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Title: Arche Age
Post by: Mrbloodworth on August 03, 2010, 05:30:11 AM
May be a grinder (?) but my lord is it pretty.

Quote
We'll forgive you if you haven't yet heard of ArcheAge, an in-development MMORPG from XLGames. You probably have heard of lead developer Jake Song, though, or at the very least, you've probably played one of his games. The native South Korean is the brains behind the original Lineage, and he worked with Richard Garriott on Tabula Rasa. Also while at NCsoft, Song lent his talents to the conceptualization and creation of an MMORPG called Lineage Forever, which subsequently morphed into Aion. (http://www.massively.com/2010/07/12/archeage-closed-beta-announced/)

Arche Age - technical demonstration 1 (http://www.youtube.com/watch?v=KjSb74gFdDE&hd=1)   :ye_gods:

Arche Age - technical demonstration 2  (http://www.youtube.com/watch?v=yvE_fzG9WqU&hd=1)

Social and so on (http://www.youtube.com/watch?v=UXJS2jUEuug&hd=1)

Group Battle (http://www.youtube.com/watch?v=vEfjqkUR8G4&hd=1)

Official page, but not much there, you will find more on various websites. (http://www.xlgames.co.kr/eng/) Apparently this is the Lineage designer, Jake Song, and the CryTech’s CryEngine 2 at work.


Title: Re: Arche Age
Post by: Draegan on August 03, 2010, 06:35:00 AM
The Arche Age website is full Korean.  So it's just going to be a new Lineage game most likely.  So *yawn*. 

Definitely looks pretty though.


Title: Re: Arche Age
Post by: Nebu on August 03, 2010, 09:48:52 AM
World looks pretty.  The combat and character models... not so much.


Title: Re: Arche Age
Post by: Mrbloodworth on August 03, 2010, 10:00:58 AM
I dunno, I am kind of interested in bringing down a row of archers sitting on a wooden platform. From the articles I have been reading, seems the combat is twitchy.

As for the player models, I would not go by the videos really:



Title: Re: Arche Age
Post by: Shatter on August 03, 2010, 10:19:10 AM
I dunno, I am kind of interested in bringing down a row of archers sitting on a wooden platform. From the articles I have been reading, seems the combat is twitchy.

As for the player models, I would not go by the videos really:


They probably shouldnt be producing SS's of gay men, thats all I see in that pic :P


Title: Re: Arche Age
Post by: HaemishM on August 03, 2010, 11:34:39 AM
All I saw was a douchebag missing his bluetooth ear piece.


Title: Re: Arche Age
Post by: Chimpy on August 03, 2010, 04:00:15 PM
Why is it that the fireballs make the wooden structure fall apart, but it does not CATCH ON FIRE?!?!


Title: Re: Arche Age
Post by: Goreschach on August 03, 2010, 04:13:29 PM
Because that's how explosions work in real life?


Title: Re: Arche Age
Post by: UnSub on August 03, 2010, 09:31:35 PM
I read this thread as Archie Age, and now I'm disappointed I can't visit Riverdale online.


Title: Re: Arche Age
Post by: Nebu on August 03, 2010, 09:44:37 PM
I read this thread as Archie Age, and now I'm disappointed I can't visit Riverdale online.

I did the same but never commented.  I figured nobody would recognize the reference.  You have restored my faith. 



Title: Re: Arche Age
Post by: NiX on August 03, 2010, 09:48:14 PM
Because that's how explosions work in real life?

Not sure if serious.


Title: Re: Arche Age
Post by: Lantyssa on August 04, 2010, 06:25:10 AM
I did the same but never commented.  I figured nobody would recognize the reference.  You have restored my faith. 
I thought it, too.  You're not alone.


Title: Re: Arche Age
Post by: Lucas on August 04, 2010, 09:55:31 AM
Hmm, interesting....

Oh, and website is in english too!!

http://www.archeage.com/en


Title: Re: Arche Age
Post by: Threash on August 04, 2010, 09:57:29 AM
I dunno, I am kind of interested in bringing down a row of archers sitting on a wooden platform. From the articles I have been reading, seems the combat is twitchy.

As for the player models, I would not go by the videos really:


They probably shouldnt be producing SS's of gay men, thats all I see in that pic :P

Trying to make a male char that doesn't look like a teenage girl in an Asian game is about as hard as trying to make a female char that doesn't look like a pre teen with boobs.


Title: Re: Arche Age
Post by: Xanthippe on August 04, 2010, 10:12:46 AM
Playing Aion somehow reduced my desire to play anything similar, no matter how pretty.

I'm too old cranky for punishing grinds, I think.


Title: Re: Arche Age
Post by: Nebu on August 04, 2010, 11:05:33 AM
Playing Aion somehow reduced my desire to play anything similar, no matter how pretty.

I'm too old cranky for punishing grinds, I think.

I find that I'll tolerate about any grind if the carrot of the endgame is alluring enough.  Fortunately, this hasn't been a problem as no new titles have an interesting enough endgame for my tastes.


Title: Re: Arche Age
Post by: LK on August 04, 2010, 11:23:08 AM
I see Housing and I immediately think of instancing. Also, Labor Power + Housing reminds of me of ATiTD. Also, thinking about ATiTD gives me that ... building and development itch.


Title: Re: Arche Age
Post by: Nebu on August 04, 2010, 11:25:35 AM
I see Housing and I immediately think of instancing. Also, Labor Power + Housing reminds of me of ATiTD. Also, thinking about ATiTD gives me that ... building and development itch.

Thinking about ATitD makes me weep.  I LOVED that game (particularly in the first telling) but cry for all of the lost potential. 


Title: Re: Arche Age
Post by: veredus on August 04, 2010, 11:32:43 AM
Afraid there will be a grind but the limited information looks interesting at least.


Title: Re: Arche Age
Post by: Slyfeind on August 04, 2010, 12:04:24 PM
I see Housing and I immediately think of instancing. Also, Labor Power + Housing reminds of me of ATiTD. Also, thinking about ATiTD gives me that ... building and development itch.

Thinking about ATitD makes me weep.  I LOVED that game (particularly in the first telling) but cry for all of the lost potential. 

Bring back open camps biyotch!


Title: Re: Arche Age
Post by: Dren on August 05, 2010, 12:58:32 PM
Count me as another that saw "Archie Age."

I was going to post "I call Jughead!"

Sorry, was on vacation or I would have posted ealier to help the morale all the old people here.


Title: Re: Arche Age
Post by: Lucas on October 31, 2010, 05:16:59 AM
Well, at least it will look pretty (new official video showcasing the engine)

http://www.youtube.com/watch?v=F5RUDtslVVk


Title: Re: Arche Age
Post by: Merusk on October 31, 2010, 05:30:17 AM
Afraid there will be a grind but the limited information looks interesting at least.

It's NcSoft, and developed by the guy who made Lineage.  If that doesn't scream "LONG ASS GRIND" to you, I'm not quite sure what to say to convince you.


Title: Re: Arche Age
Post by: Falconeer on October 31, 2010, 06:08:15 AM
Grind or not, this sounds very interesting. Seems like they really liked UO, High Seas expansion included.

Quote

According to an interview with Kyung-Tae Kim, the lead planner at XLGames, the second closed beta test of ArcheAge will be focused on battles at sea. Not only firefights, hand-to-hand combat is also available on the open ocean! Many more features are still in development, such as fishing in the middle of the ocean, housing on a deserted island, and hunting sea monsters.

Ships will be operated by players. One person should drive the ship while the others adjust the sails and fire the artillery. Of course one player can do all of these tasks, but it would be extremely difficult. The ship will be unsummoned when players disembark just like mounts (so no one can steal it).

The housing system will not limit players from building what they want to, but house types and sizes will be classified. Houses will have either a garden, a farm, or both. Players can put a farm tile next to the house later just like "WeRule" allows (a game for smartphones).

The wall of a castle will be constructed in a method similar to working with LEGO blocks. There will be no limitation since the wall will divide one’s territory from others. Players can also hire NPCs to inhabit their buildings.

A crime system will be also introduced for the first time. Players can report PKers by looting the blood of PKees, and the PKer will be debuffed and sentenced to jail for number of PKs comitted. Debuffed players cannot do anything but work in the jail. The funny thing here is that players can randomly loot a spoon and may break out of jail with it just like in the movie The Shawshank Redemption!

Among ArcheAge's many new systems is signposts, a pretty awesome and potentially unique feature. With this system, players can help each other complete quests by sticking a signpost near NPCs. Players can write walk-throughs or locations on the signpost or even teleport people to a specific location for a small fee. This keeps players in the game, not wasting time on third-party wikis or databases.

The registration for the second CBT of ArcheAge is ongoing and ends on the 31st. Servers will be up from November 4th to the 7th. The new build will feature new battle and craft skills and fixes the awkward movement animations of players characters. The UI will also be tweaked during this test.


And here's a ship building video (http://www.youtube.com/watch?v=r2VEYNyIOgY).


Title: Re: Arche Age
Post by: Malakili on October 31, 2010, 06:31:43 AM
I think I like everything about this game except probably for playing it.


Title: Re: Arche Age
Post by: Lantyssa on October 31, 2010, 08:02:25 AM
Signposts, where you can "give instructions".  I don't see any problems with that.


Title: Re: Arche Age
Post by: HaemishM on October 31, 2010, 09:31:00 AM
And you can teleport people to locations - how can that possibly be a bad thing?  :why_so_serious:


Title: Re: Arche Age
Post by: Stormwaltz on October 31, 2010, 12:17:55 PM
http://www.youtube.com/watch?v=F5RUDtslVVk

Large cities are impressive, but I'm left wondering if they'll be filled with content, or just add meaningless travel time as you run to the NPC/vendor you want.


Title: Re: Arche Age
Post by: Draegan on October 31, 2010, 02:24:36 PM
First thing I thought when I saw the cities was, "Hey, looks like it'll take me 30 minutes to go from the entrance of the city to wherever I need to go."


Title: Re: Arche Age
Post by: Malakili on October 31, 2010, 02:30:58 PM
Its simultaneous the only kind of MMORPG that interests me anymore, and the kind I don't have the time to play anymore.


Title: Re: Arche Age
Post by: Chimpy on October 31, 2010, 04:23:50 PM
First thing I thought when I saw the cities was, "Hey, looks like it'll take me 30 minutes to go from the entrance of the city to wherever I need to go."

From the guy who was a lead designer on Aion, this surprises you?


Title: Re: Arche Age
Post by: tmp on October 31, 2010, 05:37:40 PM
Signposts, where you can "give instructions".  I don't see any problems with that.
Doesn't Demon's Souls have feature like this? With players being able to leave tips for others?


Title: Re: Arche Age
Post by: Rendakor on October 31, 2010, 06:20:46 PM
If it's like Demon's Souls and you can only select pre-generated phrases it won't be that bad.


Title: Re: Arche Age
Post by: Lucas on November 01, 2010, 06:57:16 AM
Beside the two big projects (GW 2 and TOR), this is the MMOG I'm looking forward the most; a small hope for us who still believe (or just would like to see another take on it) in the sandbox approach.


Title: Re: Arche Age
Post by: Draegan on November 01, 2010, 07:04:41 AM
First thing I thought when I saw the cities was, "Hey, looks like it'll take me 30 minutes to go from the entrance of the city to wherever I need to go."

From the guy who was a lead designer on Aion, this surprises you?

No, not really.


Title: Re: Arche Age
Post by: Daztur on November 01, 2010, 07:15:49 PM
I dunno, I am kind of interested in bringing down a row of archers sitting on a wooden platform. From the articles I have been reading, seems the combat is twitchy.

As for the player models, I would not go by the videos really:


That's wierd, if you read the Korean it sounds like Ark/Arc not Arche.


Title: Re: Arche Age
Post by: Pendan on November 02, 2010, 08:46:12 AM
Beside the two big projects (GW 2 and TOR), this is the MMOG I'm looking forward the most
From what I hear about Arche Age, North American localization and distribution is not not active and could be years away. I think the same is true anywhere outside Asia.


Title: Re: Arche Age
Post by: Lucas on November 02, 2010, 09:41:04 AM
New interview with Jake Song over at Massively.com (various topics covered):

http://www.massively.com/2010/11/02/massively-exclusive-jake-song-talks-archeage/

How many "sandbox features" will be cut at launch? :P



Title: Re: Arche Age
Post by: Lucas on November 21, 2010, 02:59:50 PM
A long (8m 14s), in-game trailer showing various game features, like sieges, naval combat, labor, destroyable environments and more.

http://www.youtube.com/watch?v=Alk-c8J9PXA


Title: Re: Arche Age
Post by: Chimpy on November 21, 2010, 03:19:16 PM
Oh hey, it now looks like a Korean made Final Fantasy game, complete with Pirates of the Carribean movie knockoffs!


Title: Re: Arche Age
Post by: Tarami on November 21, 2010, 04:00:43 PM
Game features? Where?  :oh_i_see:


Title: Re: Arche Age
Post by: Mrbloodworth on November 22, 2010, 07:05:03 AM
A long (8m 14s), in-game trailer showing various game features, like sieges, naval combat, labor, destroyable environments and more.

http://www.youtube.com/watch?v=Alk-c8J9PXA

Thats rather amazing.


Title: Re: Arche Age
Post by: Malakili on November 22, 2010, 07:59:01 AM
A long (8m 14s), in-game trailer showing various game features, like sieges, naval combat, labor, destroyable environments and more.

http://www.youtube.com/watch?v=Alk-c8J9PXA

Thats rather amazing.

I like the idea of it, but like all early MMO footage, it shows kind of an ideal version of the game if people play in the spirit the game is intended.  Add in a few thousand actually people and things are going to change pretty quickly.


Title: Re: Arche Age
Post by: Modern Angel on November 22, 2010, 08:22:34 AM
I'd also dissent on the inevitable "what good art!" comments. At this point every single Asian made MMO looks exactly the same. Same lighting, same backdrops, same character models, same hair and clothing, everything.


Title: Re: Arche Age
Post by: ashrik on November 22, 2010, 02:20:21 PM
Man, every time those people fight some mythical beastie shows up. you'd think they'd just learn to chill out by now.

Anyways, I think it looks rather neat. The idea of planting crops and having them grow (http://www.youtube.com/watch?v=9stDIOCN4kE), knocking down trees etc make the environment appear very interactive.


Title: Re: Arche Age
Post by: Stormwaltz on November 22, 2010, 08:33:43 PM
Note to Korea: a girl that looks like a malnourished sub-Saharan child is not, in fact, attractive.

I find it curious that this was released for a major Korean trade show with such obvious bugs on display (ex: half the arrow flights in the siege freeze in midair before hitting the ground).


Title: Re: Arche Age
Post by: Chimpy on November 22, 2010, 09:53:35 PM
There are also the random holes in the ships that show up (not cannon ball holes, just shit like seeing the inside of a cabin randomly).


Title: Re: Arche Age
Post by: Lucas on December 01, 2010, 06:41:32 AM
Detailed closed beta report (in english, with screenshots):

http://community.archeage-online.com/topic/96-archeage-review/


Title: Re: Arche Age
Post by: Malakili on December 01, 2010, 06:44:37 AM
Detailed closed beta report (in english, with screenshots):

http://community.archeage-online.com/topic/96-archeage-review/

Sounds good on paper, but if its actually fun to play remains to be seen.


Title: Re: Arche Age
Post by: NiX on December 01, 2010, 07:40:57 AM
Note to Korea: a girl that looks like a malnourished sub-Saharan child is not, in fact, attractive.

I find it curious that this was released for a major Korean trade show with such obvious bugs on display (ex: half the arrow flights in the siege freeze in midair before hitting the ground).

Eh, I'd rather know it's unfinished then be shown 1/100th of the game that they've finely polished.

Tortage anyone?


Title: Re: Arche Age
Post by: Typhon on December 01, 2010, 10:05:30 AM
The most important question is: Betty or Veronica?

Personally I favor Veronica.  Not because she's rich, because she's hot.

(yes, I know this has been discussed before.  It's Arche Age, not Archie Age.  Every time I see the tread title that question pops back into my head and I want that to stop, so now I'm dishing it off onto all of you! HA!)


Title: Re: Arche Age
Post by: Lantyssa on December 01, 2010, 10:24:33 AM
Veronica, but Zii beats her hands down.


Title: Re: Arche Age
Post by: Lucas on December 09, 2010, 06:51:28 AM
Looks like the english website is undergoing some revamp. Umm, once you click to access one of the sections, the layout becomes somewhat...."questionable"; I guess the web team was drunk.

http://www.archeage.com/en/contents/gameIntros

Still, no new info, really. I noticed they added one more race, called "Ferres", and there is also an entire new area dedicated to "ability" (good luck trying to understand something by looking at the layout :P)


Title: Re: Arche Age
Post by: Lucas on April 29, 2011, 02:56:29 PM
*Does the Necro Dance*

- Closed Beta Phase 3 (starting at the end of May) trailer:

http://www.youtube.com/watch?v=3UEc5P5OJAY

- ArcheAge China announced, and here is a 7m trailer, with Devs comments (subtitled in English..w00t!):

http://www.youtube.com/watch?v=wRa39ykyZgE


Title: Re: Arche Age
Post by: tmp on April 29, 2011, 03:43:19 PM
Darkfall is soooo fucked :why_so_serious:


Title: Re: Arche Age
Post by: Trippy on April 29, 2011, 03:49:09 PM
So a 3rd gen MMORPG is UO in 3D? :why_so_serious:


Title: Re: Arche Age
Post by: Hawkbit on April 29, 2011, 03:49:35 PM
I really like their setting and style.  I've got my eye on this one, with no expectations.  Just interested to see how it transforms.  


Title: Re: Arche Age
Post by: Malakili on April 29, 2011, 04:12:40 PM
Is it too much to hope that this game won't have either horrible grinds or a stupid cash shop attached?  yea...it probably is.

I would love this to pan out, but I can't expect it to.


Title: Re: Arche Age
Post by: tmp on April 29, 2011, 05:23:40 PM
Is it too much to hope that this game won't have either horrible grinds or a stupid cash shop attached?  yea...it probably is.

Apparently this is the Lineage designer, Jake Song, at work.


Title: Re: Arche Age
Post by: Draegan on April 30, 2011, 01:27:39 PM
There was only one brief glimpse at the UI and someone playing, which hotbars and all.

Is there any info on how you play this game?  Leveling?  Questing? Just exploring and killing shit?  Is there levels and classes?

Just curious.  Looks cool, but it's Asian.


Title: Re: Arche Age
Post by: Mrbloodworth on May 09, 2011, 10:59:02 AM
Really neat stuff about the more sandboxy parts here. (http://aaportal.net/en/archeage-labor-system.html)

Also:


CBT3_Teaser (http://youtu.be/3UEc5P5OJAY?hd=1)


Title: Re: Arche Age
Post by: Amaron on May 09, 2011, 06:42:50 PM
CBT3_Teaser (http://youtu.be/3UEc5P5OJAY?hd=1)

Funny how little things like that rope climbing have quite an impact when you see them.   If the airship isn't pilotable someone needs a kick in the nuts.   Also WTF rabbit eared kanagroo mounts.


Title: Re: Arche Age
Post by: Sjofn on May 09, 2011, 06:49:46 PM
I read this thread as Archie Age, and now I'm disappointed I can't visit Riverdale online.

I did the same but never commented.  I figured nobody would recognize the reference.  You have restored my faith. 

I know this was said months ago, but I do not care. It's been happening to me every time I see it has new posts and driving me crazy.


Title: Re: Arche Age
Post by: Chimpy on May 09, 2011, 09:31:12 PM
It's ... driving me crazy.

 :headscratch:

Why do you need to be driven to crazy? I thought everyone agreed you were already there.  :grin:


Title: Re: Arche Age
Post by: Lantyssa on May 10, 2011, 06:23:29 AM
She has bouts of sanity.  We must crush those.


Title: Re: Arche Age
Post by: Mrbloodworth on May 10, 2011, 06:39:05 AM
CBT3_Teaser (http://youtu.be/3UEc5P5OJAY?hd=1)

Funny how little things like that rope climbing have quite an impact when you see them.   If the airship isn't pilotable someone needs a kick in the nuts.   Also WTF rabbit eared kanagroo mounts.

Ships are fully craftable and seem to require others to sail. Its one of the more advanced ship systems I have seen outside of the Disney title. I am guessing that the airship is mass transit.


Title: Re: Arche Age
Post by: tmp on May 10, 2011, 07:48:42 AM
some actual mid-level gameplay (http://www.youtube.com/watch?v=x_2Hy1ga14A&NR=1)
and more of the same, for the other faction i guess (http://www.youtube.com/watch?v=gZDjF6dNeLE)

although suspect it's either from some sort of event or a teaser of "endgame" possibilites and as such skips the soul-crushing resource gathering part...


Title: Re: Arche Age
Post by: Draegan on May 10, 2011, 11:07:30 AM
Maybe because it's Asian, or because they player sucks, but it doesn't look as twitchy as most games are.  I.e. keyboard pounding to win the GCD.


Title: Re: Arche Age
Post by: Sjofn on May 10, 2011, 11:09:16 AM
She has bouts of sanity.  We must crush those.

For real, they get kinda bothersome.


Title: Re: Arche Age
Post by: Nija on May 10, 2011, 12:50:50 PM
It looks like a normal Korean grinder from that mid-level gameplay video. I shut it off after a few minutes. It made me not interested in the game.

I like how the guy knew exactly where to stand when the bridge blew up.


Title: Re: Arche Age
Post by: Stormwaltz on May 10, 2011, 05:52:02 PM
Stiff combat, a UI reminiscent of EVE Online, awkward running animations, VO'd error message spam ( :facepalm: ), and UO housing sprawl.

They've got some work to do.


Title: Re: Arche Age
Post by: Xanthippe on May 11, 2011, 10:41:10 AM
It looks like a normal Korean grinder from that mid-level gameplay video. I shut it off after a few minutes. It made me not interested in the game.

I like how the guy knew exactly where to stand when the bridge blew up.

But... farming!



Title: Re: Arche Age
Post by: Mrbloodworth on May 25, 2011, 08:10:24 AM
More sexy in game videos. http://youtu.be/yraYIpxxLoI


Title: Re: Arche Age
Post by: Draegan on May 25, 2011, 10:02:43 AM
Looks pretty but there doesn't seem to be anything to do.


Title: Re: Arche Age
Post by: Mrbloodworth on June 02, 2011, 09:36:37 AM
ArcheAge 3CBT review (http://www.aaportal.net/en/archeage-cbt-reviews/3-cbt-reviews/cbt3-review-aaportal.html)


Some parts that poped out to me:




Title: Re: Arche Age
Post by: luckton on June 02, 2011, 09:42:37 AM
ArcheAge 3CBT review (http://www.aaportal.net/en/archeage-cbt-reviews/3-cbt-reviews/cbt3-review-aaportal.html)


Some parts that poped out to me:




So, it's one part A Tale in the Desert + one part EVE set in a fantasy realm.  Love the idea, just as long as they expect and accept to see ATitD and EVE subscriber numbers.


Title: Re: Arche Age
Post by: tmp on June 02, 2011, 10:15:27 AM

Quote
We are now sure on 100%, that ArcheAge is a team-play game. It will be very hard to play it alone, since everything is expensive and takes a lot of time to achieve.
Quote
I have lost the horse on the opposing continent, and it would take me an hour to get to the nearest friendly stable to ressurect it.
Ha. Ha.

edit. also:

Quote
By the way, about the dangers - the grind in ArcheAge is pretty interesting. Two monsters create a nasty problem for the player, and he will sweat trying to kill them. Three monsters without a proper preparation and kite (they allow to kite themselves with impunity yet), they are simply impossible to kill. So, if you suddenly discover yourself at the mercy of three evil monsters, it is recommended to immediately run for cover.


Title: Re: Arche Age
Post by: Mrbloodworth on June 02, 2011, 10:16:33 AM

Quote
We are now sure on 100%, that ArcheAge is a team-play game. It will be very hard to play it alone, since everything is expensive and takes a lot of time to achieve.
Quote
I have lost the horse on the opposing continent, and it would take me an hour to get to the nearest friendly stable to ressurect it.
Ha. Ha.

They have two man horses yah know.


Title: Re: Arche Age
Post by: luckton on June 02, 2011, 10:23:51 AM
I'm just having a hard time wrapping my head around a game like this in today's 'solo-friendly' environment.  The premise is great, don't get me wrong...I would love to play this game as much I would love to play EVE.  But to put so much of your content and gameplay on the ideas of group-play?  And then pin on some 'hard-core' elements?

One could take 'ArcheAge' out of that article and replace it with 'EVE' easily.  'Horses' with 'ships'.  'Uninteresting quest system' with...ok, that's spot on, look the point is that I'm just not seeing the appeal here.


Title: Re: Arche Age
Post by: tmp on June 02, 2011, 10:24:11 AM
They have two man horses yah know.
And 100% friendly community willing to go out of their way to help complete strangers, i'm sure.


Title: Re: Arche Age
Post by: Mrbloodworth on June 02, 2011, 10:40:33 AM
I'm just having a hard time wrapping my head around a game like this in today's 'solo-friendly' environment.  The premise is great, don't get me wrong...I would love to play this game as much I would love to play EVE.  But to put so much of your content and gameplay on the ideas of group-play?  And then pin on some 'hard-core' elements?

One could take 'ArcheAge' out of that article and replace it with 'EVE' easily.  'Horses' with 'ships'.  'Uninteresting quest system' with...ok, that's spot on, look the point is that I'm just not seeing the appeal here.

They also have RvR. Title is being made by one of the old Lineage Developers.

The appeal? The features of the game I suppose. Not everyone needs to make a single player online. The idea of crewing a ship with my friends is highly appealing, a far contrast of, say, POTBS and Eve. The rest of the group play required was talking about the same stuff a group is always required for. This GROUP OF PLAYERS, wrote a closed beta impression. So, its best to take it with a grain of salt.

A clarification by one of the group:

Quote
"omg not solo friendly" - the review meant the sandboxy BIG features. YOu can't sail the ship alone, you can't really build a village out of one house and you certainly won't participate in the whole political hijinks, build castles or be the dictator alone.

I'm sure we can have yet another multi-page thread about Group VS. Solo if needed. But its a stupid argument.

They have two man horses yah know.
And 100% friendly community willing to go out of their way to help complete strangers, i'm sure.

Yes, thats what I said.


Here is the first CBT impressions. (http://www.aaportal.net/en/archeage-cbt-reviews/2cbt-reviews/2cbt-aaportal-archeage.html)


Title: Re: Arche Age
Post by: tmp on June 02, 2011, 11:10:34 AM
Yes, thats what I said.
It is quite implicit requirement for the two man horses to be of any use to a guy who finds himself stranded in the middle of nowhere. And i think we both realize what that means in practice.

(sorry if you meant the original comment to be green, if so i've misread it)


Title: Re: Arche Age
Post by: Tarami on June 02, 2011, 11:11:41 AM
Quote
"omg not solo friendly" - the review meant the sandboxy BIG features. YOu can't sail the ship alone, you can't really build a village out of one house and you certainly won't participate in the whole political hijinks, build castles or be the dictator alone.
In Asian grinders, even dictatorship takes a party. :awesome_for_real:


Title: Re: Arche Age
Post by: Mrbloodworth on June 02, 2011, 11:28:52 AM
Yes, thats what I said.
It is quite implicit requirement for the two man horses to be of any use to a guy who finds himself stranded in the middle of nowhere. And i think we both realize what that means in practice.

(sorry if you meant the original comment to be green, if so i've misread it)

Yeah I don't expect randoms to be like "Hop on friend!", just that others with you can at least give you a ride. I really like the idea of 2 player horses too, Makes duoing a bit more interesting. That and I think everyone gets a horse really early. So, lots of things may require groups, but they seem to have a good deal of tools for it too.


Title: Re: Arche Age
Post by: luckton on June 02, 2011, 12:16:49 PM
They also have RvR. Title is being made by one of the old Lineage Developers.

The appeal? The features of the game I suppose. Not everyone needs to make a single player online. The idea of crewing a ship with my friends is highly appealing, a far contrast of, say, POTBS and Eve. The rest of the group play required was talking about the same stuff a group is always required for. This GROUP OF PLAYERS, wrote a closed beta impression. So, its best to take it with a grain of salt.

A clarification by one of the group:

Quote
"omg not solo friendly" - the review meant the sandboxy BIG features. YOu can't sail the ship alone, you can't really build a village out of one house and you certainly won't participate in the whole political hijinks, build castles or be the dictator alone.

I'm sure we can have yet another multi-page thread about Group VS. Solo if needed. But its a stupid argument.


No, you're right...if a developer out there wants to make a game their way then go for it*.  I wish the developers good luck in their quest in making a mark in the industry, and will check in on this title again when it's released.  Until then, good day sir.  :grin:

*because it's worked out soooooooo good for FFXIV so far ^_^


Title: Re: Arche Age
Post by: Mrbloodworth on June 02, 2011, 12:31:17 PM
FFXIV was a technical and design abomination, its not comparable to this title that already has more working features than it. I have no idea how this title will turn out, but I can't even fathom that comparison.


Title: Re: Arche Age
Post by: ghost on June 02, 2011, 12:33:12 PM
More sexy in game videos. http://youtu.be/yraYIpxxLoI

That's a lot of swimming.


Title: Re: Arche Age
Post by: Draegan on June 02, 2011, 12:35:18 PM
He was leveling his swimming skill.


Title: Re: Arche Age
Post by: luckton on June 02, 2011, 12:37:06 PM
More sexy in game videos. http://youtu.be/yraYIpxxLoI

That's a lot of swimming.
:ye_gods:

No...stop it...the EVE nightmares are coming back...so...much...empty space....


Title: Re: Arche Age
Post by: Mrbloodworth on June 02, 2011, 12:45:58 PM
Thing is, apparently sea travel is very important. Some other features like no classes or equipment restrictions (but with downsides) are rather neet too. (http://archeage-online.com/post/1718109019)


Title: Re: Arche Age
Post by: Malakili on June 02, 2011, 02:24:38 PM
I only skimmed that article but it didn't look like he spent any time discussion how long this stuff takes.  I'm guessing you can't just go and plop down your house anywhere in the game on day1, etc.  (If you can, I'm buying), but he didn't seem to acknowledge any of that stuff.


Title: Re: Arche Age
Post by: Chimpy on June 02, 2011, 07:54:16 PM
I thought this had no plans to localize it to the West at all?



Title: Re: Arche Age
Post by: Lantyssa on June 03, 2011, 07:00:36 AM
They have an English page (http://www.archeage.com/en/contents/gameIntros), so looks like there are plans.

Cautiously watching since I'm dying for a more-sandboxy game.


Title: Re: Arche Age
Post by: Mrbloodworth on June 03, 2011, 07:05:52 AM
I only skimmed that article but it didn't look like he spent any time discussion how long this stuff takes.  I'm guessing you can't just go and plop down your house anywhere in the game on day1, etc.  (If you can, I'm buying), but he didn't seem to acknowledge any of that stuff.

I did come across something that gave the impression its not hard to make the most basic house. Ill see if I can't dig it up. Problem with this title is, we are at the mercy of the closed beta users as far as English speaking info.

Still, no NDA for the title.


EDIT: Housing system overview. (http://aaportal.net/en/archeage-labor-system/house-construction.html)


Title: Re: Arche Age
Post by: tmp on June 03, 2011, 07:09:08 AM
Been hearing some rumours the korean guilds which played the beta went promptly back to Aion, tails between their legs.

If it's too grindy even for the Koreans then the odds of doing well elsewhere... welp.


correct rumour, wrong game. Nothing to see here.  :uhrr:


Title: Re: Arche Age
Post by: Lantyssa on June 03, 2011, 11:11:58 AM
Was it too grindy or not grindy enough?


Title: Re: Arche Age
Post by: Mrbloodworth on June 03, 2011, 11:13:24 AM
Other than time needed, I'm not sure how grindy it could be. Apparently, you can level just by crafting/farming ETC, questing is not required. Considering the best items in game are crafted....



Title: Re: Arche Age
Post by: luckton on June 03, 2011, 11:15:34 AM
Easier question: How many Koreans play EVE Online?  :grin: :why_so_serious:


Title: Re: Arche Age
Post by: Ingmar on June 03, 2011, 11:47:08 AM
Other than time needed, I'm not sure how grindy it could be.

You pretty much just described the entire concept of grind right there.


Title: Re: Arche Age
Post by: Mrbloodworth on June 03, 2011, 11:58:02 AM
Other than time needed, I'm not sure how grindy it could be.

You pretty much just described the entire concept of grind right there.

Well, no. I consider grind to come in many flavors. Such as, Repetitive tasks, Non-compelling reasons to be doing X, ETC.. I do not consider simply having a progression system, a grind.

Having the option to not quest at all and still progress overall helps a great deal. The more distinct activities a game offers the less grind they are in one aspect. So, having what is traditionally separate advancement systems, at least impact one another, does help IMO. Of course none of us know how any of the advancement systems will be ranged, so it could be a huge time investment. From what I am reading, cool stuff happens rather early, Horse, house, so there very well could be many distractions to fill your time masking any 'grind' there is.

I'm not sure how much i will care about leveling as i am blowing people off the deck of ships with my cannons! ( Yes, you can hit players ON the decks of ships, not just the ship )

The game is a odd mix of Sandbox and theme park with both sides of that coin seemingly optional. "OMG ITS KOREAN" is no longer an instant "Its going to be a pointless grind". People "Grind" because they care more about some point in progression, more than they care about what they are doing right now.

Unless all you care about is getting to the highest level the fastest, there is no help for you then.


Title: Re: Arche Age
Post by: Hawkbit on June 03, 2011, 01:46:37 PM
I have this idea in my head that having a boat will be ten people attempting to "row", which is ten people playing QWOP in sync to move the oars, with the captain/GL yelling "more dots, you fucks.  more dots". 


Title: Re: Arche Age
Post by: Ingmar on June 03, 2011, 02:23:38 PM
Other than time needed, I'm not sure how grindy it could be.

You pretty much just described the entire concept of grind right there.

Well, no. I consider grind to come in many flavors. Such as, Repetitive tasks, Non-compelling reasons to be doing X, ETC.. I do not consider simply having a progression system, a grind.

Having the option to not quest at all and still progress overall helps a great deal. The more distinct activities a game offers the less grind they are in one aspect. So, having what is traditionally separate advancement systems, at least impact one another, does help IMO. Of course none of us know how any of the advancement systems will be ranged, so it could be a huge time investment. From what I am reading, cool stuff happens rather early, Horse, house, so there very well could be many distractions to fill your time masking any 'grind' there is.

I'm not sure how much i will care about leveling as i am blowing people off the deck of ships with my cannons! ( Yes, you can hit players ON the decks of ships, not just the ship )

The game is a odd mix of Sandbox and theme park with both sides of that coin seemingly optional. "OMG ITS KOREAN" is no longer an instant "Its going to be a pointless grind". People "Grind" because they care more about some point in progression, more than they care about what they are doing right now.

Unless all you care about is getting to the highest level the fastest, there is no help for you then.

Meh, what makes grind grind, is feeling grindy. What makes it feel grindy? Taking forever, mostly. Giving me 15 different things to grind on vs. 1 isn't really that much of a difference if it still makes the bar move .0001 pixel at a time.


Title: Re: Arche Age
Post by: Xanthippe on June 04, 2011, 09:50:59 AM
I could make bricks for a long time in aTitD without it feeling grindy.  Or plant/harvest/process flax. 

Or fish in WoW, which was often described as a grind.

For me, it was the act in and of itself that was fun, I guess, and relaxing.  I wasn't doing it to get better at it.  I did it because I liked doing it, I guess.



Title: Re: Arche Age
Post by: Malakili on June 04, 2011, 01:55:28 PM
I don't mind grinding when its my own project - building a house, doing something that is sort of my own idea/design.  Building a house, or a ship, or something I don't mind doing.  Examples: In minecraft there is lots of "grinding" but it never felt grindy to me.  In an MMO example, I used to mine for capital ship production in an industrial corp and we were contracted for a lot of big projects.  For some reason I really liked doing that as well.

What I hate is grinds that aren't of my own choosing, so to speak (yes, technically its almost my choice, but hear me out).  Stuff like "Get exalted rep with so and so and then you can do such and such a raid"  Basically, when the developer puts in a time sink JUST for the sake of me taking time to do it.  Basically, grinds which open up stuff to do bother me, grinds which give me something at the end I mind slightly less.


Title: Re: Arche Age
Post by: pxib on June 04, 2011, 03:00:48 PM
Every time this thread pops back up I find myself thinking of Age of Conan set in 1960's Riverdale (http://en.wikipedia.org/wiki/Riverdale_(Archie_Comics)).


Title: Re: Arche Age
Post by: Lucas on July 28, 2011, 04:16:33 AM
Another trailer for the Great Last Hope of us, sandbox junkers  :grin:

http://youtu.be/YCL0K3RLH3U

The  iOS app is porn at its finest. Thank you, XL Games  :awesome_for_real:


Title: Re: Arche Age
Post by: Lantyssa on July 28, 2011, 06:32:28 AM
Those gliders look inspired by Nausicaä.

And the iOS app seems creepy more than useful. :ye_gods:


Title: Re: Arche Age
Post by: Hawkbit on July 28, 2011, 07:38:44 AM
Agreed on both counts.  I was beginning to feel icky. 


Title: Re: Arche Age
Post by: tmp on July 28, 2011, 08:49:35 AM
And the iOS app seems creepy more than useful. :ye_gods:
You just know the touch-sensitive interface is going to extend quite beyond just looking where you point...


Title: Re: Arche Age
Post by: luckton on July 28, 2011, 11:36:44 AM
Still not understanding how this game > EVE and other sandboxes that came before.  If anything, it seems they keep taking points away from advancing the MMO genre and the lessons learned from the past and present in order to put more points into SUPER AWESOME 4D GRAPHICS FROM THE FUTURE OMGZ!!1!  :drill:


Title: Re: Arche Age
Post by: Mrbloodworth on July 28, 2011, 11:38:47 AM
Well for one, you can get off your ship, and also have friends on your ship.

 :awesome_for_real:


Title: Re: Arche Age
Post by: luckton on July 28, 2011, 11:40:58 AM
Well for one, you can get off your ship, and also have friends on your ship.

 :awesome_for_real:

 :oh_i_see: 


Title: Re: Arche Age
Post by: Xuri on July 28, 2011, 04:54:02 PM
Still not understanding how this game > EVE and other sandboxes that came before.  If anything, it seems they keep taking points away from advancing the MMO genre and the lessons learned from the past and present in order to put more points into SUPER AWESOME 4D GRAPHICS FROM THE FUTURE OMGZ!!1!  :drill:
Chances are it's possible to play this game without having to run Excel side-by-side with the client.


Title: Re: Arche Age
Post by: Amaron on July 28, 2011, 06:50:44 PM
Another trailer for the Great Last Hope of us, sandbox junkers  :grin:

http://youtu.be/YCL0K3RLH3U

Just LOOKING at those gliders gives me arm strain.   Whoever designed those needs a good smack on the head.


Title: Re: Arche Age
Post by: Lantyssa on July 29, 2011, 07:26:22 AM
As I said, an intentional homage:

(http://hotlink.escapedredpanda.net/f13/nausicaa.jpg)   (http://hotlink.escapedredpanda.net/f13/nausicaa2.jpg)


Title: Re: Arche Age
Post by: Amaron on July 29, 2011, 08:18:31 PM
No doubt the original person needs a smack on the head then.   Looking around the web some people made real ones and they just use a body harness between the bars.  It looks equally cool and doesn't have my arms hurting in sympathy.

http://www.youtube.com/watch?v=7-TL4BZtT7U&feature=related


Title: Re: Arche Age
Post by: Lantyssa on July 30, 2011, 05:26:31 AM
Dude, you obviously haven't seen Nausicaa then.  It's a Miyazaki film.  He deserves to thump you on the head for even suggesting it.


Title: Re: Arche Age
Post by: Amaron on July 30, 2011, 06:10:48 AM
Dude, you obviously haven't seen Nausicaa then.  It's a Miyazaki film.  He deserves to thump you on the head for even suggesting it.

All I said was it looks painful to see someone hold their entire body weight suspended in midair.  Sorry that insulted your favorite anime by accident.  :oh_i_see:


Title: Re: Arche Age
Post by: Lucas on July 30, 2011, 06:24:18 AM
Cool, didn't know about the Miyazaki inspiration. I loved the "Future Boy Conan" anime as a kid  :heart:


Title: Re: Arche Age
Post by: Lucas on August 11, 2011, 09:24:53 AM
...Physics! (environment building and demolition!  :oh_i_see:)
http://www.youtube.com/watch?v=9P7iRFnh5Ls

Locations! (featuring Teh Pretty!)
http://www.youtube.com/watch?v=PZsfzKhhswk

Transportation! (lions with huge teeth! Some-creature with huge fluffly ears! "Nausicaa" gliders make another appearance!)
http://www.youtube.com/watch?v=ctx3EPObGSM


Title: Re: Arche Age
Post by: Mrbloodworth on August 11, 2011, 09:31:30 AM
 :Love_Letters:


Title: Re: Arche Age
Post by: Hawkbit on August 11, 2011, 11:34:38 AM
I doubt I'll like the gameplay at all, but they have the most realized world of an MMO I have seen yet.  Every single area is visually pleasing to me.


Title: Re: Arche Age
Post by: Draegan on August 11, 2011, 09:13:56 PM
Pretty.


Title: Re: Arche Age
Post by: sinij on August 11, 2011, 10:25:51 PM
Too bad it will be grind from Korean hell.


Title: Re: Arche Age
Post by: PalmTrees on August 14, 2011, 10:50:15 AM
Looks like you'll be able to combine 3 out of 10 skill areas to make your own custom class, http://www.archeage.com/en/contents/gameinfos/ability/11
Each combination has it's own class name.

I'm going: Combat+-Magic+Conjury = Feng Shui Master. I will reorganize your furniture until you surrender.


So that's (10*9*8)/(3*2*1) =120 combinations if I got that math right.
That's a heck of alot of class names to think up. The few I clicked through did have themes. Combat+Fortification+other got: <adjective> Knight; Dark Knight, Wizard Knight, etc.




Title: Re: Arche Age
Post by: Stormwaltz on August 14, 2011, 10:25:50 PM
I will reorganize your furniture until you surrender.

It's been done. (http://dc.wikia.com/wiki/Interior_League)

Quote
The Interior League's MO was to break into an unsuspecting victim's house in the middle of the night and rearrange all of the furniture while the family slept. While this practice seemed fairly harmless, there was an inexplicable quality to their arrangements, one that triggered psychotic breaks in those who viewed their handiwork. One victim named John Cade, after seeing what the Interior League had done, beheaded his wife, then took his own life by impaling himself with a sharpened leg from a coffee table.


Title: Re: Arche Age
Post by: PalmTrees on August 14, 2011, 10:38:01 PM
Curses, my plan is foiled. I'll just have to give up on society and become a Romantic Bandit (Combat+Artistry+Calling).


Title: Re: Arche Age
Post by: Xanthippe on August 23, 2011, 07:55:39 AM
Too bad it will be grind from Korean hell.

You know, the more of a sandbox a game is, the less I care about whether it's grindy or not.  Since I don't care about end game raiding and so on, if I'm having fun farming, building, exploring, and so on, it matters little to me to get to the part of the game I don't much enjoy quickly.


Title: Re: Arche Age
Post by: Malakili on August 23, 2011, 09:26:49 AM
Too bad it will be grind from Korean hell.

You know, the more of a sandbox a game is, the less I care about whether it's grindy or not.  Since I don't care about end game raiding and so on, if I'm having fun farming, building, exploring, and so on, it matters little to me to get to the part of the game I don't much enjoy quickly.

