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Topic: DCSS: The Adventures of Happy Hedonist, or The Spriggans Crusade (Read 74330 times)
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Raging Turtle
Terracotta Army
Posts: 1885
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Ha. There's a hidden door in that picture - hit 5 (rest/search) and you'll find it.
I'm learning there's a lot more hidden doors (occasionally with lewts behind them) than I previously thought. There's a Traps and Doors skill- you can practice by hitting Control-(movement) towards a trap to try to disarm it. Make sure you have experience in your pool and that your health is high... failing a trap disarm means setting off the trap.
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Raging Turtle
Terracotta Army
Posts: 1885
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Found Dwarven +3 Plate on D1 with my Demonspawn Deathknight of Yred! ... and then I died in a gnoll/jackal staircase party on D3. Time for a break.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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I am still trying to figure out why I got 3 demon to wffbbq me when I tried to summon my ice beast.
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"Me am play gods"
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grebo
Terracotta Army
Posts: 638
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I am still trying to figure out why I got 3 demon to wffbbq me when I tried to summon my ice beast.
I know that the corresponding skill(ice magic) plays some role, sending demons out seems a bit extreme tho. My current guy has summon hound, I cast it 3 times and summoned 3 hostile hounds, not sure wtf is with that either.
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Why don't you try our other games?
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Aez
Terracotta Army
Posts: 1369
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This is Aez the Grappler, my Ghoul Monk, just after I killed and looted Sigmund. The fight was really fun, we both drank invisibility potion, Sigmund fired his staff at random a couple of time but didn't hit me. I don't know which skill he had but he was able to follow me an shot his wand in my general direction even if I was invisible. I ran down a narrow corridor and shotted back in the empty corridor with my wand of fire. It killed invisible Sigmund. Now I have his +0 robe has a trophy! Too bad he didn't leave a corpse so I could eat him. My Ghouls Monk is pretty neat and very easy to play. I run around with decent sneak and simply beat everything to death, then I eat them. I'm still standing at lvl 8. Ogre are a joke. Eating raw and rotted flesh replenish your health. An added bonus is the fight descriptions : I claw, head butt and kick. 2 annoyances so far : It seems like I'm getting less and less corpses. Maybe 1 out of 4 monster leave a corpse. I have an annoying character description which says that my flesh is rotting faster than usual and I have no idea how to return to normal.
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Aez
Terracotta Army
Posts: 1369
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Haha. So much for the bragging. I used a wand of random effect on a Ogre and it turned him invisible and I tough it had killed him... Dungeon Crawl Stone Soup version 0.4.5 (crawl-ref) character file.
1335 Aez the Grappler (level 8, -10/64 HPs) Began as a Ghoul Monk on Feb 15, 2009. Mangled by an ogre ... wielding a giant club (11 damage) ... on Level 7 of the Dungeon on Feb 16, 2009. The game lasted 03:00:51 (10326 turns).
Aez the Grappler (Ghoul Monk) Turns: 10326, Time: 03:00:51
HP -10/64 AC 7 Str 14 Exp: 8/1622 (41), need: 753 MP 5/5 EV 13 Int 9 God: No God Gold 200 SH 0 Dex 15 Spells: 0 memorised, 7 levels left
Res.Fire : . . . See Invis. : . - Unarmed Res.Cold : + . . Warding : . b - +0 robe Life Prot.: + + + Conserve : . (no shield) Res.Poison: + Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) (gloves unavailable) Sust.Abil.: . Rnd.Telep. : . e - +2 pair of dwarf boots Res.Mut. : . Ctrl.Telep.: . u - amulet of the gourmand Res.Slow : . Levitation : . k - +5 ring of dexterity Gourmand : + Ctrl.Flight: . n - +2 ring of protection
@: rotting, slightly resistant to magic, stealthy A: poison resistance, carnivore 3, cold resistance 1, torment resistance, life protection 3, saprovore 3 a: no special abilities
You were on level 7 of the Dungeon. You were not hungry.
You visited 1 branch of the dungeon, and saw 7 of its levels.
Inventory:
Armour b - a +0 robe (worn) e - a +2 pair of dwarven boots (worn) Magical devices a - a wand of random effects (12) h - a wand of slowing (8) j - a wand of fire (5) t - a wand of invisibility (2) v - a wand of enslavement (7) Comestibles c - a chunk of giant gecko flesh w - a chunk of jackal flesh x - 2 rotting chunks of hobgoblin flesh z - 2 chunks of giant ant flesh Scrolls d - 7 scrolls of teleportation o - a scroll of magic mapping p - 2 scrolls of blinking y - a scroll of paper Jewellery i - an uncursed ring of sustenance k - a +5 ring of dexterity (right hand) l - an uncursed ring of fire m - an uncursed ring of ice n - a +2 ring of protection (left hand) u - an amulet of the gourmand (around neck) Potions f - a potion of heal wounds g - a potion of might q - a potion of restore abilities r - 2 potions of poison s - 2 potions of speed
You had 41 experience left.
Skills: - Level 3 Fighting + Level 5 Dodging + Level 4 Stealth + Level 2 Traps & Doors + Level 8 Unarmed Combat
You had 7 spell levels left. You didn't know any spells.
Overview of the Dungeon
Branches: Temple: D:7
Shops: D:4: % D:6: !
Innate Abilities, Weirdness & Mutations
Your body is rotting away. You have claws for hands. You heal slowly. Your system is immune to poisons. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. You are immune to unholy pain and torment. You are immune to negative energy. You thrive on rotten meat.
Message History
* * * LOW HITPOINT WARNING * * * You see a giant gecko corpse here. You finish ripping the giant gecko corpse into pieces. You see here a chunk of giant gecko flesh. You see a chunk of giant gecko flesh here. c - a chunk of giant gecko flesh It hits you!
