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f13.net General Forums => Blood Bowl Bullshit => Topic started by: Falconeer on February 03, 2011, 05:24:46 AM



Title: S#3 - Game Day #4
Post by: Falconeer on February 03, 2011, 05:24:46 AM
We are currently Playing.....
Game Day #4
** All games have to be played BEFORE February 12nd **


(http://dl.dropbox.com/u/3584773/3%204%20next.png)


** All games have to be played BEFORE February 12nd **

--------------------------------------------------------------------------------------------------------


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 03, 2011, 05:25:25 AM
Scores and Standings after Game Day #3



Scores:

(http://dl.dropbox.com/u/3584773/3%204%20past%20scores.png)



Standings (3 played out of 7):


Battletech Division

(http://dl.dropbox.com/u/3584773/3%204%20111.png)



Cthulhu Division

(http://dl.dropbox.com/u/3584773/3%204%20222.png)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/3%204%20333.png)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/3%204%20444.png)











Player stats:

(http://dl.dropbox.com/u/3584773/3%204%20players.jpg)





Team stats:

(http://dl.dropbox.com/u/3584773/3%204%20teams.jpg)




The Graveyard:

(http://dl.dropbox.com/u/3584773/3%204%20graveyard.png)



** All relevant info updated in the OP (http://forums.f13.net/index.php?topic=20216.0). You can always find up to date Scores and Standings there (http://forums.f13.net/index.php?topic=20216.0) **


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 03, 2011, 05:38:10 AM
Dominic the Donkey, 5 casualties in 3 games   :ye_gods:


Title: Re: S#3 - Game Day #4 is ON!
Post by: lamaros on February 03, 2011, 05:46:49 AM
Yeah, amazing given he's not even the biggest brute.

I expect all the stats will change next round due to the mixup with Cad and my game, but it's nice to be up there for the moment. I know I'll be keeping track to see if I can stay up top with kills this season.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Megrim on February 03, 2011, 06:48:08 AM
Hoax, accept the Friends thing on Steam, and let me know when you're around.


Title: Re: S#3 - Game Day #4 is ON!
Post by: NiX on February 03, 2011, 08:49:42 AM
Just want to point out that all of the Undead teams sit in the bottom 3 of each division. To those of you who suggested them as a starter team, I just wanted to say: Go fuck yourselves. :why_so_serious:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 03, 2011, 09:01:32 AM
While Necromantic ones are win. But the difference is so thin...


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sky on February 03, 2011, 09:29:11 AM
Just want to point out that all of the Undead teams sit in the bottom 3 of each division. To those of you who suggested them as a starter team, I just wanted to say: Go fuck yourselves. :why_so_serious:
My orcs only got a win from playing Haemmy and having good armor. I'd say it's more about newb coaches than the teams. VS the established coaches, especially the ones playing lots of games, there's really not much hope for any of us newbs.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Strazos on February 03, 2011, 01:40:21 PM
Just thought I should point out that my loss was against a newb ork team.

EDIT: Also, the death roll seems to be inaccurate, since at least one of my linesman was level 2.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 03, 2011, 01:41:46 PM
It doesn't seem to know the levels, yeah, Hobbes was like level 4.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Strazos on February 03, 2011, 01:47:39 PM
It's probably looking at what they've done only in the current season, now that I look at it again.

Still... :oh_i_see:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Modern Angel on February 03, 2011, 02:43:30 PM
I sent an email to you, Kail.


Title: Re: S#3 - Game Day #4 is ON!
Post by: AndyDavo on February 03, 2011, 03:33:58 PM
AndyDavo Vs Xuri

Hi mate - can you play on sunday evening please? i'm uk based so for me thats 5pm to 11pm. I can also do monday and tuesday.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Strazos on February 03, 2011, 03:41:32 PM
Bann and I just played...match uploaded, I think. :oh_i_see:

Humans win the toss, and elect to receive. My kick is...terrible, and the ball is given to someone near midfield. A general melee ensues, Bann manages to pull the runner back and do a bootleg to the other side of the field. Norse had a single defender back, and his coverage was...questionable. Humans run up with a handoff, and dash to the endzone. A norse runner forces the issue, and the humans walk it in for an early TD.

Humans kickoff, the norse clear the front lines, and they start to bring the ball up the sideline. They're making good progress, but then the Humans manage to gum up the works. It's looking like the Norse might stall at halftime, and the ball is popped loose, into the hands of a Norse werewolf with 3 humans on his (proverbial) tail. After some creative pushing and blocking, and a timely GFI, said werewolf gallops the ball in to tie the game at halftime.

Humans again kickoff, and valiantly try to stop the northern horde as the drag the ball forward. However, their armor is not holding up well, and they start to suffer significant casualties. The norse, not being an especially gifted team offensively, decide to stall for time by the endzone while the rest of the team proceeds to batter the humans into the pitch. Toward the end of the game, their Ogre starts to come alive. He squishes one or two norsemen into the dirt, freeing a blitzer up to make a last-ditch effort to stop the norse from scoring. He only manages to get a push, and is covering the ball carrier. One of the runners attempts to push him off to no avail, but is relieved when a werewolf comes up to finish the job.

Norse score on turn 16. Humans try to extract some final blood on the kickoff, to no avail.

Diplomatic Immunity over The Dandies, 2-1.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Megrim on February 03, 2011, 03:51:12 PM
Morsel 2 - 0 Scarlet and Gray.

My Thralls withstood the usual punishment (though one did get his neck broken), while the Vampires pulled of their usual horseshit plays. Hoax did shut me down twice with interceptions from Ripper the Star Troll & Troy the (surprisingly agile) Thrower, but it was not enough to stop the magical sparkly powers of capes and ridiculous accents.



Title: Re: S#3 - Game Day #4 is ON!
Post by: Bann on February 03, 2011, 04:32:29 PM
some further commentary on my match w/ strazos:

I learned a lesson today. Pay friggin' attention to your bloodbowl game. It started on the opening kickoff, where I accidently clicked one of my blitzers right up at the line to give an out of bounds kick too. This ended up working out well, as I was able to switch fields and make a handoff for a score early. upon kicking off, I was hoping to delay long enough for the halftime whistle. I thought I had strazos bottled up, but he managed a turn 8 score.

Before the game, I was thinking that I should hopefully be able to attack the lack of armor on the norse, and look to win a war of attrition. By halftime, I realized that this wasn't really going to work, as you have to knock people over in order to do any damage, and I was having very little success there. Strazos had done an excellent job in the first half of keeping my ogre on his back, even though it required him to devote a fair amount of players to do so.

To start the second half, I pulled the ogre off the line, hoping to get it mobile and to cause some trouble. I saw a glimmer of an opening on my first turn of the second half to perhaps put some pressure on the ball, and tried a blitz with the ogre to blast open a way through. Bonehead. Attempted reroll.... Loner. Crap. To me, this felt like a turning point in the match. I got near the cage with a few players, but never really posed a threat as it marched down the field. The ball was parked at the goal line by around turn 12, and I was all bottled up on the wrong side of the field, and had managed to burn all my rerolls. Instead of trying some triple consecutive dodge into a onedice block just to put someone next to the ball, I decided to try and use my relative numbers advantage near the middle of the pitch to do some stomping, and hopefully force strazos across that way. It did not work. The ogre finally got loose and did some damage, nearly scoring his first kill, but for a lucky apoth roll. Strazos scored on turn 16, and that was all she wrote.

In retrospect, I really wish I had placed my guys smarter at the end of the first half. the chain push into an easy touchdown was something I didnt even see till it happened, and I thought I had the norse bottled up there, or that they would at least need to try some rediculously dodgy/passy/gfi thing to score, instead of a push and then on gfi roll. Lesson learned though, as I'll know be much more conscious of chain pushes in the future.

I did manage to get a few players leveled out of this match, including my Ogre, which took MVP honors for the dandies. He picked up guard this time. To bring things full circle, I was paying attention to my phone while leveling up my blitzer, and managed to misclick his skill. Instead of Guard, I took Grab. Whoops! Although I can see that being a useful skill, so its not all bad.



Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 03, 2011, 04:34:08 PM
Grab is underrated, that misclick could have been much worse.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Kail on February 03, 2011, 05:37:38 PM
Offsidhes 1 - 2 Team Snoosnoo

Replay Here (http://www.kerao.net/external/BloodBowl/game4OffsidhesVSnooSnoo.db)

Managed to keep the score level up to the first half, which should have meant a fairly solid victory in the second half since I was recieving, but I managed to screw it up by missing a dodge roll on my thrower and giving a turnover to the orcs.  Tried a number of unlikely passes to save it, but fumbled all of them, and went down 2-1.  Nobody was crippled this match, at least!

Edit: I had a wizard I forgot to use.  *bangs head on desk*


Title: Re: S#3 - Game Day #4 is ON!
Post by: Strazos on February 03, 2011, 06:12:07 PM
As a plus, I managed to level up a beserker and 2 werewolves.  :grin:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Cadaverine on February 03, 2011, 06:13:38 PM
ICE vs Me 2 - 1.  

