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f13.net General Forums => Gaming => Topic started by: naum on February 18, 2010, 09:04:16 AM



Title: Civilization V- Might actually be good now. Stay tuned.
Post by: naum on February 18, 2010, 09:04:16 AM
Civilization V Announced (http://www.gamepro.com/article/news/214082/civilization-v-announced-on-next-gamepro-cover/)

Quote
Civilization V takes this definitive strategy game series in new directions with the introduction of hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire. The brand new engine orchestrates a spectacular visual experience that brings players closer to the Civ experience than ever, featuring fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language for the first time. Wars between empires feel massive as armies dominate the landscape, and combat is more exciting and intense than ever before. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield. In addition to the new gameplay features debuting in Civilization V, an extensive suite of community, modding and multiplayer elements will also make an appearance.

Fall 2010. Which means 2012 and 1st expansion before a playable version is available (at least judging from Civ 3/Civ 4 history)…

Love the hexagon tile shift, intrigued how gameplay will modify to suit — i.e., doesn't that really increase the number of tiles "belonging" to a city and hence, core game economics?




Title: Re: Civilization V
Post by: BitWarrior on February 18, 2010, 09:09:46 AM
Though Civ has traditionally been on the PC, it easily transitions to consoles...I wondering if they'll make this for consoles right off the bat, rather than making a, erm, "Revolution" version.


Title: Re: Civilization V
Post by: naum on February 18, 2010, 09:17:48 AM
Some screenshots are posted here:
http://www.civilization5.com/

(http://img.skitch.com/20100218-jfa7jq99xdx1tdqu83q3p7rr4q.png)


Title: Re: Civilization V
Post by: Sky on February 18, 2010, 09:30:10 AM
Hope the hex thing works, that's a major change to gameplay.

Some screens over on http://www.civilization5.com/ (dammit naum)

NOTE TO SID: HIRE KAEL or at least make FFH3 an official retail product. He made Civ 4 worth playing.

But yeah. Civ 5. All over it. Civ has always had the best value of any game I've bought (even if Civ4 is mostly thanks to Kael). We'll all buy it and bitch about the changes until the expansion that makes it playable (BtS imo for Civ 4 vanilla).


Title: Re: Civilization V
Post by: AutomaticZen on February 18, 2010, 09:32:43 AM
Hell yeah.  Hex grid looks like sweet. 


Title: Re: Civilization V
Post by: Malakili on February 18, 2010, 09:34:42 AM
Oooh, I love the change to hex.  Good choice.


Title: Re: Civilization V
Post by: naum on February 18, 2010, 09:38:01 AM
Love the hexagon tile shift, intrigued how gameplay will modify to suit — i.e., doesn't that really increase the number of tiles "belonging" to a city and hence, core game economics?

On 2nd thought, not really - what is it, 21 squares now that "belong" to city (5x5 - 4 corners) whereas a hex grid with a 2 tile radius is 19 tiles…


Title: Re: Civilization V
Post by: Lantyssa on February 18, 2010, 09:44:11 AM
Hope the hex thing works, that's a major change to gameplay.
Hexes are much better for war games.  I approve of this change.

(I find it works better for D&D and other mini games, too.  The only drawback being buildings tend to be square so they don't 'fit' perfectly.  Distance calculations and effects flow much more smoothly though.)


Title: Re: Civilization V
Post by: Nebu on February 18, 2010, 10:08:01 AM
Can I still kill an jet bomber with a phalanx?   :why_so_serious:

As an ex-board game enthusiast, I agree that the hex scheme seems a good thing.  Perhaps it's just nostalgia talking.


Title: Re: Civilization V
Post by: BitWarrior on February 18, 2010, 10:24:51 AM
Dammit, Civ V is a PC Exclusive.


Title: Re: Civilization V
Post by: WayAbvPar on February 18, 2010, 11:02:02 AM
Dammit, Civ V is a PC Exclusive.

Good. Be nice to have a game without a terrible console-y UI.

I still haven't gotten around to trying FFH. One of these days...


Title: Re: Civilization V
Post by: Aez on February 18, 2010, 11:22:22 AM
Hex are great for gameplay but ugly for aesthetics.  Look at that retarded border line.  They should programming it to be a straight line, even if it doesn't follow perfectly the actual hex.  Hex should not even be visible anyway; square were not in Civ 4.


Title: Re: Civilization V
Post by: Murgos on February 18, 2010, 11:28:32 AM
Hex should not even be visible anyway; square were not in Civ 4.

You could toggle the on or off.  Also, borders are rarely straight IRL.


Title: Re: Civilization V
Post by: naum on February 18, 2010, 11:29:01 AM
Hex are great for gameplay but ugly for aesthetics.  Look at that retarded border line.  They should programming it to be a straight line, even if it doesn't follow perfectly the actual hex.  Hex should not even be visible anyway; square were not in Civ 4.

I always turn the tile grid ON (Cmd|Ctrl-T) when I play.


Title: Re: Civilization V
Post by: Druzil on February 18, 2010, 11:37:00 AM
I think the change to hex will be nice, it will give the game a different feel even if it doesn't change the gameplay much.  Still, I'd much rather this was an announcement for Alpha Centauri 2.


Title: Re: Civilization V
Post by: JWIV on February 18, 2010, 11:37:42 AM
Hex are great for gameplay but ugly for aesthetics.  Look at that retarded border line.  They should programming it to be a straight line, even if it doesn't follow perfectly the actual hex.  Hex should not even be visible anyway; square were not in Civ 4.

I always turn the tile grid ON (Cmd|Ctrl-T) when I play.

Yes.  Or at least turning it on and off so I can see how certain things are going to be laid out.  It may be my boardgaming past, but the change to hexes as opposed to squares looks a lot better to me aesthetically.  


Title: Re: Civilization V
Post by: WayAbvPar on February 18, 2010, 12:08:44 PM
I have never liked hexes, but I don't think it will impact the enjoyment of the game much  :grin:

I really hope they made waging war past about 200 AD less of a pain in the ass. I avoid conflict most of the time just because it takes so goddamned long to get through even a small conflict.

Would love to see more natural resouces too- planning city locations around them is one of my favorite parts of the game. Probably why I restart new games over and over.


Title: Re: Civilization V
Post by: naum on February 18, 2010, 12:21:33 PM
I really hope they made waging war past about 200 AD less of a pain in the ass. I avoid conflict most of the time just because it takes so goddamned long to get through even a small conflict.

Would love to see more natural resouces too- planning city locations around them is one of my favorite parts of the game. Probably why I restart new games over and over.

More natural resources is one of the arcs from Civ 3 - Civ 4 I really liked.

But, definitely with you on the mircomanagement — it's painful past mid game, especially in larger map games with lots of other civs. Surprised that FreeCiv still has some automated commands that the commercial Civ series still doesn't — Patrol for instance, where I can simply toggle a unit/stack to move along a set of points (in a loop) ad infinitum (until accosted, just like Sentry command).

Also, would like to see more on the social engineering aspect, similar to what was done in Alpha Centauri. Instead, Civ 4 took a cowardly route, as all of the religion/government/economic choices really aren't that impactful (at least in comparison to micromanagement of your city placement/tile allotment).


Title: Re: Civilization V
Post by: Sky on February 18, 2010, 12:29:10 PM
I still haven't gotten around to trying FFH. One of these days...
:mob:

http://forums.civfanatics.com/showthread.php?t=171398
Also, would like to see more on the social engineering aspect, similar to what was done in Alpha Centauri. Instead, Civ 4 took a cowardly route, as all of the religion/government/economic choices really aren't that impactful (at least in comparison to micromanagement of your city placement/tile allotment).
That's one of the best things about ffh2, it really highlights how vanilla civ4 is. Playing as Sheaim is a totally different game than playing as Ljosalfar. And the whole Mercurians/Infernals endgame is a great spin on the Revolution period of Colonization.


Title: Re: Civilization V
Post by: AutomaticZen on February 18, 2010, 01:13:00 PM
Wonder if 'Spearman beats Tank' will work in this game.


Title: Re: Civilization V
Post by: Minvaren on February 18, 2010, 01:15:19 PM
Still, I'd much rather this was an announcement for Alpha Centauri 2.

Your ideas are intriguing and I wish to subscribe to your newsletter.

Also, would like to see more on the social engineering aspect, similar to what was done in Alpha Centauri. Instead, Civ 4 took a cowardly route, as all of the religion/government/economic choices really aren't that impactful (at least in comparison to micromanagement of your city placement/tile allotment).


Agreed.  And please make the AI not trade every single tech with every other civilization by default...


Title: Re: Civilization V
Post by: Bunk on February 18, 2010, 01:18:54 PM

You could toggle the on or off.  Also, borders are rarely straight IRL.

Don't you live north of the 49th parrallel?  :oh_i_see:


Title: Re: Civilization V
Post by: BitWarrior on February 18, 2010, 03:16:23 PM

You could toggle the on or off.  Also, borders are rarely straight IRL.

Don't you live north of the 49th parrallel?  :oh_i_see:

Whoever drew that line must've been drunk at the time because it gets all fucked up to the right.


Title: Re: Civilization V
Post by: Soln on February 18, 2010, 03:47:55 PM
much love for FFH and Alpha Cent.  The more CIV gets away from genocide-FTW the better.


Title: Re: Civilization V
Post by: MournelitheCalix on February 18, 2010, 05:42:46 PM
Civilization V Announced (http://www.gamepro.com/article/news/214082/civilization-v-announced-on-next-gamepro-cover/)

Quote
Civilization V takes this definitive strategy game series in new directions with the introduction of hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire. The brand new engine orchestrates a spectacular visual experience that brings players closer to the Civ experience than ever, featuring fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language for the first time. Wars between empires feel massive as armies dominate the landscape, and combat is more exciting and intense than ever before. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield. In addition to the new gameplay features debuting in Civilization V, an extensive suite of community, modding and multiplayer elements will also make an appearance.

Fall 2010. Which means 2012 and 1st expansion before a playable version is available (at least judging from Civ 3/Civ 4 history)…

Love the hexagon tile shift, intrigued how gameplay will modify to suit — i.e., doesn't that really increase the number of tiles "belonging" to a city and hence, core game economics?




Love the hex thing as well.  I loved Civ IV as well, very fun game.  As long as it comes to steam, I will be a happy camper.


Title: Re: Civilization V
Post by: sinij on February 18, 2010, 06:56:25 PM
I will still buy it even if they just shit in the box...


Title: Re: Civilization V
Post by: dusematic on February 18, 2010, 07:21:42 PM
Wonder if 'Spearman beats Tank' will work in this game.


That doesn't really happen in Civ 4.  I mean it's technically possible if your tank is at like 0.1 health and the spearman is full.  But a spearman will never beat a tank all else being equal.  It's funny to me that this is the one thing people latch on to with Civ with there is so much more wrong with the game.  Namely, its botched patching process and its botched multiplayer.  Not to mention its absurdly high min requirements for a turn based strategy game and such shitty graphics.


But I've played a lot of Civ in my life and never seen a spearman take on a tank.  And when are all these "tank vs. spear" matches supposed to occur?  Who is playing on such easy difficulty settings that they out-tech the AI by that much?  And if you are winning by that much I think you can fucking spare a one in a million tank loss to a phalanx.  Jesus.

I love the idea of some nerdy asshole sitting in front of his computer for 12 hours, 11 hours after the game became a foregone conclusion on the tutorial difficulty setting suddenly in an outrage because one of his modern armored tanks reduced in strength by several orders of magnitude just lost to a crack troop of muskets.  Insane.


Title: Re: Civilization V
Post by: Speedy Cerviche on February 18, 2010, 07:33:24 PM
Wonder if 'Spearman beats Tank' will work in this game.


That doesn't really happen in Civ 4.  I mean it's technically possible if your tank is at like 0.1 health and the spearman is full.  But a spearman will never beat a tank all else being equal.  It's funny to me that this is the one thing people latch on to with Civ with there is so much more wrong with the game.  Namely, its botched patching process and its botched multiplayer.  Not to mention its absurdly high min requirements for a turn based strategy game and such shitty graphics.


But I've played a lot of Civ in my life and never seen a spearman take on a tank.  And when are all these "tank vs. spear" matches supposed to occur?  Who is playing on such easy difficulty settings that they out-tech the AI by that much?  And if you are winning by that much I think you can fucking spare a one in a million tank loss to a phalanx.  Jesus.

I love the idea of some nerdy asshole sitting in front of his computer for 12 hours, 11 hours after the game became a foregone conclusion on the tutorial difficulty setting suddenly in an outrage because one of his modern armored tanks reduced in strength by several orders of magnitude just lost to a crack troop of muskets.  Insane.

Relax buddy, it's a civ1 joke where a spearman with a couple of good defence modifiers (mountain, fortress) could have a reasonable chance to beat a battleship or tank.


Title: Re: Civilization V
Post by: ghost on February 18, 2010, 07:37:43 PM
Can I still kill an jet bomber with a phalanx?   :why_so_serious:

Groan. 


Title: Re: Civilization V
Post by: dusematic on February 18, 2010, 07:41:23 PM
I know but Civ I came out 20 years ago.  So since it's not still relevant or funny (especially after the 3rd time its brought up) I can only presume people are serious.


Title: Re: Civilization V
Post by: AutomaticZen on February 18, 2010, 08:25:38 PM
I know but Civ I came out 20 years ago.  So since it's not still relevant or funny (especially after the 3rd time its brought up) I can only presume people are serious.

Somehow I'm thinking you'll survive. 

They go back and forth.  They fixed it in 2, then flubbed it in 3 (The Random Number God is cold and callous), and flubbed it in a different direction in 4 (promotion and Cultural defense allows for some wonky things).  Mods fixed most of the problems, but combat has never really been the game's point so... eh.


Title: Re: Civilization V
Post by: GenVec on February 18, 2010, 09:34:39 PM
Lets hope that Kael and team are up for another mod.

To me, FFH was to Civ IV as Counterstrike was to Half Life. I spent every Sunday afternoon for four months playing on a large map, eight civilizations, with our house "RP ruleset". Incredibly fun.


Title: Re: Civilization V
Post by: Tebonas on February 18, 2010, 11:15:13 PM
Kael really broke me.

The first thing I thought when reading this was "Yay, there might be a Fall From Heaven 3"


Title: Re: Civilization V
Post by: dusematic on February 19, 2010, 05:42:33 AM
I know but Civ I came out 20 years ago.  So since it's not still relevant or funny (especially after the 3rd time its brought up) I can only presume people are serious.

Somehow I'm thinking you'll survive.  

They go back and forth.  They fixed it in 2, then flubbed it in 3 (The Random Number God is cold and callous), and flubbed it in a different direction in 4 (promotion and Cultural defense allows for some wonky things).  Mods fixed most of the problems, but combat has never really been the game's point so... eh.


Heh.  Oh I'll SURVIVE all right!  But seriously,  I've never played a game where someone was out teched that hard (bronze/modern).  I just don't get the complaint.  It's a game, if everytime someone got a new unit and it couldn't lose to a older unit the game would be broken.  There is a shitton of unrealistic things in Civ, it's not exactly a spot-on historical simulation.  But really, people should just sack up and stop playing on the easiest difficulty setting.  Because that's the only way to out tech someone that much.


Title: Re: Civilization V
Post by: Nebu on February 19, 2010, 05:54:54 AM
You guys take this gaming stuff WAY too seriously. 



Title: Re: Civilization V
Post by: Malakili on February 19, 2010, 05:55:42 AM
I know but Civ I came out 20 years ago.  So since it's not still relevant or funny (especially after the 3rd time its brought up) I can only presume people are serious.

Somehow I'm thinking you'll survive.  

They go back and forth.  They fixed it in 2, then flubbed it in 3 (The Random Number God is cold and callous), and flubbed it in a different direction in 4 (promotion and Cultural defense allows for some wonky things).  Mods fixed most of the problems, but combat has never really been the game's point so... eh.


Heh.  Oh I'll SURVIVE all right!  But seriously,  I've never played a game where someone was out teched that hard (bronze/modern).  I just don't get the complaint.  It's a game, if everytime someone got a new unit and it couldn't lose to a older unit the game would be broken.  There is a shitton of unrealistic things in Civ, it's not exactly a spot-on historical simulation.  But really, people should just sack up and stop playing on the easiest difficulty setting.  Because that's the only way to out tech someone that much.

Its not just about out teching, but also encouraging upgrading old units.  I mean, its still GOOD to upgrade, but you can get away with not doing it.  It isn't so much that you'll be sending bombers at someone when they are in the bronze age, but if someone forgets to put any new units in a city after an archer, you SHOULD be able to roll over it with no losses.

Still, doesn't mean I wouldn't play the game or something, I just have to admit it is something that feels odd when it happens.


Title: Re: Civilization V
Post by: Nebu on February 19, 2010, 05:59:13 AM
Its not just about out teching, but also encouraging upgrading old units.  I mean, its still GOOD to upgrade, but you can get away with not doing it.  It isn't so much that you'll be sending bombers at someone when they are in the bronze age, but if someone forgets to put any new units in a city after an archer, you SHOULD be able to roll over it with no losses.

Still, doesn't mean I wouldn't play the game or something, I just have to admit it is something that feels odd when it happens.

Thank you for this.  You summed up my feelings nicely. 

Some of the early issues with the game were jarring.  Many were addressed, but some lingered or came and went.  I still love the franchise, but it does/did have its issues. 


Title: Re: Civilization V
Post by: dusematic on February 19, 2010, 06:02:39 AM
Its not just about out teching, but also encouraging upgrading old units.  I mean, its still GOOD to upgrade, but you can get away with not doing it.  It isn't so much that you'll be sending bombers at someone when they are in the bronze age, but if someone forgets to put any new units in a city after an archer, you SHOULD be able to roll over it with no losses.

Still, doesn't mean I wouldn't play the game or something, I just have to admit it is something that feels odd when it happens.

Thank you for this.  You summed up my feelings nicely. 

Some of the early issues with the game were jarring.  Many were addressed, but some lingered or came and went.  I still love the franchise, but it does/did have its issues. 


Ok but then my next question is who you're playing against that is so bad that they leave archers defending their border cities in the modern era?  Because the AI doesn't do that past the newb setting.


Title: Re: Civilization V
Post by: Nebu on February 19, 2010, 06:05:15 AM
Ok but then my next question is who you're playing against that is so bad that they leave archers defending their border cities in the modern era?  Because the AI doesn't do that past the newb setting.

My original statement was an exaggeration intended to be a silly comment.  I never realized it would rock the foundations of gaming lore. 


Title: Re: Civilization V
Post by: dusematic on February 19, 2010, 06:13:26 AM
I suppose I just got exposed for being a Civ nerd.  You've flushed the rabbit from its den!  Onwards!


Title: Re: Civilization V
Post by: AutomaticZen on February 19, 2010, 06:27:36 AM
I suppose I just got exposed for being a Civ nerd.  You've flushed the rabbit from its den!  Onwards!

It's all good.  I'm quite the Civ nerd myself.  Like I said, Civ 3 and 4 had the problem in various degrees.  Civ 3 with the low unit hit points and RNG.  Civ 4 with various bonuses and such (promoted units are viciously strong if set up right)

I personally don't think it's that bad, but I still find it funny when it happens.  Gal Civ II (yes, not the same company) was in the same vein, with slightly more logical (logical for a game with aliens and spaceships) combat.


Title: Re: Civilization V
Post by: Stormwaltz on February 19, 2010, 06:36:37 AM
It's funny to me that this is the one thing people latch on to with Civ with there is so much more wrong with the game.  Namely, its botched patching process and its botched multiplayer.

People actually play Civ multiplayer? Not PBEM, but actual mutiplayer?


Title: Re: Civilization V
Post by: Nebu on February 19, 2010, 06:39:12 AM
Gal Civ II (yes, not the same company) was in the same vein, with slightly more logical (logical for a game with aliens and spaceships) combat.

I loved this game.  I think it was my fondness for it's origins (if anyone remembers Reach for the Stars (http://en.wikipedia.org/wiki/Reach_for_the_Stars_%28computer_game%29)).

I apologize if my comment slighted anyone.  I too am a huge Sid Meiers fan and have lost countless hours of my life to these games, particularly Railroad Tycoon.  


Title: Re: Civilization V
Post by: ghost on February 19, 2010, 07:19:57 AM
My original statement was an exaggeration intended to be a silly comment.  I never realized it would rock the foundations of gaming lore. 

You really should have known better.  This has turned awesome though.  Good job!


Title: Re: Civilization V
Post by: Baldrake on February 19, 2010, 07:36:39 AM
People actually play Civ multiplayer? Not PBEM, but actual mutiplayer?
I did once. My wife was out of town. My buddy's wife was out of town. We started right after supper. When we finished, I was astonished to see the sun was coming up. Amazingly fun, but my god, not something that can be done very often.


Title: Re: Civilization V
Post by: dusematic on February 19, 2010, 07:40:08 AM
People actually play Civ multiplayer? Not PBEM, but actual mutiplayer?
I did once. My wife was out of town. My buddy's wife was out of town. We started right after supper. When we finished, I was astonished to see the sun was coming up. Amazingly fun, but my god, not something that can be done very often.


Civ 4 has a system called "simultaneous turns."  Pretty self-explanatory.  You can also set maximum time limits for each turn which scale as the game progresses and your empires (presumably) grow.  It's pretty cool, except for the online servers being run by GameSpy.  Winners are usually decided in about an hour.


Title: Re: Civilization V
Post by: ghost on February 19, 2010, 07:47:12 AM
I would have to view multiplayer games of Civ as being similar to Monopoly-  something that is often started but rarely finished in its entirety.


Title: Re: Civilization V
Post by: Mrbloodworth on February 19, 2010, 07:49:38 AM
I hope they take some cues from revolution.


Title: Re: Civilization V
Post by: dusematic on February 19, 2010, 08:52:06 AM
I would have to view multiplayer games of Civ as being similar to Monopoly-  something that is often started but rarely finished in its entirety.


Civ 4 multiplayer is all about warfare.  Games are seldom "finished" because people quit or concede once it becomes obvious who the winner will be.  This usually takes about an hour.


Title: Re: Civilization V
Post by: dusematic on February 19, 2010, 08:52:42 AM
I hope they take some cues from revolution.

Civ Rev was dumbed down so much that it became uninteresting.


Title: Re: Civilization V
Post by: Valmorian on February 19, 2010, 09:40:41 AM
Civ Rev was dumbed down so much that it became uninteresting.

Interesting, I always preferred Civ Rev because I felt it boiled Civ down to the essentials and could actually be played in a reasonable amount of time..


Title: Re: Civilization V
Post by: Njal on February 19, 2010, 10:30:57 AM
About the Tanks vs Archers. I rationalize that those archers actually have assault rifles it's just that they are a bunch of illiterate goons with no organization who can barely reload the things, sort of like most third world armies right now.

I wish that Firaxis had some way to make this visual as it would defuse a lot of the so called controversy.


Title: Re: Civilization V
Post by: ghost on February 19, 2010, 10:37:15 AM
I would have to view multiplayer games of Civ as being similar to Monopoly-  something that is often started but rarely finished in its entirety.


Civ 4 multiplayer is all about warfare.  Games are seldom "finished" because people quit or concede once it becomes obvious who the winner will be.  This usually takes about an hour.

My point.


Title: Re: Civilization V
Post by: Sky on February 19, 2010, 10:56:57 AM
About the Tanks vs Archers. I rationalize that those archers actually have assault rifles it's just that they are a bunch of illiterate goons with no organization who can barely reload the things, sort of like most third world armies right now.

I wish that Firaxis had some way to make this visual as it would defuse a lot of the so called controversy.
(http://www.filmbuffonline.com/FBOLNewsreel/wordpress/wp-content/uploads/2009/07/GreenArrow.jpg)


Title: Re: Civilization V
Post by: Mrbloodworth on February 19, 2010, 11:45:39 AM
Civ Rev was dumbed down so much that it became uninteresting.

Interesting, I always preferred Civ Rev because I felt it boiled Civ down to the essentials and could actually be played in a reasonable amount of time..


Same. It was a great stream line, I really don't need a slider for wiping each citizens butt. However one of my first games as Civ one, so..


Title: Re: Civilization V
Post by: Lantyssa on February 19, 2010, 02:12:06 PM
Why is the arrowhead at a 30° angle to the shaft?


Title: Re: Civilization V
Post by: rattran on February 19, 2010, 02:16:51 PM
So he can shoot around corners.


Title: Re: Civilization V
Post by: Merusk on February 20, 2010, 04:39:48 PM
Hexes? In my Civs!?  I'm torn on this.  If they do nothing with them re:facings then, why? 

Still, new civs.  I'll buy it day 0. Gimmeh!


Title: Re: Civilization V
Post by: GenVec on February 20, 2010, 04:54:30 PM
No elevation! Again! It's like someone went back in time and prevented SMAC from ever being created. Will they ever surpass a game they released 12 years ago?

That said, I do like this talk of limiting the number of units in a tile space. That's going to change things tremendously.


Title: Re: Civilization V
Post by: Xuri on February 20, 2010, 06:53:44 PM
What's this? Limit the number of units in a tile space? But I LIKE stacking 25 Numidian cavalry in the same tile and then roll over other civilizations! :(


Title: Re: Civilization V
Post by: dusematic on February 20, 2010, 07:02:39 PM
it would be nice to not have to fuck around with 500 units at a time.


Title: Re: Civilization V
Post by: GenVec on February 20, 2010, 07:41:49 PM
I don't think there's many occasions where you would have more than 50-100 unfortified units at the same time, and many of them would be on multi-turn move orders. Assuming that you limited it to 3 units per square, it's manageable.

And if it eliminates the dreaded Stack 'o Death and makes terrain more important during war, I'm all for it.


Title: Re: Civilization V
Post by: Stormwaltz on February 21, 2010, 04:46:28 PM
What's this? Limit the number of units in a tile space? But I LIKE stacking 25 Numidian cavalry in the same tile and then roll over other civilizations! :(

I hope it has something like Combined Arms Stack Attack in Dale's Combat Mod (http://forums.civfanatics.com/showthread.php?t=257210).


Title: Re: Civilization V
Post by: Velorath on March 08, 2010, 04:13:47 PM
IGN has a new preview up. (http://pc.ign.com/articles/107/1075587p1.html)  I'm still a bit torn on the one unit per tile thing.


Title: Re: Civilization V
Post by: Sky on March 09, 2010, 07:11:31 AM
Yeah, I can see maybe restricting stacks to a smaller size...but one? That's not even Civ anymore imo. I mean...your own units will block movement for each other?

I'll hold off judgement until I play but I still hope to hell that Kael makes FFH3. While I still like the franchise, it's been moving in odd directions since Civ2. I had actually stopped playing Civ4 until I discovered FFH2. There a whole lot of "hmm...I hope that works out" in that article.

Iron mines only supporting 5 units, borders expanding toward food instead of production, no culture-flipping, no religion or espionage...time will tell.


Title: Re: Civilization V
Post by: WayAbvPar on March 09, 2010, 09:32:31 AM
Unit/tile restrictions will almost have to make warfare less kludgy, yes? If so, that is a huge step in the right direction for me.


Title: Re: Civilization V
Post by: Mrbloodworth on March 09, 2010, 10:05:05 AM
I'm still a bit torn on the one unit per tile thing.

Its been a long time, but isn't that how the original played out?


Title: Re: Civilization V
Post by: Bunk on March 09, 2010, 10:17:19 AM
If it leads to the computer using a strategy other than just producing axemen in every city for a hundred years and then sending them at me in one giant stack - I'll be happy.


Title: Re: Civilization V
Post by: Malakili on March 09, 2010, 10:32:18 AM
Unit/tile restrictions will almost have to make warfare less kludgy, yes? If so, that is a huge step in the right direction for me.

Agreed.  While I don't want to see non-combat stuff get taken out/reduced, I think having a more interesting combat/warfare system would be quite interesting.


Title: Re: Civilization V
Post by: Njal on March 09, 2010, 10:43:00 AM
I'm still a bit torn on the one unit per tile thing.

Its been a long time, but isn't that how the original played out?

IIRC you could stack in the original but the entire stack died if you lost on defence.


Title: Re: Civilization V
Post by: LK on June 22, 2010, 03:28:09 PM
This will be my first Civilization game. The need to play something like Dawn of Discovery that isn't Ubisoft and a desire to return to games like Master of Orion has fueled this purchase.

I'm scurred.   :?


Title: Re: Civilization V
Post by: Merusk on June 22, 2010, 04:55:32 PM
I'm still a bit torn on the one unit per tile thing.

Its been a long time, but isn't that how the original played out?

IIRC you could stack in the original but the entire stack died if you lost on defence.

Yep... which lead to only stacking defenseless units (like the settlers or diplomats) with an offensive unit so they weren't raped.

This will be my first Civilization game. The need to play something like Dawn of Discovery that isn't Ubisoft and a desire to return to games like Master of Orion has fueled this purchase.

I'm scurred.   :?

Just play at a level that's fun for you.  Start out at Chieftain or Settler if you're really scared and want to learn it to the endgame.


Title: Re: Civilization V
Post by: Paelos on June 22, 2010, 05:23:29 PM
I don't think I've ever played above Prince. Beyond that it just became really obvious the computer was cheating, and that bothered me more than it felt like a challenge.


Title: Re: Civilization V
Post by: Draegan on June 22, 2010, 08:05:38 PM
I don't think I've ever played above Prince. Beyond that it just became really obvious the computer was cheating, and that bothered me more than it felt like a challenge.

Back in the day I played above that level.  These days I just want to play an even game and enjoy doing so.  But yeah I hated them cheating bastards.


Title: Re: Civilization V
Post by: Merusk on June 22, 2010, 08:11:28 PM
I forget what level I played on, but I recall puttering around thinking I was doing ok as I had triremes, swordsmen and 3 cities going and hadn't seen another civ yet.

That was when the stack of Knights showed up.


Title: Re: Civilization V
Post by: dusematic on June 22, 2010, 10:16:51 PM
I'm excited for this more than any other game.


Title: Re: Civilization V
Post by: Lantyssa on June 23, 2010, 06:14:03 AM
I don't think I've ever played above Prince. Beyond that it just became really obvious the computer was cheating, and that bothered me more than it felt like a challenge.
Same.  I don't mind a challenging AI, but I simply couldn't keep up with massive bonuses above that level.


Title: Re: Civilization V
Post by: Murgos on June 23, 2010, 06:41:48 AM
I don't think I've ever played above Prince. Beyond that it just became really obvious the computer was cheating, and that bothered me more than it felt like a challenge.

Yeah, the people who play at the highest levels are generally borderline abusing game mechanics to achieve victories.  To me, that's not very compelling but some people like it.


Title: Re: Civilization V
Post by: Morat20 on June 23, 2010, 08:09:01 AM
I forget what level I played on, but I recall puttering around thinking I was doing ok as I had triremes, swordsmen and 3 cities going and hadn't seen another civ yet.

That was when the stack of Knights showed up.
I tended to play my first few games on the easiest or second-easiest level. However, once I got to the point where I got so pissed about my neighbor's chariots stooging around inside my borders that I used F-16s to blow them up, I'd make a note to bump up the difficulty next game. :)

Then again, sometimes that is the fun.


Title: Re: Civilization V
Post by: naum on June 23, 2010, 01:02:02 PM
I don't think I've ever played above Prince. Beyond that it just became really obvious the computer was cheating, and that bothered me more than it felt like a challenge.

I always set at the 1:1 level (can't remember which one that is)… …and if I need a challenge then will opt for totally random world setups (i.e., dryer/wetter/warmer/colder planets can make it tough getting your civ ramped up, especially with a bad start location draw).


Title: Re: Civilization V
Post by: dusematic on June 23, 2010, 02:27:38 PM
noble is essentially 1:1.  i find monarch challenging.


Title: Re: Civilization V
Post by: dusematic on June 23, 2010, 04:54:26 PM
Just won a random civ Pangaea game on Monarch.  Got a diplomatic victory at 1726 A.D.  Normalized score was like 86,000.  Of course, I lucked out with Rome.  Praets are so far and away the best unit in the game it's basically easy mode considering they are viable from the iron age until someone gets riflemen.  Even macemen/x-bows don't totally own them because praets are so cheap.  I think I could take the next difficulty up after Monarch but it would be a chore because I'd have to get a domination victory.


Title: Re: Civilization V
Post by: Tannhauser on June 24, 2010, 05:49:31 PM
Another Civ fan here!  I've played II-IV and looking forward to V.  As a veteran wargamer, I'm glad to see hexes and I do hope the combat is more detailed.  Civ is one of the very few games that I can't stop playing.  Also liked Civ Rev very much.  I didn't mind giving up some complexity for lay on your couch eatin' Cheetos fun.

Shit, I may fire that up again...


Title: Re: Civilization V
Post by: LK on June 24, 2010, 06:38:01 PM
The tutorial, user experience, and how well the game conveys information will make or break this game for me. I gotta be confident that I know what I'm doing.


Title: Re: Civilization V
Post by: Sky on June 24, 2010, 07:12:45 PM
Don't play the best Civ, FFH2. It's got a pretty rough learning curve. For a game like that, I'm ok with it, since it means decent versatility and depth, something vanilla civ lacks. Kael has actually made me somewhat 'meh' about Civ V, I want to know what he's doing next.


Title: Re: Civilization V
Post by: Merusk on June 24, 2010, 08:28:07 PM
Kael has actually made me somewhat 'meh' about Civ V, I want to know what he's doing next.

Chedd linked previously he's doing a standalone game next


Title: Re: Civilization V
Post by: WayAbvPar on August 05, 2010, 11:35:36 AM
Gamespot preview (http://www.gamespot.com/pc/strategy/civilizationv/news.html?sid=6272395&part=rss&tag=gs_pc&subj=6272395&mode=previews)

I hate (HATE!!!!!) the art deco crap. The actual gameplay sounds awesome, however.


Title: Re: Civilization V
Post by: caladein on August 05, 2010, 11:52:42 AM
I think the Art Deco look is fantastic, but I'm a fan of it in general so :oh_i_see:.


Title: Re: Civilization V
Post by: Ingmar on August 05, 2010, 11:55:31 AM
I really like the art deco interface.


Title: Re: Civilization V
Post by: Sky on August 05, 2010, 11:59:52 AM
Also an art deco fan.


Title: Re: Civilization V
Post by: WayAbvPar on August 05, 2010, 12:07:13 PM
You people are deranged!  :grin:


Title: Re: Civilization V
Post by: Musashi on August 05, 2010, 12:13:06 PM
Art for art's sake...


Title: Re: Civilization V
Post by: Nevermore on August 05, 2010, 01:12:27 PM
Interface looks great, imo.


Title: Re: Civilization V
Post by: proudft on August 05, 2010, 01:22:36 PM
I like it.  Futura is the greatest font of all time. 



Title: Re: Civilization V
Post by: Ingmar on August 05, 2010, 01:23:52 PM
Indubitably.


Title: Re: Civilization V
Post by: Sky on August 05, 2010, 01:48:17 PM
(http://forums.f13.net/index.php?action=dlattach;attach=5350;type=avatar)
 :Love_Letters:


Title: Re: Civilization V
Post by: proudft on August 05, 2010, 01:48:51 PM
Careful, his mountain lion will get you.  That thing is possessive.


Title: Re: Civilization V
Post by: Malakili on August 05, 2010, 02:28:04 PM
You people are deranged!  :grin:


Its not like anything they've shown is like way out there art deco either, its pretty tame and doesn't take a lot of chances.  Is it really that bad?  I imagine most people wouldn't even recognize it as art deco without being told thats what it is.


Title: Re: Civilization V
Post by: WayAbvPar on August 05, 2010, 02:30:50 PM
The stuff around the edges is pretty apparent, as is the look of the modern cities when they get large. Something about the outline or the shape of the interface stuff just annoys me. I am sure I won't even notice it after a few hours of play, but just looking at screenshots it is glaring.

Edit- looking at the screenshots again, it is definitely the outlining around all the icons that bugs me, as well as the font. Bleah.


Title: Re: Civilization V
Post by: bhodi on August 05, 2010, 02:59:12 PM
I just hope it's narrated by Leonard Nemoy.


Title: Re: Civilization V
Post by: Sky on August 05, 2010, 03:16:46 PM
I imagine most people wouldn't even recognize it as art deco without being told thats what it is.
Quote from: gaming rag
Also, the game's clean art deco look--a tip of the hat to 2K Games' BioShock--
:oh_i_see:


Title: Re: Civilization V
Post by: JWIV on August 05, 2010, 03:27:52 PM
Sys requirements are up.  Time to plot out your upgrade if required:

http://www.civilization5.com/#/community/system_requirements

Minimum Requirements
Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Processor: Dual Core CPU
Memory: 2GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 9.0c

Recommended Requirements
Operating System: Windows® Vista SP2/ Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 11
Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.
Internet Connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details


Title: Re: Civilization V
Post by: WayAbvPar on August 05, 2010, 03:28:09 PM
I just hope it's narrated by Leonard Nemoy.

Gonna be Morgan Sheppard (http://www.civilization5.com/#/community/feature_technology_quotes).

Hopefully this will be optimized for quad cores and not bog down to a grind in the modern/future age.


Title: Re: Civilization V
Post by: Samwise on August 05, 2010, 03:38:04 PM
The tutorial, user experience, and how well the game conveys information will make or break this game for me.

I want  you to promise me now that you will BiiF this.   :why_so_serious:


Title: Re: Civilization V
Post by: MrHat on August 07, 2010, 07:11:17 AM
http://itunes.apple.com/us/app/civilization-revolution/id324563544?cjid=10492644-1225267-u0t2167266f9fp0c0s5814#

Civ Revolutions is free for the iPhone today.


Title: Re: Civilization V
Post by: Xanthippe on August 07, 2010, 04:43:12 PM
So, in Civ V, can a trireme sometimes beat a battleship?


Title: Re: Civilization V
Post by: Malakili on August 07, 2010, 04:49:13 PM
So, in Civ V, can a trireme sometimes beat a battleship?

This is actually a really crucial part of it for me.  I am probably going to buy Civ 5 regardless, but this has ALWAYS bothered the hell out of me.  Now, I can understand why it is moderately important to have weaker units being able to sometimes prevail from a game balance standpoint ,but there needs to be some sort of tech difference at which the older stuff just won't ever win.  Though the combat changes so far look to be the biggest and best changes to the game in general, so I'm hoping it turns out to work well, whatever they decide.


Title: Re: Civilization V
Post by: Tarami on August 07, 2010, 05:55:24 PM
The way I see it, if you're putting battleships against their trimeres, you can afford losing sometimes. :oh_i_see:


Title: Re: Civilization V
Post by: Lantyssa on August 07, 2010, 06:01:27 PM
So, in Civ V, can a trireme sometimes beat a battleship?
There was that one wargame where the guy playing the insurgents blew up battleships with rubber rafts, so it's not that far out an idea...


Title: Re: Civilization V
Post by: Malakili on August 07, 2010, 06:19:28 PM
So, in Civ V, can a trireme sometimes beat a battleship?
There was that one wargame where the guy playing the insurgents blew up battleships with rubber rafts, so it's not that far out an idea...

I think the main problem is how its represented on screen.  I think unorthodox tactics as a way of evening an unfair fight in an interesting idea in a strategy/war game.  However, in Civ the boats sort of just sail up alongside each other and one shoots 80mm cannons, and the other has guy shooting arrows.  This leads to a sort of break that just "feels" wrong, regardless of any underlying mechanics.


Title: Re: Civilization V
Post by: Kail on August 07, 2010, 06:30:29 PM
So, in Civ V, can a trireme sometimes beat a battleship?
There was that one wargame where the guy playing the insurgents blew up battleships with rubber rafts, so it's not that far out an idea...

For me personally, it's not about realism, it's that it's an annoying gameplay mechanic.  Compare it to something like Advance Wars, where there's still a bit of randomness in the damage units do, but a tank (for example) is never going to get one-shotted by an infantry unit.  In Civ, that does sometimes happen, however rarely.  It's one of the most annoying elements of the Fall from Heaven mod, the idea that my Hero can have a 96% chance of victory, but if God rolls his dice and they come up short (and they often do, wars in my multiplayer games of FfH are marked by a chorus of "BULLSHIT I HAD 95% ODDS ON THAT" screams every five minutes or so) then that hero is gone, dead, and you're fucked.  Not because of a mistake you made, or a brilliant tactical move on the part of the computer, but because of random luck.  It goes against the feel of a "strategic" game.  Compared to a more predictable system, it punishes the player who plans well and has good odds by occasionally giving him the finger, no matter how well he's planned, and it rewards the player who is making poor choices and has poor odds with occasional victories he really hasn't earned.  Admittedly, it's not usually enough to turn the tide, but it's still an annoying mechanic.

Sounds like it could be even more annoying coupled with the "one unit per tile" thing, since one unit that dies on a 10% chance could open a hole in your lines and expose your back lines to slaughter.



Title: Re: Civilization V
Post by: Ingmar on August 07, 2010, 06:50:24 PM
it rewards the player who is making poor choices and has poor odds with occasional victories he really hasn't earned.

FWIW in most competitive environments, mechanics like these are actually a good thing. Nobody wants to go into a game knowing they have literally no chance against a player who is better than they are. For any big multiplayer type endeavor where there are players of vastly different skill levels random elements act to keep a lot more people interested than otherwise would be.


Title: Re: Civilization V
Post by: Sophismata on August 07, 2010, 07:01:49 PM
it rewards the player who is making poor choices and has poor odds with occasional victories he really hasn't earned.

FWIW in most competitive environments, mechanics like these are actually a good thing. Nobody wants to go into a game knowing they have literally no chance against a player who is better than they are. For any big multiplayer type endeavor where there are players of vastly different skill levels random elements act to keep a lot more people interested than otherwise would be.

Actually most competitive multiplayer games strive to reduce randomness in as many ways as possible.

See SSBM and it's Final Destination, No Items.

TF2 disables random crits, random weapon damage spread and random bullet patterns.


Title: Re: Civilization V
Post by: Ingmar on August 07, 2010, 07:09:59 PM
Sure, but TF2 when it is played that way could hardly be described as an environment where you have noobs rubbing elbows with experts. I'm in particular thinking of how the random element makes competitive play much more accessible in games like MtG.


Title: Re: Civilization V
Post by: Malakili on August 07, 2010, 07:40:51 PM
it rewards the player who is making poor choices and has poor odds with occasional victories he really hasn't earned.

FWIW in most competitive environments, mechanics like these are actually a good thing. Nobody wants to go into a game knowing they have literally no chance against a player who is better than they are. For any big multiplayer type endeavor where there are players of vastly different skill levels random elements act to keep a lot more people interested than otherwise would be.

This is pretty much the exact opposite of true.  Maybe for casual games in which you are playing against another human being its fine, but in any truly "competitive" setting randomness is shunned.

I was too slow, it seems this has been said.


Title: Re: Civilization V
Post by: caladein on August 07, 2010, 07:44:00 PM
Clearly the answer to all our problems here is Mega Damage.


Title: Re: Civilization V
Post by: Ingmar on August 07, 2010, 07:46:22 PM
That explains the vast popularity of competitive poker, then.  :oh_i_see:

Randomness keeps the players who aren't in the tip top tier interested. For games with real matchmaking systems like SC2 or whatever, sure, you don't need it, since the weaker players end up paired with each other. But for anything where everyone is just in the pool together? A bit of randomness is great from a design perspective, and frankly I think it keeps the better players interested too. Recovering from a bad random event actually gives you another place to make skill show anyway.

EDIT: Let me expand. Games (and I'm going to limit this to non-action games, because ultimately Civ is just a fancy boardgame) run the gamut from 100% combinatorial (chess or tic tac toe would be examples - there are no random elements and no hidden information at all) to 100% random (let's flip a coin and see who wins). The sweet spot for competitive games is a spot that allows a lot of skill to be shown, so good players can see a lot of success, but still has enough of a random element so every game is not the same and the weaker players have a shot at knocking out a good player once in a while. They get that nice winning feeling to keep them involved and keep showing up to events.


Title: Re: Civilization V
Post by: Malakili on August 07, 2010, 07:58:30 PM
That explains the vast popularity of competitive poker, then.  :oh_i_see:

Randomness keeps the players who aren't in the tip top tier interested. For games with real matchmaking systems like SC2 or whatever, sure, you don't need it, since the weaker players end up paired with each other. But for anything where everyone is just in the pool together? A bit of randomness is great from a design perspective, and frankly I think it keeps the better players interested too. Recovering from a bad random event actually gives you another place to make skill show anyway.

EDIT: Let me expand. Games (and I'm going to limit this to non-action games, because ultimately Civ is just a fancy boardgame) run the gamut from 100% combinatorial (chess or tic tac toe would be examples - there are no random elements and no hidden information at all) to 100% random (let's flip a coin and see who wins). The sweet spot for competitive games is a spot that allow a lot of skill to be shown, so good players can see a lot of success, but still have a random element so every game is not the same and the weaker players have a shot at knocking out a good player once in a while to get that nice winning feeling to keep them involved and showing up to events.

I think it depends on how you look at it.  The people who want it to be more sport like want as little random factor as possible, the people who want it more game like tend not to mind.   Its perhaps a dubious distinction, but imagine football but you rolled dice to see which quarterback was in the game on a given snap or something...yeah...kinda shitty.  To me, a "competitive" match means more than simply two people playing against each other, it means to people testing their skill against each other.  The more randomness it is, the less a test of skill it is.


Title: Re: Civilization V
Post by: Ingmar on August 07, 2010, 08:10:38 PM
Football has plenty of random elements, though, they're just not really exposed to us. Coin flips, what ref you got that day, the direction of the wind when you happen to be up for that big kick, etc., etc. I think it is kind of outside the scope of discussion as a team athletics thing rather than a boardgame-like endeavor in any case. EDIT: Actually probably a more germane reason it is outside the scope of the discussion is because it is entirely played by professionals. You don't get random teams of people just showing up to play etc.

The problem with the games that are literally 100% skill based is that they're almost never any fun unless you're playing against someone equally or near-equally matched. There's not a lot of fun to be had in a game of chess that is over in 5 moves, for the winner or the loser, and I'm not sure that anyone has *ever* had any fun plaiyng tic tac toe at all.

Also, weighing probabilities and risk factors and such is still a skill. I don't think bad random outcomes mean that a game is testing skill any less. If the cost of losing Super Unit X is a lot worse than the benefit of taking Weakly Defended Objective Y, there's an interesting decision to make there. Maybe the player should be using less important units to take said objective and saving Super Unit X for situations that have more upside. Honestly, that's the major downside of the random element in games; players like to blame the random element when things go wrong instead of the decisions that led them to the situation where the random element can screw them (assuming we're not down at the "let's flip a coin!" end of the spectrum.)


Title: Re: Civilization V
Post by: Tarami on August 07, 2010, 08:16:55 PM
Why do you think Counter-strike became so popular (and at the same time, impopular with the vast majority of the Quake crowd?)

BOOM. HEADSHOT.


Title: Re: Civilization V
Post by: Malakili on August 07, 2010, 08:18:45 PM
Football has plenty of random elements, though, they're just not really exposed to us. Coin flips, what ref you got that day, the direction of the wind when you happen to be up for that big kick, etc., etc. I think it is kind of outside the scope of discussion as a team athletics thing rather than a boardgame-like endeavor in any case.

The problem with the games that are literally 100% skill based is that they're almost never any fun unless you're playing against someone equally or near-equally matched. There's not a lot of fun to be had in a game of chess that is over in 5 moves, for the winner or the loser, and I'm not sure that anyone has *ever* had any fun plaiyng tic tac toe at all.

Also, weighing probabilities and risk factors and such is still a skill. I don't think bad random outcomes mean that a game is testing skill any less. If the cost of losing Super Unit X is a lot worse than the benefit of taking Weakly Defended Objective Y, there's an interesting decision to make there. Maybe the player should be using less important units to take said objective and saving Super Unit X for situations that have more upside. Honestly, that's the major downside of the random element in games; players like to blame the random element when things go wrong instead of the decisions that led them to the situation where the random element can screw them (assuming we're not down at the "let's flip a coin!" end of the spectrum.)

Well, the referees are *ideally* all equal (I'm definitely not saying they are, but they are not an intentionally random part of the game is my point).  The environment is also random, but you know what it is and its the same for both teams.  Not to mention they GENERALLY have super bowls in domes to try and minimize that factor on their championship game.  This was even an issue when NY got the super bowl for 2014 or whenever that was, and the talking point that whole week on sports talk radio was "will snow play a factor in the super bowl"

 The really only intentionally truly random part of the game is the coin flip as you said, and thats only because well, you have to decide who gets the ball first somehow.

Anyway, to me that all a lot different from "5% chance you just fail no matter what you did" which is what I really have a problem with.

Lastly "There almost never any fun" isn't really the point.  Competitive play (keep in mind, im talking ONLY about competitive play here, not just 2 folks playing a video game in general) is about determining who is best, not about having fun.  If you don't care about who is better and just care about having fun games, then yea, randomness is fine, and I like plenty of games like that.  But I do NOT like it a "competitive" environment.

Maybe this entire argument is just an argument over the definition of competitive.


Title: Re: Civilization V
Post by: Musashi on August 07, 2010, 08:23:53 PM
There are random things that happen in games that add flavor and keep people interested.  But those things are pretty hard to imagine.  Most iterations end up stupidly overpowered and suck the life right out of the game by becoming the only real option, or so inane that nobody bothers with them at all.  It's also one of those things that different people are more or less comfortable with different levels of.  So speaking in terms of design, the Ockham's Razor principle applies.  A simple, elegant game like chess is more accessible in principle because the game itself isn't imposing any disadvantageous terms that alienate some people just by being possible.

To put it in terms of this thread, Archer beating Rifleman on that .1% chance is retarded all day, every day.  That doesn't lend itself to accessibility as far as I'm concerned because I think it's silly.  You can try to change my mind.  But you're not going to change everyone's mind.  So you're always going to have people who see that and say, "Fuck that was lame."  And you can't say they are wrong because it's just a matter of preference.  And quite frankly, I'd be interested to hear you say, "Oh that's just Sid's way of making the game accessible to newbs." if it your Rifleman got smoked by an Archer.  My bet it just like me, "Fuck that was lame."  :)


Title: Re: Civilization V
Post by: Ingmar on August 07, 2010, 08:30:58 PM
I can say with 100% certainty that if, say, Magic the Gathering had 0 random elements in it, it would have died an early death and nobody would be plaiyng it now. With the random elements, it has an incredibly successful tournament scene and it is getting close to 20 years old.

Look at poker - if it didn't have any random elements or hidden information, who would ever play it? Unless you were that one top player, you'd just be throwing your money away every time you sat down at the table.

The competitive game I have the most personal experience with is D&D Minis (sadly no longer with us.) In that game I was that guy in our local area to a large extent. If the game hadn't had the potential for some lucky outcomes the game would have died years before it did simply because there would be very little opportunity for anyone but me or the other couple very good players to ever win anything.

Luck is a poweful element for keeping a larger audience involved in a game. I think if you actually got a Civ game with no random elements at all you'd be bored with it inside a week. With turn-based games there's no twitchy skill curve like you see in a FPS or RTS - in a game like that you can always get better at timing and speed or making decisions more quickly. In a turn based game where you have a more or less arbitrary amount of time to make decisions, the skill curve is more like a skill staircase, and eventually you reach that top step if you're not having to weigh probabilities and what-ifs. There's probably a mod out there somewhere that turns off fog of war, distributes resources evenly, and always lets the stronger unit win. I'm guessing it wouldn't be much of a game that way though.


Title: Re: Civilization V
Post by: Malakili on August 07, 2010, 08:34:03 PM
My bet it just like me, "Fuck that was lame."  :)

Well, to hear Sid Meier talk about Civ in that keynote address he did earlier in the year for...something GDC maybe, players never think its "lame" when they are on the winning side, but I think hes wrong on that one.  For instance I when I get a crit rocket in TF2 and kill someone it just feels like the kill was cheapened.  I know a lot of people don't feel that way though and cheer when they get crits, including one friend I have who likes to shout out loud "You liked that didn't you!" whenever he crits someone. So I might be in the minority.  

Also, I know crits are valves way of trying to introduce the highs and lows of their single player pacing into a multiplayer environment, and it does do that effectively to some extent, but I don't really want that experience in multiplayer.

 Also, I think we're missing the point a little here.  Its not like a tank needs to beat a machinegunner every time, but really, the tank DOES need to beat the archer every time.  Just because I mean...COME ON.


Title: Re: Civilization V
Post by: Sjofn on August 07, 2010, 08:35:50 PM
 Its not like a tank needs to beat a machinegunner every time, but really, the tank DOES need to beat the archer every time.  Just because I mean...COME ON.

It wouldn't be a Civ game without that.  :heart:


Title: Re: Civilization V
Post by: Ingmar on August 07, 2010, 08:36:35 PM
I think you just kind of have to take the view that there's a layer of abstraction in there somewhere, since in a world where one side has tanks and the other side has archers, the guy with the archers *probably* could get his hands on a hand grenade or something. And the overconfident tank driver left his hatch open or something.  :grin:


Title: Re: Civilization V
Post by: Malakili on August 07, 2010, 08:46:47 PM
I think you just kind of have to take the view that there's a layer of abstraction in there somewhere, since in a world where one side has tanks and the other side has archers, the guy with the archers *probably* could get his hands on a hand grenade or something. And the overconfident tank driver left his hatch open or something.  :grin:

That would be fine, if that was actually the justification and they articulated it somewhere.  Instead its really just because "Civ combat has randomness."

Unless you were that one top player

I can think of two reasons just off the top of my head:  

Because you are two people of relatively equal skill.

Because who the "top player" is isn't just a matter of course and is generally "decided" through competition.

You're effectively saying "Why race, we all know Usain Bolt is the fastest man alive"

You seem to be making some odd assumptions like,
People only ever have one skill level and never get better or worse,
 the hierarchy of skill is obvious just as a matter of course, so why bother playing?
People play at the same exact skill level every time and never have good days or bad days.

Upsets happen!, and it isn't because of random elements, its because humans aren't robots, and is perhaps an important point in this discussion



Title: Re: Civilization V
Post by: Megrim on August 07, 2010, 10:45:38 PM
So, in Civ V, can a trireme sometimes beat a battleship?

Oh god, now look at what you've done.


Title: Re: Civilization V
Post by: Rendakor on August 07, 2010, 10:48:16 PM
Civ is not an inherently competitive game. There isn't a huge tournament scene out there (is there?) and most people who talk about it either play solo, or with friends. All the comparisons to professional football are retarded.


Title: Re: Civilization V
Post by: Musashi on August 07, 2010, 10:50:56 PM
I can say with 100% certainty that if, say, Magic the Gathering had 0 random elements in it, it would have died an early death and nobody would be plaiyng it now. With the random elements, it has an incredibly successful tournament scene and it is getting close to 20 years old.

Look at poker - if it didn't have any random elements or hidden information, who would ever play it? Unless you were that one top player, you'd just be throwing your money away every time you sat down at the table.

The competitive game I have the most personal experience with is D&D Minis (sadly no longer with us.) In that game I was that guy in our local area to a large extent. If the game hadn't had the potential for some lucky outcomes the game would have died years before it did simply because there would be very little opportunity for anyone but me or the other couple very good players to ever win anything.

Luck is a poweful element for keeping a larger audience involved in a game. I think if you actually got a Civ game with no random elements at all you'd be bored with it inside a week. With turn-based games there's no twitchy skill curve like you see in a FPS or RTS - in a game like that you can always get better at timing and speed or making decisions more quickly. In a turn based game where you have a more or less arbitrary amount of time to make decisions, the skill curve is more like a skill staircase, and eventually you reach that top step if you're not having to weigh probabilities and what-ifs. There's probably a mod out there somewhere that turns off fog of war, distributes resources evenly, and always lets the stronger unit win. I'm guessing it wouldn't be much of a game that way though.

Since I know virtually nothing about MtG or D&D whatever, I'm going to counter your example with something everyone can understand.  Street Fighter 2.  Everyone (back in my day, whippersnappers) loved it.  But a good player could take all the luck out of the game for a newb.  But it didn't stop me or my friends from trying to beat that god damn other friend of mine who would laugh in our faces as he finished us off with perfectly timed spinning piledrivers every god damn time.  We weren't trying to beat him in the hopes we'd get lucky.  We were trying to get better by practicing against somebody who was better than us.

The point is that adding a relative element means that different people are going to react differently to your game.  It's definitely not a universally good or bad thing.  When you introduce luck, you introduce a fundamental level of discomfort for a lot of people.  It's a crutch.  But it's a relative crutch.  You're okay with it.  But other people think it's cheap.  Still others rely on it exclusively, convincing themselves they are awesome - like Malakili's friend with his crit rockets.  That only further exacerbates the issues that the people who think it's cheap have with it.  So you can't just say adding a luck factor is universally good.

It may help certain games or mechanics here and there in moderation.  And for some games, like poker, it's fundamentally understood.  But you know, diff'rent strokes.


Title: Re: Civilization V
Post by: Rendakor on August 07, 2010, 10:53:05 PM
Musashi, the follow-up to your argument is that the random element is a fundamental part of the Civ experience, and removing it changes the game in a fundamental way.


Title: Re: Civilization V
Post by: Musashi on August 07, 2010, 11:05:14 PM
Yea.  A fundamentally better way.  In Civ, Modern Armor vs. Warrior (best ground unit vs. worst) is still 99.9%.  So according to Sid, there's a .1% chance that a man with a club kicks the shit out of a modern Tank.  Like I said, one man's 'Civ Experience' is another man's retarded experience.

Like somebody else said, it's okay in moderation.  A machine gun vs tank gets lucky or something.  But as it is, it's really silly.


Title: Re: Civilization V
Post by: Ingmar on August 07, 2010, 11:06:51 PM
As I said before, I think action games are fundamentally different than turn based games in this area.


Title: Re: Civilization V
Post by: Kail on August 07, 2010, 11:08:27 PM
I think if you actually got a Civ game with no random elements at all you'd be bored with it inside a week.

Not sure I agree with that (since I generally play against the AI anyways) but even so, I don't really have a problem with Civ having some  random elements, it's being random to the degree that a caveman can take out the Death Star that I object to.  You can have random elements without putting a player at the mercy of them.

To use Advance Wars as an example again (numbers are fudged here), if your Tank attacks an Infantry, it'll do about 100% damage.  Sometimes it'll do a little over 100% and kill the Infantry unit instantly, sometimes it'll do a little less than 100% and leave the Infantry crippled, but alive.  Compare that to Civ, where the best case scenario is the same (Infantry dead) but in the worst case scenario, not only is the enemy left alive, but your Tank is dead.  That's a pretty massive gap in possible outcomes, and if you want to have a decent chance of winning, your only real chance is to build up an enormous force with a miniscule chance of failure so that if you do lose a few units it won't matter.  That kind of fight is fairly uninteresting, tactically, and it's only the economy and diplomacy that go into building that army that keep Civ from being crushingly boring.

I don't think that all randomness should be removed from the game.  I have no problem starting a new map and seeing, for example, that the enemy has all the horses on the continent or something.  It means I have to adjust my strategy.  But when my units just sometimes randomly die to anything manufactured in the last century, how do I adjust to that without resorting to the same "big blob of units" tactics in every game?


Title: Re: Civilization V
Post by: Tarami on August 07, 2010, 11:33:30 PM
You're playing a game spanning 5000 odd years. There are plenty of examples throughout human history where vastly inferior forces have won. "It's just not realistic!" isn't an argument. In fact, it's MORE realistic than the opposite. A tank unit is maybe 10 tanks. A warrior unit is maybe 1000 infantry. That's not an as uneven game as you might think if the infantry has the tactical advantage. All you really need is big pits and fire.

And yes, it is random, because nobody expects it. That's kind of the point of these turn-the-tables battles.

http://en.wikipedia.org/wiki/Battle_of_Isandlwana


Title: Re: Civilization V
Post by: Ratman_tf on August 08, 2010, 01:16:17 AM
(http://farm3.static.flickr.com/2488/4192902635_341130c233.jpg)

Ai! Yai yai yai!


Title: Re: Civilization V
Post by: dusematic on August 08, 2010, 02:18:11 AM
The way I see it, if you're putting battleships against their trimeres, you can afford losing sometimes. :oh_i_see:


lol.  I think I made the same point earlier in the thread.  You have to be a complete asswipe to have such an exponential technological advantage and then bitch and moan that you lost one of your tanks to a musketman.  Umm, not sure that's gonna make or break you chief.  And as much Civ 4 as I've played, I've never seen that happen at full strength.  People who talk about it like it's a huge problem are A) people who haven't played a Civ game in about a decade or B) the asswipes who do nothing but play the AI on too easy (for them) settings and have the gall to throw a hissy fit when one of their modern armors is lost rolling through the sixth medieval hamlet its crushed in as many turns. 


Title: Re: Civilization V
Post by: jakonovski on August 08, 2010, 05:01:32 AM
Let's keep in mind that the chance of defeat is very, very low. It's only a problem if you try to use a single battleship and a single tank to take out an entire nation. Steamrolling undeveloped nations in Civ gets boring way before stuff like that becomes an issue.





Title: Re: Civilization V
Post by: Kageru on August 08, 2010, 06:10:53 AM

Civilization combat has always been silly because the units are not literal representations (a tank) but just fancy animations for a numerical strength. And it is generally good game design to have some degree of uncertainty whether for the "I should try, I might win" or the "I still have to be careful, I could lose". And if you can't accept that roll of the dice then that's what save games are for.

Of course it is quite possible for a man with a club to beat a tank. You hide amongst the civilian population till the crew goes home, break into their house and bludgeon them while they sleep (see asymmetric warfare). After all a civilization combat turn is actually an extended conflict that goes on for a substantial amount of time.


Title: Re: Civilization V
Post by: Merusk on August 08, 2010, 06:14:41 AM
 :awesome_for_real:

This is possibly the worst argument since the mechs one.  Use your imagination, they got moltovs or the tank blew a track and they had to repair it then got peppered with arrows.   Or, if it's really that big a deal mod the game so you can win and only have to build that single tank to wipe out the other civ.

Then the next game, play it on something other than chieftain and discover you don't have that problem anymore.

As for the 96% losses in FFH, I've begun to suspect that the calcs look only at the raw numbers and bonuses on the units and they don't take into account the first strikes.  I say this because when I get a unit with all the first strike promos he's able to take out enemies with a 40% odds of winning more often than he should.


Title: Re: Civilization V
Post by: Lantyssa on August 08, 2010, 06:30:46 AM
Not sure I agree with that (since I generally play against the AI anyways) but even so, I don't really have a problem with Civ having some  random elements, it's being random to the degree that a caveman can take out the Death Star that I object to.  You can have random elements without putting a player at the mercy of them.
How about a moisture farmer with a single torpedo?


Title: Re: Civilization V
Post by: Malakili on August 08, 2010, 06:45:21 AM


Then the next game, play it on something other than chieftain and discover you don't have that problem anymore.


Its not that you just want to win the game with one tank, its when you bring an army of tanks to attack a city and his 5 fortified archers murder do insane damage to your army, even if you end up winning in the end.  But, the days of that are going to be gone in Civ 5 anyway.

 The single unit per hex and ranged units having actual...range.. is going to make positioning and composition actually more important than just bringing a huge stack of doom to the fight.  I think its going to make the game far more enjoyable all around.


Title: Re: Civilization V
Post by: Maledict on August 08, 2010, 07:00:31 AM


Its not that you just want to win the game with one tank, its when you bring an army of tanks to attack a city and his 5 fortified archers murder do insane damage to your army, even if you end up winning in the end.  But, the days of that are going to be gone in Civ 5 anyway.



Not to sound horrible, but if this is happening to you you're not playing the game right. Civ 4 pushes multi-component armies, not just stacks of doom of one troop. Your tanks should be paired with artillery, which will allow you to blow through those cities like they don't even exist. It's only really early one when you are axemen rushing someone that pure "one unit type" armies work.

Fundamentally, in all the time I've played Civ 4, I can't even think of one situation where the loss of a high tech unit to a very low tech unit hasn't either been my own fault for being arrogant, or mattered. It's such a non-issue in civ 4, not sure why it's come up now. They deliberately built the game so that it's incredibly hard for that situation to occur, and assuming you use the armies right it just doesn't happen.


Title: Re: Civilization V
Post by: Malakili on August 08, 2010, 07:20:39 AM


Not to sound horrible, but if this is happening to you you're not playing the game right.

Yeah, I'm probably not playing the game right, I don't take Civ very seriously, which is probably due to the fact that I was young when I played the original and I've never broken out of the mentality that I approached the game with then, which was just generally "build whatever I feel like whenever I feel like".  I actually prefer to avoid combat all together though when possible because I find the mechanics to be pretty crap (not just the tech thing).  I'd much prefer to turtle up and win some sort of culture victory since if I want engaging combat I have 100 other games I can think of off the top of my head that are better.


Title: Re: Civilization V
Post by: Murgos on August 08, 2010, 07:29:14 AM
Eh.  Luck is a component in real life.  Modern military doctrine does try minimize the effects of luck via process but shit still happens.  I would not be a fan of any system that didn't have a component of randomness built in.


Title: Re: Civilization V
Post by: Malakili on August 08, 2010, 08:08:09 AM
Eh.  Luck is a component in real life.  Modern military doctrine does try minimize the effects of luck via process but shit still happens.  I would not be a fan of any system that didn't have a component of randomness built in.

Again, lots not miss the forest for the trees here.  We aren't talking about every unit hard countering another unit. We had the sort of side discussion about competitive games and randomness, but that isn't really the issue as it was brought up initially.  Really were talking about specific instances of higher tech units losing to really outclasses and outdated army units.  Its not the end of the world either, but I'll admit that there are a lot of times in Civ combat where I'm just like "this is stupid" and it definitely is one of the things about the series that I don't particularly like.


Title: Re: Civilization V
Post by: Musashi on August 08, 2010, 10:03:59 AM
So we're talking about whether luck universally improves the game by increasing accessibility.  I'm saying that introducing luck to a game alone alienates different people relatively and therefore can't be universal since some people don't view it positively in every context and always differently in different contexts.  Like in this thread, everybody has a relatively different level of comfort with tank losing vs archer.  But if this weren't the case, and tank always beat archer - if this had always been the case, and nobody knew otherwise, it wouldn't be an issue.  And the same people arguing for random mechanics here wouldn't be necessarily arguing for this level of luck to be introduced, even if they were arguing for a random mechanic to increase accessibility in the first place and not just taking it for granted, as any sane person would, that your Civ guys with sticks are going to lose to a god damn tank.  They'd just be arguing for some level of luck, not necessarily to the degree of tank beating archer.  And that's okay with me, as long as it isn't being declared as a universal maxim that even the most egregiously unlikely mechanics are still good because they provide accessibility.

I'll use another example.  I like that David Sirlin game, Kongai, on Kongregate.  So I made a thread about it in web games.  It has a mechanic called 'intercept' that some people feel is cheesy because it's basically a 50/50 shot to totally fuck up your opponent's day on every turn.  When I made the thread, I wasn't expecting other people to view this mechanic differently than me because I thought it was, in this context, one of the more interesting parts of the game.  But people did feel differently, and of course in f13 fashion, they let me know (http://forums.f13.net/index.php?topic=19042.0).  So in a game where deck building is important, and those with any deck at all have an advantage over a complete noob, the argument against me says that everyone should be happy about intercept because it's a luck based mechanic that levels the playing field.  But it's not the case.  Experience or better stuff does not encumber a complete noob from concluding that he's not comfortable with that level of luck determining the outcome of his play session.  And I admit I was surprised to figure this out, because it's something I never really thought about.



Title: Re: Civilization V
Post by: Lantyssa on August 08, 2010, 01:46:14 PM
There is a huge difference between "luck should play a factor" and "luck is the overriding or only factor".  Let's not think so black and white.


Title: Re: Civilization V
Post by: Musashi on August 08, 2010, 02:18:32 PM
I'm honestly not sure why you even wrote those words.  Nobody said that.  I'm just going to assume you misinterpreted, or are having an off day.


Title: Re: Civilization V
Post by: Lantyssa on August 08, 2010, 07:20:56 PM
It's what I'm reading a lot of people saying in this thread.

(Though that could be the painkillers, too.)


Title: Re: Civilization V
Post by: Malakili on August 08, 2010, 07:57:51 PM
I think at this point we should be asking a different question:

Should something be done in general about those "Wow, that was really fucking lame" moments that tend to happen in Civ combat from time to time?

How often they are occur or how much they *actually* effect the outcome of a game isn't the point, but it is one of those things that when it happens just makes me want to say, aw fuck it and quit playing, and I think other people have the same experience. "Learn2Play" isn't really addressing the point.


Title: Re: Civilization V
Post by: dusematic on August 08, 2010, 09:07:20 PM


Not to sound horrible, but if this is happening to you you're not playing the game right.

 I don't take Civ very seriously, which is probably due to the fact that I was young when I played the original and I've never broken out of the mentality that I approached the game with then, which was just generally "build whatever I feel like whenever I feel like".

Apply that statement to anything else in life and you'll fail just as miserably as you are now in Civ.  At the risk of coming off as an elitist gosu Civ guy, people that aren't familiar with Civ need to realize the fundamental and inescapable fact that the people who complain about the astronomically low odds of losing a modern combat unit to an ancient combat unit in a game of Civ are just botched on a very basic mental and evolutionary level.  The reason is because power projection in a game of Civ is a derivative of technological capacity.  Therefore, if you're attacking (as in every fucking example of this line of criticism) a archer defended city with a pack of tanks, the game is already well in hand.  In fact, it has been for many turns (i.e. you're playing an opponent that is vastly inferior.)


It's sort of like playing a kid with Downs in a game of chess and then bitching about the fact that you weren't able to convert one of your pawns into a queen.  This is really the line between the vast majority of people who start a game on an easy setting to learn the ropes, and then move up accordingly to a level that challenges them, and the weird and pathetic minority who don't wish to be challenged.


Title: Re: Civilization V
Post by: Kail on August 08, 2010, 10:22:35 PM
This is really the line between the vast majority of people who start a game on an easy setting to learn the ropes, and then move up accordingly to a level that challenges them, and the weird and pathetic minority who don't wish to be challenged.

Going to try to get this across one more time, here goes:

It's not that I'm bitching about realism.  I've played tons of action games where I can take out a tank with a sword or something, it's not a scenario that kills games for me.  It's not that I'm bitching about difficulty.  As people have noted several times in this thread, this doesn't make the game any easier or harder since it screws over your opponents just as often as it screws you over.  Claiming that units randomly dying is "challenging" isn't accurate, since I could just as easily claim that the ability for any unit to win any fight is something that only bad players like, since it lets poor players reload battles they should lose over and over again until they win.  Either way, it's not the point.

It is about control versus randomness.  Spearman vs. Tank is a popular example because it's the most obvious "WTF" moment, but it happens in every fight in the game: you always have a chance to lose, and there's nothing you can do about it.  Barbarians can come in and conquer one of your border cities in a fight with one-in-a hundred odds.  Does that mean you'll lose the game?  No, but it's a pain to shift everything around to retake the city.  Did you screw up?  Not really, the odds against it happening were pretty solid.  But it happened anyways.  If your units die, it should be because of a mistake you made.  Sending up a massively powerful force against a weaker unit should result in the weaker unit dying.  That's the whole point.  Note that I'm not saying that MY units should be invulnerable, if the computer comes at my Spearmen with Tanks and I win, that's just as stupid.  I fucked up, my guys should be dead, but instead I get a win that I didn't earn, that's not something I'm going to cheer about.  It doesn't matter that it probably won't change who ultimately wins the game, it's still an annoying mechanic and I wonder why they continue to include it.


Title: Re: Civilization V
Post by: Tebonas on August 08, 2010, 11:36:34 PM
There is a neat trick to avoid this. Set yourself a limit. Every fight with loss chances under this limit, save the game beforehand, reload if you lose. Over that limit, play as intended.

See, you just circumvented that (for you) silly randomness and can enjoy the game as you like.


Title: Re: Civilization V
Post by: Slyfeind on August 09, 2010, 12:16:21 AM
I did that once; reloaded a battle 10 times. From what I could figure, their supposed 99% win chance means you will actually win 40% of the time. So I did it again and again and again until I got pissed off and stopped playing for months. I could research it further and find out what they really mean by 99%, but I'd rather be pissed off because it fills me with a false sense of superiority.

I mean really, if it WAS a 99% chance for a tank to beat a spearman, why is everybody on the entire Internet complaining about it?

DAMMIT now I want to play Civ again. >_<


Title: Re: Civilization V
Post by: dusematic on August 09, 2010, 12:28:00 AM
Reloading a game of Civ to get a different result is folly unless you select the "random seed" on reload option.  Otherwise, the random number generator will, in theory, generate the same result that you would be trying to avoid by reloading the saved state.  

Also, I'm scratching my head trying to think of a PC game  of any depth where randomness doesn't come into play to a significant degree.  I know there must be some examples, but it seems to me that nearly every game I've ever played incorporates some degree of randomness.  I think the "wahhhhh the results of every encounter should be guaranteed!" argument is, while valid hypothetically, not legitimate in any realistic context.  

In fact, the whole thing is practically a logical fallacy.  The idea that "massively stronger units should always win" is neat.  But where do you hardcode the line?  Do crossbowmen always defeat swordsmen?  Or is it Macemen?  The whole argument quickly breaks down into the very ridiculous.  For me (and nearly everyone else on the planet) 99% odds is good enough.  It's also more realistic than all the asswipes who are clamoring for some sort of mythical "guarantee" of victory, no matter the odds.


Title: Re: Civilization V
Post by: Tebonas on August 09, 2010, 01:19:01 AM
Yes, you need either the "random seed on reload" option, or wait another turn for a retry (which I found to be a balancing factor to not do it all the time, just when you are really pissed to lose a tricked-out hero on <0.1% chance)


Title: Re: Civilization V
Post by: Rendakor on August 09, 2010, 01:46:16 AM
Do you guys realize that things are generally not completely under your control? Most strategy games, board games, RPGs, etc. all have heavily random elements. Civ's is only particularly frustrating because the combat system is very simple: a single roll that, despite modifiers, can only give a 999/1000 chance of victory. But of course people only remember that 1/1000; this is exacerbated by the fact that most combat in Civ (until you bring Withdraw, First Strikes, etc. into play) is all or nothing. Once Unit X attacks Unit Y, one of the two dies.

However, as Maledict said earlier in the thread, this doesn't happen a lot in Civ4. 1 in 1000 is pretty long odds, to the point where it doesn't bother most people. I'm not sure if those of you who are upset about this are control-freaks or what, but I don't see the big deal. Games involve dice rolls. Sometimes you win, sometimes you lose.

To use another example, take Risk. With the way the system works, one "army" can continue to defeat an infinite number of enemies, so long as the defending player at least ties the attacking player's best roll. Now, the attacker has 3 dice, and the defender only gets 1, so the odds aren't great. But I've seen some major upsets where 1 army takes out 10+ (as I'm sure any other Risk players here have), yet no one suggests they remove the die rolling aspect from the game.


Title: Re: Civilization V
Post by: Mosesandstick on August 09, 2010, 05:56:20 AM
I'm pretty sure Risk is a terrible example. There are a lot of people (myself included) who find the mechanics annoying.

Randomness if often a key element of fun because the people playing the game (i.e. us) aren't deterministic, and arguably more importantly respond to different situations in different ways. It's why we enjoy sports so much. The issue is that there needs to be justification for that randomness and it needs to fit in with the game. We don't care that weapons in many RPGs have weapon ranges because the whole system is usually a silly approximation for some form of hypothetical combat.


Title: Re: Civilization V
Post by: Malakili on August 09, 2010, 06:24:49 AM
After considering this for a bit more, I think that I like the idea of Civ more than the actual game.  If Civ 5 combat mechanics are more to my liking I'll probably get it anyway, but I guess this is just one of those I don't approach with the right kind of mentality to understand how its supposed to be played.  Perhaps its the casual/non time sensitive nature of turn based games that makes it hard for my to treat them with the sense of urgency required to play them well, or maybe its just that I enjoy more reflex oriented games (though I get a fair amount of enjoyment over other kinds of Turn Based war games (Risk, Axis and Allies).

Now that I think about it after writing that last sentence I wonder how much of this can be attributed to the physical act of rolling dice v. the RNG doing it for me.  For some reason when the dice treat me bad during a board game I just laugh it off.  When it happens in a computer game, it makes me rage like few other things.


Title: Re: Civilization V
Post by: Sophismata on August 09, 2010, 07:25:19 AM
That explains the vast popularity of competitive poker, then.  :oh_i_see:

In the case of Poker, your skill at playing has nothing to do with the cards you receive. The winner is not the player who is dealt the best hand.


Randomness keeps the players who aren't in the tip top tier interested. For games with real matchmaking systems like SC2 or whatever, sure, you don't need it, since the weaker players end up paired with each other. But for anything where everyone is just in the pool together? A bit of randomness is great from a design perspective, and frankly I think it keeps the better players interested too. Recovering from a bad random event actually gives you another place to make skill show anyway.

Randomness does do what you say it does - it evens the playing field and makes the experience more enjoyable for those who are worse at the game. This is the reason why, for example, TF2 is a great casual game. The crit system allows anyone to level the playing field. SSB is a party game because anyone can grab that hammer and start kicking people around.

However, these qualities are not desirable in a 'competitive' environment and most such environments will strive to limit randomness wherever possible.


Ultimately, in all but purely random games, there will be people who are better than others and will win more often statistically. Even if competative SSBM, or SFIV, or TF2, or CS:S or whatever had large random elements to gameplay, you would still see the same people come out on top most of the time. However, the general feeling is that a game isn't worth playing for money if virtual dice have a large impact in who wins the match.


Title: Re: Civilization V
Post by: Murgos on August 09, 2010, 08:06:39 AM
That explains the vast popularity of competitive poker, then.  :oh_i_see:

The winner is not the player who is dealt the best hand.


What always?  That would be nice but, unfortunately, not true.  Skill is important, largely as a matter of knowing when to wait for better cards, but getting good cards really, really helps.


Title: Re: Civilization V
Post by: Pagz on August 09, 2010, 08:14:20 AM
Am I the only one who is dissapointed that they didn't hire Morgan Freemen as the narrator?


Title: Re: Civilization V
Post by: Ratman_tf on August 09, 2010, 09:20:02 AM
Am I the only one who is dissapointed that they didn't hire Morgan Freemen as the narrator?

"Like a twinkie, like a twinkie."


Title: Re: Civilization V
Post by: Sky on August 09, 2010, 09:49:02 AM
Did someone say twinkies?

(http://www.hollywoodtoday.net/wp-content/uploads/2009/10/a-zombieland-woody.jpg)


Title: Re: Civilization V
Post by: Paelos on August 09, 2010, 10:01:42 AM
Am I the only one who is dissapointed that they didn't hire Morgan Freemen as the narrator?

I liked Nimoy.

Beep....Beep....Beep


Title: Re: Civilization V
Post by: Xanthippe on August 09, 2010, 10:33:21 AM
At the risk of coming off as an elitist gosu Civ guy, people that aren't familiar with Civ need to realize the fundamental and inescapable fact that the people who complain about the astronomically low odds of losing a modern combat unit to an ancient combat unit in a game of Civ are just botched on a very basic mental and evolutionary level.  The reason is because power projection in a game of Civ is a derivative of technological capacity.  Therefore, if you're attacking (as in every fucking example of this line of criticism) a archer defended city with a pack of tanks, the game is already well in hand.  In fact, it has been for many turns (i.e. you're playing an opponent that is vastly inferior.)


It's sort of like playing a kid with Downs in a game of chess and then bitching about the fact that you weren't able to convert one of your pawns into a queen.  This is really the line between the vast majority of people who start a game on an easy setting to learn the ropes, and then move up accordingly to a level that challenges them, and the weird and pathetic minority who don't wish to be challenged.


It's nothing like that at all.

MY triremes NEVER take down the game's battleships.  EVER.

I played Civ (the original) for 5 years.  Seeing the same shitty mechanic in Civ 2, 3, and 4 that I suffered through in the original this many years after the first game speaks to me that they still have the same shitty AI.  On top of that, I think a lot of the added units crap added no enjoyment to my game; just another annoying layer of bullshit to go through.  I'm not crazy about some of the directions the game has taken since the original. 

You can dress it up any way you like, but you're wrong.  (Frankly, you sound more like a fanboi than an elitist.)



Title: Re: Civilization V
Post by: Typhon on August 09, 2010, 10:41:41 AM
Randomness does do what you say it does - it evens the playing field and makes the experience more enjoyable for those who are worse at the game.

In the context of a Civ-like strategy game, I disagree.  The randomness isn't there to even the playing field, it's there because the game is trying to simulate being a supreme commander.  The part that the RNG is simulating is the "you can't control everything" part.  A good supreme commander expects losses and has backup and contingency plans in place for when the unthinkable occurs.

I think that the makers of the original board games deliberately choose to include dice for this reason and a move away from the "winner-take-all" nature of conflict in Chess (the queen suffers no loss of capability for attacking a pawn or a knight).


Title: Re: Civilization V
Post by: Typhon on August 09, 2010, 10:44:36 AM
[...]
It's nothing like that at all.

MY triremes NEVER take down the game's battleships.  EVER. [...]

Then you are very unlucky, because my spearmen (left pitifully un-upgraded in a poorly defended city) have indeed killed off AI tanks.


Title: Re: Civilization V
Post by: Ingmar on August 09, 2010, 11:23:21 AM
That explains the vast popularity of competitive poker, then.  :oh_i_see:

In the case of Poker, your skill at playing has nothing to do with the cards you receive. The winner is not the player who is dealt the best hand.


Over time, yes. In any given hand though? Having the better cards helps a lot. The same thing is true in most of the games I've brought up that are played competitively that include a random factor. The best players will still tend to win tournaments, and will win more matches than they lose - but weaker players can steal a match here and there as they're improving, which does not tend to happen in games like chess nearly as often, and getting that early taste of success gets you more motivated to improve, and also tends to keep the players who just don't improve showing up anyway.

As far as your other statement about people 'generally' agreeing that things aren't worth playing for money if there is a die roll involved... no. Gambling is more popular than pretty much every other kind of gaming combined, even the kind of gambling that comes in at that other far end of the spectrum, where it is literally just a die roll with no skill at all.


Title: Re: Civilization V
Post by: Malakili on August 09, 2010, 11:39:28 AM
That explains the vast popularity of competitive poker, then.  :oh_i_see:

In the case of Poker, your skill at playing has nothing to do with the cards you receive. The winner is not the player who is dealt the best hand.


Over time, yes. In any given hand though? Having the better cards helps a lot. The same thing is true in most of the games I've brought up that are played competitively that include a random factor. The best players will still tend to win tournaments, and will win more matches than they lose - but weaker players can steal a match here and there as they're improving, which does not tend to happen in games like chess nearly as often, and getting that early taste of success gets you more motivated to improve, and also tends to keep the players who just don't improve showing up anyway.

As far as your other statement about people 'generally' agreeing that things aren't worth playing for money if there is a die roll involved... no. Gambling is more popular than pretty much every other kind of gaming combined, even the kind of gambling that comes in at that other far end of the spectrum, where it is literally just a die roll with no skill at all.

Thats because of this:

http://wik.ed.uiuc.edu/index.php/Intermittent_reinforcement

Then again, I hate gambling too, so maybe its for the same reason I don't like too much random in my games


Title: Re: Civilization V
Post by: Sky on August 09, 2010, 12:42:13 PM
Gambling just came up last night in a (rare) discussion with my fiancee about dungeons and raiding in mmo and why people put up with so much shit to keep playing the same content over and over. I don't think I've every gotten a decent drop out of a raid, I just have shit luck with the RNG. Lacking the gambling habit, it didn't make me want to try again and again, it made me want to go do something more interesting and/or fun.

But a lot of people...a LOT of people...they fucking love them some gambling.


Title: Re: Civilization V
Post by: Paelos on August 09, 2010, 12:55:54 PM
So, a .01% chance that something unrealistic could happen would ruin somebody's game? Really?

I mean hell, how do you get out of bed in the morning if that's the way you have fun?


Title: Re: Civilization V
Post by: Musashi on August 09, 2010, 01:50:45 PM
So, a .01% chance that something unrealistic could happen would ruin somebody's game? Really?

I mean hell, how do you get out of bed in the morning if that's the way you have fun?

When you factor in other mechanics, it's more than that.  You could conceivably siege modern units with catapults and axemen.  And that .01% is only the most extreme example of the best and worst units fighting straight up with no other adjustments from experience or fortification.  There are many more examples in between that are only slightly less retarded.


Title: Re: Civilization V
Post by: Paelos on August 09, 2010, 02:37:53 PM
Still, if you're dumb enough to be waltzing around with no artillery and a shitload of tanks, I'm guessing 1-2 are probably expendable. As far as bowman taking cities from machine guns? I've yet to see that.


Title: Re: Civilization V
Post by: rk47 on August 09, 2010, 02:51:58 PM
No. Only defenders get the luck of randomness with defensive bonuses like first strikes, culture, structures in the city etc.
Attacking anything with bowmen would only result in wasted time and productions since they're slow and can never gain attack promotions like City Raider. However, keeping 2 of them in a stack of doom will result in better defensive response should your stack of doom comes under attack when camped at a hill. Nothing is stopping you from keeping 1-2 archers stacked with your catapults either. Collateral damage be damned.


Title: Re: Civilization V
Post by: Lantyssa on August 09, 2010, 04:27:18 PM
Gambling just came up last night in a (rare) discussion with my fiancee about dungeons and raiding in mmo and why people put up with so much shit to keep playing the same content over and over. I don't think I've every gotten a decent drop out of a raid, I just have shit luck with the RNG. Lacking the gambling habit, it didn't make me want to try again and again, it made me want to go do something more interesting and/or fun.
Never getting anything will do that.  At that point, it doesn't feel random, it feels like a waste of time.

It's also why I find a Diablo-like loot system far more appealing than fixed loot tables.  It gives some variety so you can go "Oooh, what will I get!?" instead of "Please drop my leggings!".

(Yes, the Diablo's had tables, too, but nowhere near as fixed.  They were more of a quality level than a guarantee.)


Title: Re: Civilization V
Post by: Musashi on August 09, 2010, 05:14:08 PM
Still, if you're dumb enough to be waltzing around with no artillery and a shitload of tanks, I'm guessing 1-2 are probably expendable. As far as bowman taking cities from machine guns? I've yet to see that.

Okay.  But if you're going to use rational terms to explain why the tanks are realistically expendable, you shouldn't be able to take them with an unrealistically minimal force.  You won't hear me complain if you take my tank with a realistically appropriate unit.  But if you don't have the commerce to upgrade that unit, then you don't deserve my tank.


Title: Re: Civilization V
Post by: Ingmar on August 09, 2010, 05:16:43 PM
But then you're left with the tech tree being the only path to victory.


Title: Re: Civilization V
Post by: Musashi on August 09, 2010, 07:24:18 PM
Aside from random, bullshit, unrealistic losses, what's different?  The name on the box says Civilization.  Advancing your dudes is a given.  Your awesome modern dudes randomly getting pwned by ancient weak dudes is not.  I kind of feel like with that comment, you're just appealing to people's sense of noobery.  The tech tree in Civ represents all aspects of gameplay, whether it's commerce, diplomacy, and strategy on a macro level, or tactics and city management on a micro level.  You can't just imply that taking away a little bit of randomness distills the whole game down to tech tree decisions because the techs are the rewards for everything you do.

Again, I think everyone who's complaining would just be happy if the disparity between possible outcomes was less egregious.  I don't think anyone is asking for all or nothing.  Just more realistic.


Title: Re: Civilization V
Post by: Maledict on August 10, 2010, 05:11:12 AM
Aside from random, bullshit, unrealistic losses, what's different?  The name on the box says Civilization.  Advancing your dudes is a given.  Your awesome modern dudes randomly getting pwned by ancient weak dudes is not.  I kind of feel like with that comment, you're just appealing to people's sense of noobery.  The tech tree in Civ represents all aspects of gameplay, whether it's commerce, diplomacy, and strategy on a macro level, or tactics and city management on a micro level.  You can't just imply that taking away a little bit of randomness distills the whole game down to tech tree decisions because the techs are the rewards for everything you do.

Again, I think everyone who's complaining would just be happy if the disparity between possible outcomes was less egregious.  I don't think anyone is asking for all or nothing.  Just more realistic.

I'm beginning to think I have played a different version of Civ 4 to everyone else.

In the *entire* time I have played (and I'm fairly certain I've played more than most people!), I think I can remember *one* occasion where I had some tanks lose to a spearman, causing me to swear at the screen and get very annoyed. Once. How are people having this so often? Heck, how are people having tanks attacking spear men all the time without playing on Chieftain difficulty?

i) If you are attacking spearmen with tanks - you have won. If you lose a tank, it doesn't matter. You have won.

ii) If you only have tanks, and no support units, then you deserve to lose units occasionally - heck, more often that actually happens in game. Armies are not comprised of one type of troop, and Civ 4 is very explicit in pushing you towards combined stacks to make workable armies outside of the bronze age stuff.

iii) It. Just. Doesn't. Happen. That. Often. When the game says a 99% chance of winning, that can cover anything from a 1% chance of losing to a 0.0001% chance of losing. It simply isn't possible for tanks to be losing that often to spearmen!

Really, it just seems like people are focussing on one tiny event, that doesn't actually matter, that happened once in a game and it's stuck in their heads beyond all rational evidence. Would it help if a little pop up box shot up with a line saying "Employing cunning guerrilla tactics, enemy tribesmen snuck into a tank compound and poisoned the water supply for the troops, massacring them the day after!". Heck, in terms of realism you should be objecting to the fact there ARE guys with spears still running around whilst there are armoured tank divisions in the world. Guns are very cheap, and very plentifully - Afghanistan can't build tanks or guns, but the insurgents there can still get hold of weapons easily. How often do tank divisions invade countries and cities where the only defenses are people holding spears?

Out of all that could be improved or changed in Civ, the mathematically insignificant odds of very occasionally losing one unit when you are crushing a crippled opponent who you have already beaten is really not the main thing to focus on.


Title: Re: Civilization V
Post by: Lantyssa on August 10, 2010, 06:09:11 AM
I'm beginning to think I have played a different version of Civ 4 to everyone else.
My last Civ game was 2. :awesome_for_real:

Fundamentally they're all the same though.  It's a strange occurrence which stands out, so people think of it as a terrible thing which dominates Civ games.


Title: Re: Civilization V
Post by: Paelos on August 10, 2010, 07:24:11 AM
Seriously, WTF are you people complaining about? This is rising to whole new levels of minutia. Hell, the stack of doom was what killed the games for most people, not the fact that crazy ass spearmen are one-shotting tanks. Good lord.  :why_so_serious:


Title: Re: Civilization V
Post by: Reg on August 10, 2010, 07:26:53 AM
Bitching about minutiae is what F13 is all about lately.


Title: Re: Civilization V
Post by: Lantyssa on August 10, 2010, 08:53:13 AM
*hits Paelos with the RNG*

Take that!


Title: Re: Civilization V
Post by: Hutch on August 10, 2010, 09:03:49 AM
Clearly, they need to add achievements to the Civ series.

Call it "See, It Happened To Me!" And the icon can be a Spartan type, who's flipped open the hatch on the tank's turret and run his spear through the command officer.


Title: Re: Civilization V
Post by: Ingmar on August 10, 2010, 09:20:46 AM

I'm beginning to think I have played a different version of Civ 4 to everyone else.

In the *entire* time I have played (and I'm fairly certain I've played more than most people!), I think I can remember *one* occasion where I had some tanks lose to a spearman, causing me to swear at the screen and get very annoyed. Once. How are people having this so often? Heck, how are people having tanks attacking spear men all the time without playing on Chieftain difficulty?


If I had to hazard a guess, a lot of them are playing the FFH mod and lost one of their big special hero units to some nobody unit. Flavor-wise that seems even more fine to me, since there's no glaring gun vs. spear technology difference to cause cognitive dissonance in that case, just some lucky bastard with a spear finding Achilles's heel.


Title: Re: Civilization V
Post by: Bunk on August 10, 2010, 09:37:55 AM
Started a game recently, wanted to see how I would do on Noble. Playing Babylon, got a nice setup with only one nation bordeing me, and he was both weaker than me and non agressive.

So I get a message from Shaka that he wants me to do something or other. I can't even see Shaka on my world map, he doesn't border me anywhere, so I tell him to f-off.

A century later, I'm plugging away, just getting in to the gunpowder range, when suddenly a horn blows and Shaka has declared war on me. I look to my border, and there is a stack 20 troops calmly walking through my neighbour's territory and in to mine. I scramble to redistribute my production and I boldy hold him off with some strtegic counterattacks, managing to wipe out his whole stack. This leaves my defenses mostly depleted, but I figure I have cities building troops, and I'm only ten or so turns from riflemen - so all is good.

Then I notice the three more stacks of twenty Zulus marching across the plains... 

I turned the game off.


Title: Re: Civilization V
Post by: WayAbvPar on August 10, 2010, 11:06:27 AM
That is one thing that really fucking annoys me- your neighbors allowing people to use their territory to launch attacks at you. That should automatically make them go to war with you.


Title: Re: Civilization V
Post by: Musashi on August 10, 2010, 11:27:03 AM
Started a game recently, wanted to see how I would do on Noble. Playing Babylon, got a nice setup with only one nation bordeing me, and he was both weaker than me and non agressive.

So I get a message from Shaka that he wants me to do something or other. I can't even see Shaka on my world map, he doesn't border me anywhere, so I tell him to f-off.

A century later, I'm plugging away, just getting in to the gunpowder range, when suddenly a horn blows and Shaka has declared war on me. I look to my border, and there is a stack 20 troops calmly walking through my neighbour's territory and in to mine. I scramble to redistribute my production and I boldy hold him off with some strtegic counterattacks, managing to wipe out his whole stack. This leaves my defenses mostly depleted, but I figure I have cities building troops, and I'm only ten or so turns from riflemen - so all is good.

Then I notice the three more stacks of twenty Zulus marching across the plains... 

I turned the game off.