#.#.# #..# ..#####.#.###..# ........[..8...# ..##.......>..<. ..##...##.#8#### ................ #............#.. #............#. +.....@..>...... #........./..... #...#........### #...#........# #.. #........# #. #......... #......... #....... .......
There were no monsters in sight!
Vanquished Creatures A necrophage (D:6) 2 ogres Sigmund (D:6) A giant frog (D:6) 6 hounds An imp (D:5) 4 giant ants A scorpion (D:6) 11 gnolls 14 snakes 4 worms 2 giant mites (D:3) 3 oozes 13 giant bats 10 giant cockroaches 2 giant geckos 13 hobgoblins 11 orcs 2 quokkas (D:3) A giant bat zombie (D:5) 7 giant newts 9 goblins 10 jackals 10 kobolds 12 rats 151 creatures vanquished.
Vanquished Creatures (others) A goblin (D:4) 1 creature vanquished.
Grand Total: 152 creatures vanquished
Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Aez, the Ghoul Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 970 | D:1 | Reached XP level 2. HP: 21/24 MP: 1/1 2215 | D:2 | Reached XP level 3. HP: 19/27 MP: 1/1 3681 | D:2 | Reached skill 1 in Traps & Doors 3722 | D:2 | Reached XP level 4. HP: 18/31 MP: 2/2 4124 | D:3 | Reached skill 5 in Unarmed Combat 5444 | D:3 | Reached XP level 5. HP: 33/43 MP: 3/3 5530 | D:3 | Reached skill 6 in Unarmed Combat 5776 | D:3 | Reached XP level 6. HP: 46/52 MP: 3/3 6707 | D:5 | Entered Level 5 of the Dungeon 7003 | D:4 | Reached skill 7 in Unarmed Combat 7129 | D:4 | Reached XP level 7. HP: 46/57 MP: 4/4 9204 | D:6 | Reached skill 5 in Dodging 9222 | D:6 | Reached skill 8 in Unarmed Combat 9272 | D:6 | Reached XP level 8. HP: 49/62 MP: 5/5 9924 | D:6 | Noticed Sigmund 9990 | D:6 | Defeated Sigmund 10324 | D:7 | HP: 1/64 [something (25)] 10326 | D:7 | Mangled by an ogre
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grebo
Terracotta Army
Posts: 638
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image
This is Aez the Grappler, my Ghoul Monk, just after I killed and looted Sigmund. The fight was really fun, we both drank invisibility potion, Sigmund fired his staff at random a couple of time but didn't hit me. I don't know which skill he had but he was able to follow me an shot his wand in my general direction even if I was invisible. I ran down a narrow corridor and shotted back in the empty corridor with my wand of fire. It killed invisible Sigmund. Now I have his +0 robe has a trophy! Too bad he didn't leave a corpse so I could eat him.
My Ghouls Monk is pretty neat and very easy to play. I run around with decent sneak and simply beat everything to death, then I eat them. I'm still standing at lvl 8. Ogre are a joke. Eating raw and rotted flesh replenish your health. An added bonus is the fight descriptions : I claw, head butt and kick.
2 annoyances so far :
It seems like I'm getting less and less corpses. Maybe 1 out of 4 monster leave a corpse.
I have an annoying character description which says that my flesh is rotting faster than usual and I have no idea how to return to normal.
I believe you could have used a wand/potion of healing at full health to stop the excess rotting. Invisible for you = extra dodge chance and monsters cannot target you accurately with ranged weapons, they still mostly know where you are and can see you... occasionally if you're away from them they'll switch back to ! status where they haven't noticed you.
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Why don't you try our other games?
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Raging Turtle
Terracotta Army
Posts: 1885
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My best character in a while, a level 10 Demonspawn Death Knight. In addition to the normal zombie horde, Yred has given him a flayed ghost and two wights for company. The wights don't last long but the ghost is ripping through everything. The 3/4 longsword of freezing doesn't hurt either. Predict his death now! Edit: Dead two minutes later. I am no longer going to talk about still living characters here
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« Last Edit: February 17, 2009, 09:35:04 AM by Raging Turtle »
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Mountain Dwarf Beserker is fun, but I get to like Level 7-8 (char not dungeon) and I inevitably bite off more than I can crew and the slowness effect after zerking owns me. Fun combo though, I recommend it! Got to about 3k.
Lately, I avoid casting classes. After Deep Elf Conjurer, they just seem OP. I wanna get a real meleer to 10k.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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I have been using "Random Good" for a while now. 2700 is my record.
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"Me am play gods"
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Aez
Terracotta Army
Posts: 1369
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Ok, a cursed ring of teleportation is nasty. It auto activates every ~50 turn.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Damnit.. I cleared the first level with my Minotaur Death Knight and had a nice army of 6 zombies following me around. I was feeling pretty badass. "This game isn't so hard" I thought. "I don't see why everyone's dying so quickly." Then I discovered the zombies don't take stairs with you and was killed by a snake on the first 5 tiles of level 2.
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The past cannot be changed. The future is yet within your power.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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They will follow if they are on adjacent tiles. The next ability recalls all your minions.
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"Me am play gods"
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Ok, a cursed ring of teleportation is nasty. It auto activates every ~50 turn.
I love it, whenever I get in trouble I just run away until the Tele hits. :)
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Raging Turtle
Terracotta Army
Posts: 1885
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My best character so far... well, at least equipment wise. Found a +7/+4, +7 AC axe on D5 that's helped quite a bit. The undead entourage is currently ripping apart anythat that moves, usually before I can reach it myself.
