f13.net

f13.net General Forums => Warhammer Online => Topic started by: Arthur_Parker on December 01, 2008, 03:02:51 PM



Title: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 01, 2008, 03:02:51 PM
Linky (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109593204/p1/?9)

Quote from: MarkJacobsEA
Folks,

With 1.0.6 ready to go tomorrow, here are the highlights of the patch. The full patch notes will be on the Herald shortly after I post this message. FYI, the patch notes are 23 pages of patchy goodness.

1) New Careers Released! With this version we are happy to announce the release of the Empire’s Knight of the Blazing Sun, and the Dark Elf’s Blackguard! These new careers are available early for players who have successfully completed the Heavy Metal Event!

2) Mastery Refunds – Due to a number of significant changes to many of our careers, provided a full mastery refund to certain careers. Players who belong to one of the careers below will need to speak with a Trainer to retrain their Career Mastery: Black Orc, Bright Wizard, Chosen, Engineer, Ironbreaker, Magus, Shadow Warrior, Sorcerer, Squig Herder, Swordmaster

3) Morale Responsiveness - Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt, and will display their cooldowns correctly at all times.

4) Root Responsiveness - We have made a number of adjustments to root spells to ensure that they break properly and feel more responsive to players. Changes include a chance to break on ANY damage including DoT damage, as well as a 5s immunity to being rooted again after the current root effect breaks.

5) Improvements have been made to autoattack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee autoattacks, and vice versa.

6) The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.

7) Fixes have been made to issues which were causing guild promotion and demotion not to work properly.

8) Numerous fixes to the UI.

This patch is truly the "Combat and Careers" patch that we have been talking about for many weeks. There are a ton of changes and bug fixes in this patch as you will see in the full patch notes. Linkage to the full patch notes: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=477

So, as usual, we're happy to thank those members of the community who participated in helping us test, iterate and refine 1.0.6 through feedback as well as playing on our PTS! We hope you continue to do so going forward as we've got a ton of stuff in and coming down the pipeline.

Mark

linky (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109545361/r109592848/)

Quote from: MarkJacobsEA
Folks,

Here's a quick update on where things stand as of this evening:

1) Patch 1.0.6 is looking good for going LIVE tomorrow.

2) The fix I talked about last week that will improve overall client performance in RvR, especially in high traffic situations, *may* go LIVE tomorrow. It involved a major change to the client and we need to be 100% sure that that we don't make some things better but at the same time, make some things worse with this change.

3) We hope to have a fix to the major issue that is causing fortress crashing going either to the PTS this week and/or possibly rolled out to one or two commercial servers this week as well for testing this week as well. As above, this also involved a significant change (but this time to the server) so we need to be a little bit more careful than usual before it's rolled out to all the LIVE servers.

4) I hope to be able to post tomorrow going into a little bit more detail about the influence system that we hope will go LIVE with 1.1. FYI, 1.1 is still looking good for going LIVE this month. It can still be pushed back of course but it's still on track as of today.

And no, I don't ignore threads once they get to a certain point but I do tend to stop commenting in them unless I have something useful to say. There is no point in simply saying "it's coming soon" again and again.

Mark

Bets on something major going wrong?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 01, 2008, 03:05:03 PM
Quote
Bets on something major going wrong?

Stop baiting the new fish, they're already incoherent enough.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 01, 2008, 03:09:55 PM
Fixing 3, 4, 6, and 8 this long after release = priceless.  I'm trying hard to recall a date when these things were first mentioned as being a concern... it was a LONG time ago. 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 01, 2008, 03:10:37 PM
From the top of the patch notes (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=477).

Quote
The update you've all been waiting for, 1.0.6, is almost here!

Intentionally ironic?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 01, 2008, 03:13:52 PM
Quote
This patch is truly the "Combat and Careers" patch that we have been talking about for many weeks.

First one was a big lie.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Kail on December 01, 2008, 03:18:51 PM
2) The fix I talked about last week that will improve overall client performance in RvR, especially in high traffic situations, *may* go LIVE tomorrow. It involved a major change to the client and we need to be 100% sure that that we don't make some things better but at the same time, make some things worse with this change.

Personally, this is what I'm most looking for.  Right now, warband vs. warband combat is a slideshow for me.  Fixing everything else isn't really that helpful if this isn't addressed.  So, hearing that they're looking at it is nice.

Saying "the patch which is going out tomorrow may or may not contain major client changing code, we aren't sure if it'll completely screw things up so give us a couple hours to test it" is kind of worrying, though.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ard on December 01, 2008, 03:56:04 PM
Quote
Bets on something major going wrong?

Stop baiting the new fish, they're already incoherent enough.

(http://i203.photobucket.com/albums/aa68/random256/whargarbl.jpg)

I hate image macros as much as anyone, but this is so very appropriate.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 01, 2008, 04:21:47 PM
What?
No ctrl+f "experience" 0 results posts? Not even when they're adding new classes that'll obviously need to be leveled to demonstrate all the flaws?  :awesome_for_real:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tazelbain on December 01, 2008, 04:27:22 PM
Seems like a big retention patch, but nothing to win back upset players.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 01, 2008, 05:05:18 PM
At least they are attempting to fix something. Nothing was more frustrating then being a healer, hitting that morale ability for the insta heal and nada.

These next patches are crucial for Mythic. I am sure they have had way too many meetings then I can imagine banging home that point.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Pennilenko on December 01, 2008, 05:19:27 PM
No amount of fixing is going to makes things like they were before everyone left.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Zira on December 01, 2008, 07:03:19 PM
These next patches are crucial for Mythic. I am sure they have had way too many meetings then I can imagine banging home that point.

No... the last few patches were crucial for Mythic.... the next patches dont matter...  People have left because the T3/4 grind hurts too much.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Votan on December 01, 2008, 10:32:36 PM
No a lot of people have left because the game is just plain bad in so many area's that it is just not worth playing. 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Redgiant on December 02, 2008, 12:53:16 AM
This game is not finished and no one should be paying for it.

All the channelled animation bugs are STILL happening. Pit of Shades being one shining example due to its ridiculously annoying size, but it is there for many animations on many classes. In a solidly implemented, released and maintained game like WoW, this would have been an immediate hotfix. I mean, it makes certain class specs nigh unplayable. But yep, still around - for how many months now?

Call me when someone really makes a worthy DAoC RvR successor with no instances just to placate the WoW retards.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 02, 2008, 03:08:58 AM
Interview - Destin Bales, Live Producer (http://www.allakhazam.com/story.html?story=16134)

Worth reading the whole thing just to see him avoid answering the questions.

Quote
Tamat : Grinding for control over a zone has become more of a problem. No one likes to grind their way to anything, including achieving a new Rank, or simply crafting sandwiches for their hungry group. How is Mythic getting away from grinding with each content update, especially concerning Renown experience?

Destin : We make an effort to offer a wide variety of experiences for players, so they aren’t forced to do the same thing over and over again in order to advance.  We continue to look at designing and creating systems which are fun and engaging so players want to do them.  Once someone is having fun doing something, the gains (be they Renown, XP, or a nice Mutton, Lettuce and Tomato sandwich) become the result of the action, not the means for it.
.................
Tamat : With the average Rank steadily increasing on mature servers, how are you keeping low level Public Quests from becoming too difficult to complete, or simply pointless, when no one else is around to help?

Destin : Currently, Public Quests offer two levels of difficulty – “standard” and “difficult”.  Where standard PQ’s are geared towards 6 to 9 players, difficult PQ’s require multiple groups to successfully complete.  In the near future, we will be introducing the concept of “easy” PQ’s to WAR.  Easy PQ’s are retooled Public Quests that have been adjusted to require 2 to 3 players for completion.  With each version, you will see more easy PQ’s in the game until almost every chapter has a balance of easy, standard and difficult PQ’s, allowing for a wide variety of grouping and play options.
...................
Tamat : I’ve personally seen drops repeat themselves in such long cycles that groups gets tired of instances because they either already have the item or don’t need it. We’ve seen a lot of fixes and adjustments in recent updates. When will we see more varied content, especially content relevant to the attending players?

Destin : We’re doing heavy itemization revisions, particularly for the dungeons. These changes are slated to be out in the near future and will improve the itemization even further.
...................
Tamat : Crafting and other more economic oriented activities have been said to have been an afterthought when the game was produced.  Will crafting ever gain respect, or is the game solely meant for RvR hungry players that don’t care to craft sandwiches or sew shirts?

Destin : The team here is committed to making crafting a meaningful and satisfying experience for players. In WAR, the primary purpose of crafting will always be to support and contribute to the RvR experience.  That being said, the team is currently focused on looking at our crafting skills and improving them across the board.

Our goal is to make the entire crafting experience easier for the player to get into with more meaningful results that players find attractive to use. Long term we’re looking to expand our crafting systems to link in closely with RvR, which means we’re heavily considering things like Siegecraft and other RvR related items.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 02, 2008, 03:58:34 AM
Edit: Nevermind, it's just too easy to keep punching this company in the face. It's not even fun anymore...


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 02, 2008, 04:19:59 AM
Haha.

Quote
Tamat : Players will often drop out of a group once entering a zone to gain unfair amounts of experience.  What are some of the ways you are making Scenarios not only more balanced, but more fun for those that do play fairly?

Destin : The game is about realm advancement and realm victory. Players who drop out of a group are still contributing to the success of the team in a scenario or open RvR. Even so, by deciding to “go it alone” they are accepting greater risk. They have less backup and less healing and are therefore more vulnerable, making them a weak point the other realm can exploit, and reducing their odds of getting good loot.  A dead player doesn’t get many rewards.

With all that said; we are actively looking into the scoring and contribution systems in our game to make sure they are as fair and balanced as possible.

They AGREE with group dropping in scenarios.

(http://img247.imageshack.us/img247/2571/vintref000tk3.th.jpg) (http://img247.imageshack.us/my.php?image=vintref000tk3.jpg)
Yeah, my WE Vintre really got fucked in the ass in that one.

As batshit insane and functionally retarded as Mark is, at least he doesn't do PR speak 100% of the time

Edit: Nevermind, it's just too easy to keep punching this company in the face. It's not even fun anymore...

Pussy.
---

Haha, the patch fucked my client to the point where it CTD's as soon as I push play. Good to see the effects of the sooper seekrit test server.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 02, 2008, 04:39:18 AM
Linky (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109507103/p1/?57)

Quote
I have become aware of an issue where players of opposing factions are dropping standards for each other and allowing captures so that they and their entire group can gain large quantities of renown. This has been going on for quite some time as I've been told.

You guys hotfixed the renown gain in scenarios the other day very quickly, can you please fix this bug that is allowing players to already be past renown rank 60 who were less than RR40 a week ago?

Funny, not just funny because Mythic's whole fort capture mechanic is basically an approved version of the same thing.  But funny, because someone thinks normal player behaviour is a "bug", what he really means is please nerf renown gain for capturing standards.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Fordel on December 02, 2008, 04:45:20 AM
I can't wrap my head around the whole Scenario Group dropping thing.


Why would that even be allowed to begin with?  :uhrr:


So much stupid.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 02, 2008, 04:46:34 AM
Quote
Tamat : Grinding for control over a zone has become more of a problem. No one likes to grind their way to anything, including achieving a new Rank, or simply crafting sandwiches for their hungry group. How is Mythic getting away from grinding with each content update, especially concerning Renown experience?

Destin : We make an effort to offer a wide variety of experiences for players, so they aren’t forced to do the same thing over and over again in order to advance.  We continue to look at designing and creating systems which are fun and engaging so players want to do them.  Once someone is having fun doing something, the gains (be they Renown, XP, or a nice Mutton, Lettuce and Tomato sandwich) become the result of the action, not the means for it.
.................


Translation:  You must do each and every one of these "experiences" ad nauseum to advance, and in particular, gear up for the end-game experience.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: rk47 on December 02, 2008, 05:05:44 AM
Where's the fun in that.
Guild told me yes zone control pushes every weekend. Weekdays just schedule among yourselves on what to do, whether it's keep taking, lost vale etc.
I chose Left 4 Dead while logging in for zone pushes till my sub expire mid December.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 02, 2008, 05:09:16 AM
Yeah I have to agree this PR interview is pure shit.

Hell, you don't even need to drop group to make serious XP/Renown with a WP above 30. If you spec Grace and you get the +Wounds buff you can keep spamming the buff and healing overtop for Renown. If you have your group nearby for each time you cast that +Wounds buff then AE heal you can get around 15-20 Renown per player in your group nearby instantly. Then you get all those healing points added to your final score as well, try doing that 50-60 times and watch the Renown rack up wicked fast. How it works = every time you cast a new +Wounds buff it acts like they never had the buff in the first place. At 38 I could get it around +75ish wounds meaning 750 points of healing per person in the group with the AE heal. Voila, instant RP.

Fuck, I could do well over 200-250k healing just standing at the spawn point SOLO and buff/heal rinse repeat. I ended up getting somewhere around 3-5k Renown (because I was lower RR) and 15-20k XP. The whole thing is seriously fucked if you can stand inside a Scenario, just buff/heal, get top healer and earn more XP then a quest. Hell it got to a point anytime the group stood around for 2-3 seconds, I would "refresh our buffs" and then AE heal for instant Renown gains and top the healing charts nearly every time.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: tazelbain on December 02, 2008, 08:02:18 AM
After the last patch notes, the stubborn refusal to acknowledge WARs problems is expected. 

They need to bring in Hartsman, he's the only person with credibility to turn a game around.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ashrik on December 02, 2008, 08:34:58 AM
Who is Hartsman?

Edit: heh
For the double: I didn't expect google to be that kind. Guy's got a pretty cool website. Hopefully he'll update it some more.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 08:45:04 AM
Who is Hartsman?

This is what every new person just said when they read that post. And as f13 sighs, you're the only one who had the balls to ask it while others are hoping for the best from Google. Luckily, the Google is kind.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Lantyssa on December 02, 2008, 08:48:00 AM
Scott Hartsman, formerly of EQ2.  I don't know his history very well, but I believe he is the one who shook the game up and turned it into one of the better options out there now.  The NGE which worked.  He's a pretty nice guy, too.

After the last patch notes, the stubborn refusal to acknowledge WARs problems is expected. 

They need to bring in Hartsman, he's the only person with credibility to turn a game around.
That would require them acknowledging there is a problem.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 02, 2008, 09:29:15 AM
Fuck these patch notes in the ear. My witch hunter just got the nerf of his fucking life:

Quote
Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of their target’s armor.

Yep, those Black Orcs you can barely scratch IF you're lucky enough to get behind them or manage to get your 15-second positional buff to go off? They will now fuck you even harder than before. Don't even bother trying to take on a tank or MDPS with any sort of armor, just get used to trying to stealth hump those casters before they kill you because those are the only fuckers you'll have a chance to kill. At least until they root then knock you back away from them.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 02, 2008, 09:35:14 AM
Yep, those Black Orcs you can barely scratch IF you're lucky enough to get behind them or manage to get your 15-second positional buff to go off? They will now fuck you even harder than before. Don't even bother trying to take on a tank or MDPS with any sort of armor, just get used to trying to stealth hump those casters before they kill you because those are the only fuckers you'll have a chance to kill. At least until they root then knock you back away from them.

Welcome to the Rock - Paper - Scissors world of Mythic class balance.  Light tanks kill casters, casters kill light tanks, and heavy tanks kill everyone.  Ok... so it's not quite Rock - Paper - Scissors.  :grin:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 02, 2008, 09:40:02 AM
To be honest, WE's kill everyone.

Also, why the fuck would a WH attack an orc?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 02, 2008, 11:00:55 AM
Because there's nothing else close, he's lost all stealth and/or 3 other people are banging on said orc?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 02, 2008, 11:44:15 AM
Right.

You lost?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 02, 2008, 12:01:23 PM
Not always. But I'm sure after 1.06, if I were still playing, yes, I would always lose.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 02, 2008, 12:34:27 PM
Arguing over class balance issues is silly; I don't believe anything I read.  If this game was fun these issues would all be secondary.   Time to put my earplugs in again and wait for 1.1   nah nah nah and all that.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 12:36:20 PM
Quote
Bets on something major going wrong?

Stop baiting the new fish, they're already incoherent enough.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Shatter on December 02, 2008, 12:52:39 PM
To be honest, WE's kill everyone.

Also, why the fuck would a WH attack an orc?

Exactly my question.  Your job is to F up the back lines(healers and range DPS) cause u can stealth to get there when others cant.  If you are trying to kill BO's you are doing it wrong


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 01:02:33 PM
To be honest, WE's kill everyone.

Also, why the fuck would a WH attack an orc?

Exactly my question.  Your job is to F up the back lines(healers and range DPS) cause u can stealth to get there when others cant.  If you are trying to kill BO's you are doing it wrong



Title: Re: Patch 1.0.6 - Highlights and more
Post by: angry.bob on December 02, 2008, 01:22:25 PM
Hmmm, so far the Blackguard is fun. It's pretty much an Ironbreaker with attacks that debuff the enemy rather than buffs for your oath-buddy. Makes it even easier than an IB to play since you just debuff people and don't have to keep messing with deffensive targets. T1 has been incredibly active on all fronts all day, with most of the scenarios consisting of 11 Blackguard and a zealot/shaman fighting 11 KotBS and a Runepriest. It's like a tanky retard slapfight with whoever's healer is best at running away being the winner.

Of course since we can't have anything good without the unnecessarily bad, the Heavy Metal event ended when the patch went in, so the only people who will never be able to wear the cloaks that are (mostly) fluff appropriate for their class are the BG and knights. Would it have fucking killed them to have the event go on a few more days so I can pretend to be a Corsair?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: eldaec on December 02, 2008, 01:49:18 PM
Am I the only person who finds it amusing that they are retooling public quests to be something you can practically solo.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 02, 2008, 01:51:37 PM
Am I the only person who finds it amusing that they are retooling public quests to be something you can practically solo.

It's the only option to help people now working through the lower tiers.  PQ's give the best gear and there just aren't enough people to get them done anymore.  I think it gives hope to guilds that have fragmented over the past two months.  Getting through the low level content with 3 people is a nice thing.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Lantyssa on December 02, 2008, 01:52:13 PM
Yes.  I thought they needed to let the quests dynamically adjust the encounter to those present.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: eldaec on December 02, 2008, 01:54:01 PM
Things I find amusing part deux - Unfortunate juxtaposition of f13 posts edition.

Quote
Bets on something major going wrong?

Stop baiting the new fish, they're already incoherent enough.

If I read this forum without ever looking at the details under their avatar, I'd have no idea whether the mostly decent, but at times incoherent bullshit was coming from a 200+ post user, a new user, or a long time user of this forum. Be fair to your long time users, new people here don't monopolize the stupidity, they're just easier to point out and pick on.
To be honest, WE's kill everyone.

Also, why the fuck would a WH attack an orc?

Exactly my question.  Your job is to F up the back lines(healers and range DPS) cause u can stealth to get there when others cant.  If you are trying to kill BO's you are doing it wrong





Title: Re: Patch 1.0.6 - Highlights and more
Post by: eldaec on December 02, 2008, 01:56:07 PM
Am I the only person who finds it amusing that they are retooling public quests to be something you can practically solo.

It's the only option to help people now working through the lower tiers. 

Don't disagree, based on all reports it is essential for public quests to be done privately.

But still amusing.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 02:12:21 PM
Things I find amusing part deux - Unfortunate juxtaposition of f13 posts edition.

Quote
Bets on something major going wrong?

Stop baiting the new fish, they're already incoherent enough.

If I read this forum without ever looking at the details under their avatar, I'd have no idea whether the mostly decent, but at times incoherent bullshit was coming from a 200+ post user, a new user, or a long time user of this forum. Be fair to your long time users, new people here don't monopolize the stupidity, they're just easier to point out and pick on.
To be honest, WE's kill everyone.

Also, why the fuck would a WH attack an orc?