Hypothetically thats fine.  It is more problematic if you have to spend 20 hours of hitting a button in front of a tree to collect enough wood to build the house.


Title: Re: Arche Age
Post by: Speedy Cerviche on August 23, 2011, 09:46:35 AM
That's what macros are for!!


Title: Re: Arche Age
Post by: Malakili on August 23, 2011, 10:02:57 AM
That's what macros are Minecraft is for!!

Fixed this typo you made.


Title: Re: Arche Age
Post by: March on August 23, 2011, 11:47:21 AM
Curses, my plan is foiled. I'll just have to give up on society and become a Romantic Bandit (Combat+Artistry+Calling).

The class name mini-game might be the best thing about this:

Combat+Will+Artistry.......... Pleasure Seeker


Title: Re: Arche Age
Post by: Mrbloodworth on September 26, 2011, 05:36:13 AM
Arche Age - Destroy (http://youtu.be/rtuDSnAfR2w)   

Combat looks fun in this video, presumably this is a newer video.



Title: Re: Arche Age
Post by: Malakili on September 27, 2011, 07:41:21 PM
Arche Age - Destroy (http://youtu.be/rtuDSnAfR2w)   

Combat looks fun in this video, presumably this is a newer video.



I dunno, looks like standard MMO combat to me.  Good or bad based on preference, but doesn't seem to be anything special from that video.


Title: Re: Arche Age
Post by: Chimpy on September 28, 2011, 06:47:43 AM
Looks like a Korean MMO to me.


Title: Re: Arche Age
Post by: Mrbloodworth on September 28, 2011, 06:51:51 AM
Arche Age - Destroy (http://youtu.be/rtuDSnAfR2w)  

Combat looks fun in this video, presumably this is a newer video.



I dunno, looks like standard MMO combat to me.  Good or bad based on preference, but doesn't seem to be anything special from that video.

Not sure it can be standard with the spell/ability mix system being used (http://www.archeage.com/en/contents/gameinfos/ability/28). But in contrast of previous battle footage. This looks much more refined.


Also:

Holyshit.

Other Interesting Tidbits as I look at the English site update.

Quote
Under and Overachiever System
In ArcheAge, you can complete a quest even if you haven’t fulfilled all of its requirements. There are times when you no longer wish to complete all the goals of a quest,
but are reluctant to abandon the work you've already done. If you have completed more than half of the quest goals, you can compromise with the quest NPC to treat it as semi-completed. You can still collect a reward for your efforts, although it is only part of the initial reward given if you fully complete the quest.

In contrast, if you overdid the work of the quest goals more than 150%, the quest will be marked as "Overachieved" and you get an additional reward. The Under and Overachiever system represent the flexibility of ArcheAge, which allows you to quest exactly as much as you desire. You can always check the state of your current quests in the Quest Log window.


Title: Re: Arche Age
Post by: Dark_MadMax on September 28, 2011, 07:42:19 AM
I seriously do not understand lack of excitement over this. 

Huge beautiful world? -check  .
Player built houses and cities? -check
Custom classes providing variety for templates -check
Quality production values ? -check
world pvp including pirates! -check


And yet that SWTOR thread is god knows how many pages when everyone knows it will be another wow clone. With as much innovation as RIFT and only ones who will be playing it long term will be SW nerds.



Title: Re: Arche Age
Post by: Malakili on September 28, 2011, 07:47:29 AM
I seriously do not understand lack of excitement over this. 

Huge beautiful world? -check  .
Player built houses and cities? -check
Custom classes providing variety for templates -check
Quality production values ? -check
world pvp including pirates! -check


And yet that SWTOR thread is god knows how many pages when everyone knows it will be another wow clone. With as much innovation as RIFT and only ones who will be playing it long term will be SW nerds.



Shocking news, more people want Star Wars WoW than a sandbox MMO.  You can't seriously be surprised by this, even on a forum like F13.


Title: Re: Arche Age
Post by: luckton on September 28, 2011, 08:01:12 AM
We live in an era where people just don't have the time to commit to doing the long-grinding stuff for little personal return and the ever-present risk that it all can be destroyed in mere moments.  That's the instant turn-off for me.  Building a city and running and town and adventuring out with people and all that jazz is great on paper.  In reality, the open PvP mechanic is a blessing and a curse.  It's great for those who want the adventure and the excitement and open/free-willing play.  It's a curse that unless you can offer the gameplay to those who want nothing to do with PvP AT ALL, esp. non-consensual PvP, you will NEVER garner the amount of publicity, let alone the actual subscribers to make the game work the way the devs envision.

People are smarter nowadays.  15+ million people cycled through 6+ years of WoW will do that, for better or worse.  They know more about what they want in game now than they did previously, and right now the way the game is portraying itself, it's EVE Online without spaceships.  When they change their tune and try to widen the base, they'll have my attention.

I would like to coin the phrase "we need a 'meaningful' sandbox game."   :why_so_serious:


Title: Re: Arche Age
Post by: Malakili on September 28, 2011, 08:03:38 AM
   Building a city and running and town and adventuring out with people and all that jazz is great on paper.  


The popular game with that mechanic is called Minecraft.


Title: Re: Arche Age
Post by: luckton on September 28, 2011, 08:11:35 AM
   Building a city and running and town and adventuring out with people and all that jazz is great on paper.  


The popular game with that mechanic is called Minecraft.


And for the amount of money one has to put in to play Minecraft, you get an equivalent experience.  These Ache Age chaps are under the assumption that a great number of people will pay $50+ up front for the box plus $15+ a month for an experience that we've already played, either cheaply (Minecraft) or reskined (EVE, SWG).  The former survives because it started free and got people interested, along with catering to what the people wanted.  The latter two are failing and failed because of low populations and poor dev teams unwilling to listen and adhere to their base.  Arche Age is clearly trying to fit itself in the category of the latter, and the record for the category is not good.


Title: Re: Arche Age
Post by: Mrbloodworth on September 28, 2011, 08:16:15 AM
I don't recall the business model being revealed yet. Not for eastern or western markets. They don't even have a western publisher yet. The game is also not very simmular to Eve or SWG. Granted its closer to SWG though, they use the term "Sandpark".


Title: Re: Arche Age
Post by: Dark_MadMax on September 28, 2011, 08:18:49 AM
We live in an era where people just don't have the time to commit to doing the long-grinding stuff for little personal return and the ever-present risk that it all can be destroyed in mere moments.  That's the instant turn-off for me.  Building a city and running and town and adventuring out with people and all that jazz is great on paper.  In reality, the open PvP mechanic is a blessing and a curse.  It's great for those who want the adventure and the excitement and open/free-willing play.  It's a curse that unless you can offer the gameplay to those who want nothing to do with PvP AT ALL, esp. non-consensual PvP, you will NEVER garner the amount of publicity, let alone the actual subscribers to make the game work the way the devs envision.

You seem have an axe to grind with pvp. Yes archeage has pvp. Its much in the same vain as DAOC afaik -dedicated pvp zones and safe zones.


Quote
People are smarter nowadays.  15+ million people cycled through 6+ years of WoW will do that, for better or worse.  They know more about what they want in game now than they did previously, and right now the way the game is portraying itself, it's EVE Online without spaceships.  When they change their tune and try to widen the base, they'll have my attention.

I dont see how playing same diku threadmill over and over again is "smarter". years of EQ, WOW, LoTRO, RIFT. Jeez I just don't get how people are not tired of this. I played RIFT for 2 months after 4 year break from themeparks, - no they are still the same. Same meaningless grinds for purples . zero community, zero "massive-multiplayer".  The sense of world which was present in first gen MMOs and in vanilla wow(pre-BG)  is completely gone now.  



Title: Re: Arche Age
Post by: Lantyssa on September 28, 2011, 08:29:22 AM
People aren't smarter.  There are just not that many interested in sandboxes, even here.

If the quality is good and the pricing model isn't stupid, I'll definitely be trying it out.  I don't expect to be bringing a lot of friends along.


Title: Re: Arche Age
Post by: luckton on September 28, 2011, 08:49:37 AM
Not against PvP outright, just the non-consensual variety.  If their 'safe-zones' are akin to EVE security status numbered zones, you're never truly safe, you're just secure in the fact that if you get ganked the person who ganked you has a pretty good chance to get ganked in return by the game.  Still doesn't make up for whatever was lost due to the ganking, insurance systems or not.

I suppose I am making one too many presumptions about the game at this point...but something tells me I'm not too far off-base.  Time will tell.


Title: Re: Arche Age
Post by: Mrbloodworth on September 28, 2011, 08:50:43 AM
I suppose I am making one too many presumptions about the game at this point

Yes.



Title: Re: Arche Age
Post by: Speedy Cerviche on September 28, 2011, 11:07:32 AM
People are giving way too much emphasis to "sandbox" and PvP buzz concepts.

Archeage looks like a really solid MMORPG that's trying to offer something more than your typical railed diku clone. In some ways it seems a lot like a mix between SWG and Shadowbane, but hopefully will not be an execution failure like those two games. The lead developer is Jake Song who cut his teeth on Lineage

The biggest "sandbox" elements seem to be a deep economic model, ability to build structures in most places of the world. The scary competitive open PvP area would be limited to one of three continents. There's also plenty of traditional questing and RPGing elements.

This is likely the best potential MMORPG of 2012 in my opinion.


Title: Re: Arche Age
Post by: Lucas on October 27, 2011, 01:55:42 PM
All aboard! (transportations)

http://www.youtube.com/watch?v=-6bt1iKL_po


Title: Re: Arche Age
Post by: PalmTrees on October 27, 2011, 05:11:10 PM
Ugh, that one legged, floppy eared mount reminded me of a gungan. What korean dev looked at Jar-Jar and said "Hey, I wanna ride that." ?


Title: Re: Arche Age
Post by: Hawkbit on October 27, 2011, 06:09:25 PM
Rule 34.


Title: Re: Arche Age
Post by: Chimpy on October 27, 2011, 06:25:19 PM
Ugh, that one legged, floppy eared mount reminded me of a gungan. What korean dev looked at Jar-Jar and said "Hey, I wanna ride that." ?

I saw nothing with less than 2 legs in that vid.  :oh_i_see:


Title: Re: Arche Age
Post by: Lantyssa on October 27, 2011, 08:08:50 PM
Ugh, that one legged, floppy eared mount reminded me of a gungan. What korean dev looked at Jar-Jar and said "Hey, I wanna ride that." ?
More like Falkor.


Title: Re: Arche Age
Post by: Hawkbit on October 27, 2011, 08:23:56 PM
Don't bring Falcor into this.


Title: Re: Arche Age
Post by: LC on October 29, 2011, 10:35:45 PM
Those gliders look somewhat familiar too. (http://en.wikipedia.org/wiki/Nausica%C3%A4_of_the_Valley_of_the_Wind_%28film%29)


Title: Re: Arche Age
Post by: Lantyssa on October 30, 2011, 06:06:46 AM
What an amazing catch.  I'm surprised no one's noticed that yet.


Title: Re: Arche Age
Post by: Trippy on October 30, 2011, 11:00:38 AM
 :awesome_for_real:


Title: Re: Arche Age
Post by: Lucas on November 08, 2011, 11:26:57 AM
Closed Beta #4 will start on December 8th:

http://archeage-online.com/post/1718109315

May last up to 80 days; northern continent will be open for exploration and a new race will be playable, the Hariharan:

http://archeage-online.com/post/1718109326


Title: Re: Arche Age
Post by: Dren on November 09, 2011, 01:42:45 PM
What an amazing catch.  I'm surprised no one's noticed that yet.

Jeez, don't do that.  I read his link and thought it was a repeat topic.  Then you typed that and I thought maybe I was losing my mind fast.  I had to backtrack to make sure I was losing my mind at the usual pace.  :oh_i_see:


Title: Re: Arche Age
Post by: Lantyssa on November 09, 2011, 06:41:27 PM
Trippy's smiley should have been a hint. :-P


Title: Re: Arche Age
Post by: Lucas on November 16, 2011, 09:01:12 AM
Brief interview with Jake Song:

http://www.betacake.net/2011/11/14/archeage-interview-with-jake-song/


Title: Re: Arche Age
Post by: Draegan on December 09, 2011, 08:09:51 AM
Oh look a new trailer?  http://www.youtube.com/watch?v=76OKRhAYlm8&feature=player_embedded

Yeah.  :ye_gods:


Title: Re: Arche Age
Post by: Hawkbit on December 09, 2011, 08:16:16 AM
It will likely be better than the raid encounters.

But yeah,  :uhrr: .


Title: Re: Arche Age
Post by: Mrbloodworth on December 09, 2011, 08:17:51 AM
Unlikely. Dungeon and bosses have looked rather impressive.

Anyway, Reminds me of a SWG Cantina.


Title: Re: Arche Age
Post by: Kitsune on December 09, 2011, 08:38:20 AM
How many dikus let you build a dance club?  Sort of a crappy dance club, but hey, it's fairly neat that such a thing's possible.  If it has decent gameplay to go with, it's already well ahead of Second Life.   :awesome_for_real:


Title: Re: Arche Age
Post by: ashrik on December 12, 2011, 08:46:31 PM
I remember disliking that the bars in WAR never let you sit around and drink fake beers. Despite the techno dancing, I think there's a lot of good to be said about MMORPGs that let you simply exist in their world, doing stupid things of no importance. Which I'll grudgingly admit includes dancing at ye olde K-pop pub


Title: Re: Arche Age
Post by: Lucas on February 13, 2012, 03:17:20 PM
Ok, brace yourselves!

Here's a VERY informative, well-written and formatted review of Archeage in its current state. Every aspect of the game currently implemented is described, along with videos. Quite a long (but never boring, IMO) read.

http://archeagesource.com/topic/636-archeage-cbt4-review-and-extensive-game-info/

Among other features:

- FFA PvP
- Skill/level based hybrid leveling
- Sieges
- 8 races, each one with its own starting area
- Crime system (with jail breaking!)
- Family system
- Craft (and customize) houses, boats, capes and almost every other object in the game; grow a farm and modify the terrain (need to pay an upkeep)
- A lot of means of transportation

Like the reviewer says, CBT4 has 30% of the planned landmass, and from what he says, it's already quite huge; also on the plate: player-created faction system; hireable NPCs (labour work, vendors) and more.
---

You know, if it was your average unknown company of 3-4 individuals babbling something like that (like we witnessed in the past, especially at the beginning of '00) I would say "yeah right", but hey, this seems actually achievable, believe it or not.

It's my sandbox wet dream coming more and more true  :heart: :awesome_for_real:


Title: Re: Arche Age
Post by: Malakili on February 13, 2012, 03:30:29 PM
The question is: How much grind.  All that is awesome, but if I have to chop wood for 3 hours to build a new chair for my house this is a non starter.  Minecraft has spoiled me to some extent with regards to being able to imagine something and see it realized in the game world relatively quickly.  I don't mind some slow resource collection and fabrication, but if I had to spend hundreds of hours to get to the good part, it just isn't going to happen at this point.  Maybe a few years ago it would have, but I don't know if I have it in me anymore.

edit: typo


Title: Re: Arche Age
Post by: Mrbloodworth on February 14, 2012, 07:07:21 AM
Quote
When you get a large enough group of players together all dancing, party lights appear out of nowhere.

HAHA!


Title: Re: Arche Age
Post by: Draegan on February 14, 2012, 08:07:21 AM
It's a very long review that my eye glazed over when I saw it yesterday.  It's not very in depth though, it's just a very detailed surface explanation of everything. 

It still screams Korean to me.  But like Malakili said: How much grind?  If I could worry more about where and how to build something rather than worrying about how many hours it takes to get enough wood, it might be fun.


Title: Re: Arche Age
Post by: luckton on February 14, 2012, 02:02:06 PM
Still continues to sound more and more like EVE -space +some DIKU.  The Korean aspect kinda turns me off as well.  If it's as grindy and dull as EVE, I'm not seeing the point.


Title: Re: Arche Age
Post by: Mrbloodworth on February 22, 2012, 11:31:34 AM
Archeage online pirate movie HD (http://youtu.be/OgrtQ9BeZfA?hd=1)


Title: Re: Arche Age
Post by: Gets on February 23, 2012, 12:29:35 AM
In the second decade of our 21st century "How grindy?" is answered by "Can I bot?"

Ironically, if you can answer "Yes" to the latter it's generally not worth touching in the first place.


Title: Re: Arche Age
Post by: ajax34i on February 23, 2012, 03:14:21 AM
Regarding how grindy, the answer may be in the quests section:  they seem to only have fedex quests (which screams grindy to me).


Title: Re: Arche Age
Post by: Malakili on February 23, 2012, 05:53:23 AM
Regarding how grindy, the answer may be in the quests section:  they seem to only have fedex quests (which screams grindy to me).

It depends.  What I mean by grindy isn't whether or not they have interesting quests to do.  I don't mind having to go out and "find" the fun for myself, particularly when it comes to finding interesting places and fighting monsters.  I realize not everyone is on board with that idea and that questing has become the norm.  But I even had fun with the gameplay of something like Darkfall where my clan mates and I would just ride out and explore and find new places and kill the monsters there.  Stuff like, for example "Oh, we found some old ruins with a lot of undead, and they drop crafting components we are going to need, lets head over there."  And we'd go and clear out the ruins and chatter and I enjoyed that part of the game quite a lot.  It had very very few actual quests.

  What I *didn't* like about Darkfall is that skilling up (crafting or combat) took FOREVER.  Botting and AFK leveling of skills was common.  In Arche Age I'm much more concerned with it when it comes to the crafting system, particularly because the house, town and ship building stuff seems really awesome, but I don't want to have to AFK farm a tree for 3 hours a day for 3 weeks so I can finally build a little hut.



Title: Re: Arche Age
Post by: Mrbloodworth on February 23, 2012, 06:52:03 AM
ArcheAge Online Gameplay Mainstory Questing 1080p  (http://youtu.be/dXYnYS8OOxE?hd=1)

I Don't think this answers the root question, but it does seem like there is some interesting questing to be had. This game is promoted as a hybrid sandbox/guided experience AKA: Sandpark. There is a main quest line, and standard quests all around the world it seems. But you don't have to do them, likewise it seems you don't have to play in the sandbox ether. Basically, if you like to quest, do so, if you don't, you can skip it and just play in the sand, or do both whatever suits you at the time. From what I understand, there are no content gates anywhere attached to quests ( IE: kill/fetch X to enter next zone ).

*Shrug*

"Grindy" is subjective, unless its out right punitive by design, and there is no mistaking that. However, I don't think requiring a great deal of wood to build a 3 mast sailing vessel is "grindy". Others may I guess.


Games like Sword of the new world (Granado Espada)? That's grindy, by design.


Title: Re: Arche Age
Post by: Draegan on February 23, 2012, 08:01:36 AM
With the evolution of Public Quests (WAR > Rift > GW2) games have to offer more than just a static world that you run around in or quest through.

If you're not going to do that, at least you need to offer a compelling story like in TOR.


Title: Re: Arche Age
Post by: Mrbloodworth on February 23, 2012, 08:14:40 AM
All of those are guided experiences. Random quest area or not.

To make the contrast.

Arch ages is a world with quests in it. The other titles you list are Quests with a game world as a backdrop.

Arch age is way more dynamic than those titles by virtue of being a Sandpark. The world changes. Villages and towns, farms, ports all change. Not just one quest nestled inside a static world. This is the part that interests me in its design. While other games try to make the linear experience more random inside that static world ( Of the backdrop/set piece of a "world" ). This title is adding some static elements to its dynamic world. As I understand it, things like "world boss mobs" are not spawned, nor do they follow a set route. The world, the mobs, the areas are the dynamic part of the game. Not necessarily the quests for those that like structured experiences. This is inverse of most titles.

To top it all off, Archage has "Invasion events (http://youtu.be/DeiPTq7aSFc?hd=1)". AKA: Rifts.  :grin: Unlike rift however, you can bring siege equipment and they ARE random as to where they happen. Not a handful of preplaced sites.


EDIT: Better video.


Title: Re: Arche Age
Post by: Draegan on February 23, 2012, 08:48:11 AM
They aren't guided experiences though, first of all.

Second, being able to build villages or whatever is a pipe dream.  That shit never really works out in today's internet unless it's only 300 people playing the game.



Title: Re: Arche Age
Post by: Mrbloodworth on February 23, 2012, 08:56:44 AM
They aren't guided experiences though, first of all.

Yes they are. Do we have a different definition of the term? I do not mean "on rails" game types, if that's what you mean. I mean as its used in MMORPG terms. You go from hub to hub in a predetermined path, zone to zone, level to level. In and among set pieces.

As for the villages, not even sure what you mean.


Title: Re: Arche Age
Post by: Draegan on February 23, 2012, 10:10:49 AM
Sorry, I was writing that just as I was leaving for lunch, let me elaborate.

For guided experiences, I'm not looking at it as a macro sense.  All games are going to have content and areas that are gated on some sort of metric that usually comes in order of character play time.  Guided experience in my book means: Breadcrumb Quest > Hub > Go Here Collect Kill > Hub > Breadcrumb Quest. 

War PQs were small pockets of multi-stage events that made the world seem like it was doing something different other than have static spawns.  Rift changed this with their Rift and Invasion System where the PQs themselves weren't static and were often varied and took over whole areas.  Now we have Guild Wars which seems to be doing something a bit different, if not as random as Rift.

To me, quests or open ended world, is the same to me now since it's all static just waiting for you to stumble across it.  Things aren't happening without you being there.

As far as villages or towns are concerned: you see it all the time with developers.  You create this really cool system in your head that requires players to interact a certain way.  Take Ilum for example in TOR.  The devs thought players would fight all across the map going for objectives, they thought that the smaller side would form crack raids teams and strike different points in the map.

What happened?  Players figured out how to get the most points/hour and it turned into a shit fest.  Very rarely did player interaction happen the way developers would love to see it.

The whole thing with build ships and houses and cities or whatever is all well and good.  It sounds grand, but that really don't stand up when you stick humans into the system and let them go.

Now, I haven't been paying to the detail on this game, but do cities and villages change regardless of player interaction or are you refering to player created structures? 


Title: Re: Arche Age
Post by: Lucas on February 24, 2012, 05:23:13 AM
Build walls (unofficial beta video):

http://www.youtube.com/watch?v=dGk8fucSMJg

Underwater exploration:
http://www.youtube.com/watch?v=iL3hL63OEkI


Title: Re: Arche Age
Post by: Stormwaltz on February 24, 2012, 08:04:38 AM
The sound effects in ArcheAge might be horribly low quality, but at least they're also painfully repetitious. ¬_¬


Title: Re: Arche Age
Post by: HaemishM on February 24, 2012, 09:32:59 AM
Build walls (unofficial beta video):

http://www.youtube.com/watch?v=dGk8fucSMJg

Was that an army of slave labor PC's waiting for rocks to SPAWN, carting said rocks to the construction site, then pounding hammers on boards for 1 minute in multiple stages?  :ye_gods:


Title: Re: Arche Age
Post by: tmp on February 24, 2012, 09:40:37 AM
I'm sure you'll be able to skip the waiting part and just buy your rocks from the game store, eventually. :grin:


Title: Re: Arche Age
Post by: Mrbloodworth on February 24, 2012, 09:53:51 AM
Build walls (unofficial beta video):

http://www.youtube.com/watch?v=dGk8fucSMJg

Was that an army of slave labor PC's waiting for rocks to SPAWN, carting said rocks to the construction site, then pounding hammers on boards for 1 minute in multiple stages?  :ye_gods:

More likely a guild, and a pile of delivered supplies. Same as for the ship building, you can stockpile stuff before construction, and others (with permission?) can contribute to that stockpile.


The game also features NPS's and Labor points.

Quote
Whether you are online or offline, and regardless of your level,
you will regularly gain something called labor power.

This labor power can be used for production, construction, crafting and other entertainment activities. The labor power can be lent to other users, and in that sense, if you are in lack of labor power, you can borrow it from somebody else or hire servant NPCs. The labor power required to be spent varies depending on the activity.

So, you can use labor points ( Passive ), or barrow labor points ( Guild/'friends ), or do it yourself ( Active ).

Again, its a sandbox. Various tools are given to achieve things. Its all how you want to use them.


Also, another really awesome feature:

Quote
In ArcheAge, you can complete a quest even if you haven’t fulfilled all of its requirements. There are times when you no longer wish to complete all the goals of a quest,
but are reluctant to abandon the work you've already done. If you have completed more than half of the quest goals,you can compromise with the quest NPC to treat it as semi-completed.
You can still collect a reward for your efforts,although it is only part of the initial reward given if you fully complete the quest.

In contrast, if you overdid the work of the quest goals more than 150%,the quest will be marked as "Overachieved" and you get an additional reward.
The Under and Overachiever system represent the flexibility of ArcheAge,which allows you to quest exactly as much as you desire.
You can always check the state of your current quests in the Quest Log window.

I would be very leery of labeling this title with preconceived notions, there are some really progressive things in this title. It really is a Sandpark.


Title: Re: Arche Age
Post by: tmp on February 24, 2012, 10:54:07 AM
Quote
In contrast, if you overdid the work of the quest goals more than 150%,the quest will be marked as "Overachieved" and you get an additional reward.
The Under and Overachiever system represent the flexibility of ArcheAge,which allows you to quest exactly as much as you desire.
"Grind ALL the rats... AND THEN SOME!"


Title: Re: Arche Age
Post by: UnSub on February 24, 2012, 05:22:55 PM
Quote
In contrast, if you overdid the work of the quest goals more than 150%,the quest will be marked as "Overachieved" and you get an additional reward.
The Under and Overachiever system represent the flexibility of ArcheAge,which allows you to quest exactly as much as you desire.
"Grind ALL the rats... AND THEN SOME!"

"You fedexed THE FUCK out of that package. Here's your bonus."


Title: Re: Arche Age
Post by: luckton on February 24, 2012, 05:25:59 PM
Seriously, the harder you're trying to sell this game, BW, the easier it's getting for me to ignore it   :why_so_serious:


Title: Re: Arche Age
Post by: Draegan on February 24, 2012, 09:09:09 PM
Seriously, the harder you're trying to sell this game, BW, the easier it's getting for me to ignore it   :why_so_serious:

I'm happy to see you're ready to ignore a potentially interesting game just because of a guy on the internet.

I'm sure it'll be F2P in 3 months so you won't have to worry.


Title: Re: Arche Age
Post by: Speedy Cerviche on February 24, 2012, 10:33:49 PM
Coming as an ex-Darkfall guy, so kind of the anti-Mr.BW, this game actually has potential. I'm not gonna pass judgement tho until I get my hands on a copy and can feel out the grind factor and also whether the risk:reward ratio gives PvP any meaning.


Title: Re: Arche Age
Post by: HaemishM on February 26, 2012, 10:00:36 AM
Yeah, I like some of the ideas, but if it takes 3 months to start PVPing with any hope of survival, fuck a bunch of that.


Title: Re: Arche Age
Post by: Kageru on February 28, 2012, 06:01:41 PM
So the crime system kicks in only if you kill someone from your own faction (according to that review posted a while back), causes them to drop any construction resources they are carrying, requires 100 "points" to be gathered from the scene by some player other than the killed, only kicks in when you die or log-off, is just a time penalty and eventually may get you exiled to a pirate faction where you can PK without any penalty (other than being a pirate). On top of that the high level areas have no PK penalty  and I can't find any suggestion of "safe zones".

Should be a griefers paradise. Though various forum threads seem to be arguing that "full loot", reward points and harsher death penalties would make the game even better. I'm sure it would.


Title: Re: Arche Age
Post by: UnSub on February 28, 2012, 11:31:37 PM
I'm sure that player justice will fix any problems that would occur.  :awesome_for_real:


Title: Re: Arche Age
Post by: Dark_MadMax on March 08, 2012, 12:49:51 PM
IF this siege vid doesnt excite you then go play wow :)


http://www.youtube.com/watch?v=Bs4VWg2PjpE&feature=player_embedded#!

This looks like SB done right!


Title: Re: Arche Age
Post by: Xanthippe on March 08, 2012, 01:00:09 PM
 :Love_Letters:


Title: Re: Arche Age
Post by: Draegan on March 08, 2012, 01:28:27 PM
It only took Korean bots 4 months to farm materials for those siege weapons.


Title: Re: Arche Age
Post by: luckton on March 09, 2012, 05:15:14 AM
It only took Korean bots 4 months to farm materials for those siege weapons.

Yeah, and those were bots.  Imagine a group of regular/real people trying to do such things  :ye_gods:


Title: Re: Arche Age
Post by: Mrbloodworth on March 09, 2012, 06:54:32 AM
It only took Korean bots 4 months to farm materials for those siege weapons.

I'm sure the castle and town took longer, of course 4 months is a number you pulled out your ass.  :awesome_for_real:


Title: Re: Arche Age
Post by: palmer_eldritch on March 09, 2012, 10:25:42 AM
I'm going to play this game and have a great time.

I honestly don't see how people can get excited about a new version of WoW with random rifts/lots of voice acting and be quite so dismissive of this.


Title: Re: Arche Age
Post by: Draegan on March 09, 2012, 02:03:00 PM
Does this game even have a publisher in the western market?


Title: Re: Arche Age
Post by: Scold on May 07, 2012, 12:29:51 PM
Jesus, this game looks amazing.

I love the fact that you can pick any three skill trees for your character, too.  My friends and I can all do Assassin/Whatever/Whatever, and have a group that's able to go full stealth together. :D  Not sure what this game will be for everyone else, but for us it'll be Stealth Marauders Gank Squad Online!  :heart: :heart: :heart:


Title: Re: Arche Age
Post by: WayAbvPar on May 11, 2012, 11:27:27 AM
Other than the too-anime-for-my-Western-tastes characters, it is indeed gorgeous. Very interested in this..hoping for more info soon.


Title: Re: Arche Age
Post by: Lucas on July 19, 2012, 11:59:12 AM
Closed Beta Test #5 announced:

http://www.youtube.com/watch?v=5iQDlJFah68

But I guess it may be extended just like the previous ones.

Here's a nice, fan made trailer (runs for about 5'30") :

http://www.youtube.com/watch?v=5iQDlJFah68

I want it all and I want it now!!!!  :tantrum: :tantrum: :cry2: :eat:


Title: Re: Arche Age
Post by: Scold on August 31, 2012, 10:53:34 AM
Hey, it's a Korean MMO, you knew this was coming: http://www.youtube.com/watch?v=Qs2xkV8aj9M&feature=player_embedded


Title: Re: Arche Age
Post by: Mrbloodworth on August 31, 2012, 11:04:25 AM
Holy shit, broken bottle fights?!?!?


Title: Re: Arche Age
Post by: Mrbloodworth on October 16, 2012, 07:46:05 AM
Quote
ArcheAge may be a distant dream to those of us here in the West, but a few of the folks who have been playing the game's extensive Korean beta tests are at least keeping us informed about the sandbox title's niftiest features.

Case in point is a new underwater treasure hunting guide on the ArcheAge Source forums. The info has been translated from a Russian fan site, and it's accompanied by plenty of screens and video (including a map, since this is a proper treasure hunt). The process is pretty involved, and requires a ship, scuba gear, and plenty of air bags to lift chests to the ocean surface.

The guide posits that treasure hunting is more profitable than traditional gathering based on preliminary beta testing, but it also cautions that resource prices may vary quite a bit. Head past the cut for a couple of underwater exploration videos, then head to ArcheAge Source to check out the guide.
linky (http://massively.joystiq.com/2012/10/13/archeage-underwater-treasure-hunting-guide-released/)

ArcheAge CBT4 - Crafting diving gear and testing it (http://www.youtube.com/watch?feature=player_embedded&v=NlZ-PAb2EOY)

ArcheAge (KR) - Underwater exploration trailer  (http://www.youtube.com/watch?feature=player_embedded&v=ixng9tQ1lwA)

 :ye_gods:


Title: Re: Arche Age
Post by: Falconeer on December 01, 2012, 03:55:55 AM
Final Day Mass PvP video (http://www.youtube.com/watch?v=S8hvpAstKdI). Watch in 1080 please.


Title: Re: Arche Age
Post by: Draegan on December 03, 2012, 07:34:33 AM
Hasn't this game been in testing for like thirty years?  Is it even coming out in NA/EU?


Title: Re: Arche Age
Post by: Scold on December 03, 2012, 03:14:34 PM
Hasn't this game been in testing for like thirty years?  Is it even coming out in NA/EU?

I just watched Falconeer's PvP video, wherein a guy sank a player-controlled enemy ship with a massive hadouken, some other dude pulled a Get-over-here! Scorpion spear-grab on his opponent, and people can ride dragons in a fleet formation and drop down onto enemy ships to raid them.

I can wait patiently, because there appears to be a good chance this will be wonderful.


Title: Re: Arche Age
Post by: Draegan on December 04, 2012, 08:27:36 AM
It looks fun, but I bet that video is hiding some Korean crap grind behind it.  Or to build a ship it takes 100 people farming 5 hours a day for a week.

Also, it had too many hotbars and abilities all over the place.  Hopefully it was mostly consumables and portal type spells, and mounts.


Title: Re: Arche Age
Post by: Threash on December 04, 2012, 08:33:46 AM
This has probably been covered already in the thread but can someone please tell me if pvp is the actual goal of this game? I don't want to get excited about another game that shut offs pvpers in their own little playgrounds detached from the rest of the game.


Title: Re: Arche Age
Post by: Draegan on December 04, 2012, 08:35:14 AM
From what I remember reading it's a full blown Sandbox type of game.  And from what little I've seen it's full open world PVP, not instancing.


Title: Re: Arche Age
Post by: Falconeer on December 04, 2012, 08:43:18 AM
I remember reading somewhere, a long time ago, that it was specifically inspired by Ultima Online. This is the game Jake Song was hoping to make when he partnered with Garriot back in the days.
Then again, this interview from 2011 is kind of vague. (http://massively.joystiq.com/2011/09/21/massively-exclusive-archeages-jake-song-on-consensual-pvp-inf/). "Half-open"?

Quote
Some Western fans have asked for PvP servers, and many of our commenters are very interested in ArcheAge but are turned off by the fact that it has open PvP. Most sandbox games default to free-for-all PvP these days, leaving these sandbox PvE fans with nowhere to play. Are there any plans for dedicated PvP servers or will it be left up to the players to avoid FFA areas on all shards?

I know that some players like PvP and some don't. ArcheAge features a half-open PvP system. If a player kills another player of the same faction, he/she will get penalty points. If a player's penalty points (blood prints that appear after killing a player work as evidence of a crime which leads to penalty points) reach a certain level, he/she will be summoned to court, will receive a trial, and might be imprisoned. Though ArcheAge is half-open PvP, it is not the main fun feature. It will be developed as a game that PvE-lovers could enjoy too, while also enjoying the PvP system.



It is also worth mentioning that there was an official English page back in 2011, but it has been deleted. They do NOT have a publisher for the Western market yet.


Title: Re: Arche Age
Post by: Lucas on January 15, 2013, 04:43:37 PM
The savior of sandbox MMOs cometh....Well, no, not really, yet.

But meanwhile, you can get a taste of it with the english preview site that opened, like, RIGHT NOW (might take a bit to load)  :awesome_for_real:

http://www.archeage.com/en?locale=en


Title: Re: Arche Age
Post by: Ghambit on January 15, 2013, 06:25:55 PM
A bit?  For a second I thought I was DLing the client, not loading a webpage.


Title: Re: Arche Age
Post by: Nonentity on January 17, 2013, 01:24:09 PM
So... does this mean they have an American publishing partner yet?


Title: Re: Arche Age
Post by: Draegan on January 17, 2013, 03:32:33 PM
I'm guessing they are preparing to announce one?


Title: Re: Arche Age
Post by: palmer_eldritch on January 18, 2013, 06:44:03 AM
Activities highlighted on the webpage include trying to break the record for getting the most people on to a single rowboat at once. I'm Looking forward to this game a lot.


Title: Re: Arche Age
Post by: palmer_eldritch on January 18, 2013, 06:46:01 AM
I have no idea if this is actually linked to the PvP system but it seems that if you are branded a criminal you can end up in prison. Then you can organise a prison breakout.

Or, you can organise a soccer game with your fellow prisoners.


Title: Re: Arche Age
Post by: Falconeer on January 18, 2013, 06:52:46 AM
If Age of Wulin/Wushu found both a North American and an European partner (and you can end up in jail, or break out of, too), I can't see how could this one not get a deal soon. My theory is that they are refusing to sell the license cheap, like other Asian PvP oriented games have been doing by giving it to "minor" companies like gPotato in Europe or EnMasse in North America. So they are waiting (and fishing for) a big major to give them a call.


Title: Re: Arche Age
Post by: Lucas on January 22, 2013, 03:05:08 PM
Next stop.... Soviet Russia!!!  :ye_gods: :oh_i_see:

http://archeagesource.com/topic/1340-hello-archeage-from-mailru/


Title: Re: Arche Age
Post by: Lucas on January 24, 2013, 09:38:20 AM
aaaand...bombshell !!

http://massively.joystiq.com/2013/01/24/trion-to-publish-archeage-in-the-west/

Press release:



Title: Re: Arche Age
Post by: Mrbloodworth on January 24, 2013, 09:42:56 AM
Oh snap.


Title: Re: Arche Age
Post by: Falconeer on January 24, 2013, 10:02:22 AM
Finally.


Title: Re: Arche Age
Post by: Lantyssa on January 24, 2013, 10:09:44 AM
Damnit!  Hartsman left before he could get us all beta invites.

Really though, glad to see Trion get it.  Even if they're only the publisher and translation, I was wondering what they could do with a sandbox.


Title: Re: Arche Age
Post by: WayAbvPar on January 24, 2013, 10:48:28 AM
Damn it. Now I have to start paying attention to this again.


Title: Re: Arche Age
Post by: Nonentity on January 24, 2013, 01:09:15 PM
Oh man, I was already sold, now I'm potentially actually excited.

Fuck. FUCK.


Title: Re: Arche Age
Post by: Lucas on January 24, 2013, 01:21:59 PM
Some interesting quotes in this article (bold is mine) :

http://archeage-online.com/post/1718109677

Quote
For Trion, the deal is a big coup, said Lars Buttler, the chief executive of Redwood City, Calif.-based Trion, in an interview with GamesBeat. He described ArcheAge as having an “incredible amount of polish.” Trion aims to launch the game later this year in North America, Europe, Turkey, Australia, and New Zealand.

Uh oh...:
Quote
Trion will translate the title and make changes to suit Western audiences.

Don't put any more theme park shit in my sandbox cereals, thanks (and, after all, Archage is often referred as a "sandpark").

Official website:
http://www.archeagegame.com/en/


Title: Re: Arche Age
Post by: Draegan on January 24, 2013, 01:33:29 PM
Changes would be things like UI elements and experience curves and other quality of life stuff.  I doubt they have the ability to alter the game that much.


Title: Re: Arche Age
Post by: Lucas on January 24, 2013, 03:01:20 PM
Changes would be things like UI elements and experience curves and other quality of life stuff.  I doubt they have the ability to alter the game that much.

Agreed :). Plus, I think that the F2P conversion of TERA, SWTOR and TSW (and the launch of GW2) put a final nail on the coffin on the  "subscription only" model as a viable starting strategy for any MMOG, at least above the $10 price range. Guess they might take a more "hybrid" approach right from the start (same with ESO).


Title: Re: Arche Age
Post by: Jherad on January 24, 2013, 04:05:29 PM
Damn it. Now I have to start paying attention to this again.

Yes this. I had totally written this off as a 'won't happen here and even if it did, Korean grindfest' type deal.

Now Trion.  :ye_gods: :grin: :awesome_for_real:


Title: Re: Arche Age
Post by: Draegan on January 25, 2013, 05:58:32 AM
Changes would be things like UI elements and experience curves and other quality of life stuff.  I doubt they have the ability to alter the game that much.

Agreed :). Plus, I think that the F2P conversion of TERA, SWTOR and TSW (and the launch of GW2) put a final nail on the coffin on the  "subscription only" model as a viable starting strategy for any MMOG, at least above the $10 price range. Guess they might take a more "hybrid" approach right from the start (same with ESO).

This is more of a success for Trion because they are selling their Red Door program to a major game release.  I think the only other outside game that is using this platform is Wargames(?), which I don't know anything about.


Title: Re: Arche Age
Post by: Nonentity on January 25, 2013, 10:20:28 AM
Changes would be things like UI elements and experience curves and other quality of life stuff.  I doubt they have the ability to alter the game that much.

Agreed :). Plus, I think that the F2P conversion of TERA, SWTOR and TSW (and the launch of GW2) put a final nail on the coffin on the  "subscription only" model as a viable starting strategy for any MMOG, at least above the $10 price range. Guess they might take a more "hybrid" approach right from the start (same with ESO).

This is more of a success for Trion because they are selling their Red Door program to a major game release.  I think the only other outside game that is using this platform is Wargames(?), which I don't know anything about.

It's called Warface, and it's bad. Or so I hear.

One thing to note, though, is that ArcheAge is currently NOT free to play in Korea. They have hourly/monthly options.

Also, I may have bought a Korean account from some back alley dealer so I can try this out.


Title: Re: Arche Age
Post by: Mrbloodworth on January 25, 2013, 10:28:33 AM
Don't you need a Korean SS number?


Title: Re: Arche Age
Post by: Lantyssa on January 25, 2013, 10:37:02 AM
Thus the back alley.


Title: Re: Arche Age
Post by: Draegan on January 25, 2013, 11:02:50 AM
I don't think you need that anymore.  Thought I read about it somewhere.


Title: Re: Arche Age
Post by: Nonentity on January 25, 2013, 11:22:20 AM
I don't think you need that anymore.  Thought I read about it somewhere.

Yeah, you don't need a Korean SSN to make an account anymore, but they do all sorts of verification via text message and IP checks and other things to verify the account is being created in Korea. Also, there is a mandatory security check every 30 days to make sure the account is still owned by a Korean.

They don't want filthy foreigners playing their games.


Title: Re: Arche Age
Post by: Severian on January 25, 2013, 11:25:27 AM
I think that the F2P conversion of TERA, SWTOR and TSW (and the launch of GW2) put a final nail on the coffin on the  "subscription only" model as a viable starting strategy for any MMOG, at least above the $10 price range. Guess they might take a more "hybrid" approach right from the start (same with ESO).

Quote from: press release
Red Door is a full-scale publishing and development solution enabling unprecedented flexibility and control for game monetization teams.

If that means anything at all. I wish I  was on a Game Monetization Team. It sounds... monetizing!


Title: Re: Arche Age
Post by: Lucas on January 25, 2013, 11:29:55 AM
I think that the F2P conversion of TERA, SWTOR and TSW (and the launch of GW2) put a final nail on the coffin on the  "subscription only" model as a viable starting strategy for any MMOG, at least above the $10 price range. Guess they might take a more "hybrid" approach right from the start (same with ESO).

Quote from: press release
Red Door is a full-scale publishing and development solution enabling unprecedented flexibility and control for game monetization teams.

If that means anything at all. I wish I  was on a Game Monetization Team. It sounds... monetizing!

 :drill: :drill:
(http://topcultured.com/wp-content/uploads/2010/10/scrooge-mcduck-make-it-rain.jpg)


Title: Re: Arche Age
Post by: Falconeer on January 25, 2013, 11:58:15 AM
Making a Korean account isn't that hard these days. Understanding enough Korean to enjoy the game is a different story though. Or is there an English patch already somewhere?


Title: Re: Arche Age
Post by: Nonentity on January 25, 2013, 12:02:51 PM
Making a Korean account isn't that hard these days. Understanding enough Korean to enjoy the game is a different story though. Or is there an English patch already somewhere?

There was a string patch that was done for the Open Beta for basic tooltip support, button labels, and things like that. It hasn't been updated for retail, though.

There are enough resources online to Mr. Magoo your way through a lot of it, though.