Also found a whole bunch of spellbooks, and am wondering if I should invest some exp in a few spells with what's currently a pure melee character.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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That axe is fuckin insane man. Probably does other shit too. Great run so far!
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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I want to be less sucky at this I have a few strategy questions.
It becoming quite clear the almost every character needs a ranged weapon. The advantages of the different types of ranged weapons?
Managing skills. An tips besides turning off the ones you don't wish to practice?
Should I ignore the extremely difficult fights or will that screw me on xp?
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« Last Edit: February 19, 2009, 11:23:49 AM by tazelbain »
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"Me am play gods"
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Raging Turtle
Terracotta Army
Posts: 1885
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Fought a dragon... and zombiefied it after I killed it Then a hydra re-killed the dragon and all my followers, barely noticed repeated blasts from a wand of disintegration... so I got the hell out of there. Will return in a few more levels. Now to the Orcish mines! If I can find them, that is; I seemed to have missed them on the way down. It becoming quite clear the almost every character needs a ranged weapon. The advantages of this of the different types? My current melee mainly uses ranged to take down fleeing enemies or to plick when my undead hordes are attacking something scary. I was lucky to find a bow of Flame, but even darts will do if you don't have anything else. Notice that darts have the advantage over blowguns/bows/slings (all of which seem fine to me) in that you don't have to take a turn to equip something new. Poison (needles, darts, whatever) is nice for chasing down creatures because it'll often kill a weak creature even if it manages to get offscreen. Also, hand crossbows use darts, not bolts, and no doubt make them more effective. Managing skills. An tips besides turning off the ones you don't wish to practice? Not sure. I think this matters more for the caster types but my don't usually make it past level 6 or so, probably because I don't use the deep elves. Should I ignore the extremely difficult fights or will that screw me on xp? Avoid fights where you aren't sure if you can win, especially against a named or particulary nasty critter. You can always come back when tougher and take them. Motherfreaking Sigmund occasionally shows up on the second level and there are some characters that I'd rather not face his invisible scyth attacks with at that point. Also, just because you see the entrance to the dungeon doesn't mean it's a good idea to enter. Case in point: The Orcish Mines. When you first see it, you're almost definitely not strong enough to enter it. Go clear a few more levels and go back. Conversely, you should be able to walk into the Lair and clear most of it when you find the entrance. The wiki here is full of good info: http://www.chaosforge.org/crawl/index.php?title=CrawlWikiEdit: Holy crap my Drain Life ability just killed 9 orcs at once.
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« Last Edit: February 19, 2009, 10:54:42 AM by Raging Turtle »
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Raging Turtle
Terracotta Army
Posts: 1885
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It was good while it lasted. Survived another dragon and even getting tossed into the abyss (where I found some 'bloodstained plate mail' that I'm pretty sure was awesome but it was too heavy to carry AND run away from everything). Also found an very nice randart amulet. Then I got caught between a rock and a hard place. Or rather, a Stone Giant zombie and a shapeshifter Iron Troll. Almost killed the troll, couldn't even scratch the stone giant.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Holy fuck dude...thats a helluva run.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Aez
Terracotta Army
Posts: 1369
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Anyone can explain the spell system? I have a lvl 6 character that can't learn a lvl 5 spell. Is it related to the skill lvl?
edit: I couldn't find the answer on the wiki but I got it from the game help menu.
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« Last Edit: February 22, 2009, 07:15:11 PM by Aez »
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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Finally had a decent run. Made a mistake at the end not healing up. The swarms of summoned creatures from Orc priest and vampires(?) were very over whelming for a melee dude.
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"Me am play gods"
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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K so I just cleared the 9th level and its extremely slow. Any advice? Any of these spells worth getting another spec? Any game changers like meph cloud? Spells Type Level a - Static Discharge Conjuration/Air 4 b - Lightning Bolt Conjuration/Air 5 c - Fireball Conjuration/Fire 6 d - Shatter Transmigration/Earth 9 a - Confusing Touch Enchantment 1 b - Slow Enchantment 3 c - Confuse Enchantment 3 d - Petrify Enchantment/Transmigration 4
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"Me am play gods"
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Raging Turtle
Terracotta Army
Posts: 1885
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Lighting bolt is pretty damn good - it bounces off walls, so easy to get to hits for one cast. In other news, THERE WERE NO CURE MUTATION POTIONS IN THE WHOLE DAMN DUNGEON. Although minor teleportitis is kinda fun with a control teleport ring. Also, fuck losing all your hp in two turns. I really thought this guy was going to go all the way - Incredible armor (taken from an dead orc follower, heh) AND weapon, and one rune already in the bag. Orc Fighters of Beorgh are awesome. RIP Tuskarr IX
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grebo
Terracotta Army
Posts: 638
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Lightning bolt is very nice, it goes thru multiple enemies and bounces off walls to hit them again. Fireball is also very nice, 3x3 explosion with very nice damage. You don't actually have to hit an enemy to detonate it, so you usually can hit multiple enemies with it. Earth is a good skill to try to get, as the big single target unresisbable damage spells are earth based. Personally I would probably go with the fire tree first, especially if you can find Sticky Flame, then go earth later on.
Raging Turtle: Nice run!
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Why don't you try our other games?
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Aez
Terracotta Army
Posts: 1369
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Nice run Turtle. I'm still having trouble getting past lvl 10. Xom is my bestest buddy. Wish I could worship him in real life.
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Aez
Terracotta Army
Posts: 1369
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Ok, never ever worship Xom. He simply killed me. I forgot to take a screenshot but it said : Xom killed you. You die. I was having fun with Xom when he was all about random buff/debuff and random friendly/hostile pet but instant death is simply not playable... Edit : got the morgue file 2903 Aez the Grappler (level 9, 60/72 (73) HPs) Began as a Ghoul Monk on Feb 24, 2009. Was a Plaything of Xom. Forgot to exist ... caused by the capriciousness of Xom ... on Level 8 of the Dungeon. The game lasted 01:00:06 (8451 turns).