Exactly my question.  Your job is to F up the back lines(healers and range DPS) cause u can stealth to get there when others cant.  If you are trying to kill BO's you are doing it wrong
I'm always a fan of advice I don't need from people that shouldn't be giving it.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Morfiend on December 02, 2008, 02:15:45 PM
Am I the only person who finds it amusing that they are retooling public quests to be something you can practically solo.

It's the only option to help people now working through the lower tiers.  PQ's give the best gear and there just aren't enough people to get them done anymore.  I think it gives hope to guilds that have fragmented over the past two months.  Getting through the low level content with 3 people is a nice thing.

Yeah, none of us saw that coming. (I would make that a link to multiple posts saying it was going to be a problem, but today I am just to damn lazy)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 02:27:17 PM
I'm always a fan of advice I don't need from people that shouldn't be giving it.

:heart:



Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 02:30:58 PM
So, like, you're going back to wherever you came from right? Cool.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Soln on December 02, 2008, 02:31:57 PM
You leave them behind just as quickly.

Why's that a bad thing?  Most of them very surely deserve it.  And people highlight it here when those same games improve (e.g. EQ2, LotRO).


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 02, 2008, 02:33:18 PM
It's all gone a bit grim in here.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: d4rkj3di on December 02, 2008, 02:37:28 PM
The problem is when you claim some sort of prescience over your ability to look at a pile of shit and advertise, "I smell shit on this one."

Congratulations: You have the insight of a small child.
I'd like to think that what sets f13 apart is we aren't the small children who would then willfully eat that shit.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 02, 2008, 02:38:00 PM
Some of you enjoy arguing for the sake of arguing, complaining for the sake of complaining.

Can you honestly say you don't enjoy that?

Also, schild forgot a comma.  :oh_i_see:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 02:38:26 PM
You leave them behind just as quickly.

Why's that a bad thing?  Most of them very surely deserve it.  And people highlight it here when those same games improve (e.g. EQ2, LotRO).



Title: Re: Patch 1.0.6 - Highlights and more
Post by: gamerjock on December 02, 2008, 02:41:49 PM
It's all gone a bit grim in here.

God damnit Parker I cant read your posts without laughing at the fluffy dog with the hat...

 :why_so_serious:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ard on December 02, 2008, 02:43:12 PM
I'd like to think that what sets f13 apart is we aren't the small children who would then willfully eat that shit.

Man, eat it?  Hell no, I'd send it back to the chef and demand he piss all over it because it wasn't salty enough.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 02:43:16 PM
Quote
The problem is that you have a very closed little ecosystem here where it's the same people saying the same things for years.

I change things as I see fit - considering you weren't around 5 years ago when I took the reins, I just have the unfortunate pleasure of telling you "you have no fucking clue what you're talking about."

Also, when the MMOG community genre starts changing, we'll start saying new things.

Quote
If the community wants to maintain a sense of being a place to discuss gaming with superior ideas vigorously tested through discussion, it's going to have to drop the laughable elitist attitude.

(http://dl-client.getdropbox.com/u/39720/miscellany/ot/no20u.jpg)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 02, 2008, 02:45:22 PM
unfortunate pleasure

I have to think about this.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 02:45:52 PM
So, like, you're going back to wherever you came from right? Cool.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 02, 2008, 02:46:34 PM
If the community wants to maintain a sense of being a place to discuss gaming with superior ideas vigorously tested through discussion, it's going to have to drop the laughable elitist attitude.

Corpnews might be more to your taste.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 02, 2008, 02:48:19 PM
Some of you enjoy arguing for the sake of arguing, complaining for the sake of complaining.

Can you honestly say you don't enjoy that?

Enjoy it? FUCK, I LIVE FOR IT.

Welcome to F13, Grim. We eat our own young.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 02:51:22 PM
So, like, you're going back to wherever you came from right? Cool.

So, like, yes, that "wherever I came from" being the same world that you inhabit. So, I'm going back to where you live, in the same industry you work in from what I gather. Forums aren't my general habitat, most often because they're filled with ego maniacal pricks that gather in small packs to pat each other on the back at any opportunity. (See VN boards, where any negative post is met with immediate resistance from mauspolice/dieplskthxbai)

This place is a bit different, in that the pricks are older and have better English. I'm sure you're all fine people in real life, but the internet has a way of drawing out that inner elitist bastard that you would never allow out in the real world public without being reminded just how low on the totem pole most of us are in this world.

Dude. DUDE.

You just came into someone else's house and gave advice.

Please, stop using the phrase "elitist." You look like an asshole.

Edit: Clarity.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 02:51:40 PM
Quote
The problem is that you have a very closed little ecosystem here where it's the same people saying the same things for years.

I change things as I see fit - considering you weren't around 5 years ago when I took the reins, I just have the unfortunate pleasure of telling you "you have no fucking clue what you're talking about."

Also, when the MMOG community genre starts changing, we'll start saying new things.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 02:52:44 PM
Some of you enjoy arguing for the sake of arguing, complaining for the sake of complaining.

Can you honestly say you don't enjoy that?

Enjoy it? FUCK, I LIVE FOR IT.

Welcome to F13, Grim. We eat our own young.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 02, 2008, 02:54:27 PM
Welcome to F13, Grim. We eat our own young.
You could've just said that you're Saturn and it would've sounded waaay cooler.

Grim, first, I'd like to thank you for giving us entertainment tonight. Second, I'm curious. Where do Ard and I fit in your neat little fursecution plot?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ard on December 02, 2008, 02:56:52 PM
Grim, first, I'd like to thank you for giving us entertainment tonight. Second, I'm curious. Where do Ard and I fit in your neat little fursecution plot?

Whoa, back the train up.  I don't give a rats ass what he thinks about me.  Oh god.  Why am I still reading this... fuuuuuck... back to miniguns and ovaltine I guess.

edit:  (and for the record, I only visit the warhammer forum at this point to troll and threadshit, because really, this conversation is far more entertaining than those patch notes ever were)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 02:57:57 PM
So, like, you're going back to wherever you came from right? Cool.

So, like, yes, that "wherever I came from" being the same world that you inhabit. So, I'm going back to where you live, in the same industry you work in from what I gather. Forums aren't my general habitat, most often because they're filled with ego maniacal pricks that gather in small packs to pat each other on the back at any opportunity. (See VN boards, where any negative post is met with immediate resistance from mauspolice/dieplskthxbai)

This place is a bit different, in that the pricks are older and have better English. I'm sure you're all fine people in real life, but the internet has a way of drawing out that inner elitist bastard that you would never allow out in the real world public without being reminded just how low on the totem pole most of us are in this world.

Dude. DUDE.

You just came into someone else's house and gave advice.

Please, stop using the phrase "elitist." You look like an asshole.

Edit: Clarity.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 03:00:33 PM
Welcome to F13, Grim. We eat our own young.
You could've just said that you're Saturn and it would've sounded waaay cooler.

Grim, first, I'd like to thank you for giving us entertainment tonight. Second, I'm curious. Where do Ard and I fit in your neat little fursecution plot?



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Soln on December 02, 2008, 03:00:53 PM
It's not a competition.  Say your peace and take the hits/praise.  And move on to the next game/issue/thing.

And what AP said -- there are metric ton of worse sites out there.  Worse as in attitude and elitism.  


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ingmar on December 02, 2008, 03:01:37 PM
I haven't really been posting here all that long myself (maybe a year? I am definitely not part of the old guard), but the Giant Warhammer Online Marc Jacobs Stalking Invasion is really the first time I've particularly noticed a giant backlash against new posters. I think there were probably a fair number of babies thrown out with the bathwater, and it is to the point where anyone with <50 post automatically becomes suspect and their posts get filtered through all the wall of text nonsense that the other new people posted. Probably not really fair, but it is the way of the internets.

But yeah there is a bit of clannishness, and its hard to keep track of everyone and everything. I am still constantly caught by surprise by sudden flame wars between two people who seem perfectly normal over shit that went down like 8 years ago on some Scott Jennings comment thread or something, I just try to let that sort of thing wash over me.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 03:02:20 PM
Grim, first, I'd like to thank you for giving us entertainment tonight. Second, I'm curious. Where do Ard and I fit in your neat little fursecution plot?

Whoa, back the train up.  I don't give a rats ass what he thinks about me. 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 03:05:53 PM
It's not a competition.  Say your peace and take the hits/praise.  And move on to the next game/issue/thing.

And what AP said -- there are metric ton of worse sites out there.  Worse as in attitude and elitism.  


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 02, 2008, 03:06:19 PM
I'm always a fan of advice I don't need from people that shouldn't be giving it.

Where else can people wall-of-text and have Mark read it other than here?
 :ye_gods:



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ard on December 02, 2008, 03:09:00 PM
I think there were probably a fair number of babies thrown out with the bathwater, and it is to the point where anyone with <50 post automatically becomes suspect and their posts get filtered through all the wall of text nonsense that the other new people posted. Probably not really fair, but it is the way of the internets.

Oops... I got above 50... suckers!  Now my life has been validated, as well as also having something in common with someone who has an awful lot of unwarranted respect for himself.  Woo.  Now to go finish the trifecta by heading off to the bathroom.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: veredus on December 02, 2008, 03:10:15 PM
I haven't really been posting here all that long myself (maybe a year? I am definitely not part of the old guard), but the Giant Warhammer Online Marc Jacobs Stalking Invasion is really the first time I've particularly noticed a giant backlash against new posters. I think there were probably a fair number of babies thrown out with the bathwater, and it is to the point where anyone with <50 post automatically becomes suspect and their posts get filtered through all the wall of text nonsense that the other new people posted. Probably not really fair, but it is the way of the internets.

But yeah there is a bit of clannishness, and its hard to keep track of everyone and everything. I am still constantly caught by surprise by sudden flame wars between two people who seem perfectly normal over shit that went down like 8 years ago on some Scott Jennings comment thread or something, I just try to let that sort of thing wash over me.

That right there above. Has been amusing though.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 03:10:41 PM
It's not a competition.  Say your peace and take the hits/praise.  And move on to the next game/issue/thing.

And what AP said -- there are metric ton of worse sites out there.  Worse as in attitude and elitism.  
Yeah, I'll take responsibility for derailing here as much as anyone. I've done more reading here than posting since starting. It just annoyed me a bit watching the "god another newb" posts intermingled enough to derail a thread, and the immediate skepticism applied to a post from anyone with < ### posts. My bad for not just letting it ride, but if I was leaving, I thought I'd at least "wave" with a middle finger up to the folks feeling internet awesome for their veteran status here. ;)
I don't understand why you're hung up on this post count thing. It isn't about post count. It's about the brand of forum dev-stalking trash that trolled their way in here while stalking Mark. I suppose, given your signup date, that you didn't want to draw attention to the fact that you're probably part of that group. Maybe you are, maybe you aren't - but frankly, it doesn't matter. If I was feeling snarky, I'd come up with a classy way of calling you an "ignorant motherfucker" but sometimes the glove just fits.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 03:20:48 PM
As an experiment, I'm interested in seeing what happens when you have to represent the _children's_company_ you work for.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Tannhauser on December 02, 2008, 03:23:48 PM
Well Grim, I think this is a good forum because if you spew bullshit here you are called on it.  If you fanboi out you are called on it.  I try to be careful what I type here because I want my post to have value to the discussion.  Do you see an 'zomg FIRST' posts anywhere here?  Yes there are quite a few pricks here, but even pricks have a point (heh).

I'm sorry you don't feel welcome here.  But there is no welcome mat out.  If you want it you have to kick down the door and plop down on the couch and scream your point just like the rest of us.

I would guess devs come or lurk here because they get the unvarnished opinions of current and former players of their games.  Elitist?  I am pretty sure anyone can register here, you just have to have a coherent point and not break rules, i.e. starfucking.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 03:26:17 PM
Quote
This is a forum with a blog attached. You took over moderation. It's a job that millions of half retarded children do just fine every day on the internet.

Seriously, as a former CRM, you should know better than to insult a position like that. Way to set it back 10 years like some other folks decided to recently. But then, K2, so, whatever. No one probably noticed anyway. But no, half-retarded children do not "moderate" forums every day.

Really, the problem here, is you're a vile pissbag who feels some sort of entitlement by managing to fail upwards. Congratulations, you represent most of what is wrong with online gaming.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 02, 2008, 03:26:51 PM
Until very recently I always assumed the posters with low post counts were just keeping them to appear more edgy.

Edit, clarity.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 03:29:23 PM
Until very recently I always assumed the posters with low post counts were just keeping them to appear more edgy.

Edit, clarity.

For a long time I've thought about turning off post-counts. Too many people like them though. /shrug


Title: Re: Patch 1.0.6 - Highlights and more
Post by: angry.bob on December 02, 2008, 03:31:38 PM
This is a bit of what I'm talking about. "Taking the reins" when referring to an internet forum is like saying "sense of accomplishment" when talking about an MMORPG. It's out of scale in its context.
Hrmmmm. See, the thing is you're looking at this place as one of the billion videogame forums out there, and it's not the same thing. Or that the people here are a typical group of videogame messageboard participants, and they're not. If you think you've been handled unfairly, you're actually being handled like a cute puppy who's making a mess but is so cute and innocent that everyone just goes "Aaaaaawwwwwww....". Case in point is this post. I'm pretty sure it's the nicest post I've ever written here. Future posts from me will leave you in a state of shocked disbelief, missing fingers and covered in feces - possibly your own.

I wasn't around 5 years ago because, this may surprise you: I hadn't even heard of this place until a little over a month ago. It's that unknown. It's that unimportant in the grand scheme of things.
See, this is where you're wrong. While not the original website, this mesage board, the attached website, and it's community does in-fact have a pretty unique pedigree. 5 years ago wasn't even the beginning. It was the beginning of this iteration of a phoenix. Most of the shit you boardn00bs are saying is shit we argued to a conclusion before Y2K. MMO and gaming discussion here are refined to the point of grandmaster chess games. It's like a guy who likes to play chess casually a few times a month gets to play Kasparov, moves a pawn up two squares on his first move, and declares checkmate as he leans back away from the table. It's unknown and we like it like that. The influx of people to starfuck Mark was most unwelcome. If you want to stay, great - but remember you're the new guy in a gameshop full of people who've known each other 5-10 years.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 03:35:46 PM
I'm sorry you don't feel welcome here.  But there is no welcome mat out.  If you want it you have to kick down the door and plop down on the couch and scream your point just like the rest of us.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Grim on December 02, 2008, 03:37:46 PM
As an experiment, I'm interested in seeing what happens when you have to represent the _children's_company_ you work for.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 03:40:27 PM
As an experiment, I'm interested in seeing what happens when you have to represent the _children's_company_ you work for.

Well, when that happens (retroactively, which would lead someone reading it new to believe this was done -before- I wrote what I've written...), I have to modify of course. That's another reality of the internet: People can screw with your livelihood and the fear of litigation/bad press can do harm to a family. I wrote what I wrote as an individual, not a spokesperson.

Rule Number 1:
YOU'RE ALWAYS A SPOKESPERSON.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Rasix on December 02, 2008, 03:45:20 PM
This is awesome.  :drill:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Morfiend on December 02, 2008, 03:55:51 PM
Wow, I posted before lunch, and all this awesome happened. What is it about Warhammer threads that just explode in some unexpected yet fun direction.

Maybe someone should like to the Vajentus thread, you know, for the children.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 02, 2008, 03:56:16 PM
You know I was going to quote him in full each time just in case he did the emo rage quit, edit previous posts to blank thing.  Then I thought, not worth the effort, nobody does that in 2008.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 04:00:28 PM
You know I was going to quote him in full each time just in case he did the emo rage quit, edit previous posts to blank thing.  Then I thought, not worth the effort, nobody does that in 2008.

Screengrab! -> Save -> Complete Frame/Page -> Title -> Click Save.

Of course, I have to edit out IP addresses whenever I save things for posterity. Oh, internet. Maybe it's about time for f13 to put together an easy-to-read manual: "So you work for a game developer? Want to post on forums? Here's how!"

Edit: Clarity.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ard on December 02, 2008, 04:03:08 PM
You know I was going to quote him in full each time just in case he did the emo rage quit, edit previous posts to blank thing.  Then I thought, not worth the effort, nobody does that in 2008.

I thought it was still time to party like it's 1999?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ashrik on December 02, 2008, 04:50:16 PM
Holy hell, I was gone for just a few hours.

Newbie culls and trial by fire was the first thing that attracted me to this forum. If what was going on here wasn't my bag, I think I'd do what any sane man would do when faced with the situation, and not be a part of it. I've never walked into someone's living room or hell, just a circle of people talking, and expected their mannerisms or values to conform to my view- so I've no clue why you'd expect it.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 02, 2008, 04:53:38 PM
He edited out all his posts.   :Love_Letters:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Megrim on December 02, 2008, 06:36:46 PM
Jade Constantine 2.0 (and yes, damnit, i missed the fun TT)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 02, 2008, 06:38:47 PM
Jade Constantine 2.0 (and yes, damnit, i missed the fun TT)

More Vajuras than Jade. And I wouldn't call psychological re-education "fun." At least, not for the dev receiving said education.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Megrim on December 02, 2008, 06:42:00 PM
Jade Constantine 2.0 (and yes, damnit, i missed the fun TT)

More Vajuras than Jade. And I wouldn't call psychological re-education "fun." At least, not for the dev receiving said education.

Soooooome people paint unicorns, sooooooooome people punch babies.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Warskull on December 02, 2008, 07:04:13 PM
Back on the topic of 1.06, holy crap this patch sucks.

All skills with a cast time now have an additional 1-2 seconds where the character is just locked in the animation and does not cast the spell.

A number of players are experience random log-outs, no pause like you have lost connection, just dumped straight back to the log-in screen.

It's a Funcom quality patch.  :ye_gods:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Kail on December 02, 2008, 07:32:51 PM
Yeah, lots of weirdness.  My Runepriest's wards (or whatever they're called) are grayed out and the game says he can't cast them on anyone but groupmates, even when he's targetting a groupmate.

Was trying to level a Witch Hunter through tier 1, think I may put that on hold for a while... yuck.  On the other hand, tier 1 healers and RDPS are like gods, and the scenarios are popping like it was launch day or something.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ubvman on December 03, 2008, 12:38:49 AM
Back on the topic of 1.06, holy crap this patch sucks.

...

I wouldn't know - all the servers were down again for another extended patch when I wanted to play last night.

On the subject matter of patches, Mythic sure isn't trying very hard these days - well at least not against Blizzard. I'd like to meet the genius who planned and scheduled this patch on the same day and time that ALL US and Oceania servers would also be down.

The best time to snag a WoW player away from WoW would be on the day they can't play WoW. Its very obvious. Last night all WoW servers were down, I said to myself, "time to check out the WAR game I installed but never really played because I was levelling a Death Knight." Well, after downloading a ~100mb patch - all WAR servers were down too for several hours + an emergency patch! Meh... I just logged off the computer and watched some TV.

Blizzard US WoW server downtimes have been on Tuesdays for like forever, would it kill Mythic to have their game available on days that people can't play it's biggest competitor? Ya, it may only be that one day on 2nd December - but I canceled my renewal last night; I'll only be playing WAR until my free month is up.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Trippy on December 03, 2008, 12:41:19 AM
What the hell happened here?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Triforcer on December 03, 2008, 01:19:34 AM
What the hell happened here?


Its December.  I think we had our first (hopefully of many) Christmas miracle. 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Jesper on December 03, 2008, 02:16:08 AM
back to 1.0.6, i'm surprised no one noticed how this patch brings some curious stealth changes.
IE: Detonate does now almost 66% damage less on its DOT portion, while the only change listed in patch notes is about Detonate's DD portion. This is a huge stealth nerf, giving that this spell was one of the main reasons why BWs topped scenarios' damage chart in the first place.

PS: forgive my bad english; that's because this isn't my native language.
PPS: i'm a newb and i'm in this thread...not a smart move maybe :ye_gods:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 03, 2008, 02:22:02 AM
(http://img392.imageshack.us/img392/5300/saturnodevorandoasushijop5.th.jpg) (http://img392.imageshack.us/my.php?image=saturnodevorandoasushijop5.jpg)
 :oh_i_see:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 03, 2008, 02:38:07 AM
back to 1.0.6, i'm surprised no one noticed how this patch brings some curious stealth changes.
IE: Detonate does now almost 66% damage less on its DOT portion, while the only change listed in patch notes is about Detonate's DD portion. This is a huge stealth nerf, giving that this spell was one of the main reasons why BWs topped scenarios' damage chart in the first place.

