Pezzle
Terracotta Army
Posts: 1618
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Pre nerf setup, though the cap charger is a bit meh.
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Gets
Terracotta Army
Posts: 1147
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Comstar
Terracotta Army
Posts: 1952
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http://killboard.goonfleet.com/km/336475Not really a bad fit, but I find it curious that SirMolle's alt doesn't bother to put anything else in the empty slots. He warped to one of our POS's in 49- and stayed uncloaked while some interceptors and tech 1 frig's MWD'd out to him. Unfortunately the POD escaped. Note the 2 rifters and a vigil on the kill mail of a ship worth 12 million ISK.
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Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
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Sir T
Terracotta Army
Posts: 14223
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Its the fit of a lazy person the overdrives are there for speed, but he obviously clueless about the value of agility in a covert. I've seen him uncloak himself at random positions all the time, so god knows what he doing. I think he uncloaks to fire the mwd to get into a better position, be he obviously does not know you can recloak right after, which is the first thing I figured out 3 years ago when I first stepped into a covert.
Later he moved to the guns on the pos to give a warpin for caps and didn't even seem to realize he was uncloaked.
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Hic sunt dracones.
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eldaec
Terracotta Army
Posts: 11843
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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"Back in my day, we didn't have pansy stuff like stacking penalties... "
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Witty banter not included.
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Amarr HM
Terracotta Army
Posts: 3066
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Fordel
Terracotta Army
Posts: 8306
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I'm wondering if that dread was so old as to have been setup from before they even had stacking penalties.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Sir T
Terracotta Army
Posts: 14223
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I'm wondering if that dread was so old as to have been setup from before they even had stacking penalties.
It had a damage control II on it. Those were changed from "utter crap" to "fantastic" way after stacking was introduced. And I think EANMs came in a bit after that.
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Hic sunt dracones.
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Fordel
Terracotta Army
Posts: 8306
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I'm wondering if that dread was so old as to have been setup from before they even had stacking penalties.
It had a damage control II on it. Those were changed from "utter crap" to "fantastic" way after stacking was introduced. And I think EANMs came in a bit after that. Ahh, I wasn't sure on the time line, well before my time for the most part. He's just a goober then, carry on!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Gets
Terracotta Army
Posts: 1147
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Sir T
Terracotta Army
Posts: 14223
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Ratting setup against Sansha's.
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Hic sunt dracones.
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Gets
Terracotta Army
Posts: 1147
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With 3 different types lasers and no multispecs? Besides, you use a Dominix.
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Sir T
Terracotta Army
Posts: 14223
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Didn't say it was a good one
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Hic sunt dracones.
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Thrawn
Terracotta Army
Posts: 3089
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http://f13.7mph.com/?a=kill_detail&kll_id=7749At first glance..."lol, a target painter". Then you look a little closer..."Wait, a small shield extender?" Then you look a little closer..."WTF, Is he running heat sinks with this railguns??"
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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http://f13.7mph.com/?a=kill_detail&kll_id=7749At first glance..."lol, a target painter". Then you look a little closer..."Wait, a small shield extender?" Then you look a little closer..."WTF, Is he running heat sinks with this railguns??" Not to mention, "lol Ferox". I also think it's sort funny that he was killed by 7 dreads. You guys must have one-volleyed him. Overkill much?
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Witty banter not included.
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Gets
Terracotta Army
Posts: 1147
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Thrawn
Terracotta Army
Posts: 3089
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Sadly I have no awesome killmail to post with this story. But I'm bumming around empire in my hauler/trader alt over the weekend and reading corp chat since I'm currently in a noob corp and it's good for a laugh usually. A discussion gets started by someone over how terrible torpedoes look with their very short range. So lots of back and forth commences of course about dps vs range vs sig radius vs NPC kiting ranges vs blah blah blah. Most of this is pretty uninteresting until the guy that started the whole discussion makes this comment - "I just can't decide if I should use torpedo launchers or cruise launchers on my Navy Mega." Which of course gets even more of a laugh out of me because no one points out the obvious and most people chatting with him seem to notice nothing wrong and continue talking about torps vs cruises for his mission running.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Vedi
Terracotta Army
Posts: 499
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"I just can't decide if I should use torpedo launchers or cruise launchers on my Navy Mega."
The nice thing about it is that since it has two launcher hardpoints, you can have both!
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Thrawn
Terracotta Army
Posts: 3089
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The nice thing about it is that since it has two launcher hardpoints, you can have both!
Thats the only thing I could think he was maybe doing was filling up those last to slots, but even then...ugh.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Murgos
Terracotta Army
Posts: 7474
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Obviously, he should fit Standard launchers so he can kill Frigates.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Fordel
Terracotta Army
Posts: 8306
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Obviously, he should fit Standard launchers so he can kill Frigates.
Wouldn't assault launchers be better for that?
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Murgos
Terracotta Army
Posts: 7474
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Obviously, he should fit Standard launchers so he can kill Frigates.
Wouldn't assault launchers be better for that? No, the Mega has 125 m3 of drone space.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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Sir T
Terracotta Army
Posts: 14223
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No, the Mega has 125 m3 of drone space.
My preferred drone load for the mega is 5 lights, 5 Meds and 5 Med Armour Rep drones, fyi.
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« Last Edit: April 29, 2009, 04:14:00 AM by Sir T »
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Hic sunt dracones.
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Gets
Terracotta Army
Posts: 1147
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Sir T
Terracotta Army
Posts: 14223
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http://killboard.goonfleet.com/km/357135/fitting#itemsI dont what the hell to say about this piece of crap... but for starters the 'Arbalest' Siege Missile Launchers on the DREADNOUGHT must really have helped the DPS... And the XL shield boster would really have helped the tanking... In general its
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Hic sunt dracones.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Wow, just wow. First, it's a Naglfar Then it has tech 1 drones Named sensor booster Named shield booster Also a trimark on a shield tanked ship Aside from the Invuln field and the weapon upgrades, nothing Tech 2, deadspace or officer on the entire setup.
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Witty banter not included.
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Amarr HM
Terracotta Army
Posts: 3066
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That's the worst cap ship setup I've ever seen.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Fordel
Terracotta Army
Posts: 8306
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http://killboard.goonfleet.com/km/357135/fitting#itemsI dont what the hell to say about this piece of crap... but for starters the 'Arbalest' Siege Missile Launchers on the DREADNOUGHT must really have helped the DPS... And the XL shield boster would really have helped the tanking... In general its Aren't those the launchers you put on like, a raven?
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Sir T
Terracotta Army
Posts: 14223
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Aren't those the launchers you put on like, a raven?
And a shield booster you would put on, like, a Raven. In fact.. see most of the components...
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Hic sunt dracones.
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Phildo
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At least he got the artillery and the gyrostabs right.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Aren't those the launchers you put on like, a raven?
And a shield booster you would put on, like, a Raven. In fact.. see most of the components... A shield booster you'd put on a Raven if your shield tanking skills aren't very good (no T2) Maybe a no-support-skill cap alt?
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Witty banter not included.
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Gets
Terracotta Army
Posts: 1147
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MahrinSkel
Terracotta Army
Posts: 10858
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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Well, if you're going to use 2 cap boosters feeding 800's, then you should be using your rig slots for better shield resists, shield regen, shield HP bonus, or maybe shield transporter bonuses, not CCC's. The Cargo Expanders are just , should be doubling down on the Shield tank and active Cap recharge with 2-3 Shield Power Relays (if you aren't going to wait for Cap regen, then why worry about it?) and a Damage Control and/or WCS. You can build a really mean shield tank that way, but you've got to *commit*. --Dave
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--Signature Unclear
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