On higher difficulties, the AI cheats.  It produces more units than it's physically possible to make.  It's weak but it's really the only way to make it harder.  I don't know if it's doing that on Noble.  Also, give Shaka what he wants.  He's aggressive as fuck, and will backstab you no problem.  Mose over his name, and if he's anything less than Pleased with you, you're basically fair game for him.  Best way to handle him is to get him to adopt your religion.  If you can chop out Oracle, you can get Code of Laws and found Confucianism pretty reliably.  It's also a great way to help your commerce because once you get a great person and make it a holy city, you get a gold per city with Confucianism.  So just use that city to spam missionaries the whole game.

Watch out for Caesar, Tokugawa, and Genghis too.


Title: Re: Civilization V
Post by: Teleku on August 10, 2010, 12:01:12 PM
That is one thing that really fucking annoys me- your neighbors allowing people to use their territory to launch attacks at you. That should automatically make them go to war with you.
Well, the problem is that open border agreements are pretty important for peacetime activities such as exploration and commerce.  They aren't just war related.  If somebody declares war on you, and the only way they can attack you is through a neighbor, negotiate with the neighbor to get the deal canceled.  If you can't, then just declare war on him.


Title: Re: Civilization V
Post by: Bunk on August 10, 2010, 02:30:12 PM
I had a pretty solid Christian empire running at that point, my mistake was not sending out the missionaries, clearly.

The problem with doing what Shaka wants, is that he was always asking me to break treaties with the civs that liked me.


Title: Re: Civilization V
Post by: Paelos on August 10, 2010, 02:30:53 PM
Open borders were ill-designed. There should be an economic option for open borders, and a military option that requires an alliance. Letting troops wander around is really stupid.


Title: Re: Civilization V
Post by: Musashi on August 10, 2010, 03:54:46 PM
I had a pretty solid Christian empire running at that point, my mistake was not sending out the missionaries, clearly.

The problem with doing what Shaka wants, is that he was always asking me to break treaties with the civs that liked me.

Yea, there's not much you can do about that.  If you can't meet his demand, see if there's something you can give him to bump up your relations with him.  In general it sounds like you should be paying a little more attention to diplomacy.  You have to watch the aggressive civs, bordering civs, and civs that need something you have.  For instance, if Caesar doesn't have iron and you do, you can bank on him coming your way.  He needs it for Praetorians.  So he's going to try to shove so many chariots and axemen up your ass that you beg him to take it.  Same thing with Carthage/Mongolia and horses, etc.  Shaka's Civ is based on fighting.  His special building is a barracks that also reduces maintenance cost for cities.  So he's going to declare war on someone as soon as he doesn't have any more room to expand.  The goal is for that not to be you until you're ready to kick his ass.  Just don't try to fight him with horses or elephants.  Ghandi, on the other hand, you can pretty much piss all over and he'll never lift a finger.

If you're interested in boning up on Civ mojo before the new one, I suggest tooling around Civfanatics (http://www.civfanatics.com/civ4/info/civilizations).


Title: Re: Civilization V
Post by: Nevermore on August 10, 2010, 03:59:27 PM
Interesting.  The Kotaku (http://kotaku.com/5602257/400-turns-of-civilization-v) preview mentions that roads will cost upkeep in V, I suppose to try to curtail the time-worn strategy of covering every square inch of land with roads and railroads.


Title: Re: Civilization V
Post by: Teleku on August 10, 2010, 04:40:29 PM
Ooo, that idea actually sounds intriguing.


Title: Re: Civilization V
Post by: Paelos on August 10, 2010, 07:54:23 PM
Hmm, that could be good or bad. Fire and forget workers weren't terrible, but if they decreased the number of needed workers and put more emphasis on actually planning your settlement's surrounding area strategically, I would be in favor of it.

I wouldn't be in favor of simply adding worker micromanagement if it's going to be require standard actions given the terrain.


Title: Re: Civilization V
Post by: Merusk on August 10, 2010, 08:02:01 PM
Pillaging roads will actually have an effect now, too, since there won't simply be 3 ways for your defender to get to the same square in the same amount of moves.

Looks like over all the combat is going to turn out to be much more tactical than it has been.


Title: Re: Civilization V
Post by: Nevermore on August 10, 2010, 10:44:30 PM
City placement, too.  Since you won't have to play tetris as much to get the best land bonuses.


Title: Re: Civilization V
Post by: Rendakor on August 11, 2010, 12:28:08 AM
All your crying has been answered. From the article:
Quote
With the hexes comes another change in combat, the granting of hit points to each fighting unit. A battle between your tanks and enemy cannons is not a zero-sum conflict. Instead, in the mode of Advance Wars — the great Nintendo strategy game that feels as if it has been syringe-injected into the Civ series with this new game — units will chip away at each other, flexing their strategic advantages based on terrain and weapons. Success in combat grants experience points boosts which allow units to be upgraded and even, in friendly territory, transformed into new types of units. [UPDATE: To elaborate on how the combat system has changed, let me add that because units now have hit points, a unit can lose a battle but still make it to the next turn to fight again, try to heal, move and so on.


Title: Re: Civilization V
Post by: Paelos on August 11, 2010, 06:41:46 AM
Wow way to finally catch up with mechanics from the 1980s, Civ! Hit points, lawdy!  :why_so_serious:


Title: Re: Civilization V
Post by: Rendakor on August 11, 2010, 09:34:11 AM
Civ 4 had HP too, but they were generally only used to weaken the survivor; attacks still always resulted in a kill without Withdraw.


Title: Re: Civilization V
Post by: Teleku on August 11, 2010, 09:48:22 AM
Didn't Civ 4 have units that had withdrawal chances?


Title: Re: Civilization V
Post by: Rendakor on August 11, 2010, 10:19:12 AM
Yea, that's what I said.


Title: Re: Civilization V
Post by: Tebonas on August 11, 2010, 10:31:16 AM
Maybe thats only Fall From Heaven and not Vanilla Civ, but Withdrawing could give you two units with reduces HPs and no dead unit. All in all this sounds like Firaxis took some clues from the Mod, which isn't the worst thing to do. XP points and unit upgrades and transforms are realized in Fall From Heaven as well.


Title: Re: Civilization V
Post by: Paelos on August 11, 2010, 10:44:00 AM
As long as they don't include withdrawing catapults, I'm fine with that. Having seige weapons constantly attacking in the stack of doom for collateral damage but never dying was total cheese.


Title: Re: Civilization V
Post by: Kail on August 11, 2010, 10:49:46 AM
As long as they don't include withdrawing catapults, I'm fine with that. Having seige weapons constantly attacking in the stack of doom for collateral damage but never dying was total cheese.

One unit per tile, as far as I can tell.  So unless they give catapults an AoE or something weird like that, they'll probably just be units that get a bonus to attack cities or ignore walls or something.  And no more hiding your catapult under a stack of 20 archers, either.

Really, I'm actually starting to feel cautiously optimistic about this game now.


Title: Re: Civilization V
Post by: Paelos on August 11, 2010, 11:06:27 AM
Yes the more I am reminded about the one unit per tile thing, the more I realize it will solve about 80% of my problems with the AI and the game mechanics.


Title: Re: Civilization V
Post by: Ingmar on August 11, 2010, 11:10:49 AM
Catapults will have the ranged bombardment thing that they did in Civ 3 I believe.


Title: Re: Civilization V
Post by: Teleku on August 11, 2010, 01:11:18 PM
Yea, that's what I said.
Civ 4 had HP too, but they were generally only used to weaken the survivor; attacks still always resulted in a kill without Withdraw.
Errr...?


Title: Re: Civilization V
Post by: Ingmar on August 11, 2010, 01:21:23 PM
Read it as, "without withdraw, attacks still always resulted in a kill."


Title: Re: Civilization V
Post by: Bunk on August 11, 2010, 01:33:47 PM
As long as they don't include withdrawing catapults, I'm fine with that. Having seige weapons constantly attacking in the stack of doom for collateral damage but never dying was total cheese.

One unit per tile, as far as I can tell.  So unless they give catapults an AoE or something weird like that, they'll probably just be units that get a bonus to attack cities or ignore walls or something.  And no more hiding your catapult under a stack of 20 archers, either.

Really, I'm actually starting to feel cautiously optimistic about this game now.

That was my whole dillemna in that loss to Shaka. He was sending stacks of horse archers and axe men against my macemen, archers and musketeers. I should have held him off fine, but each of his stacks had 5 catapults at the bottom, which would kamikazi me all at once, using the colateral damage to drop the deffense on all my troops at once.


Title: Re: Civilization V
Post by: Merusk on August 11, 2010, 04:40:44 PM
Maybe thats only Fall From Heaven and not Vanilla Civ, but Withdrawing could give you two units with reduces HPs and no dead unit. All in all this sounds like Firaxis took some clues from the Mod, which isn't the worst thing to do. XP points and unit upgrades and transforms are realized in Fall From Heaven as well.
XP points and unit transforms were in Vanilla Civ4 as well. Xp is how you gain promotions and is tracked in the same manner as FFH, granted via combat victory, civics or special buildings.  Unit transforms are known as upgrades in Vanilla and are available when you got a new tech. This mechanic has been in since Civ2.

Units in Civ4 DO have hit points as outlined above. Withdraw is a vanilla Civ promotion for all cavalry and ships, most folks just don't take it.  IIRC Civ 2 had hit points of this type but they took it out because folks complained the combat didn't feel like Civs anymore. 


Title: Re: Civilization V
Post by: Rendakor on August 11, 2010, 07:14:04 PM
Yea, that's what I said.
Civ 4 had HP too, but they were generally only used to weaken the survivor; attacks still always resulted in a kill without Withdraw.
Errr...?
I'll rephrase as Ingmar suggested.

Without the Withdraw promotion, attacks always resulted in a kill.


Title: Re: Civilization V
Post by: Megrim on August 11, 2010, 10:24:56 PM
As long as they don't include withdrawing catapults, I'm fine with that. Having seige weapons constantly attacking in the stack of doom for collateral damage but never dying was total cheese.

One unit per tile, as far as I can tell.  So unless they give catapults an AoE or something weird like that, they'll probably just be units that get a bonus to attack cities or ignore walls or something.  And no more hiding your catapult under a stack of 20 archers, either.

Really, I'm actually starting to feel cautiously optimistic about this game now.

That was my whole dillemna in that loss to Shaka. He was sending stacks of horse archers and axe men against my macemen, archers and musketeers. I should have held him off fine, but each of his stacks had 5 catapults at the bottom, which would kamikazi me all at once, using the colateral damage to drop the deffense on all my troops at once.

It's a common tactic - given that it's pretty much the only way of dealing with stacks'o'doom throughout most of the game. Otherwise anyone who got the early edge in unit production would be unbeatable. As a counter, you could have tried spreading your stacks out, so that he can only divebomb a few at a time.


Title: Re: Civilization V
Post by: Musashi on August 11, 2010, 10:26:28 PM
Or make sure you have some trebs and siege the shit out of him first.


Title: Re: Civilization V
Post by: Malakili on August 13, 2010, 02:12:39 PM
http://www.youtube.com/watch?v=9ITXPfHltRg

New CivAnon Ad - worth the 1 minute watch for the comedy value.


Title: Re: Civilization V
Post by: lac on August 13, 2010, 02:55:11 PM
Yeah, everything is great on drugs.


Title: Re: Civilization V
Post by: dusematic on August 18, 2010, 06:16:58 AM
So, it's become glaringly obvious that all the people who have a problem with the "problem" of early game units killing late game units are just really bad at video games.  Civ 4 has its share of problems (shitty engine, botched multiplayer, busy interface).  Maybe the biggest problem it has are the dummies who don't know what they're doing fucking up on the easiest difficulty settings and then polluting the internet with their nonsense.

Christ, it's just math.  There isn't even any room for argument.


Title: Re: Civilization V
Post by: Malakili on August 18, 2010, 07:45:21 AM
So, it's become glaringly obvious that all the people who have a problem with the "problem" of early game units killing late game units are just really bad at video games.  Civ 4 has its share of problems (shitty engine, botched multiplayer, busy interface).  Maybe the biggest problem it has are the dummies who don't know what they're doing fucking up on the easiest difficulty settings and then polluting the internet with their nonsense.

Christ, it's just math.  There isn't even any room for argument.

So its become glaringly obvious that you like to troll internet forums.


Title: Re: Civilization V
Post by: Reg on August 18, 2010, 07:49:07 AM
What's worse? Trolls? Or people that go on and on and on about games they don't have any intention of playing?  Or are they the same thing?


Title: Re: Civilization V
Post by: Malakili on August 18, 2010, 07:57:34 AM
What's worse? Trolls? Or people that go on and on and on about games they don't have any intention of playing?  Or are they the same thing?
:awesome_for_real:

Also, I'm almost certainly going to be buying this game.


Title: Re: Civilization V
Post by: dusematic on August 18, 2010, 09:49:28 AM


Not to sound horrible, but if this is happening to you you're not playing the game right.

Yeah, I'm probably definitely not playing the game right, I don't take Civ very seriously, which is probably due to the fact that I was young when I played the original and I've never broken out of the mentality that I approached the game with then, which was just generally "build whatever I feel like whenever I feel like".  I actually prefer to avoid combat all together though when possible because I find the mechanics to be pretty crap (not just the tech thing).  I'd much prefer to turtle up and win some sort of culture victory since if I want engaging combat I have 100 other games I can think of off the top of my head that are better.


You admitted you don't know what the fuck you're talking about yet you still felt the need to keep spewing your diarrhea.  You're horrifically bad at the game.  Everything you've said confirms it, and you play at difficulty settings so low, that you end up out-teching your crippled AI opponent to the extent that you are assembling modern weaponry against medieval arms.  Then you still manage to fuck it up and lose units.  It's not the game's fault.  It's your fault.  And all the numbnuts that agree with you are just as bad and just as misinformed.  Likely due to them talking out of their assholes because they haven't REALLY played a Civ game in nine years.  

I mean seriously, what the fuck?  This shit is so dumb it's not even about denigrating the game it's just about people being colossally retarded on myriad levels.


Title: Re: Civilization V
Post by: Malakili on August 18, 2010, 10:18:04 AM


I mean seriously, what the fuck?  This shit is so dumb it's not even about denigrating the game it's just about people being colossally retarded on myriad levels.

Oh hi there, I like cake, do you like cake as well?  I hear it comes in a variety of flavors and is very tasty.

P.S - Get over yourself.


Title: Re: Civilization V
Post by: Sky on August 18, 2010, 11:34:13 AM
You stay classy, Duse.


Title: Re: Civilization V
Post by: WayAbvPar on August 18, 2010, 11:39:24 AM
OK, let's all STFU and talk about Civ V, shall we?


Title: Re: Civilization V
Post by: Soulflame on August 18, 2010, 12:24:54 PM
Day 1 purchase!  I'm interested to see how hexagons, resource dependencies, and no unit stacking mix together in a Civ game.


Title: Re: Civilization V
Post by: LK on August 18, 2010, 12:31:32 PM
It would be great if this game came out a week before FFXIV...


Title: Re: Civilization V
Post by: Sky on August 18, 2010, 12:37:59 PM
I really don't want to buy it but probably will.


Title: Re: Civilization V
Post by: Malakili on August 18, 2010, 12:38:24 PM
I really don't want to buy it but probably will.

This describes almost every game I buy :ye_gods:


Title: Re: Civilization V
Post by: JWIV on August 18, 2010, 01:28:11 PM
I'm such a whore for miniatures.  Busted out a few gift cards I had for Ebgames and got the CE for this.


Title: Re: Civilization V
Post by: WayAbvPar on August 18, 2010, 02:15:17 PM
I am going to die broke and sleepless by the first week of October. NHL 11 (had about 100 hours played of 10, and about double that with 9), Civ V, and FIFA 11 (hundreds of hours played in 10) all come out during September. I need to find a way I can afford to retire no later than September 28th.


Title: Re: Civilization V
Post by: Bunk on August 18, 2010, 02:53:47 PM
I'm really hoping I win some free games at PAX or something, as I likely won't have any money when I get back to buy games with :(


Title: Re: Civilization V
Post by: WayAbvPar on August 18, 2010, 03:04:55 PM
I am assuming you are also buying NHL 11, as is your birthright?  :awesome_for_real:


Title: Re: Civilization V
Post by: Tannhauser on August 18, 2010, 03:20:10 PM
Day 1 purchase, though I'm a bit worried about all of the changes.  Hexes!


Title: Re: Civilization V
Post by: Samwise on August 18, 2010, 04:00:13 PM
you still felt the need to keep spewing your diarrhea.

:why_so_serious: (http://forums.f13.net/index.php?topic=17788.0)


Title: Re: Civilization V
Post by: dusematic on August 18, 2010, 05:32:48 PM
I'm allergic to people who say a bunch of really stupid shit that's wrong on every level.  So sorry.


Title: Re: Civilization V
Post by: Malakili on August 18, 2010, 05:48:30 PM
I'm allergic to people who say a bunch of really stupid shit that's wrong on every level.  So sorry.

Whats it like to be autoallergic?


Title: Re: Civilization V
Post by: Megrim on August 18, 2010, 06:57:48 PM
"And then another one, just like it."

"What kind of cat? Was it the same cat?"


Title: Re: Civilization V
Post by: Malakili on August 18, 2010, 07:44:10 PM
I think dusematic's avatar actually pisses me off more than what he writes, I imagine Tom Cruise saying everything he posts, and it makes me rage a little.


Title: Re: Civilization V
Post by: dusematic on August 18, 2010, 08:14:48 PM
I can understand how it would be hard taking criticism from one of the greatest living actors of our time.


Title: Re: Civilization V
Post by: LK on August 18, 2010, 09:02:26 PM
At least I can understand the trolling. The talk of game mechanics left me a little  :uhrr:.


Title: Re: Civilization V
Post by: Tebonas on August 18, 2010, 11:04:04 PM
Obvious Troll is obvious. One can think people are stupid for playing Civilization differently than oneself. But thinking Cruise is anything but a Shitstain on reality? No sane person does that and means it. Nice try.


Title: Re: Civilization V
Post by: dusematic on August 19, 2010, 01:04:42 AM
Right on.  I'm gonna make a thread about Starcraft 2 detailing my predilection for building nothing but vultures on the casual difficulty setting.  I'll be confused why that doesn't work.  IF anyone DARES hassle me, then I'll just explain that I'm probably playing wrong, but that it's ok since I played the original when I was really young and the vulture strategy always worked for me then.  Besides, I'll say, I'm really not that serious about the game anyway.  

Then I'll get pissed when one of my vultures dies to some zerglings while I decimate the AI base.  Then I'll write 750 words about it on the internet and how it's really ghey.   :-)



Then I'll go watch Jerry Maguire by myself alone in the dark and laugh at all the right parts.


Title: Re: Civilization V
Post by: Tebonas on August 19, 2010, 01:23:37 AM
I'm still not sure if you really like Tom Cruise. Thats the real question and possible tragedy here.

We can't discuss Civilization 5 in detail before it comes out anyway.


Title: Re: Civilization V
Post by: Lantyssa on August 19, 2010, 06:39:52 AM
His trolling is much better when based on an actual position.  I thought someone ganked his account since there was a point behind it.


Title: Re: Civilization V
Post by: WayAbvPar on August 19, 2010, 08:45:28 AM
Last warning. STFU about trolls and trollees and talk about the game.


Title: Re: Civilization V
Post by: Trippy on August 19, 2010, 01:04:07 PM
Last warning. STFU about trolls and trollees and talk about the game.


Title: Re: Civilization V
Post by: Paelos on August 19, 2010, 06:37:29 PM
I'd buy it day one if only for the addition of non-stacking units. That kind of change makes my mind spin with the possibilities. The fact that it will likely be modded to make it not bland six months later for replay value makes it also worthwhile.


Title: Re: Civilization V
Post by: dusematic on August 19, 2010, 06:41:57 PM
I'm excited most by the online functionality with Steamworks.  If they pull off a slick online interface/interoperability then that will be pretty awesome and a long time coming.  Single player Civ got boring to me like 6 years ago.  But I still fire up a multiplayer game of Civ 4 every now and again.


Title: Re: Civilization V
Post by: WayAbvPar on August 20, 2010, 08:58:54 AM
I'm excited most by the online functionality with Steamworks.  If they pull off a slick online interface/interoperability then that will be pretty awesome and a long time coming.  Single player Civ got boring to me like 6 years ago.  But I still fire up a multiplayer game of Civ 4 every now and again.

Definitely- it will be nice to see which friends are playing; much easier to get a MP game that way.


Title: Re: Civilization V
Post by: dusematic on August 26, 2010, 10:34:31 AM
Also, they're gonna have an in-game mod/map searcher sort of like SC2.  No longer will you have to scour the bowels of the internet to find cool maps and mods, it can all be found without even having to alt-tab.  

Sounds good, but I'm nervous the online component is going to be a fiasco like it always has been with this series.  


The ultimate question for online play is really whether or not they'll have some sort of anti-abuse measures incorporated.  Presently, the online scene breaks down to mongoloids constantly spewing hate speech in the GameSpy lobby, (the standard trifecta of nigger, Jew, and Hitler) and guys who sit in the lobby all day joining games in progress and ruining them through a variety of means.  Typically they just continuously pause the game until someone gets pissed and leaves, and then they refuse to vote to continue the game, though other ways to ruin a game exist.  But there are people who will LITERALLY sit in the lobby all day and just ruin games.  To the point where nobody will make any games or people have to password their games and selectively invite people in secret because the word is out that "FluffyPillow" or whoever else is on a game ruining spree that day is on the prowl.

There needs to be ways to see how often someone quits in the first 5 minutes of a game, (a chronic problem since people who don't like their starts will just quit, which causes a snowball effect to everyone else quitting)  disconnects, etc.  Sort of like in HoN how you could check a player's leave percentage, and then nobody wanted to play with that guy.  Worked like a charm.


Title: Re: Civilization V
Post by: Musashi on August 27, 2010, 10:20:12 AM
Well, they really need to balance their random generator so that you get a terrible start less often, if at all.  Or at least give the option to regenerate in multi-player like there is in single-player.


Title: Re: Civilization V
Post by: LK on August 27, 2010, 05:25:41 PM
I've opted to download this on Steam and play it over starting up FFXIV. Hope that was a wise decision, I imagine both games could involve a similar time investment.


Title: Re: Civilization V
Post by: Malakili on August 27, 2010, 06:58:30 PM
New podcast up on their website today about combat, it seems like they've addressed basically every concern people have had in this thread about combat in previous Civ games.


Title: Re: Civilization V
Post by: dusematic on August 28, 2010, 03:04:05 AM
I've opted to download this on Steam and play it over starting up FFXIV. Hope that was a wise decision, I imagine both games could involve a similar time investment.


It was.  Did you play FF14 Beta?  Laaaaaaame.  I played it for 20 minutes before puking in my mouth and furiously beating off.  It's difficult to explain why it sucked.  For one, the combat is ultra-slow.  For another, the controls aren't intuitive, you had to press like three keystrokes to enter attack mode and fight someone.  I'm a fucking MMO veteran and I was sort of at a loss for a few minutes trying to figure out how to engage in basic combat.  For three, it's EXACTLY the same as FF11. 


Title: Re: Civilization V
Post by: Tannhauser on August 28, 2010, 03:20:20 AM
I'm going to download this from Steam.  I have a fetish about game boxes, they look so nice on a shelf, but Steam is just so damn handy.


Title: Re: Civilization V
Post by: Malakili on August 28, 2010, 09:11:10 AM
I think I am going to go boxed, though the Digital Deluxe edition is tempting, I must admit.


Title: Re: Civilization V
Post by: WayAbvPar on September 01, 2010, 11:18:16 AM
I'm going to download this from Steam.  I have a fetish about game boxes, they look so nice on a shelf, but Steam is just so damn handy.

It is tied to Steam either way (Steamworks is integrated into the client). I am going to get a box so I have a manual and don't have to fight the masses trying to download it on release day. Hopefully the servers will work long enough for me to get authenticated  :grin:


Title: Re: Civilization V
Post by: dusematic on September 01, 2010, 11:21:36 AM
Don't need a manual as it's just going to regurgitate the Civilopedia.  Online pre-order is the way to go, they're giving out free bonus content at different distributors, like maps and civs.  I believe the Babylonian Civ comes with Steam pre-order.


Title: Re: Civilization V
Post by: Merusk on September 01, 2010, 03:00:49 PM
Babylonians aren't a standard civ?  :uhrr:

What else.. tanks are DLC?  Fuck this trend.


Title: Re: Civilization V
Post by: dusematic on September 01, 2010, 03:08:57 PM
The list of Civs changes with each version.  They're still launching with 18, a typical amount.  For instance, Spain isn't a civ in Civ 5, but was in Civ 4 (and wasn't in Civ 3).  Although, in Civ 3, Spain was added via an expansion pack.


I'm by no means a DLC apologist, but I wouldn't say that because the Songhai are a civ instead of the Babylonians in Civ 5 that it will be in any way less complete.  In prior years they'd simply release it as one of many other civs in an expansion pack.


Title: Re: Civilization V
Post by: Merusk on September 01, 2010, 03:22:24 PM
It's more that Babylonians have always been one of the "iconic" civs, to me.  They caused more "wtf, assholes" moments over the years of playing than any civ other than the Zulus.  Losing them feels as significant a change as losing stacks or roads.   It's nearly as if it were a different game entirely.  Not a bad thing, per se but more and more it feels like they're taking this new game and just using the Civs name to market it.  Like that X-com shooter bullshit.


Title: Re: Civilization V
Post by: Velorath on September 01, 2010, 03:26:19 PM
Don't need a manual as it's just going to regurgitate the Civilopedia.  Online pre-order is the way to go, they're giving out free bonus content at different distributors, like maps and civs.  I believe the Babylonian Civ comes with Steam pre-order.

The Babylonian Civ comes with the Digital Deluxe version.  The Mesopotamia map pack is the pre-order bonus (for the standard and the deluxe version).  Amazon has a different map pack for their pre-order, and I haven't seen any pre-order bonuses at any other retailers yet.


Title: Re: Civilization V
Post by: WayAbvPar on September 01, 2010, 04:01:31 PM
I am betting (actually am, since I am gambling by not buying a deluxe set or preorder) that the DLC price will dwarf the price of the deluxe versions. I don't need artbooks and CDs of the soundtrack; I just want the extra gameplay stuff. So I will just buy it when it is available.


Title: Re: Civilization V
Post by: Malakili on September 01, 2010, 05:50:48 PM
I am betting (actually am, since I am gambling by not buying a deluxe set or preorder) that the DLC price will dwarf the price of the deluxe versions. I don't need artbooks and CDs of the soundtrack; I just want the extra gameplay stuff. So I will just buy it when it is available.

Yeah, I'm hoping for the same.


Title: Re: Civilization V
Post by: MrHat on September 01, 2010, 09:00:33 PM
This game is still modable right?  Not sure what the "this civ isn't in it" problem is.


Title: Re: Civilization V
Post by: dusematic on September 02, 2010, 06:10:42 AM
It's more that Babylonians have always been one of the "iconic" civs, to me.  They caused more "wtf, assholes" moments over the years of playing than any civ other than the Zulus.  Losing them feels as significant a change as losing stacks or roads.   It's nearly as if it were a different game entirely.  Not a bad thing, per se but more and more it feels like they're taking this new game and just using the Civs name to market it.  Like that X-com shooter bullshit.


Um.  So when Babylon wasn't in Civ 4, or the first expansion for it, did you feel the same way?  Has this discontent been quietly brewing inside you for the past 5 years?  Roads are still in Civ 5, they simply cost upkeep now to prevent one from simply covering every tile on the map in roads and to make road-building into a strategic element.  

I really have no idea what you're even talking about.  Seems like you don't either.


Title: Re: Civilization V
Post by: dusematic on September 02, 2010, 06:15:02 AM
This game is still modable right?  Not sure what the "this civ isn't in it" problem is.

Yea it's supposed to be the most mod friendly Civ game ever.


Title: Re: Civilization V
Post by: Stormwaltz on September 02, 2010, 07:53:28 AM
Yea it's supposed to be the most mod friendly Civ game ever.

The guy in the cubicle next to me (a former Firaxis QA and scenario designer) says all the senior people on Civ5 were hired from the mod community.

I saw the underlying tech at a IGDA presentation. They say all the memory problems in Civ4 are gone, and they showed the game running equally well on an Alienware ubermachine and "my mom's laptop."


Title: Re: Civilization V
Post by: dusematic on September 02, 2010, 08:28:36 AM
Yea it's supposed to be the most mod friendly Civ game ever.

The guy in the cubicle next to me (a former Firaxis QA and scenario designer) says all the senior people on Civ5 were hired from the mod community.

I saw the underlying tech at a IGDA presentation. They say all the memory problems in Civ4 are gone, and they showed the game running equally well on an Alienware ubermachine and "my mom's laptop."


That's good to hear.  Civ4 had some pretty beefy engine requirements considering the game didn't look all that great.


Title: Re: Civilization V
Post by: WayAbvPar on September 02, 2010, 09:31:42 AM
Hopefully that means any games that get to the modern era won't completely bog down. That was definitely my least favorite 'feature'.


Title: Re: Civilization V
Post by: rk47 on September 02, 2010, 09:58:48 AM
Whatever it is, I do hope they tweaked the defensive bonuses a little. I don't really enjoy games where you grind out results by sending suicide siege machines to have any hope of overcoming enemies with equal tech. Heck, even with a tier tech down, if they plop that city on a hill, it's going to take a bit to chew through. I had a game where I sieged Japan for over 10 turns per city to whittle down their 100% defense bonus to nothing. Ridiculous.



Title: Re: Civilization V
Post by: Ingmar on September 02, 2010, 11:28:31 AM
I don't mind that except for the fact that it makes the time scale of the game kind of stupid. "We sieged this city for 150 years!"


Title: Re: Civilization V
Post by: dusematic on September 02, 2010, 12:11:30 PM
Cities falling too easily would be bad.  You can permanently cripple someone who turtles by pillaging the countryside.  The gold you get from this is not insubstantial.  The enemy can then either come out, or sit tight.  If they sit tight, they're done.  You'll eventually get the cities because they'll never recover.


In Civ 4 you can demand they become your vassal.  That's another good solution.


Title: Re: Civilization V
Post by: dusematic on September 09, 2010, 03:16:18 PM
Found a sweet ass Civ 5 site.  Collates all known date about the game and organizes it in a nice way.  http://well-of-souls.com/civ/


Title: Re: Civilization V
Post by: dusematic on September 09, 2010, 03:29:50 PM
Don't need a manual as it's just going to regurgitate the Civilopedia.  Online pre-order is the way to go, they're giving out free bonus content at different distributors, like maps and civs.  I believe the Babylonian Civ comes with Steam pre-order.

The Babylonian Civ comes with the Digital Deluxe version.  The Mesopotamia map pack is the pre-order bonus (for the standard and the deluxe version).  Amazon has a different map pack for their pre-order, and I haven't seen any pre-order bonuses at any other retailers yet.

Dude check out all these different bundles and versions.  Three versions: regular, deluxe, and special edition.  Then there's all sorts of different bundling of scenarios, map packs, and whatnot from different retailers.  Fucking horrific.  http://forums.civfanatics.com/showpost.php?p=9393360&postcount=6 (http://forums.civfanatics.com/showpost.php?p=9393360&postcount=6)

Notice there is no one option to get EVERYTHING.  Unbelievable.


Title: Re: Civilization V
Post by: dusematic on September 09, 2010, 03:32:38 PM
Also, the game won't have a manual, they just posted something on their site about being more eco-friendly.  Instead they're rolling with an "interactive" PDF manual, that they pledge to update as the game changes.  I like this move, mainly because I don't care about manuals.  I can see how manual nerds will be miffed.


Title: Re: Civilization V
Post by: Velorath on September 09, 2010, 04:04:27 PM
Don't need a manual as it's just going to regurgitate the Civilopedia.  Online pre-order is the way to go, they're giving out free bonus content at different distributors, like maps and civs.  I believe the Babylonian Civ comes with Steam pre-order.

The Babylonian Civ comes with the Digital Deluxe version.  The Mesopotamia map pack is the pre-order bonus (for the standard and the deluxe version).  Amazon has a different map pack for their pre-order, and I haven't seen any pre-order bonuses at any other retailers yet.

Dude check out all these different bundles and versions.  Three versions: regular, deluxe, and special edition.  Then there's all sorts of different bundling of scenarios, map packs, and whatnot from different retailers.  Fucking horrific.  http://forums.civfanatics.com/showpost.php?p=9393360&postcount=6 (http://forums.civfanatics.com/showpost.php?p=9393360&postcount=6)

Notice there is no one option to get EVERYTHING.  Unbelievable.

Just going to get the standard edition on Steam anyway.  Not like there's a shortage of Civilizations to play or maps to use.


Title: Re: Civilization V
Post by: Ingmar on September 09, 2010, 04:44:30 PM
The only thing you miss out on mostly appears to be extra maps, I'm not sure I'd pay for those even if they were offered as DLC anyway. 99% of the time most people just play random maps anyway.


Title: Re: Civilization V
Post by: dusematic on September 10, 2010, 06:47:39 AM
What do you mean by random maps?  If you just mean random as not based on real geography then yeah I guess so.  However, in online multiplayer play, there is a biggish Earth/Europe/Mediterranean map scene.


Title: Re: Civilization V
Post by: MrHat on September 10, 2010, 10:04:43 AM
Found a sweet ass Civ 5 site.  Collates all known date about the game and organizes it in a nice way.  http://well-of-souls.com/civ/

Nice find.  Bookmarked.


Title: Re: Civilization V
Post by: WayAbvPar on September 10, 2010, 12:23:26 PM
Also, the game won't have a manual, they just posted something on their site about being more eco-friendly.  Instead they're rolling with an "interactive" PDF manual, that they pledge to update as the game changes.  I like this move, mainly because I don't care about manuals.  I can see how manual nerds will be miffed.

WTF? There goes half the reason I wanted a store copy. Goddamn it.


Title: Re: Civilization V
Post by: Paelos on September 10, 2010, 01:18:48 PM
Over a manual? Print is dead.


Title: Re: Civilization V
Post by: dusematic on September 10, 2010, 02:21:53 PM
I get the whole "wanting to have a physical copy of something" thing.  It's just that I stopped using manuals around the same time you could alt-tab and pull up a website that was current and had better info for every game under the sun.


Title: Re: Civilization V
Post by: Merusk on September 10, 2010, 04:07:59 PM
Yeah, but then what do you read on the shitter that first week?


Title: Re: Civilization V
Post by: WayAbvPar on September 10, 2010, 04:25:37 PM
Yeah, but then what do you read on the shitter that first week?

EXACTLY. Nothing in the world is better to read in the can than gaming related materials. Manuals, Player's Handbooks, Monster Manuals, etc.


Title: Re: Civilization V
Post by: Rasix on September 10, 2010, 04:29:41 PM
That's why I have an iPhone.


Title: Re: Civilization V
Post by: dusematic on September 10, 2010, 06:58:24 PM
That's why I have an iPhone.


Seriously.  Get a Droid or at least a printer.  Fuck.


Title: Re: Civilization V
Post by: Megrim on September 10, 2010, 09:35:11 PM
That's why I have an iPhone.

Yea, but what happens if the phone goes into the toilet?! A manual is much safer.


Title: Re: Civilization V
Post by: Merusk on September 11, 2010, 05:44:53 AM
I don't own a phone. No need, I'm a desk jockey or out in the field in front of the guy I need to be talking to.  If I'm not near a phone, I don't need to talk to you.  (And iPads are just expensive toys, I'd rather buy a new camera lens.)

As for printing; I don't see why I should spend another $10 worth of paper and ink (mainly the fucking ink. Pricerape) for something I used to get for the purchase price. I'll just be disappointed and get over it.


Title: Re: Civilization V
Post by: Murgos on September 11, 2010, 06:00:21 AM

Yea, but what happens if the phone goes into the toilet?! A manual is much safer.

Where are you holding it that it could go into the toilet?  NM, DON'T WANT TO KNOW!! :ye_gods:


Title: Re: Civilization V
Post by: Engels on September 11, 2010, 10:50:19 AM
Yeah, but then what do you read on the shitter that first week?

EXACTLY. Nothing in the world is better to read in the can than gaming related materials. Manuals, Player's Handbooks, Monster Manuals, etc.

You know, WAP, I think this should be the ultimate gamer nerd gauge.

Question 1 for 3 nerd points. Have you ever read a gaming manual on the pot?
Question 2 for 3 million nerd points. Do you actually look forward to a game just so that you can read its manual on the can?


Title: Re: Civilization V
Post by: dusematic on September 11, 2010, 03:10:02 PM
I don't own a phone. No need




Sure guy.  I don't need a phone either.  I also don't need to wipe my asshole.  I just find both phone ownership and asswiping to be incredibly useful tactics in life.  YMMV.   :awesome_for_real:


Title: Re: Civilization V
Post by: Ingmar on September 11, 2010, 03:10:17 PM
What do you mean by random maps?  If you just mean random as not based on real geography then yeah I guess so.  However, in online multiplayer play, there is a biggish Earth/Europe/Mediterranean map scene.

Yeah that's what I meant. I am pretty sure 90% (numbers courtesy of my ass) of the games of Civ that get played are single player games on random geography.


Title: Re: Civilization V
Post by: dusematic on September 11, 2010, 03:14:05 PM
Sure I'm on board with that.  I do dig the whole "pre-set start" map scene though.  They've got some really cool user made maps based on Earth, Europe, Mediterranean, etc. that are really well balanced.  In these maps, each civ starts approximately where you would expect.  So obviously England starts at modern day London, and so on.  It's pretty cool and fun.  Like playing a giant game of Risk (if Risk had any strategy or complexity).


Title: Re: Civilization V
Post by: Merusk on September 11, 2010, 03:30:47 PM

Yea, but what happens if the phone goes into the toilet?! A manual is much safer.

Where are you holding it that it could go into the toilet?  NM, DON'T WANT TO KNOW!! :ye_gods:

We had a guy at work lose his because he put it in his shirt pocket.  No electronic eye flushers, so it fell into the can as he was bending over to pull the lever.  You've never seen a guy embarrassed until you see one trying to explain said situation to the receptionist, and why she needed to call building maintenance.


Title: Re: Civilization V
Post by: Big Gulp on September 11, 2010, 08:06:10 PM
Like playing a giant game of Risk (if Risk had any strategy or complexity).

Risk does have strategy and complexity.  You just have to realize that you're playing other players and not the board.  Risk allows for pacts, alliances and betrayal which is more than I can say for something like Axis & Allies....


Title: Re: Civilization V
Post by: Ingmar on September 11, 2010, 10:34:01 PM
Way to set the bar high there.  :oh_i_see:

I can see why the fixed maps would be popular for multiplayer, everyone is theoretically on an even playing field in terms of knowing things they "shouldnt" due to fog of war terrain-wise. In a single-player game it makes for an extra advantage against the AI that you don't really need.


Title: Re: Civilization V
Post by: Nevermore on September 11, 2010, 10:47:38 PM

Yea, but what happens if the phone goes into the toilet?! A manual is much safer.

Where are you holding it that it could go into the toilet?  NM, DON'T WANT TO KNOW!! :ye_gods:

We had a guy at work lose his because he put it in his shirt pocket.  No electronic eye flushers, so it fell into the can as he was bending over to pull the lever.  You've never seen a guy embarrassed until you see one trying to explain said situation to the receptionist, and why she needed to call building maintenance.

One can avoid that happening by flushing with your foot.


Title: Re: Civilization V
Post by: Trouble on September 12, 2010, 08:45:41 AM
That's why I have an iPhone.

I'm reading this on my iPhone ine the shitter. GET OUT OF MY HEAD F13


Title: Re: Civilization V
Post by: NiX on September 12, 2010, 09:18:58 AM
I'm reading this on my iPhone ine the shitter. GET OUT OF MY HEAD F13

Get us out of your bathroom!


Title: Re: Civilization V
Post by: Malakili on September 12, 2010, 10:47:55 AM
http://www.gamespot.com/pc/strategy/civilizationv/video/6275453/sid-meiers-civilization-v--video-walk-through

I don't think this video has been posted yet.  Lots of gameplay, shows some combat, terrain advantages, ranged units, etc.  Also shows the city management screen, which looks nice.

Generally just pretty nice looking.


Title: Re: Civilization V
Post by: dusematic on September 12, 2010, 04:56:25 PM
Yeah.  Interface looks crisp as fuck.  I got nerd wood.


Title: Re: Civilization V
Post by: dusematic on September 12, 2010, 04:57:50 PM
Like playing a giant game of Risk (if Risk had any strategy or complexity).

Risk does have strategy and complexity.  


Nigga, please.  That's really all I have to say about that.


Title: Re: Civilization V
Post by: dusematic on September 12, 2010, 04:59:58 PM
Way to set the bar high there.  :oh_i_see:

I can see why the fixed maps would be popular for multiplayer, everyone is theoretically on an even playing field in terms of knowing things they "shouldnt" due to fog of war terrain-wise. In a single-player game it makes for an extra advantage against the AI that you don't really need.

Yeah, like I mentioned earlier, I've been out on single player for a long time.  I think after I started consistently winning on Monarch, even with the blatant CPU cheating, it just sort of lost its luster.  Multi-player is so fucking cutthroat and unpredictable that I'll never look back.  Though I do agree with your overarching point.    ;D


Title: Re: Civilization V
Post by: Draegan on September 12, 2010, 09:49:52 PM
I can't wait can't wait can't wait.


Title: Re: Civilization V
Post by: dusematic on September 12, 2010, 09:55:29 PM
I'm sort of worried that it may seem a little shallow after playing an expansioned-to-the-hilt Civ 4


Title: Re: Civilization V
Post by: Sky on September 13, 2010, 12:02:06 PM
Me, too.

But I pre-ordered it on Steam anyway. It's the oldest standing pc gaming tradition I have, buying Civ on launch. Just glad I don't have to drive an hour to get it this time.


Title: Re: Civilization V
Post by: Lum on September 13, 2010, 01:43:23 PM
iPads - best PDF readers ever invented.


Title: Re: Civilization V
Post by: Nevermore on September 13, 2010, 01:50:59 PM
iPads - best most expensive PDF readers ever invented.


Title: Re: Civilization V
Post by: WayAbvPar on September 13, 2010, 02:24:28 PM
iPads - best PDF readers ever invented.

How is that going to fit in my Civ V box?


Title: Re: Civilization V
Post by: Daeven on September 13, 2010, 02:55:21 PM
With a bigger, $500 box of course.


Title: Re: Civilization V
Post by: Malakili on September 13, 2010, 05:03:33 PM
With a bigger, $500 box of course.

Am I a bad person if I would consider buying that?


Title: Re: Civilization V
Post by: dusematic on September 13, 2010, 09:34:01 PM
Wait, what do iPads have to do with Civ 5?  Sorry for not being in the infinity loop and caring about Apple or its shitty products.


Title: Re: Civilization V
Post by: brellium on September 13, 2010, 10:50:11 PM
iPads - best PDF readers ever invented.
Yeah, but 500-700$ I can buy a nice cashmere coat at Nordstroms.


Title: Re: Civilization V
Post by: Velorath on September 14, 2010, 12:39:52 AM
You can pre-load on Steam now.  Also, they have the achievements listed.


Title: Re: Civilization V
Post by: bhodi on September 14, 2010, 07:47:01 AM
Wait, what do iPads have to do with Civ 5?  Sorry for not being in the infinity loop and caring about Apple or its shitty products.
The last 2 pages tl;dr is that they are moving from paper manuals to a constantly updated online PDF, which you can easily reference on your ipad. On the can.

I want this game. So much.


Title: Re: Civilization V
Post by: MrHat on September 14, 2010, 07:53:05 AM
You can pre-load on Steam now.  Also, they have the achievements listed.

Preloading.  Waiting is killing me!


Title: Re: Civilization V
Post by: Paelos on September 14, 2010, 08:11:22 AM
I ordered it from Amazon because I couldn't stand the mental anguish of loading it from Steam on my computer, but having no access to it. When it's in a box far far away I can take it.


Title: Re: Civilization V
Post by: dusematic on September 14, 2010, 08:43:57 AM
Wait, what do iPads have to do with Civ 5?  Sorry for not being in the infinity loop and caring about Apple or its shitty products.
The last 2 pages tl;dr is that they are moving from paper manuals to a constantly updated online PDF, which you can easily reference on your ipad. On the can.

I want this game. So much.

Ah, thanks, I'm an idiot.  I think anything bigger than a smartphone is too much technology for me while I'm shitting.


Title: Re: Civilization V
Post by: Murgos on September 14, 2010, 12:46:07 PM
iPads - best PDF readers ever invented.

Apple should market the iPad as a head unit for car stereo systems.  At $500 it's a cheaper better alternative to the crap touch screen systems they have in there now.


Title: Re: Civilization V
Post by: Bunk on September 14, 2010, 01:29:42 PM
Pre-order receipt is in my wallet.

Just got the ok to book the 22nd off work.


I'm taking a day off work, to play a video game.   :grin:


Title: Re: Civilization V
Post by: Sky on September 14, 2010, 01:32:09 PM
I spent two days of my past week off playing a game. Of course, I did run some laundry and get a few things done. The fiancee called me on being a catass again. It's not as cute anymore :P She really loves Civ type games, because they're not all splodey and she can read in the same room.


Title: Re: Civilization V
Post by: trotski on September 14, 2010, 02:08:18 PM
Pre-order receipt is in my wallet.

Just got the ok to book the 22nd off work.


I'm taking a day off work, to play a video game.   :grin:

Me too, although I'm taking the 21st off. I pre-loaded it last night from Steam. I literally cannot wait a week for this, the anticipation is killing me.


Title: Re: Civilization V
Post by: pants on September 14, 2010, 07:25:10 PM
She really loves Civ type games, because they're not all splodey and she can read in the same room.

Absolutely completely OT, but I picked up a pair of good headphones for this exact reason.  Now I can play shooty boom boom games all day long and not get yelled at by the wife (and now the children).


Title: Re: Civilization V
Post by: rk47 on September 15, 2010, 05:22:10 AM
Attempting to milk whatever is left of the 4th installment.

Conquered the earth map as Japan. Huge - long drawn out shit. When I unlocked tanks in early 1900s, it got a little faster. Much faster with air power bombardment, it solved the 'suicide siege' mechanics which slowed the assault pace to a grind in Europe - considering I railroaded from Mongolia to Germany.

Was playing a nice Khazad game in FFH mod. Sweet sweet gold stockpiling. Full happiness and coins with little war. I almost wish there's a war going on with my three heroes just sitting around gaining XP. Less than a week. FUCKKKKKKK~~


Title: Re: Civilization V
Post by: Malakili on September 15, 2010, 06:58:16 AM
She really loves Civ type games, because they're not all splodey and she can read in the same room.

Absolutely completely OT, but I picked up a pair of good headphones for this exact reason.  Now I can play shooty boom boom games all day long and not get yelled at by the wife (and now the children).

Hell I haven't even owned speakers for my computer in a solid 7 years or so.

To get back on topic though, did anyone see the new AI podcast?  I actually think it was weaker because it ended up being a lot of trying to describe how it feels/works in game, but its harder to talk about that sort of thing than some of their other topics.
 
That being said, it seems like they are going out of their way to make different civs play differently and act differently when played against, which I think will be a nice change.  I always thought the civs, while playing different a bit, never really felt ALL that different before, especially compared to now.


Title: Re: Civilization V
Post by: Sky on September 15, 2010, 07:41:14 AM
Absolutely completely OT, but I picked up a pair of good headphones for this exact reason.  Now I can play shooty boom boom games all day long and not get yelled at by the wife (and now the children).
Sorry about your wife. "Honey, I'm going to play a game." "Ok, I'll go in the bedroom/on the porch/in the den/home to read."  :grin: I play through the surround sound in the living room. I do turn it down a bit and avoid FPS when she's sleeping, because I'm not a dick about it. She's pretty awesome.

Rk47 - I almost feel bad with early wars and early heroes, it's some nagging min/max DNA in the back of my head saying "The XP earned in this battle will reduce the amount of free XP your hero gains under the 100XP cap." I always want to tuck my heroes away until they have 100XP, then send them out. Never works that way, but there it is. Really going to miss FFH in Civ 5 imo.


Title: Re: Civilization V
Post by: Soulflame on September 15, 2010, 08:26:01 AM
Headphones are a requirement when tiny humans are added to the mix.  God himself couldn't help you if your video game woke up the baby.


Title: Re: Civilization V
Post by: Sky on September 15, 2010, 09:46:17 AM
Another reason she's pretty awesome. We've both agreed that the kitty boy is enough to fulfill that role. He likes Civ games, too. Though he lays across my right arm (mouse pillow) which hampers my use of the keyboard keypad...then he gets all pissed at me because I keep jostling him to move units. Come to think of it, it's the only game he ever gets intrusive like that.


Title: Re: Civilization V
Post by: rk47 on September 15, 2010, 09:59:50 AM
I just find the peaceful game really boring overall. But it was the first time I 'clicked' when playing Khazad's gold hoarding nature. Read over the Mother Lode spell and 25 gold per mined tile? Ka-CHING! 20 mined tiles later and I never looked back. Found out I shared continent with Malakim and Amurites. Amurites was nice enough to offer me Fellowship of the Leaves, but I want Malakim's Rune of Kilmorph. So I waited a while and it was worth it. Market, Temples, Moneychangers for every city! I think I stroked my imaginary beard as I hit Full Vault.





Title: Re: Civilization V
Post by: WayAbvPar on September 15, 2010, 10:41:08 AM
Pre-order receipt is in my wallet.

Just got the ok to book the 22nd off work.


I'm taking a day off work, to play a video game.   :grin:

Me too, although I'm taking the 21st off. I pre-loaded it last night from Steam. I literally cannot wait a week for this, the anticipation is killing me.

22nd and 24th for me (have to go in one of the 3 days to get something ready to ship, otherwise it would be 3 straight days). Coincided with our child care provider's vacation, so my wife and I are going to take a couple of days off to hang with the boy and maybe take him to the fair. I have a sneaking suspicion that daddy will be playing a lot of Civ during the rest of the time.


Title: Re: Civilization V
Post by: Sky on September 15, 2010, 11:14:17 AM
Baby's First Civ!


Title: Re: Civilization V
Post by: Lum on September 15, 2010, 12:48:06 PM
Ah, thanks, I'm an idiot.  I think anything bigger than a smartphone is too much technology for me while I'm shitting.

Some people read things at other times as well.


Title: Re: Civilization V
Post by: dusematic on September 15, 2010, 02:21:04 PM
Ah, thanks, I'm an idiot.  I think anything bigger than a smartphone is too much technology for me while I'm shitting.

Some people read things at other times as well.


Only people with something to prove.


Title: Re: Civilization V
Post by: LK on September 15, 2010, 03:32:05 PM
I actually got a copy of the Civilization game for XBox through a friend. I'm going to check it out. Or would it be funnier if I waited for Civ 5 next week?


Title: Re: Civilization V
Post by: dusematic on September 15, 2010, 04:06:38 PM
Civ Rev is such a barebones Civ game that it's really a different game entirely.  For me, Civ Rev didn't have enough depth to get me to play for more than an hour.  Might be a good entry in to the series though.


Title: Re: Civilization V
Post by: dusematic on September 16, 2010, 01:52:47 PM
If anyone wants to get in a little Civ 4 action tonight or this weekend in anticipation of Civ 5, send me a pm.  If we get enough people (4+) maybe we could do like a Mediterranean map or something, with direct IP connection to avoid GaySpy.


Title: Re: Civilization V
Post by: Malakili on September 16, 2010, 08:00:20 PM
After hemming and hawing for a long time over which version I was going to buy, I just decided to go with the Steam deluxe.   Preloading now!


Title: Re: Civilization V
Post by: WayAbvPar on September 17, 2010, 12:39:47 PM
Gonna Steam it myself when I get home. Regular edition though- I will buy the DLC when it is available.


Title: Re: Civilization V
Post by: Tannhauser on September 17, 2010, 02:43:22 PM
I'm going to download it tonite off Steam, normal version.  Hope there is some way to play an Earth map though I love the random ones too.


Title: Re: Civilization V
Post by: MythicJason on September 17, 2010, 10:25:19 PM
Manual is now up on the Civ 5 site, in the Community section.


Title: Re: Civilization V
Post by: bhodi on September 19, 2010, 07:36:42 PM
There's a thread on CivFanatics complaining that the copies of the game some Wal-Mart street broke don't work. That made me laugh.

So, I still want this game, but I am becoming a lot more hesitant due to the amount of DLC that they seem to be shooting for - the entire damn game seems to be AWASH in it, and it almost makes me just want to wait 6 months for a 'super edition' to come out with it all bundled in.


Title: Re: Civilization V
Post by: Merusk on September 20, 2010, 03:25:28 AM
I completely understand where you're coming from, bhodi.   I've felt burned ever since buying Fallout 3 right before the GOTY edition was announced.  I'll still buy Civ V because I'm a fanatic about my Civs games, but the amount of Day 0 DLC is disheartening.


Title: Re: Civilization V
Post by: Bunk on September 20, 2010, 06:17:57 AM
DLC doesn't bother me much, since I never play the scenarios and almost never touch the premade maps. Unless of course they start offering new leaders/civs via DLC. That, I would be all over,


Title: Re: Civilization V
Post by: Murgos on September 20, 2010, 06:23:58 AM
I want to get this.  Civ IV is still installed and I played a game of it not more than a couple of months ago.  BUT, I can't see me getting it until the new year simply due to backlog.  Hopefully, by then the DLC stuff will be bundled and at a discount.


Title: Re: Civilization V
Post by: Paelos on September 20, 2010, 09:07:18 AM
Almost here! Must...contain...excitement...  :drill:


Title: Re: Civilization V
Post by: Sky on September 20, 2010, 10:00:59 AM
Already here....just not unlocked   :why_so_serious:

Fiancee works late the next two nights, so it's all Civ5 after 5 until I drop. Makes me wish I still knew a weed dealer. Ah, well.


Title: Re: Civilization V
Post by: Soulflame on September 20, 2010, 10:19:26 AM
Already here....just not unlocked   :why_so_serious:

Fiancee works late the next two nights, so it's all Civ5 after 5 until I drop. Makes me wish I still knew a weed dealer. Ah, well.
Who are you and what have you done with the real Sky?!

Oh, and congrats on getting engaged, you imposter!   :awesome_for_real:


Title: Re: Civilization V
Post by: Lantyssa on September 20, 2010, 10:58:48 AM
Who are you and what have you done with the real Sky?!
Drug testing.


Title: Re: Civilization V
Post by: Murgos on September 20, 2010, 11:32:05 AM
GameTrailers gave Civ V a 94.  Not sure if it's the highest score they've ever given but it's up there.


Title: Re: Civilization V
Post by: Malakili on September 20, 2010, 11:59:46 AM
I've seen nothing but excellent reviews so far (for whatever they are worth).  Looking forward to playing some tomorrow night, though to be honest, I am going to have a lot of work to do... going to try to squeeze in a couple hours.


Title: Re: Civilization V
Post by: Stormwaltz on September 20, 2010, 12:55:25 PM
Did they ditch espionage and corporations?

Those are two systems that flatly ruined Civ4 for me, and - apparently - they were both the precious, precious children of Civ5's lead designer.


Title: Re: Civilization V
Post by: Big Gulp on September 20, 2010, 12:56:53 PM
Did they ditch espionage and corporations?

Those are two systems that flatly ruined Civ4 for me, and - apparently - they were both the precious, precious children of Civ5's lead designer.

Read one review that said they're both gone.


Title: Re: Civilization V
Post by: WayAbvPar on September 20, 2010, 01:15:30 PM
As is religion.

I broke down and bought it from Steam over the weekend. And couldn't control myself, so I ended up with the deluxe edition. In my defense, I was under the impression it was $69.99 instead of $59.99, so I figured the 10 bux was doable.

A little less than 18 hours to go. Woooooooohoooooo.


Title: Re: Civilization V
Post by: Soulflame on September 20, 2010, 01:43:21 PM
Not liking espionage I can understand.  Having spies whack parts of my infrastructure, when I simply couldn't figure out a defense, was really irritating.

I'm not sure I get disliking corporations though.

I don't mind both being gone from Civ V, for sure.


Title: Re: Civilization V
Post by: Paelos on September 20, 2010, 02:51:38 PM
I think streamlining the game in those regards was a good idea since the single unit thing really brings the strategy back into this TBS game. A lot of the features were really just pointless bloat they added to the game when everything devolved into stack on stack wankery.


Title: Re: Civilization V
Post by: bhodi on September 20, 2010, 02:52:29 PM
You can save $15 if you buy it through D2D (http://www.direct2drive.com/9611/product/Buy-Sid-Meier%27s-Civilization-V-Download) before 10am tomorrow, if you want the first DLC (scenario maps and extra civ) and don't care about the music CD & making of video, using the D2D and the PAX promo code "PAX".

Get what amounts to the steam deluxe edition gameplay for $44.95
.

Note that this is exactly like buying through steam, since civ5 is a steamworks game; they literally email you a cd-key and you add it to your account & preload through steam. Just like a steam game, except that you save $15.

Small note: This MIGHT not be 100% true, it includes "Double Civilization 1st DLC" instead of "Babylon" which some people think may be different. This is why I hate fucking DLC.


Title: Re: Civilization V
Post by: Tannhauser on September 20, 2010, 03:17:11 PM
I'm going to miss religion in Civ V.  I wish they had made it less powerful.  I like to try to convert every religion to mine, haven't done it yet, was close with Buddhism but those damn Hindu kept at it.  Sent them all to meet their pagan gods!

BUDDHA OR A BEATIN', YOUR CHOICE.



Title: Re: Civilization V
Post by: Rasix on September 20, 2010, 03:20:10 PM
The reviews are making this hard to resist.  But I must.. tomorrow is also DeathSpank and next week is Dead Rising 2.   I MUST BE STRONG.


Title: Re: Civilization V
Post by: naum on September 20, 2010, 03:31:54 PM
http://fidgit.com/archives/2010/09/10_cool_things_in_civilization.php

OTOH, don't like reading the reports that the game has been dumbed down.

That and dumping religion.


Title: Re: Civilization V
Post by: Musashi on September 20, 2010, 03:43:50 PM
snip

You just saved me 15$.  Thanks, bro.


Title: Re: Civilization V
Post by: Merusk on September 20, 2010, 03:58:46 PM
Not liking espionage I can understand.  Having spies whack parts of my infrastructure, when I simply couldn't figure out a defense, was really irritating.

I'm not sure I get disliking corporations though.

I don't mind both being gone from Civ V, for sure.

I think a lot of people disliked corps because they ate resources and you couldn't block people from sending them at you without nuking open border agreements, which was worse than the resource nuking.

Religions, on the other hand, were fun but couldn't be implemented correctly in their attempt to keep them PC.  I'll miss them but we're better off without them as they were implemented.

Until I play, I keep filing people who complain it was "Dumbed Down" into the "They used all the stacking exploits they could" file.

Ed: From reading the list naum linked, the complaints about 'dumbing down' also seem to be aimed at quality of life fixes.  No micromanaging planes and transports?  About fucking time.  The only thing I'm iffy about is the insta-build with gold.. but hey, if a turn is a decade why not.  Also, #5 on that list? Definitely not 'dumbing down.'  I like it.


Title: Re: Civilization V
Post by: fuser on September 20, 2010, 04:11:47 PM
Small note: This MIGHT not be 100% true, it includes "Double Civilization 1st DLC" instead of "Babylon" which some people think may be different. This is why I hate fucking DLC.

Thanks man at worst you saved me $5  :awesome_for_real:

Preloading now on steam.


Title: Re: Civilization V
Post by: Segoris on September 20, 2010, 04:25:13 PM
You can save $15 if you buy it through D2D (http://www.direct2drive.com/9611/product/Buy-Sid-Meier%27s-Civilization-V-Download) before 10am tomorrow, if you want the first DLC (scenario maps and extra civ) and don't care about the music CD & making of video, using the D2D and the PAX promo code "PAX".

Get what amounts to the steam deluxe edition gameplay for $44.95
.

Note that this is exactly like buying through steam, since civ5 is a steamworks game; they literally email you a cd-key and you add it to your account & preload through steam. Just like a steam game, except that you save $15.

Small note: This MIGHT not be 100% true, it includes "Double Civilization 1st DLC" instead of "Babylon" which some people think may be different. This is why I hate fucking DLC.

Either it is only $5 off or the deal changed (I put the text on the checkout below in the spoiler). The Pax promo code is only for $5 off, not $15. The link you provided only leads to the regular version ($49.95 -$5 = $44.95) and only has the scenario pack DLC for pre-ordering, while the deluxe version includes the scenario pack and Babylon but will cost $54.95 after the promo code is added.

Here's the differences of the deluxe versions (not counting soundtrack and behind the scenes because those don't matter anyways  :why_so_serious:):
D2D is the first double civilization DLC scenario pack (for pre-ordering) and Babylon civ (for the deluxe version)
Steam is the Cradle of Civilizations map pack (for pre-ordering) and Babylon civ (for the deluxe version)

Supposedly, both the double civ and cradle of civ will be available for purchasable DLC at a later, unannounced, date.


All that said, thanks for the code and saving a few people $5. Hopefully people are clear as to which version does what.

Edit: Obviously, buying the regular version you lose out on the Babylon civ and leader, but then it really is $44.95
Edit 2: due to taxes, $5 off saves just over $1 compared to Steam (US-IL resident fwiw)


Title: Re: Civilization V
Post by: Ingmar on September 20, 2010, 04:58:05 PM
I don't suppose the Steam version will be active at midnight tonight... right?


Title: Re: Civilization V
Post by: Segoris on September 20, 2010, 05:47:47 PM
I believe 10am pst tomorrow as that is when Steam starts their Tuesday. Could be wrong but I'm fairly sure that is accurate.


Title: Re: Civilization V
Post by: Sky on September 20, 2010, 07:07:17 PM
Drug testing.
Conservative board of directors. Not worth losing my career because my name shows up in the paper for a violation. Sucks, but I like my house.
I keep filing people who complain it was "Dumbed Down" into the "They used all the stacking exploits they could" file.
Civ IV was a dumbed-down version of FFH2. Civ is dumbed down to bland vanilla mediocrity.


Title: Re: Civilization V
Post by: Numtini on September 21, 2010, 04:47:55 AM
I believe 10am pst tomorrow as that is when Steam starts their Tuesday. Could be wrong but I'm fairly sure that is accurate.

It would appear from when it says it will unlock that it's 10am eastern.

I had no clue, I had expected to get in a half hour of playing before work :(


Title: Re: Civilization V
Post by: Lantyssa on September 21, 2010, 06:39:44 AM
I did, too.  Have a bit of extra time because of a dentist appointment.  Now I'm reading about Civ V instead of playing it.  :cry2:


Title: Re: Civilization V
Post by: Xuri on September 21, 2010, 06:49:29 AM
You can save $15 if you buy it through D2D (http://www.direct2drive.com/9611/product/Buy-Sid-Meier%27s-Civilization-V-Download) before 10am tomorrow, if you want the first DLC (scenario maps and extra civ) and don't care about the music CD & making of video, using the D2D and the PAX promo code "PAX".
Thanks a lot! Steam and PayPal have up until this point refused to allow me to use my Norwegian VISA-card to shop steam-games from Canada, and I do not yet have a Canadian credit-card, so was kinda stumped on how to actually pre-order this :P Direct2Drive accepted my order though. Installing the game in Steam right now xD


Title: Re: Civilization V
Post by: Tebonas on September 21, 2010, 06:53:52 AM
Is it time to impotently rage against regionalized Internet again? My Steam tells me that Civilization 5 will be available at the 24th of September.

If boxed copy distributors are to blame I hope they go bankrupt and die a slow agonizing starvation death.


Title: Re: Civilization V
Post by: Paelos on September 21, 2010, 06:57:21 AM
Is it time to impotently rage against regionalized Internet again? My Steam tells me that Civilization 5 will be available at the 24th of September.

If boxed copy distributors are to blame I hope they go bankrupt and die a slow agonizing starvation death.

Have no fear. We'll post updates!  :awesome_for_real:


Sorry man, that sucks.


Title: Re: Civilization V
Post by: WayAbvPar on September 21, 2010, 07:20:56 AM
Trying to get it running, but shockingly the Steam servers seem to be getting hammered. Who'd have thought that would happen?

Edit- and suddenly it jumped from 0% updated to 81 then 82%. Squeee!


Title: Re: Civilization V
Post by: Trippy on September 21, 2010, 07:24:00 AM
Unlock faster dangit!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on September 21, 2010, 07:27:03 AM
27%.  Sigh.  I guess I can eat breakfast.  Possibly lunch and dinner too.   :heartbreak:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: WayAbvPar on September 21, 2010, 07:28:05 AM
Updated thread title to reflect launchedness.

Decrypting 25%  :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: K9 on September 21, 2010, 07:29:29 AM
There is an ingame unit called the Giant Death Robot
 :heart:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on September 21, 2010, 07:44:05 AM
Because I had to have the stupid mini's, I don't get the game until tomorrow.     :heartbreak:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodikhan on September 21, 2010, 08:05:49 AM
Not a good sign. NVidia 465 GTX (ver 258.96 stock). Launch a game with default video settings. Flickering crap all over. I can't see a map at all. I've tried various resolutions and video settings. Nothing. I also was surprised that DirectX10 and DirectX11 aren't supported on my system (tons of RAM, Quad-core, etc). Also the Anti-Alias settings are greyed out.  Very strange.

Waiting for a patch on launch day. Figures.

Note: After it's de-crypted make sure to check file integrity. It seems a lot of people are getting partial downloads that are reported as complete. This will download the remaining files needed. I still cannot play full-screen but at least it's running in a window now.

Well telling Steam I'm NOT running Vista fixed everything. Just played a complete game fullscreen.

Go to C:\Program Files (x86)\Steam, right click on steam.exe, go to properties, got compatability, click on change settings for all users. Unselect "run this program in compatability mode"


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Stormwaltz on September 21, 2010, 08:09:27 AM
Mine's in the mail.

I hope.

GoGamer doesn't seem to offer tracking on order paid through PayPal.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Comstar on September 21, 2010, 10:11:14 AM
I have to wait another 2 days. I am not happy with Steam.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: fuser on September 21, 2010, 10:12:32 AM
Performance is terrible, quad core, 4GB ram, windows 7, 8800gt and its dog slow. Also steam warned me the files were heavily fragmented right after decrypting (some achievements so far (http://steamcommunity.com/id/iot/games)).


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: ffc on September 21, 2010, 10:21:11 AM
I managed to resist buying it until trying the demo, which is now available if anyone is interested.

Also, I just noticed being able to grab AMD Catalyst video card updates through Steam.  Pretty nice.  Info (http://blogs.amd.com/play/2010/09/14/video-driver-updates-made-easy-amd-and-valve-team-up-to-provide-ati-catalyst-updates-on-steam/).  More info (http://blogs.amd.com/play/2010/09/14/video-driver-updates-made-easy-amd-and-valve-team-up-to-provide-ati-catalyst-updates-on-steam/).


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Slyfeind on September 21, 2010, 12:05:54 PM
Loved religion, loved corporationss, loved espionage. But you gain some, you lose others. I just watched the playthrough video, and I'm not sure I'll like the one-troop-per-hex gameplay. I generally suck at spacial strategy like this. I prefer mashing stacks of troops together like a 4-year-old playing with He-Mans and dinosaurs. SMASH SMASH SMASH.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on September 21, 2010, 01:33:15 PM
Performance is terrible, quad core, 4GB ram, windows 7, 8800gt and its dog slow. Also steam warned me the files were heavily fragmented right after decrypting (some achievements so far (http://steamcommunity.com/id/iot/games)).

Try turning off the shadows.  I've got a dual core w/ 2gb on xp with a 9500gt and I haven't had a problem with sluggishness at all.

The gameplay, however, is really different.  Techs seem to come too fast and production in cities is fucking slow.  I'm at ~1000AD now but I'm in the Industrial age still struggling to build granaries and temples in my 6 cities while maintaining an army. I'm on Warlord difficulty so it's only a step down from Prince (to learn things) which is supposed to be "normal." I can't imagine a slower production crawl at higher levels being any fun.

The armies require a bit more planning when going to crush someone.  Cities haven't proven overly tough, but they can smear a few units with their 3 range bombard if you don't plan your attack to come in on the shortest route of attack before you declare war.

I'm of two minds about the new way to grow your city, buying-up the tiles.  I like it because you can snag that resource the AI is about to build a city on your doorstep for, but at the same time I miss the predictability of cultural expansion.

Took me a while to get used to gold being so plentiful.  It's a much more common resource than in previous Civs, but that's because there's a ton of gold sinks for it.  I've felt obligated to build units rather than produce them, simply because production is so low in the early game.  Losing those 15 turns for an archer really felt like it was killing my city by not producing a building.

Also, too many fucking minor civs.  I've encountered 9 of them but only 4 majors. Some little cities are going to have to die.  They're massive gold sinks to get their benefits.  I think I'd rather just take their asses over and then keep them as puppet cities.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 21, 2010, 02:22:43 PM
I thought you just bought buildings outright with gold now?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Stormwaltz on September 21, 2010, 02:33:08 PM
Loved religion, loved corporationss, loved espionage. But you gain some, you lose others. I just watched the playthrough video, and I'm not sure I'll like the one-troop-per-hex gameplay. I generally suck at spacial strategy like this. I prefer mashing stacks of troops together like a 4-year-old playing with He-Mans and dinosaurs. SMASH SMASH SMASH.

Personally, I was hoping for something akin to Dale's Combat Mod (http://rtw.apolyton.net/index4.html) for Civ4, in which stacks attacked each other as whole units.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Velorath on September 21, 2010, 03:36:58 PM
I thought you just bought buildings outright with gold now?

You can, but for the most part you still build everything the old-fashioned way.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 21, 2010, 03:57:18 PM
Huh, interesting. Some preview I had read seemed to imply that unit and building production was not in the same queue anymore, must have just been misleading.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Daeven on September 21, 2010, 04:13:24 PM
So far, Joy.

I like 'bombarding' passing pirate ships with my cities, and using archery on opponents from two hexes away. Definitely much more depth to the combat.

Although, apparently I'm not right in the head, as I've earned the 'Seriously?' achievement not having figured out how to buy things in the prod queue.

The graphics are all ready chugging ,I'm going to have to turn this thing down. Or go buy a new PC. Or three. Hmm.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: kildorn on September 21, 2010, 04:28:05 PM
I managed to resist buying it until trying the demo, which is now available if anyone is interested.

Also, I just noticed being able to grab AMD Catalyst video card updates through Steam.  Pretty nice.  Info (http://blogs.amd.com/play/2010/09/14/video-driver-updates-made-easy-amd-and-valve-team-up-to-provide-ati-catalyst-updates-on-steam/).  More info (http://blogs.amd.com/play/2010/09/14/video-driver-updates-made-easy-amd-and-valve-team-up-to-provide-ati-catalyst-updates-on-steam/).

I clicked this, thinking "yay, driver updates made easier!"

two and a half goddamned hours later, my display is fixed.

No, it's not steam's fault, it's that ATI can't write a goddamned installer to save their fucking lives, and the 10.8 and 10.9 also wound up with known issues where the overscan settings (that are wrong by default) reset to defaults every reboot. Oh, and you have a 10% chance of opening the control panel to reset them.

*rant* I love ATI's hardware, but they need to hire a tools programmer.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on September 21, 2010, 04:37:05 PM
Really liking the game but had a couple of crashes.  Might be my drivers though.

Beautiful game but I can see already I'll need to crush these greedy city-states.  :drill:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: ffc on September 21, 2010, 05:28:27 PM

I clicked this, thinking "yay, driver updates made easier!"

two and a half goddamned hours later, my display is fixed.

No, it's not steam's fault, it's that ATI can't write a goddamned installer to save their fucking lives, and the 10.8 and 10.9 also wound up with known issues where the overscan settings (that are wrong by default) reset to defaults every reboot. Oh, and you have a 10% chance of opening the control panel to reset them.

*rant* I love ATI's hardware, but they need to hire a tools programmer.

Eek sorry :( my update went fine but I am intimately familiar with overscan setting resets and the Where's Waldo search to correct it.  Same with pixel format limited/full settings.

As for Civ V, the graphics make my computer chug even with all shadows off.  Going to the 2D/strategic map mode plays smooth though and I recommended it to anyone struggling with the graphics.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on September 21, 2010, 07:34:03 PM
I played for about 10 hours today. Poopsock indeed.

It's civ. Just as good as all the others, with prettier graphics.

I don't notice the lack of corporations/religion. It seems like I should be buying more buildings/units than I am currently. Culture goes up way slow, and buildings do as well.

End turn started to really chug when I got to modern age, ended up crashing when I got to future age, but I had basically won at that point anyway. Looked at the options, default is save every 10 turns. I made it 5, maybe I'll make it 2-3.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on September 21, 2010, 07:37:01 PM
Got a couple hours worth in this evening.  Definitely as good as I had hoped.  I really like the way military units work now.  Choosing where to place my units every term feels important and brings in strategy on a different levels, in terms of how you want your military units to be positioned.  Every turn really feels like it matters a bit more than it used to.  Maybe thats slightly over stating it, but so far I am impressed.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on September 21, 2010, 07:38:32 PM
Good idea, I'll do the same.  Seems to take longer to build units and tech tree is re-arranged quite a bit.  Only played two hours, the new diplomacy options have me intrigued, can't wait to figure those out.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 21, 2010, 07:41:52 PM
So. This game runs like shit on a 8800gtx. I thought this one was supposed to run better than Civ 4? Runs ok if I turn everything to minimum, low and off...but it looks like complete dogshit.

Waste of $50 I didn't have to waste. If there isn't some serious performance patches soon, this one gets deleted until I get a new computer in 2014.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: pants on September 21, 2010, 07:44:57 PM
I have to wait another 2 days. I am not happy with Steam.

I'm even less happy with the US$80 price just because I'm in Australia.  They're just asking us to Pirate it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on September 21, 2010, 08:06:35 PM
So. This game runs like shit on a 8800gtx. I thought this one was supposed to run better than Civ 4? Runs ok if I turn everything to minimum, low and off...but it looks like complete dogshit.

Waste of $50 I didn't have to waste. If there isn't some serious performance patches soon, this one gets deleted until I get a new computer in 2014.
I know you're generally strapped, but you can get a card that's twice as fast for $100. Probably less if you want to try craigslist. Did you try directx 9 mode?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 21, 2010, 08:39:22 PM
Eh, I got it running decently on middling settings. Never mind  :oh_i_see:

(http://t3.gstatic.com/images?q=tbn:R1kffka13g7BnM:http://www.britishcarforum.com/bcforum/ubbthreads.php/ubb/download/Number/21556/filename/emily_litella.jpg&t=1)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Demonix on September 21, 2010, 10:32:02 PM
great, cant skip the intro movie and the intro movie crashes out.    WTG!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: WayAbvPar on September 21, 2010, 11:15:39 PM
I played the hell out of this today...11 hours or so. Hurray for working from home and being done with all my deliveries for the week! I love it.  Trotski came over and played some MP on the LAN...very fun to have someone in the same room, but holy fuck it is annoyingly slow, even with just one other player. I saw the option for simo turns somewhere before he came over, but I couldn't find it again, and we were too busy playing to do any research  :awesome_for_real: I am sure I will find it eventually.

Not sure how I feel about the city-states. Sometimes they make it interesting, but more often they are just kind of...there. Would like to see them get some more love in the future. Love the embark ability. God that makes exploration, settling, and warfare across the pond SO much less of a hassle. I can't wait to see what the modders do. Gonna be playing this one for years, I'm guessing.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Rasix on September 21, 2010, 11:20:17 PM
great, cant skip the intro movie and the intro movie crashes out.    WTG!

Demo just crashes out on me as soon as it gives me a mouse pointer.  Glad I didn't buy it on a whim.  :uhrr:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on September 21, 2010, 11:23:14 PM
For a second I thought Leon Trotsky was one of the possible leaders of the Soviet Union and was excited.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Draegan on September 21, 2010, 11:26:02 PM
It's 2:20am and I just got done with my first Warlord game to give the game a spin.  Ended up wiping the French for world domination with my army of unstoppable Death Robots.  :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin:

I like the combat in this.  I also like how cities aren't defenseless if you don't have a  unit in them.  I love how units don't stack.

The game almost ran flawlessly except for 3 or 4 flickering tiles.

I played a game with two continents and my continent didn't have any aluminum so I was fucked to build high tech stuff.

Will try a harder game tomorrow.  Oooooooh joy!

Great job here and I'm sure there is much I'm leaving out or didn't notice how to do it.  I didn't see a slider for taxes/science/culture.

Anyway sleep time.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Musashi on September 21, 2010, 11:28:38 PM
It's reaaally slow on standard.  Turn it to quick or you'll emo out.  Unless you like that sort of thing.

Overall I'll just echo the changes to combat are a billion times better.  Very streamlined.  I don't miss religion.  The AI is interesting.  I expanded quickly, dropping to settlers in successive turns, and Napolean shoots a shot across my bow saying, "If you keep taking land I feel is mine, I'll blah blah blah."


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on September 22, 2010, 04:24:59 AM
If you're annoyed by not being able to skip past the opening movie you can fix that. Just go into the civ 5 directory (C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v) and rename the opening movie .wmv file to something else. There are 5 of them for various languages. I just renamed the english one and now I don't need to sit through it anymore.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on September 22, 2010, 05:15:47 AM
Still not released in Singapore. I did not pre-order.  :heartbreak:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Trouble on September 22, 2010, 06:03:45 AM
I was able to skip the intro movie in both DX9 and DX11 versions. You have to wait like 3-5 seconds and then you can click or press escape.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: kildorn on September 22, 2010, 06:48:55 AM
So far, Joy.

I like 'bombarding' passing pirate ships with my cities, and using archery on opponents from two hexes away. Definitely much more depth to the combat.

Although, apparently I'm not right in the head, as I've earned the 'Seriously?' achievement not having figured out how to buy things in the prod queue.

The graphics are all ready chugging ,I'm going to have to turn this thing down. Or go buy a new PC. Or three. Hmm.

I got Seriously? last night on my second game (the first one I cheesed a warlord victory out of my funky replacement knights and their city attack bonus. Three fast moving units that can twoshot a capital? Yes please.) because I was happiness/luxury blocked on my starting island and couldn't get my populace to freaking breed.

I do like that in the policy trees combined with some buildings you could make hilariously strong melee units.

That and infantry abusing medic upgrades are hilarious.

So far I'm really liking this, sloooooow first 40-80 turns aside, which is a rarity. Older Civs I just kind of didn't get.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Hawkbit on September 22, 2010, 07:08:36 AM
On the demo - got mid range graphics going on my 8800gtx and its pretty smooth.

Yeah, what I'm trying to figure out is why I'm finding this one so awesome when I never liked the previous iterations.  Hell, I might end up buying this one.  Was this version dumbed down or something?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 22, 2010, 07:21:43 AM
great, cant skip the intro movie and the intro movie crashes out.    WTG!
Delete them from the Civ 5 folder. It sucks that not only can't you change video options at all from in the game, but when you change them from the main menu screen, you need to reboot to apply them. Every time. I got tired of those intro movies (and the clickthrough) every damned time. Still a long boot (and the clickthrough), but better than the stupid movies. The Steam dx11 shortcut still asks you which dx version you want to run, every time.

Like the UI, like the combat. Didn't get a lot of time, because I was reading through the advisors and civopedia links as I played and poking around the UI. And it was late, since I had to restart the game for every graphical tweak which took forever. The UI is much, much better, the polish level seems much higher than ever. Things just seem to work together better and not be such a mishmash of old systems.

I got an archer a couple turns in, my scout explored a ruin or something and magically learned how to fire a bow. I wish there had been a yes/no popup, since I really need a scout more than an archer right now.

I really, really hope Kael has plans for modding FFH3 into this. Sorry, had to.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on September 22, 2010, 07:28:42 AM
On the demo - got mid range graphics going on my 8800gtx and its pretty smooth.

Yeah, what I'm trying to figure out is why I'm finding this one so awesome when I never liked the previous iterations.  Hell, I might end up buying this one.  Was this version dumbed down or something?

I think the turn by turn gameplay is a LOT more engaging than in previous versions.  The grand/long term strategy was always good, but I always found that there was a fair amount of "dead" turns in the old game (still are sometimes), but I feel much more engaged with the game in this ine than in previous versions.

I don't think its been dumbed down, though I suspect there will be some people who suggest it has a little.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Modern Angel on September 22, 2010, 08:30:52 AM
Here's the big secret: Civ was never a smart game. Not in comparison to its competition over the years. It was an engaging, medium complexity game with really tuned in designers. I love this because some of the stuff even huge fans of Civ would find tedious is stripped out. Mark my words, there are going to be a lot of people mistaking past games' tedium for complexity.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Kitsune on September 22, 2010, 08:32:06 AM
I was tired of my GTX 260 making my room into an oven, so I bought a 460, which was running perfectly cool.

Until Civ V.  It handled the gameplay smoothly, but after a few hours of play I noticed that I was getting a little toasty.  It was definitely stressing my new card.  Everything was very pretty, sure, but I'm not sure that the pretty was in line with the demands it made on my computer, especially given that Starcraft 2's pretty wasn't making my computer break a sweat with everything maxed out.  Hopefully they'll optimize performance a little better in the next updates.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jobu on September 22, 2010, 09:25:55 AM
I found running in DX9 mode solved all my graphic problems. I don't understand what you sacrifice when switching to it, but it's worth a shot for those of you with bad performance. Thanks for the tip on removing the opening cinematic, I was stuck watching about 20 seconds of it each and every time.

Love the embarquement upgrade! No more micro-managing armadas of transports!!!

I freaking love the new diplomacy screens, especially since they jabber at me in their native language too. Integration into the steam cloud is great, I can play my game across work and home all week.

I thought all the new features would make it more difficult to adapt to, but I'm already beating the snot out of the computer on my first playthrough at the level below Prince. I guess the core of the game hasn't changed much at all. I found myself barely reading the technology tree or production queues, because they so closely mirrored the ones in Civ 4, I could just go with my traditional strategies and not spend time having to re-learn the system.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Trouble on September 22, 2010, 09:29:24 AM
I can't turn on anti-aliasing with the DX9 version.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: CmdrSlack on September 22, 2010, 10:01:44 AM
Played the demo in the DX10/11 mode.

Very nice, and I do enjoy the lack of a stack of doom. Didn't get far enough to see how taking a city works, but it appears that it's a bit tougher.

Kinda glad that I don't have the spare dough to grab it right now. I'm working from home this week and that would pretty much kill any chance of productivity.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on September 22, 2010, 10:43:17 AM
I got an archer a couple turns in, my scout explored a ruin or something and magically learned how to fire a bow. I wish there had been a yes/no popup, since I really need a scout more than an archer right now.
Your archer is actually an archer/scout, he keeps any and all scout bonuses (+ to barbarians, ignore tile types, possible extended sight range)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: kildorn on September 22, 2010, 10:45:48 AM
Taking a city involves a siege engine or archers, and exploiting the ever living shit out of the medic upgrade on an infantry wall <3 <3


My first warfare game I wound up looking around for witnesses and then bashing city states over the head until they all declared permanent war on me for conquering too many  :grin: I had more puppet governments than the CIA.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Bunk on September 22, 2010, 11:11:28 AM
About seven hous played on my first game, as the Greeks. Wish I had clued in to how important early workers are a little sooner. I'm really enjoying the little things. Alexander is all about befriending City States, so that's what I focused on. I have a cultural one my my border at 147 of 60 right now, because I keep saving his ass. Was really cool that I could defend him from Bismark by secretly shipping him troops, without pissing the Germans off. Quite funny watching a Companion Cavalry suddenly charge from his city and wipe out Bismarks catapults.

Really have not played the military much yet, as Bismark jumped out to an early lead and I didn't want him coming after me, but the diplomatic/science race game seems quite solid.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on September 22, 2010, 11:15:29 AM
Oh man.  Special edition box just got here and I have to say, it is seriously sexy.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on September 22, 2010, 11:24:58 AM
I'm not really a fan of Great People building outside of cities.  I'm not entirely sure citadels are worth anything (the two games I played both had pretty open maps.)

I wish I had gotten coal.  Just once.

I wanted to pull my hair out the third time a worker decided to park in my capital while I was trying to move SS modules to said capital, which of course meant I had to pull the worker out.

I noticed some graphical weirdness with some tiles, it ran a little slowly on my 2 year old computer in the later stages, but no crashes or problems like that.  I ran the DX9 version just because.

I was a bit :awesome_for_real: at the free xp to be gotten by putting the medic upgrade on a unit and sitting them in range of an enemy city while set to heal to full.

I like pretty much everything else.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 22, 2010, 12:03:55 PM
Your archer is actually an archer/scout, he keeps any and all scout bonuses (+ to barbarians, ignore tile types, possible extended sight range)
That's wicked. He did have + to barbs, and I thought all units were 2 move radius and ignoring terrain, but now that I think about it, the warrior I scrambled to take over the barbarian outpost only traveled over grassland to get there.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Musashi on September 22, 2010, 02:46:10 PM
Honestly, with the way Barbs work now, unless all scouts get ranged attacks they're pretty much useless.  Whenever you're exploring even already uncovered fog of war, you have a chance to pop a Barb hut.  And if you do, your scout is basically either going to have to run or he's meat.  I'd rather use a warrior who can take out barbs pretty reliably.  Even if he's slower, he's still going to last longer, and eventually get more exploring done.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jobu on September 22, 2010, 03:24:51 PM
I'm really liking this the more I dig into it.

I have a militaristic city state right next to me. My first reaction is to ignore them and eventually conquer them. After becoming allies with them because of a coincidence (they wanted a Wonder I was already building) they started gifting me military units. The units were up to par with my current tech and resources, and were varied between melee, defense, and ranged. It sunk in that if I just keep them marginally happy, I have a free unit factory that can free up my other cities to produce culture and workers, which suits my cultural/economic focus. Now I wish I had made friends with the cultural city states to get a constant drip of free culture. Quite a clever little addition.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on September 22, 2010, 03:41:22 PM
Taking a city involves a siege engine or archers, and exploiting the ever living shit out of the medic upgrade on an infantry wall <3 <3


My first warfare game I wound up looking around for witnesses and then bashing city states over the head until they all declared permanent war on me for conquering too many  :grin: I had more puppet governments than the CIA.

Funny thing I haven't had to use a siege engine yet.  I expected to need a ton of them, but the 3 archers/ xbbowmen I sent with my long swordsmen took out Siam without any bombardment.   The same was true for the French with my fighter plane.  Enough air attacks to get them red and it was only a few rushes from infantry/ riflemen/ cavalry.

It seems like you'll only need sieges if you're attacking a more advanced civ.. which is slightly disappointing because it means if you're on the disadvantaged side you're going to be equally screwed.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on September 22, 2010, 06:20:22 PM
There's a bit of balancing involving conquering cities that I'm enjoying.  The more "cities" you have, the more expensive policies are.  But if you set them up as Puppet's, they give gold, research and culture, and don't cause your policies to go up.  However, you can't purchase land around Puppets.

It's fun :)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: kildorn on September 22, 2010, 06:53:53 PM
Taking a city involves a siege engine or archers, and exploiting the ever living shit out of the medic upgrade on an infantry wall <3 <3


My first warfare game I wound up looking around for witnesses and then bashing city states over the head until they all declared permanent war on me for conquering too many  :grin: I had more puppet governments than the CIA.

Funny thing I haven't had to use a siege engine yet.  I expected to need a ton of them, but the 3 archers/ xbbowmen I sent with my long swordsmen took out Siam without any bombardment.   The same was true for the French with my fighter plane.  Enough air attacks to get them red and it was only a few rushes from infantry/ riflemen/ cavalry.

It seems like you'll only need sieges if you're attacking a more advanced civ.. which is slightly disappointing because it means if you're on the disadvantaged side you're going to be equally screwed.

Siege just makes it a lot faster. My muskets could take a town in about 5-6 attacks, or just one if two siege units pounded it first. The upgrades on siege units are nice for what they do. They're just hard to get into position until you hit modernish artillery with longer ranges or no setup time.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on September 22, 2010, 07:46:07 PM
Just played up to 1000 AD and my Romans first had to chase off pesky Persian's who plopped a town right where I was going to.  Then the city-state of Hanoi really expanded and allied with the Arabs.  Once the Arabs dropped the alliance I hit Hanoi (20STR).  I got my nose blooded until I brought up my Great General, Legion and a Ballista.  The ballista, with the GG combat bonus wrecked Hanoi and my legion almost walked in. 

Going military has hurt my culture and trade but I finally am cranking out over 100gp a turn.  My science is average to below average but coming up. 

Plus I played DX9 version for 4.5hrs straight and no crash, not even tile flickering.  Nice!  Really great game so far, loving it!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: fuser on September 22, 2010, 07:49:34 PM
Won my first small map 4hrs in. Really fun and switching to DX9 fixed 99% of my performance issues, could actually turn up a bunch of settings. Thanks Jobu.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Rasix on September 22, 2010, 11:26:30 PM
Well, I got it working by just changing the .ini to have the game skip the into.  100 turns later and I'm done with the demo.  Hell, this is some addictive stuff.  My eyes feel like they're about ready to jump out of their sockets.

Performs pretty decent on my aged machine as well. Sure, I had to turn a lot of the eye candy off, but it's a strategy game.  I could live with it.

So tempting...  :|


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: tgr on September 23, 2010, 03:16:16 AM
Give in to the dark side. Search your feelings, you know this to be true. :awesome_for_real:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on September 23, 2010, 06:38:27 AM
You can't nuke capital cities or raze capital cities into oblivion :(

I was trying a sneak attack on the other continent, took one of two remaining capital cities.  Starting moving to the second one, thinking I could just raze the first.

Nope, and they can take back the capital.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on September 23, 2010, 07:03:18 AM
I'm going to have to switch to DX9, this is ridiculous. I get four turns in, and the game goes tits up.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on September 23, 2010, 07:05:35 AM
Kael is already tooling around with Civ5.

Stacked Units Mod (http://kael.civfanatics.net/Legions/index.shtml)

Celtic Civilization (http://kael.civfanatics.net/QueenoftheIceni/index.shtml)

Nothing remarkable yet, but he could well lay the groundwork for something bigger.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on September 23, 2010, 07:29:42 AM
Are those just concept?  I don't see any download links.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: fuser on September 23, 2010, 07:36:14 AM
Are those just concept?  I don't see any download links.

Your suppose to be able to access and manage mods from the in game mod browser. It hasn't worked for me at all yet.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 23, 2010, 07:54:29 AM
Yay Kael! Learn those new tools, kid!

I got a bit more time in with this last night. I also went to dx9 mode, then was able to turn all graphics to the max, there's got to be something wonky going on with the dx10 renderer. It's nice having enough new twists to make it a newer experience, even if I'm still completely spoiled by FFH2 - "What's with this tiny linear tech tree?"

I like city states, they do add quite a bit to the strategy imo. Two of them want to wipe each other out and have appealed to the civs to help them. I was moving a warrior and settler (can you select two units at once, I can find a way to stack the combat and noncombat units) and the barbarians jumped them. The warrior peeled off to take out the barbarians, for some reasons the settler was out of moves. Another barbarian force had snuck up behind and captured the settler. I was able to get them back the next turn. I don't remember barbarians stealing settlers in the old version, or maybe I just used to guard them better...

The UI and art is great. The game world is ok, a nice upgrade from civ 4 but nothing to knock off socks.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Bunk on September 23, 2010, 08:00:27 AM
I'm not really a fan of Great People building outside of cities.  I'm not entirely sure citadels are worth anything (the two games I played both had pretty open maps.)

I wish I had gotten coal.  Just once.


I ended up with a Map with a perfect chokepoint for a citadel, so you never know. As for coal, I had none on my continent either, so I'm really glad the gane doesn't penalize you the way four did for starting colonies a long ways from the capital.

My map ended up with a long narrow continent. France to left, Siam in the middle, me to the right, Germany below me and Siam. Napoleon picked a fight, so I marched my army in to Siam to head him off. Ended up with a big stalemate of Musketeers vs Riflemen, building a front right in the middle of Siam. Next thing I know, Bismark invades Siam from below. There were essentially no empty hexes in all of Siam, as we carefully jockied around trying to fight our seperate wars. Was quite funny.

Highlight of the game so far - Gandhi popping up randomly just to tell me that he "Wished I would just go away". We weren't even on the same landmass.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on September 23, 2010, 08:35:25 AM
I'm not really a fan of Great People building outside of cities.  I'm not entirely sure citadels are worth anything (the two games I played both had pretty open maps.)

I wish I had gotten coal.  Just once.


I ended up with a Map with a perfect chokepoint for a citadel, so you never know. As for coal, I had none on my continent either, so I'm really glad the gane doesn't penalize you the way four did for starting colonies a long ways from the capital.


Yep, this.  I needed to split Japan's forces in a current game and prevent them from reinforcing the southern part of the continent we were warring over..  I plopped a citadel down reinforced with some cannons (and later, artillery)  in a great chokepoint, and stuck Japan quite nicely.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Stormwaltz on September 23, 2010, 08:55:04 AM
The contrarians weigh in.

Tom Chick (1up): C (http://www.1up.com/do/reviewPage?cId=3181540)
Troy Goodfellow (Gameshark): B+ (http://www.gameshark.com/reviews/3627/Sid-Meiers-Civilization-V-Review.htm)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: WayAbvPar on September 23, 2010, 09:24:00 AM
Other than Chick not liking the interface (WTF?  :uhrr: ), those are both pretty fair critiques as far as I can tell. The diplomacy stuff especially.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jobu on September 23, 2010, 09:34:33 AM
Other than Chick not liking the interface (WTF?  :uhrr: ), those are both pretty fair critiques as far as I can tell. The diplomacy stuff especially.

Ehhh, diplomacy has always pretty much sucked in Civ. Nothing new there. Everyone is either a war-mongering simpleton, or too cowed by your wealth/culture/military to do anything other than turtle inside their two podunk cities.

