ajax34i
Terracotta Army
Posts: 2527
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That's unpossible; I've only HAD losses.
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Thrawn
Terracotta Army
Posts: 3089
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I didn't post a Raven loss once...but that was to NPC's. (and before we had the stupid mistakes thread )
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Viin
Terracotta Army
Posts: 6159
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Please don't post anything to the Killboard today, as I will be attempting an upgrade. :)
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- Viin
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Viin
Terracotta Army
Posts: 6159
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Killboard updated. Post at will :)
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- Viin
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Phildo
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Confirmed, killmails posted.
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Amarr HM
Terracotta Army
Posts: 3066
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Viin
Terracotta Army
Posts: 6159
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Hmm. I'll look into it.
Edit: fixxered. Apparently it caches it for awhile, I'll see if I can get it to update more often.
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« Last Edit: June 22, 2008, 12:10:19 PM by Viin »
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- Viin
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Viin
Terracotta Army
Posts: 6159
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Also updated with a campaign for the Amarr FW contested areas. If we end up fighting in Caldari/Gallente contested areas I'll make one for that too.
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- Viin
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Thrawn
Terracotta Army
Posts: 3089
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Are the system names supposed to all be coming up as Classified?
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Gets
Terracotta Army
Posts: 1147
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If I understand correctly (never really asked) its to not let your enemy know fleet locations as soon as a killmail goes up. You could drop a fleet on them as soon as you find out location and fleet composition by F5 camping a killboard.
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Viin
Terracotta Army
Posts: 6159
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Yep, it becomes unclassified after 12 hours. It's more to protect AM and CVA than us, but I thought it'd be playing nice.
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- Viin
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Amarr HM
Terracotta Army
Posts: 3066
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good job thanks.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Phildo
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Hey, check out that sweet new Astarte kill! The guys that did that must be awesome!
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Endie
Terracotta Army
Posts: 6436
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Hey, check out that sweet new Astarte kill! The guys that did that must be awesome!
You guys had a damned good night last night. Caern in particular, from a quick skim.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Viin
Terracotta Army
Posts: 6159
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Removed.
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- Viin
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Thrawn
Terracotta Army
Posts: 3089
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Viin
Terracotta Army
Posts: 6159
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You'll have to repost it, I can't edit the killmail once it's posted. So I removed it, you can add it again. :)
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- Viin
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Thrawn
Terracotta Army
Posts: 3089
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You'll have to repost it, I can't edit the killmail once it's posted. So I removed it, you can add it again. :)
Got it, thanks. Wouldn't have to mess around with it if the people in Provi gangs would just be better about using KES.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Thrawn
Terracotta Army
Posts: 3089
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Something nice I noticed while browsing around the kill board - Combined for Providence/Catch/Curse - Efficiency : 90.62% Curse Efficiency: 96.38% Catch Efficiency: 90.36% Providence Efficiency: 87.73%
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Endie
Terracotta Army
Posts: 6436
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Another nice thing: currently, Bat Country have more kills this month than the next two corps - AMC and Skyforger - put together. If i could have moved Nastasia Muse with her kills across from Deii Feram then the difference would have been even greater.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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harmonicker
Terracotta Army
Posts: 75
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here's the original km off the stupid ipwn board
i added a space between Faction: and NONE, and i changed the 2 #system's to Capsule. i'm guessing that's a nono.
anyone know how to fix it properly for future reference?
