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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Elder Scrolls V: Skyrim 0 Members and 1 Guest are viewing this topic.
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Author Topic: Elder Scrolls V: Skyrim  (Read 625177 times)
ajax34i
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Reply #3290 on: September 28, 2013, 07:08:52 AM

This is why a lot of people hate Bethesda you see, they really let the mods do their work after the 10/10 fellatio the game journos heaped on them.

Is ok, they're getting their just comeuppance with their next game, the MMO, which will crash and burn based on "fun" AND bugs, with no modders allowed to fix anything, and actual financial repercussions to them when it does flop.
Reg
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Reply #3291 on: September 28, 2013, 09:57:09 AM

What seems strangest to me is that the modders keep showing how to make a decent UI and yet the devs keep giving us the same big piece of crap they always do.
Hawkbit
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Like a Klansman in the ghetto.


Reply #3292 on: September 28, 2013, 10:54:47 AM

Why invest time and resources into something someone is going to do better, for free and without rights to monetize it?

Reg
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Reply #3293 on: September 28, 2013, 11:03:18 AM

I guess that makes sense. I'd have thought they would have more pride than that though.
Merusk
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Reply #3294 on: September 28, 2013, 11:19:55 AM

Pride is for people who don't want to make money. Communist.

Anywho, I find myself wishing I had taken-up smithing perks on the newest character.  I keep erroneously smelting-down all the upgrades from the Ancient Drauger Longsword I'm using and don't realize it until I go to hone the new weapon to be better.  awesome, for real

Next trip back to Whiterun I'm going to upgrade and equip first.  This time I mean it!

I also figured out that the hair mod is corrupt and won't run, so I'll have to redownload it if I feel like it later.  Meanwhile thanks for pointing out the follower mod, I feel like a D&D adventuring party again with these 3 in tow.  Oh ho ho ho. Reallllly?

The past cannot be changed. The future is yet within your power.
rk47
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Reply #3295 on: September 28, 2013, 05:15:50 PM

I recommend you dismiss at least extra followers in dungeons. The narrow corridors wasn't meant to be traversed by a party of 3 and up.
I picked up a stray dog once as follower and got so frustrated navigating some dungeons cause it would just stand on my way.
After trying to jump over it the 4th time I just fus roh dah'ed that mutt and dismissed it.

Though if you download the musket mod and bought like 4 Markath dogs to hunt wild games it'd be a new role-playing experience.

Colonel Sanders is back in my wallet
Stormwaltz
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Reply #3296 on: September 28, 2013, 05:54:23 PM

I suspect, but have no concrete proof, that the reason some things remain substandard in largely the same ways from title to title is the nature of BGS's staff. The company is still small for a "triple-A" dev team (I heard Skyrim was ~80), and many of the core staff have been there since Morrowind, if not before. A combination of "we've always done it this way" with "we don't have the resources to do it another way."

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Venkman
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Reply #3297 on: September 28, 2013, 06:04:38 PM

And I'd guess not a whole lot of resources put into focus testing to tell them what's what. The UI of their games smacks of people who've gotten so used to the game at every level of development they forgot what it was like to onboard new players.

But they did have the foresight to activate a modding community smiley
Surlyboi
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eat a bag of dicks


Reply #3298 on: September 28, 2013, 06:29:22 PM

My only problem with the multiple follower mods is the fact that some of them have bad aim when casting spells. These poorly cast spells hit Lydia, Lydia goes apeshit and I'm down a follower or two.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Ceryse
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Reply #3299 on: September 28, 2013, 07:41:41 PM

Rather than dismissing followers when entering narrow dungeons and such, I just tell them to wait by the entrance and then pick them up when I'm done. Main reason to have followers, imo, is the carrying capacity early on (at a certain point you get so rich all you need to loot are things you need for use instead of getting anything and everything to sell) and then to deal with dragons and such later on.

As for followers going at one another; use AFT. Has an option, that's on by default, that has followers ignore friendly fire from yourself and other followers. Occasionally you'll still get them attacking one another (usually when one of the followers is a quest follower), but you can end it by using the Tweak Commands interface to Summon All; they'll pop up next to you at peace.
Shrike
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Reply #3300 on: September 29, 2013, 10:28:58 AM

...stuff hits Lydia, Lydia goes apeshit and I'm down a follower or two.

Pretty much sums up followers for me. I don't use them if I can avoid it--or I park them somewhere they can't cause trouble if I can't.

I can't count the number of time I've set up a 2h sweep and hit a follower or just well-meaning but boneheaded local NPCs, which then results in a blood bath (or lots of bribes). Just not worth the trouble.

