Title: Patch 135: Nautilus Post by: statisticalfool on February 12, 2012, 06:01:22 AM Shen remake, Sona/Soraka nerf nerf nerf
Sona auras are tuned down to be less effective till they hit rank 5. Soraka infuse no longer returns mana to Soraka, buffs to starcall :awesome_for_real: I'm really excited for that: hopefully a lot more creative support choices will become mainstream. Nautilus revealed: http://na.leagueoflegends.com/news/nautilus-titan-depths-revealed (hookshot!) Art spotlight: http://na.leagueoflegends.com/news/art-spotlight-nautilus-titan-depths Patch notes: http://na.leagueoflegends.com/news/nautilus-patch-notes Champ spotllight: http://na.leagueoflegends.com/news/champion-spotlight-nautilus-titan-depths Title: Re: Patch 135: Nautilus Post by: Setanta on February 12, 2012, 10:56:58 PM Ahri/Sivir didn't get nerfed for once - win!
I have to stop playing new champs, I'd just got good with sona (as I had with the other two) Title: Re: Patch 135: Nautilus Post by: statisticalfool on February 13, 2012, 08:49:39 PM Ahri/Sivir didn't get nerfed for once - win! Patch notes: http://na.leagueoflegends.com/news/nautilus-patch-notes Ahri Spirit Rush The allied ultimate HUD indicator will now remain green until all 3 spell casts are used Cooldown between casts increased to 1 second from 0.75 Cooldown increased to 110/95/80 seconds from 90/80/70 :nelson: Title: Re: Patch 135: Nautilus Post by: Setanta on February 14, 2012, 02:18:12 AM /sigh
If I see Ziggs get nerfed next patch then that's ift for me and "shut up and take my cash". Ahri was a lot of fun to play for all the whining by people that she was OP. Likewise Volibear (ok, the attack speed buff needed a hit). Sejuani was ok, but boring to play. What's his name the infinitely forgettable was buggy and not fun (Vic). I'm now enjoying Tristana - if she cops a nerf then I quit to go play HoN :D Title: Re: Patch 135: Nautilus Post by: statisticalfool on February 14, 2012, 05:31:34 AM Spotlight: http://na.leagueoflegends.com/news/champion-spotlight-nautilus-titan-depths
I like how Phreak is using the spotlights to do a Jungling 101 class. Also, the "hit terrain" cooldown on the hookshot is pretty darn low. That should allow some very fast movement to get through the jungle once mana isn't an issue. Title: Re: Patch 135: Nautilus Post by: K9 on February 14, 2012, 05:42:42 AM He's pretty large
Title: Re: Patch 135: Nautilus Post by: Rasix on February 14, 2012, 06:37:37 AM Another enormous jungler. Hooray. :uhrr: At least Phreak didn't say "tons of damage" this time.
edit: Ohh man, that Ryze skin. :drill: Title: Re: Patch 135: Nautilus Post by: HaemishM on February 14, 2012, 07:23:40 AM Fuck you, Sona nerfs. Holy shit, that nerf to the damage power chord was a big kick in the nuts.
Title: Re: Patch 135: Nautilus Post by: Thrawn on February 14, 2012, 07:42:15 AM I'm going to force a jungle Shen comeback. :awesome_for_real: (Always been one of my favorites to play)
Title: Re: Patch 135: Nautilus Post by: Typhon on February 16, 2012, 04:54:19 AM Pretty sure I'd like the new guy more if the engine didn't have goofy animation bugs;
1) run past a minion to throw the anchor at a player, anchor hits minion behind me, stops me dead in my tracks 2) stupid fucking melee attack animation double-clutch. If you've never experienced this one (if you've played a lot of Udyr you've undoubtedly experienced it), here's what happens - you are chasing a player that you are slightly faster than, you get in melee attack range, your champ takes a stutter step (to begin his attack animation), and then the game re-checks to make sure you are in attack range... but you just stutter-stepped, so NO, you are no longer in range. Enemy player is now two strides ahead of you. Nautilus' has a great passive in is his "brief root on melee hit". Having the game engine fuck that over is just annoying. Edit: "then" should have been "than" Title: Re: Patch 135: Nautilus Post by: Rasix on February 17, 2012, 10:41:26 PM You can still pretty much stay in lane forever with Soraka. Nothing's changed there.
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