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« Last Edit: February 24, 2009, 04:02:49 PM by Aez »
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Yeah, once he spawned 4 insane creatures on me and bitch made me.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Dungeon Crawl Stone Soup version 0.4.5 (crawl-ref) character file.
21204 RAH the Covert (level 12, -4/54 HPs) Began as a Spriggan Wanderer on Feb 24, 2009. Was a High Priest of Vehumet. Slain by a yak zombie (14 damage) ... on Level 17 of the Dungeon on Feb 25, 2009. The game lasted 05:56:55 (24214 turns).
RAH the Covert (Spriggan Wanderer) Turns: 24214, Time: 05:56:55
HP -4/54 AC 7 Str 6 Exp: 12/28825 (0), need: 8874 MP 30/30 EV 22 Int 16 God: Vehumet ***** Gold 1027 SH 3 Dex 16 Spells: 8 memorised, 1 level left
Res.Fire : . . . See Invis. : + F - +5 dwarf dagger (drain) Res.Cold : . . . Warding : + r - +4 robe Life Prot.: + + . Conserve : . u - +0 elf buckler {rN+} Res.Poison: . Res.Corr. : + n - +1 wizard hat Res.Elec. : . Clarity : + o - +0 cloak (gloves unavailable) Sust.Abil.: . Rnd.Telep. : . (boots unavailable) Res.Mut. : . Ctrl.Telep.: . h - amulet of resist corrosion Res.Slow : . Levitation : . x - ring of life protection Saprovore : . . . Ctrl.Flight: . k - ring of wizardry
@: very quick, very resistant to magic, extremely stealthy A: unfitting armour, herbivore 3, slow metabolism 3, speed 3, see invisible, deformed body 1, spit poison, clarity 1 a: Spit Poison, Renounce Religion
You were on level 17 of the Dungeon. You worshipped Vehumet. Vehumet was exalted by your worship. You were not hungry.
You visited 5 branches of the dungeon, and saw 29 of its levels.
Inventory:
Hand weapons F - a +5,+5 dwarven dagger of draining (weapon) X - a +1,+0 elven falchion Missiles p - 16 poisoned +2 orcish darts (quivered) Armour n - a +1 wizard hat (worn) o - a +0 cloak (worn) r - a +4 robe (worn) u - a +0 elven buckler of positive energy (worn) Magical devices c - a wand of fire (6) f - a wand of frost (1) g - a wand of confusion (6) l - a wand of enslavement (10) q - a wand of polymorph other (4) s - a wand of draining (2) w - a wand of frost (18) A - a wand of slowing (9) G - a wand of disintegration (7) J - a wand of random effects (9) L - a wand of healing (6) P - a wand of lightning (3) U - a wand of frost (1) W - a wand of disintegration (0) Y - a wand of fireball (3) Comestibles z - a bread ration V - a pear Scrolls a - a scroll of magic mapping i - 5 scrolls of teleportation j - 2 scrolls of remove curse B - 3 scrolls of fear I - 3 scrolls of fog K - 2 scrolls of enchant armour M - a scroll of detect curse Jewellery h - an amulet of resist corrosion (around neck) k - a ring of wizardry (left hand) x - a ring of life protection (right hand) Q - an uncursed ring of fire T - an uncursed ring of protection from cold Potions b - a potion of porridge d - a potion of resistance m - 2 potions of healing y - a potion of restore abilities D - a potion of heal wounds N - a potion of degeneration R - a potion of might S - a potion of speed Books e - a book of Minor Magic [frost] t - a book of War Chants v - a book of Conjurations [ice] {god gift} C - a book of Changes E - a book of Cantrips O - a book of Wizardry Z - a book of Minor Magic [frost] Miscellaneous H - a lantern of shadows
You had 0 experience left.
Skills: + Level 2 Fighting + Level 9 Short Blades + Level 3 Slings - Level 2 Darts + Level 2 Throwing + Level 9 Dodging + Level 10 Stealth + Level 8 Stabbing + Level 4 Traps & Doors + Level 9 Spellcasting + Level 9 Conjurations + Level 5 Enchantments + Level 9 Ice Magic + Level 3 Air Magic + Level 3 Poison Magic + Level 4 Evocations
You had one spell level left. You knew the following spells:
Your Spells Type Power Success Level a - Throw Frost Ice/Conj ###### Excellent 2 b - Mephitic Cloud Pois/Air/Conj #####..... Excellent 3 c - Ozocubu's Armour Ice/Ench #####..... Excellent 3 d - Blink Tloc N/A Great 2 e - Repel Missiles Air/Ench ####...... Excellent 2 f - Fireball Fire/Conj ####...... Poor 6 g - Slow Ench #####..... Excellent 3 h - Freezing Cloud Ice/Air/Conj #####..... Very Poor 7
Overview of the Dungeon
Branches: Temple: D:6 Orc : D:9 Lair : D:9 Swamp : Lair:5
Altars: The Shining One: Lair:4 Yredelemnul: D:13 Beogh: D:9
Shops: D:8: / D:11: [ D:13: + D:15: [
Portals: Hell: D:16
Innate Abilities, Weirdness & Mutations
Your body does not fit into most forms of armour. You are a herbivore. You need consume almost no food. You cover ground extremely quickly. You have supernaturally acute eyesight. Armour fits poorly on your deformed body. You can spit poison. You possess an exceptional clarity of mind.
Message History
The yak zombie misses you. <lightgrey>A yak zombie.<lightgrey> A stone staircase leading down. A stone staircase leading up. There is a stone staircase leading up here. A stone staircase leading up. The yak zombie gores you!