Title: Re: Arche Age
Post by: blackwulf on January 25, 2013, 08:40:50 PM
Hmmm.. Korean import, translated and published in the US - this has never happened before!  I bet it will be fantastic!

Well, I have to admit - on paper it sounds pretty cool and sandboxy.  I had high hopes for Lineage 2 back in the day that didn't pan out, though.  Also, Tera.  Also every other Korean game that came here and failed to live up to the hype...

I know Wizardry Online is Japanese and not Korean - but it sounded cool on paper.  It, uh, was everything but cool when I got a chance to play it.

Maybe this import will surprise me...


Title: Re: Arche Age
Post by: UnSub on January 25, 2013, 10:05:30 PM
Lots of Eastern MMOs being translated / converted this year. MMO studios are seeing it as easier to buy the rights and convert an existing title than create a new one of their own.


Title: Re: Arche Age
Post by: Lucas on January 30, 2013, 02:26:08 PM
Need the Korean client ?  :grin: :awesome_for_real:

http://www.archeage.com/en?locale=en

(yep, official source; available at the time I'm writing this).


Title: Re: Arche Age
Post by: Falconeer on January 30, 2013, 02:28:28 PM
What am I missing? Is this just a link to the Korean client download? What's the point without an account?


Title: Re: Arche Age
Post by: Lucas on January 30, 2013, 02:33:10 PM
What am I missing? Is this just a link to the Korean client download? What's the point without an account?

Yeah, well, just in case you have korean friends, or you want to test your korean by looking at the launcher, I don't know :P

Or maybe you simply want to satisfy an OCD that makes you download every MMOG client you can put your eyes on.


Title: Re: Arche Age
Post by: Falconeer on January 30, 2013, 02:41:10 PM
I don't just download them. I keep them. Forever. Do you need the Lineage 2 closed beta client, by any chance?


Title: Re: Arche Age
Post by: Lucas on January 30, 2013, 02:46:01 PM
 :drill: :drill:

No: I satisfy my sexual needs by launching the UO alpha client, from time to time. But thanks anyway.


Title: Re: Arche Age
Post by: Falconeer on January 30, 2013, 02:50:19 PM
I thought we meant Asian MMOGs!  :drillf:
I could raise your UO client with my Meridian 59 original box, but I think we've derailed the thread enough.


Title: Re: Arche Age
Post by: Nonentity on February 07, 2013, 11:43:40 PM
So, uh, the game certainly makes for some interesting screenshots.


So in my first hour tooling around, I managed to figure out how to do a few quests, put points in skills, pick Bard as my secondary class, get a jetpack and jump around example housing, and breed and raise a mount.

I streamed it here - http://www.twitch.tv/nonent/b/365162526

You can skip ahead about 10 minutes when I was browsing reddit and having video driver crashes in DX11 mode until I actually make a character and start playing. Sorry for the shit quality.

It certainly does feel like it has open world-y hooks in it, even from an early level. Combat feels fine, hard to actually tell anything with the language barrier.


Title: Re: Arche Age
Post by: Lantyssa on February 08, 2013, 08:29:35 AM
<presses F to speak with the crotch>

Or is that to be left speechless by the crotch?


Title: Re: Arche Age
Post by: Nonentity on February 08, 2013, 11:20:48 AM
<presses F to speak with the crotch>

Or is that to be left speechless by the crotch?

Whatever you need it to be, baby. Skrillexhair is flexible.

It likes hovering all the interaction prompts right around crotch level, so if you're facing in the general direction of a thing you can interact with, the prompt is generally right around waist level.

There are neat things it does at lower level, like put these little lightning balls outside of town on the road that give you a runspeed buff for 30 seconds on the road, which is usually long enough to make it most of the way to the next quest hub.


Title: Re: Arche Age
Post by: palmer_eldritch on June 11, 2013, 03:50:52 PM
Beta applications for this game opened today, at http://www.archeagegame.com/.

And there's a bit of hype to tie in with Trion's showing at E3, with the first official English language trailer: http://www.youtube.com/watch?v=v0btZdRdg9c


Title: Re: Arche Age
Post by: Scold on June 11, 2013, 04:17:45 PM
Would love to hand them my money.


Title: Re: Arche Age
Post by: Lantyssa on June 12, 2013, 07:49:49 AM
If you sign in to your Trion account from that page, you'll automatically be entered into the beta.


Title: Re: Arche Age
Post by: Xanthippe on June 12, 2013, 08:39:13 AM
Beta applications for this game opened today, at http://www.archeagegame.com/.



I haven't logged into Rift in a very long time, and don't recall changing my password, but it doesn't work. So I entered my answers to my secret questions but they don't work. I logged in to chat with their customer service reps, and got this:

 You are currently number 144 in the queue. You should be connected to an agent in about 58:30. The average amount of time a customer has to wait is 58:43.

What the hell, over?


Title: Re: Arche Age
Post by: Falconeer on June 12, 2013, 10:16:15 AM
If you sign in to your Trion account from that page, you'll automatically be entered into the beta.

You mean you will automatically apply, cause I got no beta invite after I did that yesterday.


Title: Re: Arche Age
Post by: palmer_eldritch on June 12, 2013, 10:22:54 AM
Beta applications for this game opened today, at http://www.archeagegame.com/.



I haven't logged into Rift in a very long time, and don't recall changing my password, but it doesn't work. So I entered my answers to my secret questions but they don't work. I logged in to chat with their customer service reps, and got this:

 You are currently number 144 in the queue. You should be connected to an agent in about 58:30. The average amount of time a customer has to wait is 58:43.

What the hell, over?

 
My old Rift password - which seems to have become my general Trion password -  did work but it immediately prompted me for a new password and security question, as they've apparently introduced new stringent rules (eg requiring stronger passwords) in the recent past.

I'd guess something has gone wrong there. I'd also guess a large number of people who used to play Rift but haven't logged on to a Trion website for months or years are trying to sign up for the ArcheAge beta right now and facing the same problem.


Title: Re: Arche Age
Post by: Threash on June 12, 2013, 10:24:50 AM
Mine worked fine.


Title: Re: Arche Age
Post by: Xanthippe on June 12, 2013, 10:49:04 AM
I don't remember changing my password but apparently I did at some point without writing it down, nor did I write down the secret questions but now I have and I'm all squared away.

An hour in the queue for customer service online chat. I wonder if this is normal or if everyone is trying to sign up for beta?


Title: Re: Arche Age
Post by: Stormwaltz on June 12, 2013, 10:50:17 AM
When I bought Defiance, I had to change my password because I'd long forgotten it.

Then it was, "Thanks for changing your password! We were hacked a while back, so please change your password again for DOUBLE SECRET SAFETY!"


Title: Re: Arche Age
Post by: Lucas on June 12, 2013, 11:09:32 AM
Quite a confusing article about Trion, XLGames and the process of bringing AA to the west.

http://massively.joystiq.com/2013/06/12/e3-2013-trions-role-in-bringing-archeage-to-the-west/

EDIT: off-screen gameplay presentation video: https://www.youtube.com/watch?v=Kgi98pSu_a8


Title: Re: Arche Age
Post by: veredus on June 12, 2013, 11:54:04 AM
I don't remember changing my password but apparently I did at some point without writing it down, nor did I write down the secret questions but now I have and I'm all squared away.

An hour in the queue for customer service online chat. I wonder if this is normal or if everyone is trying to sign up for beta?

Rift is going F2P today. That may or may not have something to do with it.


Title: Re: Arche Age
Post by: palmer_eldritch on June 12, 2013, 12:41:58 PM
I don't remember changing my password but apparently I did at some point without writing it down, nor did I write down the secret questions but now I have and I'm all squared away.

An hour in the queue for customer service online chat. I wonder if this is normal or if everyone is trying to sign up for beta?

Rift is going F2P today. That may or may not have something to do with it.

Ah, that makes more sense.

I might give Rift another go actually. It was pretty good fun for what it was.


Title: Re: Arche Age
Post by: Lantyssa on June 13, 2013, 07:22:36 AM
If you sign in to your Trion account from that page, you'll automatically be entered into the beta.

You mean you will automatically apply, cause I got no beta invite after I did that yesterday.
Entered into the beta [applicant pool].  Sorry if that wasn't clear.  I was just explaining an easier way to apply than to fill out the entire form since many here would have RIFT accounts.


Title: Re: Arche Age
Post by: Scold on June 19, 2013, 06:28:18 PM
Chomping anxiously at the bit for this.


Title: Re: Arche Age
Post by: Lucas on July 23, 2013, 02:41:15 PM
Here's the latest news on the EU/NA version, posted earlier today by Trion's Community Manager James Nichols on Archage Source:

Source (http://archeagesource.com/topic/1996-over-1000000-words-or-%E2%80%9Cwhy-this-might-take-a-while%E2%80%9D/)

Quote
Hey everyone,
 
It’s been a while since I made a post here outside of the Shoutbox so I thought I’d make it one about a topic that I’m sure is on many of your minds. “When will the wait be over?”
 
I wish I could give you the date and time today – but the ones we have in mind could still change, even if they are the best laid plans of mice & men!
 
A little bit about those plans
 
There’re many things we need to accomplish in order to successfully release ArcheAge to players in North America in Europe. Some hurdles are bigger than others and, in some cases, determine our ability to move forward towards launch.
 
The first really big one, in progress right now, is working with XL to integrate the game itself with our account/billing platform. This is essential to enabling server access for anyone outside of our office – we do not pass GO, we do not collect $200 until this very important phase has been completed. It is the top priority but, as you can imagine, it is extraordinarily complex with many people and moving parts involved.
 
To a similar end, XL Games is coming over here very soon and is helping us to set up our server architecture to run ArcheAge according to its design.
 
Of course, we also need to localize the game so you’re not playing in Korean. We’ve got the first large chunk of localization done, and we’re working on the updates and doing edit passes to make sure that the localization is as good as we can possibly make it.
 
Once these significant milestones have been accomplished closed testing can begin – our plan is to be at this point within the next few months!
 
Testing & You
 
No doubt the very mention of testing gets some of you excited! Perhaps you’ve even just clicked my name with plans to send a brief PM explaining why you would be the perfect candidate (it’s easier to sign up at www.archeagegame.com, but I do appreciate the letters). We’re just as excited to get to the point where we can invite external testers but expect the closed testing period to last at least a few months.
 
What’s changing?
 
I realize that no shortage of your eagerness for more info has to deal with what aspects of ArcheAge we are modifying or changing.
 
Know this: Any “Westernization” that occurs will likely be very minimal and done to improve usability/understanding of mechanics based on conventions we’ve grown accustomed to that differ from those of Korean gamers.
 
Don’t expect entirely new features exclusive to the NA/EU release or sweeping changes to mechanics – what you can expect are small tweaks to the way some existing features function. ArcheAge is already an amazing game, that’s why we have always been excited publish it.
 
It’s also very important to keep in mind that this game is constantly changing. There have been so many awesome features since ArcheAge launched in Korea and we want to make sure we have as many of them as possible available at release. Changing around mechanics and the fundamental systems that fuel the game would only increase the amount of time it would take to incorporate new and future updates – not a good thing!
 
While we’re on this topic, I think it’s important that I point out where the most significant change and work is going to take place: The Text.
 
We’re talking over 1,000,000 words AND climbing!
 
It’s no small feat to achieve and the biggest challenge here is the fact that there are many distinct differences between Western & Korean cultures that we need to take into account. Everything from value systems to how we greet and interact with people based on our relationship to them is different. This matters a lot to language and the way things are written/expressed which means that localization is not as simple as running everything through Google Translate - at least not if we want an entertaining experience… well, one we can understand that is :)
 
What’s next?
 
Expect things to stay quiet for a few more weeks at least - until accounts are able to login to the game through our platform we’ll be busy planning live streams and the future roll out of content, not to mention reading a lot (A LOT) of text. You’ll know when things are really getting going, the noise will be deafening!
 
Until then, keep the feedback coming & thanks as always for your continued support of ArcheAge – I realize after possibly YEARS of waiting this may not come easily to some but enjoy these early days, cherish them even. They will not last, I guarantee it :D
 
Cheers



Title: Re: Arche Age
Post by: Scold on October 28, 2013, 09:55:16 AM
http://massively.joystiq.com/2013/09/02/rumor-xlgames-eyes-restructuring-after-disappointing-archeage-p/


Title: Re: Arche Age
Post by: Paelos on October 28, 2013, 10:33:52 AM
Well that will just about wrap up the chances it goes West then.


Title: Re: Arche Age
Post by: Dark_MadMax on October 28, 2013, 09:33:16 PM
well there goes my interest in the entire genre. There was frankly barely any left, and from what I heard archeage didnt turn out to be quite the thing I was hoped to be - still though It was something different, a  sandbox among the sea of themeparks.  whats on the horizon? WoW 2.5 aka wildstar and more of the same.... This genre became really stale in just 10 years, but  I guess that is a general lifespan of most things


Title: Re: Arche Age
Post by: MediumHigh on October 28, 2013, 09:46:45 PM
We need more big budget sandbox failures  :drill:

http://massively.joystiq.com/2013/09/02/rumor-xlgames-eyes-restructuring-after-disappointing-archeage-p/

My god the comments are delicious!

"WHAT DO YOU MEAN SANDBOX PVP GAME WITH A SUBSCRIPTION FAILED!!" I can almost hear the heavy mouth breathing through every sentence.  :awesome_for_real:


Title: Re: Arche Age
Post by: Scold on October 29, 2013, 04:15:25 PM
We need more big budget sandbox failures  :drill:

http://massively.joystiq.com/2013/09/02/rumor-xlgames-eyes-restructuring-after-disappointing-archeage-p/

My god the comments are delicious!

"WHAT DO YOU MEAN SANDBOX PVP GAME WITH A SUBSCRIPTION FAILED!!" I can almost hear the heavy mouth breathing through every sentence.  :awesome_for_real:

I'm confused. You sound snarky like there's joy in this, but it sounds like you don't want game developers to try making fun or interesting games...?


Title: Re: Arche Age
Post by: palmer_eldritch on October 29, 2013, 05:13:52 PM
They do have a working, fully featured and beautiful-looking game, as far as I can tell. So as long as XL doesn't actually go out of business, it should be possible to continue with the transfer to Trion in the West, even if the prospect of major future updates starts to look a bit slim.

Maybe I'm just hoping  :cry:


Title: Re: Arche Age
Post by: Dark_MadMax on October 30, 2013, 06:26:34 PM
They do have a working, fully featured and beautiful-looking game, as far as I can tell. So as long as XL doesn't actually go out of business, it should be possible to continue with the transfer to Trion in the West, even if the prospect of major future updates starts to look a bit slim.

Maybe I'm just hoping  :cry:
yeah but then  I hear about bikini parties, mario cart racing and farmville like housing  and understand why fully featured sandbox might be not of much interest to many people


Title: Re: Arche Age
Post by: Falconeer on November 01, 2013, 06:05:51 AM
Black Desert is the next one to look forward too. Or, you know, EverQuest Next.


Title: Re: Arche Age
Post by: UnSub on November 02, 2013, 12:01:59 AM
Black Desert is the next one to look forward too. Or, you know, EverQuest Next.

The best MMOs are the ones that haven't come out yet.


Title: Re: Arche Age
Post by: Lucas on February 03, 2014, 12:42:59 PM
So, what's the latest on this once eagerly awaited MMO? The official website has been updated with two pieces of fiction:

https://www.archeagegame.com/en/

On January 28th, Scott Hartsman released a bit more info on the present status of the project:
http://www.mmorpg.com/gamelist.cfm/game/572/feature/8126/ArcheAge-Finally-Playable-in-English-Friends-and-Family-Alpha-Begins.html

Yep, they're now in the F&F Alpha, so hopefully things will start to speed up.
Quote
Then I asked Scott to sort of clarify the way ArcheAge uses both a traditional quest structure and mixes it with the sandbox to ease people into the freedom it presents. There is a content path, a main story from 1-50, but you’ll only see about half the world while progressing through the story.  You start out in an area with quest hubs, quest progression, in your own racial starting area.  This is intended as a way to introduce you into the world. Within one or two quests, you wander into a mine, and you start picking away at rocks, start leveling up that tradeskill.
Then you start seeing vegetation in the world, notice you can pick it. Then you find you can chop trees down, and realize you’re carrying all of these bits and pieces to aid in tradeskilling. It all opens up as you progress.  There’s a whole other quest overhead for tradeskills, and farming, which leads you quickly into owning your own farm. So you’ll get a safe place to make your own, pull up water from a well, and water your crops.  Or if you want to just plant stuff in the wild, be ArcheAge’s version of Johnny Appleseed (or Joe Sunflower as Scott called it), you can.  Right from level 1, you could ignore the quests and story, and just go off and work on your own. Scott mentioned that Amary (Associate Producer on AA, formerly Rift) went from 33-40 JUST tradeskilling over the break.


Title: Re: Arche Age
Post by: Lantyssa on February 03, 2014, 05:06:07 PM
Good to hear.  I've been looking forward to seeing how this shapes up.


Title: Re: Arche Age
Post by: Ginaz on February 03, 2014, 06:56:18 PM
I think they really missed the boat with this.  If it had released last year, it could have been very big because of the lack of big name MMO's that came out in 2013 (FF14:RR and...Neverwinter?).  Now, unless it's stellar, its probably going to be a case of too little too late.


Title: Re: Arche Age
Post by: satael on February 03, 2014, 09:32:48 PM
I have my doubts with this (and a bit with Trion) since the localization seems to be taking so long (and there doesn't seem to be any good reason from a financial point of view to delay the release). I thought they'd aim for the period between GW2 and ESO but since there's no date it's more likely to go up against Wildstar or even later.


Title: Re: Arche Age
Post by: palmer_eldritch on February 04, 2014, 03:09:02 AM
Trion explained a while back that they had to work with XL Games to do the localisation - it's more than just translating text, it involves actually doing stuff to the code so they need to work with the devs - and for whatever reason XL Games could only work on one localisation project at a time. And Japan and Russia were ahead of the queue, so North America/Europe just has to wait...


Title: Re: Arche Age
Post by: Falconeer on February 04, 2014, 06:36:37 AM
It's incredible how long it took for this to get localised, and it's only still in alpha! I would agree that it is definitely too late, but at the same time Hartsman doesn't seem stupid enough to keep up with a dying horse, and at the same time this could mean that the game will release with tons of content and lots of fixes tailored for Westerners.


Title: Re: Arche Age
Post by: Lantyssa on February 04, 2014, 10:07:29 AM
It'll appeal to a different audience than the other big MMOs coming out.  EQ Next is going to be it's closest competitor.


Title: Re: Arche Age
Post by: Nevermore on February 04, 2014, 10:15:10 AM
You know, this whole time I thought the title was Archie Age and it was an MMO about Betty, Veronica and Jughead.


Title: Re: Arche Age
Post by: Lantyssa on February 04, 2014, 10:17:32 AM
Hahaha.  Dibs on Sabrina!


Title: Re: Arche Age
Post by: palmer_eldritch on February 05, 2014, 02:56:24 AM
It'll appeal to a different audience than the other big MMOs coming out.  EQ Next is going to be it's closest competitor.

I think that's right, and although people are already playing EQN Landmark, we still have no idea when EQ Next itself will be out. I'd guess at least a year from now.


Title: Re: Arche Age
Post by: Lucas on February 24, 2014, 10:13:37 AM
New blog post (21st February), called "To Seoul and Back Again":

https://www.archeagegame.com/en/news/2014/02/to-seoul-and-back-again/



Title: Re: Arche Age
Post by: LC on February 24, 2014, 08:39:08 PM
Translated interview with Jake Song (http://www.mmorpg.com/gamelist.cfm/game/572/feature/8248/Russian-Beta-Begins-Jake-Song-Mini-Interview-Arives.html/page/1)

Best part:

Quote
MMOZG.net: And the last question as there's no more time left. Let's talk about localization. There are no any news about western localization. Can you tell something about your work with Trion?

Jake Song: Well... (long pause) We may launch it with Trion this year. (pause) I hope.


Title: Re: Arche Age
Post by: Hawkbit on February 24, 2014, 08:52:59 PM
Quote
I hope.

Do I hear an investment opportunity knocking?


Title: Re: Arche Age
Post by: Draegan on February 25, 2014, 08:33:22 AM
Hartsman just got back from Korea doing a bunch of meetings. Interesting.


Title: Re: Arche Age
Post by: palmer_eldritch on March 01, 2014, 08:36:29 AM
By the way, the Russian version of this game is available to play now for free, if anyone's interested enough give it a go.

There's quite a nice guide to making an account here:

http://www.mmocast.com/featured/archeage-ru-account-registration-guide-english-patch

Making an account

It's very easy if you use a browser that translates web pages (eg Chrome). Basically, the game in Russia is run by mail.ru. First, you need to get yourself one of their webmail addresses from this site here: http://mail.ru/ . The register button is in the top right.

Then you go to aa.mail.ru and use the webmail address you just made to create an account.

Downloading the game

Download the game here: http://aa.mail.ru/download

The English language patch

There is an English language patch that someone made, which is a little hard to find as someone (presumably Trion) got upset and told the authors to delete the posts they had made on various message boards about it.

However, you can get the patch from here: https://mega.co.nz/#!90NlHBIK!m54fO9jTqK-MyRBCL-KhbVLynIwdxMLoLlPaMeEIwG4

I make no guarantees about this patch and if it steals your bank account details and gives it to the Russian mafia then don't blame me. For what it's worth, I am running the patch right now and it works just fine (the translation is awful but it lets you play the game).

NB, to make the patch work you will probably need to open up the file you have just downloaded called "patch", which is a Windows Batch File, and change the directory path so that it points at your Archeage game file.

Here, I open up the folder I have just downloaded, right click the file called "patch" and open it up in a text editor:
(http://i.imgur.com/xmch5bx.jpg)

Then I edit the file so it points at my ArcheAge PAK file.
(http://i.imgur.com/tA2sYeF.jpg)

After that, you double click the file called "patch" to run it, and it edits your ArcheAge to swop out a lot of the Russian text for English text.

(http://i.imgur.com/nmBxXlm.jpg)

Of course, you can always skip the patch and just play in Russian if you prefer.

Choosing a server

There are two servers with significant English-speaking and European (French and German speaking) populations: Джин and ТАЯН. The bad news is that those servers are full and it's not possible to create new characters on them for now. Also Джин has hour-long queues even for those people who already made characters.

Also, the game is officially currently in open beta, but it's one of those open betas where there won't be a wipe and there's no apparent difference between open beta and release. They even have the cash shop up and running and taking money already. So it's basically released.

Free to play

The game is free and allows you to buy stuff from the cash shop. You can also pay a sub to become a premium member, which means you get an extra 10% xp on everything and - the main benefit - much faster renewal of your labor points. Labor points are expended in crafting (which includes things like planting crops, feeding your pet chickens etc). So if you want to craft or get into farming or housing in a big way, you need to go premium.

I won't explain how to do that here as I bet very frew people will want to buy a premium account on Russian servers but, for anyone who does, here is a guide to buying in-game currency - used to buy a premium account - via paypal. http://archeagesource.com/topic/2531-guide-if-you-have-any-difficulties-in-purchasing-crystals-for-aa-early-access-from-mailru-main-website/ . Just in case you don't fancy handing over your credit card details.

Building a character

Here is a skills calculator for ArcheAge: http://archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn

The game allows you to choose three classes and then to mix and match skills from each class, so the calculator can be pretty handy.


Title: Re: Arche Age
Post by: Falconeer on March 31, 2014, 04:47:19 PM
There's hope! English version showcasted by Trion at GDC. Here's a 25 minutes demo video. (https://www.youtube.com/watch?v=7mbUdrjPUl4)


Title: Re: Arche Age
Post by: HaemishM on April 01, 2014, 11:39:37 AM
I skimmed through it and it looked really cool. The telling bit will be just how grindy it is.


Title: Re: Arche Age
Post by: Draegan on April 10, 2014, 11:57:18 AM
I just got access to this today. I might even try to stream it for shits and giggles.


Title: Re: Arche Age
Post by: palmer_eldritch on April 12, 2014, 03:57:58 PM
A bit more hype, this time showing the different regions of the game, with different themes and architectural styles. There's a CGI trailer at the start but after that you get to the actual in-game graphics.

https://www.youtube.com/watch?v=awHbWbM8Yac


Title: Re: Arche Age
Post by: Nonentity on April 15, 2014, 11:01:43 AM
I just got access to this today. I might even try to stream it for shits and giggles.

The US version? That's hopeful.


Title: Re: Arche Age
Post by: Draegan on April 16, 2014, 11:02:05 AM
I just got access to this today. I might even try to stream it for shits and giggles.

The US version? That's hopeful.

Yup US version is up and running without a hitch from the little I played it.


Title: Re: Arche Age
Post by: palmer_eldritch on April 16, 2014, 03:06:11 PM
I made a little film with some information about this game based on my time playing the Russian version https://www.youtube.com/watch?v=RBN1yCXGnXU


Title: Re: Arche Age
Post by: Draegan on April 20, 2014, 07:48:40 PM
I'm streaming here if anyone wants to watch: http://www.twitch.tv/draegan101


Title: Re: Arche Age
Post by: Falconeer on April 21, 2014, 03:32:20 PM
I didn't know this: for combat classes Archeage uses a system not so different from the other Trion MMO, Rift. In fact it's pretty much the same thing, except there's even more soul trees you can combine together, for a whopping "121 uniquely named combinations".

Quote
Your Class is composed of three Skillsets chosen out of a possible ten. There are no restrictions on which Skillsets can be paired with each other, resulting in 120 uniquely-named Class combinations of varying functionality (and efficacy). Want some bard skills alongside your dual-wield melee and your archery? There’s a name for that: Bloodskald.

Here's the full article. (http://www.archeagegame.com/en/news/2014/04/archeage-feature-guide-classes-and-crafting/) What can I say? Considering Rift was hell to balance (and TESO is equally broken, with less combinations), I am not expecting PvP to make any kind of sense in this game.


Title: Re: Arche Age
Post by: Draegan on April 22, 2014, 12:45:26 PM
Class system is pretty much what Rift should of been, but it's not as vertical. You can look up a class builder, but you have like 25 points, three classes and you can put points where you want. A lot of the abilities are on 10-60 second cooldowns so it's not spammy like Rift.

You essentially work off of combos. Other than that, the game is a standard tab target combat system of boring. The underlying sandbox nature of this game will truly be fun to play.


Title: Re: Arche Age
Post by: Count Nerfedalot on April 23, 2014, 11:41:18 AM
So lets see if I can correctly summarize 4 years of infrequent and incomplete info:
Open world Pvp
Quests and quest hubs
Significant level-dependent power differentials
Flexible character development
Pretty graphics
Long grind?
Complex and significant crafting
Safe housing/farms
Unsafe resource gathering/transport

Sounds kinda like EVE without the SPAAAACE but with panties?

Or am I missing something?



Title: Re: Arche Age
Post by: palmer_eldritch on April 23, 2014, 02:08:20 PM
Looks fair, although it doesn't quite reach the same level of sandbox open-worldyness as Eve, and it's not as brutal (all your gear doesn't get blown up when you die) although it can be pretty brutal (you can push people off airships and when they fall to their death, you swoop down on your glider and pick up the trade package they were trying to transport, hahahaa!!).

Worth noting it has its own version of 0.0, which is called Auroria, commonly known as the northern continent. This is where guilds can own territory. Although there is open-world PvP elsewhere too.


Title: Re: Arche Age
Post by: Draegan on April 23, 2014, 05:46:36 PM
So lets see if I can correctly summarize 4 years of infrequent and incomplete info:
Open world Pvp
Quests and quest hubs
Significant level-dependent power differentials
Flexible character development
Pretty graphics
Long grind?
Complex and significant crafting
Safe housing/farms
Unsafe resource gathering/transport

Sounds kinda like EVE without the SPAAAACE but with panties?

Or am I missing something?



Very short grind. The game really throws experience at you all over the place. Crafting, building, trading, whatever. It's pretty easy to level 3 classes up to 50. The grind is if you want additional classes at max level. Respecing and switching is very cheap to do, but when you swap in a new class, it will be level 10. It's kind of like FFXI(V).

Level differential is not necessarily a big problem. You can use better play or numbers to win.

Farming Housing etc can be very safe or very dangerous. It depends on where you put stuff.


Title: Re: Arche Age
Post by: Count Nerfedalot on April 24, 2014, 08:42:15 AM
OK, thanks for the replies!  It's definitely not for me, but yall have fun and post your war stories and I'll enjoy kibbitzing from the sidelines.     :why_so_serious:


Title: Re: Arche Age
Post by: Draive on April 24, 2014, 09:20:21 AM
I've been playing AA over a year ( KR then RU and now US Alpha ) and I can say that there is no grind at all for the first 50 levels. On my third toon, I hit 21 in one day and 50 in less than 2 weeks. This allows you to be pvp viable assuming you have half-ass decent gear.

As someone else mentioned, the grind comes in when you decide to level up more than 3 skill sets on a character. The reason being is that you gain most of your exp from quests and since you have gone through the quest line on your first 3 skillsets you are only level with mobs and crafting to raise the next 3.


Title: Re: Arche Age
Post by: Stormwaltz on April 24, 2014, 04:31:59 PM
The inevitable "buy into alpha" just went up.

https://archeage.trionworlds.com/account/profile/manage-game!input.action?dd=1


Title: Re: Arche Age
Post by: Njal on April 25, 2014, 03:28:31 AM
Quick, somebody talk me out of this. I have $600 in my gaming account and a strange desire to get the alpha founders pack.  :ye_gods:


Title: Re: Arche Age
Post by: luckton on April 25, 2014, 04:00:47 AM
Quick, somebody talk me out of this. I have $600 in my gaming account and a strange desire to get the alpha founders pack.  :ye_gods:

Have you ever played EVE, and if so, did you enjoy it?  Now take away the ships and space, replace them with Lineage-style Korean grind fest, and you have Arche Age.  If that appeals to you, then take that money and watch it burn  :grin:


Title: Re: Arche Age
Post by: palmer_eldritch on April 25, 2014, 04:25:24 AM
It isn't a grind-fest. I think people just assume it must be because it's Korean, but if you actually play the game you'll find it's not.

You can also level all the way up just by crafting and farming, if that's your thing. But if you concentrate on quests then it's no more grindy than the average western MMO. Levelling is actually quite fast.

I would obviously not recommend spending $150 on getting into an alpha (for info, I already got into the alpha for free) but you will see if you look at the offer that this includes a three-month sub to the game and $75 to spend in the cash shop, so it's not a terrible deal for anyone who is pretty sure they want to play ArcheAge in the long term.

There are also cheaper founders packs but they don't include alpha access - only access to beta "events" which will last a few days at a time. What every pack does include is a four-day head-start on the live server.

Perhaps just as important is that Trion have confirmed what the payment model for the game will be once it is live:

You can buy "patron" status, ie a premium account, for $15 a month, and you need patron status to own land (specifically, to pay for the upkeep of land) for your house or farm. However, you can sell patron tokens in-game to other players for in-game gold, so in theory you could actually have a premium account without ever paying real money for it. In other words, it's like plexes in Eve or Krono in EQ2, and I believe they also have something similar in Rift.

Note that you can actually get by without owning land in ArcheAge if you have no interest in crafting or farming. You can also use a friend's house or farmland if they have patron status and you don't, although there are a very small number of things in the game that you actually need to own your own a house for. For example, you can place an item in a house which gives you a crafting bonus, but that only works for the house owner.

So I reckon you could see most of what this game offers without paying anything, if you can wait until release.


Title: Re: Arche Age
Post by: Scold on April 25, 2014, 07:18:30 AM
Um, how important is a +3 to all stats title? If the other guy is at cap on a stat and I'm at Cap+3, how much of an edge do I have?

Edit: nevermind, on the official forums they say you get PvP titles that give like +32 to all stats, so +3 is pretty meaningless at endgame. I'm cool with that.

Just bought the $100 package, feels reasonable for a game I've been anticipating for years, especially since it has $80 of ingame currency and subscriber time.


Title: Re: Arche Age
Post by: Lantyssa on April 25, 2014, 07:45:22 AM
I really want to play it before putting down money, even if it's something I'm looking forward to.  That's what I hate about these founder's packs.


Title: Re: Arche Age
Post by: Rendakor on April 25, 2014, 08:07:53 AM
I would have been all over this if it released a week or so ago. I'm not dropping a ton of money for an alpha when I've already got Hex.


Title: Re: Arche Age
Post by: Threash on April 25, 2014, 10:53:24 AM
Subscriber time? they are charging a sub?


Title: Re: Arche Age
Post by: palmer_eldritch on April 25, 2014, 11:22:18 AM
Subscriber time? they are charging a sub?

The sub == patron status. If you don't need patron status then it's free.


Title: Re: Arche Age
Post by: Stormwaltz on April 25, 2014, 11:38:55 AM
I had to spend most of last evening arguing myself back from an impulse purchase. My arguments were 1) FFA-PVP and 2) the last MMG I preordered (GW2) I quit after three weeks.

I long for the day developers realize that when most people say "I want a sandbox" they don't mean "I want Shadowbane and EVE" - they're saying "I want Skyrim and Minecraft."


Title: Re: Arche Age
Post by: WayAbvPar on April 25, 2014, 11:45:37 AM
Can we have all 4?


Title: Re: Arche Age
Post by: Njal on April 25, 2014, 11:53:35 AM
Will check failed. Oh well it's only money.


Title: Re: Arche Age
Post by: Scold on April 25, 2014, 12:21:05 PM
I really want to play it before putting down money, even if it's something I'm looking forward to.  That's what I hate about these founder's packs.

I've watched a bunch of gameplay videos from the Korean and other versions of the game, sold me pretty good.


Title: Re: Arche Age
Post by: Scold on April 25, 2014, 12:24:53 PM
I had to spend most of last evening arguing myself back from an impulse purchase. My arguments were 1) FFA-PVP and 2) the last MMG I preordered (GW2) I quit after three weeks.

I long for the day developers realize that when most people say "I want a sandbox" they don't mean "I want Shadowbane and EVE" - they're saying "I want Skyrim and Minecraft."

i think there's actually a ton of indie MMO potential to be had with MineCraft. It's such an open, extensible platform, with huge visibility, that any custom feature you want has probably already been built for it in a way that you can plug in modularly. Great for group development, too -- virtually anyone who wants to work on your project can find something to do even if they lack specific skill-sets, so long as you trust their decent judgment.

You could literally build the world now, plug in additional features later -- hell, switch the entire combat system if you want to, dozens of different combat systems have been made for MC.


Title: Re: Arche Age
Post by: Malakili on April 25, 2014, 01:57:43 PM

I long for the day developers realize that when most people say "I want a sandbox" they don't mean "I want Shadowbane and EVE" - they're saying "I want Skyrim and Minecraft."


Soo.... EQ Next?


Title: Re: Arche Age
Post by: Lucas on April 25, 2014, 02:11:27 PM
Sigh, I would have purchased  Beta access if it was for a continous testing (alpha is too pricey) instead of those crappy weekend events, also considering that between Fri evening and Mon evening I'm away from my main comp and on a crappy netbook  :heartbreak:


Title: Re: Arche Age
Post by: Stormwaltz on April 25, 2014, 02:17:31 PM
Soo.... EQ Next?

I'm definitely watching it.

I think EQ Next's construction with Pathfinder Online's mob escalation systems would keep me happy for a long time.


Title: Re: Arche Age
Post by: Jherad on April 27, 2014, 07:58:21 PM
What in the...

http://www.twitch.tv/bikeman/c/4141434

Alpha party.  :awesome_for_real:


Title: Re: Arche Age
Post by: Senses on April 27, 2014, 09:03:48 PM
That, was pretty awesome.


Title: Re: Arche Age
Post by: Draegan on April 28, 2014, 06:54:43 AM
I really want to play it before putting down money, even if it's something I'm looking forward to.  That's what I hate about these founder's packs.

You can easily go play o  the Russian server. There are guides out there if ya Google it.


Title: Re: Arche Age
Post by: palmer_eldritch on April 28, 2014, 07:18:16 AM
The newbie and lower-level areas of the alpha server are packed with players now. The server used to be fairly empty, and the lowbie areas were even emptier because most alpha testers had got through them already. So it appears that Trion sold hell of a lot of $150 founders packs.


Title: Re: Arche Age
Post by: disKret on April 28, 2014, 09:36:58 AM
The newbie and lower-level areas of the alpha server are packed with players now. The server used to be fairly empty, and the lowbie areas were even emptier because most alpha testers had got through them already. So it appears that Trion sold hell of a lot of $150 founders packs.

People are just crazy searching for anything that can keep You for more than first month of playing. Wildstar is meh, ESO is single player. There is nothing around.


Title: Re: Arche Age
Post by: Scold on April 28, 2014, 09:44:45 AM
that part when THEIR NUDIST PARTY BOAT ENCOUNTERS THE KRAKEN: http://www.twitch.tv/bikeman/c/4141728  :heart: :heart: :heart:

This is easily the most exciting thing to happen to MMOs in years.


Title: Re: Arche Age
Post by: Lantyssa on April 29, 2014, 07:47:47 AM
I really want to play it before putting down money, even if it's something I'm looking forward to.  That's what I hate about these founder's packs.

You can easily go play o  the Russian server. There are guides out there if ya Google it.
If you're asking for money for a product, I'd like to sample your product.  I'm interested, not obsessed.  With the latter I'd have been playing the Korean version when it came out.


Title: Re: Arche Age
Post by: Draegan on April 29, 2014, 07:51:29 AM
I really want to play it before putting down money, even if it's something I'm looking forward to.  That's what I hate about these founder's packs.

You can easily go play o  the Russian server. There are guides out there if ya Google it.
If you're asking for money for a product, I'd like to sample your product.  I'm interested, not obsessed.  With the latter I'd have been playing the Korean version when it came out.

Shrug. I guess you'll wait for their open beta stuff then.


Title: Re: Arche Age
Post by: Count Nerfedalot on April 29, 2014, 09:59:03 AM
I've already said this one's not FOR me, so I'm not criticising, but I am curious about what seems to be a blind spot in the business model of Arche Age in particular and many of these pvp sandbox games. Since all of these games depend on attracting enough sheep to keep the wolves from getting too bored, why are they charging for the builder portions of the game, but not charging the pure taker/destroyers? Shouldn't that go the other way, where sheep activities are free but you have to pay to prey?


Title: Re: Arche Age
Post by: Stormwaltz on April 29, 2014, 10:27:27 AM
Off the cuff, I'd guess because the PvP is construed as the "most exciting" part, while the "builder/socilaizer" folks are the ones most likely to invest long term in a sub.


Title: Re: Arche Age
Post by: Scold on April 29, 2014, 11:07:42 AM
Off the cuff, I'd guess because the PvP is construed as the "most exciting" part, while the "builder/socilaizer" folks are the ones most likely to invest long term in a sub.

Also, the PvP ties directly into player justice mechanisms -- would distort that to have two tiers.


Title: Re: Arche Age
Post by: palmer_eldritch on April 29, 2014, 11:28:05 AM
I've already said this one's not FOR me, so I'm not criticising, but I am curious about what seems to be a blind spot in the business model of Arche Age in particular and many of these pvp sandbox games. Since all of these games depend on attracting enough sheep to keep the wolves from getting too bored, why are they charging for the builder portions of the game, but not charging the pure taker/destroyers? Shouldn't that go the other way, where sheep activities are free but you have to pay to prey?


You can't let free players build farms because land space is not instanced, it exists in the game world and it's limited. Meanwhile, farms are easy to set up but you are limited to one large farm per account (although houses can also have a little farmland around them).

If they don't gate access to farms by making them subscriber only then dedicated crafters would claim entire regions for their farming empires. The only thing stopping them would be the ability to create enough email addresses to create fresh accounts.

By the way, I'm not going to try to talk you round on the game but it's not quite as dog eat dog as perhaps I may have suggested earlier. I mean, it's nothing like Darkfall or pre-Trammel UO. I imagine many players will stick to the safe zones, especially crafters.


Title: Re: Arche Age
Post by: Tyrnan on April 29, 2014, 11:37:39 AM
By the way, I'm not going to try to talk you round on the game but it's not quite as dog eat dog as perhaps I may have suggested earlier. I mean, it's nothing like Darkfall or pre-Trammel UO. I imagine many players will stick to the safe zones, especially crafters.

Is it possible to avoid PvP altogether then?  I know I read something about areas cycling between PvP-enabled and not (I think) but is it really viable to play that way?  Some of the sandboxy elements of the game seem quite interesting but I've never enjoyed open PvP games so had pretty much written this one off.


Title: Re: Arche Age
Post by: Draegan on April 29, 2014, 11:42:12 AM
You can to a certain degree, but not really.


Title: Re: Arche Age
Post by: Tyrnan on April 29, 2014, 11:51:05 AM
Ah ok, thanks.  I'll (re)scratch it off the list then.


Title: Re: Arche Age
Post by: Draegan on April 29, 2014, 12:16:03 PM
Ah ok, thanks.  I'll (re)scratch it off the list then.

Yeah, this game is not for people who want a perfectly free PVE experience and be able to do everything. It's not as wild wild west as games like darkfall or eve (I think), but you can get messed with.


Title: Re: Arche Age
Post by: Rendakor on April 29, 2014, 12:23:22 PM
Can people raid your farm/house? Can they do so while you aren't online? I don't mind PVP but I'm not playing fucking Travian.


Title: Re: Arche Age
Post by: palmer_eldritch on April 29, 2014, 01:22:03 PM
Can people raid your farm/house? Can they do so while you aren't online? I don't mind PVP but I'm not playing fucking Travian.

No, they can't.


Title: Re: Arche Age
Post by: Miasma on April 29, 2014, 02:52:52 PM
Awful lot of boats in the promo material, not sure that would work out, does it?


Title: Re: Arche Age
Post by: Logain on April 29, 2014, 11:35:23 PM
I had my doubts as well but so far I think the naval battles have been one of my favorite aspects of pvp. Nothing like two galleons full of players facing off, one person steering, someone working the sails, a bunch of guys manning the cannons all the while fighting off boarding attempts. It only gets crazier and more fun once more people get involved. There's just enough at stake to give you a sense of excitement but the penalties are really trivial beyond the repair costs if your boat gets sunk.

The only thing that kills it right now is the majority of players are in the 30-40 range and when you come up against a whole crew of 50's they can really wreck your shit. But at the same time, it's not such a lopsided situation that a single max level character can't be taken down by several much lower level characters.


Title: Re: Arche Age
Post by: Scold on April 30, 2014, 06:57:26 AM
It sounds like in the longer run once the game goes live hitting 50 is pretty trivial, though? And there's no raid game after that to mess with us PvPers?


Title: Re: Arche Age
Post by: Draegan on April 30, 2014, 07:23:59 AM
It sounds like in the longer run once the game goes live hitting 50 is pretty trivial, though? And there's no raid game after that to mess with us PvPers?

Hitting 50 on three classes is easy, real easy. Hitting 50 on other classes is grinding.

The game has dungeons, it has open world raid bosses. In korea they had level 55 dungeon daily grinds that people hated. It'll be interesting to see how Hartsman changes the NA version of the game. There are some tweaks they are allowed to make.


Title: Re: Arche Age
Post by: Scold on April 30, 2014, 08:40:10 PM
If they don't release the game with an FFA PvP server, I wonder if we could make our own by picking a server to have a cultural norm of "always vote to acquit on murder trials".


Title: Re: Arche Age
Post by: Draegan on April 30, 2014, 09:44:12 PM
You can just make a guild and then do whatever is necessary to create your own faction so it's you against the world. Or be a Pirate.


Title: Re: Arche Age
Post by: Logain on April 30, 2014, 10:47:11 PM
Oddly enough I've seen juries opt for acquittal as a means of punishment quite often because usually the defendant is more concerned with losing their infamy points than spending a short time in jail. The player justice system is interesting but it needs a little work. Increasing the length of sentences would be a good start.


