Author
|
Topic: Chris Roberts Back in your wallet - STAR CITIZEN (Read 959335 times)
|
jakonovski
Terracotta Army
Posts: 4388
|
Also it's bound to be running on a super high end machine, regularly dropping to 10fps.
|
|
|
|
Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
|
That shit literally looks like it was the best they could cobble together in a desperate attempt to show that they had something working.
All true. The depressing part is that this smokes and mirrors bullshit I bet will net them another $20M, and about six more months of Roberts playing Hollywood.
|
|
|
|
tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
|
Can I trade my lifetime insurance ship?
Yes. The lifetime insurance will follow the ship hull when it is legally sold or gifted. If the ship is stolen or otherwise captured, the policy will not transfer.
Perhaps i'm reading this wrong, but it seems to say that if you fly your $900 ship to pvp zone, get your heads blown off and the ship stolen, the lifetime insurance turns null and void... so if the thief then gets the ship destroyed or whatever, that's pretty much it for the original buyer?
|
|
|
|
KallDrexx
Terracotta Army
Posts: 3510
|
So whatever. They showed a lot of interesting, if not extreeemely rough, work. Yay for them.
However, isn't Squadron 42 the single player campaign that they claim will have 30 missions in it, with both space and FPS aspects to it. And yet all they showed off was the tutorial and one cinematic with not so great writing.
I'd be extremely surprised if they actually have even one mission complete but went "fuck it we are too good to show this awesomeness off", that would be extremely dumb. Which means they have one year to create all 30 missions. Good luck to that....
|
|
|
|
Draegan
Terracotta Army
Posts: 10043
|
Hell at this point it's gone full circle where I can now cheer for this game to succeed and still get my schadenfreude too when everyone that has gone full tilt is wrong.
I'm up for any combo at this point but I like this angle.
|
|
|
|
apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
|
This. That stream was all cool like until you start to realize how many times that "seat twisting up out of the floor" animation will run when you are trying to play the game. If they are seriously talking about doing that shit as what are essentially unskippable cutscenes, that's going to get annoying REALLY FAST. There's a reason RPG's and MMOG's have certain things "just happen" - because no one wants to sit around for 20 seconds while they wait for their seat to spin up or down. And there is multiple types of those animations for every mundane thing - climbing in your cockpit, selecting your ship and then trying to figure out where the goddamn landing pad they told you is on this huge ass station, walking from the ship select to the landing pad. A persistent universe is a great idea until you start to realize just how many boring things you really wish you could shortcut so that you can actually get to the fucking fun.
This is kind of what they've done in Elite:Dangerous. There's unskippable, tediously slow launching & docking procedures to go through every single time you take off and land. First few times, yeah, immersive and fun. 1000th time? Not so much.
|
"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
. A persistent universe is a great idea until you start to realize just how many boring things you really wish you could shortcut so that you can actually get to the fucking fun.
I can't wait to forget where I parked and spend 2 hours walking around the parking garbage. REALISM AT ANY COST.
|
|
|
|
Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
|
This. That stream was all cool like until you start to realize how many times that "seat twisting up out of the floor" animation will run when you are trying to play the game. If they are seriously talking about doing that shit as what are essentially unskippable cutscenes, that's going to get annoying REALLY FAST. There's a reason RPG's and MMOG's have certain things "just happen" - because no one wants to sit around for 20 seconds while they wait for their seat to spin up or down. And there is multiple types of those animations for every mundane thing - climbing in your cockpit, selecting your ship and then trying to figure out where the goddamn landing pad they told you is on this huge ass station, walking from the ship select to the landing pad. A persistent universe is a great idea until you start to realize just how many boring things you really wish you could shortcut so that you can actually get to the fucking fun.