It's possible this will only be the start of a new phase of nerfs.  Something I first noticed with AC2, when a game is not doing very well, the devs can start to treat the remaining players as the enemy, sucking the remaining fun out of the game.  They can't punish the players who left, so the only targets are those still playing.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 03, 2008, 05:26:00 AM
This patch just reiterates their overlying issues (as discussed in great length all over the net these days). Even the fanbois on the VN boards are slowing their roll. Warhammer Alliance is doing the same thing. The least common denominator here is Mythic, not the players like that asshat said on his blog. Mythic has completely lost it's 'way'. Sure DAOC had issues at launch, but they did not see a massive exodus of players like WAR has seen. Personally, I think WAR is in major damage control mode and therefore these patches are going to be tweaked to get immediate fixes to keep people holding on till they can re-work their goals and objectives. I don't think this game will go the way of Tabula Rasa, but with the subs that I assume it's losing no game can sustain that kind of loss without serious repercussions down the road.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Jherad on December 03, 2008, 05:56:31 AM
back to 1.0.6, i'm surprised no one noticed how this patch brings some curious stealth changes.
IE: Detonate does now almost 66% damage less on its DOT portion, while the only change listed in patch notes is about Detonate's DD portion. This is a huge stealth nerf, giving that this spell was one of the main reasons why BWs topped scenarios' damage chart in the first place.

PS: forgive my bad english; that's because this isn't my native language.
PPS: i'm a newb and i'm in this thread...not a smart move maybe :ye_gods:

They also made white lion pets affected by group heals and buffs.

They hinted they would look at doing that on the test forum, but I am surprised it wasn't in the patch notes - that one change has a bigger effect on the class than all the other piddly tweaks put together.

Communication problems.

Edit: By 'they', I obviously mean the space monkeys.

Edit2: So they put a 'here's the patch notes that we left out of the patch notes' update. Cool beans.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Demonix on December 03, 2008, 06:58:26 AM
The killer is I soooo wanted to like this game, to play it, to revel in the warhammer universe like I did in my 40K/FRP days...but mythic had to go and screw up the mechanics.

Now they don't know what they want to do, stuck between what they said originally and imitating the big boy on the block.  Whoever posted that thread about the MMOG landscape and how it has been static since 2004 is spot on.

Until these companies learn that the bar has been raised, we will continue to see this particular brand of fail.

Still, I would be excited to see a starcraft MMO. :-)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 03, 2008, 07:04:44 AM
I was there too Demonix. I really wanted this game to work. Through all the issues in beta, through all the issues post launch, through the mass exodus of players, it's just not.

Now, where was that thread about the bet for how many total active subs the game has by the end of December? I think the person around 250-300k is gonna win (or it could go lower since these latest patches still havent fixed Fort crashes, etc...)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 03, 2008, 07:12:35 AM
The bar has not been raised, this game is just missing fun and needs to get it back.  Open RvR is key, not quests or anything else that most would point to as 'raising the bar'.  They have the art, they have a decent IP, but they are missing the game.  If you think WoW raised the bar then go play WoW and enjoy the incredible amount of work Blizzard put into that game, I would rather play an interesting half done game that implemented RvR in a way that made the game fun.

edit: missing letters, I blame my kybrd


Title: Re: Patch 1.0.6 - Highlights and more
Post by: fuser on December 03, 2008, 08:00:30 AM
Maybe it's about time for f13 to put together an easy-to-read manual: "So you work for a game developer? Want to post on forums? Here's how!"

Make it happen!  :awesome_for_real:

Warhammer gets better every patch and I haven't paid past the first 30 days. Talk about value for money!


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Soulflame on December 03, 2008, 08:16:48 AM
Aw man, I missed the forum drama, probably by minutes.

re:  1.06 - probably the one change that would have impacted me the most was the limitations on stacking of snares, as Tor Anroc (lava  :awesome_for_real:) was ultimately the last bit of straw that pushed me to hit the cancel button.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Mrbloodworth on December 03, 2008, 08:26:18 AM
(http://img374.imageshack.us/img374/3619/serverpopmy1.jpg)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Riggswolfe on December 03, 2008, 08:29:39 AM
I  missed that...whatever it was with Grim. Can someone tell me why a person would edit all their own posts to nothing like that? Is it the internet version of a temper tantrum? I've literally never seen that. 

Dang, I could have told him that I've been here for years (COH launch I think) and still feel a bit like an "outsider" at times, just get used to it. Though I think Schild and I have bonded over our weird love for JRPGs.

Ok, so, on topic. I played a knight a little last night. It was ok I guess. The main thing I liked is that I wasn't made of tissue paper like my WH.

But, I got bored very quickly. I played to level 5 and found myself wanting to log out and go back to LOTRO. I can't figure out what this game is missing other than immersion to make my tire of it so quickly lately. (I can overlook bugs and stuff if the game is fun but somehow the fun just isn't there.)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: gamerjock on December 03, 2008, 08:32:57 AM
The bar has not been raised, this game is just missing fun and needs to get it back.  Open RvR is key, not quests or anything else that most would point to as 'raising the bar'.  They have the art, they have a decent IP, but they are missing the game.  If you think WoW raised the bar then go play WoW and enjoy the incredible amount of work Blizzard put into that game, I would rather play an interesting half done game that implemented RvR in a way that made the game fun.

edit: missing letters, I blame my kybrd

I see the rewards in the PQs and think "God I don't want to grind that PQ to get that"  and I spam the join scenario button.  I walk to the open rvr (on a populated server none the less) and either dont find anyone at all or stand there in a Mexican showdown, get bored and then pop the scenario que.  I think I've become a lazy gamer.  Nothing in this game is remotely fun enough to want to do it for hours like PQ grinds (has there ever been a more blatant looking grind in a game outside of WoW and the faction?).  I can't even find the energy to try and find dungeons to quest in.  

Sadly the Scenarios are about the most fun this game has...

Perhaps I am just not MMO gamer material any longer.  I see through the grinds too easily and think "f- you Mythic I'm not doing that".  


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 03, 2008, 09:05:22 AM
I  missed that...whatever it was with Grim. Can someone tell me why a person would edit all their own posts to nothing like that? Is it the internet version of a temper tantrum? I've literally never seen that.

This happens whenever a developer gets all internet tough-guy and forgets rule #1. After I reminded him of that, he changed, fast.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: gamerjock on December 03, 2008, 09:17:11 AM
I  missed that...whatever it was with Grim. Can someone tell me why a person would edit all their own posts to nothing like that? Is it the internet version of a temper tantrum? I've literally never seen that.

This happens whenever a developer gets all internet tough-guy and forgets rule #1. After I reminded him of that, he changed, fast.

Did you know he was a developer based on his IP or the mention of similar jobs? 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 03, 2008, 09:18:14 AM
I  missed that...whatever it was with Grim. Can someone tell me why a person would edit all their own posts to nothing like that? Is it the internet version of a temper tantrum? I've literally never seen that.
This happens whenever a developer gets all internet tough-guy and forgets rule #1. After I reminded him of that, he changed, fast.
Did you know he was a developer based on his IP or the mention of similar jobs? 
I don't see how that's relevant? :|


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Lantyssa on December 03, 2008, 09:19:18 AM
For all the changes they're flailing about to stop the hemorrhaging, if they'd just make it so PQs and Tier 3 and 4 leveling wasn't a grind, they'd get at least another few months out of me.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Morfiend on December 03, 2008, 09:32:50 AM
For all the changes they're flailing about to stop the hemorrhaging, if they'd just make it so PQs and Tier 3 and 4 leveling wasn't a grind, they'd get at least another few months out of me.

If they had cut the exp leveling grind down and let me get to the "fun" part. I would still be subbed.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 03, 2008, 09:33:51 AM
(http://img374.imageshack.us/img374/3619/serverpopmy1.jpg)

Is that a list of the servers that crash their Forts multiple times per nite? I already got that... thanks.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Warskull on December 03, 2008, 09:33:59 AM
For all the changes they're flailing about to stop the hemorrhaging, if they'd just make it so PQs and Tier 3 and 4 leveling wasn't a grind, they'd get at least another few months out of me.

I would have said that a up until the patch, but this patch is so god awful the game just isn't worth playing.  I completely agree with the notion that I really wanted something other than WoW.  Going in my expectations were a mediocre PvP MMO and Mythic completely failed to meet them.  Faster leveling would have kept me around longer until this patch has proven that they very clearly don't give a shit and are about as good at balancing a game as Uwe Boll is at making movies.  I could even deal with their pathetic balancing if PvP was easily available (which it is not on most servers), the game actually functioned right (1.06 broke this part), and the grind wasn't so retarded in T3/T4.

While it is a bit early to call this game a Tabula Rasa, I think you can safely say it is following in Age of Conan's footsteps.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Lakov_Sanite on December 03, 2008, 09:35:03 AM
I have a group of friends all playing on phoenix throne dest (cabal of the red hand) but the problem is that while I think playing a dark elf tank would be fun, the thought of the t3-4 grind to get back in is simply too much, not with so many options that are fun immediately and not after a month of grinding.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Soulflame on December 03, 2008, 09:45:53 AM
For all the changes they're flailing about to stop the hemorrhaging, if they'd just make it so PQs and Tier 3 and 4 leveling wasn't a grind, they'd get at least another few months out of me.

Amen to this.  Doing the first PQ, and pretty much capping influence on completion of all three phases was nice.  Then I moved to chapter 2, and... it took multiple runs through to cap influence.  Add to that the insanity of the ever increasing numbers of mobs you needed to whack in order to move out of phase 1, and it's little wonder people simply do not do PQs or grind influence.  Particularly since (or so I'm told) influence rewards fall behind somewhere around Tier 2, and completing a PQ even two weeks after launch was more a matter of luck than anything else, even on populated servers.

I can't comment on Tier 4, as I never even saw it, but the grind in Tier 3 was sufficient to kill what little remaining interest I had in the game.  Part of that was the misery of Tor Anroc:  lava + being rooted + way too many knockbacks + LOS issues while trying to heal, what fun!  I calculated I needed a minimum of 36 more hours in TA to advance to level 32 from level 24.  That was simply not going to happen.

That Mythic refuses to budge on many of these issues is really not terribly surprising.  My observation while playing DAoC was that Mythic would often refuse to acknowledge an issue for months, and even then, Mythic would apply a fix that often bewildered their most ardent defenders.  Hell, they haven't even merged the two remaining ToA servers in DAoC, something that should have been done months ago, and which would give the players one almost-healthy server to play on.

I'm just waiting for the "left-axe" style nerf to be applied to a class.  Probably Bright Wizards.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 03, 2008, 09:52:14 AM
From a post on VN

MJ:
Quote
In terms of our numbers dipping, all I can say is yesterday we had the highest peak concurrent users we've had on a weekday for a number of weeks so that made me smile. As always, we're in this for the long-term and patches 1.1 -> ? will certainly show that committment.

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109611216/p1/?28

I think we're in the detractor phase, probably similar to when Mythic boosted Midgard, accidentally, and the nerf whining continued for a week or so until the biggest detractors finally figured it out.  Most important, though, is the first round of 1.1 patch notes is near.

Please don't take that as glowing praise or anything, Mythic is blundering toward something, not sure what.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 03, 2008, 09:54:04 AM
Remember the following from DAOC? (Any former TLs out there?? I helped tabulate data for the SB TLs for years)

"Tabled - need more specifics"

<shudder>

Tolakram, well they did just release two new classes so I am sure he is capitalizing on that fact and publishing it to give his fanbois warm fuzzies. So much could be said about that quote...


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 03, 2008, 10:12:25 AM
Quote
Tolakram, well they did just release two new classes so I am sure he is capitalizing on that fact and publishing it to give his fanbois warm fuzzies. So much could be said about that quote...

If he speaks the truth then something was done to increase the numbers, that's all it means.  The new classes are not open to anyone who did not complete all the quests, so perhaps the event itself brought some in or back?  The point I am trying to make is that a real turnaround won't be acknowledged here or anywhere else until after it's underway.  Already I see threads have turned into nothing more than mostly incoherent bashing about the numerous typical things that mmo players bash about.

I believe that increased orvr activity will bring people back to the game while other improvements, including class balance, will do little.  The live event increased orvr activity and numbers seemed to go up, how about them apples.  Will Mythic realize this and focus on what's important, or will they continue to focus on things that are more important to a WoW type of player?  Win or lose?


edit: grammar


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Montague on December 03, 2008, 11:02:50 AM
Quote
In terms of our numbers dipping, all I can say is yesterday we had the highest peak concurrent users we've had on a weekday for a number of weeks so that made me smile. As always, we're in this for the long-term and patches 1.1 -> ? will certainly show that committment.

Folks,

"Six weeks out, if we're not getting close to the number of peak concurrent users we've ever had on a weekday after releasing previously cut content, we're in trouble"


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Jherad on December 03, 2008, 11:11:14 AM
Quote
In terms of our numbers dipping, all I can say is yesterday we had the highest peak concurrent users we've had on a weekday for a number of weeks so that made me smile. As always, we're in this for the long-term and patches 1.1 -> ? will certainly show that committment.

Heh. Weekday. Directly after a massive patch.

Problem solved.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ingmar on December 03, 2008, 11:12:28 AM
Mythic has a long history of sucking at documenting changes and writing good patch notes, so all the random stealth nerfs/buffs shouldn't be too much of a surprise.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Demonix on December 03, 2008, 12:05:28 PM
The bar has not been raised, this game is just missing fun and needs to get it back.  Open RvR is key, not quests or anything else that most would point to as 'raising the bar'.  They have the art, they have a decent IP, but they are missing the game.  If you think WoW raised the bar then go play WoW and enjoy the incredible amount of work Blizzard put into that game, I would rather play an interesting half done game that implemented RvR in a way that made the game fun.

edit: missing letters, I blame my kybrd

I'm sorry, I thought that putting the fun into a game was one of many factors that can be used to predict how long a MMOG will be around i.e. the mythical bar.
of course, this consists of system testing, mechanics testing, player profile analysis, and beta feedback/criticism.  Thinking that WoW didn't raise the bar for future MMOs is an example of selectively viewing the MMO landscape for the past couple of years.

DISCLAIMER:  I am certainly not saying that wow is perfect or did not have problems (insert your example here), nor am I saying that the diku model is king.  Additionally, I will only admit to baking to crush when I have had a few beers.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 03, 2008, 12:13:33 PM
Please don't take that as glowing praise or anything, Mythic is blundering toward something, not sure what.

Standing on plastic sheeting in an EA office somewhere is my guess.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: d4rkj3di on December 03, 2008, 12:22:10 PM
Did the channeled attack graphics bug get fixed? The one where Pit of Shades would surround you like a halo of "holy shit, I think there's a sorcerer over there". Or the Archmage's direct line of "hey guyz, there's the poor bastard I just killed, he'll be here in 5 mins".


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Feverdream on December 03, 2008, 12:41:40 PM
Did the channeled attack graphics bug get fixed? The one where Pit of Shades would surround you like a halo of "holy shit, I think there's a sorcerer over there". Or the Archmage's direct line of "hey guyz, there's the poor bastard I just killed, he'll be here in 5 mins".

The Sorcerer version of the graphics enhancement has been so popular that my lucky Zealot now has her own version.

Whenever I cast a group heal, the huge glowy purple circle indicating this appears around my feet and does not go away.  This is great, because it's important that nobody on the opposing side be given any chance to miss the fact that there is a healer nearby.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 03, 2008, 12:48:40 PM
Linky (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109615698/p1/?50)

Quote from: MarkJacobsEA
Folks,

  Patch 1.1 is going up on the PTS later today and after some more internal testing, we hope to open it up to the public tomorrow morning.  So, as usual, here are the highlights.  Please keep two things in mind before commenting on the highlights:

1) This patch was in development before 1.0.6 went LIVE so don't expect to see a lot of changes to 1.0.6 in there yet.  We'll continue to hotfix whenever possible and possibly patch 1.1 with changes that have arisen because of the 1.0.6 patch.  Again, let me say again that 1.1 has been on our internal servers for a quite a while because of the delay in getting 1.0.6 out the door and as such, doesn't have all the latest additions/changes we are working on.   

2) As of now the complete patch notes are at 14 pages so the highlights do not even come close to representing all the fixes/changes in the game.  This patch touches on more aspects of the game even than 1.0.6.

So, without further ado, here are the highlights from 1.1.

Open RvR Influence System – As part of our ongoing effort to encourage people to take part in oRvR, we are pleased to announce the release of an influence system geared solely to oRvR.  Players who participate in this part of WAR will now have additional incentives for fighting for their realm.  As part of this patch we have also made quite a number of changes and fixes to oRvR settings and NPCs as well.  And as always, we have a lot more going in for oRvR over the next couple of months as well.

New Careers For Everyone - With this version the Empire’s Knight of the Blazing Sun, and the Dark Elf’s Blackguard are available for all players!

Easy Public Quests – PQs are great but sometimes it’s hard to get enough people together to complete them, especially in the lower tiers.  So, we are redesigning one PQ per chapter so that it can be completed by 1-3 people.

Chat Hyperlinking – One of the most requested features by the community has been adding the ability to hyperlink items, abilities and quests in the chat window and now it has been added.

Armor Set Rebalance – After scrubbing through our armor sets we’ve made a lot of changes to ensure to various armor sets in the game to make them more useful and prized by the players.

Main Assist – RvR is exciting, chaotic and always challenging but this feature will make it just a little bit easier to help your group fight the good fight.

Player Statue System – Nothing says “you’ve made it” more than having a statue with your name on it in the capitol city of your realm.

New Content – Whether it is new lairs, new quests, new drops in dungeons, new PQ rewards and changes to items (such as cloaks), this patch is full of lots of fun new content additions to the game.

User Interface – Lots and lots of fixes, changes and new additions to our user interface and API functionality, new additions to the chat system and graphic options incorporating community requested features a channel flashing on activity, the ability to turn the chat bubbles on/off, a gamma slider and so much more.

Lots and lots of Bug Fixes - 'Nuff said.

The full notes will of course cover all of these highlights in greater detail. :)

Mark

Nothing says “catass” more than having a statue with your name on it in the capitol city of your realm.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Mrbloodworth on December 03, 2008, 01:02:08 PM
But it is a carrot none the less, and does partly satisfy the "Why cant i change the world" thing.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Riggswolfe on December 03, 2008, 01:04:19 PM
oRVR influence system, new content, and smaller PQs are about the only things I have to look forward to in that patch.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Kail on December 03, 2008, 01:11:17 PM
Did the channeled attack graphics bug get fixed? The one where Pit of Shades would surround you like a halo of "holy shit, I think there's a sorcerer over there". Or the Archmage's direct line of "hey guyz, there's the poor bastard I just killed, he'll be here in 5 mins".

Nope, still there.  Haven't seen those particular bugs yet, but there's a whole bunch like them (mostly from spell effects I cast right when I die) that I ran in to yesterday.  Also haven't fixed that glitch where zoning in/out of a scenario doesn't update your grudge/accusations/whatever.

Though it looks like they did fix the helm visibility bug, which is nice.

Edit: accurations -> accusations


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Lakov_Sanite on December 03, 2008, 01:32:10 PM
Quote from: MarkJacobsEA
Folks,

  Patch 1.1 is going up on the PTS later today and after some more internal testing, we hope to open it up to the public tomorrow morning.  So, as usual, here are the highlights.  Please keep two things in mind before commenting on the highlights:

1) We're still working on all the things 1.0.6 broke, don't worry.

2) We're really working on lots of stuff, promise.

So, without further ado, here are the highlights from 1.1.

Open RvR Influence System – Now you can grind for gear in pvp by killing hundreds of players instead of mobs. The rewards will be items that aren't quite as good as keep bags.

