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Title: Choppa and Slayer, now official
Post by: waffel on January 29, 2009, 09:27:25 AM
New announcement, the BIG ANNOUNCEMENT! hinted at by Mark and others, is simply two more classes and some live events coming up in a few months. Read here:

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=599


Title: Re: Choppa and Slayer, now official
Post by: Mrbloodworth on January 29, 2009, 09:38:07 AM
Looks cool.


Title: Re: Choppa and Slayer, now official
Post by: HaemishM on January 29, 2009, 09:46:45 AM
You forgot about the upcoming official forums as well.

Apparently, it's very cold in hell today.


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 29, 2009, 09:47:03 AM
Introduction of two new classes... that should solve the core gameplay issues.   :grin:


Title: Re: Choppa and Slayer, now official
Post by: waffel on January 29, 2009, 09:48:30 AM
Well, there is some other good stuff in the announcement. Like a darkness falls type dungeon to be released in 6 months.

The official forums will help as there are a LOT of angry people over on teh VNz


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 29, 2009, 09:51:03 AM
Well, there is some other good stuff in the announcement. Like a darkness falls type dungeon to be released in 6 months.

Apparently you aren't familiar with Mythic and 6 month promises. 

I'm not holding my breath on any promises even remotely related to WAR. 


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 29, 2009, 09:53:37 AM
Well, we can see what adding the Black Guard and the KOTBS did for them- not much.  I'm sure the Mythopic boys felt like everyone was just waiting for the Choppa and Slayer. 


Title: Re: Choppa and Slayer, now official
Post by: Nevermore on January 29, 2009, 09:59:10 AM
Wasn't the Choppa one of the classes that was cut before release when Mythic realized it couldn't possibly finish everything in time for the EA imposed release date?


Title: Re: Choppa and Slayer, now official
Post by: Threash on January 29, 2009, 10:19:30 AM
Wasn't the Choppa one of the classes that was cut before release when Mythic realized it couldn't possibly finish everything in time for the EA imposed release date?

Yup along with four cities which is what REALLY needs to be done to have any kind of decent endgame.


Title: Re: Choppa and Slayer, now official
Post by: Shatter on January 29, 2009, 10:21:46 AM
Not bad stuff but I want to see more changes to RvR.  They need to add more into it then just joining a WB and doing BO's and keeps all night.    If this announcement is all they got thats a disappointment. 


Title: Re: Choppa and Slayer, now official
Post by: Bandit on January 29, 2009, 11:43:04 AM
Just had a quick chance to read over it.  30 minutes to cap and defend a BO now?  Not sure how this helps, waiting 3 minutes and just sitting there drives me crazy.


Title: Re: Choppa and Slayer, now official
Post by: schild on January 29, 2009, 11:51:42 AM
Wasn't the Choppa one of the classes that was cut before release when Mythic realized it couldn't possibly finish everything in time for the EA imposed release date?

Yup along with four cities which is what REALLY needs to be done to have any kind of decent endgame.

Yea, for sure, when I think of what Warhammer needs, I think it needs more areas.

NO.

JUST NO. Adding one square inch of space to the goddamn game is moving in the wrong direction.


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 29, 2009, 11:59:04 AM
Have to agree with Schild here.  What WAR needs is a way to channel players to a common area for battle.  The world is already too large and too fragmented.

Sadly, I'm not sure the current engine can deal with this... making the whole thing doomed to failure.   


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 29, 2009, 12:13:10 PM
Just had a quick chance to read over it.  30 minutes to cap and defend a BO now?  Not sure how this helps, waiting 3 minutes and just sitting there drives me crazy.

This is crap.  they need to get rid of the cap time totally.  There is no reason to sit there and "defend" for 30 minutes.  This actually encourages keep and BO swapping.  Why bother with a crappy capped BO when you can go get renown from one that isn't already defended?


Title: Re: Choppa and Slayer, now official
Post by: ashrik on January 29, 2009, 12:34:28 PM
I couldn't find the part about the 30 minutes BO cap time- which page is that on?


Title: Re: Choppa and Slayer, now official
Post by: Bandit on January 29, 2009, 12:39:49 PM
Bah, I just noticed that the 30-minute BO discussion was not part of the main announcement, just saw it at alliance boards posted right above it...

Quote
How does Zone Control work exactly? MMORPG.com recently had an interview with Mythic's Senior Designer, Brian Wheeler, and Producer, Jeff Skalski to answer this popular question. Currently, Zone Control is broken into five elements: (1) Keeps and Battlefield objectives, (2) Scenarios, (3) Player Kills, (4) Quests and Public Quests completed, and (5) Previous Tier Zone Control (who controls the tier below yours). These elements are in priority order, so controlling Keeps and Battlefield objectives is more helpful than Previous Tier Zone Control. The only problem, Skalski noted, "is that there is a lot of fighting going on in the [RvR] lakes and sometimes the zone control bar will just kind of be stuck. One team will be dominating greatly in scenarios while the other is dominating in RvR lakes and the zone never flips."

In order to alleviate the confusion and difficulty with flipping a zone, developers have announced changes for patch 1.1.1. When one mouses over the exsisting Zone Control bar, a breakdown of various bars will appear representing each element that affects Zone Control. Furthermore, Skalski added, "Moving forward, what we’re looking at doing is - battlefield objectives: once you capture them, you’ll have to defend them for 30 minutes and keeps: once you capture them they will have to be claimed by a guild and then held for two hours." Lastly, according to MMORPG, "This new feature will change the look of the zone control bar as well, adding six new blocks to the top and bottom. As Zone Domination criteria are met, the block begin to light up with the appropriate color. Basically, your side has to hold all six of their blocks in order to flip the zone." This is supplemental to other ways of flipping a zone.



Title: Re: Choppa and Slayer, now official
Post by: Soln on January 29, 2009, 12:45:19 PM
Quote
official boards

well, is this the end of MJ me wonders?


Title: Re: Choppa and Slayer, now official
Post by: Hindenburg on January 29, 2009, 12:57:17 PM
Have to agree with Schild here.  What WAR needs is a way to channel players to a common area for battle.  The world is already too large and too fragmented.

Sadly, I'm not sure the current engine can deal with this... making the whole thing doomed to failure.   

The 30min to cap thing kinda sorta makes sense. It's a way of holding bodies into a zone for 30min. Problem obviously is that, if there's no action, it'll be boring as fuck.


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 29, 2009, 01:01:36 PM
The 30min to cap thing kinda sorta makes sense. It's a way of holding bodies into a zone for 30min. Problem obviously is that, if there's no action, it'll be boring as fuck.

That and what happens if critical mass crashes the server?  Yay... another 30 mins to wait!  So you either get a long wait, a long wait with terrible framerate, or server crashes.  I don't see a WIN in the list. 



Title: Re: Choppa and Slayer, now official
Post by: ghost on January 29, 2009, 01:09:52 PM
Have to agree with Schild here.  What WAR needs is a way to channel players to a common area for battle.  The world is already too large and too fragmented.

Sadly, I'm not sure the current engine can deal with this... making the whole thing doomed to failure.   

