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Author Topic: Predictions: 1m+ players 3 days out; how about in January 2013?  (Read 278596 times)
Tannhauser
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Reply #945 on: March 02, 2012, 04:11:58 PM

Voss.  Voss is a beautiful disaster. 
Sjofn
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Truckasaurus Hands


Reply #946 on: March 02, 2012, 05:08:57 PM

I haven't done Imperial Voss, but I enjoy Republic Voss very much.

God Save the Horn Players
Lantyssa
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Reply #947 on: March 02, 2012, 08:09:57 PM

Imperial Voss is... boring.  Class stories aren't bad, but the shared content is dull, dull, dull, dull, dull.

Hahahaha!  I'm really good at this!
Phred
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Reply #948 on: March 02, 2012, 09:49:04 PM


If you're game is based on Dungeon grinding, then you better have a LFG mechanism that's ready at launch.  I've only seen like 4 FPs and that's with me using a higher level toon and just running through them on ez-mode.


The problem seems to be expectations. I don't think this game was meant to be based on dungeon grinding in the slightest. Or it it was the designers were on damn good drugs. Really, the experience is pitiful in an instance run compared to WoW and what is the point of yet another orange drop? At best it saves me having to update 3 mods on my current armor. So basically they've made it pointless to do an FP more than once just to see it. I'm bored enough with their leveling that I'd love to level through instances a bit but even if I could find a group it's pretty pointless as they've devalued kill experience almost as badly as LoTRO did.

Simond
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Reply #949 on: March 03, 2012, 04:03:32 AM

Well, yes, that's the point. Glad to see that you agree that EVE has more interesting stories than SWTOR.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Riggswolfe
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Reply #950 on: March 03, 2012, 05:01:46 AM


I agree with the first paragraph, I don't disagree with the second but don't agree with it either.  Why does everyone (not you specifically, but everyone in general) assume that Star Wars is enough to impart stickiness? Sure, it counts for box sales and how many copies ordered by retailers but I believe it counts for squat in retention.  It didn't help SWG either and that was a far superior game despite all the problems. The theme parks in SWG had better stories too, with cameos by Luke, Vader etc despite not having full voice and glitter and flash. Even NGE was a better experience. Even on this forum (or maybe one of its precursors) before SWG was launched everyone was talking about how they believed it would be the first million sold MMO. And it ended badly.

Wait, SWG was superior? Even the NGE was superior? This has to be a troll. Somebody tell me it's a troll or else I just don't even know what to say to this. I think one thing this game succeeds at is being better than SWG. (A low bar to clear I know...)

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Paelos
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Reply #951 on: March 03, 2012, 05:59:43 AM

The one thing I remember most about SWG was people saying, "Man, why didn't they set this in the KOTOR universe? At least then we could have Jedi and it wouldn't be stupid."

CPA, CFO, Sports Fan, Game when I have the time
eldaec
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Reply #952 on: March 04, 2012, 05:14:43 AM

It would have been better if Bioware had put out 3 good single player RPG's.

I just can't agree. Sjofn and I couldn't play through those RPGs together the way we can SWTOR. That's tremendously important, to me.


I can see that EA have something here, but part of what makes swtor disappointing is that it is incredibly timid about building on this. The game does nothing to foster this experience, no sidekicking, large power differences with each level, no tools to matchmake. I can't imagine more than a tiny percentage of players can experience swtor this way beyond marriages and roommates.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Surlyboi
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eat a bag of dicks


Reply #953 on: March 04, 2012, 09:05:34 AM

SWG was superior insofar as it tried a different formula with the skill-based specs.

The NGE was a fucking disaster.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
eldaec
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Reply #954 on: March 04, 2012, 11:38:07 AM

what is the point of yet another orange drop?

Exactly the same point as any new model dropping in a game with an appearance tab.

The problem is once again they don't follow through and make this a unique system, the problem isn't how oranges enter the system, its how mods enter the system - most mods end up being store bought.

That, and there are no interesting mods or effects to drop anyway, equipment is strictly better or worse than other equipment on the basis of a single stat hardcoded per class.

Kotor has a significantly more interesting equipment system and that game is only intended to last 20-40 hours.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Sir T
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Reply #955 on: March 04, 2012, 10:51:46 PM

Eve 'stories' were created entirely by the players, not by Eve. 

Not entirely. The underlying mechanics of taking and defending space give rise to player driven actions (and stories).

I don't disagree with that, but that's why I used the example of D&D.  It's entirely player-driven.  There's nothing wrong with that of course, but the original statement I took issue with was that Eve tells a better story.  No it doesn't.  Eve tells a terrible story, the worst of any MMO I've ever tried.  That some people have managed to have their own memorable drama within the context of Eve doesn't make Eve itself a great story.