New Careers For Everyone - After the catasses are done beta testing our new classes we'll let everyone play...but your guild won't want them because your catass friends already levelled theirs to 40 and geared them up. Enjoy your barely played alt.

Easy Public Quests – One PQ per chapter will be able to be done with half a group, no you still can't solo and no, the loot won't be as good as the other two pq's.....which will still be empty since you can't find a group.

Chat Hyperlinking – We can't think of a good reason why we didn't put item linking earlier except we wanted to be stubborn.

Armor Set Rebalance – No more ballistics skill on runepriest gear...mike thought they could use guns, sorry.

Main Assist – We're getting around to giving you useful tools to play our game, tools that we ourselves had in previous games but forgot where we left them.

Player Statue System – Expect to see about a dozen statues in your capitol city of the most arrogant and annoying catasses on your server that play in your resident uber guild. You will never be on these statues. All hail the noble Pkurmom

New Content – Oh hey, we're finally going to fix cloaks!

User Interface –Lots of polish being added to our final product before WAR goes gold.

Lots and lots of Bug Fixes - We're going to fix things, promise.

The full notes will of course cover all of these highlights in greater detail. :)

Mark



Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 03, 2008, 01:35:48 PM
Quote
Thinking that WoW didn't raise the bar for future MMOs is an example of selectively viewing the MMO landscape for the past couple of years.

It IS selective.  I do not like WoW because it doesn't have anything that represents fun for me.  I was drawn to WAR because it was supposed to have things that sounded like fun, for me.  To say the bar is raised for WAR because of WoW is just not true.  If someone wants to make a game just like WoW then the bar has been raised by both WoW and LotRO, if someone wants to make an RvR game the bar is still DAoC.  

Mythic is the RvR expert.  You can't claim to be an expert at something and then not excel at it.  



Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 03, 2008, 01:38:08 PM
Quote
You can't claim to be an expert at something and then not excel at it. 

Sure you can, it just becomes a shitty claim and makes you look like a big jerk after you fail to deliver.

Which is what happened here.

They invented RvR (uhhh OK, they invented _the_word), but they aren't going to be the ones to perfect it.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Tarami on December 03, 2008, 02:06:43 PM
Nothing says “catass” more than having a statue with your name on it in the capitol city of your realm.
But it is a carrot none the less, and does partly satisfy the "Why cant i change the world" thing.
I'd like to see something like it in LotRO. Of course, there are boss trophies for your guild yard already... but something central would be nice and it wouldn't have to be catass awards in LotRO. More like fluff.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: rk47 on December 03, 2008, 02:16:43 PM
hrm. nah. nothing worth staying past december for. I don't know why they keep fixing all these things but ignore the massive fortress lags. I had a warband that lost half of its members to crashes in dragonwake in a regular keep taking with no defenders since the 1.6 patch. Somewhat less stable, cast time bug and generally more annoying glitch. Class balance is what the patch is about anyway, but why develop 1.1 then turn around and do 1.6 ? Realized that your subs are bleeding finally huh?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Desparity on December 03, 2008, 02:30:52 PM
http://img360.imageshack.us/img360/1005/xrvf099aq9.jpg

lol this patch made Hybrid healers \ tanks on par with dps classes but with higher defences.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 03, 2008, 03:04:47 PM
I'm gonna need a mod to keep up with all my new experience bars.  I'm so stoked....... :awesome_for_real:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Jimbo on December 03, 2008, 03:09:03 PM
Quote
Thinking that WoW didn't raise the bar for future MMOs is an example of selectively viewing the MMO landscape for the past couple of years.

It IS selective.  I do not like WoW because it doesn't have anything that represents fun for me.  I was drawn to WAR because it was supposed to have things that sounded like fun, for me.  To say the bar is raised for WAR because of WoW is just not true.  If someone wants to make a game just like WoW then the bar has been raised by both WoW and LotRO, if someone wants to make an RvR game the bar is still DAoC.  

Mythic is the RvR expert.  You can't claim to be an expert at something and then not excel at it.  


I've meet a ton of "experts" that can't do what they teach or advise about.  Mythic and DAoC failed the first month they were out when they increased the grind to horrible levels (let alone all the other B.S. they did).


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 03, 2008, 03:17:32 PM
I'm gonna need a mod to keep up with all my new experience bars.  I'm so stoked....... :awesome_for_real:

They could add a skill to manage all your experience bars, possibly a skill would have to level up.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Trippy on December 03, 2008, 03:21:18 PM
From a post on VN

MJ:
Quote
In terms of our numbers dipping, all I can say is yesterday we had the highest peak concurrent users we've had on a weekday for a number of weeks so that made me smile. As always, we're in this for the long-term and patches 1.1 -> ? will certainly show that committment.

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109611216/p1/?28

I think we're in the detractor phase, probably similar to when Mythic boosted Midgard, accidentally, and the nerf whining continued for a week or so until the biggest detractors finally figured it out.  Most important, though, is the first round of 1.1 patch notes is near.

Please don't take that as glowing praise or anything, Mythic is blundering toward something, not sure what.
Totally meaningless statement without numbers. He didn't say they set a new peak concurrency record only that it went up from what they were getting for the last few weeks.

E.g. let's say (totally made up numbers) on October 15 they had, say, 60K peak concurrent users. On November 15 they got 20K PCU. And then after this patch they went up to 25K. Yeah it went up! Woohoo!


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 03, 2008, 03:36:36 PM
I'm gonna need a mod to keep up with all my new experience bars.  I'm so stoked....... :awesome_for_real:

They could add a skill to manage all your experience bars, possibly a skill would have to level up.

Maybe, if we are very lucky, that "leveling up" would include one or some of the wonderful crafting skills that the game has.  I like cultivating.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 03, 2008, 03:49:10 PM

Totally meaningless statement without numbers. He didn't say they set a new peak concurrency record only that it went up from what they were getting for the last few weeks.

E.g. let's say (totally made up numbers) on October 15 they had, say, 60K peak concurrent users. On November 15 they got 20K PCU. And then after this patch they went up to 25K. Yeah it went up! Woohoo!


I'm not sure what meaning you're looking for.  I know what meaning MJ is looking for and it worries me, as I pointed out in that post.  I've never been on the other end of a game so I'm not sure if it's reasonable to expect a quick rise in numbers if something goes right.  A rise is better than a fall, right?  And even if we had exact numbers it might simply be a regular bump all games see during holiday periods.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: UnSub on December 03, 2008, 05:02:06 PM
Quote
In terms of our numbers dipping, all I can say is yesterday we had the highest peak concurrent users we've had on a weekday for a number of weeks so that made me smile. As always, we're in this for the long-term and patches 1.1 -> ? will certainly show that committment.

Heh. Weekday. Directly after a massive patch.

Problem solved.


This. It makes me wonder how low concurrent numbers have gotten on weekdays.

Also, having read that thread, doesn't Jacobs have something better to do with his time than post on VN forums? I'm still amazed that his job appears to Mythic CEO / CM.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: d4rkj3di on December 03, 2008, 05:52:38 PM
Nothing says “catass” more than having a statue with your name on it in the capitol city of your realm.
But it is a carrot none the less, and does partly satisfy the "Why cant i change the world" thing.
I'd like to see something like it in LotRO. Of course, there are boss trophies for your guild yard already... but something central would be nice and it wouldn't have to be catass awards in LotRO. More like fluff.
I actually got to see these statues in place during a visit to Mythic last March. There will be a generic one for each class and the plaque will show the name of the player with the currently highest RR points for the server for that class. When you sack a city, they will be able to be destroyed for some sense of "I just broke your little statue" and points toward your own RR.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 03, 2008, 06:14:39 PM
Nothing says “catass” more than having a statue with your name on it in the capitol city of your realm.
But it is a carrot none the less, and does partly satisfy the "Why cant i change the world" thing.
I'd like to see something like it in LotRO. Of course, there are boss trophies for your guild yard already... but something central would be nice and it wouldn't have to be catass awards in LotRO. More like fluff.
I actually got to see these statues in place during a visit to Mythic last March. There will be a generic one for each class and the plaque will show the name of the player with the currently highest RR points for the server for that class. When you sack a city, they will be able to be destroyed for some sense of "I just broke your little statue" and points toward your own RR.

This sounds really, really lame.   :uhrr:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: rk47 on December 03, 2008, 06:37:39 PM
Ahahahah

Catass Statue ftw


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Jesper on December 03, 2008, 11:44:57 PM
Quote
Open RvR Influence System – As part of our ongoing effort to encourage people to take part in oRvR, we are pleased to announce the release of an influence system geared solely to oRvR.  Players who participate in this part of WAR will now have additional incentives for fighting for their realm.  As part of this patch we have also made quite a number of changes and fixes to oRvR settings and NPCs as well.  And as always, we have a lot more going in for oRvR over the next couple of months as well.

Patch 1.1 is going live tomorrow and still they can't tell us what those rvr changes are going to do. I think that's maybe the more hyped patch change in WAR's short story and they have to hype it even more. Well, i'm more angry than excited at this point.

Woot, an influence bar. What will this bar do?

And, woot! New Incentives! What incentives?



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 04, 2008, 02:58:50 AM
It's probably all part of their strategy. Release 1.1 with a bunch of neat "they'll probably get bored in a month or two" stuff. Then throw the Choppa/Slayer in there for another couple months of subs while folks level those up. Then you've bought enough time for a total revamp of your Keep take/Fort situation.

I highly doubt they really give a shit about a good product anymore they are just scrapping to hold onto whoever is still subbed and try to get that 5-10% to re-up during the next 3-4 months.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 04, 2008, 07:11:00 AM
Quote
Patch 1.1 is going live tomorrow ...

No.  Test Server.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Zzulo on December 04, 2008, 07:48:53 AM
Quote
Open RvR Influence System – As part of our ongoing effort to encourage people to take part in oRvR, we are pleased to announce the release of an influence system geared solely to oRvR.  Players who participate in this part of WAR will now have additional incentives for fighting for their realm.  As part of this patch we have also made quite a number of changes and fixes to oRvR settings and NPCs as well.  And as always, we have a lot more going in for oRvR over the next couple of months as well.

Patch 1.1 is going live tomorrow and still they can't tell us what those rvr changes are going to do. I think that's maybe the more hyped patch change in WAR's short story and they have to hype it even more. Well, i'm more angry than excited at this point.

Woot, an influence bar. What will this bar do?

And, woot! New Incentives! What incentives?



Have you actually played the game? Like at all? The influence bar is there for you to fill with influence. IE from doing stuff in RvR lakes. Whether this will be PvP quests or taking over keeps/BO's remains to be seen, but it kind of speaks for itself. Once you start filling out the influence bar you get access to rewards, like in any PQ


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Jesper on December 04, 2008, 08:05:32 AM
Have you actually played the game? Like at all? The influence bar is there for you to fill with influence. IE from doing stuff in RvR lakes. Whether this will be PvP quests or taking over keeps/BO's remains to be seen, but it kind of speaks for itself. Once you start filling out the influence bar you get access to rewards, like in any PQ

obviously my question was about "what you get with rvr influence" instead of "what does influence means".

Being a naive dreamer, i still hope for something different from "yet another equip grind". Who knows? "Realm" Abities is a nice dream.

@ tolakram: yeah, that's right:P i was meaning that this patch is almost on us and still unrevealed.

EDIT: with patch revealed, yes it's another gear grind.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: rk47 on December 04, 2008, 08:15:00 AM
Gears probably. They kinda screwed the pooch a bit with set gears. They told us they're going to make set stat adjustments so I'll see where it goes.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 06, 2008, 01:49:54 PM
Interview - Destin Bales, Live Producer (http://www.allakhazam.com/story.html?story=16134)

Part two of that interview is online. (http://www.allakhazam.com/sdetail.html?story=16183)

Quote
Tamat : If I were a new player to MMORPGs and noticed the Warhammer Online box on the store shelf, next to the Wrath of the Lich King box, why would I pick up the WAR box and not the WOW one?

Destin : First and foremost, Warhammer offers the following game play features that no other MMO has.  RvR, Public Quests, Tome of Knowledge, city sieges and zone control battles on a massive scale.

Furthermore, Warhammer is a player-driven game that is different every night.  The more you play, the more experiences you’ll have.  Our end-game is player initiated and moves on forever, just getting more and more exciting the longer you play.  Once players get a taste of the Warhammer world there’s no going back.

I bolded the only bit I thought was funny, the rest of it is just pure marketing speak.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 06, 2008, 02:22:32 PM
No amount of marketing or PR will help threads like this:

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109640463/p3/?55

Mark is asking if folks are still having these end game issues with Forts, City Sieges etc... wow. His game is completely borked, he's losing players MUCH faster then he could ever dream of gaining them, and his end game is complete and utter garbage. EA is not going to think kindly of issues like this especially in today's US economy.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: raydeen on December 06, 2008, 07:27:33 PM
No amount of marketing or PR will help threads like this:

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109640463/p3/?55

Mark is asking if folks are still having these end game issues with Forts, City Sieges etc... wow. His game is completely borked, he's losing players MUCH faster then he could ever dream of gaining them, and his end game is complete and utter garbage. EA is not going to think kindly of issues like this especially in today's US economy.



I blame Sir Bruce. He probably had some sort of crazy chart rendering in the background that accidentally the whole server.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 06, 2008, 07:52:49 PM
I don't understand what you all are saying.  They're paying attention and trying to fix the issues.  DAoC has a lot of the same problems ... ha the memories ... we ran to Excalibur to defend the relic but most of us were new and ran to the wrong side .... 1 frame per second ... hibs ... flashes of light ... dead, maybe, crash to desktop.

Anyone from Galahad here who remember the crash that sent a lot of albs to the hib starter areas?  You talk about a good time.  :)

The fact we're now into the siege crash phase is a positive, too bad the post siege phase is such a let down.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tazelbain on December 06, 2008, 08:20:13 PM
I don't understand what you all are saying.  They're paying attention and trying to fix the issues.  DAoC has a lot of the same problems ... ha the memories ... we ran to Excalibur to defend
Contribution being completely broken in RvR 2 1/2+ months is not sign of them paying attention.  Running into same problems as DAoC is not sign of them paying attention.  Designing their game like WoW never happen is not sign of them paying attention.  Not noticing that there was no reason to RvR is not a sign of them paying attention.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Fordel on December 06, 2008, 08:27:30 PM
When ever you start off a sentence with "DaoC had that problem too..."  :awesome_for_real:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 06, 2008, 08:40:28 PM
Quote
Contribution being completely broken in RvR 2 1/2+ months is not sign of them paying attention.  Running into same problems as DAoC is not sign of them paying attention.  Designing their game like WoW never happen is not sign of them paying attention.  Not noticing that there was no reason to RvR is not a sign of them paying attention.

Cute.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: raydeen on December 07, 2008, 02:20:21 AM
Quote
Contribution being completely broken in RvR 2 1/2+ months is not sign of them paying attention.  Running into same problems as DAoC is not sign of them paying attention.  Designing their game like WoW never happen is not sign of them paying attention.  Not noticing that there was no reason to RvR is not a sign of them paying attention.

Cute.



No it's not cute. it's plain fucking ugly. None of this should have seen the light of day even given a rushed schedule frpm the almighty EA. Mythic chose to look at all the little discreet parts of WAR under a microscope and refused to look at The Big Picture. It's like taking trying to make a complete jigsaw puzzle one piece at a time instead of taking the whole picture and then cutting it into it's parts. They may have had good ideas and intentions but went about everything ass-backwards and are continuing to do so.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: eldaec on December 07, 2008, 02:21:32 AM
Quote

Destin : First and foremost, Warhammer offers the following game play features that no other MMO has.  RvR, Public Quests, Tome of Knowledge, city sieges and zone control battles on a massive scale.


I'm never sure whether this kind of ignorant nonsense is helpful or harmful in marketing. You'd have to imagine most readers of allakazam have played the other mmogs with these features.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 07, 2008, 04:34:51 AM
I don't understand what you all are saying.  They're paying attention and trying to fix the issues.  DAoC has a lot of the same problems ... ha the memories ... we ran to Excalibur to defend the relic but most of us were new and ran to the wrong side .... 1 frame per second ... hibs ... flashes of light ... dead, maybe, crash to desktop.

Anyone from Galahad here who remember the crash that sent a lot of albs to the hib starter areas?  You talk about a good time.  :)

The fact we're now into the siege crash phase is a positive, too bad the post siege phase is such a let down.

Tolakram, DAOC released in late 2001. This is late 2008. Things like this should not happen from the same company seven years later. We can debate the semantics till we are blue in the face. It boils down to the customers. They bought 1 million boxes. They also left in such massive numbers that you have witnessed the fastest server mergers, and most iterations, that I have ever seen in any MMO. They have good employees. They have EA to pull on to figure out what their subscription numbers would be like, how many servers they would need, etc... and they still lost so many people so fast their heads spun. They are in a massive tailspin.

Let's look at what has happened so far this weekend after their magical patch:

-Skull Throne Destruction made it all the way to Altdorf. Order couldnt see the Destruction players, folks were warping all over the place, PQs were empty of enemy players, good thread here: http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109642607/p1/?45
-Badlands crashed their Forts, same issues as above.
-Red Eye Mountain crashed their Forts, same issues as above.
-Darkland crashed their whole server...

And the hits keep coming. Even the fanbois on the VN and WHA are having a hard time turning their cheek at the blatant fuck ups that Mythic keeps touting as successes. You can only fool the general masses for so long. This patch did nothing for most players, in fact it made it worse, and that's the underlying theme here.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Zzulo on December 07, 2008, 05:03:15 AM
I have one issue and one issue only with this game, and it is the fact that fortress sieges are still too laggy. Once they fix/instance that part of the game, it will be amazing. I'm not guessing either, as all the previous action before the for siege is the most fun I've had in a PvP game since EvE (which by the way also had severe issues with lag and server stability during high intense battles)

Here's hoping it wont take several months to fix the forts


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 07, 2008, 06:35:37 AM
I have one issue and one issue only with this game, and it is the fact that fortress sieges are still too laggy. Once they fix/instance that part of the game, it will be amazing. I'm not guessing either, as all the previous action before the for siege is the most fun I've had in a PvP game since EvE (which by the way also had severe issues with lag and server stability during high intense battles)

Here's hoping it wont take several months to fix the forts

Well, once they fix that they have to figure out how to fix the faction population imbalance which is no small issue.  They overlooked one of the strongest aspects of DAOC when making this game:  the third faction to help temper those imbalances.  Not sure how the Warhammer IP could have handled that but I'm not even sure RvR will work appropriately with just two factions. 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: eldaec on December 07, 2008, 06:42:38 AM
I have one issue and one issue only with this game, and it is the fact that fortress sieges are still too laggy. Once they fix/instance that part of the game, it will be amazing. I'm not guessing either, as all the previous action before the for siege is the most fun I've had in a PvP game since EvE (which by the way also had severe issues with lag and server stability during high intense battles)

The difference is, they fixed the lag in EVE, because CCP recognised that it is no longer 2001.


I don't understand what you all are saying.  They're paying attention and trying to fix the issues.  DAoC has a lot of the same problems ... ha the memories ... we ran to Excalibur to defend the relic but most of us were new and ran to the wrong side .... 1 frame per second ... hibs ... flashes of light ... dead, maybe, crash to desktop.

Anyone from Galahad here who remember the crash that sent a lot of albs to the hib starter areas?  You talk about a good time.  :)

The fact we're now into the siege crash phase is a positive, too bad the post siege phase is such a let down.

If a problem was already visible in DAoC, how is that an excuse now?

By this logic, Mythic could intriduce ToA into WAR tomorrow, and you'd just be saying 'ho hum they made the same mistake in Daoc'.

They overlooked one of the strongest aspects of DAOC when making this game:  the third faction to help temper those imbalances.  Not sure how the Warhammer IP could have handled that but I'm not even sure RvR will work appropriately with just two factions. 

Eh? The warhammer IP would have been plenty happy with more factions.

