12/22/2012 is when the clock would tick down (in Iceland)

The general consensus on the forums (in response to about 100 and counting threads of "HAY GUIZ, I JUST KNOTICED...") is that the count down means nothing right now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on September 05, 2009, 09:25:19 AM
We should do a gay gamer version of that list. Just pick every big name male character and say you get that "vibe".
Terrible list.  Sometimes my own community disappoints me by trying a little too hard.

Solid Snake:  Masculine and the name says it all. :drill:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on September 05, 2009, 11:44:07 AM
I want her to be my dragon...  :drillf:
DAY-UM.

I noted the website it's from. :drillf:

Figured you'd dig both.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on September 05, 2009, 01:03:20 PM
Dragon


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: LC on September 06, 2009, 11:50:28 AM
Illuminati


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 06, 2009, 06:43:55 PM
Yea, whatup, me and LC here are going to grief all you fuckers with SECRETS.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: RhyssaFireheart on September 06, 2009, 06:58:22 PM
Dragon.

It's almost too easy to "pick" what team you'll end up on by answering the questions, since there are only 3 options anyways.  Not that I was trying mind you, Illuminati might have been cool too.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on September 06, 2009, 07:27:20 PM
Yea, whatup, me and LC here are going to grief all you fuckers with SECRETS.

Sumbitch, you read my mind.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on September 07, 2009, 10:02:56 PM
The closed door presentation info is embargoed until the 10th, so come this Thursday we should be seeing a bit more.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Stormwaltz on September 08, 2009, 11:14:07 AM
Dragon.

Am I the only one surprised by that this hasn't yet been re-branded as World of Darkness Online?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ard on September 08, 2009, 11:19:54 AM
Not really, no, given that CCP owns the rights to that and is making it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on September 08, 2009, 01:53:21 PM
Dragon.

Am I the only one surprised by that this hasn't yet been re-branded as World of Darkness Online?

I hope so, WoD has so much less to offer, IMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on September 08, 2009, 01:58:58 PM
14 pages in a thread for a FUNCOM game?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on September 08, 2009, 02:00:33 PM
14 pages in a thread for a FUNCOM game?

Wii.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on September 08, 2009, 02:06:21 PM
Indeed.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Stormwaltz on September 08, 2009, 02:12:08 PM
Not really, no, given that CCP owns the rights to that and is making it.

*smackhead*

Probably shows you how enthused I was about WoD. ¬_¬


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on September 08, 2009, 02:15:18 PM
Dragon.

Am I the only one surprised by that this hasn't yet been re-branded as World of Darkness Online?

I hope so, WoD has so much less to offer, IMO.

You need to get off that meth boi.  WoD has so much less to offer?   :oh_i_see:
It's only the most successful Pen and Paper IP (aside from DnD) ever.  And I mean ever ever.  People LARP it all around the world and some of the writing is studied in lit. courses, not to mention the vanilla table setting.
People have been clamoring for a WoD MMO for years and I can honestly say it's the one IP where only an MMO would do justice.  Out of all the IPs for every MMO ever, an argument can be made that WoD is ultimately the best setting for any MMO to be developed in.  The be-all-end-all if done correctly.  (good luck with that though)

Did I misinterpret your post or something?  sarcasm maybe?  'cause it doesnt make sense.  WoD has less to offer than some mystery generic transhuman horror game done by Funcom?  really?  cmon now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on September 08, 2009, 02:22:05 PM
Considering how storyteller centric white wolf games are, I really don't know how the feel of them will translate into MMOdom.  However, I remember playing (Freak Legion?) or something, where you were essentially these doomed mutants.  I remember my eyeball running away with skittersight only to be stomped on by a werewolf.  That was probably the most fun I've ever had with a white wolf game.  The rest of it was hit or miss trying to twist out a good game in spite of the mechanics.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on September 08, 2009, 02:35:57 PM
I loved WoD, but only because of the GM and players.

There's a lot of faux history that's fun to play with given a good group, but if we're being honest most of the published stuff is bad wankery.  Their lead creative guy hated the setting.  That's why they did the revamp.  I sat in multiple panels at different cons where Achilli bitched about it.

So it could be fun if given the right people, I'll withold judgement until I see a product, but Surly isn't necessarily far off the mark.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on September 08, 2009, 02:43:55 PM
All the angst-ridden Twilight-like emo-goth storyteller stuff is for the birds (pre-revamp).  But the rest of the stuff would make a great MMO.  It'd obviously have to be RP-centric, but seriously...  it'd be a damned good game if done right and contained the entire WoD; new stuff in particular like Changeling and the new Vamp, etc.  Shit though, I'd be happy if there was just a Vampire vs. Werewolf WoD MMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on September 08, 2009, 02:44:23 PM
It used to be funny flipping through the books seeing how many different versions of Rasputin you could find


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on September 08, 2009, 02:47:19 PM
I was actually hoping this Funcom thing would be more along the lines of a Transhuman type game, but it seems like they're just going for some kind of generic mystery-horror Resident Evil thing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on September 08, 2009, 03:00:19 PM
I wonder how long they intend this ARG and rendered trailer to keep going.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on September 08, 2009, 03:09:11 PM
Dragon.

Am I the only one surprised by that this hasn't yet been re-branded as World of Darkness Online?

I hope so, WoD has so much less to offer, IMO.

You need to get off that meth boi.  WoD has so much less to offer?   :oh_i_see:
It's only the most successful Pen and Paper IP (aside from DnD) ever.  And I mean ever ever.  People LARP it all around the world and some of the writing is studied in lit. courses, not to mention the vanilla table setting.
People have been clamoring for a WoD MMO for years and I can honestly say it's the one IP where only an MMO would do justice.  Out of all the IPs for every MMO ever, an argument can be made that WoD is ultimately the best setting for any MMO to be developed in.  The be-all-end-all if done correctly.  (good luck with that though)

Did I misinterpret your post or something?  sarcasm maybe?  'cause it doesnt make sense.  WoD has less to offer than some mystery generic transhuman horror game done by Funcom?  really?  cmon now.

Fuck yes it does. Like a lot of other people here have said, the lure of WoD was the GM and the players. I used to run my players through some insane shit and they loved it, That won't translate as well to an MMO as either of us hopes it will.

That said, all things being equal, I'll still take me some good, old-fashioned Cthulhuesque fight shit 'til you're insane fun over angsty vampires, werewolves, mages or changelings any day of the week.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on September 08, 2009, 03:18:33 PM
The skeletal structure of the old WoD was a phenomenal feat of RPG meta plot engineering. To dismiss it wholesale because your greatest PnP wish is to have your eyeball chased by a werewolf says far more about how you spent you Cheeto stained nights and less about White Wolf's heyday.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on September 08, 2009, 03:37:28 PM
The skeletal structure of the old WoD was a phenomenal feat of RPG meta plot engineering. To dismiss it wholesale because your greatest PnP wish is to have your eyeball chased by a werewolf says far more about how you spent you Cheeto stained nights and less about White Wolf's heyday.
I'm sorry, the angst-ridden psycho lounge is over to your right.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on September 08, 2009, 03:40:25 PM

I'm sorry, the angst-ridden psycho lounge is over to your right.

I'll have to get directions from the guy whose fondest memory of WoD was the book dedicated to playing PCs whose sole purpose was raping and maiming people. Freak Legion was the most puerile, 13 year old power fantasy book they ever released. To repeat: your view of this demonstrates everything about you, not about White Wolf or the intrinsic creative value of what they were doing in a macro sense.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on September 08, 2009, 03:53:16 PM
Issues much?  I played the game once and the GM from the start told us the whole point was to die, and he issued prizes on who died the most creatively.

Which reinforces the point: White Wolf's strong points were the GMs and the players, and had little to do with the actual source material beyond vague guidelines. 

But don't let me stop you from frothing. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on September 08, 2009, 03:55:11 PM
Let's walk through this slowly. What do you think drove White Wolf to heights never seen for a PnP game (excepting D&D) during the late 90s when the larger traditional gaming public is both extremely picky and fickle?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on September 08, 2009, 03:57:42 PM
Seeing as how WoD was about the GM and the players and most MMO closet-designers have always said the best MMOs have/and will be for, by, and about the players... it goes w/o saying that WoD would make a great TRUE MMO.  I'm not talking about the prior shittastic MMO schedule B that we're used to; I'm talking about something different.  For Gods' sakes, of course WoD would suck ported into the usual suspects of MMO design.

Now, your Lovecraftian horror stuff would, like you said, translate better into the current mold of MMO - and probably make it better if done right.  But WoD would require a different animal... errr, many different animals vivisected together.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on September 08, 2009, 03:58:03 PM
Teenage Angst


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on September 08, 2009, 04:00:32 PM
Let's walk through this slowly. What do you think drove White Wolf to heights never seen for a PnP game (excepting D&D) during the late 90s when the larger traditional gaming public is both extremely picky and fickle?

Interview with A Vampire  :grin:
j/k  nah, WoD is still growing tremendously right now actually.  It's a nice product.  One can say it singlehandedly allowed decent looking women to join the gametable. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on September 08, 2009, 04:01:23 PM
Teenage Angst

See, right here? I know you're not interested in having an actual discussion and instead wanted to talk about how rad your old gaming group was.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on September 08, 2009, 04:07:16 PM
No, I'm not interested in having an "actual discussion" with you.  I'm too busy reminiscing about my "Cheeto stained nights."

If you want to have a serious discussion, don't start it by being a dick.  I'm sorry I maligned your holy grail by not particularly liking the mechanics of White Wolf systems.  Get over it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on September 08, 2009, 04:33:50 PM
Touched a nerve, huh? And who talked about systems?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on September 08, 2009, 05:04:09 PM
Vampirenerdsparkleslapfight!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ookii on September 08, 2009, 05:06:22 PM
If I knew about this I totally would have checked it out at PAX, oh well.

Ragnar says there are too many Dragons.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on September 08, 2009, 05:15:50 PM
Vampirenerdsparkleslapfight!

You know this.

I don't think ANY of this sort of thing lends itself to standard diku style stuff. So while we don't know what CCP is going to do with the WoD MMO (and I have a suspicion it turns out to be extremely expensive vaporware and WW ends up getting cut loose again five years from now) we know that CCP isn't terribly interested in doing diku. Which is good because even if EVE is not for me I can appreciate that it's different.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 08, 2009, 07:09:06 PM
Teenage Angst

It paid off well. So I hear.

A WoD MMO needs to bring the drama. Under CCP's wing, I'm sure it will. As for TSW, we'll see - there's still a good chance it will be a MMO with great lore and game mechanics that were polished by Funcom.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on September 08, 2009, 07:17:31 PM

A WoD MMO needs to bring the drama. Under CCP's wing, I'm sure it will.

You nailed it.  Another reason I'm not that worried as long as they take the WoD ball and run with it.  It's not as much about mechanics as it is about drama and "punch."  Would've made a better story setting than SWTOR imo.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bokonon on September 08, 2009, 07:49:55 PM
Now, your Lovecraftian horror stuff would, like you said, translate better into the current mold of MMO - and probably make it better if done right.  But WoD would require a different animal... errr, many different animals vivisected together.

Lovecraftian Dreamlands stuff >>> Lovecraftian horror... Especially for an MMO. I mean do you really think it'd be fun to play a game where your only two class options are "half-crazy pedantic academic" and "completely pendantic academic"?

(I say that despite the fact that I like most of HPL's stuff, horror and fantasy. Colour Out of Space rocks)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Evildrider on September 08, 2009, 08:49:56 PM
Now, your Lovecraftian horror stuff would, like you said, translate better into the current mold of MMO - and probably make it better if done right.  But WoD would require a different animal... errr, many different animals vivisected together.

Lovecraftian Dreamlands stuff >>> Lovecraftian horror... Especially for an MMO. I mean do you really think it'd be fun to play a game where your only two class options are "half-crazy pedantic academic" and "completely pendantic academic"?

(I say that despite the fact that I like most of HPL's stuff, horror and fantasy. Colour Out of Space rocks)

Character rollover would be hillarious, if based on the old RPG.

You see Chthulu.  Your character goes insane.. reroll.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on September 08, 2009, 09:28:49 PM
Now, your Lovecraftian horror stuff would, like you said, translate better into the current mold of MMO - and probably make it better if done right.  But WoD would require a different animal... errr, many different animals vivisected together.

Lovecraftian Dreamlands stuff >>> Lovecraftian horror... Especially for an MMO. I mean do you really think it'd be fun to play a game where your only two class options are "half-crazy pedantic academic" and "completely pendantic academic"?

(I say that despite the fact that I like most of HPL's stuff, horror and fantasy. Colour Out of Space rocks)

Character rollover would be hillarious, if based on the old RPG.

You see Chthulu.  Your character goes insane.. reroll.

I'd just have the game take over your character and you get to sit and watch as he/she/it goes insane (basically turns your PC into an NPC).  Similar to getting the hunger in a Vamp. game.  Someone can come along and snap you out of it though... which in some cases may mean "death."  Smart players would have friendlies nearby to take care of them as they lose their sanity, so griefers dont come along and put you out of your misery the wrong way...  like caretakers on a bad LSD trip or something.  okay, i'm gamedev rambling and this isnt the thread for such.

We all know Funcom wont institute any of the cool shit we come up with in here so whatever.  It'll be generic.  Bland.  In a different skin.  That's it.
I figure if they were doing something revolutionary we'd have heard about it already, NDA or not.  And Ragnar's latest info. tidbits are informative yet completely uninspiring (wow, a skill system with weapons 'n stuff... and stories 'n stuff.  And monsters are computer controlled and you form teams!  woot!).  There better be some sick, twisted game design secret where the entire dev cycle is one big illusion and release gives us a totally different game. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on September 10, 2009, 10:04:00 AM
Aaaaand they're off! (http://pc.ign.com/articles/102/1023335p1.html)

Massively (http://www.massively.com/2009/09/10/pax-2009-dark-mysteries-of-the-secret-world//) has a decent writeup as well.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on September 10, 2009, 10:19:44 AM
(http://images.mmorpg.com/features/3495/images/3495_1.jpg)

(http://images.mmorpg.com/features/3495/images/3495_2.jpg)

Shambling mass!
(http://images.mmorpg.com/features/3495/images/3495_3.jpg)

(http://images.mmorpg.com/features/3495/images/3495_4.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on September 10, 2009, 10:23:16 AM
After I change my shorts you'll be able to find me in my bunk...   :heart:

edit:

Quote
We got to see actual combat footage, and let us tell you it looked unabashedly intense. Everything we saw dealt in third-person shooting combat, but swords and sorcery definitely play a role in the game. Now, when we say third-person shooter we mean reticle and all. We can't say without a doubt that the game is entirely twitch-based, but it is an MMO without any levels so anything is possible at this point.

I'm chaffed. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on September 10, 2009, 10:26:19 AM
Wow...That looks awesome.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on September 10, 2009, 10:28:39 AM
I remain skeptical because... well, FUNCOM.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on September 10, 2009, 10:33:58 AM
AoC was the best first 20 levels of an MMO I ever played.  I will remain skeptical but this is really the only MMO I am looking forward to.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nonentity on September 10, 2009, 10:49:02 AM
Quote
Oh did we not talk about PvP? So, in TSW the Earth is hollow -- yes you heard us, hollow -- and that's where the 24-hour persistent PvP goes down between the three societies. Players will be fighting over a cells, which contain a resource known as Anima that can be used in tradeskills to create new items. However, the cells also grant PvE benefits in the outside world, making them that much more desirable.

(http://images.marketworks.com/hi/55/55303/planetside_core_combat.jpg)

 :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: bhodi on September 10, 2009, 10:50:50 AM
Carefully constructed propaganda pictures of what might or might not be retouched in-game graphics for a pre-alpha game do not impress me.

Graphics, of course, are the very LEAST of what interests me in a this genre. I'd play a dwarf fortress multiplayer after all.

However, I will check back in a year to see where this is headed. It's wayyy too soon to know either way.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 10, 2009, 10:51:23 AM
I don't know, those seem reasonable given Age of Conan.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on September 10, 2009, 10:58:20 AM
I don't know, those seem reasonable given Age of Conan.

Yeah, they said it's the second generation of the AoC engine.  AoC is already pretty close to that so I'm not entirely discounting those screen shots.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 10, 2009, 11:03:11 AM
Confirmed in-game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on September 10, 2009, 11:09:41 AM
AOC has some of the best world graphics that I've seen.  I loved the mountains and the forests etc visually.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 10, 2009, 11:28:10 AM
As I kinda expected, not much real info came out.

 - 3 factions detailed; another 3 hinted at (so perhaps there are 3 societies to start in and you can switch as you go along).
 - There will be guild leveling.
 - No levels and classes, but "society ranking gives the players something to strive for and also serves as a barometer of their progress in the game" and provides access to new content.
 - PvP for resources.
 - Appearance not linked to stats.
 - Central base areas certainly make it sound like a hub-and-spoke kind of game with instancing.

TSW is still probably the most interesting MMO not yet released. But I'm sure Funcom will give it a good go at grabbing defeat from the jaws of victory.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on September 10, 2009, 12:36:20 PM
Like I said, there's nothing in any interview or design blog that just blurts out "I am a good game."  Graphics are sweet and the premise is awesome... but that says nothing for the design.   Heh, maybe it'll be enough for some people to just slap on a new skin, but for many it wont.  I need more from Funcom than this as technically, so far, AoC is more groundbreaking.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nebu on September 10, 2009, 12:46:29 PM
Pretty is nice, but we all know that pretty != fun.  I want fun.  If the fun is pretty, that's a huge bonus.  

Has Funcom learned how to make fun?  I'm not convinced.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 10, 2009, 12:48:59 PM
This is the only time I'm going to say it in this thread. AoC started out as fun as any other MMO had. They just couldn't finish the job.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nebu on September 10, 2009, 12:51:14 PM
This is the only time I'm going to say it in this thread. AoC started out as fun as any other MMO had. They just couldn't finish the job.

There was a lot right about AoC when it released... when you could get it to run longer than 15 mins. 

Mission generators with choice over rewards was brilliant. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DraconianOne on September 10, 2009, 01:03:12 PM
Character rollover would be hillarious, if based on the old RPG.

You see Chthulu.  Your character goes insane.. reroll.

Arkham Horror - the boardgame: "Azathoth awakes. You all die."

It would make a tremendous MMO and one where nerfs to characters would be part of the game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on September 10, 2009, 01:09:20 PM
It looks like disappointing -- but logical-- next step on the "EQ2 -> AoC -> even more shiny realtime Poser" road. Which is fine i guess, just a style i can't bring myself to like personally.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on September 10, 2009, 01:51:54 PM
There was a lot right about AoC when it released... when you could get it to run longer than 15 mins. 

Mission generators with choice over rewards was brilliant. 

Oh, they repeated that in AoC from AO? Nifty. I only made it to... 32 as a Bear Shaman during my free month I think. So I never got to any real dungeons or whatnot.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 10, 2009, 01:53:43 PM
It looks like disappointing -- but logical-- next step on the "EQ2 -> AoC -> even more shiny realtime Poser" road. Which is fine i guess, just a style i can't bring myself to like personally.
I fully disagree with this.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on September 10, 2009, 02:20:41 PM
I am interested.  It's as close to a Shadowrun MMO I could hope for without elves.  And I bet it moves towards Cthulu as well, which makes me quiver.  So yeah.  Let's wait and see and watch closely.


Quote
Players start out as initiates within the secret society, attaining higher ranks as they progress through the game. As you get promoted to higher ranks, you will get access to more content and be rewarded with better gear. Since there are no levels or classes in the game, society ranking gives the players something to strive for and also serves as a barometer of their progress in the game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on September 10, 2009, 02:25:25 PM
So.... Tabula Rasa done right?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on September 10, 2009, 02:26:28 PM
I am interested.  It's as close to a Shadowrun MMO I could hope for without elves.  And I bet it moves towards Cthulu as well, which makes me quiver.  So yeah.  Let's wait and see and watch closely.

That's where I'm at on this.


Quote
Players start out as initiates within the secret society, attaining higher ranks as they progress through the game. As you get promoted to higher ranks, you will get access to more content and be rewarded with better gear. Since there are no levels or classes in the game, society ranking gives the players something to strive for and also serves as a barometer of their progress in the game.

Now that sounds awesome. On paper, anyways. Funcom, etc...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: AutomaticZen on September 10, 2009, 02:29:00 PM
Hey, it looks like I can make black people!  Score!

The rest of the game looks pretty too.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 10, 2009, 02:30:46 PM
So.... Tabula Rasa done right?
Tabula Rasa could never be done right, sorry pal.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on September 10, 2009, 05:29:08 PM
So.... Tabula Rasa done right?
Tabula Rasa could never be done right, sorry pal.

Very true.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on September 10, 2009, 05:58:59 PM
I fully disagree with this.
Wait, with which part? That i think it's fine if Funcom wants to keep evolving this graphics style, or that i can't help but feel disappointed by their choice since i'm not personally very fond of it? :why_so_serious:

But srsly would love to see a video of their presentation, maybe it just comes together once it's in motion.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ratadm on September 10, 2009, 07:12:24 PM
I'm going to be really angry when this game comes out only 1/10th finished.  Otherwise it looks amazing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on September 10, 2009, 08:45:31 PM

The fact it's non fantasy and the genre really has some exciting possibilities interests me. Even if this game sucks, and I assume all MMO's are going to until proven otherwise, maybe the next one in the same genre will do better.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Severian on September 10, 2009, 09:10:49 PM
The screens are evocative, in a very good way. They definitely look to me like AoC, but in a much more interesting world.

The no levels line seems bogus. You pursue social "ranking" in your faction, which unlocks access to better equipment, which is no doubt key to your becoming more effective and receiving and being able to take on tougher missions. By any other name.

The hollow earth PvP is sounding to me like Aion's Abyss, with three player factions duking it out instead of two + NPC. I'd like to know what a cell is, that's not inspiring. In fact the hollow earth has none of the appeal that those screens create - without a context it just sounds like make-work PvP. Like the AoC minigames.

It's still going to be a game about killing stuff and levelling, oh well. Great screens, though, the lore may be a lot of fun.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ookii on September 10, 2009, 10:50:34 PM
Do all the factions get swords or just the Dragon? Methinks the kiddies will all want to be Dragon if they have all the katanas.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Megrim on September 10, 2009, 11:10:29 PM
Implementing a Templar faction without longswords would be remarkably stupid.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on September 10, 2009, 11:26:49 PM

The interview said that race and weapon are personal choices and not faction specific.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Famine on September 11, 2009, 12:47:22 AM
The screens are evocative, in a very good way. They definitely look to me like AoC, but in a much more interesting world.

The no levels line seems bogus. You pursue social "ranking" in your faction, which unlocks access to better equipment, which is no doubt key to your becoming more effective and receiving and being able to take on tougher missions. By any other name.

The hollow earth PvP is sounding to me like Aion's Abyss, with three player factions duking it out instead of two + NPC. I'd like to know what a cell is, that's not inspiring. In fact the hollow earth has none of the appeal that those screens create - without a context it just sounds like make-work PvP. Like the AoC minigames.

It's still going to be a game about killing stuff and levelling, oh well. Great screens, though, the lore may be a lot of fun.

It's hard to really get away from that for the simple fact there is progression (where should I progress?). You also in respect need to have some type of mechanic to measure my power versus target power. There are always unique ways to do that and I think the different approaches are the good factor here.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 11, 2009, 03:16:00 AM
I agree that it is very hard to get away from that, but WAR did the 'we aren't going to have levels - here are ranks and reknown ranks instead' switch. The social ranking measure is just a way to gate content - which I understand the necessity of doing so - but it is a form of levelling. Especially since you just tied it into 'player power'. It also depends on how you can increase it - I'm guessing PvP action and PvE missions will help.

It's not a bad obfuscation, but I'll wait to see the full mechanic to judge it. I mean, you could potentially have social ranking with all of the different societies, meaning your character would have different abilities to interact with each, but the way it is described makes it sound more limited - you'd only have one rank for the society you are with.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on September 11, 2009, 04:43:16 AM
The hollow earth PvP is sounding to me like Aion's Abyss, with three player factions duking it out instead of two + NPC. I'd like to know what a cell is, that's not inspiring. In fact the hollow earth has none of the appeal that those screens create - without a context it just sounds like make-work PvP. Like the AoC minigames.
From this bit (http://pc.ign.com/articles/102/1023335p2.html):
Quote
There's going to be a persistent and on-going battle underground that players can jump into anytime. Cells are captured and defended on the cabal level so while it's not necessary to belong to a cabal, you cannot expect to be able to harvest anima if you don't. Cabals can build turrets to help defend their cells. There will be other benefits to capturing cells, in the form of buffs affecting the whole secret society, so what's happening underground has a consequence on the PvE play aboveground.

... it sounds to me like reskinned Notum Wars from Anarchy Online rather than Aion, actually. "cell" would be then just a hotspot which can be controlled by a guild cabal.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on September 11, 2009, 05:01:29 AM
Interview with Ragnar at Rock, Paper, Shotgun (http://www.rockpapershotgun.com/2009/09/10/the-secret-world-factions-pvp-details/#more-17499). Some details on factions and the PvP.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Severian on September 11, 2009, 06:36:48 AM
... it sounds to me like reskinned Notum Wars from Anarchy Online rather than Aion, actually. "cell" would be then just a hotspot which can be controlled by a guild cabal.
I'm sure you're right, I'm not familiar with Notum Wars.

I guess what I was driving at is that the hollow earth side of the game sounds almost completely abstracted from the rest of the very appealing setting, more so than Aion, actually. Three sides endlessly fight for territory in a purpose-constructed setting (not in the modern day streets like the rest of the game) to gain and hold resources which generally help their one-third of the server population, and which directly help the PvP guilds doing the fighting. I understand why it's designed like that: sequestered off, three permanent sides, it's a design going back to DAoC, it just seems bolted-on and yawn.

Unless the PvP itself is well-designed, and I suppose there's potential with the classless system and leveling supposedly leading to breadth of combat skills as opposed to raw power. But we've heard that before, it's all in the implementation, especially if the same system is used used for PvE progression. Upgrading weapons through the PvP resource "anima" - the main point of the battles for cells - does sound strictly linear.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on September 11, 2009, 08:21:24 AM

Open warfare in the hidden places and politics and subterfuge in the surface world sounds good to me. If you had 100 mages lobbing fireballs around the city it's not really much of a secret anymore. This approach lets them keep both elements in balance. Though if the game revolves primarily around PvP I'm less interested.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Skullface on September 11, 2009, 05:36:03 PM
I agree that it is very hard to get away from that, but WAR did the 'we aren't going to have levels - here are ranks and reknown ranks instead' switch. The social ranking measure is just a way to gate content - which I understand the necessity of doing so - but it is a form of levelling. 

IIRC, WAR didn't have any levels besides RR, correct? The whole idea being that RR was simply a way of telling someone's age/prowess and was dumped in the EA "MAKE IT LIKE WOW" debacle?

Or was that crazy early beta and/or I'm imagining stuff?  :uhrr:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ard on September 11, 2009, 05:45:00 PM
Or was that crazy early beta and/or I'm imagining stuff?  :uhrr:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Skullface on September 11, 2009, 05:50:42 PM
Or was that crazy early beta and/or I'm imagining stuff?  :uhrr:

Appreciate the clarification.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on September 11, 2009, 11:18:45 PM
I guess what I was driving at is that the hollow earth side of the game sounds almost completely abstracted from the rest of the very appealing setting, more so than Aion, actually. Three sides endlessly fight for territory in a purpose-constructed setting (not in the modern day streets like the rest of the game) to gain and hold resources which generally help their one-third of the server population, and which directly help the PvP guilds doing the fighting. I understand why it's designed like that: sequestered off, three permanent sides, it's a design going back to DAoC, it just seems bolted-on and yawn.

I agree the "battleground" for pvp resources grind seems pretty divorced from how the setting was portrayed. The more I see and hear the "Asian target audience" (Cant seem to source that, but Im 95% certain it was said) statement starts to become a bit more worrying. It also seems pretty much firmly a high fantasy setting. While I thought it was going for more a occult hiding in the shadows type of deal.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on September 12, 2009, 01:19:43 AM
I agree that it is very hard to get away from that, but WAR did the 'we aren't going to have levels - here are ranks and reknown ranks instead' switch. The social ranking measure is just a way to gate content - which I understand the necessity of doing so - but it is a form of levelling. 

IIRC, WAR didn't have any levels besides RR, correct? The whole idea being that RR was simply a way of telling someone's age/prowess and was dumped in the EA "MAKE IT LIKE WOW" debacle?

Or was that crazy early beta and/or I'm imagining stuff?  :uhrr:
WAR had levels for everything.

Even its levels had levels.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ashrik on September 14, 2009, 01:44:35 PM
WAR had levels, called rank from 1 to 40 and honor ranks, called renown rank from 1 to 80. Their claim to not have levels (did they even make this claim? I don't remember hearing it) would have never been deeper than "our levels are called ranks".

But the idea of a skill-based advancement system isn't exactly new or unknown, or impossible to guess at. UO, EVE, Darkfall, that type of shit is pretty much the only thing they could be referring to, right? EVE has a faction system that rewards better gear too, doesn't it? But it doesn't have such a focus that it simply takes the place of leveling.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Severian on September 14, 2009, 03:37:26 PM
RPS: Can you just explain the classless progression idea?

Tørnquist: We wanted to make a game system that was at home in the modern world.
...it has some important basic ideas: players will have a sort of deck of cards which will say how their character is going to be. They will be able to shuffle that deck to change how they play as they go along, they're going to open up more options for that deck as they go along. It's much more dynamic than other such games, you won't get stuck as the tank or the healer, and you should be able to contribute to the process and to the party no matter who you are. Clothes aren't going to have stats – you can choose whether you want to wear sneakers and a T-shirt, or if you want full goth outfit, or a dress and high heels. All those things are possible, and they're not going to effect how your character plays.

...you can play for a reasonably limited amount of time and get skills that will allow you take part in the group, even if the area is quite dangerous, and the party quite experienced. They will be able to go more places than you, have more options at their disposal, and be able to do missions you can't, fight enemies you cannot fight, but you will still be able to play with them in a group and contribute without having played as much as they have.

As you explore you do missions, and open up characters. There are areas that are more dangerous than others, and there are progressions from one area to another into more difficult encounters. You can go to harder areas, but you will struggle unless you are with a tougher group of players. But most importantly there is a linear storyline for you to follow, the story that explains why you can do all this amazing stuff. Following the story takes you to new locations in a sort of "ideal sequence".

http://www.rockpapershotgun.com/2009/04/22/interview-t%C3%B8rnquist-on-the-secret-world/


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on September 15, 2009, 11:38:24 PM
Funcom picks up the Enlighten (http://electronictheatre.co.uk/index.php/industry-news/3032-funcom-sign-enlighten-for-the-secret-world-a-age-of-conan) middleware for use in TSW.

Quote from Ragnar

Quote
You know those new TSW screenshots? Outdated. Things are going to look a hell of a lot better with Enlighten. Trust me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 16, 2009, 03:20:33 AM
I can see why TSW doesn't have any prospective release dates.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Aez on September 16, 2009, 04:46:46 AM
The official release date : when it's halfway done.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jakonovski on September 16, 2009, 05:04:22 AM
The official release date : when it's halfway done.

*sizzle*


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on September 16, 2009, 08:08:23 AM
Funcom picks up the Enlighten (http://electronictheatre.co.uk/index.php/industry-news/3032-funcom-sign-enlighten-for-the-secret-world-a-age-of-conan) middleware for use in TSW.
Since the original article never bothers to explain it, Enlighten (http://www.geomerics.com/) is a package for real time calculation of radiosity lighting. Supposedly CCP also picked this up a while ago for their 'walking in stations' expansion for Eve.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on September 16, 2009, 01:07:35 PM
I obviously have no idea how hard/easy it is to implement a system like that into an existing system.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 16, 2009, 08:13:40 PM
It's probably not hard, plus the third party group would be looking to help Funcom implement it, but it just takes time.

Also, it's going into AoC as well, so it looks like they are linking it to whatever engine (Dreamscape?) that Funcom uses.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: patience on September 16, 2009, 10:27:28 PM
The official release date : when it's halfway done.

Just like the game their engine is named after. God I want to know how they are going to resolve that cliffhanger.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on September 19, 2009, 09:37:07 AM
The official release date : when it's halfway done.

Just like the game their engine is named after. God I want to know how they are going to resolve that cliffhanger.
Going after what Tornquist said elsewhere, not before TSW and another unannounced project have been done.  :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on September 20, 2009, 01:53:13 AM
According to some sharedholder documents I saw when looking for info on AoC player numbers, Funcom has two 'casual' MMOs planned before they made their next major product launch. I'm guessing that TSW isn't one of their casual MMOs.

They might have also changed these plans - I haven't read any recent filings by them to see.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on September 29, 2009, 05:29:14 AM
Yikes (http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1365&table=CONTENT)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on September 29, 2009, 06:50:47 AM
Odd, considering they just opened up an office in Montreal.  Unless they're using the cheaper labor in Montreal vs the more expensive labor in Norway.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Severian on September 29, 2009, 09:55:06 AM
Dark days have arrived.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cosmik on September 29, 2009, 11:19:05 AM
Odd, considering they just opened up an office in Montreal.  Unless they're using the cheaper labor in Montreal vs the more expensive labor in Norway.

Exactly. From Gamesindustry.biz; (http://www.gamesindustry.biz/articles/funcom-to-cut-20-percent-of-workforce)

Quote
Funcom, which currently employs around 300 staff worldwide, is attempting to shift the bulk of its workforce to Canada to take advantage of a 37.5 per cent salary reimbursement from the state of Quebec, and with salaries generally lower there the company could stand to cut around half of its wage bill.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on September 29, 2009, 02:09:30 PM
Go go Canada! Though I'd be sad if Quebec became the next big hub for game development, damn francophones.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on September 29, 2009, 02:54:52 PM
Please, the correct term is "Maplefrogs".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on September 30, 2009, 12:16:54 AM
Maple would imply they're Canadian. :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on September 30, 2009, 01:33:22 AM
Granted. They're upstate New Yorkers with bad accents.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on October 01, 2009, 07:29:07 AM
Granted. They're upstate New Yorkers with bad accents.

 :mob:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Aez on October 01, 2009, 06:00:23 PM
Maple would imply they're Canadian. :oh_i_see:

Fuck you, my family was producing maple products before Canada even existed.  

What's up with the retarded hate anyway?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on October 01, 2009, 06:34:01 PM
Fuck you, my family was producing maple products before Canada even existed.  

What's up with the retarded hate anyway?

This game isn't for you. Your power of perception is lacking.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on October 09, 2009, 07:10:47 PM
Funcom sent out e-mails a couple of days ago inviting people take a test on their website and "win beta access" on their website. Not sure what that really means, but the test is a fun little bit of marketing which tells you which in-game faction you are most suited to.

I am a Dragon, apparently. It's on the www.darkdaysarecoming.com (http://www.darkdaysarecoming.com) website.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on October 09, 2009, 07:53:33 PM
More like a few weeks ago.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Pendan on October 15, 2009, 03:52:32 PM
More like a few weeks ago.
My email arrived only a few days ago too. Must be staggered.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on October 15, 2009, 06:35:49 PM
Actually, I think someone at Funcom worked out they should be sending emails to their database about how they will have a new game available (eventually).

Pity, because the forums are already a complete waste of space. It's full of useless suggestions, breathless following of Ragnar on Twitter and forum RP, all in the same sub-forums.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on October 15, 2009, 07:49:05 PM

I agree. Checked out the forums and their doesn't really seem to be any reason for them to exist. There's so little known about the game that productive discussion is unlikely. Instead it's all angling for beta or establishing a "forum presence", which is probably also tied to the first.

It's an interesting comparison with Blizzard who keep information about their next MMO completely locked down.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageh on October 16, 2009, 02:11:40 AM
This was funny, I received the "contest" e-mail on one of the mail adresses I registered with my old AO account and thought, 'why not'? Filled out the questionnaire, registered, thought I might do the contest a couple times, just in case I care about the beta.

Now I keep getting the "fill out the Secret World questionnaire" invitation on the mailboxes that I already registered while submitting the quiz, because apparently I expressed "Interest in Funcom products". I'm going to dub this "Recursive Campaign Mangement". I wonder, if I keep replying and using the same adresses, will the internet implode? Or Funcom?  :ye_gods:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on October 16, 2009, 02:38:43 AM
People are running on the fumes from the ARG with a nice dash of crazy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Jamiko on November 11, 2009, 08:48:20 AM
Looks like they are using TSW beta keys as a lure to bring people back to Age of Conan.

Quote
Funcom has told Eurogamer that a new Age of Conan re-evaluation period gets underway today.

To lure you back, the developer is offering two weeks of free play to returning players and two weeks of double experience for everyone. And those who choose to subscribe will be showered with even more gifts.

Sign for three months earn a guaranteed place in The Secret World beta; sign for six months to claim a beta spot plus in-game AOC helmet that boosts experience earned by 10 per cent; and sign for 12 months to earn all that as well as a free copy of Conan expansion Rise of the Godslayer when it's released. These rewards are not retroactive; subscribers from October onwards are eligible.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Evildrider on November 11, 2009, 09:58:01 AM
So basically its pay 45 bucks to get into a beta.  Then pay 50-60 more when the game goes live for the real game!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on November 11, 2009, 10:02:59 AM
Desperation, 45$ for a guaranteed spot in a beta that could begin in years? Twelve months and get the expansion for free?!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoax on November 11, 2009, 10:48:18 AM
Really does reek of desperation in the worst way.  Both the beta stuff and the xp boosts.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on November 11, 2009, 01:35:17 PM
I dunno, if I was thinking of resubbing I can imagine that might tip the balance. I can't work out if it means existing subscribers who simply continue paying their subs are eligible or not.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on November 11, 2009, 04:11:37 PM
while I am very interested in this game I have a problem paying money to test anything.  Ya I get a sub to an other game, but you get my point.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Evildrider on November 11, 2009, 05:44:43 PM
Well this was in part of my "OMG COME BACK TO CONAN" email about the sub prices.

In addition we have also increased the discounts on the longer subscription cycles: 3 months gives a 20% discount, 6 months gives a 30% discount, and 12 months gives a 45% discount.
Each bonus item can only be received once per account.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on November 11, 2009, 07:59:52 PM
They're trying to steal money from eBay!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: sam, an eggplant on November 12, 2009, 08:56:56 AM
It's not really desperation so much as trying for a mini relaunch of the game. With the itemization revamp and added content, AoC is a much better game today than it was at launch. Of course you can't get a real relaunch; the best you can do is launch a major expansion and hope the media and players take another look. Which, to their credit, Funcom is doing as well. They haven't abandoned AoC.

If it were me, I would offer friends and family bundles too. Something like blizzard's refer a friend program with vastly decreased initial investments just to get people playing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on November 12, 2009, 09:38:15 AM

If it were me, I would offer friends and family bundles too. Something like blizzard's refer a friend program with vastly decreased initial investments just to get people playing.

Or BJ's


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nebu on November 12, 2009, 11:10:30 AM
It's not really desperation so much as trying for a mini relaunch of the game. With the itemization revamp and added content, AoC is a much better game today than it was at launch. Of course you can't get a real relaunch; the best you can do is launch a major expansion and hope the media and players take another look. Which, to their credit, Funcom is doing as well. They haven't abandoned AoC.

If it were me, I would offer friends and family bundles too. Something like blizzard's refer a friend program with vastly decreased initial investments just to get people playing.

This would be aided by the launching of a new server or two.  Achievers love a new server.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on November 12, 2009, 01:22:55 PM
It's not really desperation so much as trying for a mini relaunch of the game. With the itemization revamp and added content, AoC is a much better game today than it was at launch. Of course you can't get a real relaunch; the best you can do is launch a major expansion and hope the media and players take another look. Which, to their credit, Funcom is doing as well. They haven't abandoned AoC.

You could perhaps offer to activate nascent accounts for a free week or two and open a few fresh servers. Otherwise it looks like you are trying to suck a few drops of juice from a corpse.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: sam, an eggplant on November 12, 2009, 01:34:55 PM
Yes, and opening up a couple totally empty servers makes a lot of sense. Wait, not so much.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on November 12, 2009, 01:59:12 PM
Naw your right offering a huge discount to a game you have already quit and whose future is extremely dire will be far more effective. If the game is radically improved then you would probably want people to see it? If you haven't tried it you probably would like a fresh server to do so. Either way if you don't have the people to populate a few fresh servers you are fucked anyway.

Who the fuck wants to invest in a3- 6-12 month subscription when by all appearances the game isn't going to be around that long, at least as something other than a wasteland. A game by and large you have already quit months ago. As opposed to who will try the game for a week or two and see the improvements and stick around? If you really believe that your game has improved enough to retain some of the lost subscriptions the free couple of weeks seems a better game plan. The other path has the appearance of bilking the rubes while you can.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: sam, an eggplant on November 12, 2009, 02:16:40 PM
You need to work on your reading comprehension, son.

This entire thing was triggered by an email offering former subscribers 14 days free play with double experience. If you then go on to subscribe for various lengths of time you get various incentives, with the 3 month incentive being guaranteed beta access to the secret world. Jamiko posted an except from that email in this thread, on this very same page, yesterday. Scroll up a page to find it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: gryeyes on November 12, 2009, 03:14:59 PM
I apologize, I thought it was offering a discount for multiple months combined with free beta and expansion.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ghost on November 12, 2009, 04:14:07 PM
Yeh, I got the email about this.  I can "level up twice as fast" in AOC with my new helmet that gives me a 10% increase in experience......

Now I'm not real good in math, but this just doesn't quite add up.   Also, not counting on the Dark Days thing making it to completion, so I'm not going to plunk down more money for that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on November 12, 2009, 05:13:01 PM
What is the AOC expansion likely to retail at? That's the only offer that even vague tempts me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on November 13, 2009, 08:12:34 AM
Who truly believes that Funcom will be able to properly track and implement the beta keys from this promotion when the time comes?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on November 13, 2009, 08:15:58 AM
I'll say they'll track them, even if they go to the wrong person.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ghost on November 13, 2009, 11:37:41 AM
Who truly believes that Funcom will be able to properly track and implement the beta keys from this promotion when the time comes?

I bet Funcom doesn't even know they are planning a beta.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Severian on November 13, 2009, 12:13:04 PM
Who truly believes that Funcom will be able to properly track and implement the beta keys from this promotion when the time comes?

Actually, their account management stuff seems quite robust for things like this. I was surprised to find all my old AO info preserved when I set up for AoC, and my AoC account still shows as discrete items (with little pictures even) my headstart and post-release perks.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Famine on November 16, 2009, 01:13:30 AM
Who truly believes that Funcom will be able to properly track and implement the beta keys from this promotion when the time comes?

Actually, their account management stuff seems quite robust for things like this. I was surprised to find all my old AO info preserved when I set up for AoC, and my AoC account still shows as discrete items (with little pictures even) my headstart and post-release perks.

We track everything pretty well.  :heartbreak:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on December 17, 2009, 07:39:15 PM
Gamespot has new video and interviews up regarding teh 3 secret societies.

Dragon is here (http://www.gamespot.com/pc/rpg/thesecretworld/news.html?sid=6243637&mode=previews), Illuminati is here (http://www.gamespot.com/pc/rpg/thesecretworld/news.html?sid=6243832&mode=previews).  Templar will be tomorrow.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on December 17, 2009, 08:29:26 PM

Looks good to me. Three factions is probably a good number and they're all morally ambiguous. An illuminati might well do good because that's a path to the power they crave, A dragon might do evil because that will be more important in the long term.

... Of course, it's all meaningless if the game is half-baked.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ragnoros on December 17, 2009, 09:39:24 PM
... Of course, it's all meaningless if the game is half-baked.

it's all meaningless if the game is half-baked.

if the game is half-baked.

the game is half-baked.

Forgive me. This is what we do now, yes?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on December 17, 2009, 10:21:01 PM
When it makes sense or is funny, sure.

When it's just uhhh, "hip?" not so much.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on December 18, 2009, 10:44:22 AM
some of the comments under the Illuminati link are  :ye_gods: :uhrr:  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on December 19, 2009, 12:22:18 AM
I'm really interested in TSW and I like lore, but holy hell I wish they'd get to talking about the game features rather than vagaries of organisations that will be ignored by 90% of the player base.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on December 19, 2009, 09:15:09 PM
The longer they don't talk about game features, the less they have to lie.

You should be happy they haven't said shit.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ghost on December 19, 2009, 10:15:59 PM
The longer they don't talk about game features, the less they have to lie.

You should be happy they haven't said shit.

Well, at least you're optimistic.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on December 20, 2009, 01:52:19 AM
That's not optimism, that's just giving them time to get their lies straight. (This applies to companies even with the best intentions, in fact, I'd prefer them not say ANYTHING until there's a full gameplay demo).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on December 21, 2009, 01:02:16 PM
FUNCOM: Our games are better when you think they're vaporware!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on December 21, 2009, 01:08:49 PM
MMO's: Our games are better when you think they're vaporware!

FIFY.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on December 21, 2009, 05:20:24 PM
That's not optimism, that's just giving them time to get their lies straight. (This applies to companies even with the best intentions, in fact, I'd prefer them not say ANYTHING until there's a full gameplay demo).

I agree that it's better not to say anything, but TSW has been loud in not saying anything for quite a while.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on December 21, 2009, 06:04:49 PM
(http://www.sensus-dp.demon.co.uk/VapourTrails.jpg)

Yes, I know I always say this.  Still.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on December 21, 2009, 06:06:06 PM
That's not optimism, that's just giving them time to get their lies straight. (This applies to companies even with the best intentions, in fact, I'd prefer them not say ANYTHING until there's a full gameplay demo).
I agree that it's better not to say anything, but TSW has been loud in not saying anything for quite a while.
Then stop paying attention to it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on December 22, 2009, 05:52:40 AM
Then stop paying attention to it.

But their vague offerings are so shiny...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on December 22, 2009, 06:06:22 AM
I liked TSW when there was an extremely small group of people on their forums with their viral puzzles.  That was cool in a small signal to noise ratio type of way.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Goreschach on December 22, 2009, 07:58:08 AM
I just can't figure out how anyone is still getting excited over a Funcom MMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoax on December 22, 2009, 08:06:18 AM
I just can't figure out how anyone is still getting excited over a Funcom MMO.

The same way we always do, Funcom uses good settings.  Even when it was someone else's setting it was a really cool setting that was different and it sounded like they were going to do it justice until the class list + details came out.

I was so excited for Anarchy, it sounded so cool the setting was something I could really get lost in and Funcom seemed (and really was in their way) committed to making the world and its story matter.

Getting excited for this, even if it is Funcom makes 10 million times more sense to me then being excited for games where just from looking at a ss of the ui I know exactly what the gameplay will feel like (hello Aion, ChampO, etc) and I know its shit and has been for over a decade.  Then again I'm like the biggest selected target hater ever so I should probably be ignored.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on December 25, 2009, 09:34:04 PM
Just like last year, Merry Christmas ya dirty bastards. Christ, I can't believe it's been a year already....

Link (http://www.imagedump.com/index.cgi?pick=get&tp=556663)

Edit: As soon as I can learn how to internet correctly anyways....

Edit2: You just get a link this year.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on December 26, 2009, 08:31:24 PM
Classy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on December 26, 2009, 08:49:44 PM
The girl zombie on the right is wearing an Innsmouth shirt.

As much as they want you to hate them, it's hard not to love Funcom sometimes.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on December 26, 2009, 09:22:38 PM
As much as they want you to hate them, it's hard not to love Funcom sometimes.

Funcom is the lovable drunk of the MMO family. They have no chance of getting their act together, always cause a scene, shit always comes up missing after they've been there, yet you can never quite bring yourself to strike them from the guest list.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: MuffinMan on December 27, 2009, 06:45:23 AM
Link (http://www.imagedump.com/index.cgi?pick=get&tp=556663)

My favorite part about that is that one of them took the time to unbuckle Santa's belt.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on December 30, 2009, 10:44:38 AM
That's uhmm. Well, if i was looking for one more game about zombies to put on the pile of million titles furiously trying to exploit this meme in the past year-two or so, i'd be all stoked.

But since zombies just make me go meh, welp.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on December 30, 2009, 10:52:27 AM
And if zombies was all it was about, you might have actually had a point.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on December 31, 2009, 11:19:57 AM
My point was rather, if from all things it's supposed to be about they choose to focus on the zombies for their promotional artwork, they can only blame themselves for whatever wrong impressions it'll give their potential audience.

Alternatively it can make one wonder if the change of direction isn't in fact coming. And/or how many of their nebulous ideas convert into content that isn't just shooting zombies.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on December 31, 2009, 01:17:42 PM
It seems like everywhere I look there are images of a fat man in a red costume recently. Now it looks like Funcom are trying to jump on the bandwagon and explot this same tired theme. And I had such high hopes for this game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on December 31, 2009, 04:58:44 PM
I stand corrected. A game which tries to promote itself during xmas season with image of Santa Claus and zombies is obviously going to feature neither. Both are nothing but part of the traditional holiday imagery after all.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on January 01, 2010, 02:52:40 AM
Forecasting gloom and doom is trendy and cool these days.  I just wish a little more thought and creativity went into it. 

(This should in no way be taken as some kind of defense for TSW, Funcom, or the entire video game industry )


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoax on January 01, 2010, 12:10:11 PM
It seems like everywhere I look there are images of a fat man in a red costume recently. Now it looks like Funcom are trying to jump on the bandwagon and explot this same tired theme. And I had such high hopes for this game.

Why don't we use green anymore?   :uhrr: :uhrr: :uhrr:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Typhon on January 02, 2010, 10:38:18 AM
For the same reason the @Someone doesn't appear here - sandy mangina.  Different over-anal mod, same basic reason.  Oh wait, no, that couldn't be it.  It must be because it's not cool.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on January 02, 2010, 01:28:20 PM
Someone started to use green on the vault network somewhere and so therefore it was not to be used here anymore.  Or somesuch reason.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on January 02, 2010, 02:25:49 PM
Quote
For the same reason the @Someone doesn't appear here - sandy mangina.  Different over-anal mod, same basic reason.  Oh wait, no, that couldn't be it.  It must be because it's not cool.

1. People shouldn't need green when someone is joking.
2. @Someone isn't used because it's Twitter derived bullshit and there's a FUCKING QUOTE BUTTON.

A QUOTE BUTTON.

USE IT. IT'S FAR MORE USEFUL.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xuri on January 02, 2010, 10:30:23 PM
Quote
For the same reason the @Someone doesn't appear here - sandy mangina.  Different over-anal mod, same basic reason.  Oh wait, no, that couldn't be it.  It must be because it's not cool.

1. People shouldn't need green when someone is joking.
2. @Someone isn't used because it's Twitter derived bullshit and there's a FUCKING QUOTE BUTTON.

A QUOTE BUTTON.

USE IT. IT'S FAR MORE USEFUL.
Like this? Did I do good? Do I win a prize?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on January 02, 2010, 10:33:38 PM
You live to see another day, sir.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xilren's Twin on January 26, 2010, 05:14:38 PM
http://www.kingsmouth.com/

Apparently, viral marketing is in progress...

From the not-real-town page...

Quote
Did you know…?

•Kingsmouth has the tallest lighthouse in the entire north-eastern United States!
•There are rumours of secret tunnels linking important buildings in town with other sites on Solomon Island!
•Some people claim Kingsmouth was founded by a secret order originating in Europe!
•Solomon Island is home to Innsmouth Academy, an exclusive private school for students with very special and unique talents!
•Local legends have it that the mountains are cursed by a dark and mysterious force!
•There have been numerous sightings of Bigfoot just outside of town!!

So, they moved Hogwarts did they?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on January 26, 2010, 05:42:45 PM
That is almost certainly not what they're going for with Innsmouth (http://en.wikipedia.org/wiki/Innsmouth) Academy.  :cthulu:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xilren's Twin on January 26, 2010, 07:25:22 PM
That is almost certainly not what they're going for with Innsmouth (http://en.wikipedia.org/wiki/Innsmouth) Academy.  :cthulu:

Yeah i know Miskatonic river etc etc, but this site almost seems to push beyond the earlier marketing "dark conspiracies and mystery" angle into almost Cthulu-lite parody, hence my comment about Hogwarts.  Maybe it's just me.

I think i liked some of their earlier marketing efforts better.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on January 28, 2010, 03:29:30 PM
New Montreal CEO says (http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www.jeuxonline.info/article/8029/the-secret-world-moult-projets&sl=auto&tl=en) '18-24 months'.  Page 3 (http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www.jeuxonline.info/article/8029/the-secret-world-moult-projets&sl=auto&tl=en), if you don't want to read it all.  


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on January 28, 2010, 07:21:39 PM
My tagging is superior (http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www.jeuxonline.info/article/8029/the-secret-world-moult-projets&sl=auto&tl=en)

Two years seems like a long time given how long they've been talking about this game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on January 31, 2010, 05:18:57 AM
From the above:

Quote
Therefore, Funcom has decided to produce several games simultaneously (four projects are currently underway) and have several areas with multiple funding partners to share risks.  According to the two leaders, quite logically, in ten games, seven if they succeed, the studio can afford three mixed results with no significant impact on the financial status of the company.

Even assuming for some translation issues (I'm assuming they mean "in seven games, ten if they succeed") it's an interesting strategy... but I don't think a good one. Certainly sounds like they are stretching themselves though, even with those games being a mix of F2P, social network games and sub MMOs. But yeah, another 2 years for TSW is worthy of an eyeroll, unless they are planning launch then and alpha / beta is planned for a 12 month stretch before then.

Doubt it though, since such a long testing period would cost too much.

Quote
Miguel Caron tells us more about the content of this atypical MMORPG, due in bins "within 18 to 24 months".

 :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falwell on January 31, 2010, 08:06:58 AM
It's super fun video (http://www.gamespot.com/pc/rpg/thesecretworld/video/6248619?hd=1&tag=topslot;watchlink;1) time!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on January 31, 2010, 09:03:46 AM
The video was awesome, the comments...  :uhrr:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on January 31, 2010, 02:44:47 PM
That video was pretty stupid.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nightblade on January 31, 2010, 09:05:49 PM
...

What?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on January 31, 2010, 10:30:13 PM
Please show me on the doll where the Great Old One touched you. That video was   :drill:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on January 31, 2010, 11:44:19 PM
Even the ad I got before the video was awesome.

I am Nikolai of Bank of Nikolai!  You can trust me, Look! I have pen!"


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on January 31, 2010, 11:58:55 PM
The ad was amazing.

The videos are just a waste of time and money at this point. Even if they're awesome.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Flatfoot on February 01, 2010, 07:23:01 AM
I'm kinda disappointed I got no ad. The video was okay but not exactly oozing with originality. If this is supposed to be an MMO they can't be aiming for huge servers - 10.000 people running around playing the few survivors in what I gather is a small fishing town. Not that 200 man servers are necessarily a bad thing, but they stretch the definition of "massive".

I am of course just talking out of my ass with these numbers.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Malakili on February 01, 2010, 07:27:35 AM
I'm kinda disappointed I got no ad. The video was okay but not exactly oozing with originality. If this is supposed to be an MMO they can't be aiming for huge servers - 10.000 people running around playing the few survivors in what I gather is a small fishing town. Not that 200 man servers are necessarily a bad thing, but they stretch the definition of "massive".

I am of course just talking out of my ass with these numbers.

Frankly, I'd prefer the smaller number of players if they can actually deliver on the premise.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on February 01, 2010, 09:54:36 AM
Kingsmouth will be an instanced mission in a game that will be heavily instanced. It's actually starting to seem more like Star Wars: The Old Republic (only with a smaller budget and less voice acting) than anything else.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on February 01, 2010, 10:39:26 AM
still watching/waiting for this


only similar competition is CCP's WoD, I think


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on February 01, 2010, 11:27:42 AM
I got an ad for Windows 7.  The whole zombie video in Kingsmouth wasn't even close to the other videos they have released.


Title: The Secret World In-Game Teaser Trailer for March 25th Reveal
Post by: Mrbloodworth on March 23, 2010, 07:29:26 AM
Because the old thread was old. With the reveal coming up, I figured we could use a fresh start to discuss the official info about to come out.

The Secret World In-Game Teaser Trailer for March 25th Reveal (http://www.youtube.com/watch?v=r4SDoeoS5xI)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on March 23, 2010, 07:41:28 AM
Not til beta, hombre.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on March 23, 2010, 08:02:03 AM
All righty.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on March 23, 2010, 10:42:27 AM
tasty


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on March 23, 2010, 12:26:57 PM
I'm starting to get a Deadlands vibe.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jakonovski on March 23, 2010, 12:33:10 PM
I'm totally setting myself up for a disappoitment by getting excited by this game. That's because the version in my head is all about storytelling, and not the inevitable reality that is a dikumud with a novelty reskin.

 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on March 23, 2010, 12:34:11 PM
I'm totally setting myself up for a disappoitment by getting excited by this game. That's because the version in my head is all about storytelling, and not the inevitable reality that is a dikumud with a novelty reskin.

You're ignoring the Funcom sized elephant in the room. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on March 23, 2010, 05:33:56 PM
Quote
Player-made organisations - Create or join player-made organisations called cabals. Create your own headquarters, and decorate and furnish it to your liking. All cabals are ranked against each other, and a cabal's success will bring fame, fortune and power to its members.

Taking bets on whether the game actually releases with this particular content.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Aez on March 23, 2010, 05:53:50 PM
Nope.  Can't have it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 23, 2010, 06:02:57 PM
I don't see why it couldn't.  Looks like EQ2's player/guild housing with some ranking stuff thrown in.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on March 23, 2010, 07:01:42 PM
Taking bets on whether the game actually releases with this particular content.
Since they have it all done in Anarchy Online it's probably one thing they can port without much fuss.

I'd be more concerned with them managing to implement other things. Like, coming up with actual game to attach to this guild hq system.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on March 23, 2010, 07:04:51 PM
On that note, there's a pretty extensive feature list up on the main site (where I quoted from).  It's a fairly impressive laundry list.  Forgive me if this has been posted already, but I dont recall recently that it has.  Regardless, we'll know more in 36hrs eh?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 23, 2010, 07:39:03 PM
That's really not a feature list.  It just reads like:

We have city zones that represent real life cities.  We are using a skill system rather than a class system with a lot of different combinations and cool loot.  It's closer to an FPS in terms of game play with three different "sides" that you can join and play.  However you can join guilds, I mean, cabals to play with your friends.  We have an achievement board and battlegrounds with "lol-next-gen-graphics-lol".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on March 23, 2010, 08:24:13 PM
Few tidbits of info in tentonhammer (http://www.tentonhammer.com/events/gdc2010/tsw) sneak peek. On plus side: appearance tab.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Goreschach on March 23, 2010, 08:53:05 PM
On that note, there's a pretty extensive feature list up on the main site (where I quoted from).  It's a fairly impressive laundry list.  Forgive me if this has been posted already, but I dont recall recently that it has.  Regardless, we'll know more in 36hrs eh?

Yes, I am very impressed by Funcom's bulleted list of sentences.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on March 23, 2010, 09:11:43 PM
On that note, there's a pretty extensive feature list up on the main site (where I quoted from).  It's a fairly impressive laundry list.  Forgive me if this has been posted already, but I dont recall recently that it has.  Regardless, we'll know more in 36hrs eh?

Yes, I am very impressed by Funcom's bulleted list of sentences.

Green added.  Note taken.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on March 24, 2010, 10:50:24 AM
I don't see why it couldn't.  Looks like EQ2's player/guild housing with some ranking stuff thrown in.

If I recall right, and I could be wrong, its been a long time, but the housing and guild house system came WAY after launch for that game too.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on March 24, 2010, 10:54:44 AM
The housing system was there at launch.  The guild housing, promised at launch, came later.

It's still, by far, the best housing I've seen.  Just the huge amount of crap that you can place puts it way out in the lead.  I really liked all the quest souvenirs you could hang on the walls.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 24, 2010, 11:09:47 AM
I'm not into player/guild housing when it sits inside an instance, but EQ2's system is really good.

I don't see why they can't have it in place if they've focused on it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Famine on March 25, 2010, 02:39:38 AM
Yes, the tech is pretty much there. We have done similar between all of our games. As this is not our first ever launch.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 25, 2010, 05:58:06 AM
Are you bragging?   :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on March 25, 2010, 08:28:16 AM
 
Yes, the tech is pretty much there. We have done similar between all of our games. As this is not our first ever launch.

Nice softball, who wants to hit it?   :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on March 25, 2010, 12:20:57 PM
http://www.gametrailers.com/video/gdc-10-the-secret/63666 (http://www.gametrailers.com/video/gdc-10-the-secret/63666) for the new fancy in-game trailer.

I dunno.  Gameplay looks kinda meh, but it's hard to say with no UI to provide context as to what's going on.  Looks pretty enough, and it's not elves and dwarves, so there's that I suppose.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on March 25, 2010, 12:42:25 PM
they do single RPG's very well.  And this feels very much like a solo puzzly/Cthulu/Xfiles/Shadowrun-with-no-Elves RPG with online chat and multiplayer.  I am fine with that.  I really would like a puzzle-skill-based-MMOy game.  If they tack on multiplayer persistence and chat and LFG, that's fine.  Just needs a core game with lore and puzzles that doesn't suck.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on March 25, 2010, 01:42:38 PM
That combat looked....bad.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on March 25, 2010, 02:01:37 PM
That was probably the worst trailer out of the bunch.  The hype-train be runnin strong with this one.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ard on March 25, 2010, 02:18:34 PM
I'm actually getting strong Anarchy Online vibes from that video, and if really is just an updated version of that game in a modern horror skin, I'm down.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on March 25, 2010, 02:19:04 PM
Gameplay looks kinda meh, but it's hard to say with no UI to provide context as to what's going on.
Not to mention there wasn't really any gameplay sequence shown that'd last more than 2-4 seconds... pretty hard to feature anything but a single attack animation or two in that time, or get a sense how it actually plays.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nightblade on March 25, 2010, 02:25:03 PM
From the tiny clips they (reluctantly?) showed, I looked a lot like Age of Conan's disjointed combat.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on March 25, 2010, 02:47:33 PM
Call me a big boob, but I'm looking forward to this. Not that I actually expect Funcom to produce anything polished right out of the gate, mind you.
 
The video on the other hand seemed to be embroiled in a bit of an existential crisis. It conveyed all the enthusiasm of a chronically depressed vole. I guess it's up to the rabid faithful to fan the flames and flog themselves to a frenzy on imagination alone.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hawkbit on March 25, 2010, 04:02:38 PM
Cthulhu skin on Age of Conan. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Signe on March 25, 2010, 05:50:22 PM
It looks alright.  I think I might prefer the combat in first person and on a console, though. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on March 25, 2010, 06:21:49 PM
http://www.gametrailers.com/video/gdc-10-the-secret/63666 (http://www.gametrailers.com/video/gdc-10-the-secret/63666) for the new fancy in-game trailer.

