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f13.net General Forums => Blood Bowl Bullshit => Topic started by: Falconeer on June 15, 2011, 10:17:08 AM



Title: S#4 - Game Day #5
Post by: Falconeer on June 15, 2011, 10:17:08 AM
We are currently Playing.....
Game Day #5
** All games have to be played BEFORE June 25th 2011 **


(http://dl.dropbox.com/u/3584773/4%204%20next.png)


** All games have to be played BEFORE June 25th 2011 **

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Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 15, 2011, 10:17:28 AM
Scores and Standings after Game Day #4



Scores:

(http://dl.dropbox.com/u/3584773/4%204%20scores.png)



Standings (4 played out of 7):


Battletech Division

(http://dl.dropbox.com/u/3584773/4%204%201111.png)



Cthulhu Division

(http://dl.dropbox.com/u/3584773/4%204%202222.png)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/4%204%203333.png)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/4%204%204444.png)











Player stats:

(http://dl.dropbox.com/u/3584773/4%204%20players.jpg)





Team stats:

(http://dl.dropbox.com/u/3584773/4%204%20teams.jpg)


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 15, 2011, 10:38:49 AM
Well, at least the Mutiny is really good at SOMEthing.  :why_so_serious:


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 15, 2011, 10:42:00 AM
Celer, I am hitting the beach in the morning for about five days. Tonight may be spotty. I'm going to try to install BB on my laptop but it's an underpowered piece of shit. If you can catch me on Steam this afternoon my time (Eastern US) then message me.


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 15, 2011, 11:19:40 AM
Falc, I am avaiable this week from 7PM-midnight GMT-4 (US EDT) on all days up to Friday.


Title: Re: S#4 - Game Day #5
Post by: Celer on June 15, 2011, 11:28:57 AM
Celer, I am hitting the beach in the morning for about five days. Tonight may be spotty. I'm going to try to install BB on my laptop but it's an underpowered piece of shit. If you can catch me on Steam this afternoon my time (Eastern US) then message me.

I won't be at home until about 6pm PDT (9pm your time I guess), but I've got all night free depending on how late you want to stay up.  If that will work let me know.  If not, I guess we have to wait until next week when you get back?  I'm not going anywhere so we should be fine.


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 15, 2011, 11:29:31 AM
Paelos, what about tomorrow, GMT 11pm? Should be 7pm your time (and 1am my time).


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 15, 2011, 11:32:28 AM
I won't be at home until about 6pm PDT (9pm your time I guess), but I've got all night free depending on how late you want to stay up.  If that will work let me know.  If not, I guess we have to wait until next week when you get back?  I'm not going anywhere so we should be fine.

Cool beans. Like I said, I'm planning on testing my laptop with the game so we may be in good shape. Tonight I'm iffy on just because I'm getting up ass early to go driving.


Title: Re: S#4 - Game Day #5
Post by: ezrast on June 15, 2011, 11:33:02 AM
Should be able to play mine any time after Sunday. I'll be out of town for a wedding until then.

Yes, this is the same excuse I used last time I had to miss a weekend. People I know just won't stop getting married.


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 15, 2011, 11:33:58 AM
Paelos, what about tomorrow, GMT 11pm? Should be 7pm your time (and 1am my time).

That's fine.


Title: Re: S#4 - Game Day #5
Post by: Ulysees on June 15, 2011, 02:10:24 PM
I've seen you online a fair bit during the evening UK time Teleku so will try and catch you this weekend to get our game played, if I am online in steam when you login just drop me a message otherwise I will look out for you.


Title: Re: S#4 - Game Day #5
Post by: HaemishM on June 15, 2011, 02:45:29 PM
Catfud, I'm on Central time. When is a good time for you to face the fancy pants wrath?


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 15, 2011, 02:48:09 PM
Catfud = Llyse, on AnZac time...so, have fun with that.  :grin:

Also, Ironwood, if you're reading this somewhere, I'm EST (-5 hours to you). I'm home most nights/weekends, so just pick a slot that works for you and let me know.


Title: Re: S#4 - Game Day #5
Post by: Ice Cream Emperor on June 15, 2011, 03:37:47 PM

Der Helm,

I imagine you are still under the weather and less than interested in Blood Bowl -- but I wish you a swift recovery! And when you do recover, let me know what sort of time works for you to play. I am PST, which puts you 9 hours ahead of me, if I remember correctly that you are in Germany (and if you are on the same time zone as Berlin.) Given that, I am guessing this weekend would be the best time, but I could also play in your-evening (my morning/afternoon) on Friday or Monday with some notice.

After that four day window things might get a little messy, unless you are able to play early in the morning your time.






Title: Re: S#4 - Game Day #5
Post by: Ruvaldt on June 15, 2011, 03:53:03 PM
Richard Nixon just got a second agility increase and is up to a grand total of 5.  He will now be able to live up to his namesake and truly become Tricky Dick. 

I'm kind of at a loss as to what to do with him at this point though.  It's like an embarrassment of riches.


Title: Re: S#4 - Game Day #5
Post by: Sir T on June 15, 2011, 04:01:47 PM
Give him a second head through mutation, and then he can be just as two faced as his namesake  :oh_i_see:


Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 15, 2011, 05:01:04 PM
Richard Nixon just got a second agility increase and is up to a grand total of 5.  He will now be able to live up to his namesake and truly become Tricky Dick. 

I'm kind of at a loss as to what to do with him at this point though.  It's like an embarrassment of riches.

On a double dodge, leap, or pass would all be great options. opening up different ways to play him.

Dodge would then be block, tackle and stand firm, meaning he runs thru the oppo's lines and marks a ball carrier.
Leap then goes wrestle and tackle for a super ball extractor - i have one of these and it makes my team really really hard to play against.
Pass for some sick elf like play, u just need someone with extra arms to act as a reciever.

there are other options but i  would say these are your top 3 picks. This however may be a moot point as i  will be trying to end his life when we meet soon :)


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 15, 2011, 06:24:49 PM
Need the match between Celer and I rebooted. My very first move, my troll killed an elf so badly that Celer crashed, giving me the 2-0 win. We're going to replay next week.


Title: Re: S#4 - Game Day #5
Post by: Celer on June 15, 2011, 06:25:54 PM
That really should show up on a stat sheet somewhere!  :uhrr:


Title: Re: S#4 - Game Day #5
Post by: lamaros on June 15, 2011, 06:32:52 PM
Hello Carnifex. Add me on steam! I am around, though less on the weekend. Etc, etc.


Title: Re: S#4 - Game Day #5
Post by: Comstar on June 15, 2011, 09:29:26 PM
At one stage there was 1 dead zombie, 2 badly hurt, 4 KO'ed necros...and Amazons lost 2-1. 3 Badly hurt on the Amazon side.

This was a game of tackle over dodge.  Several times in key plays, tackle negated the dodge, allowing the Blodgy Amazons to be all bloody instead. The game came down yet again on the 2nd last turn to an accurate pass to a catcher in the touchdown zone...who failed the reroll. I again almost made it when a ghoul pushed the sidestepping catcher into the ball square...and again she failed to catch it. On my last turn I had a small chance...and the blitzing thrower on a one dice block picked up the ball after it was dropped in the square she moved too.

2-1 Necromantic's over Amazons. 1 Dead Zombie (no skills, and that zombie originally belonged to Hlemn!). Least one my star catchers hits level 5, and a Blitzer level 4. One of the Necro star Werewolves also gains a skill.

If I keep this midseason slump going, I won't be making any play offs.


Title: Re: S#4 - Game Day #5
Post by: avaia on June 15, 2011, 09:41:09 PM
I had a nice lapse in attention where I failed to see I was hitting a wolf against a side stepper that led to 2 of my players getting surfed.  Oops?

The dice weren't overly kind to anyone in this match, I'll happily take the win to put me back in the playoff picture.


Title: Re: S#4 - Game Day #5
Post by: Megrim on June 15, 2011, 10:04:50 PM
Richard Nixon just got a second agility increase and is up to a grand total of 5.  He will now be able to live up to his namesake and truly become Tricky Dick. 

I'm kind of at a loss as to what to do with him at this point though.  It's like an embarrassment of riches.

On a double dodge, leap, or pass would all be great options. opening up different ways to play him.

Dodge would then be block, tackle and stand firm, meaning he runs thru the oppo's lines and marks a ball carrier.
Leap then goes wrestle and tackle for a super ball extractor - i have one of these and it makes my team really really hard to play against.
Pass for some sick elf like play, u just need someone with extra arms to act as a reciever.

there are other options but i  would say these are your top 3 picks. This however may be a moot point as i  will be trying to end his life when we meet soon :)

Strong Arm, and then go deep every game.


Title: Re: S#4 - Game Day #5
Post by: Ruvaldt on June 15, 2011, 11:27:33 PM
Yeah, I'm tempted to go with building a passing game.  I also have a +1STR beastman with Sure Hands and Block who is about to level.  An extra arm for him and a passing skill for Nixon could make for an interesting Chaos passing option.  Strong Arm could be a good way to go if I don't roll doubles on Nixon but have already pulled the trigger on the extra arm on another Beastman.

That ball stripping idea is great though, especially because it utilizes his horns.  I've been meaning to build two blitzing beastmen, but right now I don't have any tools like that and could really use it.


Title: Re: S#4 - Game Day #5
Post by: proudft on June 16, 2011, 04:00:57 PM
Burrowing Beetles loses 0-3 to the Paper Armour Dolls.  He did not kill my thro-ra this game.  He killed BOTH my thro-ras!   :ye_gods:

A bloody game consisting mainly of dark elves grabbing the ball and using their comrades to screen off the non-dodging khemri until they had enough and decided to score.  Repeat x2.