This is kind of what they've done in Elite:Dangerous. There's unskippable, tediously slow launching & docking procedures to go through every single time you take off and land. First few times, yeah, immersive and fun. 1000th time? Not so much. Landing in Elite? I totally disagree with that. The landing is done absolutely right in Elite Dangerous and since it's an active operation I can't complain. It just feels right. It's the animation of your ship being pulled undergound into the base, or the even more irritating animation of that same elevator rotating your ship around before you take off that is annoying. It's when games take control out of your hands for their own artificial reasons that it gets annoying, but landing in Elite is really a non-issue.
|
|
|
|
Kail
Terracotta Army
Posts: 2858
|
Can I trade my lifetime insurance ship?
Yes. The lifetime insurance will follow the ship hull when it is legally sold or gifted. If the ship is stolen or otherwise captured, the policy will not transfer.
Perhaps i'm reading this wrong, but it seems to say that if you fly your $900 ship to pvp zone, get your heads blown off and the ship stolen, the lifetime insurance turns null and void... so if the thief then gets the ship destroyed or whatever, that's pretty much it for the original buyer? I suspect it means that the attacker doesn't get the infinite insurance along with the ship. Like, if you head out and someone else steals your $900 ship, you still have the insurance for it, your attacker hasn't just stolen an infinite supply of $900 ships. I assume that's what it means, anyways.
|
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
You can also buy a docking computer for your ship in Elite. Put me into the "landing in Elite is totally different" camp. I understand why some people don't like doing it all the time, but it strikes me as very different than these unskippable animations that look great in a trailer but are just plain annoying during actual gameplay.
|
|
|
|
HaemishM
Staff Emeritus
Posts: 42632
the Confederate flag underneath the stone in my class ring
|
If landing in Elite is an active thing, as in it requires input from the player, it's not the same thing. It may still get annoying after the 100th time you've done it, but at least you are doing something. Clicking "USE" on a chair then spending 20 seconds watching the goddamn chair spin up and your virtual ass get in it is the definition of time-wasting.
|
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
If landing in Elite is an active thing, as in it requires input from the player, it's not the same thing. It may still get annoying after the 100th time you've done it, but at least you are doing something. Clicking "USE" on a chair then spending 20 seconds watching the goddamn chair spin up and your virtual ass get in it is the definition of time-wasting.
Yeah, in Elite the procedure is come out of warp near the station, request docking at the station, after docking is approved (usually immediately), you pilot your ship to the assigned docking pad, put your landing gear down, align properly to the pad, then put her down. You can, if you choose, install a docking computer in your ship that will automate the process for you. The only thing somewhat like this in Elite is that after you dock there if you choose "enter station" instead of just staying on the pad, which you need to do to access certain services at the station, then you have to sit through about 3-5 seconds of the platform being lowered into the station and spinning around. Falconeer mentioned this already. It's a tiny bit annoying, but is quick, at least.
|
|
|
|
Sir T
Terracotta Army
Posts: 14223
|
Eve online introduced a new map about 6 months ago. When you open the map you get a nice zooming effect and then the map has iertia slow when it tets to you. Then you resise the map and you have inertia slow which means it was impossible to just zoom it and look. Then you close and open it and the same thing happens. Since I was doing scouting and exploration which involved me opening and closing the map a lot, this drove me freaking crazy and I largely stopped playing eve.
|
Hic sunt dracones.
|
|
|
patience
Terracotta Army
Posts: 429
|
Also it's bound to be running on a super high end machine, regularly dropping to 10fps.
The rumored specs are definitely high. The devs mentioned you need a GTX 680 radeon 7970 for the minimum specs. To put that into perspective only 13% of steam users have gpus at are above that minimum. The cpu requirements are better but still problematic enough. You need a Phenom x4 or i5-2500 series cpu. 43% of steam users meet the minimum cpu requirements. This requires bleedware and honestly I love it. It's nice to have a potential successor to Crysis.
|
|
« Last Edit: October 12, 2015, 05:17:49 AM by patience »
|
|
OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
|
|
|
jakonovski
Terracotta Army
Posts: 4388
|
As long as it's because the game does something that justifies the power requirement. As it is, I suspect it's just lack of optimization. Which is not an excuse.
|
|
|
|
lamaros
Terracotta Army
Posts: 8021
|
Also it's bound to be running on a super high end machine, regularly dropping to 10fps.