It gave me a - god help us - ChampO vibe.

Which is fine, because I'm okay with ChampO, broken as I am.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 25, 2010, 07:30:35 PM
It was a shitty trailer from a trailer point of view.  It kept flashing in and out and you couldn't get a sense of the game.  Maybe because the characters looked wooden and terrible they kept the sequences short.  The game looks old and shiny.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on March 26, 2010, 02:14:25 AM
Funny you should mention the shininess. For a split second there, I had flashbacks of EQ2 and early LotRO beta, when the light of Eärendil really shone on Middle-earth and made all the surfaces fabulous. You know, before someone pointed out to Turbine that brown and nondescript is the heteronormative way.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on March 26, 2010, 02:48:20 AM
Any game which lets me run around in a three piece suit with an AK-47 seems like it's onto a good idea  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on March 26, 2010, 04:54:50 AM
Any game which lets me run around in a pinstripe suit with an tommygun seems like it's onto a good idea  :awesome_for_real:

Fixed!  Prohibition Online!  LF mule for moonshine run!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 26, 2010, 06:48:16 AM
Funny you should mention the shininess. For a split second there, I had flashbacks of EQ2

That's what I was aiming for.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on March 26, 2010, 07:51:55 AM
Oh, good, just what we need, more of the same combat systems...........

Come on Funcom.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Stabs on March 26, 2010, 08:13:35 AM
Regarding combat I actually rather like AOC's system.

They have been quite clever in making two distinct systems that demand different talents.

First is a tab target hotkey driven system for the casters. This is nothing new which is actually a good thing because this game has to sell to people who don't want to have to re-learn how to drive.

Second is a complex melee system that rewards players who master it.

At first you have to look at your keyboard a lot while needing to remain in base to base contact with an opponent. For example I have my directional keys on 1,2,3 and my combo starters on 4,5,6,7,8,9 and my movement keys on WASD. (This is default). I did try to remap to something where key binds were physically nearer but my brain exploded at the challenge of relearning after years of WASD.

So to play the character as a noob I move to my target, possibly starting a combo as I move in, glance at my combo to see what arrow is needed, glance at my keyboard to see where my 1 key is, press 1 and hope that my opponent hasn't moved. It's fine in pve but frustrating in pvp.

What good players do is use the WASD to move and mouse to face, firing off combos and directional keys because they can remember the buttons relative to where their left hand rests on the WASD (or better yet ESDF) keys. So they are always looking where the opponent is and adjusting facing and movement to maintain position.

On top of that people use programmable keyboards or mice to press 5 buttons at once and fire off a slew of very short duration damage boosters just before hitting their combo finisher.

It is not a terrible system. Those who can rock their little socks and those who can't play casters.

It probably seems terrible in retrospect because many other things in AoC in 2008 were terrible and because people had not completely mastered it but were trying to persevere with melee characters anyway.

I think it's quite clever because by switching character class you have the option: play like WoW or play not really like WoW.


Regarding housing the player cities in AoC are looking really nice. They inspire a lot of cooperation to build, provide interesting utility and encourage guilds to bloat on people rather than be elitist because of the renown system.

AoC is after a horrible launch a very good game now and provides a good framework to build TSW on. I would even go so far as to predict a non-terrible launch (ie STO bad rather than Funcom bad).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on March 26, 2010, 08:24:15 AM
If you have guns, and you are asking me to tab target something.... How do I put this. "WTF are you thinking?"


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 26, 2010, 08:33:35 AM
I thought they were doing a Global Agenda kinda gameplay.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on March 26, 2010, 09:08:27 AM
I thought they were doing a Global Agenda kinda gameplay.

I did not get that from the video.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on March 26, 2010, 10:17:18 AM
First thing Im gonna do when i play is shoot the fuck out of their security cameras!! haha that'll teach em!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on March 26, 2010, 10:21:43 AM
http://www.gametrailers.com/video/gdc-10-the-secret/63666 (http://www.gametrailers.com/video/gdc-10-the-secret/63666) for the new fancy in-game trailer.

That was... disappointing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 26, 2010, 10:27:16 AM
I thought they were doing a Global Agenda kinda gameplay.

I did not get that from the video.

Not from the video but from the interviews.

Ah here is what I remember from Massively (http://www.massively.com/2009/09/10/pax-2009-dark-mysteries-of-the-secret-world/).

Quote
We got to see actual combat footage, and let us tell you it looked unabashedly intense. Everything we saw dealt in third-person shooting combat, but swords and sorcery definitely play a role in the game. Now, when we say third-person shooter we mean reticle and all. We can't say without a doubt that the game is entirely twitch-based, but it is an MMO without any levels so anything is possible at this point.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on March 26, 2010, 10:36:58 AM
I thought they were doing a Global Agenda kinda gameplay.

I did not get that from the video.

Not from the video but from the interviews.

Ah here is what I remember from Massively (http://www.massively.com/2009/09/10/pax-2009-dark-mysteries-of-the-secret-world/).

Quote
We got to see actual combat footage, and let us tell you it looked unabashedly intense. Everything we saw dealt in third-person shooting combat, but swords and sorcery definitely play a role in the game. Now, when we say third-person shooter we mean reticle and all. We can't say without a doubt that the game is entirely twitch-based, but it is an MMO without any levels so anything is possible at this point.

How is an "MMO without levels" a metaphor for "anything is possible?"


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 26, 2010, 10:44:39 AM
He's just implying that it's not fitting the standard DIKU footprint so "anything is possible" as far as differing gameplay.  The context of that article, from a year ago, is that there is almost zero known about this game and here are a few tidbits.  So he's not speculating anything but is saying "anything is possible".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: angry.bob on March 26, 2010, 11:15:35 AM
Eh. I like Funcom and really do want the game to be good, but I have a strong feeling that the faction cinematic trailers are going to be the best thing about the game. And you have to admit they're great trailers. Hmmmm. Maybe funcom should just make cinematic trailers instead of games.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Famine on March 26, 2010, 03:46:36 PM
If you have guns, and you are asking me to tab target something.... How do I put this. "WTF are you thinking?"

 :heartbreak:

Many examples to be made here. :D


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Morfiend on March 26, 2010, 03:53:32 PM
Hey Famine, think you could make sure that in TSW you are able to actually bind mouse keys? I fucking hate in AoC how I have to bind "hot bar 1" to 6, then I have to bind 6 to my mouse thumb button. It drives me insane.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on March 26, 2010, 05:44:22 PM
Speaking of insanity, will there be any in this game?  Would be a nice touch.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on March 26, 2010, 05:52:43 PM
Stop asking questions he's not allowed to answer. You'll find out everything soon enough.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on March 26, 2010, 06:01:09 PM
If you have guns, and you are asking me to tab target something.... How do I put this. "WTF are you thinking?"

 :heartbreak:

Many examples to be made here. :D

Not hate'n, and just say'n. I look forward to being wrong,but the video did not give me the impression.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: bhodi on March 26, 2010, 08:02:16 PM
Thumbs down on the trailer due to the disjointed combat and lousy combat animations. You really need to spruce those things up. Thumbs up for the below:

Stealing this from the SA thread:
Quote
Summary of revelations in March so far (from the official forums)

World environment
Persistent world, there will be huge contiguous open-world zones.
All three factions progress through the same areas in the same order (IGN)
Each location has its own "monster ecology" based on the mythology and lore of the area (Kotaku) and its own layered, unique story to tell (mmorpg.com)


Gameplay
Instances will have a more scripted experience.
There are no classes, no levels. Characters are built upon two facets, collection of powers and gear (Voodoo)
Your powers grow more powerful with your gear (IGN)
There will be 2 item sets for each character – one paper doll for functionality such as weapons, the other for character appearances (TenTonHammer)
Next to combat, your character will spend time investigating and solving puzzles. Some areas will be more action focused (Kingsmouth), others will have more focus on puzzle solving (Egypt).
Players will be able to create and decorate their own headquarters and rank their cabals against those of others (mmorpg.com)
Powers can be unlocked by trading points you earn from experience. Some powers are tied to certain equipment, others have prerequisites (eurogamer)
The game is item-heavy, there'll be millions of items, and you can craft, augment and level up your weapons (eurogamer)


Combat
You only have 7 active powers and 7 passive powers that'll be active. At certain spots outside of combat you can swap those to activate other powers that you have collected.
Team skill combos are possible via the State system, active powers put enemies or allies into a "state", passive powers interact with that state and make use of that. Example: one player sets a group of zombies on fire, while another has a damage over time power running that kills enemies on fire, causing the group to explode.
Combat movement will include dodging and strafing (Massively)


Quests / storytelling
Most of the regular storyline missions will be solo-able, and taking place in the open-world zones.
Scripted, repeatable dungeons will be there for party play; shorter instances or "mini-dungeons" will be part of mission sequences and used as a storytelling device.
There's one linear story to follow through the game, perpetuated with cliffhangers and mysterious elements popping up. Not all of the global story is needed or will be uncovered by progressing through the game. To find out more, one need to "dig deeper" (Voodoo)
Storylines, lore and cutscenes can be skipped by those who want to jump into the fights rightaway (TenTonHammer)
Your quests will not only make you travel over the world, but also through time (Massively)
Every mission starts with its own cinematic cutscene incl voice acting. It's possible to replay a mission with a harder Challenge Mode (vgchartz).
Parties seem to be limited to max size 4 (not 100% certain, but all articles and videos showed 4-man parties, no more, as if that was fullsize)
Kingsmouth combat seems to take place in the evening/night cycle? (as latest trailer seem to suggest)


Miscellaneous
Your UI will be sort of an augmented reality like Heavy Rain and iPhone have. The only permant visible UI things on screen will be your chat window and your 7 active powers (eurogamer)
ARGs will also continue after launch, according to Tornquist.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on March 26, 2010, 11:35:04 PM
What a sad, sad little gamer I am. That list actually got me excited. Quite unlike the latest trailer, which still puts me to sleep. I tried watching it again just to be sure I wasn't Negative Nancying the whole affair, and got even more annoyed by the clunky animation.

I'll happily forgo polish and fully fleshed out game systems at launch as the unattainable pipedreams that they are. I just hope Funcom nail two things that they fumbled in AoC: meaningful top to bottom character progression and shared world zone sizes.

I actually quite liked that progression wasn't gear-driven back in AoC's early Godager days. It was just that Funcom forgot to add anything meaningful in its place. Tiered raids and random loot that has little to no impact on the character's effectiveness are a bit of an odd design combo. I successfully main-healed our tank, a gimpy Dark Templar no less, while he wore nothing but his briefs in Kyllikki's Crypt. No kiting either. If we agree that character progression in a shared persistent space is kind of what the MMORPG experience is all about, the lack of said elements put a bit of a damper on things. It doesn't have to be tied to gear, in fact I'd prefer if it wasn't, but do give us some meaningful ways to advance our characters at cap.

And shared world zone size, while highly subjective, was kind of a pet peeve of mine. I just wish TSW doesn't end up quite as claustrophobic and closed-in as AoC felt at times. A shame it was too, since Funcom really gave Turbine a run for their money when it came to world design.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on March 27, 2010, 12:04:56 AM
I'll happily forgo polish and fully fleshed out game systems at launch as the unattainable pipedreams that they are.

You need to start wearing a shirt that says "I'm everything that's wrong with gaming."


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on March 27, 2010, 12:23:57 AM
Serves me right I suppose, trying to be circumspect in a Funcom thread. That was my roundabout way of saying I have absolutely no expectations when it comes to those wacky Norwegians.  I just didn't want to be a big meanie and stomp all over their aspirations of not sucking right out of the gate.

So about that shirt, should I ask the printer to make two? You can always use yours to wipe the spittle off the monitor once you're done chastising me.  :yahoo:

Edit: spelling is hard.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on March 27, 2010, 02:47:10 AM
I'll happily forgo polish and fully fleshed out game systems at launch as the unattainable pipedreams that they are.

You need to start wearing a shirt that says "I'm everything that's wrong with gaming."


I'd rather have the odd incomplete pipedreams than the soulless repetitive bullshit that the MMORPG genre has to offer at this point, to be honest. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Stabs on March 27, 2010, 08:03:04 AM
ARGs will also continue after launch, according to Tornquist.

Argggh! My quest is bugged!
Argggh! I can't open my backpack!
Argggh! I'm stuck on terrain AGAIN!

 :heart: Funcom


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on March 27, 2010, 10:11:24 AM
The trailer didn't turn me off at all.  The design goals are still more what I'm interested in than anything out there or on the horizon.  If it's not a buggy piece of work, and I don't have to hit up, down, left, up, sideways for a single attack, then I'll likely be happy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on March 27, 2010, 10:38:57 AM
I'm also everything that's wrong with gaming. I like MMOs, but they're a lot more fun if you have low expectations.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on March 27, 2010, 11:36:12 AM

So about that shirt, should I ask the printer to make two? You can always use yours to wipe the spittle off the monitor once you're done chastising me.  :yahoo:


I'm not ready to retire my UO cloth map yet.  

No need for a roll call either.  I know you're out there. How else did STO get subs?  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on March 27, 2010, 11:54:43 AM
I'll happily forgo polish and fully fleshed out game systems at launch as the unattainable pipedreams that they are.

You need to start wearing a shirt that says "I'm everything that's wrong with gaming."


I'd rather have the odd incomplete pipedreams than the soulless repetitive bullshit that the MMORPG genre has to offer at this point, to be honest. 

Hey, it's Funcom. Who says you can't have both?  :drill:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: patience on March 27, 2010, 02:08:27 PM
What a sad, sad little gamer I am. That list actually got me excited.

Don't get too excited. Pieces of that list and the trailer reminded me too much of my infatuation with Chronicles of Spellborn.

It seems like they have a manageable list of features but the reality may not be the case.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on March 27, 2010, 02:23:54 PM
it could all be just an early prototype


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on March 27, 2010, 02:35:40 PM
I can't see what could possibly go wrong, seeing as Funcom have traditionally handled scope creep so very well, and always delivered on their game features as promised.

Drunken brawling, anyone?  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 27, 2010, 03:16:15 PM
Chronicles of Spellborn was fun actually.  It was just the shitty grind and pacing.  The rest was actually fun.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 07, 2010, 07:17:46 AM
Incidentally, this is how you make a trailer that actually works (http://www.gametrailers.com/video/exclusive-life-red-dead/63988). When i clicked that, i had no idea what "Red Dead Redemption" even was. 3 minutes later i was frothing and hoping for a PC port. That's just 1:30 more than Funcom's offering.

Quite amazing how much more info can be packed with matter-of-fact narrative instead of bullshit ominous voiceovers, the shots which actually illustrate the features your game is supposed to have, and if you don't fill 1/3rd of your work with company logos and huge white letters.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Goreschach on April 07, 2010, 07:26:54 AM
Incidentally, this is how you make a trailer that actually works (http://www.gametrailers.com/video/exclusive-life-red-dead/63988). When i clicked that, i had no idea what "Red Dead Redemption" even was. 3 minutes later i was frothing and hoping for a PC port. That's just 1:30 more than Funcom's offering.

Quite amazing how much more info can be packed with matter-of-fact narrative instead of bullshit ominous voiceovers, the shots which actually illustrate the features your game is supposed to have, and if you don't fill 1/3rd of your work with company logos and huge white letters.

Unfortunately the games industry is too busy trying to be Hollywood to advertise embarrassing stuff like gameplay.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 07, 2010, 09:21:24 AM
Honestly, I'd rather have a bunch of placeholders and basic nurbs if it'll get me meaningful gameplay explanation, rather than all the meaningless bling.  I swear, sometimes it seems like they just have a bunch of artists making frameworks and textures and their designers are just sitting there twiddling their thumbs.

Also, if you remember... AoC had one of the most informative dev. cycles ever.  There were vids and explanations every day practically, very visceral and very informative at just about every major point in development.  This game?  Polar opposite.  It's literally The Secret World.

Perhaps it's better this way though.  :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on April 07, 2010, 09:46:28 AM
Designers, coders and programmers who get pulled off, you know, designing and building the game to do bullshit trailers and presentations - THEY HATE THAT SHIT. I fully think half the trailers suck so bad because some asshead producer wants to be Oliver Stone and the other half suck because the programmers who were forced to do it on no sleep over an 38-hour weekend are pissed off and don't really want to do it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 07, 2010, 12:51:17 PM
At the beginning of March Ragnar was going on and on via Twitter about his stupid cinematic that he loved oh so much.  If this was what he was talking about, I think he was on crack.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on April 07, 2010, 11:23:48 PM
Oh dear, not Ragnar too.

Erling Ellingsen's hyperbole must be spreading like an airborne virus, infecting people left and right. If this keeps up, there's not a soul at Funcom who can manage customer expectations with any sanity at all. Soon they'll all join Godager and go look for that elusive hamburger they've been missing out on while enjoying steak and fine wine these past two years.

Yes, I went there.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Famine on April 08, 2010, 12:47:54 AM
Incidentally, this is how you make a trailer that actually works (http://www.gametrailers.com/video/exclusive-life-red-dead/63988). When i clicked that, i had no idea what "Red Dead Redemption" even was. 3 minutes later i was frothing and hoping for a PC port. That's just 1:30 more than Funcom's offering.

Quite amazing how much more info can be packed with matter-of-fact narrative instead of bullshit ominous voiceovers, the shots which actually illustrate the features your game is supposed to have, and if you don't fill 1/3rd of your work with company logos and huge white letters.

That may because Red Dead Redemption (Release Date: May 18, 2010) is coming out next month where TSW is well... There is a huge difference.   :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Stabs on April 08, 2010, 02:07:06 AM
You heard it here first follks - TSW not surprise releasing in May '10.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on April 08, 2010, 02:34:29 AM
That may because Red Dead Redemption (Release Date: May 18, 2010) is coming out next month where TSW is well... There is a huge difference.   :grin:

Look, most nerdy enthusiasts recognise a big fat "work in progress" stamp on footage when they see it. Little inconsequential things like the incomplete lighting passes Draegan and I harped on a page or so back are minute enough not to lose any sleep over. They'll get ironed out eventually.

I'd wager the biggest reason for the mixed reviews is that people were looking for clues on how the essential gameplay mechanics will turn out. What little we saw mostly raised more questions than it answered.

Then again, criticism tends to approach its object through negation. Even if you'd deliver footage of a robot baby Jesus with universal appeal, we'd find things to bitch about. No surprise there.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Goreschach on April 08, 2010, 02:51:35 AM
The entire point of a teaser trailer is to tease. Regardless of all the idiots trying to 'mature the artform' because they're insecure about making 'kiddie toys', videogames are gameplay based and not story based. That trailer failed to tease me because it showed nothing about gameplay. If the game is still so early in development that you have no gameplay to show, then why are you showing it?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 08, 2010, 07:58:34 AM
Exactly.  I don't give a damn about a trailer if I can't watch the game being played.  I usually skip through voice over cinematics.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Famine on April 08, 2010, 08:20:43 AM
That may because Red Dead Redemption (Release Date: May 18, 2010) is coming out next month where TSW is well... There is a huge difference.   :grin:

Look, most nerdy enthusiasts recognise a big fat "work in progress" stamp on footage when they see it. Little inconsequential things like the incomplete lighting passes Draegan and I harped on a page or so back are minute enough not to lose any sleep over. They'll get ironed out eventually.

I'd wager the biggest reason for the mixed reviews is that people were looking for clues on how the essential gameplay mechanics will turn out. What little we saw mostly raised more questions than it answered.

Then again, criticism tends to approach its object through negation. Even if you'd deliver footage of a robot baby Jesus with universal appeal, we'd find things to bitch about. No surprise there.


I had this cool response typed out, but I decided not to fill in the blanks. I will simply disagree with you on showing footage that may contain obvious signs of "work in progress".

(if that's what you're hinting).  :drillf:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 08, 2010, 08:29:45 AM
That may because Red Dead Redemption (Release Date: May 18, 2010) is coming out next month where TSW is well... There is a huge difference.   :grin:
While i get that, i was under impression (based on 'exclusive previews' published by some sites) that your game had at least parts of it implemented, to the point where the players could play in the zombie themepark and ultimately take on some souped up Trash King, and that there was some mechanics in place as well. But i get none of that from the trailer. Not even what sort of a game it's supposed to be, let alone any particular features it's supposed to have.

And regarding RDR specifically, that was 2nd trailer in the series they made. The first one (http://www.youtube.com/watch?v=st7YJUpFLps) was around apparently since December last year. I'll take it that means Dark Days are way off making an appearance in the next 5 months, too. :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Goreschach on April 08, 2010, 08:37:34 AM
I could be really snarky and post that there is something incredibly telling about thinking that having gameplay implemented means you'll be ready to ship in a month, but out of respect for Famine I think I'll pass.






Oh what the hell, I'll post it anyway.  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 08, 2010, 12:56:02 PM
first one (http://www.youtube.com/watch?v=st7YJUpFLps)

Just want to chime in and say, I was not really impressed with the first one, but that looks like hotness.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Famine on April 08, 2010, 02:58:22 PM
That may because Red Dead Redemption (Release Date: May 18, 2010) is coming out next month where TSW is well... There is a huge difference.   :grin:
While i get that, i was under impression (based on 'exclusive previews' published by some sites) that your game had at least parts of it implemented, to the point where the players could play in the zombie themepark and ultimately take on some souped up Trash King, and that there was some mechanics in place as well. But i get none of that from the trailer. Not even what sort of a game it's supposed to be, let alone any particular features it's supposed to have.

And regarding RDR specifically, that was 2nd trailer in the series they made. The first one (http://www.youtube.com/watch?v=st7YJUpFLps) was around apparently since December last year. I'll take it that means Dark Days are way off making an appearance in the next 5 months, too. :grin:

That's understandable, exclusives can be received in many different ways. It's not like any game developers is going to come out and try to correct impressions as they come up. It's one of the hard parts of showing pieces of a game (mostly the good stuff) to the public as opposed to just showing a long slice of gameplay.

I think as we get closer to where we want to be, you will see more visuals on what's going on with development. That's when you can really honestly say if the initial exclusives are really hooking you or not. Until then, it's understandable how it's going to be hard to say if the game is going to appeal to you before full release.

For me, I can have the luxury of seeing the full picture behind the scenes. I can honestly say that there is a lot of great things in the works. I wish I could call people out on it, but that's just how it rolls for now. I'll just spend my time taking in the initial impressions and ensure I smack the developers in the head with them so they utilize it to their advantage and improve what they currently have.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Count Nerfedalot on April 11, 2010, 06:48:15 PM
Designers, coders and programmers who get pulled off, you know, designing and building the game to do bullshit trailers and presentations - THEY HATE THAT SHIT. I fully think half the trailers suck so bad because some asshead producer wants to be Oliver Stone and the other half suck because the programmers who were forced to do it on no sleep over an 38-hour weekend are pissed off and don't really want to do it.

"bullshit trailers and presentations" - the technical term is "dog-and-pony show".  Such wastes of time and energy do nothing to improve the product much less advance it toward completion.  The only reason they exist is to either "justify" the marketer's salary/fees waaay before he's actually useful, or to give management something they can throw to the ravening investors (existing or prospective) to try to mask the fact that they aren't nearly as far along as they foolishly promised they would be by this time, over the objections of their technical people whose estimates, if they asked for them at all, were completely ignored.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Margalis on April 11, 2010, 07:51:48 PM
Quote
Exactly.  I don't give a damn about a trailer if I can't watch the game being played.

Many of the most successful commercials contain exactly zero gameplay footage.

Edit: IMO most games start their PR way too early and are vastly overexposed by release time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on May 21, 2010, 02:51:26 AM
In the vein of early exposure, TSW's il direttore Ragnar Tørnquist answered a bunch of community questions on the official forums. Nothing earth-shattering, but a few fun tidbits nonetheless.
Yes, there will be PvP arenas and yes, all NPCs will be fully voiced. Permission to shake in your stylish yet affordable booties granted, Bioware.

Quote from: Famine
Q1: Will TSW provide an abundance of Social Events (like current ARGs but in game) and social locations to party/etc? (FaithLove)

Our hubs are social arenas where players can engage in non-combat activities. As for what, exactly, those 'non-combat activities' will be, we haven't revealed yet, but we want to create a world that isn’t just about serving your secret society or slaying demons. We want to give players tools to do more than that, and we'll probably talk more about this soon.


Q2: Will there be 'mounts', like horses, bikes, cars or dinosaurs? (Lorr)

We haven’t made any announcements yet – although dinosaur mounts would clearly be awesome. Anything is possible.


Q3: Can you make a Templar and Dragon and Illuminati character? (Shoval)

Your character can only belong to a single secret society – and switching societies isn’t possible. Whether you can create a new character in a different secret society on the same account or server is something we haven’t communicated yet.


Q4: Will it really be impossible to switch secret societies? (Annihilator27)

As above, your choice of secret society is for life. To even think of joining the enemy is treason.


Q5: When you make a game that's very lore and story driven, it can be easy to fall into a linear structure, because you really want to be sure that the player knows the full story. How do you find a balance between telling a main story and at the same time, giving players the freedom to explore? (Kasama)

Players can jump in and out of the main storyline as they please. They don’t have to follow it. Exploration is both encouraged and, sometimes, required, since you may not yet be ready - or powerful enough - to continue on your journey. To uncover the entire story, every little piece of it, you really do have to explore the world and discover its secrets – that’s a key element to the game, and something we’ve created mechanics to support. In The Secret World, story IS gameplay.


Q6: In one of the first interviews, you mentioned that TSW would have extensive voice-overs, with at that time over 100 voice-actors. How is this coming along? Will the game have full voice-overs, or only the "main" quest lines like in Age of Conan? (Ardanwen)

All non-player characters will have full voice-overs, for all missions - not just the main story mission.


Q7: How will the character creator be like? (AlexanderFG)

It will be fun and flexible! I can't really say more than that. Character creation is obviously very important, and we've tied some cool story elements to the process, making it part of your journey into the secret world.


Q8: Is there going to be any "battlegrounds" or arenas for PvP or is it all going to be open world? (Scooch)

We haven’t really talked about this yet, but what the hell: there will be arenas for PvP matches – in addition to the ongoing society battle for world domination.


Q9: The Secret World exists so far from the mundane world... how elaborate/visual will the magic in game be? How varied? (Azaris)

The Secret World isn’t very far from our everyday world at all; we just tend to look the other way. It's the world down that dark alley, beyond the tall fence, through the door of the rundown house on the edge of town. It's the world that we glimpse when we take a shortcut home one night and see shadows lurking off the beaten path. It's the world we see in the corner of our eye but are afraid to acknowledge because it would make us question everything we hold to be true. It's the world behind the curtains, where puppet-masters pull strings, making governments, religions and corporations dance to their tunes. It's our world, without the coat of white paint, and it's right here, right now, if you only knew how to look. There’s going to be tons of variety in terms of what kind of magic players can learn and how they can use it – both in terms of visuals and gameplay – and that also goes for the magic weapons players get to wield. But it's still magic of our world, not a world of elves and dwarves and dragons (well, um, sort of), and it'll feel as such. There's voodoo, illusionism, demonology - magics that belong in the darkest corners of Earth, not in some high fantasy world.


Q10: Would you say TSW is more of a story-driven MMO or an action-based MMO? (Ironfeet)

I’d say it’s a heavily story-driven MMORPG with tons of cool action! Obviously, the setting and the story are incredibly important to us. We’re putting a lot of work and attention into the universe, into the characters and the voice-overs and the lore, into all those game mechanics that are geared towards immersing the player in the storyline, making them feel part of something grand and ancient and secret, part of these age-old conspiracies and powerful secret societies. But you also spend a lot of your time fighting creatures of darkness – that’s what the story is about. It’s about the rising tide of evil, about these normal, average people being granted incredible powers, and about how they use those powers to battle darkness - in service of their cabals.


Original thread here (http://www.darkdemonscrygaia.com/showthread.php?t=9420). Also, in tried and true TSW fashion, there was a hidden message embedded in the thread:



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: bhodi on May 21, 2010, 12:44:20 PM
Many of the most successful commercials contain exactly zero gameplay footage.

Please back this up.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on May 21, 2010, 02:50:00 PM
http://www.youtube.com/watch?v=wpJX7hgRjJo


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: NiX on May 22, 2010, 12:04:30 AM
http://www.youtube.com/watch?v=wpJX7hgRjJo

Trailers aren't commercials. They're lies.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on May 22, 2010, 06:16:27 AM
Lies used to sell you.  I stand by my rebuttal.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on May 22, 2010, 07:59:19 AM
It's Star Wars, though. That's like advertsising blow jobs -- you may skip showing anything but people will still whip themselves into frenzy over their mental idea of the idealized version of the act.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 22, 2010, 10:15:32 AM
Blizzard trailers? The original AoC trailer? There's a pretty long list of non-gameplay footage getting people going. Saying that a trailer isn't advertising isn't a serious statement, either.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on May 22, 2010, 12:35:56 PM
There's a difference between advertising a product and lying or at the very least misleading people into thinking your product is something it is not.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 22, 2010, 03:08:15 PM
There really isn't. And even if there were, what exactly is the trailer lying about? It's there to get you stoked about something you haven't played. Or are you getting worked up over the three good scenes in Clash of the Titans being strung together in its trailer only to find out it was excrement? Advertising is at BEST gross exaggeration, at worst out and out lying. I'm not saying it's GOOD that this is the way it is but this is what the world's like.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on May 22, 2010, 04:04:30 PM
Oh, I know.  I'm just as jaded as the next guy.  But I refuse to call what companies do to sell their products as advertising.  That's just whitewash for what it really is; lying.  Sure, that's the way the world works, and I'm just as susceptible to a hype machine as anyone else, but I'd rather just be an asshole about it.  They're all filthy fucking liars until proven otherwise.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on May 22, 2010, 04:51:32 PM
That's a difference of opinion in the meaning of the term 'advertising'.  To me they are synonymous.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on May 22, 2010, 10:40:25 PM
Truth in gaming advertising is: this title is just distracting you from how crappy your life is. It is cheaper than drugs though, but less cool.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on May 24, 2010, 09:00:37 AM
God, that was grim. You haven't considered a career in motivational speaking, have you? You could work the French existentialist angle and build your speeches on paralyzing despair with a pinch of misanthropy thrown in for good measure.  :awesome_for_real:

Occasional bouts of fake indignation and high-horsing aside, I can't seem to get worked up by games advertising anymore. Perhaps because it's been a few years since the last MMOG launched with a highly visible marketing figurehead. We clearly need another guru of Barnettian proportions to act as a lightning rod, so we can pile on the wrath of the righteous.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Malakili on May 24, 2010, 09:55:15 AM
Truth in gaming advertising is: this title is just distracting you from how crappy your life is. It is cheaper than drugs though, but less cool.

Hey, I've got no issues with that.  Thats why I'm so for virtual worlds.  Virtual worlds are a place I can go.  Games are a thing I do here. :oops:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 24, 2010, 11:13:05 AM
Perhaps because it's been a few years since the last MMOG launched with a highly visible marketing figurehead.

If it gets you excited I'm fairly certain that fat sack of shit Erling Ellingson is still at Funcom. He should be cranking up the machine any month now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on May 24, 2010, 02:41:15 PM
In all those live pre-launch AoC podcasts, EE never struck me as terminally retarded, just greedy and naïve. Unlike stupidity, those two can be cured by time. A smart salesman learns not to bite the hand that feeds him. So call me a buzzkill, but I somehow doubt EE will reach the same delusional levels of hype as he did with AoC. He took a lot of flak for misrepresenting the game in a cynical attempt to move boxes. Something tells me he has since realised he works for a service provider, not a retailer, and that profits come from long-term customer retention.

I'm not basing my estimation on anything tangible, mind you, it's just an irrational gut feeling I have. I'll gladly wear the dunce cap when EE proves me wrong.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on May 25, 2010, 02:22:57 PM
Buzzkill.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on May 25, 2010, 11:08:19 PM
I know, I actually kind of defended EE of all people there. I must be going insane.  ;D


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 26, 2010, 06:19:32 AM
(http://pub.tv2.no/multimedia/na/archive/00582/Erling-Ellingsen-_F_582668c.jpg)

He can defend himself.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on May 26, 2010, 10:51:20 AM
Wow, that's some cask strength douche-nerd there.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on May 28, 2010, 01:07:45 AM
The things we do to make a living. Imagine him explaining that picture to his wife, though. "It's airbrushed! I'm not really wearing makeup, I swear! I have no idea who took your lipstick and eyeliner!"

Also, part two of the community Q&A with Ragnar Tørnquist is out. My last copy-paste looked a tad messy, so I'll put it in spoilers this time around. The usual fluff and softballs abound, but there are a few worthwhile bits in there.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on May 28, 2010, 01:56:16 AM
Original thread here (http://www.darkdemonscrygaia.com/showthread.php?t=9420). Also, in tried and true TSW fashion, there was a hidden message embedded in the thread:


Did I miss something important on the spoiler?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ollie on May 28, 2010, 02:23:40 AM
Nah, just the info on when the second part of the article is out. I spoilered it just in case someone desperately wants to solve every TSW puzzle without help. Long shot, I know.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on May 28, 2010, 07:30:01 PM
It would be much more reassuring if there was at least one question in there answered with "No, this is something we won't have."


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Jamiko on August 27, 2010, 06:26:22 AM
In this video the developers behind the modern-day massively multiplayer online game 'The Secret World' gives you a unique glimpse into the starter experience for players who have chosen to start out as a Templars character in London. Game Director and Executive Producer Ragnar Tørnquist and Lead Designer Martin Bruusgaard explains some of what players will encounter, from the origin story to the first group battle.

http://www.youtube.com/watch?v=C9I0UwV5vec


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on August 27, 2010, 06:42:11 AM
Yeah, I'm playing this when it launches.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on August 27, 2010, 07:22:38 AM
Sold. + Voice overs = love.

I notice a lot more new MMG's are using them, imagine that.  :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on August 27, 2010, 07:31:48 AM
Funcom; Do not be mislead. Don't say "sold" until you've actually seen it and played it. Even then you should still be skeptical.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on August 27, 2010, 08:24:47 AM
The game's look seems dated already.  The combat portion of the video where there are a bunch of people running around reminds me of 2002.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on August 27, 2010, 10:40:10 AM

Love the setting, but it cries out for subtle handling and that's not an MMO strength... plus it's funcom.

I'd be delighted if it turns out to be good.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Typhon on August 27, 2010, 10:43:40 AM
I hate to pick on the shiny when the game isn't even in alpha, but I have to agree with Draegan, the animations were very stiff and turned me off.

Also, with no levels I have to imagine that they'll go F2P with microtrans or risk the same fate as Planetside or Global Agenda.

If they go that model, I wonder what they'll sell?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on August 27, 2010, 12:06:07 PM
The combat looked ok (at least the subway combat) but the player models seemed decidedly low-poly compared to the world. And well, Funcom.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: PalmTrees on August 27, 2010, 12:50:38 PM
The combat looked ok (at least the subway combat) but the player models seemed decidedly low-poly compared to the world. And well, Funcom.

Yeah that scene where she's sitting on the bed, her legs attach to her body in a very 'low-poly' manner.

With no classes or levels I guess advancement comes from unlocking and upgrading  skills. They mentioned returning to the hubs to visit trainers. 8 active, 8 passive sounds like a nice mix for some min-maxing fun without having a zillion hotkeys to organize.

Cautiously optimistic.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on August 27, 2010, 12:58:04 PM
If they use something akin to the original, pre CU/NGE SWG skill model, I'll play it 'til they turn the servers off.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sauced on August 27, 2010, 12:59:47 PM
Looks like City of Heroes with Lovecraft juice sprayed on it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: PalmTrees on August 27, 2010, 01:08:39 PM
Looks like City of Heroes with Lovecraft juice sprayed on it.

I've watched enough anime that when she was walking under those tentacle beasties hanging from the ceiling I was expecting some Lovecraft juice.  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bzalthek on August 27, 2010, 02:09:13 PM
There should be an NPC off to the side calling out "Relax, this is London, not Tokyo"


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Zzulo on August 27, 2010, 04:35:39 PM
I find the concept of the game intriguing but the execution is, so far, pretty lacking. At least if those videos are any indication


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on August 27, 2010, 07:12:20 PM
Looks like City of Heroes with Lovecraft juice sprayed on it.

I've watched enough anime that when she was walking under those tentacle beasties hanging from the ceiling I was expecting some Lovecraft juice.  :why_so_serious:

I thought they were barnacles from Half Life.  When the chick walked near it, I half way expected a long tongue to shoot down and pull her to the ceiling.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on August 27, 2010, 10:09:03 PM
I'm watching this for the setting, but it has been under development for a long time and, well, Funcom. Hopefully the combat plays more dynamically than it looks.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Spiff on August 27, 2010, 11:54:27 PM
Love the setting & concept and that video didn't turn me off in the slightest.

Character graphics aren't wow'ing me, but heck GW2 isn't blowing me away as far as the avatars are concerned either.

As far as Funcom producing it; at least when they fail, they fail gloriously  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on August 28, 2010, 07:17:35 AM
If it were being made by anybody else, I'd say the character models and anims would improve by the time they launch and right now they're just placeholders.  But yeah, Funcom. 



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on January 10, 2011, 09:34:31 AM
To be co-published by EA.

http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1437&table=CONTENT&item=1004

We know how this story ends, I think.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on January 10, 2011, 10:08:38 AM
 :heartbreak:  just needs PB to now help with the marketing.  I'll still hope for the best.  I like the premise of this game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on January 10, 2011, 02:54:51 PM

I was actually reading their forums looking for signs of life just yesterday. None found though, bereft of both information, activity and any expectation this game is going to be out any time soon.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on January 10, 2011, 02:59:43 PM

I was actually reading their forums looking for signs of life just yesterday. None found though, bereft of both information, activity and any expectation this game is going to be out any time soon.



:nda:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ghost on January 10, 2011, 03:45:12 PM
But will there be open world PvP? 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on January 10, 2011, 04:26:39 PM

What a tease. I'll take it as "there is a secret world secret beta" because I'm optimistic and love the setting. And hope it's not a case of this game being the one that breaks funcom.

I believe the game intends to have PvP zones (inner-earth), though like everything else details are sketchy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on January 10, 2011, 04:33:23 PM
After the AoC forums I can't blame them for not letting their staff get too involved with the community. These pre-launch forums go on for years and a lot of the long-term posters develop the same sense of entitlement that long-term players of MMOs often acquire, and it doesn't result in good dialogue with the Devs, who frankly just need to get on with making the game.

In short, it may not be a bad thing if the forums are quiet. I'm sure when they are ready they'll drop some more of the clever viral stuff on us.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on January 10, 2011, 04:45:57 PM

No argument at all. But I do wonder why they even bothered to release promo-video's and web teasers then go silent for a substantial amount of time. The original interest has been lost and regaining it becomes harder.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on January 10, 2011, 05:20:04 PM

No argument at all. But I do wonder why they even bothered to release promo-video's and web teasers then go silent for a substantial amount of time. The original interest has been lost and regaining it becomes harder.


I appreciated the teasers as well, but I think that I've long lost the original code that looked like a beta key. It all started way too early.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on January 10, 2011, 07:18:19 PM
AoC coming out barely cooked and the move to Montreal killed development of TSW for close to two years.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on January 17, 2011, 10:50:59 AM
Amen...Maybe :P

http://massively.joystiq.com/2011/01/17/massively-exclusive-interview-the-secret-world-to-open-the-floo/


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on January 17, 2011, 02:32:36 PM

I liked one of the comments, summarised it perfectly.

Quote
"We haven't said much recently, and we're not saying much now. One day we will! But not today. Hopefully soon! Not now though. And when we do say something, this might be where you read it! not now, obviously, because we've not said anything. but this is us, saying that we're not saying anything. You know, yet."


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 10, 2011, 07:45:57 AM
http://www.mmorpg.com/gamelist.cfm/game/404/view/videos/play/1911/The-Secret-World-GDC-Trailer.html

Videos from GDC!  Doesn't look as terrible as I remember it from older videos.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on March 10, 2011, 07:48:08 AM
New website!

http://www.thesecretworld.com/

On Massively:

http://massively.joystiq.com/2011/03/10/gdc-2011-funcom-talks-the-secret-worlds-pve-pvp-and-arg/


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on March 10, 2011, 07:51:09 AM
http://www.tswo.pl/aktualnoci/122-funcom-reveala-new-information-about-the-secret-world-at-gdc2011

Polish fan is allowed to have hands on time at GDC. More in-depth than anything by the main gaming press.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: AcidCat on March 10, 2011, 08:00:23 AM
Looking really good.  :heart:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on March 10, 2011, 08:07:32 AM
This could be a contender, as long as the technical issues funcom always has does not hamstring them.

YAY! No levels, no classes! ( But what DO they have? :oh_i_see: )


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on March 10, 2011, 08:34:48 AM
Design-wise it's everything I want.  Being a modern setting makes me happy, too.  It's sounding really good.

Now if someone could take this concept and apply it to a Shadowrun world...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on March 10, 2011, 09:08:35 AM
This isn't old, is it? 20 minutes video about character progression:

http://www.tentonhammer.com/node/96296/page/2


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on March 10, 2011, 09:24:18 AM
IS it twitch though? With the guns? ( Ala Fallen earth even? )


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Typhon on March 10, 2011, 09:39:32 AM
This could be a contender, as long as the technical issues funcom always has does not hamstring them.

YAY! No levels, no classes! ( But what DO they have? :oh_i_see: )

They have a deck of skills (active and passive) from which you choose 14, seven of which you clickyclickyclicky (from massively article) - "... Funcom is gifting players with 500 unique skills, which Martin Bruusgaard says are truly unique and not three- or four-rank variations on the same skill. The skills are divided into actives and passives, with seven of each being available to players at any given time."

They have roles (from massively article) - "Characters in The Secret World will be able to spec into any of the traditional roles available in other MMORPGs including tanks, DPS types, healers, and of course, a huge number of customizable hybrids."   :heartbreak:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on March 10, 2011, 09:45:34 AM
Looking really good.  :heart:

Yes, it does. I loved AO despite it's shortcomings, and the one thing I have faith in FC to do is to create a diverse and interesting world. Hopefully they have beefed up the more technical side of their skills.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on March 10, 2011, 10:15:22 AM
Yeah after I typed that I went to do my own research. Sounds sexy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on March 10, 2011, 11:30:22 AM
Looks great graphically.  Still has that 'hitch' or 'freeze' in gameplay that still plagues Age of Conan.  Seems more magnified in TSW though, but it could just be the video.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on March 10, 2011, 11:43:57 AM
Good gawd.  No fucking elves, modern setting, no classes/levels.  The description sounds like a dream come true.  The investigations thing sounds really interesting, in particular.  As does the 'no visible gear' bit.  Hopefully, they'll go balls to the wall with the appearance items.

Of course, I've seen a million and one articles about a game's features that sound really cool, and end up being complete ass on release, so we'll see what we will see.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on March 10, 2011, 12:10:38 PM
so this is a 2011 release on PC and XBOX? 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on March 10, 2011, 03:11:54 PM
The GDC trailer looked a shitton better than other videos I've seen on this game. But the combat still suffers from looking like MMOG combat with guns, which is visually silly looking. Based on Funcom's previous experience, this is definitely one of those "I ain't buying it 'til I can trial it first" so either beta or a free trial.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on March 10, 2011, 07:27:29 PM
so this is a 2011 release on PC and XBOX? 

If they haven't announced beta, let's hope the answer is "No".

Looked at the link, which suggests beta starting in in May / June. I also found this interesting:

Quote
Additionally, many of the missions will take months to decipher (with more waiting in the wings), and the game's three factions will also be pitted against one another in the race to solve the mysteries first and earn the resulting bonuses. Bylos likens the mechanic to "an alternative form of raiding" and says that the investigative missions, when coupled with the action missions that occur in the game's open and persistent spaces, will create a play environment unique in the MMO space.

Screams "problems with faction imbalance" to me, as the larger factions end up having more brains working on the same problems.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on March 10, 2011, 10:57:27 PM
I need to change my shorts.

On the faction unbalancing thing however, I don't think it'll be that much of a problem unless one faction seriously outnumbers the other two.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on March 11, 2011, 01:05:25 AM
I need to change my shorts.

On the faction unbalancing thing however, I don't think it'll be that much of a problem unless one faction seriously outnumbers the other two.

It depends how the bonuses work out, and if early wins for one faction lead to more players joining that faction which in turn means they win more bonuses that attract more players.

And besides, it's Funcom. I'll believe it when I can see it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: apop on March 11, 2011, 02:16:05 AM

If they haven't announced beta, let's hope the answer is "No".

Looked at the link, which suggests beta starting in in May / June.


According to some norwegian sites and newspapers a small closed beta will start in two to three weeks time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on March 11, 2011, 05:00:10 AM
Hopefully, they'll go balls to the wall with the appearance items.
If they were, they would have shown it off. For bragging rights alone.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoax on March 11, 2011, 08:03:08 AM
This is very much a "no way this will work but how can I miss it?" type of title. I was really upset that I wasn't able to play Fallen Earth so I'm really looking forward to unwrapping a new virtual world that is trying to be interesting.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ghost on March 11, 2011, 08:17:04 AM
Why couldn't you pick up Fallen Earth?  They've got e free trial rocking now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on March 11, 2011, 11:15:08 PM

I would very much like funcom to not screw this up. Desperately need a new game that's not fantasy and think this genre is novel, popular (lots of supernatural fiction at the moment) and has lots of space for variety in gameplay and good lore.

but, balancing that, funcom.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Spiff on March 12, 2011, 12:30:59 AM
This is very much a "no way this will work but how can I miss it?" Funcom type of title.

Fify  :awesome_for_real:

Really though, after AoC I swore on a stack of bibles Funcom wasn't going to pull me back in ... and then they start whispering all these sweet little words like "no level based progression", "modern day setting", "complex multi-layered puzzles" and I'm all weak in the knees again.

I'd be somewhat flabbergasted if this thing launches in or even near 2011 though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hoax on March 12, 2011, 08:49:40 PM
Why couldn't you pick up Fallen Earth?  They've got e free trial rocking now.

Games like this are only fun if you are in at launch. Its that new world, where everyone is wandering around figuring shit out for the first time and each new encounter and zone has that "oooooooooh" feeling. Once the majority of the player base is same old been there done that and is grinding through on their 4th alt? A game can never be as much fun as it is day one in my opinion. This is doubly true of games that will never really work and are only fun because they tried to do cool shit.

When Fallen Earth released I didn't have the time or really even the money to get into it.

re: Funcom games.

Yeah its Funcom, so what, like I said I know what I'm getting into and I'm still excited.

Some people play a game like Rift or ChampsO or Aion knowing its a soulless boring pile of shit that does the same boring crap you played in the 90's. I think those people are fuckheads but at the same time I'm willing to pay money to enjoy playing with actual new gameplay systems in a virtual world that is trying to be meaningful instead of trying to just be a bag of lewtz delivery system.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on March 12, 2011, 10:33:42 PM

I would very much like funcom to not screw this up. Desperately need a new game that's not fantasy and think this genre is novel, popular (lots of supernatural fiction at the moment) and has lots of space for variety in gameplay and good lore.

but, balancing that, funcom.


I've followed TSW for a long time now and agree with the above. I'd love for TSW to be a fantastic MMO, but it has been in development for a long time, gone through several name changes and Funcom reputedly is in a financially concerning situation (although that is just an internet rumour I haven't looked at in detail).

I wonder if I can even find that code I unlocked years ago that looked like a beta code...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jth on April 08, 2011, 02:14:01 PM
Quote from: http://www.eurogamer.net/articles/2011-04-07-the-secret-world-preview
Server structure is still to be decided but The Secret World will use very little instancing. Funcom prefers to have players collide, co-operate and socialise on large persistent maps and in dynamic encounters.

This is great news.

[alcohol-influenced rant]
I've always hated instancing in MMO's with a passion. UO, DAoC and FFXI for example did very well with no (or very little) instancing and those are the ones I always had most fun playing, at least until they were fragmented and ruined by too many expansions. For me, instancing effectively kills the immersion and makes the game world feel much less alive, and anyway if I wanted solo or group only instances, I could as well play a single player or a regular multiplayer game. And as for the argument that instancing is often "necessary" to present the game story, I couldn't care less about any story in my MMO's, where I play myself or a variant of myself in the game world, as opposed to single player games where I play the game character in the game story.
[/alcohol-influenced rant]

Also, the article mentions that they will start the first internal beta test in a month or two. Maybe this means a closed beta later this year.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on April 08, 2011, 04:43:56 PM
Quote from: http://www.eurogamer.net/articles/2011-04-07-the-secret-world-preview
Server structure is still to be decided but The Secret World will use very little instancing. Funcom prefers to have players collide, co-operate and socialise on large persistent maps and in dynamic encounters.

This is great news.

[alcohol-influenced rant]
I've always hated instancing in MMO's with a passion. UO, DAoC and FFXI for example did very well with no (or very little) instancing and those are the ones I always had most fun playing, at least until they were fragmented and ruined by too many expansions. For me, instancing effectively kills the immersion and makes the game world feel much less alive, and anyway if I wanted solo or group only instances, I could as well play a single player or a regular multiplayer game. And as for the argument that instancing is often "necessary" to present the game story, I couldn't care less about any story in my MMO's, where I play myself or a variant of myself in the game world, as opposed to single player games where I play the game character in the game story.
[/alcohol-influenced rant]

Also, the article mentions that they will start the first internal beta test in a month or two. Maybe this means a closed beta later this year.

I enjoyed your rant and agreed with much of what you said.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on April 08, 2011, 06:04:20 PM
Quote from: http://www.eurogamer.net/articles/2011-04-07-the-secret-world-preview
Server structure is still to be decided but The Secret World will use very little instancing. Funcom prefers to have players collide, co-operate and socialise on large persistent maps and in dynamic encounters.

This is great news.

[alcohol-influenced rant]
I've always hated instancing in MMO's with a passion. UO, DAoC and FFXI for example did very well with no (or very little) instancing and those are the ones I always had most fun playing, at least until they were fragmented and ruined by too many expansions. For me, instancing effectively kills the immersion and makes the game world feel much less alive, and anyway if I wanted solo or group only instances, I could as well play a single player or a regular multiplayer game. And as for the argument that instancing is often "necessary" to present the game story, I couldn't care less about any story in my MMO's, where I play myself or a variant of myself in the game world, as opposed to single player games where I play the game character in the game story.
[/alcohol-influenced rant]

Also, the article mentions that they will start the first internal beta test in a month or two. Maybe this means a closed beta later this year.

Not good news.  I've got better things to do than fight with everyone, and their mother, for spawns in the dungeon(s).  Nor am I inclined to deal with dicks leapfrogging myself, or my group, to kill the boss, or whatever, after we've fought our way to it.  To me, that sort of thing is far more immersion breaking than having the dungeons instanced.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DLRiley on April 08, 2011, 06:20:11 PM
Quote from: http://www.eurogamer.net/articles/2011-04-07-the-secret-world-preview
Server structure is still to be decided but The Secret World will use very little instancing. Funcom prefers to have players collide, co-operate and socialise on large persistent maps and in dynamic encounters.

This is great news.

[alcohol-influenced rant]
I've always hated instancing in MMO's with a passion. UO, DAoC and FFXI for example did very well with no (or very little) instancing and those are the ones I always had most fun playing, at least until they were fragmented and ruined by too many expansions. For me, instancing effectively kills the immersion and makes the game world feel much less alive, and anyway if I wanted solo or group only instances, I could as well play a single player or a regular multiplayer game. And as for the argument that instancing is often "necessary" to present the game story, I couldn't care less about any story in my MMO's, where I play myself or a variant of myself in the game world, as opposed to single player games where I play the game character in the game story.
[/alcohol-influenced rant]

Also, the article mentions that they will start the first internal beta test in a month or two. Maybe this means a closed beta later this year.
Special place in hell for people who insist that I should wait to spawn camp dungeons for hours on end for items with .1% drop rate.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Margalis on April 08, 2011, 07:19:37 PM
FFXI has bosses that you can force to pop with an item and when they appear they are automatically claimed. But other people can still see them IIRC.

There is a happy medium between heavy instancing and spawn-camping.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 08, 2011, 07:26:26 PM

It's a game lore very well suited to the idea of "rifts" in which hot-spots appear, are fought, defeated and vanish.

(trying to restrain optimism above "hope it doesn't suck").


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on April 08, 2011, 07:31:51 PM


(trying to restrain optimism above "hope it doesn't suck").


FUNCOM!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Zane0 on April 08, 2011, 09:44:44 PM
Here's their newest trailer. It rocks: http://www.rockpapershotgun.com/2011/04/08/secret-world-trailer/#more-56482

Funcom has always been an industry leader in the awesome high-concept hook to draw you in, though. Their ambition trips them up every goddamn time but I'm glad they're around. Even Anarchy Online was an eccentric and fascinating world that WoW can't remotely hold a candle to. I am also one-hundred percent certain this game will be an equally unmitigated disasterfuck with broken content, incredible bugs, and ridiculously poor balance (you can see the disaster-waiting-to-happen with their open skill system from a thousand miles away). I don't care though. I won't miss this game for the world (to dabble with the story anyway).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 08, 2011, 10:11:58 PM

I know, it's Funcom :/

But MMO lovers are innately hopeless optimists. Generally chasing a dream of recovering the innocent joy they experienced in their first MMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 08, 2011, 10:18:05 PM
That trailer was dumb.  It was all text and emotional music ending with some random chants and singing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 08, 2011, 11:02:52 PM
The new trailer is fairly parody worthy and only appeals to those on the forums who know what the statements actually means (or can guess).

They have recently updated the main site (http://www.thesecretworld.com) though to include a lot more information. I love the villain groups - Scarecrows are a nice explanation and link to modern horror, the Spectres look effectively scary - and the settings look nice.

However...

All the "no levels! you can play how you want!" is going to end up disappointing people. Especially since all they've shown has been combat. People take those kind of statements literally and then get disappointed when it turns out they can't really be a super ninja magic using viking knight.

On Instancing

As a casual player, I don't have time to wait in line so I can defeat a boss I need to progress, nor do I see immersion in the 'secret' dungeon that has a queue going out the door, or finding that the dungeon is clear of the enemies I needed to kill because a larger group has gotten there before me.

There are advantages and disadvantages to each approach.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 09, 2011, 12:00:26 AM

The new trailer was pretty dumb. Too much text, too obscure... but I guess it's still very early and they don't want to or can't show gameplay.

I actually like the no leveling idea. The level mechanism is great for telling a story of "from peasant to hero!" but in a more realistic setting having it based on skills, no one being super-powered, has a lot of advantages. And if they can find a way to keep people motivated without levels (which is doable) the game won't have the dramatic change in game-play that happens at level cap. Of course, the mechanics need to support that,



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Arrrgh on April 09, 2011, 06:09:24 AM
Could you folks who hate instancing tell us about your ideal death penalty and leveling curves?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on April 09, 2011, 10:16:18 AM
I went to website and videos there are amazing. Granted its funcom, but they said magic word "no instances"!


Quote
Could you folks who hate instancing tell us about your ideal death penalty and leveling curves?

death penalty - minor incovenience. The one which eventually makes you repair, short run to gravestone (<5 min) . With one small tweak - durability loss would be expressed in gold/materials and would be available to loot of body if death happened in pvp.

Leveling curves? - very small vertical one (just so people dont make throaway mules) and mostly horizontal one. Leveling does not make you more powerfull -just allows  to have more options (not necessarily all at same time).    Horizontal progression could be long , but new players would be as powerful as 2 year old veterans




Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Arrrgh on April 09, 2011, 02:26:19 PM
Not EQ1 nostalgia then. Silly me.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 09, 2011, 07:39:58 PM
I'm also not sure of TSW not having levels when Rock Paper Shotgun reported that combat used traditional MMO targeting recticles over manually aimed crosshairs.

Devil is in the details, as always.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on April 11, 2011, 11:30:19 AM
I thought (hoped?) TSW was also going to include puzzles and non-fighting/mashing stuff with neat lore. Non-instancing doesn't help that. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on April 11, 2011, 11:55:26 AM
I thought (hoped?) TSW was also going to include puzzles and non-fighting/mashing stuff with neat lore. Non-instancing doesn't help that. 

Yeah because we totally lack instanced games right now ! And its not like single player games are instanced! -there is always those random dudes ruining my single player game sessions !


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nija on April 11, 2011, 12:07:08 PM
Yeah because we totally lack instanced games right now ! And its not like single player games are instanced! -there is always those random dudes ruining my single player game sessions !

Play Demon's Souls if you want people ruining your single player game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 11, 2011, 12:12:49 PM
but they said magic word "no instances"!

Meh, No instiances is bad, they are handy tools if used well. None, its a nightmare. Guess we shall see a line at the end of the dungeon then.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on April 11, 2011, 03:46:55 PM
but they said magic word "no instances"!

Meh, No instiances is bad, they are handy tools if used well. None, its a nightmare. Guess we shall see a line at the end of the dungeon then.
[/quote]

And why there is a line at the end of dungeon? Because there is respawning loot pinatas  in there! bad design is bad. Instances are  just band aids to mask the real problem. 





Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 11, 2011, 04:47:49 PM

Instances are just a tool. You can design without it and have advantages (player interaction, epic scope) or with it and have advantages (controlled player interaction, can tailor a "story" and the challenge). It's just how you use it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on April 11, 2011, 04:54:47 PM
And why there is a line at the end of dungeon? Because there is respawning loot pinatas  in there! bad design is bad. Instances are  just band aids to mask the real problem. 

What is the 'real problem' then?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Malakili on April 11, 2011, 05:26:15 PM
And why there is a line at the end of dungeon? Because there is respawning loot pinatas  in there! bad design is bad. Instances are  just band aids to mask the real problem. 

What is the 'real problem' then?

By the sound of it, the fact that they made a game where loot pinatas are desirable?  Sounds like a generic "The game should be fun on its own merits, I shouldn't play to collect stuff"  I'm actually sympathetic to the argument, but its almost too much to ask from an MMO these days.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Spiff on April 12, 2011, 12:32:36 AM
They had a lot of non-instanced and semi-instanced (multiple groups allowed in a single dungeon) stuff in AO, it delivered it's fun moments from time to time and something is certainly lost by instancing most of the action.

That said; I don't miss the endless named mob camps, dps races (whoever did most dps got the loot in AO, those were dark days   :why_so_serious:), getting 'trained' by some dude with half of the dungeon in his wake, etc.

They revisited it in AoC with some dungeons as well, although they came back on some of that since iirc.

My main problem is that it invariably leads to a bigger time investment from me; dungeons get scaled to more people (bigger, more trash, ...) and you have to compete for spawns and whatnot ...
Also, it usually empowers 'random internet guy #66' to fuck with my fun, which I don't need.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on April 12, 2011, 07:14:21 AM
TRAIN TO ZONE!!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on April 12, 2011, 11:27:06 AM

They revisited it in AoC with some dungeons as well, although they came back on some of that since iirc.


Wasn't AoC entirely instanced? Or was that just in every zone in Tortage and then removed upon entering the post tutorial world?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 12, 2011, 11:35:38 AM
Over-world Population dependent.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on April 12, 2011, 03:40:32 PM

They revisited it in AoC with some dungeons as well, although they came back on some of that since iirc.


Wasn't AoC entirely instanced? Or was that just in every zone in Tortage and then removed upon entering the post tutorial world?

They had a few non-instanced dungeons (eg the sewers in Tarantia) but I believe they later turned those into instances following complaints from players.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Spiff on April 12, 2011, 04:14:42 PM
Ay, that's the way I remember it as well.
It's all a good laugh at first walking into a group halfway through the dungeon; "oh look, other people ... in an MMO! cool." and then they tag the boss you were eyeing; "kill 'em all, raawrgh!!".

Which was fun in itself, random fighting in a city sewer seemed very 'Conan' and all, but if you want that kind of fun you really need to balance the whole game around it or you're going to end up with a severely butthurt playerbase and/or dungeon-design that falls to pieces when the relevant population diminishes a bit.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on April 12, 2011, 04:17:33 PM
To really make it work you'd probably need to at least do away with the idea of bosses (at least ones with fixed spawn points) and really any kind of camping.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on April 12, 2011, 06:17:37 PM
You guys keep stating the flawed design as the reason why non instanced world does not work. Bosses dont need to be  "tagged", they dont need to "drop" rewards in form of loot (they can give points and not require anything but participation -similar to what rift does) , the whole "run instance x till you get purple drops" crap needs go away. I like exploring world , not running threadmills .And yeah I d like meet other players there  - cause otherwise I can do my exploring in offline RPGs just fine


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Typhon on April 13, 2011, 05:35:32 AM
I'm the opposite.  I like the GW design.  I like when there are people in the cities.  When I'm out exploring, I like to see no one else, especially not some jumping jackass that runs up and helps me with a mob that I need no help with - I'm exploring the uncharted wilderness, not visiting a strip mall.

I do think there is room for public sewers/dungeons/etc near the cities, but I'd think that these areas should be PvP-focused.  Not hurr-hurr, I gank you!  Something different. 

Example: something like a role-based experience.  Say you find a "something" down in the sewer.  By interacting with it, you become the 'escort'.  The first group that attacks the target becomes the 'assassin'.  Now it's escorts versus assassins.  Everyone else is neutral unless they join the escort/assassin group.  The whole experience ends when either the target has been compromised or escorted to it's destination.

If you are just down there to grind, you don't ever need to interact with a target.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 13, 2011, 06:09:43 AM
You guys keep stating the flawed design as the reason why non instanced world does not work. Bosses dont need to be  "tagged", they dont need to "drop" rewards in form of loot (they can give points and not require anything but participation -similar to what rift does) , the whole "run instance x till you get purple drops" crap needs go away. I like exploring world , not running threadmills .And yeah I d like meet other players there  - cause otherwise I can do my exploring in offline RPGs just fine

Yeah, but we were talking about reality.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 13, 2011, 09:35:59 AM
I like exploring world , not running threadmills.
That's nice, there's MMO player archetype for that. Along with three quite different others.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jth on April 13, 2011, 11:46:48 AM
The most fun dungeon experiences I've ever had were in UO and DAoC (and I've played pretty much everything), in neither of those was there ever any problem with people camping bosses, or if they were camping, it wasn't the end of the world since there were other places to go to. Of course if you design your game the way that everyone needs to kill boss x repeatedly, instancing helps but it's really a band-aid imho.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jth on April 13, 2011, 11:58:19 AM
You guys keep stating the flawed design as the reason why non instanced world does not work. Bosses dont need to be  "tagged", they dont need to "drop" rewards in form of loot (they can give points and not require anything but participation -similar to what rift does) , the whole "run instance x till you get purple drops" crap needs go away. I like exploring world , not running threadmills .And yeah I d like meet other players there  - cause otherwise I can do my exploring in offline RPGs just fine

Yeah, but we were talking about reality.
With reality, do you mean that the "we want everything now, here and just for us" generation has taken over and game design has to play by their desires now? You could be right, and that would suck, but I hope we aren't quite there yet.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xuri on April 13, 2011, 12:01:32 PM
We've been there for more than six years already, jth.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 13, 2011, 12:13:08 PM
You guys keep stating the flawed design as the reason why non instanced world does not work. Bosses dont need to be  "tagged", they dont need to "drop" rewards in form of loot (they can give points and not require anything but participation -similar to what rift does) , the whole "run instance x till you get purple drops" crap needs go away. I like exploring world , not running threadmills .And yeah I d like meet other players there  - cause otherwise I can do my exploring in offline RPGs just fine

Yeah, but we were talking about reality.
With reality, do you mean that the "we want everything now, here and just for us" generation has taken over and game design has to play by their desires now? You could be right, and that would suck, but I hope we aren't quite there yet.