###### #....# #....# #....# #.@..# #ZZ..# #u>..# ...uu.....# ######(#### #. #. #. #.
You could see an ugly thing, a yak zombie, and a seven-headed hydra skeleton.
Vanquished Creatures An ice dragon (Lair:4) A centaur warrior (D:13) 5 hill giants Urug (D:12) Erolcha (D:13) An unseen horror (D:14) A wolf spider (D:13) 3 cyclopes A very ugly thing (D:16) A rock troll (D:15) 3 slime creatures (D:12) 5 giant brown frogs 3 giant snails A troll (D:10) A two-headed ogre (D:16) 10 blink frogs 3 spiny frogs 9 yaks 2 firedrakes A giant blowfly (D:12) A wraith (D:15) A cyclops skeleton (D:16) 2 manticores A wyvern (D:14) 3 giant slugs 2 mottled dragons 8 ogres Edmund (D:6) A big kobold (D:12) A necrophage (D:7) 6 gila monsters A hill giant zombie (D:16) Sigmund (D:6) 8 centaurs A brown snake (D:9) A brain worm (shapeshifter) (D:13) 13 giant lizards 18 giant frogs 8 orc warriors Blork the orc (D:8) 12 killer bees 7 hounds 13 imps 6 war dogs 7 giant ants 3 ice beasts A quasit (D:9) 4 giant beetles 4 wights 13 giant iguanas 2 scorpions 2 lava snakes 2 sheep (Lair:5) A two-headed ogre zombie (D:16) 2 jellies 8 orc priests 11 snakes 6 worms 4 giant centipedes 3 gnolls (D:5) A shadow imp (D:16) 4 orc wizards A manes (D:16) An ooze (D:1) A giant ant zombie (D:13) 2 giant eyeballs A hound zombie (D:5) 2 killer bee zombies 4 giant cockroaches 13 giant geckos 2 giant mites 15 green rats 15 grey rats 20 hobgoblins 15 jackals 27 kobolds 115 orcs 8 quokkas 32 rats 4 small snakes 21 giant bats 18 giant newts 20 goblins A hobgoblin zombie (D:12) A quokka zombie (D:7) A snake zombie (D:5) 589 creatures vanquished.
Vanquished Creatures (collateral kills) A manticore (D:9) A centaur (D:12) An orc warrior (Lair:1) A brown snake (D:10) An orc priest (D:9) An orc wizard (D:8) 2 sheep (Lair:5) A gnoll (D:5) 2 grey rats (Lair:5) A hobgoblin (D:14) A jackal (D:5) 13 orcs A quokka (D:6) A giant bat (D:6) 28 creatures vanquished.
Vanquished Creatures (others) A giant frog (Lair:5) A sheep (Lair:5) 2 green rats (Lair:5) 2 grey rats (Lair:5) A jackal (D:12) An orc (D:3) A rat (Lair:5) A plant (D:9) 10 creatures vanquished.
Grand Total: 627 creatures vanquished
Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | RAH, the Spriggan Wanderer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 2/2 186 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/4 766 | D:1 | Reached XP level 3. HP: 10/17 MP: 5/6 1387 | D:2 | Reached skill 1 in Short Blades 1600 | D:2 | Reached XP level 4. HP: 19/20 MP: 7/8 1968 | D:3 | Reached skill 4 in Stealth 2158 | D:3 | HP: 1/20 [kobold/ dart of flame (9)] 2812 | D:3 | Reached XP level 5. HP: 13/23 MP: 9/10 3348 | D:4 | Reached skill 5 in Stealth 3436 | D:4 | Reached skill 1 in Spellcasting 3509 | D:4 | Learned a level 2 spell: Throw Frost 3691 | D:4 | Learned a level 3 spell: Mephitic Cloud 3876 | D:5 | Entered Level 5 of the Dungeon 4081 | D:5 | Reached XP level 6. HP: 27/27 MP: 4/13 4479 | D:5 | Reached skill 1 in Throwing 4727 | D:5 | Reached skill 1 in Conjurations 4746 | D:5 | Learned a level 3 spell: Ozocubu's Armour 4781 | D:6 | Reached skill 5 in Dodging 4791 | D:5 | Reached skill 1 in Air Magic 5321 | D:6 | Noticed Edmund 5347 | D:6 | Defeated Edmund 5347 | D:6 | Reached XP level 7. HP: 32/32 MP: 3/17 5488 | D:6 | Reached skill 1 in Ice Magic 5621 | D:6 | Learned a level 2 spell: Blink 5706 | Temple | Entered the Ecumenical Temple 5746 | Temple | Became a worshipper of Vehumet 5779 | D:6 | Noticed Sigmund 5792 | D:6 | Defeated Sigmund 5928 | D:6 | Reached skill 6 in Dodging 6202 | D:6 | Learned a level 2 spell: Repel Missiles 6216 | D:6 | Reached skill 5 in Short Blades 6553 | D:7 | Acquired Vehumet's first power 6682 | D:7 | Reached XP level 8. HP: 35/36 MP: 10/20 7279 | D:8 | Noticed Blork the orc 7392 | D:8 | Defeated Blork the orc 7462 | D:8 | Gained mutation: Your magical capacity is low (-10 percent mp). 7462 | D:8 | Lost mutation: Your magical capacity is low (-10 percent mp). 7462 | D:8 | Gained mutation: You possess an exceptional clarity of mind. 7628 | D:8 | Reached skill 5 in Stabbing 8279 | D:9 | Acquired Vehumet's second power 8386 | D:9 | Reached skill 1 in Slings 8475 | D:9 | Reached XP level 9. HP: 42/42 MP: 6/22 8606 | D:9 | Reached skill 7 in Stealth 8608 | D:9 | Reached skill 1 in Poison Magic 9047 | D:10 | Entered Level 10 of the Dungeon 9925 | D:11 | Acquired Vehumet's third power 11186 | D:12 | Reached skill 5 in Conjurations 11228 | D:12 | Reached skill 5 in Spellcasting 11677 | D:12 | Noticed Urug 11694 | D:12 | Defeated Urug 11694 | D:12 | Reached XP level 10. HP: 44/44 MP: 5/25 11705 | D:12 | Learned a level 6 spell: Fireball 11788 | D:12 | Reached skill 8 in Stealth 12165 | D:12 | Reached skill 5 in Ice Magic 12692 | D:11 | Gained mutation: Armour fits poorly on your deformed body. 12692 | D:11 | Gained mutation: You can spit poison. 