Things started off looking like they might go my way with an injury on one of his zombies on my first turn.  Sadly, this was just a cruel prank by Nuffle to get my hopes up, as things just fell apart from there.  I blame the werewolves, frankly.  MV 8 bastards with frenzy.  It was only through some amazing luck in being able to catch his 'wolves on the sideline, and knock one out that allowed me to score late in the second half.  It was looking like it'd be a tie, despite the ball ending up just behind the LoS on the kick.  Two assists, and a blitz gets me a push, and an attacker down. Re-roll?  Both attacker down.  :oh_i_see:  He dodges out, and hands off to a werewolf who makes 3 laps of the field before strolling in to the endzone.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 03, 2011, 06:18:45 PM
ICE vs Me 2 - 1.  

Things started off looking like they might go my way with an injury on one of his zombies on my first turn.  Sadly, this was just a cruel prank by Nuffle to get my hopes up, as things just fell apart from there.  I blame the werewolves, frankly.  MV 8 bastards with frenzy.  It was only through some amazing luck in being able to catch his 'wolves on the sideline, and knock one out that allowed me to score late in the second half.  It was looking like it'd be a tie, despite the ball ending up just behind the LoS on the kick.  Two assists, and a blitz gets me a push, and an attacker down. Re-roll?  Both attacker down.  :oh_i_see:  He dodges out, and hands off to a werewolf who makes 3 laps of the field before strolling in to the endzone.

ICE winning makes me feel like this:



Title: Re: S#3 - Game Day #4 is ON!
Post by: lamaros on February 03, 2011, 06:30:13 PM
I concur. That's three 2-1 wins to Ice so far. How long can this last?


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ice Cream Emperor on February 03, 2011, 06:33:10 PM
Negative Capability 2 - 1 over Merely a Fleshwound, with a mostly-ridiculous last-turn drive deciding the game.

This game pretty much followed the pattern for most of my League games so far, as despite an incredibly lopsided first half in my favour I somehow managed to nearly, nearly let the game slip through my fingers. Nuffle played his part as usual but my play, especially once things started going awry, was sloppy at best.

The Necromantic team's first touchdown was the result of solid, patient defense, with my rubber-faced Golems and oblivious Zombies fairly easily tying up his Mummies while my single Guard Wight was enough to make the cage-fight very difficult for him. My werewolves bided their time while his ball-carrying ghoul waited for an opening, and eventually a few good blocks got the ball free and a 4+ pickup allowed my star werewolf to dodge away for what felt like a fairly easy score around turn 4/5.

I kicked off again and this time his backfield of ghouls made things even easier for me -- an unnecessary attempt at a hand off after the pickup caused a Turnover before his front line had thrown a block. I took quick and (I thought) merciless advantage, smashing/running around the side and getting two werewolves, a wight, and a flesh golem on the ball and his three ghouls. The ghouls then continued to do their best to let me score another touchdown -- one of the ghouls attempted a series of risky dodges trying to recover the ball. A little more smashing on my part and I prepared to pick up the ball with my werewolf -- only to fail with a reroll. The next turn Cadaverine decided to do some smashing on the line before the risky backfield plays, but overall he was in no better position to stop me from scoring. I pushed a few ghouls around and again had only a 3+ pickup and a single GFI to run the ball in. I failed the pickup, rerolled, and failed again, ending the half.

Despite only being up 1-0 I was receiving in the second half and given that Cadaverine seemed to be playing increasingly recklessly, so I felt pretty confident. What I should have recognized was that the two failed pickups at the end of the half were simply the front end of a large wave of Nuffle heading in my direction. If I had realized that, I am confident some more conservative play on my part would have probably seen the game out with much less stress. As it was, all 3 Undead I had KOed in the first half rose as one (with some help from a Bloodweiser Babe) and the second half began.

I don't remember exactly what happened in the first few turns, except that things seemed to still be going fairly well -- which led me to an early rush up the left sideline in a scanty cage, hoping to abandon his heavy hitters and smash my way through his backfield ghouls. This turned out to be a terrible mistake, and in two turns I went from a team of 10-11 in a promising position to a team of 7-8 staring down the barrel of a gun. Terrible positioning on my part allowed my Block werewolf to be pushed out of bounds (thankfully only KOed, but that was bad enough in terms of winning the game) -- and one of the Mummies came through big time by KOing my Guard Wight, who was basically the lynchpin of my bashing game. A few more KOs here and there and my ball-carrying werewolf was stranded and soon had the ball smashed out of his hands. A ghoul picked it up and ran for the open field -- the very, very open field, as I had absolutely nobody in any sort of position. I scrambled desperately, and got a serious moment of luck when my ghoul dodged free to land a one-die blitz on the ball carrier, which came up Defender Down (I was just hoping for anything-but-skull) and knocked the ball free.

This turned out to be only a temporary reprieve, however, as Cadaverine proceeded to dodge a zombie free (!) for an assist as his second ghoul blitzed in, picked up the ball mid-blitz, and smashed my ghoul to the ground. I am pretty sure he didn't intend to walk over the ball during the blitz (and in fact he would have been better off not doing so, since the other ghoul could have gotten up and picked up the ball afterwards to score that turn if necessary) but he certainly did, and the result was two ghouls in scoring position and a zombie against my prone ghoul and a nearby (marked) wraith. The blitz-pickup was such a bizarre combination of bad luck and good luck -- he so easily could have hoofed the ball, ruining the blitz and turning over, but having the blitzer with the ball was not a great idea -- that the tides of Nuffle seemed like they might be starting to turn. My choices on the next turn were to dodge my ghoul free for a 1d blitz, or dodge my wraith free for an assist first -- I could have gone the other direction but I didn't want to risk my ghoul's position first. Anyways, I made the hard dodge -- the one to get the Wraith in position -- and then promptly failed the dodge with a built-in-reroll. The ghoul waltzed in to score on turn 14.

This is going on and on now but let's just say that Nuffle basically gave me back the game -- my incredibly sketchy attempt at a two-turn td left my ball carrier exposed to a 2d-blitz (+ two markers), but Cadaverine rerolled a push into double skulls without first marking up my werewolf (the only player in scoring position.) That made for a fairly simple dodge out, a handoff, and the werewolf ran it in for the last-second victory. This was despite the fact that I wasted rerolls on both of my two turns on mostly-unnecessary blocks.





Title: Re: S#3 - Game Day #4 is ON!
Post by: Modern Angel on February 03, 2011, 06:38:27 PM
Offsidhes 1 - 2 Team Snoosnoo

Replay Here (http://www.kerao.net/external/BloodBowl/game4OffsidhesVSnooSnoo.db)

Managed to keep the score level up to the first half, which should have meant a fairly solid victory in the second half since I was recieving, but I managed to screw it up by missing a dodge roll on my thrower and giving a turnover to the orcs.  Tried a number of unlikely passes to save it, but fumbled all of them, and went down 2-1.  Nobody was crippled this match, at least!

Edit: I had a wizard I forgot to use.  *bangs head on desk*

Was a solid, entertaining match. Honestly, I was outplayed *although* I think you should go for some of those one die blocks in the future. Dodges only get you so far before someone in the opposition has to eat dirt.

I managed to eke out a score late second half after plenty of shoving and clawing. I don't think there were any long term stat loss injuries.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Xuri on February 03, 2011, 06:42:31 PM
AndyDavo Vs Xuri

Hi mate - can you play on sunday evening please? i'm uk based so for me thats 5pm to 11pm. I can also do monday and tuesday.
Sounds good. I'm GMT -5.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ruvaldt on February 03, 2011, 07:17:54 PM
As a plus, I managed to level up a beserker and 2 werewolves.  :grin:

 :facepalm:


Title: Re: S#3 - Game Day #4 is ON!
Post by: HaemishM on February 03, 2011, 07:29:53 PM
Burrowing Beetles 2 - Peace Dogs 0

Fuck me. These pathetic excuses for players do not deserve to be called Elves. Against the slowest, least dextrous team in the league, the Peace Dogs managed to look even slower, less agile and more inept. Everything an elf team should be able to do, from dodge to pass, was beyond my team. Multiple bad passes were thrown, pick-ups were failed and dodges were failed. In the end, my best work was done by a lineman, who managed to wound one of the skeletons without breaking a nail or mussing his hair.

Match is uploaded. Looks like one of my linemen leveled. I just hope it wasn't the one who was injured - that AG 3 High Elf kept finding himself in places where he had to fail his dodge roll.


Title: Re: S#3 - Game Day #4 is ON!
Post by: proudft on February 03, 2011, 07:33:33 PM
Burrowing Beetles 2-0 over Peace Dogs.  A couple of elves got Badly Hurt, but the only actual injury was a broken arm to a random skeleton late in the game (there was a Dead skeleton for a moment, but he regenerated).

The elves had some dodge failures at bad times, though there was one awesome move where an elf hurled himself at the caged Thro-Ra running down the sidelines and knocked him out of bounds.  Unfortunately for the elves, the ball got tossed right back into the middle of the undead hordes.  Also, the Thro-Ra survived that little mishap.   :grin:

I lost a good chunk of the first turn after second half kickoff due to a random finger spasm that picked Both Down instead of Push, but oh well.  Fortunately I had picked up the ball and it was protected, etc, so it was just random beatings I missed out on.  They probably would have not gotten killed.  Probably.  But so far, the Khemri casualty count is not very impressive.   But we'll take wins!