Orcs and goblins have no place on the same side as Dark Elves or Chaos. Even Dwarf+Empire+High Elf is a hell of stretch under the IP.

I completely agree though, 2 is quite obviously the wrong number of factions.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 07, 2008, 06:48:36 AM
You know I'm sorry I said I was happy with what they were paying attention to NOW.  I had no idea this would make so many post re-hashes of what we all already know.

I expected server crashes from day one, sorry if your expectations were higher.  The fact that they're happening now is at least a sign orvr activity is happening.  I have not changed my opinion about all the other bad crap in the game, including the PQ at the end, but I don't feel the need to rage about it every damn post.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: rk47 on December 07, 2008, 06:54:24 AM
without going into DAOC (since i've never played it)

it's like being promised in WOW of a massive raid. Let's say we get 40 people on Molten Core. It was a first time for me. but whenever we get to the boss,the instance just crashes. And we have to do a 12 hour quest to reset it again. Oh what? The quest is fun? Come on now. It isn't.

Now toss that in WAR's current fort crash and you tell me it's 'okay' ? What the hell man. I played for the fortrress siege. Not some terrible 6 mans instancing runs with gear checks in place or just battle grounds bashing each other to death in 12 v 12 setups.

'It's okay, I never expected the plane to make it to the destionation, as long I don't die and they land elsewhere or cancel my flight, I'm still paying the ticket.'

Re-think your statement.
Expected server crash? Have some standards man.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ashrik on December 07, 2008, 07:01:30 AM
What? You guys expected the most basic selling point of this game to be a properly functioning mechanic 2+ months after release? Talk about unrealistic expectations!  :uhrr:

Sorry if we're not sipping the fucking cool-aid without proof that it tastes good. WoW didn't raise the bar on what an RvR MMO was supposed to be, it raised the bar on what any MMO was supposed to be. Disagreeing with that point puts you, quite squarely, on the side opposite of everyone who "gets it".


Title: Re: Patch 1.0.6 - Highlights and more
Post by: rk47 on December 07, 2008, 07:20:02 AM
What? You guys expected the most basic selling point of this game to be a properly functioning mechanic 2+ months after release? Talk about unrealistic expectations!  :uhrr:

Sorry if we're not sipping the fucking cool-aid without proof that it tastes good. WoW didn't raise the bar on what an RvR MMO was supposed to be, it raised the bar on what any MMO was supposed to be. Disagreeing with that point puts you, quite squarely, on the side opposite of everyone who "gets it".

I should throw some money at them while they improve things amrite?
No I'm not saying woW did the 40 man raids right, it was an example of 'here's what we got for you, if you buy our product' that they kept spewing in their interviews. I'd like to have some of their kool aid too. WoW promised quests & world of warcraft. And I got it, I never asked for PVP from that game. There were no tome unlocks, but I read most interesting locales quests for the sake of interest. Stranglethorn Valley was nice to explore and quest in. Darkshore -still the best PVE zone I quested in game. See? I quested. Because the game was selling that to me. And it was fun. It works. Gears, money , exp.

Now you tell me it's OK if they promise 'WAR IS EVERYWHERE U CAN PROGRESS UGAHGUAGHAUGHAUHG' but tell me 'Hell no, you can't expect fortress sieges to be stable within 2.5 months, so stick with keep capping, and scen VP grinding to victory and happy crashing'

In short: Server crash is not Okay.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 07, 2008, 07:26:39 AM
-- Re-think your statement.

re-read it, I hardly said anything.  I haven't played a game that didn't have crash issues when large numbers of people were involved.  Name a game that can handle as many people in the same area at the same time?  WoW couldn't and still can't.  Did you actually use a 40 man raid as an example?

The problem with Mythic is that this issue should have showed up sooner and should have been fixed by now, but not expecting it to happen is most certainly silly.  You know WoW will have a server crash if too many people try and raid a city, right?

WoW raised the bar for PvE, stop using that silly cartoon game as an example of all that is right in the world.  





Title: Re: Patch 1.0.6 - Highlights and more
Post by: ashrik on December 07, 2008, 07:38:27 AM
Yes yes of course. The high level of polish, massive amounts of development time, proper incentives for player behavior, large globs of unique art assets, and the ability to deliver exactly what you promise... these are things that simply do not apply when you're talking about RvR games. Nor are the players expecting them, because the bar has not been raised since 2001 when DAoC game out.

Of course, it all makes sense now.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 07, 2008, 07:42:02 AM
Quote
Of course, it all makes sense now.

Well good, I'm glad you've seen the light.   :grin:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: rk47 on December 07, 2008, 09:39:54 AM
Yeah I've seen the light and will continue to pay to stress test your game for you.




Title: Re: Patch 1.0.6 - Highlights and more
Post by: Evildrider on December 07, 2008, 09:54:54 AM
What? You guys expected the most basic selling point of this game to be a properly functioning mechanic 2+ months after release? Talk about unrealistic expectations!  :uhrr:

Sorry if we're not sipping the fucking cool-aid without proof that it tastes good. WoW didn't raise the bar on what an RvR MMO was supposed to be, it raised the bar on what any MMO was supposed to be. Disagreeing with that point puts you, quite squarely, on the side opposite of everyone who "gets it".

I should throw some money at them while they improve things amrite?
No I'm not saying woW did the 40 man raids right, it was an example of 'here's what we got for you, if you buy our product' that they kept spewing in their interviews. I'd like to have some of their kool aid too. WoW promised quests & world of warcraft. And I got it, I never asked for PVP from that game. There were no tome unlocks, but I read most interesting locales quests for the sake of interest. Stranglethorn Valley was nice to explore and quest in. Darkshore -still the best PVE zone I quested in game. See? I quested. Because the game was selling that to me. And it was fun. It works. Gears, money , exp.

Now you tell me it's OK if they promise 'WAR IS EVERYWHERE U CAN PROGRESS UGAHGUAGHAUGHAUHG' but tell me 'Hell no, you can't expect fortress sieges to be stable within 2.5 months, so stick with keep capping, and scen VP grinding to victory and happy crashing'

In short: Server crash is not Okay.

Well we did manage to push 2 zones and then take the Fortress last night on REM.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Lantyssa on December 07, 2008, 10:14:24 AM
re-read it, I hardly said anything.  I haven't played a game that didn't have crash issues when large numbers of people were involved.  Name a game that can handle as many people in the same area at the same time?  WoW couldn't and still can't.  Did you actually use a 40 man raid as an example?
Raiding a city in WoW isn't the main focus of the game.  It is in WAR.  And it crashes the server.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 07, 2008, 10:22:46 AM
Raiding a city in WoW isn't the main focus of the game.  It is in WAR.  And it crashes the server.

It's the player's fault!


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 07, 2008, 10:24:31 AM
-- Re-think your statement.

re-read it, I hardly said anything.  I haven't played a game that didn't have crash issues when large numbers of people were involved.  Name a game that can handle as many people in the same area at the same time?  WoW couldn't and still can't.  Did you actually use a 40 man raid as an example?

The problem with Mythic is that this issue should have showed up sooner and should have been fixed by now, but not expecting it to happen is most certainly silly.  You know WoW will have a server crash if too many people try and raid a city, right?

WoW raised the bar for PvE, stop using that silly cartoon game as an example of all that is right in the world.


Dude, just stop. You're making yourself look like an idiot. WoW never promised end game raiding with 800 players. WoW 40 man raids do not crash zones and run smooth as butter. Why are you even trying to talk about WoW city raids? At no point did WoW say anything about that being the end game. Stop being a fucking clown. Use an argument that WoW promised something and didn't deliver like WAR is doing then we'll talk. Don't be mad at WoW because you don't like it, be mad at WAR because they put out a shit product and people will not continue to pay for shit products like they used to.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 07, 2008, 10:26:46 AM
I expected server crashes from day one, sorry if your expectations were higher. 

This is entirely too indicative of the shit sandwich MMOG's as a medium really are. You and most MMO veterans expect to be completely and utterly disappointed. You expect major features to be absolutely broken months after release with no hope in sight of a fix, or even a service remedy for the fuckup.

No one should have to pay for this kind of bullshit. Major features that are absolutely unplayable and broken are not acceptable. They shouldn't have been acceptable in 1999 when EQ was released. Nine years later and they sure as fuck shouldn't be acceptable now. Every customer still paying should get a refund for this month, just because a major selling feature of the goddamn game is NOT FUCKING WORKING.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Demonix on December 07, 2008, 10:30:07 AM
I expected server crashes from day one, sorry if your expectations were higher. 

This is entirely too indicative of the shit sandwich MMOG's as a medium really are. You and most MMO veterans expect to be completely and utterly disappointed. You expect major features to be absolutely broken months after release with no hope in sight of a fix, or even a service remedy for the fuckup.

No one should have to pay for this kind of bullshit. Major features that are absolutely unplayable and broken are not acceptable. They shouldn't have been acceptable in 1999 when EQ was released. Nine years later and they sure as fuck shouldn't be acceptable now. Every customer still paying should get a refund for this month, just because a major selling feature of the goddamn game is NOT FUCKING WORKING.

I want to hug haemish for this statement, but I'm afraid he would rip off my head and desecrate my corpse.

So i will just pretend to hug you while I'm standing in this bunker ALL THE WAY OVER HERE.

Tl:dr = THIS


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 07, 2008, 10:59:29 AM
I see nothing but random rehashing of what already happened.  How is this better than VN?  I know what sucks, you know my opinion, what's the point? 

I expected everything to work right except the city sieges, which would probably crash due to the number of people.  Apparently this statement is enough to engage the automated fanboi defenses.

I think it's fair to say WE KNOW. 

edited for, um, some reason


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 07, 2008, 11:51:36 AM
what's the point?

I take it you're new to the internets?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 07, 2008, 11:54:41 AM
How is this better than VN?

Signal to noise ratio.  In a BIG way.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Gurney on December 07, 2008, 03:37:21 PM
What? You guys expected the most basic selling point of this game to be a properly functioning mechanic 2+ months after release? Talk about unrealistic expectations!  :uhrr:

Sorry if we're not sipping the fucking cool-aid without proof that it tastes good. WoW didn't raise the bar on what an RvR MMO was supposed to be, it raised the bar on what any MMO was supposed to be. Disagreeing with that point puts you, quite squarely, on the side opposite of everyone who "gets it".

In regards to Fortress crashing specifically WoW could not have raised the bar.  SS/TM raids regularly crashed servers well after the release of WoW.  It is quite probable that the current WoW PvP implementation was based partially on trying to avoid massive PvP fight that crashed entire servers.


EvE would be another matter, but I don't think EvE is setting industry standards even if people who know alot about MMO use it as a valid example.


However in a general sense I think WoW has raised the bar for QA and for not making catass games that make normal people miserable.




So I would say that to some extent the QA part bleeds into server stability but even people not to into MMO history, design, etc realize that WoW did not set large battle server stability standards.  They do however expect anyone who wants to compete with WoW to, you know, actually test out their majorly advertised features.

In other words many people expect some crashes in fortress battles.  They do not expect or condone unplayability.



Anyone who says "WAR fortress sieges suck WoW did it muich better".  Is probably going to get rightfully told they are an idiot by a number of people who played WoW in its first year or even 2 years.  And will not really have a great reply.

Anyone who says "In this day and age having a major advertised feature be unplaybale is unacceptable, people don't want to pay for Beta".  Well that is pretty much the truth.  You want to compete with WoW don't release a Beta.  Period.  End of story.  You have a feature that is not ready or playbalbe.  Don't advertise it or you are releasing a Beta.

One of the biggest QA things Blizzard has always done right; they do not advertise or hype a feature until its ready.  They are hush hush until its ready.  They simply do not over-promise.  That is not the same as saying they do not hype a feature as being cooler than it is.  They and their fanboys hype things ad nausiem and at every opportunity.  But they do not promise a feature and then not have it work decently, at least not very often.  Yes their stuff does not meet the hype.  Nothing does that is why its hype.  Sure "Sand LoL" PvP sucked but it worked according to what they described.  It was a misstep IMO but that is not the same things as pull the rug out from under someone by promising a awesome fortress siege and then having it crahs over and over months after release.  That just pisses people off and makes them think you are incapable of making stuff even if it sounds cool.

If you are incapable of making something work, then you NEVER have a good product.  If you are capable of making something work, then even if only 50% of your ideas are good then you still have a far better game than the former outfit.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 08, 2008, 12:27:00 AM
How is this better than VN?

With your previous comment being "I expected server crashes from day one, sorry if your expectations were higher.", I'm struggling to come up with an answer.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: morph on December 08, 2008, 02:00:54 AM
WoW 40vs40 wintergrasp and city raids (before WoTLK) work seamlessly on my laptop.
Battles of similar magnitude in WAR, did not crash the server, but it was most of the times
a slideshow.

Its obvious that they needed 4 to 6 months of development before releasing their "product".
Current state of the game is good enough for open beta.
I can understand that they could not easily test 100vs100 fortress battles in real circumstances, but
still some things that went live (i.e. the contribution fiasco) show that Mythic is totally unprofessional
with their games, undermining any future efforts they may make in the field...


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 05:50:51 AM
How is this better than VN?

With your previous comment being "I expected server crashes from day one, sorry if your expectations were higher.", I'm struggling to come up with an answer.



Well I guess my expectations might have been too low, but when you gets hundreds of people in the same place at the same time everyone seems to have issues, including WoW.  This is turning into more of a political like back and forth more than anything else.

I wouldn't be surprised if server crashes during big battles actually attracted people to the game because they see that RvR is happening. Yes, it's a sad statement of the state of WAR and MMO's.

Quote
I can understand that they could not easily test 100vs100 fortress battles in real circumstances, but
still some things that went live (i.e. the contribution fiasco) show that Mythic is totally unprofessional
with their games, undermining any future efforts they may make in the field...

I totally agree, all I mentioned was the big rvr battles.  I expected problems with big 100vs100+ battles.  <---  I'm also glad they seem to have found the contribution problem.  Why?  because if the damn game was fixed I think it would be fun to play.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: morph on December 08, 2008, 07:04:20 AM

I totally agree, all I mentioned was the big rvr battles.  I expected problems with big 100vs100+ battles.  <---  I'm also glad they seem to have found the contribution problem.  Why?  because if the damn game was fixed I think it would be fun to play.


There was no contribution problem. That did not happen by mistake neither was it a bug. The functionality of the advertised operation, taking into account the complexity of the problem, needs an implementation of a couple of thousands of lines of code.
What they released was a call to     random()%500 +1.
I'm pretty sure everyone in Mythic knew about it.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 08, 2008, 07:12:21 AM
I wouldn't be surprised if server crashes during big battles actually attracted people to the game because they see that RvR is happening.

Yup, I'm expecting that to happen any second now, absolute masses of returning subscribers, I wouldn't be surprised if they need to open some more servers.

/green.

We're on a non stop trip to crazy town now aren't we?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 07:28:18 AM
I wouldn't be surprised if server crashes during big battles actually attracted people to the game because they see that RvR is happening.

Yup, I'm expecting that to happen any second now, absolute masses of returning subscribers, I wouldn't be surprised if they need to open some more servers.

/green.

We're on a non stop trip to crazy town now aren't we?

Parker stop it.  This game will never be the hit they wanted it to be and I know it.  You're doing nothing more than trolling at this point, why?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 08, 2008, 07:34:48 AM
You know it, but they don't. That's why parker's hard at work, fighting the good fight. He'd be a  god damn american hero, were it not for the european thing.

Seriously tolakram, you're enabling people.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 08, 2008, 07:40:19 AM
Parker stop it.  This game will never be the hit they wanted it to be and I know it.  You're doing nothing more than trolling at this point, why?

Name me one game you have been attracted to because of server instability.  Why would you even say that?  If you enjoy WAR that's fine but stop looking for reasons to justify why you are playing it, the fact you enjoy it is good enough.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 07:50:58 AM
Quote
If you enjoy WAR that's fine

I don't and I haven't played for 2 weeks now.  I'm waiting for 1.1 to give it a final go.  You take population comments way way to seriously, though I suspect that's mostly my fault.  What I intended to say what that by Mythic posting that they are working on fortress siege crashes it might pull people back who wanted fortress sieges to happen.  So ironically crashes might get people back.

I'm more interested in evidence of RvR than I'm worried about crashes.   Mythic has a history of being able to fix crashes, where they fail is in the design itself.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 08, 2008, 09:22:14 AM
Parker stop it.  This game will never be the hit they wanted it to be and I know it.  You're doing nothing more than trolling at this point, why?

Name me one game you have been attracted to because of server instability.  Why would you even say that?  If you enjoy WAR that's fine but stop looking for reasons to justify why you are playing it, the fact you enjoy it is good enough.

Wait.  Hold on a minute. 

I thought server instability was an on-the-box feature of WAR.  Now you are insinuating that it isn't?  What gives.  That was my primary reason for buying the game.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Zzulo on December 08, 2008, 09:23:24 AM
evidence of RVR? I have done nothing but ORVR for the last week


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Special J on December 08, 2008, 09:34:28 AM
I wish my server would crash more.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Modern Angel on December 08, 2008, 10:43:28 AM
Quote
If you enjoy WAR that's fine

I don't and I haven't played for 2 weeks now.  I'm waiting for 1.1 to give it a final go.  You take population comments way way to seriously, though I suspect that's mostly my fault.  What I intended to say what that by Mythic posting that they are working on fortress siege crashes it might pull people back who wanted fortress sieges to happen.  So ironically crashes might get people back.

I'm more interested in evidence of RvR than I'm worried about crashes.   Mythic has a history of being able to fix crashes, where they fail is in the design itself.

You have shown some of the strangest twists of logic that I've ever seen here.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 08, 2008, 10:52:23 AM
Cognitive dissonance is really the only way to enjoy MMOG's these days.  :awesome_for_real:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Kail on December 08, 2008, 10:59:25 AM
evidence of RVR? I have done nothing but ORVR for the last week

Had a good fight on Friday, but nothing since then on my servers.  Would be nice to see that change with 1.1, but I'm skeptical.

Though I do like the class balance a lot more, now.  Wizards and Sorcerers are still the big AOE damage dealers, but not as crazily overpowered.  Other classes which felt useless before are able to actually go out and get kills, so I'm having a lot of fun with my army of alts (deleted my main in a fit of stupidity, oops).


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 11:05:38 AM
Quote
You have shown some of the strangest twists of logic that I've ever seen here.

heh, can't argue with that.  I think the bottom line is that my expectations of Mythic are in the toilet and I suspect others are as well.  We're desperate for an RvR game. I understand the DAoC populations have been steadily rising for the last few weeks as well.  Mythic can succeed by failing less than everyone else.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Modern Angel on December 08, 2008, 11:06:54 AM
It wasn't meant as a compliment.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 11:31:36 AM
It wasn't meant as a compliment.

I didn't take it as one, but thanks for trolling anyway.  I'm still trying to figure out why many of you are here.  Is there something in particular Mythic can work on that would make you come back to the game, or have you given up.  If you've given up then why are you paying attention?  My opinion is fairly straight forward, to me anyway.

1. I expected Mythic to fail when large groups came out to open rvr, but I also expect them to be able to fix it.  Mythic is terrible at stress testing, they let players pay them for the privilege.

2. I did not expect Mythic to design a game that failed to provide incentives for oRvR.  I'm still not 100% happy with their solutions, but activity has picked up over the last few weeks and should pick up more once 1.1 is released.

3. I am pleased they are finally concentrating on things I think are important.  Contribution issues, oRvR, large sieges.  I'm still upset they put a class balance patch before oRvR, it demonstrates how clueless they are.

4. Since I'm not a game designer I'm not about to predict what changes will make the game more fun for me.  I'll try 1.1 once released, on a populated server (Skull Throne), and see if it works for me.  If it doesn't then I'm gone.

Apparently my willingness to give it another try is a crime of epic proportions.  None of this should read like a glowing review of Mythic because they failed, I think we all know they failed and I think we all know why they failed.   I think most of us also can agree that if they get anything right it will probably be by accident.  It's my money, and a fool and his money ...