12888 | D:10 | Reached skill 1 in Fighting 14281 | Lair:1 | Entered Level 1 of the Lair of Beasts 14345 | Lair:1 | Learned a level 3 spell: Slow 14554 | Lair:1 | Reached skill 1 in Enchantments 14623 | Lair:1 | Reached XP level 11. HP: 26/48 MP: 5/27 15992 | Lair:4 | Reached skill 9 in Dodging 18161 | Swamp:1 | Entered Level 1 of the Swamp 18275 | Swamp:1 | Noticed Erica 18870 | Orc:1 | Entered Level 1 of the Orcish Mines 18889 | Orc:1 | Reached skill 10 in Stealth 19067 | Orc:4 | Entered Level 4 of the Orcish Mines 19124 | Orc:4 | Received a gift from Vehumet 20225 | D:12 | Reached XP level 12. HP: 54/54 MP: 14/29 21454 | D:13 | Noticed Erolcha 21533 | D:13 | Defeated Erolcha 21885 | D:14 | Reached skill 5 in Enchantments 22327 | D:15 | Entered Level 15 of the Dungeon 24193 | D:17 | Learned a level 7 spell: Freezing Cloud 24198 | D:18 | Noticed Josephine 24214 | D:17 | Slain by a yak zombie
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Moaner
Terracotta Army
Posts: 529
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/Evil laugh Char Dump file This one is shaping out to be a good run :)
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« Last Edit: February 26, 2009, 09:24:21 PM by Moaner »
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PSN: Happy_Hedonist, SteamID: Happy Hedonist
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grebo
Terracotta Army
Posts: 638
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Hmm... Spriggans are good at transmutation and enchantments. Wonder how effective a spriggan transmuter would be. Hasted spriggan bladehands could be pretty sick, but the lack of hps would make it a lot tougher.
Nice spell levels btw Slayerik.
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Why don't you try our other games?
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Raging Turtle
Terracotta Army
Posts: 1885
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Running a Draconian Wizard, too early for a character dump, but I just hit 7 and turned mottled! 80 apt in fire, no penalty... and I can breathe sticky flame. Naturally he'll now die to a rat. Nevermind. Got stupid and it was a giant stag beetle.
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« Last Edit: February 27, 2009, 07:11:18 AM by Raging Turtle »
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Moaner
Terracotta Army
Posts: 529
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My highest score yet! I was rolling the dice and trying random unidentified scrolls and happened upon a scroll of fear which scared the hell out of my orc army. My army scattered and within a few turns surrounded and viciously beat me to death. Hurray! Dungeon Crawl Stone Soup version 0.4.5 (crawl-ref) character file.
21633 Paul Lazzaro the Hacker (level 13, -1/105 HPs) Began as a Hill Orc Priest on Feb 26, 2009. Was the Champion of Beogh. Slain by Arbolt ... wielding an orcish great mace (10 damage) ... on Level 15 of the Dungeon on Feb 28, 2009. The game lasted 02:54:08 (21142 turns).
Paul Lazzaro the Hacker (Hill Orc Priest) Turns: 21142, Time: 02:54:08
HP -1/105 AC 24 Str 18 Exp: 13/29691 (1660), need: 18809 MP 21/21 EV 6 Int 12 God: Beogh ****** Gold 850 SH 0 Dex 10 Spells: 0 memorised, 14 levels left
Res.Fire : + . . See Invis. : + A - +3,+4 orc battleaxe Res.Cold : . . . Warding : . C - +0 orc plate mail Life Prot.: + . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . j - +2 dwarf helmet {SInv} Res.Elec. : . Clarity : . F - +0 cloak (no gloves) Sust.Abil.: + Rnd.Telep. : . (no boots) Res.Mut. : . Ctrl.Telep.: . h - amulet of rage Res.Slow : . Levitation : . u - ring of life protection Saprovore : + . . Ctrl.Flight: . m - ring of sustain abilities
@: somewhat resistant to magic, extremely unstealthy A: water walking, fire resistance 1, saprovore 1 a: Smiting, Recall Orcish Followers, Renounce Religion, Evoke Berserk Rage
You were on level 15 of the Dungeon. You worshipped Beogh. Beogh was exalted by your worship. You were not hungry.
You visited 2 branches of the dungeon, and saw 21 of its levels. You visited 1 portal chamber (including bazaars).