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 03, 2011, 07:54:56 PM
I crashed during our match and since the game is made of duct tape and hope, it wouldn't let me back in. Falc - can you not accept our result and we replay? Assuming that works?


Title: Re: S#3 - Game Day #4 is ON!
Post by: Teleku on February 03, 2011, 08:13:52 PM
Right as a Wardancer knocked out his Trollslayer.  Apparently I hit him too hard!


Title: Re: S#3 - Game Day #4 is ON!
Post by: Megrim on February 03, 2011, 08:36:26 PM
Knocked him off the internet  :-P


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ruvaldt on February 03, 2011, 11:07:08 PM
That exact same thing happened between ICE and I yesterday in a matchmaking league game.  In his first turn he badly injured Abraham Lincoln, I think, and as soon as the apothecary window popped up I crashed.  It was the first crash I've had; it may have something to do with the most recent patch. 

My explanation was that it was just so inconceivable for my player to be injured that the game itself rejected the very notion and refused to cooperate any longer...ICE had a different opinion, but he's a dirty liar.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 03, 2011, 11:17:45 PM
Proudft crashed in our first MM game tonight too, on the opening kickoff. You'd think they'd have figured out a way for multiplayer games to recover by now.  :heartbreak:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 03, 2011, 11:36:39 PM
Teleku vs. Ingmar game has been reset, you can play again anytime.

Everything else, validated.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ice Cream Emperor on February 04, 2011, 01:16:34 AM
I concur. That's three 2-1 wins to Ice so far. How long can this last?

All the way to the title, baby!  :grin:



In other news, my rookie werewolf now has strength 4. I would have gladly sacrificed him on the altar of Nuffle to get the same roll on my Blodging werewolf, but I suppose one cannot be too picky.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Scadente on February 04, 2011, 01:55:40 AM
(http://i.imgur.com/5D7za.png)


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 04, 2011, 02:16:28 AM
Haha, that's the spirit Scad!

Me, I am just glad he didn't do much against me but I failed at maiming.

Anyway, the new Public Enemy #1 is Snoosnoo's Freight Train Joe. Someone do something about that dude!


Title: Re: S#3 - Game Day #4 is ON!
Post by: Modern Angel on February 04, 2011, 04:11:39 AM
Now wait a minute, what did Joe ever do to anyone? Joe's nice. Joe's alright.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sky on February 04, 2011, 06:22:11 AM
Chuck has posters of Freight Train Joe in his locker.


Title: Re: S#3 - Game Day #4 is ON!
Post by: AndyDavo on February 04, 2011, 09:17:40 AM
Xuri - your online now - can you play??


Title: Re: S#3 - Game Day #4 is ON!
Post by: Teleku on February 04, 2011, 09:20:01 AM
Man, that game against Ingmar was going reasonably well so far.  I'm afraid to see how nuffle will switch things around next attempt..


Title: Re: S#3 - Game Day #4 is ON!
Post by: Comstar on February 04, 2011, 09:21:39 AM
Amazons lose their first game in 2 seasons! Oh the humiliation. Getting an extra apoc didn't help at all.

Actually it was pretty close, despite 1/2 my team being KO'ed in the second half. The match came down to an Dark Elf using shadow to shadow my catcher for 4 squares before I failed a dodge 2 squares from the end zone. My one TD came about when a sidestepping catcher fell over into the ball square and the crowd threw into the end zone on the last turn of the first half. The rest of the time, the Delf's had more people on the field after I did an unwise attempted foul early on. The 9 or so players with Block on his side really played their part, as did the Assassin who KO'ed several of the girls.

One of my skilled players lost a point of armour, and the spare apoc gave her a niggling injury instead.

The Dark Elves are the team to beat in my group.


Title: Re: S#3 - Game Day #4 is ON!
Post by: IainC on February 04, 2011, 09:26:57 AM
Holy shit that was a game and a half.

I made some dumb UI errors in my first turn that resulted in a Witch Elf making a -2d block for no good reason ( :uhrr:) but bounced back to score halfway through the first half. Comstar then made a hard push down the sideline and came close to equalising. I thought I had the ball safe in the last turn as it was in 3 DE tacklezones and he had no loose players to pick it up and carry it in but he got a lucky bounce and it went off the pitch to end up conveniently within rushing distance of one of the Amazons. 1-1 right on the whistle.

In the second half the Dark Elf policy of maximum aggression bore fruit as only 9 Amazons could take the pitch. I kicked it to him, he again rushed it down the sidelines. A missed 3+ dodge from a Witch Elf saved him from getting pushed off the pitch but then my Assassin earnt his MVPs by shadowing the ball carrier as she dashed for the line. After four Dodge rolls she finally failed one and the ball was loose. I threw it upfield and held it close to the Amazon endzone while I pushed his team around. Right at full time I walked it in to win 2-1.


Title: Re: S#3 - Game Day #4 is ON!
Post by: proudft on February 04, 2011, 09:54:58 AM
I get the one-two combo of playing you guys next - dark elves next game, then amazons.  Hooray for some injuries!  Wish there were more.   :grin:


Title: Re: S#3 - Game Day #4 is ON!
Post by: IainC on February 04, 2011, 10:10:14 AM
(http://i.imgur.com/Td87G.jpg)

This has a huge impact on the playoff situation in our division. I can't see either AndyDavo or Comstar losing any of their other games so, assuming that I don't fuck up (which you should never discount the possibility of), they will meet on game day 7 to play for the second playoff spot. I've had the three games that I was dreading the most (Xuri, Comstar and AndyDavo) so the rest of the league is mostly an opportunity to build some skills up and coast to the playoffs. Proudft might cause me some problems but at this point I can rely on the fact that my team are exceptionally horrid to deal with, almost completely uninjured and that I have ~500 TV over him to see me through.


Title: Re: S#3 - Game Day #4 is ON!
Post by: proudft on February 04, 2011, 11:31:33 AM
Proudft crashed in our first MM game tonight too, on the opening kickoff. You'd think they'd have figured out a way for multiplayer games to recover by now.  :heartbreak:

It was before even the kickoff I think, I was setting up players and BLAM.   And this morning I see it is registered as a concession/disconnect by me.  My goblins' perfect record!   :cry:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Strazos on February 04, 2011, 12:39:17 PM
Yo, someone gank the hell out of Iain's team...bring him back down to earth... :grin:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 04, 2011, 03:22:52 PM
It wasn't as easy as you might think from the score, but The Bell Jar Amazons won over Rat Country for 2 - 0.

I feel bad for Ruvaldt, he had 580k of inducements which he spent properly for a wizard and a very cool Star Player Rat with 6 STR and a prehensile tail. Too bad the wizard totally missed the target and the Star Player managed to get his ass spanked (mostly by himself honestly, this huge rat should totally get block for Nuffle's sake!) in the first half, and to produce almost nothing in the second. Without the big inducements' impact the game resolved to a slow grind where the girls managed to dodge like dancers and hit in the right spots at the right time. No passes whatsoever have been attempted by the two teams, probably due to the glaring sun bothering the throwers, so the ball has been lazily kept on the ground for the whole match.

I scored in the first half not without mistakes on my part which seriously made me worry. My catcher with diving catch managed to intercept the kickoff on the scrimmage line, giving me a very advanced starting position but at the same time a hard to protect one. With some bashing, and lots of failing by the afore mentioned blockless Rat Star Player, I secured the ball in a corner to earn an easy turn 8 TD with top class thrower Sylvia Plath getting her new level up.

In the second half the music didn't change much. The StRat Player, who was supposed to be the pointman of the offensive drive, again failed to open a breach in the feminist wall, and the ball-carrying gutter runner got stalled in his own half until, thanks to lots of violence, he managed to lose the ball for another safe last turn TD signed by the super-effective Mary Wollestoncraft.

The key of the match has been in a couple of unlucky turnovers Ruvaldt suffered in the first half, typical double double skull bulshit, which is known to be a morale-killer. In the second half I challenged luck by rerolling a blitz on the ball carrier only because I didn't like a both down, and as a result I got doubleskulled. Knowing the gutter runner speed I saw a terrible opening in my defense and for a second I thought I just shot myself in the foot for good, but the rats' super annoying Star Player once more came to MY rescue as he fell again in a "both down" blitz which was supposed to open the way for the Gutter Runner crazy rush. Sometimes, you just can't lose.



The Bell Jar Utd. - Rat Country    2 - 0

Scorers: Sylvia Plath (JAR), Mary Wollstoncraft (JAR)

Long term inuries: Laughter (RAT), broken ribs.
Deaths: -


Title: Re: S#3 - Game Day #4 is ON!
Post by: avaia on February 04, 2011, 03:43:05 PM
Someone make up a haters gonna hate image for Whiteman, already!


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 04, 2011, 03:44:55 PM
Someone make up a haters gonna hate image for Whiteman, already!

Your job!