Title: Re: Arche Age
Post by: Scold on May 01, 2014, 08:04:30 AM
You can just make a guild and then do whatever is necessary to create your own faction so it's you against the world. Or be a Pirate.

My understanding is that creating your own faction takes a metric fuckton of work, and that the pirate faction received some major nerfs to its viability. Here's hoping they make it easier in the NA version.


Title: Re: Arche Age
Post by: Simond on May 05, 2014, 03:10:48 AM
Dear Trion, a tip: "The client is in the hands of the enemy"

(Apparently, a fair bit of the game is run client-side (http://forums.archeagegame.com/showthread.php?2772-Hacks-cheats-dupes-bots-exploits-Q-to-developers-%28Scapes%29)).


Title: Re: Arche Age
Post by: Fabricated on May 05, 2014, 05:08:30 AM
Man, that client-side stuff happens to an awful lot of Korean MMOs. I don't get it; if you're developing something in South Korea where the country is pretty much wired for fast ethernet speeds or higher why offload anything to the client when latency (at least there) is no object?


Title: Re: Arche Age
Post by: tmp on May 11, 2014, 09:35:19 PM
Man, that client-side stuff happens to an awful lot of Korean MMOs. I don't get it; if you're developing something in South Korea where the country is pretty much wired for fast ethernet speeds or higher why offload anything to the client when latency (at least there) is no object?
I get a feeling at this point lot of that comes down to ignorance and/or not giving a damn by whoever codes the stuff.

Part of it may be they are trying to reduce the load servers get from all the players running around and doing things, but lot of decisions they make can't be really explained by that, while the ignorance/not giving a damn explains them pretty well.


Title: Re: Arche Age
Post by: Stormwaltz on May 12, 2014, 12:25:23 AM
I wonder if there might be an element of sociology involved.

In the US, we assume that if any opening is left to cheat and exploit, of course people will cheat and exploit to better themselves, and "our bad" for leaving a way for that to happen. It's a uniquely American attitude of "anything not explicitly outlawed must be okay, so I will do it, and fuck you if you don't, loser - you deserve it."

In Korea, there seems to be more an attitude of, "we're not going to go out of our way to make this airtight, but if you abuse our trust, we will shun you," kick you out of the community and take away everything you hold dear in game. And maybe the threat of banning means more in a country where people invest more heavily in their MMG of choice, and where punitive levels of grind and "everyone in the guild must be here" PVP are accepted parts of game design.

But I'm slightly drunk, so maybe I'm just being stupid.


Title: Re: Arche Age
Post by: tmp on May 12, 2014, 09:35:33 AM
That's just "greener grass on the other side", I think. Info about exploits in the games usually comes from the Korean version where they are discovered and abused first, so it doesn't look to me like it's something they shouldn't take into account.

Even if it was a cultural thing that's not excuse when you know your game will be also published in other regions where you know they will look for every loophole and exploit, so precautions should be taken from get-go. Not doing so is just dumb -- most recent, truly facepalming instance of it I saw was in interview with Dark Souls 2 dev, who asked if they did something to prevent hacking that'd happened with their previous title basically said, "well, no, we just hope players will behave honourably (this time)". Doing the same thing and expecting different results... well, you know what they say about that.


Title: Re: Arche Age
Post by: Trippy on May 12, 2014, 09:48:41 AM
I wonder if there might be an element of sociology involved.

In the US, we assume that if any opening is left to cheat and exploit, of course people will cheat and exploit to better themselves, and "our bad" for leaving a way for that to happen. It's a uniquely American attitude of "anything not explicitly outlawed must be okay, so I will do it, and fuck you if you don't, loser - you deserve it."

In Korea, there seems to be more an attitude of, "we're not going to go out of our way to make this airtight, but if you abuse our trust, we will shun you," kick you out of the community and take away everything you hold dear in game. And maybe the threat of banning means more in a country where people invest more heavily in their MMG of choice, and where punitive levels of grind and "everyone in the guild must be here" PVP are accepted parts of game design.

But I'm slightly drunk, so maybe I'm just being stupid.
It's the other way around. It's the Asian games that have the janky anti-cheat programs bundled that fuck up your system once they are installed. That's because the developers know their players will chest.


Title: Re: Arche Age
Post by: Simond on June 01, 2014, 09:29:51 AM
Oh my God why did nobody mention this: https://www.youtube.com/watch?v=19ga3s0n1O8

 :rock_hard:


Title: Re: Arche Age
Post by: palmer_eldritch on June 02, 2014, 02:56:50 AM
Oh my God why did nobody mention this: https://www.youtube.com/watch?v=19ga3s0n1O8

 :rock_hard:

You can apparently make good money by writing out the scores (there's an in-game mechanism for doing this) and selling them to wannabe musicians.


Title: Re: Arche Age
Post by: palmer_eldritch on June 10, 2014, 03:02:32 AM
I made a film that gives a taste of naval combat in the game. It shows a 20 minute naval battle between two rival guilds. Lots of boarding boats, blowing up boats with cannons and similar stuff.

Marvel at my lousy PvP skills and watch me target the enemy boat instead of enemy players in this film!

http://www.youtube.com/watch?v=PVjqpLJbFvw


Title: Re: Arche Age
Post by: WayAbvPar on June 10, 2014, 09:45:37 AM
Oh my God why did nobody mention this: https://www.youtube.com/watch?v=19ga3s0n1O8

 :rock_hard:

Mama Cass looks a lot better than I remember.


Title: Re: Arche Age
Post by: Abalieno on June 11, 2014, 07:58:02 PM
I made a film that gives a taste of naval combat in the game. It shows a 20 minute naval battle between two rival guilds. Lots of boarding boats, blowing up boats with cannons and similar stuff.

Marvel at my lousy PvP skills and watch me target the enemy boat instead of enemy players in this film!

http://www.youtube.com/watch?v=PVjqpLJbFvw

Ew, graphic wise it looks on the level of DAoC/Everquest 1. I know the game can look pretty, but in that particular scenario it really feels like we are back 10 years.


Title: Re: Arche Age
Post by: LC on June 11, 2014, 09:23:14 PM
Ew, graphic wise it looks on the level of DAoC/Everquest 1. I know the game can look pretty, but in that particular scenario it really feels like we are back 10 years.

I have to ask if you are blind in two eyes. (http://www.mmonotebook.com/wp-content/uploads/2007/12/rathe-boat4.jpg)


Title: Re: Arche Age
Post by: Abalieno on June 11, 2014, 09:55:30 PM
I said 10 years, not 15.


Title: Re: Arche Age
Post by: palmer_eldritch on June 12, 2014, 06:33:44 AM

Ew, graphic wise it looks on the level of DAoC/Everquest 1. I know the game can look pretty, but in that particular scenario it really feels like we are back 10 years.

The graphics are messed up in that film. There's some sort of memory leak with the DX11 version of the game which can lead to textures vanishing if you play for a long period. But it's still a nice illustration of naval combat in the game, as you can't create that sort of experience to order. Most of our naval fights involve us killing and stealing from other groups pretty quickly, and then blowing up their boats. Not boasting, as anyone who watches the film will see that it certainly isn't down to any PvP skill on my part.


Title: Re: Arche Age
Post by: Count Nerfedalot on June 12, 2014, 04:07:13 PM
I said 10 years, not 15.
You also said DAOC/Everquest 1 thus, I assume, the picture from EQ1, not EQ2, which would still look like ass compared to AA, just with fewer zits.


Title: Re: Arche Age
Post by: tmp on June 18, 2014, 11:59:51 AM
I have to ask if you are blind in two eyes. (http://www.mmonotebook.com/wp-content/uploads/2007/12/rathe-boat4.jpg)
Yeah, seriously. That's some serious case of rose-coloured daoc/everquest graphics prowess memories.

I suspect that video is running at lower fidelity options for the sake of better framerate because PVP, too.


Title: Re: Arche Age
Post by: Falconeer on June 27, 2014, 10:25:24 AM
Archeage will launch with an advanced, more balanced, more sandboxy patch known as 1.2. (http://forums.archeagegame.com/showthread.php?12109-ArcheAge-to-Launch-with-XLGames-Patch-1.2)

Quote
ArcheAge to Launch with Patch 1.2!

If you've been following ArcheAge , you may have heard about a game update simply called Patch 1.0.

Initially released in Korea, this update has been the source of no small amount of concern from our ArcheAge community since we announced the game was coming to North America and Europe. Upon seeing the behavior of the patch's changes in the wild, the game's developer, XLGames, agreed that ArcheAge's balance and feel had shifted in an unintentional direction. Behind the scenes, we've been carefully following public feedback over the past few months, and had a chance to exhaustively test out the update on our own internal servers. While there are a number of gameplay improvements, we agree with their conclusion.

Both Trion Worlds and XLGames are eager to maintain the game's sandbox nature. Our mutual, overriding goal has always been to release the best quality, most fun experience possible. Toward that end, members of our ArcheAge Team visited XLGames this past week to discuss Patch 1.0. Together, we've forged the best possible path to launch for Trion Worlds' version of ArcheAge.

We're thrilled to announce that both Trion Worlds and XLGames have agreed that it's best for us go live with Patch 1.2's amazing improvements when we launch with English, French, and German languages in 2014. Launching with Patch 1.2 is a challenge as it adds over 70,000 words to translate. Since we want a complete English translation before introducing a larger audience to the game, this does mean that our Beta schedule has shifted by a few weeks. That means that we can't announce a specific date for the first Beta right now, but we wanted to get the great news about the game itself out as early as possible.


Title: Re: Arche Age
Post by: March on June 27, 2014, 10:46:09 AM
There's a lot of (blatant) dodging in that statement... what sucked about 1.0 and what's so miraculous about 1.2?

Anyone know?


Title: Re: Arche Age
Post by: Falconeer on June 27, 2014, 10:47:36 AM
They mention these things as improvements coming with 1.2. You can reverse engineer these changes to figure out what was supposedly wrong before. But I am sure Palmer Eldritch will be able to give us the dirty details.

Quote
Patch 1.2 also introduces a host of exciting improvements on its own, including increased experience per Labor Point spent, a searchable crafting folio that works with recipe or ingredient names, significantly reduced (from Patch 1.0) glider turbulence on the high sea, and the ability to earn experience from crafting with maxed-out professions and participating in PvP during a war. Additionally, the Marketplace (in-game store) will be available before Beta begins and we'll grant testers sufficient currency to test it out.


Title: Re: Arche Age
Post by: Stormwaltz on June 27, 2014, 11:17:21 AM
Apparently 1.0 ripped out a very deep crafting system.

Quote
So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out."

Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote.

Source: Massively (http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/)

(Unfortunately, the site that's the original source of Massively's synopsis is currently down.)


Title: Re: Arche Age
Post by: Draegan on June 27, 2014, 12:03:45 PM
There's a lot of (blatant) dodging in that statement... what sucked about 1.0 and what's so miraculous about 1.2?

Anyone know?

Read this: http://www.reddit.com/r/archeage/comments/23dw47/controversy_with_archeage_patch_10/

Large detailed list of the shitty updates XLGames put in, and how they fixed them and how Hartsman tweaks them for the US release.


Title: Re: Arche Age
Post by: WayAbvPar on June 27, 2014, 12:15:01 PM
I am glad to see Hartman in there mixing it up. It makes me feel like he as decent grasp on things and is listening to concerns.


Title: Re: Arche Age
Post by: palmer_eldritch on June 28, 2014, 03:27:21 AM
Basically the Korean developers, XLGames, seemed to panic or something and gave the game a drastic NGE-style patch which downgraded things like farming, crafting and trading and made daily quests far more important. In other words, they made the game less sandboxy and more themeparky.

Then they undid most of this with later patches.

Most western ArcheAge fans are upset at any hint of the game becoming less sandboxy, because the sandbox element is the whole reason they want to play this game and not some other game.

So Trion are saying, "don't worry because we are skipping that horrible mistake and going straight to the later patch, and we've also had that later patch tweaked a bit to make it even cooler".




Title: Re: Arche Age
Post by: March on June 30, 2014, 07:57:20 AM
I'm tempted to give this a fling... I unistalled both TESO and Wildstar in Beta - so I don't have a new shiney to play with.  On the one hand, seems like a really bad use of $150, on the other hand, I'm pretty sure I'll give this a try at launch - so, hey, only a marginal loss if it sucks, and a potential win if its good.

Which way are F13 alpha testers trending... win or suck or draw?


Title: Re: Arche Age
Post by: Druzil on June 30, 2014, 09:34:24 AM
So I was really excited for this game way back on page 1 (so like ~3-4 years ago?) and I admit I have not followed it close enough since then.  I remember some people posting a few videos specifically of a bunch of players basically building a castle from scratch including building the walls and carrying materials to the builders etc.  Is that still even in this game?  Every time I fire up twitch streams for this it's people doing standard MMO quests, leveling and fighting monsters.   Am I just not giving it enough of a chance or has this game totally done a 180?


Title: Re: Arche Age
Post by: sam, an eggplant on June 30, 2014, 09:35:19 AM
pay to prey
I'm catching up to the thread late and picked up on this-- you coined a brilliant phrase here! I hope it catches on.


Title: Re: Arche Age
Post by: palmer_eldritch on June 30, 2014, 10:49:56 AM
I am playing the alpha and enjoying it. Admittedly I was always a bit of a fanboy for this.

I produced a lengthy review which I think shows you a lot of aspects of the game beyond questing, including farming, land ownership (owning a castle and defending it), piracy, trading and a bit more. https://www.youtube.com/watch?v=b05621xpAds

Yes, building houses, boats and castles is still very much in the game.

Building a castle means owning a region and there are currently only four regions in the game that can be owned by players. So most guilds are never going to own a region/build a castle.  However, it's certainly in the game, and so is the ability of rival guilds to attack your castle. By the way, if one guild owns land then that doesn't stop other people making use of the land, including building their own farms and houses on it. It does however mean that home-owners are paying their taxes to the guild that owns the land, not to NPCs as they do in other parts of the world.

On paying for Alpha access, be aware that beta will start in July (probably). Beta access won't be 24/7 - they will have events lasting a few days at a time. But if you're just curious to try the game out, you could buy beta access at a much lower price (although this is a game that requires a bit of time to get into).


Title: Re: Arche Age
Post by: Draegan on July 01, 2014, 01:32:56 PM
This game will primarily rely on other people playing the game in a sandbox feature. There isn't much depth to the game otherwise. They need to balance the game to incentvise pvp and player interaction.


Title: Re: Arche Age
Post by: Stormwaltz on July 02, 2014, 12:03:32 PM
They need to balance the game to incentvise pvp and player interaction.

They need to choose one - they can be SB/Darkfall, or they can be UO/SWG.

EDIT: I think the unusual level of excitement about this in NA comes from people expecting the latter. But I could be very wrong about that, since I happen to be one of them.


Title: Re: Arche Age
Post by: WayAbvPar on July 02, 2014, 12:42:21 PM
If they could make it SB/UO they would scratch my itch perfectly.


Title: Re: Arche Age
Post by: Lantyssa on July 02, 2014, 01:44:14 PM
Definitely in the UO/SWG crowd myself.  I really doubt Hartsman would think there's a huge market for sandox PvP, but then maybe I'm hoping.


Title: Re: Arche Age
Post by: Hoax on July 02, 2014, 03:23:01 PM
SB/SWG sounds pretty good to me.


Title: Re: Arche Age
Post by: Scold on July 03, 2014, 04:07:19 PM
They need to balance the game to incentvise pvp and player interaction.

They need to choose one - they can be SB/Darkfall, or they can be UO/SWG.

EDIT: I think the unusual level of excitement about this in NA comes from people expecting the latter. But I could be very wrong about that, since I happen to be one of them.

I'm definitely in the 'the more like Darkfall the better' camp. Ideally, any restrictions on who I kill should be organic (i.e. who do I fear pissing off?), not hard-coded. Most of the people I'm planning to guild with are similarly not here to bake bread. My hope is that even if the newbie experience is fairly sheltered, most of the late game revolves around wrecking people's shit and trying not to get wrecked in return (all-world PvP with consequences for winning and losing, not just arena PvP).


Title: Re: Arche Age
Post by: LC on July 05, 2014, 02:24:57 PM
So Trion are saying, "don't worry because we are skipping that horrible mistake and going straight to the later patch, and we've also had that later patch tweaked a bit to make it even cooler".

I can say that it did not do enough. The 1.2 patch has been horrible when compared to the earlier version so far. It seems like they had two goals in mind. The first one was to strip away as much sandbox as possible and replace it with themepark. The second was to make everything more labor intensive so that players have to purchase labor potions from the cash shop. Even as a subscriber/patron you will burn through the small amount of labor you get each day in 30 minutes - 1 hour. I'm sure someone will come up with the average cost per minute of gameplay after they reveal the cash shop prices.


Title: Re: Arche Age
Post by: palmer_eldritch on July 05, 2014, 05:22:49 PM
So Trion are saying, "don't worry because we are skipping that horrible mistake and going straight to the later patch, and we've also had that later patch tweaked a bit to make it even cooler".

I can say that it did not do enough. The 1.2 patch has been horrible when compared to the earlier version so far. It seems like they had two goals in mind. The first one was to strip away as much sandbox as possible and replace it with themepark. The second was to make everything more labor intensive so that players have to purchase labor potions from the cash shop. Even as a subscriber/patron you will burn through the small amount of labor you get each day in 30 minutes - 1 hour. I'm sure someone will come up with the average cost per minute of gameplay after they reveal the cash shop prices.

Yeah, I'm not a fan of the game in its current state. I think Trion are planning more tweeks so I guess we just have to hope they fix it...


Title: Re: Arche Age
Post by: Njal on July 06, 2014, 01:05:14 PM
It depends what you're crafting. You can do a lot of resource gathering with 5k labour. Other things like making stuff burn labour really fast. In general I like the patch but it could use a fair amount of tweaking. In particular I don't really like having to buy basic crafting mats from player traders or doing trade runs themselves. Buying more advanced stuff sure but they really put a crimp in the supply line atm.


Title: Re: Arche Age
Post by: LC on July 06, 2014, 05:42:02 PM
You don't get 5000 labor per day. Right now in alpha they are giving double the normal labor regeneration rate. In release you will only get 2880 labor per day. That's only if you can stay logged in the entire 24 hours. A player that can only log in for 4 hours per day will only get around 1680 labor. I burned through 3500 labor last in about 40 minutes of mining.  


Title: Re: Arche Age
Post by: Falconeer on July 07, 2014, 02:24:53 AM
Honestly, this kind of info could kill the game for me before it's even released, and I *am* their target audience. I understand TRION can only do so much, but I really hope they'll find a way to turn this around.

I mean, the way you describe labour points they are exactly like energy and that kind of shit in Facebook games, am I wrong? Cause I don't want to even glance at a game with such a mechanic.


Title: Re: Arche Age
Post by: Scold on July 07, 2014, 02:35:59 AM
If I don't want to personally touch crafting in the slightest, I don't have to, right?


Title: Re: Arche Age
Post by: LC on July 07, 2014, 03:42:10 AM
If I don't want to personally touch crafting in the slightest, I don't have to, right?

You will have to do something to generate gold at some point. PVE does not pay very well unless you get lucky with drops. A mob kill gives very little money. Instead you get a "coin purse" every few kills. There are 5 grades of coin purses i think (1 labor point to open the lowest and 5 for the highest) one. The low level one gave about 3-5 siver before the patch and the highest one gave around 30 - 35 silver. After the patch they drop a little more frequently (like 1 in 3 instead of 1 in 5) but they max out at like 4-7 silver for the top end coin purse.  They also added some sort of chest drop (at least on the hard to kill mobs in diamond shore) thats like a 1 in 30 drop that gives around 2 gold for 100 labor.  


Title: Re: Arche Age
Post by: Njal on July 07, 2014, 03:57:44 AM
It's not that bad Falc. The mechanic is labour points generated by time but unless all you want to do is craft there's lots to do when you have no labour. I almost never run out and I mine/farm/craft a moderate amount. If all you want to do is craft then yeah you're going to run out of labour really fast.


Title: Re: Arche Age
Post by: LC on July 07, 2014, 04:00:48 AM
Once you run out of labor the only activity to do is PvP. Everything else costs labor. You can PvE but every drop I've gotten after the patch requires labor to "open" before it can be sold or used.


Title: Re: Arche Age
Post by: palmer_eldritch on July 07, 2014, 04:25:55 AM
Once you run out of labor the only activity to do is PvP. Everything else costs labor. You can PvE but every drop I've gotten after the patch requires labor to "open" before it can be sold or used.

Just want to highlight this. Since the patch, mobs very rarely drop loot directly. Instead, they drop a "coinpurse" which contains the loot, but it costs labour to open this coinpurse.... You can run out of labour just farming mobs and opening coin purses.

Other things are affected too. For example, the only way to get the plans needed to make boats or houses is by transporting trade goods over the ocean (NPC traders give you a special currency needed to buy the plans). That's cool because going on a voyage with your friends is fun - but you need labour points to do it. In a sense this is "crafting" because you craft the trade packs, but it's not like other games where crafting is just for people who enjoy making swords.

There are certain mounts and battle pets in the game that you can only obtain by breeding livestock, which takes labour points.

A mechanism has gone in to the game to allow you to upgrade weapons and armour, which is cool. But it takes labour points.

And then there's traditional MMO crafting too, which some people enjoy - mining, making armour and so on. But you can use up your labour points just grinding mobs in a group and opening coin purses so tough luck if you want to do this.

Note that you have a maximum 5,000 labour points which regenerate over time, but that doesn't mean you have 5,000 every time you log in. They take longer than a day to regenerate.

Where the labour costs might have no impact on you is when you are levelling. You can do the quests to get from 1 to 50 happily enough, but that's more of an introduction to the game than anything else.

Honestly, this kind of info could kill the game for me before it's even released, and I *am* their target audience. I understand TRION can only do so much, but I really hope they'll find a way to turn this around.

I mean, the way you describe labour points they are exactly like energy and that kind of shit in Facebook games, am I wrong? Cause I don't want to even glance at a game with such a mechanic.

Pre-patch, labour points were not a problem because the amount of points required to do stuff was much lower. So they did act to limit your activities, but you had to be a really dedicated crafter (or gatherer) to use them all up and it was actually quite a cool mechanic as you had to think a bit about how to use them (also, before the patch, mobs dropped loot directly and didn't just drop loads of coin purses). What's changed is that you can now run out of points very quickly.

There are two possibilities here. i) Trion rebalances this or ii) the idea is to sell "labor point restore potions" in the cash-shop. This may sound like scaremongering but actually it's what's happened in other regions.


Title: Re: Arche Age
Post by: LC on July 07, 2014, 05:27:59 AM
ii) the idea is to sell "labor point restore potions" in the cash-shop. This may sound like scaremongering but actually it's what's happened in other regions.

It's not scaremongering because they have already confirmed that they are selling labor potions in the cash shop.


Title: Re: Arche Age
Post by: HaemishM on July 07, 2014, 09:49:01 AM
Once you run out of labor the only activity to do is PvP. Everything else costs labor. You can PvE but every drop I've gotten after the patch requires labor to "open" before it can be sold or used.

Just want to highlight this. Since the patch, mobs very rarely drop loot directly. Instead, they drop a "coinpurse" which contains the loot, but it costs labour to open this coinpurse.... You can run out of labour just farming mobs and opening coin purses.

I love PVP, but this part sounds like a continual dick punch.


Title: Re: Arche Age
Post by: WayAbvPar on July 07, 2014, 09:53:53 AM
Ugh.

OTOH, it will make being a casual player more inviting. What, out of labor? Time to fuck off to another game.

And then one of those times it will be permanent.


Title: Re: Arche Age
Post by: Nija on July 07, 2014, 09:59:03 AM
This is not a game for a casual player. Unless you love getting your dick punched, as Haemish said.


Title: Re: Arche Age
Post by: Draegan on July 07, 2014, 12:37:04 PM
Depends, do you mean casual as someone who avoids all PVP?


Title: Re: Arche Age
Post by: WayAbvPar on July 07, 2014, 12:50:03 PM
I mean someone who only plays an hour or two a day.


Title: Re: Arche Age
Post by: Rendakor on July 07, 2014, 12:59:44 PM
Is there a subscription option for infinite labor? Also is this game full on PVP or are there safe zones? Specifically I don't want to be crafting and get ganked.


Title: Re: Arche Age
Post by: Draegan on July 07, 2014, 01:14:44 PM
I mean someone who only plays an hour or two a day.

Depends on what you want to do in the game. Do you want to carebear and build homes and farm? You can do that. You can run trade routes for gold in all the safe areas, then use the gold from those and your farm to buy plans on the AH for houses/ships/etc. that are bought from gilda stars.

I have no idea how it'll take, but it's easily doable assuming you aren't on a ghosttown of a server.

Outside that, you can get into PVP skirmishes on land or a boat if PVP is your thing. There are dungeons and shit too that I think can be done.



Title: Re: Arche Age
Post by: LC on July 07, 2014, 04:40:19 PM
Is there a subscription option for infinite labor? Also is this game full on PVP or are there safe zones? Specifically I don't want to be crafting and get ganked.

I think we are mostly talking about subscribers. Free players don't get to own land and their labor only regens when they are online. They get 5 LP per 5 minutes they are logged in, or 1 LP per minute. So 4 hours of game time will get you just enough mine 24  mining nodes or open 2.4 of the chests that drop during pve.


Title: Re: Arche Age
Post by: Samwise on July 07, 2014, 04:56:55 PM
Is there a subscription option for infinite labor? Also is this game full on PVP or are there safe zones? Specifically I don't want to be crafting and get ganked.

I think we are mostly talking about subscribers. Free players don't get to own land and their labor only regens when they are online. They get 5 LP per 5 minutes they are logged in, or 1 LP per minute. So 4 hours of game time will get you just enough mine 24  mining nodes or open 2.4 of the chests that drop during pve.

I'm just sort of skimming this thread because my brother pointed me at this game based on my love of Minethings and it sounded interesting.  It sounds like they've completely missed the positive part of "labor points" (energy points, whatever) if you only regenerate them while logged in.


Title: Re: Arche Age
Post by: Rendakor on July 07, 2014, 05:21:41 PM
Is there a subscription option for infinite labor? Also is this game full on PVP or are there safe zones? Specifically I don't want to be crafting and get ganked.

I think we are mostly talking about subscribers. Free players don't get to own land and their labor only regens when they are online. They get 5 LP per 5 minutes they are logged in, or 1 LP per minute. So 4 hours of game time will get you just enough mine 24  mining nodes or open 2.4 of the chests that drop during pve.
Oh so the labor rates you were posting are for subscribers? That's...kind of awful.


Title: Re: Arche Age
Post by: Ingmar on July 07, 2014, 05:33:19 PM
Is there a subscription option for infinite labor? Also is this game full on PVP or are there safe zones? Specifically I don't want to be crafting and get ganked.

I think we are mostly talking about subscribers. Free players don't get to own land and their labor only regens when they are online. They get 5 LP per 5 minutes they are logged in, or 1 LP per minute. So 4 hours of game time will get you just enough mine 24  mining nodes or open 2.4 of the chests that drop during pve.

 :psyduck:


Title: Re: Arche Age
Post by: Cadaverine on July 07, 2014, 05:36:46 PM
Hopefully Trion will alter that to be more friendly to a western audience, otherwise that pretty much kill any interest I had in the game.


Title: Re: Arche Age
Post by: LC on July 07, 2014, 05:53:48 PM
I'm just sort of skimming this thread because my brother pointed me at this game based on my love of Minethings and it sounded interesting.  It sounds like they've completely missed the positive part of "labor points" (energy points, whatever) if you only regenerate them while logged in.

I think they were originally intended to keep players from building 10 farms and flooding the market with cheap materials. Now they just seem to be bait for wallet fishing.


Title: Re: Arche Age
Post by: palmer_eldritch on July 08, 2014, 03:43:37 AM
Labour points do regenerate when you are offline too, but at half the speed.

I should say that it's *possible* Trion will fix this. While they can't modify the game themselves, they do seem to be able to get XL Games to make special North American patches for them. And while we don't have a release date for the game yet, it looks like it won't be out for at least a couple of months. So perhaps it's too soon to write off the game entirely! Or perhaps I'm being wildly optimistic.

Labor points worked as a mechanism before the patch, when 90% of players could do what they wanted (and most of us are pretty hardcore, remember most alpha players paid $150 to get in) and never run out. In the past, labor became an issue if you were trying to build a large house or large boat - which you don't do often - and you'd have to either build it over a period of a couple of days or ask friends to help you build it, but that actually added to the game. Alternatively, you had to really do nothing but crafting or gathering for hours on end to be in danger of running out.


Title: Re: Arche Age
Post by: Scold on July 08, 2014, 08:06:44 AM
If I don't want to personally touch crafting in the slightest, I don't have to, right?

You will have to do something to generate gold at some point. PVE does not pay very well unless you get lucky with drops. A mob kill gives very little money. Instead you get a "coin purse" every few kills. There are 5 grades of coin purses i think (1 labor point to open the lowest and 5 for the highest) one. The low level one gave about 3-5 siver before the patch and the highest one gave around 30 - 35 silver. After the patch they drop a little more frequently (like 1 in 3 instead of 1 in 5) but they max out at like 4-7 silver for the top end coin purse.  They also added some sort of chest drop (at least on the hard to kill mobs in diamond shore) thats like a 1 in 30 drop that gives around 2 gold for 100 labor.  

For gold, I'm happy to just PayPal some farmer and get what I need assuming the prices aren't exorbitant. I just want to get my gear PvP-competitive and not think about it again.


Title: Re: Arche Age
Post by: Draegan on July 08, 2014, 09:48:42 AM
I don't know about 1.2 but labor is never an issue unless you really try hard to spend it.


Title: Re: Arche Age
Post by: Nija on July 08, 2014, 11:23:45 AM
I don't know about 1.2 but labor is never an issue unless you really try hard to spend it.

Donny, you're out of your element.


Title: Re: Arche Age
Post by: LC on July 08, 2014, 12:07:03 PM
I don't know about 1.2 but labor is never an issue unless you really try hard to spend it.

I think I found the problem.


Title: Re: Arche Age
Post by: HaemishM on July 08, 2014, 03:01:17 PM
So 4 hours of game time will get you just enough mine 24  mining nodes or open 2.4 of the chests that drop during pve.

Ok, so fuck that.


Title: Re: Arche Age
Post by: Njal on July 08, 2014, 04:48:59 PM
So 4 hours of game time will get you just enough mine 24  mining nodes or open 2.4 of the chests that drop during pve.

Ok, so fuck that.

Dunno where he gets that from the most I've seen a pouch cost is 15 and that was in an instance. Most cost 5 labour and labour does regen offline, even for non subscribers.


Title: Re: Arche Age
Post by: LC on July 08, 2014, 05:46:41 PM
The boxes you get in Diamond Shores (highest level mobs in game) cost 100 labor to open. If you want to go up there I can portal you on alpha.


Title: Re: Arche Age
Post by: KallDrexx on July 08, 2014, 08:04:15 PM
This whole labor point thing is retarded.

Regardless of how likely you are to actually spend all your labor points or not, it still means every action you do in the game (even looting apparently lol) you have to question if it's worth doing that action to spend labor points.  And if you spend labor points on a chest and it gives you shit you are going to be pissed.

It's a whole system that forces you to micromanage and pull you out of the game, which is just failboat written all over it.


Title: Re: Arche Age
Post by: rk47 on July 09, 2014, 12:22:44 AM
I bet you can buy china labor to open your pouches for you.  :why_so_serious:
Standing afk just to open pouches. FFS. 2014 MMO.


Title: Re: Arche Age
Post by: LC on July 09, 2014, 01:07:54 AM
The price of china farmer gold has doubled since 1.2 patch. Before the patch 100g was $10 - $12, now its $20 - $25 per 100g.


Title: Re: Arche Age
Post by: Falconeer on July 09, 2014, 02:09:42 AM
While this is an immense bummer, as Archeage is the only MMORPG I was looking forward to, I am happy that for once they screwed it before I could even buy it, instead of getting me hooked to the game and mutate it into a tentacle money-greedy monster while I am at it.


Title: Re: Arche Age
Post by: Xanthippe on July 09, 2014, 07:34:38 AM
While this is an immense bummer, as Archeage is the only MMORPG I was looking forward to, I am happy that for once they screwed it before I could even buy it, instead of getting me hooked to the game and mutate it into a tentacle money-greedy monster while I am at it.

Yes.

I am talked out of most MMOs these days by the time they actually get to market because of idiotic design choices.


Title: Re: Arche Age
Post by: Count Nerfedalot on July 09, 2014, 09:48:49 AM
While this is an immense bummer, as Archeage is the only MMORPG I was looking forward to, I am happy that for once they screwed it before I could even buy it, instead of getting me hooked to the game and mutate it into a tentacle money-greedy monster while I am at it.

Out of curiosity, what other games specifically have actually mutated like that after release (in a given market)? That Russian one that was still in beta outside Russia when it went full-bore greedy grabby is the closest I can think of.

No offense, but I think you are better known for your joyful exuberance than for rational analysis (much less cynical deconstruction) during the early stages of a game. :grin:


Title: Re: Arche Age
Post by: Pennilenko on July 09, 2014, 11:41:43 AM
Out of curiosity, what other games specifically have actually mutated like that after release (in a given market)? That Russian one that was still in beta outside Russia when it went full-bore greedy grabby is the closest I can think of.

No offense, but I think you are better known for your joyful exuberance than for rational analysis (much less cynical deconstruction) during the early stages of a game. :grin:
That's kind of the point. If they have already turned Falc off to purchasing the game before it has even released then it really has no chance, because that dude will get excited for just about anything.


Title: Re: Arche Age
Post by: LC on July 16, 2014, 05:45:25 PM
Well the cash shop was revealed and it only costs $880/mo to become a winner in Archeage.


Title: Re: Arche Age
Post by: Trippy on July 16, 2014, 05:47:22 PM
Still cheaper than playing Zynga-type games :awesome_for_real:


Title: Re: Arche Age
Post by: WayAbvPar on July 17, 2014, 09:27:51 AM
I think the shockwave from the thud this thing is going to make when it launches might produce an ELE. Is there still time to unfuck it?


Title: Re: Arche Age
Post by: tmp on July 17, 2014, 09:47:52 AM
It's a whole system that forces you to micromanage and pull you out of the game, which is just failboat written all over it.
Correction, it's a system that forces you to spend money in the cash shop in order to be able to do anything. Although I won't argue about the side-effects :why_so_serious:


Title: Re: Arche Age
Post by: HaemishM on July 17, 2014, 09:54:12 AM
I think the shockwave from the thud this thing is going to make when it launches might produce an ELE. Is there still time to unfuck it?

It's an Asian-themed sanbox with PVP. I'm not sure what they could do to make it not crater, but it certainly seems like they are not doing whatever that would be.


Title: Re: Arche Age
Post by: WayAbvPar on July 17, 2014, 11:50:01 AM
I think the shockwave from the thud this thing is going to make when it launches might produce an ELE. Is there still time to unfuck it?

It's an Asian-themed sanbox with PVP. I'm not sure what they could do to make it not crater, but it certainly seems like they are not doing whatever that would be.

There is a niche for that game in the Western markets if they remove most of the dick punching. It sounds more like they are going the other way. Ware your genitals.


Title: Re: Arche Age
Post by: Draegan on July 17, 2014, 12:24:31 PM
What do you get for the 880 bucks?


Title: Re: Arche Age
Post by: HaemishM on July 17, 2014, 12:32:31 PM
SUPER SAIYAN DICK PUNCHING!!!!!!  :drill:


Title: Re: Arche Age
Post by: KallDrexx on July 19, 2014, 07:13:11 AM
It's a whole system that forces you to micromanage and pull you out of the game, which is just failboat written all over it.
Correction, it's a system that forces you to spend money in the cash shop in order to be able to do anything. Although I won't argue about the side-effects :why_so_serious:

I meant pulls you out of the game immersion wise.  It forces you to constantly stop playing the game for a second in order to figure out if you want to whip out your credit card or not yet again.


Title: Re: Arche Age
Post by: Malakili on July 19, 2014, 07:21:06 AM

I meant pulls you out of the game immersion wise.  It forces you to constantly stop playing the game for a second in order to figure out if you want to whip out your credit card or not yet again.

This is the main reason I hate free to play.  It makes every time I play a game a potential transaction. 


Title: Re: Arche Age
Post by: Rendakor on July 19, 2014, 07:42:16 AM
Agreed. I'm fine with a sub because you're just paying for access. Having to debate a purchase every session is shitty.


Title: Re: Arche Age
Post by: LC on July 19, 2014, 04:31:05 PM
What do you get for the 880 bucks?

A subscription plus 360 Labor Potions from the cash shop.

Every account can use 12 labor potions per day.

It will take every bit of it. They even make you spend labor points to report bots and hackers. The real money cost is about $0.20 per report.


Title: Re: Arche Age
Post by: KallDrexx on July 20, 2014, 07:34:03 AM

I meant pulls you out of the game immersion wise.  It forces you to constantly stop playing the game for a second in order to figure out if you want to whip out your credit card or not yet again.

This is the main reason I hate free to play.  It makes every time I play a game a potential transaction. 

For the most part I agree, though I think GW2 did a good job of keeping the "pay now" part out of your mind for the most part.


Title: Re: Arche Age
Post by: Falconeer on July 20, 2014, 01:44:44 PM
They even make you spend labor points to report bots and hackers. The real money cost is about $0.20 per report.

This cannot be real. I refuse to believe this. Please substantiate or my head will explode.


Title: Re: Arche Age
Post by: LC on July 20, 2014, 02:04:08 PM
They even make you spend labor points to report bots and hackers. The real money cost is about $0.20 per report.

This cannot be real. I refuse to believe this. Please substantiate or my head will explode.

(http://i.imgur.com/1laVtI3.png)


Title: Re: Arche Age
Post by: HaemishM on July 20, 2014, 04:27:51 PM
THE FUCK??????????  :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods:

I haven't even played the game and I'm already in the mind of "Fuck this game."


Title: Re: Arche Age
Post by: Abelian75 on July 20, 2014, 05:25:55 PM
I think the most depressing thing about all this is that from what I know of Hartsman, he hates this sort of thing.  I could be wrong, but that was my impression from what I've read from him in the past.  So it sucks if this happens anyway.

Blown away by what I'm hearing here.


Title: Re: Arche Age
Post by: kildorn on July 20, 2014, 05:47:07 PM
Man, I'd almost go for the "labor for reporting" if there was some 3,000 labor payoff for tagging resulting in banning.

Actually, no. I'm not okay with the whole Labor thing at all. What the hell, some saw the energy systems in mobile games and though "that looks AWESOME!"?


Title: Re: Arche Age
Post by: LC on July 20, 2014, 06:16:41 PM
I think the most depressing thing about all this is that from what I know of Hartsman, he hates this sort of thing.  I could be wrong, but that was my impression from what I've read from him in the past.  So it sucks if this happens anyway.

Blown away by what I'm hearing here.

Maybe he sold out.


Title: Re: Arche Age
Post by: Nija on July 20, 2014, 08:18:08 PM
I think it's an overreaction from when they had the bounty system in the game. You could have a few of your friends report the same guy and then someone who is a bounty hunter could send them straight to jail or some shit.

Now they've removed the ability for bounty hunters to do that, but they went ahead and added a labor cost to reporting someone.

Typical swing-and-a-miss MMO patching.

Problems like this are multiplied when they can't even control the code base. They have to phone in updates to devs on the other side of the world. Terrible.


Title: Re: Arche Age
Post by: Rendakor on July 20, 2014, 09:00:05 PM
Wow. That reporting thing. My mind is fucking blown. Is that for chat-spam too, or just if you see someone out botting?

I really, really want to like this game. Gameplay-wise it sounds like the sandbox I've been dreaming of, but all this cash-shoppy, labor points shit sounds proper fucked. If I could spend $15/month and do all the things, while f2pers got fucked with FB-energy-bullshit I wouldn't mind at all. But don't nickle and dime me on top of a goddamn sub.


Title: Re: Arche Age
Post by: palmer_eldritch on July 21, 2014, 03:50:17 AM
They just need to reduce labor point usage and the game will be fine again (more than fine imho, I think it has the potential to be great).

The game always had labor points and it was loads of fun. It's just that the recent patch ruined the game by ensuring you can run out of labor really fast.

There's still time . . .  I don't think they are going to fix it though :(


Title: Re: Arche Age
Post by: LC on July 21, 2014, 04:14:19 AM
They just need to reduce labor point usage and the game will be fine again (more than fine imho, I think it has the potential to be great).

The game always had labor points and it was loads of fun. It's just that the recent patch ruined the game by ensuring you can run out of labor really fast.

There's still time . . .  I don't think they are going to fix it though :(

And remove the pay to win potions.


Title: Re: Arche Age
Post by: Scold on July 21, 2014, 07:45:17 AM
I don't mind the labor points thing as long as it doesn't impact me if I'm playing an hour or less a day. Will serve as a nice reminder that if I'm spending more than an hour a day on an MMO, I should really be re-evaluating my choices.


Title: Re: Arche Age
Post by: Draegan on July 23, 2014, 11:45:41 AM
You guys are pretending that even if you had every single potion in the game that you'd actually play this game enough in a single day to make use of all of them.


Title: Re: Arche Age
Post by: palmer_eldritch on July 23, 2014, 01:42:08 PM
You guys are pretending that even if you had every single potion in the game that you'd actually play this game enough in a single day to make use of all of them.

With a subscription you can run out of labor in 20 minutes if you spend that time crafting. After which you cannot even go PvE, or not if you want to open the loot at least.

I have no desire to buy potions too (did I mention how easy it is to run out of labor even if you are paying the monthly sub?)

For anyone not familiar with how alpha works, Alpha players don't actually pay subs because people paid a $150 flat fee to get into alpha instead. But alpha accounts all have "patron" status, which is what you pay a monthly sub for when the game goes live.


Title: Re: Arche Age
Post by: Rendakor on July 23, 2014, 05:18:00 PM
Wait, $150 gets you a lifetime sub?


Title: Re: Arche Age
Post by: Nija on July 23, 2014, 07:28:01 PM
3 months of patron status.


Title: Re: Arche Age
Post by: palmer_eldritch on July 24, 2014, 02:33:35 AM
Wait, $150 gets you a lifetime sub?

What I mean is that it gets you a sub for as long as alpha lasts. The game is in alpha right now, you pay $150 to get into alpha and your account is flagged as subbed ("patron") throughout alpha.

And then when the game finally launches, as Nija says, you get three months patron status and a few goodies.

My point is that the game LC and I are playing and moaning about is what you get if you pay a sub. If you bought labor potions too, it would be on top of your monthly subscription fee.


Title: Re: Arche Age
Post by: LC on July 24, 2014, 11:56:39 AM
My point is that the game LC and I are playing and moaning about is what you get if you pay a sub. If you bought labor potions too, it would be on top of your monthly subscription fee.

That's the issue.


Title: Re: Arche Age
Post by: HaemishM on July 24, 2014, 12:11:44 PM
Meaning F2P will be an absolute dickpunching nightmare.


Title: Re: Arche Age
Post by: Rendakor on July 24, 2014, 03:21:55 PM
Meaning F2P will be an absolute dickpunching nightmare.
As an adult with a job, I don't really care how shitty the f2p is. But if the game isn't fully playable WITH a sub that's unacceptable.


Title: Re: Arche Age
Post by: Cadaverine on July 25, 2014, 08:09:35 PM
I've got a spare key for the second closed beta event that's coming up if any of the regular folk are interested in being horribly let down.


Title: Re: Arche Age
Post by: Rendakor on July 25, 2014, 08:11:39 PM
When is it?