The 30min to cap thing kinda sorta makes sense. It's a way of holding bodies into a zone for 30min. Problem obviously is that, if there's no action, it'll be boring as fuck.


Maybe if it is a full 30 minute defense.  What I hate is the 15 minute "cooldown" on being able to retake the BO.  They should be immediately re-takable after the defense is completed.


Title: Re: Choppa and Slayer, now official
Post by: ashrik on January 29, 2009, 01:40:22 PM
I haven't heard of any server crashes recently, I think they nipped that one. Client performance during large fights is still a problem, but it only gets really bad for me when inside the tight confines of a keep or fortress.

I can't see 30 minute defense periods encouraging swap-and-go any more than the current system does.


Title: Re: Choppa and Slayer, now official
Post by: Tmon on January 29, 2009, 02:01:18 PM
Quote
...and keeps: once you capture them they will have to be claimed by a guild and then held for two hours...

Doesn't claiming a keep just vacuum money out of the gold bank for no discernible reward to the guild doing the claiming?


Title: Re: Choppa and Slayer, now official
Post by: Threash on January 29, 2009, 02:28:35 PM
Quote
...and keeps: once you capture them they will have to be claimed by a guild and then held for two hours...

Doesn't claiming a keep just vacuum money out of the gold bank for no discernible reward to the guild doing the claiming?

You get guild experience.  The gold drain is minimal also, and since theres absolutely nothing to do with gold once you buy your horse at lvl 20 it should never be an issue even for a two player guild.  Anyone who thinks the playerbase in T4 needs to be funneled together simply has not played lately, there are more than enough people doing rvr to have action on every contested zone at once even on low pop servers, the problem is theres zero reason to do that atm.  Its much more effective to run as one massive zerg if you are trynig to cap a zone, this doesnt lead to fun group vs group or even wb vs wb gameplay.  Its either two massive zergs lagging the shit out of each other or one massive zerg chasing a small band around an playing musical keeps/bos.


Title: Re: Choppa and Slayer, now official
Post by: waffel on January 29, 2009, 03:06:22 PM
Mark crawled out from under his rock today to post on VN and is taking a fucking beating. Even the fanboys are lacing into him and the 'negative nancies' are posting in droves.

Read ANY warhammer forum over the past few months and you'll see everyone wants class balance fixes, fixes for end game, fixes for the PvE armor/RvR. And after all those months their announcement is to add more classes to the game while patting themselves on the back?

Those official forums can't come soon enough, because it seems people on ALL the public warhammer forums are angry as hell.


Title: Re: Choppa and Slayer, now official
Post by: ashrik on January 29, 2009, 03:53:01 PM
Oh boy


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 29, 2009, 04:37:52 PM
The post by Garthik seems to sum it up there.


Title: Re: Choppa and Slayer, now official
Post by: Trippy on January 29, 2009, 04:44:48 PM
Oh boy
Could somebody who is following the game still please explain why they have a lockout timer on PvE content. Is there some sort of uber loot that drops in there and this is just a Verant-style cockblock they put in to slow people down?


Title: Re: Choppa and Slayer, now official
Post by: Hindenburg on January 29, 2009, 05:06:25 PM
Just a cockblock.


Title: Re: Choppa and Slayer, now official
Post by: UnSub on January 29, 2009, 05:36:23 PM
Wasn't the Choppa one of the classes that was cut before release when Mythic realized it couldn't possibly finish everything in time for the EA imposed release date?

Yup along with four cities which is what REALLY needs to be done to have any kind of decent endgame.

Yea, for sure, when I think of what Warhammer needs, I think it needs more areas.

NO.

JUST NO. Adding one square inch of space to the goddamn game is moving in the wrong direction.

I was also a bit bewildered by the Land of the Dead dungeon area - it really strikes me as devoting resources to the wrong areas. Not that is anything new for Mythic.


Title: Re: Choppa and Slayer, now official
Post by: ashrik on January 29, 2009, 05:37:24 PM
Pretty good loot drops in there. The double dungeons BR/BW drop the Sentinel set, which carries greater wards, and is just better than anything you'll get from keep sieges. Lost Vale carries the Darkpromise Set (Greater than Greater wards) which is the best set you can get outside of a fortress or city siege.

Let's put it this way- the dungeons represent the traditional way of gearing up that everyone knows from WoW. You do them with 5 friends. The PVP sets are gotten from complete random crapshoots that you'll split with any amount of people from 15 to 150. And they're worse. We took a newly minted 40 shaman to BR/BW and he got 4 of 6 Sent pieces in an hour and a half. I've been capping keeps for the past month and I've got a crappy helmet.


Title: Re: Choppa and Slayer, now official
Post by: Feaniad on January 29, 2009, 06:20:40 PM
Quote from: Soln

well, is this the end of MJ me wonders?

I should hope so.  I was musing the other day "I should try and find an email or physical address for EA and start a petition to get him fired."

Then I realized I really didn't care that much.


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 29, 2009, 06:53:21 PM
Why bother.  The game is out there for the world to judge. 

I have a great deal of respect for Mr. Jacobs and have enjoyed my exchanges with him.  Sadly, I'm not a fan of his most recent release.  I'm not sure he'll ever get a chance to redeem himself. 


Title: Re: Choppa and Slayer, now official
Post by: waffel on January 29, 2009, 07:02:01 PM
War was his chance to redeem himself after the ToA fiasco. He had the dev team, EA backing him + their money, the Warhammer IP, and a MMO track record.

And after the game bombed, and they closed half their servers, and their players grew restless and screamed for fixes to the end game, he had yet another chance to releases some good news for players. And he didn't.

He honestly doesn't deserve to have any more second chances and he deserves exactly what he's gotten, a dying game and a pissed off player base.

I mean christ, he has the balls to say "no other MMO has added 4 new classes after release for free" while patting himself on the back.
Last I checked, no other MMO has cut out 4 classes and 4 cities from the game to push the game out before its ready, either.


Title: Re: Choppa and Slayer, now official
Post by: Triforcer on January 29, 2009, 07:43:20 PM
BUT IF THEY HAVE OFFICIAL FORUMS, PEOPLE COULD CALL MARK BAD NAMES AND HE DOESN'T LIKE THAT!!!


Edit:  !


Title: Re: Choppa and Slayer, now official
Post by: Arthur_Parker on January 30, 2009, 01:35:58 AM
The 30 minutes BO and 2 hour keep thing don't fit with a scenario packed instant action game.  He's trying to appeal to two different markets and wondering why it's not working.  GW must be pretty worried to allow them to add the Slayer.


Title: Re: Choppa and Slayer, now official
Post by: WindupAtheist on January 30, 2009, 01:52:07 AM
Mark crawled out from under his rock today to post on VN and is taking a fucking beating. Even the fanboys are lacing into him and the 'negative nancies' are posting in droves.

Link? I don't wanna wade around VN to find it myself. I never go there except to individual thread links.