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ruvaldt on February 04, 2011, 04:22:44 PM
I lost.

Summary: Fuck wizards, and star players.  I don't know what I did in a former life to deserve the grief that I just received, but whatever it was, it must've been fun.  I may as well have spent my inducements on hookers and blow for all the good they did me.  I'm a better coach than this.  Every time I got something going I would suffer some ridiculous turnover, and the comedy would begin all over again as Falc found some crazy way to get a one dice block on me and knock my ball carrier down.  The only thing I can be thankful about is that no one was injured, but with the lack of TDs I just haven't built up enough SPPs to keep up with my division; especially against Strazos.

2 - 0, Bell Jar.  Thanks for the game, Falc.  We're 1-1-1 now!


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 04, 2011, 04:28:10 PM
as Falc found some crazy way to get a one dice block on me and knock my ball carrier down.

That is so true, I got a Defender Down on that block. But the reason I did it as a first move is that my Blitzeress has Strip Ball, so I was counting on at least a push on a reroll to get that ball loose.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 04, 2011, 07:02:45 PM
Beardstorm! 2 - Hippies 1

Replay is uploaded, it was an elf injury fest, mostly. Some permanent injuries but no deaths, sadly my merc lineman got my MVP and I couldn't afford to buy him. More notes when I look back over the game, but it was one of those dwarves kick, elves score right away, elves never touch ball for rest of game' ones.

Did have a little scare as my one healthy runner was KOed to start the 2nd half by a thrown rock, but one of my blitzers stepped in and managed to pick up the ball.

Oh, I bought a wizard, planning to be the first player to ever remember to actually use it, and then never needed it.  :oh_i_see:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Teleku on February 04, 2011, 07:09:47 PM
Welp!   :awesome_for_real:

Luck shifted massively from our first game to the replay game.  Where as I made all my dodges, and looked like I was close to holding Ingmar to a 1-0 lead going into half time the first game, I was destroyed the 2nd game.  Many many of my dodges failed, almost every single GFI failed, and every critical block attempt against his ball carrier skulled.  This left my elves vulnerable to blocks, and I lost 5 to injuries, and 1 knocked out, by the end of the game.  Lost both my wardancers, making it impossible for me to win at the end, and one of them will be out for my next game, hurting my long term chances.  Got steam rolled 2-1 by the dwarves this time around, and my chances of making the play offs narrow to almost nothing.

Ah well though, after my luck the last 2 games, I knew nuffle would come back to his favorite bitch boy.   :awesome_for_real:  Good game to Ingmar, he played very solidly.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sjofn on February 04, 2011, 07:37:33 PM
That was a pretty good illustration for me as to why everyone hates dwarves.  :ye_gods:


Title: Re: S#3 - Game Day #4 is ON!
Post by: lamaros on February 04, 2011, 07:41:50 PM
Oh, I bought a wizard, planning to be the first player to ever remember to actually use it, and then never needed it.  :oh_i_see:

I used a Wizard against Tele. But rolled a 1. Good to see his luck turned!  :awesome_for_real:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ruvaldt on February 04, 2011, 07:46:04 PM
Oh, I bought a wizard, planning to be the first player to ever remember to actually use it, and then never needed it.  :oh_i_see:

I remembered to use mine today.  The blind bastard missed.  He missed four Amazons.

I'm still bitter.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ice Cream Emperor on February 04, 2011, 07:49:00 PM
sadly my merc lineman got my MVP and I couldn't afford to buy him.

That is a goddamn tragedy right there!  :grin:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sir T on February 04, 2011, 07:50:37 PM
Celer crashed out at half time in out match. Can you guys reset it? he was up by one td at half time but one of his mummies was out with a smashed knee and a zombie with a smashed coller bone. He didn't deserve to lose it. at half time. he said he tried to reconnect but it didn;t work.

patch seems to have screwed the game up


Title: Re: S#3 - Game Day #4 is ON!
Post by: Teleku on February 04, 2011, 07:53:31 PM
Oh, I bought a wizard, planning to be the first player to ever remember to actually use it, and then never needed it.  :oh_i_see:

I used a Wizard against Tele. But rolled a 1. Good to see his luck turned!  :awesome_for_real:
I'd probably make the dodge against the lighting bolt again if he tried that game, when it wouldn't matter in the slightest, just so nuffle could rub it in my face.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 04, 2011, 07:54:33 PM
Celer crashed out at half time in out match. Can you guys reset it?

It doesn't show up to me, it's like you never played, so you should be able to replay it anytime.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Celer on February 04, 2011, 08:00:57 PM
Yeah I crashed in a friendly against Ingmar yesterday, so this time I intentionally closed down email/web/etc JUST IN CASE... but it did not help.  There was some weirdness on the opening kickoff too, one of my ghouls just disappeared from the pitch... not on the sideline, not hit by a rock, just gone.  He popped up again after I scored, but something strange is really going on since the patch...

We tried to reconnect after it timed out, but it won't take.  For me it looks like we've already played, giving me a 3-1 loss, with a skeleton getting a damaged back but no other SPP or cash.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ruvaldt on February 04, 2011, 08:06:29 PM
Sometimes it takes the server a few minutes to register the match, even if it is a disconnect.  It could take a little bit for it to show up as a disconnect for you, Falc.  I recall that happening when Proudft and I had a crash problem.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ice Cream Emperor on February 04, 2011, 08:11:26 PM

The best thing about playing early in the game week is getting to pretend that my team is #1 in the division. Go ezrast!


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 04, 2011, 08:57:32 PM
OK, Celer and Sir T match has been properly reset now. Sorry for the inconvenience.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 04, 2011, 08:58:14 PM
3/4 of the casualties I got credit for were inflicted by Bort, Slayer of Calvin. How long before he displaces Brian the Tyrant?


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sjofn on February 04, 2011, 09:03:58 PM
Who names their slayer "Bort," honestly?


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 04, 2011, 09:20:24 PM
Seems like NiX is quitting the League for the time being due to personal, real life reasons. I am gonna give the win to Lamaros tomorrow (just in case he has a crisis and changes his mind), and it will be the same 2 - 0 result for everyone who still has to play him.

Meh.


Title: Re: S#3 - Game Day #4 is ON!
Post by: lamaros on February 04, 2011, 11:45:02 PM
Seems like NiX is quitting the League for the time being due to personal, real life reasons. I am gonna give the win to Lamaros tomorrow (just in case he has a crisis and changes his mind), and it will be the same 2 - 0 result for everyone who still has to play him.

Meh.

That is no good, bit life has got to come first. If NiX does change his mind I am of course willing to wait as long as he needs. We have a nine day window and shouldn't rush just because many can find the time to play quicker.


Title: Re: S#3 - Game Day #4 is ON!
Post by: eldaec on February 05, 2011, 12:07:58 AM
I'm still struggling to get a usable connection, all sorts of appendages crossed I can figure something out before next week, but it is going to be tight.


Title: Re: S#3 - Game Day #4 is ON!
Post by: NiX on February 05, 2011, 02:57:19 PM
That is no good, bit life has got to come first. If NiX does change his mind I am of course willing to wait as long as he needs. We have a nine day window and shouldn't rush just because many can find the time to play quicker.

I wouldn't bother waiting. Never work in Systems consulting if you like having a life :(


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sir T on February 05, 2011, 04:07:10 PM
Well the Nurgle Vs undead game replay is over...

4-0 to the dead. Things kinda went downhill when one of My warriors and the Beast of Nurgle was badly hurt in the massed brawl that was this game. It was raining but Celer must have been wearing velcro gloves as he passed the ball around like an elf. The most exiting moment for me was when I dodged out of an enemy cage with my beastman, passed it to a rotter, and the ball missed but the rotter behind him caught it, and he barreled up the side of the pitch. It looked like I was actually going to score my first touchdown of the league!

And then next turn he crossed the touchline... and rolled a 1 on his go for it roll.

The rest is kind of lots of blood and carnage. 3 of my Warriors and the beast were int he blood bin by the end and the rotters were bouncing in and out of the knocked out box.

Fun game, lots of Carnage and no permanent injuries. Celer played well. if Nuffle was a women she would be kicking me in the nuts while claiming child support despite having no kids.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Celer on February 05, 2011, 04:49:15 PM
Undeadwood Swedgins defeat the Harbingers of Homeopathy 4-0, thanks to all the bad luck I've had in prior matches coming home to roost.

Swedgins ghouls received a rainy kickoff and we traded early minor casualties around my cage.  After a few turns I opened a small seam and squirted through, but the Beast of Nurgle managed to sidle up to my ball carrier.  I tried a desperation handoff to a wight... in the rain... with a Disturbing Presence or two nearby.  My final reroll gave me a 6, and Foul Scarengen scampered off for my first TD (of the season).

The ensuing kickoff was a Blitz for me, but neither of us were in a position to score a TD at the end of the half.  However I used my turn 8 to take a cheap shot at the Beast, and a mummy ended up knocking him down.  The Widowmaker Garret, my designated fouler skeleton, got a firm boot to his head and inflicted a casualty at the cost of an ejection.  It's a trade I'd make any day of the week, and it set up a promising second half.  Little did I know just how much the dice were on my side.