Title: Re: Arche Age
Post by: HaemishM on July 25, 2014, 09:29:03 PM
I've got a spare key for the second closed beta event that's coming up if any of the regular folk are interested in being horribly let down.

How many labor points does it cost to receive?  :why_so_serious:


Title: Re: Arche Age
Post by: Scold on July 28, 2014, 12:16:39 AM
The good news is, if they realize that their fun game is a dickpunching nightmare that nobody wants to play due to this system, they can easily adjust the system down the road to render it impotent and 'un-break' things. At least the core underlying game is fun; it's easier to tear down gates keeping people from doing fun things than it is to add fun to an un-fun game after the fact.


Title: Re: Arche Age
Post by: WayAbvPar on July 28, 2014, 09:23:00 AM
Got an invite to the beta test that starts Wednesday. I will be sure to mention the shitty labor points in a bug report  :awesome_for_real:


Title: Re: Arche Age
Post by: tmp on July 29, 2014, 07:14:35 AM
The good news is, if they realize that their fun game is a dickpunching nightmare that nobody wants to play due to this system, they can easily adjust the system down the road to render it impotent and 'un-break' things.
That's a big if. Odds are good they'll realize it only by the time the game is as good as dead.


Title: Re: Arche Age
Post by: Lucas on July 29, 2014, 01:51:03 PM
Just finished a 22GB, 12 hours download for CB event 2; I'm now fully prepared to be dickpunched let down  :why_so_serious:


Title: Re: Arche Age
Post by: palmer_eldritch on July 29, 2014, 02:31:52 PM
Hopefully you guys in beta will enjoy it. Once you get 15 Gilda Stars, you'll be able to go to Mirage Isle and get yourself a house plan. You should be able to find a space to place the house, although you might not get to finish building it during beta.

You should also be able to get the scarecrow quest done if you want - this involves travelling overseas to the other faction's continent so it's a bit intimidating and quite satisfying once you get it done.

Also, be aware that the beta might not show you what ArcheAge is about very effectively because the early game is very themeparky and, despite the stuff above, the sandboxy parts don't become very apparent until later on.

You can make a "family" in the game easily, which gives you a chat channel, so if you have buddies on f13 or elsewhere that you want to talk to but can't be a bothered to make a guild for beta, then you could do that.

http://archeage.gamepedia.com/Family

Quote
In addition to traditional guilds, ArcheAge also features a Family System. In many ways a Family is similar to a Guild but designed for smaller knit groups of players; ranging from 2 to 8 people. The family system runs parallel to the guild system, meaning you can be in both a family and guild!
Family members may share property rights. Allowing members full access to houses and farms.
Families have their own chat channel.

Creating a Family

To create a family, a player just has to access the community icon on the bottom right and select family. Then select the first person to invite.
When creating a family, the founder may give it a name as well as set roles and titles for invited members.

I'll probably play the beta a bit so /t palmer if you need any help or advice (I may not know the answer to your questions)


Title: Re: Arche Age
Post by: LC on July 29, 2014, 03:27:50 PM
I suppose you could get yourself a teleport bot for leveling:

https://www.youtube.com/watch?v=l6Ot9_WIwhM


Title: Re: Arche Age
Post by: HaemishM on July 30, 2014, 08:39:10 AM
I suppose you could get yourself a teleport bot for leveling:

https://www.youtube.com/watch?v=l6Ot9_WIwhM

Love the video description:

Quote
A teleporting botter I found in hellswamp. I would report these bots, but it would cost me several days of labor to get them all.

 :facepalm:


Title: Re: Arche Age
Post by: Stormwaltz on July 30, 2014, 11:58:04 AM
Quote
A teleporting botter I found in hellswamp. I would report these bots, but it would cost me several days of labor to get them all.

This game is clearly a winner.

I'm going to continue ignoring my beta invite until they unfuck it some.

I'm sure there's a term for a game you desperately want to like, but at every turn it disappoints and infuriates you. A term aside from "MMORPG," I suppose.


Title: Re: Arche Age
Post by: HaemishM on July 30, 2014, 12:38:42 PM
I'm sure there's a term for a game you desperately want to like, but at every turn it disappoints and infuriates you. A term aside from "MMORPG," I suppose.

No, I think that term quite adequately encompasses the entirety of the concept you are trying to define.


Title: Re: Arche Age
Post by: murdoc on July 30, 2014, 01:06:46 PM
Super - I got a beta key for this weekend. Actually want to try it out because particpating in a car crash is more fun than witnessing it or something.




Title: Re: Arche Age
Post by: WayAbvPar on July 30, 2014, 01:10:57 PM
Quote
A teleporting botter I found in hellswamp. I would report these bots, but it would cost me several days of labor to get them all.

This game is clearly a winner.

I'm going to continue ignoring my beta invite until they unfuck it some.

I'm sure there's a term for a game you desperately want to like, but at every turn it disappoints and infuriates you. A term aside from "MMORPG," I suppose.

It sounds SO CLOSE to scratching so many of my MMORPG itches, but then it steps on its dick halfway there. I am going to log in tonight and see for myself how far off it is.


Title: Re: Arche Age
Post by: Senses on July 30, 2014, 03:25:36 PM
because particpating in a car crash is more fun than witnessing it or something.




I don't think that's true at all...lol


Title: Re: Arche Age
Post by: Falconeer on July 31, 2014, 08:35:11 AM
I just started testing this one and I've been in it for less than 10 minutes. First two mobs drop one of these coin purses you need labor points to open. Regardless of how many labor points we'll eventually end up having at release, I find the absence of normal, usual loot system in favour of this locked coin purses absolutely dealbreaking. It is just not familiar, not fun, and smelling of cashgrab.


Title: Re: Arche Age
Post by: WayAbvPar on July 31, 2014, 11:01:34 AM
Worked myself up to level 7. Stayed logged in overnight to accumulate labor points. I can guarantee that when they put the 45 minute idle kick in there will be a huge number of free accounts with random movement scripts showing up. Hell, I don't know shit about scripting and I could write one in less than an hour.

Other than that, interesting game so far. Very pretty. Like the combo system in combat, love the look of the minu map. Mount quest was cute. Enjoying it.


Title: Re: Arche Age
Post by: Ozzu on August 01, 2014, 12:22:03 AM
I got into this last closed beta event like a lot of you. I've really enjoyed it. I've really enjoyed it so much that I bought a founders pack. The labor point thing is weird, but it doesn't seem to be a huge deal at this point. Maybe that's because I'm still low level, but those coin purses take like 1 labor point to open at this level. They also give money and a small amount of exp when you open them.

As mentioned above, I really liked the way you get your first mount. You get the quest and the first step is to plant something to harvest/feed your new pet. You plant it, watch it grow for a few seconds, then harvest it. Next step involves actually placing your pet in front of you and feeding it. Then there are other steps which basically just involve you clicking on your pet, but you're doing things like dancing to keep it entertained, getting water from the well for it to drink, bathing it, etc. After all those steps, it grows up and you can ride it. I dunno. Even though it was maybe 5 minutes long, the quest made me feel a bit more attached than just buying a mount.

The quests generally aren't as good as TESO which I've been playing as well, but the combat is way more responsive and natural feeling. There are some "go kill 10 whatsits", but not so over the top as some games I've played recently (Wildstar). So, this is probably one I'll stick with for a bit.


Title: Re: Arche Age
Post by: palmer_eldritch on August 01, 2014, 05:31:23 AM
You are likely to have spare labor points in the early stages of the game when you are questing. Hint: remember that almost any activity that uses labor points also grants XP. So feel free to chop down trees, mine iron or pick crops (as long as they are fully grown) if you happen to stumble past them while you are questing, as this gives xp, even if you don't really need the materials.


Title: Re: Arche Age
Post by: Senses on August 01, 2014, 01:57:32 PM
I like this game and yet I am so baffled by the labor system and the completely unnecessary shackles it puts on your character.  Even worse is the die hard Aage fans spouting out how its so important to the economy.  Fucking clueless sheep.  Why are they ruining a good game with this?  Still, the graphics are amazing and it makes me laugh how smooth it is compared to the cartoony neon green Wildstar graphics that stutter and put.


Title: Re: Arche Age
Post by: Lantyssa on August 02, 2014, 07:49:33 AM
I can see where they want the labor system to reduce gold farmers, but it's been my main gripe since I've had to leave my game running overnight to build up a pool.  I think if they tweaked it so you got some points from doing quests and raising in level lets them generate faster it wouldn't be that noticeable to players.


Title: Re: Arche Age
Post by: Hawkbit on August 02, 2014, 10:26:48 AM
I played maybe two hours and in that two hours I had three moments where I couldn't do something because I was blocked by their systems.  Once by coin, twice by labor. 

The labor system creates the situation where I have to think about spending real money too many times during the session.  Every time I hit that point I just log off.  MMOs are fairly hard to get immersed into, even more so when I have to worry about how to spend these goofy points. 

Expected: User needs labor points; waits for point regen or buys potion to replace points.
Actual: User needs labor points; logs off in disgust.


Title: Re: Arche Age
Post by: satael on August 02, 2014, 10:36:23 AM
My AA experience was cut short by error#2025 after the Glyph update and since the simplest remedies didn't work I decided to give up on the game for now (if the guild I play mmos with doesn't suddenly decide to change their mind and abandon AA I will in all likelihood give the game another go before/during the release)


Title: Re: Arche Age
Post by: Senses on August 02, 2014, 03:27:07 PM
No matter what your opinion of labor is, the first time you try to do something and suddenly understand you can't because of labor its a huge turn off.  I don't give a shit if it helps the gold selling problem  because as a player, the harm gold selling does to me is far less than finding out I'm done opening loot bags because I crafted something.  Also, I refuse to play any game that encourages me to stay logged in when I'm done.  If labor goes I will probably play this, if its still in in any form no thanks.


Title: Re: Arche Age
Post by: Scold on August 03, 2014, 05:54:33 PM
I like the idea of rewards dropping off dramatically after an hour or two played per day in a PvP-oriented game (yay for MMOs where success is compatible with careers and families and other adult life priorities) but there's gotta be a better way than this.


Title: Re: Arche Age
Post by: HaemishM on August 03, 2014, 08:31:51 PM
If labor truly was in there to help stop gold selling, it wouldn't be required that you spend labor points to fucking reports bots and cheaters. That's just cockpunchingly bad there.


Title: Re: Arche Age
Post by: Stormwaltz on August 03, 2014, 09:18:03 PM
If labor truly was in there to help stop gold selling, it wouldn't be required that you spend labor points to fucking reports bots and cheaters.

I can see it as consistent, from a certain point of view. If there was a problem with hardcore guilds accusing one another of botting, there may have been a response of, "Okay, you're wasting our GMs' time, so if you want to do that, you have to sacrifice some of your time."

I have to turn my brain backwards to fathom it, but if you're coming it at with the perspective of, "All players are hyper-competitive PvP'ers, so they will always cheat to get ahead, so we must make it as hard as possible to cheat without driving them away, because for some reason keeping the revenue from those cheating, griefing asswipes is more valuable to us than the money of other players who might suffer collateral damage and be driven away."


Title: Re: Arche Age
Post by: Scold on August 04, 2014, 06:53:11 AM
If labor truly was in there to help stop gold selling, it wouldn't be required that you spend labor points to fucking reports bots and cheaters.

I can see it as consistent, from a certain point of view. If there was a problem with hardcore guilds accusing one another of botting, there may have been a response of, "Okay, you're wasting our GMs' time, so if you want to do that, you have to sacrifice some of your time."

I have to turn my brain backwards to fathom it, but if you're coming it at with the perspective of, "All players are hyper-competitive PvP'ers, so they will always cheat to get ahead, so we must make it as hard as possible to cheat without driving them away, because for some reason keeping the revenue from those cheating, griefing asswipes is more valuable to us than the money of other players who might suffer collateral damage and be driven away."

Testing the hypothesis: did Darktide take up a disproportionate amount of GM time in AC1?


Title: Re: Arche Age
Post by: Pendan on August 04, 2014, 09:25:07 AM
I downloaded the game, created a character, and quit after 5 minutes because I could not find an invert Y mouse setting. Then a board search turned up a result that Trion says it is the number one requested feature by beta testers and their highest priority request for the foreign developers. The lack of such a simple feature tells me a lot about their ability to customize for a western audience.


Title: Re: Arche Age
Post by: Falconeer on August 04, 2014, 10:08:09 AM
No matter what your opinion of labor is, the first time you try to do something and suddenly understand you can't because of labor its a huge turn off.  I don't give a shit if it helps the gold selling problem  because as a player, the harm gold selling does to me is far less than finding out I'm done opening loot bags because I crafted something.  Also, I refuse to play any game that encourages me to stay logged in when I'm done.  If labor goes I will probably play this, if its still in in any form no thanks.

It's how I feel. Maybe in the future we'll all get used to crap like this, but right now I think it deserves to be downvoted by not giving them money.


Title: Re: Arche Age
Post by: Lantyssa on August 04, 2014, 10:58:52 AM
Luckily it's going to be f2p. :-P


Title: Re: Arche Age
Post by: Stormwaltz on August 04, 2014, 04:44:38 PM
Testing the hypothesis: did Darktide take up a disproportionate amount of GM time in AC1?

I haven't the faintest idea. When I was there, that was entirely Microsoft-side.


Title: Re: Arche Age
Post by: Signe on August 04, 2014, 07:28:30 PM
I keep seeing this as Archie Age and it's making me crazy.  I knew a man named Archie and he was a dick.


Title: Re: Arche Age
Post by: murdoc on August 05, 2014, 08:21:05 AM
Got a character up to level 20 before the beta ended. Kept him logged in over night and did almost no crafting or gathering and ended the weekend with around 2k LP.

Uninstalled and won't play it again though. Too many things I hate about the genre all in one game, but it's biggest sin was how hard it was to play with friends who have different playtimes. The quest system is seriously outdated by this point and having to hope we are all on the same step was crazy annoying.


Title: Re: Arche Age
Post by: WayAbvPar on August 05, 2014, 09:07:33 AM
Does entry into one leg of the beta insure continued participation?


Title: Re: Arche Age
Post by: Signe on August 14, 2014, 12:47:23 PM
Character creation is good fun and they have my EXACT HAIR STYLE in this game.  When I finally got in the game, I just wanted to create more characters so that's what I did.  I have four adorable characters and I've killed some sort of fox.  Just the one.  I'm on some server named Rolly or Ollie or something.  I chose the first one that didn't have a queue.  Yes.  A queue.


Title: Re: Arche Age
Post by: Lucas on August 14, 2014, 01:29:47 PM
I'm currently lv10, just a question: will I eventually get some sort of tradeskill tutorial quests?


Title: Re: Arche Age
Post by: WayAbvPar on August 14, 2014, 01:50:42 PM
I think you get a couple right in that range IIRC.

Does the beta wipe every time? Haven't logged in to check.


Title: Re: Arche Age
Post by: Senses on August 14, 2014, 02:17:04 PM
Are you still only able to mess around with housing and farms if you sub during this beta?  Makes no sense putting that behind a pay wall even in beta...its the one part of the game im interested in checking out at this point.


Title: Re: Arche Age
Post by: Lucas on August 14, 2014, 02:33:25 PM
I think you get a couple right in that range IIRC.

Does the beta wipe every time? Haven't logged in to check.

Thank you :) . And no, no wipe from CBT 2 to 3 (might change in subsequent phases).


Title: Re: Arche Age
Post by: palmer_eldritch on August 14, 2014, 02:49:58 PM
The NPCs with the trading and crafting quests have green leaves above their heads instead of the usual exclamation marks.


Title: Re: Arche Age
Post by: Ozzu on August 15, 2014, 12:17:10 AM
Beta was pretty crowded today. To the point where the server I had my CBT 2 characters had a queue of like 1000 people. So, I made a new character on another that didn't have a queue (yet) and there were so many people trying to kill the same mobs as me that I just logged out. I'll try again tomorrow when everyone and their uncle aren't playing at the same time.

I wish this game had some instancing of the newbie areas. There were at least 10 people jumping on every spawn and hundreds in a tiny area trying to kill boars for an early quest.


Title: Re: Arche Age
Post by: Senses on August 15, 2014, 02:59:25 PM
Beta was pretty crowded today. To the point where the server I had my CBT 2 characters had a queue of like 1000 people. So, I made a new character on another that didn't have a queue (yet) and there were so many people trying to kill the same mobs as me that I just logged out. I'll try again tomorrow when everyone and their uncle aren't playing at the same time.

I wish this game had some instancing of the newbie areas. There were at least 10 people jumping on every spawn and hundreds in a tiny area trying to kill boars for an early quest.

I thought the same thing when I made a new character on the last day of cb2 and had a lot more fun because I wasn't competing with so many others.  This *will* happen on opening day and its a shame that game companies don't take note.  For good or bad, so many people judge your entire game by that opening sequence of quests and it sucks if any of that is spent waiting for a chance to be the first guy to hit a mob.

edited to say, it doesn't even require instancing.  Don't make quests that lead to one mob that spawns once every 10 minutes.


Title: Re: Arche Age
Post by: Signe on August 16, 2014, 01:29:19 PM
I don't think I'll play this game.  It looks nice and there are bits I like but there are too many annoying features.  I don't like player collision in PvE and, these days, I mostly play PvE.  As far as I'm concerned it'll be heavily used to grief even though "they" say it won't.  It will.  Absolutely.  Not having a proper loot system but instead having to use these weird labor points is stupid.  The fact that you need them to report griefers and spammers is ludicrous.  I read that they did it that way so people would not abuse the reporting system.  Bleh.  If I played this game, it's more likely that I'd try to make myself some dosh by getting the spammers and griefers to pay me to keep my mouth shut.  

Also, I don't want to leave my computer on and logged into this game forever and ever so I have enough labor points to open a bit of loot.  Fuck that.

OMFG.  I just logged in and noticed that when I'm in the character select screen and I move my character around my boobies move around like crazy!  That is a brilliant touch and if I were a boy, I would probably buy this game.  Just for that.


Title: Re: Arche Age
Post by: HaemishM on August 16, 2014, 11:43:31 PM
I'm actually liking this game. I got a character to 10 and am feeling the urge to not play it in beta anymore so as not to have to repeat content on release.

However, those labor points... the system hasn't gotten dickpunchy yet since I don't do crafting. But it just feels like such an obtrusive mechanic especially when I have to spend them to figure out what loot I got. It makes looking at your inventory very annoying. I just don't see any good reason for it other than to annoy people into spending money.


Title: Re: Arche Age
Post by: LC on August 17, 2014, 02:12:12 AM
The trade quests can be found in Anvilton by the public farm if you are in the eastern (harani/firran) faction. I have no idea where it is in the west. I hate elves so I have avoided playing in that faction.


Title: Re: Arche Age
Post by: Signe on August 17, 2014, 08:47:21 AM
Have you tried the PvP yet?  I think that's where this game will probably shine.  Player collision in PvP is nice but not PvE.  I've been pushed off of cliffs and stuff a few times so far and it's annoying.  I saw someone who looked as if he was trying to push an afk player into an aggressive mob area.  I think.  What ever he was doing looked creepy.  There's a death penalty.  You lose a little experience and you take a hit to your gear.  You can fix yourself right up with points (gear doesn't seem to be destroyed if it goes to zero, thankfully)  but I don't like dying in PvE to people who are assholes.  And, if for some reason, you become a griefers wet dream, I'm sure the cost will become a real pain.   In PvP, however, using collision is a fair tactic as far as I'm concerned.  Player collision always presents new and interesting ways to kill players.  I might go back to this game in the future if the PvP turns out to be too fun to resist.  Hopefully they'll tidy up the bits that bother me and totally ditch the silly labor point crap.  It might be a nice feature for the company, but not so much for me. 


Title: Re: Arche Age
Post by: palmer_eldritch on August 17, 2014, 10:08:23 AM
PvP is fun. I've taken part in a number of different types of PvP on the alpha server.

* Overseas trading where people try to attack you on your ship, or when you reach your destination (the island in the centre of the ocean is the most profitable place to deliver trade packages and it is permanently PvP+)
* Piracy where other people are trying to do the above but you kill them, steal their trade pack and deliver it yourself! Mwahaha!!
* Castle seiges where the winning guild gets to own a region. These take place on this northern continent.
* Halcyona war. A capture the flag type event that takes place in Halcyona every couple of hours. Everyone in the winning faction gets a token that can be used to buy nice jewellery.
* Honour grinding. When a region goes in to "war" status, killing enemy players gives honour. Go there and look for people to kill! Hint: housing areas are a good place to find players. Kill people while they farm! (Don't try to farm when an area is at war)
* Arena battles. 5v5 or 1v1 in the arena for honour. I kind of wish they'd take this out tbh.
* Fighting over resources, eg the precious metals in the serpent mine in the north.
* Stumbling across someone from the opposite faction and being a scumbag for the fun of it


Title: Re: Arche Age
Post by: palmer_eldritch on August 19, 2014, 11:52:16 AM
ArcheAge’s fourth Closed Beta Event begins this week, starting Friday, August 22 at 10:00 AM PDT (GMT-7) and running until the same time on Wednesday, August 27, according to the official website.

http://www.archeagegame.com/en/news/2014/08/archeage-closed-beta-event-4/

If you want an invite you can apparently get codes from Wednesday, August 20 at Alienware (http://www.alienwarearena.com), Razer (http://www.razerzone.com/), Rixty (http://www.rixty.com/), MMORPG.com (http://www.mmorpg.com/), PCGamesN (http://www.pcgamesn.com/), MMOHuts (http://mmohuts.com/), MMOGames (http://mmogames.com/), OnRPG (http://www.onrpg.com/), according to the page linked above.


Title: Re: Arche Age
Post by: Falconeer on August 23, 2014, 11:16:54 AM
Is it still possible to escape from jal by clipping through the wall? (https://www.youtube.com/watch?v=fgYqSq9A4QQ#t=697)


Title: Re: Arche Age
Post by: Ginaz on August 24, 2014, 11:44:37 PM
So, I've been playing this for a bit and today marked a few milestones.  The first was finally being able to build and sail my own clipper.  The second was accumulating enough infamy points to become wanted and to possibly go to jail if I'm killed in pvp from someone collecting the bounty. :awesome_for_real:  In my defence, all I did was harvest about 30-40 tress someone had planted in a fairly secret location that I stumbled upon by blind chance.  All and all I'd say I have no regrets even if I do end up going to jail just because it helped me get my clipper that much quicker.  Totally worth it. :grin:


Title: Re: Arche Age
Post by: HaemishM on August 25, 2014, 01:58:46 PM
So what level do I have to be to engage in PVP? I got to level 11 and I have to say my tolerance for MMO leveling, even though this one isn't bad, is just at an all time low.


Title: Re: Arche Age
Post by: Senses on August 25, 2014, 03:04:26 PM
IKR.  Everyone is going on and on about the great sandbox full of open pvp and then you spend your first 30 hours playing World of Warcraft.   Still, I am interested enough to probably buy into this long enough to actually see the sandbox...I can't say many others will have the same patience.


Title: Re: Arche Age
Post by: palmer_eldritch on August 25, 2014, 04:19:07 PM
IKR.  Everyone is going on and on about the great sandbox full of open pvp and then you spend your first 30 hours playing World of Warcraft.   Still, I am interested enough to probably buy into this long enough to actually see the sandbox...I can't say many others will have the same patience.

This is true. Even us fanboys say this.

To answer Haemish's question, you start questing in PvP zones around level 30 but if you want to do the more interesting stuff you probably need to go look for it, eg look for regions in "war" and form a group to go wreak havoc, or get on a boat and go steal from some traders, head to Halcyone when the regular event there begins etc. If you want to do some overseas trading yourself then you should expect PvP even if you won't be actively looking for it.

Being in a guild really helps (Euros who are actually going to play in live, go join this guild http://aurorian-empire.eu/ !)

But if you want to know the horrible truth, it's that the thing to do is to level up to 50 and get stuck into the sandbox side of things after that. Which is indeed a major flaw.


Title: Re: Arche Age
Post by: Nightblade on August 25, 2014, 05:22:31 PM
IKR.  Everyone is going on and on about the great sandbox full of open pvp and then you spend your first 30 hours playing World of Warcraft.   Still, I am interested enough to probably buy into this long enough to actually see the sandbox...I can't say many others will have the same patience.

I just can't do it anymore. It's all the same; the same tired quest conventions with the same uninspired combat. I run up to a monster, and mash the three key to have my character spaz out like a Gmod video until enemy is dead. Repeat for undisclosed amount of hours until you're at fun part of the game. Maybe in another 10 years we'll be passed this.


Title: Re: Arche Age
Post by: WayAbvPar on August 25, 2014, 11:32:31 PM
I made two levels today without doing a quest or hitting a hotkey ability. There are other ways. If you haven't tried it, at least give open beta a shot. There are some grindy bits, and the labor system is fucked, but there is a lot to like as well. Hell, it is worth checking out just to see the water effects.

Did a run up to the north continent with some goons today (at level 19). Didn't get a ton of XP, but had a lot of fun and got to see some cool stuff. I like that 7 or 8 lowbies can melt tier 50-52 mobs.


Title: Re: Arche Age
Post by: Ginaz on August 26, 2014, 12:56:12 AM
So, I've been playing this for a bit and today marked a few milestones.  The first was finally being able to build and sail my own clipper.  The second was accumulating enough infamy points to become wanted and to possibly go to jail if I'm killed in pvp from someone collecting the bounty. :awesome_for_real:  In my defence, all I did was harvest about 30-40 tress someone had planted in a fairly secret location that I stumbled upon by blind chance.  All and all I'd say I have no regrets even if I do end up going to jail just because it helped me get my clipper that much quicker.  Totally worth it. :grin:

Update, I did end up getting killed in pvp but it was from 2 players of the opposing faction while questing in one of the conflict zones.  Anyway, when I ressed, I was in court and given the option to plead guilty or go to trial.  Naturally, I went to trial and, shockingly, was found not guilty.  I totally admitted to everything and I included the part where the lumber helped build my clipper.  The jury seemed to like my story and set me free.  I was hoping to see what going to jail was like but I guess it wasn't to be.  Maybe next time. :grin:


Title: Re: Arche Age
Post by: HaemishM on August 26, 2014, 12:49:23 PM
But if you want to know the horrible truth, it's that the thing to do is to level up to 50 and get stuck into the sandbox side of things after that. Which is indeed a major flaw.

I don't think I can do it. I got my character to level 11 and was logged in Sunday night while waiting for the f13 draft to begin. I couldn't muster the energy to continue doing quests. Just the thought of clicking on more dudes with ! over their heads sapped my will to give a fuck. The game is pretty. The combat isn't bad. The game throws a shitton of things at you that don't make any sense unless you slow down and try to grok them (and I daresay a lot of it is utterly unnecessary for the level I'm at). PvE content like this in MMO's just kills me these days. I don't have any desire to do it for the 30+ hours it'll take to get to the parts I might actually be interested in.


Title: Re: Arche Age
Post by: Falconeer on August 26, 2014, 01:12:27 PM
But if you want to know the horrible truth, it's that the thing to do is to level up to 50 and get stuck into the sandbox side of things after that. Which is indeed a major flaw.

I don't think I can do it. I got my character to level 11 and was logged in Sunday night while waiting for the f13 draft to begin. I couldn't muster the energy to continue doing quests. Just the thought of clicking on more dudes with ! over their heads sapped my will to give a fuck. The game is pretty. The combat isn't bad. The game throws a shitton of things at you that don't make any sense unless you slow down and try to grok them (and I daresay a lot of it is utterly unnecessary for the level I'm at). PvE content like this in MMO's just kills me these days. I don't have any desire to do it for the 30+ hours it'll take to get to the parts I might actually be interested in.

I had exactly the same experience. Of you both. I like it, I like it when I think about it, and I know that it's only going to get better. But the reality is, after ten minutes playing, I feel so uncomfortable and uneasy, almost... as if I weren't having any fun. :oh_i_see:


Title: Re: Arche Age
Post by: Ginaz on August 30, 2014, 01:55:28 AM
So, open beta and launch dates have been revealed.  Open beta is 4-9 Sept.  Launch date is 16 Sept. with 12 Sept. being the head start for those who bought the founder packs. 

That was quicker than I thought.

http://www.archeagegame.com/en/news/2014/08/archeage-schedule-announcement/


Title: Re: Arche Age
Post by: Simond on August 30, 2014, 03:09:51 AM
Two months before the "sheep" go 'fuck this, imma go back to WoW now WoD's launched'. Sorta doubt that's going to be enough time to make their localisation money back.


Title: Re: Arche Age
Post by: Scold on August 30, 2014, 03:43:21 AM
Two months before the "sheep" go 'fuck this, imma go back to WoW now WoD's launched'. Sorta doubt that's going to be enough time to make their localisation money back.

Correct me if I'm wrong, but isn't the only thing wrong with this game the labor points thing which they can turn off in a flip of the switch if they realize it's costing them major subs? I think they're aiming for more than fair-weather WoW players, this isn't 2011 launching Rift and WoW isn't the lodestar anymore.


Title: Re: Arche Age
Post by: Falconeer on August 30, 2014, 06:02:45 AM
The labor point is the only blatant problem with the game but it is not a small one. I am pretty sure it doesn't feel that bad once you get used to it, but in order to get used to it you have to get over the MMORPG burnout that this game enflames so much. Archeage is more than a competent MMORPG and it definitely has a lot more to offer than your usual WoW-clones, but labor is a huge cockblocky mechanic that will spread out a lot of negative word of mouth, and the absolute lack of originality in the first ten levels will do the rest.

I honestly think Archeage will win its stable niche and will eventually flourish over the next few years, but it's not competing with WoW at all. If anything, it's good timing to steal Wildstar and TESO the few players they have left, and start slowly and steadily building from there. If anything, this game comes out with a HUGE AMOUNT of well tested (in South Korea) content.


Title: Re: Arche Age
Post by: WayAbvPar on August 30, 2014, 01:24:34 PM
I am sorely tempted to go whole hog for the Archeum package. I will blow that much in the cash shop eventually anyway. I think this will be a fun run with the goons for at least a couple months.


Title: Re: Arche Age
Post by: Scold on August 30, 2014, 01:31:13 PM
I am sorely tempted to go whole hog for the Archeum package. I will blow that much in the cash shop eventually anyway. I think this will be a fun run with the goons for at least a couple months.

I bought the $100 package, first MMO in years.


Title: Re: Arche Age
Post by: Venkman on August 30, 2014, 01:40:32 PM
Finally starting to pay attention to what you folks been talking about, but I only started at page 15 :P Can someone offer a synopsus of why this is worth checking out?


Title: Re: Arche Age
Post by: Falconeer on August 30, 2014, 02:39:03 PM
It is a WoW/Rift-clone with some things on top of it. Specifically:

- Open PvP with some territorial conquest and sieging.
- Consequences for open murdering, like going to jail.
- Justice system, players can do a quest to become judges and actually roleplay a triel where they have to decided how much jail time a criminal will have to serve.
- Extremely detailed open housing and crafting and sandbox activities like livestock farming, gardening, or actually stealing all of it.
- Seafaring and pirating. Build your own multiplayer boat and engage in various activities at sea, including attacking other players on trading routes to steal their cargo.
- Rift custom class system on steroid. You pick and match any 3 classes out of 10 to a whopping total of 120 possible combinations, each with a specific name (http://archeage.gamepedia.com/Classes).

That's mostly it. They combined your usual DIKU with lots of sandbox stuff. It's pretty cool if you are not burned out on MMORPGs, it's biggest major flaw is the "lbor" system which regulates how much activities you can do outside of combat every day. It's like a Facebook game kind of "energy" mechanic, and you can replenish it by staying online or paying real money. Either way, it's bullshit and could totally kill the game. We'll see.


Title: Re: Arche Age
Post by: Threash on August 30, 2014, 03:36:07 PM
Two months before the "sheep" go 'fuck this, imma go back to WoW now WoD's launched'. Sorta doubt that's going to be enough time to make their localisation money back.

Correct me if I'm wrong, but isn't the only thing wrong with this game the labor points thing which they can turn off in a flip of the switch if they realize it's costing them major subs? I think they're aiming for more than fair-weather WoW players, this isn't 2011 launching Rift and WoW isn't the lodestar anymore.

When and if they do that it will be too late.  You get one month to make an impression, after that you can't stop the dead spiral.


Title: Re: Arche Age
Post by: Miasma on August 30, 2014, 04:00:54 PM
Finally starting to pay attention to what you folks been talking about, but I only started at page 15 :P Can someone offer a synopsus of why this is worth checking out?
It is a terrible, boring, old PvE grind after which you have two options.

1) Play farmville.
2) PvP but only if you are in one of the biggest zerg guilds on your server.


Title: Re: Arche Age
Post by: Venkman on August 30, 2014, 04:31:36 PM
Thanks!

It is a WoW/Rift-clone with some things on top of it. Specifically:

- Open PvP with some territorial conquest and sieging.
- Consequences for open murdering, like going to jail.
- Justice system, players can do a quest to become judges and actually roleplay a triel where they have to decided how much jail time a criminal will have to serve.
- Extremely detailed open housing and crafting and sandbox activities like livestock farming, gardening, or actually stealing all of it.
- Seafaring and pirating. Build your own multiplayer boat and engage in various activities at sea, including attacking other players on trading routes to steal their cargo.
- Rift custom class system on steroid. You pick and match any 3 classes out of 10 to a whopping total of 120 possible combinations, each with a specific name (http://archeage.gamepedia.com/Classes).

That's mostly it. They combined your usual DIKU with lots of sandbox stuff. It's pretty cool if you are not burned out on MMORPGs, it's biggest major flaw is the "lbor" system which regulates how much activities you can do outside of combat every day. It's like a Facebook game kind of "energy" mechanic, and you can replenish it by staying online or paying real money. Either way, it's bullshit and could totally kill the game. We'll see.
Is the game a box purchase/subs or purely f2p? The energy meter approach is interesting and it certainly works for mobile/Facebook games. But I think they work on mobile is because those aren't multi-hour sessions. They're a lot of occurrences of very short sessions around the lifestyle of that kind of game player (make moves while on the phone/bus/sidewalk/etc).

But for a game you expect to sit down and play for a few hours at a stretch, energy crap doesn't feel right. Sounds like combat isn't tied to this, which is a plus I suppose. But locking all the unique aspects of Arche behind this kind of gate would seem to dilute it's chances of getting noticed as anything but another diku.

Which skimming recent pages is what I think you've all been saying? /johnnycomelately  :grin:


Title: Re: Arche Age
Post by: Threash on August 30, 2014, 04:37:03 PM
Yes, the labor point system is a "don't bother with this game, this will kill it during the free month" level of game breaking.


Title: Re: Arche Age
Post by: palmer_eldritch on August 30, 2014, 04:55:09 PM
Thanks!

It is a WoW/Rift-clone with some things on top of it. Specifically:

- Open PvP with some territorial conquest and sieging.
- Consequences for open murdering, like going to jail.
- Justice system, players can do a quest to become judges and actually roleplay a triel where they have to decided how much jail time a criminal will have to serve.
- Extremely detailed open housing and crafting and sandbox activities like livestock farming, gardening, or actually stealing all of it.
- Seafaring and pirating. Build your own multiplayer boat and engage in various activities at sea, including attacking other players on trading routes to steal their cargo.
- Rift custom class system on steroid. You pick and match any 3 classes out of 10 to a whopping total of 120 possible combinations, each with a specific name (http://archeage.gamepedia.com/Classes).

That's mostly it. They combined your usual DIKU with lots of sandbox stuff. It's pretty cool if you are not burned out on MMORPGs, it's biggest major flaw is the "lbor" system which regulates how much activities you can do outside of combat every day. It's like a Facebook game kind of "energy" mechanic, and you can replenish it by staying online or paying real money. Either way, it's bullshit and could totally kill the game. We'll see.
Is the game a box purchase/subs or purely f2p? The energy meter approach is interesting and it certainly works for mobile/Facebook games. But I think they work on mobile is because those aren't multi-hour sessions. They're a lot of occurrences of very short sessions around the lifestyle of that kind of game player (make moves while on the phone/bus/sidewalk/etc).

But for a game you expect to sit down and play for a few hours at a stretch, energy crap doesn't feel right. Sounds like combat isn't tied to this, which is a plus I suppose. But locking all the unique aspects of Arche behind this kind of gate would seem to dilute it's chances of getting noticed as anything but another diku.

Which skimming recent pages is what I think you've all been saying? /johnnycomelately  :grin:

If you buy a sub (called Patron Status) your labour regenerates quicker, including offline, and you can own land.

So if you intend to craft or farm, or you're someone who enjoys decorating a house, you need a sub. If you just want to run around and kill people you'd be fine without.

You can still *use* a farm or housing without a sub if you know someone with a sub who gives you access to theres but I reckon you'd need to be part of an organised guild or something to do that. If you played with your oh you could perhaps get away with only one subbed account between you.

You can buy patron tokens in game from other players for in-game gold but I don't see newbies being able to do this.

What I'm saying I guess is you want to buy a sub to enjoy the full game.

Having said that, free players do get full access to all the classes/areas/skills/levels/loot etc on a free account.


Title: Re: Arche Age
Post by: Venkman on August 30, 2014, 06:15:09 PM
Ah cool. I'll give it a shot on the 4th when it goes open beta. Not sure how much I'll get into crafting or housing. I always think I'll want to but then end up back right into my comfort zone of questing and PvE.

Strong enough PvE here? Or is it mostly focused on PvP?


Title: Re: Arche Age
Post by: LC on August 31, 2014, 02:20:41 AM
Ah cool. I'll give it a shot on the 4th when it goes open beta. Not sure how much I'll get into crafting or housing. I always think I'll want to but then end up back right into my comfort zone of questing and PvE.

Strong enough PvE here? Or is it mostly focused on PvP?

I don't do much PvE, but they seem to have several dungeons scattered about. There is also a hard mode for some dungeons. They also have a large number of world bosses.

If anyone finds themselves homeless or needing help on Aranzeb (East Side) feel free to whisper me. I'll be on as either Eeta, Bisky, Menchi usually.


Title: Re: Arche Age
Post by: palmer_eldritch on August 31, 2014, 04:10:32 AM
A little-known gameplay thing: if you have the right net, you can capture many of the world bosses instead of killing them. Then you can use them as battle pets instead of the wolves and foxes everyone else will have.


Title: Re: Arche Age
Post by: Lantyssa on August 31, 2014, 06:30:19 AM
Creature Handler fantasy edition, here I come!


Title: Re: Arche Age
Post by: HaemishM on August 31, 2014, 01:14:59 PM
Strong enough PvE here? Or is it mostly focused on PvP?

The PVE isn't anything you haven't seen elsewhere, but it is certainly competently done. I think after a certain level, it's mostly PVP focused. My biggest problem with it besides the idiotic labor point dickpunch is that I'm massively burned out on MMOG Diku PVE even when it's well done.


Title: Re: Arche Age
Post by: LC on August 31, 2014, 04:23:15 PM
I think my favorite pets/mounts so far are the bear mounts you get through breeding. The polar bear's sprint ability is hilarious. You can see it at the end of this video: https://www.youtube.com/watch?v=JcW1Z9iRKiA


Title: Re: Arche Age
Post by: Trippy on September 02, 2014, 05:32:25 PM
Why does that spin move not kill the rider? :awesome_for_real:

Edit: NM I see now the rider moves off to the side.


Title: Re: Arche Age
Post by: Threash on September 02, 2014, 07:51:40 PM
That elf thing at the end has god damn gigantic thumbs.


Title: Re: Arche Age
Post by: Trippy on September 02, 2014, 08:27:26 PM
And an uncanny valley face.


Title: Re: Arche Age
Post by: Falconeer on September 03, 2014, 11:33:41 PM
Open Beta starts today. 10am PDT.


Title: Re: Arche Age
Post by: Mrbloodworth on September 05, 2014, 09:42:20 AM
The PVE isn't anything you haven't seen elsewhere, but it is certainly competently done.

What? This game has the most vapid, and pointless questing I have ever seen in a MMO. There is literally no connections to NPC_Enginear#45 and NPC_Enginear#46, there is zero reason to care about any quest or giver in this game, you spend literally 5 seconds with what may as well be a faceless NPC. None of them have a drop of character in them, and the writing is that of a child's book and standard tropes. Not only that, but about 90% of the "quests" have the quest objective 5 feet away. I Don't think I have ever seen such a tight, pointless collection of menial tasks that take less than 4 footsteps in the on rails direction of travel in my life. There is a quest that has you pick up SHIT 2 feet from the quest giver. Oh fucking joy of joys! There are quests, in 2014, that require you to stand with 20 others in line to kill an objective NPC that is right next to the fucking quest giver. I had more fun dicking around in mirage island with friends than I did in the entirety of my leveling to 15. This game DEFINES pointless busywork questing. Most of this shit was phoned in. Boats are impressive ( Multi-grids FTW ), housing is some form of industrial torture process where chickens stand in grids and plea for help across the countryside. What may be fun in this game, is locked behind possibly one of the most skinner box vapid questing experience have ever seen.

Playing with my lion cub was the highlight of the game, and that was a montage.


Title: Re: Arche Age
Post by: Mrbloodworth on September 05, 2014, 09:47:40 AM
But if you want to know the horrible truth, it's that the thing to do is to level up to 50 and get stuck into the sandbox side of things after that. Which is indeed a major flaw.

I don't think I can do it. I got my character to level 11 and was logged in Sunday night while waiting for the f13 draft to begin. I couldn't muster the energy to continue doing quests. Just the thought of clicking on more dudes with ! over their heads sapped my will to give a fuck. The game is pretty. The combat isn't bad. The game throws a shitton of things at you that don't make any sense unless you slow down and try to grok them (and I daresay a lot of it is utterly unnecessary for the level I'm at). PvE content like this in MMO's just kills me these days. I don't have any desire to do it for the 30+ hours it'll take to get to the parts I might actually be interested in.

Amen.


Title: Re: Arche Age
Post by: Ginaz on September 05, 2014, 09:47:48 AM
The PVE isn't anything you haven't seen elsewhere, but it is certainly competently done.

What? This game has the most vapid, and pointless questing I have ever seen in a MMO. There is literally no connections to NPC_Enginear#45 and NPC_Enginear#46, there is zero reason to care about any quest or giver in this game, you spend literally 5 seconds with what may as well be a faceless NPC. None of them have a drop of character in them, and the writing is that of a child's book and standard tropes. Not only that, but about 90% of the "quests" have the quest objective 5 feet away. I Don't think I have ever seen such a tight, pointless collection of menial tasks that take less than 4 footsteps in the on rails direction of travel in my life. There is a quest that has you pick up SHIT 2 feet from the quest giver. Oh fucking joy of joys! There are quests, in 2014, that require you to stand with 20 others in line to kill an objective NPC that is right next to the fucking quest giver. I had more fun dicking around in mirage island with friends than I did in the entirety of my leveling to 15. This game DEFINES pointless busywork questing. Most of this shit was phoned in. Boats are impressive ( Multi-grids FTW ), housing is some form of industrial torture process where chickens stand in grids and plea for help across the countryside. What may be fun in this game, is locked behind possibly one of the most skinner box vapid questing experience have ever seen.

Playing with my lion cub was the highlight of the game, and that was a montage.

TLDR version: Needs moar spaceships! :grin:


Title: Re: Arche Age
Post by: HaemishM on September 05, 2014, 09:52:38 AM
The PVE isn't anything you haven't seen elsewhere, but it is certainly competently done.

Sperginess

I said competent in that there didn't seem to be bugs, the combat mechanics were decent and it didn't seem any worse/grindy than any of the other MMOG's that have almost exactly the same type of PVE content (ESO, Wildstar, WoW, etc.). The "isn't anything you haven't seen elsewhere" means it's stuff we've all seen before, there are no attempts to put any new spins on PVE (public quests, heavy lore). It's just boring.