And by bloody, I mean:

Dark elves:
Level 3 Witch-elf (+1 ST, Wrestle): dead
Level 3 Blitzer (Dodge, +1 AG): badly hurt
Level 2 Blitzer (Dodge): serious concussion
Level 2 Lineman (Block): gouged eye

Khemri:
Level 3 Thro-Ra (Block, Dodge): dead
Level 2 Blitz-Ra (+1 MV): damaged back
Level 1 Thro-Ra: dead
Level 1 Skeleton: broken jaw



Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 16, 2011, 04:04:46 PM
Good luck finding a thro-ra willing to play for your team! WORD GETS AROUND, PROUDFT.


Title: Re: S#4 - Game Day #5
Post by: proudft on June 16, 2011, 04:06:04 PM
The Dark Elves are jealous I have Pass.

And, fuck, I forgot to use my wizard.




Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 16, 2011, 04:10:13 PM
Burrowing Beetles loses 0-3 to the Paper Armour Dolls.  He did not kill my thro-ra this game.  He killed BOTH my thro-ras!   :ye_gods:

A bloody game consisting mainly of dark elves grabbing the ball and using their comrades to screen off the non-dodging khemri until they had enough and decided to score.  Repeat x2.

And by bloody, I mean:

Dark elves:
Level 3 Witch-elf (+1 ST, Wrestle): dead
Level 3 Blitzer (Dodge, +1 AG): badly hurt
Level 2 Blitzer (Dodge): serious concussion
Level 2 Lineman (Block): gouged eye

Khemri:
Level 3 Thro-Ra (Block, Dodge): dead
Level 2 Blitz-Ra (+1 MV): damaged back
Level 1 Thro-Ra: dead
Level 1 Skeleton: broken jaw



Also of interest there were zero KO's. If that had been put at the top of this post it would have sounded like a quiet game!!


Title: Re: S#4 - Game Day #5
Post by: Teleku on June 16, 2011, 04:18:37 PM
 :ye_gods:

That was a bloody game.  Kind of a Pyrrhic victory.  Killing a +STR Witchelf is devastating.  Also,  his blitzer getting -AV is going to hurt.


Title: Re: S#4 - Game Day #5
Post by: Sky on June 16, 2011, 04:26:18 PM
Eh, fuck it. I don't care anymore.


Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 16, 2011, 04:41:36 PM
Eh, fuck it. I don't care anymore.

If u  wish me to find you a tall building i will happily oblige


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 16, 2011, 04:44:22 PM
Both the Thro-Ras? Wow, that's pretty brutal...

Yet he still ran up 3 on you, unanswered?

I am convinced ya'll are just not hitting those elves hard enough. If not for an Apothecary, I would have killed 2 Orcs last week. :oh_i_see:

Though to be fair, I think that's the most damage Andy has suffered in quite some time.


Title: Re: S#4 - Game Day #5
Post by: proudft on June 16, 2011, 04:54:19 PM
It's one better than last time I played him!

It was on track for a 1-1 tie (since he successfully delayed the first half score for so long) until Butterfingers McSlippery failed to pick up the ball at the start of the second half, but eh, it happens.  At least it wasn't raining.

Also re:damage, it was far fewer hits than it could have been.  Once the game got going, he spent a considerable amount of effort arranging his dudes such that I only got 2 or 3 real blocks in each turn.  If it was a real slugging match, it would have been even bloodier.   :grin:


Title: Re: S#4 - Game Day #5
Post by: Ice Cream Emperor on June 16, 2011, 04:58:21 PM

Ding, dong, the witch is dead! Dance party time.


Oh, I mean, sorry to hear about your thro-ras.  :grin:


Title: Re: S#4 - Game Day #5
Post by: Ingmar on June 16, 2011, 04:59:41 PM
Don't worry, your str 5 wolf still has many, many crosshairs pointed at it I'm sure.


Title: Re: S#4 - Game Day #5
Post by: Sky on June 16, 2011, 05:01:09 PM
If u  wish me to find you a tall building i will happily oblige
Oh, go find a fucking remedial English teacher, you fucking knob.


Title: Re: S#4 - Game Day #5
Post by: Ginaz on June 16, 2011, 05:07:34 PM
If u  wish me to find you a tall building i will happily oblige
Oh, go find a fucking remedial English teacher, you fucking knob.

 :facepalm:


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 16, 2011, 05:14:44 PM
I SCORED MY FIRST TOUCHDOWN!   :drill:


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 16, 2011, 05:23:33 PM
My word!


Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 16, 2011, 05:45:20 PM
Edited - I'm done.


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 16, 2011, 05:46:44 PM
Cut this bullshit now, please.

I am not an admin of the forum but this crap is usually not tolerated around here. We have a different way of playing with each other. I admin the League though. I suggest you edit your post and keep the jabbing at a jabbing level, mostly BB related. This is not becuase you two aren't big enough to tell each other whatever you want, it is because this is about Blood Bowl and while some skirmishing is in my opinion understandable and fun, deep internet douchery is not.

I ask you both, please, as a favor for the health of our game, to take a step back and don't let this spiral into some generic forum crap. And I suggest you edit your post Andy.


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 16, 2011, 06:11:55 PM
Don't let the douchebaggery interrupt the fact that

I SCORED A TOUCHDOWN!  :why_so_serious:


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 16, 2011, 06:18:46 PM
TOUCHDOWN MONKEYS !!  :yahoo:

Happy now?  :why_so_serious:


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 16, 2011, 06:20:06 PM
We all remember our first time. <sniff>


Right?


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 16, 2011, 06:49:05 PM
TOUCHDOWN MONKEYS !!  :yahoo:

Happy now?  :why_so_serious:

Yes, that'll do.  :grin:


Title: Re: S#4 - Game Day #5
Post by: Llyse on June 16, 2011, 07:28:44 PM
Now that I got my first ever loss in the regular season out of the way, it's time for the premier Necromantic team to take the spotlight again.

Having played against one of the baddest (and shortest) bashing teams in the league it's time to ravage some high elf hiney and out manuever the good old seven sins to the playoffs.  :awesome_for_real:


Title: Re: S#4 - Game Day #5
Post by: Ginaz on June 16, 2011, 07:33:55 PM
As predicted, my match against Gruntle was a 1-1 draw.  No injuries or deaths for either side and I don't believe either of us got a level up any of our players.  I was sort of expecting a slug fest with a lizardmen/chaos match but it was the least violent game so far.  I scored on my first half drive and was almost able to stop his second half drive and score by using my wizard to great effect once again but I couldn't pick up the ball and he ended up scoring on turn 14.  I tried a hail mary pass on turn 16 into the end zone but skinks being stunties ruined any hopes of a miracle play.  Overall, a nice enjoyable match.  

The tie has dashed any possibility of me making it into the top 4.  Is there going to be a loser bowl of some sorts for those of us knocked out of the playoffs?


Title: Re: S#4 - Game Day #5
Post by: Gruntle on June 16, 2011, 07:34:27 PM
In order to not try to show up AndyDavo and anyother professional forecasters, Nifty Helmets and Slann the Mann drew an amicable 1-1 tie. No casualties were inflicted by either side (though a skink seems to have self-inflicted) and no one was robbed of likely scoring opportunities so rioting is not recommended.

Stress that again. No rioting please.

(Undead and Necromatic teams may continue rotting)


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 16, 2011, 07:39:09 PM
Is there going to be a loser bowl of some sorts for those of us knocked out of the playoffs?

I believe that is the plan, yes.


Title: Re: S#4 - Game Day #5
Post by: Ingmar on June 16, 2011, 07:49:12 PM
Beardstorm! and The Dandies tie 1-1. My poor +1 agility runner Haiz was killed by a lightning bolt, twice.

Here's the summary:

Beardstorm! | 1 - 1 | The Dandies

Teams
Beardstorm!The Dandies
Race : DwarfHuman
TV : 18101600
Treasury : 60000170000
Rerolls : 44
Apothecary : 11
Fan Factor : 87
Cheerleaders : 04


Match Report
Beardstorm!The Dandies
Score : 11
Touchdowns inflicted : 11
Touchdowns sustained : 11
Passes : 00
Catches : 00
Interceptions : 00
Knockdowns inflicted : 133
KOs inflicted : 50
Injuries inflicted : 32
Deaths inflicted : 00
Tackles inflicted : 60
Yards gained passing : 1416
Yards gained running : 3646
Ball Possession (%) : 2456
Own occupation: 4752
Opponent occupation : 5247
Note of the match: 13/20
Spectators: 33000


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 16, 2011, 08:07:04 PM
I still love that it says "touchdowns inflicted."


Title: Re: S#4 - Game Day #5
Post by: Gruntle on June 16, 2011, 08:53:35 PM
I still love that it says "touchdowns inflicted."

I suppose there's the rare possibility that you get a touchdown from the other team's action -- like their block pushes your ball carrier across the goal line or something ... (I imagine/hope)that the carrier would still get the 3 SPP but maybe not) Since that's presumably a turnover and they'd then have to kick off what happens on the clock I wonder?
Maybe this is an effective (or dickish?) tactic, I dunno. Anyone with more experience seen this happen?


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 16, 2011, 09:04:19 PM
Happened in our game today. I blocked Falc into the endzone because I failed a knockdown roll with no rerolls.