There was a time when there was stories told by the devs in Eve that affected the in game game.  There was a long story about the heir to the Amarr Empire, for example, that pissed off CCP as the players were supposed to hate the pretender o the throne and fight him but they all wound up siding with him. Rather that accept that and say whatever, CCP blew him up.

Anyway, the dev driven stories were utter and complete shit, not to mention naked givaways to CCPs fav alliances. Ask the roleplayers in eve. There were constant promises to provide more roleplay content, but eventually the roleplayers got sick of bieng ignored and quit en masse.

By comparison to eve, sto is Shakespeare

Hic sunt dracones.
Kageru
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Reply #956 on: March 04, 2012, 11:27:40 PM


Developer generated and acted "stories" have failed in every MMO I've seen them attempted in. Maybe it worked in some tiny mud when the audience was tiny and deeply dedicated to the culture of the server, but that's long gone. It's one of those ideas that sounds good on paper but doesn't scale.

WoW did it reasonably well by programming the progression of the story. The "virus" event, the holiday events, the opening of Ahn Quiraj is the way to do it.

By comparison to eve, sto is Shakespeare

Shakespeare is a really bad game, it always ends the same and when you try and interact you get thrown out of the theatre.

Is a man not entitled to the hurf of his durf?
- Simond
Wolf
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Reply #957 on: March 05, 2012, 03:16:33 AM

Empire Taris is a fucking blight and I'm not sure how I managed to get through it twice. It is easily the shittiest planet I've done.

It is, isn't it? And I was looking forward to it so much, since I did Republic Balmora and that was so cool when you had previously done it the other way around. Taris was just shitty shit. Actually the bonus series was pretty decent.

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
eldaec
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Reply #958 on: March 05, 2012, 05:57:41 AM

Developer stories worked ok in AC.

Occasionally in EQ, though not so much the event driven stuff obviously. Sleeper was a thing, the dungeon opening stuff in WoW was of course copy/pasted from EQ.

CoX events otoh work fine, and the storyarc system, and the task force stories, both got player engagement.
« Last Edit: March 05, 2012, 06:12:04 AM by eldaec »

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
UnSub
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Reply #959 on: March 06, 2012, 01:09:44 AM

There's a Matrix Online dev story somewhere that talks about the difficulty in doing live player events, particularly if the devs want the players to drive it. You need a "GM" up and ready to go with a ton of script options, hope that they can handle getting several hundred /tells that just get in the way of running the event and even then players can go off on completely unexpected tangents.

And, if you try to do it quietly, such as giving a player a vital item and involving them in the narrative, they talked about spending 15 minutes priming someone only for them to go, "Thanks, gtg" and logging out before the event started.

It's a big expense that drives a group of players wild, but has a poor pay-off (especially since all your off-peak / non-participating players feel left out).

eldaec
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Reply #960 on: March 06, 2012, 02:15:38 AM

Live events don't scale.

But random triggered events work fine (cox, rift)

So does changing the gameworld to tell a story (cox, ac, atitd, even eq)

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
apocrypha
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Reply #961 on: March 06, 2012, 03:25:08 AM

(especially since all your off-peak / non-participating players feel left out).

This is a major issue actually. For most ways of doing these events, and for most games the result is that the vast majority of your players feel left out. This was certainly the case in EVE when they tried a few events - that or as soon as news of something happening spread through the grapevine then the areas where they were happening became massively flooded with people and crashed the node. Ohhhhh, I see.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Merusk
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Reply #962 on: March 06, 2012, 04:36:19 AM

Yeah, even in these days of widespread FRAPS and other game-recording tools it's still too small a payoff for too narrow a segment of the playerbase.  Scripted events and trailers all the way. 

Plus if it's Mobs doing a scripted event you get a lot less pissed than a GM ignoring you so they don't go off script.  I remember my little RP guild of Dark Elves being very frustrated with the Fiona Vie/ Innoruuk event EQ did.

Though my warrior still has the club she was given by a lost little sand giant way back in '99 during an EQ event when they encouraged interaction.  Great experience that I still remember well but the only reason they pulled it off was they were flagged as immune.  Heh.

The past cannot be changed. The future is yet within your power.
schild
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Reply #963 on: March 06, 2012, 05:53:00 AM

Going back a page - WoW delivered NOTHING for Diablo players, in any capacity. I don't know why anyone would even come near comparing the two. Loot color does not an experience make.

I stand by my original statement that this game would be an ill-managed, over-produced pile of shit. After poking around it a tiny bit a couple weeks ago and then watching a few people play while talking to each other over headsets, I still have no clue why anyone was playing it past the first month or how anyone ended up buying it. January doldrums I guess.

Star Wars Galaxies was at least Ultima Online's retarded cousin.