That was not meant to be a compliment.   :oh_i_see:




Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 08, 2008, 11:40:38 AM
I'm still trying to figure out why many of you are here. 

Pages 1, 2 and 3 of this thread should give you a clear idea.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: eldaec on December 08, 2008, 11:47:30 AM
I'm crying inside for the poor souls around f13 who aren't seeing this thread.

This thread is why Warhammer shouldn't be in the graveyard yet.

This thread is also why we need some sort of proper signal for ongoing awesome somewhere within the forum.

(http://img20.imageshack.us/img20/913/13signit1.jpg)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 08, 2008, 12:23:01 PM
I didn't take it as one, but thanks for trolling anyway.  I'm still trying to figure out why many of you are here.  Is there something in particular Mythic can work on that would make you come back to the game, or have you given up.  If you've given up then why are you paying attention?  My opinion is fairly straight forward, to me anyway.
.......
Apparently my willingness to give it another try is a crime of epic proportions. 

1 Hope
2 Disappointment
3 Comedy
4 Apathy

That's the cycle, we are currently at phase 3, drifting occasionally into phase 4.  Your decision to play it or not isn't a crime, you just brought us back to phase 3 a couple of times with your posts, so it's all good and you really should be thanked.




Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 08, 2008, 12:46:29 PM
I'm still trying to figure out why many of you are here.  Is there something in particular Mythic can work on that would make you come back to the game, or have you given up.  If you've given up then why are you paying attention?

We enjoy a good, bloody, slow-motion trainwreck.

Also, your "logic" is that you knew the main selling feature of the game would be shit, so paying to be delivered that shit on a shit platter is ok, because you expected to get shit. And apparently, you like shit, but can only tolerate it until the Shit 1.1 patch is released, at which point the shit better taste like ass instead or you're out of there.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Modern Angel on December 08, 2008, 01:06:04 PM
I'm very emphatically not trolling. We've established the good, bad and ugly of this game a while ago. You're absolutely correct. However, you're a bright, shining star of crazy with just enough innocence to act shocked (SHOCKED I TELL YOU!) about what's going on here. That's why people are descending on you like a pack of rabid hyenas.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 01:50:13 PM
Are you telling me you're shocked that Mythic has crash bugs and missed the primary point of the game?  At least I had reasonable expectations.  Next you'll be telling me you thought crafting would be something special because MJ designed it himself. *cough*   Oh, and I suppose that because of ToA Mythic would never ever design anything resembling gear grind.  Shocking!

This game will never be the game I wanted it to be, ever.  It may become something I can enjoy for a few more months ...

Point noted about the train wreck, there really is nothing wrong with continually making fun of Mythic at every opportunity.  I had a fanboy moment, but I'm all better now.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 08, 2008, 01:59:58 PM
Are you telling me you're shocked that Mythic has crash bugs and missed the primary point of the game?  At least I had reasonable expectations. 

Are these reasonable?  Given the state of MMO development and shitty products being rushed to market, they are reasonable.  The point of the comments here is really that the MMO consumer market is still all too willing to accept this shit as being "normal" and the cost of entry.  Demand more as a consumer and you're likely to get more... at least if enough consumers act responsibly.

When people stop forgiving developers for this shit then maybe we'll see it less.  /shrug. 



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Lakov_Sanite on December 08, 2008, 02:09:26 PM
It's really quite simple, put out an inferior product and you get <200k subs, put out a quality product and you get >11mil

Wow was not some fluke miracle and every mmo company since has treated it as such to their own discredit. Blizzard put in a lot of time and money and used some of the best people they could find and it's paid off. I honestly don't know why other companies are willing to go with any less than that these days.

Warhammer, had it been given the same amount of time/money/polish/skill as wow could have been a truly great game. Not just good, not ok, it could have been a great contender that easily broke a couple million. Instead though Mythic made their game just like they made daoc.

The MMO market HAS grown and evolved, people DO want and expect better games now, the only ones who haven't realized this are the companies themselves. Numbers show this consistently that while the market has grown, the market for old school philosophy mmo's has not.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 02:13:21 PM
Quote
Are these reasonable?  Given the state of MMO development

No, I should have said realistic not reasonable.  I feared Mythic would do this so I set my expectations accordingly.  I am a player who will play an unfinished game if it's fun, crashes and all.  I'm not convinced that WoW has raised the bar (or all the bars) but that's a topic for another thread ... and I really don't have anything worthwhile to add that hasn't already been said there.

Can an unfinished game be a huge success?  Probably not
Can a game released unfinished but then finished slowly pull in more people and become a success?  no idea
Is Mythic on the road to success?  I don't think so.  edit - change to no idea
If there was any reasonable competition to WAR would it have already failed?  I think so

Success = enough people to make a profit


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ashrik on December 08, 2008, 02:33:37 PM
hehe I'm still playing it and enjoying it


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 08, 2008, 02:48:07 PM
Are you telling me you're shocked that Mythic has crash bugs and missed the primary point of the game? 

Because I played really real actual money currency straight cash for the game, yes, I am absolutely shocked and disappointed that the game has crash bugs and missed the primary point of the game. It doesn't matter if I expected it. Hell, I called the whole empty PQ's thing in the preview weekend. The point is that we all paid money to play this game, and we SHOULD expect that at its very base, the game shouldn't be facefuckingly borken.

That's what alpha and beta are for.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Hindenburg on December 08, 2008, 02:59:11 PM
OK.

Tolakram is reverse trolling you all.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Morfiend on December 08, 2008, 03:03:22 PM
Going to SirBruce this quickly.

Can an unfinished game be a huge success?  Probably not

Yes, if it gets finished. See below.

Can a game released unfinished but then finished slowly pull in more people and become a success?  no idea

Yes, see EVE Online and to some extent WoW. Also DAoC. I think a better question is if a game releases in the current MMO climate unfinished and unfun, can those both be patched in and have it become a success? Wether people want to admit it or not, every game released right now is going to be compared to WoW "Right Now".

Is Mythic on the road to success?  I don't think so.  edit - change to no idea

I think a lot is hinging on 1.1, guess we will see what happens. Pretty much every one I know is in a "I am waiting to see what happens in 1.1" mode. I think if 1.1 isn't a very good patch, you will see another large drop in subs. ~20%.

If there was any reasonable competition to WAR would it have already failed?  I think so

LotRO? WoW? EVE, CoX, FFO?

Or do you mean more specifically, a newly released PVP focused MMO?

Success = enough people to make a profit

I would say that is not always true. If a game aims way to high, and is constantly talking up how good they are, and how well they are going to do, and then fail to measure up, they will be a failure in the eyes of the public, while still possibly being a commercial success.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ashrik on December 08, 2008, 03:06:14 PM
OK.

Tolakram is reverse trolling you all.
Yeah, no shit. But that doesn't mean we can't have fun either.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 03:56:35 PM
Quote
Or do you mean more specifically, a newly released PVP focused MMO?

PVP focused MMO; RvR.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Soulflame on December 08, 2008, 04:04:33 PM
Are you telling me you're shocked that Mythic has crash bugs and missed the primary point of the game?  At least I had reasonable expectations.  Next you'll be telling me you thought crafting would be something special because MJ designed it himself. *cough*   Oh, and I suppose that because of ToA Mythic would never ever design anything resembling gear grind.  Shocking!

This game will never be the game I wanted it to be, ever.  It may become something I can enjoy for a few more months ...

Point noted about the train wreck, there really is nothing wrong with continually making fun of Mythic at every opportunity.  I had a fanboy moment, but I'm all better now.
No, we are highly amused that you are willing to bend over, and take a few shots in your wallet, for the sake of some nebulous "they'll fix it in the FUTARE!!!!!!!"  I won't pay for a sub-standard MMOG.  Nor, apparently, will most of the rest of the posters here.  So, your abberance is being treated with delight.  Not because you believe you can ressurect Tinkerbell simply by clapping hard enough, but because naivety is just so darned cute!  And therefore must be crushed at once.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 04:20:14 PM
Quote
Posts: 8   naivety

Do you know what that word means?  Are people angry because they don't think enough canceled?


edit:  relevance


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Morfiend on December 08, 2008, 04:37:25 PM
Quote
Posts: 8   naivety

Do you know what that word means?  Are people angry because they don't think enough canceled?


edit:  relevance

Awww, a post count jab. How cute.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Xerapis on December 08, 2008, 05:00:15 PM
Dammit, Schild shut the door a few seconds too late, looks like.

Seriously, though.

We don't do that "post count = personal worth" bullshit here.

Take it back to teh Vault or wherever you brought it from and leave it there.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: angry.bob on December 08, 2008, 05:51:07 PM
Awww, a post count jab. How cute.

From a Guy who's been here a month, and at Soulflame no less. Assuming it's the actual Soulflame, the total weight of his postcount ac cross the different diaspora boards would generate enough gravity to prevent light from escaping. This is an example of what I was talking about earlier.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 08, 2008, 06:21:00 PM
Quote
Posts: 8   naivety

Do you know what that word means?  Are people angry because they don't think enough canceled?


edit:  relevance
What in the bloody hell is this? Doesn't matter. Have a good life.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tolakram on December 08, 2008, 06:39:29 PM
Apologies for the post count reference.   

Besides that, what was it I did wrong again ... discuss the game in terms people disagreed with?   Entertainment till 1.1 comes out.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: schild on December 08, 2008, 06:45:07 PM
Whoops, looks like I forgot to activate the Ban. Is activated now!


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Lakov_Sanite on December 08, 2008, 10:56:56 PM
Whoops, looks like I forgot to activate the Ban. Is activated now!

If that was unintentional, genious.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 08, 2008, 11:39:36 PM
We should be able to gold mine threads.  Anyone else think he was lucky to get banned before Soulflame saw what he said?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Sheepherder on December 09, 2008, 03:40:23 AM
Whoops, looks like I forgot to activate the Ban. Is activated now!

(http://www.famouspictures.org/mag/images/d/de/Vietnam_Execution.jpg)

Anyways, back in the general direction of the topic.

Somehow I think that the hardcore grind is going to come back and bite Mythic a second time when people start resubbing to see the next big patch.  Presumably changes to classes and mechanics will have a fairly big impact on how things play by then, which might leave some people dissatisfied with their class as their role has been deflated or drastically changed but unable or unwilling to level a new class.  Sometimes the "I've gotten this far..." response can work against you.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: rk47 on December 09, 2008, 04:23:26 AM
Lost Vale. 5 Day Timer. 13 Bosses. Need I say more?

I've made up my mind. Not resubbing past december. 6 more days I think. Gonna give 1.1 a look see and be done with it.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Special J on December 09, 2008, 06:23:13 AM
I've gone back and read the past couple pages, and I still have no clue what the fuck tolakram was getting at.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Threash on December 09, 2008, 07:29:39 AM
I've gone back and read the past couple pages, and I still have no clue what the fuck tolakram was getting at.

He was pointing out we were the ones with the problem for not expecting to get raped in the ass when buying a mythic product, while he was the smart one because he was already bent over and spreading his cheeks.  In a weird sadomasochistic way it sorta made sense.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Soulflame on December 09, 2008, 08:20:12 AM
I'm still laughing.  Although it would have been entertaining to flame A_Mythic_Fanboi, I think this resolution is far better.  My god, a postcount below 10, how could I have anything worth saying?!   :grin:

As for 1.1, I see that Mythic is stubbornly refusing to ease the Tier 3 grind.  My account remains canceled, and is likely to stay that way.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Zzulo on December 09, 2008, 08:24:33 AM
They buffed Tier 3 xp in the first month, I think. And tier 4.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 09, 2008, 08:26:22 AM
They buffed Tier 3 xp in the first month, I think. And tier 4.

Clearly not enough.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Soulflame on December 09, 2008, 08:39:03 AM
After a night of getting booted into lava, I realized it'd take 36+ more hours of Tor Anroc to get to level 32, and this was after nearly getting to rank 25.  According to what I've read, at level 32, I'd be utterly useless in Tier 4, but I'd be shoved in with the geared 40s, and I'd like it!  Or, you know, not.  As I was playing a shaman, the PvE grind was not really an option, as I have little taste for grinding away at a mob/minute, while praying heavily for no adds.

On top of that, what little RvR I've seen consisted of staying out of LoS of the other guys, or I'd be instantly incinerated.  It was impossible to stand on walls and do anything, because doing so puts you in LoS of their ranged, and likely out of LoS of the healer.  The LoS checks made all heals other than group/AE heals mostly useless.  And the idea of repeatedly taking undefended BOs/Keeps just doesn't really appeal to my sense of "War is everywhere."  Or, what my sense of what oRvR should consist of.

Add on my sheer distaste for grinding away at obtaining gear sets, in a game poorly designed for it, and it's amazing I even made it to 24 on my "main".  I should have realized the game was absurdly bad when I started my first alt at level 16 or so, and probably had as much time on alts as I did on my poor abandoned shaman at the end.

All in all, Warhammer is a bad game.  There are some great ideas buried in that pile of suck, but Mythic will not be able to pull them out in a short enough timespan to matter to anyone other than the diehards.  The rest of the potential playerbase is moving on.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ashrik on December 09, 2008, 09:24:01 AM
I've got to say I've been in the most RvR of my subscription-life in the past 2-ish weeks. It's been going on every evening/night, without fail, on Praag. The grind still sucks, I'll never get to 40. Doing every quest available in a zone should be more than enough to level. Hell, a single full quest hub should be a ding or near-enough to one.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 09, 2008, 09:25:39 AM
All in all, Warhammer is a bad game.  There are some great ideas buried in that pile of suck, but Mythic will not be able to pull them out in a short enough timespan to matter to anyone other than the diehards.  The rest of the potential playerbase is moving on.

I'm going check back in 6 months... if it's still running.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Merusk on December 09, 2008, 09:46:42 AM
It's really quite simple, put out an inferior product and you get <200k subs, put out a quality product and you get >11mil

Wow was not some fluke miracle and every mmo company since has treated it as such to their own discredit. Blizzard put in a lot of time and money and used some of the best people they could find and it's paid off. I honestly don't know why other companies are willing to go with any less than that these days.

Because they convinced themselves it WAS a fluke.  When WoW first hit 2-3 million the devs of other games already began their posturing.  Saying that WoW was a fluke, it was based purely on the mass of "Blizzard" gamers out there and had nothing to do with MMO-ville.  Fuck, several people here called them on that bullshit back in '05 when it started, but it still continues to happen. 

The 'established' companies hold, with an almost evangelical fervor, that there's nothing wrong with the way they do things.  The problem lies not in the shitty coding, the broken promises, rushed patches and over all retarded gameplay decisions but in the players themselves and the publishers "pushing things out too early."

So, instead of trying or thinking smaller in terms of playerbase and promises, delivering on those promises and doing it WELL they quit the scene.  Moving on to smaller projects while grumbling that Blizzard took over and there's no way they can compete so it's not worth trying.  *THIS* is why you don't see any "big" MMOs out on the horizon anymore.  Everyone "knows" they can't win, so they aren't even going to try.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: waffel on December 09, 2008, 10:46:22 AM
I wonder what would have happened if Mythic never sucked the EA cock and got bought out. Mythic announced in May of 05 that they were starting work on a new MMO with the Warhammer IP, and they were bought out by EA in June of 06.

No doubt EA pushed the game to release early. I just have to wonder what would have happened with Warhammer Online if Mythic wasn't pressured by the EA cockswingers and the money EA threw at the projects. Would they have focused more on RvR, realizing competing with WoW was pointless? Were they pushed by the greed of EA to PvEize the shit out of their game as to pull WoW subs?

Because sometimes I wonder if there isn't two warring sides in the Mythic offices. One side working on RvR and making it fun/enjoyable/the point and another side that thinks up bullshit armor sets, scenario grinds, and T3-T4 leveling.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Goreschach on December 09, 2008, 11:03:04 AM
I wonder what would have happened if Mythic never sucked the EA cock and got bought out. Mythic announced in May of 05 that they were starting work on a new MMO with the Warhammer IP, and they were bought out by EA in June of 06.

No doubt EA pushed the game to release early. I just have to wonder what would have happened with Warhammer Online if Mythic wasn't pressured by the EA cockswingers and the money EA threw at the projects. Would they have focused more on RvR, realizing competing with WoW was pointless? Were they pushed by the greed of EA to PvEize the shit out of their game as to pull WoW subs?

Because sometimes I wonder if there isn't two warring sides in the Mythic offices. One side working on RvR and making it fun/enjoyable/the point and another side that thinks up bullshit armor sets, scenario grinds, and T3-T4 leveling.

I heard Riccitiello goes to the Mythic offices and sexually harasses all the female employees.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Fraeg on December 09, 2008, 11:18:33 AM
I wonder what would have happened if Mythic never sucked the EA cock and got bought out. Mythic announced in May of 05 that they were starting work on a new MMO with the Warhammer IP, and they were bought out by EA in June of 06.

No doubt EA pushed the game to release early. I just have to wonder what would have happened with Warhammer Online if Mythic wasn't pressured by the EA cockswingers and the money EA threw at the projects. Would they have focused more on RvR, realizing competing with WoW was pointless? Were they pushed by the greed of EA to PvEize the shit out of their game as to pull WoW subs?

Because sometimes I wonder if there isn't two warring sides in the Mythic offices. One side working on RvR and making it fun/enjoyable/the point and another side that thinks up bullshit armor sets, scenario grinds, and T3-T4 leveling.


My 2 cents, is that, yeah the game needed another year of development, and EA chomping at the bit might be what prevented this.  But would that have solved the engine issues?  Now correct me if I am wrong, but my understanding is that WAR is using the Daoc engine, which actually originally was developed for a game that preceded daoc.   Having talked to, and read buttloads of posts from people like me who are way over the min  specs yet get gawdawful performance.... EA or no at its core, WAR would still have some big issues.

You can patch in all the fun you want but if your game selling feature of large scale RvR is borked for a large population of players something is rotten.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 09, 2008, 11:20:04 AM
You can patch in all the fun you want but if your game selling feature of large scale RvR is borked for a large population of players something is rotten.

The playerbase was using lag exploits in the tier 1 and 2 scenarios.  That's a bit of a red flag as well.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Fraeg on December 09, 2008, 11:35:52 AM
oh yea, the screen dragging, immune flag carriers, jumping through keep walls on your mount... that was 10 types of awesome blended together in a mango-papaya juice smoothie.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 09, 2008, 11:44:41 AM
Even without the bugs the toon movement is sooooo painfully slow.  It takes forever to turn and move in this game.   I feel like I'm riding a bantha in starwars..........


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Lakov_Sanite on December 09, 2008, 01:50:56 PM
My point was and I believe Merusk was mirroring is that competing with wow is NOT pointless. It can be done and it can be done effectively but what it requires is mmo companies to evolve and grow, it requires professionalism and growing up. Mythic made an 8 year old game with warhammer, following the same design philosophies as eq/daoc/aoc and all the like and now they are reaping the rewards for that philosophy whish is, ten year old subscriber numbers.

You don't NEED to make a niche game, large companies could get millions of subscribers but they have all psyched themselves into thinking otherwise. So instead they try to latch onto niche markets while making very bland and derivative games. For instance aoc and war promising to be pvp centric and turning out to be all about the pve raids and purple loots.

It's not we the gamers who fear change, we welcome change with open wallets, it's the gaming companies themselves who fear it.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ingmar on December 09, 2008, 02:13:28 PM
I wonder what would have happened if Mythic never sucked the EA cock and got bought out. Mythic announced in May of 05 that they were starting work on a new MMO with the Warhammer IP, and they were bought out by EA in June of 06.

No doubt EA pushed the game to release early. I just have to wonder what would have happened with Warhammer Online if Mythic wasn't pressured by the EA cockswingers and the money EA threw at the projects. Would they have focused more on RvR, realizing competing with WoW was pointless? Were they pushed by the greed of EA to PvEize the shit out of their game as to pull WoW subs?

Because sometimes I wonder if there isn't two warring sides in the Mythic offices. One side working on RvR and making it fun/enjoyable/the point and another side that thinks up bullshit armor sets, scenario grinds, and T3-T4 leveling.