Inventory:
Hand weapons A - a +3,+4 orcish battleaxe (weapon) Missiles e - 24 +0 stones (quivered) Armour j - a +2 dwarven helmet of see invisible (worn) l - a +2 shield of protection C - a +0 orcish plate mail (worn) F - a +0 cloak (worn) Magical devices b - a wand of polymorph other (8) n - a wand of disintegration (3) o - a wand of magic darts (12) p - a wand of enslavement (5) r - a wand of enslavement (5) x - a wand of cold (4) y - a wand of flame (12) B - a wand of fireball (6) D - a wand of digging (7) H - a wand of flame (12) M - a wand of draining (10) O - a wand of paralysis (10) Comestibles k - 5 bread rations E - a pear G - 5 meat rations Scrolls a - a scroll of fog i - 3 scrolls of detect curse z - 4 scrolls of magic mapping I - a scroll of vorpalise weapon K - 3 scrolls of remove curse N - a scroll of enchant armour Q - a scroll of random uselessness R - a scroll of acquirement S - a scroll of identify Jewellery d - an uncursed ring of magical power f - an uncursed ring of see invisible h - an amulet of rage (around neck) m - a ring of sustain abilities (left hand) t - an uncursed ring of sustenance u - a ring of life protection (right hand) L - a +1 ring of intelligence Potions c - 7 potions of healing g - 4 potions of restore abilities q - a potion of degeneration v - 3 potions of levitation w - a potion of heal wounds J - 2 potions of berserk rage T - a potion of gain intelligence
You had 1660 experience left.
Skills: + Level 9 Fighting + Level 15 Axes + Level 3 Throwing + Level 8 Armour + Level 4 Shields + Level 2 Traps & Doors + Level 1 Spellcasting + Level 7 Invocations + Level 1 Evocations
You had 14 spell levels left. You didn't know any spells.
Overview of the Dungeon
Branches: Temple: D:5 Orc : D:10 Lair : D:10 Swamp : Lair:4 Snake : Lair:5
Altars: Zin: D:4 Kikubaaqudgha: D:2 Vehumet: Lair:3 Sif Muna: D:6
Shops: D:8: / Lair:5: % Lair:6: +
Innate Abilities, Weirdness & Mutations
You can walk on water. You can tolerate rotten meat. Your flesh is heat resistant.
Message History
Rocco hits you with an orcish glaive. The orc warrior splashes around in the water. Arbolt misses you. The giant newt bites you but doesn't do any damage. The orc warrior hits you with an orcish hand axe. * * * LOW HITPOINT WARNING * * * Arbolt hits you with a runed orcish great mace!
#.{ #.{{{. #.{{{.# #c{{{.# #.{{{.# #.{{{.# #k{{{.# #oo{{.# #@{{# #ol{# #o{{# V.{{# ..{{{ ...{{{{ ...P.... ....... ..#
You could see a killer bee, a plant, a vampire, two orc warriors, two Arbolts (orc knight), a centaur warrior, and a giant newt.
Vanquished Creatures 2 hydras An elf (D:5) 3 hill giants A troll (D:13) 5 giant brown frogs Donald (D:11) A giant snail (Lair:2) A komodo dragon (D:13) 2 blink frogs (Lair:2) The ghost of Paul Lazzaro the Chopper, an average HOPr (D:4) 2 spiny frogs A hippogriff (Lair:4) 2 yaks (D:11) Edmund (D:6) 4 giant slugs A soldier ant (D:12) 2 manticores A mottled dragon (D:13) A wyvern (Lair:5) A black bear (Lair:1) A phantom (D:8) 7 centaurs 6 ogres 2 ice beasts 5 giant lizards A yellow wasp (D:8) 2 gila monsters Sigmund (D:2) 7 giant frogs A war dog (Lair:3) 4 brown snakes 7 orc warriors A swamp drake (Lair:5) 4 killer bees Blork the orc (D:6) 8 imps An orc priest (D:10) 3 giant beetles 9 hounds 2 orc wizards 2 scorpions 7 giant ants 2 electrical eels (Lair:6) A quasit (D:10) 5 giant iguanas 3 sheep (Lair:4) 5 jellies 6 snakes A giant centipede (D:12) 2 worms A worm zombie (D:7) 2 wyvern zombies 3 giant mites 3 green rats (Lair:3) A mummy (D:8) 2 giant frog zombies (D:10) An ooze (D:2) Jessica (D:2) A giant eyeball (D:8) 2 hound zombies 17 giant bats 7 giant cockroaches 4 giant geckos 11 goblins 27 grey rats 18 hobgoblins 5 jackals 25 kobolds 28 orcs 11 giant newts An orc zombie (D:6) 7 quokkas 23 rats 342 creatures vanquished.
Vanquished Creatures (collateral kills) 3 hill giants A giant amoeba (D:13) Michael (D:11) A black snake (Lair:4) A cyclops (D:14) 6 giant brown frogs 6 slime creatures 2 giant snails 3 spiny frogs 2 yaks 3 blink frogs (Lair:2) 2 giant goldfish (Lair:6) A firedrake (Lair:6) A wyvern (D:12) 5 orc warriors 2 ogres An ice beast (D:11) A big kobold (D:14) 4 gila monsters A centaur (D:13) A giant lizard (Lair:1) A yellow wasp (D:11) 5 giant frogs 4 brown snakes 8 killer bees 4 jellies 7 hounds 4 orc priests 2 giant ants (D:13) 3 orc wizards 6 sheep 7 giant iguanas 3 snakes A wyvern zombie (D:12) An electrical eel (Lair:6) A worm (Lair:5) A mummy (D:11) A giant ant zombie (D:14) A giant gecko (Lair:5) 25 grey rats 2 hobgoblins 5 jackals 4 kobolds (D:14) 14 orcs 4 giant bats 2 giant newts A grey rat zombie (Lair:4) 4 quokkas 2 rats 2 plants 173 creatures vanquished.
Vanquished Creatures (others) An orc sorcerer (Lair:6) 4 orc warriors An orc priest (D:10) An orc wizard (D:11) A jelly (D:11) 46 orcs A lemure (Lair:2) 2 green rats (Lair:3) A brown snake zombie (Lair:5) 2 sheep zombies (Lair:6) 2 ufetubi (Lair:6) A giant newt (D:8) A grey rat (Lair:5) 10 grey rat zombies 2 kobolds 2 quokka zombies A rat (D:4) 79 creatures vanquished.
