UnSub
Contributor
Posts: 8064
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See for yourself. Not necessarily a great loss, but it certainly fits in with the Threshold-scrubbing that occurred recently. Just an FYI.
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schild
Administrator
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It says that the importance of the article was questionable in the deletion log.
So true.
Hell, the importance of the game was questionable.
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ashrik
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Posts: 631
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Wasn't it canceled years ago? Like, back in 2005?
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UnSub
Contributor
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2006-ish, I think. I don't know, I can't check the wiki.
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Trippy
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Fortunately Google is all-powerful -- 2005.
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tazelbain
Unknown
Posts: 6603
tazelbain
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The blurb on the Mythic Entertainment page is plenty.
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« Last Edit: January 15, 2009, 07:55:13 AM by tazelbain »
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"Me am play gods"
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Nebu
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E3 Awards - MMORPG.com Runner-Up for Best of Show: Imperator Online
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Delmania
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Posts: 676
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E3 Awards - MMORPG.com Runner-Up for Best of Show: Imperator Online More proof that MMORPG.com is use fulless!
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schild
Administrator
Posts: 60345
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I removed your XFire sig. Too big.
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Delmania
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Posts: 676
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I removed your XFire sig. Too big.
Not a problem. I had hoped to get the small thing, but I just don't care enough to figure out how to do it.
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Ingmar
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Posts: 19280
Auto Assault Affectionado
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I would go so far as to say the unimportance of the game is unquestionable.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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ghost
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It looked interesting.........
I for one would have liked to see the product. Too bad.
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waffel
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They should have kept working on it, couldn't have been any worse than warhammer.
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UnSub
Contributor
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It would have been mostly PvE with PvP confined to very specific regions.
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Fordel
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Wasn't it supposed to be SWG 2.0?
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Delmania
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It would have been mostly PvE with PvP confined to very specific regions. I am intrigued by your ideas and wish to subscribe to your newsletter.
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ghost
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It would have been mostly PvE with PvP confined to very specific regions. I don't really find PvE that offensive, if done well.
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Jherad
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Posts: 1040
I find Rachel Maddow seriously hot.
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I wonder if Mythic is going to trademark 'Realm vs Environment'.
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raydeen
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How about Player vs. Developer?
edited because it sounds better.
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I was drinking when I wrote this, so sue me if it goes astray.
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UnSub
Contributor
Posts: 8064
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It would have been mostly PvE with PvP confined to very specific regions. I don't really find PvE that offensive, if done well. Neither do I. My point was that WAR ended up following Imperator's lead. Personally I think MvP (Mythic vs. Player) rolls off the tongue nicely.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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I would go so far as to say the unimportance of the game is unquestionable.
I thought that the importance of Imperator was that it took Mythic's eye off the ball when it came to DaoC. Focus shifted away from Camelot, it went down the shitter. Or is that too HRosey a view?
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Fordel
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You need more "I am to bridge" to get a proper Hrose effect.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Bismallah
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I thought that the importance of Imperator was that it took Mythic's eye off the ball when it came to DaoC. Focus shifted away from Camelot, it went down the shitter. Or is that too HRosey a view?
This is probably the most devastating thing they did. They fucked up a lot, the entire end game for one, but straying from what they made their money on originally was just plain stupid. Business wise, marketing wise, player base wise, they totally shot themselves in the foot by straying from their DAOC model for the end game.
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Soulflame
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I believe that straying from a DAoC style endgame was entirely the point. DAoC topped out at around 250k subs, Mythic wanted a bigger game than that. I think if they had stuck with their guns on building the game around scenario based PvP, they could have appealed to a sizable market. As it turned out, they had to divert resources from building scenarios to tack on a half-assed implementation of fort warfare to try to please the DAoC playerbase, which many DAoC players found wanting.
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Ingmar
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Posts: 19280
Auto Assault Affectionado
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I would go so far as to say the unimportance of the game is unquestionable.