The one that about drove me nuts was that damned dog Barbas. Blocking movement, jogging my elbow when using a bow, or just flat out annoying me with shitty pathing were the sum of his contributions to my cause. After a missed easy bowshot, I went apeshit on his mangy flea-bitten ass--only to discover the miserable mutt couldn't be killed. Denied even that minor consolation, I park them or send them on their way to whatever destination indicated. Less mental wear and tear on me that way.   
rk47
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Reply #3301 on: October 01, 2013, 06:54:54 PM

Oldie but goodie.



 why so serious?

Colonel Sanders is back in my wallet
Father mike
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Reply #3302 on: October 04, 2013, 09:17:37 AM

Is there an interface trick or mod that will allow me to enchant the same thing in a batch?  For example, if I have 25 iron daggers, 25 petty soul gems, and a banish enchant, Is there a way to NOT have to

select items,
select dagger,
select enchantment,
select banish, 
confirm enchantment strength, 
select  gems,
select petty soul gem,
select craft,
confirm craft,

repeat 24 more times   swamp poop

I would like to thank Vladimir Putin for ensuring that every member of the NPR news staff has had to say "Pussy Riot" on the air multiple times.
Kail
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Reply #3303 on: October 05, 2013, 12:16:40 PM

Is there an interface trick or mod that will allow me to enchant the same thing in a batch?  For example, if I have 25 iron daggers, 25 petty soul gems, and a banish enchant, Is there a way to NOT have to ... repeat 24 more times   swamp poop

Not that I've found... I mostly level enchanting by recharging magic weapons with Azura's Star.
ajax34i
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Reply #3304 on: October 06, 2013, 07:35:34 PM

I think the only way is with a programmable keyboard (where you can record and repeat the keystrokes and mouseclicks).

Although, if you're playing the PC version and are doing it for cash, just open the console and player.additem f 50000.  To raise the skill, incpcs enchanting.  Personally, I didn't want enchanting, smithing, speech, and alchemy to affect my level so I've player.setav each 100 then added the perk codes manually.  The UESP Wiki site has all the console codes, and also item lists, perk codes, etc.
Fabricated
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WWW
Reply #3305 on: October 07, 2013, 04:40:47 AM

Oldie but goodie.



 why so serious?
Actually, even with Vivec dead you can complete the main quest I believe. Legit even.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Koyasha
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Reply #3306 on: October 07, 2013, 03:47:31 PM

Depends on who else is alive, if I remember right.  There's like two or possibly three people who can give you the information you need to finish the main quest, and if Vivec was the last one of those left alive and you kill him, it's all over.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
Dark_MadMax
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Reply #3307 on: October 15, 2013, 06:53:31 AM

Been "playing" skyrim recently again. and by "playing" i really mean messing around with various mods without much of actual play. One thing starts to become more and more apparent to me - Skyrim is amazing sandbox(many fun tools and possibilities) with great world and decent RPG tackled in there somewhere (the vanilla story). But as to actual "game" -combat, economy ,skills etc are all fubar.   vanilla gameplay up to level 30 is probably the closest thing you can have to a game IF you force yourself not to use more than half of game mechanics (like stealth, alchemy ,enchantments ,smiting, barter)

and none of the mods actually address this properly. you can do "balance game yourself" thing, but it never quite works out for complete balance because of the sheer amount of things which needs to be rebalanced. balance is very binary  -either you are invincible either you enemies are. you can sorta balance it with armor/weapons for regular bandits , but then there is magic users and leveled enemies, and then the fact that with a few enchantments/tempering/spells you can throw it all off. like armor for example - it is basically completely useless without perks/smiting. but with them it can become impenetrable defence against physical damage
« Last Edit: October 15, 2013, 08:59:39 AM by Dark_MadMax »
Paelos
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Error 404: Title not found.


Reply #3308 on: October 15, 2013, 07:20:22 AM

The economics of Skyrim always bother me the most. There's never anything good to buy after a certain point except training, and they cap that and the amount of gold people have.

CPA, CFO, Sports Fan, Game when I have the time
ajax34i
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Reply #3309 on: October 15, 2013, 03:08:02 PM

vanilla gameplay up to level 30 is probably the closest thing you can have to a game IF you force yourself not to use more than half of game mechanics (like stealth, alchemy ,enchantments ,smiting, barter)

It's what I've done (and it's my first play-through, too).

You can turn OFF leveling from these skills if you player.forceav skill 100 - make enchanting, alchemy, smithing, barter, and stealth 100 - they don't level anymore and they don't give you level-up XP, and without the perks they're not too overpowered.  Stealth, for example, armor makes a lot of noise, so even with the skill at 100, if you don't have the perks that muffle you, the enemies notice you very easily.  Barter at 100 gives something like 50% markup instead of 200% - so it's not too bad.

Anyway, I wanted to play a mage, and the spells cost enough magicka that you really need +magicka outfits, which means you can't have +resists +armor at the same time.  In any case, I'm currently at something like 40% resistances and about 30% physical damage reduction, and enough magicka to cast my spells, which is a rather easily achievable sweet spot.
jakonovski
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Reply #3310 on: October 28, 2013, 03:28:47 PM

I recently returned to Skyrim to finish it and all the DLC. Alduin is now gone, but I have received a far greater revelation:

Paarthurnax is Mario. They are the same voice actor.

 ACK!

It's-a me, Paarthurnax!


rk47
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Reply #3311 on: October 28, 2013, 07:25:43 PM

I picked up the Perk overhaul mod, SkyRe, Unarmed specialist and was pleased to suplex an enemy from sneak attacks.  awesome, for real
It's pretty powerful when comboed with Shortbows.


Colonel Sanders is back in my wallet
koro
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Reply #3312 on: October 29, 2013, 02:01:42 AM

For pure perk stuff, I prefer SPERG over SkyRe.

I almost went with SkyRe for my current game, but decided not to.
Mac
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Reply #3313 on: October 30, 2013, 03:24:35 PM

I recently returned to Skyrim to finish it and all the DLC. Alduin is now gone, but I have received a far greater revelation:

Paarthurnax is Mario. They are the same voice actor.

 ACK!

It's-a me, Paarthurnax!




Glad I recently finished it then, since I cannot unhear this now.
ghost
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Reply #3314 on: November 05, 2013, 08:07:21 AM

After getting (according to Steam  Ohhhhh, I see.  That can't be fucking right....) 345 hours into this game, I have to say that I am disappointed.  It's just brown, brown, brown and more brown interspersed with "snow", shitty repetitive dungeons and fighting the same five monsters in perpetuity.  I know it's just a reskin of Fallout 3/NV, but Jesus this is a monster of crap so far.  Am I missing the fun in here somewhere? 
« Last Edit: November 05, 2013, 09:33:19 AM by ghost »
Samprimary
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Reply #3315 on: November 05, 2013, 08:12:58 AM

tazelbain
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tazelbain


Reply #3316 on: November 05, 2013, 08:19:07 AM

Olaf, the Mutilator

"Me am play gods"
satael
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Reply #3317 on: November 05, 2013, 08:36:23 AM

picked some flowers
Surlyboi
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eat a bag of dicks


Reply #3318 on: November 05, 2013, 09:55:54 AM

And was then murdered by RK47 while trying to take a dump.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
shiznitz
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Reply #3319 on: November 05, 2013, 09:56:34 AM

After getting (according to Steam  Ohhhhh, I see.  That can't be fucking right....) 345 hours into this game, I have to say that I am disappointed.  It's just brown, brown, brown and more brown interspersed with "snow", shitty repetitive dungeons and fighting the same five monsters in perpetuity.  I know it's just a reskin of Fallout 3/NV, but Jesus this is a monster of crap so far.  Am I missing the fun in here somewhere? 

How can you play something for 345 hours and only then decide it is shit?

I have never played WoW.
ghost
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Reply #3320 on: November 05, 2013, 10:05:16 AM

There's no way I've played it that much.  Steam is lying.   Oh ho ho ho. Reallllly?
Samprimary
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Reply #3321 on: November 05, 2013, 10:48:41 AM

I was actually pretty happy with skyrim's colors, aesthetic, and atmospherics. Which actually sort of included the palate restraint. Games are usually juiced up with hyper-vivid coloration and sharpness, but skyrim manages an awful lot with things like grey snowy skies in fog, or midnight mountaintops in an overcast blizzard, and bleak copper sulfurous springs, and corroded dwemer dungeons, or muted pine forests at twilight. It made it so that when something actually colorful came about, it actually caught your attention and stood out. Like if the clouds parted and there was an aurora, or if you came across a flowered grove, or were overlooking a ridge at sunset, or walked into a non-dirty inn.

Could just be me, though. I know there were a ton of mods to vivify up skyrim like a showroom plasma TV
ghost
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Reply #3322 on: November 05, 2013, 11:03:33 AM

I'm not looking for WoW type crazy coloration necessarily.  Skyrim is just the land of bland.  There is little to distinguish one town from another. 
Ingmar
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Reply #3323 on: November 05, 2013, 11:07:45 AM

Maybe you just don't like RPGs.

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Mithas
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Reply #3324 on: November 05, 2013, 11:10:31 AM

The small towns were fairly similar, but I thought the large ones are very unique. Markarth versus Riften?
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