The only response to WoW in space is:
Reg
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Reply #964 on: March 06, 2012, 09:58:03 AM

I can't believe this thoroughly researched and insightful review isn't on the front page!
Lakov_Sanite
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Reply #965 on: March 06, 2012, 09:58:53 AM

Yet still accurate

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
schild
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Reply #966 on: March 06, 2012, 03:11:28 PM

Reg
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Reply #967 on: March 06, 2012, 03:22:27 PM

Well, I'm ahead now and it's a well known fact that the guy with the biggest post number automatically wins!  Oh ho ho ho. Reallllly?
El Gallo
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Reply #968 on: March 06, 2012, 03:34:48 PM

Diablo was my gateway drug to MMOs.  I was blissfully unaware of online play when I bought D1.  That led me to AC and EQ, which was basically the end of me as a worthwhile human being.  It's like I jammed some sort of crystal in my head and was never the same again. 

This post makes me want to squeeze into my badass red jeans.
Nevermore
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Reply #969 on: March 06, 2012, 03:50:18 PM

It's like I jammed some sort of crystal in my head and was never the same again. 


Over and out.
Lakov_Sanite
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Reply #970 on: March 06, 2012, 04:00:24 PM

God damn I loved that show.  Farscape MMO is needed.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Fordel
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Reply #971 on: March 06, 2012, 04:08:34 PM

Not really.

and the gate is like I TOO AM CAPABLE OF SPEECH
Outlawedprod
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Reply #972 on: March 08, 2012, 01:33:12 PM

My server may feel dead but Sheldon is probably playing somewhere.
http://www.swtor.com/news/news-article/20120308-0
Merusk
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Reply #973 on: March 08, 2012, 05:58:38 PM

I just saw that episode and all I could think of was "I wonder how much EA paid for this."   Whoever does CBS' product-placement for that show is really spot-on, though.  Red Dead Redemption was featured in the episode that followed and I frequently lust after some of the T-shirts Sheldon wears.

The past cannot be changed. The future is yet within your power.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #974 on: March 08, 2012, 08:17:42 PM

[iron eyes cody.gif]

I want a RDR pc port.
Evildrider
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Reply #975 on: March 08, 2012, 08:48:21 PM

I just saw that episode and all I could think of was "I wonder how much EA paid for this."   Whoever does CBS' product-placement for that show is really spot-on, though.  Red Dead Redemption was featured in the episode that followed and I frequently lust after some of the T-shirts Sheldon wears.

Couldn't have been any more than the Age of Conan episode.
UnSub
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Reply #976 on: March 08, 2012, 11:10:13 PM

I just saw that episode and all I could think of was "I wonder how much EA paid for this."   Whoever does CBS' product-placement for that show is really spot-on, though.  Red Dead Redemption was featured in the episode that followed and I frequently lust after some of the T-shirts Sheldon wears.

Couldn't have been any more than the Age of Conan episode.

Are BBT's raitings higher now, or were they higher during AoC? Because that would also help determine the product placement costs.

EDIT: What I've always found interesting about BBT is that they keep showing NCsoft merchandise, but don't show off the games.
« Last Edit: March 08, 2012, 11:11:53 PM by UnSub »

Merusk
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Reply #977 on: March 09, 2012, 03:18:08 AM

I just saw that episode and all I could think of was "I wonder how much EA paid for this."   Whoever does CBS' product-placement for that show is really spot-on, though.  Red Dead Redemption was featured in the episode that followed and I frequently lust after some of the T-shirts Sheldon wears.

Couldn't have been any more than the Age of Conan episode.

Did the AoC episode revolve almost entirely around AoC? I only started watching last year so I've only seen the first few seasons in syndication and haven't seen them all.

Are BBT's raitings higher now, or were they higher during AoC? Because that would also help determine the product placement costs.

EDIT: What I've always found interesting about BBT is that they keep showing NCsoft merchandise, but don't show off the games.

Google tells me they beat American Idol and are now Thursday 8pm's most popular show with a 5.2.
http://www.hollywoodreporter.com/live-feed/tv-ratings-big-bang-theory-american-idol-294805

On the NCSoft thing, I've noticed that, too.  I expect that's because NCSoft only paid for the rights for first broadcast or a time.  Expect to see those digitally swapped-out when the contract ends.
http://www.youtube.com/watch?v=4upslJhSW68

The past cannot be changed. The future is yet within your power.
Soln
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the opportunity for evil is just delicious


Reply #978 on: March 09, 2012, 11:44:02 PM

Just logged in.  No one in Guild.  Went to Hoth, cause that's my level.  3 people there.  Logged off.  Guess everyone's at cap or thinking they're playing an RPG.  Fug sakes this game.  Had way more fun mid-30's alone in Dustwallow Marsh.  It's less than 3 months from launch.
Fordel
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Reply #979 on: March 10, 2012, 12:32:56 AM

ME3's release tanked my server/guild population. Even tanked my implant sales dammit!

and the gate is like I TOO AM CAPABLE OF SPEECH
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