The AI on the other hand is much much dumber than expected. I've seen them embark random pikemen into the ocean during a war, just to wander aimlessly around the water for awhile before landing on a small, uninhabited island. After that I stopped paying attention, so who knows what it got up to. Maybe he was looking for Walt or something. *shrug*


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on September 23, 2010, 09:36:36 AM
I definitely agree with Troy's review - the diplomacy and army AI both need some polishing.    I think Tom is being overly harsh about the black box aspect that diplomacy is (though I don't entirely disagree) and I personally really like the current social policies so far.  I can see where you want them to be the levers that Civ 4's civics were, but I like the concept of long term decisions and building the policy tree up over the span of the game.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on September 23, 2010, 09:42:07 AM
I definitely agree with Troy's review - the diplomacy and army AI both need some polishing.    I think Tom is being overly harsh about the black box aspect that diplomacy is (though I don't entirely disagree) and I personally really like the current social policies so far.  I can see where you want them to be the levers that Civ 4's civics were, but I like the concept of long term decisions and building the policy tree up over the span of the game.

I found not having the indicators of other nation's policies to be very jarring.  I want to know how they are building so I can adapt accordingly.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Maledict on September 23, 2010, 09:59:56 AM
The contrarians weigh in.

Tom Chick (1up): C (http://www.1up.com/do/reviewPage?cId=3181540)
Troy Goodfellow (Gameshark): B+ (http://www.gameshark.com/reviews/3627/Sid-Meiers-Civilization-V-Review.htm)

It's another "controversial" review by Tom Chick that doesn't match other scores or the game itself. Yes, the game is flawed and needs polishing, but his criticisms are overboard. In particular, he seems to spend the majority of the review just saying "It's not Civ 4" - his dismissal of the new social policies structure is silly, for example.

Bear in mind that Elemental got a C+ from 1up and it shows how ridiculous the review and score is. A game which *literally* was unplayable on release, that's been categorically shamed by it's own designer for being a bad, unfinished game, scores higher than Civ 5. For it's faults, Civ 5 is a billion years ahead of Elemental.

Love reading Tom Chik's site and thoughts, but in terms of reviews I can't think of anyone I could rely on less than him. He goes out of his way to be contrary and daring, and it's a shame because he often has some really interesting insights and thoughts.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on September 23, 2010, 10:36:06 AM
This game is way better than Civ 4 on launch. Yes there are balance issues and the AI is borderline retarded, but as far as a launch goes, I think they hit it out of the park. Give it a few weeks for patches and a few months for some spergers to code in good AI and you've got yourself a game.

I'm also interested to see what people come up with for the UI, since that's extensively modable, too.

Remember, Civ 4 had 3 separate expansions.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 23, 2010, 10:58:52 AM
I agree with Chick on his two major points about shoddy AI (my perennial gripe, when will developers ever make good AI that fits a game properly?) and getting locked into Civics. Part of the core fun of civ 4 was making (or seeing someone else make) the move to a war footing by switching to the war civics.

Bhodi, Civ 4 was also pretty mediocre and really only decent after the final expansion was released. I actually didn't like Civ 4 much at all, Kael is really the only reason I bought BtS or even installed Civ 4 again (let alone buying it again on steam).

That said, I think Civ 5 has WAY more promise to be a great game. And by great game I mean FFH3, bwahaha. Ok, sorry.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Kitsune on September 23, 2010, 02:13:19 PM
I was mildly unhappy at how sprawly cities got in 5.  In 4 you could eventually get a pretty good pile of resources out of any one tile if you worked it up decently, but in 5 it seemed like even my best tiles were yielding only mediocre amounts of stuff.  Especially building bonuses.  It was taking me goddamn forever to make anything on account of only having a couple of wood mills giving +2 building to the city.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 23, 2010, 02:17:28 PM
Chick makes one or two good points (the AI is definitely not strong at least at lower difficulties, and not being able to shift civics is kind of annoying, especially considering some are exclusive with each other but they aren't all available at the same time) but most of it - the part about preferring a giant pile of hammer icons to a number showing your production makes me especially  :uhrr: - is full of crap.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on September 23, 2010, 07:27:10 PM
The AI is just terrible, at all levels.  Civ has always compensated on the higher difficulty levels by just allowing the AI to cheat like crazy, and that's still true.  

I had some of the same gripes about the interface as the above review(s).  Many statistics and types of information are either far too obscure or not present at all, diplomacy being the worst area.  Not a fan of the civics system, I would prefer at least some flexibility in the later game.

Despite the issues I'm still having a ton of fun with it.  The problems are balanced against the enormous improvements to combat that range and one-unit-per-tile bring, and I really enjoy the organic way that borders spread now and the new resource system (which is something I've been praying for ever since Civ III).  

Mods and patches can't come fast enough, I think this has a ton of potential down the road.

Edit: yeah, what Sky said.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on September 23, 2010, 07:35:48 PM
Hrm.  Stumbled across a bit of an oddity tonight while playing - looks like the city levers aren't properly taking things into account. 

I was constructing a building in a coastal town, and had it set to Emphasize Food.  Build time was like 17 turns.  I set it to Emphasize Production, and build time INCREASED to like 23 or something like that.   



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on September 23, 2010, 07:59:48 PM
Sadly, the intelligence is not there yet.

Remember that there are a very very small (read: one to two) people working on the AI and game balance. It's that intern who got his dream job as a lead designer. He's *it*. I'm still shocked that huge multi-million dollar teams of dozens of people can only spare one dude for stuff like this, but it seems to be common.

After all, blizzard only has what, one, two people writing quests? On launch, it was ONE guy doing the entire talent trees for all the classes? Yeah.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sheepherder on September 23, 2010, 09:42:06 PM
One guy doing talents, tech trees, or other advances is somewhat sensible.  Theoretically they should be easier to balance when the person making a discrete part is well aware of where it fits into the whole.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on September 24, 2010, 04:11:46 AM
One guy doing talents, tech trees, or other advances is somewhat sensible.  Theoretically they should be easier to balance when the person making a discrete part is well aware of where it fits into the whole.

Documentation would probably be a better solution.

Anyway, is it just the demo or does the game consistently 'forget' to present units for orders in the full game as well?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on September 24, 2010, 05:03:11 AM
Eff.

There's no replay through history when you win anymore :(

And there's no Retire option either.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on September 24, 2010, 05:16:41 AM
Other random thing for those looking to install Kael's mods and then getting stuck when it says Completed, but never Installed.

It's apparently 1990 again or some shit, and it doesn't realize that Steam could be installed on a *gasp* second harddrive/partition! 

So yah, Steam on C:\  no problem with mods
Steam NOT on C:\ - wait for a patch.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on September 24, 2010, 05:52:46 AM
Thats amateur hour.

Thanks for the heads up. I thought I was too stupid to make it work.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: SnakeCharmer on September 24, 2010, 06:23:27 AM
I would be a terrible city planner/strategist.  I tried this demo last night and I had NO IDEA what I was doing.  I like it, but I just didn't "get it".


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Cyrrex on September 24, 2010, 06:32:47 AM
I normally hate these kinds of games...usually because I don't have the patience to learn them.  Played the demo of this, though, and immediately wanted more so I actually bought the game.  I have a feeling I'm going to lose many, many hours to this.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: March on September 24, 2010, 06:45:08 AM
I took the Romans out for a test-drive on standard settings... so I certainly haven't plumbed the depths of the new game.

That said, I _love_ the new streamlined Empire Management approach and the single unit military tactics/strategy; I even like the character customization, er... Policies, but agree that you should get a re-spec every time you enter into a new era.

What seems "off" to me is the entire city-building game... which is kind of a big thing to be "off."  What I mean by this is that the city improvements don't seem to do very much, and simultaneously take forever to build.  Even after I got over my old Civ gold-hording instincts and bought shit willy-nilly, I never really felt that resounding thunk of, "well, that city is on its way now" or, "now I can start cranking units from here."  In MMO terms, it felt like I had to spend lots of "talent points" on 1% increases.  Sure, my cities were incrementally better, but the increments were so small that I never really seemed to feel any sense of accomplishment.  Same goes for Wonders; clearly Wonders have been de-emphasized (and perhaps not unreasonably), but there is never that satisfying "ca-chunk" of winning a wonder race.  More than a few times I lost a race and actually considered the gold that was deposited in the treasury perhaps more useful... that strikes me as "off".  Some of this may be open to a bit of tuning/balancing, but more than a little is surely by design.

Clearly they have taken a "WoW-ish" approach in making the game more fun, approachable and streamlined into a focus on playability and big picture empire management... and for those things I'm with them (even though it means a change in how I learned Civ)... but the city techs need to either be small and fast incremental changes or big and beefy investments - not slow and minimal.  So much for first impressions.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: ffc on September 24, 2010, 08:33:43 AM

Anyway, is it just the demo or does the game consistently 'forget' to present units for orders in the full game as well?

This is really bothering me in the demo.  Also if I click somewhere out of a unit's move range the unit won't continue forward automatically the next turn.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on September 24, 2010, 08:41:14 AM
The computer executes moves that were out of range last turn when you click End of Turn.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: ffc on September 24, 2010, 08:58:04 AM
Ah, thanks.

Actually now I'm thinking the units the game wouldn't present as having moves available were the units I tried to move out of their range, so double thanks!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Bunk on September 24, 2010, 09:02:19 AM
I have noticed that the Wonders do give a bit less bang for the buck, but the city improvements do get more impressive the farther you go in the game. I looked at a well built city with all the buildings, versus a new one that had grown to the same size really fast (thanks to fish). The old city had a science around 60, the new one around 8. Buildings make a difference.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on September 24, 2010, 09:02:46 AM
I get the feeling that they've balanced the game for multiplayer at the expense of single player. That means that there can't be any real wonders that give you a big advantage anymore.  And it means they can have a shitty AI.

I'm a little disappointed to be honest but we'll see how it is after a patch or two.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 24, 2010, 10:20:39 AM
Multiplayer civ is the lunatic fringe.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 24, 2010, 10:49:13 AM
Yeah the wonders do seem to be quite a bit less sexy in terms of game-changing power. I can't decide yet if that is good or bad. It does mean that there's a lot less incentive to ragequit and start over if you lose out on an early wonder though.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on September 24, 2010, 10:51:56 AM
Huh, if wonders have very little effect as you said, then taking the effort to build them ,weakening your military to spend production elsewhere is going to be a harsh cost to even use in cutthroat multiplayers.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Bunk on September 24, 2010, 11:06:42 AM
They aren't useless - they appear to be the only effective way to get great people for example. They just aren't quite as massively game changing as say the Pyramids were in Civ 4.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 24, 2010, 11:08:06 AM
Stonehenge is a really great early grab if you're going for a culture victory, too.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on September 24, 2010, 11:22:11 AM
In that vein, going the Traditional path for policy, at least for the 33% boost to Wonder production, is pretty nice.

I was dinking around with a game yesterday, China, only one city, grabbed the 33% wonder production policy asap, and I was doing pretty solidly in terms of culture and getting wonders built.  Not so great for science though, not sure I want to continue that game.

Overall, the game really seems to reward expansive civs over tiny ones.  Although maybe I just haven't hit the right ideas for keeping my civ small.  Such as making puppets out of all around me.   :oh_i_see:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on September 24, 2010, 11:29:40 AM
I was dinking around with a game yesterday, China, only one city, grabbed the 33% wonder production policy asap, and I was doing pretty solidly in terms of culture and getting wonders built.  Not so great for science though, not sure I want to continue that game.
I'm doing this as China in a Huge/Warlord/Epic game.  I got Stonehenge and the Pyramids built, but then got out-built on the next two.  The Colossus was even the turn after I started.

I'm thinking going as Egypt+Traditional might be fun.  Also a good strategy is to clear forests around your city while you are building, since that gives a production boost.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 24, 2010, 11:49:14 AM
One thing to keep in mind is the cost of policy upgrades goes up 30% with every city you add, so if you have a big sprawling empire and aren't keeping up with your culture buildings you can get to a point where you're really going slow on that track. I pretty easily did a cultural victory with just one city and a lot of allied cultural city-states. The empire size target really seems to vary depending on what win condition you're trying for, which I think is pretty cool. Going big and going small are both viable for different approaches.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on September 24, 2010, 12:33:02 PM
Right.  The thing that's got me is I've been spending money on purchasing improvements that I need, and burning as many hammers as possible on wonders.  So I haven't had the money to buy friends with city-states, and my income isn't that great.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on September 24, 2010, 04:29:42 PM
I got the deluxe Steam version.  Does anyone know how to access the behind the scenes video that was supposed to be included, or the extra map?  


As an aside, it's completely fucking lame that Babylon, the extra civ, isn't usable in multiplay.



Edit:  And another thing:  My computer runs the game smoothly, but for some lame reason the intro movie cannot be skipped past.  Does anyone else experience this?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on September 24, 2010, 04:44:49 PM
They aren't useless - they appear to be the only effective way to get great people for example. They just aren't quite as massively game changing as say the Pyramids were in Civ 4.

Each new version seems to cut back on wonders.  Pyramids in 4 were less effective than 3. (Pick any government you want, vs Granary in every city.)

Combined with the continuing lack of wonder movies, they're not really wondrous.   They're like "World Points of Interest."
Eff.

There's no replay through history when you win anymore :(

And there's no Retire option either.

Is there even a scoreboard? I just got a diplomatic victory last night and realized I didn't get the traditional "You are as effective as <leader>" screen.  grr.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Special J on September 24, 2010, 05:00:10 PM

Is there even a scoreboard? I just got a diplomatic victory last night and realized I didn't get the traditional "You are as effective as <leader>" screen.  grr.

No! Really? That's a bummer.

Kind of on the fence.  I'm going to give the demo a shot.  I haven't really explored the Civ 4 expansions fully so I'm deciding whether to keep on with it or jump to V.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on September 24, 2010, 05:40:24 PM
Fuck my asshole.  Just spent the last two nights playing Civ 5 multiplayer.  It's way more crisp than Civ 4 multi, but I fucking suck ass.  It's frustrating going from unstoppable to incompetent.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jade Falcon on September 24, 2010, 06:36:34 PM
The old score is still there it's at the top of the victory screen,top right if I remember right.There's a few other screens available also but they are easy to miss as they don't stand out very well.

Along the lines of missing things.Can't seem too find a way to end diplomatic agreements,was trying to end an open borders too isolate one part of a nation and couldn't find any way to do it.Also can't seem to find any screen that let's me know how many luxury resources I have access too.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on September 24, 2010, 07:15:03 PM
I've had 2 wins now.

First game was with the Babylon civ, and they have some crazy Golden Age bonus.  At one point I had a golden age for about 40 turns. 

Other one was single city egypt + wonders + policy win.  Was pretty boring.

What I've noticed is that buildings are great if you focus the city.  That is, you want a crazy research city, you really only have the time to build the research buildings.  Culture? Then build only culture buildings.  Military? Build only military buildings.

Wonders do do some fun stuff, but not as "whoa" as previous civs. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: ffc on September 24, 2010, 08:35:11 PM
Edit:  And another thing:  My computer runs the game smoothly, but for some lame reason the intro movie cannot be skipped past.  Does anyone else experience this?

The video is masking loading from what I can tell.  Go to your Civ folder, open User Settings and set SkipIntroVideo = 1.  You'll have a black screen until the game loads.  Alternatively keep mashing ESC until the video zooms in on the old man's face.

Along the lines of missing things.Can't seem too find a way to end diplomatic agreements,was trying to end an open borders too isolate one part of a nation and couldn't find any way to do it.Also can't seem to find any screen that let's me know how many luxury resources I have access too.

Regarding luxury resources, mouse over your happiness and it will tell you what's up.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on September 24, 2010, 09:26:52 PM
The breakpoint if you're going for a culture victory is 5 cities. You can go up to 6, but don't go beyond it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on September 25, 2010, 12:11:34 AM
Well, here I was trying to get Babylon into a Culture victory and BAM, Siam tries to get cocky. My Minor City alllies act as a buffer between me and Siam while I rush 4 Knights and go to town with the Trebuchets Hanoi gifted me a few years ago.

Siam surrenders and I make all but two of their cities into puppets of my new vast empire ranging the whole North of America, not negatively affecting my Culture rate. I plop one fortress in Mexico to keep the Americans in the South were they belong, and I happily continue producing culture while my Knights go to rape and pillage Barbarian tribes in Alaska and the polar region for fun and profit.

For all the things that are missing I really love the new things. The way strategic resources are implemented makes them more interesting (I loaned out some of my horses I didn't use to Siam for Minor Civ bribe money), puppet cites and minor civs are a good method to expand if you are a "peaceful" Civ. Particular interesting cities you can annex completely as the happiness level permits.

The game is a bit too streamlined, though. That might become tedious once the newness wears off. But by then Mods should be here and working :)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on September 25, 2010, 04:15:21 AM
Something interesting happened to me last night.  I was driving south thru Africa, conquering German cities, when Bismark asked for peace.  Not only did he offer gold and resources, but he tacked on FIVE of his cities.  So I accepted, made them puppets and now Germany is a rump-state with three small cities.

Seems like the AI knows when it's beat in this version or was it like this in Civ IV?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on September 25, 2010, 05:53:04 AM
Japan offered me EVERYTHING (a town, all of their gold, all gold they were making, all resources) they owned except Kyoto last night. I took it, waited out the peace treaty, then ran all over them. :why_so_serious: I have to say it took me a little by surprise, too.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Wasted on September 25, 2010, 06:00:01 AM
So I've just lost two days to this game.  It was a bad idea buying this.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: March on September 25, 2010, 06:02:00 AM
Japan offered me EVERYTHING (a town, all of their gold, all gold they were making, all resources) they owned except the Kyoto last night. I took it, waited out the peace treaty, then ran all over them. :why_so_serious: I have to say it took me a little by surprise, too.

Now that you mention it... and here I was thinking, "Finally, a game AI that appreciates my strategic and tactical genius"   :oh_i_see:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on September 25, 2010, 06:17:57 AM
Ah, thanks.

Actually now I'm thinking the units the game wouldn't present as having moves available were the units I tried to move out of their range, so double thanks!

Nah, I have a couple of War Chariots that won't get their rotation in the movement and command phase until I go hunt them down on the map and click them.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Quinton on September 25, 2010, 06:35:54 AM
Okay, dumb question -- what's the first naval unit that can carry ground units over water and/or what technology do I need to accomplish this?  I've got a nice start on an island but it's time to expand and I can't find the path to do that...


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on September 25, 2010, 06:38:26 AM
I'm having the same issues, I'm putting it down to my fault for now.

One thing I keep doing is trying to move my units overland when I can more easily embark them and move them by sea.  Such a radical change and not sank in yet I guess.  


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on September 25, 2010, 06:38:34 AM
There are no longer naval transports.  Once you research (sailing?) you can simply move the units onto the water.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Quinton on September 25, 2010, 06:42:30 AM
Aha, the "embark" action.  Wow.  That had me completely baffled.  Thanks!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on September 25, 2010, 06:44:11 AM
Sooooooo, does anyone know how to access the "behind the scenes" vid thatw as supposed to come with Steam digital deluxe?  Can't fucking find it anywhere unless it's buried in the folder somewhere.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on September 25, 2010, 06:58:13 AM
There are no longer naval transports.  Once you research (sailing?) you can simply move the units onto the water.
Yep. Sailing for Embark, then Navigation to be able to cross Ocean tiles.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on September 25, 2010, 07:40:42 AM
In my last game I liberated the German capital from someone and they came back into the game.  They didn't act particularly pre-disposed to me, however their existence didn't stop me from getting a conquer victory.  They seemed to be a city-state capable of diplomacy at that point.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on September 25, 2010, 07:47:29 AM
In my last game I liberated the German capital from someone and they came back into the game.  They didn't act particularly pre-disposed to me, however their existence didn't stop me from getting a conquer victory.  They seemed to be a city-state capable of diplomacy at that point.

Honestly, it feels like the whole diplomacy thing was cut until it was ready.  I was reading on the 2K forums, and it makes it sound like they're are planning on patching in a bunch of stuff that they didn't have time for.  Stupid Publisher, I gladly would've waited until December for proper diplomacy.

I love the city-state diplomacy options mostly due to the fact that there's a giant number I can see that makes my actions with them known to me.  

I gifted like 400g, luxeries and plenty of other things to some civs because I was trying to bribe a defensive pact, just to see if there were still options to become a vassalage. Did they take that out too?

 I did this same thing:
Japan offered me EVERYTHING (a town, all of their gold, all gold they were making, all resources) they owned except Kyoto last night. I took it, waited out the peace treaty, then ran all over them. :why_so_serious: I have to say it took me a little by surprise, too.
But gladly would've allowed them to stay if I knew that it was going to matter to some vote or something later.  As far as I can tell, the only bad thing from doing this is you get called 'bloodthirsty' by the other civs.

It just seems like they left out complication in the game hoping that modders will simply add it in.  I mean, seriously? Satellites don't reveal the map?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Miasma on September 25, 2010, 08:45:46 AM
Well I'm far less angry about the unskippable intro movie now that I know it's actually loading.  This could be used as the latest benchmarking tool for computers.  I get all the way to the word "lush" before it's done, damn vista.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on September 25, 2010, 10:14:33 AM
Someone just gave out this link over at the Civ 5 thread at Qt3. It's pretty funny stuff.

clicky (http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=player_embedded)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: WayAbvPar on September 25, 2010, 10:29:02 AM
Someone just gave out this link over at the Civ 5 thread at Qt3. It's pretty funny stuff.

clicky (http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=player_embedded)
That was brilliant. Made me LOL several times.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Quinton on September 25, 2010, 12:24:01 PM
12 unhappiness is not fun.

I dunno why my people are unhappy.  I am the British.  I created a huge armada and invaded France.  Seriously, what's not to like about that?

(Okay, I accidentally subjugated a few cities I probably should have left as puppets.  Still!)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on September 25, 2010, 01:40:26 PM
Two games so far.  My first was Greek, no iron, coal, aluminum or uranium near any of my cities when I revealed them.  My second game is Japan and the pattern is repeating.  I think the game hates me!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on September 25, 2010, 02:51:28 PM
RE no resources near your cities: I've noticed this as well.  I believe the standard seeding algorithm biases your starting area against strategic resources, I guess to force you to expand or trade for them.  I'd have to run a ton of games to really test it though, and I'm nowhere near that dedicated.

Edit: it occurs to me that it may be civilization specific as well.  I was pretty well supplied with iron as Rome, and very horse heavy as Arabia.  Hmmmm...


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Comstar on September 25, 2010, 03:17:28 PM
In my 2 games so far all the oil, uranium and aluminium has appeared in areas I'd already conquered. None appears in my howe cities. Also the city states tended to get 1 of them.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Triforcer on September 25, 2010, 03:43:20 PM
Someone just gave out this link over at the Civ 5 thread at Qt3. It's pretty funny stuff.

clicky (http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=player_embedded)
That was brilliant. Made me LOL several times.

Didn't crack a smile most of the way, but the Lion King bit got me.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on September 25, 2010, 04:35:44 PM
The new combat. I like it, in general, except for:

a) Ranged attacks are not ranged enough. Woods, heights or pretty much anything but plains make them too hard to use, especially since the majority of the units are completely defenseless. There's no point in ranged units being ranged if you have to park them right next to the enemy.

b) Units are still too important for the defense of cities, as the city artillery is far too puny to discourage enemies from capturing your workers and pillaging your lands. Basically it would have been better to have a "miltia unit" that was leashed to the city by distance. That way you could atleast have been a little proactive with the defense of your city. Passive defenses are an ill fit for Civilization, I think.

c) Lack of multi-select. I really, really want to be able to select multiple units because often it's not that important exactly where they end up standing. Jumping back and forth between two points in order to move the 10+ units you need for an invasion becomes tedious quickly.

d) Excessive unit sprawl. Not stacking in the open is one thing, but it would really, really help if you could atleast stack them in cities. They needn't contribute to combat, they just need to be hidden away. Having a pile of units fortified in the middle of nowhere (normally in a desert) "just in case" looks stupid.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Quinton on September 25, 2010, 05:22:45 PM
d) Excessive unit sprawl. Not stacking in the open is one thing, but it would really, really help if you could atleast stack them in cities. They needn't contribute to combat, they just need to be hidden away. Having a pile of units fortified in the middle of nowhere (normally in a desert) "just in case" looks stupid.

I've been doing mostly naval combat this game, and I actually like the look of my carrier group (escorting the carrier are two destroyers and four ships of the line!)

I haven't quite wrapped my head around how to expand sanely -- I think I may have founded too many cities too soon or I'm not just not raising enough cash fast enough to balance the upkeep on all my buildings (many of which I need to keep my people happy).


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on September 25, 2010, 05:38:12 PM
Yes, watch your expansion.  Building roads costs 1gp per hex, 2 with railroad and you can get in debt in a hurry.  So far  puppet states are working out well for me, lowering my costs.  Still having a bit of trouble increasing production, taking a lot of turns to build anything.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 25, 2010, 08:53:51 PM
The lack of stacking, even stacking units that can stack, is bothering the hell out of me. Why can't my settler and warrior stack for movement? That's just hassling the player who is playing by the rules! Or stacking a commander and a military unit?

Also bothering me, even more, the inability to move by keypad into a space occupied by another unit, even if you have enough movement to move out of that space before the turn ends. Really, the whole inability to move units through because of anti-stack rules makes the game a pain in the ass. I have two roads through mountainous terrain, and it's like some kind of wild west where one wagon has to pull off the side of the road and wait for the other unit to move through, wasting a couple turns in the interim, hassling me via micromanagement and slowing down gameplay.

I'm trying to play the game as if it's a new TBS and not Civ, it's slightly more fun that way, and I am enjoying it somewhat. I really can't believe it shipped in this state, though. Built an acadamy (great scientist building) on a shoreline, it kind of fades off into the sea. Really?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on September 25, 2010, 09:06:28 PM
Balancing 'hammers' against gold production is the central problem of the city building aspect of the game, for me.  I'm considering science and culture as a distant third/fourth in importance.

Sky - I've found just setting a go-to command for the unit and forgetting about it works out pretty well, and keeps me from pulling out my hair about the movement restrictions.  Out on the battle front where a one or two square difference matters I'm going to be micromanaging everything any way, so it's not a huge issue there.

Tarami - I think the city bombard is mainly there to provide a defender's advantage, and not really to murder stray units.  It allows your warrior to beat their warrior 1 on 1, as long as you bombard it first, or for your city to push away an archer that's plinking away at it.  As for the ranged system, I actually like it exactly as is.  Firing one extra hex away would be a bit too powerful, particularly for things like chariot archers or artillery; you'd never be able to effectively hit them back without your own, equal, ranged units.  I've been using archers mainly as a first strike for my melee types, not as dedicated killers.  One or two shots makes even higher tier units vulnerable to a frontal attack.  Then again, it's not hard to abuse the hell out of the A.I.  And I do.   :oh_i_see:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on September 25, 2010, 10:05:12 PM
The lack of stacking, even stacking units that can stack, is bothering the hell out of me. Why can't my settler and warrior stack for movement? That's just hassling the player who is playing by the rules! Or stacking a commander and a military unit?
Um, it can?  You can have one combat and one non-combat (settler, worker, great leader) unit per square. Unless you mean attaching non-combat to a warrior unit; I would be surprised if this didn't get added - the help bubble even suggests you should be able to. I wonder if it got scrapped or just wasn't finished in time for release. The keypad thing would annoy, but I switched to right-click move after Civ 3.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Comstar on September 26, 2010, 03:38:26 AM
The lack of stacking, even stacking units that can stack, is bothering the hell out of me. Why can't my settler and warrior stack for movement? That's just hassling the player who is playing by the rules! Or stacking a commander and a military unit?

You can, in fact it's the only way to keep a Military leader alive near hostile ranged units. The AI will target them when they are alone, as I discovered when I drove General Zukov took close to the Russian Artillery batteries.

I'm reading lots of posts from people complaining about the AI being dumb, but often it ends up the AI was giving the player the finger after losing the war, or the human was playing on Warlord or something. The AI could defiantly use better writing though, and there are huge expansion sized holes in the Diplomacy. It reminds me a lot of Spore for some reason.

I hadn't know that mods were FINDABLE in game, and rateable somehow. So far the mods look like cheesefests, but it should make well known good ones easy to use. I'm hoping someone redoes SMAC.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on September 26, 2010, 07:20:57 AM
The lack of stacking, even stacking units that can stack, is bothering the hell out of me. Why can't my settler and warrior stack for movement? That's just hassling the player who is playing by the rules! Or stacking a commander and a military unit?
Um, it can?  You can have one combat and one non-combat (settler, worker, great leader) unit per square. Unless you mean attaching non-combat to a warrior unit; I would be surprised if this didn't get added - the help bubble even suggests you should be able to. I wonder if it got scrapped or just wasn't finished in time for release. The keypad thing would annoy, but I switched to right-click move after Civ 3.

I know, I question whether someone who says that has even played the game.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on September 26, 2010, 07:48:44 AM
Finished my first game (as Russia/Catherine), and enjoyed the heck out of it.  It feels a lot more intuitive than previous Civs to me, and though some people seem to be claiming that its (over)simplified Civ a bit (and it probably has), the tactical choices you are making on a turn by turn basis seem to keep the depth up anyway.

The only thing I'd say if that I probably will have less city states in the game next time.  I like them, but I don't like having 2 of them for everyone 1 major civ in the game, it makes things feel a litle too...crowded.  Though who knows, maybe i'll switch back afterwards if I turn out to have liked it better the first game.  I do worry about balance for the Civs that are city state based in their bonuses (Greece, Siam), if I do that though.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on September 26, 2010, 08:51:04 AM
I read it (unit stacking issues) as a complaint about the fact that you have to move the warrior and then the settler individually, and cannot group select them.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sjofn on September 26, 2010, 05:19:21 PM
What I am enjoying thus far is the game makes me veer from my planned victory at the drop of a hat. I'll start a game, thinking I'll go for, say, the diplomacy victory. Then some civ will START SHIT with me and next thing I know I've sort of conquered half the map, whoops.

The only reason I haven't done a conquest victory yet is I don't want to crush everyone on my small-sized map, it takes forever for me to roll my little army of death across it. On the other hand, I actually like fighting in this Civ, I have never ever liked it before. I like that there's some vague strategery involved.

The game still hasn't solved my tendancy to restart at random. I've only actually finished a game twice. :P


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Wasted on September 26, 2010, 05:31:32 PM
I read it (unit stacking issues) as a complaint about the fact that you have to move the warrior and then the settler individually, and cannot group select them.

That's exactly what annoys me.  I had a settler with a warrior escort once, sent them both to the same hex from the same hex and they took different routes to get there.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Der Helm on September 26, 2010, 06:40:31 PM
I read it (unit stacking issues) as a complaint about the fact that you have to move the warrior and then the settler individually, and cannot group select them.

That's exactly what annoys me.  I had a settler with a warrior escort once, sent them both to the same hex from the same hex and they took different routes to get there.

I suggest giving the move order to the warrior one turn before the settler, then they should take the same route.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Musashi on September 26, 2010, 06:49:54 PM
Or like always, never, ever send a unit someplace you're not sure of on multiple turn orders.  It's dumb.  It was dumb in Civ 4 too.  If your units are in the fog of war, and you value them, you should be moving them one turn at a time - preferably into tiles with defensive bonuses.  Yes, it's tedious.  But so is starting over again and again until you learn.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Koyasha on September 27, 2010, 02:57:44 AM
The game still hasn't solved my tendancy to restart at random. I've only actually finished a game twice. :P
Nice to hear I'm not the only one that does that.  Sometimes I'll be doing just fine and then decide to start a new game for no particular reason.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on September 27, 2010, 03:13:31 AM
Second game with Siam, I tried for cultural victory (again, with Babylon I went for that but was thwarted by being elected king of the world by the UN thanks to my Minor Civ lackeys).  This time I will etch out a conquest victory instead if those retards don't stop agonizing me and declare war only to be curbstomped by my Elephant army and promptly surrendering once I take away one of their cities.

Persia declared war on me twice. I play Siam pacifistic, but the third time Darius will be used as elephant toilet paper!

Standard with 28 minor civs is no good idea, btw. Worked better on huge.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on September 27, 2010, 03:53:15 AM
Won first game Domination on Easy mode with Romans.  I think the AI is excellent for placing cities but not with army actions.  Came down to me and Japan, it was 1962 and my tanks crawled across the central Asian desert to be met in battle by Samurai.  :awesome_for_real:

Second game on Normal mode I am building monuments to my glory as Egypt.  Greece and England are in a slugging match with Greece losing their capital and England with a higher score than me.  May be time to take England down a peg as I may not get a better chance.

I too am a dirty re-starter.  I like to see what kind of starting areas the game gives me.  I also dial down the number of city-states to 2/3 the normal number.  Unless you have  a civ and policies to exploit them I think they are only good for conquest.  My influence goes down too fast unless I'm a super-rich civ.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on September 27, 2010, 05:12:46 AM
First game Japan, blew up the world with rifles and cannons. Got bored and restarted.

Second game Arabia, making gold and bribing city states, discovered how broken it is to get immense culture boosts with little effort. So peaceful and prosperous that I'm thinking it's a broken feature. I'm kinda disappointed with how easy it is to designate one city as trade posts spam and crank out gold multiplying buildings like no tomorrow. Compared to the hassle of warmongering and managing puppets + unhappy faces....Gee whiz, it's good to be peaceful.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Njal on September 27, 2010, 06:22:22 AM
Won my third attempt on King as England with a scientific victory.

The AI is still pretty brainless especially diplomatically. After I had annihilated Catherine's army and taken 4 cities she still wouldn't go to peace with me. Occasionally the combat AI would be reasonably ok but strategically it is brainless and I'm not sure it knows how to do a naval invasion.

It seems that social policies make a huge difference to being able to maintain a large empire. I like getting Stonehenge for the +8 culture boost it really helps expand quickly. Also you can do a lot of golden age time if you build Chitchen Itza for the +50% culture boost. I spent most of the last 50 turns of my game in a golden age, the cash was rolling in although if golden age was off I was losing up to 100 g per turn.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on September 27, 2010, 06:53:53 AM
Has anyone else found the civs less hostile?  I've yet to have war declared on me across three games, from Chieftain to Prince level.

It's amazing how a single-city empire is viable.  I'm doing Egypt for the Wonder bonus, and by the time I hit 1900 and the Renisaince I have all but three wonders, and a 4-5 hex radius from culture.  My city is an unassailable 39 defense with three super scout-crossbow units guarding it that I don't even need since no one goes to war with me.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on September 27, 2010, 06:57:32 AM
They wage war all of the time if you settle in their perceived area of influence or if you befriend the wrong minor Civs. But maybe I was just unlucky.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Big Gulp on September 27, 2010, 07:02:02 AM
Man, money is absolutely king in this game.  I've pretty much been ignoring culture, expanding like mad, and focusing on happiness and money.  As long as you've got money coming in you're at a massive tech advantage if you just keep the research pacts constantly going.  I think I'm going to go the peaceful route until the industrial era when I'll finally let Bismarck unleash his panzers on the world.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Typhon on September 27, 2010, 07:04:36 AM
Nth game (I also am a dirty restarter), random standard map, Babylon, Prince.

The map places me in the top of a fat, upside down U.  Aztecs to the western peninsula.  Germans to the east/south, beyond them Japan, England, someone else (who loses early).  China and Rome are on another continent.

I expand like a rabbit once I get something that gives me  :awesome_for_real: happyness (cannot recall what it is that I build, some wonder).  I also have access to a broad mix of luxury items (sheer luck).

[Note: To also chime in an answer Lantyssa's question]  Some civ's are uber-aggressive.  Germany in the game I'm talking about, for example.  Early and regularly I start seeing, "Germany conquers X, Germany conquers Japan, Germany conquers England".

The Aztecs get annoyed at my rapid expansion.  I get tired of their whining and I stomp them.  Now it's just me and Bizmark in the late mid 1800s.

I move ALL of my forces to the small land bridge leading to Germany.  Germany declares war.  I upgrade my two trebuchets to cannon, convert a general into a citadel, and place one cannon in the citadel.  Germany seems pretty happy to throw all their landsrecht (sp?) away against my cannons, to their credit they almost succeed twice.  This starts to disappointed me - annoying that they are throwing away all their forces.

... DOH!  That crafty Bismark has split his forces and, escorted by frigates, a force of knights, swordsman and trebuchets hits my unprotected southern flank.  Two of my cities fall in short order.  I frantically switch my build order to the newly available musketmen and try to hold out for reinforcements by shifting my sole knight (in that area) around to hit and run.  His opposition in the east has disappeared, so I press my advantage there and begin finally take the extremely-tough-nut-to-crack Edinboro.

I hold out until the musketmen begin to come off the line - he is too cautious in the south.  I take another city in the east.  I hold his advancement in the west.

My economy collapses under the weight of musketmen and lack of economic research and building.  My economy now becomes conquest.  I'm at -76 gold per turn.  My unhappiness is at 35.  I play around with switching my cities over to producing wealth, but that is much too small of an impact.

I loose my first cannon in a surprise counter-offensive in the east, along with a musket man.  I retake Bucharest in the west and musketmen are now pouring into the area.  I offer peace, but only if he will return my taken city.  He is too proud.

I see that my "economic strategy" will work if I continue to take a city every other turn, but only after a few disband due to non-payment.

Banks begin to be completed, I lose a fair number of my forces in my eastern-continent march to the south and I have for the first time in 30ish turns a positive cash flow.  Unhappiness is at 37.

He surprises me again with cannon strategically placed.  I lose four musketmen.  The placement of the cannon means I cannot get to them in one move.  The surrounding cites means that a protracted push to the cannon will result in a loss of many musketmen riflemen.  I'm forced to take out a city from the north which is partially protected by mountains.  I lose more riflemen in the process.

Not surprisingly, every so often he requests peace.  I always demand the next city in the list of cities that I'll take.  Each time he tells me to get stuffed.  Then I take the city.

Finally, sadly, Bizmark is no more.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 27, 2010, 07:43:30 AM
Why can't I see what Ghandi's attitude is toward me? I've been buying up land next to him (why run anything but a gold empire?) and he's warned me several times. I keep buying up land every few turns, but I see no way of telling if he's annoyed with me yet. I do miss the Civ4 mouse-over that gave the attitude with all the modifiers listed. Unless I missing where it is in Civ 5.

And yeah, the movement thing is what I was talking about with stacking units. It's dumb that I can't move a warrior and settler as a stack, or have a warrior stacked with my workers on the frontier. It's just too much of the core game to leave something like that out. I rarely give "go-to" orders unless it's a long trek deep in my own territory. Adding the whole 'pardon me' 'no, excuse me' shuffle, losing movement time due to what are apparently exceedingly tiny roads, it's just obnoxious. I've got three or four units just sitting in the hills because apparently no single hill is large enough to contain them.

Given the new 1-military-per-tile stack hate, taking over barbarians is now a shuffle, too. Send a calvary unit...ooops, they're barb spearmen. Send the calvary back to their hill on the side of the road so they're not in the way of any travelling units on the road, send out the pokey archery unit to go piddle down the spearmen from range.

Maybe uberstacks were a problem in Civ. At least they didn't make the core gameplay of shuffling units around the map a giant hassle.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Demonix on September 27, 2010, 08:24:21 AM

Maybe uberstacks were a problem in Civ. At least they didn't make the core gameplay of shuffling units around the map a giant hassle.

I think they were trying to make combat more tactical with these limitations but honestly, if you have enough bonuses, your horses can probably take the barbarians;  you get a prediction if you mouse over them.

I've got one game going as russia/standard map/continents/warlord  and I went a bit hyper-expansion due to my civ 4 experience.  There are 5 city states on my continent and there was one other civ.  We were getting along fine until he went after a city state and moved the bulk of his troops against them...my military was more advanced so I moved them up and took out his capital aftera bout 3 turns or archers/swordsmen/knights attacking.

Turns out that was his only city...one other AI on my continent and he only had one city?  I was dissapointed.  There are only two of us left now in the 1800s and we still havent met each other.  The game has gotten kind of dull and has been really easy;  I dont want to restart, but I'm not sure I will have much choice.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Comstar on September 27, 2010, 08:31:06 AM
The AI is still pretty brainless especially diplomatically. After I had annihilated Catherine's army and taken 4 cities she still wouldn't go to peace with me. Occasionally the combat AI would be reasonably ok but strategically it is brainless and I'm not sure it knows how to do a naval invasion.

If you are annihilating the AI and it's obvious to both sides what's going to happen to their last city, the AI does what any human would do if it couldn't ragequit.


That said, it's hard to tell diplomatically what the AI wants if they don't approach you first. If they call you up, they tend to tell you want they want (Your culture is pathetic, your army is pathetic, stop building in lands I consider mine, stop helping that city state). The only really bad part about is when you want something from them and they won't provide a clue on what their problem is.

Turns out that was his only city...one other AI on my continent and he only had one city?  I was dissapointed.  There are only two of us left now in the 1800s and we still havent met each other.  The game has gotten kind of dull and has been really easy;  I dont want to restart, but I'm not sure I will have much choice.

If you started with 8 civs and there's only 2 of you left, the other one obviously killed everyone else and owns the other continent....


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jobu on September 27, 2010, 09:02:27 AM
On my second game, trying out a peaceful cultural victory (stopped at 4 cities, but even that seems too much). This forced me to buddy up to the big military guys in the early game so I would be left alone. Problem is that same military guy (Germany) keeps asking me to go to war with him against everyone else. Finally I cave and decide, well... why not. Might as well keep him happy. He wants to eradicate Japan, which has only two cities left, both of which are tiny outposts right on my border as their main capital was abolished turns and turns ago. So, I do my allied duty and roll down and destroy Japan AS WE AGREED UPON. Then suddenly I get a message from Germany telling me I'm a bloodthirsty brute for beating up on the little guys!! Him and half the world are now hostile towards me. WTF?! Stupid stupid stupid! I had to reload to like 50 turns back.

Has anyone noticed the Angkor Wat wonder seems broken? The description says reduces the CULTURE cost of new territory tiles by 75%. When I built it, I noticed neither the gold cost of buying tiles, or the total culture cost of a new policy changed. It's a bugged, useless building unless it helped in a way I didn't notice...?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Typhon on September 27, 2010, 09:18:35 AM
I think what Angor Wat does is reduce the (hidden from you) culture cost of the organic expansion your cities do naturally overtime.  So your cities expand faster without costing you money.

Edit: do instead of due


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on September 27, 2010, 09:23:48 AM
Culture cost of tiles is the amount of culture a city needs to produce to unlock a new tile for allocation. It's the cerise hex in the city UI.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 27, 2010, 09:24:32 AM
We should start a game testing service, ffs.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: ffc on September 27, 2010, 09:51:39 AM
I remember reading somewhere that diplomatic relations with other civs has to be gleaned from body language / attitude on the civ leader screens.  Generally other leaders look aloof but when I first met Alexander he was literally smiling at me and actually had more diplomatic options available.

I like this vague system but then again I have only played Civ I so what do I know.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jobu on September 27, 2010, 10:04:58 AM
I remember reading somewhere that diplomatic relations with other civs has to be gleaned from body language / attitude on the civ leader screens.  Generally other leaders look aloof but when I first met Alexander he was literally smiling at me and actually had more diplomatic options available.

I like this vague system but then again I have only played Civ I so what do I know.

Yes, this is exactly what happened to me in the situation I described above. Bismarck was suddenly scowling, arms folded, and he was standing on the right side of the screen instead of his usual genial, smiling self on the left side of the screen. That, and the tone of their conversation was different. Instead of "Hey buddy" it was "Who let the trash in?"


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Bunk on September 27, 2010, 10:15:39 AM
Has anyone else found the civs less hostile?  I've yet to have war declared on me across three games, from Chieftain to Prince level.

It's amazing how a single-city empire is viable.  I'm doing Egypt for the Wonder bonus, and by the time I hit 1900 and the Renisaince I have all but three wonders, and a 4-5 hex radius from culture.  My city is an unassailable 39 defense with three super scout-crossbow units guarding it that I don't even need since no one goes to war with me.

Napoleon was a complete warmonger in my game. Has attacked me twice, despite us not even bordering each other, and now I'm making him pay for it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on September 27, 2010, 10:15:56 AM
I remember reading somewhere that diplomatic relations with other civs has to be gleaned from body language / attitude on the civ leader screens.  Generally other leaders look aloof but when I first met Alexander he was literally smiling at me and actually had more diplomatic options available.

I like this vague system but then again I have only played Civ I so what do I know.

Yes, this is exactly what happened to me in the situation I described above. Bismarck was suddenly scowling, arms folded, and he was standing on the right side of the screen instead of his usual genial, smiling self on the left side of the screen. That, and the tone of their conversation was different. Instead of "Hey buddy" it was "Who let the trash in?"

Oh man, I can't believe I didn't realize this in my first game, I actually really like that.  I'll have to stop paying attention to the animation instead of just reading the dialog options.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on September 27, 2010, 11:25:43 AM
I was doing fine with my one city civ, until I signed some Open Borders agreements.  Then suddenly I'm at war with almost everyone.  I fended off one guy, took 3 or 4 cities (left them as puppets, naturally) and he still wants all of my resources and gold for peace.    :uhrr:  It's more comedic because he's having to embark units to attack me.

Japan is a bit more serious, he's up to rifleman, and I just started researching Rifling.  This turns out to be a big problem, because rifles murder horses, and pretty much all of my good troops that are still alive are horses.   :oh_i_see:



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 27, 2010, 11:35:50 AM
I hate open borders and almost never use them, in Civ or FFH. I took a deal with Ghandi where he threw that in (he always wants it). A couple turns later, he's marching a settler and calvary through my territory to build in a strip of land between his buddy city state and my northern border. Fuck off, hippy. I scrambled to buy up enough land and crank up the "don't build near me" rhetoric to make him turn around just as he got to the target area.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Xuri on September 27, 2010, 11:49:22 AM
It annoys me that there don't seem to be any indicator of the path a unit will take when you tell them to "Go To" a specific location or "build roads from here to there". And if you select those units later on while they're in the middle of moving/building their roads, then you have no way of telling WHERE they are going.

And what's up with the whole double-end turn clicking required when units are auto-moving? You click the button, then your units auto-move and you have to click the button AGAIN. When I click End Turn I want the turn to bloody well END. Gah.

And why is there so little feedback when you try to use a ranged unit to attack another unit/city, but you're actually "out of range" or have too few moving points to reach there? You end up right clicking on the target unit/city to attack, but nothing happens, so you right click AGAIN, and nothing happens once more. Repeat until realization of unit not being able to fire that far sets in.

Too many of these small annoyances for my liking. In fact, the more I play this game, the less I like it. *boots up Civilization 4 instead*


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on September 27, 2010, 11:52:03 AM
You can right click to see the path they'll take (and to see their movement range.)

I got into the habit of clicking Open Borders in Civ IV because it'd create trade routes, which would benefit me economically.  Of course, that doesn't exist in Civ V.

In fact, the only benefit to Open Borders is if you want to position your units next to another civ's city before declaring war, as war decs do not boot all of your units outside of his territory.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Xuri on September 27, 2010, 11:57:24 AM
Hm. I always right-click (and hold) when moving units. Never seen a path yet. Maybe the path gets disabled at the lower video settings? Hrm.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on September 27, 2010, 12:03:10 PM
When you click end turn the first time it's auto-moving all your units with move orders set, and doesn't actually roll over the turn in case something happens with them that makes you go "oh shit!" or in case they have moves left over for you to use.  

As for range, there are manual commands to bring up the ranged attack radius on units, 'b' is the default key if I'm not mistaken.  It will make a little red ring of hexes around them to show their range, taking into account obstructions like hills.  It should be on the commands tab on the left, over the mini-map over the unit portrait because this isn't Starcraft, in any case.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 27, 2010, 12:35:33 PM
It annoys me that there don't seem to be any indicator of the path a unit will take when you tell them to "Go To" a specific location or "build roads from here to there". And if you select those units later on while they're in the middle of moving/building their roads, then you have no way of telling WHERE they are going.

And what's up with the whole double-end turn clicking required when units are auto-moving? You click the button, then your units auto-move and you have to click the button AGAIN. When I click End Turn I want the turn to bloody well END. Gah.

And why is there so little feedback when you try to use a ranged unit to attack another unit/city, but you're actually "out of range" or have too few moving points to reach there? You end up right clicking on the target unit/city to attack, but nothing happens, so you right click AGAIN, and nothing happens once more. Repeat until realization of unit not being able to fire that far sets in.

Too many of these small annoyances for my liking. In fact, the more I play this game, the less I like it. *boots up Civilization 4 instead*

Instead of just right clicking with a ranged unit, select it and click the 'ranged attack' button on the left edge of the screen, that will give you an overlay showing what they can attack.

As Muffled said the reason the turn doesn't end when you're automoving because one of the units you were moving ended up still having movement points left when it got where it was going, or something else happened during the move that the game wants to draw your attention to. Feature, not bug. And a nice feature at that, imo.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on September 27, 2010, 01:23:31 PM
Well fuck. Research pacing is totally off from the production speed. There's always a case whereby you can't even build a new unit from scratch before a new tech makes it slightly obsolete. When discoveries takes shorter time than production, I seriously wonder what the design team is smoking when they made it this way.
Maybe they're too busy worshiping gold and using it to upgrade obsolete units. Sigh.

And I cannot use gold to accelerate unit production which is halfway completed? What. The . Fuck? I can summon units out of thin air with magic gold but I cannot purchase half the materials and manpower to complete a half completed batallion?  :uhrr:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Bunk on September 27, 2010, 01:57:19 PM
Yea, I really don't get that one. Am I missing something, or is there really no way to "complete" something with gold?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on September 27, 2010, 02:21:30 PM
There isn't, purchasing is all or nothing.  :?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 27, 2010, 02:23:14 PM
Yeah the no rushing on something that is in progress is seriously weird.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on September 27, 2010, 02:40:04 PM
Well fuck. Research pacing is totally off from the production speed.
It is.  Production seems exceptionally low in comparison to other incomes.  Longer tech games don't help, as all the other variables are multiplied as well.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Mazakiel on September 27, 2010, 04:11:25 PM
I noticed last night that puppet states will build structures that require strategic resources, preventing you from making use of them.  And since you can't do anything about their build choices, I had to annex the city and change production just to get my uranium back. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 27, 2010, 04:13:24 PM
Yeah I don't find a lot of value in the puppet states thing. The game really incentivizes razing captured cities unless they're really good ones because of that, mostly because of factories wanting coal.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on September 27, 2010, 04:25:39 PM
We should make a coherent list of all the little things we're annoyed about and then spend some time creating an "F13 Conveinence Mod".

1. Stack Creation for Combat + Non-Combat Unit - "Escort"

2. Puppet states are not allowed to use strategic resources.  Maybe give a negative happiness for this option.  Makes sense - city can't use coal, city is upset.

3. Rush to finish production of units and buildings currently in production.  Pretty much a % left = % spent calculation.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lightstalker on September 27, 2010, 05:43:37 PM
I was off dealing with Napoleon's 25 cities and 100 spearmen (before he got truly dangerous) when Egypt, America, China and the Iroquois all decided the world wasn't big enough for... me, really.

Earlier I had gotten into a bad place conquering my way into massive unhappiness (thank you expansionist neighbor Askia).  I resolved that by gifting the cities to the other civilizations, making sure to alternate between civs that were at war.  :awesome_for_real:  Anyway, they kept each other busy on my eastern flank while I paved the earth on the west - Siam, England, and France alle tote.  Yay for being first to artillery.  When my army was a world away, and after I'd razed my 30th city, the justice league struck from the east overrunning 3 cities before I could blunt the push - all were razed.  For a few turns I was worried about it, then I realized they were razing puppet cities and actually improving my overall happiness.  Iroquois riflemen all over the place at the start, but with my army still 15 turns away I'm stable and stalling for the counter.  Really, could have razed one more and I'd be even happier.  Japan and Greece are still ambivalent to me (or probably more angry at the justice league), Suleiman killed by the Iroquois earlier.  Artillery range = 3 is a huge difference, but maybe it will go slower in the more developed west.

I've done a lot of things poorly (I haven't played civ in a long time), but have a pretty effortlessly commanding lead.  The huge map is a real pain pre-rail and finally undertanding how to spot for the artillery really changed the way I was approaching combat.  Getting pipped repeatedly a hundred turns into a wonder is a pain, especially without production roll-over or rushing without a Great Engineer.  I'm +100 gold per turn, or thereabouts, all my cash going to keep city states harassing my enemies rear flanks so I can sweep in from the front (I did the patronage policy).

1st game: Huge Marathon Pangea Prince - Ze Germans  ~900 turns into it, 35 hours played.  I just wanted to win with Panzers, I'm 1.5 techs away from that in the early 1800s.

Running DX11, a few multimon issues usually when loading the leader diplomacy screens (whole OS UI unresponsive).  Game has been slowish from time to time, but plays for 8-10 hours in one go.  There is clear work left to do, but this looks like a solid base for many years of mods and gaming. production rate << new research.  It'll take me 60 turns to build a new rifleman, but only 27 turns to research Steam. It'll take me 20 turns to get from the former site of Paris back to my own lands and then another 25 just to reach the other end of the map, much less drive my enemies before me along the way.  By the time my unit is deployed it is obsolete - but you have to be in friendly territory to upgrade.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on September 27, 2010, 06:04:04 PM
We need to organize a multiplayer game stat.  There are enough people here.  I nominate Saturday.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on September 27, 2010, 06:17:53 PM
Anyone else noticed the starting spot matters a fuckton more than it used to?  I mean, it was always important but on the last 2 Prince games I started I was way behind the power curve because I had been surrounded by 1) Jungle on Grasslands then 2) Forest on Grasslands.  Fucking production drought and no way of clearing it forever.   Even moving a turn or two away didn't resolve the jungle start's problem.   


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: proudft on September 27, 2010, 07:21:32 PM
Yeah I don't find a lot of value in the puppet states thing. The game really incentivizes razing captured cities unless they're really good ones because of that, mostly because of factories wanting coal.

The value of the puppets is they cost way less happiness.  I conquered most of Greece & China with my unhappiness bouncing between like 9 and 15 frowny faces so every city I took I just puppetized until my empire got more in order, then annexed them as happiness permitted.  I think I finally got them all absorbed into the melting pot.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: CmdrSlack on September 27, 2010, 10:11:56 PM
Yeah I don't find a lot of value in the puppet states thing. The game really incentivizes razing captured cities unless they're really good ones because of that, mostly because of factories wanting coal.

The value of the puppets is they cost way less happiness.  I conquered most of Greece & China with my unhappiness bouncing between like 9 and 15 frowny faces so every city I took I just puppetized until my empire got more in order, then annexed them as happiness permitted.  I think I finally got them all absorbed into the melting pot.



This. It's also helpful to use the various civics that give extra happiness for trade routes to the capital, etc. In the earlyish game, it's fun to run with liberty and piety for that very reason. As you can pull it off, annex the puppets and have your production cake and eat it too.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Surlyboi on September 27, 2010, 10:27:31 PM
I generally tend to run with a mix of honor, freedom and rationality. That way, you get happiness, a decent science benny and a cheaper military. Not to mention less food consumption toward the end.

And yeah, keep puppets puppets until you can afford to bring them into the fold. Unless of course they belong to that bitch Katherine the Great. Then you lock the gates and burn 'em down.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sjofn on September 28, 2010, 12:16:30 AM
I generally tend to run with a mix of honor, freedom and rationality. That way, you get happiness, a decent science benny and a cheaper military. Not to mention less food consumption toward the end.

And yeah, keep puppets puppets until you can afford to bring them into the fold. Unless of course they belong to that bitch Katherine the Great. Then you lock the gates and burn 'em down.

Oh my fucking God, I HATE Catherine the Great. Elizabeth I is running a close second. Bitches, am I rite?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on September 28, 2010, 12:21:00 AM
60 turns for a rifleman?  Are you on epic speed with all your cities gold farms or...?

I've actually had more trouble with Hiawatha, dude starts shit even when we don't spawn on the same continent. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on September 28, 2010, 01:24:52 AM
Anyone else noticed the starting spot matters a fuckton more than it used to?  I mean, it was always important but on the last 2 Prince games I started I was way behind the power curve because I had been surrounded by 1) Jungle on Grasslands then 2) Forest on Grasslands.  Fucking production drought and no way of clearing it forever.   Even moving a turn or two away didn't resolve the jungle start's problem.   

I think if you are facing production issues, then you can resort to trading post spam to help with cash flow and buy stuff. Overall dominating in Prince game. Time to move on to King. City State tributing is too rewarding for little investment.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lightstalker on September 28, 2010, 01:43:37 AM
60 turns for a rifleman?  Are you on epic speed with all your cities gold farms or...?
I've actually had more trouble with Hiawatha, dude starts shit even when we don't spawn on the same continent. 

Marathon game speed + auto workers + specialist buildings = crap production. 
My pop 17 capital has:
 27 production
 59.5 Gold
 42.75 Science
 10 Culture
in 1900 - 40 turns to build Infantry.
Default citizen focus brings production down to 16 and a 56 turn build (and up to 35 with production focus - drops build time to 26 turns).
I haven't played civ in a few versions, so I didn't see the specialist building trap coming.  That and I liked the older more pronounced railroads - can't really tell what is railroaded now.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 28, 2010, 02:29:27 AM
The marathon game speed is kind of ... wacky to start with anyway.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Big Gulp on September 28, 2010, 04:08:38 AM
The marathon game speed is kind of ... wacky to start with anyway.

I thought I had enough patience for a marathon game, but it turns out, not so much.  Epic is pretty much my sweet spot.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on September 28, 2010, 06:42:51 AM
I think Epic is going to be my sweet spot as well.

I haven't played civ in a few versions, so I didn't see the specialist building trap coming.  That and I liked the older more pronounced railroads - can't really tell what is railroaded now.
Lay railroad on top of roads.  It makes the path more well-defined, even if it takes a bit longer later in the game.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: kildorn on September 28, 2010, 08:04:33 AM
I generally tend to run with a mix of honor, freedom and rationality. That way, you get happiness, a decent science benny and a cheaper military. Not to mention less food consumption toward the end.

And yeah, keep puppets puppets until you can afford to bring them into the fold. Unless of course they belong to that bitch Katherine the Great. Then you lock the gates and burn 'em down.

Oh my fucking God, I HATE Catherine the Great. Elizabeth I is running a close second. Bitches, am I rite?

Elizabeth never bothers me, but Caesar likes to talk a lot of shit until I roll over a city or two. Oddly, Napoleon is always really nice to me, even while he's starting wars with everyone else on the planet.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on September 28, 2010, 08:36:56 AM
I played one game as Ghandi last night in quick fashion. Built only one city, went for the entirely cultural route, and ended up winning the culture victory with 7 turns left in the game. It was quite a diplomatic balancing act, but a lot of quick fun. I think the entire game lasted 2 hours on standard speed.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 28, 2010, 11:23:11 AM
The space race game I played on Huge took something like 8+ hours on standard speed, I don't really feel a need to move it up at this point.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on September 28, 2010, 11:25:52 AM
I am frankly amazed at how viable small empires can be. It's one of the nice balancing aspects they added to the game, making juggernaught cities that are nigh unbeatable.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on September 28, 2010, 11:47:08 AM
I am frankly amazed at how viable small empires can be. It's one of the nice balancing aspects they added to the game, making juggernaught cities that are nigh unbeatable.

Really makes mountains something worthwhile having around.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 28, 2010, 11:54:29 AM
If it was Bismark instead of Ghandi I was up against, the mountains that are a hassle to move units through would become a blessing. My core two cities are in an amazingly defensible position. Lolghandi.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Maledict on September 28, 2010, 12:19:50 PM
The problem with puppet states is that their AI is completely broken. I don't mind that they fixed the exploit that allowed you to control what they were building, but they should at least have fixed the very stupid problem with puppet states. the normal AI doesn't suffer from this, so not sure why puppet states do.

For some reason, despite the fact puppet states cannot build units, they prioritise unit buildings above everything else apart from monuments / temples. (And coliseums if your empire is unhappy). They even build the very specialist buildings like the forge or the stables. That adds a huge amount to their maintenance, meaning puppets often end up costing you a ton of cash for no benefit. at the same time, they don't even build libraries or market places - the very basic buildings that are first on any city's list. Instead, they even go for Military Academies first - a building you *definitely* do not want in every building in your empire.

So fix the exploit - but don't leave puppets completely pointless as they are now, stuck building buildings they cannot actually use nor need whilst ignoring the vital cheap upgrades every city should have. even the AI doesn't do that.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on September 28, 2010, 12:35:41 PM
I had a good game as America over the weekend.  Playing with the advanced settings can produce some interesting results.  For that game I went with archipelago, high seas, wet, hot, fast combat and no start bias.  I cranked up the resource setting a bit as well.  What I got was an Island that would have enough room for 2 mediocre cities.  Undaunted, my brave people went to work.  My decision was one city on my primary island which meant finding more land fast.

Two ships was enough to make some lucky finds.  A city state located on a nearby landmass.  For whatever reason they were easy to befriend.  They asked for a natural wonder that my explorers found and help against barbarians.  The other important  discovery was a pocket of land large enough to support 3 more cities.  This pocket was SW of my islands and I controlled the only shallow water entry to the area.  

After establishing another city or two I encounter Bismarck up the coast from my City-State friends.  He immediately makes me feel welcome by calling my military puny and setting up a city that blocks off my sea access to the rest of the world.  This should be easy.  Request for open borders denied.  Ok.  I guess we infrastructure up a bit.  Found an island off his Western coast for a city.  

A short time later some interesting events take place.  Bismarck starts alternating between contacting me to insult my military and offering open borders which he then refuses to accept.  This must be a prelude to war so I crank up ship production.  The next thing I know the Germans declare war on my friends.  At this point I have all of two pike units as a ground military but my caravel fleet is master of the seas where I roam.  Not wanting to start a fight with him (having no iron or horses, what a shock) I give my ground unit to my friend and gift back the unit he gives me.  

It becomes clear that my friend will simply not hold out, swordsmen and the like are hammering his defenses.  For him to live I must become directly involved.  My navy begins a successful bombardment of his troops.  Fearing the counter attack one ship is ordered on patrol up his coast.  I found his reinforcements coming all right, lots of them and they were on ships.  Naval commanders quickly swept up the coast sinking his transports.  Then I pressed the advantage a bit, bombarding a couple of units that made it to land.

As the powerful American navy (6 Caravels) closed in on his port towns he asked for peace, offering me substantial gold, tribute, several horses, open borders and of course peace for me and my allies.  A short time after that he is interested in research deals.  Then, rather strangely he declares that my ally city state is under his protection and warns me not to meddle in his sphere of influence.  I guess he figures that no one can protect them from the hostiles (him) better than himself.  Hard to argue with logic like that.

While prepping myself for a land war with the Germans (they have iron and no doubt everything else in time) I ran across the Japanese.  Oda might be even crazier and we were at war soon, but that is a different story.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on September 28, 2010, 12:48:38 PM
Can city-states take over other cities and expand their empires?  I haven't been playing with enough military units to gift more than what they need for basic defense.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on September 28, 2010, 12:53:21 PM
Not that I have ever seen.  They seem content to mill around in or near their borders, even when at war. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on September 28, 2010, 12:55:37 PM
If a city state is hostile, I don't even bother with it. The decay is too much of a PITA to keep up.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 28, 2010, 01:07:09 PM
City-states in certain circumstances will take over cities from regular countries, yes. Usually they will raze cities they capture, but since you can't raze capitals they will hang on to those if they capture them. Also for whatever reason Bucharest in my huge map game captured a city, started razing it, and then it never burned down and the razing icon went away. That latter one may have been a bug.

Fun times: having a technological lead on everyone, and feeding advanced units to city-states that are at war with other player countries. Watching them roll over entire empires with their gift units is hilarious, and you get the benefit of potentially crippling an enemy without having to pay any maintenance or even pay any real attention to the process. It is especially nice when you have a bunch of city-states allied and you can just gift the free military units the militaristic states are handing you to whoever is under attack at a given time.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Daeven on September 28, 2010, 01:38:31 PM
I had a City-state declare war on me, snag an outlying town, hold on to if for about 6 turns, and then /RAGEQUIT raze the captured city after I took his capital from him.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on September 28, 2010, 01:40:29 PM
I had a City-state declare war on me, snag an outlying town, hold on to if for about 6 turns, and then /RAGEQUIT raze the captured city after I took his capital from him.

That's actually pretty hilarious and probably close to a real player response.  :awesome_for_real:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Daeven on September 28, 2010, 01:48:11 PM
I had a City-state declare war on me, snag an outlying town, hold on to if for about 6 turns, and then /RAGEQUIT raze the captured city after I took his capital from him.

That's actually pretty hilarious and probably close to a real player response.  :awesome_for_real:

I tried to find a U MAD? console query, but I didn't want the game to format the drive in question.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 28, 2010, 01:56:38 PM
Did the city-state declare war of its own accord, or was it allied with a major state? I've never seen a city-state go to war by itself except in the case of the "all the city states unite against the guy who keeps attacking city-states" event.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on September 28, 2010, 01:57:52 PM
"City States Unite!" is always a hilarious bucket of fail in every game I've seen. Japan steamrolled them all while I was building wonders in one of my games.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 28, 2010, 02:03:36 PM
"City States Unite!" is always a hilarious bucket of fail in every game I've seen. Japan steamrolled them all while I was building wonders in one of my games.

That's why you start handing them tanks and paratroopers and shit!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Triforcer on September 28, 2010, 02:55:57 PM
The last version of Civ I played was 2- many fond memories of sending boatloads of diplomats to North America to buy every Iroquois city  :oh_i_see:

I bought this one, though, and here are my thoughts:

(1)  Taking a city is a bitch.  I usually need to batter at it for a few turns with multiple ranged units, and pray that the AI is dumb enough to not bombard the archers (usually, it will- or the lowest health melee if one is near death).

(2)  Am I doing it wrong to try to have a lot of cities?  Everyone here seems to be implying they have these mini-empires of 2-6 cities.  How can you possibly defend yourself when 15 Germans show up on your doorstep? 

(3)  Am I supposed to leave the city-states alive?  I just hate having other people near me, but usually once I attack more than 1 everyone in the game declares war on me. 

(4)  Worker control is wonky.  Sometimes i have to instruct them to start something 3 turns in a row before they'll start.  Other times they'll stop mid-project and I have to re-give the commands.

(5)  For God's sake, let me MOVE through other units even if I can't stack them.  Even moving units around in my empire is a fucking hassle.


Overall, having fun, I just need to catch up on several generations of mechanics. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on September 28, 2010, 03:00:37 PM
(1)  Taking a city is a bitch.  I usually need to batter at it for a few turns with multiple ranged units, and pray that the AI is dumb enough to not bombard the archers (usually, it will- or the lowest health melee if one is near death).

You kind of need ballista/catapults/trebuchets. One or two turns and the cities fall.

(2)  Am I doing it wrong to try to have a lot of cities?  Everyone here seems to be implying they have these mini-empires of 2-6 cities.  How can you possibly defend yourself when 15 Germans show up on your doorstep?  

Culture and happiness becomes a real issue after you get more than say 8 cities. I don't generally go above that number. If you want a culture victory, don't go above 5.

(3)  Am I supposed to leave the city-states alive?  I just hate having other people near me, but usually once I attack more than 1 everyone in the game declares war on me.  

Well, they're pretty strong and if you push for economic domination, you can buy them all off -- any allied ones will declare war when you do. Also, they feed you culture and any resources in their area. Downside, it's kind of expensive and sometimes less hassle to just conquer them.

(4)  Worker control is wonky.  Sometimes i have to instruct them to start something 3 turns in a row before they'll start.  Other times they'll stop mid-project and I have to re-give the commands.

Workers re-activate if they are within sight of an enemy - this is so you notice and have an opportunity to move them out of the way.

(5)  For God's sake, let me MOVE through other units even if I can't stack them.  Even moving units around in my empire is a fucking hassle.

You can move through, right click on destination square. You can't do it with the keyboard.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Triforcer on September 28, 2010, 03:12:32 PM
Thanks for the advice- good stuff.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Daeven on September 28, 2010, 04:58:35 PM
(2)  Am I doing it wrong to try to have a lot of cities?  Everyone here seems to be implying they have these mini-empires of 2-6 cities.  How can you possibly defend yourself when 15 Germans show up on your doorstep?  

Culture and happiness becomes a real issue after you get more than say 8 cities. I don't generally go above that number. If you want a culture victory, don't go above 5.

So far The Forbidden Palace is the must have wonder because of this. The -50% (I think) to Empire Size related unhappiness is *huge*.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sjofn on September 28, 2010, 05:00:44 PM
I generally tend to run with a mix of honor, freedom and rationality. That way, you get happiness, a decent science benny and a cheaper military. Not to mention less food consumption toward the end.

And yeah, keep puppets puppets until you can afford to bring them into the fold. Unless of course they belong to that bitch Katherine the Great. Then you lock the gates and burn 'em down.

Oh my fucking God, I HATE Catherine the Great. Elizabeth I is running a close second. Bitches, am I rite?

Elizabeth never bothers me, but Caesar likes to talk a lot of shit until I roll over a city or two. Oddly, Napoleon is always really nice to me, even while he's starting wars with everyone else on the planet.

Elizabeth bothers me CONSTANTLY. I took great satisfaction running over her smug, irritatingly-voiced ass with my RIGHTEOUS IROQUOI ARMY OF DOOM after she kept bothering me.

That game was sort of funny, I totally didn't intend to become a huge pissy empire, but first Elizabeth started bothering me, so I ran her off the continent. Well, she had a GIGANTIC chunk of it, so the other two people on it (Siam and Germany) take this to mean I am coming for them next and declare war on me first in a hilariously emo way. Bismark in particular was all, "I know you're going to crush me, BUT I AM GOING DOWN FIGHTING, BITCH." Who was I to deny him his glorious death?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on September 28, 2010, 05:43:33 PM
What you really get from 2-6 cities empire isn't exactly a superb production, but instead you gain happiness points. The happy points contribute towards Golden Age points. Trigger that and suddenly things build so much faster like in Civ IV. I still haven't got the hang of it, but the social policies are really game-changing. Want to build wonder? Go for Tradition. Honor are for warmongers etc.

Also, try to keep your empire compact and connected by roads to get that gold flowing. Grab luxury resources, and don't be shy to sell it for 30 turns at 300 gp to other civs. These gold can be used to purchase city states loyalty. For 500 gp you might get a military unit, culture, or extra food. On top of that, you gain their luxury resources and moar happy faces. Also, pay attention to what your city demands, make luxury resource swaps as needed to trigger we love the king effect. That way, their growth will double.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 28, 2010, 05:47:08 PM
Something that was perhaps not self-evident at first, by the way, is you can save your policy points up and dump them into multiple buys all at once later. This is handy if you don't want to get any of the ancient age policy trees in a particular game, you could just pile into Patronage for example once you hit medieval age.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on September 28, 2010, 05:51:12 PM
How?  It always takes me to "choose policy" rather than "next turn".


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Miasma on September 28, 2010, 05:54:12 PM
We should make a coherent list of all the little things we're annoyed about and then spend some time creating an "F13 Conveinence Mod".

1. Stack Creation for Combat + Non-Combat Unit - "Escort"

2. Puppet states are not allowed to use strategic resources.  Maybe give a negative happiness for this option.  Makes sense - city can't use coal, city is upset.

3. Rush to finish production of units and buildings currently in production.  Pretty much a % left = % spent calculation.
I really hate how in the endgame (or after winning-game) you get prompted by that Bushism quote everytime future tech cycles.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on September 28, 2010, 06:03:04 PM
How?  It always takes me to "choose policy" rather than "next turn".

Right click on the "Make a Policy" thing.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tairnyn on September 28, 2010, 08:43:08 PM

On turn 350 of my first game, hoping for a science victory but worried I might get delayed by the production of the spaceship parts. Definitely going to be smarter about choosing a role for cities my next game. I really like that money has a more significant role and that the need for having a unit in every city is reduced. Overall I like the changes and I can't wait for a strong mod with more diversity to come out.

Airing of grievances:

- Don't make the puppet cities build a bunch of expensive military buildings when they can't actually build units that would use them. Also, allow me to raze a puppet city without annexing it first.

- Provide some information regarding what my army is costing and how I could save money by disbanding units. Sometimes I get 6 gold income back from something as simple as deleting a worker, sometimes I get nothing.

- Allow me to view not only the current income/production/science, etc. of a city but also the potential maximum they can achieve. A city that can pump out a lot of production will have a low value when you have it focused on something else. This makes it very difficult to decide which bonuses I want to put in which cities, especially as far as wonders are concerned.

- Have the "Stop City Growth" option discard any extra food and force the city to be stagnant. Sometimes there's an extra +1 or +2 left over and it eventually leads to growth and the resulting reduction in happiness.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on September 29, 2010, 06:36:48 AM
Quote
Welcome back my son, I missed you....

<Game finishes loading and goes to main menu>

Awesome.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Stormwaltz on September 29, 2010, 08:33:57 AM
I'm still waiting for a Civ to bring back Test of Time's multi-map functionality. Can I dream that's in the first expansion?

FFH3 with undersea, underground, and planar layers would make me squee.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jobu on September 29, 2010, 09:52:14 AM
How?  It always takes me to "choose policy" rather than "next turn".

Right click on the "Make a Policy" thing.

Or just hit the close button in the bottom left once you are in the policy screen.

There's a theoretical exploit in that you can build up a gigantic empire, then sell all your cities to other civilizations to get back down to 1 city and buttloads of cash. You've spent the whole game stockpiling 10 cities+buildings worth of culture, and you can blow it all for super cheap policies at the end. Haven't tried it, but it made sense when I read it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Nissl on September 29, 2010, 12:58:42 PM
At about 900 AD in my second game, and have kind of hit the wall.  Bumped it to prince after winning a chieftain game around 1600, this time I had a couple touch and go situations with some early barbs and a decent fight defending a city state from a six unit army with two units.  But I'm at a point where the 3 AI civs on my continent are down to their capitals and paying me everything they have to avoid war.  I can't imagine wiping the other continent(s) is going to be particularly challenging.  I guess I could restart and go for a non-military victory, but I'm a world explorer at heart so...

A couple observations:
Having to decide the fate of a traded or captured city without being able to see it is obnoxious.
Maritime city-states are too good. 
The current tradeoff you get for expanding quickly is happiness/culture vs. science/gold/production.  Not very balanced.  And it turns expansion planning into just making sure you can capture a luxury, buy one off a city state, or build a couple happiness buildings.  As bad as it is for my playstyle, it's much more balanced if poor or excessive expansion hurts your gold production.
For me DX10/11 is slow as heck, DX9 has messed up city tile production graphics.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on September 29, 2010, 01:18:25 PM
I think you're underselling how good the culture policy stuff is. Expanding a lot *really* slows down your policy acquisition, and they're very powerful. I think the tradeoff is pretty big.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: sinij on September 29, 2010, 04:00:34 PM
Buyers beware - Civ5 DVD version requires Steam. If I can't find a way to play without steam I will be returning this game.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: proudft on September 29, 2010, 04:00:56 PM
Show us on the doll where Steam touched you.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: sinij on September 29, 2010, 04:08:01 PM
No, really. I paid for Civ5 and instead got DVD with steam installer. WTF?!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Musashi on September 29, 2010, 04:09:36 PM
It requires Steam because it uses Steam Cloud.  It's a good thing.  You can disable it if you want to, but I don't know why you would.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: sinij on September 29, 2010, 04:19:17 PM
No, you don't understand... it *only* installs Steam on my machine. I am assuming they expect me to download the game?! Is there even a way to play it offline?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on September 29, 2010, 04:23:33 PM
No, you don't understand... it *only* installs Steam on my machine. I am assuming they expect me to download the game?! Is there even a way to play it offline?

Uh, yeah you can play game offline. It also installs the game from the disk when you try to install it. Did you read anything about how this works or did you just ragequit when it prompted you to Steam?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Daeven on September 29, 2010, 04:31:45 PM
What? RTFM?!!

/RAGEQUIT


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Daeven on September 29, 2010, 04:32:20 PM
Did the city-state declare war of its own accord, or was it allied with a major state? I've never seen a city-state go to war by itself except in the case of the "all the city states unite against the guy who keeps attacking city-states" event.

It was allied to a major civ.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Numtini on September 30, 2010, 06:17:17 AM
Being able to preload the game and just play without having to run to Best Buy and spend a half an hour loading a disk, then try to find it every time I play, and then try to find it a year later after I'm bored with it? Please bring on more of that misery.

I actually rebought Civ IV through Steam because I got tired of looking for the disk when I wanted to reinstall it. Life is just too short to spend an hour in my basement, then an hour reinstalling stuff, just to play a game for a few hours.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on September 30, 2010, 10:17:41 AM
I did not know it was packaged that way.  Of course I do not read all the websites.  I did look at the box, steam was not immediately obvious.  To be fair my examination was not terribly careful.  If it is listed in system requirements I certainly missed it by not looking.  Since Frontier SUCKS, there was hope for a non steam version.  As it was the purchase was made at hated Best Buy.

Back to game news!

Yesterday I discovered the power of Germany's barbarian conversion perk.  3 of 4 camps gave me troops to soften up the Persians and Romans for very early elimination and mastery of MY continent. 

Playing with aircraft carriers led to discovery of how abusive rebase is.  Build your aircraft here and rebase to the other side of the world instantly?  NO PROBLEM!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: NiX on September 30, 2010, 12:19:43 PM
Split out the Steam bullshit.

Back to "Just one more turn!"


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on September 30, 2010, 12:32:18 PM
Split out the Steam bullshit.

Back to "Just one more turn!"

I 'finished' the demo and then immediately bought the full version.  Elizabeth, Huge, Epic, Continents.  I played up to ~900 BC last night.

Adding in promotions, lightouse wonder and civ bonus and I have a Trireme that moves 8 hexes per turn.   :awesome_for_real:

I still haven't uncovered most of the map but I think I missed the boat on discovering ruins.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on September 30, 2010, 12:43:45 PM
I'm still playing the tutorial map in small bits, hah. I could stomp Ghandi but I WANT TO NUKE HIM! I'm so close, just got some uranium. I'm such a turtle.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on September 30, 2010, 12:48:27 PM
Statue of liberty is a great wonder.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on September 30, 2010, 01:41:16 PM
mech infantry vs musketmen = awesome.


Title: Re: Civ 5 requires Steam? or Gabe Newell touched me riiight... there.
Post by: Paelos on September 30, 2010, 01:45:26 PM
I'm ready to try a longer game I think. For some reason standard just feels short.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: NiX on September 30, 2010, 01:54:11 PM
I haven't had time to play Civ 5 on my PC, so I grabbed Civ Rev on my iPhone (On sale for .99) while at work. What a bad fucking idea. Figured I would try a couple turns and next thing I know it's 45 minutes later. Total productivity killer.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on September 30, 2010, 01:54:58 PM
No nuke use for me yet.  By the time I reach them there is either no need due to my dominance or no use because the game is going a different route.  They also seem a serious pain just to reach.  My experience is also the game becomes cumbersome at those stages as well.  Lots of clicking next turn as my machine chugs along.

Maybe playing with custom settings will make modern war machines more viable.  Has anyone used nukes?  Do they create radiation your workers can clean up as before?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on September 30, 2010, 02:15:38 PM
Yes. Fallout within 2-3 tiles radius of the city. Fallout cost 2 movement points. My infantry was caught in the blast and was reduced to 1 HP. The city is near death as well as I marched another infantry in to take over Turkey's and last capital for domination victory.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Velorath on September 30, 2010, 02:19:03 PM
Don't know if this was already mentioned, but apparently the mod tools are available for download now on Steam (Library ---> Tools ---> Sid Meier's Civilization V SDK).


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on September 30, 2010, 02:23:03 PM
All I want is a map editor like they had in Civ 4. My dirty little secret is that I like to give myself all the important resources when the game starts when I'm playing at higher difficulty levels.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on September 30, 2010, 05:38:23 PM
All I want is a map editor like they had in Civ 4. My dirty little secret is that I like to give myself all the important resources when the game starts when I'm playing at higher difficulty levels.

Yeah, with online achieves I don't think we're ever going to get that.  Can't have people "cheating" to flip these meaningless virtual bits.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Strazos on September 30, 2010, 07:19:03 PM
I'm so weak...played the demo a bit, was entertained...one-click purchase.  :oh_i_see:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on October 01, 2010, 03:33:03 AM
Diplomacy sucks in this game.  You help a nation for years and they go hostile to you.  You send strategic resources to a nation being steamrolled and they go hostile to you.  You can gift units to city-states but not other nations?  Or am I missing something?

UN's built but I can't get the votes.  I've bought off the city-states but I'm a vote shy.  No one's started the Apollo Project, even though it's 2020, maybe I should change gears.  I have nukes sitting off the coast of Persia to give me...options.  Persia has offered peace, but only if I give them every strat resource I have.  No dice jerks, my navy controls the oceans!

A very tense, enjoyable game, but I am just not understanding diplomacy. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Big Gulp on October 01, 2010, 04:51:14 AM
So I start another game on a huge earth map, and it spawns me as Germany right around where New York city should be.  I have Hiawatha to the north of me, but he got boned with a shitty Arctic spawn and is stuck with one city.  Gandhi, however, spawned down in Mexico, and he's already founded Mumbai in Florida.  I can see that the little bastard has designs on Texas, which I know I'll need later in the game for its sweet, sweet oil.

I bide my time, whoop as many barb encampments as I can, and send my 12 brute horde against the diapered one.  2000 BC and North America is basically mine, but I'll leave Hiawatha alone.  For now.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 01, 2010, 06:41:17 AM
I beat Emperor difficulty with Japan horseman rush. I think they need to reconsider giving 4 movement units so early in the game.
Nerf it down to 3 and maybe the AI has a chance to DO something before I pillage every single shit they had and laughed at their faces.
They start on a chase outside their border and got consequently plinked by Chariot archers and destroyed by horsemen.

It's not even Alexander's Companion's Cavalry, which is faster than mech. infantry. Seriously wtf. 5 MOVEMENT POINTS?

Quite disappointed with a lack of scenarios. I'll have to wait for WW2 mod or something. And fixed starting points for Earth please. I played India and spawned in North America? Sucks dick to be honest.

Also, do away with Universal Happiness. They screwed themselves with that one. I cannot for one imagine why anyone thinks it makes goddamn sense for everyone in Washington DC to be cheering on the streets when Hawaii built a theater. Individual cities shd have their own happiness rating. Not this retarded aggregate empire whereby Nazi Germany would be crying buckets of unhappiness due to 'overcrowding' after they occupied the whole France in the first few months of WW2, thereby forcing Hitler to employ Gas Chambers (raze in Civ V) to keep happiness up.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on October 01, 2010, 06:54:04 AM
All I want is a map editor like they had in Civ 4. My dirty little secret is that I like to give myself all the important resources when the game starts when I'm playing at higher difficulty levels.

Yeah, with online achieves I don't think we're ever going to get that.  Can't have people "cheating" to flip these meaningless virtual bits.

Actually, it looks like they did, sort of.  Download the SDK from steam.  Find your config for civ5.  Edit it and change EnableTuner to 1.  Start up civ 5 and the firetuner, load the game and alt tab.  There seems to be a bug right now where resources dropped in your border will not be usable.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: CmdrSlack on October 01, 2010, 07:20:34 AM
So I start another game on a huge earth map, and it spawns me as Germany right around where New York city should be.  I have Hiawatha to the north of me, but he got boned with a shitty Arctic spawn and is stuck with one city.  Gandhi, however, spawned down in Mexico, and he's already founded Mumbai in Florida.  I can see that the little bastard has designs on Texas, which I know I'll need later in the game for its sweet, sweet oil.

I bide my time, whoop as many barb encampments as I can, and send my 12 brute horde against the diapered one.  2000 BC and North America is basically mine, but I'll leave Hiawatha alone.  For now.

Just rush to blanket tech.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 01, 2010, 07:43:26 AM
I'm playing as Japan and basically ended up on a Continent of my own by start position. I proceeded to settle that whole area, then went across the ocean to find Arabia. He's a total dishrag, so I sent over two horsemen and a capapult to plink one of his outlier cities on the coast. That enraged his little city-state in the South. After I take his city, he immediately sues for peace by giving me all his resources, all his gold, and an open border treaty. I take the deal because little city-state is about to get a bitch slapping. After taking that are, I now have two footholds on his continent, and I'm already pressing into another unsettled island with two city-states alone on it.

I have no idea where the rest of the 4 players are, and I've exposed 55% of the map. Also, the "Bushido" ability mixed with Samuri is RIDICULOUSLY overpowered in the mid-game. They are a walking wrecking crew at that point.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on October 01, 2010, 07:54:38 AM
Diplomacy sucks in this game.  You help a nation for years and they go hostile to you.  You send strategic resources to a nation being steamrolled and they go hostile to you.  You can gift units to city-states but not other nations?  Or am I missing something?
Last night when I was in the territory of someone I had open borders with I noticed there was a gift option on the extended actions menu.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on October 01, 2010, 08:00:50 AM
Neither method of unit gifting is particularly user friendly.  You either need to be in their territory and have the unit in question active (with movement left) using the gift action OR talk with the people, offer a unit gift, find it on the map and click it. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 01, 2010, 08:18:57 AM
It's not even Alexander's Companion's Cavalry, which is faster than mech. infantry. Seriously wtf. 5 MOVEMENT POINTS?

I guess you could say that they're gay?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jobu on October 01, 2010, 08:23:08 AM
You can gift units to city-states but not other nations?  Or am I missing something?

You have to physically walk the unit into the nation's territory and then one of the unit options is "Gift". Of course, you need open borders to do that in the first place, so yeah... pretty uneven.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on October 01, 2010, 08:30:50 AM
Another small gripe.  I would like to run trade missions with something other than great merchants.  Even if I am restricted to great merchants how about letting me trade with other civs instead of only city-states? 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on October 01, 2010, 08:49:18 AM
You can gift units to city-states but not other nations?  Or am I missing something?

You have to physically walk the unit into the nation's territory and then one of the unit options is "Gift". Of course, you need open borders to do that in the first place, so yeah... pretty uneven.

Also, gifting a unit to a city-state ports the unit across the map.

Weird that it works with city-states and not with civs.

The inconstancies are embarrassing.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lightstalker on October 01, 2010, 02:13:59 PM
Also, gifting a unit to a city-state ports the unit across the map.

Weird that it works with city-states and not with civs.

The inconstancies are embarrassing.

Note, however, that this is an inconsistent expectation in the play of the game and neither a crash to desktop nor memory leak. 
While the game would be better with these types of issues resolved, the game is at least ready to be seen in public.  This is unfortunately more rare than it ought to be.

On Tiny Map, Emperor difficulty, second fastest turn speed:

Aztec and Napoleon are crippled by archipeligo maps, for instance, while Arabia, Iroquois, and America are just beating me to the punch (Haiwatha pipped me with a spaceship 2 turns before the UN vote that would have won for me).  Win some and lose some, 65 hours played so far and only a couple 'not responding' moments when I've multi-mon transitioned in a critical section (music skipping is a telltale sign).  That's so much more reliable than other releases this year that I can be patient with the equivalent of rules in need of errata.

Another unfortunate inconsistency, the UI layout is easier to use with DX9 than with the DX11 settings.  Not sure why that would be the case, though the auto-detect for my resolution and graphics settings was better for the DX11.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Raging Turtle on October 01, 2010, 02:50:06 PM
So I start another game on a huge earth map, and it spawns me as Germany right around where New York city should be.  I have Hiawatha to the north of me, but he got boned with a shitty Arctic spawn and is stuck with one city.  Gandhi, however, spawned down in Mexico, and he's already founded Mumbai in Florida.  I can see that the little bastard has designs on Texas, which I know I'll need later in the game for its sweet, sweet oil.

I bide my time, whoop as many barb encampments as I can, and send my 12 brute horde against the diapered one.  2000 BC and North America is basically mine, but I'll leave Hiawatha alone.  For now.

Question since I don't have the game - Do resources always spawn in their historical location on Earth maps?  Or can you toggle that?

It also sounds like the AI is horrible at anything naval, as in every other version of Civ.  Oh well, I guess I did always prefer Pangea anyway...  :oh_i_see:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 01, 2010, 02:53:04 PM
On the one Earth game I played so far, neither resources nor country locations were historical.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on October 01, 2010, 03:10:32 PM
In my limited experience, naval AI is defensive.  The Persian Navy liked for me to move in and bombard a city, then they'd call up destroyer's and ironclads(!) to box me in while land based artillery blasted away.  Haven't seen much from them offensively but they do enjoy sending out transports to their doom.

I think it's an improvement from Civ IV but like I said, limited experience.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on October 01, 2010, 04:14:14 PM
On the one Earth game I played so far, neither resources nor country locations were historical.

Yeah, that was the biggest irritant to me. The whole point of the Earth maps is predictability of enemy locations and resources.  If you randomize both you're just playing on a really shitty continents map.  America in particular (north and south), I'm looking at you.  Hello West Coast is useless due to Mountains and Desert with no resources and room only for 1 poor city.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 01, 2010, 04:17:19 PM
Stockholm was taking up the whole west coast in my game anyway.  :why_so_serious:

Mind you I'm not sure I care that much about the historicity of the maps given that America could be there in 4000 BC.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Strazos on October 01, 2010, 06:49:42 PM
First game...was doing well...sniped the Aztecs early because they were getting too close and block some resources. Wipe them and a city-state that folks are annoyed with, expand throughout...and Rome walks in with heavy infantry. My Hiawatha are...not that heavily armed.


What sort of strats do people use? I just pump workers and auto-improve, and sort of go up the research and building lines haphazardly. I figure you need to get just about everything anyway.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on October 01, 2010, 07:11:38 PM
You do need all the techs eventually, but there are some that are VERY worth rushing toward.  Swordsmen or hosemen early, any other key military tech (knights, artillery, PANZERS JA), various techs for specific wonders you want to beat everyone else to.  Try to set some goals and work towards them as quickly as you can, then fill in the other stuff later.

As for auto-improve on workers, that shit will gimp your cities all to hell.  Figure out what you want a city to be focused on based on the terrain and build improvements with an eye toward that, keeping a positive food balance at each step if possible.

As for Roman legions: buy him off until you hit medieval tech.   :oh_i_see:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Nissl on October 01, 2010, 09:35:54 PM
Playing on King/Large with a few extra civs and less city states and finding it more satisfying.  While I dislike the concept of playing against a rigged deck, in this game I'm realizing that AI cheating allows it to produce and grow at a rate approximating a decent player.  Like other people have pointed out the AI likes workers and trading posts *way* too much too early in the game.

One thing I haven't seen mentioned... I think horsemen are too good for their build cost, especially against cities, at least in the early game.  3x fresh horsemen unimpeded can blitz a capital and a neighboring major city in 4-5 turns with no losses  - they can move in and attack from outside city range, they can get ready to attack a second city on the same turn they capture a city, they fortify after attacking in a turn, virtually every unit levels up at some point during the attack and gets a bonus heal if needed.  I've done this to about 8 empires straight now.  Speedcap 2 cities, make ridiculous peace deal and allow your happiness and units to recover, speedcap and raze last crummy holdings.

People keep talking about setting up catapults and other early siege equipment and I'm not sure why they'd bother.  I drag the catapult off the back of my army every time I try to use one.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: kildorn on October 01, 2010, 09:41:42 PM
Playing on King/Large with a few extra civs and less city states and finding it more satisfying.  While I dislike the concept of playing against a rigged deck, in this game I'm realizing that AI cheating allows it to produce and grow at a rate approximating a decent player.

One more thing I haven't seen mentioned... I think horsemen are too good for their build cost, especially against cities, at least in the early game.  3x fresh horsemen unimpeded can blitz a capital and another major city in 4 turns (if they're reasonably close) with no losses  - they can move in and attack from outside city range, they can get ready to attack a second city on the same turn they capture a city, they fortify after attacking in a turn, virtually every unit levels up at some point during the attack and gets a bonus heal if needed.  I've done this to about 8 empires straight now.  Speedcap 2 cities, make ridiculous peace deal and allow your happiness and units to recover, speedcap and raze last crummy holdings.

People keep talking about setting up catapults and other early siege equipment and I'm not sure why they'd bother.  I drag the catapult off the back of my army every time I try to use one.



Cav are hilariously strong in cities compared to infantry. Not sure why. I actually had a situation where my spearmen couldn't hurt a city state, they'd get wiped out every time they tried to hit it, even though two cats had reduced it to nothing. So I had to run some cav over just to cap the city.

It's even funnier with whatever civ gets replacement knights with a bonus against cities.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on October 01, 2010, 10:26:35 PM
Spear units are very weak for their tech level in absolute terms, they're only beastly against horses because of the double strength bonus they get against mounted.  Hence, very poor city takers.  Combat strength imbalance seems to scale down the chance of damage against the stronger unit very quickly, so even a 2 HP city with high strength could very well be suicide for lower strength units.

Horsemen are a bit OP, I would agree.  The horse resource is so abundant that controlling enough of it to make a full army, unlike aluminum or uranium, is trivial.


I actually had a situation where my spearmen couldn't hurt a city state, they'd get wiped out every time they tried to hit it, even though two cats had reduced it to nothing. So I had to run some cav over just to cap the city.


This has been said before, I think, and you may already know, but unless you customized the game and set it to generate a new random seed on every load, you'll get exactly the same combat outcomes every time if you're loading and replaying a fight, hoping to get lucky.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 01, 2010, 10:47:34 PM
First game...was doing well...sniped the Aztecs early because they were getting too close and block some resources. Wipe them and a city-state that folks are annoyed with, expand throughout...and Rome walks in with heavy infantry. My Hiawatha are...not that heavily armed.


What sort of strats do people use? I just pump workers and auto-improve, and sort of go up the research and building lines haphazardly. I figure you need to get just about everything anyway.


Umm. Do not auto improve. Generally save rivers for farms and regular grasslands peppered with trading posts for gold If the hill is forested, don't cut it down, lumberjack instead. When facing tougher units, it'll pay to be smart in unit placement. Put them on rough terrains or behind rivers with archer / city behind them for additional bombardment. Doing this will cut down their advantage pretty quickly, but beware of Japan's unique ability which is imbalanced.