Title: Re: Arche Age
Post by: Mrbloodworth on September 05, 2014, 09:54:10 AM
Quote
I Don't think this answers the root question, but it does seem like there is some interesting questing to be had.

Oh how wrong I was.


Title: Re: Arche Age
Post by: Mrbloodworth on September 05, 2014, 09:56:04 AM
The PVE isn't anything you haven't seen elsewhere, but it is certainly competently done.

Sperginess

I said competent in that there didn't seem to be bugs, the combat mechanics were decent and it didn't seem any worse/grindy than any of the other MMOG's that have almost exactly the same type of PVE content (ESO, Wildstar, WoW, etc.). The "isn't anything you haven't seen elsewhere" means it's stuff we've all seen before, there are no attempts to put any new spins on PVE (public quests, heavy lore). It's just boring.

The Technical execution is there. You are right. I Disagree about the MMOG's that have almost exactly the same type of PVE content, this shit. This shit right here, is shit.


Title: Re: Arche Age
Post by: WayAbvPar on September 05, 2014, 09:58:54 AM
If you are playing AA for the PvE content you are in the wrong game. Farmville or PvP or both, but PvE is just XP and cash pellets.


Title: Re: Arche Age
Post by: HaemishM on September 05, 2014, 09:59:48 AM
If you are playing AA for the PvE content you are in the wrong game. Farmville or PvP or both, but PvE is just XP and cash pellets.

Yeah, that was my problem with it, because that PVE gated me away from the PVP. And I just don't have the patience to wait that long for the game I want to play.


Title: Re: Arche Age
Post by: WayAbvPar on September 05, 2014, 10:05:37 AM
If you are playing AA for the PvE content you are in the wrong game. Farmville or PvP or both, but PvE is just XP and cash pellets.

Yeah, that was my problem with it, because that PVE gated me away from the PVP. And I just don't have the patience to wait that long for the game I want to play.

It gets a little tedious, but I like being able to level through gathering/crafting too. Nice break from grinding quests.


Title: Re: Arche Age
Post by: Mrbloodworth on September 05, 2014, 10:09:33 AM
If you are playing AA for the PvE content you are in the wrong game. Farmville or PvP or both, but PvE is just XP and cash pellets.

There seems to be no choice, And I personally refuse to go though it to get to something I may enjoy. I do not hate myself enough to do that. I Had too keep asking myself, if this is the quality of quests in this game, why did they even add it. Questing is also apparently how you get the tokens for ships and shit. Fuck you AA.

This shit is refined pointless questing. Say what you want about Mankrik's Wife, but at-least you had to find the bitch, she wasn't right next to an apparently blind NPC THAT NEEDS THIS THING OR DOOOM.


Title: Re: Arche Age
Post by: Malakili on September 05, 2014, 10:14:09 AM
If you are playing AA for the PvE content you are in the wrong game. Farmville or PvP or both, but PvE is just XP and cash pellets.

There seems to be no choice, And I personally refuse to go though it to get to something I may enjoy. I do not hate myself enough to do that. I Had too keep asking myself, if this is the quality of quests in this game, why did they even add it. Questing is also apparently how you get the tokens for ships and shit. Fuck you AA.

This shit is refined pointless questing.

Lame.  I have some people trying to get me to try this and if this is the reality, then there's a low chance I give enough fucks to even download it.


Title: Re: Arche Age
Post by: Mrbloodworth on September 05, 2014, 10:19:10 AM
Your friends are liars, or hate themselves.


Title: Re: Arche Age
Post by: Xanthippe on September 05, 2014, 10:24:28 AM
How's the crafting/gathering system?


Title: Re: Arche Age
Post by: Mrbloodworth on September 05, 2014, 10:38:47 AM
Someone should call PETA.

(http://images.mmorpg.com/images/galleries/full/132013/42934732-dab6-41b6-ba57-6a52b674d907.jpg)

I have not seen a single player "town" or homestead that looked like anything other than industrial mass farming in Texas. There is zero motivation to do anything but grind that shit. Livestock in Grids for miles.


Title: Re: Arche Age
Post by: Threash on September 05, 2014, 10:43:25 AM
If you are playing AA for the PvE content you are in the wrong game. Farmville or PvP or both, but PvE is just XP and cash pellets.

Are they handing away max level characters when you buy the game? no? then this is bullshit.


Title: Re: Arche Age
Post by: Mrbloodworth on September 05, 2014, 10:44:34 AM
If you are playing AA for the PvE content you are in the wrong game. Farmville or PvP or both, but PvE is just XP and cash pellets.

Are they handing away max level characters when you buy the game? no? then this is bullshit.

Waite. You have to get to 50 before this ends? /uninstall


Title: Re: Arche Age
Post by: Miasma on September 05, 2014, 11:11:51 AM
How's the crafting/gathering system?
It is fairly elaborate and interesting but you have to go through the PvE to get there.  Some of the crafting is also contingent on PvP actions where you can lose all your work but this can be outsourced.  You have to specialize, you won't be able to craft all things on one character (or even one account if I understand correctly).  You will also have to race to get a good plot, at least initially, who knows how things will be once the dust settles.

I don't like the PvE in this game but it seems like it could be finished with fairly quickly, it does not seem to take long to level.  At some point in the 30s you need to duo to get through it fast though.  I believe that's also when PvP opens up so a buddy would be good regardless.

The music and sound effects are God awful.  Lots of complaints that the open beta client is crashing a lot.


Title: Re: Arche Age
Post by: Threash on September 05, 2014, 11:18:53 AM
If you are playing AA for the PvE content you are in the wrong game. Farmville or PvP or both, but PvE is just XP and cash pellets.

Are they handing away max level characters when you buy the game? no? then this is bullshit.

Waite. You have to get to 50 before this ends? /uninstall

I have no idea, i logged in during one of the beta tests saw a ! over a guy, talked to him for the hell of it and he gave me a quest to walk down a straight road and talk to another ! guy.  That is as far as my interest in the game went.


Title: Re: Arche Age
Post by: palmer_eldritch on September 05, 2014, 03:12:21 PM
If you are playing AA for the PvE content you are in the wrong game. Farmville or PvP or both, but PvE is just XP and cash pellets.

There seems to be no choice, And I personally refuse to go though it to get to something I may enjoy. I do not hate myself enough to do that. I Had too keep asking myself, if this is the quality of quests in this game, why did they even add it. Questing is also apparently how you get the tokens for ships and shit. Fuck you AA.


You get those tokens from trading mainly. They just give you some during the quests to get you started out.

You can also buy house and ship plans from other players, if you don't fancy collecting the tokens yourself.


Title: Re: Arche Age
Post by: palmer_eldritch on September 05, 2014, 03:57:39 PM
How's the crafting/gathering system?

I talk a little about the farming in a film here, if you can cope with listening to me speak:)

http://www.youtube.com/watch?v=b05621xpAds#t=1125

The URL should take you to the correct time in the video, but it's 18 mins 45 seconds in if there's a problem.


Title: Re: Arche Age
Post by: Venkman on September 05, 2014, 07:10:54 PM
Ok I gotta be completely honest, and normally I don't do direct shoutouts. But NrBloodworth has probably saved me a lot of time. I don't recall ever seeing you so pissed off about a game. About other people sure, but never about a game. That alone is enough to save me the download.

Back to Divinity then  :grin:


Title: Re: Arche Age
Post by: Lantyssa on September 05, 2014, 08:01:30 PM
If Bloodworth hates it this game is going to be a sleeper hit! :awesome_for_real:


Title: Re: Arche Age
Post by: angry.bob on September 05, 2014, 08:46:40 PM
Okay, I installed this when I went to bed last night and played it about an hour this morning. It was okay, combat was decent fun. However: I mined two iron nodes in the tutorial area which completely drained my labor points. It regenerated up to 5, but not any farther. I spent the rest of the hour waiting to regen labor points to open shitty level one loot bags 5 at a time. Since I could kill 10-15 things in the time it took to get back 5 labor points I have a billion unopened loot bags. I don't see this mechanic getting any better. Labor Points are the cancer that will kill this game.


Title: Re: Arche Age
Post by: Ginaz on September 05, 2014, 11:07:27 PM
Okay, I installed this when I went to bed last night and played it about an hour this morning. It was okay, combat was decent fun. However: I mined two iron nodes in the tutorial area which completely drained my labor points. It regenerated up to 5, but not any farther. I spent the rest of the hour waiting to regen labor points to open shitty level one loot bags 5 at a time. Since I could kill 10-15 things in the time it took to get back 5 labor points I have a billion unopened loot bags. I don't see this mechanic getting any better. Labor Points are the cancer that will kill this game.

That's weird because as far as I know f2p players get 1000 labour points.  Theres no way 2 iron nodes cost 500 LP each unless they've changed it since closed beta/alpha.


Title: Re: Arche Age
Post by: WayAbvPar on September 06, 2014, 12:19:48 AM
If Bloodworth hates it this game is going to be a sleeper hit! :awesome_for_real:

 :heart: :awesome_for_real:


Title: Re: Arche Age
Post by: Miasma on September 06, 2014, 05:05:48 AM
Okay, I installed this when I went to bed last night and played it about an hour this morning. It was okay, combat was decent fun. However: I mined two iron nodes in the tutorial area which completely drained my labor points. It regenerated up to 5, but not any farther. I spent the rest of the hour waiting to regen labor points to open shitty level one loot bags 5 at a time. Since I could kill 10-15 things in the time it took to get back 5 labor points I have a billion unopened loot bags. I don't see this mechanic getting any better. Labor Points are the cancer that will kill this game.
What you were supposed to do was leave your computer running overnight burning electricity so that your character could stand there afk for the eight or whatever hours you slept and built up more labor points.  No, I'm not kidding, it's pretty dumb.  No, you don't need a macro to stay online as there is currently no auto logout after being afk for ten minutes.

Yes, you can slowly push people who are afk into enemies so that they get killed.


Title: Re: Arche Age
Post by: Rendakor on September 06, 2014, 07:34:37 AM
Do you still earn labor while dead?


Title: Re: Arche Age
Post by: Falconeer on September 06, 2014, 08:07:33 AM
Farmville with PvP, or PvP with Farmville, is why I care about this game. Fuck PvE, but that's where the problem lies: for a PvP-oriented game, there's too much forced PvE.


Title: Re: Arche Age
Post by: Pennilenko on September 06, 2014, 08:10:56 AM
I will play this super casually. Eventually I will figure out what I need to focus on and how to do things. Then I will find a medium to largish guild of special little snowflakes. I will be the extreme one in the guild for a little while (comparatively speaking). Then the guild will fall apart due to special snowflake drama-itis. Then I will find a much larger guild where I will be an obscure nobody for a month or two until I log in one day and decide that the game is no longer for me. Then a few months after I will completely regret the time and money I wasted on another MMO that failed to hook me, all while being in denial of the fact that it wasn't the MMO's fault, but mine for being a bitter jaded old burnout.


Title: Re: Arche Age
Post by: Nightblade on September 06, 2014, 08:52:24 AM
Okay, I installed this when I went to bed last night and played it about an hour this morning. It was okay, combat was decent fun. However: I mined two iron nodes in the tutorial area which completely drained my labor points. It regenerated up to 5, but not any farther. I spent the rest of the hour waiting to regen labor points to open shitty level one loot bags 5 at a time. Since I could kill 10-15 things in the time it took to get back 5 labor points I have a billion unopened loot bags. I don't see this mechanic getting any better. Labor Points are the cancer that will kill this game.

That's weird because as far as I know f2p players get 1000 labour points.  Theres no way 2 iron nodes cost 500 LP each unless they've changed it since closed beta/alpha.

You start with 0 points and earn them as you stay logged on.


Title: Re: Arche Age
Post by: Pennilenko on September 06, 2014, 10:12:45 AM
I don't know if patron status has anything to do with it, but the first time I logged in I had 1000 labor points.


Title: Re: Arche Age
Post by: Mrbloodworth on September 06, 2014, 10:25:50 AM
Ok I gotta be completely honest, and normally I don't do direct shoutouts. But NrBloodworth has probably saved me a lot of time. I don't recall ever seeing you so pissed off about a game. About other people sure, but never about a game. That alone is enough to save me the download.

Back to Divinity then  :grin:

There are some really compelling things in this game.

The good:
Multi-user mounts, right off the bat. Complete with combat from the back of them.
Trade good logistic game play ( Trade goods are not real, but bundles of "things" you ship around ), ships have cargo room, you can form caravans ETC... ( Not a mechanic, but its safer in numbers )  
Player ships and salvage, the housing is mostly cosmetic but there is a crafting focus, its akin to SWG in that respect.
Crafting is complicated, and unlike Questing, tell you nearly nothing about sub-steps to craft, and there are a shit ton of items, the list is truncated at 999 items shown at a time.
It's a very well executed game in terms of technical stability and feel. Combat is tight for what it is.


The bad:
Most everything above, is gated by the Questing or cash shop.
The combat is TAB target sameness. PvP is completely gear based, witch is also tied to the cash shop ( See labor points, and crate drops, dust ) Paid users will always have the advantage here.
The PVE quests are the worst I have ever seen, and I have seen some shit. Its refined skinner box and mindless. I Can not express how vapid it is. Characterless NPC right next to the objective, or, all objectives in your current direction of travel. And I do not Mean you have to go up a hill a little down the road, I mean he/she/it is literately IN YOUR WAY. Can't miss'em. The opening story for the Cat people reads like a story outline that they forgot to fill in in the interesting parts of.
I'm now level 20 and have not seen ANY group content in questing.
Literately nothing has come close to killing me, there is ZERO challenge in MOBS. Its as if they are suicidal. Wildlife bully simulator.
For being on CryENGINE 3, they sure did to make sure to remove all the rendering features that make CryENGINE impressive. The Draw distance in this title is laughable.


I'm not sure how I feel about this revelation though, on one had, its cool, on the other, its not.

Paying users are called patrons for a reason, there is an expectation it seems that free to play users are surfs to their noble. The game, at a few occasions, suggests you make friends with a patron to use their land and such as a sharecropper ETC.. Its a built in E-peen, right in the mechanics for money. 2 class system right off the start, that's surprisingly appropriate for the setting, but sad as part of the sate of gaming.


Title: Re: Arche Age
Post by: Mrbloodworth on September 06, 2014, 10:33:45 AM
I don't know if patron status has anything to do with it, but the first time I logged in I had 1000 labor points.

Extremely likely. As when you hover Labor points, it informs you that you will get X points while online, and X points while not. I Assume patron get offline accumulation. And yes, while I understand to a degree. Non paying users run out of points in nearly two actions. I know this because I decided to take WayAbvPars "suggestion", and just go crafting. I Ran out of points in less than 2 minutes. Mining a node takes labor, refneing takes labor. It was likely the shortest crafting spree I have ever done. Never finished an item due to labor, and what I image, even for a dagger, is a cash shop item requirement (archeum dust?).


Title: Re: Arche Age
Post by: Merusk on September 06, 2014, 10:35:45 AM
Paying users are called patrons for a reason, there is an expectation it seems that free to play users are surfs to their noble. The game, at a few occasions, suggests you make friends with a patron to use their land and such as a sharecropper ETC.. Its a built in E-peen, right in the mechanics for money. 2 class system right off the start, that's surprisingly appropriate for the setting, but sad as part of the sate of gaming.

I didn't know the Koch brothers backed this game.


Title: Re: Arche Age
Post by: HaemishM on September 06, 2014, 11:42:55 AM
So do your Open Beta characters carry over to release? In case I do actually want to dickpunch myself at some point and play this game?


Title: Re: Arche Age
Post by: Threash on September 06, 2014, 11:47:57 AM
Has that ever happened anywhere other than games that just call their actual releases "beta" so you can't bitch about how broken they are?


Title: Re: Arche Age
Post by: Ginaz on September 06, 2014, 11:53:47 AM
Unless you're using an alt account, have a lot of friends that play or in a large guild, I really wouldn't bother playing as f2p.  It is not f2p,or solo friendly, at all. 


Title: Re: Arche Age
Post by: Falconeer on September 06, 2014, 12:02:24 PM
No, nothing carries over from beta. And for good reasons: the beta has been going for a while and available land is scarce in the starter areas.

One thing I can say after hating myself enough to keep playing and try to find the fun over the dull PvE beginnings, is that there seem to be many layers of complexity in every aspect that aren't immediately obvious, and that would be a good thing. As stated multiple times, the first 20 or 30 levels are just a boriing WoW clone. But you get glimpses of "more" that make you wonder if it's worth to keep going.

And I don't have an answer for that. I can say that once I got my scarecrow and planted my first crop, got my first harvest, grew my first goslings and earned my trade pack and doneky, I was amused and getting little tiny bits of that old SWG vibe. And honestly, I wouldn't mind paying a monthly fee if I decided the game is entertaining enough. With no box price, three months of subscription would still be cheaper than 4 months on a "client purchase only" game. The real problem is finding out -without wasting too much time- if it is worth it to keep going and try to find a community of players or not. Because, no matter what the PvE looks like, I think it's important to stress something out: THIS IS NOT A GAME FOR SOLO PLAYERS. While leveling up your toon is something you can do by yourself, the actual gameplay and endgame, be it PvP, Crafting, Conquering, or even simply looting stuff, seems to be dependent on your ability to find the right friends to play with.

Anyway, aside from the "labor" fiasco that we discussed many times, after putting more time into it I still can't decide if it's worth to keep playing or not. The focus on PvP would be my main reason, but there's no way to tell if it's good or not until you get there and comments about it on the net are very discordant.


Title: Re: Arche Age
Post by: Mrbloodworth on September 06, 2014, 12:04:12 PM
And I don't have an answer for that. I can say that once I got my scarecrow and planted my first crop

So, you paid. I Cant place a farm, so i have to plant flowers in out of the way locations, and shooo plebs away. Also, I have to sit AFK to even craft.

Quote
The real game is at the endgame

Said about every MMO ever to get that sub money, and while it was not true then. This game made it a real feature.

If the body of your work is not fun, you have failed.


Title: Re: Arche Age
Post by: Falconeer on September 06, 2014, 12:33:51 PM
I do not disagree with you.

I think the problem with "free to play" games is that they don't have the guts to find better wording for what they offer. I think this would be a good game and probably "worth" (depending on your idea of 12€ worth of stuff) a monthly sub. But they can't afford to risk another TESO and miracles like FF14 don't happen every day. So, this gets out as "free to playe" but it is actually instead just confusing, teasing, and ultimately rage inducing. If they simply said "you can play the demo of the game indefinitely, or pay some monthly bucks to unlock to full version" it wouldn't get all this heat.


Title: Re: Arche Age
Post by: Nightblade on September 06, 2014, 12:37:26 PM
Quote
If the body of your work is not fun, you have failed.

Someone needs to staple this on the foreheads of every MMO developer. Sadly, I get the feeling it'll take a long while before both developers and players realizes the truth in this statement.


Title: Re: Arche Age
Post by: palmer_eldritch on September 06, 2014, 12:45:50 PM
And I don't have an answer for that. I can say that once I got my scarecrow and planted my first crop

So, you paid. I Cant place a farm, so i have to plant flowers in out of the way locations, and shooo plebs away. Also, I have to sit AFK to even craft.

Quote
The real game is at the endgame

Said about every MMO ever to get that sub money, and while it was not true then. This game made it a real feature.

If the body of your work is not fun, you have failed.

The body of the game is loads of fun. The body of the game is not doing quests. The questing is more like a tutorial, and you can stop once you reach level 30 or so and just concentrate on growing flowers or whatever.

Also, it's just wrong to say that PvP is gear based. It's largely *build* based but that's a different thing. You'll also find that some builds are better than others in different situations, eg a tank with a lot of crowd control is really useful in group v group pvp but much less so in 1 v 1, a melee DPS is likely to be good in 1 v 1 , etc . . . but any class can be useless if the player has chosen bad skills or hasn't thought about how to use the skills they chose (characters can learn every class in the game eventually, although you can only have three loaded at once, so there's plenty of scope to test out different builds).


Title: Re: Arche Age
Post by: Threash on September 06, 2014, 12:56:42 PM
I do not disagree with you.

I think the problem with "free to play" games is that they don't have the guts to find better wording for what they offer. I think this would be a good game and probably "worth" (depending on your idea of 12€ worth of stuff) a monthly sub. But they can't afford to risk another TESO and miracles like FF14 don't happen every day. So, this gets out as "free to playe" but it is actually instead just confusing, teasing, and ultimately rage inducing. If they simply said "you can play the demo of the game indefinitely, or pay some monthly bucks to unlock to full version" it wouldn't get all this heat.

The problem with this is looking at f2p games as "games not good enough for a sub".  It's more like "games that realized the sub model is dead".  F2p can be just as profitable as sub games if your model is right, games like LoL or Marvel Heroes are making tons of money and you don't have to spend a cent if you don't want too.  Make a good game, let people play the whole thing for free, more than enough people will be happy to spend money on your game if it is fun to play.  You can't even call this a demo because players will run head first into the labor point system and never want to spend a cent.  "This game is fun, I'm going to spend money on it" is a viable model, "this game would be fun if i spent money on it" is never ever going to work.


Title: Re: Arche Age
Post by: Miasma on September 06, 2014, 12:58:40 PM
Paying users are called patrons for a reason, there is an expectation it seems that free to play users are surfs to their noble. The game, at a few occasions, suggests you make friends with a patron to use their land and such as a sharecropper ETC.. Its a built in E-peen, right in the mechanics for money. 2 class system right off the start, that's surprisingly appropriate for the setting, but sad as part of the sate of gaming.

I didn't know the Koch brothers backed this game.
I have been told there is a mechanic where you can literally sell your labor points to more powerful people who will use them to run their crafting empire.  The blood of the f2p people oil the cogs of industry.


Title: Re: Arche Age
Post by: palmer_eldritch on September 06, 2014, 01:00:22 PM
They probably would have been better off just selling this as a game that needs a sub. You could even perhaps have the same payment model but market the "free" version as a demo or something.


Title: Re: Arche Age
Post by: Threash on September 06, 2014, 01:56:22 PM
You can't have a demo that makes people not want to play your game, what they should have done is realized that the labor system is fucking idiotic and ripped it out by the roots because it will kill their game.


Title: Re: Arche Age
Post by: Mrbloodworth on September 06, 2014, 02:17:16 PM
And I don't have an answer for that. I can say that once I got my scarecrow and planted my first crop

So, you paid. I Cant place a farm, so i have to plant flowers in out of the way locations, and shooo plebs away. Also, I have to sit AFK to even craft.

Quote
The real game is at the endgame

Said about every MMO ever to get that sub money, and while it was not true then. This game made it a real feature.

If the body of your work is not fun, you have failed.

The body of the game is loads of fun. The body of the game is not doing quests. The questing is more like a tutorial, and you can stop once you reach level 30 or so and just concentrate on growing flowers or whatever.

Also, it's just wrong to say that PvP is gear based. It's largely *build* based but that's a different thing. You'll also find that some builds are better than others in different situations, eg a tank with a lot of crowd control is really useful in group v group pvp but much less so in 1 v 1, a melee DPS is likely to be good in 1 v 1 , etc . . . but any class can be useless if the player has chosen bad skills or hasn't thought about how to use the skills they chose (characters can learn every class in the game eventually, although you can only have three loaded at once, so there's plenty of scope to test out different builds).

It's Gear VS Gear, or else this would have a horizontal progression, instead of a vertical power progression. Movement does not matter, you can not dodge things. That's all up to the RNG. Same as it ever was. The Whales will win.


Title: Re: Arche Age
Post by: palmer_eldritch on September 06, 2014, 02:44:05 PM
It's Gear VS Gear, or else this would have a horizontal progression, instead of a vertical power progression. Movement does not matter, you can not dodge things. That's all up to the RNG. Same as it ever was. The Whales will win.

That's just not correct. Gear can make a difference but a player who knows what they are doing can defeat someone who doesn't regardless of gear. It's not about running around (although that sometimes matters - some classes can kite, some abilities do more damage from behind), it's more about knowledge of the game mechanics. You can get some idea who you are facing by mousing over their health bar, which shows you which classes they have loaded, and to an extent by what they are wearing and what weapons or weapon/shield they use. The tactics for defeating them will depend on their classes and your classes. Sometimes you might decide your best bet is not to fight them at all, eg plate tanks are weak against mages but strong against archers.


Title: Re: Arche Age
Post by: Falconeer on September 06, 2014, 02:53:19 PM
I heard that, contrary to many MMORPGs, lower level characters can actually hurt higher level ones. As a result, a bunch of lowbies can defeat a solo level 50. Is that true? *IF* that is true, then while gear will always matter a lot, it is possible that they made it so group play and tactics, as opposed to gear, account for a higher % of success than usual in these games. Palmer?

EDIT: Are you also saying that they nailed down the "custom class" system that Rift fumbled on? The systems are very very similar (it actually looks like a Ripoff of the Rift one). Does this actually allow for creativity as opposed to the Rift one were the options were only theoretical, but anything that wasn't the cookie cutter OP build was useless?


Title: Re: Arche Age
Post by: WayAbvPar on September 06, 2014, 02:56:34 PM
I am not sure about high level PCs, but a swarm of lowbies can take down L50+ mobs in a fat hurry.


Title: Re: Arche Age
Post by: palmer_eldritch on September 06, 2014, 03:33:38 PM
I heard that, contrary to many MMORPGs, lower level characters can actually hurt higher level ones. As a result, a bunch of lowbies can defeat a solo level 50. Is that true? *IF* that is true, then while gear will always matter a lot, it is possible that they made it so group play and tactics, as opposed to gear, account for a higher % of success than usual in these games. Palmer?

EDIT: Are you also saying that they nailed down the "custom class" system that Rift fumbled on? The systems are very very similar (it actually looks like a Ripoff of the Rift one). Does this actually allow for creativity as opposed to the Rift one were the options were only theoretical, but anything that wasn't the cookie cutter OP build was useless?

Yeah they don't have the artificial thing where high level characters automatically gain massive resistance to low level characters. Obviously, higher level characters have a lot more hit points and do more damage etc. I don't know that a bunch of level 10s can beat a level 50 but they could hurt them unlike in most DIKU games. I can kill level 50s with a level 45 character and hardly notice the level difference. In 1v1 fights a big factor is often simply who attacks first.

I should say that gear does make a difference. As well as your armour and weapons you have various enhancements you can add to your gear (called lunagems), food which adds to your stats, potions which can enhance resistance and even titles you can get for questing can give you titles which add stats. Having a good mount can also help in PvP in the sense that the ability to jump on it and run like hell when you are losing is actually a big thing.

So gear does matter but skill also matters - skill in a "playing RPGs" sense, making the right decisions and understanding the game, not necessarily in a twitchy sense.

Bear in mind that the most meaningful PvP in the game is not done solo, so often having a good leader or organised group is a factor. If you are trying safely to deliver trade goods across the ocean then there may be PvP involved but your chances of success depend to a great extent on organisation (and the same is true for a pirating expedition).

Classes: First of all, a difference with Rift is that you can choose any three classes, and then choose the skills you want from those classes. Unlike Rift where you first have to choose one of four "callings", which limits your class choices. Also, in Archeage you can change your classes any time.

What you get is not a system where literally anything works. You get people endlessly theorycraftng and arguing about which builds are best. It's a bit like Eve and ship loadouts.

But if for example you want to be a bard, you can indeed be a bard who is also an archer, or who throws fireballs, or who tanks, or who heals, or who sneaks around and stabs people with a dagger or whatever.


Title: Re: Arche Age
Post by: Lantyssa on September 06, 2014, 06:02:29 PM
Any noble Patrons need a serf? ;D

Pretty sure I'll be playing casually on the eastern continent.


Title: Re: Arche Age
Post by: Falconeer on September 06, 2014, 06:15:33 PM
I would! But.... European server  :oh_i_see:


Title: Re: Arche Age
Post by: Falconeer on September 07, 2014, 03:35:35 AM
"Tips" for free players: do not bother with labor, gathering or anything else. You really start with zero labor points and the first iron mine you gather drains you out preventing you to open loot bags.  :why_so_serious:

As someone else pointed out, all you can do as a free player is fight. All the crafting, gathering and trading layers are simply not for you. From plain inabilities (can't build or own land) to scarcity of resources (labour points or inventory space) you just shouldn't bother or you'll get frustrated.
Again, it would have ben OK if they stated this on the box/front page and said: "This game has a monthly fee! But we give you the combat parts of the game for free if you want to get an idea of what it's like."

The whole "labor point" mechanic doesn't seem so insanely stupid once you are a patron (meaning you pay the monthly fee), and the "cap" mechanic isn't that terrible from a design standpoint (when you are a patron) as a way to keep the economy healhy and prevent inflaction, and most importantly to hinder botting/goldfarming activities. I think a lot boils down to how badly they marketed the game as  "free to play" and how punishing things are for those who don't pay after being teased into believing they could have much more.


Title: Re: Arche Age
Post by: tmp on September 08, 2014, 04:08:54 AM
The whole "labor point" mechanic doesn't seem so insanely stupid once you are a patron (meaning you pay the monthly fee), and the "cap" mechanic isn't that terrible from a design standpoint (when you are a patron) as a way to keep the economy healhy and prevent inflaction, and most importantly to hinder botting/goldfarming activities.
As long as there's potions to regen the labour in cash shop as it's pretty standard in Korean MMOs at this point that has nothing to do with 'keeping economy healthy' and other stuff that's laughable in context of these games, and everything to do with double-dipping.


Title: Re: Arche Age
Post by: Mrbloodworth on September 08, 2014, 08:23:07 AM
It's Gear VS Gear, or else this would have a horizontal progression, instead of a vertical power progression. Movement does not matter, you can not dodge things. That's all up to the RNG. Same as it ever was. The Whales will win.

That's just not correct. Gear can make a difference but a player who knows what they are doing can defeat someone who doesn't regardless of gear. It's not about running around (although that sometimes matters - some classes can kite, some abilities do more damage from behind), it's more about knowledge of the game mechanics. You can get some idea who you are facing by mousing over their health bar, which shows you which classes they have loaded, and to an extent by what they are wearing and what weapons or weapon/shield they use. The tactics for defeating them will depend on their classes and your classes. Sometimes you might decide your best bet is not to fight them at all, eg plate tanks are weak against mages but strong against archers.

Good luck with that.

https://www.youtube.com/watch?v=dya_C3GQgaE


Title: Re: Arche Age
Post by: palmer_eldritch on September 08, 2014, 08:37:24 AM
Video has no connection to discussion.


Title: Re: Arche Age
Post by: Nightblade on September 08, 2014, 08:55:59 AM
Quote
That's just not correct. Gear can make a difference but a player

So it makes a difference, thus it's Gear vs Gear.


Title: Re: Arche Age
Post by: Scold on September 08, 2014, 11:23:58 AM
Quote
That's just not correct. Gear can make a difference but a player

So it makes a difference, thus it's Gear vs Gear.

...you do realize the difference between "X is a factor" and "X is the sole or primary factor," right?


Title: Re: Arche Age
Post by: angry.bob on September 09, 2014, 09:55:02 AM
The problem with this is looking at f2p games as "games not good enough for a sub".  It's more like "games that realized the sub model is dead".  F2p can be just as profitable as sub games if your model is right, games like LoL or Marvel Heroes are making tons of money and you don't have to spend a cent if you don't want too.  Make a good game, let people play the whole thing for free, more than enough people will be happy to spend money on your game if it is fun to play.  You can't even call this a demo because players will run head first into the labor point system and never want to spend a cent.  "This game is fun, I'm going to spend money on it" is a viable model, "this game would be fun if i spent money on it" is never ever going to work.

All of what you said. I spend way more than $15 a month each on War thunder and World of Tanks, or at least I did. If I wanted to do a casual period I could cruise for free without any of the Sub benefits and it didn't effect the actual game play. When I wanted the bonuses I subbed and I also bought premium vehicles and camo schemes. If WoT had sold extra bags, improvised armor, etc to add to the tank models I'd have bought those too.

But this... I played it and ran into a severe labor point shortage in less than a half an hour with ominous feelings that it would only get worse. It was the biggest soft-on I've had for a game since Anarchy online launched. And it doesn't sound like the labor thing gets a whole lot better for subscribers anyway.

I can see what they're trying to do and it's a novel approach to one of my pet peeves: People "mastering" tradeskills with a backpack full of ingredients in a day. The labor points is a good simulation of the limited resource of time to concentrate on making things. But it should have stayed in the crafting/specialty areas. Linking it to opening monster loot is a huge mistake.



Title: Re: Arche Age
Post by: WayAbvPar on September 09, 2014, 10:52:20 AM
And opening the loot is fucking dull anyway, siince there is almost never anything but coins.


Title: Re: Arche Age
Post by: LC on September 09, 2014, 11:21:22 AM
There's no shortage of Hartsman being called a sellout on various forums.


Title: Re: Arche Age
Post by: Xanthippe on September 09, 2014, 02:20:12 PM
Thanks to those who responded to my question re crafting.

Reading all the comments here makes me happy not to play. It sounds like it's the opposite of what I want a game to be like, more or less.



Title: Re: Arche Age
Post by: Falconeer on September 09, 2014, 02:59:30 PM
There's a bigger problem apparently regarding crafting. If anyone with more expericne can clarify this for us, it would be great. Anyway, from what I heard, to craft anything you need a component called "archeum". This material has been another gating mechanism, to prevent people from crafting too much, too early, too soon. Basically, you can't grow in crafting too fast because you will always have a shortage of archeum if you try to do so. And that would be fine.

Except.

Except it looks like no matter the limited labor points or the difficulty of getting the right materials, because the scarcity of archeum makes sure that you will pretty much NEVER be able to craft a piece of gear for your own level after level 25 or so. The amount of archeum, which is a random rare-ish drop, needed to level up the profession and craft items is so high that it is impossible not to fall behind. Eventually, once at level 50, you can focus on becoming a good crafter to craft your own level 50 equipment, since the best stuff in this game is crafted, but it's sad that you can't do your own stuff while you level up. And -needless to say- the archeum needed for level 50 gear is insane. And those drop values are locked by the Korean developer so Hartsman can't do anything about it even though he's aware this is another thing that it's hurting the game. He publicly said so and told XL that they need to change the drop rate, but the Koreans want more data before considering the change.

In the meantime, looks like the sandbox MMORPG that is supposed to have deep, meaningful and useful crafting, has its crafting part kind of crippled. But as I said, this is only what I read and I'd love for someone more informed to chime in.


Title: Re: Arche Age
Post by: Threash on September 09, 2014, 03:01:50 PM
I bet they add it to the store soon enough.


Title: Re: Arche Age
Post by: HaemishM on September 09, 2014, 03:14:33 PM
I've said it before and I'll say it again. Koreans be crazy, y0.


Title: Re: Arche Age
Post by: LC on September 09, 2014, 03:28:48 PM
I think the problem most people have with it is:

(http://i.imgur.com/drRuL4B.png)


Title: Re: Arche Age
Post by: Miasma on September 09, 2014, 03:31:42 PM
There's a bigger problem apparently regarding crafting. If anyone with more expericne can clarify this for us, it would be great. Anyway, from what I heard, to craft anything you need a component called "archeum". This material has been another gating mechanism, to prevent people from crafting too much, too early, too soon. Basically, you can't grow in crafting too fast because you will always have a shortage of archeum if you try to do so. And that would be fine.

Except.

Except it looks like no matter the limited labor points or the difficulty of getting the right materials, because the scarcity of archeum makes sure that you will pretty much NEVER be able to craft a piece of gear for your own level after level 25 or so. The amount of archeum, which is a random rare-ish drop, needed to level up the profession and craft items is so high that it is impossible not to fall behind. Eventually, once at level 50, you can focus on becoming a good crafter to craft your own level 50 equipment, since the best stuff in this game is crafted, but it's sad that you can't do your own stuff while you level up. And -needless to say- the archeum needed for level 50 gear is insane. And those drop values are locked by the Korean developer so Hartsman can't do anything about it even though he's aware this is another thing that it's hurting the game. He publicly said so and told XL that they need to change the drop rate, but the Koreans want more data before considering the change.

In the meantime, looks like the sandbox MMORPG that is supposed to have deep, meaningful and useful crafting, has its crafting part kind of crippled. But as I said, this is only what I read and I'd love for someone more informed to chime in.
Yes this is one of the things that really set me against the game, trion doesn't seem to have much control over the localized version, they can't even get something this easy to change done.

My understanding is the drop rate was recently slashed because they thought there was too much of it floating around where the game has already been out for a year, like Korea.  But they only thought about that mature market, not how it would impact brand new servers.  The mature servers have lots of it stockpiled and have already done their crafting grinds so they needed to set the drop rate crazy low.  A new server without any old sources of dust is going to be crippled though.


Title: Re: Arche Age
Post by: Falconeer on September 09, 2014, 03:42:34 PM
I think the problem most people have with it is:

(http://i.imgur.com/drRuL4B.png)

While you can buy some expensive chests full of crap, including some archeum, the amount of it found in the boxes is negligible to the point even the whales are pissed off cause not even their credict cards seem to help. No, as Miasma said, this seems to be a stupid overlook from the Korean devs who simply don't give a fuck about the game's health in other corners of the world. What amazes me is this "lock" on everything that prevents Trion from making changes as simple as a drop rate. What kind of a fucked up deal did they sign?


Title: Re: Arche Age
Post by: palmer_eldritch on September 09, 2014, 03:51:24 PM
Yeah, it seems Trion have to ask XL (Korean devs) to make them a special custom patch whenever they want to make a change, even a minor one. Don't know whether that's for technical reasons or some weird condition XL insisted on.


Title: Re: Arche Age
Post by: LC on September 09, 2014, 03:53:48 PM
While you can buy some expensive chests full of crap, including some archeum, the amount of it found in the boxes is negligible to the point even the whales are pissed off cause not even their credict cards seem to help. No, as Miasma said, this seems to be a stupid overlook from the Korean devs who simply don't give a fuck about the game's health in other corners of the world. What amazes me is this "lock" on everything that prevents Trion from making changes as simple as a drop rate. What kind of a fucked up deal did they sign?

We had a guy in our guild open 30 archeum crates in open beta. He got 7 Sunlight Crystals, 4 moonlight crystals, 3 Starlight crystals, and like 15 - 30 of each dust. It's definitely a whale's wet dream.

I opened 10 myself and got 2 starlight, 1 moonlight, 2 sunlight, and I don't even remember the dust count.


Title: Re: Arche Age
Post by: palmer_eldritch on September 09, 2014, 04:24:42 PM
There's a bigger problem apparently regarding crafting. If anyone with more expericne can clarify this for us, it would be great. Anyway, from what I heard, to craft anything you need a component called "archeum". This material has been another gating mechanism, to prevent people from crafting too much, too early, too soon. Basically, you can't grow in crafting too fast because you will always have a shortage of archeum if you try to do so. And that would be fine.

Except.

Except it looks like no matter the limited labor points or the difficulty of getting the right materials, because the scarcity of archeum makes sure that you will pretty much NEVER be able to craft a piece of gear for your own level after level 25 or so. The amount of archeum, which is a random rare-ish drop, needed to level up the profession and craft items is so high that it is impossible not to fall behind. Eventually, once at level 50, you can focus on becoming a good crafter to craft your own level 50 equipment, since the best stuff in this game is crafted, but it's sad that you can't do your own stuff while you level up. And -needless to say- the archeum needed for level 50 gear is insane. And those drop values are locked by the Korean developer so Hartsman can't do anything about it even though he's aware this is another thing that it's hurting the game. He publicly said so and told XL that they need to change the drop rate, but the Koreans want more data before considering the change.

In the meantime, looks like the sandbox MMORPG that is supposed to have deep, meaningful and useful crafting, has its crafting part kind of crippled. But as I said, this is only what I read and I'd love for someone more informed to chime in.

In answer to your question though: Archeum, usually in the form of archeum dust or arecheum crystals, is a substance needed to use make many items. You don't need it to improve every crafting skill, eg alchemy and cooking don't use it. Other skills like tailoring, leathering, metalworking, woodcraft don't strictly speaking need archeum to improve, because you can make stuff without it (eg turning leather into hides and those hides into various more valuable hides will give skill points just like making leather armour). But the final product - armour, weapons, jewellery etc - does need Archeum. And basically, yes, the drop rate seems to be too low.


Title: Re: Arche Age
Post by: WayAbvPar on September 09, 2014, 05:04:59 PM
Latest- they reset labor potions back to 12h, and are 'looking into' archeum drops to see if the in game rates actually match the database values.

In other news, I just bought a founder's package. Going to roll with the goons on whatever server they choose (which I am sure will be an overcrowded hellhole).


Title: Re: Arche Age
Post by: Scold on September 10, 2014, 11:04:59 AM
This is awesome -- we can play the game with a metagame of anger and rebellion at our callous colonial overlords, while they take the "why are those peasants in the far provinces whining, things are fine here at home" approach and the cycle intensifies.


Title: Re: Arche Age
Post by: Falconeer on September 10, 2014, 11:19:50 AM
What is a bit of a bummer is to have a MMORPG where gear is more crafted than looted and that went as far as creating these many cool tradeskills, only to gate them behind an unrealistic grind and a significant paywall.


(http://www.archeagegame.com/wp-content/uploads/2014/04/proficiencies.png)


Title: Re: Arche Age
Post by: palmer_eldritch on September 10, 2014, 12:51:12 PM
Patron status is $15 a month. You don't need to spend any more than that.


Title: Re: Arche Age
Post by: Ginaz on September 10, 2014, 01:06:28 PM
Patron status is $15 a month. You don't need to spend any more than that.

Correct.  Unless you're planning to poopsock, a sub is all you'll need.


Title: Re: Arche Age
Post by: Falconeer on September 10, 2014, 01:19:23 PM
Didn't we just agreed a few posts above that without purchasing the archeum chests in RMT store you are not gonna go far in crafting?


Title: Re: Arche Age
Post by: palmer_eldritch on September 10, 2014, 02:03:35 PM
Didn't we just agreed a few posts above that without purchasing the archeum chests in RMT store you are not gonna go far in crafting?

I said the drop rate was too low, that's not the same:) The drop rate was actually much higher before the big patch a month back, and if anything they were too common then. Now they're too rare but you'll still be able to make your gear, it will just take longer. And with any luck they'll tweak the spawn rate a bit (WayAbvPar's post suggests they might be looking at this, yay!). I also pointed out that you can increase your skills without archeum. You need it to make certain finished items.

It's just part of the crafting system - you need materials from farming, materials you pay NPCs for and in some cases, not all, you need materials you get from PvE, namely archeum crystals which drop from mobs. (and then sometimes you need other stuff - metal from mining, honey from beekeeping etc). It's not a terrible system in theory, but the drop rate of archeum is too low at the moment.

Bear in mind it used to be higher and got nerfed, so you'd find people complaining that waah it's too low now even if it was ok now.


Title: Re: Arche Age
Post by: Venkman on September 10, 2014, 04:46:59 PM
Why is anyone surprised that a Korean company that balanced the game for Korean culture results in a game deemed too grindy in key ways to U.S. players?

We've known this since back when we were arguing whether Lineage was generating comparable revenue to pre-Velious EQ.  :awesome_for_real:


Title: Re: Arche Age
Post by: Falconeer on September 10, 2014, 05:02:09 PM
I am not surprised that XL balanced the game for South Korean culture. I was expecting for Trion, and especially Hartsman since he's a smart man and developer, to adjust stuff and change it for non South Korean culture(s). Turns out they just cannot. But it was only fair to assume they could and they would have.

(https://dl.dropboxusercontent.com/u/3584773/ARCH%20Hartsman%20rates.jpg)


Title: Re: Arche Age
Post by: Falconeer on September 11, 2014, 02:57:18 AM
I feel like adding a few lines about APEX, the EVE-like mechanic (http://www.archeagegame.com/en/news/2014/06/archeage-patron-program-apex/) that basically allows players to buy their monthly subscription with in-game money.