Under this scenario, that just means MJ has *more* pull with what happens. *thumbs up*


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 09, 2008, 02:48:30 PM
Didn't Mark say the EA buyout allowed them to delay the game and throw more money at it?  From the EA quarterly report it sure looks like EA forced WAR out the door in the end, but the original release date, before the EA buyout, was a full year earlier.  Anyway, Mark wanted to make a PVE game of Romans in space, at this point I think any hopes of WAR actually turning into a game about WAR in the next couple of months are fairly remote.  I also think its going to get worse before it gets better, assuming EA doesn't wind funding down to just let it die. 

I imagine it's pretty tough for a company to recover their focus after aiming for over x number of subscribers and failing far short, they could maybe learn from Turbine who seem to have recovered somewhat with LOTRO now, Turbine said they were shooting for 1 million subs before release.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Morfiend on December 09, 2008, 03:15:19 PM
Didn't Mark say the EA buyout allowed them to delay the game and throw more money at it?  Frothey could maybe learn from Turbine who seem to have recovered somewhat with LOTRO now, Turbine said they were shooting for 1 million subs before release.

I agree they could learn from Turbine. At this point, I think thats the best they can hope for. Find that niche and shoot straight for it. It still seems WAR is trying to be to many things and failing at all of them. As I have said many times, WAR needs to focus on RVR and getting people to RVR and stop it with the stupid PVE and Scenario grind.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: waffel on December 09, 2008, 03:25:04 PM
EA is all about releasing new games, not fixing their current ones.

Maddens every year with updated rosters? The battlefield series? ect. ect.

I really wouldn't be surprised if EA pushes Mythic to release an x-pac sometime before Q3 of next year. Or they just say fuck it, cut funding, and let warhammer coast into the sunset.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 09, 2008, 03:58:28 PM
MMOZine Issue 8 (http://www.warcry.com/news/view/88014-MMOZine-Issue-8)

Quote
Issue 8 of MMOZine is out now for download and for the growing legions of Warhammer Online: Age of Reckoning fans we have a special, exclusive treat. Every reader can get an in-game item, exclusively in this issue (it's an EU only item you muppets). The Vanquisher's Band allows you to cast Touch of Nature, improves stats and damage, and you can only get it inside this issue of MMOZine.

Quote
We’ve bagged an exclusive interview with WAR Art Director Adam Gershowitz and Associate Producer Josh Dresche
....
Warhammer includes all sorts of PvP and RvR gameplay. How is the scenario play working out? As you have a new map or the Heavy Metal live event, they must be very popular?
Scenarios have proven extremely popular, and we’ve been very pleased with the positive response we’ve seen to them since launch.  Players really enjoy earning XP, renown and cool loot via RvR, and the scenarios have offered a really streamlined, scalable method for doing that. If you’ve got 30 minutes to play, you know that you can get in a couple of scenarios in that time. We’ve made some adjustments to try and incentivize openworld RvR a bit more in recent patches, but we remain committed to offering new and exciting scenario combat to our players both now and also in the future.
................
Is there any innovation in the game that you don’t think you’ve got enough credit for?
We’ve been getting really positive reviews, and people have been pretty good about recognizing all the ways that WAR has helped to push the genre forward. That we’re already seeing our competitors adopt some of our innovations is certainly amusing as well.
........
Since RvR was a core component of our designs from the beginning, we knew we wanted to pick strong, iconic races that made ‘sense’ in terms of how they’d pair off against one another.

I love the "amusing" comment, also I was clearly wrong but I bought this game because I thought RVR was meant to be the core component, not a core component.  There's more in the magazine if you want to download it, it calls external swf files though which I found annoying.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Tarami on December 09, 2008, 04:03:09 PM
Didn't Mark say the EA buyout allowed them to delay the game and throw more money at it?  Frothey could maybe learn from Turbine who seem to have recovered somewhat with LOTRO now, Turbine said they were shooting for 1 million subs before release.
I agree they could learn from Turbine. At this point, I think thats the best they can hope for. Find that niche and shoot straight for it. It still seems WAR is trying to be to many things and failing at all of them. As I have said many times, WAR needs to focus on RVR and getting people to RVR and stop it with the stupid PVE and Scenario grind.
But that would require less posting of goofy videos and more hard work. That's no life for an MMO developer.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: UnSub on December 09, 2008, 05:14:59 PM
Based on what we've seen, WAR would have been in trouble, EA or no EA. As I've said, the core problem with WAR is that Mythic appear to have no idea at all how players behave and designed their systems around some mythical idea of player behaviour. RvR is so underdone and had no driving motivation to get players into them, yet was meant to be the core of the game. Scenarios were quick, easy and rewarding, yet Mythic thought they'd be a sideline mini-game. And so on.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Zzulo on December 09, 2008, 05:30:52 PM
They never designed scenarios to be a "sideshow". They designed them to be the meat of the game. The game did not even have keeps in it until later in closed beta, and the only reason they put keeps in the game at all was because an uproar of old DAOC beta testers swayed them in that direction. This is why keeps are so underwhelming - they never really had the time to put in anything but a basic keep siege idea.

Now though, they're going in the opposite direction by reducing the importance of scenarios in ORVR, and buffing ORVR in general. It's clear that they had to change philosophies just recently and are now struggling to make ORVR into everything it should have been.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: UnSub on December 09, 2008, 05:41:43 PM
If scenarios are the "meat" of WoW, then why was Jacobs discussing No Scenario servers? Why not No ORvR servers?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Zzulo on December 09, 2008, 06:14:17 PM
Because of popular demand from the fanbase. The same reason they are changing direction now and reducing Scenarios importance in favour of ORVR.

They completely misjudged what the people wanted when designing the game.

I believe their original "vision" was RvR lakes with only Battlefield Objectives on them (those flags you can cap nowadays) for zone control, with scenarios being the defining Victory Point system for unlocking an enemy zone and capital.

Since then they have gradually changed this and today it looks like they're finally giving ORVR the attention it needs.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: tazelbain on December 09, 2008, 06:52:39 PM
>reducing Scenarios importance in favor of ORVR.
This isn't being because that's what players want.  What players want is to not be cockblocked be empty scenarios.  Moving vp from scenerios to ORvR was one hamfisted way to handle it.  Changing the idiotic way vp are calculated would have been much better.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Jherad on December 09, 2008, 07:06:34 PM
I don't think scenarios were intended to be the meat though Zzulo - yes, there were no keeps, but my gut feeling is that Mythic believed that the lakes were all that ORvR required. Make a killing zone, and people will kill in it.

Of course, it doesn't work like that - and they still don't have a handle on it. Do the minds at Mythic even know what made DAOC RvR popular?

Someone on these forums said that they could have seriously benefited from an in-house psychologist - that applies just as much now, they don't seem to understand what players want OR how they will react to some of their announcements/PR.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 09, 2008, 08:43:56 PM
I don't think scenarios were intended to be the meat though Zzulo - yes, there were no keeps, but my gut feeling is that Mythic believed that the lakes were all that ORvR required. Make a killing zone, and people will kill in it.

Of course, it doesn't work like that - and they still don't have a handle on it. Do the minds at Mythic even know what made DAOC RvR popular?

Someone on these forums said that they could have seriously benefited from an in-house psychologist - that applies just as much now, they don't seem to understand what players want OR how they will react to some of their announcements/PR.




They also didn't seem to understand that one of the strongest aspects of RvR in DAOC was the implementation of 3 factions.  Population imbalance is cured right there, one fell swoop.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Trippy on December 09, 2008, 08:48:23 PM
Yeah cause that worked so well for DAoC :oh_i_see:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Jesper on December 09, 2008, 11:40:24 PM
They never designed scenarios to be a "sideshow". They designed them to be the meat of the game.

Beta1 and 2 were so smooth that i've never played a scenario once, but RvR was so packed, especially in tier1. Suddenly they started changing things: scenario bonus, removal of unique abilities, insertion of a shitload of knockbacks and AoE CCs, toon advancement (from the innovative one on beta1 to the so-so in beta 2 to the crap that we have now), crappy RvR rewards (both gearwise and abilitywise...beta2 RvR gear rewards were all epic from tier1 and with unique stats like crit % and wounds; they traded a lot of pve stats for a lot of RvR stats and bonuses. Renown Abilities were still undecided, but beta1 ones were supposed to be more like daoc's RAs than this ability pack crap).

So, yeah, i'm all for a suddenly change in game direction. EA anyone? :oh_i_see:

EDIT: crappy writings.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: eldaec on December 10, 2008, 01:55:44 AM
No, even the very early design videos were clear that scenarios were intended as the meat of the game. People RvR'd in beta before scenarios were available, but at that point players were not working as intended.

There are many many 20 page threads in this very forum written during WAR development that went into great detail about how this was a bad decision.

Mythic's explanation was that they did not wish to repeat the successes of DAoC.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Jherad on December 10, 2008, 03:13:59 AM
So guild wars, with a grind, and a subscription model then.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Modern Angel on December 10, 2008, 05:52:05 AM
So guild wars, with a grind, and a subscription model then.

Well, you can jump.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: waylander on December 10, 2008, 06:08:32 AM
So lowering the VP contribution of scenarios to promote ORVR is good. But the best way to defend your zone is to not show up at all because it takes forever to lock a zone with no opponents, the the VP decay is so fast that just capping keeps/bfo's/PQ's won't keep up with the decay.

NOT SHOWING UP IS THE BEST WAY TO DEFEND A ZONE. There is something wrong with that statement.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Zzulo on December 10, 2008, 08:47:52 AM
Yeah, there needs to be some form of passive VP generation if you own all the appropriate zones.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Special J on December 10, 2008, 09:34:23 AM
Mythic's explanation was that they did not wish to repeat the successes of DAoC.

 :uhrr:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: eldaec on December 10, 2008, 01:52:38 PM
NOT SHOWING UP IS THE BEST WAY TO DEFEND A ZONE. There is something wrong with that statement.

Losers being motivated by mechanics to not play is another inherent design failing pointed out on this forum two years ago.

Just sayin.
So guild wars, with a grind, and a subscription model then.

Exactly.

And you've hit the nail on the head by comparing this to Guild Wars, not WoW (which I suspect is what Mythic intended). Since scenarios are the achiever end game, not the fun diversion.




Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 10, 2008, 01:57:20 PM
NOT SHOWING UP IS THE BEST WAY TO DEFEND A ZONE.

I like to think I'm doing my bit to help.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Gurney on December 10, 2008, 02:12:44 PM
NOT SHOWING UP IS THE BEST WAY TO DEFEND A ZONE.

I like to think I'm doing my bit to help.

Yeah I have been defending zones like crazy since I canceled my sub.  I think I should get a statue.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Fordel on December 10, 2008, 02:28:29 PM


They also didn't seem to understand that one of the strongest aspects of RvR in DAOC was the implementation of 3 factions.  Population imbalance is cured right there, one fell swoop.


Wat.  :oh_i_see:



The only thing the 3 realms ensured was the small realm getting it in two holes instead of just one.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 10, 2008, 02:36:07 PM
But the small realm always had some action!  :why_so_serious:


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 10, 2008, 03:11:38 PM
Screw you guys.  I liked having three factions.  It gave variety in gameplay (realm hopping when boredom set in) and I loved playing the underdog... it made for a target-rich environment. 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Fordel on December 10, 2008, 04:14:06 PM
Nothing terribly wrong with having 3 distinct factions, I'm just saying it didn't actually fix shit and in some instances, made shit even worse.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 10, 2008, 04:29:41 PM
Nothing terribly wrong with having 3 distinct factions, I'm just saying it didn't actually fix shit and in some instances, made shit even worse.

Point taken.  It would be even worse for WAR.  Spreading people out even thinner than they already are would make a bad situation worse. 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Ingmar on December 10, 2008, 05:40:20 PM
Nothing terribly wrong with having 3 distinct factions, I'm just saying it didn't actually fix shit and in some instances, made shit even worse.

Point taken.  It would be even worse for WAR.  Spreading people out even thinner than they already are would make a bad situation worse. 

Well, I dunno if it would have necessitated spreading things more thinly. They just had too many zones to start with. A 3 side war with half the number of zones that WAR currently has would probably feel acceptably crowded (or would have when I was playing.)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 10, 2008, 08:10:19 PM


They also didn't seem to understand that one of the strongest aspects of RvR in DAOC was the implementation of 3 factions.  Population imbalance is cured right there, one fell swoop.


Wat.  :oh_i_see:



The only thing the 3 realms ensured was the small realm getting it in two holes instead of just one.

So now you have only one side getting it in two holes.  Not much different then, really.  Certainly a third faction wouldn't "fix" the game.  There are way too many things wrong to fix with one simple change. 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: waffel on December 10, 2008, 08:31:37 PM
3 Realms was perfect in so many ways. It gave a lot more unity in your own realm and caused realms to be more competitive. Psychologically it probably had a lot of benefits too, ones that I'm not smart enough to think of right now.

Regardless, it doesn't matter at this point.

edit: really fucked up a word.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Fordel on December 10, 2008, 09:00:51 PM


They also didn't seem to understand that one of the strongest aspects of RvR in DAOC was the implementation of 3 factions.  Population imbalance is cured right there, one fell swoop.


Wat.  :oh_i_see:



The only thing the 3 realms ensured was the small realm getting it in two holes instead of just one.

So now you have only one side getting it in two holes.  Not much different then, really.  Certainly a third faction wouldn't "fix" the game.  There are way too many things wrong to fix with one simple change. 


No, you have the small side getting it in one hole. They only have to deal with one 'enemy' at any time.



Having more then two would give you situations where if you were assaulting one realm, the 3rd realm would come take your keeps since they knew you weren't home.

Trying to take a relic? Not only do you have to beat back the people you were taking it from, you have to ensure the 3rd realm doesn't just steal it from you.

Trying to hold your own relics? Now you have two realms, one at each Relic Keep, working you over with no way for you to possibly defend both.



There are a lot of pluses to having 3+ realms, but population balance isn't among them. I know Mythic intended for the two weaker realms to gang up on the strong one, but for every time that actually happened, there were 5 times where the number 1 and 2 realms, would just kick around the 3rd one.

The only thing that saved the weakest realm most of the time, was the total lack of things to actually do to them.

"So we have all their keeps and relics, and farmed them so mercilessly that they aren't leaving the Border keeps anymore... now what? :awesome_for_real: "


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ashrik on December 10, 2008, 10:17:02 PM
Why are all the 3 FACTIONS FIX EVERYTHING  :why_so_serious:  people only citing things that can easily (and do) happen in a 2 faction system?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 11, 2008, 12:05:22 AM
Game update 1.1a tomorrow. (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=506)

Last roll of the dice before forced server merges?

Edit to add.

Quote
We are continuing to work on adjustments to what each stat does to make sure some of the less attractive stats become more attractive. We would be doing ourselves a disservice if we turned around and put Int and Wou on every peice of bright wizard gear for example (What the players want) right before we turned around and added some additional benifit to Willpower or Initiative etc...We will continue to look atissues like Wou being favored over Tou, and Int being favored over Wiletc. And strive to give each of these stats a meaningful purpouse for the various careers.
Another item everyone has to realize is we are working 1 to 2 patches ahead of what you are seeing and all of our changes push with a long view. We never intended a career to only need 2 stats to work, we wanted a number of stats to do diffrent things so players would push to obtain various stats for diffrent reasons.

Above is meant to be a dev post (http://forums.somethingawful.com/showthread.php?threadid=2968563&pagenumber=32) from the test forums, apparently if the above is accurate, fixing itemisation to not suck got them sidetracked into messing around with stats.  Good luck getting people to focus on anything other than the stat that helps you kill people faster and the stat that lets you live longer.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Bismallah on December 11, 2008, 04:13:39 AM
I am really looking forward to seeing how they word and handle those mergers. It's gonna be a hoot.



Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 11, 2008, 04:39:13 AM
Well if the stat thing indicates the whole combat system getting a make over, they might hold off on more merges now, until it's all finished.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 11, 2008, 04:41:30 AM
Well if the stat thing indicates the whole combat system getting a make over, they might hold off on more merges now, until it's all finished.

How much does it cost to keep 35 or so servers up and running basically empty?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 11, 2008, 04:59:27 AM
They can only switch each server off once.  When they merge more servers they get a couple of weeks of people having more fun, if the game is still mostly broken at that point, the couple of weeks come to an end.  I'm not sure I'd like to be in the position of deciding when the game is in a good enough state to do it, leave it too long and people quit anyway due to the scenario queue times getting longer and longer.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 11, 2008, 07:05:32 AM
Quote from: Mythic Dev
We are continuing to work on adjustments to what each stat does to make sure some of the less attractive stats become more attractive. We would be doing ourselves a disservice if we turned around and put Int and Wou on every peice of bright wizard gear for example (What the players want) right before we turned around and added some additional benifit to Willpower or Initiative etc...We will continue to look atissues like Wou being favored over Tou, and Int being favored over Wiletc. And strive to give each of these stats a meaningful purpouse for the various careers.
Another item everyone has to realize is we are working 1 to 2 patches ahead of what you are seeing and all of our changes push with a long view. We never intended a career to only need 2 stats to work, we wanted a number of stats to do diffrent things so players would push to obtain various stats for diffrent reasons.

On that bolded part... God Forbid you give the players what they want, especially if it makes sense.

Why would you try to make secondary stats more important? Most classes have 2-3 important stats and the rest just AREN'T and that's OK. It's a PVP game - people want what makes them able to kill others faster and survive longer, like Arthur said. In the Rock-Paper-Scissors design philosophy, that's what you want. What you shouldn't be doing is keeping stupid stats like Willpower on Witch Hunter gear, because altering what Willpower does for everyone will likely have more balance issues than just taking the fucking useless stats off the WH gear.

It's like they see exactly what needs to be done, and cannot fathom that doing the exact opposite is the wrong choice.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Murgos on December 11, 2008, 07:24:01 AM
*sigh* I only learn about this thread after Grim went back through and deleted all his responses.

it's interesting how there are a subset of really prolific posters who will show up, post TONS, like HUEG-WALL-O-TEXT and then when they find they can't bully their way through just go and try and erase all evidence of their monumental hubris.

There was at least one guy in the Eve forums who did this also.  I wonder if it's embarrassment?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Beltaine on December 11, 2008, 07:37:29 AM
Quote
Quote from: Mythic Dev
We are continuing to work on adjustments to what each stat does to make sure some of the less attractive stats become more attractive. We would be doing ourselves a disservice if we turned around and put Int and Wou on every peice of bright wizard gear for example (What the players want) right before we turned around and added some additional benifit to Willpower or Initiative etc...We will continue to look atissues like Wou being favored over Tou, and Int being favored over Wiletc. And strive to give each of these stats a meaningful purpouse for the various careers.
Another item everyone has to realize is we are working 1 to 2 patches ahead of what you are seeing and all of our changes push with a long view. We never intended a career to only need 2 stats to work, we wanted a number of stats to do diffrent things so players would push to obtain various stats for diffrent reasons.

So, in other words, they really haven't fixed itemization issues, but are now trying to decide how to rig stats that make the crappy itemization work, and don't get all pissy about it because we're working 2 patches ahead of what you're playing so trust us.

So what if a career only needs 2 stats? Tanks need lots of health and lots of defense. DPS needs to kill faster and stay alive longer. Healers need to Heal better and stay alive longer. What else is there?

It's like they're trying to add a false sense of depth to a game that's about killing the other guy before they kill you. Adding more depth to stats only means the min/max stat whores will still win over the all-rounders. Just make everybody a min/maxer by default and stop with this cryptic bullshit.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: rk47 on December 11, 2008, 07:43:49 AM
yep that's how i felt about it. Toughness is a really crappy stat to stack on, not a bad debuff, but a really terrible buff stat with poor returns.

seeing all those new rvr influence give 0 wounds kinda hurt too.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 11, 2008, 07:48:51 AM
So, in other words, they really haven't fixed itemization issues, but are now trying to decide how to rig stats that make the crappy itemization work, and don't get all pissy about it because we're working 2 patches ahead of what you're playing so trust us.

