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Topic: The Boardgame Thread (Read 594826 times)
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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We are playing with two expansions. Beat the base game a few times and got the Dunwich Horror, then King in Yellow. Now stuck. We would have gotten the first expansion, Curse of the Dark Pharaoh, except it's been revised in 2011 and so we placed it at the end of the series and instead added Dunwich Horror, then The King In Yellow (I earlier forgot it was a separate expansion, it is cards only while Dunwich adds a board). So I suppose next would be Kingsport Horror per the timeline. Which we would add, not substitute with. We do need a bigger table, yes. My experience is that once you get 2 map expansions out at once, it doesn't work very well - you have horrible travel time issues going from map to map to map to get to portals, and the deck gets so large that the special features of each expansion tend to get diluted to the point where they don't fire off very much.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Travel is already an irritant with just one added board, and it just makes things worse that you have to pay $1 to move between (normally). But if we weren't looking to be punished, we would play Chaos in the Old World or something.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Dtrain
Terracotta Army
Posts: 607
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I have gone from loving Arkham Horror to hating it, and back to loving it. The problem I was having is that unless someone at the board knows the game very well, people just wander off and make poor decisions in their own percieved self interest. The solution for me was to play a few games with 1 or 2 other people I could trust to stick with a plan and communicate when the plan needed to change. Or just play a single player game. Now I can play a succesful game with just about any interested group. A few of my own rules of thumb: 1. The doom track fills up quick to begin with. Relax. 2. If the doom track is long, work to seal. The doom track is usually long. 3. Evade is often the best strategy. If you can't fight it or make the horror check, run. It also doesn't stop your movement. 4. Mandy. As a game with success determined by probability, rerolling failures is HUGE. 5. Activities you should prioritize: Seal common gates > gather clue tokens > seal uncommon gates > monster population control > fish the shops for weapons/elder signs > trade stuff around > closing uncommon gates > giving a blessing to another player > get some allies 6. With 1 or 2 exceptions, spells usually are not worth the sanity cost. Find gate is easily my favorite. 7. Blessing yourself is usually a mistake.
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ghost
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Those folks that try an play AH with all the expansions are fucking psycho.
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luckton
Terracotta Army
Posts: 5947
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Those folks that try an play AH with all the expansions are fucking psycho.
It's hard enough to get the Mrs. to play the base-game. "Hey honey, wanna play Pandemic, 7 Wonders or AH?!" "Pfft, yeah, no. How about Phase 10?""Ugh, fuck it. Let's just go to bed and do the dirty."
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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A seven-point list makes it all sound so easy.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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luckton
Terracotta Army
Posts: 5947
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A seven-point list makes it all sound so easy. You do realize AH makes something like Monopoly or Life look like Checkers and Tic-Tac-Toe, right? I mean, good lord, stay the fuck away from Mansions of Madness then
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Samwise
Moderator
Posts: 19228
sentient yeast infection
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Mansions of Madness is easier than AH, IMO. The setup is a little daunting when you're first learning the game, but only one person needs to know how it works, and once you get good at it you can whip through a game in a couple of hours, whereas AH always seems to take all goddamn day.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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luckton
Terracotta Army
Posts: 5947
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A bad comparison then...the point is, AH isn't supposed to be 'easy'.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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lamaros
Terracotta Army
Posts: 8021
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Something can be hard without being complicated, though.
I am currently designing a card game. It's a nice process.
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Samwise
Moderator
Posts: 19228
sentient yeast infection
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A bad comparison then...the point is, AH isn't supposed to be 'easy'.
By "easy" I don't mean easy to win (I pretty reliably destroy everyone when I'm the keeper in MoM), rather easy to set up and relatively quick to play.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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You do realize AH makes something like Monopoly or Life look like Checkers and Tic-Tac-Toe, right?
We are playing it because it is hard.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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schild
Administrator
Posts: 60345
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Started playing Mage Knight an hour ago. Halfway through the instructions and I want to go to sleep. It seems awesome, but jesus. Is King's Bounty really this complex?
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Sheepherder
Terracotta Army
Posts: 5192
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Mage Knight as in the Wizards of the Coast wargame that is now defunct?
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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WizKids, not WotC.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sheepherder
Terracotta Army
Posts: 5192
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Ahh, yes.
Last I checked the manual for those is a dozen page pamphlet that really should only be like four pages. In practice the game is pretty fast because almost everything you need which is important is right on the figure base or on a two page card.