Grand Total: 594 creatures vanquished
Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Paul Lazzaro, the Hill Orc Priest, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 275 | D:1 | Reached XP level 2. HP: 14/20 MP: 2/3 361 | D:1 | Acquired Beogh's second power 638 | D:1 | Reached XP level 3. HP: 26/27 MP: 4/4 1196 | D:2 | Noticed Sigmund 1255 | D:2 | Defeated Sigmund 1255 | D:2 | Reached XP level 4. HP: 19/34 MP: 5/6 1255 | D:2 | Reached XP level 5. HP: 24/40 MP: 6/8 1526 | D:2 | Reached skill 5 in Axes 1543 | D:2 | Noticed Jessica 1558 | D:2 | Defeated Jessica 1600 | D:2 | Noticed a big fish zombie 1600 | D:2 | Noticed a big fish zombie 1600 | D:2 | Noticed a giant goldfish zombie 1600 | D:2 | Noticed a giant goldfish zombie 1600 | D:2 | Noticed a giant goldfish zombie 1605 | D:2 | Noticed a big fish zombie 2268 | D:2 | Reached skill 1 in Armour 2555 | D:2 | Reached skill 1 in Shields 2556 | D:2 | Noticed a giant goldfish zombie 2556 | D:2 | Noticed a big fish zombie 3132 | D:4 | Defeated Paul Lazzaro's ghost 3132 | D:4 | Reached XP level 6. HP: 26/48 MP: 5/9 3394 | D:4 | Reached skill 6 in Axes 3776 | D:4 | Reached XP level 7. HP: 50/55 MP: 10/10 4070 | D:5 | Entered Level 5 of the Dungeon 4111 | D:5 | Reached skill 7 in Axes 4125 | D:5 | Reached XP level 8. HP: 22/62 MP: 6/12 4829 | D:5 | Reached skill 8 in Axes 5604 | D:6 | Reached skill 5 in Fighting 5631 | D:6 | Reached skill 9 in Axes 5886 | D:6 | Noticed Edmund 5928 | D:6 | Defeated Edmund 5983 | D:6 | Reached XP level 9. HP: 68/69 MP: 15/15 6453 | D:6 | Noticed Blork the orc 6467 | D:6 | Defeated Blork the orc 6826 | D:7 | Reached skill 10 in Axes 9457 | D:8 | Gained mutation: Your muscles are flexible (Dex +1), but weak (Str -1). 9457 | D:8 | Gained mutation: Your vision is a little blurry. 9457 | D:8 | Gained mutation: Your flesh is heat resistant. 9501 | D:9 | Reached skill 11 in Axes 10026 | D:9 | Reached XP level 10. HP: 28/77 MP: 17/17 10078 | D:9 | Acquired Beogh's third power 10636 | D:10 | Entered Level 10 of the Dungeon 11301 | D:10 | Reached skill 12 in Axes 11643 | D:10 | Reached XP level 11. HP: 81/85 MP: 18/18 11905 | D:10 | Acquired Beogh's fourth power 11957 | D:10 | Gained mutation: Your mind is acute (Int +1). 11957 | D:10 | Gained mutation: Your natural rate of healing is unusually fast. 12226 | D:10 | Reached skill 1 in Throwing 12325 | D:10 | Reached skill 5 in Armour 12552 | D:11 | Noticed Michael 12561 | D:11 | Defeated Michael 12626 | D:11 | Lost mutation: Your mind is acute (Int +1). 12626 | D:11 | Lost mutation: Your muscles are flexible (Dex +1), but weak (Str -1). 12626 | D:11 | Lost mutation: Your vision is a little blurry. 12626 | D:11 | Lost mutation: Your natural rate of healing is unusually fast. 12724 | Lair:1 | Entered Level 1 of the Lair of Beasts 12839 | Lair:1 | Reached skill 1 in Spellcasting 13096 | Lair:2 | Reached skill 13 in Axes 13150 | Lair:2 | Reached skill 1 in Traps & Doors 13754 | Lair:3 | Acquired Beogh's fifth power 14807 | Lair:4 | Reached skill 14 in Axes 15348 | Lair:5 | Reached skill 1 in Evocations 15349 | Lair:5 | Reached XP level 12. HP: 86/98 MP: 19/19 16362 | Lair:6 | Identified a scroll of acquirement 18161 | D:11 | Noticed Donald 18174 | D:11 | Reached skill 15 in Axes 18174 | D:11 | Defeated Donald 18758 | Bazaar | Entered a Bazaar 20854 | D:14 | Reached XP level 13. HP: 93/105 MP: 21/21 21133 | D:15 | Entered Level 15 of the Dungeon 21142 | D:15 | Slain by Arbolt
Not sure what my next character is going to be. I'm thinking about going back and trying a Spriggan Stalker.
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PSN: Happy_Hedonist, SteamID: Happy Hedonist
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grebo
Terracotta Army
Posts: 638
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I did the same thing with a fear scroll, only had 2 orcs at the time though. I was forced to kill an orc knight that I had raised from a lowly regular orc. We had been through a lot together. There was a tear in my eye I tell you.
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Why don't you try our other games?
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Salamok
Terracotta Army
Posts: 2803
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i'm pretty clueless as far as how the skill development portion works but still having fun, been playing hill orc chaos knight pretty much exclusively. guess i should try an easier combo to see some stuff further in. Wish i could find decent plate+shield+something gormaund, lots of AC seems to be pretty critical and food becomes a serious issue in places like the orc mines. here is my best run to date:
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