I have no way to respond to you.

I'm sorry.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jth on April 13, 2011, 12:24:41 PM
We've been there for more than six years already, jth.
Yeah, but I kind of hope we can fight it for a while longer. Still I guess eventually us old timers will find ourselves on some UO or other freeshard and reminisce about the good old times, when online games were all about the social aspect and community, in good or sometimes bad but still the point of it was more an "alternate reality" rather than a game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Typhon on April 13, 2011, 12:55:33 PM
We've been there for more than six years already, jth.
Yeah, but I kind of hope we can fight it for a while longer. Still I guess eventually us old timers will find ourselves on some UO or other freeshard and reminisce about the good old times, when online games were all about the social aspect and community, in good or sometimes bad but still the point of it was more an "alternate reality" rather than a game.

I'm an old time gamer and I never wanted an alternate reality.  I'm sure that there are newer gamers that would like a sand box game.

Seems like those folks are in the minority, but it could be that it's because no one created a really compelling sandbox yet.  Implying that people who don't like sandbox games are selfish twats simply because they have a different set of likes is pretty self-important.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on April 13, 2011, 01:13:21 PM
The most fun dungeon experiences I've ever had were in UO and DAoC (and I've played pretty much everything), in neither of those was there ever any problem with people camping bosses, or if they were camping, it wasn't the end of the world since there were other places to go to. Of course if you design your game the way that everyone needs to kill boss x repeatedly, instancing helps but it's really a band-aid imho.

No problems with camping in DAOC? You were obviously never in Stonehenge Barrows on a crowded Albion server. Even our little Midgard on Igraine could pretty easily camp every single spawn point in Spindelhalla.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Margalis on April 13, 2011, 01:22:57 PM
Minecraft seems to be doing pretty well and that's more sandboxy than the sandboxiest of MMOs.

This "new generation of gamers" whining is a little sad. Stop waving your canes.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 13, 2011, 02:28:29 PM
when online games were all about the social aspect and community

Over-fucking-rated.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jth on April 13, 2011, 03:40:10 PM
The most fun dungeon experiences I've ever had were in UO and DAoC (and I've played pretty much everything), in neither of those was there ever any problem with people camping bosses, or if they were camping, it wasn't the end of the world since there were other places to go to. Of course if you design your game the way that everyone needs to kill boss x repeatedly, instancing helps but it's really a band-aid imho.

No problems with camping in DAOC? You were obviously never in Stonehenge Barrows on a crowded Albion server. Even our little Midgard on Igraine could pretty easily camp every single spawn point in Spindelhalla.
I was exactly in Stonehenge Barrows on a crowded Albion server, but it really wasn't that bad. Maybe a couple nights we couldn't camp what we wanted to camp, but it wasn't any real issue.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on April 13, 2011, 04:22:13 PM
Over-fucking-rated.

Tell my why? because its the only aspect which elevate online games vs offline ones. Playing with and against other people. Thats the crux of the issue ppl  are being sold fake epeen boosters in the form of farmville and purples and they swallow  it and ask for more!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: johnnymoore on April 13, 2011, 04:37:16 PM

[/quote]
Yeah, but I kind of hope we can fight it for a while longer. Still I guess eventually us old timers will find ourselves on some UO or other freeshard and reminisce about the good old times, when online games were all about the social aspect and community, in good or sometimes bad but still the point of it was more an "alternate reality" rather than a game.
[/quote]

How is running an instance with a group not social?

And how is the social aspect of the game enhanced by sharing the instance with other groups. For example, how would running Deadmines in WoW been better if my group bumped into another group at the end?

I don't get it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Count Nerfedalot on April 13, 2011, 05:19:07 PM
Some people think the self-revelatory definition of MMO requires that you play with every asshat on the internet and like it or leave.  Other people think they should be able to enjoy huge online worlds with vast amounts of content and the ability to only ever encounter their pre-selected friends and never see or hear a single asshat the whole time they are in the game.

The reality is, both are wrong, and developers have to try stake out some position in the middle where you can play with your friends and not have your fun spoiled too often/severely by asshats while still fostering an environment where you bump into enough people to continue to make new friends to replace the ones who leave so you stay and continue to pay or they loose their jobs.

People who scream about any instancing, or who scream about needing everything instanced are just selfish pricks who somehow think they deserve a Massive Multiplayer game to be designed just for them and not to include the Massive Others who must also play in order for it to be a success.

That said, I sure wish my ignore list did a better job of eliminating listed asshats from my game entirely.  Not only do I not want to hear their drivel, I don't want to buy from them or sell to them on the broker/auction house, group with them by accident, or have any of my spells affect them in any way.  I want my ignore list to cause the game to treat the bastards on it as if they didn't exist on the same server as me.  (Note this is only for the PvE portion of the game, naturally.  Which is all I play anyway.)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 13, 2011, 06:14:56 PM
Minecraft seems to be doing pretty well and that's more sandboxy than the sandboxiest of MMOs.

It also has the option to play in the sandbox completely by yourself.

However, I agree that the whole "gamers these days have it easy!" bit is tired. Modern games have a more streamlined experience because developers learned that players don't want to have to start again at the beginning of the level every time they die (or variations thereof). I appreciate that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 14, 2011, 06:54:59 AM
Some people seem to place the idea of "Conscious decisions" on a genre that was really simply new and had not been refined yet. In other words, it seems some seem to mistake many of the early games shortfalls, as some sort of design that was deliberate, instead of simply necessary at the time, Due to budgets, Technology, or simply not knowing any better or trying to pioneer and invent.

Do you REALLY think EQ would have NOT had ? over every NPC if someone had thought of it back then? Really? NPC interaction at the time was based on MUD like communication. That's it. There really is no "Grand vision" that made it that way. It was all they knew, and many MMO's were based off MUD code bases.

Do you REALLY think it would have never used an instance if they had them back then? REALLY?  :uhrr:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on April 14, 2011, 07:44:14 AM
When people say they don't like instances, that doesn't mean they are asking for a DIKU mud without instances. Many people have made the point, perhaps undiplomatically on occasion, that other types of MMO are possible.

For me, at least, I would like to see a developer with money take inspiration from games such as UO, vanilla SWG and Eve rather than EQ or WoW. In other words, on the virtual world vs game scale, I come down on the worldy side. That probably means, among other things, no instances. It doesn't mean a diku where you have to compete with other groups to camp the boss, it means not a diku. (I am aware, btw, that I am in a minority).

As far as I can tell, this whole debate began when someone mentioned The Secret World may not have instances and some of us said "ooh, that sounds interesting". So let's chill out a little:)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on April 14, 2011, 10:02:06 AM
Do you REALLY think it would have never used an instance if they had them back then? REALLY?  :uhrr:

In the case of EQ, yes I do, because it was designed by a cockmunching drug addicted fucktard who thought taking out Nagafen and Vox was the pinnacle of gaming heaven.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on April 14, 2011, 10:40:32 AM
Minecraft seems to be doing pretty well and that's more sandboxy than the sandboxiest of MMOs.

It would be utterly unworkable as a true MMO without fundamental changes, just due to the griefing potential. Probably it would require so many changes to make it palatable on that front that it would be almost unrecognizable as the same game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on April 14, 2011, 12:39:57 PM
I'm with Palmer. Give me something worldy like SWG and I'm in. I don't need to whack king foozle #642 in his foozle lair for phat lewtz, Let me run free in the London underground or the New York or Tokyo subways killing extra-dimensional douchebags and this game will keep me coming back for more.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Typhon on April 14, 2011, 03:38:21 PM
To make that work, the developer needs to understand how to make being an anonymous, selfish douchebag harshly counter-productive.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on April 14, 2011, 03:47:40 PM
To make that work, the developer needs to understand how to make being an anonymous, selfish douchebag harshly counter-productive.
Attach their real name and address to their character?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jth on April 14, 2011, 07:17:16 PM

Quote from: jth
Yeah, but I kind of hope we can fight it for a while longer. Still I guess eventually us old timers will find ourselves on some UO or other freeshard and reminisce about the good old times, when online games were all about the social aspect and community, in good or sometimes bad but still the point of it was more an "alternate reality" rather than a game.

How is running an instance with a group not social?

And how is the social aspect of the game enhanced by sharing the instance with other groups. For example, how would running Deadmines in WoW been better if my group bumped into another group at the end?

I don't get it.
For me it is obvious. I don't know how to explain it to you, only analogy I can come up with quickly is that if I went to visit Tokyo with my friends, I'd rather like it how it is now instead of having all other people magically disappear for the duration of our visit.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Count Nerfedalot on April 14, 2011, 07:29:04 PM

Quote from: jth
Yeah, but I kind of hope we can fight it for a while longer. Still I guess eventually us old timers will find ourselves on some UO or other freeshard and reminisce about the good old times, when online games were all about the social aspect and community, in good or sometimes bad but still the point of it was more an "alternate reality" rather than a game.

How is running an instance with a group not social?

And how is the social aspect of the game enhanced by sharing the instance with other groups. For example, how would running Deadmines in WoW been better if my group bumped into another group at the end?

I don't get it.
For me it is obvious. I don't know how to explain it to you, only analogy I can come up with quickly is that if I went to visit Tokyo with my friends, I'd rather like it how it is now instead of having all other people magically disappear for the duration of our visit.

I dunno. A more appropriate analogy would be a visit to Disneyland, which would actually be a whole lot more fun if most if not all of the other visitors there did indeed magically disappear for the duration of your visit.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: johnnymoore on April 14, 2011, 07:35:18 PM
"For me it is obvious. I don't know how to explain it to you, only analogy I can come up with quickly is that if I went to visit Tokyo with my friends, I'd rather like it how it is now instead of having all other people magically disappear for the duration of our visit. "

You are correct. You didn't explain it. 

If I'm following you, Deadmines being instanced in Wow is equivalent to every other player on the server magically disappearing from the server?

Or.. when you visit Tokyo , because you don't want every other person to magically disappear, it's ok for random people to walk into your friends house while you are sharing dinner and take food off the table?

I still don't get it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jth on April 14, 2011, 07:44:40 PM
"For me it is obvious. I don't know how to explain it to you, only analogy I can come up with quickly is that if I went to visit Tokyo with my friends, I'd rather like it how it is now instead of having all other people magically disappear for the duration of our visit. "

You are correct. You didn't explain it. 

If I'm following you, Deadmines being instanced in Wow is equivalent to every other player on the server magically disappearing from the server?
No, but they're magically disappearing from my point of view which breaks the immersion.

Or.. when you visit Tokyo , because you don't want every other person to magically disappear, it's ok for random people to walk into your friends house while you are sharing dinner and take food off the table?
Do you think it has to be one of those options and nothing in between? It's not those extremes in reality, so why should it be in a game?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Margalis on April 14, 2011, 08:02:28 PM
This just boils down to some people like some things and other people like other things. I cannot seriously believe that anyone thinks trying to convince someone else on this issue is a good way to spend time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: johnnymoore on April 14, 2011, 08:16:31 PM
"Do you think it has to be one of those options and nothing in between? It's not those extremes in reality, so why should it be in a game?"

I do think there is an option in between. That option is the instance.

WoW is a persistent shared space. The instance is a private space in the the greater shared world. Just as having dinner in a home is a private space in a larger, shared community like Toyko. Everyone else still exists in the world, even if you are in an instance or a private home. They are there, even if you can't see them.

You seem to be saying that there is no in between. Or , at least, that is what I am hearing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on April 14, 2011, 08:35:05 PM
Use the quote function. 

Or else. 



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jth on April 17, 2011, 08:23:11 PM
I give up the fight for now, it's gotten enough off topic as it is and I'm surprised it wasn't moved to politics or the den :) As I mentioned I'm very passionate about the instance thing but this is probably the wrong thread to fight about it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jth on April 17, 2011, 08:29:51 PM
*edit* delete


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on April 24, 2011, 03:27:59 AM
Wasn't this society test thingy supposed to be some sort of beta signup? I finally did that shit, and the activation link in the email just points again to that. No on-screen confirmation telling me that my email address has been confirmed.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 24, 2011, 06:11:06 AM
Wasn't this society test thingy supposed to be some sort of beta signup? I finally did that shit, and the activation link in the email just points again to that. No on-screen confirmation telling me that my email address has been confirmed.
There's probably vague hints in the email that'll help you to reach the real signup page if you jump through enough hoops. :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on April 24, 2011, 06:42:52 AM
God, I love people being intentionally obscure.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 24, 2011, 09:49:49 AM
The society test was just the society test. Public beta hasn't yet started afaik.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on April 24, 2011, 11:01:12 AM
It's just an e-mail harvester for those with an interest in the game.  I'll get updates from it every few months when they have something to announce.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 24, 2011, 01:06:20 PM
God, I love people being intentionally obscure.
Sorry, i did consider a diclaimer i was totally making the shit up but in the end thought the idea was absurd enough that it wouldn't need one... :uhrr:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Typhon on April 25, 2011, 06:03:11 AM
I thought it was funny, and a good jab at Dark Days marketing strat


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on April 25, 2011, 12:02:15 PM
Sorry, i did consider a diclaimer i was totally making the shit up but in the end thought the idea was absurd enough that it wouldn't need one... :uhrr:
With all the ARG bullshit that's so goddamn prevalent, who knows...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on May 30, 2011, 01:27:17 PM
The latest developer diary makes the game look very cool. Every NPC is fully voiced and motion-captured. Different types of quests, including some which involve players going out of the game and finding things out on the net. It looks like players are able to choose what type of quest they want from mission-givers.

You can tell it's using basically the same graphics engine as Conan and the characters look a bit plasticky to me, just like Conan. It's that difficult half-way house between realistic and stylised - not realistic enough to look real, not stylised enough to get away with looking fake. Maybe that's just a personal taste. One good thing about the Conan engine is that it allowed people to see all the different bits of clothing on their characters. If you put on a necklace made of human ears, people will see it.

http://www.youtube.com/watch?v=hJuEQStDHEI


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Malakili on May 30, 2011, 02:31:40 PM
I like the idea of searching for information outside the game, but I also think its all going to end up compiled in a guide after the first week of beta and all the "Secrets" of the "secret" world will be meaningless.  Its really cool in theory, but I can't see how it would work in reality.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ashamanchill on May 30, 2011, 03:07:02 PM
The latest developer diary makes the game look very cool. Every NPC is fully voiced and motion-captured.

Yeah for the first 20 levels, I'm sure they will be.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on May 30, 2011, 04:10:59 PM
The latest developer diary makes the game look very cool. Every NPC is fully voiced and motion-captured.

Yeah for the first 20 levels, I'm sure they will be.

You may be right but to clarify what I said above, Funcom claim in the film that every single character will be fully voiced.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on May 31, 2011, 01:14:50 PM
So much goddamn talk(/hype), when's the beta?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on May 31, 2011, 01:41:52 PM
It's a Secret (World).  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on May 31, 2011, 05:42:50 PM
So much goddamn talk(/hype), when's the beta?

Sometime this year, probably.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Spiff on May 31, 2011, 06:16:53 PM
It's Funcom so; depends when it launches, the beta will coincidentally start the same day  :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on May 31, 2011, 06:38:49 PM
It's Funcom so; depends when it launches, the beta will coincidentally start the same day  :grin:

Bah, beat me to the punchline  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 01, 2011, 08:46:55 AM
So, anyone want to take bets on how close to launch the "miracle patch" will hit?  With their third shot at this, they might even get it in before launch and test it!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on June 01, 2011, 08:50:56 AM
So, anyone want to take bets on how close to launch the "miracle patch" will hit?  With their third shot at this, they might even get it in before launch and test it!

I honestly don't know why they keep trying....their offline single-player adventures are AWESOME.  The Longest Journey should be a keepsake in anyone's collection, and it's follow-up left us all with a cliffhanger, yet they continue to bash their heads on the MMO wall and expect money-hats.

If they could get a hold of a non-fringe, non-cult classic mainstream IP that they could MMO-ify, and then ACTUALLY apply all the things we hope they learned from AO and AoC, they could see great success.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on June 01, 2011, 09:15:18 AM
So, anyone want to take bets on how close to launch the "miracle patch" will hit?  With their third shot at this, they might even get it in before launch and test it!

Thrid time is the charm.  Im guessing they will launch Oct 21...the day the world ends...again 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Morfiend on June 01, 2011, 10:30:56 AM
If they could get a hold of a non-fringe, non-cult classic mainstream IP that they could MMO-ify, and then ACTUALLY apply all the things we hope they learned from AO and AoC, they could see great success.

I disagree. Generally a mainstream IP has only been a hinderance to almost every MMO that has used one. The only successful one I can think of is LOTRO and for me, that could have been a better game if it wasnt constrained by the license.

*Edit*

Also, Conan could be argued wether it is a big IP or not. I would say that it is more widely known to Joe Public than the Warcraft lore was before WoW.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on June 02, 2011, 07:27:47 AM
So, Twitch combat or what?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 02, 2011, 07:34:13 AM
Newp.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on June 02, 2011, 07:35:41 AM
Meh. Not even faux?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 02, 2011, 07:40:22 AM
As far as I know?

Newp. 

From what I understand they wanted to have some component for aiming, but eventually moved away from it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on June 02, 2011, 08:15:11 AM
I know things but what little I know is NDAed. What I can say is that the process for beta and development is going to be very different than AoC. If you're wondering whether Funcom learned some lessons from AoC, the answer is very much yes. It remains to be seen if that means a better game, mind you, but they're acutely aware of what's riding on this and the big mistakes on AoC.

I'm cautiously optimistic.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on June 02, 2011, 08:22:57 AM
I know things but what little I know is NDAed. What I can say is that the process for beta and development is going to be very different than AoC. If you're wondering whether Funcom learned some lessons from AoC, the answer is very much yes. It remains to be seen if that means a better game, mind you, but they're acutely aware of what's riding on this and the big mistakes on AoC.

I'm cautiously optimistic.

So now the game will be good from level 1 to 30 instead of 1 to 20?   :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on June 02, 2011, 08:57:54 AM
Yes, that's exactly what I said.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 03, 2011, 08:22:53 AM
I thought there was psuedo-aiming in this game.  I'm probably just confused.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on June 05, 2011, 01:31:05 PM
So, anyone want to take bets on how close to launch the "miracle patch" will hit?  With their third shot at this, they might even get it in before launch and test it!

I honestly don't know why they keep trying....their offline single-player adventures are AWESOME.  The Longest Journey should be a keepsake in anyone's collection, and it's follow-up left us all with a cliffhanger, yet they continue to bash their heads on the MMO wall and expect money-hats.

If they could get a hold of a non-fringe, non-cult classic mainstream IP that they could MMO-ify, and then ACTUALLY apply all the things we hope they learned from AO and AoC, they could see great success.

Honestly, I think they have enough in-house IP to run with. AO actually had a pretty great storyline for an MMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on June 27, 2011, 01:39:22 AM

I adore the setting (enough high fantasy already) though the "mystery"  obviously loses a lot in the conversion to MMO. Still looks like fun.

This Developer diary: Story and Missions (http://www.youtube.com/watch?v=hJuEQStDHEI) was in the latest news-letter. Though this presentation video (part1 (http://www.youtube.com/watch?v=WJ0IIX2_chA&feature=related), part2 (http://www.youtube.com/watch?v=pVXMwWwgAhE&feature=related)) which has a lot of info and shows something that looks like a game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on June 27, 2011, 06:19:50 AM
The big hurdle (besides Funcom being Funcom) was the WoD MMO. Three years ago I would've said that TSW is dead in the water in the face of a CCP/WoD juggernaut. I've had the last tiny vestige of that thinking purged with this EVE patch. If this game works, they'll have the modern/supernatural niche, and it IS a niche, all to themselves.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on June 27, 2011, 09:39:40 AM
I really think it hurts them to show such great rendered CGI cinematics alongside their gameplay engine. The animations looks really stiff and MMO-y by comparison.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on June 27, 2011, 11:17:06 AM
Standing in one spot combat with guns bug me to no end. Also, look another fully voiced over MMO game, Nah, thats just crazy talk!  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Spiff on June 27, 2011, 12:00:13 PM
I'm going to assume the character animations are not final, the monsters look more realistic than they do at this point (water-boss looked kind of cool actually).

Apart from that I wish Arenanet was making this though; GW2 in this setting and I'd have to quit my job, disconnect the phone, board up the windows and doors and become a 600 pound shut-in.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on June 27, 2011, 02:35:44 PM
Standing in one spot combat with guns bug me to no end.

Which is odd seeing as that's how it works irl.

You ever try shooting at a moving target while you're moving?  Doesn't work unless you spend a couple thousand hours a year (and 10's of thousands o $$$ in ammo and facilities) practicing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sheepherder on June 28, 2011, 12:19:18 AM
It's less difficult than you make it sound.  Though it heavily favours firearms that are short, light, high rate of fire, and quick to aim (or point, as the case may be).

Hence, you know: carbines, submachine guns, shotguns, pistols, and assault rifles.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 28, 2011, 03:41:02 AM
I really think it hurts them to show such great rendered CGI cinematics alongside their gameplay engine. The animations looks really stiff and MMO-y by comparison.

Meh, SWTOR is getting away with it, why not this?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on June 28, 2011, 05:07:35 AM
It's less difficult than you make it sound.  Though it heavily favours firearms that are short, light, high rate of fire, and quick to aim (or point, as the case may be).

Hence, you know: carbines, submachine guns, shotguns, pistols, and assault rifles.

As long as you're within 25-50 meters it's a little easier, but not really.  IRL engagement range is closer to 200 meters.  And, no it's not that easy to shoot while moving, go watch Top Shot, those are some of the best shooters in the world.  I don't think you'll notice them moving very much (i.e. at all) when trying any kind of difficult shot.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on June 28, 2011, 06:04:31 AM
Standing in one spot combat with guns bug me to no end.

Which is odd seeing as that's how it works irl.

You ever try shooting at a moving target while you're moving?  Doesn't work unless you spend a couple thousand hours a year (and 10's of thousands o $$$ in ammo and facilities) practicing.

I think you know what I mean by that more than you are putting in this post. We have seen projectiles and guns in other MMO systems, it seems inherently bullets bend in the air, go over hills and track around trees and never require cover to avoid.  If you are going to have guns, they are not spells, at least try to have some faux-shooter element to aiming involved.

I have watched a few more movies of game play after I made that comment, it may not be as bad as I think it will be. Though doing some wide cross arms spray maneuver and having every shot hit one target gives me some doubt.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on June 28, 2011, 06:44:22 AM
I think you know what I mean by that more than you are putting in this post. We have seen projectiles and guns in other MMO systems, it seems inherently bullets bend in the air, go over hills and track around trees and never require cover to avoid.  If you are going to have guns, they are not spells, at least try to have some faux-shooter element to aiming involved.

Yes, I did know that you were comparing to what passes for normal in most games.  However, complaining that you have to stand still to be accurate with a projectile weapon just particularly annoyed me or I wouldn't have mentioned it all.  Realistic would be that if your target is more than about 100 meters with a rifle or 25 meters with a pistol you have to take a solid, well supported position to even have a reasonable chance of hitting your target (at least until fairly high level to stick within the video game RPG conceit).  Moving while gesticulating and talking is actually something most people do pretty easily on a daily basis by comparison.

Personally, I'm of the opinion that if media authors, such as game developers (and particularly movie makers) stuck to something close to reality more constantly then those times when you did break that convention would have much more impact/effectiveness, i.e Be more fun.  But that's another topic.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on June 28, 2011, 07:11:33 AM
However, complaining that you have to stand still to be accurate with a projectile weapon just particularly annoyed me or I wouldn't have mentioned it all. 

Not quite what I meant, it was a bad sentence.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on June 28, 2011, 09:20:41 AM
I really think it hurts them to show such great rendered CGI cinematics alongside their gameplay engine. The animations looks really stiff and MMO-y by comparison.

Meh, SWTOR is getting away with it, why not this?

I'd rather play this than SWTOR any day of the week based purely on setting. Also, SWTOR looks like cartoon monkey ass. This just looks like stiff monkey ass.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on June 28, 2011, 09:23:09 AM
Everyone likes the shiny.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on June 29, 2011, 09:58:09 AM
Standing in one spot combat with guns bug me to no end.

Which is odd seeing as that's how it works irl.

You ever try shooting at a moving target while you're moving?  Doesn't work unless you spend a couple thousand hours a year (and 10's of thousands o $$$ in ammo and facilities) practicing.

Game =/= real life.

Besides, you don't play normal people with normal skills.  You're supposed to be exceptional.  You must have been a riot to play cowboys and indians with.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on June 29, 2011, 10:16:17 AM
Who do you think would win in a fight? A ninja or a cyborg commando?

I bet the ninja because his sword is folded many times. But I bet that cyborg could kick the ninja with his hydraulic legs and maybe cause serious thigh bleeding, maybe leading to a serious heart problem.

I've been working on the math to explain the physics of this whole thing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Malakili on June 29, 2011, 11:13:05 AM
Standing in one spot combat with guns bug me to no end.

Which is odd seeing as that's how it works irl.

You ever try shooting at a moving target while you're moving?  Doesn't work unless you spend a couple thousand hours a year (and 10's of thousands o $$$ in ammo and facilities) practicing.

Are you being intentionally thick?  Lets see, out of the following games which has proven to be the most popular:  World War 2 Online (sim elements), ARMA (sim elements), Call of Duty (run and gun).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Murgos on June 29, 2011, 11:29:59 AM
So what?  If it "bugs him to no end to stand still and shoot" in this game why cant it bug me to no end that you can run and gun in other games?

Oh, because I disagree with you?  Oh, ok.  Sorry, I should have checked with you first.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 29, 2011, 11:32:18 AM
Who do you think would win in a fight? A ninja or a cyborg commando?

I bet the ninja because his sword is folded many times. But I bet that cyborg could kick the ninja with his hydraulic legs and maybe cause serious thigh bleeding, maybe leading to a serious heart problem.

I've been working on the math to explain the physics of this whole thing.

http://www.youtube.com/watch?v=hQhbf_I4GDU


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Amaron on June 29, 2011, 11:33:13 AM
I've been working on the math to explain the physics of this whole thing.

How do you put a value to REAL ULTIMATE POWER though?  I think we can rule out cyborgs with fleshy necks right away at least.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 29, 2011, 01:05:09 PM
Which has a tank and which has the mech?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 29, 2011, 04:07:23 PM
Who's winning? They'll be the ones with the mech.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on July 06, 2011, 07:45:17 AM
Some more footage from the game engine (http://www.youtube.com/watch?v=mak5_2GGDCU)

looks rather clunky. On the other hand, pretty.

edit: also, interview with Ragnar Tørnquist at RPS (http://www.rockpapershotgun.com/2011/07/06/ragnar-tornquist-interview-part-1/#more-65151) with some insight into the Dragons and whatnot.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on July 06, 2011, 01:45:27 PM
yeah very nice models but still way too clunky.  Makes SWTOR look good.   I hope there's more than fighting every encounter with a machine gun, standing still.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: PalmTrees on July 09, 2011, 09:57:11 AM
Three part walkthrough of an instance over at massively: http://massively.joystiq.com/2011/07/08/new-secret-world-dev-walkthrough-delves-into-the-savage-coast/#continued (http://massively.joystiq.com/2011/07/08/new-secret-world-dev-walkthrough-delves-into-the-savage-coast/#continued)

You can change your skill loadout during the mission at an anima point. They also mentioned that you could eventually learn all 500 skills, no mention of timeframes though.

Their out of game stuff is just begging to be spoiled and will only be fun for the first few beta testers to figure it out. No group is gonna wait around for you to web surf your way to finding the code to unlock the treasure chest. That is assuming you can find it yourself. Even if you don't want to be spoiled, the code's going to be mentioned in group chat by somebody trying to be 'helpful' or just trying to rush things along. Going to be a lot of wasted effort on Funcom's part.

Animation wise there's too much of a disconnect between the upper and lower parts of the body. It lets you move and attack but it's not blended very well. Better than being rooted (or sliding around) while doing a full body animation I suppose.
 
The boss fights looked ok. Some simple, don't stand on the electrified spots and deal with summoned minions quickly type challenges in addition to beating on the big bag of hp.

 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Typhon on July 10, 2011, 01:04:58 PM
Sad to see tank + healer is alive and well (and required).

Completely baffled as to how they think leaving the game to go surfing web pages is fun.  Would rather see them switch it around - when you loot in-game you receive lore items (books, clues, etc) that you can research online that provide backstory, links/clues to follow-on quest/instances and more loot.  Having the story gate getting loot just seems... well, not fun.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on July 10, 2011, 03:18:02 PM
There's a dev over at SA, and he's saying that at least the silly uncanny heads are going to be improved.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on August 16, 2011, 07:34:29 AM
April 2012


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on August 16, 2011, 07:51:43 AM
Oh Funcom.  Don't ever change.
:dreamy:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nebu on August 16, 2011, 12:05:31 PM
Sad to see tank + healer is alive and well (and required).

Completely baffled as to how they think leaving the game to go surfing web pages is fun.  Would rather see them switch it around - when you loot in-game you receive lore items (books, clues, etc) that you can research online that provide backstory, links/clues to follow-on quest/instances and more loot.  Having the story gate getting loot just seems... well, not fun.

This is exactly what I was thinking when I watched the walkthrus.  New theme, new story, and it's tacked on to the same tired old gameplay models. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on August 26, 2011, 05:19:48 PM
So there was a countdown on their site, counting down to zero on Aug 26th. Everyone assumed there'll be some beta signup or anything. Guess what, it appears to be another ARG.  :oh_i_see:

I should scratch this game off my care list until it releases.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on August 26, 2011, 05:29:43 PM
I'm sorry...I'm just not 'getting' this game.  I'm aware it's based on Lovecratian lore and all that jazz, but what is the POINT?  Can we see a UI at some point?  Where is all this secret stuff going to?  What's the goddamn plot?!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: PalmTrees on August 26, 2011, 07:11:08 PM
They're planning on a sub with cash shop, http://www.darkdemonscrygaia.com/showthread.php?p=523662

Nothing specific, just general statements such as:
Quote
We will be revealing more information about the store at a later date, but what we can say for now is that it will focus mostly on convenience item and character customization items such as clothing - of which The Secret World will offer a ton of variety! As developers we are being very careful in making sure that items purchased through the store does not give players any unfair advantage against those who do not use the in-game store.

Eh, I don't like it when sub games charge extra for things. Too bad for me people are willing to pay twice. Hopefully it will be ignorable.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on August 27, 2011, 04:40:24 AM
Beta applications were supposed to launch yesterday but had to be delayed for technical reasons, according to the official forums. Instead, they are due to launch today, Saturday (dev thread on official forums (http://www.darkdemonscrygaia.com/showthread.php?t=20442)).

Apparently, beta access will be partly determined by playing a game which involves spreading the word about The Secret World on Facebook. It seems to me to be quite a clever way of making players do your marketing for you.

Quote
The experience is tightly connected to Facebook, and players can attempt to recruit their friends to join their secret society. If a friend joins the same secret society as you belong to, you can then use these as agents. Agents can be sent to different countries, which will give you points and also increase your secret society’s influence in that country. A friend who joins a rival secret society cannot be used as agents.

Players can also share assets such as screenshots, artworks, videos and even exclusive articles that contain (often new!) information about the game. Sharing assets also gives you points, and increases your secret society’s influence in the different regions.

From mmorpg.com (http://www.mmorpg.com/gamelist.cfm/game/404/feature/5536/The-Secret-War-Guaranteed-Beta-Access.html). These "points" get you into the beta if you collect enough. I'm not sure if they are also going to choose people randomly the old fashioned way.

Personally I cannot use my Facebook account to spam people about an MMO, as many of my "friends" on Facebook are actually work colleagues and contacts who might think I was being a bit odd.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on August 27, 2011, 05:21:34 AM
Beta applications were supposed to launch yesterday but had to be delayed for technical reasons, according to the official forums. Instead, they are due to launch today, Saturday (dev thread on official forums (http://www.darkdemonscrygaia.com/showthread.php?t=20442)).

Apparently, beta access will be partly determined by playing a game which involves spreading the word about The Secret World on Facebook. It seems to me to be quite a clever way of making players do your marketing for you.

Quote
The experience is tightly connected to Facebook, and players can attempt to recruit their friends to join their secret society. If a friend joins the same secret society as you belong to, you can then use these as agents. Agents can be sent to different countries, which will give you points and also increase your secret society’s influence in that country. A friend who joins a rival secret society cannot be used as agents.

Players can also share assets such as screenshots, artworks, videos and even exclusive articles that contain (often new!) information about the game. Sharing assets also gives you points, and increases your secret society’s influence in the different regions.

From mmorpg.com (http://www.mmorpg.com/gamelist.cfm/game/404/feature/5536/The-Secret-War-Guaranteed-Beta-Access.html). These "points" get you into the beta if you collect enough. I'm not sure if they are also going to choose people randomly the old fashioned way.

Personally I cannot use my Facebook account to spam people about an MMO, as many of my "friends" on Facebook are actually work colleagues and contacts who might think I was being a bit odd.

Fuck that


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hawkbit on August 27, 2011, 08:01:06 AM
Yep, fuck that.  Also, this is the same company that charged for AoC beta.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on August 27, 2011, 08:51:09 AM
A secret society + Facebook = DOES NOT COMPUTE.

I really want to like TSW, but there is such a a thing as trying too hard and being too clever.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on August 27, 2011, 09:10:53 AM
The greatest trick the illuminati ever pulled was hiding in plain sight.  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on August 27, 2011, 02:13:09 PM
"Due to technical difficulties we have decided to postpone the first phase of the Secret War experience and the beta registration until further notice."
http://www.thesecretworld.com/news/secret_war_and_beta_registration_delayed


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on August 27, 2011, 02:25:20 PM
"Due to technical difficulties we have decided to postpone the first phase of the Secret War experience and the beta registration until further notice."
http://www.thesecretworld.com/news/secret_war_and_beta_registration_delayed

I could say they might be learning their lessons from AoC, but then they should have learned those lessons from AO   :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on August 27, 2011, 02:30:15 PM
They're taking this beta deathly seriously. They understand what's riding on this.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on August 27, 2011, 03:22:30 PM
They're taking this beta deathly seriously. They understand what's riding on this.

Pfft ...why break their record of failed launches?  Imagine the resumes..

"Yeah, we kicked out not one, not two, but THREE failed MMOs.  And we're still here, dammit!  :drill: :drill: :drill:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Amaron on August 27, 2011, 07:33:49 PM
They're taking this beta deathly seriously. They understand what's riding on this.

Funcom


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on August 28, 2011, 01:26:36 PM
A fucking registration page. They can't even get that out orderly in time?  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on August 28, 2011, 01:30:08 PM
reg paths are hard


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on August 28, 2011, 08:52:55 PM
Word is the delay is actually a fake front to an ARG that leads people to sign up to beta.

Funcom seems to have decided a good promotional strategy was, "Let's pretend we can't even launch our beta registrations correctly! It will be so AWESOME!".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Spiff on August 28, 2011, 11:03:24 PM
Word is the delay is actually a fake front to an ARG that leads people to sign up to beta.

Funcom seems to have decided a good promotional strategy was, "Let's pretend we can't even launch our beta registrations correctly! It will be so AWESOME!".

Haha, that would be too funny.  :grin:

Actually the game already launched, you just have to solve a series of cleverly hidden clues around the net to get in!
Will you be hardcore enough to give FC your money?  :drill:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on August 29, 2011, 02:43:32 PM
The beta reg is now 'actually for reals, we mean it' open for business.  If you don't have or don't like FB, though, you can officially fuck off  :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: WayAbvPar on August 29, 2011, 03:09:20 PM
Quote
"Due to technical difficulties

That should really be the name of the company. Funcom isn't nearly as accurate a description.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on August 29, 2011, 04:20:42 PM
Yes, you actually need to authorise their Secret World Facebook API in order to apply for the beta. I went ahead and made myself a special Secret World Facebook account for this purpose (which is against Facebook's rules, I know) and it turns out hundreds of other people have had the same idea. There are people with accounts named "TSW Andrew" or "Aux Illuminati", apparently not caring about or ignorant of Facebook's terms of service (real names only, one profile per person only). I guess if people want to play this Secret World Facebook game it probably seems reasonable to "create a character" for it, but you're not really meant to.

From Funcom's point of view this must be a little disconcerting, as I assume the idea was to get their fans to spread the word to non-fans, not to make special TSW Facebook accounts where they could have a huge circle-jerk with other Secret World fans who have also made special TSW Facebook accounts and are already planning to buy the game.

Still, I think it's an interesting marketing exercise and in general, I really hope Funcom succeeds with this MMO. As far as I know, the only AAA MMOs we are actually likely to see in the next 12 months are this and TOR, and while TOR is the game that might turn out to be the WOW killer, The Secret World appears to have far more innovation and originality and is much more interesting to me.

Edit: Oh wait (http://www.darkdemonscrygaia.com/showthread.php?t=21157), it seems that if you ever took the personality test that used to be on their site and had nothing to do with Facebook then you are also automatically taken to have applied for the beta.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on August 30, 2011, 06:08:49 AM
Massively talks about how trying to do both a Paid Subscription model and a Cash Shop at the same time at launch is a silly idea for what will surely be an extremely niche game in today's cramped market. (http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/)

I'm not sure if they still do it, but I believe that when EQ2 launched, the Cash Shop was only available on select servers, while other servers didn't allow RMTs.  I think that would be the best for here, yes?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on August 30, 2011, 06:10:25 AM
I recall the EQ2 exchange/thing only coming online well after launch.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on August 30, 2011, 06:35:04 AM
Massively talks about how trying to do both a Paid Subscription model and a Cash Shop at the same time at launch is a silly idea for what will surely be an extremely niche game in today's cramped market. (http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/)
The red panda facepalm convinced me.  I didn't need to read any further.

I'm still surprised no one has tried the Free Realms model of f2p with limits, cheap sub with cash shop, and cheap lifetime member with cash shop.  I don't begrudge a company trying to make money, nor charging for vanity items, but for some reason only a handful of companies and games seem to "get it".  Turbine, ArenaNet, and Free Realms.  (Clone Wars prices are insane for what they give you, but Star Wars, so people eat it up.)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on August 30, 2011, 07:13:36 AM
I dunno, I really enjoy the model in Global agenda. They even talked me into a robot head for 8$.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DLRiley on August 30, 2011, 07:19:30 AM
Massively talks about how trying to do both a Paid Subscription model and a Cash Shop at the same time at launch is a silly idea for what will surely be an extremely niche game in today's cramped market. (http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/)

My game will only keep players who are HARDCORE into whatever crappy mechanics, lore, setting, etc I have to offer. My game is the ONLY game that offers the golden cheese, which looks a lot like regular american cheese but we don't talk about that. So if I plant a big sign saying "get your in game uber potions here for five dollars" will these players leave? No. Worst case scenario they don't buy anything. Best case I've just collected 5 extra dollars.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on August 30, 2011, 07:34:09 AM
Massively talks about how trying to do both a Paid Subscription model and a Cash Shop at the same time at launch is a silly idea for what will surely be an extremely niche game in today's cramped market. (http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/)

My game will only keep players who are HARDCORE into whatever crappy mechanics, lore, setting, etc I have to offer. My game is the ONLY game that offers the golden cheese, which looks a lot like regular american cheese but we don't talk about that. So if I plant a big sign saying "get your in game uber potions here for five dollars" will these players leave? No. Worst case scenario they don't buy anything. Best case I've just collected 5 extra dollars.

Fair enough, but if your in-game uber potions allow anyone to overcome any obstacle or opposing force without difficulty, I will kindly tell you and your game to go pound sand  :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DLRiley on August 30, 2011, 07:42:19 AM
You weren't hardcore enough to begin with.  :drill:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on August 30, 2011, 07:45:49 AM
You weren't hardcore enough to begin with.  :drill:

Oh so you're a Darkfall dev/fanboi?  All is forgiven then  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Jamiko on August 30, 2011, 11:40:47 AM
Beta registration without Facebook being required:

https://register.funcom.com/signup/ctrl/register/us/tsw/TSW-BETA1


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on October 15, 2011, 06:57:33 AM
"This is not simply PvP. It's player conflict and factional MMO gameplay taken to the next level."

Funcom have released a new video about the factions in the game and the PvP zones ("warzones"). Each PvP zone can have around 100 people in it, and the winning team gains some sort of reward for their entire society, including those who didn't take part in the fight. I'm not sure if any of this information is new but the fights do look pretty epic.

http://www.youtube.com/watch?v=bFJTprVXHfQ


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on October 15, 2011, 07:48:16 AM
How is this world so secret if they're fighting these huge pvp battles in plain view?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on October 15, 2011, 07:52:18 AM
Perception filters and a fuckton of psychic paper.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on October 15, 2011, 08:23:40 AM

I remember the original description being that all the battles take place inside the hollow world we live on, which would have solved that problem. But it looks like they've given up on that, and are also generally discovering that "secret" and MMO don't go together.

Their fascination with face-book integration also worries me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on October 15, 2011, 02:11:44 PM
Well, the fact they're abandoning the "secret" part of "the secret world" kind of makes their game pretty generic yes?  I was hoping the internal intrigue would magically manifest somehow inside the game, similar to what we see in pbbg strat. games (and EVE) these days.  There's no reason why an actiony-mmo cant incorporate those mechanics.

Aside from that, I was also hoping they'd take a page from WoD and meta the point of staying "invisible" in the real world or that's your ass.   Oh well.  It's standard faire for us all!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sheepherder on October 15, 2011, 05:39:45 PM
Aside from that, I was also hoping they'd take a page from WoD and meta the point of staying "invisible" in the real world or that's your ass.   Oh well.  It's standard faire for us all!

Most WoD computer games don't even go that far.

Although it would be awesome.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on October 17, 2011, 01:39:44 PM
The game looks better than the last time I saw a demo.  I'll give them that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on October 17, 2011, 03:20:56 PM

Pfft ...why break their record of failed launches?  Imagine the resumes..

"Yeah, we kicked out not one, not two, but THREE failed MMOs.  And we're still here, dammit!  :drill: :drill: :drill:

You know I am seriously starting to respect funcom for their tenacity. I know that no matter how hard they f@ck up their games will  still be running! (unlike  some completely unrelated to swtor project)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Outlawedprod on November 21, 2011, 06:39:49 AM
http://www.rockpapershotgun.com/2011/11/21/hands-on-the-secret-world/

BTW can someone update this thread title to the game's current announced name?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hutch on November 21, 2011, 08:06:30 AM
Massively got a hands-on preview too. (http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/)

It's a pretty glowing review. Obviously the game's not finished yet, so the reviewer notes things like "the built-in gear manager that is still forthcoming."

The two articles have the same artwork, but don't be fooled! They're written by different people, mostly using different words :)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on November 21, 2011, 08:13:51 AM
Quote
It’s a huge challenge, building an MMO that has so many narrative threads running through it, but I think I understand a little better how it will work. There will be large set pieces, sure, but the brilliance of The Secret World may be in the way it asks its players to piece every detail of the promised 150-200 hours of content together. The world doesn’t just contain one story, or even hundreds, the world is the story and it will continue in every conversation that attempts to understand how the world works, and what ties all these myths together. It’s not just about multiple players fighting together; it’s about them talking together, particularly during those investigations.

When in the nine shits did RPS start writing PR copy?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on November 21, 2011, 01:45:07 PM
200 hours of content? That's less than a month's worth of content at the catassy 8 hours a day playtime level. I look forward to the "This game has no content!" whines after release.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on November 21, 2011, 02:49:11 PM

Cat-asses are always going to hit the content wall and whine, and can be safely ignored. 200 hours of content is not a bad number though of course the pace at which they can add new content and the amount of end-game repeatable activity are pretty important.

That said I expect the game to be flawed, in some fairly major ways, but I'm just so happy to see something other than fantasy. Was reading the comic "Planetary" which was full of people with powers and contemporary mysteries and it showed how much could be done with this setup.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on December 07, 2011, 04:58:56 AM
the Secret World, now with nearly twice as much content (http://www.youtube.com/watch?feature=player_embedded&v=W8hr2cYxCtA)

(second location preview trailer)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: WayAbvPar on December 07, 2011, 10:53:12 AM
Wow, that sounds like it has some potential. How much non-questy stuff is available- anyone know?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: lamaros on December 07, 2011, 06:15:52 PM
I found the youtube video very meh. No character at all.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on December 17, 2011, 09:41:15 AM
You might want to check your emails. New beta invites have gone out. Beyond that...  :nda: :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on February 06, 2012, 10:46:11 AM
So, it's looking increasingly like Funcom is trying to beat GW2 to release.  They're talkin a few months left to OB for an April release.
I find I'm liking the premise behind TSW more than GW2.  The 500skill classless/lvlless system seems rather intriguing.  Builds as "decks".  A skillwheel, etc.  No two toons should be alike.  Also the emphasis on problem-solving rather than brute force all the time.

Oh yes, I'll be playing GW2 regardless but it'll be nice having a Spring fling to play with.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on February 06, 2012, 08:09:15 PM

I love the setting... I don't trust the company, and doubly so if they're "rushing" things. But I guess a hopeful optimism is a requirement to be an MMO fan.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: K9 on February 08, 2012, 09:45:55 AM
No two toons should be alike.

More famous last words were ne'er spake.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on February 08, 2012, 10:22:58 AM
No two toons should be alike.

More famous last words were ne'er spake.

Yah, I probably should've underlined should.

From the devlogs and vids though it seems like they're going the utility route with spec choices.  You'll have "builds" (or deck, whatever) that you can flip in/out of at will ala Spellborn, depending on situation.  I'm sure the best ones will always fall out of solution, but with no lvls or talents and the ability to respec on-the-fly it should be interesting.

Here's a site with the skillwheel done in flash (unfinished mind you):
http://tsw.mmoz.pl/tsw-skillwheel.html
(http://tsw.mmoz.pl/tl_files/tsw/skillWheel_v1.png)

Note how it seems much more tabletop RPG-like skillwise than MMO-like.  Kinda nice, but good luck with that.

More info on the deck:
Quote
GamesRadar: Could you tell us about the deck system and what it entails?
Martin Bruusgaard: A deck in The Secret World is a collection of 7 active and 7 passive abilities that work well with each other. Each deck will enable the player to fulfill one or several roles, either soloing or teaming up with others. Upon collecting all 14 abilities the player is also given a kick-ass outfit, so he won't only be able to play the part, but also look the part!

There are evidently 10 "decks" to collect per secret society and each one rewards a special outfit, but you're not forced into collecting the deck obviously.  They're definitely aiming the game towards the hardcore player, but giving newbs the ability to follow easier skill paths.  If they get Rift lvl of polish/mechanics but have the engrossing storyline and exploration there's no reason the game shouldn't do well.


LoL:
(http://c3333424.r24.cf0.rackcdn.com/00fe7afe9cae5ba80f089014fbfed1a1bfb2db91.jpg__147x350_q85_crop_upscale.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DraconianOne on February 21, 2012, 09:01:35 AM
Release date: June 19th, 2012


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on February 21, 2012, 09:21:46 AM
Is it like every other MMO?

Levels, kill ten rats, quest hubs, Gear progression, TAB targeting, Bullets that bend around corners??


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: 01101010 on February 21, 2012, 09:23:36 AM
Is it like every other MMO?

Levels, kill ten rats, quest hubs, Gear progression?

LMGTFY (http://thesecretworld.com/?sourceid=title-tsw-exact_wk_the-secret-world_exact_88_title_home_google)

you lazy bastard.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on February 21, 2012, 09:25:37 AM
The main site for a game is of course going to say "We are not like the other guys!". Just like SWTOR was a unique snowflake. I want to know what its REALLY like. If its just another MMO from the MMO mold, with another new skin.

Yes, today I am lazy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on February 21, 2012, 09:39:28 AM
edit: nvm
I tire of 'defending' other people's game designs, only to be disappoint.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on February 21, 2012, 09:41:59 AM
I like the no classes, no levels is a godsend ( But is it REALLY no levels? Not anywhere.....?  Did they just move it to the skills? ). I read about the combat, and it seems like its the same as it ever was.

I'd like to know if I am mistaken. That's why I asked.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on February 21, 2012, 09:48:42 AM
Kind of hard to tell you that since it's still under NDA.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on February 21, 2012, 09:53:52 AM
Oh, I thought they were past that. Ill just wait and see.

I guess a good question is. If I shoot someone point blank, is there still a dice roll to hit?  :uhrr:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on February 21, 2012, 09:54:34 AM
I could answer that, but I'd have to kill you.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on February 21, 2012, 09:55:29 AM
The lvls are indeed the skills, but only in the sense you're given skill points instead of xp.  It's essentially a resource mechanic wherein you use to build your 'deck' from.  But obviously in order to get to "large assault cannon" you need to dump into "med. assault cannon" first and follow whatever other branch of the tree to get there.

SUPPOSEDLY, they're building all sorts of interesting synergies into the skill system to force situational variance, but yah YMMV.

Quote
The real fun is in selecting your 'deck' of skills. You have slots for seven active skills and seven passives, filled from an expanding range as you spend the skill points awarded instead of experience - there's no explicit levelling in the game - on new toys. Skills are bought from a radial wheel (a showpiece of The Secret World's exceptionally slick and pretty UI). This isn't much more than a fancy way of presenting an open series of parallel skill trees; although The Secret World claims to have no classes, you will find archetypical skills for tanking, healing, crowd control and so on within.

Early questing spot Kingsmouth, where the Illuminati apparently took an interest in public sanitation.
However, you are genuinely free to develop your own hybrid or switch between multiple builds with different utilities, and this is clearly where the long-term satisfaction of character development resides. Meanwhile, the limited number of skill slots ensures that combat should stay focused and manageable despite the ballooning possibilities.

Combat is diku with in-combat deckswaps.  Simple as that.

note: I aint in the beta so I can speculate based on media propaganda   :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on February 21, 2012, 01:31:31 PM
Here I thought I remember seeing an aiming mechanism in some of the videos.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on February 21, 2012, 02:06:29 PM
If people have learned anything from Funcom's last two MMOs, then I suspect they may have a flawless crash-free launch. 


Of course, that's due to no one actually bothering to play the new game, so....yeah  :awesome_for_real: :why_so_serious:

I give the game six months, if not sooner, post-launch before it goes F2P.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on February 21, 2012, 06:29:28 PM
That's a very annoying meme.

"I give it X time before it goes f2p."

Be more original please.  Esspetially since most of the time going f2p has equated to increased profits.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on February 21, 2012, 07:03:50 PM
Quote
The Secret World’s combat has a lot in common with other MMOs. Magic will cool down and you won’t be dashing about making headshots from behind cover. What you will be doing is targeting an enemy and then hitting it with a barrage of skills by pressing the relevant numbers on your keyboard. While this is happening, you’re free to move and dodge attacks, or manoeuvre into a better position, and if you do have guns you can fire them into a group of enemies to your heart’s content.

There's tab-targeting and a collision system (similar to AoC) last I read.  All this could change though.
Given they're using AoC's engine they could employ some other stuff like positional buffs/debuffs as well.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on February 21, 2012, 08:53:10 PM

Adore the setting, would love it to work, but anyone who doesn't approach a funcom game with caution has more optimism than I can manage. If the NDA is maintained throughout beta, and beta is short, then doubly so.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on February 22, 2012, 02:35:30 AM
That's a very annoying meme.

"I give it X time before it goes f2p."

Be more original please.  Esspetially since most of the time going f2p has equated to increased profits.

Can't be helped.  We live in an age now where you either AAA your shit or go home to the F2P shack.  I'm not saying F2P is a bad thing, as it can be profitable, but in FunCom's case, they're 0/2 for successfully launching and successfully maintaining an MMO without having to resort to a F2P conversion.  Fool me once, shame on you.  Fool me twice, shame on me.  Fool me three times?  I'm gettin' my gun...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on February 22, 2012, 09:04:20 AM
It's one thing to say "Hey it's Funcom" and it's another to go "herp derp F2P in 5 months!"


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on February 22, 2012, 09:51:55 AM
I find whining about "it's funcom" et. al. is fruitless when there's an impending beta that'll ultimately be the determining factor regardless, NDA or not.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on February 22, 2012, 11:56:14 AM
Anarchy Online was messed up for the first couple of weeks after its release in 2001 but Funcom have provided the service just fine for the ten years since. I don't see how Anarchy Online's launch can be seen as evidence that the company is incapable of running an MMO today.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on February 22, 2012, 11:58:30 AM
Patch 12.6.   


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on February 22, 2012, 01:31:13 PM
Okay but that was still 2001! Geez, you kick a guy in the balls a few times and they still remember it 10 years later, I dunno.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on February 22, 2012, 05:53:06 PM
Especially when they get invited over to see your new steel capped boots.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on February 24, 2012, 09:34:59 AM
Another preview at RPS (http://www.rockpapershotgun.com/2012/02/24/hands-on-the-secret-world-2/) with a little insight into Illuminati faction.

Sounds positive, though the part about dungeon mini-bosses usually involving teamwork may be a red flag for these who like their games solo.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on February 26, 2012, 04:46:03 PM
April 2012

Yeah, no. (http://www.gamerzines.com/mmo/news/the-secret-world-delayed.html)

Quote
Today Funcom has announced that The Secret World will miss its intended April launch window, and will instead go live on June 19th.

The additional development time is so that Funcom can "maximize the potential of the game", according to the official press release.

"Allowing for even more time to polish the game really shows just how much faith Funcom as a company has in 'The Secret World' and how committed we are to making it the best it can be," explained creative director and senior producer, Ragnar Trnquist.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on February 26, 2012, 05:57:44 PM
Ha ha! Good ol' Funcom!  :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on February 27, 2012, 07:52:55 AM
That should put them right around my guesstimated earliest possible release for GW2. Perfect!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on February 27, 2012, 11:28:02 AM
GW2 will probably be fall if I had to guess.  Their 2nd beta event isn't for another month (end of March).

I saw some Machinima video on TSW with Tornquist.  He talked a bit about the UI and I was happy with the direction he took it (minimalistic) and other things he said about the game's approach were well said.

That doesn't mean they made a fun game that actually works though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on February 27, 2012, 05:17:44 PM
I could totally see GW2 launching by mid to late July, depending on how things line up.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on February 28, 2012, 11:45:59 AM
I could totally see GW2 launching by mid to late July, depending on how things line up.

What are you basing that on?  The beta event didn't even have two of the races available.  Worst case, they're aren't finished at all and that's at least 4ish (newbie areas) zones worth of content they need to build plus storyline stuff.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on February 28, 2012, 02:06:04 PM
I couldn't tell you what I'm basing it on even if I were basing it on anything. Which I'm not. You know how this works.  :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Zetor on February 29, 2012, 12:04:40 AM
I could totally see GW2 launching by mid to late July, depending on how things line up.

What are you basing that on?  The beta event didn't even have two of the races available.  Worst case, they're aren't finished at all and that's at least 4ish (newbie areas) zones worth of content they need to build plus storyline stuff.
The earlier demos (gamescom etc) only had those two races (asura and sylvari) available, including (at least some of) their newbie areas. IMO a late june - early july launch is feasible.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on February 29, 2012, 09:28:31 AM
Its basically March now and beta hasnt opened up yet, is mid to end of March til June enough time to beta GW2 to launch status?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on February 29, 2012, 10:29:27 AM
Considering there will likely be a midnight miracle patch the day before launch, yes.   :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on February 29, 2012, 10:50:16 AM
Considering there will likely be a midnight miracle patch the day before launch, yes.   :why_so_serious:

oh yeah I forgot, thank god for those miracles


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on March 15, 2012, 10:17:11 AM
Another sneak peek at RPS (http://www.rockpapershotgun.com/2012/03/15/99475/#more-99475)

this time it's a glimpse of character creator and the Dragon faction newbie sex. I mean, plot.

(also: dungeons and crafting)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 15, 2012, 10:32:09 AM
That article really didn't say much at all.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on March 15, 2012, 10:39:47 AM
That they'd have area for "40-50 hours into the game" suggests they may be learning a bit from their Conan experience and planning to launch the game in more complete state... but then, Funcom. So who knows, really.

edit: they also have interview with Ragnar (http://www.rockpapershotgun.com/2012/03/15/ragnar-tornquist-the-secret-worlds-myths-mechanics/#more-99373) discussing some of that stuff. Granted, it doesn't reveal too much either.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on March 21, 2014, 06:47:20 PM
So, there's 30 min video from GDC (http://www.youtube.com/watch?v=TBSUgKbKaWs) out now, showing the stuff from the earlier sneak peek article.

Reasonably sized architecture in MMO, amazing. Rest of it, not sure. Although some will no doubt be pleased you can apparently move and fight at the same time :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 22, 2014, 07:58:21 AM
The only thing I don't like about the game from a surface point of view is the combat animations and effects look extremely weak.  Love everything about the UI and build/gear loadouts though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on March 22, 2014, 10:13:03 AM
I really like the sound of the skill system, also, but I have one concern:  If everyone, eventually, is able to learn all the skills and just change them into their build on the fly, doesn't that kind of take away something from an RPG aspect?  I mean, there really is no committment to your build.  There's no, "Hey, get so-and-so, he's a really good tank."  It's more like, "Oh we need a tank for this fight?  Let me unlearn all my dps stuff and add my tank skills.  There we go!"

I dunno, I mean it sounds kinda cool on one level, but I feel like not having to committ to your build is kinda immersion breaking and takes away from the idea that you build an identity in another world.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 22, 2014, 11:07:49 AM
I really like the sound of the skill system, also, but I have one concern:  If everyone, eventually, is able to learn all the skills and just change them into their build on the fly, doesn't that kind of take away something from an RPG aspect?  I mean, there really is no committment to your build.  There's no, "Hey, get so-and-so, he's a really good tank."  It's more like, "Oh we need a tank for this fight?  Let me unlearn all my dps stuff and add my tank skills.  There we go!"

I dunno, I mean it sounds kinda cool on one level, but I feel like not having to committ to your build is kinda immersion breaking and takes away from the idea that you build an identity in another world.

Committing to a build has nothing to do with immersion.  Your character can eventually learn how to do lots of things.  You'll probably just need gear to be good at it.

On the side though, not every player is equal in actual skill.  Some people are good at tanking, some people are just special.  This way you just try to find someone who is actually good at doing whatever.  Then that person isn't stuck playing something that isn't fun except in certain situations.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on March 22, 2014, 11:09:51 AM
Many people have a preference, too.  I'm not interested in healing.  Ever.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on March 22, 2014, 01:28:45 PM
The only thing I don't like about the game from a surface point of view is the combat animations and effects look extremely weak.
Yeah that's main concern, since it's something that you'll get to see a lot. A minor one could be the crafting interface -- at the moment it looks like you're expected to memorize the patterns for stuff you can make, which would be just less efficient than having game keep list of these... than really different.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Megrim on March 22, 2014, 05:10:14 PM
For all their talk about fancy skill mixes and the resulting fluid character design, it still runs on tank/healer/deeps. What a dissapointment.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on March 22, 2014, 05:30:15 PM

You need some concept of roles for their to be interesting group dynamics.

A class system gives a role and an identity whereas skill based systems can make you feel generic.

But it's ultimately all in the handling. Will be fun to watch. And a weaker more flexible class system somehow fits a modern setting better, especially if they can make the character progression more horizontal.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Megrim on March 22, 2014, 06:30:50 PM
Ya but, "concept of" is not "shoehorned into". It might be different for the greater part of the game, but the last fight in that vid was pure tank'n'spank. If they still design content to be played through a trinity, no amount of uniqueness in character design is going to matter in the slightest.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on March 22, 2014, 10:11:45 PM
They've really focused on the synergistic nature of their skill system (with conditions, effects, elements, etc.).  It's not simply just tank n' spank because literally you're building your own 'deck' from millions of skill combinations.  Whether someone's a good tank or not isnt just based on player skill, nor is it based on some generic tank-spec... in THEORY it's supposed to be more dependent on synergies between skills both solo and within the group.  e.g. You may have a skill that works best against a 'confused' opponent, so you'll need a way to make said opponent confused... and perhaps to make them confused you need a few other things to occur, one of which may be from another player.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on March 23, 2014, 02:40:46 AM
So what you're saying is, "This is PUG Hell 2.0."  Right?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Typhon on March 23, 2014, 05:11:53 AM
[...]Whether someone's a good tank or not [...]

is primarily based upon the system requiring a tank.  Similarly for a healing-focused role.  PASS.  FUCKING HATE THE TRINITY.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on March 23, 2014, 05:51:31 AM
Beats me why... any group is going to tend to have one person at the point. It's good if you can build tactics around that. The alternative is random aggro and DPS zerg and that sucks.

The problem with the trinity is when it's total dependency (we can't do anything, no tank) and clear optimals (we have a paladin, it's a sorta-tank). By the sounds of things this game does not even come close to having that issue.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DraconianOne on March 23, 2014, 06:13:22 AM
So, there's 30 min video from GDC (http://www.youtube.com/watch?v=TBSUgKbKaWs) out now, showing the stuff from the earlier sneak peek article.



15 minutes in, character giving (or not giving) a quest. 2 minutes of terribly scripted, fully voiced dialogue from one character. That's some pretty poor writing.

Was looking forward to this but that has put me off right there.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on March 23, 2014, 08:46:06 AM
For the solo player it presumably will be possible to balance the character with a bit of DPS, some tanking skills/equipment and maybe a bit of healing, and testing different builds might be fun.

In group play, if different characters are going to have different roles at all, then what could those roles be other than tank/dps/healing/crowd control? Maybe it's just a failure of imagination on my part, but I think any game which gives you some control over how you develop your character is likely to offer choices like more DPS vs more hit points, or a skill with high DPS vs a skill with low DPS and a stun - in other words, pushing you into roles we've seen before.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on March 23, 2014, 08:49:56 AM
So what you're saying is, "This is PUG Hell 2.0."  Right?