Title: Re: Choppa and Slayer, now official
Post by: Arthur_Parker on January 30, 2009, 02:30:45 AM
http://vnboards.ign.com/UserPages/PostHistory.aspx?usr=1285252



Title: Re: Choppa and Slayer, now official
Post by: Fordel on January 30, 2009, 03:35:40 AM
Take DaoC's history of decisions and changes over the years... now condense the odd 5-6 years of history there and play it out on fast forward. That's WAR.


Title: Re: Choppa and Slayer, now official
Post by: WindupAtheist on January 30, 2009, 04:37:34 AM
http://vnboards.ign.com/UserPages/PostHistory.aspx?usr=1285252

Thanks. :)

Man, what a fucking mess. I've almost had my fill of schadenfreude. Almost.


Title: Re: Choppa and Slayer, now official
Post by: raydeen on January 30, 2009, 05:31:28 AM
He just doesn't get it. The one thing people want (ORvR) he won't provide. And the one thing people don't want (PvE), he backs the truck up and dumps all over them. Is he that stupid or does he simply go around all day with his fingers in his ears going 'LALALALALALA I CAN'T HEAR YOU  LALALALALALA'


Title: Re: Choppa and Slayer, now official
Post by: WindupAtheist on January 30, 2009, 06:11:22 AM
The game's fate as an also-ran flop was basically sealed a long time ago. Nothing he does now matters anyway.


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 30, 2009, 08:06:18 AM
I don't know how good of an indication of MMO game health this is, but as of 11 AM Eastern US time there are 2 "medium" population servers for WAR.  WOW has at least 50% that are medium or better. 

The kicker is that it probably isn't the best advertising for Mythic to have all their servers at "low" population at any time during the day.

The game does possibly have a role as a niche game, however I don't think EA will let it last that long, given the resources necessary to keep it going.


Title: Re: Choppa and Slayer, now official
Post by: Shatter on January 30, 2009, 08:54:36 AM
I was waiting for the announcement yesterday in hopes they planned to make changes to T4/RVR and wasnt very happy.  Hard to wrap logic around adding new content and new classes when existing content needs fixing and is lacking and classes need work still.  Im not sure why he wouldnt expect to have people jump down his throat for posting info on expanding the game before they talk about game improving the existing game. I guess it tells me they would rather dump resources into "future" stuff rather then the existing issues which for some reason dont appear to be that high a priority.  Im sure many subscribers were holding out for yesterdays announcement were also disappointed. 


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 30, 2009, 09:06:17 AM
Quote from: bobbank
Let me tell you (Mark Jacobs) how I know that you are being dishonest with us.

During Beta, and on through the release of your game, an entire racial pairing did not work. It was impossible to lock Dragonwake. That's 1/3 of your games oRvR content, something you claim Jeff H. & team is "fixated" on, completely removed from the game. This bug was confirmed across ALL servers. It was reported on a daily basis by players across the world for MONTHS.

Finally, it was addressed, but only months later. Here is what common sense tells me: if there had been even one person *participating in* T4 RvR at Mythic, let alone an entire development team fixated on it as you claim, there is no way in hell that it would have taken them months to realize that a full 1/3 of their endgame, an entire racial pairing, was not working.

I wouldn't need to explain again and again that you have never properly designed your scenario queue logic, and because the queue always favors certain zones, and because those zones cannot be locked without scenarios, this effectively results in a situation (now) where ONLY the elf racial pairing is playable most of the time, on most servers.

I wouldn't need to explain why prior zone contribution is a patently failed idea - one that sounded good in theory but one which, in practice, results in a bizarre situation in which the ebb and flow of WAR's campaign is *completely* dictated by what happens in T3, and T3 alone. (Speaking of which, on Monolith T3 Empire v. Chaos has been bugged for months now, in a way which results in a UI display issue, but which also results in permanently assigning 66/100 points to Destro, and not rewarding more than 1 or 2 points when Order takes Keeps. That's fun! Not sure how many more 1,000's of bug reports the Monolith community will need to provide before that gets acknowledged.)

So, no. Don't believe you. Don't think there is a team "fixated" on RvR.

I think RvR is, strangely, a total afterthought for you, and by extension the team(s) you manage. You are "fixated" on new toys and whatever will sound appealing from the marketing standpoint, to the extent that you almost seem to have gone out of your way to avoid addressing core problems or longstanding issues.

You are fond of using the rhetorical device "I don't know of any other major mmo that..", so here's one for you:

I don't know of any other major mmo that would have a *player* character model running around WITHOUT LEGS for nearly half a year. It doesn't effect gameplay, but it's a damning indicator of how little attention you or anyone at your office is paying to the game you already have, and the numerous problems with it.

From here out I think I'll fixate myself on shooting down your hype and falsehoods, tbh. You are fond of saying that you expect your subscribers to keep you honest. But I don't think you mean that either.

I found a few posts like this that seemed to do a decent job of spelling out the things that have irritated me with WAR.  Sure, they could have been more succinct, but the general theme fits with much of what we have all experienced. 


Title: Re: Choppa and Slayer, now official
Post by: GoodIdea on January 30, 2009, 09:40:27 AM
Yup along with four cities which is what REALLY needs to be done to have any kind of decent endgame.

Adding more cities is a terrible idea. City siege is really not that exciting at all at this point (it's more fun getting there tbh), until they make city sieges more fun, there is absolutely no point in adding more cities to the mix.

This is crap.  they need to get rid of the cap time totally.  There is no reason to sit there and "defend" for 30 minutes.  This actually encourages keep and BO swapping.  Why bother with a crappy capped BO when you can go get renown from one that isn't already defended?

Actually, the waiting period is there to promote RVR and it stops people from BO swapping. When we're going for zone control, if a BO gets taken, the 3 minutes gives us time to ride out and attack the enemy. If there was no waiting time, we'd never catch them or never have the ability to stop them from taking it. I kind of worry about the 30 minute waiting time, I haven't heard that and I hope nothing like that will be implemented.


Could somebody who is following the game still please explain why they have a lockout timer on PvE content. Is there some sort of uber loot that drops in there and this is just a Verant-style cockblock they put in to slow people down?
The 3 minute timer to cap it is to promote RVR and allow people who want to gain zone control enough time to respond. The 15 minute lock out timer is so that BOs aren't flipped too quickly, so that people who want to lock zones can actually do it without having tonnes of people on each objective (important for low pop realm).

Also so you don't have agreements between order and destro and have ultra-efficient groups flipping BOs back and forth every 20 seconds during the day, just to get to RR80. I'm 100% sure people would do this. Waiting 15 minutes between each cap is just too boring for most people to wait around, even if there was some sort of cross faction agreement.


That and what happens if critical mass crashes the server?  Yay... another 30 mins to wait!  So you either get a long wait, a long wait with terrible framerate, or server crashes.  I don't see a WIN in the list.

I've never seen 800 people at a BO. Remember there are 4 BOs and 2 keeps in every zone and the zone is huge. A single zone could easily hold all of the people in T4, without lag. I doubt this will be a problem.


Let's put it this way- the dungeons represent the traditional way of gearing up that everyone knows from WoW. You do them with 5 friends. The PVP sets are gotten from complete random crapshoots that you'll split with any amount of people from 15 to 150. And they're worse. We took a newly minted 40 shaman to BR/BW and he got 4 of 6 Sent pieces in an hour and a half. I've been capping keeps for the past month and I've got a crappy helmet.

My guild has farmed the Invader set (the best set without killing city bosses) for almost everyone from three city sieges now. There was never a need to do anything but RVR/PVP if you didn't want to.



I was waiting for the announcement yesterday in hopes they planned to make changes to T4/RVR and wasnt very happy.  Hard to wrap logic around adding new content and new classes when existing content needs fixing and is lacking and classes need work still.  Im not sure why he wouldnt expect to have people jump down his throat for posting info on expanding the game before they talk about game improving the existing game. I guess it tells me they would rather dump resources into "future" stuff rather then the existing issues which for some reason dont appear to be that high a priority.  Im sure many subscribers were holding out for yesterdays announcement were also disappointed. 

They said they were making lots of changes to T4 RVR, in addition to their new content.



Regarding the expansion in general, if they announced a patch with just "changes in RVR", this would not get people back into the game, adding new classes does renew the interest in the game for many people. It gives people an excuse to "just to check the new classes out". Once they come back I think a lot of people will like what they have done with the game since they left, it's much improved imo.



Title: Re: Choppa and Slayer, now official
Post by: Bismallah on January 30, 2009, 10:05:05 AM
Final nail in the coffin for many folks...

An expansion that will come out not even 8-9 months after release? On an updated sked are we? Two new playable classes right after two new playable classes (both of which cut in beta, not really NEW)?

You know why he says Fort crashes are down? Because servers cant lock their fucking zones you dumbfuck!! Linky: http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110110942/p1/?18

15+ pages of tweaks and "fixes" should scare anyone enough to think "oh fuck, here we go." Then again, if folks are still paying to play this garbage they deserve all the grief that is coming to them, they have been more then warned.

He should have come out and said "we are fixing T4" and left it at that, all this marketing and fluff will not fool most of the gamers these days.



Title: Re: Choppa and Slayer, now official
Post by: ashrik on January 30, 2009, 11:23:38 AM
Quote
My guild has farmed the Invader set (the best set without killing city bosses) for almost everyone from three city sieges now. There was never a need to do anything but RVR/PVP if you didn't want to.
Well that sounds great so long as you're playing on a server that has city sieges. I think there's been one total on Praag, which is fairly balanced population-wise so excuse us for not having reached that far yet. You won't have to switch your playing style, maybe just your playing server!

On my server, you're either wearing crap from PVP or good gear from PVE.


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 30, 2009, 11:27:46 AM
Simple fix is to remove the importance of gear from PvP.  Not sure why Planetside is the only one to learn this lesson.  DAoC came close allowing crafted gear and easily obtainable quest drops to do the trick, but Mythic seems to have forgotten about that bit. 


Title: Re: Choppa and Slayer, now official
Post by: Shatter on January 30, 2009, 11:39:06 AM
Simple fix is to remove the importance of gear from PvP.  Not sure why Planetside is the only one to learn this lesson.  DAoC came close allowing crafted gear and easily obtainable quest drops to do the trick, but Mythic seems to have forgotten about that bit. 

I think Mark said in one of his posts yesterday that more craftable gear is coming.  I fail to see gear as a problem, its easy to get full annihilator if you are attending keep sieges.  Actually, boots you can get as drop or buy them and gloves come from vendor so all you have to get is 3 pieces from keeps which isnt hard TBH. 


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 30, 2009, 11:51:37 AM
I don't really see gear as a huge issue, either.  I even somewhat enjoyed that part of WOW, even though it is trashed for being so gear dependent. 

The bottom line on what is missing from this game is the "fun" aspects.  I'm not sure exactly what it is that is missing but the game is exceedingly complex for a game that most folks just want to be about PVP.  At this stage, after tooling around solo a bit during the middle of the day and getting continually mowed down by groups in the lakes the thing I have decided iis that I really hate the group-centric PVP vs. the 1V1 PVP that you see in other games.  1V1 PVP is much faster paced and you really have to plan well to stay alive.  In this game I can spend 3 minutes chasing a single person around the lakes and never kill them.  That is, frankly, a big snoozer for me. 

That being said, they have what is an unsurmountable issue in the mechanics of this game.  Maybe instancing is the way to go- I'm not really sure why instancing is so terrible.  As long as people have human instincts and behave as humans do there will continue to be a zerginess to this game that turns off a good number of people.  Still, there is a niche for this I suppose.

Edit for readability :uhrr:


Title: Re: Choppa and Slayer, now official
Post by: Shatter on January 30, 2009, 12:08:28 PM
What 1v1 games are you referring to out of curiosity that have 1v1 RvR? I find WOW and WO to be very similar in regards to the pvp I see.  In WOW, PVP was mostly BG's, but most of the time was group or at least multiple players involved, rarely did I see or get into 1v1 battles.  In fact arenas in WOW were minimum 2 players.  I played a rogue in WOW and a WH in WO and if I want 1v1 I go find it.  When I wanted 1v1 in WOW I had to go find it.  I estimate in WH 80% of my game is group or at least multi-player pvp, the other 20% is solo.  I could certainly change that cause if I want 1v1 more often I have ways to make it happen :)


Title: Re: Choppa and Slayer, now official
Post by: waffel on January 30, 2009, 12:17:38 PM
I find it hillarious that someone made a poll on VN a week ago asking What should be Mythic's top priority (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110044406/p1/?104)

After a week of voting, 3% voted for new classes/content. 18 people out of 502.

Mark even had the balls to post on the thread today to say the poll wasn't created by Mythic.


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 30, 2009, 12:21:44 PM
What 1v1 games are you referring to out of curiosity that have 1v1 RvR? I find WOW and WO to be very similar in regards to the pvp I see.  In WOW, PVP was mostly BG's, but most of the time was group or at least multiple players involved, rarely did I see or get into 1v1 battles.  In fact arenas in WOW were minimum 2 players.  I played a rogue in WOW and a WH in WO and if I want 1v1 I go find it.  When I wanted 1v1 in WOW I had to go find it.  I estimate in WH 80% of my game is group or at least multi-player pvp, the other 20% is solo.  I could certainly change that cause if I want 1v1 more often I have ways to make it happen :)

WOW has the reputation for being more 1v1 balanced.  Maybe you missed that.


Title: Re: Choppa and Slayer, now official
Post by: Nevermore on January 30, 2009, 12:45:28 PM
I find it hillarious that someone made a poll on VN a week ago asking What should be Mythic's top priority (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110044406/p1/?104)

After a week of voting, 3% voted for new classes/content. 18 people out of 502.

Mark even had the balls to post on the thread today to say the poll wasn't created by Mythic.

Mark used to like to brag about all the awesome feedback Mythic was able to get without having official boards, so no doubt their super sekrit internal feedback polls had reintroducing cut new classes as the #1 priority.

Or they had already put so much work into the classes before they were cut that they figured they'd just finish them and call them 'new'.


Title: Re: Choppa and Slayer, now official
Post by: schild on January 30, 2009, 01:11:55 PM
I find it hillarious that someone made a poll on VN a week ago asking What should be Mythic's top priority (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110044406/p1/?104)

After a week of voting, 3% voted for new classes/content. 18 people out of 502.

Mark even had the balls to post on the thread today to say the poll wasn't created by Mythic.

You know as well as I that the results of polls don't matter, but rather the source of the polls.


Title: Re: Choppa and Slayer, now official
Post by: raydeen on January 30, 2009, 01:21:38 PM
It's all just smoke and mirrors. "Hey look at these two new classes you can start completely the fuck over with so that we have more time to not listen to constructive critisism and continue to pull assine solutions out of our asses to try to fix our obviously broken game."


Title: Re: Choppa and Slayer, now official
Post by: Fraeg on January 30, 2009, 03:02:12 PM
I have been waiting for a chance to use this photo for something.   In this picture I am playing the part of Mythic/Jacobs.  Downstream to the left and off the photo are the players. :why_so_serious:

(http://i278.photobucket.com/albums/kk112/Fraeg/relief.jpg)


ok bit of a stretch but dammit I was itching to use this photo of me being very mature and acting my age and all


Title: Re: Choppa and Slayer, now official
Post by: Tarami on January 30, 2009, 04:18:12 PM
It's ok. It just needs some 'shop.

(http://img299.imageshack.us/img299/8601/markymarkij9.jpg)


Title: Re: Choppa and Slayer, now official
Post by: Delmania on January 30, 2009, 05:49:57 PM
What 1v1 games are you referring to out of curiosity that have 1v1 RvR? I find WOW and WO to be very similar in regards to the pvp I see.  In WOW, PVP was mostly BG's, but most of the time was group or at least multiple players involved, rarely did I see or get into 1v1 battles.  In fact arenas in WOW were minimum 2 players.  I played a rogue in WOW and a WH in WO and if I want 1v1 I go find it.  When I wanted 1v1 in WOW I had to go find it.  I estimate in WH 80% of my game is group or at least multi-player pvp, the other 20% is solo.  I could certainly change that cause if I want 1v1 more often I have ways to make it happen :)

WOW has the reputation for being more 1v1 balanced.  Maybe you missed that.

What planet are you from?   First, it was enhance shamans, then it was affliction warlocks, and now it's ret paladins, rogues, and death knights.  If you are saying that reliative to WAR, WoW was more 1v1 balanced, I could see that, but WoW is definitely not balanced for 1 vs 1.


Title: Re: Choppa and Slayer, now official
Post by: Delmania on January 30, 2009, 05:50:34 PM
It's ok. It just needs some 'shop.

(http://img299.imageshack.us/img299/8601/markymarkij9.jpg)

Epic win.   


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 30, 2009, 06:21:14 PM
What 1v1 games are you referring to out of curiosity that have 1v1 RvR? I find WOW and WO to be very similar in regards to the pvp I see.  In WOW, PVP was mostly BG's, but most of the time was group or at least multiple players involved, rarely did I see or get into 1v1 battles.  In fact arenas in WOW were minimum 2 players.  I played a rogue in WOW and a WH in WO and if I want 1v1 I go find it.  When I wanted 1v1 in WOW I had to go find it.  I estimate in WH 80% of my game is group or at least multi-player pvp, the other 20% is solo.  I could certainly change that cause if I want 1v1 more often I have ways to make it happen :)

WOW has the reputation for being more 1v1 balanced.  Maybe you missed that.

What planet are you from?   First, it was enhance shamans, then it was affliction warlocks, and now it's ret paladins, rogues, and death knights.  If you are saying that reliative to WAR, WoW was more 1v1 balanced, I could see that, but WoW is definitely not balanced for 1 vs 1.


Mmmmmm, Warhammer is set up so that the toons depend more on grouping than in WOW.  I'm not saying that the balance is perfect.  They just have more interest in the 1V1 mechanics than WAR does, or probably more precisely, WAR is set up to require you to work in larger groups to PVP.  That is all from the Mythic stuff I have read.  Maybe  you saw something else on your planet.


Title: Re: Choppa and Slayer, now official
Post by: Delmania on January 30, 2009, 06:27:38 PM
What 1v1 games are you referring to out of curiosity that have 1v1 RvR? I find WOW and WO to be very similar in regards to the pvp I see.  In WOW, PVP was mostly BG's, but most of the time was group or at least multiple players involved, rarely did I see or get into 1v1 battles.  In fact arenas in WOW were minimum 2 players.  I played a rogue in WOW and a WH in WO and if I want 1v1 I go find it.  When I wanted 1v1 in WOW I had to go find it.  I estimate in WH 80% of my game is group or at least multi-player pvp, the other 20% is solo.  I could certainly change that cause if I want 1v1 more often I have ways to make it happen :)

WOW has the reputation for being more 1v1 balanced.  Maybe you missed that.

What planet are you from?   First, it was enhance shamans, then it was affliction warlocks, and now it's ret paladins, rogues, and death knights.  If you are saying that reliative to WAR, WoW was more 1v1 balanced, I could see that, but WoW is definitely not balanced for 1 vs 1.


Mmmmmm, Warhammer is set up so that the toons depend more on grouping than in WOW.  I'm not saying that the balance is perfect.  They just have more interest in the 1V1 mechanics than WAR does, or probably more precisely, WAR is set up to require you to work in larger groups to PVP.  That is all from the Mythic stuff I have read.  Maybe  you saw something else on your planet.

I did, in the form of the nightmare that is the 2vs2 Arena. 


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 30, 2009, 06:30:20 PM
What 1v1 games are you referring to out of curiosity that have 1v1 RvR? I find WOW and WO to be very similar in regards to the pvp I see.  In WOW, PVP was mostly BG's, but most of the time was group or at least multiple players involved, rarely did I see or get into 1v1 battles.  In fact arenas in WOW were minimum 2 players.  I played a rogue in WOW and a WH in WO and if I want 1v1 I go find it.  When I wanted 1v1 in WOW I had to go find it.  I estimate in WH 80% of my game is group or at least multi-player pvp, the other 20% is solo.  I could certainly change that cause if I want 1v1 more often I have ways to make it happen :)

WOW has the reputation for being more 1v1 balanced.  Maybe you missed that.

What planet are you from?   First, it was enhance shamans, then it was affliction warlocks, and now it's ret paladins, rogues, and death knights.  If you are saying that reliative to WAR, WoW was more 1v1 balanced, I could see that, but WoW is definitely not balanced for 1 vs 1.


Mmmmmm, Warhammer is set up so that the toons depend more on grouping than in WOW.  I'm not saying that the balance is perfect.  They just have more interest in the 1V1 mechanics than WAR does, or probably more precisely, WAR is set up to require you to work in larger groups to PVP.  That is all from the Mythic stuff I have read.  Maybe  you saw something else on your planet.

I did, in the form of the nightmare that is the 2vs2 Arena. 