So what if a career only needs 2 stats? Tanks need lots of health and lots of defense. DPS needs to kill faster and stay alive longer. Healers need to Heal better and stay alive longer. What else is there?

It's like they're trying to add a false sense of depth to a game that's about killing the other guy before they kill you. Adding more depth to stats only means the min/max stat whores will still win over the all-rounders. Just make everybody a min/maxer by default and stop with this cryptic bullshit.

All this stuff is just a clear indication that Mythic has absolutely no idea what is wrong with their game.  They need some outside consultants to come in and de-crappify it.  Unfortunately, that might mean do over, which probably wouldn't fly with EA.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 11, 2008, 08:04:03 AM
Test server forums also mention large price increases on flight masters, also changes to vendors, seems like an attempt to have a real economy.  Can't see it working with such a poor crafting system and a largely useless auction house due in large part to BOP.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Beltaine on December 11, 2008, 08:14:04 AM
Great, now it costs me even more to fly between the 3 zones and see which one has something going on in Open RVR.

I wonder:

If a server could somehow come together and agree to play only in one front (say, Dwarfs v Greenskins) for T1-T3 if it would make the game more enjoyable. Obviously the population would swell on the 1 front. But you'd have 2 empty fronts. But then again, if it made enough population to make playing the game fun, why worry about the abandoned fronts?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 11, 2008, 08:36:48 AM
Speculation that EA might be bought out by Disney..........

Wonder what this would do to Mythic?

Quote
Is Walt Disney Co. preparing a bid for Electronic Arts Inc.? Disney Chief Financial Officer Tom Staggs appeared to leave the door open Tuesday. When asked about Disney's focus ...

http://online.wsj.com/article/SB122887767234893907.html (http://online.wsj.com/article/SB122887767234893907.html)

Additionally, EA's earnings have really sucked. 

Quote
After five straight quarters of losses, the pity party was consummated yesterday with a massive sell-off as EA dropped guidance for its Fiscal 2009 (ending March 31), citing poor sales of its holiday lineup and general market malaise. (Eric Savitz had a nice post up on the mass analyst exodus over at his Tech Trader Blog, yesterday). The prior guidance was for revenues of $4.9 to $5.1 billion, and non-GAAP EPS of between $1.00 and $1.40 per share. 

http://seekingalpha.com/article/110283-electronic-arts-sell-siders-flee-on-lowered-2009-guidance (http://seekingalpha.com/article/110283-electronic-arts-sell-siders-flee-on-lowered-2009-guidance)

Good reads.  EA sounds like it isn't quite circling the bowl, but someone has their hand on the flush handle.


Edit:  modified for quote-tardedness.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: BitWarrior on December 11, 2008, 08:55:32 AM
yep that's how i felt about it. Toughness is a really crappy stat to stack on, not a bad debuff, but a really terrible buff stat with poor returns.

Toughness is probably the best defensive stat to stack. It's applied first before anything, and works to neutralize an enemies primary offensive stat bonus (strength, intelligence or ballistic) (which is later multiplied by the WPDS or Spell DPS; it's good to get that number down).

Being that there is evidence to suggest that crits ignore armor/resistances for the additional crit damage portion, it strengthens its case. Additionally, being that it mitigates ALL sources of damage, both physical and magic, while you might be able to say Armor calculates in a stronger fashion, overall stacking toughness is going to reduce overall damage applied against you in an average setting more than any other stat.

And with that, I conclude my snipe rant.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: HaemishM on December 11, 2008, 09:06:14 AM
Perhaps all those overpriced acquisitions EA pulled off in the last year are finally coming back to bite them in the ass? While I think the Bioware purchase was a smart one, I think they overpayed for the amount of product Bioware puts out.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: IainC on December 11, 2008, 09:07:49 AM
Can't read the WSJ article due to not being a subscriber. Any chance of a quote of the stuff below the jump?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: BitWarrior on December 11, 2008, 09:13:10 AM
Can't read the WSJ article due to not being a subscriber. Any chance of a quote of the stuff below the jump?

I think it might be a very, very short article. Here's a link to a site discussing it which quotes WSJ, but mentions it's only a "short" item. This link is probably more informative than WSJ's article:

http://blogs.barrons.com/techtraderdaily/2008/12/10/electronic-arts-widespread-downgrades-is-it-a-target/


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 11, 2008, 09:13:35 AM
Can't read the WSJ article due to not being a subscriber. Any chance of a quote of the stuff below the jump?

Here is a better version.

http://blogs.barrons.com/techtraderdaily/2008/12/10/electronic-arts-widespread-downgrades-is-it-a-target/ (http://blogs.barrons.com/techtraderdaily/2008/12/10/electronic-arts-widespread-downgrades-is-it-a-target/)

Quote
Is Walt Disney Co. preparing a bid for Electronic Arts Inc.? Disney Chief Financial Officer Tom Staggs appeared to leave the door open Tuesday. When asked about Disney’s focus on developing games in house versus buying another company, he told an investor, “I don’t want you to conclude that those are in the long term mutually exclusive.” Moments later he noted a “strategic and attractive” opportunity would be “a possibility.”


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ashrik on December 11, 2008, 10:07:32 AM
For the record, my Marauder set items have been updated to be awesome now.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: waffel on December 11, 2008, 01:59:25 PM
Great, now it costs me even more to fly between the 3 zones and see which one has something going on in Open RVR.

I wonder:

If a server could somehow come together and agree to play only in one front (say, Dwarfs v Greenskins) for T1-T3 if it would make the game more enjoyable. Obviously the population would swell on the 1 front. But you'd have 2 empty fronts. But then again, if it made enough population to make playing the game fun, why worry about the abandoned fronts?

Good concept, but you'll have the dick-jacking items whores that will go to the off-zones to take the keeps for phat loots, which will piss of the other realm, and the whole idea fails.

And I hate to keep bring up DaoC, but: The stat system worked in DAoC. A hib caster didn't give a piss about quickness, or empathy, or piety, or charisma. They cared about Con (health), Dex (casting speed), Int (damage) and resists, and armor to an extent.
Why are they trying something impossibly stupid and difficult with War? Who knows.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: eldaec on December 11, 2008, 04:28:32 PM
Screw you guys.  I liked having three factions.  It gave variety in gameplay (realm hopping when boredom set in) and I loved playing the underdog... it made for a target-rich environment. 

This.

And I have yet to see anyone mount a meaningful defence of two factions beyond 'it worked for WoW'.

Three factions give a small but significant boost to realm politics, a small but significant boost to balance, and a small but significant boost to variety and replayability; with no downside whatsoever.

The only reason Mythic didn't take that route for WAR was the asinine 'let's not repeat daoc' bullshit.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: UnSub on December 11, 2008, 05:12:51 PM
Quote from: Mythic Dev
We are continuing to work on adjustments to what each stat does to make sure some of the less attractive stats become more attractive. We would be doing ourselves a disservice if we turned around and put Int and Wou on every peice of bright wizard gear for example (What the players want) right before we turned around and added some additional benifit to Willpower or Initiative etc...We will continue to look atissues like Wou being favored over Tou, and Int being favored over Wiletc. And strive to give each of these stats a meaningful purpouse for the various careers.
Another item everyone has to realize is we are working 1 to 2 patches ahead of what you are seeing and all of our changes push with a long view. We never intended a career to only need 2 stats to work, we wanted a number of stats to do diffrent things so players would push to obtain various stats for diffrent reasons.

On that bolded part... God Forbid you give the players what they want, especially if it makes sense.

Why would you try to make secondary stats more important? Most classes have 2-3 important stats and the rest just AREN'T and that's OK. It's a PVP game - people want what makes them able to kill others faster and survive longer, like Arthur said. In the Rock-Paper-Scissors design philosophy, that's what you want. What you shouldn't be doing is keeping stupid stats like Willpower on Witch Hunter gear, because altering what Willpower does for everyone will likely have more balance issues than just taking the fucking useless stats off the WH gear.

It's like they see exactly what needs to be done, and cannot fathom that doing the exact opposite is the wrong choice.

I've been watching a long, long argument on another forums (mainly between two guys who SirBruce each others' posts) about stats. The pro-stats guy thinks that you can build a perfect stats system where putting points into one stat is a 1-to-1 trade off in value for not putting them in another stat i.e. all stats are equally valuable. Mythic appears to be of this school of thought.

Which, imo, is a load of crap. I can't think of a game where all stats were equally valuable, especially as you add more stats to simulate more character functions / capabilities and ESPECIALLY if they are directly linked to things like damage or HP. There are always stats that make your class / role better at that role, so that is what players focus on building. Secondary stats - those that help but aren't as vital - and dump stats are always going to be part of a stats-based game. The Bright Wizard doesn't want more Weapon Skills or extra Toughness because it doesn't help them enough.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Trippy on December 11, 2008, 06:37:45 PM
Screw you guys.  I liked having three factions.  It gave variety in gameplay (realm hopping when boredom set in) and I loved playing the underdog... it made for a target-rich environment. 
This.

And I have yet to see anyone mount a meaningful defence of two factions beyond 'it worked for WoW'.

Three factions give a small but significant boost to realm politics, a small but significant boost to balance, and a small but significant boost to variety and replayability; with no downside whatsoever.

The only reason Mythic didn't take that route for WAR was the asinine 'let's not repeat daoc' bullshit.
Actually there are IP reasons for not doing that. As I mentioned elsewhere, in the tabletop game GW divides all the armies up into only two sides when doing the big summer campaigns and that's how they did the card game as well.

And splitting things into three sides has IP issues as well. On the surface it might make sense to put the Greenskins by themselves but that would unbalance the races and classes (3 v 2 v 1) and you would really need at least 2 races on each side so the Dwarfs would get the shaft (cause you can't get rid of the Elves and Humans) and you would have to pair somebody up with the Greenskins but that doesn't make IP sense either (at least not if you consider this a long-term thing). And then everytime you wanted to add races you would have to add three instead of just two, which means extra work, and again you have the problem of who to stick with the Greenskins.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Megrim on December 11, 2008, 07:45:06 PM
I don't really know that much about Warhammer Fantasy, but going by 40k, wouldn't something like Humans+Elves / Dwarfs + Lizardmen (they're good, aren't they?) / Chaos+Skaven / Greenskins+Emo Elves (basically, the elves are just using them as shock troops or something), work? I mean, sure, the fat lore nerds might die of apoplexy, but really, who cares?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 11, 2008, 07:45:31 PM
Screw you guys.  I liked having three factions.  It gave variety in gameplay (realm hopping when boredom set in) and I loved playing the underdog... it made for a target-rich environment. 
This.

And I have yet to see anyone mount a meaningful defence of two factions beyond 'it worked for WoW'.

Three factions give a small but significant boost to realm politics, a small but significant boost to balance, and a small but significant boost to variety and replayability; with no downside whatsoever.

The only reason Mythic didn't take that route for WAR was the asinine 'let's not repeat daoc' bullshit.
Actually there are IP reasons for not doing that. As I mentioned elsewhere, in the tabletop game GW divides all the armies up into only two sides when doing the big summer campaigns and that's how they did the card game as well.

And splitting things into three sides has IP issues as well. On the surface it might make sense to put the Greenskins by themselves but that would unbalance the races and classes (3 v 2 v 1) and you would really need at least 2 races on each side so the Dwarfs would get the shaft (cause you can't get rid of the Elves and Humans) and you would have to pair somebody up with the Greenskins but that doesn't make IP sense either (at least not if you consider this a long-term thing). And then everytime you wanted to add races you would have to add three instead of just two, which means extra work, and again you have the problem of who to stick with the Greenskins.


1.  Dwarves, Humies, Elvises
2.  Skaven, Orcs
3.  Chaos, Dark Elvises
expansion-
4.  Vampire Counts

Regardless of faction have the same number of careers per faction then it doesn't matter how many races there are.  


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Trippy on December 11, 2008, 09:08:15 PM
Screw you guys.  I liked having three factions.  It gave variety in gameplay (realm hopping when boredom set in) and I loved playing the underdog... it made for a target-rich environment. 
This.

And I have yet to see anyone mount a meaningful defence of two factions beyond 'it worked for WoW'.

Three factions give a small but significant boost to realm politics, a small but significant boost to balance, and a small but significant boost to variety and replayability; with no downside whatsoever.

The only reason Mythic didn't take that route for WAR was the asinine 'let's not repeat daoc' bullshit.
Actually there are IP reasons for not doing that. As I mentioned elsewhere, in the tabletop game GW divides all the armies up into only two sides when doing the big summer campaigns and that's how they did the card game as well.

And splitting things into three sides has IP issues as well. On the surface it might make sense to put the Greenskins by themselves but that would unbalance the races and classes (3 v 2 v 1) and you would really need at least 2 races on each side so the Dwarfs would get the shaft (cause you can't get rid of the Elves and Humans) and you would have to pair somebody up with the Greenskins but that doesn't make IP sense either (at least not if you consider this a long-term thing). And then everytime you wanted to add races you would have to add three instead of just two, which means extra work, and again you have the problem of who to stick with the Greenskins.


1.  Dwarves, Humies, Elvises
2.  Skaven, Orcs
3.  Chaos, Dark Elvises
expansion-
4.  Vampire Counts

Regardless of faction have the same number of careers per faction then it doesn't matter how many races there are.  
Pairing Skaven with Greenskins makes as much sense as pairing them with Chaos or Dark Elves, as in it doesn't make sense as a long term thing. Adding an entirely new side with an expansion is not going to happen cause of the exponentially increasing amount of work each time you add a new side. Also Vampire Counts is a horrible choice.

And it does matter how many races there are per side cause the classes aren't identical between any two races -- they are balanced per side, so if one side has fewer races that means they may need additional classes to offset that deficiency. More importantly it'll cause a population imbalance if the expansion adds races to only some of the sides. People will flock to the new races, at least temporarily, causing a population shift if one of more sides is lacking in the new shiney.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: ghost on December 11, 2008, 09:52:10 PM
Screw you guys.  I liked having three factions.  It gave variety in gameplay (realm hopping when boredom set in) and I loved playing the underdog... it made for a target-rich environment. 
This.

And I have yet to see anyone mount a meaningful defence of two factions beyond 'it worked for WoW'.

Three factions give a small but significant boost to realm politics, a small but significant boost to balance, and a small but significant boost to variety and replayability; with no downside whatsoever.

The only reason Mythic didn't take that route for WAR was the asinine 'let's not repeat daoc' bullshit.
Actually there are IP reasons for not doing that. As I mentioned elsewhere, in the tabletop game GW divides all the armies up into only two sides when doing the big summer campaigns and that's how they did the card game as well.

And splitting things into three sides has IP issues as well. On the surface it might make sense to put the Greenskins by themselves but that would unbalance the races and classes (3 v 2 v 1) and you would really need at least 2 races on each side so the Dwarfs would get the shaft (cause you can't get rid of the Elves and Humans) and you would have to pair somebody up with the Greenskins but that doesn't make IP sense either (at least not if you consider this a long-term thing). And then everytime you wanted to add races you would have to add three instead of just two, which means extra work, and again you have the problem of who to stick with the Greenskins.


1.  Dwarves, Humies, Elvises
2.  Skaven, Orcs
3.  Chaos, Dark Elvises
expansion-
4.  Vampire Counts

Regardless of faction have the same number of careers per faction then it doesn't matter how many races there are.  
Pairing Skaven with Greenskins makes as much sense as pairing them with Chaos or Dark Elves, as in it doesn't make sense as a long term thing. Adding an entirely new side with an expansion is not going to happen cause of the exponentially increasing amount of work each time you add a new side. Also Vampire Counts is a horrible choice.

And it does matter how many races there are per side cause the classes aren't identical between any two races -- they are balanced per side, so if one side has fewer races that means they may need additional classes to offset that deficiency. More importantly it'll cause a population imbalance if the expansion adds races to only some of the sides. People will flock to the new races, at least temporarily, causing a population shift if one of more sides is lacking in the new shiney.


It was just an example.  I don't really care what the factions are.  You have to work within the IP and War has already taken a few liberties, methinks, so why not skaven/orcs?  They are both either bumpy or ratlike, so what the hell?  I'm not sure what you mean by "it won't work as a long term thing".  If they've already raped the IP who cares?

The way WAR is set up it doesn't matter how many races there are, it matters how many classes there are (professions) per faction.  Therefore, you could have one race with 10 profession vs. 10 races with 1 profession each.  This would be easily balanced. 

Oh, about the Vampires...... I know you might not like the idea but it seems Jacobs does :awesome_for_real:.

Quote
Still, Mythic’s boss, Mark Jacobs, said that the rumored expansion could take some time to develop and test. He stated in a forum thread that "Just so you know, we haven't begun work on an XPack yet and aren't going to until we get a lot more done in WAR. The expansion can wait a little longer but the main game can't. And once we begin work on an XPack, it's going to take us quite a while to do it”.

He dropped one hint on the possible content in the expansion, mentioning that he was personally a big fan of the Vampire Counts appearing in the Warhammer fantasy lore.
http://news.softpedia.com/news/Expansion-for-Warhammer-Online-Not-in-Development-Yet-99748.shtml (http://news.softpedia.com/news/Expansion-for-Warhammer-Online-Not-in-Development-Yet-99748.shtml)


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Trippy on December 11, 2008, 09:54:46 PM
Oh, about the Vampires...... I know you might not like the idea but it seems Jacobs does :awesome_for_real:.

Quote
Still, Mythic’s boss, Mark Jacobs, said that the rumored expansion could take some time to develop and test. He stated in a forum thread that "Just so you know, we haven't begun work on an XPack yet and aren't going to until we get a lot more done in WAR. The expansion can wait a little longer but the main game can't. And once we begin work on an XPack, it's going to take us quite a while to do it”.

He dropped one hint on the possible content in the expansion, mentioning that he was personally a big fan of the Vampire Counts appearing in the Warhammer fantasy lore.
http://news.softpedia.com/news/Expansion-for-Warhammer-Online-Not-in-Development-Yet-99748.shtml (http://news.softpedia.com/news/Expansion-for-Warhammer-Online-Not-in-Development-Yet-99748.shtml)

/facepalm


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Sophismata on December 12, 2008, 06:54:18 AM
I love the Strigoi Vampire Counts, but I don't see how much sense adding VC to WAR would make. Especially considering how powerful Warhammer's vampires are.


Being that there is evidence to suggest that crits ignore armor/resistances for the additional crit damage portion, it strengthens its case. Additionally, being that it mitigates ALL sources of damage, both physical and magic, while you might be able to say Armor calculates in a stronger fashion, overall stacking toughness is going to reduce overall damage applied against you in an average setting more than any other stat.

Crits are resisted by armour and magic resistance properly. The people who claim otherwise have trouble with basic math. Toughness is good if you have a lot of wounds and gear that lets you stack toughness - that means tanks. For everyone else, it's better to get wounds first, toughness second.


On another note, can anyone tell me what 'Sir Brucing' is?


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Arthur_Parker on December 12, 2008, 07:03:51 AM
On another note,

It's not really another note is it?  That's part of your post.

can anyone

You mean anyone reading don't you?  So it's not really anyone, as in the entire population of the planet, is it?

tell me

Well considering you asked a question, were you expecting an answer given to someone else?

what 'Sir Brucing' is?

Sir Bruce would break your post up into parts, responding to groupings of words that he picked, just to be a twat.  I'm sure there's other things he used to do as part of it, but I generally just skipped his posts.


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Sophismata on December 12, 2008, 07:13:15 AM
My God, I already hate you, and I liked you not 10 minutes ago.

Thanks  :-).


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Nebu on December 12, 2008, 09:15:17 AM
That may be the best example of a "Sir Brucing" I've seen.  Well played, Arthur. 


Title: Re: Patch 1.0.6 - Highlights and more
Post by: Morfiend on December 12, 2008, 02:23:51 PM
My God, I already hate you, and I liked you not 10 minutes ago.

Thanks  :-).

Congratulations. You have now met AP.
 

:grin: