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Title: Cities: Skylines
Post by: Lucas on September 30, 2014, 09:34:41 AM
It was unveiled during Gamescom, will be published by Paradox;i t's being developed by Colossal Order, which also created "Cities in Motion".  It's basically Cities in Motion meets Sim City, and it looks very promising, an attempt to create the ultimate city building experience.

https://www.paradoxplaza.com/cities-skylines

Creation Trailer (https://www.youtube.com/watch?v=pw8PPSeBo_4)

Gameplay official commentary (http://forum.paradoxplaza.com/forum/content.php?1991-Cities-Skylines-Stream-Archive&s=bb50f67f8e30625f032a132aed7485ad)





Title: Re: Cities: Skylines
Post by: Malakili on September 30, 2014, 01:07:06 PM
Interest: piqued.


Title: Re: Cities: Skylines
Post by: HaemishM on September 30, 2014, 02:33:29 PM
I'm down.


Title: Re: Cities: Skylines
Post by: Yegolev on October 01, 2014, 09:05:34 AM
Will I get a free Nissan download?


Title: Re: Cities: Skylines
Post by: Lucas on March 04, 2015, 05:13:41 AM
Preview copies have been sent to Twitch streamers yesterday. It looks VERY VERY good as far as planning flexibility go, can't stop watching the streams (some are quite funny).

http://www.twitch.tv/directory/game/Cities%3A%20Skylines

Comes out on March 10th .


Title: Re: Cities: Skylines
Post by: Falconeer on March 04, 2015, 01:11:50 PM
Looks fantastic. I might get it just to "look" at it. See places growing and things like that.


Title: Re: Cities: Skylines
Post by: Lucas on March 04, 2015, 01:30:13 PM
Looks fantastic. I might get it just to "look" at it. See places growing and things like that.

Not a Day 1 purchase for me, but definitely soon thereafter.


Title: Re: Cities: Skylines
Post by: Malakili on March 04, 2015, 03:13:14 PM
Interested from the beginning and now that the initial word seems to be positive I am not going to hesitate to pick it up.  I've been waiting for a game like this for a while.  I'm trying to avoid streams though, I kind of just want to explore it for myself.


Title: Re: Cities: Skylines
Post by: Lucas on March 04, 2015, 03:25:51 PM
In this particular case, half the fun of these streams is watching how far you can go with your idea of interconnecting roads and highways  :grin: . Not to mention layouts that look like Nazca lines/crop circles with some dystopian residential quarters put in :P (all of this as you repeat to yourself: "I'm surely going to lay down my city better than these fools!"  :grin: )


Title: Re: Cities: Skylines
Post by: brellium on March 05, 2015, 04:30:52 AM
I have it purchased I can possibly report if it sucks (unless someone beats me to it with the Tuesday unlock.


Title: Re: Cities: Skylines
Post by: glennshin on March 05, 2015, 10:28:41 AM
If they wholesale steal Simcity 4/rush hour & just add graphics & input enhancements it would be day one for sure.
Why the hell is everyone (EA's abortions) moving away from depth in games, especially city sims ?!


Title: Re: Cities: Skylines
Post by: HaemishM on March 05, 2015, 10:51:59 AM
The ShineyTM


Title: Re: Cities: Skylines
Post by: glennshin on March 05, 2015, 12:10:24 PM
*shakes fist*

goddamm kids...

back in my day we played w/ colored shapes possibly doing things to other shapes & that was it.


Title: Re: Cities: Skylines
Post by: Malakili on March 05, 2015, 01:01:32 PM
If they wholesale steal Simcity 4/rush hour & just add graphics & input enhancements it would be day one for sure.
Why the hell is everyone (EA's abortions) moving away from depth in games, especially city sims ?!

I mean, this is probably the closest we've gotten to that. This looks like it has approximately nothing in common with Sim City 2013.


Title: Re: Cities: Skylines
Post by: Sophismata on March 05, 2015, 03:24:12 PM
Is it a deep sim or a shallow sim? Do we know yet?


Title: Re: Cities: Skylines
Post by: Malakili on March 05, 2015, 03:25:47 PM
What features are you, specifically, looking for?


Title: Re: Cities: Skylines
Post by: Sophismata on March 05, 2015, 04:36:54 PM
Hmm. Probably a heavy focus on financial management and city planning, with decent reporting and analytics. Scenario play, ideally. Like the older Sim Cities.


Title: Re: Cities: Skylines
Post by: Lucas on March 05, 2015, 05:25:21 PM
I don't think the base game will include scenarios.

Here's a section (http://forum.paradoxplaza.com/forum/forumdisplay.php?878-Official-Information-amp-Announcements&s=8144764dacfd8d8839c86c1cc39c126d) of the official forums that has all the Dev Diaries. A nice one was dedicated to Info Views (http://forum.paradoxplaza.com/forum/showthread.php?833752-Cities-Skylines-%96-Dev-Diary-9-Info-Views&s=8144764dacfd8d8839c86c1cc39c126d) . Graphs! Colours!


Title: Re: Cities: Skylines
Post by: Samwise on March 05, 2015, 07:15:03 PM
A nice one was dedicated to Info Views (http://forum.paradoxplaza.com/forum/showthread.php?833752-Cities-Skylines-%96-Dev-Diary-9-Info-Views&s=8144764dacfd8d8839c86c1cc39c126d) . Graphs! Colours!

Sploosh.


Title: Re: Cities: Skylines
Post by: Mithas on March 07, 2015, 06:20:03 AM
Watching Paradox's stream this morning. There is an overlay where you can see the water flow of the rivers in the city. It helps you plan where to put dams. Sold!

It really seems like they are putting a lot of detail into this thing.


Title: Re: Cities: Skylines
Post by: NiX on March 08, 2015, 03:02:38 PM
Make sure to pick it up off of GreenManGaming for 23% off.


Title: Re: Cities: Skylines
Post by: Lucas on March 09, 2015, 04:40:48 AM
Make sure to pick it up off of GreenManGaming for 23% off.

Yep, absolutely: on that site, regular edition is €21, Deluxe €27 (you just have to register on their website, then enter the "VIP" section)


Title: Re: Cities: Skylines
Post by: Mattemeo on March 09, 2015, 01:41:28 PM
This is probably the first time I have truly been interested enough in a City Management Sim to actually consider buying one. It just seems to have everything I'd want from this sort of game that EA no longer wants to deliver.
I'm pretty dreadful at micro-management so it'd be an exercise in glorious failure at the very least.


Title: Re: Cities: Skylines
Post by: Ceryse on March 09, 2015, 03:12:46 PM
I picked it up and am looking forward to seeing how good it is. I've been itching to play a modern decent to good city builder for awhile (I was recently playing some of the older ones, like Pharoah and Sim City 4). Watched a number of streams and I've liked what I've seen. Can already see the game has some issues (some things I'd like aren't in the game and there's some traffic-lane issues I hope get sorted) but it, by and large, looks fairly solid and I already have a plan on how to build my first city (and inevitably fuck it up).

To be honest, however, they almost won me over purely on the marketing of being the anti-Sim City 5.


Title: Re: Cities: Skylines
Post by: Mithas on March 09, 2015, 03:46:00 PM
On the official Paradox stream the guy hosting it was fielding questions and someone asked if it was required to be online to play. He said something to the effect of "modern technology has progressed so much that we don't do any processing on the server side here, your computer can take care of all of it". Fucking EA. God they botched SimCity so bad.


Title: Re: Cities: Skylines
Post by: Malakili on March 09, 2015, 03:50:52 PM
Offline play, moddable as heck out of the box including coming with an editor, large cities that still let you get the micro level information/stats.

Yeah, I'll see you all next year.


Title: Re: Cities: Skylines
Post by: Lucas on March 10, 2015, 06:47:07 AM
Got my key from GreenManGaming, all set for this evening (it will be unlocked at 10am PDT/7pm CET), although I won't be able to play it right off the bat  :drill:

If I recall well, the download size, bar any Day 1 patch, should be around 1.5GB .


Title: Re: Cities: Skylines
Post by: Malakili on March 10, 2015, 07:59:28 AM
Yep, going to be firing this up this evening when I get home


Title: Re: Cities: Skylines
Post by: Reg on March 10, 2015, 10:19:42 AM
I'm installing it right now. It's a 1.9 gig download.


Title: Re: Cities: Skylines
Post by: Lucas on March 10, 2015, 11:29:38 AM
Yep, game is now unlocked (and Steam servers seem to be under heavy load) :awesome_for_real:

New launch trailer: https://www.youtube.com/watch?v=0gI2N10QyRA

Link to the official forums (beside the Steam one):
http://forum.paradoxplaza.com/forum/forumdisplay.php?859-Cities-Skylines


Title: Re: Cities: Skylines
Post by: brellium on March 10, 2015, 12:34:21 PM
It seems to so far play much like the original SimCity series (SimCity 4), preset maps, unlocks based on city size, road building, services, etc. Water Flow direction is nice, it's something SimCity 3? 2? had, and you probably don't want to build waste water pipes upstream.


Title: Re: Cities: Skylines
Post by: Lucas on March 10, 2015, 04:25:08 PM
Current status:

ihavenoideawhatimdoing.jpg  :grin:


Title: Re: Cities: Skylines
Post by: Ceryse on March 10, 2015, 04:38:09 PM
Enjoying it so far, after about 5 hours of play. Feels like a proper Sim City game, basically. The tilt effect, which makes things blurry, especially when you zoom in, is something I had to turn off (slider all the way to the left), but other than that I'm enjoying the graphics; though I am worried things may look a bit too similar; not sure there's enough building models for the various zones.

Sitting around 7k population at the moment. I could easily grow it, but I'm currently saving up to re-work the main road into a highway system now that traffic along it is hitting critical mass between my residential area and the forestry industrial area. I've been very careful in the planning of my city so far, so I have the room to do it and easily create on/off ramps onto the non-highway streets. So far I don't see any reason to go above 2 way, 2 lane streets as above that you can create traffic lights, which kills traffic flow. Once I un-lock subways and bother with buses I'm fairly sure the only heavy traffic I'll have is the heavy trucks used by industry and goods shipping and I've left enough room and a layout I'm hoping will work with cargo train rail system.

I wish the water system was more complicated, but it works, so I'm fine with it. The amount of purple water my little town is creating is amusing, though.

My only real complaint is the god damn twitter bird. Fuck that bird. It needs to die.


Title: Re: Cities: Skylines
Post by: Malakili on March 10, 2015, 06:10:16 PM
I, for one, enjoy the realism that public policy is so heavily influenced by tweets.


Title: Re: Cities: Skylines
Post by: Mithas on March 10, 2015, 06:43:22 PM
Started the download as soon as I got home. Got a break from the kid for a few minutes so I decided to fire it up. I couldn't get it to activate and I kept banging my head against it until I realized that I had installed Cities XL by mistake because they were in the list next to each other. So I get to start the download again.  :uhrr:


Title: Re: Cities: Skylines
Post by: Lucas on March 10, 2015, 07:46:04 PM
For the "Breaking Bad" fans out there  :awesome_for_real: :awesome_for_real:
https://twitter.com/giudansky/status/575086210076512256

(https://pbs.twimg.com/media/B_sd25eXAAEN8T6.jpg)


Title: Re: Cities: Skylines
Post by: glennshin on March 11, 2015, 02:43:40 PM
I wish the water system was more complicated, but it works, so I'm fine with it. The amount of purple water my little town is creating is amusing, though.

It already sounds, at minimum, that it's at least like Simcity4? Basically water connections & water source?

Other than flow of water, is there anything else?


Title: Re: Cities: Skylines
Post by: Malakili on March 11, 2015, 03:28:44 PM
Water connections and water source (can be a pump from a river or a water tower).  Separate piping required for sewage disposal, that has to end by being dumped into a water source - maybe there is a water treatment plant that opens up later? I don't know I actually haven't had the time to play a ton yet.  Also, your water source can be polluted, either by industry being nearby or by being downstream from sewage disposal if they are both located along the same river, so you have to manage that aspect too when setting up your infrastructure. 


Title: Re: Cities: Skylines
Post by: Ingmar on March 11, 2015, 04:39:59 PM
If the pipes are close enough, you can also get polluted when upstream from the sewage.


Title: Re: Cities: Skylines
Post by: Pennilenko on March 11, 2015, 04:43:50 PM
Water connections and water source (can be a pump from a river or a water tower).  Separate piping required for sewage disposal, that has to end by being dumped into a water source - maybe there is a water treatment plant that opens up later? I don't know I actually haven't had the time to play a ton yet.  Also, your water source can be polluted, either by industry being nearby or by being downstream from sewage disposal if they are both located along the same river, so you have to manage that aspect too when setting up your infrastructure. 

Just incase people haven't figured this out, the same piping can host sewer and water.


Title: Re: Cities: Skylines
Post by: Ceryse on March 11, 2015, 04:49:07 PM
All pipes you lay down are actually two pipes, one for water and one for waste. Basically you just set up a pumping station up-stream from your waste outlet, then connect the two with pipes and then lay pipes anywhere you want. It is very easy to avoid the issue of contaminating your water source.. unless you dam a river and things go.... badly.

There are waste treatment stations, which basically you replace your earlier waste outlets with, and it cleans most, but not all pollution from the waste.