On the second half kickoff, the skies cleared up and the Nurgle suffered an unlucky Attacker Down early in the turn.  I used the confusion to gain some position, seemingly sealing the ball to one side of the pitch.  However, the ball carrier spied a lane to the other side of the pitch and tried a pass.  It failed once, it failed on a reroll, but the dice toyed with Sir T and had the ball drop into a nearby Rotter's hands, who immediately sprinted down the pitch and succeeded on 2 GFIs to put him one move and a GFI away from a touchdown.  All I could do was move a ghoul a few squares away and hope he failed his GFI.  Naturally, he did, fumbling the ball out the back of the end zone and having it thrown in right at my ghoul's feet.

That was a crushing blow to morale.  My 3 ghouls were all on one side of the pitch, and most everyone else was on the other.  I was able to sprint down the sideline in a couple turns, hand the ball off to Francis Willcutt, and score to make it 2-0.  To rub salt in the wound, my mummy kicker placed a perfect kick into open space, and a Blitz event was rolled that allowed me to get Francis Willcutt directly under the ball, who caught it with ease.  He dodged the incoming block, dodged out of the tackle zone, and scored on the next turn.

The fans responded by throwing rocks at the undead team, and the Nurgle looked as if they wanted to at least keep the ball away in the final two turns and dish out some revenge.  This ended up backfiring though, as on turn 16 they retreated to the sideline, and a ghoul managed to sprint over, get a 1-die knock down to bat the ball out of bounds, where it fell at the feet of... Francis Willcutt.  A quick pickup and fourth TD (and a hat trick for Willcutt) brought the game to a close.

With the beast out at halftime, I was able to be a LOT more mobile than the Undead should be.  The aborted-game featured an injured mummy and what would likely have been the death-knell for the Swedgins in the league.  Now, a few skills and a new scoring threat, things are looking up.  Tons of fun, and I still can't believe that Rotter pulled off an immaculate reception only to trip over the goal line.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Strazos on February 05, 2011, 04:56:01 PM
I had a Norseman trip on the goal line last season, and he fell on his neck. :uhrr:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Reborne on February 05, 2011, 06:29:29 PM
Gruntle and I join the crashing streak

The game was going so well, 1 - 1 after some fancy snotling and goatman action

On my kick it made one of my ogres disappear then as I tried to use a formation to get him back, the game crashed :(

I'd like to replay if we can get the match reset


Title: Re: S#3 - Game Day #4 is ON!
Post by: Gruntle on February 05, 2011, 06:38:54 PM
Gruntle and I join the crashing streak
On my kick it made one of my ogres disappear then as I tried to use a formation to get him back, the game crashed :(

I'd like to replay if we can get the match reset

Oh is that what happened? All I saw was the game crashed on his end and after a 5 min counter during which we couldn't figure out how to reconnect it credited me with the victory, ruining my perfectly good blank column. So Falconer, fix that please. Get that ugly unwarranted victory out of there and let us replay the match.

-G


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 05, 2011, 07:13:50 PM
Validated matches, reset broken ones and awarded to Lamaros the win over NiX.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Reborne on February 06, 2011, 12:02:29 AM
In the epic battle for the bottom of Stormbringer Division, Gruntle and I are both winners!  :drill:

Reborne's Wrestlers 2 - 2 Nifty Helmets

It would have been a different game if not for all the glitches.
No seriously we played 1.5 games and in the second one Gruntle was having some graphics problems.

Highlights for me were Gruntle having to pick between a -1str goatman or letting the crowd kill it.
That and killing one of my own snotlings by throwing them into a Chaos cage, only to have him land in one of the few vacant squares and kill himself
Oh and we can't forget The Undertaker getting out of the K.O. bin only to have Kane cop a rock from crowd and take his place.

Match is up for people to laugh at  :grin:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Gruntle on February 06, 2011, 12:27:15 AM
After glitches derailed a first attempt at a game with 1-1 score at the half, the chaos helms met the Wrestlin' ogres again for a 2-2 draw to keep them both in contention for the bottom of the pile with death on each side (a goat after the apothecary saved a previous death and the ogres lost a snotling projectile that missed everything in a tightly packed cage) and a field made of bloody spots. A last second chaos score in the first half meant we went into the second tied but only fielding 8-player teams. Reborne maintained a steady ogre majority over the chaos warriors but some unlucky bone head rolls and some some surprising feats of goat agility (and snotling knocking) kept the game close even when most of the chaos front line spent the last half dazed on the ground. In a reverse of the first half, chaos scored relatively easily at the beginning and in the last turn the unimpeded Ogres strolled the ball across the line.

(On the upside, mutations may come to a lucky goatman or two as chaos limps on)


Title: Re: S#3 - Game Day #4 is ON!
Post by: lamaros on February 06, 2011, 05:18:30 AM
I am sad to see Nix go, and I am sad to have another result entered by falc rather than from a game. No chance at the MVP and team awards now. :(


Title: Re: S#3 - Game Day #4 is ON!
Post by: IainC on February 06, 2011, 05:29:27 AM
He really wasn't enjoying it though. Hopefully he'll play some single player games as well as some no-pressure MP matches, figure out what is what and join us in the next league.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Strazos on February 06, 2011, 08:45:41 AM
Apparently work was severely limiting his ability to keep up with the league, not to blow up his spot or anything.


Title: Re: S#3 - Game Day #4 is ON!
Post by: AndyDavo on February 06, 2011, 08:52:55 AM
Xuri - i have sent you a friend requst on steam, i am running BB in windowed mode while i do other things. I WILL checkit aprox once every 10mins, but the BEST WAY TO GETMY ATTENTION will be to addme on steam! the time is 4mins before our game is scheduled and your offfline as it stands.


Title: Re: S#3 - Game Day #4 is ON!
Post by: AndyDavo on February 06, 2011, 10:03:17 AM
Xuri - your over an hour late - do you need to rearrange?


Title: Re: S#3 - Game Day #4 is ON!
Post by: ezrast on February 06, 2011, 10:03:42 AM
Well that was frustrating. With 540k in inducements against Alive not Dead I took a star player, a merc saurus, two kegs of Bloodweiser, an apoth, and a reroll. I picked up the ball and ran it to the middle of the pitch, where a huge melee of undead and lizards ensued. Llyse's players vastly outskilled mine, but with 7 str 4 players and all that booze keeping my players in fighting shape, I felt like I really had a chance to go toe-to-toe with Llyse's players and come out ahead, or at least pull even.

Then he rolled all over me.

I made a lot of the typical noob mistakes, even forgetting to stand up my players first a couple times. What hurt me most, I think, was not setting up safeties before my risky plays; one failed dodge in particular left his ball carrier wide open to head towards my endzone which I could have easily prevented with some loose sauruses.

End result was 3-0 for Alive not Dead, with a dead skink for me and a kicker out next game for Llyse. On the plus side, I leveled a saurus, and another saurus got my MVP which could have easily gone to my dead player or one of my two temps, so that was nice. Maybe I won't feel like a rookie team by the end of Season 5 (my line up for this game was actually worse than it was when I created the team due to injuries).

Also, Llyse's newly hired Hobbes mkII got his MVP and is now level 2  :ye_gods:.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Strazos on February 06, 2011, 10:57:05 AM
Also, Llyse's newly hired Hobbes mkII got his MVP and is now level 2  :ye_gods:.

Now that's not even fair. :oh_i_see:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 06, 2011, 12:16:35 PM
Only 4 games to go. Cool.

I hope Xuri will show up, it sucks to have your opponent forfeiting.



Title: Re: S#3 - Game Day #4 is ON!
Post by: AndyDavo on February 06, 2011, 02:04:46 PM
still no sign of him, i hope he's ok.

What happens if its a concession? standard disco rules (double winnings mvps etc) or i just get the 2 TD's?


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 06, 2011, 02:19:23 PM
Not sure what happens. Lamaros should know as he just got his win over NiX this way.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Llyse on February 06, 2011, 02:26:53 PM
Also, Llyse's newly hired Hobbes mkII got his MVP and is now level 2  :ye_gods:.

Now that's not even fair. :oh_i_see:

Luck is better than skill some say  :awesome_for_real:

It was a much closer match than the scoreline suggests with the scoreline in the first half being 1-0 to Alive not Dead!

Alive not Dead won the toss and elected to kick with a quiet opening snap.

With most of the line zombies down and out Sonnellion the skink picked up ball and headed to the relative safety of the line of scrimmage. However Michael the zombie had merely been playing dead all along.

With Atarin the Cruel to provide the assist (making both GFIs) the ball was popped loose in the insanity of the halfway line. This took pretty much 8 turns to clear the ball out with at one point Calvin the Menace being surrounded by Sauruses and skinks at one point.

2nd half Alive not Dead score the first TD relatively quickly without much drama, but it's when 7 Deadly receive that it gets amusing. Slibi the huge Star Player Saurus finally rolls double skulls and Nuffle sensing Loner trait immediately ensures that it stays the same.

