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Author Topic: The Elder Scrolls Online  (Read 763789 times)
Abelian75
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Reply #1435 on: August 28, 2013, 07:18:55 AM

I don't think he was using the "dungeon" definition of instance, but rather talking about spawning off a entire server instance for a guild who pays for their own or something, where they could tweak server rules to suit their guild.  That was my takeaway, at least.
Lakov_Sanite
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Reply #1436 on: August 28, 2013, 09:08:57 AM

Then it's not even an MMO anymore it's just large team based games.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Nebu
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Reply #1437 on: August 28, 2013, 09:11:32 AM

Then it's not even an MMO anymore it's just large team based games.

Seems to me that's exactly what WoW is designed to be.  A large team-based game (dungeons, raids, WZ's).  The open world stuff is an annoyance filled with moronic chat, griefers, and uninspired content.  GW2 did a MUCH better job with the open world content.  I hope that more people emulate GW2's method of encouraging cooperativity.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
shiznitz
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the plural of mangina


Reply #1438 on: August 28, 2013, 09:23:22 AM

Then it's not even an MMO anymore it's just large team based games.

Exactly.  I think that model could do very well.  It could even charge a premium subscription if done right.

I have never played WoW.
HaemishM
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Reply #1439 on: August 28, 2013, 09:25:43 AM

Then it's not even an MMO anymore it's just large team based games.

You say that like it's a bad thing.

Typhon
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Reply #1440 on: August 28, 2013, 09:28:36 AM

Abelian75 is spot-on, that is exactly what I'm talking about.

I was taking the NWN concept and marrying it with what DAOC did, server instances with rules variant.  Then I was giving the decision-making authority for what rules to have on that server instance to the folks paying for the server instance, the guilds.  Basically the guild would be all by themselves on a shard with a ruleset that they like.

End goal here would be that the game devs would be able to have games that developed differently based upon player action and (re-)introduce game mechanisms that were cool, but also exploitable.  Essentially a guild-wide single player game.

I don't feel bad.

Edit: added first sentence
« Last Edit: August 28, 2013, 09:31:06 AM by Typhon »
Lakov_Sanite
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Reply #1441 on: August 28, 2013, 09:55:01 AM

The problem with large team based games is you don't meet new people, you are expected to bring your own.  Fine for some people here who have had gaming friends for over a decade but you had to meet those people somewhere.  MMO's may be filled with immaturity but there are still cool people playing them that DON'T have groups of friends and will find them through playing the game. 

That's one of the biggest strengths of the mmo model, finding groups of people you enjoy playing with and thereby giving stickyness to the game at large.  Team based games already exist in the FPS sphere however and those do not charge subscriptions so I think adding a sub model to something you play with your small group of friends could be tough just from an expectations standpoint.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Typhon
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Reply #1442 on: August 28, 2013, 10:16:31 AM

I was thinking that the main game would be MMO F2P, but that groups of a a certain minimum size would have the capability to start their own instance (and choose their own rule variants).

Guild server instances would need a way to bring in guests to see if they fit with the guild - something like LFR but in reverse, more like a LFTank/Healer/Etc that would be used to vet out guild candidates and fill team shortages from the F2P population.

The idea probably doesn't scratch the 'server first!' type of guilds itch, seems like it would be more for large casual guilds that would like server state to change based upon what the guild (collectively) did.

Just an odd idea I had, not something I'm personally hoping to see.
Ingmar
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Reply #1443 on: August 28, 2013, 03:29:49 PM

Abelian75 is spot-on, that is exactly what I'm talking about.

I was taking the NWN concept and marrying it with what DAOC did, server instances with rules variant.  Then I was giving the decision-making authority for what rules to have on that server instance to the folks paying for the server instance, the guilds.  Basically the guild would be all by themselves on a shard with a ruleset that they like.

End goal here would be that the game devs would be able to have games that developed differently based upon player action and (re-)introduce game mechanisms that were cool, but also exploitable.  Essentially a guild-wide single player game.

I don't feel bad.

Edit: added first sentence

Wow, you really, really communicated that idea poorly the first time. Sounded like EQ catass raid camping stuff.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Typhon
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Reply #1444 on: August 28, 2013, 04:38:17 PM

If I wasn't still shunning you, I'd agree that the word 'server' desperately needed to be before 'instance' in that first post.
Numtini
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Reply #1445 on: September 04, 2013, 08:57:09 AM

Before I sign anything, check your emails.

If you can read this, you're on a board populated by misogynist assholes.
Hawkbit
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Like a Klansman in the ghetto.


Reply #1446 on: September 04, 2013, 10:25:23 AM

Hypothetically speaking, I wouldn't run a stress test when half the userbase is almost guaranteed to be doing something else, like working.  But hey, what do I know?
palmer_eldritch
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Reply #1447 on: September 04, 2013, 11:45:33 AM

It's on Massively.

http://massively.joystiq.com/2013/01/22/elder-scrolls-online-beta-signups-now-live-six-minute-cinematic/

Oh, and according to their sign-up process, my chances of gettin' into closed beta are "Excellent".


Mine too. See you in game!

These people have snubbed me and as far as I'm concerned they lied to my face. I hate them.
Merusk
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Reply #1448 on: September 05, 2013, 05:54:46 AM

Hypothetically speaking, I wouldn't run a stress test when half the userbase is almost guaranteed to be doing something else, like working.  But hey, what do I know?

But if we run it when everyone's home then we'll have to work late!

The past cannot be changed. The future is yet within your power.
Lakov_Sanite
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Reply #1449 on: September 05, 2013, 11:28:45 AM

Those elves..... why so serious?

A picture is worth one thousand words and one look at those elves tells me the game is terrible.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Ingmar
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Reply #1450 on: September 05, 2013, 11:29:40 AM

It's on Massively.

http://massively.joystiq.com/2013/01/22/elder-scrolls-online-beta-signups-now-live-six-minute-cinematic/

Oh, and according to their sign-up process, my chances of gettin' into closed beta are "Excellent".


Mine too. See you in game!

These people have snubbed me and as far as I'm concerned they lied to my face. I hate them.

Isn't this just a stress test, not closed beta?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Quinton
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Reply #1451 on: September 05, 2013, 05:10:10 PM

From an invite email (pre-signing-up-for-anything, pre-signing-any-NDA):

"This is not a normal test! Even though this is your first test session with us, we'll be actively trying to push the system to failure during this test instead of focusing on gameplay feedback.  Please help hammer it!  In return for helping us, your participation in this stress test will increase your chances to be invited to a normal, longer-term test."

So it sounds like no guarantee of any access beyond this stress test.  Dangling the carrot of "more beta access" does seem like one way to get a bunch of people to pile on to help melt your servers.
Evildrider
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Reply #1452 on: September 05, 2013, 09:22:57 PM

Hah, they sent me like 2 more emails:  "ZOMG don't forget about beta tomorrow!  Make your account and install it now!"
Wasted
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Reply #1453 on: September 06, 2013, 12:45:31 AM

So I can't even get invited to a stress test  cry
Fabricated
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Reply #1454 on: September 06, 2013, 06:31:39 PM

I am saying this completely without context: lol

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Hawkbit
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Reply #1455 on: September 06, 2013, 08:30:18 PM

Same.
Ironwood
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Reply #1456 on: September 07, 2013, 02:29:50 PM

 Ohhhhh, I see.

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Paelos
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Error 404: Title not found.


Reply #1457 on: September 09, 2013, 12:08:22 PM


CPA, CFO, Sports Fan, Game when I have the time
HaemishM
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Reply #1458 on: September 10, 2013, 09:12:40 AM

So we have a colossal trainwreck across three platforms to look forward to?

Lucas
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Reply #1459 on: September 10, 2013, 09:13:31 AM

Triple teh fun!  awesome, for real

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Merusk
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Reply #1460 on: September 10, 2013, 09:59:40 AM

Do they talk to each other or is it a different server cluster for every platform?  Because the first would be amusing to see for once.

The past cannot be changed. The future is yet within your power.
Paelos
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Error 404: Title not found.


Reply #1461 on: September 10, 2013, 10:23:03 AM

I think they realize at this point exactly how fucked they are, and they are just putting it on every platform in the hope they can sell enough boxes to defray the losses before they go F2P and shut it down.

CPA, CFO, Sports Fan, Game when I have the time
Mrbloodworth
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Reply #1462 on: September 10, 2013, 10:24:17 AM

Even more reasons for me to ignore it.

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Nebu
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Reply #1463 on: September 10, 2013, 10:33:49 AM

Are you guys basing all of this on a promo video or do you have something more substantial to go on?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Lakov_Sanite
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Reply #1464 on: September 10, 2013, 11:26:23 AM

Sounds like TSO will live up to all expectations.  awesome, for real

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Paelos
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Error 404: Title not found.


Reply #1465 on: September 10, 2013, 12:49:09 PM

Are you guys basing all of this on a promo video or do you have something more substantial to go on?

If you didn't see the 20 minutes or whatnot of leaked footage then you missed out. However, I'm making a few educated guesses about the structure. They've created this shell company specifically for the game so that they can jettison it if it fails. They are making statements about how the publishers are pushing them around. It sounds like the perfect setup for failure when the blame game comes a knocking.

CPA, CFO, Sports Fan, Game when I have the time
Nebu
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Reply #1466 on: September 10, 2013, 12:50:34 PM

If you didn't see the 20 minutes or whatnot of leaked footage then you missed out. However, I'm making a few educated guesses about the structure. They've created this shell company specifically for the game so that they can jettison it if it fails. They are making statements about how the publishers are pushing them around. It sounds like the perfect setup for failure when the blame game comes a knocking.

I did see the leaked footage and the combat looked pretty dreadful.  I just wondered if something else had been floating around that I missed.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
amiable
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Reply #1467 on: September 11, 2013, 09:27:34 AM

Are you guys basing all of this on a promo video or do you have something more substantial to go on?

1.  Company that has never made an MMORPG before promises the moon.  Check.
2.  Leaked footage shows clunky terrible combat. Check.
3.  Leaks from developer indicating decisions were forced on them from higher ups.  Check.
4.  Subscription pricing model when the entire industry is moving to F2P and subsequent arrogance regarding "quality product."  Check.
5.  Very little info on actual game systems.  Check.

I'm a pretty hardcore fanboy, and I would love for TESO to succeed (especially if they are RvR focused) but it does, from the outside, look like a steaming train headed for a washed out bridge.  But prove me wrong kids.  Prove me Wrong!!!!  (Full disclosure:  I will be buying 2 boxes because the misses luuuuurves the eder scroll series and insists we play Dunmer or some such crap, so I will happily report on this disaster from the inside).
Hawkbit
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Like a Klansman in the ghetto.


Reply #1468 on: September 11, 2013, 09:39:28 AM


4.  Subscription pricing model when the entire industry is moving to F2P and subsequent arrogance regarding "quality product."  Check.


Debatable.  There's still a place for sub games, if the game is worth subbing to.

Your other points are spot-on.
satael
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Reply #1469 on: September 11, 2013, 10:06:09 AM

My biggest concern for ESO was/is that the pc version was supposed to be released in 2013 and now it's delayed to launch along with the console versions next year (not that it's delayed but that they haven't shown any more  so far despite supposedly being on schedule for 2013 launch in the spring this year)
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