Or a new type of hell, in the sense that you won't quite know what someone is without them explaining it to you. They won't be able to tell you what they can do just by naming a class as in "I'm a shadowknight" or "I'm a Templar". Personally I think that sounds great but not everyone's going to like it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 23, 2014, 10:18:29 AM
I don't think it's going to be that bad.  Builds will be posted, people will use templates.  Names will be made and the community will make "classes".  It happened in Rift and it'll happen here. 

Unless the game bombs and all you have are the dregs of the internet playing this game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on March 23, 2014, 11:41:42 AM
Unless the game bombs and all you have are the dregs of the internet playing this game.

Who do you think currently plays AoC and AO?   :oh_i_see: :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on March 23, 2014, 12:22:09 PM
AO is still up and running?  Really?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on March 23, 2014, 12:46:12 PM
AO is still up and running?  Really?

Still up and still getting upgrades. 

http://massively.joystiq.com/2012/02/29/anarchy-onlines-new-graphics-engine-wows-funcom/


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kitsune on March 23, 2014, 02:43:26 PM
They've been promising engine upgrades since 2006.  I'll believe it when it actually goes live.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on March 23, 2014, 07:30:58 PM

I keep hearing about AO... I'm vaguely tempted to down-load it and explore the mechanics. Does it have anything to offer to an MMO-mechanics tourist?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on March 23, 2014, 07:44:58 PM

I keep hearing about AO... I'm vaguely tempted to down-load it and explore the mechanics. Does it have anything to offer to an MMO-mechanics tourist?


The random mission generator, nano (read: spell casting) system is somewhat unique, and the skills/perks system is kinda neat.  It was one of a few games that really kept my MMO-addiction sedated for a while as I wandered the waste-lands between DAoC: ToA and City of Heroes.  After that came out and subsequently WoW, TOR, etc, it's essentially dead to me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cheddar on March 23, 2014, 08:55:41 PM

I keep hearing about AO... I'm vaguely tempted to down-load it and explore the mechanics. Does it have anything to offer to an MMO-mechanics tourist?


No.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on March 23, 2014, 09:31:28 PM
The skill system is a bit different.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on March 24, 2014, 04:38:42 AM
Given that it came out when the only major MMOs were UO, EQ1 and Asheron's Call - before WoW and before DAoC - it was innovative for its time. I remember thinking it looked amazing at the time too.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on March 24, 2014, 11:50:11 AM
It did, but it made my ass look huge.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on March 24, 2014, 11:04:41 PM
There's a nekkit girl in neon lights and that's about it.  Or is that FoM?  I forgot.   :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: brellium on March 26, 2012, 04:44:58 PM
It did, but it made my ass look huge.
It was just your fat Atrox ass in a tutu that did that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: PalmTrees on March 26, 2012, 04:50:36 PM
New, somewhat long, dev blog about character development, combat, crafting, etc.
http://thesecretworld.com/news/blog_lead_designer_martin_bruusgaard_explains_character_development

They're claiming to have a flatter power curve than most games, but mobs still have green/yellow/red cons. Not sure how well that'll synch up with their open skills progression.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on March 27, 2012, 07:34:02 AM
New, somewhat long, dev blog about character development, combat, crafting, etc.
http://thesecretworld.com/news/blog_lead_designer_martin_bruusgaard_explains_character_development

They're claiming to have a flatter power curve than most games, but mobs still have green/yellow/red cons. Not sure how well that'll synch up with their open skills progression.



Well, if it's anything like SWG, before they started fucking with the skills, it should work pretty well. The more accomplished you are with certain skills/weapons the mobs will con differently.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on March 27, 2012, 07:49:10 AM
I like how they carefully avoid eye contact with the pink elephant in the middle of the room, when they talk how the easiest way to learn patterns for items you can make is to disassemble stuff you have. In a game which has "tab to web browser and google stuff to put the info together" as part of gameplay, no less.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on March 27, 2012, 11:50:47 AM
I like how they carefully avoid eye contact with the pink elephant in the middle of the room, when they talk how the easiest way to learn patterns for items you can make is to disassemble stuff you have. In a game which has "tab to web browser and google stuff to put the info together" as part of gameplay, no less.

Perhaps you are the elephant in the middle of the room. I mean its your choice to look up crafting combos on the web or to figure them out.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on March 27, 2012, 12:00:49 PM
Choice, yes. "figuring it out on your own at the expense of items you'd otherwise vendor" being the easiest route? No.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kitsune on March 27, 2012, 12:24:17 PM
Wow, they actually released a video of the new AO engine.  Which is worlds apart from it actually being finished and ready to launch, I know, but still more than I'd honestly expected from them after years of promises and no proof.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 03, 2012, 06:35:14 AM
You can pre-order it now.  They have all kinds of digital options.  The grandmaster pack makes me want to buy the lifetime sub, but I just don't feel confident enough in the success of this game to drop 200 bones. http://www.thesecretworld.com/buy/


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 03, 2012, 06:47:13 AM
Release date June 19th?!
Was that a known fact?!

Anyway: preordered. Funcom always gets my vote. I don't care about bugs as much as I care about thinking outside the box, even if only a little.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 03, 2012, 06:58:57 AM
(http://cdn.funcom.com/tsw/preorder/images/retailers/origin.png)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 03, 2012, 07:58:45 AM
Release date June 19th?!
Was that a known fact?!

Anyway: preordered. Funcom always gets my vote. I don't care about bugs as much as I care about thinking outside the box, even if only a little.


That's a good point, Falconeer.  I think I'll preorder too.  I want to support a company that isn't trying to make a WOW clone.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 03, 2012, 08:21:39 AM
I'll be pre-ordering for this reason:
Quote
By pre-ordering you can join all the Beta Week-ends going most weekends from May 11th until launch. Your character progress will be saved from one event to the next!

And then I'll likely cancel unless intrigued.   :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on April 03, 2012, 09:22:27 AM
I pre-ordered too but bloody hell, those "packs" of in-game items they are selling are a bit cheeky. £50 ($80) for 30 days of game time, an extra character slot, one additional name reservation, some experience potions, a full set of starter equipment and a 10% discount (in in-game currency) on cosmetic items inside the game. There are a lot of things there, but it's all on top of £40 for the actual game itself. And the only reason you need an extra character slot is that the game only gives you three slots by default.

I guess the lifetime sub (for £160 - that's $250) might make sense if you're already certain you're going to play for years.

I don't think I even want to know how much Britishers and other Euros are being screwed on the pricing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on April 03, 2012, 10:27:15 AM
It's €250 for a lifetime for us too (€199.99 + €49.99). I can't quite wrap my head around the Master Pack pricing either. Assuming a €15 per month sub fee and given the €10 they're valuing both the char slot and the name change at, that means they consider a 10% in-game discount, 10 exp potions and 7 talismans to be worth €25? At that price those talismans had better be damn good.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dren on April 03, 2012, 10:43:59 AM

I keep hearing about AO... I'm vaguely tempted to down-load it and explore the mechanics. Does it have anything to offer to an MMO-mechanics tourist?


If you are into MMO's you might as well try it while it is still available.  AO comes up from time to time in general discussions on the genre, so it is an opportunity to know a bit more.

I did it a few years ago and even paid for one month (10 bucks I think.)  I lost interest going into my 6th week though.  The instances start to get repetitive much in the same way of early CoH.  Same maps, same mobs, etc.  I became obvious that the grind would be weighty too.  I'd still say it is worth a dl and a few days of messing with it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 03, 2012, 10:56:35 AM
So with my preorder I am entitled one name reservation, it states so everywhere. Too bad when I go to reserve my name it says I have 0 reservations left, but I can buy additional ones for 9.99€ each  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 03, 2012, 12:43:53 PM
(http://cdn.funcom.com/tsw/preorder/images/retailers/origin.png)
(http://i.imgur.com/HCRoo.png)

from the wording on the page it doesn't seem to be mandatory, though? Just a retailer option.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on April 03, 2012, 12:51:35 PM
Shit, this is going to be a sub-game?  I thought they were doing f2p.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 03, 2012, 01:09:30 PM
Pre-order program and price structuring is fucking retarded.

Ignoring this thing completely. Fuck the lot of them.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 03, 2012, 01:19:23 PM
Shit, this is going to be a sub-game?  I thought they were doing f2p.
Well, the most expensive option includes "lifetime Premium Subscription" which suggests that there's possibly going to be a non-Premium subscription at some point. Whatever that involves.

Still... Funcom :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 03, 2012, 02:21:50 PM
Is this pre-order paid in full no refunds?  I don't remember pre-ordering from Origin before.  How good are they with that stuff?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 03, 2012, 02:24:54 PM
Origin got my money in full at the time of preorder with Mass Effect 3, and the same did Funcom today with TSW. No idea about refunds though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 03, 2012, 03:11:17 PM
Do not pre-order this.

You have been warned.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on April 03, 2012, 03:25:07 PM
 :nda:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on April 03, 2012, 03:31:31 PM
This is a really early money grab for something most of us know little of use about.   From Funcom.

Fool me thrice..

Yah, I think I'll wait.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on April 03, 2012, 04:01:30 PM
Seriously, I can be pretty fanboyish at times, but good god, their previous two MMOs may still be running, but they're not exactly blockbusters.  AO put them in debt for a long time before turning enough of a profit for them to let it run on it's own power.  Same for AoC.  Both benefited somewhat greatly for going F2P and introducing cash shops.  Both probably would not still be here if not for their offline single-player successes able to bring in bonus cash, to which I refer to The Longest Journey as one of my top 10 all-timers.

Now they want us to get all psyched up about their third MMO trying to cut a path into a new 'modern-day variant' sub-genre of MMO culture. 

I tell you what; when Ragnar comes out and says something along the lines of "Ok, we'll admit it.  We fucked up AO and didn't do that much better than AoC.  OUR BAD.  That said, here's what we've done to try and prevent what failed us before from happening again.  Please give us at least one more chance to entertain you."  THEN I will preorder/buy their game and give it a shot.  Till then, Funcom can go pound sand.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on April 03, 2012, 04:04:39 PM
This is a really early money grab for something most of us know little of use about.   From Funcom.

Fool me thrice..

Yah, I think I'll wait.

This, Make sure you order your poop game now suckahs!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Evildrider on April 03, 2012, 04:20:45 PM
Fuck, I usually jump all over a new mmo that I think has something I will like... but Funcom.. FUNCOM!   

I need someone with an :nda: to give me some insider info.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 03, 2012, 05:12:01 PM

In an ethical world the NDA would drop at the same time they start taking pre-orders.

The degree of optimism required to pre-order games always impresses me, doubly so for this title.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 03, 2012, 07:23:14 PM
Because I'm petty: despite having signed up very early to TSW boards, getting a code from one of the puzzles they ran (said code doesn't seem to be for anything) and having not got into beta, I'm going to wait until a long time post launch to get this game. Which is a shame, because for a long time it was the only MMO that seemed interesting to me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 03, 2012, 07:40:20 PM
Origin got my money in full at the time of preorder with Mass Effect 3, and the same did Funcom today with TSW. No idea about refunds though.

Can pre-order through GS and just cancel before release.
http://www.gamestop.com/pc/games/the-secret-world/99263

I'm sure they'll take your $5 at the store as well.  Gotta be worth $5 right?  right?   :|


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on April 04, 2012, 12:41:05 AM
To clarify, while aware of all the issues, technical and whatnot, with AO and AoC, I loved both and played the hell out of them. It's only natural that I go for their third attempt.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on April 04, 2012, 05:34:30 AM
AO put them in debt for a long time before turning enough of a profit for them to let it run on it's own power.  Same for AoC.  Both benefited somewhat greatly for going F2P and introducing cash shops.  Both probably would not still be here if not for their offline single-player successes able to bring in bonus cash, to which I refer to The Longest Journey as one of my top 10 all-timers.

You have no clue (NO CLUE) what you're babbling about. It has nothing to do with your feelings on the games or subjective stuff like that. But you are so far off base with this that it has to be called out.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on April 04, 2012, 12:23:35 PM

In an ethical world the NDA would drop at the same time they start taking pre-orders.

The degree of optimism required to pre-order games always impresses me, doubly so for this title.

I would very much like to talk about the game, but  :nda:

I will say that I ain't pre-ordering, but my wife is.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Spiff on April 05, 2012, 04:00:17 AM
Loved AO and played it to bits (I'm pleading young, naïve and too much time on my hands as a defence), but AoC burned me so hard I'd need a flame-retardant suit to touch this before having some rock solid info.

Problem is Funcom is too good at pulling my heartstrings with promises and too reliable in not delivering.

Also: those prices + cash-shop hilarity + sub, with GW2 lurking around the corner? Good luck with that :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on April 05, 2012, 05:24:46 AM
ANYTHING with GW2 right around the corner.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on April 05, 2012, 07:31:10 AM
fuck GW2, but I'm still not gonna pay those prices.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: bhodi on April 05, 2012, 09:01:23 AM
If you preorder ANYTHING in this day and age, you deserve what you get.

That goes double for MMOs, and triple for funcom. Come on people, just look at the track record on this shit.


Title: Dark Days are Cumming
Post by: schild on April 05, 2012, 09:03:29 AM
That particular bit I'm not taking into account. I just don't think companies should be able to ask for money and hide behind an NDA at the same time. It's TOO greedy, and this comes from someone who is a fan of greed in general.


Title: Dark Days are Cumming
Post by: Slayerik on April 05, 2012, 09:10:02 AM
Right on.


Title: Dark Days are Cumming
Post by: Tyrnan on April 05, 2012, 09:44:58 AM
That particular bit I'm not taking into account. I just don't think companies should be able to ask for money and hide behind an NDA at the same time. It's TOO greedy, and this comes from someone who is a fan of greed in general.
Will that apply to GW2 as well come the 10th, assuming you go ahead with this?


Title: Dark Days are Cumming
Post by: schild on April 05, 2012, 10:00:46 AM
GW2 at least has videos and fucking information out there. I mean, we've got NOTHING on this and they want money? Insane.


Title: Dark Days are Cumming
Post by: Tyrnan on April 05, 2012, 10:09:45 AM
Oh yeah I totally agree. Whatever small interest I had in TSW went out the window with that announcement. And while I certainly trust ArenaNet more than FunCom, they are basically asking people to pre-purchase while an NDA is still (mostly) in effect so I figured it wouldn't hurt to get some clarification on your stance in regard to it as well.

Plus it's the game I'd actually like to hear some more information about.


Title: Dark Days are Cumming
Post by: schild on April 05, 2012, 11:14:32 AM
Alright, discussed this with a few other staff members. Due to Funcom's greed and inability to make a coherent source of information for the game available, if you WANT to break NDA, you are free to break NDA. f13.net will not be held liable for any information posted here, nor do we condone the posting of any information here. If you are scared you might get hunted down by Scandinavians with bowie knives followed by a gun-toting synthesizer and the special perk of Drop the Beat, then don't post anything. If you don't give a shit and don't mind outing yourself for any repercussions that may come from such a person, than feel free to just post whatever the fuck you want.

Mods, don't fuck with this thread.

Have at it.

EDIT: THIS IS A SPECIAL ONE-TIME CASE, DO NOT START BREAKING OTHER NDAS. THIS IS MERELY A RESPONSE BY US TO STOP RESPECTING A DEVELOPERS WISHES WHEN THEY STOP RESPECTING THE CONSUMER. PS. Funcom, you did this to yourself.


Title: Dark Days are Cumming
Post by: 01101010 on April 05, 2012, 11:19:36 AM
There is a beta?  :why_so_serious:


Title: Dark Days are Cumming
Post by: Soln on April 05, 2012, 12:18:38 PM
there's a game?


Title: Dark Days are Cumming
Post by: taolurker on April 05, 2012, 12:20:45 PM
There's Scandinavians with bowie knives?


Title: Dark Days are Cumming
Post by: Modern Angel on April 05, 2012, 12:32:23 PM
I *just* got into the F&F beta, since that's apparently the last bit of the closed beta rather than the first... Europeans...

I don't know much. I haven't played it much. My first impressions were favorable, but my old rig is having a hell of a time running parts of it smoothly. I do have it on extremely good authority that optimization passes aren't done yet. It's atmospheric as all hell, the writing feels crisp at the start. The UI is annoying.

So I can't say for sure. What I CAN say is that I worked at Funcom on AoC and some of my very best friends are working there still, on TSW, in design. These are guys who came up through QA with me. They tend to be just as critical of Funcom as anyone outside the company is. The difference in their outlook on TSW and what it was in the leadup to AoC is night and day. We were hyper-critical of AoC and the mood around the office wasn't always great... these guys I speak to think TSW is a reasonably solid product. Not for everyone, probably, and not with the level of polish that some games come out with; it's still Funcom, after all. But I'm cautiously optimistic just because I know these guys aren't idiots.


Title: Dark Days are Cumming
Post by: HaemishM on April 05, 2012, 12:55:20 PM
Ok, I'll give you some quick takes, because I really haven't played it much.

The atmosphere is fucking awesome. They absolutely nailed that part.

Voice-acting is meh at best. The cutscenes and the character models in early beta weren't great but got better with the last patch.

UI and skill system UI is confusing and not well explained. This may have improved.

The gameplay bored the piss out of me. REALLY REALLY BORING. Take City of Heroes and their focus on "every attack is caused by hitting a button", add cooldowns on every ability (though your one main ability has a short spammable cooldown), and graft it onto AOC's style of targeting and you get... well, boredom. Most fights involved me firing to initiate, then backing up and around while firing at the chasers, or just standing still and unloading (I was using shotguns and assault rifles - no magic).

I've put maybe 10 hours into it, probably less, because it just really didn't capture me. I wanted to like it, but I couldn't play it for more than 30 minutes at a stretch without thinking there are other games I want to be playing more. As I said, I'm not pre-ordering but my wife is. She likes it. I don't hate it, but I can manage no excitement for it whatsoever. I didn't even make it out of the first starting instance area after the tutorial. I might try again this weekend but I don't hold high hopes.

Also, the 3rd faction only became playable this week, if that tells you anything about their ability to come good before the release date.


Title: Dark Days are Cumming
Post by: luckton on April 05, 2012, 01:11:17 PM
So I can't say for sure. What I CAN say is that I worked at Funcom on AoC and some of my very best friends are working there still, on TSW, in design. These are guys who came up through QA with me. They tend to be just as critical of Funcom as anyone outside the company is. The difference in their outlook on TSW and what it was in the leadup to AoC is night and day. We were hyper-critical of AoC and the mood around the office wasn't always great... these guys I speak to think TSW is a reasonably solid product. Not for everyone, probably, and not with the level of polish that some games come out with; it's still Funcom, after all. But I'm cautiously optimistic just because I know these guys aren't idiots.

Ah, well, now I know where the earlier drama comes from.  Mea culpa.

Still waiting for Ragnar's apology.  I'll be playing Kung Fu Panda Mists of Pandaria/Guild Wars 2 until then.


Title: Dark Days are Cumming
Post by: Modern Angel on April 05, 2012, 01:14:29 PM
That wasn't drama. That was just a correction.  :awesome_for_real:


Title: Dark Days are Cumming
Post by: Draegan on April 05, 2012, 01:52:59 PM
That particular bit I'm not taking into account. I just don't think companies should be able to ask for money and hide behind an NDA at the same time. It's TOO greedy, and this comes from someone who is a fan of greed in general.
Will that apply to GW2 as well come the 10th, assuming you go ahead with this?

GW2 Beta NDA will drop with the next test weekend.  It won't be just media.

(http://www.guildwars2junkies.com/wp-content/uploads/2012/04/gw2-nda-bwe-tweet.jpg)


Title: Dark Days are Cumming
Post by: Tyrnan on April 05, 2012, 02:02:07 PM
Oh that's good to know, cheers for that!


Title: Dark Days are Cumming
Post by: Lantyssa on April 05, 2012, 02:09:17 PM
GW2 Beta NDA will drop with the next test weekend.  It won't be just media.
Woo!  More than media can speak about those.


Title: Dark Days are Cumming
Post by: blackwulf on April 05, 2012, 03:58:01 PM
Since you are allowing stuff from beyond the NDA - A beta tester posted this in another forum I read:

Quote
I'm in beta. I'm not going to break the NDA, but I do want to offer a bit of encouragement to those of us who have praised Ragnor over the years.


I'll start with one neg - you have a point about animations, but that pales beside the positives.


Pyros mate, I wish you above all people were in the beta. This game is a theorycrafting persons wet dream and I can't wait to hear what you have to say when you get to grips with it (I'm talking in terms of the skill / dmg / debuffing / buffing / healing system). Remember the juggling to try and equip the best gear in AO, but imagine trying to do the same thing to max builds using any of the abilities. And you guys who've been crying out for a Vanguard Blood Mage can fill your boots - with an assault Rifle in tow.



1. This game is going to shit all over SW:ToR in terms of player satisfaction.

2. No-one in beta is saying this game isn't/won't be ready for launch. Split pretty much 50/50 between being disappointed at the last minute move from an April launch date to being happy at getting a little more time for the devs to polish. Will it have bugs at launch ? Shit yes, probably. But it sure won't just be a buggy copy of WoW.

3. This will be as refreshing as Anarchy Online was in terms of innovation / moving away from WoW, perhaps moreso given how many have copied WoW in recent years.

4. Draegan you done goofed son. SW:ToR Junkies and Rift : Junkies but no TSW Junkies ?

5. The beta is SMALL, efficient and they are using an agile system. Any of you who have a clue that tells you what you need to know about what is happening with beta testing.


They are making one major fuck up and that is overpromoting the 'xp' less system. It is exactly that but it's setting expectations which will bite them in the ass. I can't say more than that without breaking the NDA.


Maybe not really much to go on here, but he seems to think that most of the beta testers who've spent time with it really like it.  Another viewpoint at least.


Title: Dark Days are Cumming
Post by: schild on April 05, 2012, 04:48:26 PM
1. Quote function.
2. There's absolutely zero information there. Other than that Draegan seems to pimp his wares everywhere.
3. He talks like an idiot.


Title: Dark Days are Cumming
Post by: blackwulf on April 05, 2012, 04:54:18 PM
1. Quote function.
2. There's absolutely zero information there. Other than that Draegan seems to pimp his wares everywhere.
3. He talks like an idiot.

1. Fixed, thanks.
2. Yeah, I agree - just an opinion.
3. Hopefully that's a function of the environment he was in.  I mean you should read some of the posts in that place.


Title: Dark Days are Cumming
Post by: Threash on April 05, 2012, 04:56:26 PM
1. Quote function.
2. There's absolutely zero information there. Other than that Draegan seems to pimp his wares everywhere.
3. He talks like an idiot.

This.  Sounded like fanboy gushing while saying absolutely nothing helpful.


Title: Dark Days are Cumming
Post by: Modern Angel on April 05, 2012, 07:26:30 PM
I will say that the launch move was, at least to the folks I know still there, primarily a polish and get it right move rather than an OH SHIT NO TIME TO CODE THE A KEY type of move.


Title: Dark Days are Cumming
Post by: UnSub on April 05, 2012, 08:47:56 PM
Also, the 3rd faction only became playable this week, if that tells you anything about their ability to come good before the release date.

... and that's all I need to know. I'm guessing that things like the end game still have some restrictions / are capped / aren't available yet?

The CoH-style combat system was great 8 years ago. But it is just slow now. Unless Funcom have done a lot of work to improve that system - which, based on only one anecdote, I admit, seems they haven't - then it seems very slow compared to other, more modern systems.


Title: Dark Days are Cumming
Post by: Viin on April 05, 2012, 09:39:11 PM
See, this would be so much more interesting if it wasn't all DIKU combat and crap. Sounds like they had an opportunity to make this something a bit more interesting, but alas, that's hard and stuff.

(Is CCP the only dev shop willing to take a risk on conflict modes that don't always require trying to pummel the bad guy?)


Title: Dark Days are Cumming
Post by: luckton on April 06, 2012, 01:55:21 AM
(http://i.imgur.com/9nAHw.jpg)

 :why_so_serious:


Title: Dark Days are Cumming
Post by: Margalis on April 06, 2012, 02:05:49 AM
Sounds ok to me. I dunno, I liked AO for the few hours I played of it. A lot of the game was a mess (like the skill point assignment) but it had a lot of little things done right like a wide variety of cool looking clothing, good sound fx for the guns, etc.


Title: Dark Days are Cumming
Post by: HaemishM on April 06, 2012, 02:30:19 PM
So I finally tried this again. I wasn't able to make a Dragon character because my slots are filled, but I went back into my Illuminati character which is in the first instance. The game has improved GREATLY. The models all look better, though the animations, especially combat animations, are still crappy. The voice acting is still really bad. I've gone from definitely not pre-ordering to not pre-ordering at this time, but maybe I should look at it more. The most innovative thing it does do is having a defensive target. Whenever you enter combat, you pick an offensive target and a defensive one. If you aren't in a party, you are always the defensive target. Certain abilities will heal or give other positive effects to your defensive target.


Title: Dark Days are Cumming
Post by: Threash on April 06, 2012, 02:47:16 PM
Warhammer had that.


Title: Dark Days are Cumming
Post by: blackwulf on April 06, 2012, 03:35:47 PM
So I finally tried this again. I wasn't able to make a Dragon character because my slots are filled, but I went back into my Illuminati character which is in the first instance. The game has improved GREATLY. The models all look better, though the animations, especially combat animations, are still crappy. The voice acting is still really bad. I've gone from definitely not pre-ordering to not pre-ordering at this time, but maybe I should look at it more. The most innovative thing it does do is having a defensive target. Whenever you enter combat, you pick an offensive target and a defensive one. If you aren't in a party, you are always the defensive target. Certain abilities will heal or give other positive effects to your defensive target.

I don't get how their animations could be so bad.  They are using the same engine that AOC used, and when they made the animations for AOC they motion capped pretty much everything.  Even a live horse.  Don't you think the AOC team would share those animations?  I get that some of them need to be done from scratch, like the gun shooting ones, but there must be hundreds of weapon and casting animations that TSW could use.  Maybe they are just running bare bones animations right now on purpose?


Title: Dark Days are Cumming
Post by: Kageru on April 06, 2012, 05:49:26 PM
Warhammer had that.

Vanguard too from memory, it was really good and allowed some interesting heal mechanics.


Title: Dark Days are Cumming
Post by: blackwulf on April 06, 2012, 07:13:49 PM
Warhammer had that.

Vanguard too from memory, it was really good and allowed some interesting heal mechanics.

I think it's more notable what MMOs don't have it.  SWTOR doesn't and I'm assuming that is because WOW didn't, and so they didn't have that feature to copy. ;)


Title: Dark Days are Cumming
Post by: Tyrnan on April 06, 2012, 07:17:01 PM
Warhammer had that.

Vanguard too from memory, it was really good and allowed some interesting heal mechanics.
I remember playing Warhammer and thinking the WP/DoK was really cool and innovative. Then I played Vanguard and realised they just nicked it from there  :oh_i_see:


Title: Dark Days are Cumming
Post by: Soukyan on April 07, 2012, 06:20:41 AM
So I finally tried this again. I wasn't able to make a Dragon character because my slots are filled, but I went back into my Illuminati character which is in the first instance. The game has improved GREATLY. The models all look better, though the animations, especially combat animations, are still crappy. The voice acting is still really bad. I've gone from definitely not pre-ordering to not pre-ordering at this time, but maybe I should look at it more. The most innovative thing it does do is having a defensive target. Whenever you enter combat, you pick an offensive target and a defensive one. If you aren't in a party, you are always the defensive target. Certain abilities will heal or give other positive effects to your defensive target.

Just a little helpful hint. If you want to delete a character to free up a slot, select the character and press the "Delete" key on your keyboard as they do not provide a delete button on the character select screen.


Title: Dark Days are Cumming
Post by: HaemishM on April 07, 2012, 09:14:04 AM
I was looking for that shit yesterday. Fucking muppets in their UI department need a swift kicking in the balls.


Title: Dark Days are Cumming
Post by: blackwulf on April 07, 2012, 11:12:21 AM
There's a 40 minute gameplay video on Betacake leaked by some Russian guy.  I won't put the link, cause I don't know how you guys feel about that site...

Anyway, the guy is pretty terrible at playing, and you can see some bugs, but I still thought it looked more interesting than SWTOR - bad animations and all.


Title: Dark Days are Cumming
Post by: Mrbloodworth on April 07, 2012, 11:39:39 AM
There's a 40 minute gameplay video on Betacake leaked by some Russian guy.  I won't put the link, cause I don't know how you guys feel about that site...

Anyway, the guy is pretty terrible at playing, and you can see some bugs, but I still thought it looked more interesting than SWTOR - bad animations and all.

That looked rather dam cool, IMO.


Title: Dark Days are Cumming
Post by: Tyrnan on April 07, 2012, 12:18:45 PM
FunCom got that pulled from Youtube rather sharpish. Anyone would think they have something to hide  :why_so_serious:


Title: Dark Days are Cumming
Post by: blackwulf on April 07, 2012, 12:26:29 PM
FunCom got that pulled from Youtube rather sharpish. Anyone would think they have something to hide  :why_so_serious:

Yeah - there were clearly some bugs - like a lady standing on the sidewalk talking to another guy and she had bare breasts (in the middle of New York.. maybe this was by design! :)  Some network latency was evident, and the animations weren't too awesome.  Otherwise it seemed pretty good, to me.  Maybe it was an old beta build?  I dunno.  The character custimization seemed decent.  Not as much as some games, but more than others.  I've heard them say they are adding a lot more before release, but we've all heard that before.

I can see why they wouldn't want this out there representing their product, though.  I hope they have a lot of polish and animations lined up in the next few patches ... June 19th is approaching :D


Title: Dark Days are Cumming
Post by: blackwulf on April 07, 2012, 02:44:56 PM
PAX East gameplay footage: http://www.youtube.com/watch?v=sw9rQI17j7k

Phone camera, and not much action, but it does show a city that actually looks alive, and pretty nice graphics.  Also, the animation of the guy running looks very fluid.  I wish it had some combat.  I'm sure more vids will be popping up over the weekend.


Title: Dark Days are Cumming
Post by: Draegan on April 07, 2012, 02:56:52 PM
I just filmed a quick 5min play session here at paxx.   UI is pretty, game play is standard.  Combat animations are realty uninspiring.  I also don't pimp my wares everywhere!


Title: Dark Days are Cumming
Post by: blackwulf on April 07, 2012, 05:14:45 PM
I just filmed a quick 5min play session here at paxx.   UI is pretty, game play is standard.  Combat animations are realty uninspiring.  I also don't pimp my wares everywhere!

Where you gonna post your vid, Draegan?  Is there a generic Junkies page or you have a blog or something?


Title: Dark Days are Cumming
Post by: Shatter on April 07, 2012, 05:36:11 PM
Looks like shit

http://www.youtube.com/watch?v=mA46fwHNvq4


Title: Dark Days are Cumming
Post by: blackwulf on April 07, 2012, 05:40:43 PM
Looks like shit

http://www.youtube.com/watch?v=mA46fwHNvq4

Yeah, the video above from PAX shows a game that looks a hell of a lot better.  Either that Russian dude is post old beta builds, or his computer is really bad.  I can kinda see why Funcom is taking them down when they find em.


Title: Dark Days are Cumming
Post by: Venkman on April 07, 2012, 08:18:13 PM
Played two different classes for about 45 minutes at Pax. Meh. Some interesting combat abilities. But the demo was purely combat based. No quests, no cutscenes, no establishing premise, nadda. Or maybe it was just my two sessions. The only thing this game has going for it is their conspiracy theory setting. But the demo was just your generic hero-vs-monster mash, albeit with a wider assortment of weapons than the typical fantasy setting.

Graphics were ok. AoC looked hella better all around. There's a lot of detail to the environments. But when the real world itself is boring, so will the simulation of it.


Title: Dark Days are Cumming
Post by: Draegan on April 07, 2012, 08:23:26 PM
Looks like shit

http://www.youtube.com/watch?v=mA46fwHNvq4

I'll have it included  in a video cast hopefully real soon.


Title: Dark Days are Cumming
Post by: blackwulf on April 09, 2012, 04:57:23 PM
Nice compilation of vids from PAX East.  http://www.darkdemonscrygaia.com/showthread.php?t=26305

The Wahoozerman ones show a lot of gameplay.


Title: Dark Days are Cumming
Post by: SnakeCharmer on April 09, 2012, 07:31:26 PM
Too bad that's not actually indicative of the starting gameplay.  There's no telling how many skill points he's got in his character.  My starting experience with a shotgun or assault rife was shoot x 100 to kill a couple mobs then rest.  Terrible, terrible gameplay.


Title: Dark Days are Cumming
Post by: HaemishM on April 10, 2012, 11:55:31 AM
Lol whut? This video (http://www.youtube.com/watch?v=Ye-IyX656Qk) is EXACTLY the starting gameplay segment (once you get past the tutorial).


Title: Dark Days are Cumming
Post by: SnakeCharmer on April 10, 2012, 12:10:50 PM
What I mean is, when I went through the same newbie areas with a shotgun or assault rifle and it was like playing an MMO from about 2000 or so:  Barely making it out alive with lots (relative to todays MMOs) of rest time in between.  That dude in the video was blowing groups of zombies up in a couple seconds.  If I went with a magic user, it went pretty fast, but shotguns and rifles are weaksauce at the beginning.  Or I was doing something wrong (entirely possible).  That said, even as a magic user it was tab, 1, 3, 2, tab, 1, 3, 2, tab, 1, 3, 2 done.

:yawn:


Title: Dark Days are Cumming
Post by: HaemishM on April 10, 2012, 02:00:44 PM
I don't remember there being a lot of rest time in between (less than 30 seconds) but yes, the combat is mostly circa 2001 era MMO. And why hit tab? Just hit another attack button and it auto-targets one of the group.


Title: Dark Days are Cumming
Post by: blackwulf on April 10, 2012, 07:28:38 PM
What I mean is, when I went through the same newbie areas with a shotgun or assault rifle and it was like playing an MMO from about 2000 or so:  Barely making it out alive with lots (relative to todays MMOs) of rest time in between.  That dude in the video was blowing groups of zombies up in a couple seconds.  If I went with a magic user, it went pretty fast, but shotguns and rifles are weaksauce at the beginning.  Or I was doing something wrong (entirely possible).  That said, even as a magic user it was tab, 1, 3, 2, tab, 1, 3, 2, tab, 1, 3, 2 done.

:yawn:

So, what you are saying is that newbies don't have a lot of skills to use.  Seems pretty standard to me.  I mean, even TERA with it's purported 'awesome combat' is just point at monster and spam left mouse button when you are a newbie.  Granted, I have not played TSW, and maybe it never gets better, but I'm just guessing with 500+ skills and custom builds, you can get to the point where combat isn't a *yawn* fest.


Title: Dark Days are Cumming
Post by: Ghambit on April 10, 2012, 11:27:12 PM
I'm not seeing enough negativity people.  Cmon, you can do better.


Title: Dark Days are Cumming
Post by: trias_e on April 11, 2012, 01:24:51 AM
I want to love this.

Skill based instead of class based.

Awesome setting.

Ragnar, whom I have to be a bit of a fanboy towards.


But not going to lie, the gameplay videos look...meh. 


Title: Dark Days are Cumming
Post by: Falconeer on April 11, 2012, 03:00:19 AM
Honestly, the first few levels can be really boring, but the combat system can get pretty complicated and while they could have found ways to make it more appealing in the first levels, the point is to slowly introduce MMORPG players to what is not-your-conventional-auto-attack thingie. I think they have been too cautious, resulting in a dull start, but it picks up some pace (way) later.


Title: Dark Days are Cumming
Post by: HaemishM on April 11, 2012, 08:07:36 AM
Yeah, it starts off REALLY REALLY boring combat wise. I played a shotgun/assault rifle guy. The stuff they showed in that video with the gas cans and the fire and jumping on cars to set off the alarms was interesting environmental stuff, but once you get past that first area into the town proper is where it gets boring. I haven't put enough time into it to really get to the interesting parts of combat yet, after probably 2-3 hours worth? And there are some ANNOYING trap puzzles in one area of the first town that made me quit beta earlier.


Title: Dark Days are Cumming
Post by: Falconeer on April 11, 2012, 11:59:22 AM
No, see, that's the problem. It doesn't get interesting after a few hours. It gets interesting after many DAYS of /played.


Title: Dark Days are Cumming
Post by: Shatter on April 11, 2012, 12:35:29 PM
No, see, that's the problem. It doesn't get interesting after a few hours. It gets interesting after many DAYS of /played.

You have to earn enjoyment, it shouldnt just be handed to you


Title: Dark Days are Cumming
Post by: luckton on April 11, 2012, 12:50:04 PM
No, see, that's the problem. It doesn't get interesting after a few hours. It gets interesting after many DAYS of /played.

You have to earn enjoyment, it shouldnt just be handed to you

My money and I would disagree with you to a point. 


Title: Dark Days are Cumming
Post by: Rasix on April 11, 2012, 01:56:29 PM
No, see, that's the problem. It doesn't get interesting after a few hours. It gets interesting after many DAYS of /played.

 :ye_gods:

Deal breaker. 


Title: Dark Days are Cumming
Post by: DraconianOne on April 12, 2012, 01:55:26 AM
Lol whut? This video (http://www.youtube.com/watch?v=Ye-IyX656Qk) is EXACTLY the starting gameplay segment (once you get past the tutorial).

Christ. Once again, long arse winded dialogue scenes. From 7:15, an NPC talking for over a minute without interuption. That's terrible writing.  :uhrr:


Title: Dark Days are Cumming
Post by: Falconeer on April 12, 2012, 04:36:39 AM
I disagree with that. Some like it a lot. There's never enough "story" in MMORPGs, and as long as you can skip it, what's the problem?


Title: Dark Days are Cumming
Post by: HaemishM on April 12, 2012, 09:35:49 AM
You can skip it but that kind of reduces the game to what it is... a somewhat boilerplate MMO with great atmosphere and sub-single-player-level gameplay. Of course, the voice acting in the cutscenes is fuckawful.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 12, 2012, 09:28:56 PM
I have split off the posts with NDA breaking information while I deal with Funcom. They contacted me and wanted me to remove any infringing post. I have a gripe with this, and I want it dealt with - and I want some fucking answers - so I've moved the thread out of the way and will merge things back if need be and unlock this.

Game drops on June 19th. We'll see what happens here, and elsewhere, between now and the NDA dropping.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on April 13, 2012, 09:52:39 AM
As you can see. I have unlocked this topic. I have re-merged all previous information.

I made a mild (MILD) deal with Funcom on this one (SO READ THESE NUMBERED THINGS):

1. You can keep writing about the game (because Jews control the media).
2. You can not post screenshots/movies. Why? Well, I kinda agree that even Age of Conan had some good changes go in at the last second, and arguably it's the only game ever with something CLOSE to a miracle patch. So let's hold off on showing possibly unfinished actual goods.
3. If you post a screenshot or video. I will happily turn your email address over to them for removal from the beta. In addition, I will delete the post.
4. You may SAY in TEXT whatever you want about the game. In my opinion, customers have a fucking right to talk about something they can spend money on - I don't think anyone will fight me on that.

Enjoy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on April 13, 2012, 10:01:16 AM
(because Jews control the media).

I KNEW it!

That said, i'm still not in this beta, so bleh.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on April 13, 2012, 01:07:13 PM
I don't blame them for having a problem with us breaking the NDA.  Principle of legal terms, obligations, etc.

The fact that they actually wanted to pursue the censure of what little information we discussed speaks volumes, and reaffirms my choice for keeping this on my "Try it when there's a trial or goes F2P" list.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 13, 2012, 06:39:20 PM
I do. I don't see why it is considered a transitive contract. If I promise to not break the NDA then any breaches are between myself and the other side of the contract. And perceptions or discussion of the game are not copyright infringement that extends beyond that. But whatever makes Schild's life easier comes first.

That said my enthusiasm for the game has mostly evaporated. I adore the setting, and the look, but the mechanics are more traditional and don't seem to lead anywhere interesting. And with funcom there's no reason to assume the game is fully fleshed out. The feeling that they have something to hide compares negatively with the GW2 team starting to dump information and gameplay insight.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ard on April 13, 2012, 09:20:39 PM
The game releases in two months and they've shown almost nothing to the public.  Far less than Tera and Guild Wars 2 have shown, one of which releases in a few weeks and the other with no release date.  I think that pretty much sums up everything that needs to be said, and I used to be a pretty big Funcom fanboy.  I am not throwing money at another one of their games at release (or possibly ever again) if this is how they're going to approach it.  


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Jherad on April 14, 2012, 11:24:40 AM
The game releases in two months and they've shown almost nothing to the public.

That about sums it up for me - I don't play MMOs (now) that I don't feel very confident I'll enjoy from the outset for a couple of months. Doubly so for Funcom.

This usually means extensive beta testing with an open beta towards the end, and I'm very wary of 'beta weekends'. I'm certainly not about to pre-order for beta access. If it turns out great, I'm sure I'll hear about it down the line - of course then I'm not going to pay a big premium for the box.

Probably a sign that I'm getting too old to be considered 'target audience'.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on April 14, 2012, 08:28:41 PM
Everything Ive seen this game looks bad/unfinished...like a year away unfinished.   The fact they wont release more info or havent just makes it that much scarier


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on April 16, 2012, 12:23:16 PM
The game releases in two months and they've shown almost nothing to the public.  Far less than Tera and Guild Wars 2 have shown, one of which releases in a few weeks and the other with no release date.  I think that pretty much sums up everything that needs to be said, and I used to be a pretty big Funcom fanboy.  I am not throwing money at another one of their games at release (or possibly ever again) if this is how they're going to approach it.  

TERA is kind of a bogus comparison since that game has actually been out for what, a year? Just not here.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 16, 2012, 03:43:51 PM
According to this interview: http://www.youtube.com/watch?v=9fFn_Msxtys

90% of the beta testers plan to buy and play the game.

Some more kinda interesting stuff in that interview.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ard on April 16, 2012, 05:54:17 PM
TERA is kind of a bogus comparison since that game has actually been out for what, a year? Just not here.

My point wasn't the game content so much as the PR content.  The secret world isn't even a blip on the public's radar, and it's not far from release.  Even if the game is somehow magically rock solid, it's still going to bomb silently in the dark.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on April 16, 2012, 05:55:47 PM
According to this interview: http://www.youtube.com/watch?v=9fFn_Msxtys

90% of the beta testers plan to buy and play the game.

Some more kinda interesting stuff in that interview.

I am suspicious at the idea that 90% of beta testers would even answer a survey, in any game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on April 16, 2012, 06:11:10 PM
TERA is kind of a bogus comparison since that game has actually been out for what, a year? Just not here.

My point wasn't the game content so much as the PR content.  The secret world isn't even a blip on the public's radar, and it's not far from release.  Even if the game is somehow magically rock solid, it's still going to bomb silently in the dark.

The fact that it's not on the radar is more appealing to me than otherwise. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 16, 2012, 06:52:08 PM
TERA is kind of a bogus comparison since that game has actually been out for what, a year? Just not here.

My point wasn't the game content so much as the PR content.  The secret world isn't even a blip on the public's radar, and it's not far from release.  Even if the game is somehow magically rock solid, it's still going to bomb silently in the dark.

The fact that it's not on the radar is more appealing to me than otherwise. 

Seconded.  GW2 and TERA look like more of the same old same old.  Granted, each adds something new to the genre, but neither has enough to grab me.  If I'm going to play another big budget fantasy MMO, I'm gonna wait and see what Zenimax has cooking.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 16, 2012, 07:03:24 PM

You are going to wait for a title that is probably years out for which not details are known from a company with no MMO heritage? .... alright.

Both of these games are trying some new things. I'm just not sure that Secret Worlds experiments are going to add much to gameplay, whereas GW2 is doing some interesting stuff (if it works).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 16, 2012, 07:08:53 PM
90% of the beta testers plan to buy and play the game.

The problem with that stat is:

1) no discounting - if the choice is yes or no, then it is easy to select 'yes' but it doesn't mean you'll carry through
2) no mention of sample size
3) data quality control could be an issue - how many times can someone answer yes?
4) how was it polled? If it was a forum thread, it will be full of yes people.

And all it takes is one patch before people start screaming that TSW is ruined and they aren't buying it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nevermore on April 16, 2012, 07:11:00 PM
Seconded.  GW2 and TERA look like more of the same old same old.  Granted, each adds something new to the genre, but neither has enough to grab me.  If I'm going to play another big budget fantasy MMO, I'm gonna wait and see what Zenimax has cooking.

I may not be as convinced that GW2 is going to be as awesome as a lot of people here are hoping, but I still can't see how anyone would think it's 'more of the same old same old'.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 16, 2012, 08:23:22 PM
Seconded.  GW2 and TERA look like more of the same old same old.  Granted, each adds something new to the genre, but neither has enough to grab me.  If I'm going to play another big budget fantasy MMO, I'm gonna wait and see what Zenimax has cooking.

I may not be as convinced that GW2 is going to be as awesome as a lot of people here are hoping, but I still can't see how anyone would think it's 'more of the same old same old'.

Eh, just watching the videos.  It doesn't inspire me.  I really love the manifesto they have and agree with a lot of their points, but I'm not excited about WvWvW.  I think I'm ruined for MMO pvp because of DAOC.  Nothing comes close to RvR and the fun of running a small group around and feeding off the zerg or the bridge lurking stealthers. Also the realm abilities; all these new MMO's that feature pvp are so afraid of having anything from pvp impact pve, that they won't implement anything special for it like DAOC's realm abilities.  Ahh, I'm gettin way off topic, I guess what I'm getting at is that to me WvWvW looks like a sugar free version of RvR and it will only irritate me if I try it.

So, take out the WvWvW (what a pain in the ass to type) and you've got what?   Lineage 2 with world events instead of quest hubs?  I hear you still have to grind the world events in order to level.  I guess it could be fun the first time through.  I'm also not excited about the lack of character diversity, the locked in UI with only a few hot keys.  I dunno.  Despite their vocalizations to the contrary it seems like this is shaping up to be an MMO-lite.

To me, at least TSW is really stepping way outside the box and they are going back to some old school philosophies like when you are a noobie things should be hard and maybe even a little tedious, that way when you unlock some badass skills you really appreciate them.  The skill system is intriguing to me, and the setting is different, and they are not shilling this game all over the place as the second coming of your chosen savior.  They seem unfazed by the fact that they are not cloning WOW, and I'm very grateful.  How many potentially great MMOs sucked in the last 5 years because they had investors clamoring for them to be like WOW?  For those reasons, I'm gonna give them a try.

With regard to this, Kageru:
Quote
You are going to wait for a title that is probably years out for which not details are known from a company with no MMO heritage? .... alright.

I can wait.  We all have other MMO's we kinda like and play from time to time, right?  I mean if TSW doesn't keep me busy, I can always go check out new content on SWTOR.  Then there's the new Neverwinter MMO coming later this year, and Mech Warrior...  You're wrong about no MMO heritage, though.  Matt Firor and his core team are the guys who brought us DAOC, and left before Mark Jacobs and EA messed things up too badly.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 16, 2012, 08:51:18 PM
So many false perceptions in that post it's tough to separate things, especially TSW.  TSW isn't shilling the game all over the place because they're out of money most likely.  I won't touch the rest.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ragnoros on April 16, 2012, 11:12:20 PM
I may not be as convinced that GW2 is going to be as awesome as a lot of people here are hoping, but I still can't see how anyone would think it's 'more of the same old same old'.

It's still just diku. Pick class, kill mobs, level up, repeat. Yes the artwork is amazing, and the graphics, and the classes and skills are super well done, and meaningful pvp , and, and, and... But still just a select a thing, press 1231, diku.

Mind you if you are in the mood for a REALLY well done diku, it will hopefully be Raptor Jesus. But if you are not, then, more of the same old.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 17, 2012, 12:52:05 AM
But still just a select a thing, press 1231, diku.
Mechanically it doesn't appear TSW is any different than that, though. Ok, maybe it's more of a 1111112 since they put more focus on rogue points "resource building" but it's not much of a change.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 17, 2012, 03:11:25 AM
It's still just diku. Pick class, kill mobs, level up, repeat. Yes the artwork is amazing, and the graphics, and the classes and skills are super well done, and meaningful pvp , and, and, and... But still just a select a thing, press 1231, diku.

Mind you if you are in the mood for a REALLY well done diku, it will hopefully be Raptor Jesus. But if you are not, then, more of the same old.

Indeed.. It involves pressing buttons repeatedly and we've seen that before.

Though in another way it's funny how your description is starting to match all the first person shooters. Kill 100 players, level up, unlock new weapon, repeat.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 17, 2012, 06:24:17 AM
I may not be as convinced that GW2 is going to be as awesome as a lot of people here are hoping, but I still can't see how anyone would think it's 'more of the same old same old'.

It's still just diku. Pick class, kill mobs, level up, repeat. Yes the artwork is amazing, and the graphics, and the classes and skills are super well done, and meaningful pvp , and, and, and... But still just a select a thing, press 1231, diku.

Mind you if you are in the mood for a REALLY well done diku, it will hopefully be Raptor Jesus. But if you are not, then, more of the same old.

GW2 is not a 1231 repeat diku combat though.  Skills are more reactionary.  For example, if you play a Ranger with a greatsword, you have 5 abilities due to your weapon:

1: Autoattack
2: Charge
3: Block/Counterattack
4: Bleed
5: Stun

All on various cooldowns.

The thing with combat is that, yes it's tab targeting, but you don't need to target.  You'll always hit what is in front of you.  Many class/weapon combinations are like this.  There is no DPS rotation like a Rift or WOW.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soukyan on April 17, 2012, 07:02:45 AM
I may not be as convinced that GW2 is going to be as awesome as a lot of people here are hoping, but I still can't see how anyone would think it's 'more of the same old same old'.

It's still just diku. Pick class, kill mobs, level up, repeat. Yes the artwork is amazing, and the graphics, and the classes and skills are super well done, and meaningful pvp , and, and, and... But still just a select a thing, press 1231, diku.

Mind you if you are in the mood for a REALLY well done diku, it will hopefully be Raptor Jesus. But if you are not, then, more of the same old.

By that definition, this forum is Diku. By that definition, this forum is Diku. By that definition, this forum is Diku. Look in the hole! There might be a snake!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nevermore on April 17, 2012, 11:43:42 AM
I may not be as convinced that GW2 is going to be as awesome as a lot of people here are hoping, but I still can't see how anyone would think it's 'more of the same old same old'.

Eh, just watching the videos.  It doesn't inspire me.  I really love the manifesto they have and agree with a lot of their points, but I'm not excited about WvWvW.  I think I'm ruined for MMO pvp because of DAOC.  Nothing comes close to RvR and the fun of running a small group around and feeding off the zerg or the bridge lurking stealthers. Also the realm abilities; all these new MMO's that feature pvp are so afraid of having anything from pvp impact pve, that they won't implement anything special for it like DAOC's realm abilities.  Ahh, I'm gettin way off topic, I guess what I'm getting at is that to me WvWvW looks like a sugar free version of RvR and it will only irritate me if I try it.

Except for the stealth 'sub game' WvW looks pretty much exactly like RvR, or at least as close as you'll ever see again most likely.  Zergs take/defend keeps, small groups capture/defend smaller objectives, the map looks to have chokepoints and ambush spots, you have siege, castles with doors to beat down, keep lords to kill.  Seriously, what more do you want?  DAoC's realm abilities were a bad idea, frankly.  They were just a pvp diku grind ironically, with the haves getting stronger and the have-nots just cannon fodder.  GW1 went out of it's way to put people on equal footing in pvp, which is a good thing in my opinion.  If grinding is what turns you on, GW1 had pvp titles and fluff abilities you could grind for so I'd be surprised if GW2 didn't as well.  DAoC RvR was fun but there's some serious rose colored glasses being worn by some people (not just the person I'm replying to).

Frankly, it isn't the pvp that has me hesitant about GW2.  That game looks like it has every kind of pvp one could want, outside of maybe duels.  It's the pve and cash shop that gives me pause.  To say GW2 is uninspiring because of the pvp is just a headscratcher.  :headscratch:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on April 17, 2012, 12:06:50 PM
PvP in GW2 is exactly why I want to play.  For a change a game will launch with what looks like a pretty solid world pvp system that anyone can join in at starting at level 1.  The bonus is 3 sides going at it vs the typical 2 which adds a nice element.  Im tired of games saying they have PvP and its just battlegrounds.  Add in the fact GW2 has no sub which again...bonus.  Im guessing for a PvPer that GW2 will offer more / better / fun PvP then we've seen in the past 7 years of MMO game launches.  Their Dev's seem to be making PvP more of a priority in their game then most MMO's do which is usually throwing in 3 battlegrounds and add the letters P V P to the box. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ragnoros on April 17, 2012, 12:53:58 PM
GW2 is not a 1231 repeat diku combat though.  Skills are more reactionary.  For example, if you play a Ranger with a greatsword, you have 5 abilities due to your weapon:

1: Autoattack
2: Charge
3: Block/Counterattack
4: Bleed
5: Stun

All on various cooldowns.

The thing with combat is that, yes it's tab targeting, but you don't need to target.  You'll always hit what is in front of you.  Many class/weapon combinations are like this.  There is no DPS rotation like a Rift or WOW.

Glad I could lead to some discussion, even if just telling me how wrong I am. I was unaware of the non-targeted nature of attacks in GW2, that is somewhat interesting if the case, however I am guessing it only holds for melee classes, unless archers are playing a Third Person Shooter now.

However, in regards your argument that GW2 is not plain old diku combat, congratulations on describing a WoW warrior exactly in your example of how non-traditional a GW2 Ranger is.

1. Autoattack - Check, and basically the biggest diku staple of all time.
2: Charge - Check, same name even, also Intercept and Intervene.
3: Block/Counterattack -Take your pick from Overpower/Revenge/Shieldblock/Shieldwall
4: Bleed = Rend/Deep Wounds
5: Stun = Throw Down/Concussive Blow
All on various cooldowns.

I will grant you that the design of Guildwars is more elegant in that you don't have fucking 50 buttons to manage at any given time. I always hated that about WoW, and it can be seen in the fact a warrior has three buttons just for charge (plus more like Heroic Leap, depending on spec). However the removal of Mortal Strike, Heroic Strike and Slam from the Warrior damage rotation does not make GW2 a special snowflake.

Anyway, if I am at the point of shitting on the thread let me know and I will gladly bow out. I am not meaning to argue that GW2 is or will be a bad game, just that as Nevermore said, it is nothing new, simply refined.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 17, 2012, 01:15:08 PM
You just don't seem to grasp the system in GW2.  Yes if you boil it down, it's just pressing buttons and you're doing damage.  But it's no where near having "rotations" like WOW or RIFT.  For example, the Bleed has a 20? or so second cooldown.  

There are more buttons you can be pushing with 3 utility skills, a heal and an elite.  Not counting your pet has an ability that you can fire off.  In any case, everything is reactionary.  You simply don't stand behind a mob and go 1, 2, 4, 1 ,2, 5 --> wait for buff --> 4, 3 , 1 , 1 etc.

Your list of warrior abilities matched to my list is just a bit hamfisted.  You are trying to fit your definition into a different system.  Like you said, the design is more elegant and you don't have 50 buttons.  When playing a Warrior, you're firing off additional abilities as the come off cooldown or become available due to the rage mechanic.  It's a completely different feel to combat.

In GW2 you are reading and reacting to what is going on around you.  In WOW, not so much unless it's PVP.

Also, it somewhat holds to archers, however you can fire off in a single direction without a target.  You can target someone and shoot them too, so you don't have to FPS aim.  However if there is an NPC/PC that you can attack in between you and your target, you will in that NPC/PC instead.

The system is unique to Guild Wars 2.  This could be semantics, but just to disregard the system to just "same ole same ole DIKU combat" is just stupid.

edit:
Wrong thread, so I'll stop unless you want to pick it back up in the GW2 thread.  In any case, the combat in TSW is pure DIKU WOW-Rogue combo point system combat without autoattack.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Zetor on April 17, 2012, 01:18:08 PM
Watch this vid (http://www.youtube.com/watch?v=OYXpLDcfkdY) if you want to see a decent appraisal of GW2 combat.

tl;dw:
- there is no autoattack; the 'basic attack' (skill 1 for each weapon) actually does more than just do damage, and sometimes is a combo of 2-3 skills (it turns into the next skill after use).
- you can designate one ability (attack or utility skill, even heal) to autocast every time it's available... COH has this too, and it's usually not a good idea to use this on your no-cooldown basic attack (if using this functionality at all). The character controlled by the dev actually dies after he puts his self-heal on autocast :awesome_for_real:
- you can just hit buttons as they light up, but you'll be missing out on combos and control abilities etc, along with dodging attacks and supporting your team as well as possible
- no tank/healer/dps trinity, though arguably damage/support/control isn't THAT different

GW1 was the anti-diku in many ways, and while GW2 does pick up a fair bit of diku-itis (high level cap, gear, etc) I wouldn't call it "eq 3.0" or anything.

e: and yeah, we should move this to the GW2 thread


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 17, 2012, 03:49:49 PM
Except for the stealth 'sub game' WvW looks pretty much exactly like RvR, or at least as close as you'll ever see again most likely.  Zergs take/defend keeps, small groups capture/defend smaller objectives, the map looks to have chokepoints and ambush spots, you have siege, castles with doors to beat down, keep lords to kill.  Seriously, what more do you want?  DAoC's realm abilities were a bad idea, frankly.  They were just a pvp diku grind ironically, with the haves getting stronger and the have-nots just cannon fodder.  GW1 went out of it's way to put people on equal footing in pvp, which is a good thing in my opinion.  If grinding is what turns you on, GW1 had pvp titles and fluff abilities you could grind for so I'd be surprised if GW2 didn't as well.  DAoC RvR was fun but there's some serious rose colored glasses being worn by some people (not just the person I'm replying to).

Frankly, it isn't the pvp that has me hesitant about GW2.  That game looks like it has every kind of pvp one could want, outside of maybe duels.  It's the pve and cash shop that gives me pause.  To say GW2 is uninspiring because of the pvp is just a headscratcher.  :headscratch:

I disagree about the realm ranks being bad for the RvR.  I really enjoyed being able to continually improve my character through PVP.  And not some fake pvp gear improvement.  It was real, and I could use those abilities anywhere.  I enjoyed beating PVE content meant for full groups with just a partner or two because we had high realm ranks and actual useful abilities.

Yeah, I know it doesn't mesh with the whole "everyone should always be equal in pvp" philosophy.  I don't agree with that.  I like RPGs because they are about improving your character through effort or time.  In DAOC if you were new to rvr, you ran with stronger people or a zerg until you could hold your own.  Part of the fun for me is finally getting strong enough to give that Saracen stealther some payback for what he did to me when I was a low RR noob.

Now, I'm sorry for this diversion about GW2.  I hope I didn't start it, but if I did, it was mainly because I was trying to express why I was planning to buy TSW before GW2.  The GW2 3 server battle thing just seems artificial to me, and I'm just afraid it WILL be a bit like DAOC, but not nearly enough, and I'll just be frustrated.  That's just my feeling - obviously I could be wrong, and if I get some reports from people I actually know who like the game, I might end up giving it a try.

Back to the thread topic:  So many games are working so hard to appeal to masses, that they become something like what a Taco Bell (WOW) is when compared to that really good taco cart on the corner of 5th and 47th (DAOC) - I like how TSW isn't trying to be a Taco Bell - they are are at least trying to keep that family owned restaurant feel.  Maybe I'm all wet, and I'm gonna find that my perceptions are way off.  We'll see!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on April 18, 2012, 08:52:38 PM

On reflection my main feeling for the difference between TSW and GW2 is the question of content. GW2 is trying to take a decent step with breaking down quest grinding and making multi-player dynamic events the foundation of it. That's an approach that has the potential to take the game off the rails, allows good re-use of content and all that content is inherently co-operative. And there'll be lots of space to iterate on it and add new content. Likewise the PvP system seems reasonably innovative and well thought out, and once again inherently co-operative and community building.

The secret world seems to rely on fairly traditional instances and the idea of "secret puzzles" which I'm a lot more dubious about. They end up being a speed run or a visit to the cheat site respectively, and they tend to need a lot of hand crafted content with repetition quickly becoming tedious through lack of variation. When they claim the game is strongly story driven I get suspicious. Though of course the details remain a mystery themselves.

Shame though, adore the secret world concept.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on April 19, 2012, 09:06:30 AM
I don't know that I would say that the puzzle quests are anything like "SECRET PUZZLES." Hell, they use most of the hand-holding techniques with map markers and changing cursor icons that other MMOG's do. Maybe it gets more secret/spoilery in the later instances, but in the first instance, it's mostly the same type of questing and environment interaction you've come to expect in MMOG's, only with cutscenes like the Tortoga bits of Age of Conan.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 19, 2012, 12:07:02 PM
One of the big complaint's I've heard from people who've played the game is that the animations are boring/bad.  This might be of interest to you all (form the official forums):

Quote from: Martin Bruusgaard
Making animations for over 500 abilities is quite the task, therefore we have to use some placeholder animations on some of the abilities when showing a game still in production. We are working on it, and it will be amazing  :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on April 19, 2012, 12:24:22 PM
That is good to hear (if the miracle patch indeed happens again)  At the moment it just looks so bad it pretty much kills the interest i might have in the game otherwise.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on April 19, 2012, 12:29:55 PM
One of the big complaint's I've heard from people who've played the game is that the animations are boring/bad.  This might be of interest to you all (form the official forums):

Quote from: Martin Bruusgaard
Making animations for over 500 abilities is quite the task, therefore we have to use some placeholder animations on some of the abilities when showing a game still in production. We are working on it, and it will be amazing  :grin:

Game releases in what, 2 months? Good luck with that, because the combat animations are REALLY bad.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 19, 2012, 12:36:43 PM
I don't believe it.  But if AOC had a miracle patch, I have to give them them a pass.. for now!

Also link the thread.  I'm curious to read it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 19, 2012, 12:42:53 PM
I don't believe it.  But if AOC had a miracle patch, I have to give them them a pass.. for now!

Also link the thread.  I'm curious to read it.

Here you go: http://www.darkdemonscrygaia.com/showthread.php?t=26959


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Valmorian on April 20, 2012, 10:11:57 AM
I got to play Secret World at PAX East.  God DAMN is that game boring.  It's the same old tab target and press number key combat, quests are the standard collect X whatevers.. ugh.. 

I guess if you still like the WoW gameplay and want a new skin on it.. knock yourself out.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on April 20, 2012, 10:43:22 AM
Watch this vid (http://www.youtube.com/watch?v=OYXpLDcfkdY)

That looked fun. I'm just afraid that things like, level disparity between friends, and other MMO standards are still present. I think I burned out with SWTOR.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on April 20, 2012, 01:17:13 PM

90% of the beta testers plan to buy and play the game.