I thought that the importance of Imperator was that it took Mythic's eye off the ball when it came to DaoC. Focus shifted away from Camelot, it went down the shitter. Or is that too HRosey a view? Nah, Imperator was announced only 9 months after DAOC released. I don't think DAOC had even yet really hit its stride at that point personally. Maybe there's a case to be made that somehow the Imperator process somehow saddled us with that Mackey clown, dunno.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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I would go so far as to say the unimportance of the game is unquestionable.
I thought that the importance of Imperator was that it took Mythic's eye off the ball when it came to DaoC. Focus shifted away from Camelot, it went down the shitter. Or is that too HRosey a view? Nah, Imperator was announced only 9 months after DAOC released. I don't think DAOC had even yet really hit its stride at that point personally. Maybe there's a case to be made that somehow the Imperator process somehow saddled us with that Mackey clown, dunno. was it really on 9 months? Seriously? I was pretty sure it was more like 2 years roughly from the launch.
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IainC
Developers
Posts: 6538
Wargaming.net
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Press release announcing it is dated 26th June 2002. DAOC was released (in the US) on the 10th October 2001. So yeah, 9-ish months. Having said that however, there was little in the way of hype or buzz until Oct 2004 when the first trailer was released.
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ghost
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I believe that straying from a DAoC style endgame was entirely the point. DAoC topped out at around 250k subs, Mythic wanted a bigger game than that. I think if they had stuck with their guns on building the game around scenario based PvP, they could have appealed to a sizable market. As it turned out, they had to divert resources from building scenarios to tack on a half-assed implementation of fort warfare to try to please the DAoC playerbase, which many DAoC players found wanting.
Well, the most appalling thing about late implementation of ORvR is that if these are the scenarios they came up with after all that work you really have to question what the hell they were thinking. The scenarios in this game are just not up to snuff. Put a timer on WOW's BGs and they would be a million times better than any of the scenarios in WAR.
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Fordel
Terracotta Army
Posts: 8306
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I would go so far as to say the unimportance of the game is unquestionable.
I thought that the importance of Imperator was that it took Mythic's eye off the ball when it came to DaoC. Focus shifted away from Camelot, it went down the shitter. Or is that too HRosey a view? Nah, Imperator was announced only 9 months after DAOC released. I don't think DAOC had even yet really hit its stride at that point personally. Maybe there's a case to be made that somehow the Imperator process somehow saddled us with that Mackey clown, dunno. His very name fills me with rage to this day!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Delmania
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Posts: 676
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Nah, Imperator was announced only 9 months after DAOC released. I don't think DAOC had even yet really hit its stride at that point personally. Maybe there's a case to be made that somehow the Imperator process somehow saddled us with that Mackey clown, dunno.
His very name fills me with rage to this day! Schild's or (tazelbain) gonna nuke this eventually, so enjoy it.
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schild
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Why would we nuke it?
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Sheepherder
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Why would we nuke it? I think he means move it to politics.
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eldaec
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Posts: 11843
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2006-ish, I think. I don't know, I can't check the wiki. http://en.wikipedia.org/wiki/Mythic_EntertainmentImperator Online In 2002, Mythic announced it was working on a new title, a science-fiction themed MMO called Imperator Online. This MMORPG based on an alternate history where the Roman Republic never fell, and advanced to be a space-travelling multi-planet Empire. This project was cancelled in 2005. Schild's or (tazelbain) gonna nuke this eventually, so enjoy it.
You are confusing this with the other space-travelling multi-planet mmog without spaceships at launch, and which also descended into farce in 2005. We aren't allowed to talk about that other one, but the supreme overlords have determined that Romans in Space is an acceptable conversation topic.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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I wonder if Mythic is going to trademark 'Realm vs Environment'.
I think that "Environment vs Retention" is more apt.
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The camera adds a thousand barrels. - Steven Colbert
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