2008.08.06 07:18:00
Victim: menace ace Corp: JizzLobbers Alliance: NONE Faction:NONE Destroyed: Ares System: Doril Security: 0.0 Damage Taken: 1680
Involved parties:
Name: AYRI RAVINIKA (laid the final blow) Security: 2.6 Corp: International House of PWNCakes Alliance: Interstellar Alcohol Conglomerate Faction: NONE Ship: Wolf Weapon: 200mm AutoCannon II Damage Done: 69
Name: Trogdor D'Burninator Security: 3.7 Corp: Bat Country Alliance: Aegis Militia Faction: NONE Ship: Hound Weapon: Devastator Cruise Missile Damage Done: 675
Name: Sleet Rameslay Security: 5.0 Corp: Eth3real Alliance: Interstellar Alcohol Conglomerate Faction: NONE Ship: Zealot Weapon: Heavy Pulse Laser II Damage Done: 565
Name: Arkinz Noro Security: 3.4 Corp: Stormlord Battleforce Alliance: Vanguard. Faction: NONE Ship: Hurricane Weapon: 650mm Artillery Cannon II Damage Done: 194
Name: Kiyamoh Security: 5.0 Corp: Ratio Decidendi Alliance: Interstellar Alcohol Conglomerate Faction: NONE Ship: Taranis Weapon: Warp Disruptor II Damage Done: 177
Name: Krystall Mist Security: 4.2 Corp: Red Sun Industries Alliance: Liberty. Faction: NONE Ship: Brutix Weapon: 250mm Railgun II Damage Done: 0
Name: nopal Security: 1.8 Corp: Royal Enterprise Alliance: Interstellar Alcohol Conglomerate Faction: NONE Ship: Buzzard Weapon: Advanced 'Limos' Heavy Missile Bay I Damage Done: 0
Name: Akosh Security: 5.0 Corp: International House of PWNCakes Alliance: Interstellar Alcohol Conglomerate Faction: NONE Ship: Nemesis Weapon: 'Malkuth' Cruise Launcher I Damage Done: 0
Name: Rowejob Security: 4.9 Corp: Explora Empire Alliance: Interstellar Alcohol Conglomerate Faction: NONE Ship: #System Weapon: 150mm Railgun II Damage Done: 0
Name: Gambit Ki Security: 5.0 Corp: Knights of the Silver Dawn Alliance: Interstellar Alcohol Conglomerate Faction: NONE Ship: #System Weapon: ECM - White Noise Generator II Damage Done: 0
Name: Braynard Storm Security: 4.9 Corp: Knights of the Silver Dawn Alliance: Interstellar Alcohol Conglomerate Faction: NONE Ship: Cerberus Weapon: Heavy Assault Missile Launcher II Damage Done: 0
Name: Shade Millith Security: 5.0 Corp: International House of PWNCakes Alliance: Interstellar Alcohol Conglomerate Faction: NONE Ship: Manticore Weapon: 'Limos' Cruise Launcher I Damage Done: 0
Destroyed items:
Null S, Qty: 120 Overdrive Injector System II, Qty: 2 Foxfire Rocket, Qty: 932 (Cargo) Null S, Qty: 3235 (Cargo)
Dropped items:
True Sansha Warp Scrambler Foxfire Rocket, Qty: 30 Null S, Qty: 120 Overdrive Injector System II 'Limos' Rocket Launcher I Light Ion Blaster II, Qty: 2 X5 Prototype I Engine Enervator Nanofiber Internal Structure II 1MN MicroWarpdrive II Phalanx Rocket, Qty: 19 (Cargo)
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Predator Irl
Terracotta Army
Posts: 403
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Opinions are like assholes, everybody has one!
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Thrawn
Terracotta Army
Posts: 3089
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I no one blows someone else up today the killboard will have gone an entire week without any new kills.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Viin
Terracotta Army
Posts: 6159
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I no one blows someone else up today the killboard will have gone an entire week without any new kills. Maybe I'll plan on attacking someone we have a war with as soon as I switch to goons - there should be plenty of targets even if I die! Might be too late to prevent the week lapse though.
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- Viin
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Maybe I'll plan on attacking someone we have a war with as soon as I switch to goons - there should be plenty of targets even if I die! Might be too late to prevent the week lapse though.
I saw two in the system I was in when I switched (some Caldari 0.5 system with good prices on Typhoons )
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Witty banter not included.
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Thrawn
Terracotta Army
Posts: 3089
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Viin
Terracotta Army
Posts: 6159
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That was the 28th at 0200, so Saturday evening US. Did you fire at someone that got away then got killed by these other guys?
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- Viin
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Amarr HM
Terracotta Army
Posts: 3066
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I think Battleclinic fiddles up the killmail order.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Endie
Terracotta Army
Posts: 6436
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I think that the rule is that if there has been a session change - changing system, for instance - that no damage before that should appear. I'm not certain about that even at the best of times, though, and there is a lot of wierd stuff happening this week. Definitely post it to the KB, though, if you've not already done so.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Thrawn
Terracotta Army
Posts: 3089
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Yes we did fire at a Rapier that got away, but the KM is bugged or something, I get an error message trying to post it to the board.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Endie
Terracotta Army
Posts: 6436
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I posted it for you, on both the F13 site and the GF one (where it should come through in half an hour or so).
The problem was pretty obvious on looking at the raw mail. I simply replaced the "#System" ship entries with "Unknown" and it worked.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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