As for peaceful expansion vs aggresive there's pros and cons to it, but keep in mind Horsemen are overpowered till the nerf the movement down to 3. Why is this so? Spearmen cannot catch up to them. And the AI isn't garrisoning Spearmen in cities, preferring to walk around with 2 warriors and 1 archer pillaging some barbarian camps. These low tier units cannot even swarm horsemen because of the movement point advantage.

Expansion rule of thumb: You cannot just plop your city in a fertile land and expect to survive the early game. Check for luxury resources and guide your techs to make use of these things. If you see marble, go Masonry research. If you see sugars or spices, Pottery first, then Calendars. Happiness limits how much expanding you can do. If your happiness drops below 0, you'll lose productivity. Duplicate luxuries are useful for trades with other Civ, but even if they have no spare luxuries, sometimes you can just ask for gold. Use accumulated gold to ally with city states, for 500 gold you'll get a share of their luxury resources on top of culture, food or a random military unit depending on their type. Don't conquer City states too early, they're a big help early on.

For diplomacy games, I'm fine with trades, but right after Writing then Philosophy tech research, you start doing research pacts. These are random tech gains after 20 or so turns. Problem is, both sides need 250 gold to start. Try to keep 1-2 going on to quicken the tech gains. Keep in mind the more advanced you are, the higher the chance  you might get higher tech for a nice jump. If the AI lack around 20-30 gold, be a chump and lend him. I gave Suleiman 52 gold and he agreed to pay me back at 2 gold per turn to trigger Research Pact. I lose out a bit, but the techs are good gains. You can also scam the AI by selling a bunch of resources for a big lump sum, then declaring war next turn to break the deal. I consider that a little cheating ,but it'll ruin your trade reputation anyway, so you'll never get a decent 1 for 1 trade deals anymore.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Nissl on October 02, 2010, 02:58:56 AM
Basic early game pointers:

For a city to be worth settling, you want to focus on luxuries, either in the core hex or the next row of adjoining tiles so you can buy them quickly.  If you settle a city away from luxuries it needs to be because you have a clear plan for it as a science (jungle/mountain), production, gold, etc. city.  Rivers are really great, grassland vs. drier is important, and you always want ~3-4 hills for strong endgame production.  If you plan to expand, you want one harbor city by ~500 at the latest.  The location suggester AI (yellow marks) usually suggests pretty optimal locations and I've actually sometimes regretted overruling it.

I like the start build order scout (ruins are too good), worker, war, settler (get mining and chop rush the settler so it doesn't cost you growth).

Pump about 3 workers at the beginning of the game.  Eventually you will want to have 4-5 workers out as you manage your empire.  As a rule of thumb one worker can usually cover a little more than 2 mature cities.  Do not turn on auto-improve.  Don't be afraid to delete the worker and get 20 gold if you have nothing to do with them, they are cheap to build again later.  (Capping workers is a nice way to make a little extra $$ in wars, by the way.)

Focus on farms early, then eventually convert non-river tiles to trading posts to curb your city's growth if needed.

Tech choices always come down to science/military/culture/economy.  Get ahead in areas that are part of your gameplan and build related wonders.

Get horses early, make sure you expose them before you send your very important second settler.  Getting out 2-3 horsemen and a couple of archers is very strong at this point and possibly a little broken.  Even if you don't want to expand it's a great way to play defense.

Social policies... again, pick the tree consistent with your gameplan.  Science, military, expansion, and economy all play well together in this version, which I think is a shift from Civ IV and perhaps reflects the removal of religion as a culture mechanic. I haven't tried the culture or diplomacy routes so I can't comment on those.  

If possible, save up 750 and buy off a maritime city state early, your population will explode.  The other city states are nice as well though.  Try to find 3-4 city states early so you have a choice and make sure you get one with a lot of luxuries that you don't have.

A good cheap early army is 3x horsemen, 2x archer, 1x swordsman (for those pesky spearmen the AI is so fond of).  I always focus the spearmen with an archer/sword rush, after which the horsemen can easily clobber an entire empire.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Koyasha on October 02, 2010, 06:05:55 AM
Also, do away with Universal Happiness. They screwed themselves with that one. I cannot for one imagine why anyone thinks it makes goddamn sense for everyone in Washington DC to be cheering on the streets when Hawaii built a theater. Individual cities shd have their own happiness rating. Not this retarded aggregate empire whereby Nazi Germany would be crying buckets of unhappiness due to 'overcrowding' after they occupied the whole France in the first few months of WW2, thereby forcing Hitler to employ Gas Chambers (raze in Civ V) to keep happiness up.
I don't much care for empire-wide happiness either, but at least it's better than having happiness and sickness, I never liked that sickness thing.

On the other hand, the one resource I really wish would be empire-wide is food.  Really, transporting food should, I think, have been a priority to add to the game at this point.  One of the things I always found annoying about Civ 4 is that I could have this one city producing way more food than it needed, but be in a terrible place to do almost anything else.  Meanwhile another city was in a great place for massive production but had no way of producing enough food to work all that.  The same thing is happening to me already in this game, and it would be so much more logical to be able to set up food transfer routes.  City X ships Y food to City Z per turn, problem solved.  Or just plain 'empire produces X food, choose which cities grow and which stagnate'.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on October 02, 2010, 08:11:55 AM
A quick tip for placing cities, the AI suggests are definitely good, but if you are looking for a quick way to eyeball, turn on the 2d map and set the overlay to resources. You get pretty green/yellow squares indicating where you should dump your cities!

Also, I agree with the autobuild worker thing. Don't do this. It sucks. The AI sucks. Also, the AI suggests you build way, way more workers than you need. One worker per 2 cities is sufficient, with possibly a single extra worker (3rd at 3 cities, 4th at 5)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on October 02, 2010, 06:10:36 PM
I'd agree that transportation of food should be in, but only after a certain tech level.  Food wasn't shipped around from city to city untill quick, efficient transport that didn't allow spoilage happened. So it would be a tech for refrigeration, at which point it becomes moot how much food a city has because you're more concerned about production than growing new cities.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on October 02, 2010, 06:21:37 PM
I'd agree that transportation of food should be in, but only after a certain tech level.  Food wasn't shipped around from city to city untill quick, efficient transport that didn't allow spoilage happened. So it would be a tech for refrigeration, at which point it becomes moot how much food a city has because you're more concerned about production than growing new cities.

The Roman Empire would disagree with you. 

It is perfectly reasonable to make food transport available early.  If you want the realism start it off not so efficient and have it get better as techs/eras are achieved.  Assuming that is reasonably possible.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sheepherder on October 02, 2010, 11:49:06 PM
There's a reason that Rome collapsed, you know, and it's not solely the barbarians.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Teleku on October 03, 2010, 02:13:16 AM
Pezzle is right.  The reasons the Romans managed to conquer as much as they did is mostly because of the crazy logistics network they setup.  That was the reason their Legions did so good, and why the empire flourished.  All other things after that were only secondary to their success.  They used logistics and tactics in battle that weren't imitated again until almost modern times.  This is a fairly impressive book on the subject if you ever get the chance to read it:

http://www.amazon.com/Logistics-Columbia-Studies-Classical-Tradition/dp/9004112715


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on October 03, 2010, 04:34:26 AM
Ok, ok logistics and tactics.  But otherwise

http://www.youtube.com/watch?v=ExWfh6sGyso&feature=related (http://www.youtube.com/watch?v=ExWfh6sGyso&feature=related)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sheepherder on October 03, 2010, 12:19:59 PM
Teleku, that book leaves off about the time the utter collapse of Rome, culminating in it being sacked by mercenaries and levies from the Germanic provinces, who desert because the senate cannot maintain the upkeep (pay and rations) of the legions while subsidizing food in the capital any more.

EDIT: Collapse began earlier than I believed.

EDIT2:  There was also the smallpox epidemics, the collapse of the Roman economy due to devaluation of coinage, the failure of the legions against German raiding, and the cease of trade across the empire owing to massive increases in banditry.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on October 03, 2010, 12:33:39 PM
The point is that ancient people were capable of transporting foodstuffs in large enough quantity.  Obviously they were.  The proposed food change could be available fairly early.  Yes, Rome fell eventually.  Can you build an empire to stand the test of time?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sheepherder on October 03, 2010, 12:40:40 PM
No, the point is that Rome was founded upon constant outward expansion, and the subsequent plundering and taxation of conquered provinces.  Within 100 years of the defeat of the legions in Germany the empire flopped over and died.  Once the money dried up the entire thing collapsed because the transportation of goods across the empire was too expensive without massive subsidy by the senate.

As a game mechanic, it would add nothing except another way for the AI to annihilate itself.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on October 03, 2010, 12:54:35 PM
Wrong again!  Merusk proposed food transportation should not be available in Civ 5 until refrigeration because food was not shipped around until then.  The Romans, among others, did it well before then.  Being able to afford it after a few hundred years or how long they lasted after such and such is not the point.  Adding a cost for attaching your city to such a distribution network would be trivial, much of the game is the resource balancing act.  It is a perfect fit for a tech or structure.   


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on October 03, 2010, 01:13:43 PM
Has anyone had a game where a resource didn't spawn?  Not a single coal spawned on my map.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Pezzle on October 03, 2010, 01:26:00 PM
I have seen some EXCEEDINGLY rare but never had a game where a resource did not spawn. 

Another feature or tweak I thought up.  My chariot archer has become a tank before I even had chivalry.  Negative oil.  Some kind of limiter seems appropriate.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: kildorn on October 03, 2010, 02:23:31 PM
Has anyone had a game where a resource didn't spawn?  Not a single coal spawned on my map.

My latest game all four oil tiles on my little island spawned within one tile of the other resident nation's capital. <3

Thankfully, I'd already evicted him from it, for the crime of settling a city on my trade network.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on October 03, 2010, 04:04:21 PM
Has anyone had a game where a resource didn't spawn?  Not a single coal spawned on my map.

My latest game all four oil tiles on my little island spawned within one tile of the other resident nation's capital. <3

Thankfully, I'd already evicted him from it, for the crime of settling a city on my trade network.

I just had Persia do that to me. Seems like the AI likes settling on roads. The will pay for their insolence as soon as my army is done growing again.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on October 03, 2010, 06:16:58 PM
You guys must not be threatening all your neighbors enough, or are building your cities too far apart or something.  My (most recently) samurai hordes do not allow any new cities within 10 squares hexes of our borders.  :drill:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: brellium on October 03, 2010, 06:35:14 PM
Finished downloading, should be interresting, however I doubt any Civ5 game will beat my Alpha Centari game where I decided to just drown everyone by hammering all my enemies with planet busters.  Extra points for having Lady Deidra hit my capital with one.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on October 03, 2010, 07:06:24 PM
You guys must not be threatening all your neighbors enough, or are building your cities too far apart or something.  My (most recently) samurai hordes do not allow any new cities within 10 squares hexes of our borders.  :drill:

I wasn't threatening them enough.  The road was between the last of my real cities and the remains of the German/ Aztec and Iroquois Empires I'd just turned into my puppets.  I'd been focusing on my cities for a while and they decided to move in to the neighborhood.   This will soon be rectified and Rome will own the whole continent.  Hail Caesar!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: kildorn on October 03, 2010, 07:17:32 PM
You guys must not be threatening all your neighbors enough, or are building your cities too far apart or something.  My (most recently) samurai hordes do not allow any new cities within 10 squares hexes of our borders.  :drill:

I had threatened him, and he settled between my cities (I had settled the edges of the island for all the port bonuses, and was letting culture contain the inside)

He actually walked through my turf once and settled on the shore with no luxury, no fish, and already culture blocked beyond his initial starting 6 hexes. It was odd, so I razed it all to the ground before meeting the other nations, and claimed I didn't know what happened to them.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 03, 2010, 09:03:36 PM
My game as Japan is going well.  Samurai are crazy good.  I've finished offing the other Civs on my continent.  Fucking Siam too, I liberated his capital from Alexander in hopes of getting him as an ally and saving me a lot of trouble regarding city states.  Instead the very next turn after I liberate his city, he gets all indignant that my units are still in his territory, so I just took the city back again, idiot.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sheepherder on October 03, 2010, 10:31:57 PM
Wrong again!  Merusk proposed food transportation should not be available in Civ 5 until refrigeration because food was not shipped around until then.  The Romans, among others, did it well before then.  Being able to afford it after a few hundred years or how long they lasted after such and such is not the point.  Adding a cost for attaching your city to such a distribution network would be trivial, much of the game is the resource balancing act.  It is a perfect fit for a tech or structure.

You're going to have to try a little harder, because I can't make this any simpler:  This only worked for Rome because Roman senators were willing to feed the domestic product of all of Europe into their capitol city.  The senators did this because they didn't want to die in riots, not because it made any particular sense, because the law of unintended consequences kicked in rather harshly when Rome underwent an unprecedented population boom soon afterward.  There's no reason to simulate this cycle in the game, because the Quit button is faster.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 03, 2010, 11:06:18 PM
Actually it was Egypt. Anyway, put me in the camp that says food transportation should be possible in some way or another.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on October 03, 2010, 11:07:49 PM
I think that you're all focusing a little too much on Rome, presenting it as a unique case, when Baghdad, Constantinople, London, Tang-an or other old Chinese capitol cities all had similar food importation issues long before the invention of refrigeration, let alone steam power.

I'm sure any real history buffs around could give a few more examples, but you get the point.

This is not to refute the point that this sort of importation was horribly inefficient and economically ruinous by modern standards, just to broaden the base of data we're working from.

Gogo huge derail.

Edit: and yeah, there was essentially no food importation from Europe to Rome, it was mainly East to West.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lightstalker on October 03, 2010, 11:09:08 PM
Clearly the ability to overproduce foodstuffs and transport them to other places had no part in the commercial revolution of 950-1350 in Europe.  

Not only was food transportation historical fact a thousand and two thousand years before the Civ V refrigeration technology (which also allows the modern Submarine and offshore platforms), but allowing the transportation of food would make the game more enjoyable as the city map abstraction doesn't handle specialization all that well.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on October 04, 2010, 12:22:16 AM
Food transportation would be possible, but terribly inefficient. It would cost massive gold and/or unhappiness in the areas you take the food from, costs getting lower with certain techs.

They need things for the expansions after all.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sheepherder on October 04, 2010, 12:47:25 AM
The Europe comment was referring to assets to buy food (slaves), not food itself.  Most of central Europe would have lacked the population or infrastructure for more than subsistence farming.

Just to put this into proportion. (http://en.wikipedia.org/wiki/Historical_urban_community_sizes)

Clearly the ability to overproduce foodstuffs and transport them to other places had no part in the commercial revolution of 950-1350 in Europe.  

Not only was food transportation historical fact a thousand and two thousand years before the Civ V refrigeration technology (which also allows the modern Submarine and offshore platforms), but allowing the transportation of food would make the game more enjoyable as the city map abstraction doesn't handle specialization all that well.

London supported 50k in 1350, Paris was 215k.  Both of them would have been receiving significant amounts of their provisions from the outlying areas with that little a population, though since both are on watercourses said area would have been elongated along the respective river systems.  That being said, in both cases the city radius abstraction is not horribly inaccurate.

Really people, it's not hard to understand.  Food was a shitty trade item unless it was a luxury, or unless you could ship a ton of it to a starving populace.  Usually throughout history it was too bulky for the prices it would fetch, unless cheap water transportation could be arranged.  More often than not humans have just historically avoided living in places where they would starve in the first place.

EDIT: And I'm not going to be home for a few days, so take your time tearing my posts apart.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Typhon on October 04, 2010, 04:56:07 AM
My Hiawatha got screwed fighting Bismark yesterday - he brokered a peace deal ... which simply never ended (60+ turns).  Since my long term strategy involved taking all his lands, this was most vexing.

Anyone else have this bug?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 05:00:45 AM
I've encountered that problem in multiplayer.  It's weird.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Surlyboi on October 04, 2010, 05:03:03 AM
I hate it when people that are still puttering around in caravels are talking shit about how backwards my society is when I've got Giant Death Robots sitting on their borders.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Njal on October 04, 2010, 05:08:23 AM
My Hiawatha got screwed fighting Bismark yesterday - he brokered a peace deal ... which simply never ended (60+ turns).  Since my long term strategy involved taking all his lands, this was most vexing.

Anyone else have this bug?

Yep, I got it as well, with the same desire to crush the Japanese in this case.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 04, 2010, 05:10:50 AM
I hate it when people that are still puttering around in caravels are talking shit about how backwards my society is when I've got Giant Death Robots sitting on their borders.

Napoleon was getting all uppity with me last night about me massing troops on his border when HE was the one that started massing troops first  :oh_i_see:.  (Our borders bumped up against each other).  In the end, I ended up declaring war the moment I unlocked Samurai and invaded France, that shut him up.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 04, 2010, 06:23:34 AM
You're going to have to try a little harder, because I can't make this any simpler:  This only worked for Rome because Roman senators were willing to feed the domestic product of all of Europe into their capitol city.  The senators did this because they didn't want to die in riots, not because it made any particular sense, because the law of unintended consequences kicked in rather harshly when Rome underwent an unprecedented population boom soon afterward.  There's no reason to simulate this cycle in the game, because the Quit button is faster.

So, what you are saying is that not only was it possible to ship food across long distances thousands of years ago but that it was actually done on a scale large enough to support a city of a million people?

I think that's what you said.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 07:06:07 AM
Stop the historical logistics faggotry, and let's get back to talking about Civ.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 04, 2010, 07:25:47 AM
I am now convinced that if you want to steamroll a military win in this game, Japan is the obvious answer. It's not even fair. By the time the rest of the word wakes up in 1500, you own 40% of the map.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 04, 2010, 07:32:35 AM
I am now convinced that if you want to steamroll a military win in this game, Japan is the obvious answer. It's not even fair. By the time the rest of the word wakes up in 1500, you own 40% of the map.

Disagree. I used to think Japan was great but then I tried Greece. My god. Top tier units in early game is broken. Fastest land unit, outruns tanks, and able to move after attack? Horse-fuckers them all. Companion Cavalry is overpowered. Just get 2-3 of those beasts and watch empires fall as you pillage tiles like crazy and crush capitals before they can expand.

If you have no horses, tech up to bronze working and enjoy the hoplite. No special resources required. Form 2-3 brigade by chopping forests, sell away Open Border rights for 50gp to each Civ and start hitting nearest unsuspecting Civilization. Once you got Great General going, you're nigh unstoppable. Honor Social Policy for extra firepower, Patronage for gold spending on City States.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 07:40:03 AM
I am now convinced that if you want to steamroll a military win in this game, Japan is the obvious answer. It's not even fair. By the time the rest of the word wakes up in 1500, you own 40% of the map.


Yes.  If you go play online, what you'll find is everyone plays the same 5 civs or so (France, Japan, Greece, Rome, America).  In most games, you'll have two France's two Japan's and two Greece's.  Part of the problem was that some abilities are geared more for single-player (e.g. unique abilities that influence city-states).  Part of the problem was the decision to give civs variable unique units or buildings (i.e. some civs have two unique units, some have one and a building).  Part of the problem is that the unique abilities are harder to balance than the way it was setup in Civ 4, where every civ had its unique abilities plucked from one pool of abilities (e.g. expansive, aggressive, protective).  Part of the problem is they need to patch the fucking game.  :)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 04, 2010, 07:53:44 AM
Well. the random unit gifts from militaristic states are decent as they correspond to your current tech. level. Best I got was a shiny new catapult as I wondered if I should build one myself for an invasion. Sweet stuff. But it's a 500 gold gamble overall.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 04, 2010, 08:20:02 AM
I'm endlessly disappointed there's no Viking civ. Yeah yeah, they're the sea raiders, but still. I want my Huskarls special unit.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 04, 2010, 08:26:04 AM
Just wait for the DLC I guess. It's pretty obvious they're leaving some Civs out for $5 add-ons.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 04, 2010, 09:16:33 AM
I am now convinced that if you want to steamroll a military win in this game, Japan is the obvious answer. It's not even fair. By the time the rest of the word wakes up in 1500, you own 40% of the map.

Disagree. I used to think Japan was great but then I tried Greece. My god. Top tier units in early game is broken. Fastest land unit, outruns tanks, and able to move after attack? Horse-fuckers them all. Companion Cavalry is overpowered. Just get 2-3 of those beasts and watch empires fall as you pillage tiles like crazy and crush capitals before they can expand.

If you have no horses, tech up to bronze working and enjoy the hoplite. No special resources required. Form 2-3 brigade by chopping forests, sell away Open Border rights for 50gp to each Civ and start hitting nearest unsuspecting Civilization. Once you got Great General going, you're nigh unstoppable. Honor Social Policy for extra firepower, Patronage for gold spending on City States.

Have not tried Greece yet, but I will to gauge the difference.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Typhon on October 04, 2010, 09:24:02 AM
Do upgraded units keep the capabilities of the previous unit?  If not, I'm thinking that (again!) the Native American's got screwed.  The tech difference between swordsman and long swordsman seems to be about 15 turns.  Having your special unit be good for about 15 turns seems pretty crappy.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on October 04, 2010, 09:25:46 AM
Do upgraded units keep the capabilities of the previous unit?  If not, I'm thinking that (again!) the Native American's got screwed.  The tech difference between swordsman and long swordsman seems to be about 15 turns.  Having your special unit be good for about 15 turns seems pretty crappy.

Yes, and there is some hilarity with the jungle-walking double-attacking infantry.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 04, 2010, 09:35:28 AM
Top Tier Civ in terms of military power IMO.

1. Greece - Best Early Age Units allows easy domination start. Slightly weak states bonus ability but not entirely useless.
2. China - Great General gives 40% bonus instead of 25%, that alone causes your units to be stronger than similar counterparts. If you ever get a tech tier advantage, there's no coming back from 40% strength bonus which allows you to ignore 33% very unhappy penalty to military strength. Also, Chu-Ko-Nu double attack is insane. It's Paper Maker building also gives gold on top of the Library functions! Probably one of the best unique building as well!
3. Japan - Damaged units still attacks at full strength means less resting time for ranged units like naval ships and catapults. Less down time and defending always deals hard damage to attackers. Samurai lasts long era too, but getting there is a challenge. Zero Fighter is largely irrelevant by the time you get there, however, that's why China edges Japan out for 2nd spot.

Upgraded units does keep their passive abilities IIRC. That's why they won't let Chu Ko Nu upgrade to anything else. It's a dead end unit.
Minuteman , USA unique keeps their ignore terrain penalty as well when upgraded. This is why a Scout turned to archer is very deadly. Climbing a hill for 1 movement point and shooting straight away is always a joy.

However, I do not see Roman Legion retaining its road building ability. Strange.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jobu on October 04, 2010, 09:48:01 AM
I just got a 50 turn golden age. Holy crapola!

Played as Persia with Achaemenid Legacy (+50% length of Golden Ages), build Chichen Itza (+50% length of Golden Ages) then build Taj Mahal (instant Golden Age). Coupled with some Social Policies to reduce the amount it costs to enter a Golden Age naturally, I've spent about 85% of the game under one.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Wasted on October 04, 2010, 09:57:17 AM
I keep getting this annoying bug where resources I trade away don't return to me after the deal is finished.  Its starting to make me wary of trading stuff at all at the moment.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sjofn on October 04, 2010, 10:49:45 AM
I hate it when people that are still puttering around in caravels are talking shit about how backwards my society is when I've got Giant Death Robots sitting on their borders.

Napoleon was getting all uppity with me last night about me massing troops on his border when HE was the one that started massing troops first  :oh_i_see:.  (Our borders bumped up against each other).  In the end, I ended up declaring war the moment I unlocked Samurai and invaded France, that shut him up.

Someone wanted me to team up with them to kill Elizabeth (I forget who) and then bitched I was massing troops on my borders. Hey asshole, you're between me and the lady's empire you want me to cripple, SUCK IT UP.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 10:56:14 AM
Another thing that people have mentioned is how insane the starts can be.  If you don't start near a river and have very few luxury resources, you're fucked.  You won't be able to generate enough gold to even build more than a few buildings and units on account of the upkeep.  In Civ 4 you could always just cottage spam and be fine.  Trading posts are pretty botched.

In the previous Civs you had a technology slider.  So, worst case scenario, your tech would slow down (unless you just completely disregarded your tech percentage until it got to 0%) a little and then you'd start trying to generate some gold.  It was like a softcap buffer on expansion.  Without the tech slider, you're basically in for a rude awakening after a couple cities and a couple buildings in each one if you have bad land.  You will be unable to generate enough gold and therefore unable to do anything.  Gold is king in this game. 



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 04, 2010, 11:14:25 AM
Gold is king in this game.

He who has the gold makes the rules.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 11:18:06 AM
Also, I have a couple gripes.  The bonus resource icon yield seems way too low.  They should think about doubling the gains at minimum.  +1 food for a wheat resource?  That's botched.  Unlike in Civ 4, the wheat doesn't give you health, and you can't trade it, so it's just +1 food?  Why even have it in the game?  It's essentially worthless.  You can make an argument that the luxury and strategic resources are fine since they net other effects.  But the bonus yields are botched.

Another thing is, which I just kind of realized, is that the one unit per hex switch essentially ruined multiplayer.  Don't get me wrong, gameplay-wise, tactically, I love it.  But multiplayer, unlike single-player, is played out on "simultaneous turns."  This speeds up gameplay, instead of everyone separately taking their turn, everyone moves at once, and there is usually a turn timer enabled.  So, in previous Civs, when stacks were king, you simply had to trouble yourself with one army while you were engaged in war with another player.  Sure, you might have two armies, or one army and a couple guys scattered around scouting the enemy base, but the meat of your army was usually concentrated in one or two tiles at all times.  

Because of the simultaneous turns, there was often a "race" to see who could move a unit or a stack of units first.  For example, if I have an army that I think can destroy an opposing player's army, I'd try to attack it, and he'd try to scamper across a river, or up a hill, or in a nearby forest tile to either escape or get a defensive bonus a mitigate my numerical advantage.  This was all fine and dandy when you had more men but less tiles to worry about.  I mean, if you have 100 men on a tile but they all move as one, then it's essentially just one big mega unit.  

Now, with simultaneous turns, and one unit per hex, it becomes a huge problem.  Your army is spread out.  Each unit is far more valuable than what its counterpart would be in previous Civs.  The tactical implications are much more vast of losing a unit, or taking a tile, or losing a tile, etc.  The problem is of course, that the "race" to to move or attack first becomes ultra-critical.  If my army is 7 units and I lose two because you got the jump on me, then I'm basically finished.  With so many more tiles to deal with, and so little time, and so much at stake, it becomes a farce.  

So, it's somewhat ironic that by trying to make the game more tactical, it had the reverse effect in multiplayer, where online warfare is largely a random affair based on whoever has less lag and can click faster.  


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Njal on October 04, 2010, 11:27:06 AM
While gold is indeed king I find that the range of starting positions that are acceptable is still much broader than Civ 4. In 4 playing at Emperor I would regenerate the map a lot looking for an acceptable start (generally a nice long river with flood plains).

In 5 I rarely reject a start although I would still like a regenerate map option for when I end  up in the tundra. I even did quite well with a start that was essentially hills forests and a small river.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 11:44:29 AM
While gold is indeed king I find that the range of starting positions that are acceptable is still much broader than Civ 4. In 4 playing at Emperor I would regenerate the map a lot looking for an acceptable start (generally a nice long river with flood plains).

In 5 I rarely reject a start although I would still like a regenerate map option for when I end  up in the tundra. I even did quite well with a start that was essentially hills forests and a small river.

Disagree.  You're literally ruined by a bad start in Civ 5.  Yo won't have the gold to build anything.  All gold generation is based off tile improvement.  There are no cottages that scale to generate more gold over time, nor is there a built in gold reservoir (i.e. tech slider).  In Civ 4, if you have a bad start, you're at a disadvantage but you're not finished.  In Civ 4 production was king, not gold.  And settlers and workers were built off of food and production, so a bad start was simply a hiccup that you could recover from.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Typhon on October 04, 2010, 12:09:36 PM
Add to that the fact that you can buy anything in the game (save wonders) and gold does seem a bit over-valued.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 12:32:03 PM
I just made a post on the official forums detailing the "paradox" that I described above with regard to one unit per hex destroying multiplayer.  Bad idea.  Even though the official forums are awash with criticism of the game, there is still a staunch army of people who consider it their duty to defend the game unto death. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on October 04, 2010, 01:07:21 PM
I am finding that my gold income determines my entire empire's effectiveness far more than anything else.  My values also fluctuate wildly from turn to turn.  I'll jump from negative income to fifty (without a golden age) and anywhere in between constantly.

I'm also wondering if Hiawatha is grossly overpowered under certain maps.  I've had two games in a row where he's dominating.  I'll be one or two eras ahead of most everyone and he's an even or an era ahead of me, while also maintaining a massive army.  I'm going to lose my current prince game because I'm fighting him to a stalemate where he throws endless troops and missiles at my tiny army that takes me twenty years to replace, while he's built the first Apollo program module.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on October 04, 2010, 02:46:50 PM
While gold is indeed king I find that the range of starting positions that are acceptable is still much broader than Civ 4. In 4 playing at Emperor I would regenerate the map a lot looking for an acceptable start (generally a nice long river with flood plains).

In 5 I rarely reject a start although I would still like a regenerate map option for when I end  up in the tundra. I even did quite well with a start that was essentially hills forests and a small river.

I've got to agree with Duse on this one.  Not only that but the 'starting point' generation seems fucked at times.  I had one that started me on 6 tiles of tundra with ice in the next row, four turns away from forest/ grasslands with a barbarian encampment.  That game ended quickly and badly.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on October 04, 2010, 02:57:25 PM
I am now convinced that if you want to steamroll a military win in this game, Japan is the obvious answer. It's not even fair. By the time the rest of the word wakes up in 1500, you own 40% of the map.

Disagree. I used to think Japan was great but then I tried Greece. My god. Top tier units in early game is broken. Fastest land unit, outruns tanks, and able to move after attack? Horse-fuckers them all. Companion Cavalry is overpowered. Just get 2-3 of those beasts and watch empires fall as you pillage tiles like crazy and crush capitals before they can expand.

If you have no horses, tech up to bronze working and enjoy the hoplite. No special resources required. Form 2-3 brigade by chopping forests, sell away Open Border rights for 50gp to each Civ and start hitting nearest unsuspecting Civilization. Once you got Great General going, you're nigh unstoppable. Honor Social Policy for extra firepower, Patronage for gold spending on City States.

I didn't have horses around Rome, but plenty of mountains and found the same was true of Legions once I'd tech rushed to Iron Working.  They were just ungodly powerful vs the Spearmen everyone else was trying to stop me with.  (Aztecs didn't built a single Jaguar, more proof the AI is gimped as it will just build the highest shield unit, never mind he was surrounded by jungle.)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 04, 2010, 03:00:56 PM
Yeah something is screwed up with how the AI decides what unit types to build. Until the infantry/spear infantry lines converge in the industrial era their troop selection is totally out of whack.

Thinking about it though to some extent that may just reflect the AI getting resource-screwed.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 04, 2010, 03:43:49 PM
So yeah, after four games I'm beginning to feel I'm pretty much done with Civ V. There are just too many issues that stop it from feeling particularly smooth to play, like the heinous build priorities of puppet cities (Armoury, really?), weak enemy AI and gold's overemphasis in combination with the low production. Somehow it just doesn't play well, but kind of limps along.

Oh, and the workers' automation is fucking awful. I have to manually go back over built roads to remove any surplus tiles just so it won't drain my coffers completely.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 07:45:08 PM
Yeah, the game is a huge disappointment.  I think it will get better with patches and expansions, but this fucking game is an amateur hour botchjob.  There are so many goddamn bugs, glitches, and imbalances it'll make you sick.  

And, for those interested in multiplay, I honestly think their design decisions have unwittingly eviscerated it.  Ironic for a game that was supposed to emphasize it.  Although that could have been just talk.  You simply cannot have a turn-based  strategy game utilizing simultaneous turns and their design principles.  Entire wars between experienced players just come down to the first few moments of a single turn and who is able to get the cheese quick-draw on the other.

Think about it.  You can't stack units, in single player, this works great.  In multiplayer, whoever is the twitchiest/least laggy is able to exploit all the counters (e.g. spear v. horse) and/or reap the terrain bonuses and/or soften up the enemy with ranged.  I've had half my army destroyed in less than 10 seconds simply because I wasn't fast enough.  It's ridiculous.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on October 04, 2010, 08:18:28 PM
Yeah, the game is a huge disappointment.  I think it will get better with patches and expansions, but this fucking game is an amateur hour botchjob.  There are so many goddamn bugs, glitches, and imbalances it'll make you sick.  

And, for those interested in multiplay, I honestly think their design decisions have unwittingly eviscerated it.  Ironic for a game that was supposed to emphasize it.  Although that could have been just talk.  You simply cannot have a turn-based  strategy game utilizing simultaneous turns and their design principles.  Entire wars between experienced players just come down to the first few moments of a single turn and who is able to get the cheese quick-draw on the other.

Think about it.  You can't stack units, in single player, this works great.  In multiplayer, whoever is the twitchiest/least laggy is able to exploit all the counters (e.g. spear v. horse) and/or reap the terrain bonuses and/or soften up the enemy with ranged.  I've had half my army destroyed in less than 10 seconds simply because I wasn't fast enough.  It's ridiculous.

Wait, there's not even a turn-by-turn option in MP?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: naum on October 04, 2010, 09:12:57 PM
Yeah, the game is a huge disappointment.  I think it will get better with patches and expansions, but this fucking game is an amateur hour botchjob.  There are so many goddamn bugs, glitches, and imbalances it'll make you sick.

It's been that way that last few iterations in the series — taking at least a patch or two post-release to put the game in the state it should have been at release time. Don't know how they test things, but whatever scheme is used, it sounds like it's just not working and live customers are the real beta test.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 09:25:35 PM
Yeah, the game is a huge disappointment.  I think it will get better with patches and expansions, but this fucking game is an amateur hour botchjob.  There are so many goddamn bugs, glitches, and imbalances it'll make you sick.  

And, for those interested in multiplay, I honestly think their design decisions have unwittingly eviscerated it.  Ironic for a game that was supposed to emphasize it.  Although that could have been just talk.  You simply cannot have a turn-based  strategy game utilizing simultaneous turns and their design principles.  Entire wars between experienced players just come down to the first few moments of a single turn and who is able to get the cheese quick-draw on the other.

Think about it.  You can't stack units, in single player, this works great.  In multiplayer, whoever is the twitchiest/least laggy is able to exploit all the counters (e.g. spear v. horse) and/or reap the terrain bonuses and/or soften up the enemy with ranged.  I've had half my army destroyed in less than 10 seconds simply because I wasn't fast enough.  It's ridiculous.

Wait, there's not even a turn-by-turn option in MP?

Nope.  Nor is there a switch to set how fast you want the turn timer to be.  BOTCHED.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 04, 2010, 09:27:05 PM
Yeah, the game is a huge disappointment.  I think it will get better with patches and expansions, but this fucking game is an amateur hour botchjob.  There are so many goddamn bugs, glitches, and imbalances it'll make you sick.

It's been that way that last few iterations in the series — taking at least a patch or two post-release to put the game in the state it should have been at release time. Don't know how they test things, but whatever scheme is used, it sounds like it's just not working and live customers are the real beta test.


On Youtube there is a video of Sid floating around where he gives a keynote on "how to make a AAA title on a shoestring budget."  Enough said.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on October 05, 2010, 03:31:17 AM
Yeah, the game is a huge disappointment.  I think it will get better with patches and expansions, but this fucking game is an amateur hour botchjob.  There are so many goddamn bugs, glitches, and imbalances it'll make you sick.

It's been that way that last few iterations in the series — taking at least a patch or two post-release to put the game in the state it should have been at release time. Don't know how they test things, but whatever scheme is used, it sounds like it's just not working and live customers are the real beta test.

That's pretty much the definition of the game industry these days and consoles aren't immune to it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on October 05, 2010, 03:39:50 AM
I don't think Civ V is horrible, it just needs a couple of patches.  It's an elegant version of Civ which has many new features I love.  That said I'm disappointed that Sid would let a Civ go out like this with his name on it.  I guess we have to bump him down a notch or at least I do. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 05, 2010, 04:30:39 AM
I don't mind the way it should play, only the way it plays currently. My biggest gripe period (I don't play MP against other people, only with) is the automation. It's just terrible and/or makes no sense, I don't know which. I love boardgames and Civ 5 certainly feels like one, so I have no problems with the changes in gameplay (except maybe Policies, which seem rather tacked-on) per se. It's just that when they removed so much fine control, the automation had to step up to cover for it. It hasn't.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 05, 2010, 05:03:35 AM
I'm really not following you guys on a lot of this criticism.  I mean, the AI has done some stupid stuff diplomacy wise, but thats really about the worst I can say. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Njal on October 05, 2010, 05:26:31 AM
While gold is indeed king I find that the range of starting positions that are acceptable is still much broader than Civ 4. In 4 playing at Emperor I would regenerate the map a lot looking for an acceptable start (generally a nice long river with flood plains).

In 5 I rarely reject a start although I would still like a regenerate map option for when I end  up in the tundra. I even did quite well with a start that was essentially hills forests and a small river.

Disagree.  You're literally ruined by a bad start in Civ 5.  Yo won't have the gold to build anything.  All gold generation is based off tile improvement.  There are no cottages that scale to generate more gold over time, nor is there a built in gold reservoir (i.e. tech slider).  In Civ 4, if you have a bad start, you're at a disadvantage but you're not finished.  In Civ 4 production was king, not gold.  And settlers and workers were built off of food and production, so a bad start was simply a hiccup that you could recover from.

I actually agree with you it's just that the range of good start sites is wider than in 4. What I'm saying is that it's harder to get a bad start in 5. A lack of resources will certainly sink you in either strategic or happiness resources. Like I said at Emperor in 4 I would regen the map 5-10 times to get an acceptable start. In 5 I rarely restart.

After three or four trial games I've yet to lose at King and I'm doing well in my current Emperor game. I've won as England and France and Rome so I'm not even using the overpowered civs.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 05, 2010, 05:43:26 AM
I'm really not following you guys on a lot of this criticism.  I mean, the AI has done some stupid stuff diplomacy wise, but thats really about the worst I can say. 
Please, the AI can't even do a naval invasion. It doesn't even know how to compose a proper army, or I wouldn't be fighting 8+ Longbowmen whenever I fight the English. The Chinese had NINE Chu-ko-nu last night and no cavalry. It's a great unit and all, but some protection is recommendable.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on October 05, 2010, 06:38:31 AM
Did they have horses?  If they did, are you sure they hadn't traded them away?  A lack of Strategic Resources could account for that.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 05, 2010, 06:43:04 AM
I had the same experience.English Longbowmen. Shit load of them. Nothing else but Longbowmen.
And early modern age, 3-4 artillery in the open with no infantry cover. They couldn't even setup to fire cause when they do, my Cavalry just waltzed in and auto kill.

Early game AI also suffers from lack of urgency when rushed. Hoplite rushing with Greece is too strong vs the AI who cannot adapt quickly enough. On Marathon I took out 5 civilizations from starting force of 3 hoplites and eventually bloated to 6 with a Great General in the center of the formation. No contest.

Tech races rendered meaningless when AI didn't even bother to research military tech fast enough. I teched to Mech. Infantry and suddenly every lead they had fell apart because they were still stuck with Infantry. This is when I was really behind by using Chu Ko Nu and Longswordsmen vs their Riflemen + Cavalry as stopgap solution till the techs unlocked.

Also, even if they lack resources, they shd at least build a melee unit to take over actual cities. Longbowmen can't melee, hence cannot land a finishing blow. I saw city states at 0 HP but the English cannot take it over because all they brought are longbowmen.  :ye_gods:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 05, 2010, 06:56:52 AM
Interesting, I've only played like, one warm up game versus the AI, then dipped straight into multiplayer.  Nice to know both sides of the pond are befouled.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 05, 2010, 07:07:15 AM
Did they have horses?  If they did, are you sure they hadn't traded them away?  A lack of Strategic Resources could account for that.
No, fair enough, I'm not sure, although they didn't have more than one or two infantry in any case. However, it's not a unique occurance in any way, every AI civ seems to work this way. It builds whatever unit has the best attack strength (special units and artillery, in other words) and the only case I seem to find where they mix is when they've made technological advancements which have made another type of unit the new "best" unit.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Modern Angel on October 05, 2010, 07:24:00 AM
I haven't touched it in days after playing the everloving shit out of it for the first week.

I think the streamlining was the right idea but they've stripped most of the charm out of it. It's the little things that I miss... Wonder movies, graphs and maps at endgame showing the progress of the game, being able to Retire at any point and get those doodads and a score in the Hall of Fame, Health as a cap on population and something to juggle.

I don't know. I don't think it's entirely fair to compare it directly to Civ 4 with all the expansions and patches but the entire enterprise is feeling a little soulless after several Epic, Huge playthroughs. There are certainly things that I like, such as the Culture trees, but it's very self-consciously a game instead of an addictive quasi-simulation of history. Frankly, for me, I play strategy games almost exclusively of the Paradox/AGEOD/Matrix mold where it's a meandering novel, not a 20 page comic book.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 05, 2010, 07:51:10 AM
I think a proper AI with World War II mod would definitely make this game quite enjoyable. Overall, the vanilla game is not too terrible but the happiness & AI kinda dulled the experience. I've finished 5 games so far and none of it was a struggle. It's more like I'm just snowballing my advantage till they can't stop me.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 05, 2010, 07:54:33 AM
I haven't touched it in days after playing the everloving shit out of it for the first week.

I think the streamlining was the right idea but they've stripped most of the charm out of it. It's the little things that I miss... Wonder movies, graphs and maps at endgame showing the progress of the game, being able to Retire at any point and get those doodads and a score in the Hall of Fame, Health as a cap on population and something to juggle.


The end game graphs and such would be nice for sure.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Modern Angel on October 05, 2010, 08:02:17 AM
The game for sure isn't hard. I suck at Civ. Suck. Hard. I've destroyed this game on everything but top difficulty. I had one game as Germany where I could have, no shit, ended the game by 800AD. On a Huge map. I chose not to because it struck me as incredibly stupid.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 05, 2010, 08:30:55 AM
I haven't touched it in days after playing the everloving shit out of it for the first week.

Actually, I'm the same. I switched over to Minecraft again and Rome:TW because I wanted to play some games with depth. I spent probably 15-20 hours conquering the whole Empire, and probably another 10 hours paving my paradise in Minecraft.

The reason I couldn't get back into Civ 5 wasn't totally clear to me until I put it down for a while. The workers aren't doing the right things. I have to micromanage my land just to get the proper results. Also, if you start on your own island, there's a solid chance NOBODY will ever find you if you don't want them to. The AI doesn't seem to build ships at all. I've gone through a game up to 1600, conquered my own island, conquered an island with two city states, and subdued the one other Civ I've found by dominating their island while I wait to amass my units for the final push. There's 4 other civilizations I've never even seen. No boats, no contact. NADA.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Surlyboi on October 05, 2010, 08:45:22 AM
I'm running into the same things the rest of you are. I'm in the future and the only one even close is Montezuma with his WWII era stuff.

That said, after he abused my gracious open-border policy to stage his attack on a Catherine the Great I'd marginalized and left to one city on my far border, I'm about to stomp the ever-living shit out of him. Then I'll put this bitch down and go back to playing Reach or something.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on October 05, 2010, 09:05:33 AM
The game for sure isn't hard. I suck at Civ. Suck. Hard. I've destroyed this game on everything but top difficulty. I had one game as Germany where I could have, no shit, ended the game by 800AD. On a Huge map. I chose not to because it struck me as incredibly stupid.
I'd love to know what I'm doing wrong then, because at Prince I'm not winning hands down, and probably going to lose my current game.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: El Gallo on October 05, 2010, 09:48:55 AM
Getting passed the annoying bugs and the UI, the problem is that the game is too dumbed-down.  It's less of an empire-builder and more a stripped-down Panzer General game.  I think Civ 4, 2, and Alpha Centauri are the three best games ever made.  But I'm having a real problem getting into Civ 5.  :heartbreak:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 05, 2010, 10:09:29 AM
Getting passed the annoying bugs and the UI, the problem is that the game is too dumbed-down.  It's less of an empire-builder and more a stripped-down Panzer General game.  I think Civ 4, 2, and Alpha Centauri are the three best games ever made.  But I'm having a real problem getting into Civ 5.  :heartbreak:

I can see where you are coming from, but I actually think that the result is a much more fun game on a turn by turn basis.  I liked Civ 4, don't get me wrong, but in Civ 5 I feel like I'm making important decisions every turn (where to position troops, etc).  Then again, things like Religion which I never really cared for as a mechanic to begin with are gone here, and I can see why losing some of that stuff would rub long time fans the wrong way


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Modern Angel on October 05, 2010, 10:25:37 AM
I don't really feel like it's dumbed down. That would be the wrong word. There are very meaningful choices to be made every turn, as you said, and I like that. The turn by turn gameplay is better. It's the holistic view that's lacking. There's such a thing as too streamlined, though, such a thing as too clean. I feel the same way about WoW. It's become too on rails and meaningful, messy, potentially not perfectly balanced choices have been removed.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 05, 2010, 10:35:45 AM
Civ 5 is light years ahead of the other games in terms of military decision-making. The spacing forces you to use tactics to attack other units, they properly enforce correct use of land formations for advantages, and destroying or losing units is a huge deal. It's more chess-like than any previous of the iterations.

I don't think it's too clean, I just think for all the strategy you can use, the AI never really makes you use it or uses it themselves.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: proudft on October 05, 2010, 10:47:43 AM
The AI has a tough job to do with combat strategy.  The more simple and elegant the system gets, the more obvious the AI mistakes are.   I'm sure it will get better with time/patches, but I don't think it will ever be "great".  Imagine having to write an AI for chess from scratch in a couple of months, for example.  This is a lot closer to that than 'build giant pile of discounted units, send all at enemy city' which could get you a long way in previous Civs.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 05, 2010, 10:50:16 AM
I think a proper AI with World War II mod would definitely make this game quite enjoyable.

I think you could do a pretty good Eastern Front style mod with this engine.  Cut out city management and resources entirely and just line up Russia vs. Germany with each unit representing a division.  Use promotion attributes to represent the different quality levels of the various units.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Modern Angel on October 05, 2010, 10:58:27 AM
Oh, you'll hear no complaints about the death of stacks. I really like it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Khaldun on October 05, 2010, 12:04:35 PM
Totally liking the combat, but also the way that non-combat paths become much more sensible and comprehensible here--trying to win culture victories in Civ IV was a sort of perverse endeavor. Just going on a rampage and conquering your way across the map really doesn't work easily and that's as it should be.

Agree though that the AI doesn't understand the first thing about how to make it tough on the human opponent. If you place a city right and get units around it, you could make it virtually impossible to capture, which is really neat. Chokepoints in Civ V are for real, except that the AI doesn't know how to make them as impregnable as they could be.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on October 05, 2010, 12:05:57 PM
I'll confess I'm on the side of the people that played a few games and lost interest. It just feels bland to me. Disappointing wonders, disappointing lack of wonder movies, meaningless diplomacy. The lack of a proper game ending set of graphs and stuff. The game felt like it was rushed out the door and there's just no excuse for that when they knew they had a guaranteed best seller.

And I've got a bad feeling that a shitload of stuff has been held back so that we can be nickel and dimed to death with DLC.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Khaldun on October 05, 2010, 12:10:53 PM
On diplomacy, yeah, I've felt a bit annoyed that I can't really 'play' there, e.g., in Civ IV, there was the question of whether you'd be able to do the maximum arbitrage on trading particular technologies, or use technology trading to try and pump up another power, etc. But you can still do a bit of the same thing by subversively feeding units to an allied city-state. Still diplomacy often seems very cut and dried in Civ V, at least so far.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Big Gulp on October 05, 2010, 01:28:38 PM
There are certain things I like about the diplomacy now...  Like how they'll confront you about massing troops, or how they react to you after you've just destroyed another civ.  Shit like that I dig.  I just wish in streamlining they wouldn't have removed so much depth.

Agree completely about the AI.  We've made huge strides in graphics, but AI is still stuck in the mid 80's for video games.  Its a fucking disgrace.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 05, 2010, 01:39:27 PM
There are certain things I like about the diplomacy now...  Like how they'll confront you about massing troops, or how they react to you after you've just destroyed another civ.  Shit like that I dig.  I just wish in streamlining they wouldn't have removed so much depth.

Agree completely about the AI.  We've made huge strides in graphics, but AI is still stuck in the mid 80's for video games.  Its a fucking disgrace.

How feasible is good AI?  I mean, I can't think of a single game ever that has done it, and maybe thats your point, but surely this isn't just a matter of processing power to pump polygons.  AI is just an entire different beast.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: WayAbvPar on October 05, 2010, 01:46:30 PM
I am glad to see I am not the only one growing disgruntled with the game. I have only managed to completely finish one game; there is so much drudgery and doing nothing but waiting for techs in a lot of the eras, especially since it is so easy to run roughshod over opponents in the earlier eras with just a bit of tactics and planning. I really miss the Retire option- it was nice to end a game when I got bored but still get a feel for how it was going.

There is definitely a good framework here for a great game, but it needs some love for sure.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 05, 2010, 02:02:32 PM
The way I see it, an AI is supposed to be competitive with a human player while getting the broad strokes right. If that means it has to cheat, go ahead and have it cheat. A legal but incompetent AI is just useless to everyone, which appears to be the case with Civ 5.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 05, 2010, 02:06:27 PM
I suspect most of the programmers out there who could really nail a complex AI for a game like Civ V are not actually working in the gaming industry, and I also kind of suspect the time it would take to really craft one right is longer than the development cycle of most games.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: shiznitz on October 05, 2010, 02:33:33 PM
Are the environmental mechanics gone? I hope so.  What about the happiness mechanic? I haven't bought this but I will.  I like the no stacking.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 05, 2010, 02:44:19 PM
They removed individual city mechanics and instead implemented overall empire happiness whereby total happy minus unhappy people in all your cities = happy / unhappiness depending on positive or negative value. So building theaters in any city would add a positive value to it and taking over a foreign city will create more unhappiness etc.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: El Gallo on October 05, 2010, 02:44:26 PM
How feasible is good AI?  I mean, I can't think of a single game ever that has done it, and maybe thats your point, but surely this isn't just a matter of processing power to pump polygons.  AI is just an entire different beast.

Civ 4 has pretty damned good AI.  Bit it's a lot easier to make a good UI in an empire builder (Civ 1-4 + AC) than a war simulator (Civ 5).  

That's a big part of my unhappiness with the game.  All the tactical focus is on combat, which is widely divergent from its predecessors.  In previous Civ games, combat took up maybe 5% of your focus. Military strength was an almost-inevitable outgrowth of your economy.  The rest of your focus was on the big picture, and the AI (and the rules of course) made it pretty challenging to keep up.

On a conceptual level, it changes the game from being based on an economic view of history (with a healthy dose of geographic-determinism, though that declined from Civ 1- Civ 4) to an old-fashioned EVERYTHING YOU NEED TO KNOW ABOUT HISTORY CAN BE LEARNED FROM WATCHING "THE 300" AND MEMORIZING THE DATES OF SOME RAD BATTLES RARRRRRRR!!!! view.  I'm sure you can detect my preference on this front despite my carefully neutral prose.







Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 05, 2010, 02:45:55 PM
Are the environmental mechanics gone? I hope so.  What about the happiness mechanic? I haven't bought this but I will.  I like the no stacking.

No, environment is still important. Actually it's very important for how you conduct your battles. Happiness is spread across the totality of your empire, so you can't have pissy cities. You instead get a pissy empire.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 05, 2010, 02:49:13 PM
I think he meant the pollution/ocean levels rising stuff.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Samwise on October 05, 2010, 03:18:21 PM
I suspect most of the programmers out there who could really nail a complex AI for a game like Civ V are not actually working in the gaming industry, and I also kind of suspect the time it would take to really craft one right is longer than the development cycle of most games.

If the game's mechanics aren't balanced and finalized until relatively late in the dev cycle, it's also going to be pretty hard for the AI to keep up with it, and possibly not even worth starting on it at all until the game's rules are more stable.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sjofn on October 05, 2010, 05:04:08 PM
How feasible is good AI?  I mean, I can't think of a single game ever that has done it, and maybe thats your point, but surely this isn't just a matter of processing power to pump polygons.  AI is just an entire different beast.

Civ 4 has pretty damned good AI.  Bit it's a lot easier to make a good UI in an empire builder (Civ 1-4 + AC) than a war simulator (Civ 5).  

That's a big part of my unhappiness with the game.  All the tactical focus is on combat, which is widely divergent from its predecessors.  In previous Civ games, combat took up maybe 5% of your focus. Military strength was an almost-inevitable outgrowth of your economy.  The rest of your focus was on the big picture, and the AI (and the rules of course) made it pretty challenging to keep up.

On a conceptual level, it changes the game from being based on an economic view of history (with a healthy dose of geographic-determinism, though that declined from Civ 1- Civ 4) to an old-fashioned EVERYTHING YOU NEED TO KNOW ABOUT HISTORY CAN BE LEARNED FROM WATCHING "THE 300" AND MEMORIZING THE DATES OF SOME RAD BATTLES RARRRRRRR!!!! view.  I'm sure you can detect my preference on this front despite my carefully neutral prose.

I am a big ol' carebear in Civ games. I am the peaceful empire that always gets fucked by the giant stack o' doom because while I would have military units in my cities, the AI would inevitably have 345862375863452 units in one stack that would crush me once it felt the desire to do so. In this new way, I can tell when they're thinking of bothering me, and can shift accordingly BEFORE they actually start to bother me, instead of having a Civ that I had been happily trading with and stuff go killcrazy and crush me beneath its boot. Hell, even if I ignore the warning signs, as long as I have SOME units and a decent set of roads, I can usually fend my attacker off long enough to get my war machine into gear (although I'll probably lose a city or two if the AI REALLY wanted to kick my ass, Elizabeth totally zerged me one game with about a gazillion knights). I vastly prefer Civ V's combat. It doesn't make me want to knock over the board and start over rather than try to fight my way out of a crappy situation like the other ones did.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 05, 2010, 05:07:36 PM
I think one thing they could do is maybe relax the resource limitations on units a bit for AI at the higher difficulty. I am pretty well convinced the reason you so often see lame zergs of spearmen from the AI is they just don't have any iron for building non-spearmen infantry units. I don't think just lifting the restriction would be good, you need to make it possible for the player to take out their resources as a strategic decision, but maybe at higher levels letting the AI get 2 swordsmen for every 1 iron or something would be a decent compromise.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 06, 2010, 04:27:30 AM
Nah. It's not that. I just finished a standard one continent game on immortal with 5 warmongers: civs, bismark, nobunaga, montezuma, hiawatha, Caesar. I picked Alexander and just built hoplites. What do I see? Nothing but warriors and archers attempting to counter my hoplites backed with a few companion cavalry + great general. I couldn't believe it and double checked. Yep. It's immortal.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Comstar on October 06, 2010, 11:05:32 AM
For all of you complaining about the AI- what game have you played that AI that was acceptable enough (and also, beat you every time because it's smarter than you).



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: tgr on October 06, 2010, 11:25:31 AM
I haven't tried this game out myself, but I hear good things about the AI in it:
War in the pacific: admiral's edition
http://www.digitalriver.com/dr/sat5/ec_Main.Entry17C?SID=50505&SP=10023&CID=120628&PID=988675&PN=1&V1=988675&CUR=578&DSP=&PGRP=0&ABCODE=&CACHE_ID=120628


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 06, 2010, 11:49:59 AM
Man I think just linking that game probably made your neck grow an inch of hair.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on October 06, 2010, 11:56:17 AM
For all of you complaining about the AI- what game have you played that AI that was acceptable enough (and also, beat you every time because it's smarter than you).


Nobody gives a fuck about making good ai. Not just beat you every time AI, but an AI with a remote level of trickery or ingenuity. Just can't be done, apparently.

Anyway, those complaining the game needs patching. No shit. If you really thought this game would be any good until at least the second expansion, you were deluding yourself. Much like Civ4, I'll play a couple games and then hang it up for a couple expansions or until Kael works his magic. Firaxis really, really needs to hire Kael. Hell, when someone was complaining about a start in ice and tundra tiles, I was thinking "Well, hopefully you chose the setting for End of Ice Age and it will thaw to...ah shit, that's FFH2".


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 06, 2010, 12:00:40 PM
I haven't tried this game out myself, but I hear good things about the AI in it:
War in the pacific: admiral's edition
http://www.digitalriver.com/dr/sat5/ec_Main.Entry17C?SID=50505&SP=10023&CID=120628&PID=988675&PN=1&V1=988675&CUR=578&DSP=&PGRP=0&ABCODE=&CACHE_ID=120628

It does plenty of dingbat things.  Like daily air raids on unoccupied bases.  Or splitting the Kido Butai up into small easy to defeat in detail pieces.  But it's a pretty good challenge for novice and even low intermediate players.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: tgr on October 06, 2010, 12:15:53 PM
Man I think just linking that game probably made your neck grow an inch of hair.
I do, in fact, have a proper neckbeard. :grin:
It does plenty of dingbat things.  Like daily air raids on unoccupied bases.  Or splitting the Kido Butai up into small easy to defeat in detail pieces.  But it's a pretty good challenge for novice and even low intermediate players.
The first almost sounds like a mistake any human could think of doing in the heat of war. vOv

But you're saying it's not a hard AI to beat, just tough for up to low intermediate?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Typhon on October 06, 2010, 12:17:31 PM
Much like Civ4, I'll play a couple games and then hang it up for a couple expansions or until Kael works his magic.

Of course I agree with you, but I have to say that I'm liking the changes that not being able to stack brought a bit more than I thought I would.  I played maybe three or four Civ 4 games at launch before feeling like it was just too bland to continue.  I can see me playing at least ten of Civ 5 before shelving it for awhile.

I'm not sure how FFH 3 (I'm pretending that it's a done-deal that he'll make FFH 3) will deal with the elevation of importance of individual units.  Hero units are already so game-changing in FFH 2 and there are dozens and dozens of standard units in any given FFH 2 game.  If he reduces the cost of having an army in FFH 3, the tactical battles could well become an exercise in frustration.  If he leaves the cash-manageable number of units at about a dozen (for a standard-sized game), then heroes (if left at their current level of power) become grossly overpowered.  If he reduces the power of heroes it drains some of the flavor out game.  It's going to be tricky.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on October 06, 2010, 12:29:41 PM
His first mod was for the stacking code :P


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Typhon on October 06, 2010, 01:09:45 PM
lol... doh!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: PkProjects on October 06, 2010, 02:05:59 PM
I suspect most of the programmers out there who could really nail a complex AI for a game like Civ V are not actually working in the gaming industry, and I also kind of suspect the time it would take to really craft one right is longer than the development cycle of most games.

Although, that AI could be used for multiple games and sold to other developers if it's really good, so it might be worth the investment.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Samwise on October 06, 2010, 02:09:36 PM
I suspect most of the programmers out there who could really nail a complex AI for a game like Civ V are not actually working in the gaming industry, and I also kind of suspect the time it would take to really craft one right is longer than the development cycle of most games.

Although, that AI could be used for multiple games and sold to other developers if it's really good, so it might be worth the investment.

Unlikely, since a good Civ AI would be tuned specifically for the rules of Civ.  A game AI isn't like a human being that can easily learn how to do different things and apply basic skills across an array of similar games; it's usually a set of carefully constructed rules that allow it to play one particular game well enough to pass for a decent human player.  Some generic concepts like "pathing" can be (and already are) ported from game to game, but concepts like "how do I balance economic and military advancement" are going to require different sets of rules for different games.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: PkProjects on October 06, 2010, 02:25:20 PM
I suspect most of the programmers out there who could really nail a complex AI for a game like Civ V are not actually working in the gaming industry, and I also kind of suspect the time it would take to really craft one right is longer than the development cycle of most games.

Although, that AI could be used for multiple games and sold to other developers if it's really good, so it might be worth the investment.

Unlikely, since a good Civ AI would be tuned specifically for the rules of Civ.  A game AI isn't like a human being that can easily learn how to do different things and apply basic skills across an array of similar games; it's usually a set of carefully constructed rules that allow it to play one particular game well enough to pass for a decent human player.  Some generic concepts like "pathing" can be (and already are) ported from game to game, but concepts like "how do I balance economic and military advancement" are going to require different sets of rules for different games.

Definately true, but if you're smart enough to code a complicated AI, I guess it wouldn't be too hard to adjust it to several needs. Just like some webdesigners re-sell their site design to different clients, adapting the code to their will and needs. Only this would be a bit more complicated and time consuming.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on October 06, 2010, 03:12:21 PM
Two AI moments:

Normal Difficulty/Archipelago-Hiawatha sends a fleet(!) of six caravels and units to invade my island city.  He would have won except I insta-bought longbowmen.

King Difficulty/Pangaea-I had just finished my second city and started mining iron when the Ottoman Empire decides I'm weak and attacks.  He might have won except I insta-bought archers.  Then my Songhai swordsman came out and murdered him.

Both attacks were in force and were capable of at least taking a city.  Both times I defeated them with the insta-buy unit option.  Kind of felt like cheating, but since every turn is like ten years you could conceptually say that I raised an army of archers in that time.

So maybe a mod to prevent insta-unit purchasing. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on October 06, 2010, 11:30:48 PM
It just cements the Money >>> all else balancing problem in Civ5.

If you hadn't the money to instabuy those archers on a whim, you would have needed more forethought. Its really hard to screw up money flow in Civ5, though. Go to Trapping on the tech tree and spam Trading Posts everywhere. If you need food buy food buildings or Maritime Citystates.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sheepherder on October 07, 2010, 12:06:33 AM
So, what you are saying is that not only was it possible to ship food across long distances thousands of years ago but that it was actually done on a scale large enough to support a city of a million people?

I think that's what you said.

It was what I said.  The price was murderous, but several civilizations bore the cost of it for a time by plundering their neighbors.  My point was and always has been that it would make an unusable mechanic if it was historically accurate, because it was economic suicide.  What would be even worse would be nearly free shipment of food between cities, because then you'd see weird shit like border cities specialized entirely in shield production laid with no respect to their ability to feed themselves so that you're cranking out huge forces right at your frontlines, which would utterly fuck military balance.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Wasted on October 07, 2010, 01:03:04 AM
As prohibitive the cost may be to transport food half way across a continent it doesn't change the fact that you can't even transport food one city away.  The bread basket town should be able to supply food to your mining town only a few hexes away.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 07, 2010, 06:19:52 AM
It's a big difference between, "It couldn't be done, oh my immersion!" to, "Balancing it so as not to be abused."


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 07, 2010, 07:18:02 AM
Ahahah. I just died to Deity's Bismark Pikemen Horde. His unique pike is cheap hammer costs, making him so dominant in medieval age. I was barely coping with him until Washington bum rushed me with his Horsemen from behind.
(http://dl.dropbox.com/u/829607/Civ5/sparta.jpg)


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 07, 2010, 08:15:15 AM
Suleman asks me to declare war with him on Washington.  I ask for 10 turns to get ready.

2 turns later Suleman enacts a 20 turn research treaty with Washington.   :headscratch:

If I declare war on Washington and Suleman jumps me the words 'scorched earth policy' aren't even going to come close to what I will do to him.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 07, 2010, 08:19:55 AM
Those research pacts are probably worth every single gold to activate. But yeah LOL AI.
These random research pacts can give you a lowly tech - SO MAKE SURE U CLEAR THE LOW ONES FAST when you activate 20 turns pacts. Then hope you slingshot on a high tech. I remembered paying 250 gold and gotten Archery. Wheee-?



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Wasted on October 07, 2010, 11:22:34 PM
I'm getting really pissed off at the moment at how often an enemy unit levels up just as I am about to kill it and insta heals the next turn to kill me.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: El Gallo on October 08, 2010, 05:43:22 AM
Im a big ol' carebear in Civ games. I am the peaceful empire that always gets fucked by the giant stack o' doom because while I would have military units in my cities, the AI would inevitably have 345862375863452 units in one stack that would crush me once it felt the desire to do so. In this new way, I can tell when they're thinking of bothering me, and can shift accordingly BEFORE they actually start to bother me, instead of having a Civ that I had been happily trading with and stuff go killcrazy and crush me beneath its boot. Hell, even if I ignore the warning signs, as long as I have SOME units and a decent set of roads, I can usually fend my attacker off long enough to get my war machine into gear (although I'll probably lose a city or two if the AI REALLY wanted to kick my ass, Elizabeth totally zerged me one game with about a gazillion knights). I vastly prefer Civ V's combat. It doesn't make me want to knock over the board and start over rather than try to fight my way out of a crappy situation like the other ones did.

I was always a builder too.  But winning all the time isn't fun.  Without stacks to let AI civs focus their economic power into military power at one point, the game is a lot easier.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 08, 2010, 06:14:06 AM
The only way to keep this game challenging for me is either Immortal or Deity level. Currently deep in mass warmongering as Alexander after wiping out Russia and Germany. I'm not in the lead yet even. So it's going to be pretty challenging without that 'insurmountable odds' feel of it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Trippy on October 10, 2010, 05:22:09 AM
A city-state I was allied with gifted me a GDR :drill: which I then used to capture the city-state :awesome_for_real:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 10, 2010, 06:24:14 AM
LOL. I never even made it that far in tech. Going for Domination Victories most of the time. The Military AI lacks punch. I demo'ed to friend Modern Era combat and discovered the best way to win is mass Mech Infantry, and Cruise Missile to victory.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 10, 2010, 06:45:45 AM
Poor England has so many coastal cities...and I have the superior navy...  I am slowly whittling them down now, should finally have my Japan game wrapped up soon.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on October 10, 2010, 08:31:50 AM
Playing as England with the Great Lighthouse (+1 naval movement}.  My ships of the line (read battlestars) are coming online.  All of Hiawatha's cites are on the coast.  I've waited centuries for this.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Maledict on October 10, 2010, 09:20:32 AM
Playing as England with the Great Lighthouse (+1 naval movement}.  My ships of the line (read battlestars) are coming online.  All of Hiawatha's cites are on the coast.  I've waited centuries for this.



You will have fun. If they ever fix the AIs naval combat routines, Elizabeth is going to be an unholy terror to play against. Even on content maps sea control is incredibly powerful, and the English ability + Ships of the Line is just obscene. 9 movement, high strength, vast visibility and ultra cheap ships will absolutely dominate anything anywhere near the coast - and Ships of the Line last for a long time as well thanks to ironclads being useless.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Surlyboi on October 10, 2010, 01:10:07 PM
Every game I've won has been due to gunboat diplomacy. Have a decent navy and just bombard the shit out of cities from the sea. Get enough level-ups and you can do it out of range of retaliation.

I've taken a break from playing for a while because the game shits the bed on my current turn and I don't feel like starting another one just yet.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 10, 2010, 01:19:15 PM
I've been playing as England with the +1 move wonder as well.  It REALLY makes shipping troops with embarkation nice.

I actually want to start over and focus even more on naval techs earlier.

edit:  Meh, crash, load, play 2 turns, crash and repeat.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 11, 2010, 06:20:52 AM
Finally won my Japan game.  England was the last major threat on the map, but they were bogged down in wars with china and several city states, giving me the perfect opportunity to strike.  Elizabeth is a bit too over eager with her imperialistic goals by the look of it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 11, 2010, 07:07:18 AM
Funny little tidbits I found in game:

1. You can bee line for riflemen without even unlocking musketmen
2. You can go for mech. infantry without even unlocking, musketman, infantry or even tanks.

So with the above tech. gaps in mind, you can actually dominate if you are totally focused on certain units. I know I was surprised myself when Mech infantry was available before I could build a single tank. And no oil requirement = lol, hello domination!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 11, 2010, 07:17:13 AM
Funny little tidbits I found in game:

1. You can bee line for riflemen without even unlocking musketmen
2. You can go for mech. infantry without even unlocking, musketman, infantry or even tanks.

So with the above tech. gaps in mind, you can actually dominate if you are totally focused on certain units. I know I was surprised myself when Mech infantry was available before I could build a single tank. And no oil requirement = lol, hello domination!

Yeah, mechanized infantry is really good


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Cyrrex on October 11, 2010, 07:53:04 AM
I've been playing as Germany, with a few cities scattered about the more fertile regions of Africa.  I have taken a "Africa is mine" approach, except for a couple harmless city-states, but have otherwise been trying to amass wonders and go the more cultural route.  Well, Japan has had other ideas.  Initially, I had to declare a brief war on them to remove two cities that had shown up on the continent.  Despite having far more gold and military resources than I had, I managed to push them out, and give him quite a spanking in the process.  At the early stages of the war, he was trying to blackmail peace out of me, demanding that I pay him tons of gold and give him horses and iron.  Eventually I got a peace that cost me nothing, likely because I smacked him pretty good.

Still, he is the clear superpower in the region.  I can't even venture far into the middle east nor europe, because he has borders everywhere.  I tried to make nice with him as the years go buy, offering him pacts, trade, anything I can to become friendly with me.  He isn't having it.  So I continue on my merry way, in the hopes that he'll leave me alone.  I notice that Caesar, whom I had so far allowed to have one city in the northwest corner of Africa (he is not powerful, so I was just waiting to eradicate him from Africa), he's gotten too big for his britches all of a sudden and sets up another city right next to mine on the northern coastline.  THAT WILL NOT FUCKING DO.  I take my small army, and snuff out the new city in a turn or two.  I notice that, at the same time, my old enemy appears to be moving troops around our huge shared borders.  Maybe he's just war-gaming, I tell myself, though I know that probably isn't true.  I attempt once again to somehow make nice with him, but I'm rebuffed.  Oh well, not much I can do at the moment.  I decide to continue the eradication of Caesar from Africa (he still has his original city remaining).  One turn in, I suffer a minor setback, but my knights will eventually get him. 

Problem is, Japan now has troops massed in virtually every hex on our shared border.  Oh shit.  I have a very small military, almost all of which is attacking Caesar.  I have 1000 gold.  Oh shit.  He's going to attack, I just know it.  Stop my attack on Caesar and start moving those units (knights) to the east.  Too late.  And way too little.  Japan declares war on me, and the zerg rush is on.  I manage to hold out a few turns, simply because my cities are positioned smartly and have pretty good defenses.  I actually put quite a hurt on him, which is all the more amazing because I think I only have 4 military units, and two triremes out in the Mediterranean.  But ultimately, I am fucked.  He captures back the two same cities I initially took from him.  His massive resources mean that, despite the fact that I probably killed him 3 to 1 or so, he still has a pretty big force on my soil now.   I ragequit.

I'll probably load this game later to see if he is going to continue this curb stomping, but I think I'm going to have to re-roll.  Next time, I'm going to farm gold like a motherfucker and build a giant military.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 11, 2010, 08:01:01 AM
I think I have to put a warning to everyone:
You cannot fight Oda Nobunaga on equal grouds. The Bushido Code is just too strong when you fight units 1 v 1 . Ranged Units are your best bet. I saw a full health unit taking on a 2 health Japan same unit and almost died in the process. I played a Deity game where I had to abandon because I realize, Oda is impossible to beat in Deity. He truly is the hardest foe to beat because his unique ability require NO INTELLIGENCE TO USE AT ALL.




Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 11, 2010, 09:03:52 AM
I'm telling you, even with the Alexandar WTFEARLY stuff, Japan is still the most overpowered civ in the game.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: WayAbvPar on October 11, 2010, 09:25:13 AM
Any news of a patch on the horizon? Haven't been able to bring myself to play for 10 days or so.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Bunk on October 11, 2010, 10:04:29 AM
I'm telling you, even with the Alexandar WTFEARLY stuff, Japan is still the most overpowered civ in the game.

In my current game, shortly after starting I noticed Japan sitting to my northwest. I immediately stopped all of my building production, switched to the cheapest units I could, and zerged him to oblivion. Japan scares me.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Rishathra on October 11, 2010, 11:17:58 AM
I've always played Civilization as peacefully as I could.  I never attacked other countries, even if they had the gall to drop 'colonies' in the middle of my pretty grid of cities, and only building a big enough military to discourage attackers, nothing more.  Is this still a possible playstyle in V, or is military conflict mandatory at this point?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 11, 2010, 11:48:46 AM
I've always played Civilization as peacefully as I could.  I never attacked other countries, even if they had the gall to drop 'colonies' in the middle of my pretty grid of cities, and only building a big enough military to discourage attackers, nothing more.  Is this still a possible playstyle in V, or is military conflict mandatory at this point?

I've just started a game with this idea in mind, so I'll let you know in a week or so (or sooner if it goes south). 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 11, 2010, 11:53:27 AM
People will attack you so you will need your defenses in order. You can definitely play without being aggressive, but it is pretty rare to make it through a game without being at least defensive.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sjofn on October 11, 2010, 12:07:25 PM
I've always played Civilization as peacefully as I could.  I never attacked other countries, even if they had the gall to drop 'colonies' in the middle of my pretty grid of cities, and only building a big enough military to discourage attackers, nothing more.  Is this still a possible playstyle in V, or is military conflict mandatory at this point?

That is basically exactly how I played Civ before Civ V. Now I mostly still play that way, but Prince and higher, you're going to want to have a decent military for defense purposes. Nothing huge and world crushy, but it seems best if you at least have enough of a military to take an opponent's city if they start fucking with you. You don't have to roll out and crush all before you before they come for you, but you need to be able to see the signs and learn what Civs are expansionist bastards and be prepared. On the upside, you can make your cities REALLY hard to take, which can buy you time if your army is a little lacking. If you are the leader in technology you usually have an edge there too. I have become a huge fan of giving city states helicopters and stuff and watching them mow down another Civ's musketmen or whatever.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Big Gulp on October 11, 2010, 12:19:14 PM
I have become a huge fan of giving city states helicopters and stuff and watching them mow down another Civ's musketmen or whatever.

Same here.  "Oh, absolutely, Ramses, we're best buds!  Why, I have no problem with you attacking my allied city-state.  Where did Kuala Lampur get all this mechanized infantry, you ask?  No idea."


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: WayAbvPar on October 11, 2010, 02:06:30 PM
I've always played Civilization as peacefully as I could.  I never attacked other countries, even if they had the gall to drop 'colonies' in the middle of my pretty grid of cities, and only building a big enough military to discourage attackers, nothing more.  Is this still a possible playstyle in V, or is military conflict mandatory at this point?

I recently tried to win with a Culture victory- never started a war ( I did FINISH two of them, if you get my drift), and kept my city count down to 5 + a puppet. Was still 6 or 7 policies away from Utopia when I won a space victory, so it is definitely possible to go the passive way.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 11, 2010, 02:25:49 PM
I won an entire game as India with one city in a complete culture victory. It was quite awesome but the economics got very dicey.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 11, 2010, 03:30:24 PM
I absolutely cannot stand the AI's diplomacy in this game. Dude brought a lone settler, squeeeeezing barely past my cultural border gaps, then plopped a city in there, breaking 50% of my empire's trade route and brought my income into negative. And he had the balls to tell ME to stay off his land?! I can't see myself playing peaceful game at all. One friend who teamed with an AI - where they're stuck in permanent allied mode reported they're still as rude as ever to him, telling him to stay off his lands and refusing fair trade agreements while still maintaining this ...'alliance'.

 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lightstalker on October 11, 2010, 03:41:45 PM
I've been playing "peacefully" in Huge Diety games recently (archipeligo really makes it a lot easier to pull off - expanding neighbors are sure warstarters).  It is possible but you'll have a hard time with other civs beating you to diplomatic or space victories.  On the huge maps your enemies can get out of hand if they roll their nearest neighbor early and get a few hundred turns of uninterrupted expansion and development.  Go to war early to ensure no one else settles on your island and make peace before they can effectively overwhelm you via embarkment.

The AI doesn't understand embarked military units and enemy ships moving into that hex being an auto-win for the ship (though barbs will do it to you all the time).  I held off waves of Infantry and Artillery with a galleon and a trireme - though Arabia did eventually build the UN and win diplomatically.  It would have otherwise been a fast and messy loss since I was still using Catapults and was going more or less directly for the cultural victory (Globalization - right across the top of the tech tree).


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on October 11, 2010, 04:31:17 PM
Really enjoying the stories, keep 'em coming.

I had dismissed city-states as nothing but targets but that changed.  A Persian tank was solo destroying my Egyptian empire and Sidon gave me a free anti-tank gun. :)  That gun brewed up the tank and my advanced units started coming online.  Got me back in the game. 



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Koyasha on October 11, 2010, 07:01:34 PM
As far as I can tell thus far, on all difficulties I've tried on, whether I've won or not, the correct strategy after analyzing everything seems to be: Make lots of gold.

Food?  Just pay off a bunch of Maritime city-states.  Production?  Just buy what you need as long as your gold income is high enough.  Science comes automatically just from having reasonably large populations, and if you stay friendly with as many nations as possible and always have research agreements going with as many as possible, you're basically buying the research.  So, gold is the first and last word for what you need in Civ 5, it seems to me.

So far, I'm not particularly liking most of the systems - Civ 4 had most things more interesting and detailed.  Diplomacy was a lot better - the removal of map trading and technology trading is highly disappointing to me, and the lack of detailed information almost everywhere is annoying.  Hopefully with some patches and expansions it'll get better, but at the moment the only part I really do like is the new combat system and such.  Even there it's irritating when units get into 'traffic jams' because they can't move through each other.

It's also much easier than Civ 4 in my experience.  On Prince in Civ 4, I rarely ever out-teched the AI civs so badly that I had aircraft and mechanized infantry while they were still fielding knights and pikemen, which seems to happen more often in this game.  And it's not like I'm out-teching the eras at a ridiculous pace either - when I launched my invasion force of mechanized infantry in my last game it was around 1970-ish, and yet the AI's were still fielding primarily pikemen or musketmen.  The most advanced of them was up to riflemen.  I think the only times I ever managed to out-tech the enemies that much in Civ 4 except on the easiest difficulties was when I specifically set out to ruin their economies or got them into lots of pointless fighting between each other.

Despite the complaints, it's enjoyable, but it feels more like Civ-lite to me.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on October 11, 2010, 07:44:55 PM
Lots of mods getting put out, anyone have any strong recommendations?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Musashi on October 11, 2010, 08:04:23 PM
Yep.  Pretty much.  Also, units can move through each other if they have enough movement to make it to an open space.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 11, 2010, 08:09:26 PM
Or how about that Great Tech Leap Forward. 2 Great Scientists, 2 Free Tech Policy, 1 Free Wonder and boom, suddenly you passed Renaissance. Haha.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jade Falcon on October 12, 2010, 08:28:06 AM


So far, I'm not particularly liking most of the systems - Civ 4 had most things more interesting and detailed.  Diplomacy was a lot better - the removal of map trading and technology trading is highly disappointing to me, and the lack of detailed information almost everywhere is annoying.  Hopefully with some patches and expansions it'll get better, but at the moment the only part I really do like is the new combat system and such.  Even there it's irritating when units get into 'traffic jams' because they can't move through each other.

It's also much easier than Civ 4 in my experience.  On Prince in Civ 4, I rarely ever out-teched the AI civs so badly that I had aircraft and mechanized infantry while they were still fielding knights and pikemen, which seems to happen more often in this game.  And it's not like I'm out-teching the eras at a ridiculous pace either - when I launched my invasion force of mechanized infantry in my last game it was around 1970-ish, and yet the AI's were still fielding primarily pikemen or musketmen.  The most advanced of them was up to riflemen.  I think the only times I ever managed to out-tech the enemies that much in Civ 4 except on the easiest difficulties was when I specifically set out to ruin their economies or got them into lots of pointless fighting between each other.

Despite the complaints, it's enjoyable, but it feels more like Civ-lite to me.

I always hated the old tech trading system as it seemed the AI would just send out every tech too each other behind the scenes which I'm thinking is why I seem to out tech a good majority of the AI with civ 5.Empires that get boxed in early don't have the gold for tech research agreements and get left behind.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 12, 2010, 10:53:58 AM
Um.  This game fucking sucks.  It's a complete mess.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on October 12, 2010, 11:41:45 AM
This game is pretty decent, and will (hopefully) get better with patches and expansions.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 12, 2010, 11:52:38 AM
I'm playing casual cooperative multiplayer with my brother. That's all it feels good for right now.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 12, 2010, 11:59:20 AM
Um.  This game fucking sucks.  It's a complete mess.

I wouldn't say it's a complete mess. That would entail that it's not worth playing period. I think it's got all pieces set up on the board, but the hand moving those pieces is pretty brain damaged.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Typhon on October 12, 2010, 12:27:08 PM
I expected the AI to be dumb given the tactical nature of troop movement.

I didn't expect for gold to be the vastly-most-important resource.  I didn't expect for the unit balance to be so off.  I expected the technology part of the game to have made improvements/be more interesting, especially since the cultural part of the game was neutered (religion) - so I was very surprised to see that the tech tree uses the same mechanism and is more game-able, rather then less game-able.

I'm hoping for improvements.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Koyasha on October 12, 2010, 10:22:51 PM
So, just to put a point on how easy this one is, a little recap of my latest game - Gandhi, Continents, Small, King, Standard speed.  One City Challenge.  I don't think I ever completed an OCC in Civ 4, and I know I didn't do it on King - hell, I have a hard enough time just not losing at that point.

It was really only the first part of the game that was a concern - getting Stonehenge, the Great Library, and the Oracle right off the bat.  Lightbulb Education with the free tech from the Great Library, Acoustics with the free tech from Oxford University, and the great scientist I picked up at some point along the way went toward lightbulbing Astronomy.  Navigation gets researched the hard way, then Scientific Theory gets lighbulbed by the great scientist from the Porcelain Tower and Archaeology gets lightbulbed by a normally-earned GS.  Biology gets a lightbulb the next time a GS is available, while I backfill research for currency and banking.  I enter the Modern Era with Biology, and yet I still lack Bronze Working.

Throughout all this, my army consists of one warrior unit, and a scout unit that I either disband or gift to a city state at some point along the way - I think I gifted him when an enemy's cultural borders trapped him away from my empire and I didn't want to sign open borders with him to get the unit back.  I probably get lucky with a lack of barbarians - the shape of the continent sets me up to be relatively isolated on a peninsula of land.  Resources are kind of limited overall, but I've got two whales, three fish, horses, ivory, and wheat in range.  Other than horses, I had the bad luck to have absolutely no strategic resources within my sphere of influence throughout the entire game, not that it mattered because I never had to build a military unit.

To keep my finances in good shape, I sold everything I could to other countries when they could afford it.  Open Borders tends to sell for 50 gold pretty reliably.  Luxury resources which I didn't need for happiness thanks to Gandhi's special ability tended to sell for 300, or if they couldn't afford it (which was common) I worked out a deal where they were paying me GPT.  I think the constant trading kept them friendly with me - Nobunaga and Napoleon were my neighbors on the continent.  Research agreements I tended to avoid.  They weren't a good return on money due to my very focused tech path - since they're a random tech, they were far more likely to research one of the ancient or classical era techs that I didn't give a damn about.  Spending 250 gold for that wasn't a very good deal at the time.

Throughout the entire game I got into exactly one war, which I still find a little odd.  Napoleon, who wound up sharing a border with me, constantly made me nervous because I figured he might go to war with me because of our shared borders, but it turned out to be Nobunaga who declared on me, sending an invasion force of samurai, catapults, and pikemen just after I had finished rushing Cristo Redentor with a Great Engineer.  I clicked around diplomacy to see if anyone was willing to help - Napoleon wasn't.  He wasn't fighting me, but he had open borders with Nobunaga, which was how he was moving the majority of his army into my territory.  I had also met people on other continents by this point, Rama-whats-his-name of Siam, and Askia.  Askia was willing to go to war with Nobunaga for 200 gold and some ivory, so I accepted the deal, and he got his ships under way.  By this point I had built a few wonders specifically in case I got attacked - the Kremlin and Himeji Castle.  Amusingly I didn't even have walls yet, but that was a problem easily rectified, as Delhi was making enough production to construct walls in one turn, the Mughal Fort in two, and a Military Base in about six.  I focused on doing this first.  While I was building these defensive buildings, a GS popped, and since I had just recently gotten the Telegraph, I used him to lightbulb Electronics for Mechanized Infantry.  That actually turned out to be a mistake, because by the time I finished building the military base, Nobunaga was in full retreat.  My city which was up to a defensive strength of 98 was pummeling anything that came near it without even a garrison unit (I had long since disbanded the warrior) and Askia's fleet of ships arrived and started bombarding Nobunaga from the coast.  Pretty soon he asked for peace and the only war I got into was over.  I never did get around to building that Mechanized Infantry.

It's not particularly long after finishing up my war with Nobunaga that I gain access to the Utopia Project, put all my production on it, and it's set to be completed in 19 turns.  A couple turns later, a Great Engineer pops, but I sadly discover that he can't rush the Utopia Project, so I just pop a golden age.  On turn 403, in the year 1983, I win.  My enemies are still in the Industrial Era, I think.  Except for Rama-whatever, I think he's still in the Renaissance.

Amusing observations this has shown me for the Tech tree.  It's kind of borked.  Replaceable Parts gives Infantry, but doesn't require Rifling.  Neither does Mechanized Infantry.  Or constructing battleships, for that matter.  In point of fact, you can construct bombers, rocket artillery, and guided missiles without ever discovering dynamite or combustion.  I suppose they must be steam powered rockets, or maybe electrical rockets, because I sure can't make explosives or fuel since I haven't discovered combustion.  The entire lower track of research is only really needed up to Chemistry and you can make the majority of powerful military units, the only main one you miss is Riflemen.  In the modern era you can't make tanks (I never make them anyway, mech. infantry seems to be better) or jet fighters/bombers - again, no big loss.  The only thing you might really miss is lacking nuclear fission, and that only for the +25% production of the nuclear plant, because Atomic Bombs and Nuclear Missiles aren't particularly useful.  Oh, and you can't make giant death robots.  ....not that any game I've taken that far has lasted long enough to get to giant death robots anyway.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 14, 2010, 11:46:12 AM
Big Patch announced:  http://kotaku.com/5663455/big-fixes-coming-for-civilization-v


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 14, 2010, 12:30:55 PM
Quote
* Military – Better handling of unit need (navy vs land, etc.) .
* Military - AI will tend to build ships to deal with blockaded cities more often

Meaning, "Hey, we figured out that the AI never built boats. The guy in charge of that was in the shitter. Our bad."  :oh_i_see:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Brolan on October 14, 2010, 12:39:23 PM
Big Patch announced:  http://kotaku.com/5663455/big-fixes-coming-for-civilization-v

I'm glad I suppressed the urge to run out and buy this one.  I'll still get it but later/cheaper.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: naum on October 14, 2010, 01:10:25 PM
Big Patch announced:  http://kotaku.com/5663455/big-fixes-coming-for-civilization-v

I'm glad I suppressed the urge to run out and buy this one.  I'll still get it but later/cheaper.

Is why I wait on Civ purchase until first round of patches… …and I hate that this is acceptable practice now, to release a bug ridden, beta test mode game that real live purchasing will iron out…


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 14, 2010, 01:19:18 PM
Bug ridden is really, really overstating the case with Civ V. I haven't had a single crash, and the few bugs I've encountered have been of the nuisance variety.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on October 14, 2010, 01:19:26 PM
Big Patch announced:  http://kotaku.com/5663455/big-fixes-coming-for-civilization-v

I'm glad I suppressed the urge to run out and buy this one.  I'll still get it but later/cheaper.

Is why I wait on Civ purchase until first round of patches… …and I hate that this is acceptable practice now, to release a bug ridden, beta test mode game that real live purchasing will iron out…

I think that's going a bit far.  It wasn't broken.   Mostly, it's a B level game that could stand some improvements.

Most of the "bug fixes" in that list are actually balance and UI tweaks as opposed to OH FUCK WE FORGOT THE AI.  




Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Muffled on October 14, 2010, 01:26:15 PM
It baffles me a bit that anyone would think the bad press and lost or delayed sales a buggy ugly release generates is outweighed by not having to run a thorough beta, and getting the game out a month or two earlier.  I don't have any way to weigh the actual numbers involved though.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 14, 2010, 02:22:29 PM
OH FUCK WE FORGOT THE AI.  

Except they did. And we all know it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on October 14, 2010, 03:05:36 PM
OH FUCK WE FORGOT THE AI.  

Except they did. And we all know it.

Naw.  There's a difference between weak AI (non optimal use of military)  and the shit du jour that is Elemental and its AI that never actually moved from their city to attack anyone.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Trippy on October 14, 2010, 05:46:02 PM
Big Patch announced:  http://kotaku.com/5663455/big-fixes-coming-for-civilization-v
I'm glad I suppressed the urge to run out and buy this one.  I'll still get it but later/cheaper.
Is why I wait on Civ purchase until first round of patches… …and I hate that this is acceptable practice now, to release a bug ridden, beta test mode game that real live purchasing will iron out…
Microprose was infamous for releasing buggy games. Firaxis is just continuing that tradition.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 14, 2010, 06:19:08 PM
To go back to the game itself -

That city borders and population aren't tied together is very odd in the current implementation, I think. Since cultural borders don't really mean anything in Civ 5 except a buffer zone to attacks, there's no real point in growing them faster than the population allows. Occasionally you get cities which have their borders expanding slower than they increase in population, but it can so easily be fixed by throwing a couple of hundred gold their way.

I guess I just don't get the point of separating them any more. Ideally I would like to see cities use ALL the tiles within their borders and just use the ratio between resources to determine the outputs, with special resources giving bonuses. Having to build a trade post and then assign a resident to it seems to be redundant declaration. Improvements are generally so reliant on what terrain type they're on anyway so it's rare that you'd ever want to hedge your investment and build sub-optimal improvements on tiles.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Koyasha on October 14, 2010, 08:41:02 PM
Bug ridden is really, really overstating the case with Civ V. I haven't had a single crash, and the few bugs I've encountered have been of the nuisance variety.
For me, I've had quite the opposite experience on the bug side of things.  Graphics bugs abounded until I stopped using DX10/11 mode and ran it in DX9 mode, and even then I can't use fullscreen or go to 2560x1600 resolution or it goes nuts.  Even at 1900x1200 in DX9 and windowed, sometimes the terrain turns into a red and white checkerboard.

Other bugs that I've run into involve things like not being able to click next turn if I accept cities in trade from someone, but decide to puppet them - it wants me to choose production, but I can't choose production, so the only thing I can do is annex the city so I can choose production - this can be gamestopping in certain cases if an enemy empire just capitulated by giving you 90% of its cities, and you're forced to annex them all and have massive unhappiness because of it.  Even the 2-5 turns it takes you to raze the cities could financially destroy you.

Also the bug where after a trade agreement expires, I never get the use of my resources back.  Had a deal with whales for silver going in the game I described above, the turns ran out on it, and...it never ended.  I never got my whales back.  In fact, when Nobunaga declared war on me, the deal continued to remain active even during wartime.

Bunch of others I've encountered I can't recall off-hand to give specifics on, but I would definitely call it bug-ridden.

As for cultural borders, there is one usefulness for them expanding even if you can't work the tiles.  Especially when they expand beyond the range of workable tiles (if nobody else squeezes you in, a city's borders can eventually expand to about 2 hexes outside the range that can actually be worked).  Even if you can't work those tiles, if there are resources on them, constructing an improvement on that resource still gives you the resource so you can sell it or use it.  The other obvious benefit to cultural borders expanding faster than population is being able to secure land for yourself faster, so the enemy can't take it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Bunk on October 15, 2010, 07:20:06 AM
Based on those patch notes, having the AI put less priority on building trading posts should go a long ways to making the computer competitive. Science production is tied directly to population, and since all the computer does is build trading posts, his population never keeps up with you.

I've not played a game yet where I wasn't able to fly past the computer on science, just by building lots of farms.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 15, 2010, 07:40:51 AM
I've experience a lot of bugs in this game.  Random crash bugs, graphic glitches (the red & white checkerboard, just wonky blurry graphics, pop-in and etc...) and just now a game stopping "Set Production" bug on a city I don't own.  Seriously, if I click the prompt it does nothing so i can't get to the 'end turn' button.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Cyrrex on October 15, 2010, 07:51:50 AM
I occasionally find myself in a situation where I don't even want to set production on a city that I DO own.  Seems they need an option to bypass it entirely and go straight to Next Turn.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 15, 2010, 08:11:49 AM
I occasionally find myself in a situation where I don't even want to set production on a city that I DO own.  Seems they need an option to bypass it entirely and go straight to Next Turn.

Eventually, with the right tech you can turn production directly into gold.  Which gives you something to make when you don't want to make anything else.  However, before you get that tech it is very annoying to have to build something regardless of if there is nothing in the list you want to build.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on October 15, 2010, 09:19:47 AM
I think shift+enter will end your turn.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Murgos on October 15, 2010, 09:28:55 AM
I think shift+enter will end your turn.

I'll give it a shot.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Koyasha on October 15, 2010, 09:29:57 PM
Key note for when there's nothing to produce - producing a unit and disbanding it in your territory is, from what I've gathered from some threads, considerably more profitable than producing gold via the 'wealth' option.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Merusk on October 16, 2010, 05:10:08 AM
Yes, It is.  Particularly if you can produce a unit in a turn or two.  I just checked with my 14-pop Rome and a work boat produced in 1 turn gives 10g when disbanded.  Changing city production to gold gave 3g. I expect that this will be patched out.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: MrHat on October 16, 2010, 07:22:48 AM
Yes, It is.  Particularly if you can produce a unit in a turn or two.  I just checked with my 14-pop Rome and a work boat produced in 1 turn gives 10g when disbanded.  Changing city production to gold gave 3g. I expect that this will be patched out.

It will be.

One thing I've noted when I have nothing I want to build - just use that production on any building or unit and when you have something you want to build, change your production to that.

When you go back to the throwaway building or unit, the production done on it is saved.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 16, 2010, 08:13:41 AM
When you go back to the throwaway building or unit, the production done on it is saved.
Oh wow. Thanks for the tip, it would have helped if they showed this somehow.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 17, 2010, 04:21:55 AM
Based on those patch notes, having the AI put less priority on building trading posts should go a long ways to making the computer competitive. Science production is tied directly to population, and since all the computer does is build trading posts, his population never keeps up with you.

I've not played a game yet where I wasn't able to fly past the computer on science, just by building lots of farms.

I don't really build farms anymore in mid game. Gold start to go ridiculously effective once you run across maritime city states who can support city specialists and give luxury resources as well. One or two of these city states can really turn a whole empire around if you expand with small cities surrounded by trading posts and bolstered with the proper social policies to make happiness a non issue.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 17, 2010, 02:07:22 PM
Yeah I think the AI would be most helped by a little more emphasis on buying city-state friends, it doesn't usually do much with them (other than attack them).


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Big Gulp on October 18, 2010, 05:19:55 AM
I just turn off city states now.  Seems to make the game more fair.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Maledict on October 18, 2010, 05:36:13 AM
Yeah, I think everyone is assuming there's an implicit "nerf maritime city states into the ground" coming with the patch as well. They distort the game to a ridiculous level.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Koyasha on October 18, 2010, 05:46:46 AM
I think if the diplomatic system for dealing with them were somewhat more complex than 'give them X gold every Y turns' it would be interesting.  The miniquests they offer are not consistent enough to be relied upon as a method for gaining favor, so I don't really count that in the equasion.  Being able to trade resources to them in exchange for alliance would be my favorite option, I think.  If a city-state lacks either a strategic or luxury resource, make a deal where they will become an ally as long as you supply them with what they want (and if two nations are offering them stuff, then they ally with whichever one offers them more).

I also think maritime city-states are fine (since they make up for the lack of food transportation I was complaining about above), but the AI should make use of them as well in order to make it fair.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 18, 2010, 06:08:44 AM
Regarding city states usage by AI civs:

Yes, they do. Harun Al Rashid is a prominent customer since he's the man with the cash. I checked a continent where he was dominant before. All the states there were allied to him. And next turn, he bought off my ally too, since he got the cash to spare. All those size 15 cities are not due to farms, it's from the maritime states boosting growth to ridiculous levels, but who cares about population when you can employ all the citizens as specialist without providing food tiles?!

I'm done with this game. I'm off to Dead Rising 2 till Firaxis does a balance patch or make mods work with other drives than C:\
It's a mess to balance since the core game design is flawed:
AI that cannot cope with early rushes.
Imbalanced city states mechanics.
AI that doesn't know how to stop players from completing victories, how many times do you play culture/science victory that ends up with just clicking next turn since the AI DOES NOT DO ANYTHING to stop you?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Khaldun on October 18, 2010, 07:37:41 AM
I'm done for now as well.

Lotta good ideas in terms of new mechanics. Interesting shift in paradigm. But the AI's absence just kills it flat as a source of fun. I don't even have to try and I run over opponents on high difficulties easily.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Hutch on October 18, 2010, 07:46:38 AM
I just turn off city states now.  Seems to make the game more fair.

I didn't even know you could do that! I guess I should examine the start options more carefully.

And anyway, in my past couple games I finally figured out how to use them properly. All that culture and food (plus the occasional luxury resource) help greatly in propping up my sprawling, gold-mongering empires.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Cyrrex on October 18, 2010, 08:14:08 AM
I always end up slaughtering the city-states around me.  Maybe I need to stop this practice.  My cash flow always seems to be rather precariously balanced, and now I'm starting to think that this is a result of not leveraging the city-states to full effect.

Of course, in my current game, I did full Earth map but with only 6 players and I think 6 city states.  I spawned in the center of North America, and eventually found out that I had both North and South America all to myself, with 5 of the city states.  I was going for a domination victory, so murdering them seemed like a natural thing to be doing.  I can really see, however, that this has stunted my overall development.  I'm in year 1986, and I think the most advanced tech I have is for Artillery.  I don't yet even have ships that can cross the ocean and find the other players.  It has been a weird, isolated game, and despite having full control of the entire western hemisphere, I have no chance of winning, I am sure. 

So, killing off city states too quickly is bad.
Not having trading partners in the form of other players is bad.  My development is too damn slow.
The combination of these two things is boring.
I am bad at Civ.  This is the first one I've played.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 18, 2010, 08:53:24 AM
You can disembark to the ocean without building transports, as long as you researched the proper techs, naval techs are at the top row of the tree, can't miss it.
And yes, killing City States early is a waste, these states provide food and culture for ridiculously cheap price, on top of the luxury goods you're getting. You can conquer military city states since they only provide units, but sometimes they can surprise you with some gifts.

Don't worry, you'll win. Since the AI cannot mount an effective invasion from the sea, you can start scouting around and find all the rival capital cities. Focus on capturing these and domination victory won't be too far off.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Cyrrex on October 18, 2010, 09:03:00 AM
I think the problem with this particular game is that it may be too late to win.  Because of a combination of factors, my tech advancement has just been too slow.  I can get the tech to cross the seas in a few turns, but I'll bet they have far more advanced units.  It's 1986 or thereabouts, and I am have chiefly knights, cannons and riflemen as my best units.  I think I just cracked the Industrial Era.  It has been a weird game.  Because of my city-state squashing and general isolation, it's been a struggle to even keep my cities fed and stay in the black.  Science, Research and Culture are almost non-existant.

Oh well, if nothing else it means I get to do my favorite thing in this game:  Reroll  :oh_i_see:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Ingmar on October 18, 2010, 11:32:28 AM
I don't think city-states count against you for a domination victory if you let them live, so yeah no real reason to mess with them unless there's something about the spot they're in that you need it strategically.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 19, 2010, 06:20:00 AM
http://www.civilization5.com/#/community/dlc_october

Babylon DLC for 5 dollars, and Mongol civilization (Ghengic Khan) added for free for everyone.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 19, 2010, 06:22:38 AM
Oooh look, a military civ. Just what we need for more fun domination games! I rather they focus on fixing the early game AI. Because regardless of your civ choice, Horsemen kills EVERYTHING the AI can throw at you in classical age.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on October 19, 2010, 06:23:08 AM
Five dollars for another civ to add to an essentially boring game? No thanks.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 19, 2010, 06:51:54 AM
Oooh look, a military civ. Just what we need for more fun domination games! I rather they focus on fixing the early game AI. Because regardless of your civ choice, Horsemen kills EVERYTHING the AI can throw at you in classical age.

Gee, I guess you missed the patch announcement.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: ghost on October 19, 2010, 08:38:27 AM
Five dollars for another civ to add to an essentially boring game? No thanks.

No shit.  With every other Civ release I basically didn't eat, bathe or interact with humans for a few weeks after release.  With this one I could probably round file it right now.  There doesn't seem to be that addictive catch that the others had. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on October 19, 2010, 08:53:28 AM
I'll give them till Christmas to patch the crack in. If they can't pull it off, I'll just shelve it until next summer and hope the modding community has done it a good turn. If not by then, I'll have to officially write the series off and never buy another one. Civ 4 was bland, but the modding community turned it around. They are starting to run out of excuses at this point.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 19, 2010, 09:14:00 AM
You can't even use the additional Civs in multiplayer.  It's fucked out.  Now that Civ is dead to me I'm not even sure what I have left besides a faint hope that Diablo 3 will rule.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Modern Angel on October 19, 2010, 10:57:34 AM
You can't even use the additional Civs in multiplayer. 

Wait, what?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 19, 2010, 09:45:27 PM
Nope.  BOTCHED.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on October 20, 2010, 01:37:51 AM
For all those who said this DLC thing is no problem and won't make the basic game less than feature complete.

See? BULLSHIT!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on October 20, 2010, 05:48:29 AM
I don't think city-states count against you for a domination victory if you let them live, so yeah no real reason to mess with them unless there's something about the spot they're in that you need it strategically.

They don't.  If they did, getting Alexander's achievement of a domination victory by 350 BC would be impossible. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Hutch on October 20, 2010, 09:12:39 AM
Wow. "Sulla" has a nice site set up with descriptions of his experiences in Civ 5. (http://www.garath.net/Sullla/Civ5/civ5SP.html)

Between that page, and the Civ Fanatics' strategy board, I've found a bunch of helpful tips that I've used to form the strategy for my current game.

- spam Trade Posts
- skip building most of the early wonders
- buy the alliance of city-states with cash
- trade excess luxury goods for as much cash as the AI will agree to
- build libraries and markets, and populate them with specialists (the food from Maritime CS's lets you get away with this)
- the AI can't counter a multiple horse rush on their cities
- raze non-capital cities, replace with your own

A strategy point that I've come up with through my own experience is: build exactly one worker, and steal the rest from barbarians. And of course, capture workers from nations I'm at war with.

I'm playing as America, Prince difficulty level, standard-sized pangaea map. It's still early in the game (early Medieval era), and I've built one wonder (Oracle) myself. I captured Stonehenge from the Iroquois, who sealed their own fate when they built a city in my capital's backyard.
I'm currently at war with Rome, who caught my attention the same way as the Iroquois.

I have two maritime CS allies and one cultural. I also have a militaristic ally, but I got that one by killing barbarians, not spending money.

I don't lack for money. I have no trouble maintaining those alliances, and I still have cash for research agreements.

I know some of this stuff might get patched out eventually. It does seem too easy.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 20, 2010, 10:00:27 AM
- raze non-capital cities, replace with your own
Yeah. I annexed an enemy city last night until I realized my mistake (the courthouse would take 75 turns to build), so I reassigned all food production to hammer production in order to quickly get a settler. Around the time the settler was done, the town had starved to size 1 and only took a single turn to raze. New town, presto!

The hammer production is just so very wrong. I'm enjoying the game in a casual way, but it could be so much more.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Hutch on October 20, 2010, 10:26:33 AM

The hammer production is just so very wrong. I'm enjoying the game in a casual way, but it could be so much more.

That's another thing. Sulla's idea, which jives with my experiences so far, is to build the following buildings in each city.
Monument
Market
Library
Colosseum

In my larger cities I'll also build Banks and Universities once the techs unlock.

And I also build certain of the situational buildings, like Mints and Harbors.

But in general it takes soooooo looooooong to build any buildings that you're going to end up just building a (relative) handful in each city by the end of the game. This was one of the big mental switches to make (in my experience) from Civ IV to V.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Soulflame on October 20, 2010, 12:26:47 PM
I do generally try to build Stonehenge, mostly because it's a beast in terms of cultural output.

In the later stages, the first two buildings I go for are workshop followed by windmill.  I think.  Which of course necessitates that you do not build your cities on a hill. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 20, 2010, 05:00:47 PM
do not build your cities on a hill. 

John Winthrop was wrong all along!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: WayAbvPar on October 27, 2010, 11:51:49 AM
Patch has been out a few days now- anyone play it yet? I haven't had the time to sit down and really bang away at it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Chenghiz on October 27, 2010, 12:07:26 PM
I haven't tried out the Mongols yet, but I have noticed puppets are more intelligent about what they build, and the AI is better at using its combat units. Still bad at using ranged vs melee units, though.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on October 27, 2010, 05:09:17 PM
I started a game as the mongols, but I don't really have much to say.  Then again, I've been one of the people here who thought the game has been more or less fine since the beginning, and I still feel that way. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Jade Falcon on October 27, 2010, 05:41:48 PM
Can't say it isn't fine or fun for what it is but it doesn't feel at all like a successor to civ 4 more like an improved civ rev.Makes me think with the success they had converting the console players to the franchise they wanted too keep their interest and gave them a more in depth version.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Wasted on October 27, 2010, 06:20:00 PM
I finally beat the game on Emperor.  With everyone talking about how dumb the AI is I felt stupid I was having such a hard time of it.  Looking at the Steam achievements though, as dumb as the AI is only 1.4% of people have got the achievement for beating the game at Emperor level.  Immortal and Diety are currently 0.7% and 0.6% respectively.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on October 28, 2010, 04:45:01 AM
People are easily bored and lack of historical replays at victory,coupled with 'YOU ARE WINNER' screen is not a sufficient incentive to finish the game.
The scoring is out of whack. You finish the game in BC, you get lower points than when you slug it out in AD. What the fuck?

So - people stopped giving a shit about finishing a game and restarted on a new map.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on October 28, 2010, 04:50:47 AM
In all my games played there has been a point where it has been very obvious that I've won. I rarely continue playing beyond that, because once you got the upper hand the AI is absolutely worthless. Most of the time it doesn't even seem to try to resist.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Hutch on October 28, 2010, 06:49:16 AM
In all my games played there has been a point where it has been very obvious that I've won. I rarely continue playing beyond that, because once you got the upper hand the AI is absolutely worthless. Most of the time it doesn't even seem to try to resist.

In my last game, I got to a moment of actual concern, when two of my rivals (Japan and France) declared on me on the same turn, and then a third (India) jumped in on the next turn.

Then, Japan threw all of his forces at my ally CS, on the opposite end of his territory from me. The AI is so ineffectual that I was able to destroy France and hold off India before Japan could take over one city state.

Then I turned my attention on Japan, took one of his cities, and he sued for Peace. Which I gladly took, so that I could concentrate on taking out India (which had been my plan from the beginning).

After India, the even more pathetic Aztecs fell next. Seriously, Montezuma had built three cities and was way behind the rest of us in tech by this point.

And that was when I thought, "I cannot lose, but I don't really want to play anymore." So I took my freshly-upgraded Infantry, sent half of them to Japan, and the other half to Arabia (the only other surviving nation), bent on taking their capitals, just so I could finish the game.

I admit that I was tempted to start up another game this week, but then my Paypal account finished setting up, and so I was able to buy Minecraft.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on October 28, 2010, 07:34:14 AM
I finally beat the game on Emperor.  With everyone talking about how dumb the AI is I felt stupid I was having such a hard time of it.  Looking at the Steam achievements though, as dumb as the AI is only 1.4% of people have got the achievement for beating the game at Emperor level.  Immortal and Diety are currently 0.7% and 0.6% respectively.

Most people quit once they know they've won.  No reason to finish it out unless you're big on achievements.  Plus, all the really good players play multiplayer anyway.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on November 09, 2010, 03:39:01 AM
There's a new mod map for Civ 5, it's at the Civ Fanatics Forum:  Azeroth!  It's a huuuge map of both continents and cool as hell.  Still have the current empires but hopefully someone will mod the WoW races for this.   Designer had to make some tweaks but it's very well done.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Luxor on November 09, 2010, 05:46:12 PM
Hopefully they put Mankrik's wife in as one of the natural wonders :P


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: JWIV on November 09, 2010, 06:07:46 PM
Damn it nerds, go back to raiding and get the fuck out of my strategy game.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on November 10, 2010, 06:13:32 AM
And people wonder why some have such hatred for WoW.  It's because it's become it's own meme.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on December 21, 2010, 09:11:32 PM
http://flashofsteel.com/index.php/2010/12/21/jon-shafer-leaves-firaxis/


Jon Schafer (lead designer on Civ 5) fired.  I guess that's what happens when you're an incompetent fuck who ruins a AAA franchise. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Malakili on December 21, 2010, 09:19:29 PM
http://flashofsteel.com/index.php/2010/12/21/jon-shafer-leaves-firaxis/


Jon Schafer (lead designer on Civ 5) fired.  I guess that's what happens when you're an incompetent fuck who ruins a AAA franchise. 

I still think Civ 5 is a good game, but I haven't felt super compelled to play it since the first month I have to admit. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on December 21, 2010, 09:46:40 PM
http://flashofsteel.com/index.php/2010/12/21/jon-shafer-leaves-firaxis/


Jon Schafer (lead designer on Civ 5) fired.  I guess that's what happens when you're an incompetent fuck who ruins a AAA franchise. 

I still think Civ 5 is a good game, but I haven't felt super compelled to play it since the first month I have to admit. 

One day you'll look back on this moment as the day you came to terms with your grief.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on December 22, 2010, 12:01:28 AM
Civ 5 killed my enthusiasm for the entire franchise. This is the first time in literally years that I haven't had a Civ game installed on my PC.  If I ever get the urge to play again I'll reinstall Civ 4 and its expansions.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: bhodi on December 22, 2010, 12:11:08 AM
I feel the same. Civ 5, for a variety of reasons, failed to capture my attention in the slightest. It was a terrible purchase and I shouldn't have broken my personal rule and bought it on the day of release before I heard people's opinions on it.

I suspect that the API won't ever get released now, so you can forget about the mod community on it, too.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on December 22, 2010, 12:15:35 AM
My buyers regret for my Civ 5 purchase was so high that I ran out and bought Elemental on release day to make up for it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on December 22, 2010, 12:58:08 AM
Yesterday I seriously contemplated deinstalling Civ5 and reinstalling Civ4 instead, but I still hold out hope for the modder community. The hope is dwindling, though.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on December 22, 2010, 06:22:06 AM
I've played a total of two games. I realized how stupid the AI was, and how overpowered certain Civ abilities are. It's a shame we can't get the Civ 4 gameplay with the "one unit per tile" mechanic.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tarami on December 22, 2010, 06:45:55 AM
It's a shame we can't get the Civ 4 gameplay with the "one unit per tile" mechanic.

This, a million, trilion times this.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Lantyssa on December 22, 2010, 08:21:18 AM
I wonder how hard it is to mod.  With a few tweaks I think it'd be fine.  I was planning on trying, but then life got in the way.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on December 22, 2010, 08:21:41 AM
I haven't played any Civ since a few days after the civ V launch, but my next intention toward the franchise is uninstalling Civ V and playing some more FFH2. Because honestly, I stopped liking Civ a looong time ago. The CivIII Complete is the last time I played a lot of vanilla civ.

I had some buyer's remorse out of Civ IV, but at least Kael came along and made it well worth the initial purchase (+ expansions). Civ V, last Civ I'll buy at launch, breaking a tradition that's spanned the entire franchise.

Hell, I still don't see why they went 3D. Civ IV was ass ugly, Civ V is decent-looking, but a resource hog. If they had stuck with 2D, it would be mind-blowing by this iteration, and run on anything.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: shiznitz on December 22, 2010, 08:39:51 AM
I haven't been to this thread in a while and - wow - I am not crazy.  I cannot explain why Civ 5 doesn't work for me, but I have played once to about 1,00BC and I have absolutely no desire to ever play again.  I cannot explain it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on December 22, 2010, 09:27:01 AM
I played the first week after launch and desperately made two points highlighting fundamental core problems with game mechanics on the official forums (something I never do) one of which is still on the front page of the multiplayer subforum with like 8k views.  And that's just the multiplayer issues. 

There are so many problems with this game it's not even worth talking about.  But keep on releasing civ/map packs for $7.49 for a game nobody cares about 2k.  YOU'RE ON TO SOMETHING BIG HERE GUYS.  Also, brilliant fucking idea to make bonus civs unplayable online.  I guess we have to chalk that one up to sheer incompetence since we know it cannot be a balance issue as there are only 4 or 5 civs that are competitive online.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on December 22, 2010, 10:43:08 AM
Yeah it looks like the concern over "dumbing it down" and "playing the console crowd" really shot the game in the foot.

Couple that with just stupid design decisions and AI that was slower than molasses in winter, and I got a $50 digital coaster.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: WayAbvPar on December 22, 2010, 11:03:38 AM
Dammit I saw all the new posts and was hoping you kids were talking about some magic patch that made Civ V worth playing.  :heartbreak:


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on December 22, 2010, 11:10:29 AM
Dammit I saw all the new posts and was hoping you kids were talking about some magic patch that made Civ V worth playing.  :heartbreak:

All you'll find here is seething anger that occasionally bubbles to the surface through a horrifically dense spider web of despair.  Do I want to live in a world where I can't even count on Civilization to be more compelling than Peggle Nights?  No, no I don't.


*edited to more fully convey suicidal despair


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: shiznitz on December 22, 2010, 11:19:58 AM
Peggle Nights? Cool!  Must check it out.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on December 22, 2010, 01:19:44 PM
http://forums.f13.net/index.php?topic=4979.0


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on December 22, 2010, 04:21:30 PM
http://forums.f13.net/index.php?topic=4979.0

I hope your point is that Civ 4 is awesome and everyone immediately fucking knew it?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Raging Turtle on December 22, 2010, 06:27:57 PM
There actually was a massive patch recently, anyone test it out?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on December 22, 2010, 07:39:06 PM
There actually was a massive patch recently, anyone test it out?

Yeah.  It was like sprinkling saffron on a terd.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: naum on December 22, 2010, 08:00:08 PM
There actually was a massive patch recently, anyone test it out?

Yeah.  It was like sprinkling saffron on a terd.

Yes, it was a big DL of stuff, mostly seemed inconsequential or fixes of bugs that should have been eradicated prior to release.

Sorry I bought this, believe my total playtime is less than ~8 hours — probably need to give it another look but while I like the change to hexes, there's little else I like.

And the piecemeal trickling of new civs and content just isn't agreeable either. I reckon that's the drive behind the total Steam buy-in — "micropayment" Civ!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on December 23, 2010, 03:36:57 AM
The new patch makes the game a lot better, but this is Civ, it should have been good out of the box.  No way I'm buying any DLC though, next time put a good game out and I might bite.

Like someone said above Civ IV but with one unit per hex.  I miss religion as well.

I don't care if they 'dumbed down' the game as long as there is good strategy to be had.  It's a very attractive game and quite playable now, but it has put me off Firaxis as a Day One purchase for anything. 


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Njal on December 23, 2010, 05:10:45 AM
Does the new patch make the AI any better?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on December 23, 2010, 08:31:29 AM
I hope your point is that Civ 4 is awesome and everyone immediately fucking knew it?
I thought it was a funny read in comparison to this thread. Especially my own bitching about not supporting 16:9 resolutions, which is standard now.

Also, notice the better game has a short thread. F13, we loves us some bitchin'!


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on December 23, 2010, 08:32:41 AM
We don't come here to stroke our cocks about how grand life is.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Daeven on December 23, 2010, 10:16:36 AM
Does the new patch make the AI any better?

No. I tried it, had a little war with a minor civ and *every* other civilization had declared war on me within three turns. Allies, Neutrals, minor allied civs with whom I was friendly....

Fucking. Joke.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Margalis on December 26, 2010, 05:08:17 PM
Can someone summarize the deal with Civ 5 without me having to read the entire thread?

From what I gather most review outlets think it's great and most normal people / civ fans think it isn't very good. What gives?


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tannhauser on December 26, 2010, 05:23:32 PM
The game was practically broken at release.  Bad AI, very bad diplomacy.  Dumbed down.  Sid Meir's name dragged through the mud, taken out back, shot in the head, then buried in a shallow grave.



Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on December 26, 2010, 05:46:49 PM
Can someone summarize the deal with Civ 5 without me having to read the entire thread?

From what I gather most review outlets think it's great and most normal people / civ fans think it isn't very good. What gives?

Civ games break down into a few aspects right?

1.  Tech Tree

The tech tree for Civ 5 is widely panned as being too simplistic.  It has been converted into one long flow chart. Gone are unique paths and routes.  Gone, for the most part, are prerequisite technologies.  You end up with a tech tree that is largely meaningless and easily exploitable via beelines.

2. City Management

A lot of the strategy in Civ games comes from managing cities.  What tile improvements do you build? Where?  In what order?  How do you allocate citizens to those tiles?  What about specialist citizens (i.e. scientists, engineers)?  Do you run a specialist economy?  Do you specialize by city (i.e. a production city, a science city, etc.)?  In Civ 5, tile yields are dramatically simplified and "samey."  Take floodplains.  In Civ 4, a floodplain yielded 3 food and 2 gold whereas a grassland yielded 2 food and 1 gold (on a river).  In Civ 5, they are the same. This seems like a small change, but there are a lot of them, and they add up in a major way. They make the game less compelling by diminishing the amount of real choices or variety a player has/encounters.  Another example would be that there are no cottages anymore.  Instead, you can only build trading posts which generate a fixed +1 gold per tile/improvement.

Buildings are gimped.  Most are worthless to build.  In Civ 4 most cities would have, say, a granary and a barracks.  In Civ 5, ost of your cities will just have a monument for culture, and then gold generating buildings (since gold is the only ting that matters in this game).  The benefits provided are usually small and out of whack, the time to build is outrageous, and each building adds to the upkeep and drains gold upply.

3.  Combat

The idea of 1 unit per hex is reminiscent of war games like Panzer General and thus sounds really good to a lot of people.  It sounds more strategic or realistic. As implemented, it is less strategic and much worse.  This is a controversial topic, as there are many who, if they like anything about Civ 5, it is 1 unit per tile.  Generally however, these are not "serious" Civ players, in that they do not play online or at the hardest difficulty settings.  One unit per hex has a lot of problems. It really puts a spotlight on the paper, rock, scissors element of Civ.  They tried to ameliorate this by offering less unit types (eg: gone are anti melee units (axemen/macemen).  Think about it, there is only one unit per tile, thus there must necessarily be less units and smaller armies.  Thus, the cost of each unit necessarily goes up. Thus, the loss of a unit is a bigger deal, and thus all units must become more "samey" based primarily on a single combat value because the last thing you want is a situation where half your army is wiped out in one turn (although this still happens quite easily, at least in online play and with mounted units that move 3, 4, and even 5 tiles).

The one unit per tile thing also dramatically screwed up the A.I.  The A.I. isn't and never will be able to adequately manage this system.  Hell, it's a chore for a human to marshal a sizable force in a narrow corridor.  Doable perhaps, but a chore.



Conclusion:

Hard to sum up why a game like Civ 5 sucks.  I think there is a demo now, so you should play it.  Also, it depends what sort of player you are. But even most casuals in this thread have reported that there is no addictive "one more turn" aspect to this game.   Ididn't bring up many things.  The government system and the unique civ trait systems are both epically botched/unbalanced.  I'm just tired of typing.  Really just death by a thousand flushes.  They flushed little bits here and there down the toilet that didn't seem altogether that important, but what you're left with is something that just isn't compelling in any way.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Paelos on December 26, 2010, 09:36:14 PM
Civ 4 was originally compared to vanilla ice cream in it's blandness.

This game is cottage cheese that's slightly turned. You take a couple of bites and it doesn't taste bad, but it's not really awesome either. You put it down and think that you'll throw some fruit into it later and see how it goes. A day and half later you get a rampant case of diarrhea, but you don't connect it with the cottage cheese immediately. Two weeks later when you see it's still in the fridge, and think, "Holy shit I totally forgot I had that cottage cheese in there. I wonder if that's what gave me the shits? It probably was now that I think about it. Man that fucking sucks!"

Then, you get pissed off, blame all the people in charge for ever letting this dairy product get to your doorstep, and never eat cottage cheese again. You also tell all your friends that cottage cheese sucks and laugh when it comes up on sale at the grocery store circular during the holidays. Poor fools, you think. They will soon see how terrible cottage cheese is if they are dumb enough to fall for that trap after I've fully blogged about it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Tebonas on December 26, 2010, 10:37:45 PM
My problem with Civ5?

I guess it is the fact that Fall From Heaven exists. I suspect it wouldn't look quite as bad compared with Vanilla Civ4, but compared with FFH it is a joke.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on December 27, 2010, 01:12:51 AM
I was a vanilla Civ 4 (including the expansions) guy and Civ 5 isn't nearly as good. You can't tell how much worse it is going by the reviews. I'm guessing that's because reviewers didn't play it long enough to notice that it didn't have the "one more turn" addictive quality anymore.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on December 27, 2010, 06:35:23 AM
I was a vanilla Civ 4 (including the expansions) guy and Civ 5 isn't nearly as good. You can't tell how much worse it is going by the reviews. I'm guessing that's because reviewers didn't play it long enough to notice that it didn't have the "one more turn" addictive quality anymore.


Yeah I played a lot of BTS but never got into FFH.  Civ 5 is kind of like the matrix. Unfortunately no one can be told why Civ 5 sucks.  You have to see it for yourself.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Musashi on December 27, 2010, 02:46:24 PM
It's just not as deep.  You'll play it a couple times, and it's a fun risk style game to play with your friends not too seriously.  But if you are a fan of 4, this just doesn't cut it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Reg on December 28, 2010, 01:10:11 AM
Another thing - Even if the game was twice as good as Civ 4 I still wouldn't pay 5 bucks for their lame new map and civilization DLC.  If that's the best thing they can come up with to nickel and dime us they should think again.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Brolan on December 29, 2010, 06:02:36 PM
Damn, I was hoping they would fix this by patches. But the problems sound like fundamental gameplay elements that can't be changed without altering the whole game.  What a waste.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: rk47 on December 30, 2010, 02:31:00 AM
Well, the concept made sense...hexes and all, no stacking leading to terrible logistics issue ...and atrocious gold economy/unit purchase plus fucked up AI diplomacy = there's not much to redeem this game. Seeing their map DLC while the fans continued to try fixing their game balance with mods is probably the finishing blow to the fifth installment. I'm done with this game. Not gonna boot it up in 2011.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Stormwaltz on January 03, 2011, 12:11:20 PM
Catching up with my intertube news, Jon Shafer (Civ 5's lead designer) quit Firaxis before Christmas.

http://flashofsteel.com/index.php/2010/12/21/jon-shafer-leaves-firaxis/


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: Sky on January 03, 2011, 12:32:36 PM
Interesting.

Don't know if I mentioned it elsewhere around here, I deleted Civ V off my pc last week. It's the first time since I had a 486 that the current iteration of the franchise wasn't a permanent fixture on the hdd.

So I guess I could understand leaving. Be interesting to hear the story from the guy at the helm when the franchise got torpedoed.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on January 03, 2011, 02:10:58 PM
Catching up with my intertube news, Jon Shafer (Civ 5's lead designer) quit Firaxis before Christmas.

http://flashofsteel.com/index.php/2010/12/21/jon-shafer-leaves-firaxis/

I broke this news like 2 weeks ago when it happened a couple pages up.  Sweet find though.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: K9 on January 10, 2011, 04:25:31 AM
The title of this thread is misleading


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: ghost on January 10, 2011, 06:29:23 AM
The title of this thread is misleading

Maybe it just made a subtle fade to green text and we all missed it.


Title: Re: Civilization V- NOW RELEASED! KISS YOUR LIFE AND LOVED ONES GOODBYE
Post by: dusematic on January 10, 2011, 07:40:38 AM
I don't think anyone except for maybe some internal developers saw this coming. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Slyfeind on January 10, 2011, 01:44:31 PM
I'm glad I waited for things to die down before I bought it. Now I can just wait for Civ 6. Or not, and just keep playign Civ 4.  :grin:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Reg on January 10, 2011, 03:25:06 PM
I suspect they're in for an unpleasant surprise when they release the first Civ 5 expansion.  I don't think news of the crappiness of the base game got out in time to really hurt sales but the expansion is going to be a whole different story.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on January 10, 2011, 03:36:52 PM
I suspect they're in for an unpleasant surprise when they release the first Civ 5 expansion.  I don't think news of the crappiness of the base game got out in time to really hurt sales but the expansion is going to be a whole different story.

Or are they just going to trickle out expansions as DLC packages?

It seems to be the path they are presently plotting. In previous Civ expansions, new civs and features (along with bug zapping, glitch correcting and improper game balancing) were added/rectified via the expansions. But already, new civs are dribbling out as individual pieces.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Reg on January 10, 2011, 11:41:15 PM
New civs were an very minor part of the Civ IV expansion packs. Those expansions included important new gameplay as well.  So far they haven't released anything  game changing as DLC in Civ V have they?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Musashi on January 11, 2011, 02:33:31 PM
Newp.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ashamanchill on January 16, 2011, 12:35:01 PM
Mt friends and I tried this title at release but gave it up quick. One of us, however, is a super diehard civ fan, and went back to it a few days ago to see what has changed. He quit two days later in disgust swearing to never by another civ product.

In addition to the very crippling big flaws you all have listed above, small, but entirely fixible things pissed him right off:

1. The fact that the starting video is still not skippable.
2. Production taking waaaaaaaay too long. He was playing a game on quick and thing would take 30+ turns to build.
3. Making the game 'harder' just meant that the comps could control way more cities and keep them happy while he could control way less.
4. When you are in the custom game screen, it doesn't save you r setting, and it resets the victory conditions every time you change a setting. Ex: he would make the victory setting he liked, then add a new civ, the setting would reset. He would forget he wanted barbarians off, settings would reset.
5. The improved computer diplomacy seems to mean that allies backstab at every available chance, and enemies never sit down to negotiate.

It was a shock how bad this game was.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Der Helm on January 16, 2011, 01:42:05 PM
1. The fact that the starting video is still not skippable.

I do not even own the game, but isn't that just the loading screen ? The game should be loading in the background while the video plays ?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on January 16, 2011, 02:05:08 PM
Ostensibly, yes.  But that's a shit loading screen by the 5th time you've seen it, even if it doesn't cause the game to load slower than a loading bar.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Jade Falcon on January 16, 2011, 02:07:27 PM
1. The fact that the starting video is still not skippable.

I do not even own the game, but isn't that just the loading screen ? The game should be loading in the background while the video plays ?

Yes,and after a few seconds should be able to cut out of the intro movie with escape or left click forget which been awhile since I played.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ashamanchill on January 16, 2011, 03:31:00 PM
The video is technically a loading screen, but it's actually worse than a standard one. At least with a normal loading screen, you fire up the game and walk away for a spell, and when u come back the game is loaded up. This video will keep playing unless you are attentive to it.

If it were only 'a few seconds' before you could click out of it that would be fine, but it's like two to three minutes. Of that same goddamn intro.

It's a small thing that makes the game that much more unplayable.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Lantyssa on January 16, 2011, 05:18:55 PM
You can turn it off with an ini tweak.  I did almost immediately.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on January 17, 2011, 11:19:28 AM
It lets me skip it sooner than 2-3 min, right around the time you get the first close up of the dude's face.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Teleku on January 17, 2011, 01:35:47 PM
Also, all you have to do is hit escape or something right as the movie starts, then walk away.  After doing so, as soon as its done loading, it will kill the movie and jump to the main screen.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Simond on January 18, 2011, 03:27:38 PM
Actually, all you have to do is play Civ IV instead.  :grin:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: tgr on January 18, 2011, 03:50:07 PM
 :rimshot:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Thrawn on January 19, 2011, 05:05:14 AM
Civ V wins PCGamers Strategy Game of the Year award. (http://www.pcgamer.com/2011/01/11/pc-gamer-uss-games-of-the-year-awards/4/) :facepalm:

In many cases I find I agree with PCGamer's reviews which is why I read it, but Civ V gets a game of the year award, Black Ops gets a game of the year award...  :heartbreak:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tebonas on January 19, 2011, 05:27:39 AM
I suspect they didn't play it for long. Because at first it is fun, but the fun vanishes rather quickly.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: ghost on January 19, 2011, 06:03:47 AM
What was Civ V's competition in that category? 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on January 19, 2011, 06:35:40 AM
What was Civ V's competition in that category? 

Mexican ball in a cup.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Modern Angel on January 19, 2011, 07:17:30 AM
Victoria 2, Revolution: Under Siege, the new Grigsby game... War in the East?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Bunk on January 19, 2011, 07:22:40 AM
It lets me skip it sooner than 2-3 min, right around the time you get the first close up of the dude's face.

Depends on the PC. I have to wait until Jean Claude Van Damme comes in to the tent to talk to his Dad before I can skip out. Would be fine if I could just hit a key and have it close the movie when its loaded, but that doesn't work. You have to hit a key after it reaches a certain point of loading.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on January 19, 2011, 07:49:48 AM
Master of Mana looks pretty nifty.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Stormwaltz on January 19, 2011, 08:54:26 AM
Civ V wins PCGamers Strategy Game of the Year award. (http://www.pcgamer.com/2011/01/11/pc-gamer-uss-games-of-the-year-awards/4/) :facepalm:

My response (posted elsewhere) was that this pretty much confirmed that PC Gamer didn't play any of the other strategy games that came out last year (and there were some excellent ones). Strategy games make or break on how much they make you think. Civ5 may have had polish and accessibility, but at ship it required very little actual strategy to win.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: ghost on January 19, 2011, 11:43:23 AM
Civ V wins PCGamers Strategy Game of the Year award. (http://www.pcgamer.com/2011/01/11/pc-gamer-uss-games-of-the-year-awards/4/) :facepalm:

My response (posted elsewhere) was that this pretty much confirmed that PC Gamer didn't play any of the other strategy games that came out last year (and there were some excellent ones). Strategy games make or break on how much they make you think. Civ5 may have had polish and accessibility, but at ship it required very little actual strategy to win.
So what would you have put in that spot?  I didn't keep up with the strategy games much this year. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Chenghiz on January 20, 2011, 07:58:27 AM
Did you all seriously fail to figure out how to stop the into video from playing? Here, I'll help. From the official support forums--

Quote
How do I stop the introduction from playing?

If you experience a crash during the introduction or you would simply like to skip it to get into the game quicker do the following:
- Browse to Documents\My Games\sid meier's Civilization 5
- Open the usersettings.ini in Notepad
- Find the setting SkipIntroVideo = 0 and change the value to 1
- Save your changes and you're done


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on January 20, 2011, 08:01:41 AM
Here's a hint. I shouldn't have to crack into .ini files in order to stop a FUCKING INTRO VIDEO.

Most games solves that with a magical device called "hit any key"


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Stormwaltz on January 20, 2011, 08:29:43 AM
So what would you have put in that spot?  I didn't keep up with the strategy games much this year.

RUSE (http://ruse.us.ubi.com/) was a traditional RTS, but added innovative RTS mechanics that - shock - seemed to work pretty well. It added explicit gameplay elements to allow bluffing and deception. Moreover, the AI used them fairly well, and was vulnerable to them. No omniscience cheating here.

Distant Worlds (http://www.matrixgames.com/products/379/details/Distant.Worlds) was a realtime space 4x by New Zealand indie developer Code Force. It does yeoman's work trying to allow both infinite scope and absurd detail via innovative hands-off automation systems. It sold well enough that it already has an expansion (http://www.matrixgames.com/products/398/details/Distant.Worlds.-.Return.of.the.Shakturi) out.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Rasix on January 20, 2011, 08:31:35 AM
Starcraft fucking 2 was also released this year.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Soulflame on January 20, 2011, 08:37:42 AM
I would expect to have to edit an .ini file about 10-20 years ago.  These days, something like that should be an option that can be disabled with a checkbox.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: ghost on January 20, 2011, 08:40:51 AM
Starcraft fucking 2 was also released this year.

That won the award for Game of the Year and RTS Game of the Year (http://www.pcgamer.com/2011/01/11/pc-gamer-uss-games-of-the-year-awards/).  


RUSE (http://ruse.us.ubi.com/) was a traditional RTS, but added innovative RTS mechanics that - shock - seemed to work pretty well. It added explicit gameplay elements to allow bluffing and deception. Moreover, the AI used them fairly well, and was vulnerable to them. No omniscience cheating here.

Distant Worlds (http://www.matrixgames.com/products/379/details/Distant.Worlds) was a realtime space 4x by New Zealand indie developer Code Force. It does yeoman's work trying to allow both infinite scope and absurd detail via innovative hands-off automation systems. It sold well enough that it already has an expansion (http://www.matrixgames.com/products/398/details/Distant.Worlds.-.Return.of.the.Shakturi) out.

Thanks for the opinions.  I was thinking about picking one or both of these up.  I may have to check them out. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Stormwaltz on January 20, 2011, 08:41:15 AM
Starcraft fucking 2 was also released this year.

That's the one that's a high-res reskin of some game from last century, right? I also hear it has some nice cutscenes.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Rasix on January 20, 2011, 08:44:06 AM
Starcraft fucking 2 was also released this year.

That won the award for Game of the Year and RTS Game of the Year (http://www.pcgamer.com/2011/01/11/pc-gamer-uss-games-of-the-year-awards/).  

Kind of a dumb distinction, IMO, but this is PC gamer.  :awesome_for_real:  Not sure I'd give it game of the year, but this year was so mediocre I don't think we're even giving out our token awards here at all.

Starcraft fucking 2 was also released this year.

That's the one that's a high-res reskin of some game from last century, right? I also hear it has some nice cutscenes.

Oh, does it ever. They are spiffy.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: ghost on January 20, 2011, 08:48:00 AM
I wouldn't have thought that there would be any other choice for GOTY other than Fallout NV. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on January 20, 2011, 10:24:58 AM
I'll just take this time to mention how much I dislike RTS. I never played Starcraft. To be honest, Dune 2 was good enough for me in that genre. A good strategy game should give you time to develop a strategy, mull over your options. Not reward whoever smokes the most methamphetamine in some back alley bang.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on January 20, 2011, 10:57:37 AM
I'll just take this time to mention how much I dislike RTS. I never played Starcraft. To be honest, Dune 2 was good enough for me in that genre. A good strategy game should give you time to develop a strategy, mull over your options. Not reward whoever smokes the most methamphetamine in some back alley bang.

Yeah the current iteration of RTS pretty much sucks. I don't feel like I'm doing any strategy so much as trying to execute an intricate micromanagement plan.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on January 20, 2011, 11:03:12 AM
I wouldn't have thought that there would be any other choice for GOTY other than Fallout NV. 

I have NV 3rd-ish, personally, in the incredibly prestigious Games I Liked Last Year category.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on January 20, 2011, 11:08:17 AM
I'll just take this time to mention how much I dislike RTS. I never played Starcraft. To be honest, Dune 2 was good enough for me in that genre. A good strategy game should give you time to develop a strategy, mull over your options. Not reward whoever smokes the most methamphetamine in some back alley bang.

You don't develop your strategies mid game in Starcraft, do that out of game.  Its a combination of out of game planning and in game execution.

You should be well prepared enough that you know what to do immediately(or at least a possible thing to do immediately) if you see your opponent doing X.  If it doesn't work out, you load up the replay afterward and figure out why.  Granted, I can't talk too much because I've just put this game down again because I really don't have the time required to advance any further on the ladder, I sort of hit my max given the time I have to put in (not much), so I can understand why you'd want a game that lets you play with your strategy mid game rather than having to devote specific practice time.

Speed does matter in Starcraft, but not as much as you think, you can get pretty high on the ladder with only 60 APM or so, it isn't until master's league or very high diamond league that you need to start pushing higher to smooth things out a bit.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on January 20, 2011, 11:31:28 AM
Broadly speaking I think separating RTS from turn-based in awards categories is a fine/good idea, though then you have to decide which side to put games like the TW series on.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on January 20, 2011, 11:50:12 AM
Broadly speaking I think separating RTS from turn-based in awards categories is a fine/good idea, though then you have to decide which side to put games like the TW series on.

Yeah, I generally agree that they are two separate genres, especially when talking about something like SC2 v. Civ5. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on January 20, 2011, 12:12:49 PM
I'll just take this time to mention how much I dislike RTS. I never played Starcraft. To be honest, Dune 2 was good enough for me in that genre. A good strategy game should give you time to develop a strategy, mull over your options. Not reward whoever smokes the most methamphetamine in some back alley bang.

You don't develop your strategies mid game in Starcraft, do that out of game.  Its a combination of out of game planning and in game execution.

The point.. you missed it.  We play the TBS games because we don't have have time to do that shit.  You know, the same problem you've run in to.  If I'm playing the game I've got time to play and learn right then, take some time and plan a strategy and see it develop.    If it means I'm learning while playing, even better.  I'm not mapping out abilities, builds, income etc in a spreadsheet beforehand as I pour over my series of static maps to discern the optimal build order.  If I wanted that I'd play EVE.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Rasix on January 20, 2011, 12:20:27 PM
Or you can just play, take your time, pause for reflection, and think it up while you go along.  There's rank 100+ bronze players for a reason.  :awesome_for_real:

I suppose it's right to split Strategy into two categories, but there's seemingly so few non-shitty RTS released per year nowadays that you just automatically would give the award to the one that doesn't suck.  

My pile of games up for overall GOTY would have to be something like Fallout: NV, SC2, Limbo, Dead Rising 2, Red Dead Redemption, Mass Effect 2. I have a sneaking suspicion that Amnesia could belong in there, but I haven't gotten around to it yet.  Minecraft, I'm just unsure about.  But it's not out of beta yet anyhow.  :awesome_for_real:  A best of 2010 thread might be worth making for entertainment purposes.  



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on January 20, 2011, 12:24:50 PM
I'll just take this time to mention how much I dislike RTS. I never played Starcraft. To be honest, Dune 2 was good enough for me in that genre. A good strategy game should give you time to develop a strategy, mull over your options. Not reward whoever smokes the most methamphetamine in some back alley bang.

You don't develop your strategies mid game in Starcraft, do that out of game.  Its a combination of out of game planning and in game execution.

The point.. you missed it.  We play the TBS games because we don't have have time to do that shit.  You know, the same problem you've run in to.  If I'm playing the game I've got time to play and learn right then, take some time and plan a strategy and see it develop.    If it means I'm learning while playing, even better.  I'm not mapping out abilities, builds, income etc in a spreadsheet beforehand as I pour over my series of static maps to discern the optimal build order.  If I wanted that I'd play EVE.

Gee, somehow I got to the top 3% on the SC2 ladder without ever opening a spreadsheet and playing an average of 3 games a day.  I did hit the wall there, but for gods sake, exaggerate much?  The time problem I ran into really only happens at significantly high levels of play.  You're talking about a characterization of SC2 that is cute and funny and lulz asian APM and build orders, but has little to do with the way the game is actually played.

EDIT:  My point being that if your ONLY concern is being able to mull over strategy, SC2 can provide that, you just spend 5 minutes in between games quickly watching your replay on x4 or 8 speed, seeing where you went wrong, and resolving to try something different next time.  Thats very accessible and easy, and doable at any level of play.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: shiznitz on January 20, 2011, 12:54:03 PM
Civ V wins PCGamers Strategy Game of the Year award. (http://www.pcgamer.com/2011/01/11/pc-gamer-uss-games-of-the-year-awards/4/) :facepalm:

My response (posted elsewhere) was that this pretty much confirmed that PC Gamer didn't play any of the other strategy games that came out last year (and there were some excellent ones). Strategy games make or break on how much they make you think. Civ5 may have had polish and accessibility, but at ship it required very little actual strategy to win.
So what would you have put in that spot?  I didn't keep up with the strategy games much this year. 

Would it be so bad for a gaming mag to say "well, none of the <genre> games we saw this year deserve an award"?  I know it isn't their real job to critique their industry but it wouldn't hurt to be a little tough on crap, would it?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Modern Angel on January 20, 2011, 01:07:28 PM
Oh, duh! My strategy game of the year is Blood Bowl.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Rasix on January 20, 2011, 01:09:16 PM
Oh, duh! My strategy game of the year is Blood Bowl.

Wasn't that released in 2009?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on January 20, 2011, 01:27:55 PM
The legendary edition with more teams came out in 2010, but yeah I have a hard time treating that as a full new game in my head.

Mass Effect 2 is my winner, with RDR, New Vegas, and Starcraft 2 fighting over 2-4.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Teleku on January 20, 2011, 01:32:48 PM
I actually kind of do think of it as a new game.  They added in a ton more than just new teams.  All the extra induction shit they left out of the first games, for instance.  It just plays a lot differently with the extra stuff.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on January 20, 2011, 01:44:50 PM
I'll have my 2010 goty awards ready in 2012 when I've played them all.

I'd probably say ME2. I have a hard time remembering what came out in 2010.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on January 20, 2011, 03:43:31 PM
Ing, I agree with you.

1.  ME2
2.  RDR
3.  FNV

Biggest disappointment:  Cataclysm


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Aez on January 20, 2011, 04:25:46 PM
Turning 30 this year.  Had to google the 3 acronyms on your list  :uhrr:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on January 20, 2011, 05:13:06 PM
Turning 30 this year.  Had to google the 3 acronyms on your list  :uhrr:

I'm 36, that's no excuse!

Given Cataclysm is an expansion it doesn't meet the qualifications to be considered for my prestigious award, but I haven't found it a huge disappointment personally (nor is it the greatest thing ever, but I like it fine.) My biggest disappointment is easily Elemental, not even close.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on January 20, 2011, 05:14:51 PM
Sorry, figured those were pretty common knowledge.  As for the dumb coont upthread who said 2010 was a bad year for games I say good day sir.  I said good day!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Musashi on January 20, 2011, 07:17:23 PM
Biggest disappointment has to be Civ 5.  Elemental didn't have anywhere near the hype.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Rasix on January 20, 2011, 07:31:52 PM
Sorry, figured those were pretty common knowledge.  As for the dumb coont upthread who said 2010 was a bad year for games I say good day sir.  I said good day!

Mediocre is the term I used, if you're referring to me.  My list has 5 big budget sequels and a 3 hour long XBLA game on it.  Every game on my list had something seriously wrong with it or had an aspect I absolutely loathed. 

Getting far afield now, though.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Stormwaltz on January 20, 2011, 10:50:20 PM
Ghost, here's another one to look into. It came out in 2009, but had two expansions last year and another scheduled for this year.

AI War (http://www.arcengames.com/aiwar_features.php) - Rampant AIs have taken over the galaxy and nearly extinguished humanity. You play humanity. The AIs will ignore you if you scuttle around like a cockroach under their feet, but if you poke them, they will crush you. The AI is very clever (http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html) and designed to play not like a human, but like an AI theoretically would.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: tgr on January 21, 2011, 12:31:35 AM
I'll just take this time to mention how much I dislike RTS. I never played Starcraft. To be honest, Dune 2 was good enough for me in that genre. A good strategy game should give you time to develop a strategy, mull over your options. Not reward whoever smokes the most methamphetamine in some back alley bang.
Are you sure it hasn't changed sufficiently from what we used to call RTS, to the point it needs its own gametype? i.e. RTT (real-time tactics)?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on January 21, 2011, 05:45:48 AM
I'll just take this time to mention how much I dislike RTS. I never played Starcraft. To be honest, Dune 2 was good enough for me in that genre. A good strategy game should give you time to develop a strategy, mull over your options. Not reward whoever smokes the most methamphetamine in some back alley bang.
Are you sure it hasn't changed sufficiently from what we used to call RTS, to the point it needs its own gametype? i.e. RTT (real-time tactics)?

It seems to me something like Dawn of War 2 fits well into that RTT idea, and a lot of other stuff that has done away with the building all together or in a large part.  How do you feel about, for instance, Command and Conquer?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on January 21, 2011, 07:23:54 AM
I played the first C&C. I think I did play Red Alert, too. That's about when I gave up on that.

I played some DoW and it seemed pretty cool, though I still think it would be better TBS :p

Anyway, to me something like this just looks dumb and anachronistic:



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on January 21, 2011, 07:27:00 AM
I played the first C&C. I think I did play Red Alert, too. That's about when I gave up on that.

I played some DoW and it seemed pretty cool, though I still think it would be better TBS :p

Anyway, to me something like this just looks dumb and anachronistic:


*shrugs* I think the gameplay is fantastic, its not nor was it ever meant to be a realistic war game. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Soulflame on January 21, 2011, 08:14:53 AM
haha, that terran built bunkers, plus researched the upgrade! what a noob.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on January 21, 2011, 08:29:04 AM
Gee, somehow I got to the top 3% on the SC2 ladder without ever opening a spreadsheet and playing an average of 3 games a day.  I did hit the wall there, but for gods sake, exaggerate much?  The time problem I ran into really only happens at significantly high levels of play.  You're talking about a characterization of SC2 that is cute and funny and lulz asian APM and build orders, but has little to do with the way the game is actually played.

EDIT:  My point being that if your ONLY concern is being able to mull over strategy, SC2 can provide that, you just spend 5 minutes in between games quickly watching your replay on x4 or 8 speed, seeing where you went wrong, and resolving to try something different next time.  Thats very accessible and easy, and doable at any level of play.

Let me rephrase. You play for the meta game, I play for the game.  I'm not going to watch replays, chart things or even take fucking notes.  I'll go, "well fuck that then" and move on to different games.  There's more games than I have time for, any that require homework beyond watching a youtube video once or review of my gameplay aren't going into my bag.   I could be spending that time gaming or doing something else.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Stormwaltz on February 17, 2011, 12:53:16 PM
February patch notes have been posted. There's not much February left, so I imagine it will show up soon.

Quote
Working with our “Frankenstein” gameplay test group, we have been looking closely at the tradeoffs between building a Wide empire (one with lots of smaller cities sprawling across the map) and a Tall empire (one with just a few highly populous, highly productive cities). With this patch you’ll see a number of changes to the economic side of the game to bring these two play styles in closer balance with each other. City spacing, building effects and the Liberty and Tradition policy trees are where the most extensive changes have occurred. We’re now seeing games where a Tall empire can match or even exceed a Wide one in production and science output even deep into the game.

http://forums.2kgames.com/showthread.php?104604-February-Patch-Notes


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on February 18, 2011, 09:11:47 AM
Good to see they didn't even bother with testing two core empire styles. I wonder if any game has single-handedly earned that much ire before. Firaxis has a lot to prove to people who have been loyal fans for almost twenty years.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on February 21, 2011, 04:56:24 PM
I'm done with Civ.  Maybe I'll buy Civ 6 when it's in the bargain bin for $2 in 9 years.  Maybe.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on February 21, 2011, 06:13:09 PM
I hope they don't toss out the hexes for Civ6.  Assuming there will be a six.  I have never finished a game of Civ5, despite putting over 80 hours into it.  I just reach a point in each game where I lose interest in continuing.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Stormwaltz on February 22, 2011, 12:14:58 PM
Civ games follow the same "even numbers" rule as Star Trek movies. I recall Civ3 also being a dud (at least I only played it a couple of times), and Civ4 redeeming the franchise.

The next one will be our Undiscovered Country.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on February 22, 2011, 12:21:49 PM
I liked Civ3, but you're right. There was much bitching about it, too.

In fact, I disliked that they took some of the cultural border pushback out of 4.  It was so easy to flip enemy cities in 3 by abusing that tactic.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: ghost on February 22, 2011, 12:29:51 PM
None of the Civs have really done it for me since Civ 2.  It was easy to dive in and get started and feel the fun immediately.  Only Civ 4 came even close, but it still felt like a bloated mess to me. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on February 22, 2011, 01:38:45 PM
Civ games follow the same "even numbers" rule as Star Trek movies. I recall Civ3 also being a dud (at least I only played it a couple of times), and Civ4 redeeming the franchise.

The next one will be our Undiscovered Country.

Ooo someone hammer out a ST mod for Civ5!  Each system could house one city with other planets and moons as 'terrain' and resources.  If you could have it out in a week that would be great.  I'm off to buy my 2 liter Code Red MD and value size bag of Cheetos.

Full disclosure:  I'm on painkillers.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on February 22, 2011, 01:52:20 PM
The reason I keep mentioning Kael is he kinda saved one of my favorite gaming franchises, imo. My ranking from best to worst:

FFH2
SMAC
Civ2
Civ3
Civ4
Civ5

I don't recall enough of Civ 1's or Colonization's gameplay to put a ranking in there. But overall my feeling has been the franchise has been moving steadily downward into more bland, streamlined and un-fun play.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on February 22, 2011, 01:57:42 PM
I want to mash Civ and Pirates gameplay together.

Like take Pirates and the ability to sail around blowing shit up with the ability to micromanage my cities, have them gain levels, controlling my pirate empire, etc.

Also, no dancing.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Jade Falcon on February 22, 2011, 06:56:10 PM
I want to mash Civ and Pirates gameplay together.

Like take Pirates and the ability to sail around blowing shit up with the ability to micromanage my cities, have them gain levels, controlling my pirate empire, etc.

Also, no dancing.

Just picked up Commander:conquest of the americas on steam for 15$ gives game and both dlc's has both those elements.Lot's of complication and lack of instructions but it is a paradox game after all.You don't play as a pirate but one of the nations settleing the new world manage your colonies expand through diplomacy or force from Canada to the Caribbean.Haven't had a lot of time to spend on it to get through some of the frustration of figureing things out but has been entertaining for the price.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Brolan on June 21, 2011, 05:44:25 AM
Has this gotten any better?  I was going to skip it but got it as a gift for Father's Day.  I was wondering if they had any significant patches lately?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 21, 2011, 06:04:21 AM
Has this gotten any better?  I was going to skip it but got it as a gift for Father's Day.  I was wondering if they had any significant patches lately?

I don't think its gotten any major patches lately.  It did have a major patch a while back that I think didn't satisfy the hardest of core Civ players, but I think its still worth firing up for a game or two at the very least.  Its still always in the top few games played on Steam every day, so there are a lot of people who like it.   It doesn't quite have the pull that other Civ games have had for me, but even still I always enjoy the time I spend on it when I fire it up from time to time.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Bunk on June 21, 2011, 06:31:42 AM
It's not a terrible game - if you got it as a gift it is certainly worth installing and playing. It just didn't have the same compelling replay factor that predecessors did.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Modern Angel on June 21, 2011, 06:38:57 AM
If you don't play it, you're saying you don't love your children. You have to play it.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Murgos on June 21, 2011, 06:50:36 AM
Has this gotten any better?  I was going to skip it but got it as a gift for Father's Day.  I was wondering if they had any significant patches lately?

There is a big patch due 'very soon now' and there was a big patch in April.

I'm just finishing up a game after having put it down since launch.  It's not Civ IV with all it's expansions but it's not horribad either.  The AI is better but still has problems with attacking coherently, the game works, it's not too buggy and it's probably worth a run through or two.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Soln on June 21, 2011, 10:17:00 AM
The reason I keep mentioning Kael is he kinda saved one of my favorite gaming franchises, imo. My ranking from best to worst:

FFH2
SMAC
Civ2
Civ3
Civ4
Civ5

I don't recall enough of Civ 1's or Colonization's gameplay to put a ranking in there. But overall my feeling has been the franchise has been moving steadily downward into more bland, streamlined and un-fun play.

funny, that's pretty much my ranking as well.  I seriously wish someone would buy SMAC from Interplay (?) and make a new version.

Honest question: other than the UI and some AI changes, what's really different or better about Civ5?  I never understood how they sold it as "better than Civ4 and thus must buy".  Felt like they were trading on the fan love only. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: JWIV on June 21, 2011, 11:11:11 AM
Patch notes released this afternoon with a late June/July timeframe.  I'd put the list here, but it's even too long for the spoiler tag.  It's a massive patch.


http://forums.2kgames.com/showthread.php?108900-June-July-Patch-Notes



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on June 21, 2011, 11:30:15 AM
Heh was just coming to post that. I will definitely play a few games after the patch and see how it feels.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 21, 2011, 12:12:36 PM
Some stuff sounds decent. Some sounds bizarre...like Caravels losing extra sight on upgrading or Carriers no longer requiring Oil.

Just seems so primitive after playing you-know-what.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Kail on June 21, 2011, 12:45:25 PM
Honest question: other than the UI and some AI changes, what's really different or better about Civ5?  I never understood how they sold it as "better than Civ4 and thus must buy".  Felt like they were trading on the fan love only.  

You mean, Civ5 vs. Civ 4?  Or Civ5 now vs. Civ5 at release?

For Civ5 vs. Civ4, I think the big change is that there's no more unit stacking; you get one unit per tile, so no more "stack of doom" scenarios where entire wars are decided out in one turn by a giant fifty unit stack engaging the enemy's fifty unit stack, and then you get a hundred turns of mopping up.  At least, that's the theory, I think there were some issues with how it was impemented.

The game also changed to a hex map (rather than squares), and there were some major tweaks to the economy (gold is super important, and you don't end up building many city improvements compared to civ4).  There were some AI issues early on, too, I don't know if they got looked at.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on June 21, 2011, 12:50:55 PM
The hex map and lack of unit stacking in Civ V were enough to make Civ 4 feel a bit dated to me when I went back to it. YMMV of course. (Also, I  :heart: the city states.)


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 21, 2011, 12:59:05 PM
The change to Hexes over squares was probably the single biggest draw for me personally.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on June 21, 2011, 01:06:44 PM
Some stuff sounds decent. Some sounds bizarre...like Caravels losing extra sight on upgrading or Carriers no longer requiring Oil.

Just seems so primitive after playing you-know-what.

I think the primary problem (other than the stupid AI) is that the game IS so primitive.  Kael's mod pointed out just what could have been done in 4 but wasn't.  The flavor of each culture, and the actual differences in gameplay are huge.  In Vanilla 4 it's barely noticible.  In civ5 I haven't noticed ANY significant difference between civs in the games I've played wtih the exception of Ghandi and the Japanese.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Xuri on June 21, 2011, 01:52:14 PM
I haven't played Civ 5 since shortly after launch, and didn't play it much even then, but in the few games I actually played it felt like I was controlling a bunch of loosely connected city-states instead of an actual nation that would stand the test of time, and all that stuff. :/


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Aez on June 23, 2011, 03:47:30 PM
I recently bought it and finished a game at difficulty 4 and 5.  AI still need some work.  I was able to destroy 5 time my number with a wall of canon/artillery.  It was still a lot of fun to kill the zerg.

There is a lot of great systems:

The culture policy are amazing - I won both my game with a cultural win.
City states is huge addition - It improves the game and diplomacy.
The planes system is well done.
Puppet city seems cheap but it's very efficient to keep the turns rolling for a huge empire.
High city defense is also interesting.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 23, 2011, 09:35:09 PM
It's too bad we won't get to see what Kael could do with it.  :why_so_serious:
I never understood how they sold it as "better than Civ4 and thus must buy". 
To go back and answer this, if Beyond the Sword and FFH2 had never happened, I might think Civ V was a decent game. I wouldn't be thrilled, but it wouldn't be so starkly bland and uninteresting.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Murgos on June 24, 2011, 04:37:59 AM
Seriously, if Civ IV hadn't happened, much less FFH, Civ V would probably have been hailed as a major achievement.  But that's not what happened and Civ V hasn't been able to surpass its predecessor.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 24, 2011, 07:19:41 AM
Well, I thought Civ IV was pretty generic and unfun when it was released, so I push it to BtS. FFH2 is just a given  :grin:

Like my current FFH2 game, I'm faced with a psychotically aggressive Sheelba who is trying to maintain a constant state of war because she's hell bent on this one city I dropped in a bottleneck and Lanun, who is pretty mellow but the #2 ranked power with an obviously mighty navy. So far he's been very cool, but he's also extremely tight with Sheelba and has given her his naval tech, so I'm pushed into baiting out her Frigates to gang tackle with my vet privateers and a fire wizard on the coast™ (fireballs to soften up the frigates, privateers to get the kill/xp). I've just got my empire in order to start pumping out upgraded wizards, but Sheelba is putting my back to the wall because she now has ogres, and I'm still on str 4 warriors and hunters with only two wizards (one of which is on the other side of the empire supporting the navy). So I've got all but three of the warriors in my entire empire in the bottleneck praying she doesn't unload a ton of troops somewhere (which is why I'm pushing the naval war). Lanun won't help, won't even stop trading with her.

I think there are 3 neutral (2 of which are Lanun and me), one good (two if you count the just-summoned Basium), and eight evil empires (counting Infernals). So the armageddon counter is cranked up to about 33 right now. I'm just hoping my plan of deferring my wizard army until I could make mega wizards (free death 2 or 3, plus free xp thanks to cave of ancestors and 6 mana sources) doesn't bite me if the Horsemen pop too soon...


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Draegan on June 24, 2011, 08:02:19 AM
I liked the game enough when it came out.  I didn't have any major complaints.  Felt like Civ to me.  But I didn't get crazy with it this time around to find the flaws.

Civ1 was the best though.  Could be my rosy glasses though.   :drill:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 24, 2011, 08:33:24 AM
Civ 5 had one of the same problems as SC2.  By the time it came out, the previous game (Civ 4, and SC1) had matured and refined to such a degree that a new game, regardless of the polish or mechanics, wasn't going to have the same impact right away.   I think since then the uproar has dies down  (in both games), and people have just started accepting the game for what it is. Sure, there are some Civ 4 players who will just hate Civ 5 no matter what, and some Brood War players who will say SC2 is shit, but it seems like over all the reception have been fine.  Hell, Civ 5 is always in the top 10 most played games on Steam every day... up with the likes of CoD, that can hardly be seen as too big a failure IMO



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on June 26, 2011, 04:01:50 AM
They can't even get diplomacy right. Open borders has no trade benefits? If a nation has no resources or money, they're essentially worthless and random tech trade award...wtf? I never played a Civ 4 game hoping I would find unique resources to cash in and buy units to rush like Civ 5 did. It was a bad change to make money so important.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on June 26, 2011, 05:52:27 AM
Civ 5 sucks.  If you were a fan of Civ 3 or Civ 4, you may still like Civ 5 but it won't be because you liked its predecessors.  It also lacks the "just one more turn" feel for me.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on June 26, 2011, 06:07:18 AM
I miss getting random techs when you crush an enemy. Be it capital or any city.  Really hurts you in the higher difficulties when you're so far behind on tech and you can't pillage your way up.

Unless I'd somehow managed to stay ahead of everyone, but I doubt that.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 26, 2011, 06:07:51 AM
Civ 5 sucks.  If you were a fan of Civ 3 or Civ 4, you may still like Civ 5 but it won't be because you liked its predecessors.  It also lacks the "just one more turn" feel for me.

It sort of has that one more turn feel for me, but it doesn't have that one more GAME feel.  In Civ 4 when I finished a game I could hardly wait to start a new one. In Civ 5 by the time I finish a game I feel like I need a break from it for a month.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on June 26, 2011, 06:08:50 AM
Civ 5 sucks.  If you were a fan of Civ 3 or Civ 4, you may still like Civ 5 but it won't be because you liked its predecessors.  It also lacks the "just one more turn" feel for me.

It sort of has that one more turn feel for me, but it doesn't have that one more GAME feel.  In Civ 4 when I finished a game I could hardly wait to start a new one. In Civ 5 by the time I finish a game I feel like I need a break from it for a month.

Fair enough.  Just curious, did you play much of the earlier Civs?  Or are you coming at this game relatively fresh eyed?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 26, 2011, 06:21:06 AM
Civ 5 sucks.  If you were a fan of Civ 3 or Civ 4, you may still like Civ 5 but it won't be because you liked its predecessors.  It also lacks the "just one more turn" feel for me.

It sort of has that one more turn feel for me, but it doesn't have that one more GAME feel.  In Civ 4 when I finished a game I could hardly wait to start a new one. In Civ 5 by the time I finish a game I feel like I need a break from it for a month.

Fair enough.  Just curious, did you play much of the earlier Civs?  Or are you coming at this game relatively fresh eyed?

I played the bejesus out of Civ 2 when it was new, skipped Civ 3, and played a fair amount of Civ 4, though nowhere near as seriously as you and some of the others around here did.\

Edited to add: I'd probably say Civ 2 is my favorite Civ, but I'm probably just dating myself and it might just be nostalgia talking.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Strazos on June 26, 2011, 12:08:31 PM
I somehow found a rocket launcher vehicle...while still in the Bronze age or something...it was pretty silly.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Murgos on June 26, 2011, 12:16:23 PM
I somehow found a rocket launcher vehicle...while still in the Bronze age or something...it was pretty silly.

I've had that happen in Civ Rev, in Civ V the most that's happened is my warriors got upgraded to spearmen.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sheepherder on June 26, 2011, 12:25:16 PM
I somehow found a rocket launcher vehicle...while still in the Bronze age or something...it was pretty silly.

(http://upload.wikimedia.org/wikipedia/commons/thumb/0/02/Hwacha-1500s-painting2.jpg/220px-Hwacha-1500s-painting2.jpg)  ?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Strazos on June 26, 2011, 02:04:01 PM
No, I think I got a catapult or something upgraded to...something like this:



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Murgos on June 26, 2011, 05:53:31 PM
I guess I never thought to have a catapult discover a ruin.  By the time I've got catapults my scouts or warriors have already pillaged everything.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on June 26, 2011, 09:47:42 PM
Civ 5 sucks.  If you were a fan of Civ 3 or Civ 4, you may still like Civ 5 but it won't be because you liked its predecessors.  It also lacks the "just one more turn" feel for me.

It was just the opposite for me and I've been a huge fan since 1.  No matter how many times I tried 4 (never tried FFH) I could never even finish a game with it.    Every time a new expansion came out I'd try it again.    In the end I think Civ4 failed to deliver a style that the normal Civ player could enjoy.  The huge popularity of Civ 5 says they successfully fixed that at least.   Considering how hard "make it fun" is I think that's actually fairly impressive.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on June 27, 2011, 03:20:43 AM
I played the hell out of Civ 5 and never finished a game.  It just bogs down in tedium in the later stages.  I have finished several Civ 4 games.  FWIW.

Civ 5 is too money-focused and actually discouraged building up your cities.  Diplomacy was almost completely broken.  I hope they keep hexes, one unit per, and re-add religion to the next one.  Civ 5 had some good stuff, it was just another half-baked game rushed out of the door.  It tarnished the franchise.   Tarnished I say!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Murgos on June 27, 2011, 04:22:45 AM
Civ 5 is too money-focused and actually discouraged building up your cities. 

This is sort of fixed.  A large city is still a money and unhappiness hole BUT, it's more than capable of producing more money and happiness than it uses.  You do have to be fairly active in citizen management and be on a good location though.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on June 27, 2011, 04:28:52 AM
Civ 5 sucks.  If you were a fan of Civ 3 or Civ 4, you may still like Civ 5 but it won't be because you liked its predecessors.  It also lacks the "just one more turn" feel for me.

It was just the opposite for me and I've been a huge fan since 1.  No matter how many times I tried 4 (never tried FFH) I could never even finish a game with it.    Every time a new expansion came out I'd try it again.    In the end I think Civ4 failed to deliver a style that the normal Civ player could enjoy.  The huge popularity of Civ 5 says they successfully fixed that at least.   Considering how hard "make it fun" is I think that's actually fairly impressive.

Basically I said that if you were a big fan of Civ 3/4 then that fanaticism wouldn't carry over to Civ 5 (i.e. you might still like Civ 5 but it would be on its own merits), which seems to be the case with you.  You didn't like Civ4 4 but you do like Civ 5.  Whereas, I liked Civs 1-4 and dislike Civ 5.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on June 27, 2011, 10:17:54 AM
Basically I said that if you were a big fan of Civ 3/4 then that fanaticism wouldn't carry over to Civ 5 (i.e. you might still like Civ 5 but it would be on its own merits), which seems to be the case with you.  You didn't like Civ4 4 but you do like Civ 5.  Whereas, I liked Civs 1-4 and dislike Civ 5.

I want to like Civ 5.

I remember being extremely disappointed with Civ 3, but a year later, patches remedied a great bit of what was wrong with the gameplay. Ditto for Civ 4.

Civ 5 looks pretty, and I was all for move to hexes, but thus far, it really lacks that "one more turn" vibe and seems more on par with a game like Spore.

Is there an upcoming patch that will transform my indifference?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on June 27, 2011, 10:34:58 AM
There's already been one huge patch that changed a lot of the game (made buildings much more valuable, increased bonus of terrain stuff, smarter AI, more emphasis on deeper city building rather than lots of tiny cities). The's another patch coming soon with some more good changes in it. If you played at launch, the game is a lot better now.

Personally, I've enjoyed (and played to death) every civ game. They all start off broken when released and improve through patches and expansions, and civ 5 is no different. I really enjoyed what they tried to do to the game and still play it occasionally. They couldn't just make civ that was 'more' civ 4, and they used the opportunity to remove some stuff that ultimately didn't work out. (controversially - religions, which seemed great and ultimately just became a 'join me or be fucked' at the higher difficulty levels).


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 27, 2011, 11:11:27 AM
Hey, Kael fixed religions, too.  :oh_i_see:

Firaxis not hiring him is  :uhrr: You have a guy who takes your busted-up vanilla game and makes it work in more ways than you imagined and gives it a ton of personality, flavor and replayability. And you let him get hired at STARDOCK, ffs. Along with your Civ V bigwig.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on June 27, 2011, 12:57:21 PM
I have to be honest - I don't rate FFH2 at all, and I doubt you'll find someone alive who played more Master of Magic than me. Whilst it had some clever ideas, it was hugely overburdened and needed excessive pruning to be a good game. You could cut half the races and concepts out of the game and you'd have a much better product.

I look forward with interest to see how the author can fix Elemental, because he obviously has huge talent, but I don't rate FFH2 like a lot of folks here do.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Reg on June 27, 2011, 01:00:14 PM
It's just Sky really. Nobody else is quite the Kael fan boy he is heh.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Teleku on June 27, 2011, 02:08:22 PM
I've played the hell out of every civ, and I don't think I've ever actually finished a game.   :why_so_serious:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 27, 2011, 02:14:51 PM
I have to be honest - I don't rate FFH2 at all, and I doubt you'll find someone alive who played more Master of Magic than me. Whilst it had some clever ideas, it was hugely overburdened and needed excessive pruning to be a good game. You could cut half the races and concepts out of the game and you'd have a much better product.

I look forward with interest to see how the author can fix Elemental, because he obviously has huge talent, but I don't rate FFH2 like a lot of folks here do.
Ooh, yeah. Streamlining is working so well for the state of AAA games.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on June 27, 2011, 02:19:16 PM
Basically I said that if you were a big fan of Civ 3/4 then that fanaticism wouldn't carry over to Civ 5 (i.e. you might still like Civ 5 but it would be on its own merits), which seems to be the case with you.  You didn't like Civ4 4 but you do like Civ 5.

I do like Civ 4 though.  I just couldn't finish any games in it.  I was speaking specifically about the "one more turn" thing.   I also basically agree Civ 4 is a superior product.   It's sort of a crime that we have to wait for Civ 5 to be patched up to that level.   When it is though it will clearly be the best Civ ever.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on June 27, 2011, 03:14:13 PM
I have to be honest - I don't rate FFH2 at all, and I doubt you'll find someone alive who played more Master of Magic than me. Whilst it had some clever ideas, it was hugely overburdened and needed excessive pruning to be a good game. You could cut half the races and concepts out of the game and you'd have a much better product.

I look forward with interest to see how the author can fix Elemental, because he obviously has huge talent, but I don't rate FFH2 like a lot of folks here do.
Ooh, yeah. Streamlining is working so well for the state of AAA games.

You mean like Resident Evil 4 or Mass Effect 2? ;-)

There's nothing wrong with having grand sweeping designs, but creativity needs some limits, and FFH2 suffers very much from the feeling the author threw everything he'd ever read in a fantasy book into the mix, and then the kitchen sink. Rather than go for huge breadth in his choices, I think it would have been a superior game had he gone for depth instead. Master of Magic only had 5 spell schools, but far more depth  than the multitude in FFH2. Combine the huge array of options (some that, due to the engine limitations are very impractical to use) with lore that doesn't hold well together and I'm left feeling he would have been better off taking a scalpel to some of the choices.

(one of the things that always strikes me about FFH2 is that it's much more fun to read than play. Often I feel the players are projecting a lot into the game that's never actually there when I play it. If you can work with that then more power to you - it's obvious a lot of folks do love what's  he's done!)

Streamlining isn't always bad. Some of the best games made come from taking existing concepts and stripping them down to the good stuff, or developing from a complicated base to a much simpler game. Or heck, just being outright simple to start with!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on June 27, 2011, 05:07:56 PM
Enjoy FFH for what it is.

MOM had the advantage of being written from the ground-up with separate spell research and construction (unit and building) paths.  They didn't interact at all so you could focus one or the other.  Also, MOM, as you mention, let you min/ max your spell schools and focus on being "mage lord" "warlordr" or a hybrid of either.

 FFH had to work within the Civ guidelines of Tech research and building being tied.  It also couldn't let you pick "I'm going to be a mentalist" because the architecture simply wasn't there.  Even given that, Kael DID manage to pull-off mana types and some semblance of mage specialization.  

There was no way in hell he was going to be able to do more than "x promotions gives you y spell" without simply building a game from scratch.

In fact, I'd call FFH a "streamlined", modern MoM.   I'm not the only one of that opinion, considering someone went so far as to create a custom load screen for Kael that called it Master of Magic 2.

Now, if you didn't get that feel in the game, then you're either too busy comparing it to MoM - which we're never going to get a true sequel to - or haven't taken the time to learn it.  It does take a few focused games with one race just to get the hang of things.  Once you do, however, it's probably the best Magic TBS since MoM itself.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tebonas on June 28, 2011, 12:16:47 AM
It's just Sky really. Nobody else is quite the Kael fan boy he is heh.

Thats not entirely true. I'm just not as outspoken about it because Sky says everything about it thats worth knowing  :awesome_for_real:

The learning curve IS steep in this game, and usually the story in your head is better than the actual gameplay. But it certainly is the only Strategy game I would take on the proverbial island. That is, currently the Master of Mana modmod because it streamlined magic and made it both less of a hassle and feel more like Master of Magic.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 28, 2011, 07:20:25 AM
I guess part of it is knowing the game well. I don't feel there are too many civs, I really like the variety that gives a game. Like in my current game where I'm set up on a continent with Clan of Embers and Lanun. I know I can't slack on army OR navy, because they'll both be powerful in those respective areas. And that Lanun can be dealt with but Sheelba is a war-mongering bitch. And after exploring a bit, I see that it's a mostly evil world, so there's not much help for me and I feed all my tech to Bannor or whoever it was on the other side of the world, so he can fend of the hordes (keep them busy and off me). In turn, he's now gifting me techs.

But as Merusk points out, you're looking at a mod, not a full game. A mod that influenced a lot of the development of the expansion that made Civ 4 a good game, btw (BtS). I like Age of Wonders, but it's pretty limited when you throw in Civ4's empire building and random worlds.

I like complexity in a game I love. I hate it in a game I'm just cruising through. I like the Civ line of games, and Kael has given me one worth spending the time to get to know. And honestly, it's pretty simple once you get the basics down, most civs are pretty simple but bring their own way of playing. You trade a bit of flexibility for flavor, I again agree with Merusk that it's pretty streamlined. And it works well together. The whole Clan of Embers/barbarian angle is a great example, imo. And the game events like Orthus or the dragon. I can't think of a civ I'd remove without reducing the overall synergy of gameplay, each has a pretty cool mechanic they bring to the table and has to be played or defended against differently.

As far as the story, yes I have a good imagination. But not good enough to play an ancient DOS game and think it's better than a modern(ish) empire builder.

(I haven't gotten around to Orbus or MoM mods yet)

Anyway - let's wrap up this tangent or take it to the FFH2 thread. Bottom line is Civ V needs an FFH2 to redeem itself in my book. And to reiterate, love FFH2 or hate it, the things Kael (and friends) twisted that game engine to be able to pull off were nothing short of great and it's a damned shame Firaxis didn't snap up their best developer. I would sooooo love an updated FFH3 in Civ V's great UI.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on June 28, 2011, 11:37:39 AM
Maybe he wouldn't go to a company that wouldn't let him indulge his shitty fiction-writing.  :-P


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Reg on June 28, 2011, 12:55:40 PM
Hah, there's only room for one shitty fiction writer at Stardock I guess.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: pxib on June 28, 2011, 04:30:53 PM
I liked Alpha Centauri more than I liked any of the later Civ titles.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on June 28, 2011, 04:35:07 PM
I liked Alpha Centauri more than I liked any of the later Civ titles.

We all did. There's nothing to be done for it though. They never bothered updating THAT game to the umpteenth degree.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on June 28, 2011, 08:13:22 PM
Maybe he wouldn't go to a company that wouldn't let him indulge his shitty fiction-writing.  :-P

Yeah, agreed. He should try Bioware. I heard they make good fictions there. A group of sacrificing Wardens, Blood-dealing mages and evil that rises every few centuries. Very original, grim and dark. I like it.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on June 28, 2011, 09:52:18 PM
Maybe he wouldn't go to a company that wouldn't let him indulge his shitty fiction-writing.  :-P

Yeah, agreed. He should try Bioware. I heard they make good fictions there. A group of sacrificing Wardens, Blood-dealing mages and evil that rises every few centuries. Very original, grim and dark. I like it.

I can only assume you didn't try any of the FFH2 scenarios accompanied by his short stories.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 28, 2011, 10:38:18 PM
Hell, I haven't done that.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on June 28, 2011, 11:04:03 PM
Hell, I haven't done that.

Who would want to do that? The moment I realized the tech trees are locked and the sand box elements are removed, it was completely ignored. My first scenario campaign lasted 5 seconds before I head back to main menu and roll another Bannor in Earth - Russia HUGE map. FOR RIGHTEOUS FURY!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tebonas on June 28, 2011, 11:10:06 PM
Yeah, those Scenarios are not why you play Fall From Heaven. I tried the Lanun one (capture Animals for the Balseraphs) and when I felt like in a bad MMO (wait for the game to spawn the right Animals so you can capture them before something else happens to them) I quit that part and never looked back.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on June 29, 2011, 01:14:56 AM
My point was they seem important to Kael, and Stardock seems like a company much more likely to let him indulge those impulses.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 29, 2011, 07:57:47 AM
Reason #563 why it's a shame he wasn't given a job at Firaxis.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: ezrast on June 30, 2011, 08:37:24 AM
This will be 66% off at GamersGate tomorrow. More importantly, Civ IV+expansions is available for the rest of today for $6.24. Definitely slips under my impulse buy threshold. No idea when I'll actually play it.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 30, 2011, 09:03:02 AM
http://forums.civfanatics.com/showthread.php?t=171398

 :grin:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Korachia on June 30, 2011, 09:44:30 AM
Guess I will finally get CivIV and play it. Was a huge fan of CivI and II(loved the fantasy mod) and especially Alpha Centauri, but after CivIII I gave up on the series. 

So, should I start with CivIV vanilla or go straight for the cake and jump on FFH?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 30, 2011, 09:54:07 AM
Guess I will finally get CivIV and play it. Was a huge fan of CivI and II(loved the fantasy mod) and especially Alpha Centauri, but after CivIII I gave up on the series. 

So, should I start with CivIV vanilla or go straight for the cake and jump on FFH?

Civ 4 with beyond the sword is good in its own right.  It really depends on what you want though.  If you want Civ, go for vanilla, but if you want something more fantasy oriented go FFH.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on June 30, 2011, 10:04:01 AM
Not to be a total dick, but there IS a Civ IV thread a few spots down from here...


e- here it is http://forums.f13.net/index.php?topic=9428.0

Any played any V with the patch? I noticed Steam was updating it a couple of days ago while I was playing Magic, but I haven't tried it yet.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on June 30, 2011, 10:11:45 AM
Not to be a total dick, but there IS a Civ IV thread a few spots down from here...


e- here it is http://forums.f13.net/index.php?topic=9428.0

Any played any V with the patch? I noticed Steam was updating it a couple of days ago while I was playing Magic, but I haven't tried it yet.

I plan to tonight, I've been too busy processing photos from a wedding until now.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 30, 2011, 10:43:48 AM
Since WAP isn't being a total dick...
So, should I start with CivIV vanilla or go straight for the cake and jump on FFH?
Try a game or three of Beyond the Sword, when that starts to get old move into FFH2 (not the Beyond the Sword scenario; the full mod I linked). Playing BtS Civ first will allow you to learn the engine and the vanilla way of doing things. FFH2 throws A LOT at you, and it's not documented well. Try to learn a single Civ first as they're pretty different, ask the vets here if you have questions.

And to respect WAP not being a dick, we should probably continue the FFH2 stuff in the aforementioned thread from here on :)

On the Civ V patch - I'm also interested. I uninstalled the game pretty quickly. I still think it's going to need a BtS-type expansion to get it to fighting trim.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on June 30, 2011, 10:52:04 AM
I think you are probably right. I haven't played since before the first big patch, so 2 patches later it might be a very different game for me.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on June 30, 2011, 08:11:47 PM
I played about 200 turns this evening as Egypt. Not long enough to see if Gold totally unbalances things, but it is still pretty important.  Spamming Tents doesn't seem to help as much as it did early on, though.  (Then again, I chose "random" map and wound up on an island world with little expansion room.)

I don't recall there being bonuses for completing a Social Policy tree, but they're in now and pretty nice. There's also been some shake-up on the starter bonuses, so they're nicer.  Some new resources, etc. (I didn't read patch notes so I just found out about that.)

The nicest change was it seems like they're making an effort for you to get great people earlier.  Some of the wonders and techs grant 'your choice' when you complete them, so getting a great merchant for an early city-state friendship is possible instead of having to wait until much later when more merchant buildings are available. (Or engineer to complete those wonders earlier.)

In all it still feels like Civ5 but seems to play a bit better.  I was just getting into the mid-game so I can't say if it's much better but I was enjoying it more than on release.



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 01, 2011, 01:44:09 AM
Things I've noticed from playing yesterday:

- buildings matter more now. They are cheaper to build, less expensive to maintain, and have a bigger bonus than previously. In particular, all the production buildings are much better. Builders have more to play for.

- tile resources matter more. They still only give the small bonus they did at launch, but now every resource has an associated building that increase the gain. E.g. Cows, sheep and horses all gain an extra +1 production if you build a stables; wheat, bananas and dear all gain +1 food if you build a granary etc. I like this compromise to be honest - special tiles aren't hugely powerful immediately, but they are definitely worth aiming for now unlike when the game launched. Also the buildings that unlock from having certain resources in your ci radius are much improved. They don't cost any maintainence, are cheap to build and have a decent effect. Having elephants or horses in a city radius is very, very good now as it unlocks the circus which is a +2 happiness building with no maintainence.

- social policies are MUCH better. They're cheaper to get, and expanding to a large empire doesn't make them impossible to obtain like before. They also have more powerful effects, and the addition of starting & finishing bonuses for each tree makes you commit more. Going for the liberty tree, for example, is a definite choice for people who want big empires. You get a free settler, a free worker, faster settler production, faster worker construction, +1 production and culture per city, less impact on social policies from having many citizens, a free golden age, extra happiness from connected cities and less unhappiness from your population size. Social policies seem to offer more choice, and have a bigger impact, than before.

- I'm not sure if it's new or shifted around, but you now gain a bonus to all tile improvements through the tech tree. E.g. Mnes gain +1 production from chemistry etc. I'm fairly sure they reduced trading camps output at the start of the game to only +1 gold, and then they get improved to +2 gold later with tech to reduce the power of spamming trade camps and getting gold.

- the AI is improved. I'm only playing on prince but Montezuma actually built several combined armies andusedthem against me effectively. It's still not perfect, especially at that level, but it's clearly better than before where the AI wouldn't combine troop types properly and couldn't use archers properly at all.

- tech speed progression seems right now. Previously, you'd get tech faster and faster as you progressed which is opposite to how civ games normally work. That's been fixed, and tech is clearly faster early on and then more expensive as you progress up the tree.

- city states are no where *near* as powerful as before. You can't run an empire on maritime city states for example - at friendly rep they only give your capitol a small amount of food, and even when allied you only get +1 food per city. Nice to have, but you can't just spam trade posts and rely on city states any more. They are more a little bonus rather than a core strategy.

- happiness is more important now, as you get more unhappy people per city, less happiness per luxury, and buildings give a bit less happiness. It prevents you spamming everywhere with cities. On the plus side, social policies now have some excellent tools to deal with this. (even the honour tree, which actualy now has some freaking powerful city management options).

Overall, the changes have much improved the game in every way really. I'm not saying its the equal of BTS, but they have added a large amount more depth to the game and opened up more play strategies. The changes to tiles and city improvements make it feel a LOT morel like a civ game now, and sate the builder urges I get when playing these games.

(oh, and wonders seem to be better. Notre Dam used to only give +5 happiness, which was the same as normal building you click get. It now gives +10, and the normal buildings give less).


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on July 01, 2011, 05:15:24 AM
Damn that stuff sounds sexy.  City state nerf was sorely needed. Guess it's time to redownload.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on July 01, 2011, 05:31:32 AM
I've been playing it again lately as well, due to one of my friends suggesting I give it another go.  Definitely liking some of the changes.  It doesn't feel  *drastically* different to me, but most things do just feel plain better.  I think I am going to pick up the DLC during the Steam sale.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on July 01, 2011, 08:51:03 AM
Oh good plan. I will likely do the same.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mazakiel on July 01, 2011, 10:57:56 AM
Yeah, those changes sound like they might fix most the issues I had playing the game.  Time for another go at it. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Jobu on July 01, 2011, 05:06:31 PM
How much do you guys trust the advice on where to start cities when you have a new settler? I'm torn between following it, or doing my own thing. I'm never quite sure.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on July 01, 2011, 05:24:46 PM
I use it as a starting point, but then make a final decision based on how big I want the city to be, how close it is to another visible resource I might want and if I need another coastal city or not.   The computer seems (or did at release, I don't know about now) to take resources you can't see into account when making suggestions, but likes crowding cities so you can't use their full spread because you'll be sharing tiles with another city. (A problem that's a Civ tradition now.)   It also seems to like telling me "hey put a city right here.. one tile away from being useful when you need a navy later on."


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on July 01, 2011, 05:46:21 PM
I'm obsessive about city placement.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on July 01, 2011, 07:19:37 PM
Same.  Sometimes tough choices, but I tend to drop them beside a river for the flood plain food bonus so my city will grow faster. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Jobu on July 01, 2011, 07:41:09 PM
I actually alt-tabbed from a game to post that. There was this spot in grassy plains, with lots of hills, a single lake tile, some cows, and two 6 iron deposits. Yet the game told me three settlers in a row to ignore it and go somewhere along a river with a luxury resource I already owned and some horses. I ended up settling in the iron valley anyways, it just really confused me why it would want to ignore such a great production hub.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on July 02, 2011, 08:49:52 AM
My Romans would punch through three empires to get to a place like that!

Has anyone else re-started the game again and again looking for that perfect starting city spot?  Uh..me either...

/edit grammar


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on July 02, 2011, 08:59:52 AM
I'd hazard to guess they don't even want it to make good city recommendations.  It's only there for late game when you don't really care where the latest city in your massive empire goes.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on July 02, 2011, 09:11:12 AM
It's only there for late game when you don't really care where the latest city in your massive empire goes.
DOES NOT COMPUTE


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on July 02, 2011, 09:17:58 AM
I'd hazard to guess they don't even want it to make good city recommendations.  It's only there for late game when you don't really care where the latest city in your massive empire goes.

Its there for newbies who don't know anything about city placement.  If you know enough to make a better decision, then make a better decision, pretty simple.  But if you are brand new to Civ and don't have a good idea about how to play, follow it will generally at least prevent you from hosing yourself.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Jobu on July 02, 2011, 06:05:58 PM
My Romans wound punch through three empires to get to a place like that!

Has anyone else re-started the game again and again looking for that perfect starting city spot?  Uh..me either...

In Civ 4 (or was it 3?) they actually had a command to re-generate the map instantly without going back through the UI. God I miss that.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Trippy on July 03, 2011, 12:40:41 AM
My Romans wound punch through three empires to get to a place like that!

Has anyone else re-started the game again and again looking for that perfect starting city spot?  Uh..me either...
I've regenerated games where I didn't like the starting terrain. More often though what I used to do regularly is blaze through the first set of turns scouting, remember where the best spots are and then start over. I'll also remember where my closest neighbors are and try to "jump ahead" towards them as fast as possible and then "backfill" cities once I've managed to halt my neighbors' expansion towards me.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on July 03, 2011, 04:03:46 AM
I do the same.  I put out a few blocking cities then fill in closer to my capital.  I like a 'tidy' empire, so I never do Open Borders until I'm ready.  In Civ 4 if you have ONE square not under your control you can bet your neighbor will plop a town down.  Even if you have massive culture.  It makes me want to drink battery acid.

I like island maps and finding those resource rich islands.  The game is an indifferent sailor so you can really get a jump on many empires this way. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 03, 2011, 04:37:50 AM
Oddly enough that's reminded me of one of my biggest complaints about civ 4 that civ 5 completely fixed - the fact that war in civ 4 ends up being total war due to cultural borders. Whenever you take a city, it's culture drops to 0 and every square around it will just get swallowed by the culture of the empire you're attacking, so in order to keep the cities you conquer alive you have to crush your enemy absolutely.

I like the fact in lciv 5 cities retain their original borders when conquered, it makes more sense and prevents a massive war escalation.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on July 03, 2011, 06:12:50 AM
Oddly enough that's reminded me of one of my biggest complaints about civ 4 that civ 5 completely fixed - the fact that war in civ 4 ends up being total war due to cultural borders. Whenever you take a city, it's culture drops to 0 and every square around it will just get swallowed by the culture of the empire you're attacking, so in order to keep the cities you conquer alive you have to crush your enemy absolutely.

I like the fact in lciv 5 cities retain their original borders when conquered, it makes more sense and prevents a massive war escalation.

I'd just raze it and move on. ONWARD TO VICTORY!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on July 03, 2011, 07:54:04 AM
I do the same.  I put out a few blocking cities then fill in closer to my capital.  I like a 'tidy' empire, so I never do Open Borders until I'm ready.  In Civ 4 if you have ONE square not under your control you can bet your neighbor will plop a town down.  Even if you have massive culture.  It makes me want to drink battery acid.

My approach is a bit more brutal.  I put my cities where I want and if someone brings a settler into an area that I see as mine then I torch their entire civilization.  :drill:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on July 03, 2011, 09:31:22 AM
I'd just raze it and move on. ONWARD TO VICTORY!
What about the effect on the armageddon counter....wait nm  :why_so_serious:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: CmdrSlack on July 03, 2011, 12:14:35 PM
FFH2 with hexes and no stacks of doom would be rather nice.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on July 03, 2011, 06:28:00 PM
I concur, Just for the ability to avoid of the goddam Elves and their 20-stacks of Priest of Leaves spamming tigers at my city every goddamn turn.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 04, 2011, 12:23:10 AM
Mmm, trying a game on king level as the Aztecs now. Trying to pay to their strengths (I.e. Honour tree, early rushes and farming barbarians) and it's surprisingly effective. You get 12 culture per barbarian unit killed now as the aztecs, which is a *huge* boost for those early policies. Most players have just entered the classical age and I've already maxed out the honour tree (which means I also get unit strength's value in gold for every unit I kill). Am tempted next time to switch 'raging barbarians' on when playing the Aztecs as you can just feed off them amazingly well.

Going to war before I even have a second city is interesting though. Need more captives for the sacrificial alters!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: March on July 07, 2011, 01:23:01 PM
Much improved if you like the City Building and Resource Mongering aspect of CIV... Policies and Techs flowed much, much better.

