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Topic: Monster Affixes and How You Deal With Them (Read 19379 times)
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SurfD
Terracotta Army
Posts: 4035
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So, having run into a couple of fun combos in nightmare so far on Champions / Elite packs, I was wondering what joys I should expect when eventually reaching Hell and possibly Inferno, and to that end I wanted to ask if anyone knows a good resource that might list all the known Affixes out there.
Thought maybe we could also use this thread for tips and tricks for dealing with that pesky group with the "rip your face off" set of 3 or 4 affixes that makes you shudder just thinking about them.
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Darwinism is the Gateway Science.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Molten Arcane Jailer
Might as well kiss your ass goodbye. <shudder>
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CPA, CFO, Sports Fan, Game when I have the time
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MuffinMan
Terracotta Army
Posts: 1789
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Instead of trying to get completely out of the way of arcane lasers I like to try and juke, dodge and limbo them. This often ends poorly.
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I'm very mysterious when I'm inside you.
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Amaron
Terracotta Army
Posts: 2020
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Molten Arcane Jailer
+Void
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Khaldun
Terracotta Army
Posts: 15163
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On Nightmare, not having any problems--until I hit some of those wasps in the desert that were firechain freezers. Plus they were sending their usual miniswarms of death. That took me about twenty minutes and it was a close shave a bunch of times.
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Azuredream
Terracotta Army
Posts: 912
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'Invulnerable Minions' plus anything is a headache. Vortex I've noticed you can get around (if you're kiting) by hanging around a corner or trying to get some kind of tiny obstacle that doesn't break LoS and the vortex won't pull you all the way in, you'll get stuck on the obstacle. Mortar, depending on the mob either you have to dodge them like a pro if the mob hits too hard or just go up into their face because the mortars have a minimum range. For kiting molten/plagued/electrified are all my best friends because they don't do anything outside melee. Teleporter mobs you can dodge if you can anticipate when they'll teleport, same thing with Jailer, the immobilize duration is pretty short. Waller mobs generally are easy, half the time their walls impede their own progress, very rarely do they manage to throw one up that traps you inside with them. The aboslute worst packs as a kiting mofo are the mobs that are naturally fast with a teleport or speed affix. Those I just say.. F this and skip past them.
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The Lord of the Land approaches..
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Sophismata
Terracotta Army
Posts: 543
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Horde, Nightmarish, Frozen, Fast
And they are ranged creeps. Permadisable.
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"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
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Malakili
Terracotta Army
Posts: 10596
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I'm having real trouble in Hell with Shielding. Mainly just because it makes things very hard to actually kill while kiting, which means I have to be a little riskier and move in to shoot while the shields are down, which leaves me open to all sorts of pain. Not really sure yet what the best way to deal with this is yet.
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Azuredream
Terracotta Army
Posts: 912
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Shielding just means it takes longer to kill as long as your kiting is working indefinitely. Having a circular path to follow is very handy though not always available. Sophismata; the Enchantress has a ranged deflect ability, although it has a short duration it still helps.
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The Lord of the Land approaches..
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Arinon
Terracotta Army
Posts: 312
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Invulnerable Minions is easily the worst for me. Other than that it's more about the base mob type. Things that summon, move really fast, burrow, or charge all suck ass.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Vampiric Shielding Extra Health.
Not dangerous... just impossible to kill. Spent 20 minutes with one the other day, it couldn't kill me, I couldn't kill it. It was like watching 2 vanilla WoW paladins duelling. Gave up and ran away in the end.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I had a similar combo on some beasts in Act1 the other day and was going to post it. After finally escaping, I just avoided that area.
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The past cannot be changed. The future is yet within your power.
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kaid
Terracotta Army
Posts: 3113
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I had two groups together one was motar and that stupid laser spinning wall of death thing and the other was the one that sucked you in to them and some kind of PBAOE. You must stand close to mobs to kill them but if you do you die lol. I can see some areas of just having to restart if you get some really bad combo of abilities on an elite pack.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Vortex Arcane Shielding Moarter Jailors!
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The past cannot be changed. The future is yet within your power.
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K9
Terracotta Army
Posts: 7441
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On the flip side, sometimes you get HORDE, ILLUSIONIST, EXTRA HEALTH, HEALTH LINK.
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I love the smell of facepalm in the morning
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Llyse
Terracotta Army
Posts: 1341
Calvin and Hobbes are back to maul the fuck outta you.
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Molten, Extra fast, waller was hideous in Hell Act 1... I need better gear.