I missed this but it bears stressing: any time you EVER see Erling talk about anything, assume he's lying. He's pathological when it comes to pre-release interviews.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on April 21, 2012, 09:19:20 PM

90% of the beta testers plan to buy and play the game.


I missed this but it bears stressing: any time you EVER see Erling talk about anything, assume he's lying. He's pathological when it comes to pre-release interviews.

Pretty much this. 

Anyone still testing this terrible game is likely to buy it (ie the hardcore, 'this is beta guyz we're hear to give feedback so they can make the game beter!').  They're the ones that honestly believe a miracle patch is coming or that it will be fixed within a couple months after launch because they have faith in Funcom.

Those that 'tested' it, said 'holy fuck this is awful' probably added Funcom to their spam list and blocked their emails.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on April 22, 2012, 05:54:40 AM
I'm okay with the game, actually. It's just the first game that I really, REALLY can't run on my four year old machine. There is an optimization pass to come, so I'm hoping that helps. But, really, Erling....


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 22, 2012, 07:54:59 AM
I have to take some of the hate I'm seeing here with a grain of salt.  I'm hearing too many good reviews from other places.  I'm sure the truth is somewhere in the middle.  So, not a love for Erling, eh?  He spewed forth some untruths in the AOC days or something?  Tor and Ragnar seem pretty cool, though.  Hopefully they can balance him out.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on April 22, 2012, 11:13:25 AM
It's not AWFUL. It just isn't good enough to keep me interested enough to get out of the first big instance area. To be fair, there is a SHITTON of content/quests in that first area instance. I just can't play it for more than an hour without being bored.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 22, 2012, 11:15:44 AM
The game could be interesting if it had better combat animations, or animations in general.  However I can't really get into it when I compare it to Tera on the animation front.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on April 23, 2012, 05:33:51 AM
So, not a love for Erling, eh?  He spewed forth some untruths in the AOC days or something? Tor and Ragnar seem pretty cool, though.  Hopefully they can balance him out.

I'm always wary of this because I still have really close friends working there, so if I say "Erling (plus Gaute; they were like a heel tag team) said INSERT LIE HERE" then that runs the risk of hurting the livelihoods of my close friends. Possibly unfairly, since Erling seems to have taken a much, much smaller role in the PR blitz now than with AoC, along with TSW being a decent game. I really *do* have faith in a lot of folks working on TSW, even if the final product ends up being let down a bit due to Funcom's business culture.

Suffice it to say that we would watch Gamespot or wherever interviews as they happened in the office as AoC neared launch and would see Erling and Gaute just baldfaced lie to the public about what was in the game. Not little lies or stretching the truth, the way all gaming companies unfortunately do. I'm talking completely making up stuff that was supposedly being worked on, telling the press, and then nowhere to be found after launch when everyone found out that said stuff wasn't in the game.

I never met him face to face. I'm sure he's very nice. But amongst the US QA grunts, knowing we were first on the chopping block (well, after CS) if things went south? Not popular, even though none of us had ever met him face to face. I can't count the number of times we'd read a bullshit press release or watch one of the aforementioned interviews and then have a grumbling pow wow amounting to "Man, fucking Erling.... we've never even SEEN that thing he's talking about."


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: ghost on April 23, 2012, 06:03:00 AM
It's not AWFUL. It just isn't good enough to keep me interested enough to get out of the first big instance area. To be fair, there is a SHITTON of content/quests in that first area instance. I just can't play it for more than an hour without being bored.

Maybe they're attempting the reverse of AoC-  when you get done with the first area it suddenly becomes very interesting and well put together. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on April 23, 2012, 08:04:01 AM
If they happen to fix the combat animations and effects before launch, I can see this game be moderately successful.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 23, 2012, 06:40:40 PM
Not if they keep the subscription model.

Which they won't, because Funcom is a F2P company. It's a pity they don't realise that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on April 23, 2012, 06:42:26 PM
Not if they keep the subscription model.

Which they won't, because Funcom is a F2P company. It's a pity they don't realise that.

This writing has been on the wall for a while, but don't tell Draegan that.  He'll just get mad and call you a noob  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ratman_tf on April 28, 2012, 05:48:53 PM
I got an email today to join the SW beta. I click the link, and it says I need a Facebook account to participate?  :uhrr: No thank you.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on April 28, 2012, 07:22:14 PM
It's the Secret War Facebook game beta, which might get you into the Secret War beta.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on April 28, 2012, 10:19:16 PM
I've bitched before, but SUPA SEKRET CONSPIRACY + FACEBOOK = DOES NOT COMPUTE.

Funcom were doing ARG stuff with Twitter and false sites, but now it is Facebook apps in time for launch. Such a downgrade.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on April 29, 2012, 05:22:17 AM
No, but they probably want people to know about their game rather than accidentally be too good at generating a hidden conspiracy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on April 29, 2012, 07:58:51 AM
Yeah, the whole FB thing sounded really hokey to me, so I've avoided it.  I mean, I don't get all bent out of shape about it though - it IS optional.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on April 29, 2012, 09:28:48 AM
I gave it a brief look the other night, and it's primarily about recruiting people from your friends list, and posting pictures/videos to your wall.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 07, 2012, 05:07:42 AM
First beta weekend is this Friday. Access granted to everyone who preordered, they say, but no one has received anything so far. Mail, key, client, nothing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on May 07, 2012, 05:46:48 AM
First beta weekend is this Friday. Access granted to everyone who preordered, they say, but no one has received anything so far. Mail, key, client, nothing.

Did anyone actually preorder?  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 07, 2012, 05:55:54 AM
Yes I did, and since I didn't get any invite yet nor I can see my account flagged for beta or early access I messaged customer service about it. I got a reply after 8 (!) minutes. Here it is:

Quote
--Greetings

We have checked your account page and it shows that you did purchase beta
access and will not received beta invite email until closer to release.
Regards,

Kevin / GM Bodulfryn
Funcom Customer Support Associate

 :why_so_serious:

"and will not received beta invite email until closer to release"?
This seems to indicate that I am not eligible for this week beta event. It's worth noting that I placed my preorder on the official website about 10 minutes after it became available.
It's also worth noting that by preordering on their website you are supposed to get:

(http://dl.dropbox.com/u/3584773/TSW.png)

Fuck you, ok?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: 01101010 on May 07, 2012, 05:58:46 AM
Funcom... the gift that keeps on giving.  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on May 07, 2012, 06:00:20 AM
This is going to become one of those games that 'special people' play, like FallenEarth.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 07, 2012, 06:21:56 AM
Fallen Earth had some good points, the budget was just too low to give it stickiness.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on May 07, 2012, 06:28:31 AM
If it was any other company I'd say maybe they meant you won't get the invite until closer to the release of the beta. But since it's FunCom, who knows?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: jakonovski on May 07, 2012, 07:03:03 AM
This is going to become one of those games that 'special people' play, like FallenEarth.

How rude!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: blackwulf on May 07, 2012, 07:06:30 AM
First beta weekend is this Friday. Access granted to everyone who preordered, they say, but no one has received anything so far. Mail, key, client, nothing.

Did anyone actually preorder?  :why_so_serious:

I did, from Amazon, but I cancelled it when I heard about TES Online.  I know they are different and coming out at different times, but really my mental health can only afford for me to be optimistic about 1 MMO at a time.  Especially when I seem to be the only person in the universe that is interested in them :)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 07, 2012, 07:20:51 AM
I preordered but I am not optimistic about it. It has a bit of story, so I plan on making 1 or 2 months at best out of it, and I would be happy. For some people MMOs are long time investments. To me they _could_ be, and I love when they can capture me for that long, but most of the time I consume any given game in 2 to 6 weeks and I feel that my money has been well spent whenever I surpass they 15 days mark. I am pretty sure I'll enjoy Secret World that much, and I have no expectations beyond it but anything more would be surprising and welcome.

Hell, I bought SWTOR despite the very negative impressions I got from the beta. And I definitely got my money out of it. Why should I ever not buy a Cthulhu inspired online game that has a decent single player portion and "potential" for some short-lived-but-still-there online fun with friends?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 07, 2012, 08:15:57 AM
A winner is Tyrnan.

Quote
-- Greetings,
  You will have access to Beta weekend but the link won't be available
closer to the the release of this beta weekend. I apologize for any
confusion.

Regards,

Kevin / GM Bodulfryn

 :ye_gods:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 07, 2012, 03:56:58 PM
Since I look like the Secret World fanboi here, I might as well play along. Here it is.

I was thinking of Jay Wilson's words from that Diablo 3 interview while reading this. "Do you prefer to play a very innovative game or a very well executed one?" he asks, while fending off the accusation that Blizzard seldom innovates.
I know I love very well executed ones, but it's hard not to think that it's thanks to stuff like THIS (http://thesecretworld.com/news/blog_lead_designer_martin_bruusgaard_explains_character_development), no matter how poorly executed, that eventually they can later work their magic. Nothing wrong with that, my point is that I am thankful for well executed games as well as I am for innovative ones.

Regardless of comparisons, and of all the (nevative) rumours about The Secret World, I can't help appreciating how they think their games at Funcom.

Bits...

Quote
1: Abilities
 
So let's start with the overall basics, and then dig a bit deeper. TSW does not have any classes, but it has 525 unique abilities. When we say that these abilities are unique, we really mean it. We don't have rank 1,2,3,4 etc of an ability. The ability is unique, and it will scale with your gear. A player can potentially learn every single ability in the game. There are no crossroads where the player has to choose either left or right. There are no choices a player can make that would remove his options to purchase an ability at a later date.
 
You gain ability points by acquiring xp. You can then spend these points in the Ability Wheel. Players can't run around with hundreds of abilities, so we're asking them to make a choice: You need to pick 7 active abilities and 7 passive abilities, which preferably work well with each other. The Ability Wheel consists of a basic wheel and an advanced wheel, and the player needs to master all of the basic abilities (14) of a weapon before they can unlock the advanced ones.

Quote
(Ironically, this is from Diablo, but it's nice to see it back in a MMORPG)

3. Gear
 
Let's s start with how our items are constructed. Each item consists of up to 3 parts: Prefix, Core and Suffix. These 3 parts hold different stats and can modify an item in different ways. Drops from monsters, and some mission items, will be randomly constructed by combining (up to) a prefix, core and a suffix, but we also have pre-constructed items that will be used for boss drops, some dungeon rewards, vendors etc.


Quote
4. Progression
 
So what will the player's journey be like? First of all the player's progression in power is not the same as in traditional MMOs. You will not start out doing 5 damage per hit and end up doing 5000. There is a progression in power, but it's much flatter than in most other games of the genre.
 
In order to explain the progression we need to start talking about xp. At the bottom of the screen is the xp bar, and when the player has filled up 1/3 of it they will be given an ability point. Filling out the whole bar gives a skill point. A player gets xp from many different sources: Killing monsters, PvP, missions and crafting. The amount of xp needed to get an ability point or a skill point is static.
 
The harder the monster or mission is, the more xp it will give, so the "further in" you are in TSW, the faster you will get points. This means that skilling up from 0-10 in a weapon type, or buying all the abilities of a weapon type, is quicker in the late game than in the early game. Keep in mind, though, what I said in the beginning of this article. The abilities in the basic wheel are cheap, so experimenting with new weapons and combinations is quite cheap and forgiving.
 
The game is not flat, but it's flatter than most traditional MMOs. Being a flatter game makes the window of viable content greater for the player, as there are more areas that will give the player xp. To put some numbers into this: When you have played through all of the content in the adventure zones, and for arguments sake maxed all your skills, more than half of those zones will still give you xp. There are also camps in every adventure zone which are meant for only the toughest players. In these camps you really have to think about the horizontal progression (learning a large number of different abilities), and bring highly specialized sets of abilities in order to be successful. This is the type of content we design to push people horizontally, asking people to maybe take a step outside their comfort zone and think in new ways. 

That said, if you read between the lines you might actually find out that the game is not without levels, and in fact the cap is at level 525, which is fascinating in itself...
More seriously, it would be nice to know what's the soft cap.

Also, their crafting sounds cool on paper.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ratadm on May 07, 2012, 07:57:15 PM
So apparently there are still non paid beta invites going out.  Or I've gotten to a point where I black out my mmo purchases as a self defense mechanism.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Engels on May 07, 2012, 09:45:23 PM
So apparently there are still non paid beta invites going out.  Or I've gotten to a point where I black out my mmo purchases as a self defense mechanism.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on May 07, 2012, 10:14:33 PM
This is going to become one of those games that 'special people' play, like FallenEarth.

How rude!

Heh, I was an early tester and player for FE.   :why_so_serious:
And just sayin', I'll likely be playing TSW unless I cant find the time.  GW2 will sit on the back-burner.  D3 and PS2 take priority.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 07, 2012, 11:10:43 PM
I was just debating with myself if I should pre-order to look at the beta when it appeared they are still sending out beta invites for the closed beta.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 08, 2012, 05:41:44 AM
I was just debating with myself if I should pre-order to look at the beta when it appeared they are still sending out beta invites for the closed beta.

Yup.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: SnakeCharmer on May 08, 2012, 06:23:57 AM
I was just debating with myself if I should pre-order to look at the beta when it appeared they are still sending out beta invites for the closed beta.

No.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 08, 2012, 06:30:29 AM
I'm pretty sure he was saying he got a beta invite so now he doesn't have to debate.

At least, that's what happened to me. And seeing as how the only other thing on the horizon for me is the dimming prospects of PS2, why the hell not?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 09, 2012, 06:32:00 AM
Disclaimer:

4. You may SAY in TEXT whatever you want about the game. In my opinion, customers have a fucking right to talk about something they can spend money on - I don't think anyone will fight me on that.

Post:

The storytelling in this game is pretty good. Outdated for a single player game, but possibly the best ever for a MMO. I mean, I swallowed SWTOR hyperbland PvE because of the cutscenes and the story, which were a first in the genre, but this raises the bar a little more in my opinion. It won't have 8 different stories (just 3 I presume) but they seem much more interesting and well told than the SWTOR ones. Can't really say about voice acting as English is not my first language so I have a harder time recognizing lame acting, but it doesn't sound worse than SWTOR to me, while I find the dialogues and the writing much better.

Now that said of course I have no idea if they drop drastically as you proceed with the game. But so far, I'd say this is the best story I played in a MMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nonentity on May 09, 2012, 04:18:47 PM
I... can tolerate the cutscenes in this game. Something about the setting compels me.

The systems and setting are interesting enough to get a box sale out of me, we'll see if it persists beyond that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 09, 2012, 04:49:34 PM
Let's talk about the quests: no one prepared me for this!
What the hell, it's insane! Some riddles are mindblowing, and not always in a good way.
I'm afraid this is something that really will help the game tank, while at the same time being really commendable stuff.

Also, combat sucks. Animations are (still) as bad as advertised.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 09, 2012, 09:09:11 PM
Agree with almost everything Falc says.

"Is it safe?"

Fucked my shit up for at least an hour.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 10, 2012, 03:14:52 AM
"I love Pam the Clam".

Did you get that? FUUUUUUUUUUUUUUUUU  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DraconianOne on May 10, 2012, 04:05:27 AM
Can't really say about voice acting as English is not my first language so I have a harder time recognizing lame acting, but it doesn't sound worse than SWTOR to me, while I find the dialogues and the writing much better.

So not all the NPC interaction is them talking at you for 2 minutes at a time? Just the quest NPCs they showed publicly so far?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 10, 2012, 04:19:57 AM
So far, it seems to me that it's really like SWTOR, meaning NPC characters will talk to you profusely about the quest, what you are gonna do and why, but that is usually a 30 seconds to 2 minutes thing, unless it's major story blurb. They have much more to say if you want to listen to them, but that additional stuff is in an "extra" menu that you can totaly ignore since it's clearly indicated that it's not quest related, only flavour and lore. Big difference with the Bioware model is that you never talk during the cutscenes. Personal preference aside, that makes them generally quicker.

Also, plenty of quests don't really require you to interact with any NPC.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 10, 2012, 11:07:58 AM
With games like Tera and GW2, the whole "combat sucks" thing really makes me not want to play the game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on May 10, 2012, 02:29:25 PM
So far, it seems to me that it's really like SWTOR, meaning NPC characters will talk to you profusely about the quest, what you are gonna do and why, but that is usually a 30 seconds to 2 minutes thing, unless it's major story blurb. They have much more to say if you want to listen to them, but that additional stuff is in an "extra" menu that you can totaly ignore since it's clearly indicated that it's not quest related, only flavour and lore. Big difference with the Bioware model is that you never talk during the cutscenes. Personal preference aside, that makes them generally quicker.

Also, plenty of quests don't really require you to interact with any NPC.

I'm not in Beta or anything (quite interested in the game. tho), but this reminds me of the Longest Journey dialogues. They were VERY verbose, maybe excessively so, but they provided a great backstory and immersion; different genre and all, but I'm just sayin'...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 10, 2012, 04:01:19 PM
So far, it seems to me that it's really like SWTOR, meaning NPC characters will talk to you profusely about the quest, what you are gonna do and why, but that is usually a 30 seconds to 2 minutes thing, unless it's major story blurb. They have much more to say if you want to listen to them, but that additional stuff is in an "extra" menu that you can totaly ignore since it's clearly indicated that it's not quest related, only flavour and lore. Big difference with the Bioware model is that you never talk during the cutscenes. Personal preference aside, that makes them generally quicker.

Also, plenty of quests don't really require you to interact with any NPC.

I'm not in Beta or anything (quite interested in the game. tho), but this reminds me of the Longest Journey dialogues. They were VERY verbose, maybe excessively so, but they provided a great backstory and immersion; different genre and all, but I'm just sayin'...

Well,  it IS by the same people. And it ridiculously fucking immersive in that sense.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Megrim on May 10, 2012, 07:29:35 PM
Have any of you guys dome much grouped play, and can give an indication on how that holds up?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 10, 2012, 11:42:18 PM
I haven't done much grouped gameplay, just a little. So I could easily refrain from commenting. But what I can tell you though is that the game relies HEAVILY on "conditions". You can inflict (or have inflicted to you) 4 different conditions: weakened, Hindered, Afflicted and Impaired, and on top of what these conditions do (like hindered are snare and roots, afflictions are dots, impaired are stuns and silences, weakened are debuffs) they allow you to apply additional effects on the mobs based on your build, abilities, etc. A huge amount of everyone's skills says something like "if target is weakened/imapired/etc. then this/that happens", and stacking seems to count.

So seems like there's room for lot of group work in applying conditions and exploiting them. But I can't really go beyond this.

Also, I like how the mobs, not just bosses, telegraph you their big attacks with a timed marker on the ground allowing everyone to move out of it. Seems trivial in the first levels, but I can imagine the timer becoming faster, the area getting wider, the room to move away without aggroing the world becoming narrower. Without being groundbreaking it's intuitive and nice.

Now if only they packed a little more punch into Assault Rifles and combat animations in general, thanks  :oh_i_see:



EDIT: Since so far my only gripe is with combat, I want to spend a few more words on it:

The idea behind it is not incredibly new but it's well laid out. What no one seems to mention is that it tries to reproduce some of the mechanics of common Trading Card Games, like Magic: the Gathering, and have play your abilities and inflict stuff on your enemies in a (dumbed down) way similar to those games. Like in Trading Card Games (and GW) you can have up to 525 abilities, but you can only equip 7 active and 7 passive. Your combination of abilities doesn't have a name, but specific ones (that grant you unique clothing) are called "Decks". From now on we'll call all combination decks if you don't mind. Basically, you can do a lot of deckbuilding, meaning that by constantly gaining new abilities you have lots to play with, and the good thing is that you can save your decks and change the setup at any given time as long as you are not in combat. So basically, you can change your setup of abilities, or your class if you want, as much as you want.

Now on the mechanics, they are not that different from your usual MMORPG combat, but they focus a lot on "resource building", "resource spending" and "synergies". As someone else pointed out it's not that different from the WoW rogue, but pretty much all classes work like that and have passive skills that produce more resources or require a certain amount of resources to be "played". You can specialise as much as you want in one weapon and get all the skills ("cards") from its tree, but chances are that you would a better job by getting some cards from a different tree too. As in M:tG where you can build a full Blue deck for example, there are plenty of builds that benefit from two colours, or more. The same is true here, and with a pool of 525 cards to pick from, the decks you can build are countless. There are 9 weapon categories in The Secret World, or 9 colours if you want to keep up with the M:tG analogy. 3 for ranged, 3 for melee, 3 for magic. You can mix them all up as much as you want.

Ultimately, it's worth saying that you can (and should) always equip up to two weapons on your character and that is what allows you to use the ACTIVE skills (cards) from that tree, but you can always use passive skills from a tree even if you are not wielding the inherent weapon. Yes you can shoot a monster in the face with a shotgun and double tap it with a point blank fireball as long as you have those two skills equipped, or in your active deck. In a way, graphics aside, you could say that the weapons you have equipped are just "enablers" for the two trees of 7 active skills that you want to use, with no limitations on passive skills (the ones that give you passive buffs, bonus, conditions or build resources).

These are just three sample decks (http://crygaia.net/wiki/Decks), to give you a better idea of what I'm talking about. Mind, these are three of the Funcom-rewarded ones, meaning you earn a unique outfit if you complete it. But they are in no way better or preferred over player generated ones.

I find this all very interesting, and the potential for metagaming feels overwhelmingly good. Ultimately earning the unique outifits for all the "Funcom sponsored Decks" will be a completionist goal that reminds me even more of TCGs, but the idea of having a shittons of "cards" to play with when building your character, while as old as GW2, is presented here with even more flexibility due to the absence of classes.

I have two concerns:

1) Is the whole system functional? I can't even imagine how they managed to "balance" the potential combinations for 525 cards. Maybe they really had to do it the TCG way since those games usually deal with many more cards than that.

2) So far, and it's beta, the actual combat feels bland and outdated. "Stiff" is the first word that coems to mind. I have to say that melee plays somewhat better than ranged for me, but in general rifles and pistols don't really look or sound that good, and that's a shame. I can't really put my fingers on what's not working with it. It's in the small things, timing (by the way, Global Cooldown is only 1 sec, so pretty fast), rhythm, visual and sound effects, animations, but it just doesn't feel "right". I can even understand the complains about repetitiveness, but they are most likely based on the limited amount of abilities you have in the first few hours of gameplay. No, my gripe isn't with that. It really is in the combat flow: it's really lacking.

Wishing so bad for a "combat animations" miracle patch, cause while I am loving everything else, for real, combat being bland often ends up being a dealbreaker for me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on May 11, 2012, 06:30:30 AM

Thanks for the write-up. It actually sounds quite fun. I love the ambience of the setting but at the same time I do worry that making it work requires fairly rich content and that's quite a challenge to delivery on an ongoing basis. Though I guess like GW2 it has a minimal power curve so content remains re-playable?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 11, 2012, 06:45:57 AM
I agree on the fact that we won't be seeing that much new content often. Hell, if EA/Bioware couldn't deliver it I doubt Funcom will. So in a awy I see this game as cursed with limited longevity, no matter how cool what's already in might be. But this is pure speculation. EDIT: PvP might play a part in that, as their three-way big warzone seems to be what SWTOR's Ilum wasn't. But at the same time I'm under the impression that PvP is an afterthought here, especially with balance being pure hell, so I won't be surprised if the zone will turn out to be empty most of the time. Especially with combat not being that compelling (at the moment).

The biggest replayability factor is almost certainly in the character progression system, which is virtually endless, and according to what they say, yes, allows to keep gaining XP and skill points from pretty much all kind of old content (not just higher level areas, dungeons, etc) due to the flat-ish progression curve .


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on May 11, 2012, 09:24:48 AM
2) So far, and it's beta, the actual combat feels bland and outdated. "Stiff" is the first word that coems to mind. I have to say that melee plays somewhat better than ranged for me, but in general rifles and pistols don't really look or sound that good, and that's a shame. I can't really put my fingers on what's not working with it. It's in the small things, timing (by the way, Global Cooldown is only 1 sec, so pretty fast), rhythm, visual and sound effects, animations, but it just doesn't feel "right". I can even understand the complains about repetitiveness, but they are most likely based on the limited amount of abilities you have in the first few hours of gameplay. No, my gripe isn't with that. It really is in the combat flow: it's really lacking.

This is SO spot on correct, it's absolutely the reason I've never been able to maintain interest in it long enough to clear the first adventure zone, Kingsmouth.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 11, 2012, 01:13:08 PM
Correct me if I'm wrong, I noticed at PAX that essentially everyone played like a WOW rogue, except you had three different sets of combo points to play with depending on your skill choice.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 11, 2012, 01:28:59 PM
I don't know much about WoW rogues so I can't answer that. What I can tell you is that if I got this right you have "resources" generating for each weapon you are wielding, so either one or two. And you spend those resources (up to 5) on abilities coming from the trees of the two weapons you are wielding. As I wrote in the previous long post, I think you can only equip in your 7 active abilities slots the abilities that are related to the weapons you are wielding, but you can equip as your 7 passives any skill that you learned regardless of the weapon you are wielding (since they don't require resources or activation).

So, if you are using a shotgun and a sword at the same time you generate 1 to 5 resources that you can spend on shotgun and sword active abilities. Mind, when I say "you generate resources" we are talking of "pips" that you accrue with every hit and things like that, so the whole process is of course very fast. Not sure how that relates to the WoW rogue. Not sure what a combo point is either, but I'd say you have one or two sets... can't find a third one so far.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 11, 2012, 01:35:24 PM
Its a typical combo points system.  Ability X generates X pts.  Abily Y does Z damage depending on the amount of points you have.

Instead of having a singular resource, in TSW you can have up to three resource pools that are independent of each other.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on May 11, 2012, 02:15:53 PM
Yeah, at least for shotguns and assault rifle, you are working a bit like the rogue. Normal abilities add pips that you have to spend on other, better abilities. For instance, on the assault rifles, I have my normal might-as-well-be-autoattack which generates 1 pip. I have another similar attack that also heals my defensive target (1 pip), a bigger damage attack with a longer cooldown and longer attack animation that adds 1 pip, and an ability that generates an extra pip on the next attack. If I trigger my ability that uses the resource pips, the more I have stored (up to 5), the more damage it does.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on May 11, 2012, 03:41:18 PM
It is difficult going back to being a mute protagonist after swtor.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 11, 2012, 10:16:37 PM
It is, indeed. Especially since I want to tell a few of these people to shut the fuck up.

Deputy Andy though, I wanna hear more of his fucked up history...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on May 12, 2012, 12:32:52 AM
Got into beta weekend.  I really enjoyed playing tonight.  Combat was average, but considering the complaints I'd heard I came away feeling alright with it.  Not worse than say Rift.  Unlike most MMO's, combat doesn't seem to be the main selling point for me so it's not a big concern that it's not spectacular.  It's certainly not bad enough to stop me from playing, and I would assume it gets better as you can flesh out some interesting builds.

The writing/atmosphere/character design/quest design is simply fantastic.  At least in kingsmouth, TSW far surpasses SWTOR on those fronts.  Especially in quest design, simply night and day.  TSW asks you to think and doesn't hold your hand, and I really like it.  Instead of grinding I'm puzzle solving, and I find actually myself having fun in an MMO again!  Hell, they somehow managed to even get better voice acting than TOR.  I just worry that this game will go the route of Tortage in AoC.  

Am I the only person who dislikes voiced protagonists?  Makes me feel like a weird puppet master or something.  I like the Vampire: Bloodlines style best, where you have your pick between options but your character isn't voiced.  I can pretend like I'm the one that actually said whatever I picked.  I like that immersion.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 12, 2012, 01:15:30 AM
I gotta say, I think Kingsmouth is simply a fantastic zone. For all the action shortcomings, this game offers probably the best starting zone of any MMORPG I've ever played. Also, the different kind of quests and how they are scattered around, the lack of a "first village" or quest hubs really makes it feel like a theme park where you just stroll around signing up for different rides in any order you like.

Combat still feels wonky but hammers are about ten times better than any ranged I tried. Still, what keeps complelling me to go back to the game is Kingsmouth. So beautiful. I don't even want to progress to the next zone cause for some reason I'm afraid it'll disappoint me after so much goodness.

EDIT: In the patcher news for the beta weekend they state they are still working on combat animations and effects. While I have really no trust in that, I can hope.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on May 12, 2012, 06:27:56 AM
I’ve made a short film of my experiences running around the weekend beta event, which is currently taking place. This event does not have an NDA.

http://www.youtube.com/watch?v=QWPIfNKfPWw

I agree with Falconeer pretty much. The game world is certainly fun to explore and it’s looking pretty polished now.

The “real world” setting makes a change and the world is beautifully realised. It looks fantastic and it’s full of detail. The game does succeed in creating the creepy atmosphere it ought to have.

The voice acting isn’t as good as SWTOR but the characters and what they have to say are far more interesting. Certainly on the Sith side of SWTOR, the personalities of the NPCs seemed to be limited to “I’m very evil”, “I’m insane” or “I’m both insane and evil”. The Secret World definitely has personality.

The combat skills seem to be insanely complicated. For example: “When you apply hindered you gain the minor critical chance effect, which increases your critical chance by 10 per cent for eight seconds.” Imagine half a dozen of them all doing different things if an enemy is “hindered” or maybe “weakened”, or triggering if a player uses a “cone” attack or maybe a “chain” attack. And what is a “a persistent GTAoE”? I get the impression from this thread that smarter people than me are able to figure this out but so far I’ve been mashing buttons.

But, it is fun choosing which skills to learn next. And it looks like it will be pretty cool when you have a large number of skills and experiment with different combinations. As others have said, you can load up seven active and seven passive skills at a time. You can also save loadouts (“decks”) and swop between them when you want to.

I’ve always been a bit of a fanboy for this game but I’m not disappointed now I’ve seen it and I certainly think it’s worth looking at.   


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 12, 2012, 06:52:25 AM
And what is a “a persistent GTAoE”?

Ground Targeted Area of Effect over time buff/debuff/damage :)
Took me a while to figure that out.

I must say, combat is slowly growing on me since I met lots of mobs in the Edgar's scrapyard with timed/telegraphed abilities that you are supposed to avoid before they fire off but you don't have the room to. It's not rocket science, but keeps you on the move. Appreciated.

Another thing that is cool is to loot a weapon you don't use and think "mmh maybe I should start using it, this looks pretty cool. Lemme take a look at its tree... yeah I can invest a few points in it and wield this badass thingie too!".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: bhodi on May 12, 2012, 08:12:00 AM
The game is reasonably fun. I expect it'll go free to play a few months after it's released, since they already have a cash shop in the game. Won't be a day 1 purchase for me, but I'll probably play it once it goes FTP or if I can get a coupon/discount/sale.

The story was good, the voice acting was good, quests are okay. Animation is bad, combat feels like city of heroes level 1-15, skill system seems overly generic (though later skills are locked in open beta). Could not figure out crafting.

The quest limitation is incredibly annoying and my one serious problem with the game. Way to make a quest hub and only able to accept one quest at a time so you have to run back through areas a thousand times! At least nothing felt 'far away' like in SWTOR so it was less annoying that it could have been.

This game makes me realize how shitty SWTOR was. When you go into a world that feels alive and crafted, generic tropical/desert/city fantasy planet #12 with carefully placed groups of 2-3 mobs all equidistant is really garish. A few hours playing the beta, even though some elements just aren't that good, has just made me stop logging in.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on May 12, 2012, 08:45:47 AM
That pretty much sums up my feelings on the game too. I actually went into the beta not expecting to like it, but combat animations (and the general spammy nature of the combat itself) aside, I'm quite enjoying it. Oh except for not being able to bind mouse buttons ingame. Seriously, why is that stupid fucking limitation still in the engine? The setting and the atmosphere do a lot to make up for the shortcomings though. I'm just worried that FunCom will pull another Tortage and the rest of the game outside the starting areas will be blah.

With regards to the quest limitation, I found this thread (http://forums.thesecretworld.com/showthread.php?t=29419) on the beta forums that sheds a bit of light on it.


I'm not entirely sure why they've gone with the limitations they have as it seems needlessly complicated, but I found that following the above advice to not treat it like a hub system and instead just following it as a chain made it more tolerable and I was actually having fun wandering around looking for items that triggered quests.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 12, 2012, 08:52:01 AM
About quest limitations, that's a hard one to get used to. The idea, according to them, is that you really have to get rid of the "quest hub" or "first village" mentality. Meaning that you can take up as many side quests you want, but for the bigger/longer ones you really are supposed to focus on it and do it to completion. The trade in for that is higher experience. The quests that you are not supposed to interrupt (but you can, they don't get dropped, they just get "paused" and you can resume them by visiting the quest giver again) usually pay a lot of XP as opposed to the side quests, and a dev specifically said on the forum that if they had to go the usual MMO way then they would have to lower the experience, hardly giving any sense of achievement by completing the longer ones. It is questionable, but I think they have a point given the way they built those quests and the zones. In fact, there isn't a specific path to follow in the areas, so you are going to stumble on different quests as you explore and complete others, having to eventually put markers on your map to remind yourself to go back there (yeah they really want you to use the markers).

This is what a Dev replied to someone with your some complain on the beta forum a few days ago:

Quote
If you are going back and forth, back and forth - you are still trying to play the game like WoW and that is not how this works.


It's all meant to support exploration and immersion, which is big in this game, and after the initial disappointment I am getting to like it. There's not the usual handholding in this game, and there's no rushing to the endgame. Obviously it's not for everyone, which is probably why it will fail. The running back and forth is quite silly and the byproduct of bad habits we picked up elsewhere. Sure you are going to run left right up and down in a zone to complete the quests, but certainly not to turn them in (you do that with your cellphone) or to keep close to your initial hub. Another thing people seem confused about (and they admitted it's partially their fault) is that you should not try to complete all quests that a NPC has to offer before moving to the next NPC (hub). That is a big mistake since the second or third quest they have is often much harder than the first and not meant to be tackled until you've done much more in the area. Sure they could lock it, put requirements, but that would take freedom away. Instead they put a difficulty indicator next to it that seems to be pretty ignored so far since it's easier to assume you have to finish an NPC before moving to the next.

Again, while the whole thing could and should be clarified much better before the player gets confused and frustrated, I like how they want you to focus on some missions -without taking away from the multiple side/small ones you can have in higher numbers- instead of just running them as chores that has to be performed as more efficiently as possible. They made a statement by going this way: "quests are important and the soul of this game, and so it's the exploration of our theme park zones". We both know 95% will hate it and 5% will love it to death, but I can't blame them for not going the usual way which would have earned them a "the quests are the usual kill X fetch Y turn in...".

But again, it's important to notice that you can actually take up all the quests you want. If you pick up another "story" one, that will pause the other you have upon saving all the progress. It doesn't really drop it and it will resume from the step you paused it at.

EDIT: Tyrnan covered it better. It's funny how they want the customers to *understand* the design of their quest system instead of making an effort at explaining it.. you know... in game. Hope this will get fixed in release. It would be sad to see this game pick up more shit due to a misunderstanding and failure to communicate on their part.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on May 12, 2012, 09:21:51 AM
It's funny how they want the customers to *understand* the design of their quest system instead of making an effort at explaining it.. you know... in game. Hope this will get fixed in release. It would be sad to see this game pick up more shit due to a misunderstanding and failure to communicate on their part.

That the only bit I really have an issue with to be honest. If I hadn't happened to see that thread on the forums, I'd still be doing the hub>quest>hub dance and wondering why picking up certain missions pauses others etc. But now that I understand what's going on, I'm fine with the system. Feels somewhere inbetween WoW-style questing and GW2's "off you go an explore" style.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: bhodi on May 12, 2012, 11:54:29 AM
The problem is having to go back to the first quest giver in order to 'unpause' really implies "you should finish what you're doing first!". Walking into a building with 4 quest givers implies a quest hub. If they didn't want people to think that, they shouldn't have designed the game the way they did.

Requiring a 5 paragraph explanation on instructing players / how they intended for the quest system to work is a failure at multiple levels.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 12, 2012, 01:26:34 PM
This is a FANTASTIC post on how "deckbuilding" and synergies work. And manages to explain some basic stuff in the process.

It's probably beyond everyone here at the moment, or the scope of the beta, but it's interesting to get a taste of how deep the whole thing is.


Quote
Sarcan’s Philosophy on Weapon Choices and Deck Building

After reading the Blog: Lead Designer: Martin Bruusgaard Explains Character Development and playing, I came to the conclusion there is a lot of confusion on how do you choose your weapons as a new player and the resulting Deck once you have unlocked all the abilities available to those weapons. I have seen a good number of posts discussing and even some with charts, I still found myself confused.

This is what I came up with to make it clearer for me and hopefully others.

In Basic Terms
For those of you that have played or still play Collectable Card Games (CCG’s) like Magic the Gathering (MTG), the concept of two weapons and building decks should come very naturally. Simply put, each weapon represents a color of a Deck. In MTG, Green Was Life, Black was Death, Red was Fire, so on and so forth. You would pick two to three colors that represented your particular play style as each color had theme or mechanic that made it work. Then you picked cards from between the colors that played off each other to produce combinations. This was the synergy between the colors. The only limit on your ability to build the deck of your dreams was the ability to get all the available cards either through luck of the booster packs you bought, buying them or through trade.

So now let us bring that concept into TSW. Rather than luck or money to get all the available cards in to build your deck, you will just have the time needed to earn all the AP needed to open all the tiers for your chosen weapons. In TSW you get two weapons to build synergy between and once you have unlocked all the abilities, you get to make your deck of seven active and seven passive abilities. As you journey and slowly unlock the abilities for you two chosen weapons, you will learn what plays well together, what matches you play style and give you the most enjoyments. As you can change the 7 active and passive at anytime outside combat, this allow you to adjust to any situation and group requirement, within the scope of what the weapon skills allow you to do.

That is the basics; stop now if you don't want to delve into detail on how to make decisions as to what weapons to choose.

Still here, ok....

As every Does damage, this post addresses the aspects in choosing you weapons beyond damage or the DPS Role.

In Advanced Terms
1. Weapons –
a. You need to find the synergy between your weapons based on what your play style is as all weapons come with the ability to do Single Target and AoE damage. The difference in weapons is the ability to spend SP to buy skill ranks. You have two types of skills, Damage and Survivability for each weapon type.
b. The Survivability Skill of each weapon drives the Role that you will fulfill in group settings. Since you have two weapons, you can fill two roles or be very specialized in one. This chart gives you a quick summary of the weapons and their roles.

(http://forums-beta.darkdaysarecoming.com/attachment.php?attachmentid=777&stc=1&d=1336683293)

c. As you can see, the trinity of roles is intact within your Survivability roles. Every does damage and may have abilities that cross over the other roles in an individual basis, but the stacking of abilities is where you get your focus and the capability to fulfill that role fully.
d. So know knowing this you can start to home in on the weapons that you think may get you to your niche play style. I generally play the Caster DPS or the Tank, so right now I am doing a Chaos Hammer build as it give me my sense of the Caster role combined with Tank, having a lot of fun with it.

But we are not done, now that you have the concept of which weapons you may like to use, let’s look at Synergy.

2. State Synergy –
a. State synergy comes from secondary effects happening when you put or hit a target in a certain state. The synergy between weapons is when both weapons effect and amplify of the same state (Hindered, Afflicted, Impaired or Weakened.

(http://forums-beta.darkdaysarecoming.com/attachment.php?attachmentid=778&stc=1&d=1336683392)

So in the above chart there is Synergy between Pistols and Shotguns and they both utilize Hindered, causing it and or reacting to the state of hindered to add damage or other action to you or the target. There is no synergy between Elementalism and Hammer as they have no shared State Synergy.

b. If both weapons do not have a shared State Synergy, this does not mean that they shouldn’t be used together; you just will not have as many abilities to choose from that play into each other in building your final deck. In fact some of the Deck templates for each faction have some where they do not have a shared State Synergy. We will look at this in a bit.

3. Trigger Synergy –
a. Trigger synergy is when abilities have synergy between them based on the outcome of a hit roll. A hit roll outcome can be a normal hit, critical hit, penetrating hit, evade, etc. This synergy comes from have multiple triggers available to you. When a roll occurs and you get a Critical hit and neither of your weapons has Critical hit, nothing extra occurs because of your trigger synergy. When you have a weapon that has Critical Hit and the other has Penetrating Hit, you have just increased your odds of benefiting from a Trigger Synergy event.

(http://forums-beta.darkdaysarecoming.com/attachment.php?attachmentid=779&stc=1&d=1336683449)

So looking at your State and Trigger Synergy, you should be able to decide which weapons play to how you wish to play you character. You could also choose based on aesthetics, up to you.

4. Subtypes –
a. Subtypes are special types of attacks grouped in a category, and this enables the player to modify all attacks done in a specific category. For instance, a cone attack can be labeled with the [Blast] subtype. The players can then modify these with passive abilities that might read, “All [Blast] abilities now apply a DoT to all targets hit.”
b. I understand that subtypes effect you animation and how targets are hit. Though subtypes are import in your play style and weapon choice, I am not listing, but there is an image attached as reference as I would not base my weapon choice off them.

Decks –
a. So now let’s talk Decks. Decks are the collection of all abilities in a paired weapon set and the abilities you use.
b. Currently each faction as a list of Decks to help guide you in your journey if you chose to pick the two weapons for that Build by showing the recommended 7 active and passive abilities to put on your bars. These are giving an example of how you can build synergy between the weapons and abilities. I believe that if you build a Template as shown it opens up some kind of bonus, like the outfit, but don’t quote me on it, it is just speculation.
c. The names of the Decks are faction specific and below are the charts of each faction. I put them together to understand the Synergy; which in turn helped me understand everything else I wrote above. Once you study a particular Deck, you will quickly understand how they work and allow you to forge ahead and make your own.

(http://forums-beta.darkdaysarecoming.com/attachment.php?attachmentid=782&stc=1&d=1336683627)

Refer to Seki’s post http://forums.thesecretworld.com/showthread.php?t=25719 for the breakdown of how much it will cost to open up your deck fully. All he presents other ways to look at the skills and abilities.

I know it is a long read, but I hope if you took the time to read it all, that you found it beneficial.

Also remember, we are in Beta and anything here is subject to change. I will do my best to keep it up to day. See you in game......

Sarcan the Warlord


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on May 12, 2012, 03:26:48 PM
Crikey.

Actually I've had a minor epiphany. I'd struggled to get my head round the references to "hindered", "impaired" etc in the skill descriptions because I couldn't work out what being "impaired" or whatever actually did to an enemy. The answer seems to be that it does nothing (edit - well not much), in itself. But it does leave them vulnerable to an effect which can, in theory, be created by your next attack. In the case of "impaired", it would mean that my opponent is ready to be hit by an attack which could stun it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on May 12, 2012, 06:38:05 PM
So anyone here think this game is worth box price + sub?  Im going to bet on no


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xilren's Twin on May 12, 2012, 08:00:27 PM
Also got in the beta and my observations match pretty much what has been discussed; like the setting but the combat seems lackluster.  I chose blades on my Templar so i just spam my 2 PBAoEs on the zombie hordes.
Like the inital NE town zone but it appears the actual character progression to play with different "decks" is going to take quite a while.  I appreciate them trying to at least do something a little different but with that many skills and interactions i would have rather seen a slower paced combat so you can actually intelligently use the synergistic skills, especially with team mates.  Why take the complexity of a MtG like deck building skill system and then make the combat over in 5 seconds with barely time to identify what is going on?

In between D3 and GW2 i think many folks are going to have a harder time justifying paying a monthly sub for this.

As a sidebar, a lot of the cool setting stuff seems like it would work much better either instanced or in a non mmo game.  Like following the neat "we dont hold your hand" clues to the last stage of a flavorful quest only to fine 10 other folks standing around also trying to summon the end boss just breaks whatever immersion/storyline you were trying to build.  I think SWTOR did that part better.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 12, 2012, 08:49:44 PM
So anyone here think this game is worth box price + sub?  Im going to bet on no

I do not plan on buying this game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ginaz on May 12, 2012, 10:01:51 PM
I've been playing this weekend and most of the comments here seem to reflect my thoughts so far.  Great setting.  Interesting stories.  Love the skill system.  Combat is...meh.  I don't see this sticking with many people with GW2 and Diablo3 releasing around the same time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 13, 2012, 02:00:10 AM
I think at the moment this game is worth the box price and about 2 months of subscription, enough to complete the PvE non-raiding content. But then again, I think that for any non-sandbox MMORPG and to give you perspective 2 months is the amount of time I paid a subscription to World of Warcraft.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 13, 2012, 06:21:26 AM
I logged in today for the first time in a couple weeks and performance was DRASTICALLY improved on my low end rig. So that's really good.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on May 13, 2012, 10:23:26 AM
I pre-ordered based on kingsmouth which may have been a huge mistake.  Actually quit playing the beta weekend just so I don't ruin it all for myself.  Here's to hoping it's not tortage part two.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on May 13, 2012, 11:02:01 AM
I was pleasantly surprised by this weekend, I find the game very cool.  As others have said the combat isn't great but by reading all those long articles it seems like it would get better once you have a few hundred points to spend and can start theorycrafting some powerful builds.

I'll definitely buy it and play for two or three months, I doubt it has any endgame so I'll quit after that, which I'm fine with.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 13, 2012, 01:32:11 PM
Another good graph on how to choose your two weapons.

(http://farm7.staticflickr.com/6047/7021875435_1eb27d7358_o.png)

Does it look like I'm loving the game? I think I am.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: AcidCat on May 13, 2012, 04:38:32 PM
Well I enjoyed this beta weekend much more than GW2's. Aside from some odd performance issues, like frequent hitching and stuttering, I really dig it. Surprisingly the writing and voice acting is, IMO, much better than any other MMO just by virtue of it being funny and self aware much of the time, and that fitting entirely with the overall presentation. This game is weird and feels different.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 13, 2012, 05:15:03 PM
Yeah, now that I can actually play the damned thing, I'm really intrigued. It is very atmospheric and the skill system is way cooler than I thought it was going to be. The combat doesn't feel so bad to me.

Performance is still problematic, but it depends on the place. It seems that the longer I stay in a zone, the better it performs. I just kind of hung out in Kingsmouth for awhile and I was actually able to dial up my settings after like thirty minutes. I'm wondering if it's drawing the entire zone in the background or something similar.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xuri on May 13, 2012, 06:05:58 PM
The key to that is likely the shader.cache-files, which are generated/updated as you play and encounter new stuff in the gameworld (in the beta, for the live cllient I'm guessing there will be a pre-generated set of files provided).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 13, 2012, 06:10:03 PM
Yeah, chatting with my best friend now about it. He said almost verbatim what you said.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on May 13, 2012, 06:38:05 PM
It was verbatim with AoC as well.   Same ol' Same ol' with this engine, which will run 'better' the higher the settings.
Btw, I didnt get to play this weekend because I simply didn't want to deal with pre-order refunding, etc.  Come to find out I could easily score a free beta key (lot of sites are giving them out).  I am now scrambling to DL 12gigs (for 1 frakkin zone?) in what looks to be a throttled DL to around 750k, and play a few hrs. before the servers shut off.   :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 13, 2012, 07:58:51 PM
Well, THAT'S definitely not the case. I have to turn everything as low as it will go (we're talking sub-Low presets) before I can bump it up after some period of time in a single zone, at which point I can turn it back up a bit. Bear in mind, I have a shit computer now. I really do. Nobody else is really complaining about the performance *too* much that I can see, whereas performance was still a noted, big issue at this point in the timeline leading up to AoC's release.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nevermore on May 13, 2012, 08:46:59 PM
Why would anyone trust another Funcom game after that tortage bait and switch?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on May 13, 2012, 09:29:23 PM

Or put another way is the beta able to see and test all launch content?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 13, 2012, 11:30:39 PM
Modern Angel, are you sure your computer isn't trying to start the DX11 client instead of the DX9 one? There's an option in the patcher, but I think it tries to run the DX11 by default. Performance difference is big, so is overall visual quality. DX9 should run mostly golden on any rig.


Or put another way is the beta able to see and test all launch content?

Not in the Beta Weekend, no. Only Templar faction, only firs circle of skills and only Kingsmouth. The "other" beta has access to everything already.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on May 14, 2012, 12:17:46 AM
I believe the next beta weekend will give access to the next faction.

I just got done playing for a few hrs but if I had to put my finger on the 'style' of the game, it reminds me a lot of MxO.  Lot of scripting and interesting intrigue and story.  Loads of character weight.   Modern setting.  Actually, only the 2nd AAA MMO to ever do a modern style.
I don't see any real negatives with the combat system other than the animations.  The mechanics themselves are just fine...  it's collision-based (with positioning), has resource mgmt., and synergistic conditions inside of a skilldeck system.   I'm not complainin.  It's like ToR and Spellborn had baby and Conan raised it.

Not sure yet if I want to play this or GW2 though.  I got in on the GW2 beta late and have no opinion of it.  I can fathom a guess that GW2 has superior 'feel' to TSW where the latter trumps the former in style and overall depth.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 14, 2012, 02:18:31 AM
Despite both having threeway PvP, GW2 is built around it while I'm afraid that PvP in secret world is an afterthought, at least when it comes to balance.

That said, the threeway Battlegrounds/Warzones plus the permanent PvP open zone, with conquerable spawn points and factories which give faction-wide bonuses, seem to be a lot of fun. Three is really the key, and it's great to see that every single new MMORPG finally got it. Except SWTOR  :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on May 14, 2012, 03:07:58 AM
but if I had to put my finger on the 'style' of the game, it reminds me a lot of MxO.
Funnily enough this last video posted in the thread made me wish the game paired its current mechanics with the MxO combat animations.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on May 14, 2012, 03:41:41 AM
So, is it fun?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 14, 2012, 03:51:42 AM
If you don't expect a snappy fast paced combat a la WoW-Rift-Swtor, yes it's a lot of fun. No one knows for how long yet.

If combat pace and flow is very important to you, and you have expectations in that sense, then you won't see anything else (and there's a lot) so no it's not fun at all.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 14, 2012, 04:20:04 AM
Modern Angel, are you sure your computer isn't trying to start the DX11 client instead of the DX9 one?

Pretty sure but I'll double check. I'm running Vista, anyway, so it can try all it wants and I think it would snap back to DX9.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on May 14, 2012, 06:06:34 AM
The DX11 version of the game does look good though. I can play DX9 with everything up to max or DX11 with some of the settings turned down a bit, but the DX11 one still looks better. It's hard to put my finger on exactly why - I think it's the lighting effects. Something as simple as running through a forest and reaching an area where there's a gap in the tree cover and the sun breaks through looks fantastic.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on May 14, 2012, 06:10:27 AM
Deputy Andy though, I wanna hear more of his fucked up history...



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 14, 2012, 06:43:15 AM
That's not the right Deputy Andy.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on May 14, 2012, 07:55:53 AM
I don't quite understand how the next beta weekends work.  I know the other factions get unlocked but those are just short prologue zones then, as I understand it, each faction uses kingsmouth as the starting zone anyways.  Since skills are the same across factions, there is no special reason to reroll or anything.

I noticed a lot of the later quests were locked for the beta, if those don't get unlocked next weekend there won't be much reason to play.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on May 14, 2012, 08:01:09 AM
If you don't expect a snappy fast paced combat a la WoW-Rift-Swtor, yes it's a lot of fun. No one knows for how long yet.

If combat pace and flow is very important to you, and you have expectations in that sense, then you won't see anything else (and there's a lot) so no it's not fun at all.

Thing is, this combat system cant support a faster pace.  And flow in TSW is dependent on deck and situation (so basically you can't really ever get into one).
There's just way too much onscreen info. for it to be any faster than it is (you have to juggle resources, ranges/CoA, and conditions)... or all those fancy mechanics go out the window.

As for "flow."  FC doesnt design games with it since AoC.  They prefer dynamic combat (in most classes), so to be most efficient you must be most adaptable I guess.  There will indeed be decks people can 'zone out' on though eh?

but if I had to put my finger on the 'style' of the game, it reminds me a lot of MxO.
Funnily enough this last video posted in the thread made me wish the game paired its current mechanics with the MxO combat animations.

Indeed.  Cthulhu-matrix.   :drill:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 14, 2012, 08:08:45 AM
Not in the Beta Weekend, no. Only Templar faction, only firs circle of skills and only Kingsmouth. The "other" beta has access to everything already.

The "other" beta *had* access. Now I'm locked out like the weekenders.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 14, 2012, 08:15:03 AM
That's weird because I'm not. Hrm


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 14, 2012, 08:16:44 AM
It's not a bad idea though. The temptation to play the game and chew through the content before launch is big. That might impact their sales.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on May 14, 2012, 05:46:29 PM
For those who haven't tried the game yet and want to, Funcom have announced details of the second beta weekend, which seems to be rather like the first one, and published details of sites offering keys. http://www.thesecretworld.com/news/the_secret_world_beta_weekend_2_kingsmouth_calling_part_two Don't blame me if those sites are simply trying to scrape your e-mail addresses or hijack your Twitter account, which they probably are.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on May 14, 2012, 06:10:27 PM
So still in Kingsmouth but not even a different faction?  Not impressed.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on May 14, 2012, 06:25:38 PM

It's sounding like it might launch content light, and the longevity of its content and the effort of producing more at sufficient quality is its weak-point.

It sounds like it's basically trying the SWTOR path of story and ambience with a much much smaller budget.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on May 15, 2012, 08:48:50 AM
Just as a point of reference, Kingsmouth itself has an absolute SHITTON of content. I think I played somewhere in the neighborhood of 6-8 hours and I don't think I even consumed half the content there. Granted, MMO nerds are notorious devourers of content, but I think with the number of areas they are looking at for release, there's probably enough to keep most MMO OCD twats filled for the first month without trouble.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 15, 2012, 08:59:24 AM
For someone who rages hard against MMOs all the time, you just spent 8 hours in TSW.  Hand in your nerdrage card please.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on May 15, 2012, 09:18:33 AM
Heh, that's the problem. There's not a lot of rage to be had, because the game isn't TERRIBLE. It's not great, it certainly doesn't feel all that innovative mechanically, the voiceacting is cheesy. I WANT to like this game, because the setting is tremendous and it's got the "feel" for that setting down, creepiness and all. The combat is just boring. I played it so long because I really wanted to like it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 15, 2012, 10:50:39 AM
So when people use that excuse for future games like Rift or TOR, you're not allowed to be able to get F13 on them.   :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on May 15, 2012, 10:56:07 AM
I'm sure I'll take that under advisement.  :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: DraconianOne on May 15, 2012, 11:26:34 AM
Random observation: this game could really have done with something like LOTRO's dread mechanic.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 15, 2012, 12:02:36 PM
Agreed. The CoC Sanity check would have really fit the atmosphere. But on second thoughts that concept stems from the fact that characters in the original Lovecraft work are honestly terrified and unable to understand and rationalize what happens to them, while here we are talking about demon hunters going around with shotguns and chaos magic exactly to fight those horrors. In short, I'm afraid it would have been a stretch, and kind of a gimmick for us nostalgic old farts.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on May 15, 2012, 12:14:17 PM
How much of all this combat angst stems simply from the animations?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on May 15, 2012, 01:01:49 PM
I did find it odd that for every action, and what looks like every bullet/shot, the entire animation started over. Its not so much the animations, but the playback system or lack of blends. ( From the various videos. )


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 15, 2012, 01:44:00 PM
The repetitive combat animations are my biggest beef at the moment. Like Haemish said, it's got the atmosphere down. From the Romero-esque zombie fight music to the swirling, overcast clouds during the day in Hellmouth. This game has the vibe down in spades.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 15, 2012, 01:44:36 PM
Repetitive combat animations and effects, and lack of "punch" in what should be gunshots and the likes.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on May 15, 2012, 02:09:54 PM
^ That. ^

Animation could go a LONG way to helping it, but there also just seems to be a lack of interesting things to do in combat. Maybe it gets better later, but most combats I didn't feel like I needed to do anything but back off a little ways and spam my resource-generating abilities until my big resource-using ability went off cooldown, rinse repeat. The mob AI seemed to be "Run at attacker, attack." Maybe it's better in a group, but if the gameplay doesn't thrill me solo, a group won't help because it won't be there when I'm soloing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on May 15, 2012, 02:39:28 PM
Repetitive combat animations and effects, and lack of "punch" in what should be gunshots and the likes.

I don't really pay much attention to the animations, so that doesn't bother me too much.  The sound effects, particularly on the guns, need some beefing up.  I started playing around with dual pistols, and it just makes a plinking noise, rather than a gun shot, when they fire.  It's pretty sad, really.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 15, 2012, 02:45:53 PM
Right? I mean, I am no sound effects engineer, but how hard it is these days to make realistic gunshot sounds? There are lots of free to play or indie games out there with believable rifle or pistol noises, or simply "satisfying" ones. Makes me sad to "plink" with a 357 Magnum.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on May 15, 2012, 03:29:52 PM
re: sounds, My first reaction would be to agree, but then on second thought maybe it's not that easy, given how e.g. BioWare got help from another developer in that regard for Mass Efffect 3. Although maybe that was more of 'no point in reinventing the wheel' thing.

edit: but maybe just like animations these are placeholders for the miracle patch too :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xilren's Twin on May 15, 2012, 06:27:56 PM
The more i have played the more jarring it is to compare the setting to the gameplay.  I would love a slower paced, more investigation and much less combat structure as i think that would suit the whole secret societies investigating the hidden mysteries of life the universe and everything.  Instead we have a cool setting with some neat quest ideas that still degenrate into wading through thousands of zombies/draugh/deepones along side tons of other "secret society members".  The two ideas just conflict with each other.  Instancing would help, and they do use it, but i think i've only been in 1 instanced area in the started town which was nice b/c you get to do an "avoid laser alarm beams and security cams" bit rather than mow down another 20 zombies.  And i figured out why the general public kept screwing up the summon the raven boss thing; you actually have to know how to draw a star logically.  Completed that one this morning when no one else was mucking it up, but again, instance solves that.  The skill wheel so far is underimpressing me too; still basically spamming my best AOE every fight, about 10 hours in.

I actually think you could have made a killer single player/small group multiplayer version of this and REALLY taken advantage of the setting.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on May 15, 2012, 06:37:29 PM

They could talk to the GW2 guys, oddly enough it does guns pretty well. The rifle looks like it kicks and flares, of course that fits a archaic rifle more than a modern weapon.

Kingsmouth is 8-12 hours of quality content for the patient who completely explore? That's cool, I'd love to explore it... but how much content is it end to end for the game as a whole is the question. Because they face the same problem as SWTOR in that story content is consumed and done. Doubly so because "mystery, secrets and exploration" are the first to fade.

SWTOR could at least pad it out with lots of classes whose progressions encouraged you to redo the same content multiple times (and lots of running) but TSW doesn't even have that given their classless structure.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 15, 2012, 07:11:25 PM
I actually think you could have made a killer single player/small group multiplayer version of this and REALLY taken advantage of the setting.

I feel like this applies to so many games coming out or announced lately that it's too passe to even point out. Because, boy howdy, a game just doesn't have to be MMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tale on May 15, 2012, 07:26:29 PM
I WANT to like this game, because the setting is tremendous and it's got the "feel" for that setting down, creepiness and all.

That's Funcom! Launch woes aside, in 2001 when there were only two 3D MMO competitors (EQ1 and AC), Anarchy Online had an epic, original, very atmospheric sci-fi setting, a truly scene-setting intro (http://www.youtube.com/watch?v=6YKJM0vOroc), great music, but ultimately as hard as I tried to like it, the gameplay wasn't good enough.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on May 16, 2012, 05:39:45 AM
For someone who rages hard against MMOs all the time, you just spent 8 hours in TSW.  Hand in your nerdrage card please.

You can only really only get angry at something after you've invested in it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on May 16, 2012, 09:16:30 AM
Kingsmouth is 8-12 hours of quality content for the patient who completely explore?

I think it took me around 18 - 20 hours to do all the quests, collect all the exploration achieves, etc. in Kingsmouth.  Mind you, that includes a lot of wasted time running around looking for things, searching the internet for clues to quests, etc.  If I were to do it now, It'd probably take half that, at most.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on May 16, 2012, 09:26:23 AM
Instancing would help, and they do use it, but i think i've only been in 1 instanced area in the started town which was nice b/c you get to do an "avoid laser alarm beams and security cams" bit rather than mow down another 20 zombies. 

I fucking HATED that quest. To the point that I stopped playing the beta when I kept tripping the bombs in the middle. I did come back to the game and finish that quest out later, but that quest got irritating. The controls are not responsive enough for that kind of "trip, you lose, derp" quest. The star thing was a little more interesting.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 16, 2012, 01:29:38 PM
Anyone tried the Polaris, the first dungeon? I plan on tackling it this weekend with my friends, I heard great things about it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kitsune on May 16, 2012, 08:21:59 PM
Been playing it, and so far not very impressed.  I love the atmosphere, but the combat, oh god the combat.  I picked elemental magic, which turned out to be just tedious.  Killing just one target takes forever.  So I picked up shotguns, which work better on small groups, and tried upgrading the magic to the point where I could hopefully hit more than one thing at a time.  Turns out no.

GW2 spoiled me with its combat system; I'm used to being very mobile now.  In Secret World, I'll hit an enemy from far away, it will be in my face approximately two seconds later, and stays in my face for the remainder of the fight.  I can't outrun it, can't reposition myself to try to take better advantage, I have no choice but to just slug it out while taking its punches until one of us drops.  That's just not cool.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 16, 2012, 11:32:32 PM
I can't outrun it, can't reposition myself to try to take better advantage, I have no choice but to just slug it out while taking its punches until one of us drops.  That's just not cool.

To be honest, you can. You just need to take the appropriate abilities for it, or maybe the appropriate weapon. Not saying that the combat magically became good and sweet, but repositioning, snaring, hindering, rooting and all is entirely possible given the right setup. Maybe you can't do that early on with every weapon, but the fact that mobility and space awareness are so important is one of the things I liked.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kitsune on May 17, 2012, 12:19:29 AM
That's why I said GW2 spoiled me; everyone being able to double-tap dodge right out of the gate is just so immensely refreshing.  In TSW when you see a monster's area attack coming, it feels like I'm just lazily ambling away from it instead of making an actual effort to move away before the explosion hits.  One of the first elite skills for elemental magic is a 4-second root, but as it's on a 20-second cooldown it hasn't exactly reshaped my world.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on May 17, 2012, 12:47:54 AM
Right? I mean, I am no sound effects engineer, but how hard it is these days to make realistic gunshot sounds? There are lots of free to play or indie games out there with believable rifle or pistol noises, or simply "satisfying" ones. Makes me sad to "plink" with a 357 Magnum.

You can buy a cd or dvd now with sounds on it and use them. The movie industry has been doing that since 1980.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 17, 2012, 02:32:06 AM
Monsters area damages are slow at first. They become bigger, faster, harder to avoid due to snares and the likes, harder to see de to environment and the likes. I see your point, but the first mobs "big" attacks are only training you to the concept.

Also, they are implementing double-tap dodge before launch. A dev said so.