I definitely do not "power-game" CIV, but I found this patch returned the game to the empire building game that the initial iteration inexplicably had abandoned.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on July 07, 2011, 01:31:47 PM
After getting the DLC I'm loving playing a game as Polynesia on the archipelago map type.  Definitely worth trying if a naval game sounds fun to you.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on July 07, 2011, 02:38:03 PM
Started a few games and played around a bit. Don't remember much about the game at launch, so I can't really tell how much the patches have improved things. Have noticed a couple of new bits like atolls, for instance (they look awesome). Still annoyed by how long it takes my reasonably beefy PC (i7 920, 12gb RAM) to grind through AI turns even early in the game. I like huge maps and lots of opponents, so I guess I get to suffer. Be nice if it was optimized better though.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on July 07, 2011, 03:02:20 PM
England can be scary powerful on a naval map.  Otherwise meh.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Lucas on July 07, 2011, 03:52:55 PM
12GB of RAM????  :awesome_for_real: And I tought I was above average with six (in a similar vein, I think the latest Steam hardware survey still has 2GB has the most common amount of memory). Sorry for the slight derail.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on July 07, 2011, 04:14:51 PM
Started a few games and played around a bit. Don't remember much about the game at launch, so I can't really tell how much the patches have improved things. Have noticed a couple of new bits like atolls, for instance (they look awesome). Still annoyed by how long it takes my reasonably beefy PC (i7 920, 12gb RAM) to grind through AI turns even early in the game. I like huge maps and lots of opponents, so I guess I get to suffer. Be nice if it was optimized better though.

Weird.  I'm on a dual-core 2.35ghz with 2gb and Win Xp and I don't get grindy early turns.  Takes forever to load initially, but after that no problems.  Hell, even late game it doesn't take much longer than early.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on July 07, 2011, 05:02:48 PM
After getting the DLC I'm loving playing a game as Polynesia on the archipelago map type.  Definitely worth trying if a naval game sounds fun to you.

Have they even fixed the naval invasion AI yet? It's really a case of 'auto-win' if you manage to secure an island all by yourself early on, chances are they can never mount a real assault to that place.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on July 08, 2011, 04:47:24 AM
12GB of RAM????  :awesome_for_real: And I tought I was above average with six (in a similar vein, I think the latest Steam hardware survey still has 2GB has the most common amount of memory). Sorry for the slight derail.

You should check it out now.   


The Vram numbers are pretty nice too.   Even the below average steam user is sitting on a computer way better than his Xbox.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 08, 2011, 08:21:42 AM
England can be scary powerful on a naval map.  Otherwise meh.

Actually I think England are overpowered on basically any map par Pangea. Even a continents map has a lot of coast room, and at least two continents.

The thing about England is that their archers let them play a very defensive game up until they get their second unique unit, the Ship of the Line, at which point they utterly dominate anything even vaguely *near* the ocean. They are faster, cheaper, stronger and see further than any other unit, and if you go down the commerce tree as well you can end up with ships with speed 9 bombing the crap out of every city near the sea. You can build them much faster than everyone else, they move so fast and can see so far you can pick every battlefield, and they are naturally stronger. To be honest it almost feels like cheating at that point as you just pulverise every coastal city.

I thoug they were very weak and specialised for island maps at first as well, but even continents maps allow them to do stupid stuff. They are definitely an undervalued civ - the ship of the line is probably the best single unique unit in the game to be honest, and certainly no other mid-game or late game unit comes close to how powerful it is in comparison.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Murgos on July 08, 2011, 09:19:25 AM
England's bonus to sea movement also applies to embarked units.  So, yeah, how about being able to move slow ground units 5 (or 6 with policy) hexes a turn?  That's some really effective force mobility.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 08, 2011, 01:38:52 PM
5 with their unique bonus, 6 with a policy, 7 with the lighthouse. England can drop an army on your doorstep *very* fast.

(I havne't ever had +1 movement for circling the globe so presume that doesn't exist anymore despite the achievement for it).


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on July 09, 2011, 08:10:23 AM
Didn't mean shit to Alexander.  :oh_i_see: Best phalanx. Best horsemen. The dude just broke the AI on normal difficulty. I spam Hoplites army with a general in the middle and there's no much the army can do, really. Especially if executed aggressively, Alexander can simply sack the city states, sell the resources for cash, and buy more spears to take on larger civs.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on July 17, 2011, 12:53:26 PM
Ok I finally got around to trying this out again with the new patches.   Is it just me or is the AI still horrible at judging armies?   I was playing Mongol with like 4 horsemen a chariot and  a Kahn and he attacked near my city with like 6~7 warriors  :uhrr:.   I promptly demolished them with hit and run without losing a single unit.    He then bribed me with everything he had to give him peace.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 17, 2011, 12:55:48 PM
Ok I finally got around to trying this out again with the new patches.   Is it just me or is the AI still horrible at judging armies?   I was playing Mongol with like 4 horsemen a chariot and  a Kahn and he attacked near my city with like 6~7 warriors  :uhrr:.   I promptly demolished them with hit and run without losing a single unit.    He then bribed me with everything he had to give him peace.

He may have been resource-screwed and stuck with warriors.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on July 17, 2011, 01:04:02 PM
The AI is still pretty stupid.  It will build the most expensive unit with the highest attack.  This meant that Ghengis was trying to throw Aircraft Carriers at my Battleship/ Destroyer/ Missile Cruiser convoy earlier today.  I crushed him mightily just as I won a Utopia Victory for Egypt. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on July 17, 2011, 02:22:41 PM
He may have been resource-screwed and stuck with warriors.

Nah he had a ton of horses that he traded to me after he lost.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 17, 2011, 02:33:46 PM
I thought I'd try a Pangea map and go for a cultural victory - huge mistake. I'm in second place, with 4 superb cities with everything you could ever want for culture, and 3 full policy trees before turn 250. GReece, on the other hand is at war with the rest of the planet and *winning*. He's ahead massively on tech, has destroyed two civilisations, and is conquering two more. He has literally twice my score at this point. Taking down Riflemen with trebuchets and knights is *not* a fun experience.

The main issue seems to be city states - he's allied with every city state bar one, and they are all piling tons of units into the war. The AIs get too distracted by city states, and instead of going after Greece's undefended flank throw units up against city states to die pointlessly. Next pass at the AI they need to re-prioritise their targets in warfare - they absolutely need to prioritise city states less.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on July 17, 2011, 02:59:24 PM
City states broke the game. It make it unplayable.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Pennilenko on July 17, 2011, 03:07:55 PM
You can turn city states off.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on July 17, 2011, 03:12:12 PM
True, and I have done that, but friendship with city-states is about the only long term advantage Greece has.  Greece is the
'burst dps' race in Civ V.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on July 17, 2011, 06:44:48 PM
Play as Mongolia where your job is to destroy city states!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 17, 2011, 10:35:30 PM
City states broke the game. It make it unplayable.

City states are fine now in terms of balance. They give a small bonus, but it is nothing at all like it was at launch. Generally I enjoy them in the game - they give extra flavour and challenge. In this game though they don't work. Greece is the only empire interested in allying with them, the other AIs didn't bother, so he literally  has all the city states bar one as allies. Combine that with the AI prioritising them too high and it's a real issue.

Greece isn't strong in my game because of the bonuses from city states, he's strong because he's allied with almost every single One and they contribute massive armies that just confuse the hell out of the other AIs. I presume if Siam or Gandhi were playing this wouldn't be an issue as they could fight over the city states, but as it is every other nation is a warmonger or Egypt.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on July 18, 2011, 04:42:06 AM
City-States are awesome for empire-builders like myself.  I always have this huge surplus of gold, because I enjoy building very few high-pop and diversified cities with a small army.  The CSs give me satellite nations to surround myself with as a buffer.  1k Gold every 30+ turns to keep them happy is nothing when your empire is making 75+ a turn in the medieval era.

I can see how, if you're a more aggressive player, they'd really piss you off, though.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 18, 2011, 05:59:01 AM
I think to be honest my issue is about the greeks more than anything.  Alexander is a warlike leader who also allies with city states very easily. On a Pangea map he has endless targets to pick, and what basically happened was:

Went to war with a small civ
Took a couple of cities with his extra powerful unique units
Used the gold he got from winning to buy city state alliances ultra cheaply
Used the city state alliances to win more wars
Got more cash to buy more city states

It's basically a feedback loop. Alexanders really strong starting units got him started, and then the more he allied the more wars he won, which meant he allied more and then won more wars. No civ should be in a position to have 15 out of 16 city states allied with them by turn 200 which is the case in my game. I don't really know how you could stop it though, beyond improving the AI of other civ's so they don't prioritise taking out pointless city states in wars but instead focus on the source - I.e. Alexander.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Murgos on July 18, 2011, 05:59:34 AM
City states broke the game. It make it unplayable.

City states are fine now in terms of balance.

I disagree.  City states, with very little effort give you far too much power.  Looking for a military win?  City states can hook you up.  Looking for a cultural victory?  There are city states for you.  Just want a happy, well fed population while you grow?  City states are the answer.  And with the right policies they don't even cost that much.

The idea of City states unbalances the game.  If you balance the techs and resources for no city states then any use of city states quickly pushes you into overpoweredness.  If you balance the game for city states then NOT having them pushes you into a weekend state.  It becomes a game of city state management.

Mostly I play with only 1 or 2 of them in the game so that they are interesting rather than critical not the enormous amount given you by default.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 18, 2011, 08:13:41 AM
I think they're the best new feature in the game - I'm very happy with the idea that there's an extra thing to manage there, it raises diplomacy to a level of importance that I think was always missing from the non-SMAC Civ games.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on July 18, 2011, 08:57:25 AM
'u give gold?'

'yay! u giev gold, we fren!'

 :uhrr:

The whole economic model stinks. It's like those city states literally used magic to conjure up ANYTHING whether it's culture, military, or resources. It never made any sense for UN victory to be based on alliance with these smaller nations too. It was all about buying everyone's loyalty up till you get the wonder if you want the UN victory. This isn't diplomacy, it's just straight up 'Economic Victory' where the civ with most gold will win.

Maritime CS in the start,  giving food to EVERY SINGLE CITY you had was also my main gripe. How the fuck did that work? I can't even use one of my cities to do that, yet these smaller nations can feed my 30 cities, no problem.

The best new feature is still the single unit per tile. And that's that. CS is an idea that didn't work at all due to how the game and players treat it. It's not an alliance, it's just a resource node without the hassle of unhappiness and growing a town over it which you magically convert to your side with gold.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 18, 2011, 08:59:29 AM
UN Victory has always been retarded in *every* version of Civ. That's just a sacred cow that needs slaughtering, nothing to do with city-states.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on July 18, 2011, 09:50:07 AM
My problem with city - states are that they are basically an attempt to add quests to Civ.  I don't want quests in my Civ.  If they acted more as a direction of stuff that might be useful for newer players or something, that'd be neat.  Or maybe just acted as weak 1 city civs without conferring as many bonuses, but would still be worth having as allies, etc.   Instead I end up feeling like "Sigh, gotta help out these fuckers or else I'm going to wish I had later"

I liked them more on release than I do now, to be honest, but maybe that was just the new shiny talking back then.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on July 18, 2011, 10:19:26 AM
I dislike the city states feature -- to me, it's just a gimmick in lieu of addressing other facets -- i.e., religion…


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on July 18, 2011, 11:06:10 AM
I think they're the best new feature in the game - I'm very happy with the idea that there's an extra thing to manage there, it raises diplomacy to a level of importance that I think was always missing from the non-SMAC Civ games.

What management? You pay them off. It's not like you're working out the Versailles treaty because they are in the game.

I think they suck as implemented. I'd rather see meaningful religion in the game over them since it's actually a huge part of what drives real Civs.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 18, 2011, 11:36:56 AM
Civ is never going to be able to tackle "meaningful religion" though - it's just too much of a hot topic. Look at how civ 4 ended up doing it - it boiled down to picking one of your neighbours religions, allying with them and the entire world going to war with the other faiths. I *hated* the fact that my religion mattered more than anything else with regards to how the AI picked its friends and enemies.

That's not to say they shouldn't aim for it in civ 5, just that it's by no means easy and civ 4, in the end, really missed the mark on it.

Re. City state power - sorry but they just aren't that great now. In the game I outlined above allying with a cultural civ cost 750 gold and gave me a whopping 12 culture a turn. That's tiny by that point in the game. A maritime civ at ally status gives 1 extra food to each city in the end game - again, a nice little perk but tiny overall and nothing like the bonuses they gave at the start when you could run an entire empie off maritime civ's and just drop trade posts everywhere. I agree that the fact that dumping gold into them shouldn't be the default, and easiest way, to make friends with them - but then I haven't seen a lot of the old requests they used to give out either recently. Connecting roads, building wonders, discovering natural wonders and getting great people seem incredibly rare compared to what they were at launch. Now more than ever they just seem to be gold dumps. Gold should be the little extra that pushes you over the top, not the entirety of city states.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on July 18, 2011, 11:54:21 AM
Civ is never going to be able to tackle "meaningful religion" though - it's just too much of a hot topic.

Total War seems to have grasped it with Medieval. Christians vs. Islamic hordes calling out Crusades and Jihads on towns with reckless abandon. I think Civ is being a bunch of pussies by ignoring it. They are a game, not some sort of government agency. They need to get over themselves.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on July 18, 2011, 01:26:10 PM
Meaningful religions in Civ. What a novel idear.

(http://i325.photobucket.com/albums/k391/jft07/DMI%20245-261/Civ4ScreenShot0006.jpg)


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: CmdrSlack on July 18, 2011, 02:06:33 PM
Is that some mod for Civ 4 or something? Is it new?   :why_so_serious:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 18, 2011, 03:04:44 PM
Does every civ discussion have to revert to FoH2 self-pleasuring at some point or another? :)

And religion is very easy to do in a non-real world game. I can't really see how it would carry across well without offending a vast number of people one way or the other. (what bonuses does Christianity get over Islam, for example). If you are going to do religion in the real world, Civ 4 at least got that bit right by making them all the same.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on July 18, 2011, 04:12:42 PM
Does every civ discussion have to revert to FoH2 self-pleasuring at some point or another? :)

Only if Sky is posting.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on July 18, 2011, 04:30:18 PM
And religion is very easy to do in a non-real world game. I can't really see how it would carry across well without offending a vast number of people one way or the other. (what bonuses does Christianity get over Islam, for example). If you are going to do religion in the real world, Civ 4 at least got that bit right by making them all the same.

It can be abstracted out enough without pitting forms against each other and causing grief over maligning a given faith:

* Polytheism
* Monolatrism
* Monotheism
* Wisdom/Philosophy
* Atheistic
* Integral Path (a speculative future faith school/path)

Also, could have a slider on those from mild/tolerant to normal to zealot/fanatic.

Granted, Civ makers tried to funnel this through the honor, liberty, etc.… social settings… …but it's a piss poor copout, IMV…


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on July 18, 2011, 04:35:01 PM
Too much shitty lore, what a shitty mod. Crazy mod writer. Gimme Civ V(anilla) anyday.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on July 18, 2011, 04:38:35 PM
I could never get over the fact that if you ended up next the Vampires or weren't playing the Vampires, you were boned.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Amaron on July 18, 2011, 04:40:00 PM
Screenshot contains unit stack. -1


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Murgos on July 18, 2011, 04:44:54 PM
Is that some mod for Civ 4 or something? Is it new?   :why_so_serious:

The phrase, "One trick pony." is Sky's Nom de Guerre.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on July 18, 2011, 05:01:53 PM
Is that some mod for Civ 4 or something? Is it new?   :why_so_serious:

The phrase, "One trick pony." is Sky's Nom de Guerre.

Quick, throw him some rope!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Soulflame on July 19, 2011, 09:19:15 AM
Or you could have a unit that converts other units, then you get your own vampires.   :awesome_for_real:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on July 19, 2011, 09:35:16 AM
And religion is very easy to do in a non-real world game. I can't really see how it would carry across well without offending a vast number of people one way or the other. (what bonuses does Christianity get over Islam, for example).
There were some other religions. You give Christianity the Inquisition, both it and Islam get Crusaders, etc. Give them a bonus to quashing other religions. Then have the Norse who get some good combat units, and a Loki hero unit that can cause some chaos ala Perpentach, maybe Heimdall unit that lends the city it's in an airdrop ability. The Greeks get bonus to research, Romans to building. Egyptians also get building bonuses but have to institute slavery to do so.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on July 19, 2011, 09:54:47 AM
Sky's right in that regard, it's not that had to do religion in the game. They just chose to go the most inoffensive route that would appeal to everyone, and that appealed to no one.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 19, 2011, 12:34:25 PM
And religion is very easy to do in a non-real world game. I can't really see how it would carry across well without offending a vast number of people one way or the other. (what bonuses does Christianity get over Islam, for example).
There were some other religions. You give Christianity the Inquisition, both it and Islam get Crusaders, etc. Give them a bonus to quashing other religions. Then have the Norse who get some good combat units, and a Loki hero unit that can cause some chaos ala Perpentach, maybe Heimdall unit that lends the city it's in an airdrop ability. The Greeks get bonus to research, Romans to building. Egyptians also get building bonuses but have to institute slavery to do so.

Ugh, no fantasy elements in my vanilla Civ, thanks.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on July 19, 2011, 01:16:11 PM
Ugh, no fantasy elements in my vanilla Civ, thanks.
Good point. Should keep Christianity and Islam out.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mazakiel on July 19, 2011, 01:31:34 PM
Ugh, no fantasy elements in my vanilla Civ, thanks.
Good point. Should keep Christianity and Islam out.

Your point only works if Christianity and Islam gave access to stuff like angel units. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 19, 2011, 03:27:11 PM
Ugh, no fantasy elements in my vanilla Civ, thanks.
Good point. Should keep Christianity and Islam out.

Um, no, but nice try. If Jesus was a unit I'd say the same thing though.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on July 19, 2011, 04:51:44 PM
Ugh, no fantasy elements in my vanilla Civ, thanks.
Good point. Should keep Christianity and Islam out.

:?

Civilization without religion really isn't "civilization".  In fact, in ANE, religion, economy, and governance are yoked as one. The "nation" leader is a deity figure, or born/blessed as #1 Lord under, and festivals, harvests, war, economics, even "science" are all part.  All the way up the Renaissance and even post-Enlightenment, religion is major force or factor in any "civilization".  According to some anthropologists, without religion, there would have been no Bronze Age, Axial Age, etc.…

To omit from an even a crude, roughly hewn model of "civilization" -- you really need to remove the "Civilization" from the name and rebrand it "Empire Unversalis" or something to that nature…


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: ezrast on July 19, 2011, 07:23:27 PM
I think you guys are reading way too much into Sky's comment.

It got a smirk out of me.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on July 19, 2011, 07:59:06 PM
I think you guys are reading way too much into Sky's comment.
Well, my patron diety IS Loki, so...

Also, a Jesus unit would be great. Provide +1 loaf to a city, +1 movement through water tiles, will respawn in nearby city in 3 turns, etc.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sheepherder on July 19, 2011, 08:12:17 PM
That avatar is actually your portrait, isn't it?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on July 19, 2011, 11:21:13 PM
I think you guys are reading way too much into Sky's comment.
Well, my patron diety IS Loki, so...

Also, a Jesus unit would be great. Provide +1 loaf to a city, +1 movement through water tiles, will respawn in nearby city in 3 turns, etc.

Don't forget medic rank 3 promotions. Hot damn, that's a good reason to have priests in FFH. Or orcs warren spamming Soldier of Kilrmorph for Wonders Dominations...shit. Stuff like civ-specific strats are really well done in FFH. I like it. I wish more of those things are in CIV V. i still have it installed, but not played. Still waiting for FFH mod.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on July 20, 2011, 06:41:57 AM
Well, that was my round-about, chaos-laden point. I wasn't making another 'ffh2 is gawd' post, I was pointing out that vanilla civ is VERY vanilla, compared to what could be done with the engine. It doesn't need to be fantasy units, necessarily. There is some difference between civs, but not as much as say Hippus vs Clan, which are almost entirely different games despite both being basic warmongerers. And the addition of Basium and Hyborem out-Colonizationed the Colonization remake. I just think there's a real lack of creativity at Firaxis, while I agree the presentation and potential of Civ V is great.

I have always wondered how much of that was Brian Reynolds (Civ 2, Col, SMAC). And how much of a talent drain facebook games has been (on the industry as a whole, really).


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 20, 2011, 07:13:49 AM
Um, civ has always been fairly generic by design. Personally I think civ 5 is more 'distinct' than previous versions of civ, as the unique civ abilities can and do really change how you play the game. Ulike civ 4 where the traints were common amongst many civs, and there were FAR too many civs by the end, each civ in civ 5 feels more unique and plays to different strategics better. (or has unique strats no-one else can play too, such as the Aztecs, England, Germany, Greece etc).

Fundamentally though, civ should always be more generic than a fictional setting, because it's attempting to mimic actual history. Part of that is having a common set of techs, units and city concepts to play with. As much as a love Alpha Centauri and other games,  no fictional setting can have the same impact as something instantly recogniseable such as writing, plastics etc.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Trouble on July 21, 2011, 12:59:24 PM
66% off on the Steam right now. $17.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Kail on July 23, 2011, 09:37:37 PM
Grabbed this from the sale, and it seems neat so far (two hours in) but there's one problem: I can't capture cities.  I select a spearman or warrior next to the enemy city, and I can't get them to attack the thing.  Right click doesn't work, attack doesn't work, move doesn't work.  First, I thought there was maybe something explained in the tutorial, but I just tried that and it says jack shit, and I can't conquer the city there either even though it's my only remaining objective, so I can't even finish the damn tutorial.  Is there some new trick to doing this in Civ V, or am I hitting some glitch?

edit: glitch, looks like.  Redownloaded and things are working fine.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on July 26, 2011, 04:45:00 PM
Jumped back into the game, random - Prince. Oh, montezuma. Jaguars sucked. Rushed to bronze working. Grab whatever luxury resource to sell off to another civ asap. One spear man finishes, another is bought with gold. Cap a city state. Hopefully with luxury resource....sell off the resource...buy another spearman. Etc. The multiple culture monuments from the puppet states continues to increase my state policy gains while not increasing the requirement.  :uhrr: Annexing it would increase the culture req. How does that work?

I mean, this isn't rocket science, you just have to use gold actively for attack and defense,  but the AI doesn't seem to realize that. Abusing full heal promotions will allow any double team spearmen win most fights in early game. Especially when city states have no army at the start. I puppet a dozen cities and unlocked Steel before getting bored.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 27, 2011, 08:49:27 AM
Um, spearmen only have 1 more strength than jaguars. Jaguars rock, and you often end up with units in the end game being the result of 3000 years of careful upgrading and preservating jaguars.

Re. The difficulty - assuming you get a decent start, Montezuma will steam roll opponents on prince level. I'm not sure why this is a shock - every single version of civ, from the original through to 5, has been broken by aggressive steamrolling and rushing in the early game. If it's not a challenge you just up the difficulty level whereof quickly becomes unviable to win that way early on.

I'm really not sure what your complaint is about civ 5 here.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 27, 2011, 11:25:07 AM
Remember too Prince is the "normal" setting now in Civ whereas in prior versions it was the first of the "AI gets to cheat" settings.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on July 27, 2011, 06:55:57 PM
Um, spearmen only have 1 more strength than jaguars. Jaguars rock, and you often end up with units in the end game being the result of 3000 years of careful upgrading and preservating jaguars.

Re. The difficulty - assuming you get a decent start, Montezuma will steam roll opponents on prince level. I'm not sure why this is a shock - every single version of civ, from the original through to 5, has been broken by aggressive steamrolling and rushing in the early game. If it's not a challenge you just up the difficulty level whereof quickly becomes unviable to win that way early on.

I'm really not sure what your complaint is about civ 5 here.

Well, fuck. King doesn't even provide much, I rolled France on King and still beat them with the same method. AI gets to cheat is not even going to fix that.. They're barely competent at all unless they have unique units in early play while relying on 'must use hammers to build things' old rule. The Classic Civ IV, pump out mines on high production tiles and such doesn't really pay off in this game. Not that early anyway - you'd better off using gold to finish military units to conquer which has the added effect of golden age from extra great generals you might get.

Jaguars unique ability doesn't mean a thing if you reserve promotions for full heals. And the Jaguars can't even be promoted to Spearmen...wtf ?

My point here is:
Puppet / Annex mechanics isn't going to work well at all when you talk about the culture gains and state policy unlocks being magnified by number of controlled cities. Unhappiness aside, Puppet states is the way to go unless you want to micro the production.

Combat is messed up by the Full Heal Promotions. AI cannot take advantage of that, but human players do, and man, it feels like cheating.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on July 27, 2011, 08:50:00 PM
Um, spearmen only have 1 more strength than jaguars. Jaguars rock, and you often end up with units in the end game being the result of 3000 years of careful upgrading and preservating jaguars.

Re. The difficulty - assuming you get a decent start, Montezuma will steam roll opponents on prince level. I'm not sure why this is a shock - every single version of civ, from the original through to 5, has been broken by aggressive steamrolling and rushing in the early game. If it's not a challenge you just up the difficulty level whereof quickly becomes unviable to win that way early on.

I'm really not sure what your complaint is about civ 5 here.

Well, fuck. King doesn't even provide much, I rolled France on King and still beat them with the same method. AI gets to cheat is not even going to fix that.. They're barely competent at all unless they have unique units in early play while relying on 'must use hammers to build things' old rule. The Classic Civ IV, pump out mines on high production tiles and such doesn't really pay off in this game. Not that early anyway - you'd better off using gold to finish military units to conquer which has the added effect of golden age from extra great generals you might get.

Jaguars unique ability doesn't mean a thing if you reserve promotions for full heals. And the Jaguars can't even be promoted to Spearmen...wtf ?

My point here is:
Puppet / Annex mechanics isn't going to work well at all when you talk about the culture gains and state policy unlocks being magnified by number of controlled cities. Unhappiness aside, Puppet states is the way to go unless you want to micro the production.

Combat is messed up by the Full Heal Promotions. AI cannot take advantage of that, but human players do, and man, it feels like cheating.


Yes, Civ5 is shitcode.  It's rank amateur-hour bush league boring obvious faux-smart guy gameplay.  Basically this is obvious to everyone except newish entrants to the series, casuals, and desperate types.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 28, 2011, 02:58:43 AM
Um, spearmen only have 1 more strength than jaguars. Jaguars rock, and you often end up with units in the end game being the result of 3000 years of careful upgrading and preservating jaguars.

Re. The difficulty - assuming you get a decent start, Montezuma will steam roll opponents on prince level. I'm not sure why this is a shock - every single version of civ, from the original through to 5, has been broken by aggressive steamrolling and rushing in the early game. If it's not a challenge you just up the difficulty level whereof quickly becomes unviable to win that way early on.

I'm really not sure what your complaint is about civ 5 here.

Well, fuck. King doesn't even provide much, I rolled France on King and still beat them with the same method. AI gets to cheat is not even going to fix that.. They're barely competent at all unless they have unique units in early play while relying on 'must use hammers to build things' old rule. The Classic Civ IV, pump out mines on high production tiles and such doesn't really pay off in this game. Not that early anyway - you'd better off using gold to finish military units to conquer which has the added effect of golden age from extra great generals you might get.

Jaguars unique ability doesn't mean a thing if you reserve promotions for full heals. And the Jaguars can't even be promoted to Spearmen...wtf ?

My point here is:
Puppet / Annex mechanics isn't going to work well at all when you talk about the culture gains and state policy unlocks being magnified by number of controlled cities. Unhappiness aside, Puppet states is the way to go unless you want to micro the production.

Combat is messed up by the Full Heal Promotions. AI cannot take advantage of that, but human players do, and man, it feels like cheating.


Your point is separate to your complaint. The fact you are rolling via early aggression just means you step up the difficulty, and has nothing to do with the puppet state situation you are outlining.

The puppet mechanics work fine because whilst you do gain an edge in culture and social policies by pupating, you several lose out in terms of happiness and productive cities. Puppet states will build monuments and temples but won't build culture buildings above that level. They prioritise things badly, and focus entirely on making money above all else. You can't rush buy units in them, and in the long run they generate a lot more happiness than annexed cities with courthouses. Puppeting everything works fine on a difficulty level where you don't need the extra power more cities gives you, but it doesn't break the game. Social policies are fantastic but they aren't so powerful they unbalance the game via puppet states.

Re. Full heal promotions - the AI does use them, and will do similar 'cheats' to human players to restore something to full health to then surprise attack. But no, overall the combat AI still isn't as good as it could be / should be. It's a lot better than it was in every respect, and the higher difficulty levels do present challenges now, but it's not perfect. Again though, the examples you are giving confuse me because all you are doing is exactly the same as players did in civ 1 through 4 to win on the lower difficul levels. The AI has *never* been able to cope with a human player going dedicated rush combat early on.

(re. Jaguars - they don't upgrade to spearmen which is a *good* thing. Spearmen only have 1 extra strength. They upgrade to swordsmen and long swordsmen, then musket men, riflemen and through to mechanised infantry. If they upgraded to spearmen they would get locked at the pikeman level).


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on July 28, 2011, 08:11:35 AM
Sigh.

The full heal promotions allows army to mount self-damaging attacks yet pull off a full heal right at the end of the round by spending his reserved promotion, THEN there's a chance he could pull off a second full heal from another upcoming promo...and that makes running around with veteran armies much too easy vs the AI.

The first step of balancing the combat would be to remove full heal promotion or at least nerf it to 75% health at best to prevent a no-loss scenarios to attacks who gain so much initiative and able to pull off ridiculous recovery at very little risk. 



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on July 28, 2011, 08:52:38 AM
Or you could, you know, not use that exploit.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on July 28, 2011, 08:54:16 AM
Sigh.

The full heal promotions allows army to mount self-damaging attacks yet pull off a full heal right at the end of the round by spending his reserved promotion, THEN there's a chance he could pull off a second full heal from another upcoming promo...and that makes running around with veteran armies much too easy vs the AI.

The first step of balancing the combat would be to remove full heal promotion or at least nerf it to 75% health at best to prevent a no-loss scenarios to attacks who gain so much initiative and able to pull off ridiculous recovery at very little risk. 



This is especiall devestation with Japan in my experience.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on July 29, 2011, 05:05:15 AM
Or you could, you know, not use that exploit.

That's like someone complaining about running the clock out in a game of Madden.  It's only an "exploit" in that it's an effective strategy that is completely permissible and even encouraged by the game rules. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 29, 2011, 11:11:26 AM
Or you could, you know, not use that exploit.

That's like someone complaining about running the clock out in a game of Madden.  It's only an "exploit" in that it's an effective strategy that is completely permissible and even encouraged by the game rules. 

Meh, they're talking about the game in a single player context. It isn't like it is hard to set yourself some extra rules to not use against the AI, nothing is at stake.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on July 29, 2011, 01:43:06 PM
Or you could, you know, not use that exploit.

That's like someone complaining about running the clock out in a game of Madden.  It's only an "exploit" in that it's an effective strategy that is completely permissible and even encouraged by the game rules. 

Meh, they're talking about the game in a single player context. It isn't like it is hard to set yourself some extra rules to not use against the AI, nothing is at stake.

Or they could just, you know, fix their shitty game.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 29, 2011, 04:03:36 PM
Yeah, because no other version of civ had easily exploitable weaknesses that the AI couldn't use to completely overpower them outside of the higher difficulties.

It's not like they had to alter slavery / chopping in civ 4 repeatedly because human players could abuse it and the AI didn't.

Seriously, we get you hate it, but this constant whining about a game you dislike is really dumb. Move on for fucks sake. If you don't like the game then just don't play it and don't read the thread, instead of posting like an obsessed jilted ex all the time?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on July 29, 2011, 04:44:32 PM
You are the ones who are the ball-lickers. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on July 29, 2011, 07:37:33 PM
You are the ones who are the ball-lickers. 

NO U!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: CmdrSlack on July 29, 2011, 07:39:14 PM
Arguing with douchematic in this thread is like the Groundhog-Sand economics debates in politics. Halas.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on July 29, 2011, 09:37:21 PM
Arguing with douchematic in this thread is like the Groundhog-Sand economics debates in politics. Halas.

At least I've secured my place in history.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Teleku on July 30, 2011, 03:18:51 AM
So did Hitler.

Oh yeah, the goodwin.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Kail on July 30, 2011, 03:38:10 AM
So did Hitler.

Who's that?  I've never heard of him.  Is he, like, one of those Mayan leaders that nobody ever uses, or something?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Soulflame on July 31, 2011, 04:59:09 PM
Hitler fought Paul Hogan for Helen Keller's hand in marriage.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Murgos on August 01, 2011, 05:55:47 AM
Hitler fought Paul Hogan for Helen Keller's hand in marriage.

Totally one of Tarantino's best films.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on October 05, 2011, 08:17:13 AM
Three Moves Ahead podcast with Brian Reynolds and Soren Johnson (http://flashofsteel.com/index.php/2011/09/15/three-moves-ahead-episode-134-the-alpha-centauri-show/)

Quote
Zynga’s Brian Reynolds makes Planetfall on Three Moves Ahead and, along with Soren, Troy, and Rob, founds a discussion of Alpha Centauri. He explains what went wrong with the “Civ in space” idea, and the role of the game’s fiction. He and Soren talk about how Alpha Centauri changed the Civilization series, and take a look at some of its strange features, like the design workshop and climate change. Brian reveals he used the cast album of Les Miserables for inspiration as he wrote for the game, and Troy immediately proposes marriage.

/le awesome, made me want to fire up AC



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on October 05, 2011, 08:50:52 AM
So are these people ever going to realize they would make a bajillion dollars if they put out an updated version of SMAC?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on October 05, 2011, 09:07:08 AM
So are these people ever going to realize they would make a bajillion dollars if they put out an updated version of SMAC?

Toward the end of the podcast, they talk about SMAC2…

…Brian Reynolds says it would be like 1/100 (EA) * 1/100 (Firaxis - need EA & Firaxis both to agree to project) * 1/100 (Zynga?, Reynolds company), plus Reynolds said if he had the 50-100M to splurge on such a project, might change AC around to a shooter RPG like Mass Effect, set in the AC world.

Soren Johnson commented that there was a period where he could have championed SMAC2 and got EA to go along, but he would feel funny designing in Brian's world. Also, that such ventures have like 1/4 favorable outcome, where fans will be pleased -- giving LotR as an example -- how many other movies tried & failed.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on October 05, 2011, 09:14:09 AM
Brian Reynolds makes me sad. Such a waste of incredible TBS talent. Colonization/Civ II/SMAC are really the best things "Sid" "created".


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Margalis on October 05, 2011, 09:56:40 AM
You only need 50-100 million dollars if you are trying to turn it into a AAA FPS in the first place. If you simply want to make a sequel to SMAC you need maybe $5 million.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ashamanchill on October 05, 2011, 10:03:25 AM
Update the graphics, change around what some of the techs are named and do, make some new improvements/Wonders, maybe a few leaders or two*, and watch as all the fans disgruntled by the sack of shit that was Civ 5 flock over to give you what is in their wallets.

No one is saying it will be a blockbuster, but it will sell.

*You know, standard fare for any civ sequel.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Stormwaltz on October 05, 2011, 10:34:20 AM
Three Moves Ahead podcast with Brian Reynolds and Soren Johnson (http://flashofsteel.com/index.php/2011/09/15/three-moves-ahead-episode-134-the-alpha-centauri-show/)

At one point Brian praised the writing in Mass Effect which made me go :inluv:. Spending all my time in college modding Civ2 made me realize, "Hey, I bet someone gets paid to do this... maybe I should try that as a career."


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on October 05, 2011, 12:55:43 PM
Three Moves Ahead podcast with Brian Reynolds and Soren Johnson (http://flashofsteel.com/index.php/2011/09/15/three-moves-ahead-episode-134-the-alpha-centauri-show/)

At one point Brian praised the writing in Mass Effect which made me go :inluv:. Spending all my time in college modding Civ2 made me realize, "Hey, I bet someone gets paid to do this... maybe I should try that as a career."

That was interesting part of the show, where Reynolds talked about all the writing he had to do, how it was a different age of game design, that now, that job is the province of "professional" writers who will leap at the chance to be part of. Unlike in the 90s, when such a notion would a far fetched neckbeard notion.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Reg on October 05, 2011, 12:58:27 PM
So why is Reynollds working at Zynga? Are they actually doing worthwhile games or something?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on October 05, 2011, 01:03:27 PM
So why is Reynollds working at Zynga? Are they actually doing worthwhile games or something?

You don't like The Pioneer Trail (https://www.facebook.com/pioneertrail)?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Hutch on October 05, 2011, 01:04:02 PM
$o why i$ Reynolld$ working at Zynga? Are they actually doing worthwhile game$ or $omething?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Reg on October 05, 2011, 01:05:03 PM
That really is sad. Hopefully, he's just saving up money to start his own studio.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on October 05, 2011, 01:12:38 PM
Ah, to be young and idealistic again.

No, for most wealth trumps wants until you reach the plateau of Gates, Jobs, Branson et al.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Count Nerfedalot on October 05, 2011, 01:49:34 PM
So why is Reynollds working at Zynga? Are they actually doing worthwhile games or something?

Quote
plus Reynolds said if he had the 50-100M to splurge on such a project, might change AC around to a shooter RPG like Mass Effect, set in the AC world.

Because he has no interest in making any more games even remotely resembling his past work that made him famous (other than for whoring out the brand recognition)?

These game designer "gods" gamers worship have some serious feet of clay issues.

Face it, Sid hasn't made anything decent since before Alpha Centauri, which was itself the result of Brian fixing and improving a lot of broken stuff from Civ that Sid was either unwilling or unable to fix or improve.  And since achieving rockstar status thanks to AC, Brian has shown no interest in improving on his own or anyone else's work, preferring to do his own new thing and achieving what exactly?

There are very few (funded) game desginers interested in making newer/better/prettier versions of past "hits" that might sell a couple hundred thousand copies, at best.  And few of those that are have the talent and resources to succeed, and very few if any of that extremely small set are interesed in turn based strategy.

Everyone with the option to do so is chasing after Blizzard's moneyhats, and failing miserably due to trying to shortcut the whole process Blizzard followed to create those successes.  And everyone else is simply chasing after a paycheck, and those are all being written by guys chasing after the moneyhats.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on December 28, 2011, 08:10:13 AM
Picked this up over the sale. I really like they took a great number of cues from Civ:Revolution. The only thing I am sad about is no movement/combat animations in multi-player. I cant even guess as to why this was removed.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Musashi on December 28, 2011, 08:51:02 AM
The animations just take too long.  Nobody played with animations on in multi-player Civ4 either.  There may be an option somewhere to turn them back on, though I wouldn't recommend doing so in a public game, as you will get verbally flogged.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on December 28, 2011, 08:58:34 AM
I don't play public games. Take to long is a cop out, Civ 5 has "same time" turns. There is sadly no option to turn them on. Whats a nuke with no mushroom cloud?  :oh_i_see: They also worked just fine in Civ:Revolution.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on December 28, 2011, 01:28:41 PM
I saw there was a patch recently that focused on at least partially unfucking multiplayer. Anyone try it yet?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on December 29, 2011, 07:36:09 AM
I saw there was a patch recently that focused on at least partially unfucking multiplayer. Anyone try it yet?

I think I picked it up after that patch, and have played one game so far multi-player. It was quite stable, and in 3 hours we did not get dropped or have any slow down. Other than that, I'm not familiar with the issues before the patch to give contrast.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: El Gallo on December 29, 2011, 08:05:41 AM
Face it, Sid hasn't made anything decent since before Alpha Centauri, which was itself the result of Brian fixing and improving a lot of broken stuff from Civ that Sid was either unwilling or unable to fix or improve.

Civ IV is the best single-player computer game ever made.  If you disagree, your opinion is wrong.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on December 29, 2011, 08:13:12 AM
Face it, Sid hasn't made anything decent since before Alpha Centauri, which was itself the result of Brian fixing and improving a lot of broken stuff from Civ that Sid was either unwilling or unable to fix or improve.

Civ IV is the best single-player computer game ever made.  If you disagree, your opinion is wrong.

Don't know about "best ever" but patches after a year it definitely became a great game (religion implementation, IMV, was cowardly and uninteresting). Reading this makes me sad for Civ V again, and maybe hopeful -- maybe it's been patched into better shape, but somehow, I doubt it, as the latest incantation underwent a kenotic emptying of all Civ soul.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on December 29, 2011, 08:27:27 AM
kenotic emptying of all Civ soul.

Do not agree.  But I enjoyed the streamlining of CIV:Revolution. To me, it was a more honest refinement to original civ than others that just became bloated.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Azazel on December 29, 2011, 05:18:18 PM
I picked this up off Gamers Gate a couple weeks ago. Played it twice in the last week. Both times it crashed on me, on what I assume were Diplomatic screens. Glad I didn't pay much, but I'm still pissed off about it.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on December 29, 2011, 05:24:46 PM
Face it, Sid hasn't made anything decent since before Alpha Centauri, which was itself the result of Brian fixing and improving a lot of broken stuff from Civ that Sid was either unwilling or unable to fix or improve.

Civ IV is the best single-player computer game ever made.  If you disagree, your opinion is wrong.

Alpha Centauri is a better Civ than Civ, even Civ 4. You cannot argue with this.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: El Gallo on December 29, 2011, 06:38:38 PM
AC was a great game, but it was just too easy.  Easier than Civ2, even without the faction abilities, and without cheese (e.g. infinite population booms, farming native mind worms, using any of the expansion pack factions).  The core mechanics (happiness v minerals) and the AI were just like Civ 1-2, you could do the exact same basic strategy in AC as you did in Civ 1-2.  As a result, since I'd played the shit out of Civ I, it didn't take long to get to the point where it was almost impossible to lose an AC game, which was my same experience with Civ2.  When I tried the same old Civ 1 tactics in Civ 4, I got my ass handed to me over and over.  The genius of Civ4, imho, is that it felt like Civ but (mostly) broke city spam strategies, made you specialize towns, vastly improved the AI and did a number of other things which combined to make it both fun and quite hard.  I've still never beaten it at the max level, and I've played the everloving shit out of it (just like 1, 2, and AC). I freely admit that I am a complete freak about these games though. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on December 29, 2011, 08:51:12 PM
AC was a great game, but it was just too easy.  Easier than Civ2, even without the faction abilities, and without cheese (e.g. infinite population booms, farming native mind worms, using any of the expansion pack factions).  The core mechanics (happiness v minerals) and the AI were just like Civ 1-2, you could do the exact same basic strategy in AC as you did in Civ 1-2.  As a result, since I'd played the shit out of Civ I, it didn't take long to get to the point where it was almost impossible to lose an AC game, which was my same experience with Civ2.  When I tried the same old Civ 1 tactics in Civ 4, I got my ass handed to me over and over.  The genius of Civ4, imho, is that it felt like Civ but (mostly) broke city spam strategies, made you specialize towns, vastly improved the AI and did a number of other things which combined to make it both fun and quite hard.  I've still never beaten it at the max level, and I've played the everloving shit out of it (just like 1, 2, and AC). I freely admit that I am a complete freak about these games though. 

Love(d) AC, but this is true ^^, about it being too easy.

Seriously, do not know why they even had an "easy" setting as you could blindly proceed and win easily.

Still, I found it fun and challenging enough at the higher difficulty settings, even if simply to play in the sandbox of terrain transformation and social engineering.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on December 29, 2011, 09:50:27 PM
Fall From Heaven made me love the game more than necessary. It's the reason why it stayed in my Win7 machine while Civ V didn't get reinstalled.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on January 15, 2012, 02:12:51 PM
What went wrong? (http://www.garath.net/Sullla/Civ5/whatwentwrong.html)


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Megrim on January 15, 2012, 05:00:45 PM
God, someone needs to teach me how not to suck at Civ4. as;lks;lfkgdfhs


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on January 15, 2012, 09:17:22 PM
Start with building a warrior/scout, then two workers, then a settler.  Usually you should always tech bronze working first.  Your first worker can then chop trees until your second worker is built and you have researched whatever resource improvement techs surround your capital.  Your next priorities are going to be  animal husbandry and iron working.  You'll also want Monarchy for the +1 happiness per unit garrisoned.  This will allow your cities to grow as large as need be.  A good conservative strategy is to fan out and settle until you have 5 cities and then conquer your neighbor.  A good rule of thumb is to have 2 workers per city.  Research pottery sooner rather than later and cottage spam with a priority on rivers.  If you're playing offensively to conquer you'll need siege engines.  If you're playing defensively make sure to research feudalism for the Longbow.  Longbows will make your cities impregnable until gunpowder.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Muffled on January 15, 2012, 10:27:31 PM
Jesus, I've just donated four hours of my life to those Pitboss game threads on Sulla's site.

Duse, what have you unleashed aaaaaa


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on January 15, 2012, 10:39:36 PM
Reading through Sulla's side I kinda felt sorry for the devs. But hell, they deserved it. The game launched with very cheese tactics and flawed designs yet many reviewers gave it very, very high marks.
Seeing no good patches but $5 map DLCs told me I shouldn't hold my breath for Fall from Heaven III.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on January 16, 2012, 06:54:19 AM
What went wrong? (http://www.garath.net/Sullla/Civ5/whatwentwrong.html)

This ^^. Particularly (besides the game just lacking soul),…

Quote
1) One Unit Per Tile: Yes, the largest change in Civilization 5 is ultimately its largest design flaw. This will be a controversial point, as I know a lot of people really enjoy the new combat system, but it has to be said: the One Unit Per Tile restriction is the core problem with Civ5's design. Everything is based around this restriction. Everything. It determines how city production works, it determines the pace of research, it explains why tile yields are so low. Civilization was completely rewritten from the ground up to make use of the One Unit Per Tile limit on gameplay. Luddite has written the best summary of how and why this system doesn't work, so I'm going to let him explain further before I continue:

"I believe that these problems stem directly from the decision to make civ V a one-unit-per-tile (1UPT) game. 1UPT allows a lot of flexibility in how you arrange your army; however, it only works if your army has empty space to move in. It requires an army smaller than the map. 1UPT led to small army sizes, which led to lower production and faster science, which led to the broken economy system that this game has now. The combat in civ V was based on panzer general, but that doesn't work well in a civ style game. I tried to explain why that is in this post: (In PG, England is about 500 hexes. That's enough room for very large armies to maneuver around in (and even so, things get pretty congested when you're fighting over london). In Civ V, England is only 6 hexes! What am I supposed to do there? That's not even enough room to build a proper city! The English channel is only 4 hexes and one hex wide, so you can shoot across it with archers. Poor Italy has it worst though- only 2 hexes for the Italian peninsula! And the mediterranean is only 1 tile wide! Now that's an earth map, but the same sort of problems happen on any map I play. Tight spaces, bottlenecks, absolutely no room to maneuver. Civ V warfare is just a traffic jam.)

Clearly this was a decision made early on, since it's such an important part of the game. At the same time, they wanted to keep the "civ" feel to the game, where you settle new cities, build improvements and city buildings, and go in to the city screen to adjust your citizens. Combined, this meant that they had to limit the total number of tiles in the game, and so they tried to force army sizes to be very small. A typical civ 4 army of ~50 units would be incredibly annoying to manage in the Civ V style, so they wanted to encourage armies of only 5~10 units. I hope this succession game showed how clunky warfare becomes in this game when the army sizes get large (I enjoy the early wars with small army sizes). The AI can't handle it, and the player doesn't enjoy it.

In order to do that, they had to limit production. You can see that in the decreased yields- production and food yield have been decreased compared to civ 4, whereas the food required to grow a city was greatly increased. The early units like warriors don't take very long to build, but the cost of units quickly increases. The high upkeep costs for units, buildings, and roads factor in to this as well (see my sig: Civ5 is the first Civ game that is about NOT building instead of building. Don't build troops since support is so high, don't build buildings because support is too high, don't build roads because.... yada yada yada). The idea was, I think, that every new military unit would take about 10~20 turns to build, just enough to replace your losses while you continually upgraded your original army. As a result, your army size would stay almost constant throughout the game.

I was really excited about the move to hexes, but wondered about the ramifications of the one unit per tile restriction -- and it seems that the developers never thought it out, as the AI was never coded properly to deal with it, scale of the game was borked, etc.…

…giant stacks in end game suck the fun out, but there could have been a better mechanism employed to "restrict" or cap stacking -- like "supply" factors or other model tweaks (i.e., progressive military maintenance/upkeep costs).

The author nails it -- game will go down as a failure (or mediocre at best) with "great potential", and the failure of developers (or I should say publishers) to treat the game with the reverence of a AAA title the franchise merits.

I returned post-patch, and unlike previous Civ releases where I could depend on post-patch releases to make the game enjoyable, this one was a waste of money.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on January 16, 2012, 10:39:15 AM
For what it's worth, here are two (http://forums.2kgames.com/showthread.php?92881-The-Civ-5-Multiplayer-Paradox) posts (http://forums.2kgames.com/showthread.php?93353-Foward-Settling)  I made on the official forums within approximately one week of the game's release date.  The basic problems with the game were readily apparent. But, to quote Sulla:

   
Quote
I have heard many people claim that Civ5 has "potential". An interesting word, potential. In my experience, when an online community starts to bandy around the word "potential" in discussing a game, it's a sure sign that the game has proven to be disappointing or underwhelming. Sure, Civ5 has tons of "potential" to become something great. But so did Civ: Colonization, and so did Spore, and so did Empire: Total War, and so did Sim City Socities, and so did Master of Orion 3, and so did all of the other mediocre strategy games that came out and crushed everyone's hopes. The timeline of a bad game always seems to follow the same pattern. The buildup to the game's release is full of excitement and anticipation, building to a fever pitch on launch day. The game comes out, and the fanbase is euphoric! For a few days, anyway. Then the stories start creeping out. Too many bugs detracting from running the game. The second game isn't nearly as interesting as the first, and the third is just plain boring. Influential, long-time community members start posting that the game lacks depth and isn't as good as past games in the series/franchise. These claims are hotly debated, and forums turn into polarized camps of "haters" and "fanboys". After a month passes and the initial excitment begins to wear off, more and more of the fanbase begins to lose interest. Some of those who initially defended the game begin to join the critics. A mantra begins among the faithful, "wait for the patch!" Patching will surely solve these issues and salvage the game. The wait for the patch becomes interminable, and more fans drift away to other games. Then finally the patch arrives, hallelujah! Only... the patch makes marginal improvements, and nearly everything remains the same. More fans drift away, and the waiting for the next patch cycle begins.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Speedy Cerviche on January 16, 2012, 12:24:15 PM
Well I guess they wanted to add depth to combat but went the wrong way by making it like the panzer general series. I'd say they should have made it more like Dominions 3... You have a stack (limited in size by logistical supply), you can deploy them as you want on the field, and then set a tactical order for them (defend, generala dvance, hold for flank, etc.). Maybe even offer a little cinematic of the then automated battle with the units participating.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Muffled on January 16, 2012, 11:00:22 PM
Setting an order of battle and adding a second layer combat screen would enormously lengthen a turn in the later eras.  I would prefer a solution based on de-emphasizing micromanagement of combat in the interest of swinging the game back towards building and global strategy.  Pointless to hash it out though, I don't see any reason to expect a new Civ worth playing for a good while.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Stormwaltz on January 16, 2012, 11:13:58 PM
They should have just implemented Dale's Combat Mod from Civ IV.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on January 17, 2012, 04:44:38 AM
I'm glad I never got into "high end" civs play.  I'm still enjoying IV and V both for different reasons. /shrug.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Speedy Cerviche on January 17, 2012, 08:10:34 AM
Setting an order of battle and adding a second layer combat screen would enormously lengthen a turn in the later eras.  I would prefer a solution based on de-emphasizing micromanagement of combat in the interest of swinging the game back towards building and global strategy.  Pointless to hash it out though, I don't see any reason to expect a new Civ worth playing for a good while.

Well you wouldn't have to do it. Your own units could have a default order and deployment set by the AI as it saw fit for the situation depending on situation and composition. The player would be free to further fine tune it is he saw fit, for those who were interested in more detailed combat (presumably the same people for whom they added one unit per hex in the first place).


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on January 17, 2012, 08:36:49 AM
What went wrong? (http://www.garath.net/Sullla/Civ5/whatwentwrong.html)

That does not seem to reflect the last patch.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: koro on January 17, 2012, 09:55:18 AM
The piece is about a year old.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: dusematic on January 18, 2012, 02:23:33 PM
What went wrong? (http://www.garath.net/Sullla/Civ5/whatwentwrong.html)

That does not seem to reflect the last patch.

How so?  The game still sucks.  It's fundamentally broken design.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on January 19, 2012, 06:52:16 AM
What went wrong? (http://www.garath.net/Sullla/Civ5/whatwentwrong.html)

That does not seem to reflect the last patch.

How so?  The game still sucks.  It's fundamentally broken design.

The piece is about a year old.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Azazel on January 22, 2012, 03:49:32 PM
What went wrong? (http://www.garath.net/Sullla/Civ5/whatwentwrong.html)

That does not seem to reflect the last patch.

When was the last patch? I picked this up relatively recently and was having a decent time of it (I'm not a Civ purist or anything, just a casual player) but then it just crashed out on what I presume was a diplomacy screen. Did that twice, so I haven't dared/bothered to play it again. I'd be proper pissed off if it cost me more than $8.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Reg on January 22, 2012, 05:49:25 PM
The diplomacy screens have never worked at all for me. They don't crash my system but the graphics don't show up properly either.  Civ V is garbage.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Megrim on January 22, 2012, 07:06:31 PM
Start with building a warrior/scout, then two workers, then a settler.  Usually you should always tech bronze working first.  Your first worker can then chop trees until your second worker is built and you have researched whatever resource improvement techs surround your capital.  Your next priorities are going to be  animal husbandry and iron working.  You'll also want Monarchy for the +1 happiness per unit garrisoned.  This will allow your cities to grow as large as need be.  A good conservative strategy is to fan out and settle until you have 5 cities and then conquer your neighbor.  A good rule of thumb is to have 2 workers per city.  Research pottery sooner rather than later and cottage spam with a priority on rivers.  If you're playing offensively to conquer you'll need siege engines.  If you're playing defensively make sure to research feudalism for the Longbow.  Longbows will make your cities impregnable until gunpowder.

Thanks! See, I get most of the early parts (god knows i've watched and read enough guides)... but the mid-game and late-game stuff tends to elude me. I play BTS on Noble at the moment, and if the game involves anything other than a straight tech-race to the endgame I just flounder. For example, waging war well enough to conquer a couple of nearby (less advanced and less developed) civs because I either don't know how to optimize my military production well enough, or just lack the correct strategic analysis.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on January 23, 2012, 06:42:09 AM
I don't have any of the issues you guys seem to have. Screens and graphics work just fine, even when I am host for 4 hours. Last patch was Dec 19, 2011 (steam).


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: MuffinMan on January 23, 2012, 07:11:48 AM
If you're having problems with the diplomacy screens try switching which DirectX you're running. I used to crash in 11 but it stopped when I tried running it in DirectX 10 mode instead.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Reg on January 23, 2012, 08:30:34 AM
I tried that. It makes no difference. Civ V is literally the only game I have graphic problems with. It doesn't stop me from playing and luckily the game is boring enough I have no particular desire to play anyway.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on February 16, 2012, 06:23:23 AM
Civilization V - Gods and Kings

http://www.2kgames.com/blog/civilization-v-expansion-pack-announced

Quote
Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great).

Religion. That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion.

Reworked Combat System. The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults.

Enhanced Diplomacy, with Espionage. In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveilling foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic.

New City-States. With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states.

New Scenarios. Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting.

Look for your friend....but do not trust a hope.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on February 16, 2012, 07:09:47 AM
oooo, fancy!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on February 16, 2012, 08:01:31 AM
It does sound nice, but I'm not going to pay them to fix their game at this point.

Almost all of that stuff (exception being the playable civs and scenarios) is basically a glorified patch list.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on February 16, 2012, 08:03:06 AM
It does sound nice, but I'm not going to pay them to fix their game at this point.

Almost all of that stuff (exception being the playable civs and scenarios) is basically a glorified patch list.


Seems like good material for a Steam sale to me.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on February 16, 2012, 08:34:07 AM
I would have been just as happy if they added religion and espionage and removed city states completely. They really make it game-y.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on February 16, 2012, 08:45:13 AM
You can turn off city states.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on February 16, 2012, 10:17:33 AM
Yes, but the entire game is balanced with them in mind. Turning them off cripples or completely invalidates all sorts of wonders, social policies, etc.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on February 16, 2012, 10:54:38 AM
It does sound nice, but I'm not going to pay them to fix their game at this point.

Almost all of that stuff (exception being the playable civs and scenarios) is basically a glorified patch list.

So the exception is just the huge chunk of stuff that makes up the majority of the content in the expansion?  :oh_i_see:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Teleku on February 16, 2012, 11:04:48 AM
I'd say adding in something as massive and game changing as religion (fully customizable ones at that) is also expansion material, not something you patch in.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on February 16, 2012, 11:07:03 AM
And in fact it is no different than what they've done before. Corporations in Beyond the Sword, for example.



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on February 16, 2012, 11:08:29 AM
Religion is something that should have been in there Day 1. They pussed out and didn't put it in after Civ 4 already introduced it.

Fixing diplomacy and fixing the combat AI should also be a patch, not an expansion feature.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on February 16, 2012, 11:14:56 AM
And multiplayer should have been in Civ 3 from the start, and they shouldn't have waited til the 2nd expansion of 4 to fix espionage, etc., etc., etc.

EDIT: Maybe you should hold out for an apology too.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on February 16, 2012, 11:23:36 AM
You'll argue with me on pretty much anything, but you're really reaching if you believe that adding back a feature that was in the old game but removed is somehow a selling point.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on February 16, 2012, 11:24:51 AM
Personally I hope it is optional, I didn't really care for the mechanics of it in the old game.

EDIT: I also don't really think the game needs 'fixing', I like it as is. Better than 4!


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Stormwaltz on February 16, 2012, 12:13:06 PM
I hold up a lonely torch in hopes that they junk the shoehorned-into-Civ single unit per space model and replace it with a sensible form of stacking.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on February 16, 2012, 01:15:49 PM
They didn't "Puss out" on religion.  It was one of the most reviled aspects of Civ 4 because it was pointless and people cheered when they first heard it and corporations were both being removed.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on February 16, 2012, 01:26:51 PM
Yep.

And then Kael showed them how religion should be implemented, except you could never implement it with modern religions because people are nuts.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on February 16, 2012, 02:00:14 PM
They didn't "Puss out" on religion.  It was one of the most reviled aspects of Civ 4 because it was pointless and people cheered when they first heard it and corporations were both being removed.

Just because they did it wrong didn't mean it had to be removed. They pussed out the first time they put it in there by making "all religions are equal let's hold hands", then they took the even bigger pussy route by removing it instead of creatively fixing it. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on February 16, 2012, 02:09:33 PM
The addition of religion is awesome, one of my favorite parts of IV.  But I will not do a Day One purchase of this, Firaxis has dropped down to Paradox in my trust.  After being in IV, it was really odd religion wasn't in V. 

Here are my ideas for some unique units

Christanity
Inquisitor-No one expects him!
Tele-evangelist-Collects gold and has no other function.

Islam
...you know what?  Nevermind.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on February 16, 2012, 02:12:15 PM
I know I judge game developers by the relative manliness of their approach to design problems.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on February 16, 2012, 02:58:49 PM
They didn't "Puss out" on religion.  It was one of the most reviled aspects of Civ 4 because it was pointless and people cheered when they first heard it and corporations were both being removed.

Just because they did it wrong didn't mean it had to be removed. They pussed out the first time they put it in there by making "all religions are equal let's hold hands", then they took the even bigger pussy route by removing it instead of creatively fixing it. 

Yes, they did "puss out" in Civ 4 on religion, rendering it a bland option instead of opting for more distinct changes, that, yes, might potentially infuriate overly fundamentalist devout religious followers.

I am still stunned on what was once a grandiose, glorious AAA game title is treated not much better than an indy-game now… …Mac OS X version treated an afterthought (see Blizzard / FM / etc. for game developer that gets it right), expecting players to play test and ferret out bugs and balance issues that should have been identified and corrected pre-release, etc… …I reckon all the attention now is diverted to the Facebook variant(s)…


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on February 16, 2012, 09:50:02 PM
AI fix? You mean there's an actual AI thinking there's a reason why THEY build so close to you AND hate you for encroaching on their territory?
Single hex wars are great...if the AI can actually battle within the system. But they can't. And the whole 'Play to Win' AI doesn't encourage the player to work together with other nations. All they had to do is make lumpsum cash deals and break it straight away, because they simply can.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on April 29, 2012, 10:13:11 AM
http://www.youtube.com/watch?v=ajY0oGbsxyI

Gods and Kings presentation from PAX.  Actually looks pretty good to me.  I'll pick it up.  Despite the fact that the game has its shortcomings, I'll still easily get the price worth out of the expansion.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on April 29, 2012, 05:26:03 PM
I've actually been playing a lot of Civ V lately.  They have patched it into a decent game.  You can form a battle line, infantry in front, catapults in back, to march on an enemies territory.  They have made some maps very big and that more suits the 1 unit per hex gameplay.  I have been playing a lot on the 'wargamer' map (f10) and it's a fun change of pace and lets you see the units and hexes much easier.

Espionage and Religion looks pretty cool, thanks for the link Malakili.  Both are complete revamps of Civ IV's systems.  Looks interesting and fun.  I like Inquisitors and 'crafting' your religion.  Also the spy missions look simple but I didn't want a really big sub-system there, glad it's a drop down menu.

 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sir Fodder on April 29, 2012, 06:37:25 PM
I want to play some more of this singleplayer but the AI was so horrid I would describe it as semi-functional at best, have they improved it after the initial tepid futzes they did? It seemed odd that such a big, mostly awesome, game would have so absurdly poor an AI. It also seemed odd that they did such a poor job supporting the game post-launch and wringing DLC dollars that people were ready to spend when the game was hotter.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on April 29, 2012, 08:31:14 PM
I've actually been playing a lot of Civ V lately.  They have patched it into a decent game.  You can form a battle line, infantry in front, catapults in back,

AI can't do this.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on April 29, 2012, 09:43:31 PM
I gave up bitching about AI years ago, because the 'professionals' decided it wasn't important.  :oh_i_see: Tired of fighting the good fight, doubt I'll live to see the day people get their heads out of their asses and realize it's one of the most important things in single players gaming.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tebonas on April 29, 2012, 11:18:45 PM
Since I can play Maria Theresia in this expansion it is a given I will buy it. I hope I can marry the shit out of my enemies and thus destroy them!  :awesome_for_real:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on April 30, 2012, 03:42:12 AM
I've actually been playing a lot of Civ V lately.  They have patched it into a decent game.  You can form a battle line, infantry in front, catapults in back,

AI can't do this.

AI seems to compensate by zerging. Had trouble exploring an island controlled by America because most hexes had a unit on it.  They can field HUGE armies and "quantity has a quality all its own".  On land, the AI can be very aggressive, but it's still afraid of the water.  I've had trebuchets (sp?) retreat from my melee units.  I've had the AI actually try to flank my battle line. 

Here's hoping they improve the naval game.  The preview looked great, but we'll see.  Both IV and V have tiny, very un-adventureous navies. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: calapine on May 29, 2012, 05:43:15 PM
Gods & Kings, the first expansion, is out for pre-order on Steam and will be released june 19th.

Main feature and innovation is religion. Judging from what I read about it I quite like the implantation, seems to be a step up from the bland version Civ IV had. Diplomacy has been fleshed out and is supposedly less erratic. So did land (units have 100 hp now, slower battles) and naval combat (Melee ships, ships can take cities). Plus of course the typical expansion changes of new Civs and more units.

On top my head: Austria, Byzantium, Netherlands, Ethiopia, units being mainly a new set of WWI area types (fighters, bomber, infantry) and new ships.

http://store.steampowered.com/app/16870/


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on May 29, 2012, 05:58:25 PM
Will pick this up.  Despite the general Civ 5 hate, and even my own occasional luke warm feelings for it, I still enjoy it and the preorder price is only 26.99, a price at which I'll certainly get my money's worth.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on May 29, 2012, 07:16:15 PM
I'm a Civ 5 sorta fan here.  Not going to do a day one purchase, but will hope you guys come here and tell me what you think of it.  Really glad to see religion added and new civs. Carthage!

 Just wish someone would do a good Game of Thrones mod.  There is one, the map is great, everything else is kinda bad.

The scenarios look really great as well.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Jeff Kelly on May 29, 2012, 09:13:09 PM
Would anyone be so kind and give me an executive summary on the state of Civ5. The Mac version is reasonably cheap and I'm not too fond of Civ 4 (hate the interface). Should I stick to Civ 4 or does Civ 5 offer anything worthwile?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tairnyn on May 29, 2012, 09:51:27 PM
Based on the progress made with Fall From Heaven 2 mod for Civ IV a well designed religion option seems like it should have been in the game on day 1 rather than sold for what I would consider a premium cost for an expansion.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on May 29, 2012, 10:53:50 PM
Would anyone be so kind and give me an executive summary on the state of Civ5. The Mac version is reasonably cheap and I'm not too fond of Civ 4 (hate the interface). Should I stick to Civ 4 or does Civ 5 offer anything worthwile?

Game did not grab me at all, and I am a huge fan of the Civ series…

…but I felt that way about Civ 3 and Civ 4 after release too, and warmed too it, after patches and expansions addressed much of what soured me.

I will, no doubt, succumb and pluck money down for this expansion, as it looks like it might cure enough of the gameplay ills for me.

Though part of me wishes to remain steadfast and not give any more money to a game maker that makes me plop down money again just to get what should have been a polished product at initial purchase time.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on May 29, 2012, 11:22:00 PM
Would anyone be so kind and give me an executive summary on the state of Civ5. The Mac version is reasonably cheap and I'm not too fond of Civ 4 (hate the interface). Should I stick to Civ 4 or does Civ 5 offer anything worthwile?

I like it better than 4 by a good margin but that is a minority opinion amongst f13ers.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: JWIV on May 30, 2012, 06:23:43 AM
I like what 5 is trying to achieve, and that current patches have gone a long way to fixing some of the basic AI flaws and diplomacy.  Gods & Kings does look to be interesting (the religion system race could be fun), so I'll probably pick it up at some point. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Paelos on May 30, 2012, 06:34:30 AM
I plan to reload it this June at some point for my yearly "Does it still suck?" summer gaming check.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on May 30, 2012, 07:58:27 AM
Civ IV was made decent by the BtS expansion. Civ V hopefully will get the same treatment with G&K, but at the end of the day it will still be vanilla civ, where blandness rules the day. FFH2 is really the best thing to happen to the franchise since Brian Reynolds left (Civ 2/SMAC).

I bought Civ V at launch (some day I'll learn to wait) and I don't think I've really gotten my money's worth. At the current pricing, I would have. I'll be getting G&K when it hits deep discount and hope for the best.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: calapine on May 30, 2012, 08:42:00 AM
I really like the game itself. Problem is it feels shallow in some parts. An example is diplomacy which is a) rather limited b) made difficult by an AI that hates you for everything or City States, which are a great new addition, but boil down to "pay gold - get benefit". Imho a good indicator of that is that peace time often feels 'boring'...there just isn't so much to do. G & K promises to fix some of these issues, i.e. diplomacy rule changes, new non-aggression treaties, city state interaction more "task" based...etc etc

To summarise, in my eyes there is nothing gravely 'wrong' with the game, but it could need some more "meat on the bones". If the expansions delivers that I will be very happy with it.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on May 30, 2012, 08:54:07 AM
I would love to see the importance of city states turned WAY down. Pretty annoying that this expansion is adding in 2 game features that were IN THE LAST FUCKING VERSION OF THE GAME (and popular!). Being the good consumer I am, I will probably pre-order. I am weak.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Daeven on May 30, 2012, 09:42:39 AM
Well I guess they wanted to add depth to combat but went the wrong way by making it like the panzer general series. I'd say they should have made it more like Dominions 3... You have a stack (limited in size by logistical supply), you can deploy them as you want on the field, and then set a tactical order for them (defend, generala dvance, hold for flank, etc.). Maybe even offer a little cinematic of the then automated battle with the units participating.

Copying Guderian or PG could have worked if they went all the way: Zones of Control, Artillery rules, interdiction, logistics, morale, CAS...

But they didn't do any of that. They used the map rules, skipped the AI and forgot to include the number of units to make it work.

*shrug*


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on May 30, 2012, 10:43:11 AM
I would love to see the importance of city states turned WAY down. Pretty annoying that this expansion is adding in 2 game features that were IN THE LAST FUCKING VERSION OF THE GAME (and popular!). Being the good consumer I am, I will probably pre-order. I am weak.

Welcome to civisliation? Its unfortunately the nature of the beast with the series, was the same with Civ 4 in many respects.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Jeff Kelly on May 30, 2012, 11:30:59 AM
Combat was always the most infuriatingly bad thing in Civ. Since at one point anything you did was a declaration of war (no, I won't trade mechanical infantry for calligraphy. This means WAR!) it always was such an integral part of Civ but it also always was the most awkward and broken.

Modern era units losing to bronze age units due to city fortification being such a huge bonus
No stacking so you have to kill every individual unit (which makes conquering cities take several rounds even if you fight against bowmen and phalanx units with mobile infantry and tanks)
No tactical options (flanking, stacking defense and offense units) etc.
Resource limits being way off
Dogmatic interpretation of systems of government (you should be able to go to war if another nation attacked you first even when you are a democracy)

They should integrate a few things from turn based strategy games just so that combat is not the drag it is.

Making a decent hex-based system that is fun but not to complex to understand and handle is not that hard. There are literally hundreds out there.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on May 30, 2012, 02:33:22 PM
Combat was always the most infuriatingly bad thing in Civ. Since at one point anything you did was a declaration of war (no, I won't trade mechanical infantry for calligraphy. This means WAR!) it always was such an integral part of Civ but it also always was the most awkward and broken.

Modern era units losing to bronze age units due to city fortification being such a huge bonus
No stacking so you have to kill every individual unit (which makes conquering cities take several rounds even if you fight against bowmen and phalanx units with mobile infantry and tanks)
No tactical options (flanking, stacking defense and offense units) etc.
Resource limits being way off
Dogmatic interpretation of systems of government (you should be able to go to war if another nation attacked you first even when you are a democracy)

They should integrate a few things from turn based strategy games just so that combat is not the drag it is.

Making a decent hex-based system that is fun but not to complex to understand and handle is not that hard. There are literally hundreds out there.

To be fair, I would say Civ 5 is a "decent hex based system" and the 1 unit per hex thing does solve the no tactical options thing you complain about a bit.   That being said, the AI is pretty stupid and doesn't handle it real well - although apparently they are releasing new AI with the expansion.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on May 30, 2012, 04:41:30 PM
At higher difficulties, the AI will team up and zerg you without warning.  Makes a hash out of Diplomacy, but keeps it interesting.

That steampunk scenario sounds really interesting, but I want Diplomacy, naval and land combat and the new stuff to work well.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Daeven on June 08, 2012, 03:08:33 PM
I just hope they* use OpenMP and either use /largeaddressaware of a 64bit compiler (since I assume they don't use gcc). Maybe its just me but if you add a couple of Mods this game will spike one core at 100% after the Industrial Era (causing the game to hang noticeably) while the rest of my computer is bopping along quite happily, undaunted by the minimal RAM/CPU usage.


*they in this instance means Firaxus, but the entire game industry really.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Severian on June 14, 2012, 09:22:50 PM
Speaking of mods, Civ 5 now has Steam Workshop support (http://store.steampowered.com/news/8194/).

Quote
[MODDING]

- Steam Workshop enabled.
- DLL swapping is now possible in-game.
- Updated mod browser to utilize Steam Workshop.
- Font Icons are now moddable.
- Unit art is now fully moddable.
- Mods are now activated the moment you click "Next" on the mods browser rather than when you click "Single Player."


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on June 15, 2012, 09:31:58 AM
Looked pretty underwhelming. Hopefully the folks who carried on Kael's legacy get active with this (the Master of Mana folks or whomever).


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on June 19, 2012, 08:24:04 AM
Played the expansion for about 30 minutes last night (about to dive into it again). So far, the religion stuff is pretty cool. You found a pantheon at first (choosing from a list of types that all have different bonuses for your civ), and then later found an actual religion. Excited to see new resources too- so far have noticed salt and truffles. Didn't get far enough to really check diplomacy out, but you can establish an embassy with other civs by speaking to their leaders (no units or buildings to buy). Anyone else play yet?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 19, 2012, 09:04:32 AM
I've got this ready to go when I get home, but I won't have a chance to play for another 5-6 hours.  I plan on putting in 2-3 hours this evening, so I'll report back tonight.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on June 19, 2012, 11:31:14 AM
Couple really nice changes -

- Can't pop GPs for Golden Ages anymore, except for Artists (who can no longer culture bomb)
- Building the fort thing that the Great General makes does a culture bomb
- embarked units can stack with navy units for protection  :heart:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on June 19, 2012, 11:53:25 AM
How's the AI?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 19, 2012, 03:53:58 PM
Played for about an hour so far.  The new faith/religion mechanic is neat.  I've been exploring it just to see how it works.  I'm enjoying Byzantium quite a bit.  Their early game special boat + great lighthouse wonder has gave me utter control over the seas in the early game.

I haven't really seen much combat yet.  The Barbarians seemed a little smarter, particularly with waiting until two of them were around to get the flanking bonus before attacking me, but that is a pretty small sample size.  Therefore I can't really comment too much on the combat AI so far.

In generally it feels good so far, not drastically different from the base game, but a solid across the board improvement for sure.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on June 19, 2012, 04:53:29 PM
You all don't have the dedication to Civs that you should.

http://www.cnn.com/2012/06/18/tech/gaming-gadgets/civilization-ii-ten-years/index.html


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on June 19, 2012, 07:28:01 PM
Played about 5 hours today as Carthage, located down in India with Spain in Mesopotamia and Songhai in China.

I used my unique ships to invade a city-state.  Four boats and two spearmen and a Great General sacked a 5 pop city. 

Barbarians.  Are everywhere.  I had to keep my navy on patrol, because pirate ships would constantly cut my trade routes (but not plunder my work boats).  They were easy to kill, but a camp seemed to spawn a ship every ten turns.  Actually started farming them because they gave my ships xp and I gained +7 culture and, later with a policy, gold for each one I sunk.

Religion.  So far I like it.  I got my Faith up to 200 and got a Great Prophet who I burnt (heh) for a religion.  I chose God of the Sea (+1 Sea Prod.) and got to choose my symbol and even could customize my religions name.  It seems like Faith builds up then you spend it to add bonuses to your religion, etc.  I had Songhai ask for open borders so they could come to the 'holy city of their God' and worship!  Don't forget to buy souvenirs!

Spain kept extorting a city-state I swore to protect, then Isabella told me "As if you're going to stop me."  This shall not stand!  I built my unique elephants and met her in Persia.  The elephants are as strong as swordsmen and have a 15% fear bonus.  But her spearmen exacted a heavy heavy toll.  The combat seems longer, with units able to absorb more damage than before.  My elephants couldn't even wipe out a catapult in one turn.  But the combat felt pretty good and we were in terrible country for offense.  So far the AI seems OK, but they did have enormous defensive advantages so we'll see.

Lastly, they moved Trading Posts (+1 gold per hex) wayyy up the research tree to Guilds.  It also seems harder to have a lot of cities, happiness seems more capped, but then again I was going Honor so that might be it.

Tomorrow night will see a 'left hook' out of the Arabian peninsula by my armies in an attempt to break the stalemate in Persia and sack Madrid, which sits between the Tigris and Euphrates like Gondor ruled by Numenoreans.





Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on June 19, 2012, 07:32:17 PM
Downloading expansion now…

Hopefully, I did not piss my hard earned money away on a failed resurrection attempt…


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 19, 2012, 08:22:22 PM
Played about 4 more hours tonight.

Few more thoughts:

Religion - I had a LOT of faith built up after a while so I just kept buying mercenaries with it.  At that point I just kept converting more and more cities.  Eventually the entire continent bar once major city was converted so I started sending them on overseas missions :).  Overall, I like the religion stuff, it doesn't seem to add an absolute ton but I found it worthwhile.  One of the things that was really interesting to me was that even though I wasn't playing a military focused strategy, I was able to put a bit of pressure on with missionaries, and it gave me something a bit more active to do while playing what was a more passive playstyle.  So, that is good.

I'm not quite sure I understand how spies work.  Eventually I just (seemingly to me) randomly got one, and I could send him around to spy, or put him in my own city to defensive spy.  I sent him off to Mongolia, and he did some spying, but was found and killed before anything could come of it.  Then eventually I got another one, but it was really unclear to me exactly how I was getting them or why.

Got into a prolonged war with the Mayans over a border city I built.  The AI definitely seemed improved.  They were smart enough to sweep in right after I built it with a reasonable formation and took it from me quickly before I had really set up any kind of defense.  I mustered my units and thanks to my early special boat unit (the name of which I forget) I was able to take it back pretty quickly and force a retreat.  We then went back and forth over a few hundred years without much actually happening. Overall it felt more satisfying than the combat I remember, but I haven't played in a while.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on June 24, 2012, 11:49:23 PM
What killed the game for me is the pacing problem and AI gaming the whole war system.
I don't get the feeling that I can cooperate with my closest neighbours cause he'll accuse me of encroaching on his territory and such. Especially when I'm near the top and they all went 'let's gang up on him' out of spite. Years of peace meant nothing to these guys. They want to win, but they really can't. They're in no position to win and chose to kill themselves.

Have they fixed this shit yet? And the over-reliance on gold to hurry things along - pretty depressing when you consider high city growth or picking a good city for research/industrial centers used to matter a lot in previous Civs. This time around - a lot of the squares just lack the attractive bonuses and most of the time revolves around 'does it have that unique resource I want?'


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Spiff on June 25, 2012, 12:17:21 AM
They fixed it to some extent, mostly by making gold slightly harder to come by (trading posts moved up a lot in the tech tree, Medieval now iirc, and only give +1 gold initially) and by adding faith as an alternative currency (which can be especially useful earlier in the game I'd say).
But resources haven't been completely reworked or anything (once you're far enough in the tech tree there's virtually no difference with how it was at launch) and simply the fact you can buy pretty much anything at any time with gold still makes it the most useful thing to have by far.

As far as the AI goes, it feels better somehow, but I can't put my finger on why  :oh_i_see:, but that cooperation with close neighbours is nigh impossible to keep up if you're even slightly expansive was just as true for III and IV imo.
There are some more diplomatic options now with religion and spies, so it's a tad deeper.

It's mostly more of the same though, so if you're convinced Beyond the Sword was the pinnacle of the series, this expansion won't win you over.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 25, 2012, 04:29:27 AM

I don't get the feeling that I can cooperate with my closest neighbours cause he'll accuse me of encroaching on his territory and such.

This is still somewhat of an issue, although I've had some success with giving my neighbors  free luxury resources.  But is undoubtedly a little wonky still.  I've had civilizations go from asking a declaration of friendship to denouncing me on consecutive turns (and vice versa). 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on June 25, 2012, 02:31:24 PM
How long does this thing take to launch for everyone? It is well over 2 minutes for me, and my machine isn't THAT old (i7-920, 12GB RAM). The whole thing is just so suboptimized it is just depressing. Does it even use multiple cores?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on June 25, 2012, 02:34:24 PM
How long does this thing take to launch for everyone? It is well over 2 minutes for me, and my machine isn't THAT old (i7-920, 12GB RAM). The whole thing is just so suboptimized it is just depressing. Does it even use multiple cores?

A while.  I haven't timed it, but it is quite long.   I will say that the late game stuff doesn't chug quite as bad as it used to for me at least.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on June 25, 2012, 03:19:42 PM
Review of God & Kings
(for TL;DR go to the bottom)

I've been playing Civ since Civ II so I've been a fan of this series for a long time.  When Civ V released, it had quite a legacy to live up to.  Sadly, it didn't.  The vanilla release was a buggy clusterfuck of a game.  It was actually desirable NOT to build buildings, as their cost ate up gold...which was used for everything.  Subsequent patches have altered the game considerably and mostly for the better. 

Now we have the first expansion, Gods & Kings (notice the dagger in the middle? I guess that's the assassin part of the xpac hiding in plain sight) and it's good, but not great.  GNK adds religion and spying to Civ V and improves the AI and diplomacy, etc.  Now I'd like to talk about creating your own Invisible Sky Wizard.

Religion comes to the game as a design it yourself project.  Faith, a new, fourth resource (like gold, culture) has been added.  Earn enough Faith and you can found your very own religion!  As historically, you want to create a faith that will improve your peoples lives.  The selections are varied and many, you can definately find one to boost your empire.  Which is what religion does in Civ V;  it enhances your empire with bonuses to almost any facet.  Carthage, in my game, took God of the Seas, which granted +1 Production in sea hexes.  You can even expend Great Prophets to add more bonuses to your religion.
  Now that you've established your religion above worshiping that hot stuff that burns your hand, it's time to use it!  What good is a religion if you can't shove it down someone's throat?  To enable that, you'll need Missionaries.  You spend Faith and send them out to other cities to browbeat and annoy even more folks to your faith.  Progress!  But wait! Other civs might demand you stop spreading the truth.  If you refuse you take a negative diplomacy hit.  If they are trying to spread their own heresy, you'll take a second diplomacy hit!  Turns out folks get riled when their religions compete.  Huh.
  Other stuff you can buy with Faith can be done if you chose your religion wisely.  For instance, in my second game as the Celts, I started in flood plains with lots of incense.  I created Christianity and chose God of the Festival.  So I get bonus faith and culture in tended wine and incense hexes.  I then chose to be able to build Cathedrals and Monasteries.  Going for a culture win, these buildings provide faith and culture bonuses.  Over the course of the game, these bonuses should really add up and push me faster to my culture win.  Suck it atheists!
  Disclaimer:  Spreading your religion in an empire that told you to stop pisses them dead off.  Ethiopia has crossed the world to stomp a mudhole in my empire's ass.  Good luck!  I'm behind 7 proxies AND I have a religious trait called Defender of the Faith that gives me a +20% combat bonus when fighting near a city that follows my religion! 

Spying comes to us with no units on the map, just a spy window where you select your spy and give him his orders.  In order to spy on another civ, you need an embassy in their capital (just a diplomatic agreement does it).  You gain your first spy when you reach the Renaissance Age and get another every age after that.  Spies can rig elections in city-states and steal technology.  Throwing gold at a city-state won't necessarily flip a CS from its current ally; you need a spy to rig some ballot boxes, and throw away those pesky hanging chads.   If you are pursuing a CS strat, spies can be quite handy.  I haven't gotten too deep into spying yet, so I may be missing some features.
  Say, are you tired of sailing down the coast in your galley when another civ shows up in a metal ship and flings magic iron balls at you?  What you need, my friend, is to double down on your research, implement crash courses in navig...na fuck that, STEAL that shit.  A spy can go to an enemy city with 'potential' (higher is better) and try to steal research.  Enemy spies and buildings, such as constabularies, can stop or even kill your spy.  THEN you have an awkward conversation with the offended civ and could cause a diplomacy hit.  Strangely enough, if they are apologizing for their spying, if you respond angrily, they take a diplomancy hit against YOU!  How dare you get mad just because we were spying?  However, if your neighbor is Genghis Khan, you tend to let that shit slide.

AI
The AI is improved.  Even at sea.  In Civ V, the civs were afraid to get their toes wet.  in GNK, their fleets move with a purpose.  Since infantry embarked can now take a couple of hits before sinking, they can get aggressive.  I haven't been sea zerged yet; my Carthiginan fleets kept the seas clean of trash.  The AI on land is reasonable, but not great on Normal.  I've seen Ghengis Khan send out a full zerg of trebuchets and swordsmen while America sent one lone doughboy to take my empire.  Fucking democrat presidents.

Diplomacy
Civ IV still has the best diplomacy to me, but V does improve on it. You can now see what is pissing off other civs and what they like.  I had to write them down for future dealings though.  Poor Carthage spent the entire game known as a 'warmonger' while the Celts have been friendly with the Mongols for centuries (namely due to me caving like a little girl to all their demands).  As a result, the Great Khan's armies pass thru my lands on their way to distant battles.  I do keep my opium dens open 24/7 to service them though!
  Except for that little misunderstanding with Ethiopia, my empire has known peace for almost 2,000 years.  Fucking heretics gonna get shot.

City States
I've never liked CS.  I feel they get in the way but GNK has made them fun and desirable to court.  CS can be influenced by gold and by quests. The quests, though, now grant a lot of influence, 20-40, usually and some quests are easy to complete.  You can build a wonder, build a road to them, kill a barbarian camp, or bully another CS for lots of influence.  And the rewards are worth the trouble with bonuses to food, culture and even special happiness resources that only CS's have.  Mercantile and Religious CS have been added seamlessly and are effective.  You can even liberate a CS from another civ and, if you chose, re-establish them as a CS with a big boost to influence. 

Stability
The game has frozen on me after about 2-3hrs of play on occasion.  Game launches slowly.  Turns in late game can take a couple of seconds, but improved from vanilla.  Also, my animations stopped, not sure what happened.  Otherwise it runs fine for me.

TL;DR
So to sum up, if you were on the fence about Civ V, GNK won't change your mind.  But if, like me, you're a fan of the series, you'll find some fun additions with GNK. 


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on June 25, 2012, 11:09:09 PM
I'll try and write something more detailed later, but one thing that has changed is diplomacy and how the AI treats you.

- negative modifiers for going to war fade over time no longer will you be known for all history as a war-monger. It's possible to even end up forming alliances with nations you fought with.

- long term power blocks can now form which seem pretty stable. (assuming you don't have a maniac like Napolean involved). In my current game the world has been divided into two camps from turn 100 onwards. There's me, Siam, Carthage, America and Byzantium on one side as the peace faction, and Persian + Iroquis as the war faction on the other. Austria is trying to play both sides and is going to get  smashed by someone at some point because of it. Those alliances lasted the entire rest of the game  and were incredibly strong, even thigh in the first 50 turns or so I made war on America and Siam made war on Byzantium.

The story of how the great Mayan armies crossed the Atlantic to save the American nation from the fascist Persian armies will go down in history!

The AI no longer seems to always be destined to go to war with you, and its actions seem to make a lot more sense. Makes a bigd difference to me because I enjoy the aspect of the game where I'm playing against other nations, not just random war obsessed AIs.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: rk47 on June 25, 2012, 11:52:00 PM
Quote
I enjoy the aspect of the game where I'm playing against other nations, not just random war obsessed AIs.

Same here.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tebonas on June 26, 2012, 04:21:26 AM
Austria is trying to play both sides and is going to get  smashed by someone at some point because of it.

Wow, sounds like they really modelled the nations to their real life counterparts now.  :awesome_for_real:

Somewhat excited about this DLC. I guess I'll buy it when I'm done with Warlock Master of the Arance.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 05, 2012, 11:12:25 AM
So, those of you who hated Civ V (vanilla) take this with a grain of salt, since I liked it already, but with G&K this is now my favorite iteration of Civ for sure. The little balance changes are pretty much all awesome, religion is a neat system, espionage is actually useful but not annoying to manage, etc.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on July 05, 2012, 11:20:36 AM
I would love it save for the City States. I hate everything about that whole aspect of the game.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 05, 2012, 11:32:17 AM
You can turn them off.  :grin:

But, really, they tightened up that system in G&K too - harder to just buy your way to victory with them (although a gold-focused strategy still can to an extent), AI seems to emphasize them more (at least some nations), there are more (and more interesting) little quests for influence, etc. If you hated them I'm not sure the changes will make you like them though.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on July 05, 2012, 11:36:49 AM
I usually turn them way down...to like 6 or 8 on a huge map instead of 24 (WTF). My complaint is I spend way too much time dealing with their bullshit every turn. Turning them off works too, but that then gimps the crap out of a couple of the civs who have unique powers relating to them (not to mention an entire social policy tree). I wish they were more like Natural Wonders- neat to discover, give a small bonus, and then mostly forgotten.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on July 06, 2012, 12:38:11 AM
What are you actually doing every turn with them? I run with the normal amount and there's nothing *to* do with them every turn?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on July 06, 2012, 04:01:58 AM
He means the "These people are mean, destroy them." "Here's a present,  :heart:" "Hey, if you build this we'll totally love you" spam.

It does get obnoxious at times.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on July 06, 2012, 11:25:50 AM
The game feels a good bit harder now, and I'm not 100% sure why yet. On settings where I used to completely roll the AI I'm actually running into a challenge. They've figured out how to make the AI use a navy decently is part of it, I think. Archipelago maps used to basically be autowins and now the AI actually sends vaguely coordinated fleets after me, and prince difficulty (the 'no cheating for either side' level which again used to be an always-win) I am actually losing the tech race somehow to Germany (and was losing nearly every wonder to Polynesia and Persia before I took their capitals...) I almost restarted my random game when I saw it was an archipelago map but I'm glad I didn't, this has been educational.

I am too old to be staying up to 3/4 am playing Civ, and yet here I am doing it anyway.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: WayAbvPar on July 06, 2012, 11:53:37 AM
I have noticed that just playing nice and building culture/science on Prince puts me in the top 3 or 4 civs, but almost never at the top. You almost have to fight a war or inhibit the growth of the other pacifist types instead of cruising to a science victory.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ice Cream Emperor on July 07, 2012, 01:12:34 AM

So have all these God-King-Whatever changes to AI and diplomacy and such also been patched into the non-expansion game?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on July 07, 2012, 06:28:06 AM
Good question.  I don't know.  Yeah, even on Prince, the AI loves to put a civ far away and it takes off.  And put a wall of city-states between you.  I was proudly building a kick-ass rail system when America put men on the moon.  Retire...  :tantrum:


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Mrbloodworth on October 09, 2012, 10:52:28 AM
I'm not sure what changed recently, but Multiplayer has been shit recently. Keeps taking for ever to do turns and players keep getting dropped.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: eldaec on October 09, 2012, 02:45:36 PM
Someone who knows wtf tell me if I should buy any of the DLC before playing this.

I'm not going to have the 140 playthroughs to see every combination that some of you guys somehow manage.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on October 09, 2012, 03:43:32 PM
Someone who knows wtf tell me if I should buy any of the DLC before playing this.

I'm not going to have the 140 playthroughs to see every combination that some of you guys somehow manage.

1) Buy a Civ DLC if you really want to play as that Civ, but not otherwise.
2) The Explorer's Map Pack has two really good map scripts: Continents Plus and Pangea Plus which are in my opinion far superior to the defaults that come with the base game.   It also comes with some other maps, but those two are worth it in my opinion.  This DLC is 4.99.
3) The expansion is pretty good, but at 30 bucks you are better off waiting for a sale unless you really like the game.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on October 09, 2012, 04:36:18 PM
The expansion massively, massively improves the base game. I liked it as is, a lot of other f13ers did not, but I think the praise of G&K is near-universal, here and elsewhere. As such I would definitely recommend you get it.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Kail on October 09, 2012, 04:54:33 PM
I'd also point out that if you're playing multiplayer, each player has to own their own separate copy of the DLC in order for anyone of the others to use it, as far as I know, which makes it rare to see the civ packs and stuff.  I still have civs I haven't played because of this.

edit: minor correction


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: calapine on October 09, 2012, 05:28:01 PM
I think the most common assessment (here and elsewhere) was: If you like the base game it greatly adds to it, making it a lot deeper. If you think Civ V is a failure it wont change enough to win you over.

I have it and would say it is (close too) Beyond the Sword awesome.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Brolan on November 26, 2012, 07:54:47 AM
I got Gods + Kings during the Steam sale last weekend.  I noticed the game is now harder.  One reason is the AI is now cheating it's ass off. 

On Prince difficulty and a random setup I ended up on a very small continent with just one AI and a few city-states.  Even though he was on garbage land he managed to out grow my carefully managed cites, build a huge army, and beat me on the tech tree.  No way with only three cities.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Xanthippe on November 26, 2012, 07:58:49 AM
Civ AI has always cheated. The harder the difficulty, the more it cheats.



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Shannow on November 26, 2012, 08:08:51 AM
Anything ever fix the performance problems with this game? Never finished because in the late game it ground to a halt with everyone moving around and stuff. Never seen a game do a number on my PC like Civ V did.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Brolan on November 26, 2012, 08:14:28 AM
I've never seen it this obvious before.  I've gotten crushed in two of the three games I've started, and running a distant second in the third one.  I thought it was just bad luck before this last game.  I'll have to dial back the difficulty factor.  It sucks when the only way the AI can compete is to cheat.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Xanthippe on November 26, 2012, 08:20:13 AM
Oh, yes, I lost a stack of battleships to a trireme in Civ (the first one) on Emperor level. The AI cheated more the harder the level.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Brolan on November 26, 2012, 08:54:00 AM
Anything ever fix the performance problems with this game? Never finished because in the late game it ground to a halt with everyone moving around and stuff. Never seen a game do a number on my PC like Civ V did.

Turns can take a while at the end of a game with a lot of units, but it has never ground to a halt for me.  Running 4G of memory and AMD Phenom II x4 980 3.70G.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Goumindong on November 26, 2012, 09:14:22 AM
Civ AI has always cheated. The harder the difficulty, the more it cheats.



Every strategy game AI has always cheated. There just isn't any other way to do "good" AI in games because there isn't enough processing power to create a brain to play fucking Civ 5.

To people complaining about this: Seriously think about a strategy game for a second with an AI and tell me you could create something that could challenge a human, which is able to learn over multiple games, with an AI that isn't able to do so. What do you do once the human figures out the AI's general strategy path and develops a counter strategy? Just hope they won't use it?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on November 26, 2012, 09:33:42 AM
I got Gods + Kings during the Steam sale last weekend.  I noticed the game is now harder.  One reason is the AI is now cheating it's ass off.  

On Prince difficulty and a random setup I ended up on a very small continent with just one AI and a few city-states.  Even though he was on garbage land he managed to out grow my carefully managed cites, build a huge army, and beat me on the tech tree.  No way with only three cities.

The bonuses on Prince difficulty are actually fairly minor.

It is possible with Civ 5 even in a really crappy starting area to do fantastically well using certain strategies, and some of those the AI is very good with. In particular the speedy tradition starts can be leveraged to have a *large* advantage with only 3 / 4 cities, and the AI will happily go down that path with certain leaders.

EDIT : Just looked at the AI bonus table and actually the AI on Prince basically gets no bonuses at all. The only advantages I can see are that it pays a little less support on units than human players and upgrades units at a slightly cheaper cost. That's it - no bonuses to happiness, growth, production or anything according to the XML files.

Re. the question on performance  performance is vastly improved now. They've done a lot of optimisation and it works a hell of a lot better than it used to, especially around turn times which are a lot shorter.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Brolan on November 26, 2012, 09:44:40 AM
I got Gods + Kings during the Steam sale last weekend.  I noticed the game is now harder.  One reason is the AI is now cheating it's ass off.  

On Prince difficulty and a random setup I ended up on a very small continent with just one AI and a few city-states.  Even though he was on garbage land he managed to out grow my carefully managed cites, build a huge army, and beat me on the tech tree.  No way with only three cities.

The bonuses on Prince difficulty are actually fairly minor.

It is possible with Civ 5 even in a really crappy starting area to do fantastically well using certain strategies, and some of those the AI is very good with. In particular the speedy tradition starts can be leveraged to have a *large* advantage with only 3 / 4 cities, and the AI will happily go down that path with certain leaders.

EDIT : Just looked at the AI bonus table and actually the AI on Prince basically gets no bonuses at all. The only advantages I can see are that it pays a little less support on units than human players and upgrades units at a slightly cheaper cost. That's it - no bonuses to happiness, growth, production or anything according to the XML files.

Re. the question on performance  performance is vastly improved now. They've done a lot of optimisation and it works a hell of a lot better than it used to, especially around turn times which are a lot shorter.

Hmm, the civilization I was competing with was Austria.   Is this one of the AIs you were talking about?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on November 26, 2012, 09:56:08 AM
Austria can be a complete monster of a civ because they take over City states completely without unrest or anything. If one of those 3 cities was a city state then I would expect them to be well ahead of you.

Generally though Austria tends to play a medium game from my experience - they build a small ish empire then expand through city states rather than massive sprawling empires.

Thing is though - if you use the right strategy you can be *miles* ahead of the AI with just 3 cities on Prince difficulty, so there's no reason the AI can't be as well. It's one of the things I like about civ 5, its not all about huge numbers of cities, and there are different ways to build up your empire tall versus wide.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Brolan on November 26, 2012, 11:38:04 AM
Thanks for the info.  I was able to google the strategy I think you mean.  I'll give it a try this evening.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Maledict on November 26, 2012, 12:23:28 PM
http://forums.civfanatics.com/showthread.php?t=468487

Is the thread covering the "Tradition 4 city" start - that's probably the one you tracked down but just in case!

In some respects this is actually slightly harder on the lower strategies because the AI wont have all that gold to trade for for luxuries, but it's still extremely doable and should see you far ahead of them on Prince difficulty fairly early on.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: tazelbain on January 07, 2013, 08:25:46 AM
Played the hell out of this over the holidays. Lost 5 pounds forgetting to eat.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: naum on January 07, 2013, 09:56:29 AM
Played the hell out of this over the holidays. Lost 5 pounds forgetting to eat.

I gave this another look over the weekend too, and finally, after what, 2+ years and nearly a year since G+K expansion, it has gripped me enough to play a game beyond initial dozen or so turns. Between the expansion and patch polishing, there seems to be an enjoyable enough game here after all.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Merusk on January 07, 2013, 11:18:21 AM
Meanwhile I always enjoyed the base game, but picked-up G&K on Steam sale.  Religion is nice but still seems pointless.  I guess I haven't min/ maxed it enough quite yet.  The system itself is what the religion system should have always been, not about assigning specific traits to a religion and tying it to any historic tech, but letting the players choose.  Very good direction there.

I like the new units, though at times it does become a "Oh fuck me, I have to upgrade my army AGAIN?" bitchfest.   I also wish they'd go back to the system where you could upgrade to the latest unit with one summary cost instead of having to incrementally upgrade that swordsman you forgot about over the next 7 turns.

The spying system is as annoying as ever.  I like that they have names and ranks now and you can denounce other civs when they're caught, though.  Really let me put the screws on that damned Alexander on the national stage.

It's really taken a nice turn and I feel bad that Kael was hired by starcock because we'll never see a mod for this far superior engine.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: tazelbain on January 07, 2013, 03:30:19 PM
I am quite enjoying religion...

Sinners in the Hands of an Angry Bird

The bow of Bird's wrath is bent, and the arrow made ready on the string, and justice bends the arrow at your heart, and strains the bow, and it is nothing but the mere pleasure of Bird, and that of an Angry Bird, without any promise or obligation at all, that keeps the arrow one moment from being made drunk with your blood. Thus all you that never passed under a great change of heart, by the mighty power of the Spirit of Bird upon your souls; all you that were never born again, and made new creatures, and raised from being dead in sin, to a state of new, and before altogether unexperienced light and life, are in the hands of an Angry Bird. When the great and Angry Bird hath risen up and executed his awful vengeance on the poor sinner, and the wretch is actually suffering the infinite weight and power of his indignation, then will Bird call upon the whole universe to behold that awful majesty and mighty power that is to be seen in it. And you, children, who are unconverted, do not you know that you are going down to hell, to bear the dreadful wrath of that Bird, who is now Angry with you every day and every night? Will you be content to be the children of the devil, when so many other children in the land are converted, and are become the holy and happy children of the King of kings?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Soulflame on January 07, 2013, 07:13:59 PM
I absolutely hated Espionage in Civ IV.  My spies seemed ineffectual, and the enemy spies unerringly sabotaged or stole tech.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on March 15, 2013, 01:44:37 PM
Expansion ahoy:

http://www.civilization5.com/bravenewworld/

Quote
New Culture Victory: Spread your culture across the globe, dominate all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Casimir of Poland, each with their unique traits, units and buildings.

New Wonders: This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.

Two New Scenarios:

-   American Civil War: Fight the "War Between the States" from either the Union or Confederate side as you focus on the critical Easter theatre of operations between the capital cities of Richmond and Washington.

-   Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.

And a preview:

http://www.rockpapershotgun.com/2013/03/15/civilization-v-brave-new-world-preview/


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Bunk on March 15, 2013, 01:49:03 PM
I'm optimistic. I've been playing it a lot lately since I got Gods and Kings.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Ingmar on March 15, 2013, 01:52:49 PM
It's a really good game now, yes, and if they can do for the late game with this what they did for the early game with G&K it will be even better.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Malakili on March 15, 2013, 02:02:24 PM
Looks pretty good.  I'll probably pick it up.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on March 16, 2013, 04:27:13 AM
I've been playing a lot of Civ V lately, so this is very good news!  I'm most interested in the new culture rules and the ACW scenario.  The archaeology addition sounds very good as well.


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: MrHat on March 28, 2013, 08:35:30 AM
So this has been out a while:

Any amazing mods ala Fall from Heaven floating around now?


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Sky on March 28, 2013, 10:02:08 AM
Best bet would be to lurk here: http://forums.civfanatics.com/forumdisplay.php?f=418


Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Tannhauser on March 28, 2013, 02:36:43 PM
So this has been out a while:

Any amazing mods ala Fall from Heaven floating around now?

There is a Forgotten Realms mod that is pretty good.  Also a couple of GoT mods, but none are very comprehensive.

AFAIK, there is no 'game changing' mod yet for it like FFH.



Title: Re: Civilization V- Hype train crashed into the mountain. News at 11.
Post by: Khaldun on March 28, 2013, 03:04:44 PM
I started playing this again with Gods and Monsters and I agree: it's actually a good game now. Plays different than Civ IV but it's fun.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: tazelbain on April 02, 2013, 08:36:14 AM
I got fed up with this military stuff too much mico.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 02, 2013, 08:48:00 AM
Are they really charging 30 bucks for Gods and Kings? I like Civ 5, and would pay for DLC that would make it better but 30 bucks?!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Malakili on April 02, 2013, 09:02:51 AM
Are they really charging 30 bucks for Gods and Kings? I like Civ 5, and would pay for DLC that would make it better but 30 bucks?!

Isn't that about what you'd expect for an expansion?  That being said, I'm sure you can get it for half of that or less if you wait for another steam sale.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Njal on April 02, 2013, 09:56:55 AM
Any improvement in the AI?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 02, 2013, 02:46:13 PM
Yes.  They will actually build navies and fight you on land and sea.  My last Babylon science victory was a bit close as two adjacent nations invaded and came close to destroying my space ship. As they fled into the heavens they looked down at the fall of the 3000 year old Babylonian civilization.

 In another game, the Russians had the only (!) source of uranium, on a coast hex and had The Bomb built and ready and were winning a science victory.  I launched a desperate invasion and, as my battleships and carriers pounded the coast, my marines got ashore and wiped out the mine.  Nuclear war and Russian victory was averted.

Another trick the AI is fond of is, playing on King, of starting you beside an aggressive Civ, like the Aztecs.  They stay 'Friendly' up until they launch a massive attack.  If you neglected your army you will probably lose your capital at least.

The AI isn't a demonic genius at war, but yes it's improved.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on April 02, 2013, 02:59:42 PM
Fuckers.  All this chatter made me snag a copy on way home (Civ 5 gold has both core and expansion).


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 02, 2013, 03:12:52 PM
Let us know how you fare, good or bad.  I split time playing this and Civ IV.  IV when I want 'crunch' and V when I want an 'elegant board game' feel.  I've been playing Civ games since II and I do like now how V handles growth with the Happiness value.  Keep your empire happy and it generates a Golden Age which is, if I'm not mistaken, a 20% growth/production increase.  I also like how no wonders go obsolete.  Stonehenge (+4 Faith) took a bit of a nerf, but it is effective the entire game for instance. 

Not a big fan of Spying, but it's useful for Diplomacy wins (which are the hardest wins for me).  Religion is really well integrated but it tails off after the Renaissance (historical?).

Culture wins are a bit boring but are getting addressed in the xpac hopefully.  That's the first kind of win I'll be going for first.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 03, 2013, 01:30:06 AM
Are they really charging 30 bucks for Gods and Kings? I like Civ 5, and would pay for DLC that would make it better but 30 bucks?!

Can you not get the gold upgrade - for me it seems to be £10/$15 for G&K and everything else ever.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on April 03, 2013, 02:09:51 AM
Let us know how you fare, good or bad.  I split time playing this and Civ IV.  IV when I want 'crunch' and V when I want an 'elegant board game' feel.  I've been playing Civ games since II and I do like now how V handles growth with the Happiness value.  Keep your empire happy and it generates a Golden Age which is, if I'm not mistaken, a 20% growth/production increase.  I also like how no wonders go obsolete.  Stonehenge (+4 Faith) took a bit of a nerf, but it is effective the entire game for instance. 

Not a big fan of Spying, but it's useful for Diplomacy wins (which are the hardest wins for me).  Religion is really well integrated but it tails off after the Renaissance (historical?).

Culture wins are a bit boring but are getting addressed in the xpac hopefully.  That's the first kind of win I'll be going for first.
I've had fun doing some single city culture win games, on high difficulty.  Name of the game there is to become allies with just about every single city state you can, which has become easier with the changes they made.  Was pretty exciting coming down to the wire of tring to get enough culture before the others got science wins, while fighting off giant armies with my mega city one.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 03, 2013, 02:34:34 AM
OK thanks, I may try that myself.  I was worried a one city game would be boring, especially for a culture win. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 03, 2013, 06:01:37 AM
Are they really charging 30 bucks for Gods and Kings? I like Civ 5, and would pay for DLC that would make it better but 30 bucks?!

Can you not get the gold upgrade - for me it seems to be £10/$15 for G&K and everything else ever.

ahh yes a more reasonable 20 dollars on Steam..


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on April 03, 2013, 06:52:47 AM
OK thanks, I may try that myself.  I was worried a one city game would be boring, especially for a culture win.  
Might be boring for some, but I enjoy it quite a bit.  In some games you're left relativly alone.  Other games you're surrounded by civs that auto declare war on you ever 10 turns because you're so much smaller/weaker than them, and you have to deal with waves of higher tech military units coming your way.  I managed to score a number of generals and built a veritable maginot line of citidels connected by forts all along the hills of my northern border to fight off endless tank attacks with my riflemen and cannons.  Good times.  

I was only ever able to win with the Egyptians, however.  Building as many wonders as you possibly can is vital to winning.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on April 03, 2013, 03:40:03 PM
Interface feels awkward.  The graphics are vastly underwhelming.

I am enjoying the gameplay, sorta (though seems hard to track all the other civs military), but not sure if I am in for long haul.  Kind of feel like I wasted 50 bucks on a beta game designed for a tablet.  I really enjoy the religion aspect and how you can tailor it to your civ!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on April 03, 2013, 03:53:02 PM
Eh, give it time.  I really hated it when it first came out, after having played previous civ games so long.  But after trying several games, and then especially after the Gods/Kings expansion, it really grew on me.  You might still hate it in the end, but its really a game that benefits from additional play through's rather than first impressions.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on April 03, 2013, 05:09:12 PM
I am done for now.  Too crowded, graphics give me a headache, and really felt like a crappy tablet application. 

There were some brilliant things (combat, religion, tons of great wonders) but they are overshadowed by the negatives.  This is the first Civilization launch where I did not feel like it took a step forward.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on April 04, 2013, 12:35:31 AM
How odd - I love the graphics in Civ 5 and its easily the 'cleanest' UI and visual implementation of a civ game to date. Different sorts I guess.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Lantyssa on April 04, 2013, 04:31:25 AM
Yeah, I really liked the feel.  That said, this was on PC and not a tablet.  I have no idea how it'd play there.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on April 04, 2013, 07:11:31 AM
I loved the new interface and graphics as well. Shame it doesn't have FFH3 :p


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on April 04, 2013, 07:40:04 AM
Yet another thing to blame Brad Wardell for.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 07, 2013, 07:10:56 PM
Gods and kings rocks.     Must play one more turn....


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on April 08, 2013, 03:17:42 PM
Gave it one more shot. Turning anti alias off made a huuuuge difference. Having more fun this go around, though not 50 bucks worth.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: naum on April 08, 2013, 03:25:01 PM
It took a couple of years and an expansion to get to a state of a decent game.

Still, a lot of annoyances for me and then there is the simplified tech tree choices.

But I like the hexes and more modern art.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on April 09, 2013, 06:46:11 AM
It took a couple of years and an expansion to get to a state of a decent game.
So, it's a Civ game.

I won't beat the drum (for now!) about you-know-what, but if it weren't for that mod I probably wouldn't have bought Civ V. Civ IV was pretty much dead to me, the gameplay is just so bland in vanilla. It is pretty, though. Lacking a stellar mod for Civ V, I don't see buying Civ VI until it's on sale. And has the expansion that fixes it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 12, 2013, 02:51:38 AM
Got round to playing this properly for the first time last night. Then it was 6am and oh shit I feel like crap now.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Bzalthek on April 12, 2013, 05:53:31 AM
Got round to playing this properly for the first time last night. Then it was 6am and oh shit I feel like crap now.

Fucking ditto.  I sat down after dinner last night for a couple hours of fun and it turns into 8.  I overslept because my alarm could no longer be trusted as it started to divide itself.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Typhon on April 12, 2013, 06:02:19 AM
It took a couple of years and an expansion to get to a state of a decent game.
So, it's a Civ game.

I won't beat the drum (for now!) about you-know-what, but if it weren't for that mod I probably wouldn't have bought Civ V. Civ IV was pretty much dead to me, the gameplay is just so bland in vanilla. It is pretty, though. Lacking a stellar mod for Civ V, I don't see buying Civ VI until it's on sale. And has the expansion that fixes it.

Once they put in religion i was hoping for FF3, but Kael is the man in charge (or development) now at Stardock so that seems unlikely.  A pity, it's a great engine for FFH3.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on April 12, 2013, 06:10:25 AM
Someone else should pick it up and do a mod themselves.  Just for the irony of being sued for IP infringement of an IP that infringed all over the damn place.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on April 12, 2013, 07:51:44 AM
Got round to playing this properly for the first time last night. Then it was 6am and oh shit I feel like crap now.

Fucking ditto.  I sat down after dinner last night for a couple hours of fun and it turns into 8.  I overslept because my alarm could no longer be trusted as it started to divide itself.

I saw you guys playing and decided to play myself. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 12, 2013, 02:21:12 PM
Quick Quiz!

1.  What's your favorite civ right now and why?

2.  What civ have you tried and just can't seem to do well with?

3.  What is the easiest victory condition for you?  The hardest?

4.  How important are city-states to your play style?  Valuable allies?  Ignored?  Ground underfoot on your path to victory?

My answers:
1.  Babylon.  Extra Great Scientist and a great science victory civ.  Also has buffed walls and a very good early archer unit.
2.  Byzantium.  Tried it twice now and I just seem to fritter away.  Special ships and extra religion don't seem that powerful.
3.  Science.  For some reason I always push science research.  Hardest is Diplomacy.  You really have to cater to city-states and spies are constantly flipping my allies CS's.
4.  City-states are medium to me.  I love their bonuses but only usually ally with one or two. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on April 12, 2013, 02:33:45 PM
1. Arabia is really really strong. Extra money is so good. I'm not going to say they're universally the best but you can play a lot of different win conditions with them, a lot of Civs are narrower in focus.
2. Spain isn't bad, exactly, but a lot of the time because their UA requires natural wonders you're essentially handicapping yourself by playing a civ with no UA. The luck factor in whether or not you get an early natural wonder makes me disinclined to play them much.
3. I usually have to deliberately try not to win diplomatically when I'm going for one of the others.
4. Depending on the victory condition I'm going for, they're either important, very important or crucial. Very, very rarely do I ever ignore them.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Kail on April 12, 2013, 02:56:26 PM
1. I really like Inca, they're pretty good for turtling in hilly areas, which is pretty much my preferred start.
2. I have so much trouble playing as Aztecs.  I always keep trying, for some reason, but the super early zerg rush gameplay is just not something I can pull off.
3. Easiest is probably Cultural, because I like to turtle and keep to myself, and Cultural works really well with a few cities in this game.  Hardest is probably Science, since it's so late game when I'm in a position to get it I'm generally militarily ahead too, and it's tempting to just go for a military victory at that point.
4. I generally ignore them, if I can, at least early game.  Late game I might smash them if they get pulled into a war with me, or befriend them if there's something I need, but I generally prefer to ignore them if I can.

I'm pretty bad at this game, though. Generally I play really passively, just expanding for the early game, fortifying and building my cities in mid game, and trying to keep peace with my neighbors as much as I can while working towards a cultural or scientific victory.  I dunno, I just don't like to warlord it up, I keep trying to be the nice guy, even against the AI.  :uhrr:  Generally they start war deccing me, though, and then I'm perfectly within my rights to raze their cities and salt the earth.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: naum on April 12, 2013, 03:46:52 PM
I don't think I've played a game to completion yet.

Have started so many, some abandoned after just a few turns, most others in mid-game… …enjoy random starts with random civs in random maps.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on April 12, 2013, 03:55:21 PM
I hate city-states so much. Way too much spam, way too much relationship management, just a giant pain in the ass all the way around. I generally turn them completely off and then don't play as the civs with CS bonuses.

I am the same way with starts- they early exploration and setup is the fun part of the game for me. The late stage management of a sprawling empire is tedious. Tedious x100 if I am at war.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 12, 2013, 04:21:41 PM
I'm like Naum I haven't ever actually completed a game. This was due to the game grinding to a halt in the late game on my old pc. I'm hoping it will be better with the new one. Also plying with gods and kings.

I don't know if its because I'm playing the Greeks or its g&k I am loving city states (I really couldn't care for them before).  What's that Arabia? You want to declare war on me? Ok you get to fight me and my five friends..muah.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Bzalthek on April 12, 2013, 06:43:46 PM
Just did a 3 city culture victory.  I think this is the first time I actually played the game with an intention to beat it one way and followed through.  Much faster than science win too, which is cool.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on April 13, 2013, 01:02:57 AM
1. Russia. I loves me some high production cities. Double uranium is also  :heart:

2. Like Tannhauser, Byzantium. I've tried several times to get a game with Theodora off the ground as I find that extra floating slot for religion really attractive. Unfortunately I'm often hampered at the attempt to fast-track faith and her unique units are early and lackluster.
Special mention goes to William of Orange as I have yet to get a game going with more than a single tile of marsh/flood plains in my remote vicinity. I want my empire to look pretty, damn it!

3. Science. I always try to be on the cutting edge for Tech advancement but I tend to play defensively and dislike wars. Messy things. Have yet to achieve a Diplomatic Victory though I've also yet to actually try specifically for one.

4. I do not like City States, Sam-I-Am. I do not like playing against Siam. I will occasionally flirt with a cultural city state, otherwise I tend to ignore them. This is not possible with either Siam or Austria in the game. Consequently, they have earned my pet hatred.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on April 13, 2013, 01:57:11 AM
Just did a 3 city culture victory.  I think this is the first time I actually played the game with an intention to beat it one way and followed through.  Much faster than science win too, which is cool.
What civ did you use?  I've managed some 1 city culture wins, but want to try a 3 city route at the highest difficulty (tried a single city game at highest, got raped by angry aggressive AI).
I hate city-states so much. Way too much spam, way too much relationship management, just a giant pain in the ass all the way around. I generally turn them completely off and then don't play as the civs with CS bonuses.

I am the same way with starts- they early exploration and setup is the fun part of the game for me. The late stage management of a sprawling empire is tedious. Tedious x100 if I am at war.
Have you been playing since G&K?  You can pretty much ignore them (you only have to look at the spam if you click on the little icon in the bottom left) and still find yourself allied with a bunch of them.  They all give out cultural/science/exploration quests now, where they say who ever generates the most of a given stat in the next 20 turns will get a massive rep boost with them.  Same for simply adding certain goods to your trade routes, or if your religion spreads over to them.  I use to do what you did, turning them all off when I played.  Then I played my first game of G&K going for a single city cultural victory with heavy religious spreading.  2/3rds of the way into the game, I had been doing my usual thing of absolutely ignoring all city states.  Then I looked at the menu and noticed somehow I was fully allied with about 75% of them, and they were feeding me a shit ton of extra science, culture, and money.

Edit:  Err, I meant I tried a single city game at highest difficulty, but got raped.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on April 13, 2013, 03:38:31 AM
Re the Aztecs - oddly they aren't actually a rush civ. Their unique unit is so early on its best to build a lot then use them to hunt barbarians for culture rather than try to kill AIs and then upgrade them through the ages.

The Aztecs are actually an unbelieveably 'tall' cultural civ. Their unique building is one of the most powerful in the game, and allows you to grow cities of immense size very rapidly, and their unique ability encourages a massive puppet empire push to generate culture. The AI plays them in the traditional Aztec warmonger way, but the entire civ is actually set up for a long term cultural win. Very different to how they are presented and normally play in Civ games.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on April 13, 2013, 05:10:16 AM
Just did a 3 city culture victory.  I think this is the first time I actually played the game with an intention to beat it one way and followed through.  Much faster than science win too, which is cool.
What civ did you use?  I've managed some 1 city culture wins, but want to try a 3 city route at the highest difficulty (tried a single city game at lowest, got raped by angry aggressive AI).

I've done a 3 city culture victory with Songhai, admittedly on Prince. Mud Pyramid Mosques are the bees knees and I cannot overstate the joy felt when sacking Egyptian cities.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 13, 2013, 01:02:55 PM
Seen so much civ 5 being played this week. Almost as much forum inspired gaming as when someone mentions Deus Ex.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on April 13, 2013, 01:42:14 PM
Yeah, my whole friends list has been lighting up with it. I'm trying to hold off so I don't burn myself out pre-expansion, personally.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Bzalthek on April 13, 2013, 01:56:23 PM
I'm gearing up for a Diplo victory in a little bit myself!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on April 13, 2013, 02:00:13 PM
Tried for a tri city cultural win.

Do not play for cultural win vs. Alexander and Ramses.  No city states and no wonders available.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 13, 2013, 02:05:29 PM
I'm trying to win with only one city so does anyone know if puppet cities screw that up?  Hiawatha got frisky and I had to punish him.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on April 13, 2013, 03:30:29 PM
I'm like, 75% certain they do yes.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Bzalthek on April 13, 2013, 04:17:35 PM
Pangea with city states is annoying.  Will have to retry diplo victory again.  On the other hand, I was looking through the "achievements" on Steam and saw one for "constructing every wonder" and I went hmmmmm.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on April 13, 2013, 04:23:46 PM
I'm trying to win with only one city so does anyone know if puppet cities screw that up?  Hiawatha got frisky and I had to punish him.
I'm fairly sure they do as well, though not 100%.  I just burn all their fucking cities to the ground in wars when going for a cultural victory (IRONY).
Pangea with city states is annoying.  Will have to retry diplo victory again.  On the other hand, I was looking through the "achievements" on Steam and saw one for "constructing every wonder" and I went hmmmmm.
How so?  I usually only play Pangea, and have been taking a very city state centric approach since the expansion.  Its fun when going for cultural victories and you manage to get a bunch as allies.  Some vast empire can declare war on you, but suddenly they spend the next 100 turns trying to siege hard as hell to crack advanced city states ringing their borders.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Bzalthek on April 13, 2013, 04:41:10 PM
They're constantly in the way, hogging up all the resources.  I mean, I could rape and pillage them, but I was feeling non hostile.  Course I play random settings, so it's possible shit happens sometimes, but every time I turned around I was bumping into another.  There was something like 15 at last count.

Edit: So I retried the Pangea thing, and went city crazy for my Diplo victory.  I got it but fuck, I didn't realize the U.N was all the way down that tech tree.  Think next I'll try for all wonders!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 15, 2013, 08:59:53 AM
Pretty sure I'd kill myself out of boredom if I did single city.

I literally wiped out a 5 city Dutch empire last night because I was bored...got denounced by every other single empire on the planet but they're all too scared to DoW me. bitches.

Think I'll invade Polynesia, I hear it's nice this time of year.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on April 15, 2013, 12:00:16 PM
They only 'hog up resources' if you feel playing the Diplomatic game isn't a part of civs.  The people I've seen bitch about them the most were the hyper-aggressive combat folks.  I've always been of the culture/ science/ keep off my lawn approach to the point I nearly turtle. (Most civs I can recall taking out in a game is 3, all the way back in Civs2) 

They assist me greatly and I don't mind having them around as it means fewer spots to have to micromanage and worry about happiness. Toss some gold or do their diplomatic requests to keep them allied, get resources and food/ science/ culture (and religion now) in return. Win-win.

I'm trying a single city w/ Siam. Holy crap is it boring. So many "next turn" turns and so little gold compared to what I'm used to having.  My city's 27 but my bankroll is only 150 gold and 30/ turn.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on April 15, 2013, 03:44:23 PM
Ok, glad I gave this another shot.  Playing king difficulty with random civ.  Havent won yet, but thats ok. I love how there is no one trick pony and every game feels different.

Religions and civic system keeps replay fresh.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Bzalthek on April 15, 2013, 04:15:10 PM
They only 'hog up resources' if you feel playing the Diplomatic game isn't a part of civs.  The people I've seen bitch about them the most were the hyper-aggressive combat folks.  I've always been of the culture/ science/ keep off my lawn approach to the point I nearly turtle. (Most civs I can recall taking out in a game is 3, all the way back in Civs2) 

They assist me greatly and I don't mind having them around as it means fewer spots to have to micromanage and worry about happiness. Toss some gold or do their diplomatic requests to keep them allied, get resources and food/ science/ culture (and religion now) in return. Win-win.

I'm trying a single city w/ Siam. Holy crap is it boring. So many "next turn" turns and so little gold compared to what I'm used to having.  My city's 27 but my bankroll is only 150 gold and 30/ turn.

Actually I'm more of a "leave me the fuck alone" player.  But yeah, I went diplo on the next go around and kept those fuckers allied and took their candy.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: schpain on April 15, 2013, 05:05:59 PM
1. favourite civ would be a tie with Yanks and Germans.  war machine is <3, minutemen are amazing.
2. I can't get any non-military civ going which is interesting.  I usually start out with the intention of winning diplo/culture/science and end up getting war decked by some land hungry civ.  I don't accept territory loss in ANY way so my wars drag on a little, but then i tend to have to deal with allies and backstabbers and end up rolling out mid-game with a decent army and solid navy and end up grinding out a military vic.
3. I've won science and military, not diplo or culture yet.  i like to sprawl, so culture is a little hard.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Bzalthek on April 15, 2013, 07:28:05 PM
I was playing a 2 city game against a single AI and I was completely segregated from them, so I just teched out and was dominating it in everything and suddenly I lost.  I have no idea how.  I guess a time limit?  Dunno. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 16, 2013, 12:20:27 AM
My first game where I think I broadly know wtf is about to come out of the renaissance, I've been trapped into one city but as Egypt, Thebes has become the greatest city there is or ever will be. City states are providing a steady stream of units so I can maintain the forever war with the aztecs, while I churn out wonders.

That said, I only have 4 city states and I suspect my science isn't strong enough through industrial.

Given upkeep and build times I'm not sure how military victories would even work.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 16, 2013, 12:23:05 AM
BTW, does religion do anything except the belief bonuses? My +15  :grin: and +10% growth is nice enough but not sure if it was worth the fuss.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Spiff on April 16, 2013, 01:40:16 AM
Mid-late game you can use religion to buy great people if you get the corresponding culture upgrade, so for instance getting Order allows you to buy Great Engineers with faith, which is quite nice.
Fairly expensive however; starts at like 1200 faith and then increases with each one, but a nice bonus if you're not going all zealot and spewing out missionaries.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 16, 2013, 04:24:28 AM
I've spewed out enough missionaries so my religion dominates the continent. A couple of other holy cities are stuck at 49% for me, but other than that I dominate the continent. Sending missionaries to other continents seems like a fuss for one happy per city. Possibly I chose beliefs poorly.

As you suggest, guess I just use it for great people.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on April 16, 2013, 05:31:25 AM
I was playing a 2 city game against a single AI and I was completely segregated from them, so I just teched out and was dominating it in everything and suddenly I lost.  I have no idea how.  I guess a time limit?  Dunno. 

By default a game ends at 2050AD (~500 turns?) with the Civ who has the highest score at that time achieving victory. You can turn this off by going into the advanced options at game setup and unticking the Time box under the Victories heading.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on April 16, 2013, 05:35:06 AM
Religion is a long-term strategy feature. Look at what will support your playstyle the best.  Here's what I go with:

Pantheon: I typically pick +10% growth or 15% border growth.  The rest are too small and too useless long-term IMO, except maybe the food one.  I lean on city-states for that, though.
Founder:+1 gold per 4 followers or +1 culture per world follower vs. the 100 bonus on first convert.  Maybe +15 w/ city states if I'm playing a civ that really shines with city-state abilities like Greece or Siam.
Follower: 1% production or 15% growth if not at war
Enhancer: Typically any one of the 'enhance spread' picks, which varies depending on how the game looks at that point.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on April 16, 2013, 11:08:46 AM
I was playing a 2 city game against a single AI and I was completely segregated from them, so I just teched out and was dominating it in everything and suddenly I lost.  I have no idea how.  I guess a time limit?  Dunno. 

Time limit, or maybe they finished 5 cultural trees and built the Utopia project.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Megrim on April 16, 2013, 01:41:24 PM
Quick Quiz!

1.  What's your favorite civ right now and why?

2.  What civ have you tried and just can't seem to do well with?

3.  What is the easiest victory condition for you?  The hardest?

4.  How important are city-states to your play style?  Valuable allies?  Ignored?  Ground underfoot on your path to victory?

My answers:
1.  Babylon.  Extra Great Scientist and a great science victory civ.  Also has buffed walls and a very good early archer unit.
2.  Byzantium.  Tried it twice now and I just seem to fritter away.  Special ships and extra religion don't seem that powerful.
3.  Science.  For some reason I always push science research.  Hardest is Diplomacy.  You really have to cater to city-states and spies are constantly flipping my allies CS's.
4.  City-states are medium to me.  I love their bonuses but only usually ally with one or two. 

1. Probably either Byzantine (for the music) or Babylon (for the beard). Or possibly Egypt.

2. Can't think any off the top of my head, although I seem to recall getting tanked as Carthage once or twice.

3. Diplomatic easiest (focus on gold -> buy out all City States -> build UN), Cultural hardest (haven't quite managed to get a win yet).

4. About average. Sometimes they can be useful, most often as buffers or force multipliers against particularly troublesome neighbours, other times I might engage with one for an entire game.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on April 17, 2013, 04:41:41 PM
Last game played as Egyptians and was pumping out wonders left and right.  Grew my empire to 4 cities and spread my religion across the land- then felt froggy.  Attacked my neighbor under the assumption my other neighbors would back me up (hint: they didn't).

Damnit, political mistake and decided to start over.  Going with Ghandi this time around and debating on sticking with 1 or 2 cities and trying for a win that way.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 18, 2013, 04:01:11 AM
My first game where I think I broadly know wtf is about to come out of the renaissance, I've been trapped into one city but as Egypt, Thebes has become the greatest city there is or ever will be. City states are providing a steady stream of units so I can maintain the forever war with the aztecs, while I churn out wonders.

That said, I only have 4 city states and I suspect my science isn't strong enough through industrial.

Given upkeep and build times I'm not sure how military victories would even work.

So Carthage forced me into a proper war, I discovered my military was way stronger than I thought, and now I get it, a dozen puppet cities are shitting out gold so fast I can barely get all the units I bought in range of a civ before it dies.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 18, 2013, 03:31:31 PM
Cultural victory! Thank christ for that, I can carry on with my life for a while now.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 18, 2013, 04:03:29 PM
Heh congrats.  Did they come for you when you got close?  I think I'm going to hold off on a Culture win until the xpac arrives. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on April 18, 2013, 04:48:59 PM
Cultural victory! Thank christ for that, I can carry on with my life for a while now.

No kidding.

I had to uninstall it!

Looking forward to the xpac though.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 18, 2013, 05:02:49 PM
Heh congrats.  Did they come for you when you got close?  I think I'm going to hold off on a Culture win until the xpac arrives. 

Didn't seem like the ai reacted to the almost complete social policies, but my neighbours did appear to get aggressive in response to the general development in my territory, my overall score, and the possibility of sacking Thebes (the greatest city there is or ever will be).

AIs on the other continent were totally nonplussed, I didn't move to threaten them, they didn't seem to mind me so long as I stayed over here. By the end I'd wiped out the Aztecs, Carthaginians and Austrians on the slightly larger of two continents, France was similarly dominant on the second land mass. They seemed to be going for a science win.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: schpain on April 18, 2013, 06:54:54 PM
Heh congrats.  Did they come for you when you got close?  I think I'm going to hold off on a Culture win until the xpac arrives. 

Didn't seem like the ai reacted to the almost complete social policies, but my neighbours did appear to get aggressive in response to the general development in my territory, my overall score, and the possibility of sacking Thebes (the greatest city there is or ever will be). (City of the Living).

AIs on the other continent were totally nonplussed, I didn't move to threaten them, they didn't seem to mind me so long as I stayed over here. By the end I'd wiped out the Aztecs, Carthaginians and Austrians on the slightly larger of two continents, France was similarly dominant on the second land mass. They seemed to be going for a science win.

Fixed it for ya.  Qarth is the The Greatest city that is or ever will be  8-)


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 22, 2013, 06:43:26 AM
Really wish the military part of this game was up to the standard of the rest of it.
Anyways, heading towards end game and the Iroquis (sp) are ahead of me so I solve this the only way I know how...brute force baby!
4 Carrier battle groups, several divisions of rocket artillery and assorted tanks and infantry parked off his coast line. 6 turns later I've captured 4 of his cities, including one of his core (where he was a cpl of turns away from finishing the CN tower..heh) and he gives me a peace deal thats too good to refuse. That's alright, gives me 10 turns to heal up and ship in more units to take his capital.

Rumors abound however that the Inca's have finished 4 culture trees and are working on the 5th...That shit needs to stop, Greek defense industries are selling me on the wonders of new Stealth bombers....Also nuclear weapons....which I might throw in just because I can. (whole world hates me anyway so whats a few atom bombs between friends).


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ragnoros on April 22, 2013, 01:33:31 PM
So I'm really having fun with this. I skipped it on release due to bad word here and a lackluster demo. Have a story!

My first non-tutorial game I played as America on the world map. I started on the Siam peninsula and ended up taking Indonesia and Australia, but Greece grabbed all of china up through Siberia before I realized what was going on. By mid game I was falling behind to all four major empires, France of the Americas, Arabia of Europe, China of Africa, and of course Greece. I was not really making any great progress on victory conditions, so I figured it was time to take back what was rightfully mine from Alexander. After punching my way through china and into Mongolia he offered me a sweet peace treaty for 10 turns, and with my forces depleted it seemed wise. Feeling smug and armed with seemingly endless ranks of artillery I rolled back up on him 20 years later. Turns out he was ready. Every world power promptly wardecs me as the first shells begin to land on Sparta. This is going to get interesting.... Actually no. China sends like two tanks out of Egypt, and Arabia fly's a couple bombers into my AA, then both promptly give up. The mighty Napoleon never even sends a ship my direction.  So I finish mopping up Greece and have control of all of Asia and Australia. Everyone knows that's GG in Risk, so after another couple hundred years of bombing Arabia into the stone-age (fiction meets reality...) I get board and call it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on April 22, 2013, 01:40:22 PM
In risk its gg when someone has austrailia. Never mind Asia.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sjofn on April 22, 2013, 02:14:31 PM
I'm pretty bad at this game, though. Generally I play really passively, just expanding for the early game, fortifying and building my cities in mid game, and trying to keep peace with my neighbors as much as I can while working towards a cultural or scientific victory.  I dunno, I just don't like to warlord it up, I keep trying to be the nice guy, even against the AI.  :uhrr:  Generally they start war deccing me, though, and then I'm perfectly within my rights to raze their cities and salt the earth.

This is how I play too, and I am also terrible at Civ. <3 I do tend to bulldoze any civ that gets particularly uppity with me, because FUCK YOU I WAS JUST TRYING TO BUILD UP MY CITIES IN PEACE, NAPOLEON/CATHERINE THE GREAT/GHANDI


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ragnoros on April 22, 2013, 03:08:38 PM
Despite what some people here have said, it would seem that the AI is still very bad at maps without large land masses.

Playing on Normal (Prince?) last night random map/civ I started on a small island as Carthage and executed what seems to be a very effective three city / tradition start. Boy Howdy. Thanks to like 10 fish sites near my coast + fertility rights + tradition the only limit to my explosive growth was happyness. By the late 1800s I was pumping out 1k+ social a turn, had 25k gold in the bank, and was in a state of permanent golden age (56 turns in the bank when I won).  I managed a cultural Victory in my solar powered 1928 while most of the rest of the world was still trying to work out steam engines. Scores were something like 2000 (me), 800, 700, 600, 550, 450, 300. 

Was I mistaken in my impression from this thread that the AI is better at naval maps these days? Or did something just go fubar?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on April 22, 2013, 03:11:12 PM
Watery maps IMO tend to be about one difficulty step easier than land maps - so a game on Prince ends up like a game on... whatever is right under Prince, etc. It does seem to be somewhat dependent on the AI leader too.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on April 22, 2013, 03:12:29 PM
I tried a 4-city Tradition start with Germany over the weekend and didn't get as awesome as you.  I blame the fact that the island I started on was all wonky and half of it was desert.  Something I didn't get to find out until I was already 15 turns in so I just decided to push through.  I'm still winning, just not as much as I should be.   Powerful line, Tradition.

Watery maps IMO tend to be about one difficulty step easier than land maps - so a game on Prince ends up like a game on... whatever is right under Prince, etc. It does seem to be somewhat dependent on the AI leader too.

England will wreck shit on watery maps. They seem to rotate in fairly infrequently, though.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 22, 2013, 04:17:19 PM
Lost a game playing as Germany/King Difficulty/Renaissance Start/Large Map/Continents.  As per usual, the AI put an over-achieving nation (Egypt) on the other continent AND happy go lucky Genghis right on my border.  Mongols tied me up and I was trying for a Diplo victory.  Egypt landed men on the moon while I rolled out my WW1 era tanks.  :ye_gods:

Just couldn't get over there because I had one port and two nations between us.  Plus I left them unhindered all game.

So map type is very important if you need to attack a hyper-successful nation.  I don't know any other way to defeat a nation far ahead of you.



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: CmdrSlack on April 22, 2013, 04:19:09 PM
I really need to learn how to micromanage my cities. I was working on a cultural victory and ended up going science because I could not figure out why I wasn't building culture fast enough.

Something tells me that allowing the game to manage specialists was a bad idea.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 22, 2013, 04:27:46 PM
I didn't realize till I looked that more cities = much slower culture growth


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 22, 2013, 04:37:37 PM
IIRC, every city past the first one increases time to the next culture point by 15%.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on April 22, 2013, 04:42:25 PM
Sort of. It increases the number of points required. If you could come up with some sort of magical scenario where the new city produced more culture/turn as a % of your current, than it adds in how far you have to go, then it can be a win. But that's vanishingly unlikely given a new city almost always is going to be terrible culturally, whether you founded it or took it over.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Megrim on April 22, 2013, 05:06:42 PM
Some civs are more oriented towards it than others. Plus, I've found that dropping down Great Artists into tiles can provide a significant increase in culture in a new city. Still, I wouldn't go past three cities when trying for a Cultural win.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on April 22, 2013, 05:24:34 PM
Quote from: CmdrSlack link=topic=18785.msg1180876#msg1180876
Something tells me that allowing the game to manage specialists was a bad idea.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on April 22, 2013, 06:48:46 PM
I really need to learn how to micromanage my cities. I was working on a cultural victory and ended up going science because I could not figure out why I wasn't building culture fast enough.

Something tells me that allowing the game to manage specialists was a bad idea.

Depends on the difficulty.  The higher you go the more you have to micromanage.   Prince you can get away with very little beyond making sure you don't have unemployed folks. Below that you can ignore it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Spiff on April 22, 2013, 10:35:50 PM
I find getting certain wonders is almost a must to get a cultural win before I suddenly get "blah blah finished the Apollo Program" and either have to take my pitiful army on a suicide run at his capital or crawl into a corner and await the end.

Christo Redentor is really good with it's 10% discount (especially endgame when the culture cost is spiraling out of control) and definitely Sidney Opera House, which gives a big boost and a free policy. You have to plan ahead for that one though since it can only be built in a coastal city.

3 cities seems to be my sweet-spot for it as well, but I almost always go into Liberty early and pick up "33% less increase to policy cost for each new city" before I start expanding.

Been planning to try a cultural victory by focusing on city state alliances though (the right ones can give quite a lot), but city states irk me.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on April 23, 2013, 02:53:31 AM
I've pulled off two Cultural victories with one city, at whatever the second to hardest difficulty is.  Making alliances with city states, and dropping great artists to build their monuments is absolutely key.  Along with building every wonder possible to create mega-city 1.  This is why Egypt still works best for me.  I'm trying it at the hardest difficulty, but it just seems impossible.  I'm being out built on the wonders no matter how good of a starting spot I get, and usually get wardecced by a civ with 50 units already early in the game.

Though also keep in mind I always play a Pangaea map.  Getting myself isolated off on some island/continent seems to easy.

Still, I’m trying a game as Alexander on second to hardest difficulty again, and it seems to be going well.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: rk47 on April 23, 2013, 03:04:47 AM
IIRC, every city past the first one increases time to the next culture point by 15%.

which is why it's best to just cherry pick the cultures u want before going into an aggressive expansion or annexing cities.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on April 23, 2013, 06:21:48 AM
Bear in mind that puppet cities do not increase the cost of social policies but do contribute culture from buildings and social policies. It's entirely possible to have a huge sprawling empire whilst also ploughing through the social policy tree. You just can't control the majority of it...


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Malakili on April 23, 2013, 07:04:19 AM
Slightly off the Culture topic here, but I am playing a game on Continents Plus as Carthage and got a really fantastic spawn for a strong economy and science game.  Currently building a strong navy to defend my mostly coastal empire and going for a science victory backed by an absurdly strong economy.  One of the most fun games of Civ 5 I've played so far.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Rishathra on April 23, 2013, 07:07:39 AM
So does Civ 5 solve or at least mitigate the problem of the stacks of doom you run into in earlier games?  Count me in with the group who likes to peacefully expand and avoids the whole war route as much as possible.  Unfortunately, in Civ 4 there seemed to be a particular aspect to my play style that the AI just DID NOT LIKE.  Everything would be humming along just fine, and I would be on good - even friendly - relations with all my neighbors.  I didn't build a big military but I made sure I had a modern one.  Everything was peachy until all my neighbors would just turn on me, all at once, and send literally hundreds of units into my domain and just crush me through sheer numbers.  This would happen in pretty much every game I played, unless I managed to colonize a landmass alone, like on an archipelago map.

What I understand about 5 is that military units don't stack, and that positioning and such matters a lot more.  This sounds like it would help a player like me, who hates having to juggle large armies, and can position and fortify my domains to effectively repel jittery neighbors.  Is this at all true, or are the deathswarms still a thing I would have to worry about?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 23, 2013, 07:12:31 AM
The military AI seems to be fairly weak actually. I can't remember how 4 worked it but in 5 your cities can bombard and they have their own garrison, so it's quite difficult to take one now. This gives you more time to get units in play. I only had one empire DoW me, and no others DoW with him and his attack was , well pitiful doesnt do it justice. After DoWing another empire I had every other player denounce me but no one went to war...take that for what its worth.....I have a large army and I'm only on Prince difficulty.

You can put spys into neighbouring empires and see if they are plotting against you too..


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Rishathra on April 23, 2013, 08:56:16 AM
You can put spys into neighbouring empires and see if they are plotting against you too..

See, this reminds me of what confused me so much when I would get rolled over.  I did all that.  It't not like i didn't build a military and posed too tempting a target.  I didn't neglect the diplomacy or espionage either.  Everything would be hunky dory and then it was like a switch was flipped and all alliances and treaties were thrown out the window and the world was always at war with EurasiaRishathra.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on April 23, 2013, 09:06:04 AM

You can put spys into neighbouring empires and see if they are plotting against you too..

Expert Tip: They are.

Always build up a few troops and keep them upgraded.  It's a strong deterrent.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 23, 2013, 09:12:57 AM
You can put spys into neighbouring empires and see if they are plotting against you too..

See, this reminds me of what confused me so much when I would get rolled over.  I did all that.  It't not like i didn't build a military and posed too tempting a target.  I didn't neglect the diplomacy or espionage either.  Everything would be hunky dory and then it was like a switch was flipped and all alliances and treaties were thrown out the window and the world was always at war with EurasiaRishathra.

We talking about 4 or 5 now? I do remember that it seemed to be no matter how much you tried when the AI decided you were to be crushed you were going to be crushed. Which was fairly ridicolous. I don't seem to have had that problem so much in 5.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on April 23, 2013, 09:22:09 AM
The military AI seems to be fairly weak actually. I can't remember how 4 worked it but in 5 your cities can bombard and they have their own garrison, so it's quite difficult to take one now. This gives you more time to get units in play. I only had one empire DoW me, and no others DoW with him and his attack was , well pitiful doesnt do it justice. After DoWing another empire I had every other player denounce me but no one went to war...take that for what its worth.....I have a large army and I'm only on Prince difficulty.

You can put spys into neighbouring empires and see if they are plotting against you too..

Generally for Civ 5 I would advise you play at one difficulty level higher than you would normally for Civ. Between the changes to combat and the increase in the number of difficulty levels the entire game seems to be one level easier than previously.

For example - for Civ 4 I was a comfortable King level player. That was the difficulty where I had a challenge, but generally felt I could win. In Civ 5 King is a cake walk, and I play on Emperor to have that same level of comfortable challenge.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Bzalthek on April 23, 2013, 09:26:01 AM
Taking a city in 5 is such a pain in the ass I much prefer other victories.  Which isn't bad because I normally prefer those.  It's just every once in a while you start on a small continent with a dick civ which walks through you to land on that ancient ruins you were right next to and you're like, "fuck you, you're dead" and then it's 3 hours of dick punching to follow through.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 23, 2013, 09:31:01 AM
Taking a city in 5 is such a pain in the ass I much prefer other victories.  Which isn't bad because I normally prefer those.  It's just every once in a while you start on a small continent with a dick civ which walks through you to land on that ancient ruins you were right next to and you're like, "fuck you, you're dead" and then it's 3 hours of dick punching to follow through.

Artillery, Artillery Artillery. It is the only way. Start with your catapults, get em levelled up, sink all the level bonuses into +dam to Cities. Once those things are upgrade to artillery (and then rocket artillery) you can take down a city in 1 turn. BTW air units are fairly useless, outside of the convenience of their range, they do less damage to cities and take damage in return.
But yes otherwise its a huge pain in the ass. Which is good because it means its a pita for the other guy as well. Keep a few cavalry units spare to flank his artillery units.

I also built walls and castles on all my cities when I realised it was 0 maintenance cost (unless that was a policy benefit I missed)....Castles also provide +happiness.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on April 23, 2013, 11:31:33 AM
Taking a city in 5 is such a pain in the ass I much prefer other victories.  Which isn't bad because I normally prefer those.  It's just every once in a while you start on a small continent with a dick civ which walks through you to land on that ancient ruins you were right next to and you're like, "fuck you, you're dead" and then it's 3 hours of dick punching to follow through.

Artillery, Artillery Artillery. It is the only way. Start with your catapults, get em levelled up, sink all the level bonuses into +dam to Cities. Once those things are upgrade to artillery (and then rocket artillery) you can take down a city in 1 turn. BTW air units are fairly useless, outside of the convenience of their range, they do less damage to cities and take damage in return.
But yes otherwise its a huge pain in the ass. Which is good because it means its a pita for the other guy as well. Keep a few cavalry units spare to flank his artillery units.

I also built walls and castles on all my cities when I realised it was 0 maintenance cost (unless that was a policy benefit I missed)....Castles also provide +happiness.

There's also a wonder that gives culture and stuff for castles.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on April 23, 2013, 12:06:55 PM
Arty/ Combined arms can't be stressed enough.  They really tried upgrading the combat with 5 but did so in a Rock-Paper-Scissors fashion.   You can't take a city with Horseman without huge losses anymore (or at all with ranged units) but Melee don't last long if they don't have some cover to whittle-down any defending ranged units.  Even Tanks take a bunch of damage if you're fighting a guy who has musketeers or better, so you need those siege weapons.

Planes serve one purpose, interception. They're useless for anything else and that kind of blows.

Bombers are pretty excellent for having a siege unit in a safe location and not having to spend turns defending it, the tradeoff being that they take damage.  Considering the tradeoff of an unsupported/ unprotected siege weapon is "it's gone forever" I'm willing to take a turn letting them heal at my airport.



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 23, 2013, 12:08:51 PM
My bitch is that Stealth bombers won't fit on carriers. Why not godamnit!

The AI is also not smart enough to attack your artillery.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: calapine on April 23, 2013, 01:00:07 PM

I also built walls and castles on all my cities when I realised it was 0 maintenance cost (unless that was a policy benefit I missed)....Castles also provide +happiness.

Only with Professional Army from the Honor tree. It's a very good one though, and if am not mistaken the policy that has the potenial for the single most happyniess again.... Walls, Castle, Arsenal + Military Base = 4 happyness per city without upkeep.

--------

Re: getting ganked by the AI

The best way to avoid war as a peacefull builder is not to neglect making units too much. The AI compares their strength to yours and being perceived weaker greatly increases the chances for a wardeck. Si vis pacem, para bellum is a literal truth in the Civ universe.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on April 23, 2013, 01:15:07 PM


Only with Professional Army from the Honor tree. It's a very good one though, and if am not mistaken the policy that has the potenial for the single most happyniess again.... Walls, Castle, Arsenal + Military Base = 4 happyness per city without upkeep.


Neuschwanstein Castle is the one I was thinking of:

+3  Gold, +2  Culture, and +1  Happiness for every Castle. City must be built within 2 tiles of a Mountain that is inside your territory.

If you've got a few castles it's really a  huge bonus.



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 23, 2013, 01:29:51 PM
Yeah thats the one, I built it...well cause I could...then I started building all my castles. I'm a happiness whore...which if you go to war as much as I do you have to be.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on April 23, 2013, 03:14:04 PM
Honor tree is suboptimal in almost any circumstance, but it isn't bad enough to derail your game on King and lower.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: koro on April 23, 2013, 09:12:05 PM
As someone who has the base Civ V (thanks to the new X-Com but failed to realize it for months) but lacks the expansion (and the desire to get it), is the game worth playing? Or is it "Gods and Kings or go home"?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: calapine on April 23, 2013, 09:23:59 PM
The Gold-Edition upgrade is only 10$. It contains God & Kings plus all DLCs. Well worth it, IMHO.

http://store.steampowered.com/app/8930/


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: koro on April 23, 2013, 10:06:39 PM
Says $20 for me. But I'm broke either way, so.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: calapine on April 24, 2013, 12:07:55 AM
Duh. Says 10€ here. I was assuming the usual bad 1€=1$ exchange rate at steam.

To answer your question, the expansion is good, it gives the game more meat on bones. But it doesn't drastically 'fix' anything or transform the game. So it's very playable without.

To say it differently: If you enjoy vanilla, maybe find it a bit shallow, G&K will be a solid improvement. If Civ5 isn't your thing, don't expect it to be a game changer (game changer, it's a pun! tee hee).

I hope that helps. :-)


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: koro on April 24, 2013, 02:30:11 AM
I've toyed with the game a bit. I don't find it particularly shallow, but it often feels like a chore to play. The one unit per tile deal is something that frequently keeps frustrating me, and the utter slog of city sieges mentioned earlier on this page is also a big thing.

I guess that it doesn't help that I'm absolutely terrible at Civ in general.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: calapine on April 24, 2013, 03:06:48 AM
Hmm. Artillery was already mentioned. In ancient periods you can do without still, later it's necessary. Generally in Civ 5 ranged units are king. Archers come very early, are great on the battlefield and strong enough to be used as 'siege artillery' against most cities. Use your melee units to shield archers against calvary and to deliver the killing blow on weakened units.

Don't fight like the AI and attack piecemeal. 3 archers and 1 melee unit should be a good rule of thumb to take a normal city without losses or too much hassle. Or even 4 melee units, if they are something strong like longswordmen.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Bzalthek on April 24, 2013, 05:24:18 AM
I find the cities bombardment pretty effective, so I generally use 3 warriors, 3 archers.  The warriors just soak bombardment while archers destroy defenses.  However if you know you're going to go apeshit with combat, rushing Mathematics for the Catapult will make things much quicker.

Yesterday I started on a small continent with 3 other civs, so I wiped out one, was working on destroying Hawaii (because seriously, fuck them) when Aztecs decided to wardec Hawaii as well.  I had Honolulu mostly surrounded, when Aztec came in with something like 12 units, but he only had 3 spots to move into to attack.  I ended up skipping turns for all my units and was pleased to see Honolulu prioritizing the units doing damage.  So once Aztec lost a majority of its units, Honolulu was pretty low, which allowed me to one-turn it.  I was going to wait a bit before engaging Aztec to beef up my attackers, but since there were so many casualties I just turned around and curb stomped him.  So now I have a continent to myself.  As it should be.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 24, 2013, 07:23:31 AM
Playing the Greeks has ruined me...I don't think I'll be able to play with other empires. I have 12 city states as allies now...the amount of crap they give me is ridicolous. How did I live without city states before?

Btw I Capture the capital of the Iroquis last night and my happiness jumped by 60!!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on April 24, 2013, 08:56:53 AM
Told ya!

Not only that, but city states are great as slowing down the 'i'm getting raped' of higher difficulties.  The AI interacts with them in the same way they do with players... so suddenly there's a field of 24 actors instead of 8 they can threaten, etc.  I found myself in the middle of a nice ring of city states that let me expand and took the brunt of some aggressive civs on my first ever full Prince game.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 24, 2013, 09:00:49 AM
You know my religion is Zorosafarian (or whatever ) but I keep thinking of it as Rastarfarian.

We are super religious, have a huge military and smoke a lot of weed.

Basically we're the United States.  :grin:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ragnoros on April 24, 2013, 01:28:17 PM
Last two games in a row I have given king a go and found myself situated next to a warmonger civ like Japan or the Huns. While I have been successful at rebuffing their attacks any counter sieges tend to take a while, and by the time I start taking the fight to them in the renascence or so some expansionist civ like Rome has conquered half the map and is either a whole era ahead of the game or just rolls up from behind with a giant army of their own. Any tips? Or does it just come down to luck of the draw?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on April 24, 2013, 03:30:24 PM
You fuckers need to quit posting about this game...I don't have time to play it! Just replaced my HDD and Civ V was the first Steam game I re-downloaded. And IT'S ALL YOUR FAULT.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on April 24, 2013, 03:33:43 PM
This shit is addictive like no other civ.  Every game feels unique and there is a ton of depth with combat.

Took me a couple games to get into, but I am now a fan.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Mithas on April 24, 2013, 05:14:21 PM
I guess I suck at this game. I get absolutely steamrolled at any difficulty over Prince. Prince and below is too easy. WTF am I doing wrong? I know that I need to build up a military, but even when I do I get DOW'd and just flattened.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 24, 2013, 05:21:53 PM
Last two games in a row I have given king a go and found myself situated next to a warmonger civ like Japan or the Huns. While I have been successful at rebuffing their attacks any counter sieges tend to take a while, and by the time I start taking the fight to them in the renascence or so some expansionist civ like Rome has conquered half the map and is either a whole era ahead of the game or just rolls up from behind with a giant army of their own. Any tips? Or does it just come down to luck of the draw?

Yeah, that's classic.  Kill your neighbor then at least raid the far away enemy and plunder his resources.  Mines get the best gold. Try to find an ally next to him and get them to harass him. 

Lastly, when you start a new game, you can reset the map before you finish the first turn. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on April 25, 2013, 08:18:03 AM
I guess I suck at this game. I get absolutely steamrolled at any difficulty over Prince. Prince and below is too easy. WTF am I doing wrong? I know that I need to build up a military, but even when I do I get DOW'd and just flattened.

I've never liked the higher difficulties because of the micromanagement involved and the "You must play this civ in this way!" involved.   Are you microing every citizen and specalist at least every few turns?  (I understand you have to micro every turn at Emperor and up) 

I think there's also policy trees you have to flat-out avoid and tree jumping is common.   Check the tips at CivFanatics, it seems like everything at those levels is "go tradition or go home"


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 25, 2013, 01:23:51 PM
Science victory for the Greeks, home of civilization you barbarians!

I nuked the Incas just for shits and giggles...the rest of the world was so scared of me by this stage they didn't even say a word.

I'm thinking of starting a Civ with Japan and going for a quick military victory.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Mithas on April 25, 2013, 02:22:02 PM
I guess I suck at this game. I get absolutely steamrolled at any difficulty over Prince. Prince and below is too easy. WTF am I doing wrong? I know that I need to build up a military, but even when I do I get DOW'd and just flattened.

I've never liked the higher difficulties because of the micromanagement involved and the "You must play this civ in this way!" involved.   Are you microing every citizen and specalist at least every few turns?  (I understand you have to micro every turn at Emperor and up) 

I think there's also policy trees you have to flat-out avoid and tree jumping is common.   Check the tips at CivFanatics, it seems like everything at those levels is "go tradition or go home"

I'm not micromanaging every turn, but every so often I go back and check.

I started over and decided to drop down the number of AI civs. I started with Honor instead because of all the barbarians and just started racking up honor and exp for my units. I expanded as fast as I possibly could and since there were fewer civs, I had plenty of room. Now I am in the renaissance and I am sitting at 40+ happiness and making 200+ gold per turn. I have 20 cities and the next closest AI has less than 10. I could now take on the whole world all at once and not blink an eye. I get the feeling that larger maps are not balanced very well with fewer civs. AI is too dumb when it comes to expanding even on Emperor. That said, I'm really enjoying it. There are enough things to do that it isn't boring during each turn.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on April 28, 2013, 02:33:50 PM
Went up a difficulty and I'm thinking tradition is overpowered. Started a huge earth map as Japan, started somewhere around Kazakhstan but terrain wasn't all that good. Doesn't seem to matter, my cities seem to be behind, I've built hardly any wonders but I'm out ahead of everyone else by score. Cash is high and happiness is ok.   Only have 7 cities. Large army as usual , I just can't resist conquering people ( that means you Arabia).  Doesn't seem any harder than Prince in fact I'm doing better and I don't even have all my city state friends. 
Rest of the world is screwed once I finish honor tree.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on April 30, 2013, 03:33:41 PM
You people got me playing this again. I am missing either a mod or a setting from my old setup, however. I used to have a list on the right side of the screen (near the events log) that showed each civ and their score to date. Anyone know if this was a mod or a setting, and how I can get it back again? I am using InfoAddict- is it maybe a setting from that?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on April 30, 2013, 04:21:45 PM
Click the top right circle on the default UI.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on April 30, 2013, 11:19:07 PM
No, not that. this was something on the screen at all times. It must have been a mod of some kind.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ragnoros on May 01, 2013, 03:35:29 PM
I played one online game with a friend and it showed it at all times. Maybe it's a multiplayer thing?

Edit: Yeah. Options > Interface > Check: Show Single Player Score


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sophismata on May 02, 2013, 12:34:49 AM
It's on by default in multiplayer, but you can turn it on for singleplayer games in the options screen.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on May 20, 2013, 03:34:53 PM
List of features in upcoming brave new world expansion.

 here  (http://well-of-souls.com/civ/civ5_bravenewworld.html)

Must admit ill probably buy it,  civ 5 has always given me my monies worth.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on May 20, 2013, 04:59:56 PM
That looks pretty good, I am really wanting to try out the new culture and archaeology rules.

You can even build  


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on May 20, 2013, 06:59:22 PM
That looks pretty good, I am really wanting to try out the new culture and archaeology rules.

You can even build  

I know!  :heart:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on May 21, 2013, 01:28:41 AM
Damn, thats some crazy changes.  Looks like a whole new game, but I like everything I'm reading!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on May 21, 2013, 03:53:20 AM
Yeah that's an even bigger set of changes than the last expansion made to Civ IV.  The social policy changes alone are huge.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: calapine on May 21, 2013, 05:09:37 AM
That looks pretty good, I am really wanting to try out the new culture and archaeology rules.

You can even build an XCOM squad!

Hah. You picked the one change I thought was cheesy. Those should be paratroopers. Or just call them "Special Forces" if it has to be something fancy. Meh.

Damn, thats some crazy changes.  Looks like a whole new game, but I like everything I'm reading!

I was thinking the same. Bigger than G&K or BTS. Really crammed with content.  :heart: :heart:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on May 21, 2013, 05:23:44 AM
Cheesy is the name of the game for endgame units in V.  Let's not forget "Giant Death Robots" are the ultimate unit.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on May 21, 2013, 06:28:28 AM
That's a crazy amount of changes.  Color me excited!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Mrbloodworth on May 21, 2013, 09:46:01 AM
My first thought was, that's going to make multiplayer take even longer.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on May 21, 2013, 11:25:24 AM
Who the fuck even attempts multiplayer civ games?   :awesome_for_real:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on May 21, 2013, 12:27:25 PM
Trying to remember if the time f13 attempted multiplayer alphacenturi was in fact so long ago that it wasn't f13.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on May 21, 2013, 12:29:30 PM
Who the fuck even attempts multiplayer civ games?   :awesome_for_real:

Guys who get lost in the game for so long when they emerge old pictures are new to them.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on May 21, 2013, 01:55:21 PM
So, Bloodworth.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Mrbloodworth on May 21, 2013, 01:59:28 PM
Who the fuck even attempts multiplayer civ games?   :awesome_for_real:

We play lots of multiplayer CIV, its quite fun.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on May 21, 2013, 02:00:30 PM
 :drill:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on May 22, 2013, 05:11:52 AM
Too perfect.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tarami on May 22, 2013, 07:39:14 AM
Atleast half my played games have been multiplayer. It's good fun until you hit the 1800's (epic speed) or so, when turns take too long and the turn handover takes almost as long. There's something wonky with the network protocol in Civ 5, since even fairly low numbers of units (30 or so per player) can make the game "think" for tens of seconds between turns.

However, in my opinion single player turns also take too long at that point. 1950 onwards always feel like a slog rather than a climax.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: calapine on May 22, 2013, 12:30:18 PM
Oh. If you are the type of person that has friends, try playing co-op multiplayer against AI. Human player turns are simultaneous, so it's not actually slower than playing single player. And feel so more meaningful if you are allied and work together, help each other in wars, etc...



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Malakili on May 22, 2013, 12:34:02 PM
Is play by e-mail back in yet?  That is pretty much the only way Civ multiplayer works for me.  Otherwise it just takes way too much time where everyone needs to be there.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: calapine on May 22, 2013, 12:46:30 PM
Is play by e-mail back in yet?  That is pretty much the only way Civ multiplayer works for me.  Otherwise it just takes way too much time where everyone needs to be there.

Not officially, no. But you can start a hotseat game and than mail the savegame back and forth. More effort, same result.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Mrbloodworth on May 22, 2013, 02:33:29 PM
Atleast half my played games have been multiplayer. It's good fun until you hit the 1800's (epic speed) or so, when turns take too long and the turn handover takes almost as long. There's something wonky with the network protocol in Civ 5, since even fairly low numbers of units (30 or so per player) can make the game "think" for tens of seconds between turns.

However, in my opinion single player turns also take too long at that point. 1950 onwards always feel like a slog rather than a climax.

There is a definite slowdown in the late game.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on May 22, 2013, 02:39:55 PM
We should have a f13 multiplayer game. We could declare the winner as the person with the high score by 1800 if you want to avoid mid/late game slog.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on May 22, 2013, 02:42:51 PM
Anything but single city on higher settings is a bitch.  Can't seem to get a flow and keep up.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tarami on May 22, 2013, 03:02:12 PM
There is a definite slowdown in the late game.
Yeah. I'm starting to believe it's essentially dumping the entire game state as if it were a save, then sends that save to the other players. It must be several megabytes of data since it takes, in computing terms, ages.

Oh. If you are the type of person that has friends, try playing co-op multiplayer against AI. Human player turns are simultaneous, so it's not actually slower than playing single player. And feel so more meaningful if you are allied and work together, help each other in wars, etc...
That's what I do, typically. I'm not an offensive player in strategy games. Defensive to a fault, rather. (http://images4.wikia.nocookie.net/__cb20120629215246/crusaderkings-two/images/0/05/Craven.png) It's mostly a way to shoot the shit with friends whom have moved away.

Have to say Brave New World looks stonkin' great. Especially like that they're redoing social policies and sort of reintroducing governments. Social policies were terribly flavourless.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on May 24, 2013, 10:23:05 AM
Finally clicked with the Byzantine civ.  Took advantage of their bonus religion stat to give me the dominate religion on pangea type map.  Then used the +1 culture for every 5 citizens in a non-foreign city.  Was giving me ~100 culture a turn just from religion around 1850.  Still took till 1948 to finish just because the culture requirements get so high.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: HaemishM on May 27, 2013, 11:13:41 AM
Yep, definitely got the "Just one more turn OH FUCK IT'S 3 AM!!!!" feel of the first one (the only one I've played). I started a game last night, got about an hour into it and realized I was UBERFUCKED. Ottomans totally came and took my shit. So it being only 12:30 AM on a holiday weekend, I started another game. Finally check the time and it's suddenly fucking 2:30 AM and where the fuck did that time go? And I STILL played it until 3 AM before I finally made myself stop.

It does seem a bit quicker paced than what I remember but it's fun.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on May 27, 2013, 12:24:15 PM
You can finish a game over a weekend.  Never finished as the Ottomans, their special rules suuuuuck.  I'm not playing until the xpac comes out.  I want to be fresh and I tend to burn out on this. Hmm lets see my total hours played...501.  I'll never know the joy of touching a woman again.

WORTH IT!   :grin:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Llyse on June 03, 2013, 01:36:34 AM
Was up until 6am due to multiplayer madness with a friend.

We only spoke on voice chat to swear at barbarians or backstabbing AI and each other for wonder sniping :awesome_for_real:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on June 03, 2013, 02:21:51 AM
The anger I get at AI for wonder sniping is bad enough.  Between other people it could probably ruin friendships.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on June 03, 2013, 02:46:52 AM
Trade routes are fascinating.  I wonder if you can park privateers on them for auto-interception of trade ships?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sophismata on June 03, 2013, 03:32:33 AM
The anger I get at AI for wonder sniping is bad enough.  Between other people it could probably ruin friendships.

yes


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on June 03, 2013, 05:54:27 AM
Trade routes are fascinating.  I wonder if you can park privateers on them for auto-interception of trade ships?

It's the return of an old (And much missed by me) mechanic, so I'd hope so.  Or at the very least, let your fleet set-up blockades like we had previously.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: HaemishM on June 03, 2013, 08:26:10 AM
Got into the 1900's with a playthrough as the Huns. Frogstomped the Ottomans out of the game (they started it!). Then spent the last 500 years in a perpetual war with the fucking Russians. Hey, fuck you and the horse you slept with Catherine the Great. She was my bestest buddy for like 300 years then turns into a mega bitch, starts a war with me then won't even bother to negotiate for peace. By the 1950's I'm still using 19th century military, have just discovered oil and am getting bombed by triplanes, bombers and artillery. I finally had to give up because it was pretty clearly unwinnable. I was trying for a technology victory but I didn't figure my capital was going to last another 100 years.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on June 03, 2013, 08:34:37 AM
It's been my experience that Catherine is like that once she has no more room to expand.  Her, the Huns, Rome and Hiawatha are all little bitches that go into all-out Warmode if they can't build more cities.   

They'll also capitulate pretty damn fast if you take one or two of their towns instead of things going the other way.  If I've got one of them in the game I ignore 'score' (which is weighted too heavily on # of cities) and make sure to keep my military at a point they can always kick theirs in the ass.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 03, 2013, 08:44:01 AM
You also ran into a flaw with the current tech tree that hopefully is fixed in BNW. Great War Bombsrs are too powerful and too easy to getto on the tech path, especially compared to the nearest AA unit. Once someone hits industrial you have to race for them just so that one player doesn't get air power and wipe you off the face of the earth whilst you can do nothing about it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on June 03, 2013, 03:15:55 PM
With Hiawatha, it's not a question of if he attacks you but when.  Although, I stomped a mud hole in his ass and he became a stalwart ally.  Go figure.

Russia's special ability is really strong and she can be a fearsome mid-late game civ.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Llyse on June 03, 2013, 05:25:34 PM
Finished my game of Ethopia and Egypt against the world, my friend wasn't wonder sniping considering we were on the same team...

He was just doing so much better that any wonders I wanted to build he was smashing out... ah well...

Arabia or Spain... hmmm


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 03, 2013, 05:32:07 PM
Fuck you guys.

I thought I had uninstalled this until July.



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Mithas on June 06, 2013, 12:29:51 PM
10% off preoders for Brave New World and free to play this weekend:

http://store.steampowered.com/app/235580


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 06, 2013, 01:42:31 PM
10% off preoders for Brave New World and free to play this weekend:

http://store.steampowered.com/app/235580

I had things to do.

EDIT: Does not include the expansions. Only lies.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on June 06, 2013, 02:29:55 PM
Can't wait to play as Poland!   :why_so_serious:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 07, 2013, 08:31:53 AM
Civ 5 gold appear to be roughly 12 bucks right now -- big sale. Might snag it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 07, 2013, 08:34:33 AM
$5 for the Gold upgrade works for me. If I get pulled into a game over the weekend I might snag the expansion, sounds decent.

About even odds I'll end up playing FFH2 by Sunday.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: HaemishM on June 07, 2013, 09:42:04 AM
Civ 5 gold appear to be roughly 12 bucks right now -- big sale. Might snag it.

It's definitely worth it for $12 if that contains the Gods & Kings expansion. I got the original game for free with my X-Com preorder and the expansions and DLC I probably spent $12 or so to get all the good ones. It's totally been worth it. For whatever problems the game had on release, the expansion and DLC fixed it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Stormwaltz on June 07, 2013, 10:33:13 AM
For whatever problems the game had on release, the expansion and DLC fixed it.

...except for one-unit-per-tile, which Jon Shafer (the lead designer) has admitted (http://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/404789) was a bad decision.  :oh_i_see:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Mithas on June 07, 2013, 10:33:55 AM
I still like it better than stacks of doom.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Stormwaltz on June 07, 2013, 10:36:33 AM
Combined Arms Stack Attack in Dale's Combat Mod was the best thing to happen to Civ4 next to FFH. I wish he hadn't nuked it off the internet.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 07, 2013, 10:48:13 AM
For whatever problems the game had on release, the expansion and DLC fixed it.

...except for one-unit-per-tile, which Jon Shafer (the lead designer) has admitted (http://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/404789) was a bad decision.  :oh_i_see:

He's wrong. One unit per tile is the best improvement they made other than going to hexes.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 07, 2013, 10:49:12 AM
For whatever problems the game had on release, the expansion and DLC fixed it.

...except for one-unit-per-tile, which Jon Shafer (the lead designer) has admitted (http://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/404789) was a bad decision.  :oh_i_see:

Guy selling a new game criticises his old game? By the power of Peter Molyneux's beard say it isn't so!

One unit per tile is significantly better than stacks of doom, and the patch upgrades and then the expansion fixed the issues he is talking about - which happened after he left. I couldn't go back to stacks of doom now, its just not as fun.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 07, 2013, 11:02:55 AM
Civ 5 gold appear to be roughly 12 bucks right now -- big sale. Might snag it.

It's definitely worth it for $12 if that contains the Gods & Kings expansion. I got the original game for free with my X-Com preorder and the expansions and DLC I probably spent $12 or so to get all the good ones. It's totally been worth it. For whatever problems the game had on release, the expansion and DLC fixed it.
It has Gods and Kings and what appears to be every scenario pack and all those Cradles thingies. I missed Civ IV, I think.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Pennilenko on June 07, 2013, 11:12:30 AM
You can buy just the gold upgrade for $5 if you already own the title. Which includes the gods expansion, which they are selling stand alone for like $7.50. I dont understand this, but hey what ever.  I want the new expansion but I think I will wait until it goes on sale later on this year. I don't play this enough to be really missing out on the newest content.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 07, 2013, 11:35:32 AM
I think limiting stacks to 10 units or something would've been a better compromise than trying to play one of those sliding picture puzzle mini games when trying to get units into place.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: HaemishM on June 07, 2013, 11:41:46 AM
I think limiting stacks to 10 units or something would've been a better compromise than trying to play one of those sliding picture puzzle mini games when trying to get units into place.

I hadn't played Civ since the very first one almost 20 years ago, but I will say that the 1 unit per stack really is a hindrance when trying to siege a city. All too often I roll a cannon up to a city, run out of moves, then watch as the city bombards the cannon into extinction. The pathing kind of blows too. Still enjoy the game but there are some definite frustrations.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 07, 2013, 11:46:34 AM
The one thing that Civ has always lacked has been the military side of things. I know the game is not really designed to focus on that but this wargamer would love more complexity to that side of the game other than 'rush as many units as you can to the opponents city'


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 07, 2013, 11:48:39 AM
You do have to approach each city with a plan as to where your units are going to go and when they will arrive, yes. That's not a bad thing.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Spiff on June 07, 2013, 12:51:12 PM
It's far from perfect, but it does actually make it possible to defend a city even from a more advanced/militaristic civ. Whereas in previous incarnations you saw a stack of units an era ahead of yours coming and it was time to start packing and get the hell out of Dodge.

The combat is still the weakest part of the game by far, but now at least smaller (even single city) more focused empires are somewhat viable, so in that sense the 1 unit limit was overall a great change.

I thought maybe allow stacking but at a reduced effectiveness could be worth a try; so the second unit on a tile would be only 50% effective, the third 25% and so on.
If they ever add some semi-decent combat tactics to a Civ game though, it will be the end of me; they'll find my desiccated corpse at the computer years later, hand still on the mouse and a big fuckin smile on my face.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on June 07, 2013, 02:18:21 PM
For whatever problems the game had on release, the expansion and DLC fixed it.

...except for one-unit-per-tile, which Jon Shafer (the lead designer) has admitted (http://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/404789) was a bad decision.  :oh_i_see:

Guy selling a new game criticises his old game? By the power of Peter Molyneux's beard say it isn't so!

One unit per tile is significantly better than stacks of doom, and the patch upgrades and then the expansion fixed the issues he is talking about - which happened after he left. I couldn't go back to stacks of doom now, its just not as fun.

Shafer is a tard.  One unit per hex was a good idea.  His implementation was bad.  They didn't modify the maps enough to account for one unit per hex.  Civ V at release was pretty fubar, there's a reason he was sacked. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: naum on June 07, 2013, 02:25:07 PM
The one-unit-per-tile isn't necessarily a poor design choice. But the gameplay wasn't balanced (along with the move to hexagon map) so it was screwy and still grates on me at times even though through the patches and expansions, the game is now in a playable state.

Yes, large stacks suck, but I would have liked an alternative like introducing *supply* (serving as a variable "soft" cap that could fluctuate upon tile developments / selected tech levels) considerations that could constrict excessive stacking without the hard limitation that ends up hampering map logistics and movement.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 07, 2013, 02:30:59 PM
I think there's a good medium between stack of doom and restrictive one unit only.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 07, 2013, 03:06:04 PM
The one-unit-per-tile isn't necessarily a poor design choice. But the gameplay wasn't balanced (along with the move to hexagon map) so it was screwy and still grates on me at times even though through the patches and expansions, the game is now in a playable state.

Yes, large stacks suck, but I would have liked an alternative like introducing *supply* (serving as a variable "soft" cap that could fluctuate upon tile developments / selected tech levels) considerations that could constrict excessive stacking without the hard limitation that ends up hampering map logistics and movement.

Restrictions are what makes combat tactically interesting, though. I don't see any upside to stacking units at all, frankly.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tarami on June 07, 2013, 03:22:06 PM
I think much of it could have been alleviated by simply scaling maps and unit movement/abilities up. Most of my issues with 1UPT are about map congestion. It's just waaay too fiddly to arrange units because they are in eachothers' way and going around obstacles is just far too costly. With squares it's only a matter of going by an adjacent tile, without actually affecting path length (aside from rough terrain). With hexes the path gets one tile longer unless you have enough movement to pass directly through, which many units do not.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 07, 2013, 03:23:25 PM
Plan your attacks better! It is true that it is easier to make tactical mistakes in combat in Civ V than it was in previous editions. I view that as all upside.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tarami on June 07, 2013, 03:36:00 PM
For me it's not about combat specifically, it's unit management in general. It feels so very clunky and awkward.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: HaemishM on June 07, 2013, 09:51:23 PM
For me it's not about combat specifically, it's unit management in general. It feels so very clunky and awkward.

This. It doesn't feel like tactical planning so much as working around the clumsiness of the interface and weakness in pathing AI.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Lantyssa on June 08, 2013, 05:04:40 AM
I'm with Ingmar on this.  I much prefer the single unit restriction.

Maybe add a toggle in the options, but I'd worry it changes the balancing of the game too much.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on June 08, 2013, 06:17:46 AM
You have to accept the restriction as an abstraction that represents the advantage of a properly planned attack, but once you do it works well until the very late phases if the game.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 08, 2013, 09:38:38 AM
Meant to play for two hours, played for eight. So....yeah, not exactly the original Civ (I didn't blink and realize it was dawn) but still pretty decent.

The new method with hexes and ranges and stuff is a bit of a pain to learn.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on June 08, 2013, 09:53:12 AM
The only problem with the ranges - to me - is getting the modifiers down.  "What do you mean my archer has to be on top of him.. son of a bitch.."


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 08, 2013, 12:09:37 PM
The only problem with the ranges - to me - is getting the modifiers down.  "What do you mean my archer has to be on top of him.. son of a bitch.."
Huh?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on June 08, 2013, 12:24:29 PM
I think he's actually referring to the rules of direct/indirect fire and spotters?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 08, 2013, 03:29:02 PM
I think he's actually referring to the rules of direct/indirect fire and spotters?
Yeah, I really don't get that. There's a lot of "Why can't my guys shoot there?" stuff.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on June 08, 2013, 03:43:21 PM
Yes, that.  Often archers can hit 2 away, unless there's woods or jungle in the way.. or one of you is on a hill or in a river or..

Too often I think I have a shot and NOPE, move closer!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on June 08, 2013, 04:47:43 PM
Some dudes can only direct fire. They must be able to see the target square to fire.

Other dudes can indirect fire. They can shoot if any of their mates can see the target square.

You can't see through mountains/forests.

Range never changes.

Artillery, battleships, bombers can indirect fire. Most other dudes cannot.

Toward the end when your dudes can have half a dozen moves it is quite common to move a spotter right up to a target, have everyone shoot the target, then move your spotter out of range, all in one turn. Happens a lot in naval battles.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: rk47 on June 08, 2013, 06:10:34 PM
I think there's a good medium between stack of doom and restrictive one unit only.

CK2 understood this somewhat by adding supply cap on provinces. There's a certain limit and if there's more troops than the supply cap in the province, attrition occurs.
In CIV V you can easily call it the same and lower their attack power and HP per turn or something - perhaps a tech can increase stack limit by +1 / + 2 / +3


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 08, 2013, 11:23:07 PM
CK2 (which uses basically the same resource/supply system as all the prior Paradox strategy games) is a different type of game entirely. The 'right' design for isn't necessarily the right design for the other. All a stacking increase would do in Civ V is let you shield archers/siege behind infantry/armor more easily, which would basically kill the entire tactical layer they inserted in V.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on June 09, 2013, 04:23:03 AM
Yeah.  I think I'm really enjoying Civ 5 so much because the combat is so much more enjoyable than all the previous versions.  In all the other previous games, it was fuck terrain, tactics, or anything.  I'd just build up till I thought I had a critical mass of men to roll a city or more, then send the stack of doom to walk right up to the city, knock it over, then move on if I still had enough guys.  That was the extent of wars.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 09, 2013, 08:14:15 AM
I got irked yesterday because I'd disbanded most of my war machine after teaching France a lesson about what happens to backstabbers (they stop existing, for one) and then, well, I don't have any aluminum. And right between two city states is aluminum. Claimed by neither, but they're so close together I can't fit a city in.

So I made do with what I had. Which thankfully did involve a battleship, two carriers, and about five infantry units.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on June 09, 2013, 09:05:51 AM
Yes, that.  Often archers can hit 2 away, unless there's woods or jungle in the way.. or one of you is on a hill or in a river or..

Too often I think I have a shot and NOPE, move closer!

For all projectile units the rule boils down to a simple concept; You can't fire over a tile containing forest/jungle or a hill, unless your firing unit is itself on a hill.

As mentioned above, the Indirect Fire promotion allows you to ignore those sight restrictions. If you can see it (no matter who's providing the vision) and it's in range, you can fire at it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 09, 2013, 10:06:03 AM
Also, you can upgrade Frigates to gain +1 to range, making them the most effective seige unit until Battleships.

I got irked yesterday because I'd disbanded most of my war machine after teaching France a lesson about what happens to backstabbers (they stop existing, for one) and then, well, I don't have any aluminum. And right between two city states is aluminum. Claimed by neither, but they're so close together I can't fit a city in.

So I made do with what I had. Which thankfully did involve a battleship, two carriers, and about five infantry units.

Re: lack of strategic resources - you can often trade your surplus luxury items for strategic resources, or if you have enough gold, straight up buy a stack from someone.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 09, 2013, 12:26:48 PM
Re: lack of strategic resources - you can often trade your surplus luxury items for strategic resources, or if you have enough gold, straight up buy a stack from someone.
It's my second playthrough and I'm on a relatively easy difficulty level. Nobody else has the tech needed to get aluminium. Or can they get it/find it once anyone sees it?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 09, 2013, 02:12:13 PM
I got irked yesterday because I'd disbanded most of my war machine after teaching France a lesson about what happens to backstabbers (they stop existing, for one) and then, well, I don't have any aluminum. And right between two city states is aluminum. Claimed by neither, but they're so close together I can't fit a city in.

So I made do with what I had. Which thankfully did involve a battleship, two carriers, and about five infantry units.

Snort.  The correct response is to conquer one of the cities and claim the resource for your own.  :grin:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on June 09, 2013, 02:15:39 PM
Wait until you have a map with only a single uranium resource!  :drill:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 09, 2013, 03:51:06 PM
Snort.  The correct response is to conquer one of the cities and claim the resource for your own.  :grin:
I did. I mean, I still HAD some military and really it's hard to stand up to bombers with pikeman and cannon.

Edited to add: Trying for a cultural victory, and what do I get? Two seperate starts surrounded by assholes. Ridiculously aggressive asssholes. I don't make enough early military units. (Plus, not being able to raze inconviently placed City-States is annoying. I needed that city gone to place my next one for best use).


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 10, 2013, 12:23:06 AM
No matter your plan to victory you *are* going to end up at war with someone at some point. If going for a cultural victory then just keep your captured cities as puppets and fight limited wars rather than going on a wholesale rampage across the continent.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 10, 2013, 01:18:34 AM
It doesn't really jump off the page but the Temple of Artemis is probably the best early game wonder - that "10% growth" is actually 10% more raw food production which multiplies with other growth mods, which means bigger cities and more production earlier. Beeline that, build some archers that it also helpfully helps you build faster, and you should be able to hold off just about anyone at the start.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 10, 2013, 05:26:29 AM
Yeah - it's highly prized by the AI for that reason and is a hard one to get at the higher levels.

My favourite ever style of game is playi g as Aztecs, going for tradition and grabbing that wonder and then building a specialist economy. You end up with cities at 45 pop and higher by the end game.

(Extra bonus - the bonus works on maritime city state food bonuses as well).


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 10, 2013, 06:58:08 AM
I just found out the game tracks your responses like "Oh, my bad I didn't mean to expand into your territory, totally won't happen again."

Got a message years later (I hadn't pushed it because Pachy had a ton of troops and I could hear the drums from 7 Cities of Gold), "You totally didn't let that happen again." Had to laugh, because I usually would keep expanding.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 10, 2013, 06:16:47 PM
Yeah, I just worked out last night (way too late at night, I was dragging at work) that puppet cities don't count towards your Culture costs for social upgrades, but you do get an obediant city (even if you can't control it) and culture and I think luxuries from it.

Currently I'm teaching the damn Celts a lesson.

When i get tired of regular Civ, I'm looking forward to trying that Fall from Heaven thing, which I haven't tried. :)


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 10, 2013, 08:14:11 PM
Things took a turn for the bad with Pachy. I get a spy and drop it in his capital. Then I start my long range plan of building around him and send a bunch of settlers with a decent little army to sneak through a mountain pass he needs... Then my spy tells me he's been using that pass to funnel troops to attack Rome. I turn around and let Caesar know what's up and decide to be a bit opportunistic. I send the settlers back home and set up the army on the borders as he declares on Rome. Then Pachy threatens me for the troop buildup and I don't take his crap. We enter war while his troops are all off fighting Rome, and I swarm his cities as the two city states on his flank attack as my allies.

Woops.

I roll through him, then hit the weakened Rome. Then finally agree to help China wipe out the Norsemen (they've spent the entire game weakening each other)...and it's just me and China on the continent. Poor, stupid Pachy started the whole powder keg.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 11, 2013, 10:39:51 AM
Some of these Civ bonuses are pretty weak. Started a game with random civ last night and got Spain - Cities of Gold...extra happiness and gold for natural wonders....oh boy.

Think Firaxsis were trying a little to hard to pump the numbers of civs available...


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 11, 2013, 10:57:39 AM
I dislike Spain not because its bonus is weak, but because it's completely random. Spain can be the most overpowered Civ in the game if you happen across a wonder first, but if you don't they effectively don't have an ability. It's complete pot luck and very annoying.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 11, 2013, 11:05:39 AM
I bought the gold update and started this. Not sure I understand religion or faith yet, but it's at least going places. I got stuck on an island with Korea and 3 City State. Me and Korea are about to have words, but I have 2/3 city states and 3 more cities than him. Plus horseys.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 11, 2013, 11:55:46 AM
Think Firaxsis were trying a little to hard to pump the numbers of civs available...
That's why Civ is so difficult to play after FFH2. The Civs are so similar, a couple minor bonuses and a couple unique units. Versus entirely different civs in FFH2, where your play style is radically altered depending on who you play.  Civ V is a decent game, but once you've seen what it could be, it leaves ashes in the mouth.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 11, 2013, 12:26:03 PM
I thought we had an agreement on FFH missionary work in the Civ 5 thread... :)


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 11, 2013, 12:31:16 PM
He can't help himself.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 11, 2013, 01:18:24 PM
 :drill:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 11, 2013, 02:23:59 PM
Think Firaxsis were trying a little to hard to pump the numbers of civs available...
That's why Civ is so difficult to play after FFH2. The Civs are so similar, a couple minor bonuses and a couple unique units. Versus entirely different civs in FFH2, where your play style is radically altered depending on who you play.  Civ V is a decent game, but once you've seen what it could be, it leaves ashes in the mouth.

FFH2 is terrible.

(If Sky can bring it up I can respond in the traditional way!)


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 12, 2013, 07:05:54 AM
I kicked Korea off my island as England. Now I'm set up to start building a navy and taking advantage of my civ bonus for water movement.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 12, 2013, 07:11:12 AM
I kicked Korea off my island as England. Now I'm set up to start building a navy and taking advantage of my civ bonus for water movement.

Hell ya.  Ship of the Line is nuts. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: rk47 on June 12, 2013, 08:03:09 AM
I think, bar some massive invasion/non-conquest victory conditions, island games as England is auto win.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 12, 2013, 08:06:07 AM
I still don't know what i'm doing with most of the new stuff, but it's better for sure. City battles are very hard, and have to be planned well in the early stages of science. I'm mostly military focused as England by circumstance (I don't share islands).


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 12, 2013, 03:58:28 PM
Yes, island or archipelago games as England is basically auto-win. Not only is England the most powerful sea nation, but they also get one of the best UU in the game with the Shp of the Line which is just a ridiculously good unit. Stronger, can see further, moves faster and is cheaper to build - it's nuts.

Add into that the fact that the Longbowmen means they get artillery about a 1000 years before anyone else, allowing them to turtle up and play defensive to an extent no-one else except the chinese can manage and they really are an astonishingly powerful military civ on all maps bar Pangea really. England has probably the second or third best UU in the game (Longbowmen) and Ship of the Line is probably 5th or so, and they both work so well together. (Which you wouldn't think looking at them but they absolutely do).

When they first annoucned civ 5 I thought England had gotten completely screwed on it's unique ability but in practice they're a really, really strong nation outside of Pangea maps.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 12, 2013, 04:01:21 PM
England has probably the second or third best UU in the game (Longbowmen) and Ship of the Line is probably 5th or so, and they both work so well together. (Which you wouldn't think looking at them but they absolutely do).

How does your ranking look for top 10 on those?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: rk47 on June 12, 2013, 07:01:33 PM
IMO Greek Hoplite and Companion Cavalry makes early domination really EZ as your UU is extremely effective. One is a solid backbone to the army, the other is a super fast (5 tile movement) hit and run cavalry. Not forgetting that Cavalry can move after attacking - it can simply retreat behind the hoplite wall to avoid taking damage.



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 12, 2013, 09:44:33 PM
One of my city states gave me a longbowman early on, which got pretty much everyone off my back as I played 'park the longbowman on your border if you don't trade with me'.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on June 13, 2013, 12:08:33 AM
It appears the last two of the nine new Civs in Brave New Word have been announced; Venice and the Shoshone.

Looks like Venice will be a standard choice for single city attempts. Their trait disables the ability to gain settlers or annex cities but in return they are able to maintain twice the number of trade routes while also being able to purchase in puppeted cities. This is helped by the fact that Venetian Great Merchants are able to buy City States outright, automatically puppeting them.

Its good to see some different playstyles being promoted by the new Civs. Should be fun.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 13, 2013, 03:26:30 AM
Well the civfanatics poll voting contest eventually came up with a top 10 of:

Quote
1. Keshik
2. Chu-Ko-Nu
3. Longbowman
4. Janissary
5. Camel Archer
6. Minutemen
7. Carolean
8. Ship of the Line
9. Horse Archer
10. Sea Beggar

Personally I think the Keshik is slightly overrated there, but to be honest all 3 top units are absolute game changers in a way most units aren't. Cho-Ko-Nu are astounding with their double fire, longbowmen are medieval artillery pieces that don't need to set-up and Keshik allow you to conquer everything.

I've never been a fan of minutemen or the carolean, and would rank them quite a bit lower and the Ship of the Line higher.

Unfortunately Greece's units have become a lot worse than they were at launch, just because of the changes to how city combat work and the penalty for mounted units. They are still good but not in the same top tier as he was when the game started.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 13, 2013, 07:05:26 AM
I like Jaguars a lot. That didn't make the list I see.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on June 13, 2013, 07:44:01 AM
Jaguars problem is they require too specific conditions to make them shine and are outclassed by archers.  Outside of a jungle hex they are just a warrior unit, so unless you're playing on a difficulty where the AI is handicapped or equal to you in the tech race they're obsolete pdq.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 13, 2013, 07:53:22 AM
I always thought battering ram was ridiculous.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 13, 2013, 07:58:11 AM
Janissary was my #1, but it takes a bit to get there.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 13, 2013, 08:19:42 AM
"Pathfinders are a Shoshone unique unit, and replace scouts. Unlike scouts, they receive the Native Tongue promotion, allowing them to choose what they discover from ruins."

Wow.  There are some great unique stuff in the expansion.  Wish they retro'd the other civs too to make them even more unique.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on June 13, 2013, 08:24:32 AM
Wait, wtf!?  Some civ gets a scout unit that can pick what it gets from every ruin!?  Hint:  if you don't pick technology everytime, your an idiot.

That seems...... Really broken.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 13, 2013, 08:29:20 AM
http://civilization.wikia.com/wiki/Civilization_V:_Brave_New_World

A lot of the unique stuff have unique abilities which is much different than "stronger and cheaper than the unit it replaces".


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 13, 2013, 09:30:11 AM
Wait, wtf!?  Some civ gets a scout unit that can pick what it gets from every ruin!?  Hint:  if you don't pick technology everytime, your an idiot.

That seems...... Really broken.

Wonder if theres a limit on it, or maybe 'you can choose anything BUT a free tech'. If not I know what empire I'm starting my first game of Civ 5 BNW with.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 13, 2013, 09:41:45 AM
My guess is that it will have a menu where you pick things one time only until you're out of stuff, a la the Mayan Great People menu.