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kildorn
Terracotta Army
Posts: 5014
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Today I met Vortex Arcane, which was amusingly painful. Dodge, dodge, sluuuurp dead.
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SurfD
Terracotta Army
Posts: 4035
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Molten Vortex Bladewraiths were fun as a monk :(
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Darwinism is the Gateway Science.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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We had some Fast Fire Chains imps tonight - imps are already inherently fast, so when they get Fast they are REALLY fast, and it was pretty entertaining just getting clotheslined over and over by the fire chains since imps also tend to run around like spazzes in general.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Trippy
Administrator
Posts: 23626
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Just ran into some Molten Vampiric Dervishes in Act II NM that I couldn't kill on my level 40 Monk. Had to bring in my level 38 DH to kill them
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Tairnyn
Terracotta Army
Posts: 431
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The banes of my kiting strategy..
Extra Health, Reflects Damage Jailor, Mortar
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SurfD
Terracotta Army
Posts: 4035
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Just ran into a pack of <Molten Vampiric Fast> Scavengers just across the bridge after the Blacksmith event in Act 1 Hell, literally couldnt do a thing to them before they ripped the entire party to pieces. Not to mention that Scavengers are already pretty fast by themselves....
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Darwinism is the Gateway Science.
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Pennilenko
Terracotta Army
Posts: 3472
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Invincible minions molten mortar jailer.........fuck you blizzard...fuck you.
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"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Any and all arcane turrets are fucking stupid - couple that with waller and molten or even immune...
Jesus wept.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I am certain it's going to be invulnerable minions that makes me rage quit this game.
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Pennilenko
Terracotta Army
Posts: 3472
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I am certain it's going to be invulnerable minions that makes me rage quit this game.
This times a thousand.
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"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
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Soulflame
Terracotta Army
Posts: 6487
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Wizard, level 51ish, just getting into Hell diff. Mortar - die horribly. Pretty much everything - Blizzard Blizzard Blizzard Poison Hydra while bravely running away. Truly compelling gameplay, that.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Invulnerable minions, jailer, plauged, arcane.
Bend the fuck over if you're melee.
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CPA, CFO, Sports Fan, Game when I have the time
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Invulnerable minions, jailer, plauged, arcane.
Bend the fuck over if you're melee.
I actually squeaked one out today on this very set up. After it was done, Lyndon remarks, "That how we do it in Kingsport!" To which I replied, 'Yeah, running around pissing our pants and crying like a little girl while we try not to melee.' Thank god for Call of the Ancients and Seismic Slam.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Llyse
Terracotta Army
Posts: 1341
Calvin and Hobbes are back to maul the fuck outta you.
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Molten, Waller, Jail, Arcane.
Die, rinse repeat. give up.
Also anyone know what Avenger does?
Enrage timers in Diablo make me hate Blizzard.
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statisticalfool
Terracotta Army
Posts: 159
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Avenger makes each one tougher as the other ones die.
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Llyse
Terracotta Army
Posts: 1341
Calvin and Hobbes are back to maul the fuck outta you.
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Cheers Tasty,
Why enrage timers?! It's so wow, people should be allowed to play retarded and have 100k hp and take an hour to kill Champion packs if they want to.
Shielding and Invulnerable minons are massive cock stabs as it is, why the enrage timers!?
Some Vampiric mobs aren't doable for melee classes anyway why make it a guarantee mob skip?
/rant
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Job601
Terracotta Army
Posts: 192
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Cheers Tasty,
Why enrage timers?! It's so wow, people should be allowed to play retarded and have 100k hp and take an hour to kill Champion packs if they want to.
Shielding and Invulnerable minons are massive cock stabs as it is, why the enrage timers!?
Some Vampiric mobs aren't doable for melee classes anyway why make it a guarantee mob skip?
/rant
If the best way to kill a monster and get loot was to hit yourself in the head, players would do it. You have to stop us from torturing ourselves, or we'll do it. Haven't people learned that by now?
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Trippy
Administrator
Posts: 23626
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kildorn
Terracotta Army
Posts: 5014
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Not hard, but hilarious: ran into illusionary dervishes in a very small room today. Amusing as hell to watch while running the other way.
Evil: Invuln Minions + Jailer + Mortar on a melee heavy mob. Or molten/fast/shielding on burrowers. Shielding is a neat idea, but lasts entirely too long for being immune to control effects as well. But Invuln Minions is my leading cause of death. Well, #2 behind Treasure Goblins.
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