Kiting seems to be better with some weapons than other. With Assault Rifles I managed to keep enemies at bay after I got enough skills in the first two cells, but I was totally unable before that. I'd assume part of the beauty of the flexible system is that you can REALLY forge your character based on your preferred playstyle. Want more kiting tools? Check and equip a secondary weapon that gives you some of those utilities.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Cadaverine on May 17, 2012, 04:45:00 PM
Got a spare key for the next beta weekend if there's anyone what wants to give it a try that doesn't already have one.

Given away to some lucky soul.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 17, 2012, 09:02:48 PM
About halfway through Kingsmouth. The storyline is insanely good. I so want this game to succeed now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 18, 2012, 02:54:53 AM
Interesting answer of a Dev to someone complaining that by reaching the cap (Rank 10 in both roles) in his two equipped weapons of choice and all the talisman he would be at the highest relative power and able to do all the "endgame". The reply touches what "endgame" we are supposed to expect.

Quote
Quote
Originally Posted by hairlessOrphan  
But of course by then we'll have "beaten the game" with the two weapons we chose in Kingsmouth.

no, you won't.

End-game isn't finished when you have 10/10 in your weapons and talismans, it only begins. You could kill the basic rank 10 solo mobs (assuming you have a VERY synergistic build), you *might* even be able to kill a few of the liars... but you would not be able to kill nearly all of them, or any of the dyna-bosses, or do all the dungeons (let alone the harder versions).

End-game is balanced such that if you want to face the biggest and the baddest, you will need multiple builds and multiple weapons. Some will need a crit build, others will need a purge build, another may need a high defence build ... you can't get all that from just two weapons.

Learn, Adapt, find their weaknesses.


EDIT: More, from another Dev:

Quote
Quote
Originally Posted by Shazbot  
The missions and story so far have been great. I've found myself wanting to explore as much as I can (which I usually do anyway) and listen to everything that every NPC has to say. The completionist in me will likely force me to unlock every skill in the game.

That said, I'm pretty shocked at how quickly my character has been progressing so far. It was only a small handful of hours to hit rank 5 gear on my first character, and I wasn't rushing by any means. With only 10 ranks and ever-increasing exp rewards, I'm worried it won't take long to fill out 2-3 builds. The equipment/crafting system is great, but it doesn't leave much room for a player economy right now. There isn't any player housing or persistent achievement to grind up and show off. I haven't done any PvP yet, but I have FPS and MOBA games to play if I want a real competitive experience.

So what does TSW have to offer that warrants MMO status?

Here are some of the things I can offer as things to do.

Dungeons (3 tiers - normal, hard and nightmare). The last two tier types are available only at the top of vertical progression (band 10) and the last type is only available via horizontal progression (abilities).

Lore - filling this out will provide a lot of exposition about the workings of the Secret World. If you are a story person (or an explorer) this is worth looking for.

Achievements - Plenty of these to do and plenty of these that tie into content in interesting ways. For example - each sabotage mission has an achievement called "Unseen" attached (not in the current beta). Complete the sabotage without being seen and receive the achievement. Complete them all without being seen and...extra stuff happens. Many achievements reward you with clothing, so no, while there is not a player house to display trophies in, you can display your awesome on your character.

Persistent PvP - Competitive PvP this ain't. Taking to the streets of Fusang for faction pride is fun and rewarding. There is a meta-game involved - tactical decisions have to be made on the fly and you'll be able to play alone or a whole lot of people (commonly known as a zerg :P)

RP - We have some cool places setup for RP in the world, if you are into that kind of thing. Dancefloor in London and Theatre are two that come to mind.

Apart from that we have plans for regular updates with new content which includes new missions (investigations) and weapons e.t.c

Hopefully that answers some of your question.

The second part is pure advertising and typical MMORPG stuff, so not really exciting. If I didn't know what the game has to offer "before" endgame, I'd be worried by that Dev post.


Finally, a very weird Dev post in response to someone saying that GW2 animations look so much better that explains why Secret World's ones look stiff (according to them). Basically, it's because you can cast all abilities on the move, preventing them from being able to do cool stuff with it due to the lower part of the body being busy "running". That's why the Age of Conan fatalities (same team) were so awesome in comparison, you were rooted in place for the duration of the animation.  

Quote
Double tap dodge is coming (has been for a while, but we needed some animation time on it).

I do disagree with you about GW2 anims. They use bonemasking the same way we do, watch your character casting spells while strafing and you'll see that the lower body does not move (which is what causes the stiffness).

I also disagree with you about their jumps - I paid very close attention to their human anims when I tested their beta and it is pretty much the same as ours.

Now the fantasy races like Charr, sure. They can hardly be described as realistic though

Note - not attacking GW2 here, I just did a pretty comprehensive study when I got my chance.

 :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on May 18, 2012, 04:24:01 AM
To those complaining  that the second free weekend doesn't give you much over the previous one.

Quote
Starting May 18th this week we are kicking off our second Beta Weekend for The Secret World! “Kingsmouth Calling, Part Two” contains new storylines, missions and characters not present in the previous Beta Weekend and will run from May 18th at 9am PST and lasts until Sunday May 20th at 11.59pm PST.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on May 18, 2012, 05:42:05 AM
Quote
End-game is balanced such that if you want to face the biggest and the baddest, you will need multiple builds and multiple weapons. Some will need a crit build, others will need a purge build, another may need a high defence build ... you can't get all that from just two weapons.

Learn, Adapt, find their weaknesses.
Sounds like wishful thinking on their part, in the sense it seems to willingly overlook the factor that's having a group of people tackle that content, meaning much higher probability someone will have 'required build' in their two weapons arsenal. Unless they're stacking it to some ridiculous degree that'd require everyone in the group to be skilled in and do one and the same thing against particular boss... which in turn doesn't sound like much fun.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 18, 2012, 05:58:03 AM
I totally agree it sounds like wishful thinking. It sounds like they really want the game to work like that, and they really put so much effort into making sure it works like that. Then again, players always find a way to screw with your clever design and exploit your mechanics, and while I really hope this won't be the case, I would be really surprised to see developers preemptively outsmart the players.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on May 18, 2012, 06:52:33 AM
To those complaining  that the second free weekend doesn't give you much over the previous one.

Quote
Starting May 18th this week we are kicking off our second Beta Weekend for The Secret World! “Kingsmouth Calling, Part Two” contains new storylines, missions and characters not present in the previous Beta Weekend and will run from May 18th at 9am PST and lasts until Sunday May 20th at 11.59pm PST.
No it's still a valid complaint.  "Storylines, missions and characters" are all redundant, it is just going to let you do the quests in the same zone, with the same faction, that were artificially locked last weekend.  Doesn't really matter for me though, I've already decided to buy the game and I want to save all the rest of the content for launch so I won't be playing any more beta.

Does anyone know how many zones like Kingsmouth there actually are?  Their website "Locations" page seems to just list a bunch of the dungeons we can't do.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 18, 2012, 07:30:57 AM
Good question. I know of Kingsmouth (1st zone), Savage Coast (2nd zone), Blue Mountain (3rd zone), Egypt, Transylvania so far. I am sure there's more but I can't tell from website and wikis what is a full zone and what is a dungeon of some sort.

EDIT: Blue Mountain is the 3rd zone.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on May 18, 2012, 08:14:23 AM
Well that's good, I thought blue mountain was just a dungeon since it's being built up as a mine in Kingsmouth.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 18, 2012, 08:44:12 AM
Their animation excuse seems like a load of bullshit.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 18, 2012, 09:20:30 AM
Well I got into this weekends beta. I'm half excited, half nervous. Funcom usually makes a great 1/3rd of a game but drops the ball in content. Still, I'll give it a try. I am curious that it launches in about a month according to retailers yet as far as I know it is still in closed beta with an NDA. At this point wouldn't the DVDs already be gold?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 18, 2012, 11:05:40 AM
Yeah, the signs are all there. Launches in exactly a month (June 19th) and Kingsmouth is ten times better than Tortage was. So all we know as of now is that the game will launch not ready and full of bugs, and that the first (and only known) third of the game is glorious.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on May 18, 2012, 05:26:40 PM
Ok, I've only just begun: I just arrived in Kingsmouth, but this was quite a weird beginning. It was a hot, seducing mess between an adventure game, Vampire: Bloodlines, a spreadsheet MMO, an average DIKU one and more (I never played a GTA game, so walking around the street of a modern setting actually reminded me of Bloodlines but also of Shen Mue).

Damn Funcom, just make a 60 hours long super difficult and engaging point and click adventure game out of this and be done with it  :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 18, 2012, 07:30:15 PM
It's definitely a funcom game. I'm split between having a hell of a time and being annoyed by bugs and by weird design decisions. For example, I was shocked when I had to do a corpse run. You guys bitch about TOR having outdated mechanics but a corpse run? Really?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 18, 2012, 09:17:54 PM
Corpse runs are necessary. You'll see why later.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 19, 2012, 12:08:10 AM
Corpse runs are necessary. You'll see why later.

I'm having trouble thinking of any reason why. I don't know. I am severely on the fence about this game. It has its good and bad. It's also Funcom which makes me nervous in and of itself.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 19, 2012, 02:18:16 AM
Let's face it: if it wasn't for the fact that being Funcom we know this game will fuck up badly at some point soon and disappoint gloriously about 15 days after launch, this is definitely worth picking up as an inspired, amazing, refreshing new iteration of the MMORPG genre.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on May 19, 2012, 05:26:03 AM
You can ressurect at the respawn point if you choose. There's an item on the ground you need to use which may not be obvious.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 19, 2012, 08:26:42 AM
You can ressurect at the respawn point if you choose. There's an item on the ground you need to use which may not be obvious.

Ahhh...they need to add that to the little tutorial pop-ups. If I have any other complaint about this game not related to bugs it is that it actually needs either a manual or an in-depth help system.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 19, 2012, 09:03:26 AM
Corpse runs are necessary. You'll see why later.

I'm having trouble thinking of any reason why. I don't know. I am severely on the fence about this game. It has its good and bad. It's also Funcom which makes me nervous in and of itself.

What part of "you'll see why later" did you miss? Yes, you can rez right on the spot, but yes, being dead can sometimes be an advantage. You'll see.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ard on May 19, 2012, 09:46:32 AM
I finally figured out what it is that was bothering me about this game last night.  It's City of Heroes/Champions/DC, minus most of the character creation options, half the powers, and any sort of movement powers, skinned for horror.  I'm not sure how far I got through kingsmouth, but after a night of playing, this is sure what it felt like, in retrospect.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 19, 2012, 10:45:34 AM
skinned for horror

I think this is really unfair to the whole setting and the attention they put into the details.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 19, 2012, 08:34:05 PM
skinned for horror

I think this is really unfair to the whole setting and the attention they put into the details.

Totally. The devil is in the details and there's some serious devilry in this thing. It's a fucking shame that it is lol Funcom and they'll drop the ball on a lot of shit, but the stuff they chose to pay attention to? Dead. Fucking. On.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 19, 2012, 11:52:06 PM
Corpse runs are necessary. You'll see why later.

I'm having trouble thinking of any reason why. I don't know. I am severely on the fence about this game. It has its good and bad. It's also Funcom which makes me nervous in and of itself.

What part of "you'll see why later" did you miss? Yes, you can rez right on the spot, but yes, being dead can sometimes be an advantage. You'll see.

I didn't miss it. But a cryptic "you'll see why" doesn't do anything to change my mind about why corpse runs in the modern day and age are anything except a throwback to older MMO design.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on May 20, 2012, 12:52:04 AM
Corpse runs are necessary. You'll see why later.

I'm having trouble thinking of any reason why. I don't know. I am severely on the fence about this game. It has its good and bad. It's also Funcom which makes me nervous in and of itself.

Besides, it's not technically a corpse run unless you're naked and visible to the mobs, and bound half a continent away. This is more like a timed res.





Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 20, 2012, 01:16:46 AM
Seriously, you can respawn at the nearby resurrection point, or go back as a ghost to your corpse in order of not having to work your way through mobs all over again in case you died while trying to get at a specific location. Sounds like a convenience to me, not a corpse run. It's exactly what World of Warcraft does, not even a bit what EverQuest did.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 20, 2012, 09:34:10 AM
Seriously, you can respawn at the nearby resurrection point, or go back as a ghost to your corpse in order of not having to work your way through mobs all over again in case you died while trying to get at a specific location. Sounds like a convenience to me, not a corpse run. It's exactly what World of Warcraft does, not even a bit what EverQuest did.

I know it's more like WoW version than EQ's version but it just doesn't feel like a good fit for a modern MMO. Anyway, apparently I'm the only one who thought it was a weird design decision so I'll let it go. Most other elements of the design I liked and I am tempted to preorder but am terrified I'll get the game only to discover that everything past the stuff I've played is unfinished and buggy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 21, 2012, 10:50:45 AM
Alright, now that my beta weekend is over I find myself on the fence. It's a funcom game so it goes without saying that the launch version will probably be a bug riddled mess but the concept is so intriquing and so different I am tempted to risk it. I am quite nervous that only the Templars have been playable so far. I know they've only had 2 beta weekends but why is it only confined to one faction? I also have questions about how complete later portions of the game are. I've also browsed around and found that this game is highly polarizing with lots of people who hate it and think it is the worst ever and defenders who quite like it. I was kind of surprised by how vehement some of the haters are to be honest.

Anyway, what does f13 think of it so far? Will there be a Bat Country in this game?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 21, 2012, 11:30:50 AM
The reason why the other two factions aren't open yet is because they are still waiting for the GFX assets for the faction specific cinematics. Some are already there, of course, but not all.

I can't speak for f13 as a whole, but seems to me that the majority feels pretty much like you: lots of awesome, coated in Funcom, projected to a predictable mess. The question is not if it's worth picking up in my opionion, it's more "how long before I run out of content or the bug supernova wipes everything away?". It's a fucking blind, fascinating, losing bet.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 21, 2012, 11:33:17 AM
Illuminati and Dragon play pretty much the same at this point, just different points of view.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 21, 2012, 12:10:24 PM
The reason why the other two factions aren't open yet is because they are still waiting for the GFX assets for the faction specific cinematics. Some are already there, of course, but not all.

I can't speak for f13 as a whole, but seems to me that the majority feels pretty much like you: lots of awesome, coated in Funcom, projected to a predictable mess. The question is not if it's worth picking up in my opionion, it's more "how long before I run out of content or the bug supernova wipes everything away?". It's a fucking blind, fascinating, losing bet.

I still don't see lots of awesome from anyone except a few here.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 21, 2012, 12:30:25 PM
You are probably right. I meant "the majority of those who are still posting in this thread", but it could be a stretch anyway.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on May 21, 2012, 12:46:00 PM
I'm pretty much in the same boat. I'm intrigued by the concept and love the atmosphere of the game, but worried that it's going to be AoC all over again. But if (big if!) I get a month or two out of it while waiting on GW2 I'll basically be happy. If it was anybody but FunCom I'd be really excited about the game, as it is I'll just be pleasantly surprised if it isn't a giant clusterfuck.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on May 21, 2012, 02:20:17 PM
I'll play it some, maybe, when it goes f2p.  I really see no reason to get into another sub-based game with GW2 around the corner.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 21, 2012, 03:18:41 PM
I'll play it some, maybe, when it goes f2p.  I really see no reason to get into another sub-based game with GW2 around the corner.

See, I'm in the minority on this board. GW2 looks cool gameplay-wise but it doesn't grab me you know? I think it is because it is yet another fantasy game and because GW1 was literally the most lifeless MMO I ever played and I don't expect GW2 to be better.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on May 21, 2012, 04:17:25 PM
Even I wouldn't say it's for everyone.  It is the game I've been waiting a long time for.  It's cool to have different tastes, though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on May 21, 2012, 04:32:12 PM
I'll play it some, maybe, when it goes f2p.  I really see no reason to get into another sub-based game with GW2 around the corner.

See, I'm in the minority on this board. GW2 looks cool gameplay-wise but it doesn't grab me you know? I think it is because it is yet another fantasy game and because GW1 was literally the most lifeless MMO I ever played and I don't expect GW2 to be better.

GW1 and GW2 are very different games. And GW2 is probably the most interesting attempt to re-jig fundamental MMO mechanics (which might not work perfectly and some people will hate).

I'm happy to admit that TSW has a more interesting setting, but it's also a setting that demands a lot of effort to fill out in terms of level of detail and events and that plays straight into their weakness. The game is really well suited to a cash shop though in terms of episodic content and character customisation so if they do get forced f2p at some point it could still work, and I wouldn't be surprised if they've prepared for that as a plan-B.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 21, 2012, 04:40:02 PM
I wanted to love GW1 but I simply couldn't. I tried over and over, spent money on it. No way.
GW2 is completely different, and I have a huge, effortless crush. It's so many things I've been waiting for in a MMO I can't even count them. Generic bland Fantasy setting #8327 not being one of them. It'll be hard for any other game to keep me away from GW2.

Back on topic, The Secret World has insane "potential". Too bad it's handled without the resources needed to deliver a perfectly executed game. That potential, in a way, is doomed to be wasted. But I still applaud the effort of making an anti-conventional MMORPG and paying so much attention at the details. It's unfinished by default, but what they have is, in my opinion, really inspired.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 21, 2012, 08:19:15 PM
Inspired is a great way of putting it, the execution falls short in lots of ways, and I have great fears for it's development, but it's damn intriguing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 21, 2012, 10:03:43 PM
I find myself very very intriqued by this game, far more than any other coming out. I think it is because, for me, atmosphere and story trump gameplay. However, I also quite like the skill system as opposed to a class system. GW2 is probably quite superior on the gameplay front but I think the setting/story would likely drive me away. Since I'm not in the beta for that game I have no way of knowing for sure but that is my suspicion. I think if I buy Secret World it will be based purely on the hook of the conspiracies/Lovecraftian horror/investigation.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 23, 2012, 06:46:01 AM
Curious about how much content is going to be there, I made my research. At launch 8 zones about the size of Kingsmouth are going to be there:


Quote
Solomon Island:
- Kingsmouth
- Savage Coast
- Blue Mountain

Egypt:
- Scorched Desert
- City of the Sun God

Transylvania:
- Besieged Farmlands
- Shadowy Forest
- Carpathian Fangs

Each zone has its own dungeon/instance, which means 8 dungeons so far.

No one can comment on the amount of finished content there as it's pretty much all under NDA still.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 23, 2012, 11:12:55 AM
Well I broke down and pre-ordered the game. I won't admit to any upgrade packs or not. I did truly enjoy it and the story and atmosphere are great. Still, I do feel a little like an abused wife who believes her husband when he says he has changed and even stopped drinking....


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 23, 2012, 11:49:48 AM
Almost forgot, no raids at launch. Do what you want with that information.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Soln on May 23, 2012, 12:12:08 PM
How puzzly is this game?  I likey puzzles.  Grinding levels less so.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 23, 2012, 12:13:35 PM
Almost forgot, no raids at launch. Do what you want with that information.

Hmmm...I've heard they have raids in at launch and that they're 10 people. Still, I don't really care all that much about raids so it's all good. Is Bat Country going to have any presence in TSW?

@Soln:

It has puzzles but I am not sure what the % is compared to other stuff. I think it's quite low. But let's just say this is the first time in an MMO I needed a combination of wikipedia and a bible webpage to solve a quest!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 23, 2012, 12:27:31 PM
There are enough puzzles that they put a web browser you can pull up in game by pressing B. It defaults to Google.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 23, 2012, 03:11:40 PM
There are enough puzzles that they put a web browser you can pull up in game by pressing B. It defaults to Google.

I know. I use it a lot. :)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lucas on May 25, 2012, 04:53:26 AM
Launches on July 3rd; two more beta weekends detailed:

http://www.thesecretworld.com/news/the_secret_world_to_launch_july_3rd_beta_weekend_roadmap_revealed


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 25, 2012, 04:54:44 AM
That's very good, although we all know this means there's some rough shit under the hood and 2 weeks won't be nearly enough. Horrible sign, I must say.


EDIT: One good thing I read about dungeons in TSW:

Quote
One thing that I noticed right from the start was the conspicuous lack of the groups of trash mobs that have become ubiquitous in modern instance design. Tor informed us that this is a conscious decision on Funcom's part, as the studio wants players to jump right into the action that they came looking for instead of having to wade through time-consuming and ultimately pointless crowds of trash before they even lay eyes on the first boss.

...

Personally, I had a great time in the dungeon. It was challenging without being overbearingly difficult, and I am a huge fan of the team's minimal-trash-mob policy. After all, we don't go into dungeons to fight the same junk we've been leveling on for the past however-many hours; we go for the challenge of bringing down the big-bads and bringing home the tasty loot they drop.

No trash in instances? Yes please. I am not sure how that is going to work out for them in term of giving players the idea that there's enough content, if clearing an instance is a thing you can do too quickly, but I must say there's few things I hate more than trash mobs in MMORPGs.


Also, no "resurrection" skill whatsoever in TSW  :awesome_for_real:

Quote
Tor reminded us that the real “mystery” of the dungeon content is figuring out what builds your party needs to be using, and how to fight the bosses and succeed.  You see, there’s no “rez” in TSW.  When you’re knocked down in a boss fight, you’re down until the party either dies completely or manages to win without you.  A barrier goes up around the boss-fight and you have to wait until either of those two criteria is met before rejoining your group from a nearby respawn point.

The reason for not having a rez in TSW is pretty simple: it would become a must-have skill taking up one of your valuable seven active skill-slots, and every party would have rezzes on hand to get them out of a jam.  Instead Funcom wants you to really work together to figure out a good strategy that works for your group.  They want you to check and change your builds when one set-up doesn’t work and then go back in and try again.  The boss fights and the way in which you beat them is the puzzle here.  Being able to just rez when you’re downed would cheapen the fight.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on May 25, 2012, 07:08:01 AM
I hope this is somewhat of a success, because it'll increase the chances of getting AO2.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 25, 2012, 10:52:52 AM
Well they're claiming the delay is for marketing reasons. Whatever that means. Heck, maybe they figure in the extra 2 weeks more Diablo people will be ready for something new. We all know they won't get much done in 2 weeks though they might get a few new animations in or something.

They posted their financial stuff report today and it has some TSW info in it.

http://l3cdn.funcom.com/funcomportal/pdf/investor/2012/funcom_1Q12_report.pdf (http://l3cdn.funcom.com/funcomportal/pdf/investor/2012/funcom_1Q12_report.pdf)

This part is interesting in a good way:

Quote
Funcom considers the  player  feedback both from
the closed beta events and the open beta events to
be positive. Login numbers among eligible players,
playtime and return visits  are significantly higher
than for Age of Conan. These are positive indicators
of the retention capacity of TSW.

They give the reasons for pushing it back for 2 weeks as market reasons, I'd read it as marketing reasons. I'm not sure what that means unless it is intended to avoid some other launch or as I speculated to give Diablo 3 fervor time to die down.

And from their slideshow version about development they say they're currently focusing on character creation, animations, grouping and combat impacts which I can only guess means making combat have more "weight". I suspect the first 2 are mostly all about their art department. Grouping I don't know, squashing bugs related to the group content? Or to grouping in general?



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 25, 2012, 02:39:37 PM
I'd give the game a shot if they fix the animations and sounds etc.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 25, 2012, 03:33:16 PM
I'd give the game a shot if they fix the animations and sounds etc.

You know, the animations and sounds need work but maybe I'm just not as picky as others. I got so wrapped up in the atmosphere and mood I rarely noticed my character ran while holding a dime clenched between his butt cheeks. Maybe I'm just not as picky about this stuff...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Flood on May 25, 2012, 07:08:39 PM
I hope this is somewhat of a success, because it'll increase the chances of getting AO2.

This.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on May 25, 2012, 09:04:48 PM
Looking at that financial report, am I right in seeing that Funcom lost US$16m in 2011 and another US$6m in Q1 2012? And they've got about US$12m in cash left?

TSW (and Fashion World Live, which is their other listed new product in that report) really needs to be successful if I've read that right.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on May 26, 2012, 12:37:34 AM
Wow, down to 12m cash is a really freaking risky position to be in.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 26, 2012, 06:25:42 AM
I wasn't kidding when I said everyone there realizes how much is riding on TSW's success. Funcom's a bit of an odd duck, though, in that Norway rewards (and I don't pretend to know all the details, so forgive me) investment in Norwegian companies with big tax breaks in return, so low cash reserves now never tell the full story. Oil money can come streaming in tomorrow.

While this is just my own feeling, I'm more worried about the distribution partnership with EA. I never feel as though EA has the best interests of the people they work with at heart. So far as I know, it's just distribution, but it still makes me nervous. Better than Eidos, I guess.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 26, 2012, 06:49:29 AM
They say somewhere in that document that they are hoping for a steady 500k subscriptions, which at least doesn't sound terribly crazy (although still hard). But is it believable? Would that be enough? We know these companies find plenty of ways to lie to investors AND to themselves.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Spiff on May 26, 2012, 08:42:53 AM
They say somewhere in that document that they are hoping for a steady 500k subscriptions, which at least doesn't sound terribly crazy (although still hard). But is it believable? Would that be enough? We know these companies find plenty of ways to lie to investors AND to themselves.

Nothing wrong with hoping, but if that's what they need/promised anyone? Might as well pack it up now.
It's basically a self-made IP (although all the Lovecraftian references give it some brand recognition I guess) and it looks like they don't have the money to throw any serious marketing behind it either.
I'd be flabbergasted if they sold a million boxes and that would still mean a 50% retention rate, which is ridiculous.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on May 26, 2012, 08:01:07 PM
I wasn't kidding when I said everyone there realizes how much is riding on TSW's success. Funcom's a bit of an odd duck, though, in that Norway rewards (and I don't pretend to know all the details, so forgive me) investment in Norwegian companies with big tax breaks in return, so low cash reserves now never tell the full story. Oil money can come streaming in tomorrow.

While this is just my own feeling, I'm more worried about the distribution partnership with EA. I never feel as though EA has the best interests of the people they work with at heart. So far as I know, it's just distribution, but it still makes me nervous. Better than Eidos, I guess.

I've got no idea about Norwegian investment rules, but following SWOR and 38 Studios now would be a bad time for a MMO to flop and then go around looking for investors for help.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on May 27, 2012, 05:56:02 AM
Wow, down to 12m cash is a really freaking risky position to be in.
Yes and no?

No that Slighty Mad Studios is making a MMO, but they apparently think they can make a racing game half from scratch and with licensed content in just 3.25M€. So who knows.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Modern Angel on May 27, 2012, 08:51:55 AM
I've got no idea about Norwegian investment rules, but following SWOR and 38 Studios now would be a bad time for a MMO to flop and then go around looking for investors for help.

I guess I'm being unclear. I don't think they need to go looking around. Investors go to them.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 28, 2012, 08:13:22 AM
Combat suddenly improved in the beta. Pre-launch miracle patch. Just sayin'...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on May 28, 2012, 09:36:02 AM
Improved animation-wise or in some other ways?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 28, 2012, 10:06:51 AM
Combat suddenly improved in the beta. Pre-launch miracle patch. Just sayin'...

I'm trying to figure out if you're being a smart ass based on their prior history. I have some a few videos that make it look like the combat in CB is better than the Beta Weekends. Not to a huge degree but improved.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 28, 2012, 11:42:30 AM
Lots of animations smoothed out (not all), or reworked, and some oomph added all around, both through some UI tricks and redoing of some other things. It's not a revolution, but the improvement is tangible. As people pointed out it needs some tuning still, but the general consesus on the beta boards is really, really positive. Might be Stockholm syndrome, they are stuck with a game they like and any improvement is an epic party, but I tend to agree: cool improvements. They just have to keep up with that now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on May 28, 2012, 12:15:25 PM
Does it feel more like you're actually hitting the mobs now and less like you just wave your arms in their general direction and they fall over?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 28, 2012, 03:23:43 PM
It all works better together. For example, assault rifles animations have been retouched. Pistols, too. Haven't tried shotguns, but it all feels better. Critical hits and "hit numbers" have been improved too, and it all contributes to make it more visceral. I have no idea about magic though, I don't use that stuff. But as I said, no one is really complaining (aside from those whose uber broken build has been nerfed).

Mind, it's not PERFECT! all of a sudden. It's simply, definitely, improved.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on May 28, 2012, 04:03:06 PM
Ah, that explains the extra five gigs of shit I suddenly had to download this weekend.

Yup, miracle patch. Now I can't play at all as it crashes to desktop right after I hit "start game" on the patcher.

LoLFuncom.  :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 28, 2012, 09:24:56 PM
Well, as I can't see the closed beta boards for obvious reasons I hope that it's just you and not a sign of a major fuck up in their new patch. Still, 5 gigs? Damn....


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 29, 2012, 07:19:03 AM
There's no major fuckup that I am aware of. They specify in the notes that the patch is more "rough" than normal (sic), so patience it's required since it's beta and all.  But I'd say that Surlyboi is just out of luck, not so many cases like his reported.

Also, about patch size, this is the "gold" patch. The one that will hit the DVD. With all the art assets that were still missing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 29, 2012, 07:51:50 AM
Are there any videos that are decent to watch?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 29, 2012, 08:39:38 AM
That... makes me realize that the changes are "tangible"... but not enough to be noticeable in a video. Take that any way you want.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on May 29, 2012, 11:03:40 AM
Is the closed beta still under NDA? I'd love to ask about this recent patch and if it solved the stuff I see lots of complaining about. Hopefully the next Beta Weekend will have the contents of that new patch.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on May 29, 2012, 01:43:22 PM
That... makes me realize that the changes are "tangible"... but not enough to be noticeable in a video. Take that any way you want.
5gb placebo patch :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 29, 2012, 01:45:16 PM
I might have to look for a beta key to see if there is any difference between what they showed at PAX and now.  Then again, launch is soon anyway right?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on May 29, 2012, 01:57:18 PM
IIRC if there's no further delays it's scheduled for launch roughly a month away.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on May 29, 2012, 02:12:35 PM
Launch is July 3rd. Early access June 29th.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on May 29, 2012, 02:55:01 PM
Wow, down to 12m cash is a really freaking risky position to be in.
Yes and no?

No that Slighty Mad Studios is making a MMO, but they apparently think they can make a racing game half from scratch and with licensed content in just 3.25M€. So who knows.

Funcom is a publically-traded company, there's not a lot of comparison to be made between them and an indie studio in this sort of thing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Daeven on May 30, 2012, 09:28:48 AM
So. Go or no go? I really like modern horror / conspiracy settings (hell. this game may as well have been ripped out of my setting notes for my current Shadowrun game), but.... But MMO's just piss me off because they are so.... bla.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on May 30, 2012, 09:29:55 AM
This one is pretty blah gameplay wise.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 30, 2012, 09:31:45 AM
I would wait a month or so. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on May 30, 2012, 09:56:11 AM
It will go f2p.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Engels on May 30, 2012, 10:46:46 AM
My biggest issue thus far has been the game's atmosphere. You can't do hidden societies and conspiracy governments when absolutely everything in the environment is about those societies. There's zero sense of secrecy or anything remotely mysterious going on. You're joining the elves/dwarves/gnomes with spells and/or machine guns and killing monsters that somehow have waltzed into the world and NOONE KNOWS ABOUT IT. Cept, of course, you know, that wouldn't be even remotely possible. In other words, immersion is out the window from the first time you step into the newbie zone.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on May 30, 2012, 10:51:40 AM
I was never able to grasp how you have a mystery game that based purely on DIKU combat.  This game would be better served in a EVE style system where you are LARPing 99% of the time, and fighting 1% of the time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on May 30, 2012, 11:55:15 AM
The Secret World Livestream - Part 1 - Faction intros, character creation, ponchos  (http://youtu.be/4fH1HC1DOJo?hd=1)

The Secret World Livestream - Part 2 - Sockpuppets, Slime and Shotguns (http://youtu.be/WFZQH8D2Z-I?hd=1)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on May 30, 2012, 12:04:36 PM
Funcom is a publically-traded company, there's not a lot of comparison to be made between them and an indie studio in this sort of thing.
In what way? Sitting on the cash doesn't help any of the shareholders. Launch is only a month away, anyway, and this will probably roll in enough cash to make up for the development costs.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on May 30, 2012, 01:12:54 PM
Funcom is a publically-traded company, there's not a lot of comparison to be made between them and an indie studio in this sort of thing.
In what way? Sitting on the cash doesn't help any of the shareholders. Launch is only a month away, anyway, and this will probably roll in enough cash to make up for the development costs.

Companies have to maintain enough cash on hand for a variety of reasons; the biggest one is probably just that cash on hand represents your ability to deal with emergency circumstances, like a global credit crisis or a game launch that fails. Low cash reserves can make it harder to get operating loans, makes it so you can't make acquisitions or big technology investments that would otherwise make sense. It is a sign of low liquidity which means a company is walking a tightrope without a net risk-wise. All this stuff can drive investors away.

Sitting on TOO much cash can be bad, sure, because you're wasting potential. 12 million for a company with nearly 300 employees in an expensive country is not too much cash; it is dangerously low.  I work for a company of similar size and there was a lot of wringing of hands going on when we got down to 50 million on hand, I think if we ever got down to 12 we'd already be on our way to liquidating everything. If TSW does well, they're probably OK, and I assume that's what they're betting on.

Granted I don't know that much about how Norway does things; maybe there is some giant safety net for local companies that they can fall into if it tanks.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on May 31, 2012, 10:38:35 AM
The Secret World Livestream - Part 1 - Faction intros, character creation, ponchos  (http://youtu.be/4fH1HC1DOJo?hd=1)

The Secret World Livestream - Part 2 - Sockpuppets, Slime and Shotguns (http://youtu.be/WFZQH8D2Z-I?hd=1)
Part 3 is up now as well - The Secret World Livestream - Part 3 - Health and Safety Concerns (http://www.youtube.com/watch?v=8kZxGK_oZgo)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Daeven on June 01, 2012, 09:40:47 AM
This one is pretty blah gameplay wise.

Right. More Max Payne 3 and Diablo 3 then.

Hmm. Maybe this can be the 'Year I only buy games with 3 in the title'.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 01, 2012, 10:22:33 AM
This one is pretty blah gameplay wise.

Right. More Max Payne 3 and Diablo 3 then.

Hmm. Maybe this can be the 'Year I only buy games with 3 in the title'.



I think it's still worth a look. They nailed the setting and the atmosphere and while the "mechanics" of gameplay have some issues (some of which I hear the latest patch in CB helped with) the skill system is fascinating and has tons of possibilities though I suspect is a balancing nightmare. Websites give away keys for beta weekends all the time, try to snag one and give it a try.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on June 02, 2012, 09:53:13 AM

Setting and atmosphere rely on high quality content which is rapidly consumed.

Given release is imminent have people been able to see the higher level content and estimate its depth and re-playability or are we looking at the possibility of another Tortage?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 02, 2012, 10:19:31 AM
To be honest I don't really get the complaints about combat.  I thought the gameplay was better than Rift's, but I think I may be in the minority here.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 02, 2012, 01:21:50 PM
For these still interested Livestream, part 4 (http://www.youtube.com/watch?v=hD_ZgQEtNio)

edit: goddammit, having watched about half of it i'm pretty tempted to close the video to avoid further spoilers and buy the damn thing, to see if i can solve these puzzles in the game on my own.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 02, 2012, 04:53:38 PM
It might still be Tortage, but would comparable to about 80 levels of it instead of 20. Yes, I heard and read a lot about the other 7 zones after Kingsmouth, and seems like the content keeps being good. It's still a "finished" amount though, so when you are done with it, given the nature of the game... you are done. But it's a lot lot more than Tortage.

EDIT: Mind, not all quests are puzzles.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on June 02, 2012, 07:03:40 PM
EDIT: Mind, not all quests are puzzles.

That's a good thing, since nothing has less replay value than puzzles.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 03, 2012, 01:33:49 PM
I have heard there are something like 10-20 puzzle quests total in the game. The other types of quests far out number them I'm guessing because they are a lot more effort.

I have also read on another forum that I go to that there is content all the way through and that in fact, some of the later zones are better than the early zones. I seem to remember reading that this time instead of working on a zone at a time they had teams assigned to each zone and made them more or less simultaneously.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 03, 2012, 01:40:44 PM
Also, keep in mind that a lot of those puzzle quests are long, multi-stage affairs, so the small number of them doesn't reflect how much content they actually represent.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 04, 2012, 10:46:56 AM
I have a key if anyone is interested. PM me.

Gone.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 04, 2012, 11:15:18 AM
I too have a key if anyone wants to DM me. Gone


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xuri on June 04, 2012, 12:23:17 PM
I have four keys. Requirement to get one: Pretend to be my friend. :P


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 04, 2012, 12:25:29 PM
Get keys here: http://www.alienwarearena.com/giveaway/the-secret-world-closed-beta-giveaway/


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on June 04, 2012, 08:49:38 PM
I finally got in to play it a little more. It's definitely been improved. The models are better, the combat animations are better. Instead of doing the same thing over again, I made a blade/chaos magic Dragon character, and it feels a bit more responsive. It still feels like most of my abilities are in a rotation - one rotation against single targets and one against multiple targets. It's better, but I'm still not convinced I want to spend $60 on it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 05, 2012, 07:05:51 AM
I got to play last night for a few minutes and I have to say the game feels a lot better than when I last played it (Pax East).  The female character models in the character creator are awwwwwful.  The character models in the cut scenes are equally retarded looking.  So many sharp edges and poorly animated.

The music and UI are still fantastic in the game, and I love the skill system.  I just upgraded this game from never to maybe some day.  There are still some combat animation delays and hiccups I didn't like.  Things don't fire off fast enough and the GCD is too long.  Swinging a sword I felt like I was swinging through water.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 05, 2012, 07:21:29 AM
WHAT?!

Draegan, I beg you to check again. The GCD is the fastest in ANY hotbar based MMORPG, clocking at 0.9 secs last time I checked.

I could be wrong, of course, and that's why I am asking you to check again. One of us is seriously confused and if it's me I need to know so I can have my head examined.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 05, 2012, 07:48:51 AM
So, are we doing NDA with thing or not? Or is there even one in place? I can't remember.  


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 05, 2012, 07:57:23 AM
There is an NDA for the closed beta but I don't think there was one for the open beta weekends, and a few pages back Schild decided that as long as we don't post screenshots we can say whatever we want about it because it wasn't cool for them to ask for money but not let us talk about it.

4. You may SAY in TEXT whatever you want about the game. In my opinion, customers have a fucking right to talk about something they can spend money on - I don't think anyone will fight me on that.


EDIT: Also, nothing discussed here so far really refers to anything that is closed-beta material. Kingsmouth and the basic game systems are NDA-free at this point.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 05, 2012, 08:02:31 AM
The "weekend" events do not have an NDA.

The actual, real, proper beta, aka closed beta*, does have an NDA.

*even though the weekend events are closed events too, despite keys being available almost to anyone who wants them


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 05, 2012, 09:22:10 AM
Well, my first attempt to play was comical.  Had the opening quest glitch out.  Something I was supposed to be following disappeared and never reappeared when I veered off the beaten path.  Then I hopped on a car, slipped between the car and a building, and got stuck.  The client, however, told me I was not stuck, despite being VERY STUCK. 

Ahh, Funcom.  I'm guessing that I'll have to reroll.   :awesome_for_real:


Atmosphere is excellent, however.  Bears more exploration.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 05, 2012, 09:57:43 AM
Well, my first attempt to play was comical.  Had the opening quest glitch out.  Something I was supposed to be following disappeared and never reappeared when I veered off the beaten path.  Then I hopped on a car, slipped between the car and a building, and got stuck.  The client, however, told me I was not stuck, despite being VERY STUCK. 

Ahh, Funcom.  I'm guessing that I'll have to reroll.   :awesome_for_real:


Atmosphere is excellent, however.  Bears more exploration.

Most of the time you can fix this kind of thing by logging out or totally exiting the game. Though the one time this happened to me I got free only to fall through the world. I /bugged it. Then somehow got teleported back to the game proper and was able to continue.

Draegan, Falconeer: I've got to side with Falconeer on the GCD. It's so short I pretty much forget I have a GCD in this game. I'm thinking they put it at the bare minimum their servers could handle.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 05, 2012, 11:22:04 AM
There's a /stuck command and a /reset command that instantly kills you. Problem is, I can't remember the ACTUAL command but I am pretty sure it's not /reset. (Yes it is).

On the GCD, lots of "basic" skills have a casting time which is counterintuitive for what they are (a shotgun burst for example) and is somewhat longer than the GCD. That is what gives a very bad first impression of the combat. But with instant, spammable skills you will soon realize it's pretty damn quick. 0,9 if not 0,8 sec. WoW is 1,5. SWTOR is 1,5, and Rift is 1,4. Lotro is  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 05, 2012, 11:33:32 AM
The /stuck command usually calls you a filthy liar and refuses to work however.  Didn't know about /reset.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 05, 2012, 11:39:04 AM
There's a /stuck command and a /reset command that instantly kills you. Problem is, I can't remember the ACTUAL command but I am pretty sure it's not /reset.

On the GCD, lots of "basic" skills have a casting time which is counterintuitive for what they are (a shotgun burst for example) and is somewhat longer than the GCD. That is what gives a very bad first impression of the combat. But with instant, spammable skills you will soon realize it's pretty damn quick. 0,9 if not 0,8 sec. WoW is 1,5. SWTOR is 1,5, and Rift is 1,4. Lotro is  :why_so_serious:

That's what I meant.  The GCD might be 1 second like some games, but there are animation delays which amount to the same thing.  It's 1 second just like Rift's Rogues.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 05, 2012, 03:19:58 PM
First experience -- game installer claims 15gb of disk space needed and 13gb in files to download, then proceeds to allocate and fetch 2x as much, before even getting to the actual installation part.

wth, funcom :why_so_serious:

edit: well it's done and fortunately didn't require any more space on top of that, but still 31 gb vs 13 claimed... ehh.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on June 05, 2012, 10:09:59 PM

If anyone want's a key for the June 15th weekend Nvidia is giving them away. http://www.geforce.com/games-applications/pc-games/the-secret-world/deals-promotions




Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 06, 2012, 09:07:40 AM
First experience -- game installer claims 15gb of disk space needed and 13gb in files to download, then proceeds to allocate and fetch 2x as much, before even getting to the actual installation part.

wth, funcom :why_so_serious:

edit: well it's done and fortunately didn't require any more space on top of that, but still 31 gb vs 13 claimed... ehh.

Interesting. I took a look and I have 36 GB in my secret world folder. Since I have a 2 TB drive I don't usually pay attention but it is interesting. I thought it might be the voice files but Star Wars only takes up 21 gigs. I wonder what is taking up so much room?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 06, 2012, 09:29:16 AM
Funcom always had issues with game sizes. Age of Conan was 28 gigabytes install and didn't have that many voices. It also was, by far, the largest game I've ever installed at the time (2008). It could easily still be the second (Secret World being the new largest one).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on June 06, 2012, 06:04:09 PM
TSW: Bigger than SWOR.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 11, 2012, 09:22:50 AM
Quote
The third Beta Weekend for The Secret World starts on June 15th, and for nearly three days you will get to explore and enjoy more of the game than ever before.

If you have the client already installed: start the game and it will patch to the latest version. If you do not have it installed you can download the client from your account page.

Your adventures in this Beta Weekend will take you beyond Kingsmouth and into a massive new region known as The Savage Coast. Here you will soon discover that the very gates of hell have opened up, inviting you into an epic dungeon experience known as 'Hell Raised'. But that's not the only dungeon available; a wrecked supertanker known as 'The Polaris' has been spotted off the coast of Solomon Island.

The game has received significant enhancements since the last Beta Weekend, with improved content, gameplay mechanics and performance. In addition you will get to experience the updated combat system as well as full DirectX 11 graphics! We are very excited to share all this with you.

The Secret World Beta Weekend #3: Hell Raised starts at 9am PST on June 15th and lasts until 11.59pm PST on June 17th.

See you in hell!

These are supposed to be their trash-less dungeons, without too many boring mobs and pretty much only bosses. Looking forward to try it with a decent group.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 11, 2012, 10:12:48 AM
Also, this just in, from a Dev somewhere on the official boards.

Quote
I'll tell you one thing about servers that will make you happy.

It doesn't matter which server you choose for your character - if someone is on your friends list you will be able to "meet up" with them.

(...)

Basically dimensions (servers in other games) exist in parallel. You can invite friends from other dimensions to "meet up". Dungeons can be run with cross dimensional teams. PvP minigames run cross dimensions.

BUT - Fusang PvP (Big Huge permanent Open PvP area) and the bonuses it confers are tied to your home dimension.

Sounds like they have the technology to do the Guild Wars 2 thing (visiting friends on their server) just more seamlessly? If this is true (and _IF_ it works) I think it's amazing. Obviously I love it, considering I am the "One server to rule them all" guy. So, no cross-server dungeons or cross-server pvp. Cross-server whole game. YES.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 11, 2012, 10:33:23 AM
I hate to go into too much NDA breakage, but I'll just say this: I actually kind of like this game.  It reminds me of SWTOR, but with a really well done Lovecraftian vibe.  It's also reminds me a great deal of VtM: Bloodlines. I'm actually considering a purchase here. :| 

Sure, the combat is a bit crappy (not slow, however), and most of the game's systems are fairly indecipherable, but it's very intriguing.  I am, however, basing this all on Kingsmouth (think Tortage), and the quality could drop off farther down the line.  I'm just surprised at how good the execution of the setting is.  It's far better than what they managed with AoC, IMO.  This would make a fantastic single player game if the systems were tailored to it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on June 11, 2012, 12:15:02 PM
Man, why did someone I share MMO tastes with have to like it?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 11, 2012, 01:10:33 PM
Sorry, man.  I just find myself really wanting to play.  I haven't felt this pulled into a beta in a long time.  Most I just play for a bit and ditch.  

That being said, it's got a lot of MMOness to it that I haven't even touched.  But, I tend to ignore this lately in any MMO  and just focus on my personal experience.

edit: Try not to take it as an endorsement.  I fully expect this to be a massive mess at release, and I'm sure most of the grouping/MMO aspects are screwed up pretty hard.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 11, 2012, 03:13:33 PM
I agree with everything Rasix says, also including only having knowledge of Kingsmouth.  Essentially I find the writing/setting to be excellent and the MMO bit to be a total crapshoot.  But as far as interesting characters/quest design/atmosphere goes it really impressed me, far more interesting than SWTOR which I found to be pretty bland in these respects.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: calapine on June 11, 2012, 06:01:19 PM
Next Beta weekend starts June 15th. Keys available here: http://www.tentonhammer.com/tsw/giveaways/closed-beta


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 14, 2012, 02:15:01 AM
I have another key. PM me if you want it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 14, 2012, 04:37:00 AM
Essentially I find the writing/setting to be excellent and the MMO bit to be a total crapshoot.
The writing is a bit strange to me, in the sense very little of what gets said feels like something someone would actually say on the spot, without preparation -- it's intricate almost across the board, and the VA (flat) delivery tends to highlight that 'out of place' impression. It's not bad, but somewhat off. Though not to the point where it'd become an issue.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Bokonon on June 14, 2012, 10:59:51 AM
Essentially I find the writing/setting to be excellent and the MMO bit to be a total crapshoot.
The writing is a bit strange to me, in the sense very little of what gets said feels like something someone would actually say on the spot, without preparation -- it's intricate almost across the board, and the VA (flat) delivery tends to highlight that 'out of place' impression. It's not bad, but somewhat off. Though not to the point where it'd become an issue.

You've summed up Lovecraft's dialogue style to a T... I wonder if it is at least somewhat on purpose.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ratadm on June 14, 2012, 06:22:10 PM
I have 1 or 2 keys (assuming the first one I didn't use still works) for closed beta if anybody wants.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 14, 2012, 07:28:04 PM
You've summed up Lovecraft's dialogue style to a T... I wonder if it is at least somewhat on purpose.
That's interesting take; given the theme of the game, maybe that's indeed at least to some degree what they're going for.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 15, 2012, 01:05:30 AM
Essentially I find the writing/setting to be excellent and the MMO bit to be a total crapshoot.
The writing is a bit strange to me, in the sense very little of what gets said feels like something someone would actually say on the spot, without preparation -- it's intricate almost across the board, and the VA (flat) delivery tends to highlight that 'out of place' impression. It's not bad, but somewhat off. Though not to the point where it'd become an issue.

I think that's exactly what I like about it.  The characters aren't realistic, they are more like props for the story-teller.  I like this quite a bit.  In fact, I think it's a far superior form for MMORPG writing, considering quest-givers have to be one-off characters anyways.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 15, 2012, 02:14:47 AM
They are all so excessive. Give or take, it's a B-movie kind of thing and I like the style for a game like this. I mean, conspiracy theories, "everything is true", people going around wielding huge hammers and banishing demons with chaos magic while drinking milkshakes and wearing Prada shoes. Could it all be any cheesier? But somehow, the over-the-line approach seems to work for me. Funny and creepy where it needs to be, it's no Walking Dead, nor really Lovecraftian (there was really no place for jokes there) but it has its own intoxicating atmosphere.

EDIT: Also, active dodge is finally in. Double tap or fixed button. Nice.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 15, 2012, 09:29:18 AM
I've got a key if someone would like it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 15, 2012, 09:30:05 AM
Seems pretty awesome... it took about 20 minutes to load the first time, and now all it does is crash upon trying to log in.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: satael on June 15, 2012, 10:07:28 AM
Maybe gw2 has spoiled me but trying be the first to "tag" zombies at the beginning of Kingsmouth to get em killed for a quest really made me lose interest. There was potential in the lore and story part though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on June 15, 2012, 10:19:13 AM
The first beta weekend was much more stable for me. This week's client crashes constantly. I miss Rift offering to restart for me when it crashed


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on June 16, 2012, 05:21:14 AM
So I played a bit last night.

Pros:
- atmosphere is great
- level of details is amazing.
- Skill customization system is great

Cons:
- its funcom  so its probably only kingsmouth is that good :)
- combat felt  not so good. Skills themselves are good , but overall flow is not.  GW2 does similar system way better
- perforrmance is bad. and it doesnt look that good either
- many quests feel like a chore (though the background and narration is great)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 16, 2012, 08:43:09 AM
60 seconds of footage showing various locations in the weekend beta event. Personally I do think it looks good:

http://www.youtube.com/watch?v=D7zybmNQh2U


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on June 16, 2012, 08:47:11 AM
My list which isn't too far removed from that above:

Pro:
It's not Fantasy/Sci Fi.
The initial story elements are intriguing although I too am worried about the Tortage Effect.
The skill system is deep and addictive to those of us who like theory crafting and creating new builds. Seriously, I could wrap myself up in that this entire beta weekend and be happy.
Voice acting so far is decent enough to not be distracting and allow you some immersion.

Cons:
The combat leaves a lot to be desired. A lot.
Some bad graphics like my character was missing his elbow during an entire cut scene. I'll give this the "but it's still beta" caveat.
Quests are same ole same ole with only the occasional intriguing bits.
No way to respec. So to try different builds right now, you have to keep rerolling. /facepalm


By the way, I don't see it mentioned, but I could be blind. There's no NDA for beta weekends, just in case anyone is curious: http://forums.thesecretworld.com/showpost.php?p=822992&postcount=3


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 16, 2012, 08:52:58 AM
- its funcom  so its probably only kingsmouth is that good :)
It's pretty easy to see chunks which were added only recently -- the hubs for Illuminati and Dragon are very bare bones compared to how developed London is, e.g. And yeah, given the release was delayed just couple weeks with this state of things, that doubt is well justified.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on June 16, 2012, 08:59:40 AM
60 seconds of footage showing various locations in the weekend beta event. Personally I do think it looks good:

http://www.youtube.com/watch?v=D7zybmNQh2U

Well its one thing to watch HD footage on youtube and another to actually play it on your PC without the slideshow effect. I have decent enough rig (i760, gtx 465, 8Gb ram) and it barely crawls at sub 20fps at lowish settings. GW2 in contrast ran much smoother  even in 100 ppl battles while looking better at same time


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: PalmTrees on June 16, 2012, 09:36:09 AM
It's really hard to make a char that isn't ugly. Got some plain looking at best, and dammit, hold your head still for more than 1 sec so I can see what the changes look like. Did anyone else have problems using the mouse on the sliders? Wound up having to use the arrow keys. Had similar problem closing windows, the x had a tiny little sweet spot that I had over a bit to find.

After swtor a silent protagonist seems odd. No, not just silent, but mute. You never have any responses, not even a few throwaway text ones like in Skyrim. It really sticks out in some situations. That Dame whatshername in the Templar HQ direly needed some telling off. And during the Illuminati recruitment with the mad doctor, not having any reaction at all was just lame. My sith inquisitor would've gotten Deputy Andy to stfu about his childhood with some get-to-the-point-already lightning.

Combat was ok, you don't turn in place fast enough for my tastes. Zombies could run behind me faster then I could turn and I'd get 'no line of sight' errors. I used pistols and there was some synergy between skills. Looking through all the other weapon skills trying to find further synergies... Kinda fun, but there's just so much. Didn't wind up using a second weapon as I didn't have enough ap during my few hours.

I didn't do any grouping. I kinda tried at one point, Both me and some guy were obviously on the same quest step but he engaged the big mob before I could find the invite to group function. So I started shooting it too, got quest credit. So either it's shared or I ks'ed the guy. Not sure which.

Not really sold or turned off by the game as of yet.







Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 16, 2012, 09:42:23 AM
No way to respec. So to try different builds right now, you have to keep rerolling. /facepalm

To a degree.
The growth is flat, so oddly enough for the genre the more your character advances and the faster it "levels up" gaining AP and SP that you can save to spend in another branch or "class" completely. Sure, if what you mean here is that in order to see how a weapon/role plays in the first 2 hours of gameplay you have to roll another character, then you are quite right (although that's questionable too), but isn't the same in any game? Getting to the point when respeccing makes any sense usually takes days in a MMO, that not taking into account that you can't change "class" anyway (while you can here). I can't remember any "horizontal growth" game that had respec, but I have short memory. Certainly not UO, nor EVE, what else...?

In TSW there is absolutely no need for alts (which might be a problem in itself) since your main character will ALWAYS be gaining new AP faster than any new character, so gaining new low level abilities will be easier and exponentially faster on an advanced character than on a freshly rerolled one.

If, again, your point is that once you have committed 5 hours into Rifles you can't get those points back and commit them to something completely different like for example Blood Magic, then you are right. But once you understand the system you will probably realize how that is not necessary. Skilling up a new weapon is pretty fast no matter what. If you think about the abilities in the ability wheel as if they were cards from a TCG then you see why you want to have them all at some point, so you can do some serious deck building. What is missing here is not respeccing in my opinion, but trading them with friends. That would have been fun. Ha.

Another thing that has to be considered and it is totally counter intuitive is that the abilities form the outer wheels are in no way more powerful than the abilities in the inner circles. They are just "more abilities", or "other abilities". More cards for your deck building, and they cost more only to simulate the time(money) investment that you put into getting all the cards in a TCG when you keep opening packs and only get copies of those you already have. So basically, all cards are in a way equally powerful/useful, but the more cards you have and the harder it is to get the few that you are missing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on June 16, 2012, 11:28:02 AM
Well, I would have had alts anyways just to see the three different starting areas. Beyond that, none of what you said occurred to me. Makes sense now that I'm better understanding the class system.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 16, 2012, 11:42:46 AM
60 seconds of footage showing various locations in the weekend beta event. Personally I do think it looks good:

http://www.youtube.com/watch?v=D7zybmNQh2U

Well its one thing to watch HD footage on youtube and another to actually play it on your PC without the slideshow effect. I have decent enough rig (i760, gtx 465, 8Gb ram) and it barely crawls at sub 20fps at lowish settings. GW2 in contrast ran much smoother  even in 100 ppl battles while looking better at same time

Fair enough. I made that little film this morning and it might have been an idea to mention my PC specs - I have a GTX 580 and i7 950 CPU, running Windows 7 64-bit. The game is running Direct X 11 in that footage.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on June 16, 2012, 11:43:29 AM

After swtor a silent protagonist seems odd. No, not just silent, but mute. You never have any responses, not even a few throwaway text ones like in Skyrim. It really sticks out in some situations. That Dame whatshername in the Templar HQ direly needed some telling off. And during the Illuminati recruitment with the mad doctor, not having any reaction at all was just lame.


Is this going to be the new F13 meme? After mocking SWToR for spending so much money on voice overs we will now loudly complain about any game that doesn't spend money on a VO?



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: satael on June 16, 2012, 11:51:38 AM

After swtor a silent protagonist seems odd. No, not just silent, but mute. You never have any responses, not even a few throwaway text ones like in Skyrim. It really sticks out in some situations. That Dame whatshername in the Templar HQ direly needed some telling off. And during the Illuminati recruitment with the mad doctor, not having any reaction at all was just lame.


Is this going to be the new F13 meme? After mocking SWToR for spending so much money on voice overs we will now loudly complain about any game that doesn't spend money on a VO?



I think it's that your character has nothing to say (not even text) so it seems like the npcs are lecturing when the dialogue seems so one-sided.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 16, 2012, 01:09:53 PM
In TSW there is absolutely no need for alts (which might be a problem in itself) since your main character will ALWAYS be gaining new AP faster than any new character, so gaining new low level abilities will be easier and exponentially faster on an advanced character than on a freshly rerolled one.

From a mechanics point of view sure, but Ragnar posted (http://forums.thesecretworld.com/showpost.php?p=840364&postcount=6) in a thread yesterday that there will be unique content for each faction come launch. How true or extensive this is I have no idea but here's the blurb...
Quote
Yes, the factions will have unique ranking missions as well as completely unique chapters of the story missions. None of that is in this Beta, unfortunately, but we don't want to spoil TOO much before launch.

Aside from the choice of secret society, there is another way to affect the course of the story mission, but that will have to remain hush-hush until we open up for reals.

And a few posts later
Quote
Joel told you about Exodus? I'll kill that fu--

There is no Exodus.

Also, not talking about Exodus. We've kept a few things very, very secret, but as soon as the game launches -- and I mean SECONDS after the game launches -- you'll know what I mean.

Let's put it this way: even if you've watched the Origin Story of your character a hundred times already...don't skip it at launch. Just don't.

So there might be something for us altaholics to do after all  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: calapine on June 16, 2012, 02:11:32 PM
Only touched the surface so far, so I wont say much about gamemechanics

Pro:
  • Modern Setting
  • Coming from SWTOR it's pretty pretty.
  • Can't relate to the complains it runs bad. My graphic card is 4 years old and it works decently on Ultra setting.
  • I like the dialog writting so far.
  • I loooove the character creation/dressing up part

Cons:
  • Combat does feel somewhat clunky.
  • Too many people in short, short miniskirts. Feels like all Goldshire nightelves are rolling a toon here.

Meet Theresa "Tressa" Averne:

(http://img15.imageshack.us/img15/9380/tswf.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Xuri on June 16, 2012, 02:24:57 PM
A somewhat popular live stream from this beta weekend:
http://www.twitch.tv/brotatoe


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 16, 2012, 03:08:32 PM
Probably off topic but what's all the fuss about livestreams these days and especially people like that Total Biscuit or Yogscast? I think they are beyond obnoxious and annoying. Is it just me? Why would anyone want to listen to their bull?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on June 16, 2012, 05:56:34 PM
So Played a bit more

- Really digging their writing. Whole thing is pretty damn original and interesting to hear/read. voice acting pretty good too

- Game is very stable  (very "unFuncom" like) - no crashes, very few bugs and glitches. Performance is decent  and 100% playable ( I still remember 1.5 fps in AOC open beta and every 10 minutes crashes and insane lag in AO)

-PvP is a train wreck. Completely unbalanced ( 1 shot builds)  and being only one boring  BG  type  instance ( 2 others in the works)- Basically if you count on pvp as any sort of activity -dont. It has absolutely nothing good in this area. AoC as broken as it was had some fun world pvp, this has none.


It seems it can be good to play once to see the content. If the level of details/quality of content persists past Kingsmouth.  It reminds me of Fallen Earth - original game with great setting and quality content. Unfortunately no real gameplay options once you level to cap








Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Mrbloodworth on June 16, 2012, 06:22:08 PM
60 seconds of footage showing various locations in the weekend beta event. Personally I do think it looks good:

http://www.youtube.com/watch?v=D7zybmNQh2U

Looks kinda like MXO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 16, 2012, 07:41:24 PM
I saw the number of folks popping out of Agartha and.. I'll just wait until Monday.    :awesome_for_real:  The raven quest must be a giant grief fest at the moment. Hell, that quest was nearly impossible with only one random retard f'ing it up.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 16, 2012, 08:25:35 PM
-PvP is a train wreck. Completely unbalanced ( 1 shot builds)
It's not just builds, but also --if i'm not mistaken-- there's only one bracket for everyone, and the power growth from equipment isn't exactly small -- while you have ~1.5k hp with gear of 'level 1' the same character decked in 'level 10' will have ~10k hp. Damage output scales too, though i think to lesser extent.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 17, 2012, 01:39:15 AM
Here's a nice intro vid (illiumunati) from one of the better game 'streamers' (or whatever) out there.  50 minutes, quickly takes you through the introduction.  http://www.youtube.com/watch?v=PzsCwNw6VSw


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 17, 2012, 01:41:18 AM
Oh, and jaguar tripping:  http://www.youtube.com/watch?v=OqGDv0KCJl8


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 17, 2012, 07:35:34 AM
Well, today's patch bumped the game version from 0.9 to 1.0  Guess it's good to go :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 17, 2012, 08:16:10 AM
You know, launch is in two weeks. Early access starts in ten days.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on June 17, 2012, 08:42:20 AM
Still don't understand their desire to make this game subscription-based.  If it's not working out for SWTOR, what chance does this have?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Brogarn on June 17, 2012, 09:25:30 AM
You know, launch is in two weeks. Early access starts in ten days.

That's unfortunate. It's not ready.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 17, 2012, 10:19:06 AM
Anyone tried the dungeons this weekend?  How are they?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 17, 2012, 01:33:18 PM
You know, launch is in two weeks. Early access starts in ten days.

That's unfortunate. It's not ready.

I don't know if this is a good criteria but it is more ready than either AO or AOC were before launch. It has some missing features (bank, auction house) but its stable and reportedly has all the content all the way through and the features that are there are great. Also, I can tell a big, big difference in combat between this beta weekend and the last one.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 17, 2012, 02:31:58 PM
Getting to play after updating my video drivers.  I'm finding it surprisingly enjoyable.  I'll get it once they lose the subscription.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 17, 2012, 02:57:51 PM
It has some missing features (bank, auction house)

As far as I know, they are in now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 17, 2012, 05:37:26 PM
It's still bug-ridden unfortunately, and these vary from just cosmetic, to annoying, to nearly game breaking. The funniest part is, that last category is kind of come and go with every patch, as they manage to fix one thing from previous build only to break another in the process.