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Valmorian
Terracotta Army
Posts: 1163
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Ahh, yes.
Last I checked the manual for those is a dozen page pamphlet that really should only be like four pages. In practice the game is pretty fast because almost everything you need which is important is right on the figure base or on a two page card.
I presume he is talking about the new Mage Knight board game which is very different than the collectable mini combat one.
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schild
Administrator
Posts: 60345
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Yes, speaking to the board game. It's basically King's Bounty turned into a board game, except it takes much longer to trudge through the rules than it did to learn King's Bounty.
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ghost
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Mage Knight is pretty goddamned thick.
Played a little A Few Acres of Snow the other night. It's pretty awesome. I think I like Martin Wallace games. Too bad most of them are 3 players plus.
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schild
Administrator
Posts: 60345
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I haven't gotten around to firing up a Few Acres of Snow. This week is Mage Knight. Next week is Pret-a-Porter.
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ghost
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You're going to play Pret-a-Porter over A Few Acres of Snow? Really?
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luckton
Terracotta Army
Posts: 5947
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You're going to play Pret-a-Porter over A Few Acres of Snow? Really? All in the name of science research!
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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schild
Administrator
Posts: 60345
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You're going to play Pret-a-Porter over A Few Acres of Snow? Really? I'm more interested in the economics and board progression of Pret-A-Porter than I am in the flow and ridiculousness of the Halifax Hammer in a Few Acres of Snow.
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Khaldun
Terracotta Army
Posts: 15163
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Anybody tried Fortune and Glory? It *looks* amusing.
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schild
Administrator
Posts: 60345
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I have not been able to convince myself to buy any game that used LARPing as art on the product.
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ghost
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You're going to play Pret-a-Porter over A Few Acres of Snow? Really? I'm more interested in the economics and board progression of Pret-A-Porter than I am in the flow and ridiculousness of the Halifax Hammer in a Few Acres of Snow. Halifax Hammer sounds more like a bad porn stage name than a strategy. Even with the Halifax Hammer, A Few Acres of Snow is very good. Also, I have Fortune and Glory but have yet to play it. All Flying Frog games are exceptionally well produced and this one seems to be relatively well received on BGG.
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« Last Edit: January 19, 2012, 06:38:11 AM by ghost »
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schild
Administrator
Posts: 60345
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Oh, all the Flying Frog games look well produced and BGG does in fact like a lot of them.
I simply can't get past the LARPers that grace all their shit. Hire a goddamn artist.
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ghost
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I think it adds to the campiness that they are trying to get into their games and is different from the crap you typically see. I much prefer this to the computer generated shite that a lot of companies are putting out (Battleground Fantasy Warfare, bleh).
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avaia
Terracotta Army
Posts: 513
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Mage Knight is pretty goddamned thick.
Played a little A Few Acres of Snow the other night. It's pretty awesome. I think I like Martin Wallace games. Too bad most of them are 3 players plus.
I keep trying to convince my wife to let me spray paint "WALLACE IS GOD" on our house. She will cave, eventually...
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ghost
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Maybe you could convince her to get a tattoo? Tramp stamp maybe?
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Valmorian
Terracotta Army
Posts: 1163
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I keep trying to convince my wife to let me spray paint "WALLACE IS GOD" on our house. She will cave, eventually...
Have you played "Tempus"?
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Halifax Hammer sounds more like a awesome porn stage name than a strategy.
fify
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Tarami
Terracotta Army
Posts: 1980
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I keep trying to convince my wife to let me spray paint "WALLACE IS GOD" on our house. She will cave, eventually...
Have you played "Tempus"?
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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ghost
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Broke out Star Trek: Expeditions last night. It is a decent game from Knizia that, even though the rulebook is a little weird, is very easy to play and seems to go pretty quickly. We enjoyed it and will play again. I do worry a bit about the replayability, however, as the number of Captain's Log cards is limited and I just don't see any expansions coming out for this due to the lack of popularity.
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Ghambit
Terracotta Army
Posts: 5576
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I kinda liked Expeditions also, but with Captains comin out along with the deckbuilder I passed. Captains has elements of all that in one game. Now, if only the production quality wasn't such ass.
In other gaming news, I finally was able to trade for Dungeon Twister 2. Anyone had any experience with it? I was thinking of maybe going competitive with it if there's still some glory to be had there. Evidently there's a pretty huge league.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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