Quote
To ensure that all players have the option to potentially become a Patron, there are two ways to obtain this status. Players can purchase Patron Status as a subscription via real money on the Trion Worlds web store; expect pricing in line with RIFT’s current Patron Program. Alternately, players can use credits to purchase a Patron Pass through the ArcheAge Marketplace – these credits can be acquired by web store purchase, Founder’s Packs, or by obtaining an in-game item called APEX.

APEX, short for ArcheAge Patron Exchange, is an in-game item that can be sold on ArcheAge’s Auction House or traded between players; it grants Credits when consumed by a character. The Credits granted by an APEX can then be spent on any Marketplace purchase, including the 30-day Patron Pass mentioned above. This allows industrious players in ArcheAge to let their gameplay pay for their Patron status without spending real money.

Considering you spend 1 labor to open any loot bag, I am pretty sure they fine tuned the rates so that in order to buy APEX you will have to sink lots of in-game gold, but at least the option is there. On the other hand, this means players with money can purchase their wealth in the game from gold sellers the usual way, except Trion gets a cut and the gold sellers are legit. For fairness, seems like this system is in all games now, including GW2. They all claim it's meant to fight gold-selling third party websites.


Title: Re: Arche Age
Post by: tmp on September 11, 2014, 06:03:15 AM
This is usually a nice idea in these games, but I wonder, with the way they'd apparently straitjacket the non-patron accounts in this game, is there realistic possibility for one to make enough gold to be able to purchase such a pass?


Title: Re: Arche Age
Post by: Pendan on September 11, 2014, 10:03:02 AM
I downloaded the game, created a character, and quit after 5 minutes because I could not find an invert Y mouse setting. Then a board search turned up a result that Trion says it is the number one requested feature by beta testers and their highest priority request for the foreign developers. The lack of such a simple feature tells me a lot about their ability to customize for a western audience.
Still no invert Y mouse setting on release by Trion. If the foreign developer can't put in such a simple to implement feature and it is the highest priority request then Trion has miniscule amount of influence on anything.


Title: Re: Arche Age
Post by: angry.bob on September 11, 2014, 02:37:46 PM
I downloaded the game, created a character, and quit after 5 minutes because I could not find an invert Y mouse setting. Then a board search turned up a result that Trion says it is the number one requested feature by beta testers and their highest priority request for the foreign developers. The lack of such a simple feature tells me a lot about their ability to customize for a western audience.
Still no invert Y mouse setting on release by Trion. If the foreign developer can't put in such a simple to implement feature and it is the highest priority request then Trion has miniscule amount of influence on anything.

From the sounds of it, why do they even have staff for this game? It looks like the only input into the game they have is cutting a licensing check and then fucking off back to their offices. I had fun killing stuff with spells while running around, but not being able to change anything about the game is going to kill it. Especially if the "teleporting instakilling bot" clip indicated the level of policing in the game.


Title: Re: Arche Age
Post by: WayAbvPar on September 11, 2014, 02:51:23 PM
It sounds like XL (the Korean masters) are really holding onto the reins tightly. Trion claims to be fighting the good fight to get things more palatable to a Western audience, but who knows what the real story is. What will probably happen is XL will see the large drop off after the first couple of months and THEN OK a list of changes when it is way too late  :oh_i_see:

I still find enough entertainment and potential to be a headstart customer. There is a lot to like.


Title: Re: Arche Age
Post by: Scold on September 11, 2014, 02:52:42 PM
This is usually a nice idea in these games, but I wonder, with the way they'd apparently straitjacket the non-patron accounts in this game, is there realistic possibility for one to make enough gold to be able to purchase such a pass?

What's more likely is that start out buying patron access and then achieve escape velocity.


Title: Re: Arche Age
Post by: Falconeer on September 11, 2014, 05:16:16 PM
Looks like less than 24 hours from launch Trion won iths fight over the South Korean overlords? Interesting...

Quote
ArcheAge Version 1.2 Build 4.8: Patch Notes
GAMEPLAY
* The drop rate of loot bags from monsters has significantly increased.
* The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
* The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
* The Solid Shaft recipe is available again, allowing for the construction of fishing boats.

P.S: Miracle patch.


Title: Re: Arche Age
Post by: WayAbvPar on September 11, 2014, 05:29:05 PM
Heh just came to post that. Very cool.


Title: Re: Arche Age
Post by: Ginaz on September 11, 2014, 08:21:40 PM
Looks like less than 24 hours from launch Trion won iths fight over the South Korean overlords? Interesting...

Quote
ArcheAge Version 1.2 Build 4.8: Patch Notes
GAMEPLAY
* The drop rate of loot bags from monsters has significantly increased.
* The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
* The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
* The Solid Shaft recipe is available again, allowing for the construction of fishing boats.

P.S: Miracle patch.

Very nice.  Happy now? :-P


Title: Re: Arche Age
Post by: Rendakor on September 11, 2014, 08:53:15 PM
Any change to labor points?


Title: Re: Arche Age
Post by: Falconeer on September 12, 2014, 01:49:04 AM
Not that I know of. They raised Labor Potions cooldown to 12 hours, which shrinks the labor gap between whales and normal patrons, but they didn't change the labor acquisition rates.

The way it is now, I repeat, as a free2player seems like you have all the labor you need to play PvE and PvP (yes, you do have enough labor to open the loot bags). In short, to fight and loot all you want. But you do NOT have the labor needed to craft at all. So, the f2p portion of Archeage is just the combat and none of the other sandbox features, including something as simple as gathering materials.


Title: Re: Arche Age
Post by: Pagz on September 12, 2014, 03:32:50 AM
Do you use Labor in PvP?


Title: Re: Arche Age
Post by: Falconeer on September 12, 2014, 03:35:17 AM
Not at all, that's my point. People can argue that one way or another you need labor for EVERYTHING, including making money to gear up for PvP, so you are back to square one. But technically, as I said, you do not need labor to fight or level up so you don't need labor to PvP.


Title: Re: Arche Age
Post by: WayAbvPar on September 12, 2014, 03:49:56 PM
House plot reserved, 3 skill lines opened...even have 2 mounts (+ a glider). Not bad for a morning's work. So far it has been surprisingly smooth...took about 30 minutes to get logged in, but once I was there I have only been disconned once, and have been able to log in almost immediately (~30 in queue, which takes less than a minute).


Title: Re: Arche Age
Post by: Falconeer on September 12, 2014, 04:40:19 PM
The line to get a quest item on the Kyprosa EU server, at 2am  :awesome_for_real:

(https://dl.dropboxusercontent.com/u/3584773/ARCH%20queue.jpg)


Title: Re: Arche Age
Post by: Nebu on September 12, 2014, 05:56:01 PM
House plot reserved, 3 skill lines opened...even have 2 mounts (+ a glider). Not bad for a morning's work. So far it has been surprisingly smooth...took about 30 minutes to get logged in, but once I was there I have only been disconned once, and have been able to log in almost immediately (~30 in queue, which takes less than a minute).

Is it fun?  I could use an MMO fix after the fail that was Wildstar.


Title: Re: Arche Age
Post by: Venkman on September 12, 2014, 06:56:49 PM
The line to get a quest item on the Kyprosa EU server, at 2am  :awesome_for_real:


Jeezus. 1998 called...  :awesome_for_real:


Title: Re: Arche Age
Post by: Ginaz on September 12, 2014, 08:17:23 PM
Just got back form 2 weeks vacation.  Patched the game and everything and I'm greeted with: "1273 players are ahead of you in the que. You can enter in approximately 59 mins." :ye_gods:

I'll be on Kyrios, east side, with a fairly large guild if anyone is playing there.  Hopefully the area I was planning putting my houses down on isn't full when I get there.  Gotta do that land rush, yo.


Title: Re: Arche Age
Post by: WayAbvPar on September 12, 2014, 09:04:54 PM
House plot reserved, 3 skill lines opened...even have 2 mounts (+ a glider). Not bad for a morning's work. So far it has been surprisingly smooth...took about 30 minutes to get logged in, but once I was there I have only been disconned once, and have been able to log in almost immediately (~30 in queue, which takes less than a minute).

Is it fun?  I could use an MMO fix after the fail that was Wildstar.

I think it is really fun so far. I have strange tastes though, I fear.


Title: Re: Arche Age
Post by: Falconeer on September 12, 2014, 09:44:04 PM
The land rush has been insane on my server. People who knew what they were doing took all the best places in less than an hour, using all the tricks out of the "place your house diagonally" shit book. After that, other people started to get nervous and then desperate with all sorts of whiny messages on the General Chat. The gist was "But I paid to have early access... I HAVE THE RIGHT TO PLACE A HOUSE!".

Fortunately, I can testify that there is still a lot of empty land in the higher level areas that no one consider commercially viable (for the trade runs) but considering the game has been out for less than 10 hours, it is hard to say how long that will last. There's a distinct possibility that by the time non-preorder people will get into the game next Tuesday, every single patch of buildable land will be already claimed. At least on the most populated server. And the screaming will be crazy. Yes, it's 1998 all over again. Me, I got a small scarecrow plot in the starting area and a house plot in a weird PvP region, so I am satisfied. But if you ask me what were they drinking or inhaling at XL Games when they allowed players to have more than one plot, I wouldn't be able to answer.

Another thing I am really worried about are the queues. At peak time tonight after a crash I had to wait 1 hour and 5 minutes. And this is BEFORE launch.  :oh_i_see: Can't even imagine how ugly it'll be on Tuesday.


Title: Re: Arche Age
Post by: disKret on September 13, 2014, 03:08:03 AM
I'm still wondering how they want attract people to buy patron status knowing that there is no land to claim.


Title: Re: Arche Age
Post by: Ginaz on September 13, 2014, 03:40:30 AM
I'm still wondering how they want attract people to buy patron status knowing that there is no land to claim.

Tell me about it.  I logged in about 8pm tonight and I haven't found anywhere to place my houses.  I even went to a pvp zone.  Nothing. :ye_gods:


Title: Re: Arche Age
Post by: tmp on September 13, 2014, 04:32:31 AM
Another thing I am really worried about are the queues. At peak time tonight after a crash I had to wait 1 hour and 5 minutes. And this is BEFORE launch.  :oh_i_see: Can't even imagine how ugly it'll be on Tuesday.
Don't worry, if your estimation of land availability is right, these queues will shorten fast :oh_i_see:


Title: Re: Arche Age
Post by: Falconeer on September 13, 2014, 05:14:53 AM
The situation is so messed up that I am pretty sure they will open new servers by Tuesday, and lots of people including myself will consider moving to the new ones to greet their non-patron/non-earlyaccess friends and to try get their plot of lands. I mean, I have land, but what are my friends gonna do? New servers (and new rush) it is!


Title: Re: Arche Age
Post by: Ginaz on September 13, 2014, 06:06:39 AM
The situation is so messed up that I am pretty sure they will open new servers by Tuesday, and lots of people including myself will consider moving to the new ones to greet their non-patron/non-earlyaccess friends and to try get their plot of lands. I mean, I have land, but what are my friends gonna do? New servers (and new rush) it is!

The people that bought the founders packs with all the goodies probably won't move because at least some of the rewards are a one time shot.  If you picked the wrong server or don't like your character but you've already open the rewards, tough luck. :awesome_for_real:


Title: Re: Arche Age
Post by: disKret on September 13, 2014, 06:16:57 AM
There will be also a problem with mergers - how they want to compansate if someone own the land but his server will be joined with the one without space.


Title: Re: Arche Age
Post by: Falconeer on September 13, 2014, 06:34:34 AM
That's why they don't want mergers to ever happen, and why they have opened so few servers to begin with. I understand they are in a tough spot, as more servers will certainly mean mergers at some point and that day will be madness. But not enough servers or available land right now is equally insane.


Title: Re: Arche Age
Post by: Threash on September 13, 2014, 06:59:59 AM
In a few weeks there will be plenty of room for houses.


Title: Re: Arche Age
Post by: Venkman on September 13, 2014, 07:04:29 AM
Ha you guys sound like you just moved to the recently opened Trammel  :awesome_for_real:

What's the decay like on housing?


Title: Re: Arche Age
Post by: Falconeer on September 13, 2014, 07:09:55 AM
I think it disappears if you don't pay taxes, which is once every ten days or so.


Title: Re: Arche Age
Post by: Nija on September 13, 2014, 07:53:50 AM
This is a really poorly designed game for modern times, as far as land use and population capacity and things like. Expect yet another round of a large numbers of servers opened at launch followed by contractions as people abandon the game.

Only that contractions are going to be really, really painful in this game. You absolutely won't have the same plots of land on the new server.


Title: Re: Arche Age
Post by: Falconeer on September 13, 2014, 08:29:40 AM
Trion has purposedly held back the continent of Auroria, already available in South Korea, because it will have more housing space and they want to be sure that by then everyone will have a chance to participate in the new land rush. As I said, the worst design decision is the one about multiple ownership. It doesn't make any kind of sense. Outside of that, I am not sure what they could have done to improve the availability other than creating some instanced zones so everyone could place a house even if not in the shared persistent space. But that seems to go against their original design which, for good or bad, was specifically inspired by Ultima Online and its scarcity of resources. They wanted to create inequality and have people dreaming about "one day!" having a house. Also, they want players to create families where the houses and farms are shared and members of the family (which is different from the Guild) can use it together. That's nice but doesn't change the fact that non-Asian players are much more entitled than that and will have lots of issues accomodating this scarcity.

To address Nija's comment, I'd say it's terribly designed for the average Western market's tastes.

To clarify: not defending them. Just sharing what I learned researching a bit about this stuff.


Title: Re: Arche Age
Post by: palmer_eldritch on September 14, 2014, 04:10:12 AM
Our guild - and a couple of opportunists who jumped on our boat - makes an early trade run to the enemy continent. This is for an important quest.

(http://i.imgur.com/igNq8A4.jpg?1)


Title: Re: Arche Age
Post by: Falconeer on September 14, 2014, 09:16:15 AM
About boats, looks like you can pimp them up (https://www.youtube.com/watch?v=RTJ6LT8DDlo).


Title: Re: Arche Age
Post by: Morfiend on September 14, 2014, 07:12:06 PM
My friend and his guild have been having a great time playing at pirates on the sea. Enough that Ill download it when its released. I sure as hell am not preordering though.


Title: Re: Arche Age
Post by: Falconeer on September 15, 2014, 04:03:19 AM
Turns out on many servers where people were complaining all land was gone after two hours, there's actually still a lot of space in the neutral (PvP) zones, it's all a matter of wanting to go out there and look for it. Personally, I placed my house on a PvP zone kind of intentionally, even though I didn't know exactly what it meant. And what it means is quite cute: no one can really destory your house or steal your stuff, but whenever you are hanging out there, or working on your garden, or worse hauling trade packs moving at 1 mph to build the damn structure, you are open game. And yes, they can steal your pack (which is worth a lot) if they catch you on your way from the crafting station to your house. So, if you really have to build on a PvP zone, make sure to do it as close to the crafting stations as possible.

Since I'm here, time for a little list of pros and cons.

The Good:

- There's a lot of PvP. Not until you reach level 30, but after that pretty much everything and everyone is killable whether it is for fun or for very good reasons. There are four castles (there will be, Trion is holding it off for a few weeks in order to give everyone and every guild enough time to prepare for this new land rush).

- Housing is really cool. If you can get a spot, it gives you all those SWG/UO feelings you've been missing for the past ten years. Not original and probably not as developed as any of those two old games, but it's finally back so I am going to nitpick it.

- Gardening and (proper) farming is nothing more than a 3D version of Farmville but it is somewhat engaging especially because it is an organic part of the whole crafting element of the game and the much advertised player-driven economy. You don't grow turmeric or bananas just to get an achievement badge, you do it because your guild needs you to do it in order to build a clipper or some cannons to go battle out in the sea. It's cool.

- Trade-runs. It is hard to explain why I liked having to haul at walking speed a package that took me a real day to craft, and can be stolen to me, over an ocean where players and jellyfish can kill me and would be rewarded if they do. The whole mechanic of these trade runs is incredibly fascinating. You craft some goods and then you physically have to move them from one region to another, except when you do it you can't use teleport or speedbuffs and you can only walk. While you do it you are very vulnerable so in an EvE-like manner it makes sense to have other players escorting and defending you. Trade runs earn you money and other tokens needed to build better stuff, and the money reward changes based on a rudimentary supply-demand system. Also a positive, the Auction House is shared by more than one server, allowing for a much more dynamic economy.

- Crafting is a pivotal part of the game. The best equip comes from crafting, and there are so many different kinds of crafting and ingredient. While, as pointed out in the past, it seems to be very grindy, it fosters lots of player interaction and interdependency and that's cool in a sandbox.

- The justice system. It might not be much to be thrown in jail for 20 minutes, but while it is nice that in a sandbox you can go around and steal other players' crafting materials planted on unprotected land, it is also cool that you can report the thieves and have them undergo a public trial. The trial is broadcasted on a server-wide chat channel and usually hilarity ensues.

- The sea. The sea is a game in the game, with no justice system, lots of people who want to kill you, and its own raid bosses. And the next big patch (months away) will also introduce a 5v5 naval arena battle.

- Class customization. I am sure that out of 120 possible classes, with additional customization within itself, only a small portion will be considered useful, but there's definitely room for experimentation, and a wild number of options and teorycrafting. It's the old Rift system on lots of steroid.


The Maybe:

- Combat is your usual tab-target thing we've been playing since 1999. This is the "2010 version" as I call it, between WoW and Rift. I have a hard time swallowing it, but it is decently done.

- The graphics are good but nothing special by 2014 standards. Development started five years ago and it shows, but there's a lot pretty things to look at, especially when you are gliding down a mountain. It looks much better than Wildstar if you ask me.



The Bad:

- The Marketplace. No matter how you put it, I hate that players with money can buy ANY kind of time shortcut in a game like this. Trying to have a player-driven economy where lots of things are limited to prevent insane catassing to victory and favour a more sustainable server-wide growth doesn't work well with "labor potions" or "crafting material chests" purchsaeable with real money.

- The PvE. Quests and mobs seem like a lame excuse for all the other aspects of the game. Between a very long tutorial and an easy way to get XP and coins. Not sure how much "content" is there for groups and high level characters, but PvE in this game is certainly not the focus. And that's quite miselading since it starts out as a generic WoW clone.

- Multiple land ownership. In a game with limited space it is INSANE that anyone can own more than one house. I don't care about how much taxes they have to pay. It's just stupid.

- Exploration: I might be missing something here but with the game doesn't have an achievement system and doesn't really seem to have any secret stuff hidden anywhere. So while exploring can be nice since the world is pretty, it doesn't seem to have room for surprises.

- Stunlocks. CC is too big in this game, a common mistake from the past decade of MMORPG PvP. For a game where open and wild PvP is so omnipresent, knowing that if you get jumped you are dead is no fun.

- The queues. I understand that Trion does not ever want to deal with server mergers considering the permanent land and housing thing. But as of now there 1 to 2 hours long wait on the most populated servers, and this is BEFORE the actual launch. Unbearable.



A closing comment worth repeating: you won't go far in ArcheAge as a solo player. The PvE content is pretty much all soloable and getting to max level takes nothing, but that's another misleading aspect: from level 30 to 50 you will encounter lots of people that want to kill you and you can't do anything about it unless you have friends. Unless all you plan on doing is crafting and trading, you won't go anywhere without a guild.


EDIT: Class customization.


Title: Re: Arche Age
Post by: Threash on September 15, 2014, 05:49:03 AM
Quote
Trade-runs. It is hard to explain why I liked having to haul at walking speed a package that took me a real day to craft, and can be stolen to me, over an ocean where players and jellyfish can kill me and would be rewarded if they do. The whole mechanic of these trade runs is incredibly fascinating. You craft some goods and then you physically have to move them from one region to another, except when you do it you can't use teleport or speedbuffs and you can only walk. While you do it you are very vulnerable so in an EvE-like manner it makes sense to have other players escorting and defending you. Trade runs earn you money and other tokens needed to build better stuff, and the money reward changes based on a rudimentary supply-demand system. Also a positive, the Auction House is shared by more than one server, allowing for a much more dynamic economy.

Ok, could you explain why you can't just craft the trade goods at the place where they need to go to begin with?


Title: Re: Arche Age
Post by: Falconeer on September 15, 2014, 06:09:01 AM
Yes.

In a "trade run" what you are moving around is a crafted good called a "Specialty Good". They can only be crafted in the regions they are a specialty of (and at one specific crafting station). Like, if you are crafting Canadian Bacon, you can only craft that in Canada. This is the middle ages, after all. So you craft your Canadian Bacon, or more seriously your Tigerspine Grape Jam, in Tigerspine, and carry it in some other area of the game where that is in demand. These goods are not needed by players, the demand is artificial and issued by NPCs, but if a player steals your pack they can deliver it in your place and get 80% of its value (20% goes to the original owner, as consolation).

The player economy does not only revolve around these NPC-demanded packs, but this is the mechanic that forces (for the "build token" rewards) players to move around the map at walking speed (or sailing), creating targets for emergent open PvP gameplay. At least these were the intentions. How healthy this kind of gameplay will be in a developed server is another story that I cannot predict.


Title: Re: Arche Age
Post by: Lantyssa on September 15, 2014, 07:27:35 AM
So I could craft my goods, purposefully get hijacked outside the crafting area, and go on to make my next one without having to walk the entire land route and thus let the robber suffer the risk of being jumped most of the way there?

And I still make 20%?  Awesome!


Title: Re: Arche Age
Post by: Falconeer on September 15, 2014, 07:33:54 AM
Theoretically yes, except 20% is not much and the main reason to do trade runs is for the "Gilda Stars", not the gold. And you don't get them if someone else delivers in your place.


Title: Re: Arche Age
Post by: HaemishM on September 15, 2014, 11:10:07 AM
I didn't explore them fully, but from my limited time in closed beta, there seemed to be lots of coins/currency types that I had no fucking idea what to do with.


Title: Re: Arche Age
Post by: tmp on September 15, 2014, 11:45:45 AM
No matter how you put it, I hate that players with money can buy ANY kind of time shortcut in a game like this. Trying to have a player-driven economy where lots of things are limited to prevent insane catassing to victory and favour a more sustainable server-wide growth doesn't work well with "labor potions" or "crafting material chests" purchsaeable with real money.
Well, duh. Again, the limits aren't there to prevent or favour anything, except to generate a steady stream of cash shop customers.


Title: Re: Arche Age
Post by: Falconeer on September 16, 2014, 02:10:24 AM
"Well he took off with the clipper design and messaged me saying scamming is allowed in this game." (http://www.reddit.com/r/archeage/comments/2gj8wk/i_got_scammed_by_trusting_a_person_to_trade_their/)

This is SO 1998  :awesome_for_real:


Title: Re: Arche Age
Post by: Fabricated on September 16, 2014, 05:24:16 AM
Goon Squad is already up and running, so I imagine there'll be some great stories soon enough.


Title: Re: Arche Age
Post by: Falconeer on September 16, 2014, 10:16:53 AM
Game is going "live" for everyone including f2players in 45 minutes. They are also opening a brand new server, so if you were on the fence due to the lack of land to place a house, this is the chance to "enjoy" a new land rush.


Title: Re: Arche Age
Post by: Hutch on September 16, 2014, 10:49:25 AM
The line to get a quest item on the Kyprosa EU server, at 2am  :awesome_for_real:


Jeezus. 1998 called...  :awesome_for_real:

Wow. Yeah. I remember conga lines like that from Asheron's Call. Is this game for real?


Title: Re: Arche Age
Post by: Pendan on September 16, 2014, 11:14:48 AM
Launch was delayed for an hour. 5 minutes before new time I could launch Glyph and get into Rift. Now 15 minutes later I can't log into Glyph.


Title: Re: Arche Age
Post by: disKret on September 16, 2014, 01:40:39 PM
Finally they have activated the option that after DC you have some time to go back without waiting in queue.


Title: Re: Arche Age
Post by: Bzalthek on September 16, 2014, 04:47:00 PM
I installed cause I wanted to see what all the fuss is about.  Have to admit, after 5 hours I'm almost tired of sitting in queue.  Good thing I have papers to grade.


Title: Re: Arche Age
Post by: Falconeer on September 17, 2014, 01:58:48 AM
Not sure if anyone cares, but I love this sorry stories.

Quote
Hi,
My name is Mustarde, on the Aranzeb server. At the risk of embarassing myself by sharing this sad story, I feel that at the very least, I may be able to prevent some others from falling for the same scam.

I missed the alpha/beta period for this game but got caught up in the hype of head-start by some of my friends. I decided to become a founder and go for the land rush. Due to some incomplete research, server ques and this thing called "work", all I was able to walk away with was a small farm plot, and the blueprints to a thatched farmhouse with nowhere to put it.

After reading about it on the forums, I realize my experience was pretty par for the course. Determined to make the best of it, I started working that little farm, questing and getting to know the guys who had land next to me. I told them my situation and the leader of the guild made me what seemed like a great offer:
"How about you join us and we rip up our plots to put down that thatched farm house. We can work together and use it as a guild shared resource"
Awesome! I was pretty excited at the idea of working as a team to build this thing that we could all benefit from. I hopped in their teamspeak, and we worked together all weekend, harvesting resources, questing and escorting material packs. But I had made a critical mistake.

I gave my blueprints to the guild leader for him to put the thatched farmhouse down. It made sense at the time... he was going to be the guild builder. I had already offered to spec leatherworking and machinery. Well, after we finished building the house, to which I had no discreet ownership of, I was unceremoniously removed from the teamspeak server, banned, and removed from the guild.

So here i am, without my farm plot, out 50 guilda stars on that thatched house, and my entire headstart gone to waste. I never saw it coming. In fact, I am still somewhat dumbstruck that it happened. All my excitement about this game has evaporated and I am left with a sense of loss. But I am not a quitter, and know that I can get back on my feet somehow.

Why share my embarrassing internet story of being gullible and foolish? Well, I don't know if this particular guild does this often or not, but I hope that others don't share my fate - Be careful who you trust. And while teamwork is an essential part of the game, you shouldn't invest what you aren't willing to lose.

TL:DR - it apparently takes more than 3 days to have trusted internet friendships. Don't be a sucker, there are sharks in these waters.
Edit: Thanks for the PM's and encouragement - I have never been a quitter, and will not be leaving the server just because I got duped. The loss of guilda stars will serve as a reminder of the painful lesson I've learned.


In other news, I rerolled on the new EU server (sorry Palmer Eldritch, you screwed me bad with Kyprosa, the only server with a queue at 2.20AM on a weekday) and managed to get what is possibly the best land plot in the whole world. I literally placed down my plot while the other guy that has been racing to get there with me for the past thirty minutes was two steps behind and possibly one second away from taking it. Land rushing can be quite the experience.


Title: Re: Arche Age
Post by: HaemishM on September 17, 2014, 09:12:12 AM
I patched and logged in last night. Every server had a queue that was over 2000 long. Said fuck this and did a freight haul from Rotterdam to Lille instead. I'll have to check back on this thread to see when the queues die down. Also, fuck a land rush.


Title: Re: Arche Age
Post by: angry.bob on September 17, 2014, 09:30:32 AM
Quote
TL:DR - it apparently takes more than 3 days to have trusted internet [to make] friendships.


Fixed that for everyone online, in any situation, ever. Anybody who trusts anyone online in just about any situation where there is something of value to take is a fucking idiot. If you don't know a person in real life they are not your friend and can never be more than a friendly acquaintance at best. This retard didn't even wait the three days to trust them, the three days was after the weekend. He deserved to lose everything, and more. 


Title: Re: Arche Age
Post by: Senses on September 17, 2014, 02:58:52 PM
edit: I realize I really don't care that much.


Title: Re: Arche Age
Post by: Falconeer on September 17, 2014, 05:39:45 PM
The punishment for logging out is too big. First, it'll take you hours to get back in due to the enormous queues. Second, if you are not a patron you won't get any labor. As a result, no one EVER logs out and every player who is not a patron uses some macro to make sure to stay in the game and get labor. This is why the queue never moves, and whoever thought it was a good idea to put in a mechanic that rewards staying logged in AFK should probably consider different jobs.

Also, three months ago this interaction between the public and a Community Manager happened:

(https://dl.dropboxusercontent.com/u/3584773/ARCH%20afk2.jpg)

 :why_so_serious:


Title: Re: Arche Age
Post by: angry.bob on September 17, 2014, 06:30:16 PM
edit: I realize I really don't care that much.

No, please go ahead. I'm very eager to hear what you had to say.


Title: Re: Arche Age
Post by: Abelian75 on September 17, 2014, 07:25:32 PM
Yeah, the labor point reward for staying logged in is really, really strange.  Hell, it's so goddamn bizarre that it's easier to understand why you would want it the OTHER way around (bonus labor when NOT logged in) than it is to understand the reasoning behind its actual implementation.

Very, very strange decision.  I would love to hear the reasoning.


Title: Re: Arche Age
Post by: tmp on September 17, 2014, 07:28:17 PM
Put a couple days into playing it in the F2P mode since it launched. Between the combat, the way you can put your class together, the way their client handles loading and the graphics in general, the floaty feel to characters, the awkward UI, the crafting systems, the quests and the overall feel it's half-polished but not quite there... I can't shake off the feeling I'm playing TESO reskin with some extra, thick frosting of catass. And minus random loot. I got literally one piece of gear off the probably few hundreds of mobs I killed on the way to level 10. That's with their supposedly increased drop rates, iirc.

I wouldn't go as far as to say it's a bad game, but it's about as close to the proverbial "7/10" as they come.


Title: Re: Arche Age
Post by: Hutch on September 17, 2014, 07:29:41 PM
edit: I realize I really don't care that much.

No, please go ahead. I'm very eager to hear what you had to say.

Remedial Trolling 085, Lesson 1: when the mark spits out the hook, don't chase after him.


Title: Re: Arche Age
Post by: tmp on September 17, 2014, 07:39:27 PM
Yeah, the labor point reward for staying logged in is really, really strange.  Hell, it's so goddamn bizarre that it's easier to understand why you would want it the OTHER way around (bonus labor when NOT logged in) than it is to understand the reasoning behind its actual implementation.

Very, very strange decision.  I would love to hear the reasoning.
My guess would be it's a Korean thing -- the players there typically connect not from homes but from PC Cafes (http://en.wikipedia.org/wiki/PC_bang), so having mechanics which encourage staying logged on for long hours makes the game a better business from the point of view of these middle men (and consequently, for the game company as well since their game is more likely to be offered to the players)  It's a different story for the Western market, but it seems the devs have little interest in tweaking their game to account for such differences.


Title: Re: Arche Age
Post by: angry.bob on September 17, 2014, 09:29:07 PM
Remedial Trolling 085, Lesson 1: when the mark spits out the hook, don't chase after him.

I'm not trolling, for real. I'm eager to hear what twist of current human nature makes things on the internet different from when this sort of shit got sorted out 15 years ago in MMOs, or any anonymous dealings humans have had since we became humans.


Title: Re: Arche Age
Post by: Morfiend on September 17, 2014, 10:58:16 PM
Finally got in, created my character, ran about 100 yards to find some monster to kill. Horrible animations and 2006 mmo mechanics. Be still my beating heart.


Title: Re: Arche Age
Post by: rk47 on September 17, 2014, 11:55:35 PM
I love this part of mmo the most.
Carry on, twats. Carry on.

(http://thepoliticalcarnival.net/wp-content/uploads/2011/09/schadenfreude.png)


Title: Re: Arche Age
Post by: Falconeer on September 18, 2014, 12:45:50 AM
One of the big problems they have is that they cannot do what EVERY other MMORPG has been doing for the past five years or so: they cannot spawn a copy istance of a zone when it gets too full. Due to the permanent housing, if they have 1000 people all hanging out in the starter zone, that's actually 1000 people hanging out in the same zone and I suspect their server population cap is not the problem, but their zone population cap. This could indicate that queues will get better as soon as the population will spread all across the world, which is quite big. Or maybe not, I don't know. They also have to be super conservative when it comes to opening new servers because they won't be able to do mergers in the future (again, due to permanent housing), but obviously this is what is creating the issues. Last night EVERY single server out of 7 in Europe had about 2 to 5 hours long queue.

Aside from the queue disaster, which will lose them lots of potential clients (some of my friends have already given up, especially considering the land situation makes you feel like you are "losing" the rush if you can't log in), game runs smooth and keeps being lots of fun ONCE and IF you can get over the backward combat and pathetic questing.


Title: Re: Arche Age
Post by: rk47 on September 18, 2014, 02:59:10 AM
Competitive people whose winning is determined by 'logging in early' or 'be in the right timezone' needs to have a reality check and just calm the fuck down.
What is the goal of this game. Are you having fun or you just wanna win for the sake of winning?
Goddamn, the sob stories are just sad because they were so hurt by this shit. I recommend they punch out and take a break, ask a second outsider opinion over this instead of asking for pity from similar community.




Title: Re: Arche Age
Post by: Falconeer on September 18, 2014, 03:38:04 AM
Just to clarify (even though I don't think you were specifically calling me out), I am never gonna win anything. In two months I will have left the game due to my fickle nature and a lack of friends, but having switched server three times over four days, I am glad I got a nice spot for my house since housing is a big part of why I chose to care about Archeage. I am having fun because this game gently (as in: "not that well but still!") pushes the UO/SWG feels while at the same time promising a lawless world of open PvP, which has been missed for a long time. I am having more fun micromanaging my garden and coordinating my friends into the shared effort required to build a ship, so we can start PvP Pirate hunting, than killing foozles. Not saying it's awesome, but so far it offers enough variation on top of the usual DIKU formula to make it feel shiny.

Other people? Not sure, but I suppose it's the same as wanting to win in EVE, or UO, or -really- any other MMORPG: a personal sense of accomplishment garnished with bragging rights. This game has very little PvE value and a quite larger PvP value, so bragging rights -especially in a game with limited resources (housing space, and 4 castle)- make people go rabid.  


Title: Re: Arche Age
Post by: Pennilenko on September 18, 2014, 04:48:08 AM
I joined up with a large awesome guild on Kyrios. This shit is pretty awesome sauce. Getting hung up over stupid shit will make you miss out on some awesome player driven combat.


Title: Re: Arche Age
Post by: satael on September 18, 2014, 06:07:16 AM
I joined up with a large awesome guild on Kyrios. This shit is pretty awesome sauce. Getting hung up over stupid shit will make you miss out on some awesome player driven combat.

I'm in an awesome Kyrios queue and after 2 hours there are only 1231 people in front of me!  :uhrr:


Title: Re: Arche Age
Post by: Falconeer on September 18, 2014, 06:21:24 AM
I joined up with a large awesome guild on Kyrios. This shit is pretty awesome sauce. Getting hung up over stupid shit will make you miss out on some awesome player driven combat.

I'm in an awesome Kyrios queue and after 2 hours there are only 1231 people in front of me!  :uhrr:


You are doing it wrong Satael!!!

 :why_so_serious:


Title: Re: Arche Age
Post by: amiable on September 18, 2014, 06:28:26 AM
Honestly I never had any interest in playing this game but reading the rage posts here and on reddit have been thoroughly entertaining, so.... Thanks Trion!


Title: Re: Arche Age
Post by: satael on September 18, 2014, 06:46:47 AM
Honestly I never had any interest in playing this game but reading the rage posts here and on reddit have been thoroughly entertaining, so.... Thanks Trion!

I'm happy I knew I was going to be busy irl during the headstart weekend so I didn't buy any of the packs for the game (and so I don't feel invested enough to really rage). Since I'm spending far more time queuing for the game than playing it I'll probably just forget about it for some weeks and then see if the guild I play with is still active (once the worst queues have passed).


Title: Re: Arche Age
Post by: Miasma on September 18, 2014, 07:36:24 AM
I hear there is a bug where a lot of accounts aren't flagged as patron even though they paid.  There will be much drama if people who paid for the headstart for the landrush start to lose their homes because they can't pay their taxes, which requires patron.

Also, from the goon thread, the only innovative thing the game lets you do is import your own images on sails, capes:
(http://i.imgur.com/3DLABMb.jpg)


Title: Re: Arche Age
Post by: Falconeer on September 18, 2014, 07:45:54 AM
That is not even innovative. As far as I know, it was in Lineage 1, which is the other Jake Song (lead Dev here) from 1998. It is one of the cool things though, for sure. And yes you can put that emblem on your ship sails and other pieces of gear, like thsirts (!) and shields.

For the record, not sure everyone here knows, but this is THE game that Jake Song wanted to make with Richard Garriott in the mid 20s when NC soft had them both working together (supposedly on Tabula Rasa). Song and Garriot both came out with a MMORPG in 1998, Ultima Online and Lineage, and Song has been fascinatged with UO since then. That's what led them to partner to create the ultimate sandbox. Unfortunately, legends say they couldn't really work together and their personalities were too big, so they split pretty early and Garriot went on to make the HORRIBLE Tabula Rasa that we remember, while Song left NC and decided to make a new game by itself, clearly inspired to UO and SWG, and that project eventually became ArcheAge.

This is an oversimplification and a dramatization of the story (you know who would tell it amazingly? Lum), but I just felt like filling you in on what's the long origin of this game. Its roots are legitimately in the 90s, and most of its innovation is actually stuff coming from the forgotten era of sandbox MMORPGs.


Title: Re: Arche Age
Post by: Threash on September 18, 2014, 07:56:05 AM
Aion let you use your own images on your cape too.


Title: Re: Arche Age
Post by: tmp on September 18, 2014, 08:04:28 AM
One of the big problems they have is that they cannot do what EVERY other MMORPG has been doing for the past five years or so: they cannot spawn a copy istance of a zone when it gets too full. Due to the permanent housing, if they have 1000 people all hanging out in the starter zone, that's actually 1000 people hanging out in the same zone and I suspect their server population cap is not the problem, but their zone population cap.
Permanent housing isn't really excuse when the housing areas can be their own, separate, non-instanced areas -- not to look very far but even Tera i.e. another Korean game does something like that, with seamless transitions between multi-instanced leveling zones and ones that have no instances and hold the major cities.

Having limit of 1000 people on server 'because cap' is one thing, but there's no reason at all why all these 1000 people have to then sit in one instance and compete for one mob spawn.


Title: Re: Arche Age
Post by: Scold on September 18, 2014, 10:47:28 AM
Quote
TL:DR - it apparently takes more than 3 days to have trusted internet [to make] friendships.


Fixed that for everyone online, in any situation, ever. Anybody who trusts anyone online in just about any situation where there is something of value to take is a fucking idiot. If you don't know a person in real life they are not your friend and can never be more than a friendly acquaintance at best. This retard didn't even wait the three days to trust them, the three days was after the weekend. He deserved to lose everything, and more. 

Dude, I play nothing but FFA PvP in MMOs and you're taking this way too far lol


Title: Re: Arche Age
Post by: Scold on September 18, 2014, 10:49:28 AM
Personally, I have a $100 pre-order account but I haven't logged in at all yet, waiting for new servers to open up so I can have some shot at getting land, I haven't done any betas and have no clue how the day-to-day of the game works.


Title: Re: Arche Age
Post by: palmer_eldritch on September 18, 2014, 10:58:07 AM
Tips for land, if they do open up a new server (or even for playing on existing servers as anyone will find land eventually) - the "story" quests, which come from NPCs with green exclamation marks over their heads, give Gilda stars. You need 15 gilda stars to get a plan for a small house. So make sure you do those green quests.

If you like, you can place your small house down to "reserve" land for a farm, as you probably want a farm more than you want a house. So place that cottage and just demolish it once you have your farm plan. You get the house plan back so you can always place the house again later.

You get your farm by doing trade quests, which come from NPCs with green leaves over their heads.

Are you going to join a guild? (I recommend you do). Note that house plans are tradeable! So a nice guildy may have a house plan in their bank to give you. Or they may have gilda stars spare to buy you one. They may also have all or some of the materials you need to do the farm quest nice and quickly.


Title: Re: Arche Age
Post by: Ginaz on September 18, 2014, 05:23:40 PM
I hear there is a bug where a lot of accounts aren't flagged as patron even though they paid.  There will be much drama if people who paid for the headstart for the landrush start to lose their homes because they can't pay their taxes, which requires patron.

Also, from the goon thread, the only innovative thing the game lets you do is import your own images on sails, capes:
(http://i.imgur.com/3DLABMb.jpg)

I am SO putting Dickbutt on my sails and cloak. :grin:


Title: Re: Arche Age
Post by: Falconeer on September 18, 2014, 05:27:54 PM
Scott Hartsman to the rescue!

Quote

ArcheAge Launch Update: Capacities, Communication, and Where to Find Info
Hi everyone, we'd like to thank you all for being a part of this absolutely massive launch of ArcheAge.

We've heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven't felt in a long time. When people are in and playing, we hear a lot that the game's the great, exciting experience they were waiting for.

While it's been great for many, it's been uneven for others, most notably if you're stuck waiting. (We know, we wait in the same queues you do.)

Know that we haven't been, and won't be, resting until the experience is great for everyone. We've been talking to you a lot about this on Twitter and our forums, and we wanted to thank you for your patience -- which has been extreme in some cases for sure.

I'd like to talk about what we’re doing to make sure that all of you can have that same kind of experience.

SERVER CAPACITIES AND YOU

In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We'd strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.

In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There's a fair amount of science that goes into it, and in general it's pretty accurate. We then include extra for overflow, just in case we need more.

In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we've expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge) whenever this occurs.

Inside the business you'll hear people call this "problems of success," but make no mistake - since it negatively affects you, we remain obsessively focused on the "problem" part, not the "success" part. We treat these as high priority problems that we need to solve, as rapidly as possible.

GREAT, THANKS. THAT'S SUPER. WHAT ARE YOU DOING NOW?

Right. There are things going on both in and out of game to make things better:
1) Yes, more hardware is on its way to helping you! We're still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We've heard both the "more servers" and "no more servers" crowds, and are certain we need to take steps toward more. I'm happy to share that the next round of hardware landed with our team in Texas this morning.

While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like "customs," there will be some delay between helping out the two regions. Do note that we're doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)

We'll be talking more about the details here over the coming days, in our Launch FAQ thread.
2) Note that we've been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we'd be keeping an eye out to see if it became a problem. Well, it's officially a problem when actual players who will be playing can't get in.

If you're not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as "I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time," those will still earn a quick trip to desktop.

We're also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.
3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You've wanted to talk with them a lot. And they really do want to help.

Trion's CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge's launch. There's a veritable dedicated army of people wanting to help. We're also happy to announce that we're ramping that up even more. As with all of our CS in the past, we're continuing down the path of natively fluent CS reps in each language we service.
4) Communication is critical during launches - We do get that. I've personally tweeted more during this launch than I think I have since Twitter existed. We're going to be redoubling our efforts, most notably on our forums, with even more people pitching in.

We had been trying to focus our updates into specific known locations, but that's not having the effect that we had hoped. We need to be in more places and threads that you're already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We've been continuously working like crazy knocking down the types of launch issues one might expect, but if you don't see evidence of it, then it's not as helpful to you. We get that too.
Once again – Thank you all for your patience, and we have constant improvements that will continue to be rolled out. As always, to keep track of the latest details of what’s being worked on, you can find updates in the ongoing Launch FAQ update thread. We look forward to getting even more capacity up for you across the board, being more visible about it, and giving you all the great experience you deserve.

- Scott



Title: Re: Arche Age
Post by: Threash on September 18, 2014, 05:41:57 PM
The solution is to not make being logged in being better than logging out when you are not actively playing, "aggressive afk timers" my ass.


Title: Re: Arche Age
Post by: Ginaz on September 18, 2014, 06:31:31 PM
The solution is to not make being logged in being better than logging out when you are not actively playing, "aggressive afk timers" my ass.