The rumored specs are definitely high. The devs mentioned you need a GTX 680 radeon 7970 for the minimum specs. To put that into perspective only 13% of steam users have gpus at are above that minimum. The cpu requirements are better but still problematic enough. You need a Phenom x4 or i5-2500 series cpu. 43% of steam users meet the minimum cpu requirements. This requires bleedware and honestly I love it. It's nice to have a potential successor to Crysis. LOL
|
|
|
|
rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
|
That has to be green.
|
Colonel Sanders is back in my wallet
|
|
|
Ironwood
Terracotta Army
Posts: 28240
|
Well, he is called Patience...
|
"Mr Soft Owl has Seen Some Shit." - Sun Tzu
|
|
|
IainC
Developers
Posts: 6538
Wargaming.net
|
Well, he is called Patience... The streets don't change 'cept maybe the names He ain't got time for these games...
|
|
|
|
KallDrexx
Terracotta Army
Posts: 3510
|
You know,
I was watching someone stream Arena Commander (or w/e it's called) and I thought to myself how much of a shame it is that CR's head got so big, because they actually could have had a really fun game out already if they just used that as a base and built on top of it iteratively instead of trying to do everything at once.
|
|
|
|
|
KallDrexx
Terracotta Army
Posts: 3510
|
So I got bored while I was out of town and went to browse the QT3 forums to look at some other opinions of the Citizen con stuff. DS popped in and posted that he has a new blog post and also posted this oddness: Before the next breaking news that's going in a new blog ("Star Citizen - The Great Gaming Heist") , I want to give you guys some stuff to chew on.
1) Search for these terms: "gizmondo Carl Freer upsala mafia"
2) Make the connection (do a "where are the now?" research) between these four: Simon Elms, Nick Elms, Erin Roberts, Chris Roberts and "gizmondo" (hint: Warthog)
More soon.
ps: It's a doozy
|
|
|
|
Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
|
I love a good conspiration plot, but I don't want to do what he says and I am sure it would take more than he seems to imply it would. So, assuming someone else did the googling, what's his point?
|
|
|
|
MahrinSkel
Terracotta Army
Posts: 10858
When she crossed over, she was just a ship. But when she came back... she was bullshit!
|
I have no idea. Gizmondo was a clusterfuck of the first order from the height of the 'Rock Star' era of videogames, and there's personnel overlap between Warthog (which became part of Gizmondo right before it fell apart) and SC. Which, given the incestuous mutual aid society that characterizes this industry, is not much of a shock.
--Dave
|
--Signature Unclear
|
|
|
IainC
Developers
Posts: 6538
Wargaming.net
|
Yeah, 'people who used to work together are now working together somewhere else' is not any kind of slam dunk in this industry. I'm guessing that it doesn't happen that often to Dmart because anyone who works with him once, never wants to do so again.
|
|
|
|
Ironwood
Terracotta Army
Posts: 28240
|
It's not a slam dunk in any industry. Monkeysphere be small, yo.
|
"Mr Soft Owl has Seen Some Shit." - Sun Tzu
|
|
|
|
jakonovski
Terracotta Army
Posts: 4388
|
I wonder if Roberts will grab the bait again and post a dmartian rant in response, or maybe someone has told him to stfu.
|
|
|
|
Draegan
Terracotta Army
Posts: 10043
|
Roberts didn't really rant. Be kind of just whined for a while.
|
|
|
|
schild
Administrator
Posts: 60345
|
|
|
|
|
|
slog
Terracotta Army
Posts: 8232
|
The goons have some great gifs.
|
Friends don't let Friends vote for Boomers
|
|
|
satael
Terracotta Army
Posts: 2431
|
So it's $92.7 million from a 1 million backers making it an average of over $90 for each backer...
|
|
|
|
Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
|
He harpooned a lot of whales. Kickstarter equivalent of Farmville.
|
-Rasix
|
|
|
jakonovski
Terracotta Army
Posts: 4388
|
The goons have some great gifs.
Why does a space sim have exploding golf carts? Incoherent games design ftw.
|
|
|
|
|
|