Yeah.  We're talking about the same thing, really.  My initial statement was a little vague.  What I meant was that WOW shoots for more individual balance.  Whether they get there or not is a different story.  WAR has some sort of weird "group balance" thing going on that sounds like it is out of some sort of 70s swingers club. 


Title: Re: Choppa and Slayer, now official
Post by: Delmania on January 30, 2009, 06:45:29 PM
I'll agree with that, as the introduction of the Arena necessitated that Blizzard take a finer grained approach to their PvP balance as opposed to WAR's methods.  The only problem is that Kaplan seems to punish the overpowered characters by letting them remain very weak for a long time...


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 30, 2009, 06:54:52 PM
Yeah, it sucks with some of the imbalances in WOW and I should have worded that better, but I think that even with the imbalances the PVP is more interesting than WAR is currently.  It just feels like all the classes are exactly the same and it takes forever to kill anything.  It makes for a very slow feeling game in my opinion.


Title: Re: Choppa and Slayer, now official
Post by: Redgiant on January 30, 2009, 07:31:31 PM
MJ,

Put BOs around the keeps within long-range seige weaponry range ... like DAoC

Give them all defensible interiors (not an unprotected rock you stand around) ... like DAoC

Make them worth taking and holding to fire trebs and siege from, and even around on the grounds ... like DAoC

Make walls destructible, repairable and climbable ... like DAoC

Let seige weapons all be moveable and placed wherever players want, roll up to doors, pick up and use again, in any numbers they want ... like DAoC

Make tangible items like, oh I don't know, RELICS maybe?, that both sides covet for bonuses and access priviledges ... like DAoC

Make one of those ultimate access priviledges for owning all the relics be city seige access (ala Darkness Falls access) ... like DAoC

Make scouting and strategy worth doing ... like DAoC

(see a trend here?)


Mark, see all this stuff your had almost 8 years ago? That people keep telling you they loved and miss? You can read, right?

F13 forums gave you a goldmine of advice a few months ago which you seemed to understand but apparently you haven't done one goddamn thing the consensus of a lot of smart people here pretty much uniformly advised you to do.


Please just kill WAR and modernize the spirit and gameplay of what made DAoC RvR so great pre-ToA into a new game that we *will* play and enjoy.




Title: Re: Choppa and Slayer, now official
Post by: schild on January 30, 2009, 07:46:24 PM
MJ,

Put BOs around the keeps within long-range seige weaponry range ... like DAoC

Give them all defensible interiors (not an unprotected rock you stand around) ... like DAoC

Make them worth taking and holding to fire trebs and siege from, and even around on the grounds ... like DAoC

Make walls destructible, repairable and climbable ... like DAoC

Let seige weapons all be moveable and placed wherever players want, roll up to doors, pick up and use again, in any numbers they want ... like DAoC

Make tangible items like, oh I don't know, RELICS maybe?, that both sides covet for bonuses and access priviledges ... like DAoC

Make one of those ultimate access priviledges for owning all the relics be city seige access (ala Darkness Falls access) ... like DAoC

Make scouting and strategy worth doing ... like DAoC

(see a trend here?)


Mark, see all this stuff your had almost 8 years ago? That people keep telling you they loved and miss? You can read, right?

F13 forums gave you a goldmine of advice a few months ago which you seemed to understand but apparently you haven't done one goddamn thing the consensus of a lot of smart people here pretty much uniformly advised you to do.


Please just kill WAR and modernize the spirit and gameplay of what made DAoC RvR so great pre-ToA into a new game that we *will* play and enjoy.




Fuck. Stop it.


Title: Re: Choppa and Slayer, now official
Post by: UnSub on January 30, 2009, 08:30:57 PM
Mark don't live here no more.


Title: Re: Choppa and Slayer, now official
Post by: ashrik on January 31, 2009, 12:40:28 AM
Quote
I fail to see gear as a problem, its easy to get full annihilator if you are attending keep sieges.
:uhrr:

Maybe I have yet to master the mechanics of completely random yet.  But the ability to easily get the worst set of the lot would certainly be appreciated.


Title: Re: Choppa and Slayer, now official
Post by: Zzulo on January 31, 2009, 05:22:32 AM
Gear is very very easy to get through PvE. The dungeons are short, and the bosses easy. So you can get the second best stuff  (sentinel) very easily if you do PvE. However, the PvP equivalent (conqueror) is almost impossible to get, since you need to;

a) Kill a fortress lord
b) be there for the kill
c) actually roll and win the bag (when there's hundreds of other guys there)



Title: Re: Choppa and Slayer, now official
Post by: March on January 31, 2009, 07:47:57 AM
Quote
In addition, only players with an active WAR subscription will be allowed to post on the forums. There will be a number of different account “levels” on these forums and players who show that they can contribute to the ongoing improvement of WAR, whether through suggestions, critical evaluation, user-generated content, peer-to-peer (in other words, contribution has its privileges) will be given greater access to private areas of the boards where Mythic developers (including myself and strike team leads) will be posting extensively,

Ah, the breathtaking irony of a Mythic Forum Grind.

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=603 (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=603)


Title: Re: Choppa and Slayer, now official
Post by: Tmon on January 31, 2009, 08:09:50 AM
Quote
There will be a number of different account “levels” on these forums and players who show that they can contribute to the ongoing improvement of WAR, whether through suggestions, critical evaluation, user-generated content, peer-to-peer (in other words, contribution has its privileges) will be given greater access to private areas of the boards where Mythic developers (including myself and strike team leads) will be posting extensively...

I predict that six weeks after forum launch, posters will discover that their forum contribution score was randomly generated when they first logged in to a forum.  In response Mythic will release a two sub forums that were cut during the forum closed beta.


Title: Re: Choppa and Slayer, now official
Post by: March on January 31, 2009, 08:18:56 AM
I see your forum contribution point fiasco, and raise you one public flogging of the WebMaster in a "humourous" YouTube video.


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 31, 2009, 08:47:27 AM
A closed forum?  That is the worst idea I've ever seen.  Talk about removing a marketing tool. 

Apparently Mark does listen to VN.  Well, he's getting what he deserves then.


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 31, 2009, 08:51:10 AM
If they are smart they will have a beta forum.  Then they can take all the ideas that people offer and then do the exact opposite.  Then they will have a grand forum.


Title: Re: Choppa and Slayer, now official
Post by: Modern Angel on January 31, 2009, 10:36:40 AM
Unbelievable. I mean, seriously. It's like a compass pointing to magnetic wrong every single time they do something.


Title: Re: Choppa and Slayer, now official
Post by: Nebu on January 31, 2009, 12:03:15 PM
Unbelievable. I mean, seriously. It's like a compass pointing to magnetic wrong every single time they do something.

 :awesome_for_real:

That's hilarious. 


Title: Re: Choppa and Slayer, now official
Post by: waffel on January 31, 2009, 12:51:16 PM
A forum grind? Where only subs can post, and people's opinions are judged and listened to based on how many 'forum points' they have?

Ok, seriously, what the fuck? Is Warhammer a huge psychological experiment just to see how many piss hoops people will jump through for video games that they've become attached to?



Title: Re: Choppa and Slayer, now official
Post by: March on January 31, 2009, 01:15:45 PM
Seems to me, the only real questions worth asking are these:

Will contribution be assigned randomly to all who are present on the forum when a happy event (e.g. user content, peer-to-peer, or good critical eval) happens?
or
Will contribution be fragmented into individual grinds and then combined via some sort of arcane and barely comprehensible formula into a forum level unlock?

My former elder beta status has given me a peek into the future, and I think it is the latter.

(http://i576.photobucket.com/albums/ss210/Marchmaine/WaRForum.png)


Title: Re: Choppa and Slayer, now official
Post by: raydeen on January 31, 2009, 03:23:04 PM
MJ is a cyber alchemist. Everything he touches turns to comedy gold. Jokes about the forum rankings aside, all I get out of that is, 'We're going to analyze what you post and based on how much we like you and your opinions will determine how much access you get.' MJ might as well just set up a little tea party with his dollies and talk to them and get their ideas for all the good this is going to do. There's no thought going into any of these decisions. There can't be. Not rational thought at any rate.


Title: Re: Choppa and Slayer, now official
Post by: Fordel on January 31, 2009, 04:35:03 PM
Secret Pendragon test boards, 2.0!  :awesome_for_real:


Title: Re: Choppa and Slayer, now official
Post by: Sjofn on January 31, 2009, 05:06:50 PM
 :awesome_for_real: about sums up the whole forum thing for me.


Title: Re: Choppa and Slayer, now official
Post by: K9 on January 31, 2009, 05:39:55 PM
Yeah, it sucks with some of the imbalances in WOW and I should have worded that better, but I think that even with the imbalances the PVP is more interesting than WAR is currently.  It just feels like all the classes are exactly the same and it takes forever to kill anything.  It makes for a very slow feeling game in my opinion.

I'm not sure it's possible to have balance in a class-based game.

Anyhow, WoW PVP is all out of whack the other way at the moment. Not that holy priests have ever been anything but fodder for DPS classes, but now I consider myself lucky to live for more than 4-5s against most classes.


Title: Re: Choppa and Slayer, now official
Post by: Hindenburg on January 31, 2009, 05:43:56 PM
I'm not sure it's possible to have balance in a class-based game.
It is. Fighting games like SF and KoF have characters different enough to be considered classes.

class + gear = impossible to balance.


Title: Re: Choppa and Slayer, now official
Post by: UnSub on January 31, 2009, 06:09:40 PM
On the forums:  :awesome_for_real: :ye_gods: :awesome_for_real:

Anyone want to bet any money that if you say things deemed critical of Mythic / WAR / MJ on the supa sekret boards you'll be kicked off, never to be allowed to return? That it will become an echo chamber of positive feedback and limp suggestions (e.g. "Vampire Lords are totally cool and I've written a 1000 word post on how they can be seamlessly integrated into the game, starting with some fanfic")?

It's a car accident waiting to happen. Mythic just doesn't get players at all. Not how they behave, not what they want, not how to interact with them - nothing. It helps keep this forum ticking over (it went almost a week without having anything stupid in WAR to talk about before the latest announcements) but it's not a way to run a railroad MMO studio.


Title: Re: Choppa and Slayer, now official
Post by: Jherad on January 31, 2009, 06:22:33 PM
Super secret forums are nothing new in War.

They had beta forums, and elder beta forums.

Then when War went live, they had test forums, and secret 'Posted enough "what did I have for dinner today?" type threads in beta' extra forums.

This just lets people know that there is a way to reach the extrasuperhappyeveryoneloveswarhammer forum. A wonderfully cosy echo chamber.


Title: Re: Choppa and Slayer, now official
Post by: rk47 on January 31, 2009, 07:09:28 PM
Time to grind your Exalted status with Mythic dev Faction, boys.


Title: Re: Choppa and Slayer, now official
Post by: Jherad on January 31, 2009, 07:22:05 PM
Perhaps he's realised that talking about Warhammer on forums is more fun that actually playing Warhammer, so decided to develop that side of the game instead.

The loot looks pretty shit though.


Title: Re: Choppa and Slayer, now official
Post by: ghost on January 31, 2009, 07:31:49 PM
I think Mark is right.  The time to open official forums on a project as big as Warhammer is certainly when your two proxy boards (Warhammer alliance and VN) have moderators that publicly start to wonder what the fuck you are doing.


Title: Re: Choppa and Slayer, now official
Post by: waffel on January 31, 2009, 07:38:31 PM
Forumhammer!


Title: Re: Choppa and Slayer, now official
Post by: Tmon on January 31, 2009, 08:07:27 PM
Maybe they'll come out with a forum only sub plan for people who just want to play the forums.


Title: Re: Choppa and Slayer, now official
Post by: WindupAtheist on February 01, 2009, 01:20:07 AM
(http://www.impawards.com/2007/posters/trainwreck.jpg)


Title: Re: Choppa and Slayer, now official
Post by: HaemishM on February 01, 2009, 03:24:37 PM
Unbelievable. I mean, seriously. It's like a compass pointing to magnetic wrong every single time they do something.

FATALITY!


Title: Re: Choppa and Slayer, now official
Post by: UnSub on February 01, 2009, 04:00:50 PM
Maybe they'll come out with a forum only sub plan for people who just want to play the forums.

With Jacobs no longer spawning on the F2P boards, the P2P forums will be the only way to find this particular mob. You'll only get one-shot for the gank though, so it had better be a good one.


Title: Re: Choppa and Slayer, now official
Post by: Triforcer on February 01, 2009, 05:10:14 PM
So when Mark came and posted here, we have to count it as income?  I'll alert my accountant.


Title: Re: Choppa and Slayer, now official
Post by: waffel on February 01, 2009, 11:40:43 PM
http://warhammervault.ign.com/View.php?view=Movies.Detail&id=223

Video tour of Mythics offices.

Words of warning: lots of clownshoes.

Oh, and check out the martini glass on mark's desk during the interview   :awesome_for_real:


Title: Re: Choppa and Slayer, now official
Post by: Triforcer on February 02, 2009, 12:04:10 AM
I'm impressed if he's getting through this with martinis.  At this point I'd be staggering in at 11:30 A.M., stinking of whiskey and varnish. 


Title: Re: Choppa and Slayer, now official
Post by: Bismallah on February 02, 2009, 04:32:46 AM
That forum shit is idiotic... beyond idiotic. Getting points and reputation for good posts? Seriously?? Haha. Wow.


Title: Re: Choppa and Slayer, now official
Post by: ashrik on February 02, 2009, 05:53:26 AM
It might just be an expanded version of Blizzards MVP system, that gives access to special forums instead of just green text and the hate of untold millions.