In any case picking tech every time is not necessarily the obvious best choice; picking faith for an early religion grab is probably the best thing to pick from your first ruin if you can, and promoting the unit is also really really good.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on June 13, 2013, 10:00:57 AM
Wait, wtf!?  Some civ gets a scout unit that can pick what it gets from every ruin!?  Hint:  if you don't pick technology everytime, your an idiot.

That seems...... Really broken.

Wonder if theres a limit on it, or maybe 'you can choose anything BUT a free tech'. If not I know what empire I'm starting my first game of Civ 5 BNW with.

Pathfinders are also apparently the same combat strength as Warriors (8STR) yet still cost less and ignore terrain costs, so you know...Shoshone seem pretty set for the early game.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 13, 2013, 11:23:47 AM
My guess is that it will have a menu where you pick things one time only until you're out of stuff, a la the Mayan Great People menu.

In any case picking tech every time is not necessarily the obvious best choice; picking faith for an early religion grab is probably the best thing to pick from your first ruin if you can, and promoting the unit is also really really good.

and praying you dont get a 'uncovered map of region' pull...gargh.....I can remember playing Civ 3 on hard difficulties and reloading every time I popped a ruin (or a village, whatever it was back then) until I'd gotten literature like 30 turns into a game. Something which is impossible on Civ 5 due to the FUCKING RIDICOLOUS LOAD TIMES.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 13, 2013, 11:31:14 AM
It does take longer to load the game than Anno

which is saying something.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on June 13, 2013, 12:44:15 PM
My guess is that it will have a menu where you pick things one time only until you're out of stuff, a la the Mayan Great People menu.

In any case picking tech every time is not necessarily the obvious best choice; picking faith for an early religion grab is probably the best thing to pick from your first ruin if you can, and promoting the unit is also really really good.

If your scout gets promoted or finds weapons or whatever it is, do they still retain the scout abilities, or do they just become a regular version of whatever weapon they picked up (archer or spearman, normally)? One of those things I always mean to look up when it happens and then I forget.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ragnoros on June 13, 2013, 12:46:32 PM
They retain scout abilities. At least my upgraded scout > archers retained the one movement point rough terrain ability.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 13, 2013, 01:11:09 PM
They retain scout abilities. At least my upgraded scout > archers retained the one movement point rough terrain ability.

Yep, which is awesome. Started a game last night with the River guys? (Some west african empire) That get triple cash for taking out barbarian encampments. This is a rather nice plus at the start of game. Especially when Russia got all uppity and I didnt have much of an army. Quickly bought a cpl of spearmen and sent her packing.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 13, 2013, 08:07:10 PM
I must be screwing up England. I keep trying to go for world domination and end up in pissing matches with the locals, which sets me back to the point where I'm launching Ships of the Line was some lucky fucker (generally the Iroquis lately) is moving into the atomic age.

Part of it is not knowing the trees very well. Waste a lot of tech fucking around before getting longbowman and SoTL.

I admit, I've sat there with a single city and absolutely fucked the poor bastard who kept declaring war on me. Yes, assault my walls with your crossbows and pikes. I've got walls, barracks, and longbowmen behind the walls. I obliterated 10 or so units each time he declared war on me, for the grand cost of a few pillaged tiles.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on June 13, 2013, 10:31:09 PM
They retain scout abilities. At least my upgraded scout > archers retained the one movement point rough terrain ability.

Yeah, most units keep their current promotions when upgraded. Makes some UU a lot better than you might realise. Someone mentioned Caroleans a bit back as not being so great but one of their strong points is that if you throw out a bunch of them just before advancing techs, they all upgrade into Great War Infantry and keep the 'March' promotion. Ditto with a lot earlier stuff like Jaguars who lead to Swordsman and on that heal after victory and with a bonus in Jungle.

The flip-side to that is the sinking feeling you get when you realise that the horde of Hunnic Horse Archers all with Accuracy III and +1 Range that gave you domination of the Classical Era are about to become the equivalent of level 1 Knights. :heartbreak:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Megrim on June 13, 2013, 10:37:13 PM
They retain scout abilities. At least my upgraded scout > archers retained the one movement point rough terrain ability.

Yep, which is awesome. Started a game last night with the River guys? (Some west african empire) That get triple cash for taking out barbarian encampments. This is a rather nice plus at the start of game. Especially when Russia got all uppity and I didnt have much of an army. Quickly bought a cpl of spearmen and sent her packing.

SONGHAI IS BEST HAI


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Spiff on June 14, 2013, 02:35:37 AM
Yeah, most units keep their current promotions when upgraded. Makes some UU a lot better than you might realise.

And it works both ways, which is quite nice for the Koreans unique artillery (H'wacha?). It would normally lack any bonus vs. cities like all other artillery has, but if you upgrade to it from a catapult it retains the bonus. Considering it replaces the treb but hits harder than a cannon it makes them fairly powerful.
Somewhat surprised it didn't make that top 10 tbh, I love my fireworks of doom.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 14, 2013, 09:10:42 AM
I don't think it does anymore - wasn't it a bug that it didnt gain the city penalty it's supposed to have?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 14, 2013, 11:30:49 AM
wtf is up with Russian AI? She's declared war on me three times now, and we were friendly on two of them. Did someone take away her vodka?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: HaemishM on June 14, 2013, 11:57:20 AM
Didn't someone on here tell me that Catherine is just a vindictive bitch. Once she decides you have to go, she will never stop trying to kill you.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 14, 2013, 12:53:13 PM
Japan and I just got into it. I built an island city on a place that was untouched. He prepared to send a sneak attack down there. Denmark tipped me off through their spy network, and I got my Ships of the Line there in time to stop him. However, now I'm embroiled in a full scale island on island assault, and the GOD DAMN MONGOLIANS ATTACK.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on June 14, 2013, 01:05:31 PM
Nobody expects the Mongolians!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 14, 2013, 01:21:27 PM
Japan and I just got into it. I built an island city on a place that was untouched. He prepared to send a sneak attack down there. Denmark tipped me off through their spy network, and I got my Ships of the Line there in time to stop him. However, now I'm embroiled in a full scale island on island assault, and the GOD DAMN MONGOLIANS ATTACK.

(http://images1.wikia.nocookie.net/__cb20101107225459/civilization/images/thumb/4/46/Great_Wall_%28Civ5%29.png/180px-Great_Wall_%28Civ5%29.png)


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on June 14, 2013, 03:13:19 PM
Nobody expects the Mongolians!

My latest game was as the Mongolians. Just heads on spikes slaughter and fun for hours at a time. I only started one of my wars...the rest I managed to bully and piss off the AI into declaring on me. I love to teach little life lessons such as 'Thou Shalt Not Fuck With The Mongol Horde' by razing a few cities. It is very different from my normal style, which is to be science and culture pussy and hope no one attacks me  :grin:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 14, 2013, 03:51:23 PM
Nobody expects the Mongolians!

This made me laugh out loud, now getting strange looks from my son.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 15, 2013, 09:41:03 AM
Just ran through a game with the Ottoamans to remind myself of the Jannisery. It's definitely overrated - possibly people remembering it from pre gods and Kings. Whilst it's a decent unit, there's no way it comes close to the others mentionend earlier.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 15, 2013, 08:50:20 PM
I cannot get the hang of military units -- I mean, I do okay once I hit a certain point, but when I try to focus on a military victory I spend a ton of time with an unhappy empire and struggling to grow and produce troops.

And half the time I'm quickly out-teched because I'm slow-growing, broke, or churning out units instead of improvements.

My latest attempt (as Augustus on Panchea) is doing okay -- I've been annexing (no need really to puppet them at this stage, by late game my happiness problems have been resolved through the Honor social policies on, you know, lots of weapons)  city-states, drove Persia out of the game -- but I'm looking at China which has me out-teched and is the same damn size as me.

I ran into China's units doing the same thing I was -- taking a city-state with same dang useful resources -- and China was fielding bombers and rocket artillery to my Great War infantry and regular artillery. And she got nukes about 15 turns ahead of me. I'm working on the Manhattan Project and she's building SS parts....


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on June 16, 2013, 02:57:11 AM
Invade them, cut the road from their SS producing cities to their capital.  IIRC, the SS parts have to go there to build the colony ship.  I've been in this position and the only way I won was to go nuclear.  Nukes are super-effective.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 16, 2013, 04:08:00 AM
For a military victory you need to be aggressive early and constant. Few tips:

- start with tradition or liberty first rather than honour. You need a good established empire first rather than the handy military stuff from honour. My recommendation would be a tradition starter then followed by honour, then autocracy but liberty can work just as well. Tradition allows you to get rolling earlier on in the game as it only goes to 4 cities max, whereas with liberty you really need to be settling 6 or more to get the most value out of it. Tradition has an extra synergy with honour because it makes all your units in cities cost nothing to maintain and giving you one happiness and two culture which is very handy.

Honour is a weak tree generally at the start because it doesn't affect your actual base Empire. It gives a ton of really handy nice bonuses but Tradition & Liberty determine the shape of your core empire which is much more important. tradition based civs will have a few core very powerful cities, liberty will have a large number of much weaker cities. My gut feeling is that tradition is better for domination because it starts faster and once your 4 cities are up and running you can focus on warfare, whereas liberty you want to be constantly expanding and your cities take a lot longer to pump out units. (And won't have buildings like barracks etc for auto-promotions). Either can work fine though - either a tradition based empire that has 4 cities churning out units and a vast array of puppet states, or a liberty based empire which has settled half the continent and expands through the sword as well as the plough.
 
- ranged units are the key to victory - first the archer line, and then switching to artillery when it becomes available. Generally an early attack force should be 4/5 archers and a couple of melee units tops just to take the city and finish off any stragglers. You should always have twice as much ranged as melee - that's just how the game balance works right now,

- you should be aiming to have taken the Capitol of your nearest rival by turn 80 or so if you use the tradition start. Focussing early on on your victory type really helps, and its all too easy for players like me to screw that up by wanting to build the perfect attack force and then leaving it too long (I like to turtle in starcraft as well!).

- if you aim to win by domination you should always be looking for your next victim. Keep those central core cities churning out units whilst your puppets and annexed cities build up your empire. You will be behind on science for a large part of the game but it you should never be more than 5 techs behind on the literacy score. The only times you stop building units are when you need a happiness building or a new science building becomes available.

- puppet cities, don't annex, unless they are fantastic cities (generally capitols). Once you unlock the courthouse option in autocracy you should start annexing them all as it will increase your happiness.

- don't take over city states. With honours gold for unit killed option you should be able to buy the affection of city states, and their bonuses are generally much more powerful than what you get from having them as a city.

- once you have cleared yourself some local space, you need to work out who the leader is and figure out how you deal with them. Different civs require different approaches, and also their victory method can affect what you do. For example in my janissary game the Germans and Persians were ahead. Germany was going wide and settling everywhere in second place, and Persia was going tall and building wonders like crazy. Tall cities are a tough nut to crack but once you take their main city they effectively die, and Persia was in a very hard to defend island - city had 3 coastal tiles, lots of flat terrain etc. So rather than go after the weaker and closer target I surgically took out their Capitol, annexed the city (which had 14 wonders or something stupid) and used the science and culture from that to power my entire empire.

- in general their are some civs that require specific tactics. The Chinese are a pain because you either need to take them out before cho-Ko-nos or you generally have to wait till you get artillery. They are probably the best defensive nation in the game - their unique units are just that good. England should be the same but for some reason the AI tends to fail with them - suspect its because the 3 range requires greater skill to use properly. Similarity Korea is a pain for naval invasions because their unique ships are extremely, extremely tough for the era they get them in.

 - also certain civs are much better at war than others. Take Rome for example - whilst it has two unique units in the same era, its not actually that great at warfare. Both require iron, and swordsmen just aren't that good. Meanwhile the Roman ability is actually contrary to warfare - to take advantage of it you need to be building buildings in your cities instead of units. Rome is a good ICS civ for going wide, but surprisingly poor at domination victories. Use their units to carve out expansion room early game, but long game you should be aiming to out produce and out science every other civ due to the number of cities you make. Same with the Aztecs - they look like they should be good at war, but actually its tall cultural and science victories they excel at.

 - good civs for war include England, China, Mongols, Germany, The Huns, The Ottomans, Japan, Songhai. Of course any civ can win any victory type, but if you are still picking the game up and exploring things I would suggest one of those civs as they generally revolve around warfare.

Personally I'm not a huge fan of domination victories just because you have to kill everyone. I much prefer the civ 4 route of requiring a certain amount of the map. You end up breaking alliances that have lasted 2000 years just because you need to take your friends capitols even though they are 15 techs behind you and have been best friends the entire game. I also hate the penalty you get for completely eradicating enemy civs - you should always leave one city alive to avoid the massive diplomatic penalty.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 16, 2013, 05:18:52 AM
God damn it, why does talking about civ make me want to play civs. The new expansion is coming out soon and all I want to do now is play an ICS game as Rome and build a pretty empire...


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 16, 2013, 07:40:59 AM
My intention in this Egypt game was to be the usual tech turtle/build tons of wonders. I only got three wonders as everyone started snaking them. Then all the aggressive folks on my island started hamstringing each other, it was just too much to pass up. Pachy is gone, and I'll just roll over Rome whom he was at war with. Might have to take a short break to bump up hapiiness after razing a few poorly placed AI cities, then "help" China in their endless war (I think she's been fighting Sweden since the game started, half of each empires cities are named for the other civ) and then stomp China.

By then I'll have the start of a decent navy and control of an entire continent and be in decent shape. My tech is taking a hit since I focused on units so early on...but cannons make short work of opponents with catapults and crossbows. My own crossbows are just to hold off their units long enough to set up the cannons and roll their cities.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on June 16, 2013, 08:16:35 AM
Thanks, Maledict.  I'm going to give that a try. Playing civs since the original in my buddy's dorm room, I've had a total of 2 domination victories, ever.  *EVER*  Once in Civs1 where we beat ass with India by 1200 AD and once in Civs3 where I took over the world as the US via Nuclear Weapons.

I just suck hard at the military part of the game.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 16, 2013, 11:53:05 AM
I always play as nice cultural science guy until I get punched. Then one of us is going to die. There will be no peace.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on June 16, 2013, 12:05:34 PM
I'm doing pretty well as the Incas. I dropped the difficulty a notch -- I figure that trying for a domination win was sorta against my playstyle, so it was effectively harder anyways.

Mostly I stopped dropping off garrisons on conquered cities. Didn't really consider how much that was killing my army. I tend to play no barbarians too, so putting together a scout and sending it out really helped. By the time I rolled over the Russians, I still had two or three melee units and 7 or so ranged, and so I kept their numbers up and rolled over the Koreans. Had to pump out a few replacement units before I hit the Dutch, and now I'm after the Carthaginians.

And just got Trebuchets...

The Tradition tree helped a LOT.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 16, 2013, 02:11:48 PM
Turns out I've only ever played Egypt in a scenario, so decided to play a religious based ICS game and abuse the piety tree to spam burial tombs everywhere. Huge Pangea plus map so endless space to settle - took out the Maya early on so their damn religion didnt extinguish my own, and then a small war against the Greeks to slow them down.

Piety is an interesting tree but it absolutely feels weaker than other trees, and locking you out of rationalism is a killer as rationalism is amazing for wide empires which generate huge amounts of raw beakers. Not entirely sure how I'm going to win - cant do culture as I'm playing ICS, domination is dull and on a huge Pangea map will take forever, and science without ratIonalism is just unpleasant. May use the ridiculous amount of gold I'm earning and go for diplomatic - it's not even the renaissance and I'm already earning over 100 gold a turn with my religion and my huge number of small cities.

Not really using the Egyptian ability at all (have only hard built one wonder, the Oracle), and war chariots are hardly amazing anyways so my entire strategy is basically coming down to my religion + burial tombs + piety tree. The shocking thing really is how effective it seems to be!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Spiff on June 16, 2013, 03:25:32 PM
I don't think it does anymore - wasn't it a bug that it didnt gain the city penalty it's supposed to have?

It doesn't  :cry:
Hadn't played as Korea in a good while, in part 'cause it was just too silly with that artillery, but it seems to have been patched out.
Might have to try for a small and focused Science win with them now.

I kinda like Piety tbh, so much so that I both hate and love them for making it exclusionary with Rationalism (which was a total no brainer must have before imo) and it basically puts Egypt on steroids if you combine it with Freedom.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 16, 2013, 07:33:46 PM
What's ICS?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ragnoros on June 16, 2013, 07:54:13 PM
Infinite City Sprawl. (I think.) Basically it means place cites every 4 hexes across the entire map. Not sure how you don't die a death of infinite unhappiness though. Wide empires never work well for me.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 17, 2013, 12:20:55 AM
Yes ICS basically means placing as many cities as possible on the map regardless of location to squeeze the most out of your space. It starts off slower than tall empires (few cities with huge population) due to the way science works but in the end will be generating vast amounts of resources.

Thanks to GnK the happiness can be dealt with through a combo of factors. Each city generates 3 unhappiness for existing plus 1 per pop. So assuming you let each city grow to size 3, you can counteract that unhappiness with :

Ceremonial Burial - 1
Meritocracy (the liberty sp that gives one happy per connected city) - 1
Pagoda - 1
Colleague - 2
+ an other happiness affect (from social policies generally)

That doesn't even take into account the happiness you'll be getting from luxuries - of which you will have tons as you spread far and wide. Or the -5% from the liberty tree.

It is pretty key getting a religion though to do this, so you have to aim very early on for one. It's one reason why the Maya are so freaking good at ICS. As the game progresses you can lift the cap on happiness more - grow the cities to 5 pop, then 8 etc.

The problem is piety directly harms this strategy because rationalism is so vital for getting those small cities to generate a lot of science. In the new expansion you can take piety and rationalism at the same time - they no longer lock each other out.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 17, 2013, 02:01:35 AM
While true, the contents of the Piety tree are different in BNW, and my impression is some happiness related stuff moved to Aesthetics (new tree). Piety is all faith/religion related stuff - probably some happiness stuff in there too, but I tihnk that stuff is generally spread out more through different trees in BNW. Exploration has a thing that gives happiness for naval buildings, for example.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 17, 2013, 04:17:26 AM
Yes - piety is a mess at the moment as its trying to do two things and ends up doing both badly. Right now it's part culture and part faith which doesn't work. It's also the only tree that doesn't have the ability to increase your happyness which is a major flaw.

Commerce has similar issues - part sea based, part money based and in the current game those two don't synergies that well either - you don't get extra gold as a sea based empire, indeed they often have less.  Again it gets split into two different trees to resolve that issue which will be good.

Also the cost of social policies has been reduced, and in particular the 'wide empire' penalty goes from 15% to 10% per city which is good. Always felt it odd that giant empires have less culture than a solitary city...


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 17, 2013, 07:15:58 AM
Some bizarre happenings in my Songhai game (playing on Emperor)...After the 3rd time of Russia DoWing me I kicked her ass, methodically chewing my way through her 7 city empire (3 trechubets, 4 crossbows and a bunch of swordsmen fodder). At this stage (around 1400 AD) I found there was a 3rd empire on my continent. Now mind you I had done almost no exploring, having had to focus on buildings units to fight Russia and any spare time for buildings but how the fuck do you go 3000 years without running into a unit from another empire on the same continent? AI took a stupid pill on this map I think.

Settled down into my 15 city empire, churning out wonders and science and happiness...Arabia is my closest competition, bigass empire but I've already eclipsed in science.

Sweden was the other empire on my continent, only 4 cities or so, always been nice to me when he suddenly decided to plonk down a citadel stealing a bunch of hexes in my territory. Sigh. Oh Sweden, my army has had nothing to do for 400 years, don't you think that they were chomping at the bit already? (and I've basically been in a golden age for the last 30 years with a combination of wonder building and excess happiness so I have money to burn).

I haven't found this difficulty to be much of challenge so a little dissapointed. Going to go for something other than a science win though since that's a little boring. Maybe diplo or cultural.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 17, 2013, 11:54:30 AM
I've found that on lower difficulties, the AI doesn't explore across continents at all. I had to do all the intial exploring in order to even know they were there. I can't tell if this is just due to the technology gap, but I'm not exactly building boats the second I get navigation.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 17, 2013, 12:35:57 PM
I generally stick to Prince/King because I like to win and not feel cheated.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 17, 2013, 12:50:40 PM
Emperor is my usual - I find civ 5 to be one difficulty easier than civ 4 so have bumped it up a notch. Could never beat emperor difficulty on civ 4 butits definitely the 'hard enough to be interesting, easy enough to not feel a chore sweet spot for me'.

Maybe try immortal when the expansion comes out but I have no doubt ill be creamed.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on June 17, 2013, 12:54:56 PM
Managed to get a single city culture win on Immortal.  Have made many attempts at Deity single city games, but that's looking like it may be nearly impossible.  Or at least on my default setting of Pangea only maps.  May have to cheat and see if I can get a good city start on an island map or something, just to see if its possible under any circumstance.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on June 17, 2013, 03:27:02 PM
Morocco will probably be my first civ for the next xpac.  I want to investigate the trade route and arch systems first.  Maybe use that for a culture victory.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on June 17, 2013, 04:11:16 PM
I am leaning toward Shoshone. They sound nice and broken  :grin:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 21, 2013, 03:19:59 PM
Finished my ICCS game as the Egyptians. Ended up a diplomacy win as it seemed the fastest way to go.

Burial Tombs are a fantastic building, but overall the Mayan seem a better race with a similar strategy. The Egyptian UA is not that great compared to the Mayan's free great people, and as good as burial tombs are Pyramids are probably one of the best buildings in the game.

Was thinking about doing another ICC game as Mayan's using a "super shrine" strategy - you can end up with each shrine giving +3 faith, +2 science, +1 culture, +1 happyness, +1 food which is a fairly insane amount of bonuses for a very basic building. could even possibly drop peity to go for the science win...


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 24, 2013, 12:21:19 PM
Ended my Songhai game with a quick lesson in how NOT to achieve a diplo win (city states count...who knew? I didnt..:P). Oh wells. Was kinda boring anyways as I could've scienced the victory with ease.

Started a new game on random map with the Huns....I will admit while its easy mode I LOVE the fact I'm on a nice bigass island with no other empires and just two city states.
The builder in me can now proceed to layout my civilization exactly how I want it with no annoying interuptions. Basically the perfect Civ game for my inner child. I think we'll go for 20 cities.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on June 24, 2013, 02:12:08 PM
Holy crap, 20 cities!?  I do about 5-7 cities on average.  That's before any conquests.  I'm holding off playing until I get the xpac.  That way things are pretty fresh.  I've put the most hours in Civ V than anything else in my Steam library.  :drill:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: naum on June 24, 2013, 03:05:15 PM
Yes, my last 2 games were both won with 5 cities total. One by score and the other the UN vote deal, both playing Japan (though I selected "random everything" on the game setup screen). It's also the first time I stayed with a game all the way through -- usually restart by the time I got just into AD, no matter if I best score or not.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on June 24, 2013, 03:48:23 PM
Call it a lack of impulse control but I simply can't play a game of civ without at least  10 cities or so. Never mind 4-5 or god forbid 1  :ye_gods: . 

I just can't let good territory go to waste... 'Oh look a nice river, with a cpl of pastures, hrrm some hills for production...even a luxury resource....mmmm....urr excuse me I need some alone time'


And now I got a big old island all to myself.....


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Rishathra on June 25, 2013, 06:32:45 AM
So I guess this is a standard thing for Civ V then?  Because I can't think of any game of Civ IV, no matter the win condition I was going for, where I wouldn't get completely crushed because I only built 5-7 cities.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on June 25, 2013, 06:42:52 AM
Yes.  The current game is really centered around 4, no more than 10 cities. 

I built 22 on the game I'm doing right now and unhappiness is almost unmanageable.  I don't know how the 'wide small' thing Maledict was talking about is supposed to work but I was giving it a shot.  It doesn't seem feasable. I'm constantly at 6-10 and will sometimes bump as high as 20 unhappiness.  I can't take-over anyone else's cities because it will destroy me. 

Unhappiness detracts not only from your gold but from your science, so now in the early 1800s I've fallen from 1-2nd place to 4th, teetering on 5th and the most gold per turn I've ever had was 5.  Now that a few more happiness buildings are becoming available I might be able to turn it around, but I've not been able to build a single critical wonder. 

Even though I have a ton of cities, the AI with it's fewer, more spread-out model is doing much, much better and I'm only on Prince so it's not cheating. 

That's before even getting in to the whole "No cities have any production capacity" thing that crunching them together so close causes.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Malakili on June 25, 2013, 07:00:14 AM
Yeah, I almost never build more than 5.  There is little reason to, you can use most of the resources in a fairly large area with a few cities once they get built up enough.  Production isn't an issue because you can get a pretty substantial income on a handful of cities and then just buy whatever you need.  All over-expanding tends to do is leave you unhappy and spread too thin.  I tend to only play on normal sized maps though, maybe if you play on the bigger maps more cities make sense.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Rishathra on June 25, 2013, 07:12:37 AM
Is it the same deal as before where each city has about 20 tiles around it that it can manage, or is it more (or less) than that? 

I know whenever I built my empires, if a city shared ONE tile with any other I considered the affair a failure, and I always resented when a pushy neighbor forced me to plop a city in a relatively tight space to prevent them from establishing a 'colony' in the middle of my beautiful sprawl.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on June 25, 2013, 08:02:33 AM
Is it the same deal as before where each city has about 20 tiles around it that it can manage, or is it more (or less) than that?

Cities can work any hex within a 3 tile radius of themselves for a total of 36 (not including the city tile itself). This is also the limit of the area you can buy tiles, though your cultural borders can naturally expand beyond this.

I built 22 on the game I'm doing right now and unhappiness is almost unmanageable.  I don't know how the 'wide small' thing Maledict was talking about is supposed to work but I was giving it a shot.  It doesn't seem feasable. I'm constantly at 6-10 and will sometimes bump as high as 20 unhappiness.  I can't take-over anyone else's cities because it will destroy me.

Are you limiting the population growth in your cities? For a wide strategy you're supposed to get about 3-4 population (based on the amount of happiness available for you to work with) per city and then halt their growth in the citizen management list and only work the best tiles available to them. As more options for happiness open up you can then slowly raise the imposed pop cap on each of your cities.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on June 25, 2013, 08:23:01 AM
Are you limiting the population growth in your cities? For a wide strategy you're supposed to get about 3-4 population (based on the amount of happiness available for you to work with) per city and then halt their growth in the citizen management list and only work the best tiles available to them. As more options for happiness open up you can then slowly raise the imposed pop cap on each of your cities.

That is pretty important. As is the last batch of social policies, I think Order.

Combine that with religion that gives happiness and as long as they cities don't get big you could have a crazy large empire that is actually super profitable.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 25, 2013, 09:05:40 AM
I'm playing a game as Siam. What a useless civilization that is in this game. Ugh.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 25, 2013, 09:38:18 AM
The trick to ICS is to remember that you don't build everything in every city and your cities never get that big.

- you need to limit your cities to a size where they can deal with the happyness. Detailed explanation coming, apologies!

 Each city gives you 3 unhappiness for existing, plus 1 per point of population. The 3 unhappiness you get from the city existing is GLOBAL unhappyness, the unhappiness from the population is LOCAL unhappyness.

Buildings you construct in the city can only remove local unhappyness, and cannot remove more than exists. So if your city has a Pagada and Colleseum in it, the first 4 points of population don't generate any unhappyness. Anything over 4 will start adding unhappyness - so you switch your city to stopping growing when it hits population 4.

As you unlock more technologies and more social policies, your can allow your cities to grow further. You need to be aware of the cap and work around it.

GLOBAL unhappyness comes from 4 main sources - Luxuries, select social policies, founder faiths and any happyness from a wonder. Anything that requires a building or has a specific condition attached to it (next to a river for example) is Local happyness. Anything that is general and affects all (e.g. All cities, all cities with your faith, all cities connected to the Capitol) counts as global unhappyness. It's not a hard and fast rule and there are a couple of exceptions but that's basically how it works.

So on prince level an Empire of 10 cities each at 4 population (a very small ICS size) has a total of:

30 unhappyness from the cities existing
40 unhappyness from the cities population

You get 9 happyness from the difficulty level, so need to find 61 more to break even.

Say you have 8 luxuries - that's 32 happyness straight up. You've just eliminated your global unhappyness instantly.

Take the liberty policy that gives 1 happy per city connected - that's another 9 happyness. You're up to 41 happyness without a single building.

Take the religious faith 'Ceremonial Burial'. You now have another 10, so you are at 51 happyness versus 61 unhappyness.

Put a Colleseum in every city, plus a shrine with the religious belief that gives +1 happyness. That's 30 local happyness.



That leaves you with 19 happyness left, before you start looking at Pagodas, Theatres, policies in the Honour tree etc.


General rule of thumb is - if you have 5 or more happyness, settle another city. Cap each cities growth at the population sustainable by the buildings in that city. That's why Egypt is so good at ICS - Burial Tombs give you another 2 local happyness, and all the faith you get means you can have a lot of faith boosters. In my game I had Pagoda's and the shrine happyness benefit, so before I built a single happyness building I could have 5 people in every city. I think I ended up with approx 30 cities in that game.

NOTE- if you have the liberty policy that gives 1 happyness per connected city, the Order policy which gives 1 happyness per city and the faith that gives 1 happynes per city you won't have any unhappyness from settling a city - only the population. At that point you literally can expand forever with no limit to your number of cities.

NOTE 2: the three abilities that reduce unhappyness from population (5% from the liberty tree, 10% from Forbidden Palace, 50% from specialists from the Freedom tree) are great because whilst their lower your unhappyness they don't lower the local happyness cap. So a city at size 10 with the forbidden palace only generates 9 unhappyness due to the population - but you can still get 10 happyness from local happyness sources.

-----------

Re size, I don't thinking correct to say Civ 5 is a 4 city game. I think it's probably better to say its *either* a 4 city game, or its a huge city game. There's no benefit for hitting 7 cities say and then stopping. Either you maximise the 4 you have with Tradition, or you gear up for a huge Empire and take advantage of the bonuses you get through Liberty and the basic stats.

ICS works on standard maps and greater - it's a completely valid strategy but it can give you a headache later on due to the number of cities. You also end up in wars a lot more as the AI gets pissed off due to your number of cities (settling cities too aggressively) and because expanding means your borders touch which also causes grief. On the plus side an ICS empire gearing up for war is ferocious as ICS generally gives you STUPID amounts of cash.

I'm happy to email a save game to anyone who wants to take a look either at the Egyptian or Mayan ICS game I player. Both are only on Emperor level but show the basic concepts off. TBH in both games you end up with SO much happyness you don't know what to do with it and have run out of space to expand further...


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on June 25, 2013, 09:40:26 AM
Ah the stop growth thing I didn't know about.  That would explain some of the problems, since I'm at 5 or 6 pop on the biggest ones.

I'm playing a game as Siam. What a useless civilization that is in this game. Ugh.

Siam needs city states. There's no two ways about it and IIRC you said you turn them off on all your games, so yes, it'd be a useless civ.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 25, 2013, 09:49:55 AM
If your game doesn't have city states it shouldn't pick civs like Siam or Greece to be present unless you manually select them. That would be a much better choice.

I'm playing as America currently. Oddly enough its proving exactly what everyone said - America's ability looks really dull but is actually really handy throughout the entire game. Also minutemen are amazing - sorry but they beat the pants off Janissery's hands down. Superb unit.

Finally got the 'build all wonders in the game' achievement through picking up Ankhor Wat. Totally useless wonder but thought it might be amusing with America's ability to buy half a continent. Again have ended up going 'wide' but proving much harder as am on Immortal difficulty and the Mongols have conquered half the map. We're at war, I've captured two cities but he's ahead on tech and I fear I'm about to see a huge rush of triplanes and Great War bombers to which I have absolutely no defense at all until I find some oil.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on June 25, 2013, 09:59:17 AM
If your game doesn't have city states it shouldn't pick civs like Siam or Greece to be present unless you manually select them. That would be a much better choice.

The game wasn't picking it, Paelos said he's playing as them.  Without city states it's like trying to win a mega-empire game as India.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 25, 2013, 10:04:03 AM
Yeah, I almost never build more than 5.  There is little reason to, you can use most of the resources in a fairly large area with a few cities once they get built up enough.  Production isn't an issue because you can get a pretty substantial income on a handful of cities and then just buy whatever you need.  All over-expanding tends to do is leave you unhappy and spread too thin.  I tend to only play on normal sized maps though, maybe if you play on the bigger maps more cities make sense.

Alternatively expanding massively gives you huge amounts of cash and (in the end) science. It's also necessary for aggressive faith strategies as faith mostly comes from buildings.

The trick is that many buildings give static bonuses, and most tiles generally just 'break even' until near the end game on their resources. A large collection of size 5 cities each with a library, market and ampitheatre churning out units generates a nice amount of every resource especially cash.

It does require a lot more work than going tall though. It's also something that is best done with certain civs -whilst anyone and any Civ *can* go wide, there are a select few that really benefit from it - Egypt, Maya, Ethopia (astonishingly) and Rome in particular. Any civ with a good early game building, or a mechanic that increases the more cities you have, is a good candidate for going wide.

Except India. Do not try this with India!

EDIT : joking aside, despite my recent posts I actually prefer going tall rather than wide. Aztec super cities is my favourite game type. Only reason I'm going on so much is because people were questioning its effectively, and because for some reason my last 3 games have all gone wide rather than tall.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 25, 2013, 10:04:45 AM
If your game doesn't have city states it shouldn't pick civs like Siam or Greece to be present unless you manually select them. That would be a much better choice.

The game wasn't picking it, Paelos said he's playing as them.  Without city states it's like trying to win a mega-empire game as India.

I'd assumed it was a random selection for him as well. Without city states it sounds like torture!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 25, 2013, 10:28:55 AM
I have them on in this game. It's still not awesome. The new version of city states aren't like they used to be. I'm positive I'm playing it wrong, and the playstyle if I am doesn't appeal to me at all.

Plus their units are terrible. An elephant cavalry? That gets waylaid by almost anything ranged in that era.

EDIT: I always play random civ. I don't pick because I like trying new things as a surprise.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on June 25, 2013, 10:35:05 AM
Well, they significantly toned down maritime city states as when the game first launched you're best bet was to ally with All of them, never plant a single farm and put a trade post everywhere. The changes have improved how military states work, but also the addition of merchantable and religious does also lower their power.

Before GnK you could rely on a large amount of maritime and culture cities. Now you also get faith and merchantile which you might to need at all but it does lower your overall income as there's less of the city states you want around.

Personally I like having them in the game, like allying with a couple of them where the quests make sense, but generally not a huge fan of playing games based around them.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on June 25, 2013, 01:39:05 PM
I firebomb people I hate with missionaries.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Spiff on June 25, 2013, 05:16:58 PM
Just finished a large empire game with the Arabs, just from trade routes alone I made a fortune  :grin: (also sniped Machu Pichu)
Ended it with a quick science victory even though I was really planning to go for domination for once, but after a thousand year war against the endless Persian Empire I lost the will to conquer.
Also don't forget horses for happiness: allows you to build cheapo circuses which are just as good as yur fancy-pants colloseums but don't cost a cent in maintenance.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Megrim on June 25, 2013, 06:48:44 PM
Yeah, I almost never build more than 5.  There is little reason to, you can use most of the resources in a fairly large area with a few cities once they get built up enough.  Production isn't an issue because you can get a pretty substantial income on a handful of cities and then just buy whatever you need.  All over-expanding tends to do is leave you unhappy and spread too thin.  I tend to only play on normal sized maps though, maybe if you play on the bigger maps more cities make sense.

Alternatively expanding massively gives you huge amounts of cash and (in the end) science. It's also necessary for aggressive faith strategies as faith mostly comes from buildings.

The trick is that many buildings give static bonuses, and most tiles generally just 'break even' until near the end game on their resources. A large collection of size 5 cities each with a library, market and ampitheatre churning out units generates a nice amount of every resource especially cash.

It does require a lot more work than going tall though. It's also something that is best done with certain civs -whilst anyone and any Civ *can* go wide, there are a select few that really benefit from it - Egypt, Maya, Ethopia (astonishingly) and Rome in particular. Any civ with a good early game building, or a mechanic that increases the more cities you have, is a good candidate for going wide.

Except India. Do not try this with India!

EDIT : joking aside, despite my recent posts I actually prefer going tall rather than wide. Aztec super cities is my favourite game type. Only reason I'm going on so much is because people were questioning its effectively, and because for some reason my last 3 games have all gone wide rather than tall.

How does the ICS strat deal with overtly aggressive neighbours in the early and mid game? It sounds as though the gold income does not ramp up until later, so unless you are buying a lot of your units, shouldn't production be fairly low?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Mithas on June 25, 2013, 07:12:54 PM
Since you don't build everything in every city I will just start producing a bunch of units right away. If I place my cities properly and create choke points for the AI I can usually fend off a larger attack force. 4 or 5 ranged units and a couple melee do the trick for me. Horses if I can get them. I expand so fast that I can afford to lose a city occasionally.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 26, 2013, 01:43:28 PM
Is it the same deal as before where each city has about 20 tiles around it that it can manage, or is it more (or less) than that? 

I know whenever I built my empires, if a city shared ONE tile with any other I considered the affair a failure, and I always resented when a pushy neighbor forced me to plop a city in a relatively tight space to prevent them from establishing a 'colony' in the middle of my beautiful sprawl.
I always considered a small/constricted city one of those twin cities kind of deals. Dallas/Ft Worth or whatever.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: tazelbain on June 26, 2013, 02:08:47 PM
I wonder if they can ever make this game more realistic, in real life:
Civs are fractured by nations and factions.
Civs mix.
Civs break apart.
Civ in-fight.
Internet drastic changes cultures spread
Leaders/Great people don't live forever.
Leaders can't control their on a tatical level.
The technology and science doesn't remotely work that way.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Stormwaltz on June 26, 2013, 02:14:22 PM
Civs are fractured by nations and factions.
Civs mix.
Civs break apart.
Civ in-fight.

Rhye's and Fall of Civilization (http://rhye.civfanatics.net/pages/civ4-RFC-description.php) for Civ4. A year ago he said he was making a Civ5 version, but I've no idea where that is.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on June 26, 2013, 02:55:31 PM
One nice thing about FFH2 (it's relevant!) is the alignment system. Good/Neutral/Evil, events and leaders can affect and change that. Much more effective religion, too. It kind of boggles my mind the innovations brought by many Civ IV mods that were just ignored by Firaxis. HUPA.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on June 26, 2013, 03:26:59 PM
Yeah assigning Good/Evil/Neutral to historical groups would go over oh-so-well.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on July 03, 2013, 12:52:54 AM
Per launch patch.

Some newe graphics, but the two major changes seem to be:

I) vastly improved optimisation. It was hardly slow before but turns process much more rapidly for me, and the game is a lot smoother and faster at max graphical settings spinning around the map.

II) the AI is freaking vicious when attacking cities now. Much more co-ordinated and deadly.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on July 03, 2013, 07:40:35 AM
Yeah assigning Good/Evil/Neutral to historical groups would go over oh-so-well.
Don't be so literal, jackanapes.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on July 03, 2013, 02:24:30 PM
Finished up my first full ICS game.  I went for France and a cultural victory and it was glorious.  I had my Utopia Project unlocked in 1942 but waited until the 60s because Greece had the gall to start a war with me and needed to lose Athens to learn their lesson.

I had to restart as a few different civs because I just wasn't getting the hang of things.. then I remembered I had "Raging Barbarians" checked because of the Bismark game I played.  Whoops.  Suddenly I wasn't having to build a billion troops early on and could spit-out settlers as I wanted.  Yay.

Since so many of my games have been narrow-but-tall in structure I hadn't had to actually siege a city in the Modern era in a long, long time.  Holy crap are Rocket Artillery overpowered.  Alex and I were about equal on tech, so my normal Arty would take 4-5 turns beating his walls down with the 4 I'd rotate through.  Then when I got Rockets and took one of his cities so I could upgrade.. pow, 2 arty in one turn would wipe out a city defense so my tanks could sweep in.  Game over.

Wide was an interesting experience because I wound up with so much happiness towards the end because I took the Piety tree.  I think I had 251 happy people and culture of 400+ per turn with an income surplus of nearly 850 before I started shooting out troops for the war.  Good lord!

I will note that I did drop down a level because I wasn't getting the hang early-on and Civs were hitting the Renissance while I was just getting in to the Classical age.  I knew those games were losses, so it was restart time.  After the 4th one I decided to drop-down.

Thanks for pointing out the play mode, was quite fun.  I haven't had a large empire culture win like that since Civ3.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on July 05, 2013, 01:47:19 PM
I'm getting a bit annoyed with Civ 5 -- it's suddenly stopped recognizing achievements. I get some, but not all.

I finished a game via Diplomatic victory? Still haven't gotten it. Finished one as Alexander (and another as Arabia), and won both, and still have those left locked.

All I can remember doing is downloading -- but not actually enabling -- a mod. I unsubscribed from it, still nothing.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on July 06, 2013, 04:47:28 AM
I'm missing several achievements as well.  Not sure if related, but I've downloaded a fair amount of mods.  I tried the ICS with America.  Not my playstyle it seems.  Hard to keep happiness up.  May take it back up after the xpac.

Played as Spain yesterday, restarted three times and all three times the natural wonders were far, far away from my territory.   :oh_i_see:  That is a cool UA though and I may try again.  Conquistadors ROCK, fight and settle?  Yes please!

Has anyone tried Polynesia?  That UA that lets them go across the ocean on TURN ONE is ah-mazing!  I'll try them as a cultural win after the xpac, but for now I think they are great for grabbing the choice spots and making gold and a diplomatic win.  They probably fade since all of their unique stuff is front-loaded, but by then you might be established on the best hexes on the map.  I tend to be explorer/commerce oriented and this culture seems prime for that.  Off to see!



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Malakili on July 06, 2013, 06:12:51 AM
I'm missing several achievements as well.  Not sure if related, but I've downloaded a fair amount of mods.  I tried the ICS with America.  Not my playstyle it seems.  Hard to keep happiness up.  May take it back up after the xpac.

Played as Spain yesterday, restarted three times and all three times the natural wonders were far, far away from my territory.   :oh_i_see:  That is a cool UA though and I may try again.  Conquistadors ROCK, fight and settle?  Yes please!

Has anyone tried Polynesia?  That UA that lets them go across the ocean on TURN ONE is ah-mazing!  I'll try them as a cultural win after the xpac, but for now I think they are great for grabbing the choice spots and making gold and a diplomatic win.  They probably fade since all of their unique stuff is front-loaded, but by then you might be established on the best hexes on the map.  I tend to be explorer/commerce oriented and this culture seems prime for that.  Off to see!



I played Polynesia on an archipelago map once and it was pretty fun.  Definitely need to play a map type that is going to allow for a lot of sailing to really enjoy that Civ though.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on July 06, 2013, 09:44:49 AM
Turns out a bug in the last patch turned off or screwed up achievements for 'win' conditions. So if you win with a new civ or a new condition, no achievement.

I'll just bank a few save games on the last turn then. :)


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sophismata on July 06, 2013, 07:36:21 PM
Played as Spain yesterday, restarted three times and all three times the natural wonders were far, far away from my territory.   :oh_i_see:  That is a cool UA though and I may try again.  Conquistadors ROCK, fight and settle?  Yes please!
Spain is the most powerful Civ in the game if they get their bonus, and usually they will start near a natural wonder due to terrain bias.

The 500g bonus can get them two cities before the 10th turn, and if the wonder itself is a good resource producer, Spain will rapidly win the science, faith or production game as well.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Pennilenko on July 06, 2013, 09:19:53 PM
I am not as hardcore as you guys. I cheat my ass off until I've built so big the game crashes. I don't think I've ever finished a game.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on July 07, 2013, 03:35:50 AM
I really dislike Spain because of that random luck factor. If you find El Darado then you basically win at that point. Luck based abilities just seem wrong in a game like Civ to me.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sophismata on July 07, 2013, 08:15:42 AM
I really dislike Spain because of that random luck factor. If you find El Darado then you basically win at that point. Luck based abilities just seem wrong in a game like Civ to me.
I used to really favour them, particular because start bias made finding a wonder pretty good odds. But the randomness of it eventually wore thin. Still, it's amazing how strong that early boost is.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on July 07, 2013, 04:47:52 PM
Won a diplo victory as Spain.  Two natural wonders were close to me, Rock of Gibraltar (8 hexes) and Mt. Kailash (13).  Ironically, due to city placement, the Rock stayed unused while Mt. Kailish granted me faith points as well as an observatory since I settled at its base. 

The game was started at the Medieval era since I'm so sick of the early game.  The other nations were pretty mannerly, with only Monty throwing down the gauntlet around 1880.  Eventually my frigates and ironclads controlled the shores and took his forward city.  He then gave me another city to declare peace. 

Not too many surprises, a couple of wonders were sniped.  Britain constantly beat on Carthage and America went science, with a brief stop to conquer Vatican City.  Askia, I don't know what the hell he was doing, but he never crossed me.

I won the UN vote in 1960 with 11 votes, needing 9.  I did learn that major nations will vote for you if you have the best relations with them of any other nation.  Thought it was strictly city-state votes.  Spain was fun to play, never got to fight with Tercio's or Conqs, but the Conqs did settle some nice island terrain.  Lastly, it was funny that no coal, oil, aluminum OR uranium spawned in my territories.  :oh_i_see:  Madrid ended having 20 pop, a large amount for me. 

So to sum up, Spain is fun, but does need to find a couple of natural wonders early on and this 'luck' factor does keep it from the top tier civs IMO.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on July 08, 2013, 06:43:24 AM
In my 12 step program to get over being a serial settler, I tried for a cultural victory with India over the weekend. Limited myself to 4 cities (god that was hard) , on a hugh continent map with 12 civs and 20 city states. At first I thought this was like playing on easy mode. Cities were pumping out huge amounts of cash, happiness and culture, my setup was fortutious basically covering a penisular on one of the continents so only 1 civ tried to attack me around 1500 (didnt even get to a city). After 1800 or so I realised though that I was falling behind tech wise. Choosing piety over rationalism hurt, and only 4 cities couldnt pump out enough sci to keep up.

Mind you my spys mustve stolen about 10 techs during the course of the game. I attacked Babylon for something to do and ended up having to negotiate a peace because he was sending AA units at me like inf and I only had great war inf to counter. PITA. Basically a statemate. Did see something interesting with that though, I had captured a second city which used to be Chinese....he recaptured it and then liberated it bringing back the Chinese AND kicking me out of that city's border. Quite clever and rather annoying.

Anyways it ended up being a LOT closer than I'd anticipated. Babylon and a huge Hunnish empire were pumping out Spaceship parts at an alarming rate when I finally got to my Utopia project (which you can't hurry with a Great Engineer I discovered...$#!@%@)...I went back and reloaded the save game and found out I won by 3 turns.

The replayability in this game is fantastic.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on July 08, 2013, 07:16:43 AM
Started a Celt campaign, on a big huge continent (I turned down the number of city states though -- only half as many as normal). Ran into the Mayans, the Huns, and...someone I forgot. Took out the Mayans, since they were close and settled where I wanted to be. Then turned to Atilla the Hun because, fuck it, that guy always shows up with a million units out of nowhere.

Accidentally took out that "can't remember" power (it's the guy standing in front of the burning city) because I was careless and thought he was Atilla. He only had a few cities, and it turns out Atilla was attacking him and razed two of his newer cities while I snagged his capital. Then I started rolling over the Huns -- we had pretty close tech, but most of his units were battering rams (not that great against the horde of knights and composite bowman -- and then crossbowman) I was churning out, although his pikeman were occasionally very annoying to my horses.

His city placement was killer, though. Mountains that would limit avenues of attack, and he had enough sea units scurrying around to prevent me from embarking around it. Had to basically brute force through one city. Got cannons right as I got to his last two cities -- was setting up an attack on his last (and capital) last night when I went to bed.

Seriously, I don't know if it's luck or the AI is smart about placement, but three cities in a row with just killer geography and placement. Would have been easier if I could have gotten water units to bombard his cities or cleared the seas to lift troops around, but the only port I had on that side of the continent (and my other ports were blocked by ice -- they had to go halfway around the world to get to the places I was fighting) was one I had just captured and was still being pacified.

In the meantime, the freakin' Austrians have declared war on me and snagged a city-state way too close to my main cities. Gonna have to kick them off before I resolve that war too.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on July 08, 2013, 01:25:30 PM
Quote
WayAbvPar
now owns Sid Meier's Civilization V: Brave New World


8 hours and counting. Argh.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on July 08, 2013, 01:40:38 PM
4 days and counting. I hate you all.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 08, 2013, 02:25:41 PM
Quote
WayAbvPar
now owns Sid Meier's Civilization V: Brave New World


8 hours and counting. Argh.

Will it go live at midnight though? I thought STEAM was wonky about that sometimes.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 08, 2013, 02:33:10 PM
Steam is usually at 10 am, dunno what it is for this one.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on July 08, 2013, 04:07:43 PM
It looks like 12 EDT, or 9PM for me. Enough time for me to get sucked into a game and get exactly dick for sleep tonight.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on July 08, 2013, 05:33:48 PM
I thought it wasn't Steam that was wonky about it, but the publishers who wouldn't let it be activated before B&M stores could get it to people, too. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on July 08, 2013, 06:22:06 PM
Thought I was the only one looking at the clock on the wall. :)

Piddling around with Korea currently.  Average civ so far.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Nazrat on July 08, 2013, 07:43:47 PM
I am waiting impatiently.  Do I have to manually start the download?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: CmdrSlack on July 08, 2013, 07:56:27 PM
So.....yeah. Is there no way to at least download the content in advance? I mean, if we're looking at a 12 AM EST unlock time, then I'd like to be able to play a bit before getting past the point of no sleep return for work tomorrow.

EDIT -- Just clicked play and WHAM! installing new files. Thanks, NSA.  :why_so_serious:

EDIT the second -- No, I just suck.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 08, 2013, 08:07:45 PM
So.....yeah. Is there no way to at least download the content in advance? I mean, if we're looking at a 12 AM EST unlock time, then I'd like to be able to play a bit before getting past the point of no sleep return for work tomorrow.

EDIT -- Just clicked play and WHAM! installing new files. Thanks, NSA.  :why_so_serious:

EDIT the second -- No, I just suck.

I hated you for a few minutes there.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Nazrat on July 08, 2013, 09:01:00 PM
Installing now. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 08, 2013, 09:05:13 PM
(http://mlblogsredstatebluestate.files.wordpress.com/2012/03/randy_marsh_jizz.jpg)


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on July 08, 2013, 09:15:07 PM
download faster you sonofabitch!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tebonas on July 08, 2013, 10:44:40 PM
Two days and 18 hours to go.

Fucking clownshoes region locking. No wonder people pirate games instead.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: CmdrSlack on July 08, 2013, 11:01:53 PM
Hey, I can't even figure out why Steam shows me as owning the game, but won't unlock the expansion -- I paid for the damn thing two days ago.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on July 09, 2013, 12:42:18 AM
Thing I don't understand is that most big game releases are world wide nowadays - and yet the second expansion to a game bought mostly digitally has to have region locked release dates? It makes no sense - I've never seen a copy of civ 5 in the shops in the UK, and even those that do have it won't be getting large numbers of the second expansion.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on July 09, 2013, 03:20:25 AM
Just because you haven't seen it in the shop doesn't mean some publishing agreement doesn't exist that demands region locking.  Business makes about as much sense to the end user as government at times.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on July 09, 2013, 05:03:27 AM
Hey, I can't even figure out why Steam shows me as owning the game, but won't unlock the expansion -- I paid for the damn thing two days ago.

I had to restart steam for it to install if that helps


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: CmdrSlack on July 09, 2013, 06:18:07 AM
Hey, I can't even figure out why Steam shows me as owning the game, but won't unlock the expansion -- I paid for the damn thing two days ago.

I had to restart steam for it to install if that helps

Yep, that's what it took. Thanks.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: naum on July 09, 2013, 07:27:56 AM
I had to restart Steam too, as it downloaded but BNW wasn't showing up (even though the new launch menu appeared).

Started a random game, drew Chinese, but was quickly overswarmed with Zulu invasion (and I had 2 military units on the map v. at least half-dozen).


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 09, 2013, 07:55:15 AM
So I've been trying Venice and it's so hard to play a single city without the crazy Egypt advantage.

Venice Question: I know you're suppose to be able to buy a city-state with the great merchant, but I haven't seen an option come up anywhere.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: CmdrSlack on July 09, 2013, 09:57:46 AM
Tried a game as the Shonomish last night. The "pick what your scout finds" ability does not allow you to pick tech for every ruin.

That said, I haven't exited the BC years yet and have already filled an entire policy tree. I am in the middle of the pack with points.  I see a war with Poland or Austria on the horizon.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 09, 2013, 10:54:06 AM
So I've been trying Venice and it's so hard to play a single city without the crazy Egypt advantage.

Venice Question: I know you're suppose to be able to buy a city-state with the great merchant, but I haven't seen an option come up anywhere.

You have to walk him over into the territory, just like with the trade mission. There's a button on the merchant's action list.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 09, 2013, 11:02:28 AM
So I've been trying Venice and it's so hard to play a single city without the crazy Egypt advantage.

Venice Question: I know you're suppose to be able to buy a city-state with the great merchant, but I haven't seen an option come up anywhere.

You have to walk him over into the territory, just like with the trade mission. There's a button on the merchant's action list.

Weird.

Note: Click culture tab, play with different pieces of culture and art to maximize your tourism.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on July 09, 2013, 11:21:45 AM
Played a bit with the Shoshone last night, and a bit with Poland this morning. Shoshone are great for exploration with the Pathfinders and their cities getting so much land upon founding. Poland's special ability let me dabble in a couple of trees before really committing, which was kind of interesting. Haven't teched up to the special unit yet, but they sound pretty nasty.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 09, 2013, 11:38:17 AM
I feel that the tying of key wonders into the Social Policy tree has me unlocking more rather than trying to finish 1-2 for the completion bonus.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 09, 2013, 11:42:11 AM
What difficulty are you playing at? At King+ you're going to get outraced to a lot of them if you try to spread out and unlock so you can build all the wonders. The nice thing is that wonders are pretty specialized now, so you don't ever really feel like you have to get all of them anymore, you can just target a few that are important to your strategy.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 09, 2013, 11:47:29 AM
What difficulty are you playing at? At King+ you're going to get outraced to a lot of them if you try to spread out and unlock so you can build all the wonders. The nice thing is that wonders are pretty specialized now, so you don't ever really feel like you have to get all of them anymore, you can just target a few that are important to your strategy.

Ya, I noticed that.  Let a few slip so I could focus on others.

Prince because I don't like losing hah.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Lantyssa on July 09, 2013, 01:33:15 PM
... so you don't ever really feel like you have to get all of them anymore ...
Totally not how I play Civ.  I need them all.  ALL OF THEM.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on July 09, 2013, 01:54:21 PM
On the game I'm currently (on hiatus from) playing, I'm egypt and wtf we get a + to building wonders and I'm on a good building site and rushing wonders and I get out-built like MAD. It's probably a driving factor in the ensuing bloodshed as I rampaged across the continent.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 09, 2013, 02:19:27 PM
Gotta get the tech first too.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 09, 2013, 06:40:01 PM
Ran through once with Venice.

Good fun.  Won by a large tourist margin.  Took a real long time even though I was pretty capped out on what I could do.

Never once got the Merchant to be able to buy a city-state though.  Probably hurt me in the long run.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Mithas on July 09, 2013, 07:08:38 PM
Played as Shoshone on Emperor. Was doing really well until Zulu's DOW'd me. Got absolutely steamrolled. Time to take it down a notch I guess.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on July 09, 2013, 07:44:36 PM
Played as Assyria tonight.  Took Honor then the Statue of Zeus and then barracks and Great General for maximum firepower.  It was almost 0 B.C. before I nervously launched my assault on Persia.  I shouldn't have worried.  My siege towers knocked Persia THE FUCK OUT! By Marduk's beard, one hit did about 65% of the towns hit points! So I took the 'Assyrian Good Time Revival Army' to Delhi where it took me one turn to send Gandhi packing.  See where non-violent protests get with Assyria?  Got two wonders and a nice poem as booty.

Of course my trading partners freaked out and denounced me (but they still took my camels and gold).  I could have gone on, but even with puppeting all the slave cities I had tough issues with my happiness.

Does building roads assist trade caravans any?  And is a trade route only good for one circuit?  I noticed I had to keep assigning my caravans to new routes. 

I noticed that gold on ground tiles has been heavily nerfed.  Ninevah had zero gold income, that was weird, but I think I like the new city specializations.

FUN



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sophismata on July 10, 2013, 02:33:28 AM
I was going to buy and play this tonight. But, apparently I'm not allowed to play until the day after tomorrow.

So, fuck them. I'll buy something else.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Yegolev on July 10, 2013, 08:49:10 AM
tl;dr

Is this a good game?  Also, are the min specs actually min specs?  I'm being asked to recommend a computer purchase based on someone wanting to play CivV.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on July 10, 2013, 08:54:51 AM
Its a great game. I would definatly go over the min specs as load times can be quite long and the game can bog down a bit in the late game.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on July 10, 2013, 10:00:12 AM
It seems like they optimized it a bit too...doesn't feel quite as sluggish now.

Also- Winged Hussars are rapewagons. Can't take over a city without some indirect fire help (unless you have A LOT of them), but they kick the shit out of anything not behind walls, and are tough enough/fast enough to hit a city and then move out of range of fire in the same turn if you do it right.  :heart:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 10, 2013, 10:41:05 AM
Wow.

Brazil is a cultural monster.  Find a starting area with some nice inland jungle.  Hit machinery and rock out those brazilwood upgrades.  Then rush acoustics and enjoy a crazy amount of culture and science from the jungle.  Combine it with 100% more tourism during golden ages and it's pretty awesome.

I started getting beat on right as I hit Modern age.  Boom - unlocked tenets and picked up Freedom.

Here's a quick way to win the game - Freedom L2 Volunteer Army insta gives you 6 Foreign Legion.  Guess what? Brazil's 70 strength unique unit upgrades from those Foreign Legion.

This is an insane amount of fire power when you get it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on July 11, 2013, 01:38:47 PM
Tried a game as the Shonomish last night. The "pick what your scout finds" ability does not allow you to pick tech for every ruin.

The list of choices seems to be randomised per Ruin. It's entirely possible to be able to choose a free tech for each Ruin you claim, though you'd have to get fairly lucky to do so (I managed 4 techs out of 7 Ruins which is still  :drill:).


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on July 12, 2013, 01:57:54 AM
Its random?  Seemed to me when I played that after you chose something, the option would disappear until you hit another three villages, then it would come back.  Maybe it just randomized that way for me, but it seemed to do it for every choice...


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: koro on July 12, 2013, 04:15:09 AM
If you don't have Brave New World yet, it's $10 off on Steam until 1 PM EST today.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on July 12, 2013, 05:44:23 AM
Yeah, not exactly happy about that. Significant discounts on games on the day of release strikes m eas wrong, especially given how that looks for your pre-order customers.

Anywhose, it is absolutely worth getting. This is now definitely the best version of Civ there has been - time for a thread title change I think!

(NO COMMENTS ABOUT FALL FROM HEAVEN!!! ;-) )


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on July 12, 2013, 05:47:05 AM
Pre-order on Steam was 25% off when I got it. 33% is only a few bucks, I'm not upset about it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tebonas on July 12, 2013, 05:52:33 AM
Ath least here in Europe Pre-order was 10%, I know because I bought it yesterday.   :cry:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Trippy on July 12, 2013, 09:45:29 AM
Pre-order in the US right before launch was 10% off too -- that's what I paid for mine. So it goes.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 13, 2013, 03:06:36 PM
I wonder how starting a game in Modern times and slowing it down to Marathon would play.

Just seems that once stuff gets crazy in the 1850s+, the game almost ends due to tourism or congress.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: naum on July 13, 2013, 03:11:29 PM
I wonder how starting a game in Modern times and slowing it down to Marathon would play.

Just seems that once stuff gets crazy in the 1850s+, the game almost ends due to tourism or congress.

Repost from Lum's BF…

1st time ever I lost a game by non-military means -- was 1st in score, leading in everything, a real friendly world but then it seems Poland pulled out more city-state support in World Congress/UN and was elected supreme world leader. All of that tourism and art and great works meant nothing due to city-state shenanigans.

Not sure if I like the modern game plus stage tinkering. Despite all the graphical wondrousness it feels like an old school text game with blinded odds on how things are going to shake down. At least with units and buildings I know (generally) the odds of success v. failure and risk / reward to be undertaken, but these acts are more like black magic, at least in my initial comprehension.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 13, 2013, 03:29:43 PM
The diplomatic victory has always been something that can get you out of nowhere, its just a question of figuring out how the delegates work now. With the tourism/cultural victory, you just need to keep an eye on that screen so you can take action if you notice someone pumping out tons of tourism.

EDIT: I *do* think it devalues the space win a lot, since it is generally easier to win with one of the other ones before that comes along as an option - but that, again, was always kind of true of the diplomatic victory.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 13, 2013, 03:58:26 PM
Actually, this has me curious what worlds everyone is playing in?

I just do a small world with default settings, standard pace, random world.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 13, 2013, 04:08:25 PM
Typically standard for me.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on July 13, 2013, 05:11:32 PM
My preferred setup is standard speed, huge fractal world.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on July 13, 2013, 05:32:15 PM
Standard speed, Pangaea.  I haven't bothered with a non-pangaea game in civ in decades, just because they never could get the navel invasion AI correct.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 13, 2013, 05:45:40 PM
Standard speed, Pangaea.  I haven't bothered with a non-pangaea game in civ in decades, just because they never could get the navel invasion AI correct.

Still the case.  Venice on an island map is easy.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on July 13, 2013, 07:11:34 PM
Playing Duststorm map, standard size.  Trying a culture win with Morocco, but Egypt has a nearly insurmountable wall of culture.  Which has led me to the World Congress where I have a stranglehold on it thanks to Morocco's ability to gain obscene amounts of gold and buy city-states.  Using the WC, I've sent the Ottoman Empire into bankruptcy and disorder.  I've banned Salt (Egypt's main lux) and placed a trade embargo on them as well.

The WC might be unbalanced.  Get the gold, get the CS's, get the WC, get the diplo victory. Or maybe this is just Morocco.   More play is needed, but I'd hate to have the WC against me.

Culture now is...weird.  Archaeology is fun but the great art collecting is fiddly and I'm not sold on it just yet.  It's tough sledding, but maybe that's due to Egypt being such a culture whore itself.  Again, more play needed.  I do know I won't play another culture strat on normal speed. 

Aside from the WC, diplomacy is really sweet.  It feels much more reasonable.  My world is split into Freedom (me, America, Babylon) and Order (Egypt, Ottomans).  Leaders seem to more more logical overall.  I used to switch off Espionage, but the new system seems great and I like the diplomats gathering intel and sending them around to find out how other civs will be voting.  A bit fiddly as well, but fuck it.


tl;dr Great xpac but I'm not sold on culture/tourism and the WC yet.




Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 14, 2013, 03:36:36 AM
You actually kind of need a lot of cities for a culture win now, because you need a lot of museums (etc) to hold everything to generate enough tourism. It's very different from before, where going big would slow your culture gain down too much.

That said you may have given up too early, I thought I was never going to catch the people with thousands of culture saved up but somehow I did.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on July 16, 2013, 01:29:50 PM
I always play Huge world, Epic or marathon speed. I like exploring and having my 'modern' units last a few turns before they are obsolete. Usually randomize the map, but that seems to mean 'Panagaea" since the last 4 or 5 I have played have all ended up on one continent.

I finally finished a game (which is exceedingly rare for me...I save a game, then next time I come back always want to start a new game). Was going for a culture win with Pedro but ended up launching a spaceship instead with 3/8 remaining civs under my cultural sway.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on July 16, 2013, 01:42:07 PM
Heh.. same thing happened with my last game, also with Pedro. "Fuck it, it'll be 35 more turns to put Siam under my cultural umbrella and I can build the space ship in 6."


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 16, 2013, 01:52:44 PM
Interesting. When I did my first new culture win the world was just getting around to Great War Infantry when it finished.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on July 16, 2013, 01:57:37 PM
My first culture win I also had to steam roll Ghengis and Catherine because they didn't like my awesome wonderness in the 1900s.

At that point I was just ticking off military units because I'd run out of upgrades, so I figured I'd use them.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 16, 2013, 01:58:36 PM
Mine was an oddly non violent game. Nobody ever war dec'd me the entire time, the one war I fought was to take Athens when Alexander beat me to a wonder I wanted.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on July 16, 2013, 02:04:32 PM
I have a "get off my island" mentality no matter what I'm chasing. If I start on a continent, it's fucking Thunderdome. Only one of us is going ocean to ocean.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 16, 2013, 02:05:37 PM
What I mean by oddly was that none of the other AIs ever came after me. I got denounced a number of times, but that's it. I'm used to much more aggression from the AI players.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Salamok on July 16, 2013, 03:34:40 PM
tl;dr

Is this a good game?  Also, are the min specs actually min specs?  I'm being asked to recommend a computer purchase based on someone wanting to play CivV.

I'm with Yegolev here, 50 page thread and not sure what I am looking for.  I don't currently own any Civ games and I want it on PS3 so I can play it from the couch, am I looking to buy Civ V for PS3 and this will be a paid downloadable content for it or am I looking for the Civ V: Brave New World as a complete game or is this in the gold edition or something...


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 16, 2013, 03:37:57 PM
Civ V is a game. It has 2 expansions, Gods and Kings and Brave New World, they are not stand alone. For the best experience you should play it with both expansions, IMO. I have no earthly clue what a PS3 version of this might be like, or what features and expansions it might have or not have.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on July 16, 2013, 04:08:35 PM
I want to thank everyone for making my 50 bucks worthwhile.  Did an ICS over the weekend and crushed all my enemies (fuck you Germany, you backstabbing fuck fucks.)

Bumped up to King and am now able to hang in with the big boys (all default settings except the "Huge Map" option).  This go around I went easy mode as the Aztecs.  Debating on trying a 4 city with Ghandi or another ICS run with Mayans or Egypt.

Will probably wait a couple weeks for new expansion; having fun as is and want to string out my moneys worth.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on July 16, 2013, 07:22:50 PM
Interesting bug I've found.  I took a city and I didn't get the annex/puppet/raze option box.  So I took another and then two more.  Finally the boxes appeared all in a row and drove my happiness into the red.

Anyone else have this happen?



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Megrim on July 16, 2013, 08:31:45 PM
UI lag. I get it quite often by spamming city-state checkboxes before the turn starts/ as the old one ends.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on July 17, 2013, 05:42:04 AM
Haven't had that bug, but I did have one when upgrading units. 

I turned all my cannons into arty and then they locked-up as inaccessible.  Couldn't get them to move, every turn they'd be greyed-out (but not fortified/ alert) and said "No moves available." Hitting "cancel orders " didn't free them up the next turn, either.

I eventually found the work-around was to click the "more orders" button a few times.  They'd then become active the next turn.

I did the upgrades via the "unit list" option that's in the upper left UI where research shows-up, so I figure that did it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on July 18, 2013, 03:13:23 AM
Interesting bug I've found.  I took a city and I didn't get the annex/puppet/raze option box.  So I took another and then two more.  Finally the boxes appeared all in a row and drove my happiness into the red.

Anyone else have this happen?



Lot if problems like this stem from effects that are only applied at the end of an animation, combined with game only animating one thing at a time.

Bombers are always a right PITA about this because I end up assigning targets for a dozen of them, then it still takes a couple of minutes to get the results from all of them.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: March on July 19, 2013, 07:00:01 AM
Bombers are always a right PITA about this because I end up assigning targets for a dozen of them, then it still takes a couple of minutes to get the results from all of them.

Yeah, I seem to abandon games whenever we get to airplanes.  I suppose fast combat would fix that, but then I don't want fast combat for everything... I just want to kill all the flight animations.  Wish they'd think of something clever there.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on July 19, 2013, 07:05:31 AM
Bomber animations are HORRIFICALLY slow. The AI loves to abuse them too, which just doubles the grind. There is absolutely no reason they need to make 3 damn passes every single freaking time.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on July 19, 2013, 07:10:31 AM
I switched combat animations off years ago to avoid bombers. Entire game just plays more smoothly without them to be honest.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on July 19, 2013, 12:15:30 PM
Learned something in my last game- melee ships (ships with no ranged attack) can be used to cap cities. I had no idea. Holy SHIT does that make Ottomans and Brits and the like super powerful.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 19, 2013, 01:26:15 PM
Bomber animations are HORRIFICALLY slow. The AI loves to abuse them too, which just doubles the grind. There is absolutely no reason they need to make 3 damn passes every single freaking time.

http://steamcommunity.com/sharedfiles/filedetails/?id=83056827


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 19, 2013, 01:26:25 PM
Learned something in my last game- melee ships (ships with no ranged attack) can be used to cap cities. I had no idea. Holy SHIT does that make Ottomans and Brits and the like super powerful.

Oh ya.

4 Frigates and 2 Privateers for a sneak capital cap.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 19, 2013, 01:29:39 PM
Yeah they added that when they revamped ships in G&K. It's great.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Paelos on July 19, 2013, 01:30:57 PM
England is unstoppable once they get ship of the line and privateers. I love that Civ.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on July 19, 2013, 02:49:37 PM
England is unstoppable once they get ship of the line and privateers. I love that Civ.

Think my fastest win was with England.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Montague on July 19, 2013, 07:23:41 PM
So I got the Gold edition of this, but the wife said nay to BNW. Is it worth playing without it?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on July 19, 2013, 07:35:00 PM
It's kind of funny how this is proving Gabe's point about steam sales. If they had knocked 50% off the new expansion in a flash sale, they'd have sold a hundred thousand copies*. And we'd all be playing and talking about it, driving sales of people who missed the flash and don't want to wait until the winter sale.



*I dunno, a lot, whatever.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on July 19, 2013, 08:19:18 PM
So I got the Gold edition of this, but the wife said nay to BNW. Is it worth playing without it?
I was enjoying it before BNW. BNW mostly changes the 'cultural victory' mechanism and spices up the post-Renaissance game a bit. 

It's quite enjoyable without it, cultural victory is just tied to filling six culture trees and then building a wonder instead of a bunch of dicking around with famous paintings and archaeology and tourism.

Achivements for win conditions are borked, at the moment, which is why I stopped playing for a bit. It's a small thing, but it just sorta...irritates me..to finish a game and not get the achievement for that civ.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Flinky on July 19, 2013, 09:15:18 PM
Achivements for win conditions are borked, at the moment, which is why I stopped playing for a bit. It's a small thing, but it just sorta...irritates me..to finish a game and not get the achievement for that civ.

I just finished a game as Shoshone and got full credit for both the type of win and the civ specific credit. Do you know if its only certain civs that are bugged or if its just hit and miss, 'cause that'd be fairly annoying to run into.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on July 19, 2013, 11:26:11 PM
It's kind of funny how this is proving Gabe's point about steam sales. If they had knocked 50% off the new expansion in a flash sale, they'd have sold a hundred thousand copies*. And we'd all be playing and talking about it, driving sales of people who missed the flash and don't want to wait until the winter sale.



*I dunno, a lot, whatever.

Erm, they *did* knock 33% off the expansion on the Friday of release week.

It pissed off a huge amount of customers who pre-ordered (especially in Europe as Friday was release day) and they ended up giving everyone free copies of civ 4 (worlds most pointless gift). Clearly large flash sales don't help drive sales when something is initially released because they did have one and you didn't buy it!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Reg on July 20, 2013, 03:05:01 AM
33 percent isn`t much of a sale especially for the many customers still out there who were disappointed by the initial release.  And seriously, they want us to pay 30 bucks for an expansion to a game that`s on sale for five dollars?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on July 20, 2013, 08:22:40 AM
So I got the Gold edition of this, but the wife said nay to BNW. Is it worth playing without it?

Absolutely. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on July 20, 2013, 01:28:17 PM
33 percent isn`t much of a sale especially for the many customers still out there who were disappointed by the initial release. 
There's that. I haven't finished a game yet and it's been mildly amusing at best (down from my favorite series of all time culminated by you know which mod).

But also, I missed the sale.

And $30 isn't happening for a DLC.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Malakili on July 20, 2013, 01:39:10 PM

And $30 isn't happening for a DLC.

If you don't want to pay $30 bucks for BNW that's fine.  But it strikes me as odd to single out DLC.  $30 dollars for an expansion to a game strikes me as incredibly standard.  I guess the acronym DLC started as a word to try to distinguish smaller content offerings from full fledged expansions, but it pretty much applies broadly at this point.  You definitely aren't the only one I've seen make this argument though.  If they just called it an expansion without using the term DLC at all would it strike you as too expensive for the content in BNW?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Reg on July 20, 2013, 02:00:10 PM
Well, when I know for a fact that it'll be on sale in six months for much, much less I'm afraid 30 dollars does seem like too much. I've only just got the first expansion though and haven't really played it yet.  Maybe it's so good I'll feel like I have to have BNW at any price. :awesome_for_real:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Malakili on July 20, 2013, 02:10:29 PM
That has nothing to do with the DLC tag though, that is just recognizing that buying anything at full price on Steam is unnecessary unless you really want it at launch.

I dunno, this isn't really a big deal.  I've just seen several people make the argument that 30 dollars is too much for "DLC" and that the same exact people were happy buying 20-30-40 dollar expansion packs when they were more commonly sold in stores and contained similar amounts of content. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Reg on July 20, 2013, 02:51:12 PM
Ah OK.  You're right. I'm perfectly willing to pay full price for an expansion of a game I like - even if it could be theoretically called DLC.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Morat20 on July 20, 2013, 02:52:07 PM
Achivements for win conditions are borked, at the moment, which is why I stopped playing for a bit. It's a small thing, but it just sorta...irritates me..to finish a game and not get the achievement for that civ.

I just finished a game as Shoshone and got full credit for both the type of win and the civ specific credit. Do you know if its only certain civs that are bugged or if its just hit and miss, 'cause that'd be fairly annoying to run into.
Apparently they're broken if you're not using BNW?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on July 20, 2013, 03:50:37 PM
Yeah, I meant expansion. And yes, I bought the last civ expansion back in ye olden days at the store and probably paid retail.

Things have changed. Bottom line is they could've moved a lot more units. No big deal, I've got plenty of other stuff to play until the xmas sale :) They can shore up their Q4 with it.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on July 20, 2013, 03:56:19 PM
I'm not sure there's any better value in gaming at all than a Civ expansion; heck the scenarios that come with them are usually better than $10 indie strategy games, even setting aside the changes to the base game.

The 'Race for Africa' in this one is really great by the way.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on July 20, 2013, 07:18:44 PM
I'm not sure there's any better value in gaming at all than a Civ expansion; heck the scenarios that come with them are usually better than $10 indie strategy games, even setting aside the changes to the base game.
You know, after I posted that I thought about the janky indie shit I've been putting a couple bucks here and there into....yeah Ingmar 1 Sky 0.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on July 21, 2013, 05:50:11 PM
Also, pay no attention to that small mountain of Rocksmith DLC.

 :oh_i_see: :drill:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: eldaec on July 22, 2013, 12:27:29 AM
That has nothing to do with the DLC tag though, that is just recognizing that buying anything at full price on Steam is unnecessary unless you really want it at launch.

I dunno, this isn't really a big deal.  I've just seen several people make the argument that 30 dollars is too much for "DLC" and that the same exact people were happy buying 20-30-40 dollar expansion packs when they were more commonly sold in stores and contained similar amounts of content.  

Back when expansion packs were sold in stores they typically had much more content. And they had a store and logistics to support.

DLC price gouging is something I have much less tolerance for (and none for day zero price gouging). Anyway resubbed to eve so I don't mind waiting a bit. Also if I do end up paying full price for this specific expansion I don't think it would bother me.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on July 22, 2013, 02:45:56 AM
Played Race for Africa as Italy.  Barely won, the French kept laying longer rail lines than me and Ethiopia put on a serious culture surge, popping two Golden Ages in twelve turns.  I resorted to laying a rail line through a one-hex gap between Germany and Ethiopia to gain the 500vp.  A very good scenario!

Won on King as Assyria with Domination.  With the siege towers I rolled Rome and Greece.  I then rolled Egypt in the Industrial era (I toyed with going for a science win).  Then finished the game invading the other continent and knocking out Arabia and Persia.  

Lessons learned
-Siege towers are amazing.  A-MAZ-ING.  No set up, you just roll them right up to the city and knock.  HARD.  Not as strong as catapults, but who cares?  No iron needed, no set up AND they give adjacent units a combat bonus.  
-Take the Honor tree, build Statue of Zeus for +15% city attack bonus.  Siege towers first promotion from barracks is Cover (ranged defense) which makes them even more resistant to city defenses.
-Assyria is also a good civ for a science win.  I like the flexibility of conquering or stopping at a point and rolling over to the science tree.  The stolen techs should have helped here (1 stolen tech per city taken).
-Not sure why you'd take Marines over Paratroops.  A nine hex drop radius and can move after dropping and their strength is only 5 less.  I'll have to try some Marines next game.
-My favorite new civ.  Assyria perfectly fits my play style and my two favorite types of victories.



Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: HaemishM on July 22, 2013, 08:20:58 AM

And $30 isn't happening for a DLC.

If you don't want to pay $30 bucks for BNW that's fine.  But it strikes me as odd to single out DLC.  $30 dollars for an expansion to a game strikes me as incredibly standard.  I guess the acronym DLC started as a word to try to distinguish smaller content offerings from full fledged expansions, but it pretty much applies broadly at this point.  You definitely aren't the only one I've seen make this argument though.  If they just called it an expansion without using the term DLC at all would it strike you as too expensive for the content in BNW?

I think $30 is too expensive for just about any expansion but 1) I'm a cheap bastard and 2) that ship sailed when WoW priced all its expansions at $30.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on July 24, 2013, 03:11:37 PM
For most games I would be inclined to agree. This particular franchise has a pretty good track record of delivering a TON of new content and tweaks/fixes in their expansions, though. Worth the price for sure.

I would have rather they dump $5 into my Steam wallet than gift me copies of a game I have owned for 10 years (or however long it has been). Oh well- my nephew got a 'new' game to play. He is just getting to the age that he might think it is cool.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Stormwaltz on July 24, 2013, 04:50:24 PM
I think $30 is too expensive for just about any expansion but 1) I'm a cheap bastard and 2) that ship sailed when WoW priced all its expansions at $30.

I seem to recall the Civ expansions always costing about $30, going back to Civ2's Conflicts in Civilization and Fantastic Worlds. For this franchise, that ship sailed long before WoW.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on August 03, 2013, 03:16:44 PM
Coming up for air long enough to report my games and grade the civs.  I have played every BNW civ to at least 100 turns and a few games to completion. 

Poland B
  Their Winged Hussar is a beast and the Ducal Stable is a boon to an early economy.  The UA is powerful, you basically gain an entire policy tree for free.
  I played them for about 200 turns, they felt tough as nails, especially with the Hussars knocking enemies around.  Domination.

Brazil A-
  Their camps are extremely powerful and Carnival is really great.  But the Prachina comes in a bit late.  I just now lost in a time victory to Ethiopia.  I had
  three of five civs influenced, but Haile just built too many gotdamn wonders and he kept a tech edge on me the whole game.  Brazil's jungle starts are
  also not optimal but of course are needed for the camps.  Still, I had fun even in defeat and I understand 95% of the culture game now.

Assyria A+
  Matches my preferred playstyle perfectly.  The UA and UU's are great.  I won one Domination game with them and on another.  The Royal Library is
  soooo good.  It's a building for science and culture.  Could this building even give Ash a leg up to win a culture game?  I'm going to find out.

Zulus C+
  A bit of an unfair rating, since I only played them about 150 turns.  The Impi's seemed very powerful, but I wonder if they fade in the stretch.
  The unique promotions are cool but everything seems so front-loaded.  At least Assyria's libraries offer alternatives.  Domination or nothing for the Zulu.

Portugal B-
  Another civ I've only put about 150 turns in.  I was just entering their crucial era when I moved on.  The Nau's special ability is hella cool and I love
  the idea of the Feitoria, even if I haven't built one yet.  This might be the sleeper hit civ for me if I put some time in it.

Indonesia D
  Won a science victory as I cruised along.  The only excitement came when Austria and Greece backstabbed me for a seaborne invasion.  I only built
  one Kris, it seemed weird.  The Candi was meh.  The extra luxuries were fairly cool but I won't play this civ again for a while.  Boring even in victory.

Morocco B-
  About 200 turns of moderate fun going for a culture win, even though it seems like a Dip civ.  Still struggling to finish it, Egypt has to be knocked
  out for my culture win.  Apparently if Ramses has even a single pop shack in tundra, he keeps all the old culture for defense.  Grade might rise to
  an A if I played for a Diplo win.  They make an OBSCENE amount of gold.  No, seriously, King Midas WISHES he had the coins under Ahmad's couch
  cushions.

Venice B
  The last civ of BNW I played.  No interest in playing them...until I played them.  Such a unique civ!  I'm cruising toward a diplomatic win.  I really
  like the new diplomacy rules, awesome addition.  Talk about another civ that makes the cheese!  This isn't 'pasteurized cheese food', no this is
  real cheese.  What was I saying?

Shoshone D+
  I'll probably get some flack for this grade, but the Sho's seemed this xpac's version of America, just kind of vague and unfocused.  Ok, you can
  choose what you get from a goody hut, but the tech grabs are spread out.  I just don't 'get' the Sho's yet.  I won't take back my grade though,
  that would make me an...never mind. About 100 turns played.

France B
  Played them for about 150 turns.  The chateaus are very cool, but I struggled with a culture win since Poland was determined to upset my
  apple cart.  This new version of France has a good feel to me.  But I give the culture edge to Brazil with their amazing camps, etc.

Arabia -
  Ok, shit I forgot I haven't played them yet.  Well not going to delete this post because of a statement I made wayyy back up at the top of the post.
  They look like money-makers, but religion-spread is still a bit foggy for me to leap into this civ.

There you have it.  I have logged a LOT of hours in BNW.  Awesome xpac which completes and puts a masterwork painting over the smeared shit
 on canvas Civ V had at release. Religion and Espionage have been improved and even more integrated into the game.  Just great stuff, now bring on VI!




 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on August 03, 2013, 04:01:39 PM
Shoshone would be crazy good for a cultural victory under the old rules....... but under the current, not so much.  Started a game with them to go for a single city culture win, without actually reading what was changed for cultural victories in the expansion.  Thought I was doing great and they were overpowered.  Till I started to pay attention to tourism and actually read the manual.  Woops!   :why_so_serious:

Venice is a shit load of fun.  Very different to play, and that's very good.

I  :heart: Poland, for a number of reasons.   :awesome_for_real:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on August 04, 2013, 10:14:15 PM
Shoshone is outstanding at expansionist sprawling empire stuff due to the extra land grabbing you do with new cities and their early exploration advantage. Single city is definitely wasting their potential.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Spiff on August 04, 2013, 11:57:56 PM
Only started 2 games with the Sho so far (and haven't finished either), but they seem to get a truckload of aggro for that passive. I could hardly settle a city without someone denouncing me.

Also, France is incredibly annoying to play against when I'm aiming for a cultural win; almost every game I've had against them I was influential or even dominant with every other Civ and still had near 100 projected turns 'till they bought my blue jeans. The early/mid game cultural lead they build up with those chateaus is just insane.

Overall I think I enjoyed my Venice games the most, such a different game with them.
It's also about the only Civ I can resist dipping into the liberty tree with, damn that tree! Always tempting me with it's free units.

A great expansion though, I can hardly believe how far they've come since launch. Awarding this best recovery of a mediocre game ever!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on August 05, 2013, 05:00:55 AM
Messing around as Assyria - their siege towers are ridiculous. Not sure if they keep the abilities when you upgrade them but they make battering rams look weak.

Problem is that early era warfare comes with a lot more penalties now. Feels like you are okay making war on one player, but after that people will forever distrustyouif you keep going and take on someone else (which makes sense but is annoying!)


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on August 05, 2013, 05:45:09 AM
Yeah, the war metagame seems kind of off for players that like it.  Maybe it's just that I'm not very good at it, but if you don't crush folks by 1100 or so, seems like you just have to sit on your hands until WW2-era units at least.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Maledict on August 05, 2013, 07:53:19 AM
Civ 5 has always had a 'trench' mode built in from the end of the renaissance until artillery basically, due to the huge increases in strength melee units get and the decrease in range for ranged units. Once folks start getting muskets and riflemen it starts taking 3+ crossbows to take one down, at which point you need ridiculously high numbers to win. Equally cannons, whilst strong, do tend to get one spotted by cavalry or cities themselves and their range / set up time leaves them very vulnerable.

Without cheap ranged units to hammer at cities and the melee units, you end with a stalemate until artillery (and then Great War bombers) come along to blow through the defences.Personally think that air power is too powerful when it comes online as the defences for it a much further down the tree.

That's another reason why England is so good. Longbowmen act as artillery during the renaissance and early industrial, and then when they upgrade you keep your two range ranged units which makes a huge different when assaulting cities.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: MrHat on August 05, 2013, 10:17:09 AM
Civ 5 has always had a 'trench' mode built in from the end of the renaissance until artillery basically, due to the huge increases in strength melee units get and the decrease in range for ranged units. Once folks start getting muskets and riflemen it starts taking 3+ crossbows to take one down, at which point you need ridiculously high numbers to win. Equally cannons, whilst strong, do tend to get one spotted by cavalry or cities themselves and their range / set up time leaves them very vulnerable.

Without cheap ranged units to hammer at cities and the melee units, you end with a stalemate until artillery (and then Great War bombers) come along to blow through the defences.Personally think that air power is too powerful when it comes online as the defences for it a much further down the tree.

That's another reason why England is so good. Longbowmen act as artillery during the renaissance and early industrial, and then when they upgrade you keep your two range ranged units which makes a huge different when assaulting cities.

Frigates change most of that depending on map type.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Spiff on August 05, 2013, 12:27:24 PM
The siege towers keep their regular buffs (like the free ranged defense), but they do lose the 'sapper' upgrade giving every unit near it that damage increase against cities.
You can however keep one or 2 around to park next to the units doing the attacking; the AI doesn't seem to target them often (probably considers them low priority past the medieval era). A bit cheesy, but helpful if you want to speed up the conquering.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on August 12, 2013, 09:29:50 AM
New expansion is kicking my ass on King difficulty. Tried the Iroquios (intrigued by the forests of doom!) and could never get my empire decently happy or in the black. Even with Golden Ages.

Didn't help that Indonesia was sending about a missionary a turn into my territory to convert my cities, I had to DoW him just to stop that shit.  It's annoying that that appears to be the only way to keep them out of your territory.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on August 12, 2013, 09:33:10 AM
Yeah Indonesia and Siam are huge pricks about that.    They need to die early on I've decided.

Hiowatha is a dick like that, too, untill you yell at him. He either stops for good or I was strong enough to scare him, I'm not sure which.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on August 12, 2013, 03:45:34 PM
New expansion is kicking my ass on King difficulty. Tried the Iroquios (intrigued by the forests of doom!) and could never get my empire decently happy or in the black. Even with Golden Ages.

Didn't help that Indonesia was sending about a missionary a turn into my territory to convert my cities, I had to DoW him just to stop that shit.  It's annoying that that appears to be the only way to keep them out of your territory.

I play at King myself.  Keep at it.  I lost my first two or three King games after BNW.  But my play has improved because I've focused more on what tech and social paths to take and prioritized certain build chains.  For instance I've moved Archery way up. You can count on barbarians coming at you between turns 15 and 25 and you want a backup to your warrior to help clear the nearby camp. 

In the spoiler is my build order for Assyria to gear up for their first civ attack with Liberty as their policy tree.  R=Research, B=Build, P=Policy

 

Obviously YMMV when to research Masonry and/or Calendar depending on your starting situation.  But this build order gets me my Siege Towers with the Cover promotion.  With two archers, a spearman and two Siege towers I can take the first, weak enemy civ city. 


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on August 13, 2013, 06:18:39 AM
Interesting , I always build my scout first then the monument.
Started a game last night as England and about 30 turns in my scout uncovered El Dorado. Had never seen that before , muy bueno? 500 gold at turn 30 comes in reaaaaaal handy. Still stuck on a continent with 5 other civs is not my favourite thing in the world. Also the Dutch will die a painful death for putting a city next to my city of gold. Fuckers. (Also found Solomons Temple...love the new stuff)

I'll admit that with the better load times I will reload games if I get a shitty load off a ruins find. Reveal Barbarian encampments? Screw that! Papa wants some fresh new tech!

Have built the Great Lighthouse, and thinking of unlocking explorer social policy. My Frigates should be able to move like 10 hexes in a turn when I'm done..:P


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on August 13, 2013, 08:56:22 AM
Yeah, I learned a long time ago building the scout first is way important.  The extra villages you will get from doing that make a big difference early on.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: CmdrSlack on August 13, 2013, 09:22:35 AM
The Shoshone village selecty power is cool because choosing to upgrade your scout at a village gets you a composite bowman, iirc.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Ingmar on August 13, 2013, 11:58:32 AM
Yeah, basically always go scout first. I typically also go Pottery first to grab a shrine so I have a prayer at getting a decent founder belief.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on August 20, 2013, 11:38:09 AM
Holy mother of City States. So my English game ended with Greece winning a diplomatic victory. I was behind in science to Babylon who was starting to build Apollo bits and I was contemplating nuking a few of his cities to try and eke out a win. I wasn't even worried about Greece as it had appeared they had pissed off pretty much everyone in the entire world. They were constantly at war with 3-4 different civs (including myself at one stage, but fucking war is expensive) and were down to maybe 4 cities. Then the vote comes up for World leader and they have 38 votes.

Mothersuck.

Started an Archipelego(sp) map with Polynesia. Got a start position with an island that has El Dorado on it. Yeah baby.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on August 20, 2013, 05:45:19 PM
You have to watch Greece and city states, as you sadly learned.

I learned the votes you get for having city states at ally are the way you win diplomatic victory.  I did a game as Venice this past weekend that I won via gold the exact same way.  I was getting 2k gold per turn, so nobody could break my stranglehold on the city states without bankrupting themselves.  And them I'd swoop in the next turn and buy my ally back anyway.

No army whatsoever, but nobody dared touch me because I was so key to their economies.   I only puppetted 4 cities, but I had 38 votes in 1955 and was only waiting out the time to the actual vote.  This was only on prince, so I want to give it a shot at king next and see how that works.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: HaemishM on November 01, 2013, 02:11:16 PM
ARISE!!!!

If you don't already have Brave New World (like I didn't), you can get it for 50% off today at Green Man Gaming (http://www.greenmangaming.com/golden-joysticks-extras/?emst=7dkHqKjYiw_407990_237661_413). If you have a coupon code from them, you can get another 20% off - total $12.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Lantyssa on November 02, 2013, 08:40:51 AM
Thanks!


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Tannhauser on November 02, 2013, 08:55:31 AM
The new patch has helped with the warmonger problems.  Instead of all nations forever hating you for knocking off a city-state, some leeway is granted now.  There are warlike civs, like Hiawatha who aren't as disturbed by your conquests as other civs.  Even peaceful civs only drop to neutral or guarded with a bit of the old ultra-violence.  Still playing, so not sure when I'll get back in some civs good graces.

One annoying change is that civs won't straight up trade luxury resources 1 for 1 now.  Maybe they do at a friendlier level, but right now they charge a high price for a single lousy pearl.  More playing needed.

They put me, Assyria, on a map with Rome, Iroquois, Denmark, Korea AND Zulu.  :ye_gods:  Korea is a lost civilization and the Iroquois have lost their capital three times.  Blood flows like water.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: koro on November 02, 2013, 01:31:02 PM
ARISE!!!!

If you don't already have Brave New World (like I didn't), you can get it for 50% off today at Green Man Gaming (http://www.greenmangaming.com/golden-joysticks-extras/?emst=7dkHqKjYiw_407990_237661_413). If you have a coupon code from them, you can get another 20% off - total $12.

Thanks for that. I bit the bullet and got both expansions, since G&K was also on sale.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on November 02, 2013, 05:01:13 PM
There is a 20% voucher link on their twitter feed that works with this sale.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on August 13, 2014, 09:04:16 AM
Pulling from the other thread, what mods are good/actually work/people recommend. I'm playing with all the expansions.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: WayAbvPar on August 13, 2014, 09:49:18 AM
Pulling from the other thread, what mods are good/actually work/people recommend. I'm playing with all the expansions.

This is a good question. Been long enough now that there should be some really good mods around.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Teleku on August 13, 2014, 02:39:32 PM
Just downloaded the CivRome mod thats been getting some good press lately.  Unfortunatly, not sure when I'm going to get some time to play it, but will update when I can.

I've never actually played any of the mods (having enjoyed the game quite a bit as is).  Looks like there are a lot of interesting mods out now, going to have to start playing Civ5 again.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Cheddar on August 13, 2014, 04:52:56 PM
Is ther an FFH mod? About to have tons of game time  :uhrr:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Nevermore on August 13, 2014, 05:16:48 PM
Closest I was able to find about 6 months or so ago was a Forgotten Realms mod, but it was more of a scenario with a lot of pre-set stuff.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Merusk on August 13, 2014, 07:30:37 PM
Is ther an FFH mod? About to have tons of game time  :uhrr:

No, and there won't be. He went to work for a guy who'll fire him for working on that sort of thing.


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Sky on August 14, 2014, 09:38:43 AM
 :cry:


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Shannow on August 14, 2014, 11:53:55 AM
Closest I was able to find about 6 months or so ago was a Forgotten Realms mod, but it was more of a scenario with a lot of pre-set stuff.

Looks like there are a  couple of complete conversions for Faerun available  (http://steamcommunity.com/sharedfiles/filedetails/?id=192754057)

I'll also admit I have no idea what FFH is?


Title: Re: Civilization V- Might actually be good now. Stay tuned.
Post by: Seraphim on August 14, 2014, 12:02:39 PM
I'll also admit I have no idea what FFH is?

Fall From Heaven (http://kael.civfanatics.net/), a great fantasy themed conversion mod for Civilization IV.

Edit: Oops, missed a bracket.