Title: Re: S#4 - Game Day #5
Post by: Gruntle on June 16, 2011, 10:28:24 PM
Happened in our game today. I blocked Falc into the endzone because I failed a knockdown roll with no rerolls.
Wow, excellent responsiveness, I ask and you deliver. I thought it'd be much more unlikely than that.
So what happened clock-wise? Did Falc lose a turn (both clocks increment, you receive), did you get a free turn (no clock change, you receive), or did Falc's turn get skipped over while your clock incremented (so falc's turn was effectively pushed to the end of the half)?


Title: Re: S#4 - Game Day #5
Post by: lamaros on June 17, 2011, 03:59:10 AM
Skaven got their claws out. 5 down, including 3 of 4 skinks, against the Lizards. 2-1 win but it was all over halfway through the first.  Rat Ogre came good. Two key players are out for the next game, though - guard blitzer and block, ss, shadowing runner.

More details later.


Title: Re: S#4 - Game Day #5
Post by: Ice Cream Emperor on June 17, 2011, 05:45:49 AM
Beardstorm! and The Dandies tie 1-1. My poor +1 agility runner Haiz was killed by a lightning bolt, twice.

That's just Mother Nature, trying to correct her horrible mistake.


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 17, 2011, 05:54:39 AM
Don't let the douchebaggery interrupt the fact that

I SCORED A TOUCHDOWN!  :why_so_serious:

Paelos did much more than that. He got so SO close to win the game. Without taking anything away from him, I've been fighting the UI for the whole game and I shot myself in the foot at least on two very critical situations. I went from an easy game to a 1-1 match with 3 turns to go, 75% of team on the floor or outpositioned and ball on my opponent's hands. Miraculously, one of my blitzers managed to strip the ball on a last hope blitz from the lonley Chaos Warrior running to the end zone, let Sylvia Plath pick it up and shoot it on the other side of the field for a turn 16 winning TD.

So well, I won again but I really didn't deserve it. Sure, if I didn't get a double 1 on a critical dodge, a 1 and a 2 on a critical throw, and didn't misclick for a long pass when all I had to do was a handoff, things could have been different. But that's Blood Bowl, and I didn't deserve a win.


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 17, 2011, 06:29:38 AM
Happened in our game today. I blocked Falc into the endzone because I failed a knockdown roll with no rerolls.
Wow, excellent responsiveness, I ask and you deliver. I thought it'd be much more unlikely than that.
So what happened clock-wise? Did Falc lose a turn (both clocks increment, you receive), did you get a free turn (no clock change, you receive), or did Falc's turn get skipped over while your clock incremented (so falc's turn was effectively pushed to the end of the half)?

It ended my current turn, and I got to receive. Free turn from what I saw.


Title: Re: S#4 - Game Day #5
Post by: Bann on June 17, 2011, 06:33:42 AM
If the mvp thing had any basis on in game performance, my MVP totally should have gone to lightning bolt. Killed a skilled player twice, and was primarily responsible for my score.


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 17, 2011, 06:58:04 AM
Happened in our game today. I blocked Falc into the endzone because I failed a knockdown roll with no rerolls.
Wow, excellent responsiveness, I ask and you deliver. I thought it'd be much more unlikely than that.
So what happened clock-wise? Did Falc lose a turn (both clocks increment, you receive), did you get a free turn (no clock change, you receive), or did Falc's turn get skipped over while your clock incremented (so falc's turn was effectively pushed to the end of the half)?

It ended my current turn, and I got to receive. Free turn from what I saw.

Right. Paelos fixed one of my misclicks (where I went with a GFI for TD but for some reason the UI canceled it and ended my turn 1 square short of scoring) by pushing my player in the end zone. I thought that was very fair of him.


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 17, 2011, 07:03:36 AM
Haha, if only it was that noble. I do play Chaos after all.  :evil:


Title: Re: S#4 - Game Day #5
Post by: drogg on June 17, 2011, 04:02:22 PM
4-0 huhnqua over bashtards.  also 4:0 casualties, huhnqua over bashtards.  krox scored two touchdowns, smashed a blitzer's collarbone, intercepted a pass, and still didn't somehow get mvp  :uhrr:

sky had terrible luck but i don't think his heart was really in the game after the first half :| he kept just passing the ball back and forth and waiting for me to take down his ball carrier, and would start turns doing things like trying to dodge a black orc away from a kroxigor or fouling with his troll.  there was one turn where he managed to roll 6 5 times in a row, then roll a 4, then roll another 6, but it was all on dodges and go for its and other mostly inconsequential rolls.

i thought about showing mercy, but last time i played orcs apologizing caused my team to get destroyed.   instead, i just kept pummeling what few orcs remained after the initial carnage and scoring over and over with saurii and the krox.  i hope some day sky can find it in his heart to forgive me.


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 17, 2011, 08:18:25 PM
So Reborne, I'm on the west coast of the US, and I have no idea what your Steam name is, so if you ping me here or on Steam when you're around to play, that works pretty well. I can play at all sorts of wacky hours, too.  :grin:


Title: Re: S#4 - Game Day #5
Post by: Megrim on June 17, 2011, 08:23:53 PM
Its the same name on Steam.

For that matter, ezrast let me know when you get back.


Title: Re: S#4 - Game Day #5
Post by: Teleku on June 17, 2011, 09:40:01 PM
Hippies 1 - 0 Minizilla's

Close match, with my team electing to receive and scoring on the 3rd turn.  Ulysees  Got the ball for the next 2 kick offs, caged it up immediately, but couldn't get through the elven passive aggressive defense. 

I was handed a golden opportunity with the kick off for the 2nd half.  The skink trying to pick up the ball failed and was forced to use a reroll.  He then ran over and attempted to hand it off to another skink in the middle, who promptly missed it, dropping the ball into the middle of a cage of saurus, but with only the lone skink marking the ball.  One of my Wardancers leaped into the cage, picked up the ball, then threw it to a waiting catcher behind my lines.  The catcher then handed it to Nealtor, who backed away from any potential tackles.  With what was left of the turn, I got several other catchers and Wardancers into the back field.  The lizards used there next turn to mark everybody they could in the backfield.

At this point, I probably could have moved up Nealtor with a loose cage for protection, and have gotten even more elves into scoring positions, making it impossible to stop from scoring the next play.  However, mindful of the enemies wizard (which never got used during the game, thank god), and slightly drunk, I decided to just say fuck it and go for it that turn.  I ran Nealtor as far up field as he could, who threw an accurate pass to a wardancer with only one player marking them.  And of course, she failed the catch, and then the re roll, dropping the damn ball.  Lizards recover and immediatly cage it up again, but now they are even futher back up the field.  I was unable to get the ball out of the cage, but they were unable to score.

No major casualties on my side.  I think my wardancer broke the collar bone of a skink, another skink was badly injured on a failed gfi, and on the last turn my Treeman badly injured another skink.  My treeman got MVP, and with the injury SPP, I think he just leveled to 3!  Approve our damn game so I can see if I roll doubles or not!


Title: Re: S#4 - Game Day #5
Post by: HaemishM on June 17, 2011, 10:14:07 PM
Alive Not Dead 4 - Peace Dogs 0

The first half was a decent half. I made one REALLY dumbfuck move that backfired, but even so, I still managed to keep him from scoring until the very last turn when he made a fantastic throw from a ghoul to a werewolf who ran it in for a TD. I learned to my chagrin just how werewolves work. I hatez them now. Unfortunately, I lost my level 3 blodging tackler blitzer in the first half to a death.

Second half was a goddamn cluster fuck. Total of 5 casualties including the blitzer, and my level 3 thrower now has a smashed collar bone. He proceeded to run up and down the pitch on me. My dice were HORRIBLE. I think Peace Dogs will be retired after this season. I really miss not having somebody for bashing.


Title: Re: S#4 - Game Day #5
Post by: Sky on June 17, 2011, 10:20:48 PM
Bad week for collar bones.


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 17, 2011, 11:36:45 PM
1-1 tie versus Reborne. It was a ... really weird game. One of my dudes is going to miss the next game (I don't remember who, probably some chump lineman), my two punching bags got knocked out in the first turn (one got knocked out, the other badly hurt, I believe), my wizard FIZZLED (I am still mad! >:( ) but then I managed to do some bullshit to knock the ball loose and the first half ended 0-0. Unfortunately, I was kicking off to Reborne with a whole six Norse on the pitch. It uh. Went about as well as expected, defense-wise, although he finally stopped hurting all my guys, instead just stunning/knocking them down! So after he scored (with his accursed +agi ogre, I believe), my two slackers in the knock out pen woke up. Now I felt FLUSH, because I had EIGHT dudes on the field. I caged up, then spied an OPENING for a PASS that wouldn't be entirely awful, so I took that opportunity because why the hell not at this point. Pass went fine! But I couldn't manage to mark all his ogres (failed a dodge to get my last guy in position,) so my poor lineman got blitzed AND the ogre picked up the ball. Tragedy! Feeling optimistic, though, I dodged one of my dauntless runners up to him (with my lineman POISED to stand up and help) in the hopes I could punch the ball loose again. Reborne apparently didn't like the looks of this and tried to dodge away instead, but failed. My runner went "EEEEEE," scooped up the ball, and scurried into the end zone to snag the tie.

Aside from Mister Miss Next Game, no real injuries or deaths. LUMP BEEFBROTH, the +str runner, got MVP and will be going up a level. So that is nice.  :awesome_for_real:


EDIT: And Reborne uploaded, if you would like to see the weirdness for yourself. Just a weird, weird game. And everyone should reassure him that knocking half the Norse off the pitch is totally normal.


Title: Re: S#4 - Game Day #5
Post by: Reborne on June 17, 2011, 11:49:49 PM
More fun in the land of Ogres!

The Mutiny 1 - 1 Wrestlers

Sjofn called this before the game, she said 0 - 0 but close enough :)

It was kinda bloody, norse having a thing for beer and only getting it when they are off field means that they seemed to be taking dives at times.
No deaths though.

Highlights in my memory were Sjofn frequently cursing my ball carrying Ogre. Who actually managed to score this game  :drill:
This came about because the wizard bolt fizzled. I'm starting to think that my Ogres have a stupidity field that prevents intelligent things like magic, since this happens almost every time that a wizard gets used for or against them.

Watching a snotling fend off a Werewolf right at the start of the game thanks to tripple skulls was golden.

Sjofn had some nice plays, taking down my ball carrier on the edge of her end zone and getting the ball the hell out of their before I scored again came from a blitzer that was down and covered by 2 Ogres.
Also taking out a snotling to make a pass that allowed her to score right near the end of the game.

Still having loads of fun, it's great playing with everyone here :)

Game uploaded.


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 18, 2011, 12:42:58 AM
Oh Jesus, I totally forgot about the triple skulls, that was hilarious too.


Title: Re: S#4 - Game Day #5
Post by: Ulysees on June 18, 2011, 05:19:17 AM
Hazardous Hippies 1 - Minizilla's 0

I had spent the last 5 days coming up with a plan for how to win this game and followed it pretty much for the first 3 turns until Teleku does a typical elf play for his score, then on the kick off Teleku puts it out of bounds for a touchback. Normally I just hand it to a skink but since I picked Slibli with my inducements I figured that it was safe enough to hand off to a Saurus and try and grind my way up the field however I had to make my cage with a Krox who I had intended to blitz with every turn and spent 4 turns terrified of Boneheading to open my cage up and just totally shut myself down, not helped by looking at the wrong turn counter and misjudging the turns left to score and leaving myself out of scoring range on my turn 8. Big props to Teleku for the ball snatch on my kick off receive and thank god he was tempted into the quick score instead of just running away with the ball and opening the field up but getting the ball back with 4 turns left to score I really should have made that count.

Second half I receive and this time I stick to my plan, form a solid cage that doesn't include my krox and nimbly make my way from halfway down my half of the field over the halfway line, a bit of a heart in mouth moment when not really watching the pathing I look to push my cage up the field and force a Saurus to dodge through a tackle zone, which he promptly rolls a 6 for making the dodge and determined not to be so careless again I punch down some elves and reposition myself. By turn 14 things are looking good for the tie, I have shifted my cage from one half of the field to the other and with another well placed blitz open up room to move my cage into scoring range for the last turn of the game, I move my first Saurus cage edge fine then get my next Saurus and click his cage corner, again not watching the pathing and with only my second move of the turn promptly run him through another tackle zone and lightning doesn't strike twice as I fail the dodge and reroll causing the turnover and now I am in trouble because I don't have anything in score range and an open cage. Turn 15 I move a skink into score range but he is on his own and promptly blitzed but only knocked down and my last desperate attempt to snatch a draw is denied when the skink is stood up and runs into the endzone but despite the ball carrying skink dodging through 3 tackle zones and finishing only 3-4 squares away the pain of being stunty is felt as he totally flubs the pass, thankfully teleku has no one in scoring range so the game ends 1-0.

I really need to not rush myself so much, no excuse for the 2 big mistakes I made in this game which probably cost me a 2-1 win, had I been more aggressive with my cage in the first half and moved the Krox out of it then I am pretty sure I would have been in a position to at least attempt a score and in the second half needlessly forcing my saurus to make 2 dodge rolls (one of which totally lucked out) cost me the tie since I had the wizard lined up to blast the protective cover line for the turn 16 touchdown. A good solid game from Teleuku which I can hopefully learn a bit to use in my feeder league matches but really disappointed in myself because this one should have been a draw at worst, still teleku played well and deserved the victory and considering this is only my 6th online match I think I still have a lot to learn (massive thank you to everyone who has played feeder games with me the past week or so, a lot of useful advice that has helped a lot)


Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 18, 2011, 07:23:13 AM
a good write up and also it is good to hear that you are able to analyse, fairly and accurately why you didnt get more from the game. I would imagine that you will quickly become a dangerous opponant on this game. I will play you online if you wish, i  have not been as active in the feeder league as i  wanted.


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 18, 2011, 09:21:00 AM
Ironwood and I were able to get our game in today.

From the start things were not looking great for Ironwood's Skaven squad, who came into the game with a depleted squad and a shallow bench...against a healthy veteran Norse squad in Diplomatic Immunity. I decided to take off a few of my rerolls before the game, in an attempt to whittle down the massive TV advantage and deny Ironwood some inducement cash. I believe he elected to take 2 apothecaries, a chef (or two), and a wizard, but I don't know how much cash he had leftover.

The game begins with an ill omen - after I lose two of my 4 rerolls to the chef, a pitch invasion is launched, with Ironwood taking the brunt of it while attempting to receive the kick. Thing go swiftly downhill, and the Skaven are at a severe strength and skill disadvantage, often being left with no particularly appetizing block opportunities while the Norse proceed to to take just about each and every block that is available to them. Growing desperate, the Skaven elect to go for a long bomb after recovering the ball deep in their own half (by fireballing the Norsemen)...which is intercepted. The Norse gladly move the ball back forward , but get blocked up. It looks like the Skaven may have been able to hold the score even through the first half, but the lineman with the ball is able to make two dodges and hand off to a runner waiting in the endzone to go up 1-0 at the half.

At the start of the second half, the Skaven take the field with only 9 players, and kick to a full-strength Norse side, who quickly form a cage at midfield and look to advance. As Skaven KOs and CASs start to mount, the Norse elect to score quickly, handing the ball off to a wolfrunner who promptly runs in to make the score 2-0 with plenty of time to go in the half. Enough Skaven are able to wake up to keep their side at 9 players, but it's becoming clear that nothing short of a miracle will be able to carry the Skaven to either a TD or victory this day. The Norse kick it deep, and the rat thrower is not able to make the pick-up, effectively causing the Skaven to skip their turn. The Norse quickly toss the majority of the rats to the pitch and move in for the kill. With a runner holding the ball and a mind to hand it off to a wolfrunner to assist with his development, the rats make their best play of the day, dodging and blitzing the star Norse runner with a rat thrower and successfully making the 1d block to pop the ball out. This denied the opportunity to hand off to a wolfrunner to score again and reach level 3. The ball makes its way onto the ground around midfield, but the Norse are out of rerolls and not able to get a hand on the ball to make a play.

2-0 final, Diplomatic Immunity over Ironwoods Itchers. I really appreciate his willingness to play and stick with the game, especially as it became clear that the Rats were simply not going to be able to do a whole lot this game, especially with only 2 GRs on the field and the Rat Ogre being held impotent. It's unfortunate, because frankly the game could have been more interesting, especially if Ironwood had been able to make even the simple rolls that should have been no-brainers for his team. He was forced to make increasingly-desperate plays, none of which actually paid off.


Title: Re: S#4 - Game Day #5
Post by: IainC on June 18, 2011, 10:58:34 AM
Match Report
Ironwoods ItchersDiplomatic Immunity
Knockdowns inflicted : 116

Man...


Title: Re: S#4 - Game Day #5
Post by: Ulysees on June 18, 2011, 03:45:18 PM
I'd love to get a game in against you sometime Andydavo, thanks for the offer.


Title: Re: S#4 - Game Day #5
Post by: IainC on June 18, 2011, 06:18:57 PM
Ex-Presidents 1, Spleen Flay Hackers 0.

My first scoring chance failed with a fumbled catch, the Chaos team managed to capitalise on it and ground down the pitch to score about 5 turns in after I'd had a round or two of horrible block dice and had practically no-one on their feet to prevent the score. I tried to equalise two turns later but this time the throw was fumbled and that was the first half. For the second half I was kicking and the Chaos team caged up and rolled very slowly down the pitch. I was pretty sure I could prevent the score but obviously I wanted to equalise so on the very last turn I arranged things so I had a couple of blocks on the ball carrier, an unmarked Witch Elf in scoring range and my agi5 guy to scoop the loose ball and chuck it down the field. I blocked the beastman with the ball successfully but the ball bounced into the hands of the guy who'd thrown the block. End of game.

The Ex-Presidents will probably want to fire their master chef, he stole one reroll from me in the first half and none in the second. I'm disappointed with the result as I had a several chances to score and none of them came to anything. I was already in a precarious position for the playoffs and this just makes it worse.


Title: Re: S#4 - Game Day #5
Post by: Ruvaldt on June 18, 2011, 06:33:41 PM
Ex-Presidents 1 - 0 Spleen Flay Hackers.

I bought a new Chaos Warrior before the match knowing that it was going to be bloody and I needed a bench, and calculated the inducements ahead of time to know what I could buy after recruiting him.  Seeing as how I only have one reroll I picked up a Halfling Masterchef, and decided I would need to foul assassins so I also picked up a bribe and Bloodweiser Babes.  Normally I would get a reroll, but I thought I'd have it covered with the chef.

I elected to kick because I figured I could pressure him to score early and make a dash for the endzone at the end of the turn, but my kick went crazy and IainC gave it to a fellow in deep towards his endzone.  I stole one reroll on the kick, sadly.  A few attempts were made to open up a hole in my defense, and after three rounds the ball was launched onto my side of the field, but the reception failed.  I then blitzed and picked up the ball with Franklin Pierce and put up a tentative cage.  The Presidents performed admirably in our charge into Hackers territory and I waited two rounds before getting spooked by a Witch Elf that had broken free.  I inflicted a touchdown on my round 6, giving the Hackers two turns with which to play with in the half.  They made a valiant attempt, but lost the ball and I marked/picked it up, essentially ending the half.