Title: Re: Choppa and Slayer, now official
Post by: Nevermore on February 02, 2009, 07:04:59 AM
Only active subs being able to post is pretty standard for official boards.  The 'forum level' thing sounds like the idea of a retarded monkey.  Nothing will generate more success than surrounding yourself with people who do nothing but agree with you!  :awesome_for_real:


Title: Re: Choppa and Slayer, now official
Post by: raydeen on February 02, 2009, 07:17:36 AM
I noticed Brucie there has quite few WoW boxes behind him and at least one CoH box. They haven't gotten around to ORvR yet because he's probably still trying to grind out his Lightbringer.  :why_so_serious:


Title: Re: Choppa and Slayer, now official
Post by: Redgiant on February 03, 2009, 11:24:47 AM
Every sentient being (fanbois excluded) knows Mythic just wants to get eyes off of forums which are not explicitly censored by them.

Even WHA doesn't cater to that level; no outside forum would (I'd hope).

This is a new low in propaganda and censorship attempts, seriously. I hope there is a fucking huge backlash in terms of cancellations and ridicule to stop others from thinking to try this crap on gamers.


Title: Re: Choppa and Slayer, now official
Post by: Modern Angel on February 03, 2009, 02:08:09 PM
Every sentient being (fanbois excluded) knows Mythic just wants to get eyes off of forums which are not explicitly censored by them.

Even WHA doesn't cater to that level; no outside forum would (I'd hope).

This is a new low in propaganda and censorship attempts, seriously. I hope there is a fucking huge backlash in terms of cancellations and ridicule to stop others from thinking to try this crap on gamers.

Oh for Christ's sake... look, the word "censorship" is the last bastion of internet mouthbreathers the world over who want to act like shits on the internet. They're allowed to censor. It's not a democracy. That's not where they're failing. They're failing because instead of just opening some fucking forums and kicking the shit out of people who act stupid they're tacking on a stupid gimmick which will allow the funneling of the most rabid fanboys into a perpetual private audience with Jacobs.

Stop saying censorship. There is no censorship on corporate run forums.


Title: Re: Choppa and Slayer, now official
Post by: Ratama on February 03, 2009, 02:10:14 PM
Every sentient being (fanbois excluded) knows Mythic just wants to get eyes off of forums which are not explicitly censored by them.

...

This is a new low in propaganda and censorship attempts, seriously.
Eh, that's every official forum; hardly a new low.  Just stupid in that they waited this long.

Edit:  Or what MA said.  Dammit, getting slow in my old age.

Quote from: Modern Angel
they're tacking on a stupid gimmick which will allow the funneling of the most rabid fanboys into a perpetual private audience with Jacobs.
At this rate, those private forums will be the only place he'll be able to post as himself in (relative) peace; he's worn out his (relative) welcome everywhere he used to post, afaik.


Title: Re: Choppa and Slayer, now official
Post by: Modern Angel on February 03, 2009, 02:37:15 PM
The great glorious joke is that he hasn't worn out his welcome because the game is bad (though that certainly doesn't help) but because he's so Mark Jacobsy. When people are all, "Man, I hate Mark Jacobs" it's not because of the game.


Title: Re: Choppa and Slayer, now official
Post by: March on February 03, 2009, 05:15:10 PM
MBJ hinting on VN that the new-super-sekret forums will fix the errors from the old-super-sekret forums:

Quote from: Mark Jacobs
In all fairness though, we tried to get more of our beta testers to post and as the beta testers here know, the number of actual posters was small. Everyone had access (though most of the beta) but getting them to post, well, that was a bit harder.

*Locked Feedback*


Title: Re: Choppa and Slayer, now official
Post by: UnSub on February 03, 2009, 05:42:14 PM
This always happens - you've got your harcore posters / armchair designers who post thousands of entries, you've got your casual posters, you've got those who /jranger or /agree to everything, then you have your silent majority who never say anything.

Forums are a pull communications format - the player has to go and make the entry. If he wants feedback, he needs more push methods - sending out an email for people to reply to, or an online survey, or something that continually requests the player takes part.


Title: Re: Choppa and Slayer, now official
Post by: tazelbain on February 04, 2009, 07:40:35 AM
MBJ hinting on VN that the new-super-sekret forums will fix the errors from the old-super-sekret forums:

Quote from: Mark Jacobs
In all fairness though, we tried to get more of our beta testers to post and as the beta testers here know, the number of actual posters was small. Everyone had access (though most of the beta) but getting them to post, well, that was a bit harder.

*Locked Feedback*
Ya, beta forum were a joke.  People stop trying to communicate with you when you lock every thread and ban users for trying to communicate with you? No shit.

These official forums are going to fail.  In addition to usual problems, it's going to fail because Mythic is resentful they should even have to talk to players.


Title: Re: Choppa and Slayer, now official
Post by: rattran on February 04, 2009, 08:08:58 AM

These official forums are going to fail.  In addition to usual problems, it's going to fail because Mythic is resentful they should even have to talk to players.

At the rate they're going, they won't have that problem for long. I wonder if a forum ban will also be a game ban.


Title: Re: Choppa and Slayer, now official
Post by: Nebu on February 04, 2009, 08:40:08 AM
These official forums are going to fail.  In addition to usual problems, it's going to fail because Mythic is resentful they should even have to talk to players.

Mythic loves talking to the players that agree with their vision.  This will be the majority of their forums.  Think of it like VN with even less critical thinking.  Wow... that just made my head hurt. 


Title: Re: Choppa and Slayer, now official
Post by: Azazel on February 04, 2009, 11:00:26 PM
They're all very Führerbunker, aren't they?

 :grin:


Title: Re: Choppa and Slayer, now official
Post by: Margalis on February 05, 2009, 01:08:07 AM
Quote
There will be a number of different account “levels” on these forums and players who show that they can contribute to the ongoing improvement of WAR...

Isn't that kind of the job of the devs?


Title: Re: Choppa and Slayer, now official
Post by: UnSub on February 05, 2009, 04:27:12 AM
Quote
There will be a number of different account “levels” on these forums and players who show that they can contribute to the ongoing improvement of WAR...

Isn't that kind of the job of the devs?

Everyone knows that players know everything about a game and know the best ways to fix it.


Title: Re: Choppa and Slayer, now official
Post by: Jherad on February 05, 2009, 05:29:29 AM
Infinite monkeys on typewriters.

Hmm. Flying monkeys.


Title: Re: Choppa and Slayer, now official
Post by: Tannhauser on February 05, 2009, 03:51:49 PM
I got access to how forum levels count positive and negative.  Shhh! sooper-sekret!  :drill:

+1 Level
-Post that the game 'has a lot of potential' 100x
-Post that the economy is bad, thats why subs are down

+2 Level
-Post that the new expansion will add subs AND put a nice new waxy shine on a car
-Post that Mark 'has a plan' and we need to wait for it to take effect

+3 Level
-Post that WAR will save humanity by going forward in time and fighting Skynet
-Post that Mark and Paul Barnett are butt doubles for Brad Pitt in his movies.

-1 Level
-Offer constructive criticism in a helpful tone
-Point out obvious design flaws but blame it on the laidoff employees.

-5 Level
-Say the game is not very good.

FORUM PERMABAN
-Speak your mind freely


Title: Re: Choppa and Slayer, now official
Post by: waffel on February 05, 2009, 09:46:04 PM
Skynet!