Mostly the question now which of the game systems will happen to be messed up when the launch comes.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 17, 2012, 10:13:02 PM
It's comforting to know that there's another AO 12.6 patch just waiting to get let loose.  Yah, it's amazing how quickly they can completely break shit.  That patch with the no cooldown on monster abilities was a frightening display of incompetence.

If this were releasing in another 3 months, I'd feel a lot better about it.  Right now, I think you're looking a rough launch.  It'll probably be pretty technically solid (because I think their sales numbers will underwhelm), but they will break things constantly.  I expect micro patches to fix major fuckups every 2 days.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on June 17, 2012, 11:45:26 PM
Still don't understand their desire to make this game subscription-based.  If it's not working out for SWTOR, what chance does this have?

If I was cynical and assume that Funcom isn't pig ignorant, you'd do it so that you got the box sale revenue. Then three months on announce the F2P option but list a lot of bonuses for the $15 a month sub crowd. TSW already has a cash shop, so it won't be as big a shock as some other games in making the conversion.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on June 18, 2012, 02:26:02 AM
Still don't understand their desire to make this game subscription-based.  If it's not working out for SWTOR, what chance does this have?

If I was cynical and assume that Funcom isn't pig ignorant, you'd do it so that you got the box sale revenue. Then three months on announce the F2P option but list a lot of bonuses for the $15 a month sub crowd. TSW already has a cash shop, so it won't be as big a shock as some other games in making the conversion.

Perhaps, but do we really need to have the "First impressions are everything" talk again?  :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on June 18, 2012, 04:30:55 AM
It's still bug-ridden unfortunately, and these vary from just cosmetic, to annoying, to nearly game breaking. The funniest part is, that last category is kind of come and go with every patch, as they manage to fix one thing from previous build only to break another in the process.

Mostly the question now which of the game systems will happen to be messed up when the launch comes.

 It has some annoying bugs and glitches, but really I wouldn't call them game-breaking. Games is perfectly stable and playable. A glitched quest here and there, and whacky skill trees still do not preclude you from playing. Now AO and AoC at release were completely fubar - lag  and crashes were galore. Servers went down like every few hours.

 MMO crowds these days lol...- have a few glitches and they will cry foul! In  my age we were happy if we able to  play after a month of release :)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 18, 2012, 06:05:14 AM
I hear they are patching every single day in the closed beta right now. Every single day.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 18, 2012, 06:24:50 AM
It has some annoying bugs and glitches, but really I wouldn't call them game-breaking.
Like Rasix mentioned few posts up, two or three days ago a patch broke NPCs game-wide, making them spam their special skills without any cooldown (bonus was some of the mobs literally locking you from being able to use any of your skills at all, even after fight with them ended)  This was fixed by a patch which instead broke another basic function -- resource-building skills would either no longer build resources for both equipped weapons, or would build them at double rate, with behaviour changing without rhyme and reason with each gear swap and/or relog. The mobs also became way more strict/confused about their pathing, with entire groups getting stuck in 'exploit' mode which made them evade/mitigate bulk of incoming damage, while they were hitting you just fine.

Believe me, if i say 'nearly game breaking' then i don't mean any random quest glitch.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on June 18, 2012, 06:29:54 AM

Like Rasix mentioned few posts up, two or three days ago a patch broke NPCs game-wide, making them spam their special skills without any cooldown (bonus was some of the mobs literally locking you from being able to use any of your skills at all, even after fight with them ended)  This was fixed by a patch which instead broke another basic function -- resource-building skills would either no longer build resources for both equipped weapons, or would build them at double rate, with behaviour changing without rhyme and reason with each gear swap and/or relog. The mobs also became way more strict/confused about their pathing, with entire groups getting stuck in 'exploit' mode which made them evade/mitigate bulk of incoming damage, while they were hitting you just fine.

Believe me, if i say 'nearly game breaking' then i don't mean any random quest glitch.

Look I  am in same beta Rasix is and resource building bug is a minor annoyance. I havent seen " no  NPC cd bug" ,so cant comment on that. I know some quests and mobs are broken every so often. But again this is does not equal  broken game as a whole - you can still progress and play just fine


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 18, 2012, 06:36:26 AM
Look I  am in same beta Rasix is and resource building bug is a minor annoyance.
Really, bugging the core mechanic behind one of game cornerstones that's synnergy between your equipped gear is 'minor annoyance'?

It's like saying having your damage output halved is but a minor annoyance (as opposed to game balance going out of whack) because "you can still progress and play fine". For a very generous definition of "fine", maybe.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 18, 2012, 07:11:53 AM
It is certainly not-reassuring to know they can break everything from one day to the next, but they fixed everything in a few hours so it's more like the general instability and roughness of the crunch-time patches than an overall fragility of the code. Judging from the patch notes it doesn't seem to me they patch every day to fix the previous day mess-ups. More like a conscious choice that has to do with some iterative process I can't imagine cause I don't produce MMORPGs.
Because of that daily patches are not as stable or bulletproof as you are used to in an open beta, this is CLOSED beta. So while I agree there are lots of things that might benefit from some more months of development, the PVE part of the game is perfectly enjoyable as it is now, and it has been for a several weeks already.

PVP, that's a different story. Balance is hell in such an open system, so for the time being you have to be as obsessed as me to dabble with that and stomach the bullshit.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 18, 2012, 08:17:09 AM
I've got a spare closed beta buddy key, PM me if you want it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 18, 2012, 01:27:49 PM
It is certainly not-reassuring to know they can break everything from one day to the next, but they fixed everything in a few hours so it's more like the general instability and roughness of the crunch-time patches than an overall fragility of the code.
Well, the resource building bug is still there so dunno. While the closed beta argument does work to some extent, at the same time the fact this sort of bugs makes it past internal test stage to any beta at all and that they can happen mere weeks before the launch... well. Like i said, it creates strong impression it's not a question if something will be seriously fucked up at launch, but rather which parts it's gonna be.

(granted, "lol, Funcom" so it's not exactly an unexpected development... so, just sayin')


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on June 18, 2012, 02:19:54 PM
Anyone tried the dungeons this weekend?  How are they?

I tried one. While there are no levels in this game the tank got ripped to shreds so I supposed we were underleveled. Also, heals seem pathetic for this kind of game.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 18, 2012, 03:19:23 PM
There are no levels but the Dungeons are meant for an approximate  QL level, either of your weapons or your amulets and talisman.

For those who have no idea what I am talking about, the skill wheel is one thing. You can proceed to buy all the skills you want out of the 525 totals, as if they were M:tG cards, and you pay them in AP (Ability Points).

THEN, you can and should buy levels for your weapons and Talismans and Amulets. You can buy up to 10 levels (QL), and the function of these levels is to unlock a tier of items that you could not otherwise wear. Since you do not gain health or attack power when you level up, the only way to increase your attack power, defensive power, healing power and most importantly HP is through weapon levels and amulet and talisman levels, from 1 to 10. In order to equip better items you have to invest points in the afore mentioned QL (levels). So, the bottom line is that Dungeons have a nominal QL requirement to be tackled properly by a full group. for example the first one, the Polaris in Kingsmouth, should not be attempted unless the group already has QL 2-3 weapons and talisman/amulets. Also, healing is very important but as many other things in this game it takes a lot of readjusting and forgetting other MMOs habits.

Hope this helps to get a better idea of the no-level system works in gauging your theoretical power against mobs. That said, QLs can do nothing for you if your deck/build sucks.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on June 18, 2012, 05:03:56 PM
Anyone tried the dungeons this weekend?  How are they?

I tried one. While there are no levels in this game the tank got ripped to shreds so I supposed we were underleveled. Also, heals seem pathetic for this kind of game.


I ran 3 of them .They kinda require that your group is familiar with basics (e.g. knows how to use wheel and abilities properly , particularly for tanks and healers). Mechanics are the usual MMO "tank, spank and dance". Some dances are quite intense (the instance in the 3d zone for example).  I ran 2 instances severely under-leveled and undergeared  but that because our tank and healer were over-leveled (had ql7-8 pieces and tons of AP), I basically got carried and got one shotted a couple of times in last instance

Overall they are just like instances in any other MMO. The overall difficulty of the game is higher than average(and so are instances) but nothing really one cant do after 1-2 days of playing and learning.




Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 19, 2012, 07:34:12 AM
A nice clarification from a Dev that might help with deck-building, and gives a good idea of what it's like to create your build with about 65 abilities to choose from for each weapon.

Quote
_Each weapon_ has 6 cells (each cell having about 8 abilities) in the outer wheel. Going clockwise - the first 3 cells (1,2,3) are the DPS role. The next 3 cells (4,5,6) are the secondary role (survivability, healing, support). Cell 1 and 4 are single target, cell 3 and 6 are AoE. Cells 2 and 5 (the ones with the elite passives) are what we refer to as utility cells. All of their effects live outside the builder/consumer mechanic of the game and generally rely on longer cooldowns to balance them.

In addition you have the 3 Misc cells which we consider utility. One is for PvE survivability/tanking. One is for PvE dps. One is for PvP.

EDIT: I have another invite if anyone is interested. PM me. First come first served.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on June 19, 2012, 09:17:29 AM
I've probably put almost 10 hours into this game through the various betas and never have I been given any indication that the QL on a weapon can be leveled or raised. They really do a pisspoor job of explaining that sort of thing in game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 19, 2012, 09:24:13 AM
I've probably put almost 10 hours into this game through the various betas and never have I been given any indication that the QL on a weapon can be leveled or raised. They really do a pisspoor job of explaining that sort of thing in game.
Well, the very first weapon you receive is one with white name and text "quality level: 0" in the tooltip. Then practically first quest you do when you arrive to Kingsmouth gives you a weapon reward with green name and "quality level: 1" in the tooltip, along with attribute increase also pointed out in the tooltip. Same for pretty much all other quests which grant you various items as rewards, as well as the items which drop from the killed mobs.

I really don't think the game is being any more cryptic about its gear quality mechanics than any diku out there.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on June 19, 2012, 09:54:24 AM
No, I got that there is GEAR QUALITY. What I didn't get was that I could do anything about the gear's quality itself - i.e. the weapons I got, I wasn't aware that I could upgrade them in any way.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 19, 2012, 09:58:38 AM
Uhh, you can? News to me.

I think you're misunderstanding some of the information being presented here.  Or I am.

Spending SP doesn't increase the QL of your weapon, just the QL of the weapon or other gear that you can equip.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 19, 2012, 11:14:26 AM
I don't think you can upgrade the quality, but i seem to vaguely remember a remark (although not sure where it was stated) that things like using higher quality materials for crafting may result in getting gear with higher stats than using 'intended' quality material would provide, otherwise. I.e. using ql4 weapon kit + normal materials yield ql4 weapon with certain stats, while using the same ql4 weapon kit + better materials ... would give ql4 weapon with higher stats. I haven't tested that though, it takes a while to get enough materials to craft as it is.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 19, 2012, 11:53:23 AM
Quote
it takes a while to get enough materials to craft as it is
I don't know if it is still the case but on the first weekend the best way to get crafting mats was to go to that bridge leading to the other zone with the helicopter and buy potions from the vendors there.  You can break down the potions into base mats, there is probably a list of what potions break down into which elements somewhere.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 19, 2012, 12:05:28 PM
Uhh, you can? News to me.

I think you're misunderstanding some of the information being presented here.  Or I am.

Spending SP doesn't increase the QL of your weapon, just the QL of the weapon or other gear that you can equip.

Yeah, Falconeer is talking about upgrading the skill your character has in a weapon, which goes from 0 to 10.

This does two things - it gives you a bonus in the weapon's effectiveness (eg it might give you a small chance to do a little bonus damage when you hit) and it also allows you to equip a better weapon. To equip a level two weapon you need at least one skill point, to equip a level three weapon you need at least two skill points (hence, any character can equip any level one weapon because you need zero skill points to do that).

You can also gain skills in talismans, which boost your stats. There are three types of talismans, "head", "major" - you wear three major talismans at once - and "minor". You also wear three minor talismans at once. So boosting your skills in talismans allows you to wear better gear and improve your stats.

As your skills in all these things go up from 0 to 10, the game does kind of have levels as a character in level 10 gear is stronger than a character in level 0 gear. Even so, you're still in puny human vs strong human territory. It's not a level 1 vs a level 60 character in a traditional DIKU, which is a tiny flea vs a giant.

You can't improve the quality level of a weapon - when you get enough skill points to improve your weapon skill you're going to want to get a new weapon to match. But you actually can improve weapons a bit, by adding a glyph or a signet. These are items which basically boost the stats a little. To do this, press "y" to open up your crafting window and then simply drag the weapon and the glyph or signet to the crafting window, and press the assemble button.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 19, 2012, 12:12:47 PM
Skills had an x/40 indicator.  Is there a limit to how many points you get, and thus you have to choose your upgrade path carefully?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 19, 2012, 12:16:52 PM
Uh, not at all. You can get all the 525 skills in the game and all the QL for all the weapons and Talismans. In fact, they encourage you to do so and it's pretty much the only replayability factor. Interesting aspect is, the more points (AP for Abilities, SP for QLs)  you already have and the higher you get new ones. To put it in usual DIKU terms, the highest your level, the faster you level up.

Also, this is what makes alts absolutely useless except for the three faction story bits.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 19, 2012, 12:56:30 PM
THE BATTLE BEGINS!

Quote
On June 22nd at 6pm CET (9am PDT) the massive and final Beta Weekend for The Secret World kicks off, offering a preview of the epic conflict between the three secret societies: the Illuminati, the Dragon and the Templar, and YOU and a buddy are invited to join the fight!

This marks the first public opening of the massive, persistent player vs. player war zone where over two hundred players clash in adrenaline-fueled battles for power and world domination! Stonehenge and Eldorado are also opening up, allowing smaller groups of players to fight for control over the power held within these legendary locations.

In addition to all these exciting, new player vs. player experiences, all content from the previous Beta Weekends will be available. Your character progress from previous Beta Weekends carries over to this event, so you can continue your adventures in Kingsmouth, The Savage Coast, The Polaris and Hell Raised! You can also visit London, New York and Seoul to enjoy the Templar, Illuminati and Dragon starter experiences.

PvP stress test basically. This is going to be fun  :why_so_serious:

Now, in all honesty, I have to say that threeway battlegrounds are very, very interesting. Too bad _at the moment_ the balance is really off, cause the 3 sided arenas have potential.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 19, 2012, 01:32:26 PM
As your skills in all these things go up from 0 to 10, the game does kind of have levels as a character in level 10 gear is stronger than a character in level 0 gear. Even so, you're still in puny human vs strong human territory. It's not a level 1 vs a level 60 character in a traditional DIKU, which is a tiny flea vs a giant.
A guy decked in ql 10 gear can have ~10k hp and deal few thousand points worth of damage per second. A character in ql 0 gear will have 1-2k hp and deal ~500 points of damage in that time if they go for dps build, less if they don't. If you pit them against each other it's very much flea vs giant match just the same.

edit: although if you limit the comparison only to the points-bought "levels" then yes, the difference is going to be way smaller.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 19, 2012, 01:36:26 PM
Skills had an x/40 indicator.  Is there a limit to how many points you get, and thus you have to choose your upgrade path carefully?
I think it's only indicator how many points you can accumulate before you have to spend some, and even that is possibly broken at the moment (as saw someone mention recently they had more) Not sure why they'd have such sort of soft cap in there, like Falconeer says there's no limit to what upgrades you can get overall.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 19, 2012, 02:12:09 PM
As your skills in all these things go up from 0 to 10, the game does kind of have levels as a character in level 10 gear is stronger than a character in level 0 gear. Even so, you're still in puny human vs strong human territory. It's not a level 1 vs a level 60 character in a traditional DIKU, which is a tiny flea vs a giant.
A guy decked in ql 10 gear can have ~10k hp and deal few thousand points worth of damage per second. A character in ql 0 gear will have 1-2k hp and deal ~500 points of damage in that time if they go for dps build, less if they don't. If you pit them against each other it's very much flea vs giant match just the same.

edit: although if you limit the comparison only to the points-bought "levels" then yes, the difference is going to be way smaller.

There is a big difference between a maxed character and a proper noob but it's to a different degree to a traditional MMO.

A character in green (basic) level 10 gear and an all-round buiild (a mix of defensive and DPS items) might have about 5,500 hp. If a character in level 0 gear, which means what they were given at character creation, is doing 500dps then they could theoretically kill them in 11 seconds or so. I don't actually know what the DPS output is but they could certainly hurt them a little if they got a chance to use a couple of skills.

That's not to say that a proper noob would have any chance against a maxed out character in a fight and I'm not suggesting they would, but it's a different situation to a level 1 vs a level 60 in a standard diku where the noob would literally be unable to do anything to the level 60.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 19, 2012, 02:20:50 PM
Yes, this is in line with what they did in Conan where a bunch of level 20s could kill a geared level 80. The lack of real open PVP in Secret World makes this feature less interesting, but I guess it will make for some random fun in Fusang (permanent, open PvP zone like Ilum in SWTOR) where packs of lower QL noobs might still have a chance outnumbering more advanced chars.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on June 19, 2012, 02:23:40 PM
I doubt that will matter, as the only time there will ever be a higher supply of noobs than of 'max level' people is in the first couple months of game release.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 19, 2012, 02:34:38 PM
I was really just trying to give a feel for what gear level means in the game, in PvE as much as anything.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 19, 2012, 03:56:13 PM
If a character in level 0 gear, which means what they were given at character creation, is doing 500dps then they could theoretically kill them in 11 seconds or so. I don't actually know what the DPS output is but they could certainly hurt them a little if they got a chance to use a couple of skills.
I suspect that output may be way lower on this kind of character -- e.g. i have a character with ql 4 weapon and ql 2-3 gear, and attacking some mobs intended for ql 5 players i can sometimes get nothing but 'glancing hits' through entire fight, which halves my damage if not more. A result of not having high enough hit rating, i'm guessing. As such, i wouldn't be surprised if characters with few QLs of defense rating advantage were able to evade/mitigate damage to extent not different from what the diku games tend to allow.

And the argument of playing field eventually getting level certainly applies, but then it also applies to the dikus. So... just not really that much of difference in the end, i guess.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 19, 2012, 04:28:51 PM
Ok.

In the interests of just trying to explain how this game works, for people who haven't played it, let me put it this way - you can take your guy with level 10 (max level) gear into the easiest dungeon in the game, which is in the first zone (Kingsmouth), and the mobs can kill you.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 20, 2012, 01:35:35 AM
Well I doubt these will be needed as they seem to be throwing out keys willy-nilly, but I now have five keys for this coming weekend if anyone still needs one. Just drop me a PM.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 20, 2012, 01:36:45 AM
Seems like we reached the f13 interest cap (at about 8 people) with this. No one even messaged me for my spare closed beta invite.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on June 20, 2012, 01:49:51 AM
Seems like we reached the f13 interest cap (at about 8 people) with this. No one even messaged me for my spare closed beta invite.

Why waste my time playing a broken beta now when it'll be F2P in six months and (God willing) patched up by then?   :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 20, 2012, 01:52:29 AM
Seems like we reached the f13 interest cap (at about 8 people) with this. No one even messaged me for my spare closed beta invite.
It was for closed beta? :ye_gods: Shit, I'll take it if no one else wants it!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 20, 2012, 03:44:21 AM
Two people hit me up for mine, but then one got in on his own, maybe a few others did too.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on June 20, 2012, 04:29:08 AM
Two people hit me up for mine, but then one got in on his own, maybe a few others did too.

Yeah, it looks like they're inviting everyone at this point...just got an email with two keys for me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sky on June 20, 2012, 07:31:18 AM
I would be the one that got the email after I pm'd SB. I've been on the mailing list since they opened it, wondered when they'd get around to it.

It's not my mmo time of year, so I'm not in the mode to play them really, and coming off GW2 BWE2, it probably won't show well. I like the idea of the lovecraftian feel, since I do have that whole Lovecraft being my favorite author thing, but I have a feeling they're not making this mmo for me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on June 20, 2012, 01:21:13 PM
I've probably put almost 10 hours into this game through the various betas and never have I been given any indication that the QL on a weapon can be leveled or raised. They really do a pisspoor job of explaining that sort of thing in game.
Well, the very first weapon you receive is one with white name and text "quality level: 0" in the tooltip. Then practically first quest you do when you arrive to Kingsmouth gives you a weapon reward with green name and "quality level: 1" in the tooltip, along with attribute increase also pointed out in the tooltip. Same for pretty much all other quests which grant you various items as rewards, as well as the items which drop from the killed mobs.

I really don't think the game is being any more cryptic about its gear quality mechanics than any diku out there.

Iirc the quality raising happens in the skill menu and wasn't there until this past weekend's BWE except for weapon skills.
Was pretty hard to miss if you continued on from previous characters from other weekends as the first rewards you'd get were mostly unwearable. I think I even found one in my backpack after logging in that had been dumped there from this recent change.




Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 21, 2012, 05:31:29 AM
For what it's worth it, the NDA has been lifted for Closed Beta too. Gates open (and screenshots incoming)  :awesome_for_real:

Quote
The Secret World Closed Beta NDA Has Been Lifted

For quite some time now, thousands of volunteers have helped us test the game in the Closed Beta. Their feedback has helped us iron out issues, stress the systems and improve important aspects of the technology, the gameplay and the content. Their input has allowed us to make a better game and their contribution to the development of The Secret World has been crucial.

As of today, Closed Beta testers are no longer bound by the non-disclosure agreement. This means that testers may now speak freely about their experiences in the current and future versions of the Closed Beta. Sharing of screenshots and gameplay videos of the current and future versions of the Closed Beta is also allowed.

Please note that the non-disclosure agreement is still in place for any previous versions of the Closed Beta that has existed prior to June 21st. Please also note that any posts on the Closed Beta forum may not be shared with anyone outside of that forum, such as comments from both testers and developers. This includes previous, current and future posts on that forum.  (  :why_so_serious: )

We want to again thank all the Closed Beta testers for their tremendous support and effort to help us prepare the game for launch! It would certainly not have been possible without you.

See you soon ... in The Secret World.

Best regards,
Funcom

Mind, launch is in 6 days.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: RhyssaFireheart on June 21, 2012, 06:34:16 AM
Launch is in 6 days?  No wonder I got an email with two keys for an open beta this weekend.  I may check it out, if nothing else. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 21, 2012, 07:53:27 AM
Can you make non-mongoloid people yet in the character creator?  How is the character creator worse than AOCs?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on June 21, 2012, 08:10:28 AM
lol, NDA still in effect for anything BEFORE today  :why_so_serious:

F2P by November, December at the latest.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 21, 2012, 08:17:15 AM
Why do you say six days?  I thought the headstart was three days so even with that it would make it two weekends from now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 21, 2012, 09:01:10 AM
Oh, my bad it's only the 21st today. Anyway, early access starts June 29th, so it's 8 days from now, not 6.

Luckton, why are you so obsessed with the free to play date? Of course it will go free to play, and of course this won't be a commercial success, and OF COURSE THEY KNOW IT (which doesn't mean they knew it one year ago). You said it a few times already in this thread. What's the deal? Are you playing Lakov_sanite - the RPG?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 21, 2012, 09:12:12 AM
At first I genuinely believed Luckton was a gimmick account or someone's attempt to infiltrate the Bat Country Eve corp, but he's kept it up for 3,000 posts now so  :headscratch:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 21, 2012, 09:17:33 AM
Just to clarify, I have nothing against luckton. We even played together in the Blood Bowl League and I can testify that he's a nice guy (not that he or anyone else needs any vouching let alone my vouching. Just saying this to imply that I am not trying to give you a hard time, man).

But seriously? One each day?

Why waste my time playing a broken beta now when it'll be F2P in six months and (God willing) patched up by then?   :why_so_serious:

lol, NDA still in effect for anything BEFORE today  :why_so_serious:

F2P by November, December at the latest.

When you post in threads of games you are not fond of, I am sure you could be a little more constructive. Or at least change the theme of your mocks from time to time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: luckton on June 21, 2012, 09:33:30 AM
You are correct.  I apologize for my bad posting.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on June 21, 2012, 10:11:50 AM
Can you make decent looking characters now?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 21, 2012, 10:14:48 AM
Seriously, that's a matter of personal preferences. My beef is with hair, they are disappointing. Aside from that, I think character creation is OK. Also yes it got improved at some point in the beta and they keep saying the one that will be on at launch will have even more option, but it's not up for testing yet.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 21, 2012, 10:21:13 AM
I didn't have much of a problem creating decent looking characters.  Yes, most of the hair options for females and males are dumb.  You end up seeing a lot of similar looking heads.

The funniest thing I saw happened at I think my second day playing where I ran into someone with the exact same character appearance. Everything was exactly the same, they even managed to pick the same outfit and glasses.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 21, 2012, 10:28:20 AM
You are correct.  I apologize for my bad posting.



Me too.

On a different topic, I still have a closed beta invite if anyone wants it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 21, 2012, 10:44:00 AM
Coming from TOR I think the character creation is much better than that game but not as good as, say, COH or STO. I like the hairstyles but wish I had more and think their facial hair is actually pretty good unlike the "poofy" beards you got in TOR. Seriously, in Star Wars trimming must be a bad thing!

I have purposefully stayed away from anything past Kingsmouth so what I'd like to hear from the vets out there is this. Is the game content complete past Kingsmouth? I heard somewhere, maybe here, that they had content work going on all zones at the same time to avoid Tortage syndrome.

Also, I think f2p is 1-2 years out. AOC held out that long and it is, still, imo a worse game than TSW.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nonentity on June 21, 2012, 11:04:05 AM
I am genuinely interested in playing this game on launch. How weird.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 21, 2012, 11:12:41 AM
I'm still debating it.  I don't necessarily think it's worth a $60 box price.  I do feel it's worth playing. No one has executed a setting in a MMO better than this.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 21, 2012, 11:14:35 AM
Some brand new developer blog getting into the details of the pvp modes and the buffs they provide. (http://www.thesecretworld.com/news/blog_player_vs._player_in_the_secret_world)

Quote
BLOG: PLAYER VS. PLAYER IN THE SECRET WORLD

Hi again, guys!
 
The fourth and final Beta Weekend for The Secret World is soon upon us and during this event you will get to experience the player vs. player gameplay in The Secret World! So I want to take this opportunity to talk a little bit about how we’re doing PvP in The Secret World and what you can expect to see this weekend.
 
The Secret World features a variety of PvP options. Everything from that quick-fix, for when you just want to kick someone's butt for 20 minutes, to the more long term persistent PvP. In this post I'll go over the mechanics of the Fight Club, Battlefields and the Warzones, and how you can lead your secret society to world domination!
 

 
The balance between the secret societies is a fragile one. They have a gentleman's agreement that they are standing united in the battle against the rising tide of darkness, but they are divided in their pursuit for power. In the Battlefields and Warzone, The Council of Venice have allowed the secret societies to really duke it out over who gets to control them. Teams of players will be deployed here, and represent their secret society in the battle for controlling these locations.
 
Controlling any of these locations will provide a very nice buff not only to the winning team, but to the whole of their secret society. The Fight Clubs, Battlefields and Warzone are always a three sided battle, so even though you have an enemy in your sights, make sure to cover your back! The Secret World will launch with Three fight Clubs, two Battlefields, and one Warzone.
 
FIGHT CLUBS

 
Every hub city will have a fight club, which means one in London, one in New York, and one in Seoul.  This is an arena where everything is allowed; No rules! It's the perfect setting for when you want to test your new build, to see if it's viable or not. You can duel your friends, set up 2v2 matches, or 10v10 for that matter. It's all in the hands of the player. If you feel a bit naughty, you could always pay a visit to your rival secret society's Fight Club, and wait for that perfect opportunity to gank your nemesis. However, be prepared for players learning who you are pretty quickly, and the next time they see you, you might be on their kill-on-sight-list. This type of freedom in a game is something I think a lot of players will appreciate, and have lots of fun with.
 
BATTLEFIELDS

 
All across The Secret World, there are ancient relics hidden in legendary locations, and the secret societies are battling over who gets to control them.
 
In Stonehenge, the secret societies have recently learned how to harness the power of this unique structure, and each secret society has deployed a team of five to fight for control. This is a king of the hill type of gameplay, where secret societies get points for having the most players inside the inner ring of Stonehenge. However, you also get points for knocking people out, so the strategy is: Do you and your team spec for digging in and holding the centre, or do you spec for maximum damage and taking out any weak target you come across?
 

 
In Eldorado, the secret societies have recently discovered some ancient Mayan relics, and they have all sent a team of ten to represent them in the battle over who gets to control them. This is a capture the flag type of game, but with a twist! Instead of grabbing the enemy's flag and bringing it to your base, you grab the neutral flags (relics), choose where to defend them, and you hold on to them as long as you can. There are 4 different relics to grab, and each of them can bring different benefits to your team. When a team grabs a relic, they can choose to carry it, or to place it on the ground. If a team chooses to carry their relics, they get the benefit of being more flexible and manoeuvrable. Also, if a relic carrier is killed, it takes some time for the opposing team to pick it up. If the team chooses to place their relics, they get a really nice bonus as long as they stay in the proximity of the relic, and the buff varies depending on what relic they placed. However, the time to grab a placed relic is shorter than picking up one dropped from a defeated enemy.
 
So what do you choose? Carrying your relic around, sacrificing the buff, but making it harder for the enemy team to pick up the relic if the carrier dies? Or do you choose to place the relic down and defend it with everything you have, knowing the risk that it's easier for the enemy teams to pick it up? Eldorado is all about combining group synergy, clever tactics and sheer power!
 
Another cool aspect of Eldorado is the map layout. In traditional capture the flag maps, the map is symmetrical, and the teams start on each side of the map. We are pretty fond of breaking the mould on gameplay, so our map is not symmetrical, and the teams start in the centre of the map. The interesting part of this is that you as a team should decide where you want to defend your relics. If your group is running long range builds, you should probably go somewhere high up, so that you can use the height, and line of sight to your advantage. If you have a lot of beefy players on your team, you should probably look for some nice choke points and use sheer force and body collision to your advantage. This type of gameplay is what The Secret World is all about. The freedom is in the players’ hands, and you get to play the way you want to play!
 

 
The Council of Venice will monitor the results in every Battlefield, and reward the players handsomely, and each player will receive tokens they can spend on powerful gear. In addition to that, the secret society with the most wins within the last hour will get a really nice buff to their entire secret society, which gives a boost to their damage output, healing abilities, health and even experience gain!
 
WARZONE

 
The Warzone is a whole different ballgame. It is a persistent PvP zone, which is open 24/7. Here, the secret societies fight over valuable facilities, which generate great power to whoever is controlling them. The Secret World will release with one Warzone; The Fusang Project. In this abandoned Chinese village, built upon ancient grounds, the three secret societies are battling over four facilities. In order to control one of these facilities you have to get through a defence perimeter. If you manage to get inside, you have to battle the defending Anima Guardian, who is sworn to protect the facility from intruders. You can never kill the Guardian, but if you subdue him, you can grab control of the facility, and once you do, the Anima guardian will be loyal to your secret society.
 
This might sound like an easy task, but this place has a lot of challenges. For one, there are hundreds of players in this zone simultaneously. Each secret society has a set amount of players reserved to represent them in battle, so there will never be a situation where one side can flood the zone with players in order to lock the other side out, preventing them from defending themselves. The secret societies also have to consider their own infrastructure for a proper defence or attack. There are several anima wells, which can be used for resurrection, all around the zone. These anima wells can be captured, so if you are planning to attack a certain facility, you should make sure you control some of the nearby anima wells, to make sure you can respawn and get back in the fight quickly.
 

 
One should also remember that there are three different secret societies fighting in these zones. This means that if one side grows too strong, the other two secret societies can join together and push it off the throne. Three sided PvP creates much more interesting PvP scenarios, because the meta game becomes deeper. Do you trust that cabal which just told you they would support you in the upcoming fight? Do you accept their help, but plan to back stab them at the last minute? Will you be one of the mercenaries who don't really have an allegiance, but will fight for any side which pays you? The choice is completely up to the individual player.
 
The rewards for fighting in the Warzone are tokens you get as reward for completing different missions. In addition to that, for each of the four facilities your secret society controls, you get a substantial buff. This buff stacks with the buff from the Battlefields, and when you put all the bonuses together, they become a substantial factor in any game play.
 
So as you can see, we have a variety of PvP options, and something to fit every preference. We hope that our players will find our PvP engaging, challenging, and most of all FUN! I'm looking forward to shooting YOU in the face, in just a couple of weeks ;)
 
Martin Bruusgaard
Lead Designer, The Secret World

PVP has the potential to be lots of fun. Not only the open area is kind of cool, but the three-way battlegrounds are interesting from a tactical perspective. Especially el dorado, really weird. Problem is, of course, balance. I am afraid it will hardly be any fun at launch unless you manage to have an uber (broken) build which will be nerfed anyway later on.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 21, 2012, 03:14:52 PM
Can you make decent looking characters now?

Characters do look better now than they did in the previous weekend beta events.

I've been in the closed beta for some and now that the NDA is over I've put up a film giving my impressions of the game as it is now. It has some footage of character creation at about 27 minutes in, and lots of rambling about the skills system before that http://www.youtube.com/watch?v=d7ZTXCu4nik .


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: WayAbvPar on June 21, 2012, 03:22:50 PM
Tried to grab the client from an email, but Funcom tells me there is a problem with my email address or account. WTF, I have no idea. May try to muddle through it and check things out this weekend.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 21, 2012, 03:51:45 PM
I just tried the character creator again and it's still awful.  The female faces are hilariously bad.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 21, 2012, 04:19:41 PM
Tried to grab the client from an email, but Funcom tells me there is a problem with my email address or account. WTF, I have no idea. May try to muddle through it and check things out this weekend.
You have to request a password reset.  It may take a bit to reach you.  Anyone who hasn't touched their account in a while will get that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: WayAbvPar on June 21, 2012, 04:25:15 PM
Tried to grab the client from an email, but Funcom tells me there is a problem with my email address or account. WTF, I have no idea. May try to muddle through it and check things out this weekend.
You have to request a password reset.  It may take a bit to reach you.  Anyone who hasn't touched their account in a while will get that.

Apparently it is being sent to an email address I haven't used in literally 10 years. They want a bunch of documentation to retrieve it, which wouldn't even help since I have moved about 4 times since I last used that account. Tried in vain to get through to the email provider, but someone else has taken over service in my area and I can't even get through their fucking phone tree to even explain my problem.

So I said fuck it and created a new account. Also told Funcom they were morons for requiring documentation for an account that is dormant for as little as 90 days (that is fucking ridiculous). I am now <account name deleted> as far as FunCom is concerned. RIP, wayabvpar.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 22, 2012, 05:37:49 AM
I just tried the character creator again and it's still awful.  The female faces are hilariously bad.
Ehh, the hairstyles are rather weak for the most part, but it's not hard to make decent faces at all.

(http://i45.tinypic.com/6h2pnk.jpg)

it's especially nice they have base heads for different ethnicities instead of "just take caucasian head and paint it brown/yellow" standard common everywhere else.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Numtini on June 22, 2012, 05:57:27 AM
Quote
Apparently it is being sent to an email address I haven't used in literally 10 years.

Both my accounts are locked and it's been 12 hours and still no email for reset. It's just annoying.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sky on June 22, 2012, 06:52:06 AM
it's especially nice they have base heads for different ethnicities instead of "just take caucasian head and paint it brown/yellow" standard common everywhere else.
TOR had that, too, and had a lot of great customization. But hey, loltorsux and whatnot.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 22, 2012, 06:57:52 AM
I don't know what's wrong with character creation, folks. Palmer's video shows it pretty well (http://www.youtube.com/watch?feature=player_detailpage&v=d7ZTXCu4nik#t=1677s) (starting at minute 28:00) and why it could be better I think it's fairly decent. Men are more generally realistic and attractive then women for some reason, but seriously I see nothing wrong with this. I mean, look at the guy at 30:30 (http://www.youtube.com/watch?feature=player_detailpage&v=d7ZTXCu4nik#t=1833s). Ample clothing selection too. Questionable style, but still, lots of choices.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 22, 2012, 09:11:47 AM
TOR had that, too, and had a lot of great customization. But hey, loltorsux and whatnot.
You may be right; between the selection of other species, the whole thing happening in another galaxy far away and TOR models having their custom stylization thing going, i can't say i ever took serious note of their meshes resembling any specific Earth ethnic groups.

fake edit: i've made a guy with epicanthic fold so yeah, there was at least some of that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on June 22, 2012, 10:17:37 AM
So I been playing this some more

- PvE wise game is great. Quests are interesting beyond first zone albeit its a pity investigation type quests disappeared.  Nevertheless Its a very fun game to explore
- pvp is still bad. I mean it has its moments , but really  I dont see  it holding people attention for long .Its fun to try builds vs other people (though currently it means run one of the few broken builds and hope your gear is better than your opponents)

I really could recommend to play it trough  once . Its  original setting with quality content. Kinda similar to Fallen Earth (except better). Long term  though.... Well by that time GW2 would be out


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 22, 2012, 10:57:14 AM
(http://img805.imageshack.us/img805/6152/females.jpg) (http://imageshack.us/photo/my-images/805/females.jpg/)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: PalmTrees on June 22, 2012, 10:58:39 AM
From what I remember of the weekend test, female heads 4 and 6 could produce something acceptable. The rest took the ugly express to Uncanny Valley.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 22, 2012, 10:59:46 AM
So I been playing this some more

- PvE wise game is great. Quests are interesting beyond first zone albeit its a pity investigation type quests disappeared.<snip>
The investigation missions after Kingsmouth are just disabled until launch to avoid spoilers.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 22, 2012, 11:19:31 AM
From what I remember of the weekend test, female heads 4 and 6 could produce something acceptable. The rest took the ugly express to Uncanny Valley.

I thought they all did, but I'll give it another look tonight.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 22, 2012, 11:37:00 AM
I think the current client is different to the one used in the last weekend test.

It's certainly still possible to make some very ugly women but there's a few hotties hidden away if you get the sliders right.

(http://img403.imageshack.us/img403/7726/woman2m.jpg) (http://imageshack.us/photo/my-images/403/woman2m.jpg/)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 22, 2012, 11:47:19 AM
Meh.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Amaron on June 22, 2012, 11:58:13 AM
Whats the deal with closed beta test vs this open test weekend?  Is there a reason to switch my client to the open beta weekend?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 22, 2012, 12:09:38 PM
I would say no. Unless you have friends in the open beta and want to play with them, you are better served with the closed beta, so ignore the open.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 22, 2012, 12:39:42 PM
So, what do you think of my character? Still horrible? I mean, I am sure you don't like her but I wouldn't say the character creation tool is crappy at all.

(https://dl.dropbox.com/u/3584773/TSW00Lefteye.png)

Also, here's a few screenshots of Kingsmouth, the first area, that I took while strolling around. They don't do the light engine any justice, but I think they are kind of cool.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 22, 2012, 12:43:05 PM
That female face isn't that bad actually.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 22, 2012, 01:00:50 PM
One thing I wanted to say since before the NDA dropped: this game has the best storytelling ever seen in any MMORPG so far, which is not such a great achievement but still deserves to be said. The intros are stellar, regardless of what faction you pick. The Illuminati Pac Man blabber is fantastic, the Templar puppeteer is really inspired and the Dragon butterfly guy (and girl) are... well... so damn cool. All the NPCs you meet are quite awesome and memorable from a "pulp" perspective. The cinematics put SWTOR stuff to shame if you ask me.

So many flaws in this game, but the first 15 minutes got the game instant-cult (for a MMORPG) status in my book. If you have any way to access the beta weekend and you haven't really bothered at al so far, I suggest you do it just to run the first 15 minutes of all the three factions.


PROTIP: As much as it's cool to see the environments for what they are, I strongly suggest to go the Settings menu as soon as you first log into the game and under User Interface --> Nametags enable "Vicinity Players nametags", "Vicinity NPC Nametags", and "Show Healthbars: enemies". This will help even in the metro introduction, which is quite messy without it and makes the combat feel clunkier than it already is.

PROTIP 2: Hit X. It's the Sprint ability. Permanent until you get in a fight. Then you have to hit X again.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: RhyssaFireheart on June 22, 2012, 01:55:45 PM
I don't know what you guys are going on about - I see nothing wrong with any of those female faces. 

Those screencaps are nice, thanks, Falconeer.  My question is if the shadows continue to look crappy or is that just me?  I haven't seen a game yet that gets shadows right and I usually just turn them off from the start.

Since I'm not reading pages and pages of stuff - are guilds/clans/groups/whatever limited to society members or are they ARAC (ASAC?)?  Just wondering if you are limited to the society you choose for your character or can you associate with other societies in a guild.

I definitely think I'll be checking out the open beta this weekend.  I'll have to see what society Safe Haven is going for though, if we're limited on selection like that. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 22, 2012, 02:10:45 PM
If you ask me the shadows are really nice in this game if your comp can run them smoothly enough in DX11. Sure, the bigger ones look a bit jaggy if you stop to take a look, but overall they are pretty awesome. As I said, the lighting in this game is really, really good (look at the second screenshot (https://dl.dropbox.com/u/3584773/TSW02.jpg), the long shadow of the power lines...) and responsible for a good amount of the overall atmosphere.

As far as I know, you can only create a "guild" (Cabals here, but you can choose between 20 different "government types", where the only difference is the rank names/titles. But it's cool, it goes from Commune, to Troupe, to Plato's Republic and many more) with people belonging to your same faction. So no cross faction Cabals/Guilds (if that is what you asked. I don't really know what ARAC/ASAC mean).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: WayAbvPar on June 22, 2012, 02:50:27 PM
Lots of stuff to like so far, but the combat is fucking terrible. TERRIBLE. Boring, unresponsive, repetitive, and just bad.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: RhyssaFireheart on June 22, 2012, 02:51:49 PM
Eh, the shadows never look right to me because they are too harsh all the time.  They look like they are created by a very strong, harsh light instead of just normal shadows.  I can try and see how they look though.

For the cabals, that's what I figured.  Now to see what SH wants to play as and check that out.  

ARAC = All Races, All Classes (it's a Shadowbane term), I just took out races and put in societies to get ASAC instead.  Don't mind me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 22, 2012, 02:54:56 PM
The worst, unexcusable part about the combat is the turning speed. It doesn't follow the mouse, or your hand, properly and that makes it all feel just... wrong. They are aware of it, I remember a Dev acknowledging a complain about it more than a month ago. But still they didn't touch it. I have no idea why they don't understand how important that little change would be (unless they fixed it, and it's modifiable now but I don't know how).

Shame on me for forgetting about that Shadowbane bit.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 22, 2012, 03:16:14 PM
Probably worth noting that you're only going to see those close up views in the character creator anyway. Here's another one I made - looks ok to me. This is about as close as you can zoom in in-game.

(http://img198.imageshack.us/img198/2702/gwensb.jpg) (http://imageshack.us/photo/my-images/198/gwensb.jpg/)

There is a way of fixing turning speed by the way, although I can't remember how. I know that's not very helpful sorry:)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Amaron on June 22, 2012, 04:04:53 PM
Lots of stuff to like so far, but the combat is fucking terrible. TERRIBLE. Boring, unresponsive, repetitive, and just bad.

I'm not sure what the deal is with the combat.   As I was going through the starter part with the shotgun I could only decide that it was downright awful.   Then when I tried to pick my first weapon they all felt awful.    Finally playing with blade though I got some abilities that made it much more tolerable.

It's still not great but I get the feeling the game is shooting itself in the foot with a lot of the early abilities.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 22, 2012, 05:18:12 PM
See, if anything I am having lots of fun creating emo girls. They don't look bad at all.
Also, contrarily to what Palmer was saying, you see your face in all the cutscenes which are a lot. So it's totally worth it creating a face you like.

(https://dl.dropbox.com/u/3584773/TSW%20Despair.png)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 22, 2012, 05:25:18 PM
It's true, I forgot about the cutscenes.

(http://img13.imageshack.us/img13/8995/womannew.jpg) (http://imageshack.us/photo/my-images/13/womannew.jpg/)

I do like the heads, in case that wasn't clear. I thought my red-head up above was a real beauty.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 22, 2012, 07:40:32 PM
Eh, the shadows never look right to me because they are too harsh all the time.  They look like they are created by a very strong, harsh light instead of just normal shadows.  I can try and see how they look though.
On advanced tab for video settings, if you drag the slider for Lighting Detail to the max it blurs the shadows to some extent if i remember right. They wind up looking not too bad.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on June 23, 2012, 12:26:03 AM
Lots of stuff to like so far, but the combat is fucking terrible. TERRIBLE. Boring, unresponsive, repetitive, and just bad.

Yeah. Though I will say, it improved when I made a character with blade/elemental magic instead of shotgun/assault rifle. I don't know if it was because it was a later patch or blade is just more responsive, but yes, the combat is pretty blearg.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 23, 2012, 01:24:47 AM
Hmmm...oddly enough the character creator seems to have lost tons of options in the latest patch. I wonder why that is. Alot, I mean, alot of clothes have just disappeared.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on June 23, 2012, 01:49:17 AM

Standard practice, fodder for the cash-shop.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 23, 2012, 01:58:23 AM
Hmmm...oddly enough the character creator seems to have lost tons of options in the latest patch. I wonder why that is. Alot, I mean, alot of clothes have just disappeared.

I assume they were just available in the character creator for a while so they would get more testing for clipping issues, as they're all still available in the clothing stores in the hub cities. I hope they add some more stuff to the CC though as it's a bit too limited as it stands.

Standard practice, fodder for the cash-shop.
A dev posted yesterday that those items definitely weren't moved to the cash shop but I'm only on my first coffee and can't find the post right now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: WayAbvPar on June 23, 2012, 02:33:12 AM
There weren't a ton of choices, but I did like what was there. Enough to make some decent looking characters. I am a sucker for that stuff- I would definitely drop some vanity dough in micros if they stocked the right stuff.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 23, 2012, 04:30:17 AM
More Protips: Go to the Interface Settings and put a checkmark on "Show detailed abilities information". Without it all you get in abilities tooltips is along the lines of "It does moderate damage", "It heals for a lot of HP" and so on.

I have NO IDEA why they decided to leave this deactivated by default. Who does not want to know detailed information about their abilities and powers?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 23, 2012, 07:53:16 AM
More Protips: Go to the Interface Settings and put a checkmark on "Show detailed abilities information". Without it all you get in abilities tooltips is along the lines of "It does moderate damage", "It heals for a lot of HP" and so on.
By default it shows detailed information for the skills on which you click triangle icon to "unfold" the description, and brief summary for others. I like this approach better tbh -- the exact numbers for various skills often vary by just 1-2 points if that so "minor", "medium" or "large" along with attack type and possible effects/synnergy are handy and good enough indicators of what i should expect (and which skills are worth a closer look) Similarly, i don't need stuff like exact dimensions of affected area and how many ticks a channeled attack does for the shit i don't even consider slotting and whatnot.

edit: looks they fucked it up in current patch. Some of the abilities show only the basic info even with the "detailed info" toggle on. With the toggle off unfolding the description doesn't provide any details. Charming.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sky on June 23, 2012, 08:18:19 AM
I was ambivalent but interested in the setting. Today's patch news: no SLI.

Not going to bother wasting time patching the rest.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Minvaren on June 23, 2012, 11:33:00 AM
Unique character names game-wide, and no name generator?  :headscratch:

So far, it's definitely an interesting setting, but the game feels incomplete somehow...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 23, 2012, 02:42:37 PM
Only the nickname part has to be unique if i understand it right. First name and surname aren't checked for that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 23, 2012, 03:15:07 PM
And that's because basically the game has only one server. Actually it has more than one, but they are all "crossable", so not having unique names would be a problem.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on June 23, 2012, 05:28:17 PM
Eh, signed up with the key for the beta weekend, and I can't authenticate. Already good start.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Threash on June 23, 2012, 06:01:36 PM
This would be so awesome if the combat was not so horrible.  I love everything about it except the one thing i'll be doing the most of, meh.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on June 23, 2012, 06:13:58 PM
This would be so awesome if the combat was not so horrible.  I love everything about it except the one thing i'll be doing the most of, meh.

 I dunno  why you guys complain so much  about combat.  I find it actually pretty dynamic and better than Rift/SWTOR by a noticeable amount ( I think mostly because of active dodge and the fact that you need to use it if you dont want to suck completely). Many boss fights (not all) are very entertaining imho, requires skill and coordination to not wipe over and over. I done 6 out of 8 elite dungeons and PvE wise its imho up to par with whatever you think is best pve out there. Soloing becomes challenging past first 2 zones as well.  

I mean really what MMO you think has "better" combat? I d say probably only GW2 .


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Threash on June 23, 2012, 06:18:14 PM
Every single one.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Raguel on June 23, 2012, 06:18:28 PM
This would be so awesome if the combat was not so horrible.  I love everything about it except the one thing i'll be doing the most of, meh.

I sort of feel the same way (although I don't feel the combat is horrible, I just find mmo combat to be bland in general). I suppose I could tolerate that if there really were conspiracies to unravel as opposed to the usual mmo questing, if that makes sense.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sky on June 23, 2012, 06:27:06 PM
I think mostly because of active dodge and the fact that you need to use it if you dont want to suck completely
The other patch message I read before uninstalling said that active dodge was disabled.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Minvaren on June 23, 2012, 06:30:01 PM
Was working fine today.  Much better than CO's block thingie, IMO.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on June 23, 2012, 06:44:06 PM
Combat and characters both seemed a lot better than in beta. I'm almost tempted to grab it to pass a few weeks.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 23, 2012, 07:09:26 PM
Active dodge is back, combat in general kept improving over the weeks and now sits in a decent spot in my opinion, but it still plays and flows very differently from all the other MMORPGs so it takes a while to adjust to the "offness" of the faster than usual GCD coupled with lots of counter-intuitively channeled skills that give you the feel of an actually slower GCD. Similarly the weird turning speed and turning animation of your character do not help in making the whole experience feel "responsive".

That said, it's a combat that grows on you when you start populating your skill bar and when you find a weapon you like and get comfortable with it. To me the more recent version of shotguns is quite satisfying, and even pistols are noticeably better than they were only 2 weeks ago. Conversely, blades don't do much for me but people seem to like them.

I won't try to convince anyone that the combat is "good", or that you should like it. But I think after all the improvements it's way more about how different it plays from the games we are used to than how bad it objectively is.

One more random combat related comment, and personal useless experience: I hated, really, hated SWTOR combat in PvE from beta to a good month after launch. I bashed it any chance I had for weeks. It's only when I got around level 30, and playing heavily in PvP, that I realized it was actually kind of cool once you were playing it aggressively, dinamically, and most importantly against other players. Against mobs, it was and still is boring as hell to me. Same for WoW combat. And Rift's (which at least had bells and whistles I liked a bit more). Not saying that TSW's combat is going to become fun once you get into PvP. Only pointing out that sometimes these silly games that are not really action based require some "breaking in" in order to become comfortable.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on June 23, 2012, 07:47:08 PM
My account suddenly started to work.

Anyway, the combat is fucking weird. Maybe I'm just not used yet, but my camera's swiveling into all directions while trying to target and fight anything. I've only done the training missions, but it sure looks like it's going to rely on mob spam, which is not really cool.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Raguel on June 23, 2012, 10:14:38 PM


I've completed a few quests but when I try to get the next one from the same questgiver it says I didn't complete the first one. Did I screw up or are some quests broken?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 24, 2012, 01:48:38 AM
I've completed a few quests but when I try to get the next one from the same questgiver it says I didn't complete the first one. Did I screw up or are some quests broken?
Did you get the "Send Report" button after completing the quest? I had a problem with it not showing up on a new character yesterday (even after I rerolled her) so couldn't progress . Using the /reloadui command fixed it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 24, 2012, 06:58:15 AM
Conversely, blades don't do much for me but people seem to like them.
Think lot of people use them because it's one of few options for self-healing. Other being blood magic, i see these two all over the place.

In PvP it seems mostly rifles for the huge range AoE spam. PvP feels like nothing to write home about, though. Zerg rush/whack-a-mole for the most part and can be very laggy with nametags turned on (and they are on by default) -- literally difference between ~20 fps and 1 frame per 5 seconds.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Raguel on June 24, 2012, 08:48:26 AM
I've completed a few quests but when I try to get the next one from the same questgiver it says I didn't complete the first one. Did I screw up or are some quests broken?
Did you get the "Send Report" button after completing the quest? I had a problem with it not showing up on a new character yesterday (even after I rerolled her) so couldn't progress . Using the /reloadui command fixed it.

Pretty sure I did, and getting the rewards after. Even when I go to the questgiver,there's a checkmark now (the checkmarks didn't appear on the day I completed the quest, but did the day after) saying I completed it. It sounds like a bug so I'll report it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 26, 2012, 05:05:36 AM
Interesting... Hell dungeon rare drop. The Dandy Hellraiser Outfit.  

(http://i.imgur.com/xEVRj.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on June 26, 2012, 07:41:42 AM
I'm still undecided about this game. The little I've tried it, I had no crashes, which is a surprise for Funcom. If I knew there'd be a lot more investigative quests (of which I have done none yet), that'd speak for it. Something else than spamming the A-key on hordes of mobs is always a good thing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 26, 2012, 07:48:51 AM
I played a bit more of closed beta last night, a few comments:

  • The character creator is still ass.  I did manage to make a female character that wasn't mexican, asian or black but her upper lip was swollen :/
  • I still love the UI, Skill System, Setting, Music/Sound
  • The combat feels a bit more responsive.
  • The combat is still annoying.  With no autoattack, 1s GCD, I feel like i'm just spamming buttons at high speeds.  It's pretty awful.
  • Character models look ok from a distance, but in cutscenes they look about 6 years old.  The animations are still kind of awful, but not as bad as they used to be.

I would play this a bit if it was free or cheaper, but I can't see myself spending full box price on it.  It's Funcom, so I can wait.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: WayAbvPar on June 26, 2012, 08:26:01 AM
I really want to see what they do with a couple of patches. Definitely some entertainment potential here, but I am not too excited about paying full freight hoping they fix things.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Minvaren on June 26, 2012, 08:29:31 AM
According to the patcher, if you were in open (possibly closed) beta, you can patch directly to release.

The investigation part of the game really started grabbing my attention towards the end of the weekend, but I'm a bit hesitant to spend $50 on the game.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 26, 2012, 08:37:39 AM
I would still suggest a clean install, since they mentioned old RDB potentially messing with newer ones, and I don't want to give the game any excuse to crash or perform poorly. That said, investigation quests are definitely in. In fact, people keep complaining on the forums about how hard they are, or impossible, or stupidly impossible. I did only the Kingsmouth ones and I loved them not without lots of frustration.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 26, 2012, 09:34:10 AM
Character models look ok from a distance, but in cutscenes they look about 6 years old.
Could it be graphics settings being set too low by default? I'm not sure if you mean 6 year old technology-wise or literally like 6 year old kids, and in my experience they were neither:

(http://i46.tinypic.com/sc9c3d.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 26, 2012, 10:21:24 AM
I've got everything on High, and they still look awful.  They might have more pixals and textures, but they way they are constructed suck.  Lots of sharp angles.  Look at the dude on the left; that doesn't even remotely look good.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 26, 2012, 10:40:54 AM
The only sharp angles I see are the argyle pattern on his argyle sweater... but this is an eye of beholder type thing so meh.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 26, 2012, 10:43:05 AM
Hmm i guess i'm just not seeing it. This is the guy on the left in native resolution:


the only sharp angles i can see on that mesh is near the bottom of his sweater and if that's enough to call the entire thing "not remotely looking good" when the textures and mesh overall seem more than decent and human looking... i dunno, that borders on "knees too sharp" to me, sorry.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 26, 2012, 10:46:53 AM
I duno, something about it.  Probably an uncanny valley thing.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: WayAbvPar on June 26, 2012, 11:21:51 AM
I duno, something about it.  Probably an uncanny valley thing.

Definitely. The creepiness actually adds to the overall vibe of the game, which helps!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 26, 2012, 11:36:48 AM
Uncanny Valley much?

(http://upload.wikimedia.org/wikipedia/en/2/27/Lovecraft1934.jpg)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 26, 2012, 12:09:14 PM
I find the guy on the left to look pretty damn good actually.  I really like that design.  The guy on the right (I assume the player character?) looks kind of bad to me though.  Kind of like a soulless ken doll.  Might be ok in motion/not from that angle though.

I thought the game definitely had issues with animation/character design when I played, but it's the kind of thing that I easily get used to and ignore after playing for a few hours.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 26, 2012, 12:18:09 PM
Wait, I have the perfect head for Draegan!


Just needs a nice bowler hat to finish it off.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Amaron on June 26, 2012, 12:19:02 PM
That one guy looks like some sort of weight lifting college professor.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 26, 2012, 01:48:14 PM
Wait, I have the perfect head for Draegan!


Just needs a nice bowler hat to finish it off.

haha nice!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on June 26, 2012, 03:08:06 PM
The elbows and joints of the models are where they really fall down. It makes the animations looks jerky and old school. It's caught between 2008 models with 2012 textures.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Minvaren on June 26, 2012, 03:45:24 PM
Only thing that bugged me about the models was the ability to see inside their heads when they opened their mouths.

Though it made me feel old when I flashed back to Peter Gabriel's "Steam" video as one of the first places I saw it...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 26, 2012, 04:02:41 PM
Last two posts are things i thought as well.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 26, 2012, 06:42:25 PM
The guy on the right (I assume the player character?) looks kind of bad to me though.  Kind of like a soulless ken doll.  Might be ok in motion/not from that angle though.
The guy on the right was supposed to be some stereotypical american boy for the illuminati, so the 'souless ken doll' look was actually kind of intended for him :grin:  But to be honest i didn't experiment much with the male character options, so don't know how much (if any) better they can be, quality-wise. The male NPCs can look pretty decent, though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 12:24:25 AM
So apparently they turned a switch on overnight and "activated" the main storyline quest which has been off the whole time in closed beta too to prevent spoilers, so no one has any idea what it's like. Ragnar Tornqvist went as far as announcing it tonight on the closed forum and while presenting it as an awesome surprise (I might agree) he specifically asked everybody not to spoiler it. Cute.

Launch is in two days. No servers announced yet. But no NA/EU separation.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 06:45:26 AM
So, first partial serverlist:

Quote
Hi all,

A lot of you are planning ahead to Friday's early access launch, and have asked for dimension (server) names in order to decide where to play together.

To make that job a bit easier, I've put together an exclusive list of the first batch of dimension names we've got lined up for launch. There will be more, of course, but I'm sure you guys can find a permanent home on one of these dimensions -- as long as you show up early for early access!

Dimensions are global and you can play anywhere you want without any regional restrictions. We've marked some dimensions as French- and German-speaking, and though you can still play the English language version of the game on those dimensions, people will probably be chatting and communicating in French or German.

Here is the list of the first five English dimensions, along with the first four French-and-German dimensions:

* Cerberus
* Daemon
* Faerie (RP dimension)
* Grim
* Huldra
* Drac (French dimension)
* Mandrake (French dimension)
* Kobold (German dimension)
* Poltergeist (German dimension)

Again, this is by no means a complete list, and we'll be announcing more dimensions as soon as these fill up.

Now all that remains is for me to figure out where to create my primary character. I think I know which one to go with and, bonus!, I get to start playing before any of you guys. Head start! I'm going to need it.
__________________
Ragnar Tørnquist
Senior Producer & Creative Director

Any of the two or three others from f13 who pre-ordered it would like to at least pick the same dimension? It's true that the server-less architecture makes it almost unnecessary, but for open PvP purposes might still be a factor (whether as an enemy or an ally).
What about Grim?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 27, 2012, 06:52:09 AM
So apparently they turned a switch on overnight and "activated" the main storyline quest which has been off the whole time in closed beta too to prevent spoilers, so no one has any idea what it's like.

(http://i50.tinypic.com/i5x44h.jpg)

 :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 06:57:51 AM
What's wrong with that? Isn't wiping beta character absolutely the norm? Also, they offer automatic leveling up to make up for that, and that's not the norm.
What am I missing?

EDIT: I just made a new char to see these new storyline bits. I will just say this: I think, after all, The Secret World is pretty much a single player adventure in a shared world. That's great news for so many reasons (mean: I REALLY liked the story addition. Great stuff. Hints to a really cool, epic adventure), but I have to say the same thing I said for SWTOR: How does this justify a monthly fee? Also, how will they keep up when we are done with the story? We know how it went for Bioware...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 27, 2012, 09:38:20 AM
What's wrong with that? Isn't wiping beta character absolutely the norm? Also, they offer automatic leveling up to make up for that, and that's not the norm.
What am I missing?
Not wrong, just struck me funny. "New quests are in, yay! Btw, we deleted all your characters, sorry didn't mention it in advance." Character wipes generally do merit mention -- not doing so sucks a bit if someone wanted maybe take some extra screenshots of their character before they're erased, or check the late parts of 20 quests long chain before they're sent back to square one, something the automatic level up don't cover.

Re: new storyline bits, when does it start? I redid the Illuminati intro but aside for small extra sequence in first cutscene it's all the same all way to early Kingsmouth. (the only change seems to be lack of clothing peddlers in a back street, which isn't what i'd consider change for the better; but that's another story)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 10:53:42 AM
The small extra sequence is what I mean. Apparently there's much more all across the game, but that little bit is really cool in my opinion as it hints to an aspect of the story that was totally missing so far, and that at this point I wasn't expecting at all, being already more than happy with everything else.

Anyway, I was bored so I put up a short video with the first few cutscenes from the Dragon introduction (http://www.youtube.com/watch?v=bJVMl_8Rl9A), for those who are not in the beta. Skip to 1:40 if you can't read the text in the first part.

And here's a clip that I think it's pretty funny (http://www.youtube.com/watch?v=eMdi0eoMvjA&list=UUH_utxR8sYp9ypEacAnJJhw) from the Illuminati one.

These video are not really spoilers, it's just things you'll see in the first 5 minutes of playing, but it's up to you.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 27, 2012, 11:22:20 AM
Any of the two or three others from f13 who pre-ordered it would like to at least pick the same dimension? It's true that the server-less architecture makes it almost unnecessary, but for open PvP purposes might still be a factor (whether as an enemy or an ally).
What about Grim?

Love to but I'm teaming up with a roleplaying buddy who wants to go to the roleplaying server. Anyone who enjoys the roleplaying thing is very welcome to join us on Faerie.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 11:30:49 AM
Apparently, and this is awesome, you can join a guild regardless of the server you picked. Basically there really is just one server (which is awesome cause there will never be empty servers and virtually never a need for mergers), except for the Open PvP area of Fusang.

I might create the char on the Faerie server, but what faction are you going with anyway?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 27, 2012, 01:06:50 PM
Apparently, and this is awesome, you can join a guild regardless of the server you picked. Basically there really is just one server (which is awesome cause there will never be empty servers and virtually never a need for mergers), except for the Open PvP area of Fusang.

I might create the char on the Faerie server, but what faction are you going with anyway?

We are going Illuminati. My character nickname will be Palmer (but the character's not called Palmer Eldritch). I'm trying to decide what weapons to use - I'm thinking of a hammer/shotgun build but I may try something which uses chaos magic.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 01:10:07 PM
Hammer shotgunn will probably be my first deck, as I like the style of both weapons and as a Templar I get a nice reward outfit, The Purist Puritan. Is there an Illuminati Funcom Deck for Hammer/Shotgun?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 27, 2012, 01:23:26 PM
"Bodyguard"  Suit with a bulletproof vest.

http://www.darkdemonscrygaia.com/showthread.php?t=33770


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 27, 2012, 02:12:35 PM
"Bodyguard"  Suit with a bulletproof vest.

http://www.darkdemonscrygaia.com/showthread.php?t=33770


Mm, I'm not impressed by that. The Templar one looks nice though. I like the gunslinger costume.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 27, 2012, 03:03:51 PM
Any of the two or three others from f13 who pre-ordered it would like to at least pick the same dimension? It's true that the server-less architecture makes it almost unnecessary, but for open PvP purposes might still be a factor (whether as an enemy or an ally).
What about Grim?

Love to but I'm teaming up with a roleplaying buddy who wants to go to the roleplaying server. Anyone who enjoys the roleplaying thing is very welcome to join us on Faerie.

I'm also going to be playing on Faerie.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 27, 2012, 03:26:19 PM
Not any more you're not  :uhrr:

Quote from: Ragnar
Hi guys! We'll change the name. It was never intended to upset or offend anyone -- Faerie is, after all, a familiar and beloved word in mythology and modern fantasy -- but we also want everyone to feel comfortable playing on the RP dimension without feeding the trolls and the homophobes and the bigots.

So feel free to keep the suggestions coming, and we'll pick an alternate name tomorrow.

Thanks for the feedback, guys!

And some clarification a few posts later
Quote from: Ragnar
You have to pick your battles -- and some people might mistakenly believe the team is intentionally picking on and making fun of RP'ers...which is false, since, y'know, INCREDIBLY IDIOTIC. But hey, it's the name of a single dimension, it's not important to the lore or the story or the game in any way, shape or form, so it's better to find a name everyone is comfortable with, and move on.

We would never compromise on our creative choices in the game, and we never have. Some of the stuff we get away with... Trust me when I tell you I've fought a thousand battles, and we've won most of them.

This one just isn't worth fighting, to be honest. Let's just pick a better name and get rolling with launch and actually PLAYING AND ENJOYING THE GAME!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 03:34:45 PM
Damn, that's sad stuff.
Especially considering Ragnar chose the name of that server himself, and announced before this mess even started that he was going to play on it.

Fuckin gamers.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 27, 2012, 03:52:00 PM
Agreed  :facepalm:

Although there's now a second petition thread to leave the fucking thing as it is. Maybe sanity will win out in the end.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: patience on June 27, 2012, 04:36:10 PM
Not any more you're not  :uhrr:

We have along way to go before some people become mature. Should've told them to deal with it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on June 27, 2012, 04:58:02 PM
They should just call it "olde English bundle of sticks".


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on June 27, 2012, 05:03:38 PM
Apparently, and this is awesome, you can join a guild regardless of the server you picked. Basically there really is just one server (which is awesome cause there will never be empty servers and virtually never a need for mergers), except for the Open PvP area of Fusang.

I might create the char on the Faerie server, but what faction are you going with anyway?

Hmmm... the merged servers may swing me to purchasing this game if at least for a month.  I was on the fence before and D3 is starting to stink of rot.
As for the Faerie server.  They should've named it Fhaerie or F'aerie.  That'd keep it RP.  :awesome_for_real:

And Falconeer, am I gonna be following your excited posts into another shitpile of a game?   :uhrr: 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 05:09:55 PM
Gee.. uhm, well. No! Don't buy it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 05:20:22 PM
Explanation of the single server technology (http://www.thesecretworld.com/news/blog_single_server_technology_in_the_secret_world). Official Dev blog from Lead Designer Martin Bruusgaard.

Quote
BLOG: SINGLE SERVER TECHNOLOGY IN THE SECRET WORLD

Hi guys!
 
It's time for another blog post, where I'd like to focus on some of the awesome things you might not know about The Secret World. This post is the first one in a series of three, and today I'll talk about what it actually means for you, as a player, that The Secret World is based on a single server technology. The next posts will be about GUI modding (yeah, that's right!) and the last one about the mind blowing rendering features we've put into the game.
 
So what does it mean that The Secret World is based on a single server. It boils down to that there are no boundaries between you and anyone else playing the game. You can play with anyone you want! Before we go deeper into details, I'd like to clarify a couple of definitions to make explaining this a bit easier.
 
The Secret World exists on one server, and on that server there are multiple dimensions.
 
One server, many dimensions. That’s important to remember.
 
FRIENDS AND GROUP PLAY

 
OK, so how often has this happened to you? You meet someone and you start talking about games. You say that you play MMO X, and they light up and say that so do they. The first question to always follow is what server they play on, and quite often you play on different servers. The thought of ever playing together is unfortunately discarded, because you can't be bothered to roll another alt. Well, in The Secret World you don't need to worry about that at all. You can play with anyone, with just the click of a button! You can finally play with your friends overseas, and all your cabal members can finally play on the same server!
 

 
When you start the game, you will create a character on a dimension, and that dimension will be referred to as your home dimension. Even though your home dimension might be, say, the Kobold dimension, it does not prevent from playing on other dimensions like Faerie or Huldra.
 
Next to each of your friend's names in your friends list, there will be a button that says "Meet Up". Click it, and you will be teleported to your friend’s location, in his dimension. You will get the same prompt if you get invited to a team. As long as you guys stay teamed, you will stay in his dimension and will always end up in the same zone. You can also freely trade with each other. After you disband the team, the next time you teleport (for instance going back to the hub) you will automatically be placed in your home dimension's hub.
 
CABALS

 
You can finally play with your buddies in the US, or your family in Europe, without worrying about creating a new account bound to that region. Certain dimensions will have language flags, but you can still move to and from them freely. The text and cinematic will still be in your home dimension’s language, so your gameplay experience will stay the same. You can play with anyone, no matter where they are! It also means that the cabals (our take on guilds) that exist on multiple continents can finally create characters on the same dimension and play together.
 
But wait, there's more! Let's say you create a cabal with your friends in the Kobold dimension but you would like to invite your friend that made a character on the Huldra dimension, you can invite him and he will be a fully fledged member of your cabal. He will be in the same cabal chat, and have access to the same cabal bank. You can team with him, do dungeons with him and trade with him.
 
PLAYER VS. PLAYER

 
In addition to the free for all fight-club, The Secret World offers two main forms of PvP; Battlefields and Warzones.
 
Battlefields
 
Battlefields are fast paced and quick action, where you battle against the two other secret societies to control legendary locations all around the world. Controlling these locations will provide you whole secret society a very nice buff. Being on a single server means you, with your home dimension which may be Kobold, can team up with your buddy in the Huldra dimension and sign up for a match, and fight side by side. It also means that all matchmaking will be between all dimensions, so queues will be very short.
 
Warzones
 
Warzones are the huge areas where the secret societies fight over to control over different facilities. These are persistent zones, and are open 24 hours a day, seven days a week. However, this is where we set our first limitation: you can only fight for your home dimension’s warzones. There are a few reasons why we're doing it like this, and I'll talk about a couple of them. First of all, in order to ensure that players have a good time and aren't locked down by lag, we have a player cap in these zones. The cap is currently set to 225, reserving 75 slots for each secret society. If we only had one warzone for all the dimensions, very few would be able to enjoy this form of PvP. Keep in mind that this is not an instanced mini-game, but a persistent area. There is only one of these per dimension.
 
Secondly, we want to create a really good PvP community in each dimension, and we believe the meta-game around PvP is more interesting if you get to know the other players around you. We're hoping that you will learn who you can trust, which cabals that always backstabs, who you can ask for help, which cabals are known for being fantastic in PvP, etc. Think back to the earlier MMOs, where there were maybe only one or two servers. You knew the people around you and it made for a great community! Does that make me sound old...? :)
 

 
ECONOMY

 
When players travel from dimension to dimension, they are free to trade whatever they want. Maybe your buddy is low on a material needed to craft that legendary item? Either send it to him through the mail system or just go to him and give it to him. It also means that when you put an item up for sale in the marketplace, every single person, across all dimensions, in The Secret World will be able to see it. More buyers and more sellers create a nice and healthy economy. The economy is more robust against inflation, as a large amount of players will prevent the massive swings, one way or the other, in item prices. It's also a lot easier for us to track gold-farmers... ;-)
 
DIMENSION SETUP

 
Our dimensions are huge, so you will have less dimensions to choose from than what you might be used to in other games. We want as many people as possible to be able to play with each other. Since EU and US have their player peaks (when the most players are online) at different times, we can allow more people on to a dimension since the load on the dimension will be evened out.
 

 
Another awesome feature is that before you choose your dimension, you can connect with your Facebook account and it allows you see what friends you have on the different dimensions. You can then choose the dimension you have the most friends on… or avoid playing on the same dimension as your mother... ;-)
 
Also, since The Secret World is on a single server, every nickname is unique. If you at launch create "Sephiroth1337" then you will be the only "Sephiroth1337" in the The Secret World universe! This also means that your cabal name is unique and that you can create "The Mercenaries" which stretches across every single dimension… and you sell your l33t skills in PvP for a hefty price!
 
FINAL NOTE

 
We are very excited about being able to present a system like this to you guys. However I do expect that for some this may all sound a little bit confusing. You might be concerned about how to keep track of where you are, multiple dimensions, going to your home dimension after teleporting etc. Let me just make it very clear that you will not experience any of these transfers unless you actively do it yourself. If you just want to play the game with the players around you, you can and you will. This only happens if the player reaches out and decides to travel to other dimensions, and when that happens, it's implemented in what we think is a very seamless way.
 
See you soon in The Secret World… no matter what dimension you choose to start on!
 
Martin Bruusgaard
Lead Designer

Excited post #2879535. One planet, one server, one auction house, one PvP queue, no timezones, no need for server mergers ever. I think this thing is really neat. Apparently they did it before in Champions Online and Star Trek Online. Well, yay.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 27, 2012, 07:36:14 PM
Bring back Faerie!

My will is wavering, and I rather like that name, since I like faeries.  Just make a second RP server if it bothers some idiots.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Reborne on June 27, 2012, 07:59:13 PM
Ok, a few questions.

Will there be an F13 cabal, or at least are a few of you planning on joining the same cabal?

Has anyone got confirmation on if cabals will be faction restricted?
I've heard that they will be and that they won't be, but haven't seen anything from the devs.

If they are faction restricted, which faction will the possible cabal be a part of?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 27, 2012, 08:12:05 PM
Tyburon - Illuminati

Just sayin'


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Reborne on June 27, 2012, 08:33:56 PM
Yeah, I'll be on there as Reborne, neither confirming or denying my membership in the Illuminati.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ginaz on June 27, 2012, 09:03:39 PM
So after winning $650 at the casino today (my yearly trip) and having a few drinks at home to celebrate, I got the lifetime sub package.  I really enjoyed the beta and planned on playing a few months anyway.   Hope to see you guys in there. 

Back to celebrating. :woot:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on June 27, 2012, 09:33:43 PM
So after winning $650 at the casino today (my yearly trip) and having a few drinks at home to celebrate, I got the lifetime sub package.  I really enjoyed the beta and planned on playing a few months anyway.   Hope to see you guys in there.  

Back to celebrating. :woot:

Bets it's F2P before you get your lifetime worth?  Anyone planning on going Templar?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 27, 2012, 11:34:25 PM
Me and a few RL friends are going Templar.
The Cabals are faction restricted, alas. My char name is Lefteye.

I'd try to sum up all the names if you all post it in the next couple of days.

About the f13 Cabal, I'd say that the biggest limitation is the faction. But it doesn't change the fact that due to the serverlerss thing, we can all play together and solve puzzles and do battlefields and dungeons together regardless of the Cabal. If we can create a custom f13 chat channel in game it would be exactly the same as being in the same "guild", except for guild bank and open PvP.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 28, 2012, 06:09:00 AM
Quote from: Ragnar
You're damned if you do and damned if you don't, but after a few discussions and reading the forums, we've settled on a new dimension name for the RP dimension, and I think you'll find it very appropriate. 'Arcadia'. We will be keeping Faerie as a non-RP dimension name, so feel free to conquer that one in the name of freedom, justice and the Elvish way.

So there we have it  :oh_i_see:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Draegan on June 28, 2012, 06:24:48 AM
This is coming out at the wrong time.  Closing on my home tomorrow and I will have zero time for anything.  Instead, I'm going back to playing rift casually with 1.9.  The wife says no to new video games right now. :sadface:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Njal on June 28, 2012, 06:27:58 AM
I'll be on Arcadia as either Njal or Ranieth was planning on being a Dragon but I wouldn't mind hooking up with some F13 folks.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 28, 2012, 08:04:22 AM
I'll be trias.  What server/what faction I'm still totally undecided on.  Templar or Dragon most likely.  Would definitely be down for some sort of f13 cabal as sadly none of my RL gaming friends have been interested in even trying this game (damn you Guild Wars 2).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 28, 2012, 08:38:21 AM
I will be on Huldra, name Sideline, Dragon faction.

I'm in a mature mostly casual guild called The Old Timer's Guild (http://www.oldtimersguild.com/vb/showthread.php?70602-OTG-Guild-Charter-%28New-Oct-9th-2008%29) that I only mention because I imagine it would be a good fit with most of the people on this board.  There are a few thousand members spread out across most every major mmo, we will have a cabal for each faction but most seem to be going Templar.  Probably a couple hundred or so people will be in TSW.

On second thought when I say "a good fit for people on this board" that is only in respect to them being mature, constructive and not filled with assholes.  In terms of attitude they aren't at all cynical, they are optimistic and happy overall which actually clashes with my mindset so the rare time I post I have to tone things way way down.  Their forums/guildchat are very sugary by comparison, you definitely don't call someone out as a mouthbreathing waste of life over there.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on June 28, 2012, 08:50:44 AM
Whoa, I managed to reserve a decent name that's also doesn't end random numbers. This is almost impossible. No one buying the game or what?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 28, 2012, 08:58:09 AM
So far:

(Players list updated in next page's post.)


It's about a dozen of brave shit eating fellas.
I'll keep updating the list with new names and new infos when you have it. Such list is actually useful for once, since you can add friends to play together regardless of the server or the faction.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Shatter on June 28, 2012, 09:14:16 AM
Im offering throat punches to anyone who thinks they will play this past their free month


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 28, 2012, 09:35:36 AM
If anything it is worth to play it until the story is over. As I said, it's mostly a traditional single player adventure game thrown in a multiplayer environment. I think its longevity will be laughable at best, but if will take one or two or three months for the main story to be completed t still has to be determined.

It's not your traditional MMORPG, it's hardly a MMORPG, and it would do so much better without a monthly fee, but do not forget that this "single player" adventure comes from the author of The Longest Journey.

Nothing wrong in playing games for a month or less. They are still worth the box cost.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 28, 2012, 10:06:32 AM
Seska 'Stheno' Karantanija -- Not sure if Dragon or Templar.  Thematically and temperament-wise Dragon fits me better, but Templar gets the coolest jacket.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 28, 2012, 10:08:31 AM
Im offering throat punches to anyone who thinks they will play this past their free month
I figure I will play it for two months which is great because that is exactly when Guild Wars 2 comes out.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 28, 2012, 10:15:16 AM
Yeah, pretty much my plan. Guild Wars will be my game for a long while. This is PERFECT to fill that hole.

Also, added Lantyssa to the list.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Njal on June 28, 2012, 10:16:42 AM
I might play longer if the world PvP is fun and satisfying. Mind you I don't expect that will be the case.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on June 28, 2012, 10:25:58 AM
I'll be Asphyxia playing as Illuminati on either Arcadia or that German server. I'll be making this dependent on lag.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 28, 2012, 12:21:14 PM
Oh, it will be Arcadia.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 28, 2012, 01:34:18 PM
I've just got round to reading the dev post Falconeer posted a page back and a couple of things really stuck out:

Quote
Next to each of your friend's names in your friends list, there will be a button that says "Meet Up". Click it, and you will be teleported to your friend’s location, in his dimension [NB - dimension means server]. You will get the same prompt if you get invited to a team. As long as you guys stay teamed, you will stay in his dimension and will always end up in the same zone. You can also freely trade with each other. After you disband the team, the next time you teleport (for instance going back to the hub) you will automatically be placed in your home dimension's hub.
 
. . .

Let's say you create a cabal with your friends in the Kobold dimension but you would like to invite your friend that made a character on the Huldra dimension, you can invite him and he will be a fully fledged member of your cabal. He will be in the same cabal chat, and have access to the same cabal bank. You can team with him, do dungeons with him and trade with him.

That sounds very cool to me. The only time you are stuck with your server choice is in the PvP zones.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Fargull on June 28, 2012, 02:01:41 PM
At some point I will be in game on Grimm as that appears to be the server the crew I am joining are going to be running around on.   No clue as to a character name, but we are planning Illuminati.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on June 28, 2012, 02:37:20 PM
Im offering throat punches to anyone who thinks they will play this past their free month

I'll play it when it goes F2P in six months.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 28, 2012, 03:38:13 PM
Im offering throat punches to anyone who thinks they will play this past their free month

I'm not sure why anyone should care if they more than a month out of a MMO.  You always tend to get more than enough content to cover the purchase price. 

I would care if the only month you get out of it is a bug ridden, low availability, slog.  This does have the possibility of that happening with the dev being  Funcom.  I had a pretty solid technical experience with the beta, but quests and mob AI could be a bit (ok majorly) buggy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on June 28, 2012, 04:08:04 PM
I may eventually try it but I will wait at LEAST 3 months after launch. And I blame Rasix entirely for even thinking about it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: WayAbvPar on June 28, 2012, 04:21:20 PM
I may eventually try it but I will wait at LEAST 3 months after launch. And I blame Rasix entirely for even thinking about it.

Right there with ya. His tepid endorsement was the only reason I even bothered with the beta!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Furiously on June 28, 2012, 04:22:07 PM
For 50 bucks I know I'll get at least 50 hours out of the game.  Then again I plan on being in gw2 in two months. So it makes sense to buy now in my book. I don't expect robot Jesus just something to spend time on.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 28, 2012, 04:25:13 PM
Well, if my house purchase ends up getting cancelled, I'm buying it tomorrow.  Just because I'll need something other than LoL and Skyrim to cheer me up (I don't drink).   Otherwise, I'll be waiting a little bit.  No rush, and I can wait for beta quality bugs to get stamped out and for load issues to go away.

Of course, my ability to resist purchasing games I'm interested in is pretty low.  I cave easily. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on June 28, 2012, 06:12:31 PM
I preordered it and will try to finish the whole thing in a free month. GW2 has better combat and better pvp,  but I do want to see whole TSW because it is imho worth it. It has much better story and world than SWTOR


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 28, 2012, 06:48:52 PM
As one of the few F13ers that was left cold by GW2 I'll be playing this for a decent length of time I think. I'll be on Arcadia server.

The only two names I have reserved are MkVenner and Aeric. I'm going to shoot for TheWolfe as well if I can snag it when early access starts assuming noone else has reserved it. I was unable to as name reservations didn't like the capital in the middle. In fact MkVenner is Mkvenner.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Amaron on June 28, 2012, 08:28:00 PM
What time does the headstart start?  I haven't really looked into all of that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 28, 2012, 09:40:38 PM
Friday.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Amaron on June 28, 2012, 10:49:46 PM
Friday.
Actually I meant what time of day but I found it.   9AM PDT


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: patience on June 28, 2012, 11:03:38 PM
*reads up on Dimensions and single server*

*Gets off of fence*

Vinra Dolgar - Templar


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ginaz on June 28, 2012, 11:13:13 PM
Not sure what server I'll be on but I reserved Ginaz and will probably be rolling Templar.  I didn't care for the background of the Illuminati.  They just seem like a bunch of dicks.  I might give the Dragons a quick try to see what they are like as I didn't get to try out them during the beta weekends.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 29, 2012, 03:09:05 AM
They said they will let people in starting Friday based on how early you preordered. So it might be Saturday for some.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 29, 2012, 03:16:53 AM
Updated below.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Amaron on June 29, 2012, 04:42:22 AM
They said they will let people in starting Friday based on how early you preordered. So it might be Saturday for some.

What I read it was worded such that they'd let in everyone at 9AM est but they'd be letting in some people before that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on June 29, 2012, 06:14:50 AM
Thank God I fire up the patcher before heading off to my nightshift, because 1.6GB surprise patch.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Miasma on June 29, 2012, 07:16:44 AM
They said they will let people in starting Friday based on how early you preordered. So it might be Saturday for some.

What I read it was worded such that they'd let in everyone at 9AM est but they'd be letting in some people before that.
Yeah some people might be playing already but everyone should be able to get on at noon Eastern today.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 29, 2012, 07:22:51 AM
Yeah some people might be playing already but everyone should be able to get on at noon Eastern today.

Doesn't look like anyone is in yet from what I can tell. Seems they've had a few last minute server issues.

On a side note, I can't wait until all the people posting "OMG patcher won't patch!" despite it saying in fucking bright red letters on the patcher that it may be unavailable, make it to their first investigation mission.

Edit: Oh and may as well add me to the f13 list. Will be playing Templar on Faerie, probably called Tyrnan if I can't find anything decent that hasn't been taken already.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sky on June 29, 2012, 07:24:56 AM
I may eventually try it but I will wait at LEAST 3 months after launch. And I blame Rasix entirely for even thinking about it.

Right there with ya. His tepid endorsement was the only reason I even bothered with the beta!
Is there room in this boat?

Successfully avoided buying this one, yay. A prolonged Tortuga sounds interesting, and they almost got me on the black cat pre-order bonus. But...it's an mmo and I generally don't get a ton of mileage out of them, especially in the summer.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 29, 2012, 07:32:04 AM
Do we know if we'll be able to have one of each of the factions on a server? If so I will make one of each. If not, my characters will be Templar on Arcadia.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 29, 2012, 07:40:41 AM
Yes, you can make all three factions on one server. Which is really, really stupid. Sure, it's not an EDIT: MMO PvP driven game, but given how serverless everything outside of Fusang is, to lock out faction hopping from it would have only been reasonable.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 29, 2012, 07:55:51 AM
Mark Stheno as Dragon.  I'll make a Templar alt for the jacket with another character.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 29, 2012, 08:04:51 AM
Yes, you can make all three factions on one server. Which is really, really stupid. Sure, it's not an MMO driven game, but given how serverless everything outside of Fusang is, to lock out faction hopping from it would have only been reasonable.

Why is it stupid? This is a relief to me as it allows me to experience all 3 faction stories on my preferred server. Do you mean from a pvp standpoint? Honestly, I don't think PvP in this game will be taken that seriously.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 29, 2012, 08:42:16 AM
Alright. Just got in and made my first official character. Morgen "TheWolfe" Riggs. Templar - Arcadia


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Amaron on June 29, 2012, 08:48:13 AM
Why can I not login?  I keep getting authentication failure.  Everything on my account looks good though.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 29, 2012, 08:49:15 AM
Close and relaunch the client. If it still does it, it means you are "not on the list" (yet).

I'm in as Lefteye, Templar, Grim server, as per list above. I created and reserved Falconeer too, so should you ever meet her it's obviously me.

I like the Facebook implementation by the way. The serverless architecture makes it pretty nifty and useful.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Minvaren on June 29, 2012, 09:07:28 AM
Early access emails are going out, check your inboxes...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 29, 2012, 09:13:01 AM
Well it seems when Rangar said Faerie would be available as an undesignated server, he meant when they open future ones  :oh_i_see:

So I'm on Huldra as Tahli the Templar. Although I have a Dragon symbol next to me on character select. They're trying to infiltrate us already!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 29, 2012, 09:31:42 AM
I'm disappoint introduction of Arcadia didn't led to renaming some other server to Stark while at it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 29, 2012, 09:41:44 AM
Arcadia is my server. I'm on now.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 29, 2012, 09:48:14 AM
Not sure what server I'll be on but I reserved Ginaz and will probably be rolling Templar.  I didn't care for the background of the Illuminati.  They just seem like a bunch of dicks.  I might give the Dragons a quick try to see what they are like as I didn't get to try out them during the beta weekends.

I think that's what I liked most about the Illuminati.  So absolutely shameless about what they're doing. 

I think the vision methods sum up the factions quite nicely.

Illuminati : DRUGGGGGGSS.

Dragon: Mystic blowjobs. 

Templar:  Watch the puppet dance.

The Illuminati valley girl has one of the best quotes about the Dragon: "I don't want to say we've given up on the Dragon, but... we've given up on the Dragon."

So, I'll wrestle with the decision to play or not today at work. Probably Illuminati somewhere if I cave.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 29, 2012, 09:50:23 AM
I am recording lots of videos. I think I am going to Radicalthon this. It might save people on the fence the money for the story.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Daeven on June 29, 2012, 09:50:37 AM
I just got my email that I can hop in.

I'm naturally at work.

Balls.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on June 29, 2012, 10:06:51 AM
Welp, thanks to my wife's mixup, I'll be playing this. Apparently, she preordered 2 copies, so rather than bother with the hassle of trying to get one refunded, I said fuck it, I'll play.

Going to make an Templar on Arcadia methinks.

EDIT: Templar made. Name of Haemish MacLennan, nickname "Hamsammich."


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 29, 2012, 11:18:21 AM
Trias/Grim/Dragon.  Chaos is Order, Ecstasy is Clarity.  Muscly tattooed dudes dressed in only whity-tighties contrast with your more traditional mute mystic monks meekly marking the way forward.  Apparently oral sex is part of the training of all new initiates, and it shows, because if your vision is supposed to correlate with your orgasm, your 'trainer' has certainly had some practice at it.  

I basically ignore that this is an MMORPG.  Of course, I more or less do that with all recent MMORPGs anyways, as the single-player quest-grind style of modern MMOs compels me to treat them as such.  However, this is the only MMORPG I've played that I care about as an RPG in and of itself.  I devour the optional dialogue of all the NPCs wheras I can only roll my eyes at most of the writing in Rift/WoW/everything else, skipping through it as quickly as possible.  Even SWTOR, while better than most, was generic and mediocre in comparison.  It has that feeling that the good RPGs that branch into new territory/IP do, fun writing combined with an interesting and unfolding gameworld.  Enjoying (obviously).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Surlyboi on June 29, 2012, 12:19:35 PM
"is it safe?"  Seriously, best fucking line in the intro.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Riggswolfe on June 29, 2012, 12:40:53 PM
Made my Illuminati character. Peter "MadeMan" Moretti. Also on Arcadia


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nonentity on June 29, 2012, 12:59:36 PM
I'm rolling Templar on Huldra with a few buddies.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on June 29, 2012, 01:10:16 PM
"is it safe?"  Seriously, best fucking line in the intro.
Best line in Episode 1 of the Clerks cartoon also.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on June 29, 2012, 02:23:11 PM
Eh, Jeffrey Combs is the crazy doc for the Illuminati.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on June 29, 2012, 03:08:09 PM
Latency, Templar, Arcadia


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: calapine on June 29, 2012, 03:09:05 PM
I am there too!!!11

Theresa "Tressa" Averne - Templar - Arcardia server


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 29, 2012, 04:08:29 PM
This is weird, Secret World got a subforum. I sincerely bet on the fastest ever to get to the graveyard. Just about the time to finish the main story quest.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Trippy on June 29, 2012, 04:10:49 PM
>.>


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nebu on June 29, 2012, 04:11:17 PM
So... worth buying so that I can bitch about it with validity?  :grin:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 29, 2012, 04:14:17 PM
It would be interesting to hear you bitch about a Funcom game as you max out 3 different faction characters on two different server types while I'm still not out of the newbie area.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nebu on June 29, 2012, 04:17:04 PM
It would be interesting to hear you bitch about a Funcom game as you max out 3 different faction characters on two different server types while I'm still not out of the newbie area.

So much hate! 

I played AoC and AO and enjoyed them.  I bet this game has its merits.  That and I'm trapped in my house with 110 degree temps.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 29, 2012, 04:22:51 PM
I had more fun in beta with this than AO or AOC.  Mostly because I think the setting is better and it wasn't as much of a wreck stability wise.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 29, 2012, 04:23:00 PM
I think it has plenty of merits. Seriously. And plenty of flaws. But definitely worth supporting for its differences and for its content.
I don't think it's worth the monthly fee, but if it lasts you 29 days I would say it payed its box price and will certainly leave you with stories to tell.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nebu on June 29, 2012, 04:27:48 PM
I think it has plenty of merits. Seriously. And plenty of flaws. But definitely worth supporting for its differences and for its content.
I don't think it's worth the monthly fee, but if it lasts you 29 days I would say it payed its box price and will certainly leave you with stories to tell.

Thanks.  Sounds like SWTOR.  Worth the box, not the sub.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Rasix on June 29, 2012, 04:30:00 PM
Pretty much.  Very similar.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Minvaren on June 29, 2012, 04:41:03 PM
The average MMOGer hitting ESC through dialogues and rushing for the endgame is going to be sorely disappointed in this game, I predict.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on June 29, 2012, 06:19:13 PM
If there is any recent release where it would have paid you to try the demo weekends this is it. Because, the questing style is definitely a not for everyone thing. A friend of mine tried it and lasted maybe an hour. He's dyslexic though and thus reads real slow and doesn't read recreationally so the style of quests in Secret World were a definate turn off for him.

Btw is this the first time an active board has gotten the boot to the graveyard? Because while it was only a half dozen people SWToR was still alive when it got hauled off.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nevermore on June 29, 2012, 06:24:46 PM
Well, TOR only has 4 times as many subscribers as Eve so that means it's dead and has to go to the graveyard.  :roll:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hutch on June 29, 2012, 06:27:14 PM
City of Heroes and LotRO both got booted while still relatively active.

Do not try and understand the rules. That's impossible.
Instead, only try to realize the truth.
There are no rules.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on June 29, 2012, 06:33:13 PM
I guess our overlords don't think we can handle more than 5 choices at any one time.
If only we were as intelligent as the console gamers able to juggle 7 choices.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ginaz on June 29, 2012, 06:55:28 PM
HAI GUYS...HOW DO I GET MY PRE-ORDER ITEMS!!!

Most asked question in the chat channel, even though the answer was right there in the launcher when they started the God damn game.  When the store was down earlier, that was mentioned in the launcher as well.  Good lord. :facepalm:

Oh, and I'm in now on Arcadia (still wished it was named Faerie :heartbreak:) as a Templar.  Name is Ginaz, if your nick name is the one used to add people to the friends list.  I'm going for the Puritan deck atm, shotguns and hammers.  Lots of fun so far and everything seems to be running fairly smoothly.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 29, 2012, 07:38:26 PM
Pro-ish tip: not that "leveling up" matters that much in this game, and I gotta say progression is ridiculously fast already, but if you feel like exploring Fusang (PvP permanent area) right now that not everyone is an imba god of immortality, you might find a zerg of people from your faction conquering a facility, and assuming you didn't forget to take the quest you will snatch the easiest 300k XP ever, which are basically 7AP and almost 3AP. It really gives you that JRPG feeling of getting 3 levels in one hit. Do eet.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Khaldun on June 29, 2012, 08:05:17 PM
I just feel like if I'm gonna invest in one of these things again, I want shit to do that it something worth doing in three or four months. Which none of these things have provided now for a long time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: TripleDES on June 29, 2012, 08:09:25 PM
What's kind of annoying is that you can't replay the cutscenes that started a mission. A lot of details are being said there, that don't show up in the log. I've been on a wild goose chase in regards to the survivors in Kingsmouth due to that.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: schild on June 29, 2012, 10:03:16 PM
I just want to say - this has launched, in a way - and I don't even know what the game looks like. I've yet to see a screenshot from less than 2 years ago.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 29, 2012, 10:11:32 PM
you might find a zerg of people from your faction conquering a facility, and assuming you didn't forget to take the quest you will snatch the easiest 300k XP ever
You don't even need to remember taking the quest in advance -- there's quest dispenser right in the facility so you can kill the NPC guardian and grab the quest while the ownership of facility switches (which takes ~10-20 secs or so)

It's more practical to have the 'kill 10 people' quest active while you dick around, instead. As that can take a longer while to complete (but you can always drop it to grab the 'take facility' instead right when you need it)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 30, 2012, 12:47:10 AM
The Siren's Song.   :heart:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on June 30, 2012, 12:53:46 AM
Minus the framerate issues, I think this is a great in-game preview.  It's a little spoilery, but damn if it doesn't capture the spirit of this game incredibly well.

http://www.youtube.com/watch?v=8Hi3Fi_cKho&feature=related


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 30, 2012, 03:56:21 AM
It's more practical to have the 'kill 10 people' quest active while you dick around, instead. As that can take a longer while to complete (but you can always drop it to grab the 'take facility' instead right when you need it)

Except I can't seem to understand the logic behind the kill credit. I've been slamming people for 30 minutes straight and barely got a couple of kills, then died and went to respawn and got 6 kills in a row towards quest completion while I was galloping back towards the hot zone.

Also, has anyone found any way to actually group with friends in Fusang instead of just being part of the big raid while actually seeing just strangers in your party frame?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on June 30, 2012, 04:30:30 AM
I just want to say - this has launched, in a way - and I don't even know what the game looks like. I've yet to see a screenshot from less than 2 years ago.

I know a hint when I see one and I've got what you're looking for right here:

(http://img846.imageshack.us/img846/5579/palmerh.jpg) (http://imageshack.us/photo/my-images/846/palmerh.jpg/)

There you go, buddy. There's your shot of Edward "Palmer" Jameson.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 30, 2012, 04:41:34 AM
You are roleplaying HaemishM?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ironwood on June 30, 2012, 04:52:46 AM
Heh.

Good one.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on June 30, 2012, 05:13:35 AM
So I hear all you RPers on Arcadia are horrible people (http://forums.thesecretworld.com/showthread.php?t=36476)  :awesome_for_real:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Kageru on June 30, 2012, 07:00:40 AM
Btw is this the first time an active board has gotten the boot to the graveyard? Because while it was only a half dozen people SWToR was still alive when it got hauled off.

Most of the active chat was people trying to decide if it was dead or Sjofn writing about her companions. As an MMO with something novel to offer it was probably about time. Eve is still novel I guess, and has a fairly active f13 connected group.

I look forward to hearing stories about this MMO, love the setting, dubious about the mechanics and longevity.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Numtini on June 30, 2012, 08:44:50 AM
I bought this last night and let it download while I slept. I think I'm already done. It's 50% mindless poorly animated babble from NPCs, 40% loading bars, and 10% repetitive combat. Am I missing something? Does this get better at some ponit?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 30, 2012, 09:00:32 AM
Except I can't seem to understand the logic behind the kill credit. I've been slamming people for 30 minutes straight and barely got a couple of kills, then died and went to respawn and got 6 kills in a row towards quest completion while I was galloping back towards the hot zone.
I'm not very clear on that either. It feels like kill credit takes into account the entire group you're in, who did most of the damage, or some combination of both.

Quote
Also, has anyone found any way to actually group with friends in Fusang instead of just being part of the big raid while actually seeing just strangers in your party frame?
When you open the PvP screen there's two options there -- join solo and join as group. I'd guess the latter will transfer entire (pre-made) group you're currently in to the battle zone, instead of throwing you into the automatcher.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Phred on June 30, 2012, 09:02:11 AM
Btw is this the first time an active board has gotten the boot to the graveyard? Because while it was only a half dozen people SWToR was still alive when it got hauled off.

Most of the active chat was people trying to decide if it was dead or Sjofn writing about her companions. As an MMO with something novel to offer it was probably about time. Eve is still novel I guess, and has a fairly active f13 connected group.

I look forward to hearing stories about this MMO, love the setting, dubious about the mechanics and longevity.


Ya that would be why the eve group gets like 1 post a month. Eve's Bat Country guild was essentially told to go away a while ago and has their own board now.




Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 30, 2012, 09:04:05 AM
It's 50% mindless poorly animated babble from NPCs

While I disagree on the "mindless", if you perceive it like that then no I'm afraid the game is not gonna get any better for you.
About combat. Repetitive? In a MMORPG? I am shocked. Especially in PvE and in the first few hours of playing.

I agree on one thing though: the fast GCD makes the combat feel even more repetitive than usual cause you hear the same sound (your main builder skill) over and over and over every second, and that totally feels like you are doing just one thing with clockwork precision. Dehumanizing. But then again, that's my take about PvE combat in MMORPGs since forever.
Things get better when you get to mobs that have telegraphed attacks that force you to move, especially in tight spaces. And dungeons. I also like that you can't walk through mobs, so they can actually corner you.

Tmp, you can join as a group in Stonhenge and Eldorado with that feature, but not Fusang. That's why I was wondering if someone can rearrange groups once you are already in.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on June 30, 2012, 09:06:50 AM
Ah, no idea then. There's number of commands under the 'raid' drop-down once you're in, but i haven't played with them at all.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Numtini on June 30, 2012, 09:39:43 AM
I finally got to an actual mission. The cutscenes aren't terrible, but at the beginning, it's all they are and it's not clear it was a tutorial.

I'm getting a strongfeeling this AO2 in the same way that SWG was UO2.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on June 30, 2012, 10:00:50 AM
Combat starts getting interesting, and serious (and hard) in Edgar's Scrapyard. One thing that is aboslutely not obvious is that this game is pretty hard past the first area (Kingsmouth), and due to the lack of enough handholding grouping might be necessary in order to overcome some of the hardest parts, even though they are meant to be soloed. Grouping or serious deck-tinkering.

Those are its biggest strenghts and weaknesses at the same time if you ask me.





Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Nebu on June 30, 2012, 04:44:50 PM
All I can say is that, early on, the combat feels clunky, the animations are pretty bad, and they don't really help you understand the system all that well.  I'm starting to understand the powers and the talismans, but they don't really jump right out and hand it to you.

The game seems to be all about atmosphere... which they do well.  Sadly, I'm not into the whole zombie apocalypse vibe thing. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Fargull on July 06, 2012, 08:34:29 AM
Odynsun "Templar" Grim


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hawkbit on July 06, 2012, 12:23:50 PM
Just bought this with the 25% GMG discount.  I've thrown $37.50 at worse, I'm sure.  This is one of the first MMOs I'm coming into without knowing much at all, so maybe this will be interesting.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sky on July 06, 2012, 01:16:01 PM
Combat starts getting interesting, and serious (and hard) in Edgar's Scrapyard. One thing that is aboslutely not obvious is that this game is pretty hard past the first area (Kingsmouth), and due to the lack of enough handholding grouping might be necessary in order to overcome some of the hardest parts, even though they are meant to be soloed. Grouping or serious deck-tinkering.

Those are its biggest strenghts and weaknesses at the same time if you ask me.
I'm just hitting that now, and luckily my build is fairly decent. I still have a lot of digging on building a proper deck and it's pretty early on (Sword 2/2, AR 0/1, Talismans all 2; gear a mix of 2 and 3). I can see I need to focus on penetration more if I stick with blade primary, and I guess work evade? Most of my talismans have been coming with block rather than evade, though.

Anyway, a few HoT passives + the AR HoT have been doing pretty good at keeping me up, I actually took out two yellow skulls at lunch. Those junkyard robots do shoot off a lot more AE, it was fun trying to avoid that and aggroing yet another one.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ard on July 06, 2012, 01:53:10 PM
Just bought this with the 25% GMG discount.  I've thrown $37.50 at worse, I'm sure.  This is one of the first MMOs I'm coming into without knowing much at all, so maybe this will be interesting.

Why did you have to point out that sale?  I was doing so well with self control over impulse purchases.  I just have to keep reminding myself that my wife will murder me.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Maledict on July 06, 2012, 01:55:58 PM
O absolutely love this game, which I never expected. It's the first MMO I've played which actually would be good enough as a single player game with the storyline and atmosphere. (which TOR never managed).

Understand it won't be for some, but the storyline, voice acting, atmosphere, puzzles, character design, skill system and modern setting really make this game something special. Most fun MMO for me since WoW released, and anyone who wants to try something new in an MMO should give it a whirl.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: brellium on July 06, 2012, 02:00:06 PM
Just bought this with the 25% GMG discount.  I've thrown $37.50 at worse, I'm sure.  This is one of the first MMOs I'm coming into without knowing much at all, so maybe this will be interesting.

Why did you have to point out that sale?  I was doing so well with self control over impulse purchases.  I just have to keep reminding myself that my wife will murder me.
Or she'll steal your account.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: brellium on July 06, 2012, 02:01:17 PM
O absolutely love this game, which I never expected. It's the first MMO I've played which actually would be good enough as a single player game with the storyline and atmosphere. (which TOR never managed).

Understand it won't be for some, but the storyline, voice acting, atmosphere, puzzles, character design, skill system and modern setting really make this game something special. Most fun MMO for me since WoW released, and anyone who wants to try something new in an MMO should give it a whirl.
Funny, I was thinking the same thing too, the combat system wouldn't be good for a single player game, but the story line is awesome.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on July 06, 2012, 03:55:59 PM
Why did you have to point out that sale?  I was doing so well with self control over impulse purchases.  I just have to keep reminding myself that my wife will murder me.
Make her some chocolate and maybe she'll only maim you. ;D


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ard on July 06, 2012, 11:16:05 PM
Well, I suppose I should qualify my statement.  She's going to murder me because she doesn't want me MMO hopping when she's not mentally done with Tera yet.  I did just build a new computer tonight though, which you'd think is enough money flushed down the drain as is for one week.  The chocolates however are in the fridge (and not mailed out yet to people like they were supposed to be due to having to wait on the UPS guy all day).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Seraphim on July 07, 2012, 09:59:51 AM
In case anyone missed it before the TSW forum revamp Dakirn posted the preliminary patch notes for 1.01 (http://forums.thesecretworld.com/showthread.php?t=39024) that'll supposedly fix a whole bunch of quest issues like Something Wickeds raven, chat crashes and bring in the Trade Post system.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: cironian on July 08, 2012, 01:56:50 PM
You got me. Bought this despite Funcom. First few hours were fun though, at least once I switched from AR/Elemental to AR/Blade. Much better with a weapon that can do fast AOE spam.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Maledict on July 09, 2012, 06:43:26 AM
Yeah - I switched to blade / blood because the synergies are ridiculous, but all blood spells have a casting time. Even with being able to move whilst casting it just feel every sluggish compared to the instant cast ability of ranged / melee / chaos magic.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on July 09, 2012, 07:51:56 AM
I think Blood is supposed to be more of a traditional caster/healer that stands back.  (I have to agree with the feel though.  Chaos is so much more responsive.)

It took me a while to get used to it.  Now that I've gotten it to the outer ring though, some of the combinations are pretty impressive.  +penetrate rating upon applying affliction, +damage on applying affliction, +AoE damage on applying...

I'm almost all Blood right now.  Two single-target, two group skills, two heal/barriers for different purposes, and a Claw resource consumer.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Numtini on July 09, 2012, 09:19:49 AM
Open vein (aoe damage) is a nice instant Blood builder. It makes the spec feel a lot more responsive.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on July 09, 2012, 12:59:55 PM
Yeah, it does.  I think I'm going to be able to make it my main resource builder soon.  I forget the combo that'd let me drop Boiling Blood, but it was something that'd let me compensate for losing Boiling Blood's affliction.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ginaz on July 10, 2012, 07:56:07 PM
FYI, mmorpg.com is having a contest for the best screenshot wearing the mmorpg.com in game T-shirt, with the prize being a lifetime sub to TSW.  They offered a code for the shirt awhile ago but I don't know if you can still get one.

http://www.mmorpg.com/discussion2.cfm/thread/356675/page/1


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on July 11, 2012, 01:21:44 AM
To be quite honest that t-shirt is pretty ugly, and I can't see a single reason to endorse or advertise for mmorpg.com.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Seraphim on July 11, 2012, 03:04:14 AM
Yeah, it does.  I think I'm going to be able to make it my main resource builder soon.  I forget the combo that'd let me drop Boiling Blood, but it was something that'd let me compensate for losing Boiling Blood's affliction.

If you spend some AP on the Fist tree you can get Bloodsport passive (3rd ability in Outback) that causes affliction with all your attacks.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ginaz on July 11, 2012, 07:19:16 AM
To be quite honest that t-shirt is pretty ugly, and I can't see a single reason to endorse or advertise for mmorpg.com.

Free Lifteime sub?  The shirt is ugly but I'm a sucker for free giveaways. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on July 11, 2012, 08:23:31 AM
Yeah, it does.  I think I'm going to be able to make it my main resource builder soon.  I forget the combo that'd let me drop Boiling Blood, but it was something that'd let me compensate for losing Boiling Blood's affliction.

If you spend some AP on the Fist tree you can get Bloodsport passive (3rd ability in Outback) that causes affliction with all your attacks.
That was it!  I'm Blood/Fist, so it was a natural fit.  Thanks.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sky on July 11, 2012, 08:49:54 AM
That's really handy to know for another build I'm mulling for my femalt.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on July 11, 2012, 09:33:45 AM
I may have to take Fist just to get that afflicted thing. I've got a decent blade resource builder that exploits afflicted.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Hawkbit on July 13, 2012, 10:04:55 AM
I'm playing this very casually, but this might be my favorite MMO experience since WoW.  (not counting GW2). 

It bleeds lore and story, and the stealth/investigation missions mix it up.  Getting things like IDs off bodies and passwords to use somewhere is awesome.  Some of the more obscure stuff is harder to find, like MiBV and that could use tweaking.  But overall very cool game.  I'll sub for a few months I'll bet.

I have to admit that I'm surprised Funcom did a good.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: HaemishM on July 13, 2012, 10:08:38 AM
I think I'm more surprised Funcom did an MMOG without their servers melting than anything else.  :why_so_serious:


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: calapine on July 30, 2012, 06:02:28 AM
I am surprised at the apparent disparity between player opinion and professional reviews. I am beginning to wonder if our collective image of game journalism as impartial arbiter of quality still lives up to closer scrutiny?

Food for thought...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Numtini on July 30, 2012, 06:38:16 AM
Quote
I am beginning to wonder if our collective image of game journalism as impartial arbiter of quality still lives up to closer scrutiny?

I've never once entertained the notion that mainstream game journalism was anything other than hype.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on July 30, 2012, 06:49:37 AM
So many reviews were apparently based on beta or early betas, and then there's a Quarter to Three review  :why_so_serious: rating the game 4 out of 10 killing their metascore. It's sad to know that companies like EA give (or not give) bonuses to their employees based on shit like that.

Gaming journalism is like "Tradition in Revolution, Democratic Oligarchy, Parmenidean Dynamics, Heraclitean Statics, Spartan Sybaritics, Tautological Dialectics, Boolean Eristic". Oxymoronic.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: calapine on July 30, 2012, 07:00:50 AM
Quote
I am beginning to wonder if our collective image of game journalism as impartial arbiter of quality still lives up to closer scrutiny?

I've never once entertained the notion that mainstream game journalism was anything other than hype.

Obviously Americans don't do irony!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on July 30, 2012, 07:43:39 AM
We need green to detect sarcasm.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on July 31, 2012, 12:16:19 AM
I am surprised at the apparent disparity between player opinion and professional reviews. I am beginning to wonder if our collective image of game journalism as impartial arbiter of quality still lives up to closer scrutiny?

Food for thought...

Given the number of MMOs that get good reviews at launch only to tank, perhaps game reviewers have finally become gunshy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Quinton on July 31, 2012, 12:50:29 AM
I am really enjoying this so far.  The art is a little clunky at times (character animation wonkiness, weird elbow bends, low res textures), but the characters, dialogue, quest design, etc massively makes up for it.  I'm pretty burnt out on stock MMO fantasy settings, and it's nice to see stuff that messes with the "traditional" design a bit.  I think they struck a decent balance between showing you where to go with map markers and arrows, but not going too nuts with giant glowing !s and ?s all over the place -- have a quest to find missing scraps of a medical report and the map circles take me to areas to search, but within those areas I'm hunting for scraps of paper.  I like it.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Maledict on July 31, 2012, 05:33:16 AM
So many reviews were apparently based on beta or early betas, and then there's a Quarter to Three review  :why_so_serious: rating the game 4 out of 10 killing their metascore. It's sad to know that companies like EA give (or not give) bonuses to their employees based on shit like that.

Gaming journalism is like "Tradition in Revolution, Democratic Oligarchy, Parmenidean Dynamics, Heraclitean Statics, Spartan Sybaritics, Tautological Dialectics, Boolean Eristic". Oxymoronic.

How the hell did quarter to three give it 4 out of 10? That's utterly beyond me.

*Checks site.*

Oh for fucks sake it's Tom Chick. That guy should be blacklisted from sites like Meta-critic. His shock jockey reviews tinged with corruptions and a desire to get attention really sicken me. I honestly don't know why anyone pays him any attention at all anymore. He's a one trick pony and it's really depressing to see him downrate games like 'Secret World' whilst building a statue proclaiming the glory of Bioshock 2.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on July 31, 2012, 05:47:23 AM
I felt really sorry for Funcom at times during the beta. It's as if people don't believe in the idea of a beta test any more and imagine they are somehow playing the finished product, a couple of months before release. It's perfectly reasonable to predict that a game won't change much before release but that can't be the end of the argument - you do then need to wait for release to find out whether your prediction comes true (in this case, the game continued improving up to launch day).


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: palmer_eldritch on July 31, 2012, 05:53:02 AM
So many reviews were apparently based on beta or early betas, and then there's a Quarter to Three review  :why_so_serious: rating the game 4 out of 10 killing their metascore. It's sad to know that companies like EA give (or not give) bonuses to their employees based on shit like that.

Gaming journalism is like "Tradition in Revolution, Democratic Oligarchy, Parmenidean Dynamics, Heraclitean Statics, Spartan Sybaritics, Tautological Dialectics, Boolean Eristic". Oxymoronic.

How the hell did quarter to three give it 4 out of 10? That's utterly beyond me.

*Checks site.*

Oh for fucks sake it's Tom Chick. That guy should be blacklisted from sites like Meta-critic. His shock jockey reviews tinged with corruptions and a desire to get attention really sicken me. I honestly don't know why anyone pays him any attention at all anymore. He's a one trick pony and it's really depressing to see him downrate games like 'Secret World' whilst building a statue proclaiming the glory of Bioshock 2.


Slates game
Racks up four whole days /played (http://www.quartertothree.com/fp/2012/07/23/secret-world-good-bye-cruel-world/) in just 21 days real time
Is Tom Chick

How anal would he get about a game he admitted to liking?


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Maledict on July 31, 2012, 05:56:51 AM
I can understand not liking the game, andi can understand bugs driving the score down (they should do!), but this is not a 4/10 game. It's simple not.

It does sadden me that SWTOR gets better scores than this despite being worse in every area. Hell, I even had hat bugs in that game and often couldn't hear or see party chat/ chat channels! That's the power of advertising budgets I guess...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on July 31, 2012, 06:17:52 AM
What is ridiculous is that imbeciles like that can somehow mean more or less money, funding and support for a company and all its workers.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on July 31, 2012, 07:49:02 AM
What is ridiculous is that imbeciles like that can somehow mean more or less money, funding and support for a company and all its workers.



I brought this up in a similar post in defense of a D3 modder that Blizz trashed publicly in the forum.  People really need to be careful what they post in highly visible forums directly related to marketing.  One 'thread submit' can mean foodstamps for someone undeservedly.

Anyways, prior to today's patch I'd say SWTOR was the better game.  But now that the UI, chat, and marketplace are up that's no longer the case.  My only remaining gripe is lack of any real 'feel' to the faction cities making it a bland world to simply hangout in.  And the game still has a bit of a Rift approach to gaming moreso than AoC.  That is, minmax to death, get in/out, and kickass.  Logoff.



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on July 31, 2012, 11:08:41 AM
The dude is just a nut, he shouldn't have a place in their formula.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Dark_MadMax on July 31, 2012, 11:13:33 AM
I dunnh who the hell the guy is but TSW is not a 4/10 game. It has/had some very annoying bugs (most of which are fixed by now) but it was always playable and stable game .  And it being actual fresh , new and original in a sea of stale ponds called MMOs .And actually being good game after all that as well! .Heck on MMO scale that should be 9/10 at very least


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Megrim on July 31, 2012, 02:40:06 PM
Gaming "journalism" hasn't been relevant since the mid-90s. Come on guys, nothing to get surprised about here.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Abelian75 on July 31, 2012, 03:19:26 PM
I do think the amount of shittyness from gaming journalism is increasing, though.  It may have been shit for a while, but it really seems to be getting pretty wildly ridiculous recently.  To me, at least.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Maledict on July 31, 2012, 03:42:58 PM
Tom Chicks been around for years. He was the guy who made his name giving Deus Ex 4/10. Giving 'controversial' shit scores to games is what he does.

It's a shame because he's a good writer, but between that and the unbelievable favouritism he shows to certain games he's really not worth reading or paying attention to at all. The way he talked Bioshock 2 up was sickening it was such grotesque flatter...


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: tmp on July 31, 2012, 03:55:27 PM
What is ridiculous is that imbeciles like that can somehow mean more or less money, funding and support for a company and all its workers.
It is quite ridiculous to tie funding, support etc to what's already a byproduct of manipulations, paid reviews, shill reviews and whatnot, thus reinforcing incentives to further corrupt/manipulate such "feedback". A random guy with lower score is the least of problems with this.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Wasted on August 01, 2012, 05:41:37 AM
So being unashamedly lazy and not reading through all the threads, is this game fun?  I'm kinda curious but kinda burned out on MMO's at the same time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Lantyssa on August 01, 2012, 07:08:28 AM
I find it is, however it is much closer to the type of gaming experience I like than most MMOs.  Being competently made and not a re-skin of WoW helps immensely.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Tyrnan on August 01, 2012, 07:19:23 AM
If you register an account with them now you should be able to play during the celebration event this weekend for free.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sky on August 01, 2012, 09:51:55 AM
So being unashamedly lazy and not reading through all the threads, is this game fun?  I'm kinda curious but kinda burned out on MMO's at the same time.
Check out the free weekend as mentioned. Use the info in the f13 chat channel thread to hook up with f13ers and ask stuff.

I know I liked TOR so my opinion is suspect :) but this is a fun game, I'm glad I decided to give it a shot. Interesting different take on a lot of things that keeps it from feeling too same-y. Lets you get comfortable then drops the floor on you and you have to scramble to re-adjust to a new comfort zone....repeat.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on August 01, 2012, 10:13:41 AM
So being unashamedly lazy and not reading through all the threads, is this game fun?  I'm kinda curious but kinda burned out on MMO's at the same time.

If you cant find fun in this game, you're either:
a) deathly afraid of the dark
b) are broken
c) all of the above

I can understand a).  It can be a pretty creepy and scary game at times and I know a few people who just wont play it based on that.  Games like ToR and WoW rely on age-old norse mythological fantasy whereas this game pulls from Crowley and Lovecraft...  there is no hope, just a slow spiral into occult madness.  I mean, the damned environment itself is actively trying to kill you most times.   :awesome_for_real:



Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ingmar on August 01, 2012, 10:53:10 AM
Honestly I'm normally the first person to be too scared of a game to play it - I had to stop playing System Shock 2 like 20 minutes in - but this game has not managed to do much more than make me jump once or twice, so that shouldn't be a problem for anyone I wouldn't think. I'm really awful with scary stuff normally.

All that said I'm not entirely sure the game is actually outright fun. It is interesting, and there's some clever stuff with the character building and quest construction, but the minute-to-minute combat gameplay is IMO worse than regular DIKU stuff by a good margin (keep in mind I am a big fan of regular DIKU stuff.)

So entertaining but not fun, if that makes any sense at all? I'm not sure it does but it's the best description I can give of my experience.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Wasted on August 01, 2012, 11:33:02 AM
My only concern has been, besides the fact that I am a bit burnt out on mmo's is that funcom are normally much more about potential than actually delivering.  I'll give the free weekend a try at least, I do like creepy games.

Thanks all.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Abelian75 on August 02, 2012, 12:52:09 AM
I had the same concern as you, and was late to the party as a result, but in my opinion this isn't like their other games.  Sure, there are issues, but it's a pretty thoroughly fun game, and far less reliant on the carrot of a theoretical future where your character is uberpowerful than most MMOs.  Mostly when I play I'm just looking as far ahead as the next mission, and after a few weeks that's still keeping me going.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on August 02, 2012, 01:27:20 AM
To me the gameplay is OK, but the reasons I am really into this game are the characters and the world. Beautiful, I keep playing to see what's next. That will make the game "over" for me when I'll be done with the content, but until then it's the most refreshing fun I had in a mmorpg in a very long time.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Quinton on August 02, 2012, 04:26:09 AM
To me the gameplay is OK, but the reasons I am really into this game are the characters and the world. Beautiful, I keep playing to see what's next. That will make the game "over" for me when I'll be done with the content, but until then it's the most refreshing fun I had in a mmorpg in a very long time.

If they manage to keep delivering more content each month, of similar quality to what they've got now, that'd keep me coming back.  The world, setting, and story are definitely a huge part of the fun for me. 


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on August 03, 2012, 09:21:24 AM
What's funny is you can get curbstomped by a bossmob like the Bogeyman and in a few minutes theorycraft a deck that'll handle the situation.  All w/o having to 'respec' or grind some kind of special lootz or overlevels.  When FC was developing the system, it was what got them most excited... aside from the synergistic play.

What this also does 'oh so subtle' is allow a horizontal MOB difficulty, if that makes any sense.  For instance, in a normal MMO you'll have balance that enables people with just about any build to get past.  Whereas in TSW they can just say "fuck you, here's how you can most easily clear this pack...  game it and win, get creative, or come back over-QLed." They didnt have to sit there and say "shit, blood/fisters with this deck can't get through here so let's adjust the mobs."

As such, there's a lot less whining in the forums.  People are more in control of how far they can get w/o /bugging a nerfbat.

I mean, my gear manager is starting to fill up with all kinds of situational decks.  It's so ridiculous it's awesome.  I've got 'support dps,' 'main dps,' 'chaos tank,' 'purge dps,' 'turret aoe,'... and on and on.  And I'm just at SC.  Then of course, the moment I get a new skill or piece of gear all that shit changes.   :awesome_for_real:

I'm starting to fall in love with my hindering-turret build though.  Something about creating a stunlocked killing field of murderness whilst I strafe around laughing gets me giddy.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Njal on August 03, 2012, 09:44:52 AM
I currently love my Sword Ele build.

I lead with Ice manifestation which ae hinders mobs and does some damage. Use lightning which is a chain and thanks to my passive causes affliction. Three lightning and I follow with Blaze which auto crits due to passive, then the rest of the pack comes in and I hit my elite sword ae which impairs followed by clearing the path which auto penetrates cuz they are afflicted. If it's still standing at that point it's got at least 5k health and I just lightning and clear the path til I have built up enough for another auto crit blaze.

I just got the PvP Ql 10 sword which has a power of 398. Can't wait to try it out.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: MediumHigh on August 03, 2012, 10:06:16 AM
Gaming "journalism" hasn't been relevant since the mid-90s. Come on guys, nothing to get surprised about here.

Then there is these guys -> http://my.spill.com/profiles/blogs/the-secret-world-audio-review-1

Funny little audio review


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Falconeer on August 03, 2012, 10:22:08 AM
Who are these guys? Some more randoms with a microphone? Ignore.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: MediumHigh on August 03, 2012, 10:58:34 AM
Never heard of spill.com? Lolz. Anyway there just average joes giving the game a shot, which for all intent and purposes sounds about right.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Sky on August 03, 2012, 11:18:44 AM
We love new kidz with linkz.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: MediumHigh on August 03, 2012, 11:23:52 AM
We love new kidz with linkz.

Hey it ain't my site. If you thought that was grating suffer through their play-throughs, which are universally bad no matter what games they play (though they made Secret World look exceptionally bad)


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Njal on August 03, 2012, 11:34:27 AM
I only read one review. That from RPS and they are why I decided to try the game. They are just about the only reviews except for word of mouth that I trust any more.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on August 22, 2012, 08:37:40 PM
What is ridiculous is that imbeciles like that can somehow mean more or less money, funding and support for a company and all its workers.

If you remove Tom Chick's score from the Metacritic result then TSW's result goes up by less than 1% point. The issue is that a lot of critic reviews for TSW are in the low- to mid-70s. As a title a lot of reviews indicated it was interesting, but flawed.

(I've got a greater objection the Metracritic turning his 5 star rating system into a score out of 100, since those kind of ratings conversions are horrible. HORRIBLE.)

... and I've just realised I'm 20 days late to this particular party. POST AWAY!


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: trias_e on August 22, 2012, 11:15:09 PM
The issue is that critics are terrible at objectively reviewing games.  They are prone to massive bias in favor of popular franchises and superstar developers.  Learned this shit when I was 14 from Black and White reviews, and it holds true today (what else can explain Dragon Age 2 review scores?).  Reviewers are mostly sheep.  Failcom with it's archaic pay to play model and history of failed MMOs had no chance out of the gate.  It had poor word of mouth from beta events (despite massive improvement towards the end of development).  Loads of people that hadn't played it bashing it for it's payment model and funcom's past work.  I highly doubt reviewers are immune to the popular sentiment they see in comments and forums.

I'm also on the 'RPS has the only reviews worth a damn' bandwagon.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: UnSub on August 23, 2012, 08:22:28 PM
I'm not sure how deep we want to wander into "all reviews are subjective" territory, or the issues of turning a qualitative evaluation into a single quantitative score, but I do find it amusing that despite this system functioning more-or-less for almost every other entertainment category video games are somehow unique and unscorable.

As with all reviews, you find a source you like and then make your own choices about buying / not buying (or experiencing / not experiencing as the case may be) the title.

There are definitely issues with the gaming "press" being an enthusiast group who are really limited to ad funding from the companies that produce the products they are meant to review. Some definite conflict of interest there.


Title: Re: Dark Days Are Coming - New Funcom Project
Post by: Ghambit on August 24, 2012, 05:47:44 AM
You cant reliably score an MMO who's gameplay isn't realized until after 12-24 hrs. of gametime.  Most reviewers dont have that kind of time to sink into a game let alone a multiplayer RPG.  It's like asking Edward Scissorhands to review LoL2.  Good luck with that.

The only real failing the game has imo is just a serious lack of consolidated community.  Players are still scattered and the world feels disjointed. I daresay the main reason behind this is the lack of in-game events.  The engine doesn't really support it that well so I can somewhat understand that, but really the comm. devs need to be more active inside of the game in getting players to pool up in common locales.