In the second half the kick went deep into my territory and IainC got a Perfect Defense.  To boot my chef didn't give me any rerolls so I had to play as tightly as I could.  I played the center of the field like a good Chaos team should, caged up and trundled up the field slowly.  After a few turns the Hackers started picking off members of my cage and my thin bench really started to hurt so I tried to put his men behind me and go for the endzone.  I nearly made a second TD, but a failed couple of blocks, a botched blitz into a failed gfi, and Franklin Pierce was open to copious assaults on the last turn of the game, possibly giving up a TD to a witch elf who was open close to my endzone.  Pierce was eventually knocked down, but the potential passer whom IainC had kept unused was unable to get the ball because it fell into the hands of the blocker that hit Pierce, and thus could do nothing with it.  It still would have been one hell of a throw, but it is possible he could have pulled off a heartbreaking TD at the end.

We both played good games.  IainC was pretty gravely wounded by a string of poor block rolls in the first half and botched passes.  I had my own problems with only having two rerolls one half and one in the second half.  I could have done a better job on my attempt to score in the second half, and know that I made a mistake when arranging for another round holding onto the ball in the second half, thus having to score my TD prematurely.  I know it was a frustrating game for IainC; there were long stretches in which all he could get were pushes on his blocks, but at least he inflicted a hell of a lot of casualties and kept Franklin Pierce from getting the 2 SPPs he needed for Level 5.  It was a good tactical game.

Edit: match uploaded.


Title: Re: S#4 - Game Day #5
Post by: Der Helm on June 19, 2011, 05:13:47 AM
Anybody seen the IceCream guy ? My tries to contact him via steam have been fruitless so far.


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 19, 2011, 09:58:40 AM
Did he say that he was going to be away for some time?


Title: Re: S#4 - Game Day #5
Post by: Sir T on June 19, 2011, 12:18:25 PM
Silver Horde Fc 3 - Harbringers 0 (anyone surprised)

Standard game really. I enjoy the first 3 turns, (I've only seen Foul Appearence come up more than once in one other game) Then I cant do anything for the rest of the hald as my first dice roll results in a turnover, I get depressed and basically read a book for the rest of the game. The one memorable moment was in the second half when one of my warriors got knocked over by a rock and my first block was double skulls. And the only blitz I threw on a ball carrier the whole game resulted in the guy getting carried off on a stretcher from a badly hurt injury from a failed GFI roll.

Why the hell am I playing this. Gah.

Sorry. I'll be alright in half an hour. Estraz played a good game, wish he could have done it with someone competent.

Only injuries were a death that the beastman regenerated from and the badly hurt from the failed GFI.


Title: Re: S#4 - Game Day #5
Post by: Der Helm on June 19, 2011, 12:50:37 PM
Did he say that he was going to be away for some time?
Saw him online on Steam, but never actually "online". :awesome_for_real:

Off to work now. Gonna be back in 8-10 hours from now.


Title: Re: S#4 - Game Day #5
Post by: Ruvaldt on June 19, 2011, 12:57:48 PM
Seriously, Sir T, make another team and put it into the Feeder league.  I'll play against you and you can refine your play while building a team that is less likely to frustrate you than Nurgle.  Both of our games together have been fun, but honestly, I think you're playing the wrong team for a starting coach.


Title: Re: S#4 - Game Day #5
Post by: Der Helm on June 19, 2011, 12:59:36 PM
Sir T and I are trying to create a black hole of misery which is going to destroy you all.

And Chaos wins.  :awesome_for_real:


Title: Re: S#4 - Game Day #5
Post by: eldaec on June 19, 2011, 01:02:41 PM
Dice were strange in this one, hating on GFIs even more than usual, recognising that SirT's guys are *really fucking ugly* through I don't know how many foul appearances, but refusing anything so uncivilised as an armour break.

Silver Horde are at full strength next time out, not sure that is entirely a good thing as it means a *lot* of inducements for the Paper Dolls.


Couple of things SirT could take a look at, one is to avoid overcommitting on tackles when not in possession, couple of the TDs could have been at least slowed down and possibly stopped if the Nurgle side simply held a line rather than trying to punch through against the more mobile Norse (who can simply move the ball sideways when bashier teams commit to too many tackles on one side of the pitch). If you force the more mobile team to come through you, they have to make base contact on their turn, so you get the blocks on yours, if you go to them, they just run sideways.

Other thing is to watch your push directions, felt like you were concentrating on territory (pushing my guys back down the pitch) when you'd be better served maintaining more contact with sideways pushes. A few times you could have set up a followup block by pushing my guy sideways into your other dudes instead of just gaining territory.


Uploaded to BBManager, but log is corrupt I think because BB crashed immediately as the game ended.



Title: Re: S#4 - Game Day #5
Post by: Ruvaldt on June 19, 2011, 01:17:13 PM
And Chaos wins.  :awesome_for_real:

Chaos is winning.  Watch some Ex-Presidents replays.   :grin:


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 19, 2011, 01:17:48 PM
Lump Beefbroth rolled doubles and picked Guard. Because ... I don't know. BECAUSE.

He'll get dodge one of these days.


Title: Re: S#4 - Game Day #5
Post by: Ice Cream Emperor on June 19, 2011, 02:37:05 PM
Anybody seen the IceCream guy ? My tries to contact him via steam have been fruitless so far.

You can't reply to steam messages while the other person is offline, sadly. I hung around until 4am based on your message (that you'd be back on at noon, your time) but it was not to be.

I will be around later tonight (your early morning) so if I'm reading the timestamp on your latest post ('back on in 8-10 hours') then we should be able to play then.


Title: Re: S#4 - Game Day #5
Post by: eldaec on June 19, 2011, 02:51:15 PM
BTW, day 5 is the fifth day this season on which Stormbringer has finished before any of you other groups of slow fucks.

Play more blood bowl non-Stormbringer dudes.


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 19, 2011, 02:53:08 PM
Man, we really are a bunch of eager beavers in Stormbringer, aren't we? This is the slowest day I've had, I think, all the other times I am pretty sure I played on the same day the day rolled over.


Title: Re: S#4 - Game Day #5
Post by: Ruvaldt on June 19, 2011, 03:03:13 PM
I guess that means you lot are up for a feeder league game against my lizards?   :drill:


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 19, 2011, 03:07:34 PM
I just played a feeder game with my little high elf team, actually! I am not very good, as I sort of play them a lot like they're dodgier Norse. My thrower took a -agi injury, so I fired his ass. I had a lineman take a -AV injury, too, but I didn't fire him, because armor 7 feels so right.


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 19, 2011, 03:10:57 PM
Trying to watch Sir T's replay... Spoilered since this was unsolicited.


Title: Re: S#4 - Game Day #5
Post by: lamaros on June 19, 2011, 03:48:20 PM
Rolled 70k for my win. Got 30k. I think I have averaged 30k a game this season. Fucking cyanide.

Finally got a double... but on the least useful positional...

Some more detail from my game against carnifex:

I had noted that while the cripplers had a lot of block on their sauruses and had a Krox they had only 4 skinks on the roster. Thus I went in to the game with a plan to destroy the skinks and wonder about scoring afterwards. This was helped by my win over helm leaving me with a full roster, including my MB blitzer and my rat ogre.

I won the toss and received, getting off to a good start with a first turn surf of one saurus. My thrower fumbled twice however and the turn
was done. The lizards tried to counter surf my rat but couldn't get enough assists in, so had to roll double against. I took a both down result to keep him on the pitch. I hit back by surfing a skink that had come in to assist against the ogre, but again there was no injury. I then
set up down field to receive the ball with most of my team, but foolishly dodged a rat away before picking it up. Failure left him KOed, leaving my thrower open. Krox pounced, knocking him down.

I tried to recover the ball, and my thrower did pick it up, only to fall down when attempting to dodge free. I believe I had another rat KOed at this time, leaving me two down. I did my best to scramble, marking all of the skinks and so forth, but I had a sinking feeling in my stomach...

I defended as best I could but my failed to get the ball again, and my shadowing rat couldn't stop a skink scoring after he had picked it
up and survived the blitz that then hit him. I was one nill down and looking like it would be a long day.

And then bang! my rats fired up and demolished the lizards on the next turn. I injured a saurus and set up safely and easily down field. Nothing much happened agaisnt me and I could have scored with my second turn then but tried to get some more down before I did. I ran it in to make it 1-1 shortly after and set up to smash again before the half, as I had the lizards with three out at this stage (I think), and with no bench giving me a 3 player advantage. With the player advantage I was very hard to stop, and only half time stopped me scoring again.

The second half went the same way, with my runners smashing downfield and taking the ball from a skink who didn't have enough protection (to be fair it was hard, having to put three of them on the line), while Hostus smashed heads and held the big guys near the middle. Rather than draw it out I scored again, giving carnifex and his one remaining skink a chance to tie it. He didnt make it, getting crowd surfed as he made a desperate run in his second last turn. And that was it.

No one on my side died or was crippled, though my blitzer and my star player are out for the next match. Hostus now has stand firm (no double again) and the other blitzer (out for the match) is now guard/dodge.

Dice were pretty even I thought. I got in a few more hits on him, but I was often hitting with Hostus or the MB rat, so I had the extra cutting power. With unprotected skinks you have to expect they will get hurt more than block/wrestle runners.


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 19, 2011, 04:03:35 PM
Are we sure our upkeep levels are high enough? Maybe we're losing money to TV because something is set low?

For instance, I was awarded 70k, only got 30k.


Title: Re: S#4 - Game Day #5
Post by: lamaros on June 19, 2011, 04:07:19 PM
Are we sure our upkeep levels are high enough? Maybe we're losing money to TV because something is set low?

For instance, I was awarded 70k, only got 30k.

My TV is around 1400, so I doubt that's it.


Title: Re: S#4 - Game Day #5
Post by: Sir T on June 19, 2011, 05:39:12 PM
I'll just spoiler my reply to strazos as it's maximum whining


(edit. Replaced quote tags with spoiler tags)

Ironically in both leagues the games I was actually doing reasonably well both wound up getting restarted as my opponent crashed. I was actually doing alright against Andydavo first time round. The second time wound up in a 5-0 loss. GO figure.

Seriously, Sir T, make another team and put it into the Feeder league.  I'll play against you and you can refine your play while building a team that is less likely to frustrate you than Nurgle.  Both of our games together have been fun, but honestly, I think you're playing the wrong team for a starting coach.

Thanks Ruvault, but at this stage I'm just so down on the whole thing that I feel I'd just be confirming how shit I am with yet another team and have more wasting my time getting murdered in unfun games...


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 19, 2011, 06:12:49 PM
Sorry, I thought some feedback might actually be useful.  :oh_i_see:


Title: Re: S#4 - Game Day #5
Post by: Der Helm on June 19, 2011, 06:20:11 PM
I feel your pain.  :argh:


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 19, 2011, 07:56:17 PM
I honestly don't understand how you guys can be having this bad a time doing this. I mean I'm getting fucking crushed, but it just makes me want to play more so I can get my levels up. When I know I'm getting out of the game I just use my guys to bash the weakest links into dust. And I toss the ball around like an idiot for optional SPPs.

And get block skillz!


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 19, 2011, 10:58:45 PM
Not giving up because double skulls happened to come up twice would help.

I mean damn, I triple skulled on a goddamn snotling.


EDIT: I definitely think you should give a couple of new teams a try in the feeder league before giving up forever, SirT. Maybe dwarves, then everyone would hate and fear you beyond reason!


Title: Re: S#4 - Game Day #5
Post by: Der Helm on June 19, 2011, 11:36:08 PM
I honestly don't understand how you guys can be having this bad a time doing this. I mean I'm getting fucking crushed, but it just makes me want to play more so I can get my levels up. When I know I'm getting out of the game I just use my guys to bash the weakest links into dust. And I toss the ball around like an idiot for optional SPPs.

And get block skillz!
If Sir T and I are in the same boat, the problem is a total lack of skills, thus making it VERY hard to get levels. I think I only have 2 guys leveled up, if that. 1 got sure hands, because I had to, the other got jump up, because he rolled a double.
I really really really hate me for starting with a fresh Chaos team in a league where most people have double my TV. Inducements help, but they don't help that much. My roster is still not full, I am crawling toward my first  CW (who is promptly going to die, I am sure of that) and I live in fear that a merc is going to steal my MVP.
(Which reminds me, in SP I saw offers to buy a merc after a game, does this only count for mercs activly bought with inducements ? I have yet so see that screen in MP)


Title: Re: S#4 - Game Day #5
Post by: Ingmar on June 19, 2011, 11:39:57 PM
I am pretty sure it only counts for ones they offer you as fill-ins to get to a roster of 11.


Title: Re: S#4 - Game Day #5
Post by: Ice Cream Emperor on June 19, 2011, 11:46:33 PM
(Which reminds me, in SP I saw offers to buy a merc after a game, does this only count for mercs activly bought with inducements ? I have yet so see that screen in MP)

You keep posting on f13 and yet you are not online, preparing for our all-important match! I do not understand.

The screen in question is for any merc, I think, but definitely for those you get for free. You should see it after any game in which you have Loner mercs.


Title: Re: S#4 - Game Day #5
Post by: Der Helm on June 19, 2011, 11:49:43 PM
(Which reminds me, in SP I saw offers to buy a merc after a game, does this only count for mercs activly bought with inducements ? I have yet so see that screen in MP)

You keep posting on f13 and yet you are not online, preparing for our all-important match! I do not understand.

The screen in question is for any merc, I think, but definitely for those you get for free. You should see it after any game in which you have Loner mercs.
Woops. :) Did not see you come online. :)


Title: Re: S#4 - Game Day #5
Post by: Ingmar on June 20, 2011, 12:13:45 AM
(Which reminds me, in SP I saw offers to buy a merc after a game, does this only count for mercs activly bought with inducements ? I have yet so see that screen in MP)

You keep posting on f13 and yet you are not online, preparing for our all-important match! I do not understand.

The screen in question is for any merc, I think, but definitely for those you get for free. You should see it after any game in which you have Loner mercs.

I kind of have my doubts you could use it to buy skilled mercs you hire with inducement money, that would seem a bit off.


Title: Re: S#4 - Game Day #5
Post by: Teleku on June 20, 2011, 01:07:19 AM
Alas, faithful Sturdybranch didn't roll doubles, so I gave him guard.  Has anybody in the league managed to get block on there big guy yet?


Title: Re: S#4 - Game Day #5
Post by: Der Helm on June 20, 2011, 01:33:03 AM
I kind of have my doubts you could use it to buy skilled mercs you hire with inducement money, that would seem a bit off.
Mercs don't have skills, do they ? I am pretty sure my CWs did not have any but "loner". But by the look of it, you can only buy the automatic replacements, I did not get an option to buy the inducement mercs.

Also, 2-0 for the Necros, but this was the first game in which I had fun. Also leveled another beastman. "Delicious Cake" still has not injured anybody since game 1. Poor cow. :cry2:

Thanks for a awesome game.   :awesome_for_real: / :ye_gods: / :awesome_for_real:


Title: Re: S#4 - Game Day #5
Post by: Ice Cream Emperor on June 20, 2011, 01:34:02 AM
Negative Capability 2-0 over the Marauding Memes.

A fairly laid-back game that could easily have been a tie after some tunnel-vision defence by the Necromantic team nearly allowed the Beastmen Passing Squad to run one into the endzone. Only some heroic play from our lone uninjured werewolf was able to rescue the score, with a pickup, GFI and long pass to a Wight in scoring position. This left the werewolf in an unfortunate position next to the sideline, and Der Helm's Minotaur had a clear path to revenge... only to roll triple skulls and fall on its ass.

The second half was a bit more lopsided, or at least I felt more in control of the game -- and the skulls were catching up to the unskilled Chaos team pretty hard. That said, Helm managed to knock my ball-carrying ghoul over not once but twice with well-placed Blocks, and in the end I risked a throwing play to another Wight in a desperate attempt to get Tackle on more players in advance of my last two games. Sadly the MVP landed on a zombie for the gazillionth time, so only the first Wight will level in advance of the next game.

I also continued my usual habit of only ever injuring people through crowd-surfs and fouls -- the crowd nearly killed one of Helm's level 2 Beastmen, but his Apothecary came through, and then later I fouled one of the Mercenary Chaos Warriors he hired out of the game. The only blocking casualty of the game on either side came on turn 16, when my ghoul threw a 1d blitz and Badly Hurt the very same beastman.




Title: Re: S#4 - Game Day #5
Post by: eldaec on June 20, 2011, 05:38:24 AM
(Which reminds me, in SP I saw offers to buy a merc after a game, does this only count for mercs activly bought with inducements ? I have yet so see that screen in MP)

You keep posting on f13 and yet you are not online, preparing for our all-important match! I do not understand.

The screen in question is for any merc, I think, but definitely for those you get for free. You should see it after any game in which you have Loner mercs.

I kind of have my doubts you could use it to buy skilled mercs you hire with inducement money, that would seem a bit off.

Journeymen only. (the linemen you are forced to take at base cost when you have less than 11 dudes).


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 20, 2011, 11:41:49 AM
If Sir T and I are in the same boat, the problem is a total lack of skills, thus making it VERY hard to get levels. I think I only have 2 guys leveled up, if that. 1 got sure hands, because I had to, the other got jump up, because he rolled a double.
I really really really hate me for starting with a fresh Chaos team in a league where most people have double my TV. Inducements help, but they don't help that much. My roster is still not full, I am crawling toward my first  CW (who is promptly going to die, I am sure of that) and I live in fear that a merc is going to steal my MVP.
(Which reminds me, in SP I saw offers to buy a merc after a game, does this only count for mercs activly bought with inducements ? I have yet so see that screen in MP)

I'm playing a fresh Chaos team as well. It's not bothering me nearly that bad yet despite the 15 times not having block comes into play against another bashy squad.


Title: Re: S#4 - Game Day #5
Post by: Ingmar on June 20, 2011, 12:02:30 PM
My tips for getting better as a player:

- Stay engaged in the game the entire way through. You cannot hope to improve without effort. Even if you're losing 4-0 on turn 4, there are things you can practice as the game goes on, like where to stand your guys on defence to minimize damaging blocks against you and prevent easy scores, how to set up assists, where to push people, etc. There are a lot of little subtle things that help win games around all of those things, and if after 2 turns you stop paying attention and just throw blind blocks etc. you'll never learn them.

- Never, ever blame the dice. Unless you are a perfect player, which none of us are, there is usually something you could have done to minimize the impact of a bad roll. There are going to be dice-related turnovers, that is inevitable, but the order that you do things in matters enormously. Never throw a block when you could safely move another player first, for example.

- Learn to laugh at your dudes getting killed and move on to the next turn. It is Blood Bowl, this will happen to everyone occasionally no matter what.

- Pay close attention during your opponent's turn. Figure out why he is moving his pieces the way he is, and see if there is something you can take away from those choices to improve your own game. EDIT: And if he does something you didn't understand, ask him about it after the game.

- Start planning your own moves during his turn. That will help a lot with the 2 min time limit.

- Concentrate. The less distractions around you during the game the better.

- Never foul a cheap piece with an expensive one. Your expensive guy is more likely to get run off the field than your target in most cases, and you lose relative TV doing that. Bad. (Yes there might be specific tactical exceptions where you would do this - an example would be towards the end of a drive with the Deathroller who is going to get sent off either way.) Corollary: Think very, very hard about whether or not you should foul at all when you're already at a deficit of players on the pitch. Chances are you shouldn't.

- Never foul/surf an enemy piece at the end of the game if you're in a playoff race (unless you're in a race with the coach you're playing.) A lot of times you want your opponent to be full strength going into games against your other league opponents, and fouling/surfing guys might injure his players to no benefit to you. I've seen some allegedly Very Good Players make dumb moves on this front out of sheer bloodlust, when they'd be better off just protecting their own guys and leaving their opponent whole going into their next match against a player they want/need to have lose. If you have a chance to get SPP from a block, by all means throw it, but surfing/fouling doesn't give you any points.


Title: Re: S#4 - Game Day #5
Post by: Paelos on June 20, 2011, 04:10:07 PM
My tips as a new Chaos player.

- Remember to get up before you do anything else. Just do a quick scan.
- Stay the fuck away from the sidelines with your weaker idiots. They get knocked out.
- Count how many times your guys get abused by not having block. Make a game of it. My high is 14.
- Try to get a touchdown as the first goal. Then, try to inflict 4 injuries in a game. Then, try to get a win.


Title: Re: S#4 - Game Day #5
Post by: Der Helm on June 20, 2011, 04:29:27 PM
- Try to get a touchdown as the first goal. Then, try to inflict 4 injuries in a game. Then, try to get a win.
Your priorities are off.  :awesome_for_real:


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 20, 2011, 05:20:48 PM
The above goals are not exclusive.  :grin:


Title: Re: S#4 - Game Day #5
Post by: Llyse on June 20, 2011, 05:43:42 PM
The above goals are not exclusive.  :grin:

Tip of the day.

The other thing I hope people remember is there is a Not playoffs bowl so you'll be bashing other relatively skilled teams and coaches (except for sjofn the ringer)

So hopefully that'll make it less serious business  :why_so_serious:


Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 20, 2011, 05:53:31 PM
also if you can play some match making in FOL, they are generaly decent opponants and all the retards are pre screened out so you can play at a decent standard.

Practice makes perfect. Practice against good players makes for better than perfect.


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 20, 2011, 06:43:49 PM
(except for sjofn the ringer)

I still don't know if I would call myself a ringer, but I AM playing a team that only wears tiny pink man panties, and thus are extremely bashable. So I will still be bashed plenty.  :heart:


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 20, 2011, 07:08:28 PM
There have been moments where I've secretly hoped to not make the cut despite my best efforts, forcing me to play through the consolation tournament... :why_so_serious:


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 21, 2011, 12:35:58 AM
The other thing I hope people remember is there is a Not playoffs bowl

Yeah, don't forget that making the Playoffs could just be a humiliating single match against one of the top teams, while the Failoffs are much much juicier in my opinion, with so much room for mindless bashing while getting significant skill improvements for Season #5.


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 21, 2011, 06:27:05 AM
CELER! It is time. I am back in town, let's do this tonight. My schedule is completely open.


Title: Re: S#4 - Game Day #5
Post by: Sky on June 21, 2011, 06:39:00 AM
Sitting at 0-5, I'm clearly one of the favorites for the loser bowl. Suck it, losers!


Title: Re: S#4 - Game Day #5
Post by: Ulysees on June 21, 2011, 07:06:14 AM
Actually I think keeping with the loser bowl theme we should reverse it - you win and you're out! That way the teams that suck the most will get the most chance at SPP to develop their teams for next season, if I can swing this radical reform in the rules prepare for all out Skink-fu!


Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 21, 2011, 07:32:29 AM
u kinda need the winners to progress but then have a losers loser bowl, so the 8 teams that get knocked out go into a 3rd league. then the 4 teams that get knocked out of that go into a league. And so on and so on. Trouble is, that is a nightmare to admin!


Title: Re: S#4 - Game Day #5
Post by: eldaec on June 21, 2011, 08:23:55 AM
Just make loser bowl a freeform MM tourney and announce matches determined on a swiss pairing basis in the thread. After 4 rounds you'll be able to rank all 16 teams using Opp win% as the tie break.

Winner bowl could do the same, just chuck all losers down into a MM tourney and everything except the top bracket is played out the same way.

Admin would be fairly straightforward. MM tourneys make everything fairly easy.


Title: Re: S#4 - Game Day #5
Post by: Celer on June 21, 2011, 08:57:53 AM
CELER! It is time. I am back in town, let's do this tonight. My schedule is completely open.

IT ENDS TONIGHT.

Well, unless you knock me off the net again.  And I guess there is still one other match to go.  But taking those parameters into account, IT ENDS TONIGHT.

Actually, maybe I should go over these figures again...


Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 21, 2011, 01:43:50 PM
CELER! It is time. I am back in town, let's do this tonight. My schedule is completely open.

IT ENDS TONIGHT.

Well, unless you knock me off the net again.  And I guess there is still one other match to go.  But taking those parameters into account, IT ENDS TONIGHT.

Actually, maybe I should go over these figures again...


LOL


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 21, 2011, 08:03:09 PM
I lost, 2-1. The dice hate me. My playoff dreams likely died on the pitch tonight. The dice... god, the fucking dice. I'd elaborate but I'm actually flummoxed by this one.


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 21, 2011, 08:20:36 PM
Wow, so our division just got a lot more interesting.... :grin:

Top 4 from each division advance, right?


Title: Re: S#4 - Game Day #5
Post by: Celer on June 21, 2011, 08:42:53 PM
UPSET COMPLETE!  Chemical Elvers 2-1 over SnooSnoo!  Elves made some positional errors throughout the game but got the rolls when they needed them, whereas the Orcs just... didn't.

The elf coach spent many agonizing minutes agonizing over the 290k of inducements.  He ended up going with a wizard and a reroll, but was STRONGLY considering 2 babes instead.  As the elves kicked off in Sweltering Heat, they were mostly thinking about the babes that got away.  Somehow the elves got sidestepping blodger Loops of Fury next to the ball carrier and he survived not one, but TWO 2d blocks to remain there.  Then, Nuffle extracted his toll from both teams... the Orcs Badly Hurt a precious 5 AG lineman, but then gave snake-eyes (and an injury that was Apoc'ed) as the ball-carrier tried to Dodge away.  The ball, of course, sailed very close to the Orc end zone, and the elves (Loops of Fury in fact) got to it first to make it 1-0.  The heat claimed a couple players, and the orcs managed to ooze their way upfield in time for a nifty turn 8 score.  That Apoc'ed ball carrier made several key dodges to make up for his mistake earlier, though the elves did manage to bash a couple orcs out of the game... man talk about a role reversal!

A useless turn 8 kickoff had only SIX elves surviving the heat, but most of them woke up a halftime as the weather turned nice.  The elves tried to slip down the sideline but were quickly surrounded and VERY out of position.  Looking back, I would have slowed it down here.  Instead, I made some lucky 1d blocks and a desperation pass across the field, which succeeded, though the catch did not.  A Goblin of all things was the one there to try a pickup, but with a TZ still on the ball he failed.  Elves managed to recover but could only muster a flimsy screen, and the Orcs tried to seize the opening.  A blitzer rushed forward to blitz, but was forced to burn a reroll to GFI... and then ate the dirt with double skulls for his trouble.  Elves decided to take the score immediately and hope their defense could hold out several more turns.  Nuffle continued to kick orc nards by giving the Elves a Blitz! on the deep kick, then having the troll fail his block (and loner reroll) at the start of his turn to allow elves to take possession.  Again though, elf mistakes gave a Tackle blitzer a shot at the ball carrier and the ball popped back out.  Looking at the clock, the elves ignored the ball and instead backed into a deep defense, forming a wall at the end zone.  Only one orc managed to blitz his way into scoring position in Turn 15, and he was promptly put on his back.  Elves win and survive the Turn 16 stomping to remain in the playoff hunt!

I was pretty distracted for a lot of the game, it really was just some bad rolls at some bad times for MA that turned the tide.  I even mis-clicked my wizard and forgot to stand people up next to the ball at some points!  The stats say the dice were pretty even, but to me it felt like I was making mistakes and getting bailed out.  Perhaps I was hitting more than I expected, and not seeing much of the Troll or the Black Orcs.  I will say that I forced the Orcs to make a lot of rolls to get down the field... it worked once, but not even these dodgy-Orcs could win an agility game against the elves.


Title: Re: S#4 - Game Day #5
Post by: Llyse on June 21, 2011, 10:21:47 PM
I lost, 2-1. The dice hate me. My playoff dreams likely died on the pitch tonight. The dice... god, the fucking dice. I'd elaborate but I'm actually flummoxed by this one.

Bad luck MA, at least you can beat up on the smaller kids in the failoffs  :oh_i_see:


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 22, 2011, 12:24:47 AM
Oh, is the day over? I am supersick and I can barely exist on this plane of reality.. someone tell me and feed me oranges and soup.


Title: Re: S#4 - Game Day #5
Post by: eldaec on June 22, 2011, 01:22:37 AM
Nope, 7 Deadly still to play Welkin.

 :oh_i_see:


Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 22, 2011, 05:02:38 AM
Nope, 7 Deadly still to play Welkin.

 :oh_i_see:

Which we hear is scheduled for a week next friday, just so we can hurry things along....! :ye_gods: :ye_gods:


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 22, 2011, 05:04:07 AM
Quote
A blitzer rushed forward to blitz, but was forced to burn a reroll to GFI... and then ate the dirt with double skulls for his trouble.

This right here was the key play. Celer was absolutely on the ropes, smashed largely against one sideline with my guys beating the hell out of him and a clear field to the endzone. At the time this happened, I had about a four man advantage. If this goes the way probability said it SHOULD HAVE GONE, this is probably a 2-1 win because I was going to milk the clock to a maddening degree.


Title: Re: S#4 - Game Day #5
Post by: eldaec on June 22, 2011, 07:01:56 AM
This is what happens when you emasculate a perfectly good group of orcs with all that passing BS. As soon as they are asked to block... nose bleed!


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 22, 2011, 07:28:46 AM
I haven't passed for shit this season. I think those are basically my playoff hopes dashed.

Incidentally, and I meant to announce it before, but this is the Team Snoosnoo farewell tour. At least for a season or two. I'm mothballing them after this in favor of either Helves, Delves or Goblins.


Title: Re: S#4 - Game Day #5
Post by: Teleku on June 22, 2011, 08:47:17 AM
Man, Welves get no respect, no respect at all!


Title: Re: S#4 - Game Day #5
Post by: Megrim on June 22, 2011, 08:51:35 AM
This is because they are scum.


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 22, 2011, 08:57:45 AM
Actually playing Welves for the first time in an Orca Cola league, so I'm not going to double up. I'm pleasantly surprised.


Title: Re: S#4 - Game Day #5
Post by: proudft on June 22, 2011, 10:34:44 AM
Incidentally, and I meant to announce it before, but this is the Team Snoosnoo farewell tour. At least for a season or two. I'm mothballing them after this in favor of either Helves, Delves or Goblins.

GOBLINS.  DO IT.   :drill:


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 22, 2011, 11:33:57 AM
That's where I'm leaning.


Title: Re: S#4 - Game Day #5
Post by: AndyDavo on June 22, 2011, 11:49:04 AM
I haven't passed for shit this season. I think those are basically my playoff hopes dashed.

Incidentally, and I meant to announce it before, but this is the Team Snoosnoo farewell tour. At least for a season or two. I'm mothballing them after this in favor of either Helves, Delves or Goblins.

Dont waste your time with goblins, not if u want to win a game. De and HE are great choices, especially since it will be a break from weeks of orc, orc, orc, necro, orc, necro, necro, orc.


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 22, 2011, 11:55:21 AM
Don't care about winning. Care about fun and I have a blast playing Goblins.


Title: Re: S#4 - Game Day #5
Post by: Teleku on June 22, 2011, 11:59:11 AM
And think of what you could do with the 800K worth of inductments you'd be getting every game at this point!


Title: Re: S#4 - Game Day #5
Post by: Ingmar on June 22, 2011, 12:00:50 PM
So many bribes!

I haven't decided for sure what the fate of Beardstorm! will be after this season. Depends on how the playoffs go I guess.


Title: Re: S#4 - Game Day #5
Post by: ezrast on June 22, 2011, 12:17:42 PM
I couldn't possibly abandon 7 Deadly at this point. They're just now getting playable!


Title: Re: S#4 - Game Day #5
Post by: avaia on June 22, 2011, 12:21:45 PM
If you can whack some of the opposition early and often with the looney and fanatic, goblins have a very decent chance of winning.  Problem is in protecting the looney, both from himself and the other team.

I think they are a lot of fun, even in a loss.  Bomber dude is a total crap shoot.


Title: Re: S#4 - Game Day #5
Post by: Modern Angel on June 22, 2011, 12:23:10 PM
I don't think I've ever had the Bomber work. I love me some chainsaw dude, though.


Title: Re: S#4 - Game Day #5
Post by: lamaros on June 22, 2011, 07:42:25 PM
If you're lucky enough to get hail mary on him the bomber can work, otherwise good luck.

With bribes and three trolls you can win games with some lucky early rolls, but you will get smashed most times. Can be fun for a good while, but I found it boring in the end... though you can say that of anything perhaps...


Title: Re: S#4 - Game Day #5
Post by: Megrim on June 22, 2011, 08:04:55 PM
Day is done, Acherontic Welkin 2 - 1 7Deadly.


Title: Re: S#4 - Game Day #5
Post by: Strazos on June 22, 2011, 08:10:28 PM
Woah, we're done Day 5 already?


Title: Re: S#4 - Game Day #5
Post by: ezrast on June 22, 2011, 08:18:10 PM
7 Deadly loses 1-2 to Acherontic Welkin.

Worst play I've put out in a while. Both elf scores were due to completely retarded plays near the end of a half. Megrim effectively conceded the tie at the end of the game and I said no, here, have two more turns to score. Am now pissed at myself.

Oh well. At least I have an easy win next game!


Title: Re: S#4 - Game Day #5
Post by: Megrim on June 22, 2011, 08:32:38 PM
7 Deadly loses 1-2 to Acherontic Welkin.

Worst play I've put out in a while. Both elf scores were due to completely retarded plays near the end of a half. Megrim effectively conceded the tie at the end of the game and I said no, here, have two more turns to score. Am now pissed at myself.

Oh well. At least I have an easy win next game!

I was wondering why you didn't just sit on the 1-1. You had it well in hand, then all of a sudden ELF BALL, HOOOOOOOO!


Title: Re: S#4 - Game Day #5
Post by: Llyse on June 22, 2011, 08:36:02 PM
7 Deadly loses 1-2 to Acherontic Welkin.

Worst play I've put out in a while. Both elf scores were due to completely retarded plays near the end of a half. Megrim effectively conceded the tie at the end of the game and I said no, here, have two more turns to score. Am now pissed at myself.

Oh well. At least I have an easy win next game!


Yep I'm a shadow of myself after losing to Ingmar in the regular season.

I also love your avatar  :awesome_for_real:


Title: Re: S#4 - Game Day #5
Post by: Ingmar on June 22, 2011, 09:58:43 PM
First place is still totally in play after my tying of the pesky humans though.


Title: Re: S#4 - Game Day #5
Post by: Llyse on June 22, 2011, 10:26:26 PM
First place is still totally in play after my tying of the pesky humans though.

Only if you lose or tie and with the  deathroller it's not likely to happen...
 :pedobear:


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 23, 2011, 12:44:18 AM
Good. I'll move on to Day #6 in a few hours.

On another note, I grew to hate AV7 with feminist rage passion, but my women never give up. Ever.


Title: Re: S#4 - Game Day #5
Post by: Llyse on June 23, 2011, 01:31:09 AM
Good. I'll move on to Day #6 in a few hours.

On another note, I grew to hate AV7 with feminist rage passion, but my women never give up. Ever.

+1



Title: Re: S#4 - Game Day #5
Post by: eldaec on June 23, 2011, 01:34:58 AM
Meh, AV7 is plenty, if someone comes near your guys, you just punch them in the face.


Title: Re: S#4 - Game Day #5
Post by: IainC on June 23, 2011, 02:51:38 AM
My assassins just looooove AV7.


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 23, 2011, 03:59:37 AM
You are right. I don't hate AV7. I hate rolling high on injury rolls, which is something these girls seem to be goddesses at. Hah.


Title: Re: S#4 - Game Day #5
Post by: Sky on June 23, 2011, 06:11:30 AM
Happens with AV9 easily enough if nuffle feels like taking it to your scrotum. 1 dead, 2 injuries (-MV, -STR) and about 5 or 6 BHs in my last game. At one point I just fouled with my troll to get him off the pitch to the safety of the sidelines  (can't afford to replace him, hell can't afford to replace the 2 injured guys).


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 23, 2011, 06:29:39 AM
Look, my team is #2 Punching Bag in the League, out of 32 teams, and even though I am not the best coach out there I have an idea on how to play Amazons and avoid blocks. The girls just love to pass out this Season, and I am sure AV7 is NOT helping.


Title: Re: S#4 - Game Day #5
Post by: Comstar on June 23, 2011, 07:15:39 AM
Are you going to roll the day forward? My MUST WIN match vs the ever victories Ice Cream Emperor is set for 10 hours from now. He's got a St 5 Werewolf and still enough inducements to buy a wizard. My only hope I think is to try and foul him.


Title: Re: S#4 - Game Day #5
Post by: Falconeer on June 23, 2011, 07:57:11 AM
I'm going to enable the new day is 3 hours maximum.


Title: Re: S#4 - Game Day #5
Post by: Sjofn on June 23, 2011, 10:30:40 AM
Look, my team is #2 Punching Bag in the League ...

WE'RE NUMBER ONE

WE'RE NUMBER ONE


Title: Re: S#4 - Game Day #5
Post by: Ingmar on June 23, 2011, 11:00:17 AM
First place is still totally in play after my tying of the pesky humans though.

Only if you lose or tie and with the  deathroller it's not likely to happen...
 :pedobear:


Oh, I don't know. The deathroller could just as easily be named "have a free wizard everyone!"


Title: Re: S#4 - Game Day #5
Post by: HaemishM on June 23, 2011, 11:07:04 AM
I'm going to enable the new day is 3 hours maximum.

While you're at it, approve the teams waiting for the feeder league! I got a Skaven team I want to add in there that I might play next season.