So Hobbes the Ripper mkII shows potential of his predecessor dodging away to pick up in 1 TZ only to fumble a Long pass to Katze who is cheerfully waiting for the ball. Both Hobbes and Benson are stunned by Asmodeus and Belphegor for their trouble.

Calvin steps in however and shows how's it done, dodging away, picking up the ball in 1 TZ dodging away again burning the last team reroll for a perfect launch sailing over Asmodeus' snout for Katze to score.  :drill:

Overall a great match to watch


Title: Re: S#3 - Game Day #4 is ON!
Post by: IainC on February 06, 2011, 02:44:48 PM
still no sign of him, i hope he's ok.

What happens if its a concession? standard disco rules (double winnings mvps etc) or i just get the 2 TD's?


There's still a week left to get the game in.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Xuri on February 06, 2011, 03:02:21 PM
still no sign of him, i hope he's ok.

What happens if its a concession? standard disco rules (double winnings mvps etc) or i just get the 2 TD's?

I'm ok, just completely useless at remembering appointments. If you still want to play we can reschedule for Saturday. If that messes up other plans you might have, I'll forfeit the match, no problem. Sorry for being a useless twit.


Title: Re: S#3 - Game Day #4 is ON!
Post by: lamaros on February 06, 2011, 03:44:36 PM
Not sure what happens. Lamaros should know as he just got his win over NiX this way.

You get 6 points for the two TDs and 10 from two MVPs. Random though, so it sucks. And no chance at more points for injuries or passes or anything.

Plus you don't get to play the game, which is the fun bit.

Oh well. :(

Our group is really interesting now. Llyse will make it. He has a game with Nix to give him 15 points. He would have to lose both his other games and have ICE and I win ours to miss out. Ice Cream, Ingmar and I are playing for second spot.

Ice Cream and I have to play Llyse, Ingmar doesn't. Ingmar will win one for sure from Nix, Ice and I wont.

But Ingmar plays both Ice and I. So it's still on a knife edge.

Ingmar has to at least draw against Ice this week, and I have to win against Llyse. Otherwise Ice will probably take second.

If Llyse wins his remaining games he is on 21 points and through.
If Ice wins his he's on 19 and through.
If Ingmar wins his he's on 16 and through, (as Ice could only be 16 and would be behind on head to head and GD most like)
If I win mine I'm on 16 and depending on Ice losing some (a decent chance) or Llyse losing some (not likely).
If ezrast wins his he's on 13 and depending on Ice, Llyse, and/or Me losing and drawing some.
If Teleku wins his he's on 13 and depending on Ice, Llyse, and/or Me losing and drawing some.


Title: Re: S#3 - Game Day #4 is ON!
Post by: drogg on February 06, 2011, 04:11:29 PM
I'm still struggling to get a usable connection, all sorts of appendages crossed I can figure something out before next week, but it is going to be tight.
best of luck dude.  keep me posted, i'll try to stay flexible.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Xuri on February 06, 2011, 05:24:13 PM
The Wishmasters Wildcards 1 - 0 North by Northwest

I failed to seriously hurt/kill any of AndyDavo's players, failed to pick up the ball, failed to pass it, failed to find any openings, failed to score, failed to position my players correctly, failed to stop AndyDavo from scoring. I've decided that I don't like this game very much.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sky on February 07, 2011, 06:43:22 AM
Ginaz and I are scheduled for Wednesday night. I'm hoping that doesn't get screwed over, this is an awful week for me. Got a couple night classes and Wed is the blues jam and they've moved to my local jam venue. That should be over around 10, and since it's the local venue these days, I should be home in time to get the game in.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Scadente on February 07, 2011, 07:06:30 AM
avaia and I should get ours on during the week sometime, got each other on steam now!

Looking forward to it!


Title: Re: S#3 - Game Day #4 is ON!
Post by: eldaec on February 08, 2011, 12:44:45 PM
The Silver Horde are back from their mid-season "training camp", despite much quaffing and general carousing hangovers are in retreat and they are ready to punch lizards in the face.

(or, my internet connection appears to be working - just tested on a successful MM match)

Now we just have to work around the 10 hour time difference and we're set!


Title: Re: S#3 - Game Day #4 is ON!
Post by: avaia on February 08, 2011, 12:58:09 PM
Claws. Honed.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Llyse on February 08, 2011, 02:18:55 PM
Claws. Honed.

Ooh! This'll be a match to watch! Whitemane vs rest!


Title: Re: S#3 - Game Day #4 is ON!
Post by: avaia on February 08, 2011, 05:28:56 PM
Claws. Honed.

Ooh! This'll be a match to watch! Whitemane vs rest!

Did you hear the dogs whimpering?  I did.  2-0, orcs.  Well played beatdown.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Scadente on February 08, 2011, 05:40:10 PM
SPOILER: MATCH REVIEW

---------







Strongman are Whitemanes bane!

I went into the match noting that it wouldn't be pretty, with 500,000 gold to use on inducement Varag was recruited aswell as some bribes to the ref. The tactic become one of playing to win; try nothing flashy, force 1D blocks and foul key positionals as much as possible.

Turn one started with the Waivers screening the ball and not blitzing, sense of fear with five S4 players walling? A Black Orc charged in and Knocked out a Wight. Solid start, already have the numerical advantage. The Waivers attempted a rush down the sideline, but got stopped by Varag, a scuffle ensued, fouls abound and two turns later a nameless Lineman had the ball and a Werewolf was out due do Orcs stomping and ripping his fur. A last ditch attempt to get the ball with a lone wolf failed, with the wolfman hitting the ground, and was later fouled out of the match. Strongman controlled the rest of the half, and stalled to lead 1 - 0 at half-time; five Waivers out and a Black Orc picking up a niggle.

With both Werewolfs and Wights knocked out, there was no way I'd let him have any extra KO rolls. Only one zombie returned from the dugout, with the puny wolves being to scared and beaten up too face up to the sharp Strongman boots.

Second half started with the Necros undermanned, demoralized and fielding only braindead players and a Ghoul. The Neccos desperatly attempted to mark Martin Meatsacker to get the ball loose. But it proved impossible with crappy zombies. Hugo the Black Orc ran in the second TD on turn 15 to make it 2 - 0 and win. Second half was pretty void, with a somewhat one-sided uphill struggle for the Waivers (and multiple fouls on his ghoul).

Special mention goes to Previous Blanket for some heroics.

Still undefeated! See you next match Falc, my boys are going to make your bitches BLEED!

(Should mention that avaia had three doubleskulls, while I only got one or two, nuffle loves the green guys)


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 08, 2011, 11:45:06 PM
Two games to go! Three days to go! Go go go!


Title: Re: S#3 - Game Day #4 is ON!
Post by: eldaec on February 09, 2011, 01:28:58 AM
Horde v Burninluv will kick off in a bit under 19 hours from now.


Title: Re: S#3 - Game Day #4 is ON!
Post by: eldaec on February 09, 2011, 07:59:32 PM
Pretty sure Gut Spillers vs Bashtards has just kicked off.

Horde vs Burinluv also due to start about now, so hopefully Day 5 can start in a few hours.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Llyse on February 09, 2011, 08:26:33 PM
Yay for match reports to read at work!


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sky on February 09, 2011, 08:58:54 PM
Gut Spillers grab their first win in a battle of who can roll the shittiest dice  :why_so_serious: Game winning td on the last turn with a GFI roll. Spillers 1-0 over the tards.

Hell, I was just trying to get a couple spp on my thrower by completing passes...I completed one. I think everyone who touched the ball fumbled it at least once.

I love the game, but the reality is I just won't ever have the time to dedicate to it the way the majority of you seem to. It's much more fun against casual players like Haem and Ginaz, at least it feels like there's hope to win the match. Also kinda sucks that all season long, I've only leveled 2 players to lvl2, and one of those is a lineman...and he just got MVP again  :oh_i_see:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ginaz on February 09, 2011, 09:06:40 PM
Gut Spillers grab their first win in a battle of who can roll the shittiest dice  :why_so_serious: Game winning td on the last turn with a GFI roll. Spillers 1-0 over the tards.

Hell, I was just trying to get a couple spp on my thrower by completing passes...I completed one. I think everyone who touched the ball fumbled it at least once.

I love the game, but the reality is I just won't ever have the time to dedicate to it the way the majority of you seem to. It's much more fun against casual players like Haem and Ginaz, at least it feels like there's hope to win the match.

Yeah, that was some God awful dice rolls from both of us.  I enjoyed that game much more because we both seemed to be at the same skill level and it could have gone either way.  I had a couple of lucky Blitz (esp. at the end of the 1st half) and a few GFIs.  The down side is I have to see if theres any serious damage to my Mummy as she went down with a serious injury.


Title: Re: S#3 - Game Day #4 is ON!
Post by: eldaec on February 09, 2011, 09:38:27 PM
Horde 0 - 0 Burlinluv

Defensive masterclass by drogg - keeping the scoreline to 0-0 despite Horde holding the ball almost the whole game. More detail will have to follow later since I am now late for work.

Sadly Ronald Saveloy has achieved his goal of reaching valhalla.