It isn't a bad system.. I just find it fairly whack-a-mole-ish. At least with power you can build varying kinds of power production plants (although I basically just go wind turbine -> water-based wind turbine -> solar/dam if needed/applicable). I've never seen any reason to touch any of the other ones. Also wish garbage had more to it.. or at least that parks/trees mitigated the pollution from an incinerator (they don't, I checked; had ten incinerators up, two with just parks surrounding them, two with just trees, two with a mixture of parks and trees and four with nothing -- all created the same pollution footprint and ground stain).

Still, it's a good game. Especially once I found the mod that gets rid of the damn bird.


Title: Re: Cities: Skylines
Post by: Pennilenko on March 11, 2015, 06:58:01 PM
I like it because it has just the right amount of micromanagement without being super fucking annoying.

My only gripe is that I cant get rid of dead people fast enough, I practically have a crematorium on every fucking corner and still I cant get rid of the dead fast enough.


Title: Re: Cities: Skylines
Post by: Tairnyn on March 11, 2015, 07:30:03 PM
My only gripe is that I cant get rid of dead people fast enough, I practically have a crematorium on every fucking corner and still I cant get rid of the dead fast enough.

OK, I'm sold!


Title: Re: Cities: Skylines
Post by: Soulflame on March 11, 2015, 09:17:46 PM
If they wholesale steal Simcity 4/rush hour & just add graphics & input enhancements it would be day one for sure.
Why the hell is everyone (EA's abortions) moving away from depth in games, especially city sims ?!

Easy money in "free to play" games, rather than expensive AAA titles that may or may not pay for themselves at retail.


Title: Re: Cities: Skylines
Post by: jth on March 12, 2015, 12:08:13 PM
This was pretty funny:

http://www.pcgamer.com/the-strange-tale-of-a-cities-skylines-town-with-only-one-house/ (http://www.pcgamer.com/the-strange-tale-of-a-cities-skylines-town-with-only-one-house/)

It also made me wonder how it would turn out if Colossal Order continued fixing EA's broken sequels and expanded to Sims territory next. They could name it "Cities: Citizens"  :why_so_serious:


Title: Re: Cities: Skylines
Post by: Trippy on March 12, 2015, 12:19:53 PM
Yeah that was funny.


Title: Re: Cities: Skylines
Post by: Xanthippe on December 04, 2016, 09:04:05 AM
/necro

Just picked this up. Built my first city. After restarting maybe 3 times, got over 5,000 citizens, and opened a new parcel. Everything was going great. Wasn't really paying a lot of attention on things, just tweaking the budget and watching the city grow. Decided to put in a bus station and build a bus line, since that was the next thing that opened up.

BAM! Heading for bankrtupcy. Watched my cash flow sink. Paused the game, demolished the bus station and bus line. Took me several years to get back into the black.

I guess that bus line needs to wait.

Fun game.


Title: Re: Cities: Skylines
Post by: Malakili on December 04, 2016, 09:06:23 AM
I like everything about this game, but for some reason I never feel compelled to launch it. I have to figure out a word or phrase that captures this kind of game for me. A game that I looks great on paper, that I actually like playing, but never actually *want* to play when push comes to shove and I sit down to play something for an hour or two.


Title: Re: Cities: Skylines
Post by: apocrypha on December 04, 2016, 11:26:59 AM
I like everything about this game, but for some reason I never feel compelled to launch it. I have to figure out a word or phrase that captures this kind of game for me. A game that I looks great on paper, that I actually like playing, but never actually *want* to play when push comes to shove and I sit down to play something for an hour or two.

I call that "The Steam Backlog".


Title: Re: Cities: Skylines
Post by: Khaldun on December 04, 2016, 07:51:46 PM
I find it's tuned kind of oddly. Like, I normally have that sense of "learning curve, ok, I get it now, here we go, fun times". With Cities: Skylines, I'm mostly like "ok, fun, but why is that like that? oh, that didn't work so well, but not sure why. Wait, what is that going on there? Am I not doing this entirely right?" Like, I don't ever feel like I'm hitting equilibrium and can proceed to just play it with facility.


Title: Re: Cities: Skylines
Post by: Fabricated on December 05, 2016, 05:08:16 AM
I picked it up since it was dirt cheap and it's basically everything simcity should have probably become. I think it kinda needs a better tutorial mode or something like that but I guess I can look up a guide to make sure I don't make a city that requires half of it to be torn down at some point to more efficiently zone everything and not have half the city getting poop water.

I think there needs to be a word or a phrase for smaller publishers/studios taking a dead series or a series utterly fucked up by AAA publishers and just shamelessly making the thing everyone wanted all along, even if it isn't perfect.