I believe we're ready to roll over to day 5.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ice Cream Emperor on February 09, 2011, 11:07:32 PM
I love the game, but the reality is I just won't ever have the time to dedicate to it the way the majority of you seem to. It's much more fun against casual players like Haem and Ginaz, at least it feels like there's hope to win the match.

Yeah, I watched the replay of that game, and I ran out of advice to give around turn three. I took some notes but really I don't want to be that guy who keeps giving unsolicited advice to people who are just doing their thing.

That said, when your thing involves three consecutive turns throwing the ball away for almost no conceivable reason...  :uhrr: Let's just say some cynical/cruel part of me watching that game was like 'why can't I be in that division?'


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 09, 2011, 11:29:11 PM
Validated all matches. We are advancing to Game Day #5! Thank you all for playing your matches on time, grumpy ones included.

More stuff and an appropriate post later today.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 10, 2011, 01:16:32 AM
In the few hours before I get home and  can process all the data, you could all check if your replay is updated, and if it's not just do it. Otherwise, make sure I have a copy of it and I'll update them all by the end of the day. Thanks for your cooperation.


Title: Re: S#3 - Game Day #4 is ON!
Post by: lamaros on February 10, 2011, 01:24:38 AM
No replay here  :awesome_for_real:.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 10, 2011, 01:39:20 AM
I love the game, but the reality is I just won't ever have the time to dedicate to it the way the majority of you seem to.

I am sorry to hear that Sky. Personally, I dedicate more time to the metagame than the game itself. I only play in the f13 League and the Orca Cola at the moment, which is 2 matches a week, definitely not so much. Do I suck bad? Hell yeah. Do I have fun? Absolutely.

I understand that, in order to win consistently, Blood Bowl requires you to bribe Nuffle with lots of notions, calculations and nifty strategies. Which I am bad at. But for some reason the game doesn't lose its appeal on me even in the face of the harshest losses, as between comedy, the illusion of having a chance, and the post-game progression I always find a reason to have fun and enjoy the game (or at least the first half, that is).

Hope you'll stick around until the end of the season and that a few obscenely lucky wins will eventually change your perception of the game.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sky on February 10, 2011, 07:27:01 AM
That said, when your thing involves three consecutive turns throwing the ball away for almost no conceivable reason...  :uhrr:
Well, sure I made some mistakes, like forgetting to uncheck wrestle when he got a both down, so he didn't turnover to me.

But the passes were intentional bad decisions (although I question how bad a decision it is to have your sure hands guy pick up the ball and make a short pass (with rr) when safely behind a defensive wall against a slow bash team that's a mile away). I wasn't playing to win, I was playing to try and get some spp for my passer and that blitzer (the third bad catch I did miss he had one TZ on him, though). Winning means nothing, Ginaz and Haem are the only two I have any chance of winning against, it's not like I'm going to ever place in the playoffs against the caliber coaches in this league. I was just looking at my roster and seeing who need spp to level, since I only have two guys at level 2 after four games.

I wouldn't mind hearing what advice you (or anyone) has. Anything that can be done to convince me why I should bother playing would be awesome. I'm now looking at three more games of getting slaughtered by experienced coaches with no hope of winning.

I would also add the 2 minute clock is pretty brutal for new coaches trying to remember all the things to think about the rules and probabilities and still put together a strategy every turn. Maybe it's awesome for you guys, I can see it's enough time when I have a plan that doesn't get tricky. But most turns I wish I had more time to consider my moves, to me it's a negative to constantly be rushed into making mistakes beyond those I'll make just being a newb.


Title: Re: S#3 - Game Day #4 is ON!
Post by: lamaros on February 10, 2011, 07:51:22 AM
As much as people will sometimes say otherwise, lots and lots of this game is luck. I just played a game with my Skaven team a managed to have three players killed. It took out all the good players I had left and I had to retire the team.

Winning is fun and I'm sure most of us want to every now and then, but it's not the game entirely. If you keep it in mind that winning is not the sole point of the game then it allows you to relax and enjoy the other elements more.

As a general rule though: don't roll dice unless you absolutly need to do so, and this includes reroll dice. If you ask yourself "this could fail, do I need to do it?" before every action it allows you to deal with it more phlegmatically if it doesn't come off. "oh well, the pass failed, but I had to try otherwise I'd have lost the ball anyhow" is less annoying than "gah I shouldn't have passed there, he was never going to get it off me if I kept it".

I noticed in my feeder game with Haem that there was a lot of unnecessary passing and handing off. As a general rule you should never pass or handoff unless it will clearly help you score or stop the other player scoring. Throwing for spp is not at all uncommon, but it should only be done if getting that spp is the most important thing for your team goals, or it's really really safe (which means never burning a reroll if it fails).

Of course the fun is ignoring these rules and just playing how you want to. I nearly always try to score in two turns when receiving because I find it amusing to do so. It's not often very sensible to do so, but it's only a game, if it's fun the way you play it that's all that matters.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 10, 2011, 07:52:02 AM
No, the 2 minutes clock sucks for everybody. It was a measure take to fight what originally was anyone's biggest concerns: "games last too much and I don't have all that time".

Personally, I often hate the 4 minutes clock, especially when I am losing bad, but countless times I've been forced to mistakes by the 2 minutes one, and I still am.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Modern Angel on February 10, 2011, 07:57:02 AM
I think the winning isn't everything mentality is key. If it's just the "pugs vs premades" mindset rather than the experience of playing in a league, developing a team and being a stat junkie... well, no. You might not have fun. Every team disintegrates eventually. Every one.

I signed up for a second league of super hardcore players that some RL friends had set up. I didn't notice it was four minutes until after I was already in and obligated to play. I fucking hate. I really, really, really fucking hate it. Never again. It takes games into hour and a half long territory and that's too long.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sky on February 10, 2011, 08:14:47 AM
It takes games into hour and a half long territory and that's too long.
I'd rather spend and hour and a half enjoying a game than 45 minutes or an hour or however long these things go being frustrated. I guess my concerns won't be a problem long though, eh?


Title: Re: S#3 - Game Day #4 is ON!
Post by: Modern Angel on February 10, 2011, 08:29:04 AM
We get it. No need to go the passive aggressive route.


Title: Re: S#3 - Game Day #4 is ON!
Post by: drogg on February 10, 2011, 08:43:00 AM
Horde 0 - 0 Burlinluv

Defensive masterclass by drogg - keeping the scoreline to 0-0 despite Horde holding the ball almost the whole game. More detail will have to follow later since I am now late for work.

Sadly Ronald Saveloy has achieved his goal of reaching valhalla.

I believe we're ready to roll over to day 5.
eldaec is a freakin' beast and if it hadn't been for some lucky armor rolls i would've been in trouble.  first half i chose to receive and immediately get blitzed; my left flank disintegrates and the norse cage off the carrier effortlessly.  the rest of the game is me vainly trying to wedge a skink in close enough to all the werewolves and berserkers to maybe have a chance at getting the ball while at the same time hoping the frenzy/mighty blow army doesn't manage to get in base-to-base with them.  luckily nuffle cooperates and i knock out enough rank and file to keep my saurii from getting marked - from then on it was just a matter of using my superior movespeed to keep eldaec from advancing.  i even had a (small) chance to score at the very end, but the skink passing game remains consistently terrible.

in other good news, my trusty krox gets his first kill  :vv:

~shouts out to my best supporting actress av 9 and the inimitable morg n' thorg, who has now officially kept both huge TV teams of the bracket scuttling into the shadows~


Title: Re: S#3 - Game Day #4 is ON!
Post by: eldaec on February 10, 2011, 08:55:46 AM
It takes games into hour and a half long territory and that's too long.
I'd rather spend and hour and a half enjoying a game than 45 minutes or an hour or however long these things go being frustrated. I guess my concerns won't be a problem long though, eh?

The games take over an hour on 2 minutes. 2min x 2players x 16 turns + 90 seconds per kickoff + about 3 minutes getting the game running + half time + any opponent decisions that your clock stops for = about 80 to 90 minutes. Four minute games usually go to 2 hours.

I was new to BB in the last season, and although I thought 2 minutes would be too fast for me, it probably hurt the average to good players more than it hurt me - as back then there was a real limit on how much I could think through because keeping track of all the rules is hard. Second season I'm finding it is time that stops me theorycrafting everything out.

You can see a few fucks around here processing the block patterns in pico-seconds, but mostly 2 minutes increases errors by experienced players, but probably has less impact on new guys.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sky on February 10, 2011, 09:05:37 AM
We get it. No need to go the passive aggressive route.
I could go active aggressive if it would make you feel better.


 :awesome_for_real:


Title: Re: S#3 - Game Day #4 is ON!
Post by: eldaec on February 10, 2011, 09:43:43 AM
Horde v Burinluv (http://dl.dropbox.com/u/318368/Replay_2011-02-10_06-20-49.db) replay and full report.


The match starts on a 440 TV advantage to the Horde, Hunqua spend that on Morg n Thorg. Seems like a good choice, given that the other Lizardman option is pretty mediocre. The Lizards won the toss and chose to receive. As you'd expect, the Lustrian side sets up to dominate the centre, while the Norse focus on the flanks.

Slasher Mungo makes one of his trademark short kicks to the right flank, the Silver Horde win a blitz and Caleb the Ripper knocks down Qlaodon, Burinluv's only player on that flank. Nijel the Destroyer is able to get under the spot where ball is coming down, and the Horde cage on the right. A brawl forms which sets the pattern for the match, Huhnqua use the Lizard's mobility to match the Horde's movements; Saurii apply pressure to the cage and Skinks act as a safety wall to block any rapid forward progress. Nijel runs the cage to the left and back to the right, but can't catch the Lizard's out of position until  a smart diagonal run on turn 6 takes him just yards from the line. However, with Old Vincent badly hurt, as well as Caleb the Ripper and Bravd the Hublander KO'd there aren't quite enough Norsemen for a complete screen, so Morg n Thorg gets a tackle zone on the ball and too many dice to roll means Silver Horde can't quite run in the TD before half time.

Second half sees the Norse team recieving, early play looks good for the Horde with Detritus the Yhetee, reknowned guard Boy Willie, and Immortal "Some random Norse fuck who is lvl 27 and STR4" Jenkins dominating the Saurus trio of Mundi, Uta, and Adoiagaratl to gain control of the centre field. Bravd has some trouble picking up the fucking ball, but thanks to his dauntless attitude fights off even the attention of Morg to get control. This seemed to infuriate the Lizardmen, who turned the violence up a notch, starting with the unfortunate loss of Ronald "Teach" Saveloy to a sharp blow to the head from Drogg the Kroxigor, Ronald's quest to educate the barbarian heroes of the horde, while also swapping the somewhat austere educational afterlife for the glories of Valhalla, came to an end this day.

The Lizards held a strong line around halfway, and by turn 12 had sent 5 norsemen from the field. Overreliance on dodging had also stripped the Silver Horde of rerolls, and they were starting to suffer turnovers. Turn 14 saw the first real break by the Horde, Bravd the Hublander taking to the right flank, while most of the Lizards were tackled on the left. The Lustrian's speed saved them again, Boqjah, one Huhnqua's most celebrated Skinks, crucially barred Bravd's way, with his dodge+sidestep expertise preventing Bravd simply blitzing him aside. Instead the ball goes down, 2 turns left, and Burinluv suddenly have a chance at a win. The Lustrian side would need a pickup, a handoff, and to avoid the attentions of any safeties that the Silver Horde could get free. In the event, Uldapaz failed the pickup and the game came to a close scoreless.


Post game awards see Teach Saveloy naturally awarded posthumous MVP for the SIlver Horde, while Qlassa (an anonymous skink with no prior spp) gets the award for Burninluv.

With the obvious exception of Teach, both teams will be at full strength on day 5.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Modern Angel on February 10, 2011, 10:22:23 AM
I could go active aggressive if it would make you feel better.
 :awesome_for_real:

It would be more honest plus I could swear a lot more.


Title: Re: S#3 - Game Day #4 is ON!
Post by: eldaec on February 10, 2011, 10:27:51 AM
Jesus fuck where is my day 5 thread, there are Stormbringer match reports to post.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Falconeer on February 10, 2011, 11:10:44 AM
Coming in about 40 minutes. Hard day at work  :uhrr:


Title: Re: S#3 - Game Day #4 is ON!
Post by: Teleku on February 10, 2011, 11:12:37 AM
You mean this isn't your job?


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 10, 2011, 11:19:51 AM
On passing: if you're not a passing team, don't pass, unless times are absolutely desperate, or you're at the end of a game that can't be won/lost and you're just trying for that free SPP. Passing with agility 3 or less pieces is very very risky. With no other modifiers, an orc thrower throwing the shortest range pass has to roll a 3 to even launch the ball safely (pass lets him reroll that at least) and then assuming you're throwing to a lineorc or blitzer, and assuming the pass was on target, you have to roll another 3+ just to catch it. And it only gets harder to do if there are enemies next to your guys, you are outside that first short range increment, etc. etc.

I know they're called throwers and they get pass, but orcs playing a passing game, especially with undeveloped players, is not a real good idea. I would suggest playing it more like khemri and use your thrower as a running back at least early on.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Sky on February 10, 2011, 11:31:46 AM
I mostly do. I figured with rr's banked (my thrower has leader) and a lot of breathing room I'd grab some spp because I'm so completely desperate for them. I guess I should've tried to pick up with the blitzer I need a score with and just used the rr on that instead. Couldn't work my black orcs into any sort of spp, either.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Ingmar on February 10, 2011, 11:38:54 AM
Yeah, blocker/lineman types like black orcs are pretty much at the mercy of casualties/MVPs for picking up levels. With time they'll develop eventually, once they start picking up block things will get a lot better for you, until then your blitzers should be taking the blocks on opposing pieces with block probably.


Title: Re: S#3 - Game Day #4 is ON!
Post by: Llyse on February 10, 2011, 03:38:15 PM
You mean this isn't your job?
This.   :awesome_for_real:

I love the forum Metagame and posts as much as the games.

Actually the games are way more stressful  :why_so_serious:


Title: Re: S#3 - Game Day #4 is ON!
Post by: ezrast on February 10, 2011, 05:11:27 PM
I was new to BB in the last season, and although I thought 2 minutes would be too fast for me, it probably hurt the average to good players more than it hurt me - as back then there was a real limit on how much I could think through because keeping track of all the rules is hard. Second season I'm finding it is time that stops me theorycrafting everything out.
I'm the same way; the 2 minute turns only seriously hurt me a handful of times last season (prior to which I had played maybe two games with real people) but now it seems like I'm constantly running out of time. I don't know if it's because I'm strategizing more or if I'm just worse at decision-making with the seemingly "simpler" lizards.


Title: Re: S#3 - Game Day #4
Post by: Ice Cream Emperor on February 10, 2011, 05:42:14 PM

Personally I really wish there was a 3 minute turn setting. It seems like my turns take an average of 2 minutes and 15 seconds. Playing 4 minute games tends to increase this average very slightly, but I wager that the difference between 2-minute and 4-minute turn games is actually probably only 15-20 minutes or so.

And I have had players die because of how the UI handles timing out mid-block (fuck you, Cyanide,) and given up numerous touchdowns because I didn't have time to move those last 2-3 guys. Personally I would prefer 4 minutes for my 'serious' (read: league) games, even though I do mostly play 2 minutes when matchmaking.




Title: Re: S#3 - Game Day #4
Post by: Sir T on February 13, 2011, 03:46:39 AM
I think 3 minutes would be a good compromise.


Title: Re: S#3 - Game Day #4
Post by: Modern Angel on February 13, 2011, 04:45:02 AM
There is no three minute setting. Hence the issue. it's 40 seconds, 2 minute or 4 minutes.

Let me put it this way: I can't do 4 minutes. I won't do another 4 minute turn league. I'm in one now, completely by accident, and the games just take too long. I can't do that with a toddler running around and limited time in any given evening.


Title: Re: S#3 - Game Day #4
Post by: Falconeer on February 13, 2011, 01:23:19 PM
Don't be "pressive" aggressive, MA!

Anyway, we are not gonna do 4 minutes, sorry. And just so you know, I lost last night due to the 2 minutes timer. I ran out of time on an offensive action where I was 1 pass away from a TD (with rerolls and pass skill), and because of that never made the pass while actually leaving my ball carrier vulnerable. Lost the ball, and the game. We'll keep at 2 minutes, even if that means I'll keep losing matches like a fucking noob


Title: Re: S#3 - Game Day #4
Post by: Modern Angel on February 13, 2011, 01:28:07 PM
It really is weird how the timer affects the experienced players more.


Title: Re: S#3 - Game Day #4
Post by: Strazos on February 13, 2011, 01:31:04 PM
A lot of time gets burned playing with pathing options and such.


Title: Re: S#3 - Game Day #4
Post by: Sir T on February 13, 2011, 01:31:37 PM
I've actually never run up against the 2 minute timer that i can remember. Maybe once.


Title: Re: S#3 - Game Day #4
Post by: Ice Cream Emperor on February 13, 2011, 03:01:59 PM
It really is weird how the timer affects the experienced players more.

Well, one thing to consider: in a league game replay I watched recently, it wasn't until turn 9 that a team finished a turn having acted with all of their players. If you turnover less frequently, you need more time.

And yeah, if you've ever tried a 40s game you understand just how much time the interface takes up, which can be maddening. The clock pauses while it runs animations and such, but stuff like choosing where to push, whether to follow up, what dice to select on a block, and whether to use certain skills (why the game asks if I want to Stand Firm while throwing offensive blocks remains infuriatingly unclear) can eat up a lot of unexpected time. You pretty much want to have decided what to do with all your guys and start doing it by the minute mark.



Title: Re: S#3 - Game Day #4
Post by: lamaros on February 13, 2011, 04:20:12 PM
Oh god the interface. Do I want to westle on defender down/pushed/stumbles/attacker down? Why ask!?



Title: Re: S#3 - Game Day #4
Post by: Strazos on February 13, 2011, 05:11:57 PM
EDIT: Wrong thread.