Exactly, none of us sit in an internet cafe like they do in South Korea, so there's no real reason to keep us tied to the game 24/7.  I enjoy the game a lot (when I can play) but the labor system is stupidest thing I've ever seen in an MMO.


Title: Re: Arche Age
Post by: tmp on September 18, 2014, 07:30:51 PM
The solution is to not make being logged in being better than logging out when you are not actively playing, "aggressive afk timers" my ass.
Unfortunately there's more than just labour system that benefits from it -- e.g. as long as the game has mechanics like leveling up your mount based on how much it travels, which obv leads to people simply taping down two keys and leaving the mount run in circles all night long, i don't think they can make these parts offer more (or even just as much) if you instead log out.


Title: Re: Arche Age
Post by: Venkman on September 18, 2014, 08:17:31 PM
... and Garriot went on to make the HORRIBLE Tabula Rasa that we remember, while Song left NC and decided to make a new game by itself, clearly inspired to UO and SWG, and that project eventually became ArcheAge.

Actually, if I recall correctly, Garriot went on to make what could have been a cool fantasy-based Tabula Rasa, but was getting nowhere fast, went to Space instead, and Starr Long took over developing of TR while also turning it into sci-fi. I still remember playing that first version at, er, E3 2004 maybe? Also got the soundtrack, wrote a Triskelion translator in Shockwave, posted these to Stratics back when that was thing.

Goddamn, I'm old.

Also this thread is hilarious. I mean, yea, the TESO and Wildstar threads were fun because those were older-school-ish titles repeating most of the same problems, with the latter doing enough interesting things for a bit.

But this almost literally sounds like a find/replace all "SWG" with "ArcheAge". Shit, even the dev excuses are the same! Rgidly sharded worlds causing hardware based capacity issues? Getting up early to find a plot of land? Standing on line for mobs? Queues? Saving up just for deeds you may have a chance to place maybe? Open PvP that emphasizes time played?

We are so desperate for something new we'll* choose to relive the pain of what we've almost forgotten :grin:

* and when I say "we", I mean you psychos. I'm getting more f2p enjoyment out of this thread than any I'd get in the game.


Title: Re: Arche Age
Post by: Threash on September 18, 2014, 08:25:22 PM

* and when I say "we", I mean you psychos. I'm getting more f2p enjoyment out of this thread than any I'd get in the game.

Yeah, i just realized i haven't even looked at the Destiny thread and i am actually playing that.


Title: Re: Arche Age
Post by: rk47 on September 18, 2014, 08:27:14 PM
Guys, the afk timers dont work when ur in the char select screen and that still counts as online rate regen according to several people who played.  :awesome_for_real:


Title: Re: Arche Age
Post by: Ginaz on September 18, 2014, 10:10:36 PM
Guys, the afk timers dont work when ur in the char select screen and that still counts as online rate regen according to several people who played.  :awesome_for_real:

It does.  Lots of people in my guild have been doing just that.


Title: Re: Arche Age
Post by: Ginaz on September 18, 2014, 10:14:03 PM
Started in que at 1730 hrs.  Still in que at 2314.  Eat my ass, Scott Hartsman. :mob:


Title: Re: Arche Age
Post by: satael on September 19, 2014, 08:17:14 AM
Thread: Fix the fucking queues (http://forums.archeagegame.com/showthread.php?54792-Fix-the-fucking-queues)

to quote before they moderate the thread on the official forums:  :why_so_serious:


Title: Re: Arche Age
Post by: Bzalthek on September 19, 2014, 11:00:54 AM
Man, eloquent ain't he?  We've come a long way since "You have 14 days".


Title: Re: Arche Age
Post by: Nebu on September 19, 2014, 11:03:31 AM
MMO's always bring out the best in humanity.


Title: Re: Arche Age
Post by: HaemishM on September 19, 2014, 11:11:03 AM
Tried to login at lunch. Every server still has 2000+ queues during business hours in the US. Going to be a while before I'm able to even dip my toes again. That's some seriously stupid design.


Title: Re: Arche Age
Post by: angry.bob on September 19, 2014, 12:41:29 PM
I might reinstall it just so I can try to log in and tie up the queue.

It'll be interesting to see how they fix this without a fundamental redesign of the game mechanics. Well, other than enough people getting pissed off and leaving.


Title: Re: Arche Age
Post by: Threash on September 19, 2014, 01:25:44 PM
Radically change how most of your game works or don't do anything and the problem solves itself, gee i wonder which one will happen.


Title: Re: Arche Age
Post by: Senses on September 19, 2014, 03:34:06 PM
I patroned and got in pretty quickly yesterday.  Today the queue was about 5 minutes with 50 people in line.  I don't know if that's unusual or not but I think they might just have fixed things.


Title: Re: Arche Age
Post by: ezrast on September 19, 2014, 04:27:03 PM
Radically change how most of your game works or don't do anything and the problem solves itself, gee i wonder which one will happen.
Every major MMO anymore seems to provision a whole bunch of new servers at launch only to not need any of them three weeks later. I sort of wonder if it isn't better to just suffer through a shitty launch week and maybe avoid having everywhere be a ghost town for the rest of the game's life.

Obviously neither option is as good as just doing dynamic sharding considering it's 2014 and all, but since that ship's pretty much sailed...


Title: Re: Arche Age
Post by: March on September 19, 2014, 04:30:52 PM
I'm a patron, and my queue is 2300 > 1 hr. on Aranzeb.

Ordinarily I'd just create a new character on a new server and bop around for a bit... but they've locked down the character creation to a grand total of two (2).  So, I can't.  Since the queue for my other server is actually larger (3278 > 1hr.) I'm stuck.  It will take me a few hours to log in to a server to DELETE a character so I can start over on a new server (and desperately hope it doesn't get a queue).  And I'm a Patron.  Somewhere along the way, I gave them money with the understanding that I might play their game.

I'm hoping this is just opening game nonsense, but somehow, this one feels like an entirely new kind of fuck-up; but I can't be sure just yet.

On the other hand, Labor points have been a non-issue...


Title: Re: Arche Age
Post by: Falconeer on September 19, 2014, 04:45:59 PM
This is the thing: the early access servers are PACKED with Patrons because, duh, when they have been launched there were only Patrons around. So on those servers being a Patron doesn't help you one bit because you are all the same as everyone who is not a Patron and joined 4 days later certainly didn't roll on one of the old, overflooded servers.

ON THE OTHER HAND, the post-launch servers' population is 99% non-Patrons. This, once again, is obvious: those servers launched on a Tuesday when everyone who was a Patron was already in the game and in one of the old servers. The new (non Patron) players jumped on the freshly started servers because they had no queue and because they offered a chance for the new land rush. As a result, the post-launch servers (two in NA and two in EU) have non-Patrons waiting in line for up to 4 hours, and Patrons entering instantly with no queue at all.

This has been tested on more than one server, and I can add my own experience. Today I logged in two computers at the same time (on one of the post-launch servers). The Patron account got in instantly, while the non-Patron got 4000th in the queue and finally got in about three and a half hours later.

So yes, if you haven't left your early-access server already it is absolutely time to do so. Not only you will probably skip the queue entirely, but due to the low ratio of Patrons lots of awesome land will still be available.


EDIT:
There you go, two new NA servers just opened (http://www.reddit.com/r/archeage/comments/2gwmbh/new_servers_added_ezi_na_and_lucius_na/). If you don't reroll on those ones right now, you are a masochist.


Title: Re: Arche Age
Post by: Threash on September 19, 2014, 05:26:27 PM
Radically change how most of your game works or don't do anything and the problem solves itself, gee i wonder which one will happen.
Every major MMO anymore seems to provision a whole bunch of new servers at launch only to not need any of them three weeks later. I sort of wonder if it isn't better to just suffer through a shitty launch week and maybe avoid having everywhere be a ghost town for the rest of the game's life.

Obviously neither option is as good as just doing dynamic sharding considering it's 2014 and all, but since that ship's pretty much sailed...

But the problem isn't "new game rush" it's gameplay specifically designed to punish logging out even when you are not doing anything.


Title: Re: Arche Age
Post by: ezrast on September 19, 2014, 06:18:55 PM
Yeah, I'm not sure what I thought I was replying to there.


Title: Re: Arche Age
Post by: March on September 19, 2014, 06:50:31 PM
EDIT:
There you go, two new NA servers just opened (http://www.reddit.com/r/archeage/comments/2gwmbh/new_servers_added_ezi_na_and_lucius_na/). If you don't reroll on those ones right now, you are a masochist.
Heh, I've been playing D3 since my post 4 hrs ago... I'm now 2220 in the queue (which the game truthfully, but in a tragically optimistic estimate suggests is still > 1 hr).  And, as I noted above, I can't create a character on the new server until I can log-in to delete my other character.  I am in all ways barred from playing.

Plus, the new servers now show a queue.  But yes, there's hopefully a much better chance that my Patron status will do something on those servers.  Will pre-emptively try to log in early tomorrow to delete a character and start a new one in hopes of playing a little bit in the evening.


Title: Re: Arche Age
Post by: Kageru on September 19, 2014, 07:57:35 PM

Moving to a new server full of non-patrons will make land much easier to get, but it would seem that's also likely to leave you on a barren server when the population reaches a "stable" level. In a world-PvP game I'd assume that could easily leave a relatively low population and make the PvP sparse.

I'll watch with interest how the community evolves, but got enough out of this thread to know it's not for me.


Title: Re: Arche Age
Post by: tmp on September 19, 2014, 08:41:06 PM
ON THE OTHER HAND, the post-launch servers' population is 99% non-Patrons. This, once again, is obvious: those servers launched on a Tuesday when everyone who was a Patron was already in the game and in one of the old servers. The new (non Patron) players jumped on the freshly started servers because they had no queue and because they offered a chance for the new land rush. As a result, the post-launch servers (two in NA and two in EU) have non-Patrons waiting in line for up to 4 hours, and Patrons entering instantly with no queue at all.
Yeah, I made chars on the server that was added after the pre-launch (Inoch) and while my queue as non-patron is few k people as expected, the Patron queues are allegedly very short to non-existent.


Title: Re: Arche Age
Post by: WayAbvPar on September 19, 2014, 09:24:04 PM
I have been very patient so far, but this is completely out of hand. I have been in queue for about 3 hours now and just got under 1000. As a patron. They had better be extending my patron status to make up for all the game time I am missing.


Title: Re: Arche Age
Post by: Falconeer on September 20, 2014, 04:21:05 AM
And, as I noted above, I can't create a character on the new server until I can log-in to delete my other character.  I am in all ways barred from playing.

The character deletion timer is a commonly used cash grab in Asia, but Trion is guilty of not realizing right away that it needed to be deactivated for launch to avoid situations like the one you ended up having. Of all things this is the one they could have fixed right away, so it's really shameful that they didn't.

They are now, but that's waaay late.

Quote
Q: I deleted my character but it isn't freeing up its character slot, what do I do?

A: In order to reclaim character slot from a deleted character, you have to log into a server you have a character, then log back out to character select. This will make the server realize you have more available character slots. Once it realizes you have more slots available, you can create a character on a new server. We're also relaxing the restriction on character deletion in the tonight/tomorrow's maintenances by removing the deletion cooldown altogether.

We apologize for this workaround being a little convoluted. The good news is that one, you can delete your character, and two, the characters lingering issue is fixed in our next client update.


Title: Re: Arche Age
Post by: March on September 20, 2014, 07:35:07 AM

Moving to a new server full of non-patrons will make land much easier to get, but it would seem that's also likely to leave you on a barren server when the population reaches a "stable" level. In a world-PvP game I'd assume that could easily leave a relatively low population and make the PvP sparse.

I'll watch with interest how the community evolves, but got enough out of this thread to know it's not for me.
That's an interesting point... I'm not exactly in-it-to-win-it, so probably won't matter to me.  I kept on character on a patron server, Aranzeb, which is swarming with goons - so that should give me more than enough drama if I need it.

I noticed that my patron expiration date changed from 10/12 (headstart launch + 1-month) to 10/17 (regular launch + 1-month + 1-day); so that's something, I guess.

I'm still not sure if I will like this game since I haven't been able to spend enough time to get past the PvE... That said, I don't have a problem with PvE... I like PvE - I just want a world with a little excitement, and something of an economy that doesn't rely on currency only available to raid content.  I played DAOC that way for years... PvE, build a house, Darkness Falls, craft some stuff, treasure hunt for scrolls, and heal for a top RvR guild once or twice a week.  If I can get an experience anywhere near that, I'll be ok.  Possibly the PvP will be a bit over the top for my tastes... hopefully I can discern that before my 30-days are up.

I wish the PvE was a little less ADD... I like modern quests, but I wish they would build more on settled spawn points.  I like layered level-appropriate PvE zones with lots of stuff to do and a few high-reward, high-risk baddies that you have to avoid solo, but can take down with a small group.  I play the games to fight, not play dress-up or fedex... I like having to carve a path to some objective, and like working in proximity to others - and even temp grouping if beneficial - Bring a friend mechanics can be fun... WoW sorta kinda almost does this in a few areas with layered quests... I'd be happy if devs explored this concept a bit more instead of constantly rushing me hither and yon.  I'm dangerously close to saying that I like a bit of grinding... let's call it grinding 2.0 with QoL enhancements.


Title: Re: Arche Age
Post by: Rendakor on September 20, 2014, 07:47:41 AM
After having ignored this through the beta I've decided to give it a shot now, assuming that the new servers opened yesterday don't have awful queues. Signed up for Patron so hopefully that will help; what hoops do I have to jump through to claim a house area?


Title: Re: Arche Age
Post by: palmer_eldritch on September 20, 2014, 08:04:33 AM
After having ignored this through the beta I've decided to give it a shot now, assuming that the new servers opened yesterday don't have awful queues. Signed up for Patron so hopefully that will help; what hoops do I have to jump through to claim a house area?

See my post here: http://forums.f13.net/index.php?topic=19609.msg1317982#msg1317982
Basically, get gilda stars from quests, go to Mirage Isle (through the blue portals) once you have 15 gilda stars and get a house plan. Place the house plan wherever you can find room.


Title: Re: Arche Age
Post by: Falconeer on September 20, 2014, 08:07:30 AM
I have started to dabble with economy and crafting in the past two days and while I have no way to tell if it is a system that is good on paper but knowhn to be broken in the long run (ie: South Korean and Russian servers), I have to say that I love how deep it is and how everything is craftable and based on serious interdependency between all different crafters. In this system, the labor points simulate how many work hours any crafter can do, having to outsource the work he/she cannot manage in a day, especially the work that is out of his craft. To put it simple, as a carpenter and a woodcrafter I can build a fishing boat by myself, and I might work my way into raising the animals needed to get the ingredients to craft the sails. But it's not worth it, it would take much much longer for me than just ask someone else to make the sails for me. It is frustrating at first because we have been fed lots of "solo grouping" in the last decade of MMORPGs, but it has room for amazing teamwork and a very dynamic economy. Once again, STAY AWAY FROM THIS GAME if you don't like to talk to people.

Since I'm here, you all get a new "sad sandbox" story:

There was a guy today advertising his services on the trade channel. He's one of the first few with a boat and he was offering to escort players on his boat across the ocean, in enemy territory, for one well known crafting quest necessary to expand your farming land and capabilities. In short, there's a lot of people who need to do this quest and they have very low chances to make it by themselves on a rowboat. Not to mention that if you fail you lose the package that you have to deliver which is worth lots of money and that took you about a day of real time to craft. So, everyone is always looking for other people going for the quest, and trying to bum a spot on a ship to get across the sea safely. But obviously, those who own a boat have a chance to make some money by offering to ferry passengers. So, this guy is advertising 3 gold for a ride. 1.5 to get going and the other half if the mission is succesful. Sounds like a very good deal.

Except, you guessed it? The client gets on the boat and the captain sets sails for the other continet. AS SOON as they get into "international waters, all continental laws cease to exist includiing the one that prevents you from killing players of your own faction, so the captain simply executes his client and takes his package. Which, as I said, is worth a good bunch of money. Obviously the client runs to the General Chat yelling not to trust that captain and explaining what just happened only to have the other guy pretty much roleplay innocence (not to mention that he didn't even got murder counts since it all happened in the only truly free-for-all area). Hilarity and lots of victim blaming ensued.

So, again, nothing that hasn't happened before in Ultima Online (1998) or EVE (2004), but looks like it was all so long ago that the younger generations are totally unprepared for this. Clearly, I love it. I love that it's back. Now we just need more.  :awesome_for_real:



FAKE EDIT: Rendakor, you have to just run the main quest (green one) until you have 15 gilda stars, which depending on your pace can take from an hour to three hours, top. Once you have 15 gilda stars, go to Mirage Island (the teleport is at every major hub) and find the small house you want to buy which costs exactly 15 gilda stars. There's a Western and Eastern style so pick wisely. Once you have your house blueprint all you have to do is find a suitable spot (which means you have to roam the "buildable" areas that are in each region and to find then the "filters" on your M map are your best friends) and simply place it down in a spot big enough. When you do that, you will realize you need 20 Tax certificates to place it, and you get those with real money OR by "crafting" them yourself. You can craft them at any scarecrow garden you see around, doesn't have to be yours. Get close to the scarecrow and "use" it. You will get a crafting window where the only thing you can craft is a bound tax certificate. 200 labor points net yuo 5 tax certificate. The 15 gilda starts requires 20 tax certificates so you should spend 800 labor points to have enough to plant your house down. Make sure to have the 20 tax certificates before you try to place your house. Final tip about finding space: Some areas are super overcrowded because they are the best ones, or simply because people can't use the map to find the other ones, or because they falsely assume those spots are the best. Do not get discouraged. Especially on a new server there will be LOTS of free land, so take your time, use the map, go to remote locations and you will find a nice spot. I would not suggest a house in a PvP area for starters for reasons too long to explain, but that's a cool thing to do and those areas are beautiful so as long as you build it close to the crafting stations, you could do that too.


Title: Re: Arche Age
Post by: angry.bob on September 20, 2014, 09:29:04 AM
Radically change how most of your game works or don't do anything and the problem solves itself, gee i wonder which one will happen.

Oh, I agree. But the problem for them is the problem fixing itself is the same as money running out their front door.


Title: Re: Arche Age
Post by: Rendakor on September 20, 2014, 09:43:36 AM
Thanks for that Falc; what am I looking for to make a location "good" other than "surrounded by pretty scenery"?


Title: Re: Arche Age
Post by: Falconeer on September 20, 2014, 10:48:38 AM
I have less experience than Palmer so he might have better advice. My understanding is, in order of priority:

1) As close as possible to a Specialty Workbench.
2) As close as possible to the sea.
3) As close as possible to crafting stations and services like Bank (Warehouse) and Mailbox.
4) Not in a PvP area.
5) Awesome scenery.

6) If you want to use it as a platform for farming animals or crop of any kind, you might also want to consider the general climate of the area as I think some stuff animals breed better and some plants grow faster in the right place. But this could be too advanced for the both of us. I certainly didn't take it into account or even researched about it.


Title: Re: Arche Age
Post by: Rendakor on September 20, 2014, 04:34:28 PM
Found a decent spot, that is nowhere near the sea. :awesome_for_real: Where do I get the building materials I need to actually finish it?


Title: Re: Arche Age
Post by: Ginaz on September 20, 2014, 05:19:53 PM
Found a decent spot, that is nowhere near the sea. :awesome_for_real: Where do I get the building materials I need to actually finish it?

You either gather them yourself, have someone give them to you or use the AH.  You need packs of resources to build, which are stacks of 100 mats (iron, lumber etc) that you have to carry on your back.  No warp gates or fast travel.  Having a donkey will speed things up as they go faster than regular mounts when carrying a pack. 


Title: Re: Arche Age
Post by: Falconeer on September 20, 2014, 05:26:42 PM
As Ginaz said. To be more specific, the 15 gildas house needs 2 stone packs (which is 100 stone ingots, which is 300 stone ore) and 1 wood pack (which is 100 lumber, which is 300 logs). So in short, you need 600 stone units and 300 log units to finish your house. Stone is "easy" as you can just go to one of the mines in the low level zones and mine as much as you want (or labor permits). Wood on the other hand requires you to grow your own trees. Either on a protected area (your small scarecrow farm, which you get from a very easy crafting quest at level 10) or on a public farm, but with an item limit and protection for just 24 hours. Ultimately, you can plant stuff wherever you want in the world, but it goes without saying that anyone can take it at any time by committing a "crime" (which can be reported if witnessed). Theoretically, you can also find harvestable grown trees in the world, the same way you find iron and stone nodes, but in my experience they are much less common. Growing it yourself is the way to go.

tl:dr - You need 600 stone and 300 wood. Stone you can mine at nodes, wood you need to grow trees and chop them for logs, rinse repeat.


Title: Re: Arche Age
Post by: angry.bob on September 20, 2014, 07:49:34 PM
100 stone ingots
300 stone ore

 :uhrr: :uhrr:

Really? Those are the names they went with? This may be picky on my part but that's terrible. Do you have to smelt the stone out of the stone ore and pour it into molds to make the ingots? Because that's the only way I can see wasting two thirds of a rock making it into a different shaped rock. Getting a "finished stone" or "stone block" if you like flirting with danger, out of something called "rough stone" or "a rock" is a lot less stupid. Why use names that are exclusive to metallurgy?

Everything about this game seems horrible down to the resource names and crafting ratios. I'm scowling at all of you with the frowniest face possible.


Title: Re: Arche Age
Post by: Rendakor on September 20, 2014, 07:54:34 PM
They're not actually called that. It's Raw Stone and Stone Bricks.


Title: Re: Arche Age
Post by: Ginaz on September 20, 2014, 11:17:03 PM
As Ginaz said. To be more specific, the 15 gildas house needs 2 stone packs (which is 100 stone ingots, which is 300 stone ore) and 1 wood pack (which is 100 lumber, which is 300 logs). So in short, you need 600 stone units and 300 log units to finish your house. Stone is "easy" as you can just go to one of the mines in the low level zones and mine as much as you want (or labor permits). Wood on the other hand requires you to grow your own trees. Either on a protected area (your small scarecrow farm, which you get from a very easy crafting quest at level 10) or on a public farm, but with an item limit and protection for just 24 hours. Ultimately, you can plant stuff wherever you want in the world, but it goes without saying that anyone can take it at any time by committing a "crime" (which can be reported if witnessed). Theoretically, you can also find harvestable grown trees in the world, the same way you find iron and stone nodes, but in my experience they are much less common. Growing it yourself is the way to go.

tl:dr - You need 600 stone and 300 wood. Stone you can mine at nodes, wood you need to grow trees and chop them for logs, rinse repeat.

Or find someone's secret tree farm and take them.  Uproot is love.  Uproot is all.  Uproot is forever. All hail glorious Uproot.:grin:


Title: Re: Arche Age
Post by: Falconeer on September 21, 2014, 02:50:57 AM
Someone on my server got sentenced to 80 minutes of jail time for stealing a ridiculous amount of wood and grapes. Probably still worth it, but an hour and a half of forced break can be quite annoying.


Title: Re: Arche Age
Post by: palmer_eldritch on September 21, 2014, 03:11:42 AM
Although handing down the sentence can be fun.


Title: Re: Arche Age
Post by: Rendakor on September 21, 2014, 06:25:12 AM
Are crops on Scarecrow Plots not protected? I had some trees planted overnight that are now gone.

Edit: Another question: is there a reliable way to get Moonlight Archeum Dust? Salvaging seems to have a chance to yield the motes but gave me more Starlight and Sunlight than Moon; I've also found a few in coin purses but not enough to make a set of armor.


Title: Re: Arche Age
Post by: Viin on September 21, 2014, 07:07:53 AM
I'm screwing around on Ezi as Viin in case anyone else is on that server.


Title: Re: Arche Age
Post by: Rendakor on September 21, 2014, 07:28:50 AM
I ended up on Lucius as Aryx.


Title: Re: Arche Age
Post by: tmp on September 21, 2014, 08:19:51 AM
Or find someone's secret tree farm and take them.  Uproot is love.  Uproot is all.  Uproot is forever. All hail glorious Uproot.:grin:
Then a month down the road stand there wondering where did everyone go.


Title: Re: Arche Age
Post by: tmp on September 21, 2014, 08:23:49 AM
Are crops on Scarecrow Plots not protected? I had some trees planted overnight that are now gone.
They should be, but if I understand it right much like a house the scarecrow has to be finished first (with the wood you get for that quest) in order to protect the area. Have seen quite a few plots where people planted their stuff in what was effectively still unclaimed land because the structure was merely started.


Title: Re: Arche Age
Post by: Rendakor on September 21, 2014, 08:31:52 AM
Hmm I might not have done that, thanks.


Title: Re: Arche Age
Post by: satael on September 21, 2014, 09:14:49 AM
I'm somewhat baffled as to why Trion is handling the launch queues so badly. It's not like AA hasn't already been released years ago (and even twice at that) and Trion's also launched other mmos before. It's almost like they forgot all about how to launch games and are now scrambling in panic which is seen as daily server restarts and people being dc'd from the game (right now).  :uhrr:


Title: Re: Arche Age
Post by: Falconeer on September 21, 2014, 11:05:13 AM
I agree with you. Where would humanity be if we didn't learn from our mistakes? I don't work there, but I refuse to believe this is the best they could do.

That said, this page has been linked everywhere in the last 24 hours (http://www.totalarcheage.com/2014/09/putting-it-in-perspective-archeage.html) and if nothing else I think it's funny (it shows the history of queues in ten years of MMORPGs).


Title: Re: Arche Age
Post by: Viin on September 21, 2014, 12:06:19 PM
In order to complete the crafting quest, it looks like I have to put down my own farm. Can I pick it up later and move it to a place I actually want a house? Or, should I save these 25 tax certs to use to put my house down?


Title: Re: Arche Age
Post by: Fabricated on September 21, 2014, 12:40:32 PM
I agree with you. Where would humanity be if we didn't learn from our mistakes? I don't work there, but I refuse to believe this is the best they could do.

That said, this page has been linked everywhere in the last 24 hours (http://www.totalarcheage.com/2014/09/putting-it-in-perspective-archeage.html) and if nothing else I think it's funny (it shows the history of queues in ten years of MMORPGs).
Ahahahah of course the guy's WoW queue screenie is a queue on fucking Silvermoon. Can't wait to get in there to RP my power-bottom Blood Elf!


Title: Re: Arche Age
Post by: Ginaz on September 21, 2014, 01:07:27 PM
Or find someone's secret tree farm and take them.  Uproot is love.  Uproot is all.  Uproot is forever. All hail glorious Uproot.:grin:
Then a month down the road stand there wondering where did everyone go.


People will always try and find a spot for their secret farms.  Its an expected risk that someone will jack your crops in an unprotected space.


Title: Re: Arche Age
Post by: palmer_eldritch on September 21, 2014, 01:25:52 PM
In order to complete the crafting quest, it looks like I have to put down my own farm. Can I pick it up later and move it to a place I actually want a house? Or, should I save these 25 tax certs to use to put my house down?

I'm guessing you are referring to the small farm you get given at an early stage in the crafting quests.

Yes, if you place it then you can pick it up later and re-place it anywhere you like. You will lose the material used to make the farm (a small amount of wood). But if I recall correctly, the NPC questgiver gave you the wood in the first place, so that's probably not a big deal.

Bear in mind that what you get at the end of all the trade quests is a plan for a *large* farm, and that's going to be the farm you use most, assuming you want to farm at all. So you probably only need to start worrying about locations once you get the large farm plan and are ready to place that. You might not even use the small farm once you get the large one.


Title: Re: Arche Age
Post by: Rendakor on September 21, 2014, 01:35:52 PM
Oh damn, I guess that means I ought to finish those. I stopped when it wanted me to make the local specialty thing.

Also where do I get a glider? I've heard people mention a quest but I seem to have missed it; I'm 22 and have done all the story quests as appropriate.


Title: Re: Arche Age
Post by: Falconeer on September 21, 2014, 01:56:50 PM
The Specialty thingie is a black hole of hours and hours of crafting and walking around, with a final step that will require lots of luck, swearing and dying, having to wait about a real time day to try again. In short, to become a farmer requires real dedication. Do not even do the Arcum Iris trade run quest until you've read what the whole thing is about on some webpage, like this: 1 (http://archeagefurniture.com/small-scarecrow-and-donkey-quest-walkthrough-east/) and 2 (http://archeagefurniture.com/large-scarecrow-quest-walkthrough-east/).


Title: Re: Arche Age
Post by: Rendakor on September 21, 2014, 02:03:22 PM
Wow, that looks awful. Might wait until 50. Is 50 the cap?


Title: Re: Arche Age
Post by: tmp on September 21, 2014, 02:35:45 PM
Tbh it looks worse than it is. Did the first run at ~l.15 without any guides; the entire ride/walk took maybe 10 mins, for the most part you just wait for the Progress Quest timers on your crops tick down while you're free to do the regular quests and stuff.

Also, if you happen to carry your pack while someone else carrying their pack is walking nearby, both of you get a little speed up buff. So it might be worth to stick together with someone on the way.


Title: Re: Arche Age
Post by: Falconeer on September 21, 2014, 02:40:08 PM
The third step is really long. About an hour walk? And the fourth is quite epic unless you do it om a ship with lots of veterans who know what they are doing and you happen to not meet enemy players. And, you can still lose everything and have to do it again. Anyway, it's part of the game and I hope he'll do it. I just wanted to make clear that it's more complicated than what we are used to from quess you pick up at level 10 in other games.


Title: Re: Arche Age
Post by: Senses on September 21, 2014, 03:06:53 PM
I did my first 2 trade quests and opened up my donkey which is awesome, but really it wasn't that bad.  I just took the carriages and bought everything off the auction house and noticed tons of other cool people on the road doing the same thing.  Once you get your donkey, its not that important since it can walk fast, but I recommend having a real understanding of the carriage system because it will save you a lot of time.  Also, got my Ultimate Glider last night and I can't wait to get back from the queue and try it out.  It has fire bombs and an arrow barrage as well as another move that boosts you higher into the air for more distance.  Very fun. 


Title: Re: Arche Age
Post by: Falconeer on September 21, 2014, 03:23:30 PM
New North American server opened today. No idea about the queues.


Title: Re: Arche Age
Post by: Senses on September 21, 2014, 03:27:41 PM
I hadn't really heard any dungeons mentioned but I did Palace Cellar several times last night and it was very fun.  It was a smallish dungeon with 3 semi challenging bosses and some trash.  It only works with 3 people but the daily for it offers a good reward for either you, or a high lvl person who wants to help you as a mentor.  I saw a legendary drop there, which was kind of cool, but I didn't win it.  One thing you should know is that even though 3 people can do the dungeon, if 2 lower levels and 1 mentor go, and the mentor opens the mentor chest, only 1 of the two other players can get their mentor item for the daily.  Kind of annoying.


Title: Re: Arche Age
Post by: Evildrider on September 21, 2014, 03:42:15 PM
New North American server opened today. No idea about the queues.

I just installed and the new server queue was at 650. 


Title: Re: Arche Age
Post by: Falconeer on September 21, 2014, 04:43:24 PM
I have a feeling the queues will drastically drop when people will start getting over level 30 and the merciless bloodshed will begin. As I said multiple times, Archeage did a good job hiding its PvP nature to the masses. That's when the mass quits will begin.

Not really saying the game will tank. But part of this success is based on the fact that the things that the majority of the people will not be able to stomach aren't apparent at all during your first week of playing.


Title: Re: Arche Age
Post by: Rendakor on September 21, 2014, 05:10:13 PM
Are the level 30+ zones all FFA PVP?


Title: Re: Arche Age
Post by: WayAbvPar on September 21, 2014, 05:47:20 PM
I  believe so, yes. However, you can grind a ton of levels just from gathering and crafting (if you have the labor), so you don't have to be exposed all the time.


Title: Re: Arche Age
Post by: Pennilenko on September 21, 2014, 06:55:15 PM
The level 30+ zones are open pvp, until a certain point of conflict and then they go into war, and after war some of them can gain peace for anywhere between one to three hours where no pvp can happen in them. So periodically, it is possible to quest in those zones without risk of pvp.


Title: Re: Arche Age
Post by: Viin on September 21, 2014, 07:09:58 PM
No queue on Ezi with patron status.


Title: Re: Arche Age
Post by: Rendakor on September 21, 2014, 07:38:28 PM
Is it faction based or full FFA?


Title: Re: Arche Age
Post by: Evildrider on September 21, 2014, 07:39:59 PM
I think its faction but there may be some FFA areas.


Title: Re: Arche Age
Post by: Ginaz on September 21, 2014, 08:06:33 PM
Is it faction based or full FFA?

Both.  There are 2 factions that are at war with each other but you can also kill players in your own faction.  If you kill enough of your own faction and gain enough infamy (you can gain infamy from stealing other people's crops, too) you become a pirate and are kos to everyone.  This mean you can't enter npc cities without the guards attacking you, and the only npc area you can do business with is in the pirate island up in the northwest of the map.


Title: Re: Arche Age
Post by: Viin on September 21, 2014, 08:19:06 PM
Also where do I get a glider? I've heard people mention a quest but I seem to have missed it; I'm 22 and have done all the story quests as appropriate.

One of the quests at the mines that the story line takes you to. Have to go up the mountain to complete a quest.


Title: Re: Arche Age
Post by: Falconeer on September 21, 2014, 11:38:31 PM
Are the level 30+ zones all FFA PVP?

So, in short, yes. After level 30 all zones are pretty much some degree of FFA PVP.


Title: Re: Arche Age
Post by: Ginaz on September 22, 2014, 01:34:13 AM
Are the level 30+ zones all FFA PVP?

So, in short, yes. After level 30 all zones are pretty much some degree of FFA PVP.

Sort of.  There are periods of peace and war.  When at peace theres no pvp, when at war there is, meaning players of both factions can kill you.  Looking at the map will tell you which areas are in which state and for how long.


Title: Re: Arche Age
Post by: Falconeer on September 22, 2014, 02:47:26 AM
Sort of.  There are periods of peace and war.  When at peace theres no pvp, when at war there is, meaning players of both factions can kill you.  Looking at the map will tell you which areas are in which state and for how long.

On top of Peace and War time there's Danger time, which is still FFA PVP and it's the most common time. Not trying to scare anybody here, just making sure facts are known.

Ginaz, I might be wrong but I am afraid I am not. "Peace time" is very short (couple of hours?) and it happens after a region has gone to war which is the superFFA mode. But before that, there's an escalation system in place which does NOT protect you from anybody, friend or foe. It is true that players from your faction would commit a crime if they killed you in a region that is in Danger state, but this has never stopped anybody and considering all it takes for them to attack you is to CTRL+F and enter Bloodlust mode (same faction murder mode), you are really never safe.

My understanding is that after level 30 you will quest and play in areas that range from "FFA PVP where some players would be eventually punished if they killed you (but they still will especially if you have a trade pack)" to "FFA PVP where killing you rewards them". The tiny 2 hours windows of peace aren't really something you can rely on on plan around, especially because you can't pick what area to be in if you are leveling since the quests and mobs you need pick the area for you.

Again, from what I gathered this game didn't make the expected money around the world because it is a full PvP game disguised as something else. The Farmville and WoW parts attracted many and kept it alive and well, but true success has been missed due to its unforgiving PvP which led to the usual mass ragequits. PvP areas work a lot like EVE, with different degree of security levels, but as in EVE you are not really safe anywhere except the very first few zones where you can at least play farmer/miner/auction house/decorator without having to worry.

Anyway, the Justice System and the jail stuff are really cool and they help a bit. But that doesn't change that pirates and gankers don't play fair and as long as they kill you and don't get killed they don't have to face the court.


Title: Re: Arche Age
Post by: Rendakor on September 22, 2014, 05:19:23 AM
What are the PVP death penalties? Do you drop loot, aside from trade packs?


Title: Re: Arche Age
Post by: Falconeer on September 22, 2014, 06:01:34 AM
Aside from the infamous trade pack, as far as I know you only lose honor points (which is a currency used to buy PvP gear). That is all. You also get a debuff but it only affects you if you are fighting a world boss, so it's quite irrelevant here.


Title: Re: Arche Age
Post by: Ginaz on September 22, 2014, 09:27:32 AM
Yeah, I should have mentioned the escalating danger levels.  The map tells you what state each region is in and for how long.  Make note of when a region is at peace so you can quest there without fearof getting ganked.


Title: Re: Arche Age
Post by: Ginaz on September 22, 2014, 08:57:44 PM
So, much shorter ques today and I was able to get a few cross continent trade runs done.  I also found my nemesis in this game...sea bugs. :ye_gods:


Title: Re: Arche Age
Post by: Falconeer on September 23, 2014, 12:00:12 AM
Not the jellyfish? Sea bugs are standing still, they can be avoided. But the DAMN JELLYFISH?!


Title: Re: Arche Age
Post by: Ginaz on September 23, 2014, 12:42:54 AM
Not the jellyfish? Sea bugs are standing still, they can be avoided. But the DAMN JELLYFISH?!

I got jacked by about 5 sea bugs while I was carrying a trade pack.  It dropped to the bottom of the ocean floor but luckily a guild member helped me get it back and complete the run.  I felt like a total noob, though. :facepalm:


Title: Re: Arche Age
Post by: WayAbvPar on September 23, 2014, 09:53:17 AM
Speaking of help from guildies- I was dropping off what I thought was the 3rd necessary stone trade pack at my cottage. Imagine my surprise when it told me I needed lumber instead. So I hoofed it back to town, found a nice guildie to hold it for me, made a lumber pack, finished my cottage, then went back and had the guildie follow me to my house, where we discovered you can't drop trade packs. Was trying to sell it to someone in the guild when another person explained that you could actually disassemble a trade pack (albeit at a 10% loss)  :awesome_for_real:

This game is grindy as fuck, but I really love it anyway. Maybe because the sense of accomplishment is heightened when I do reach a goal. There are some many things to do that I set little goals for myself. Next 3 on my list- fishing, glider quests, and then working on the trade pack stuff. Also leveling when I need to regen labor points  :grin:


Title: Re: Arche Age
Post by: Falconeer on September 23, 2014, 10:10:46 AM
It's funny becayse everything is grindy except leveling up. I mean, the combat. That part is a breeze and getting to 50 is super fast. Everything else? Labor hell.


Title: Re: Arche Age
Post by: rk47 on September 23, 2014, 10:49:41 AM
So I load this up today and seeing the new player zone I just said no nope nope, no thanks.
(https://dl.dropboxusercontent.com/u/829607/mmo-mmo-never-changes/01/001.jpg)

welcome to 2004
I don't wanna deal with this shit in 2014.


Title: Re: Arche Age
Post by: Ginaz on September 23, 2014, 11:09:33 AM
Speaking of help from guildies- I was dropping off what I thought was the 3rd necessary stone trade pack at my cottage. Imagine my surprise when it told me I needed lumber instead. So I hoofed it back to town, found a nice guildie to hold it for me, made a lumber pack, finished my cottage, then went back and had the guildie follow me to my house, where we discovered you can't drop trade packs. Was trying to sell it to someone in the guild when another person explained that you could actually disassemble a trade pack (albeit at a 10% loss)  :awesome_for_real:

This game is grindy as fuck, but I really love it anyway. Maybe because the sense of accomplishment is heightened when I do reach a goal. There are some many things to do that I set little goals for myself. Next 3 on my list- fishing, glider quests, and then working on the trade pack stuff. Also leveling when I need to regen labor points  :grin:

There is a drop pack ability.  I know this because I dropped mine on my farm and left it there overnight and the guildie that helped me dropped it on his clipper for me to pick up.


Title: Re: Arche Age
Post by: WayAbvPar on September 23, 2014, 11:44:02 AM
Yeah, but it wouldn't let me drop it in my cottage. I could do it outside, but I don't think it is protected (although it is on farms I think?). Might have to test it.


Title: Re: Arche Age
Post by: palmer_eldritch on September 23, 2014, 12:02:39 PM
Yeah, but it wouldn't let me drop it in my cottage. I could do it outside, but I don't think it is protected (although it is on farms I think?). Might have to test it.

You can drop stuff outside your cottage safely (assuming we are talking about a cottage which has actually been built). You can also plant things safely outside your cottage, although you only get a fairly small amount of farming space with a normal cottage.

If you try to plant something, the boundary of the land should appear on your screen. I don't think it actually shows this when you place a pack, but you can always buy a single seed and right click it as if you're going to plant it, and then you'll see the boundaries.

There's then some kind of time limit with the packs only being safe for four days or something, but you can just pick them up and put them down again to reset the timer.


Title: Re: Arche Age
Post by: Viin on September 23, 2014, 12:05:42 PM
So I load this up today and seeing the new player zone I just said no nope nope, no thanks.

welcome to 2004
I don't wanna deal with this shit in 2014.
Sissy. It's not that bad away from the first areas. Though there are some pockets with lots of people, it has rarely interfered wugh anything I needed to do for a quest.


Title: Re: Arche Age
Post by: WayAbvPar on September 23, 2014, 12:17:38 PM
So I load this up today and seeing the new player zone I just said no nope nope, no thanks.

welcome to 2004
I don't wanna deal with this shit in 2014.
Sissy. It's not that bad away from the first areas. Though there are some pockets with lots of people, it has rarely interfered wugh anything I needed to do for a quest.

OK- that sounds like what I figured it would be, but I didn't want to risk it (godDAMN was I sick of mining!). Good to know.


Title: Re: Arche Age
Post by: Pendan on September 23, 2014, 12:21:27 PM
Is an exploit that lets spammers send out messages from fake names. Guy has taken over most all channels for last 15 minutes sending many messages a second. When I play a game that has been released for more than a year in other countries I expect these kind of things to have been fixed. Even on a real name they let you send out messages way too fast.


Title: Re: Arche Age
Post by: WayAbvPar on September 23, 2014, 12:23:07 PM
Lesson #1 in MMOs: turn off any sort of unfiltered global or zone chat before you do ANYTHING else.


Title: Re: Arche Age
Post by: Ginaz on September 23, 2014, 12:50:33 PM
Yeah, but it wouldn't let me drop it in my cottage. I could do it outside, but I don't think it is protected (although it is on farms I think?). Might have to test it.

It's protected if its inside the boundary of your property.  Not sure for how long or what build state your land has to be in but I put my pack on top of the scarecrow and left it there overnight.


Title: Re: Arche Age
Post by: Abelian75 on September 24, 2014, 07:36:05 AM
I have to say, I'm really enjoying this a lot more than I expected.  The labor stuff isn't nearly as punishing as I expected.  I managed to complete the large scarecrow questline without being in a guild.  Took a ride with someone who I was 90% certain was going to murder me, but miraculously they were just being nice and didn't even ask for money!  Then we both got murdered, but after we completed the quest, so it's all good.

Anyway, I finished building my house and am waiting until some of the in-construction houses around me expire this weekend to hopefully plot my farm down.  Still level 26 I think.  Or 27?  Something like that.  I dunno, I'm mostly just gathering and crafting stuff.  When I want to kill stuff real good I play Destiny.


Title: Re: Arche Age
Post by: Mithas on September 24, 2014, 07:38:59 AM
This game sounds fun to me, but I just don't think I have the time. I barely had enough time to get anything done properly in WoW. Is there any hope of a casual actually being able to do anything fun/meaningful in this game?


Title: Re: Arche Age
Post by: satael on September 24, 2014, 07:53:01 AM
I'm also enjoying this though I haven't read any quest texts after the start due to the horrid writing (atleast that little I did read was pretty bad). The game reminds me somewhat of UO and SWG with crafting and openworld pvp and housing being prominent (though so's grinding as you'd expect from a Korean mmo but that hasn't hit me yet since I'm still leveling).   :awesome_for_real:


Title: Re: Arche Age
Post by: Falconeer on September 24, 2014, 08:51:31 AM
The thing is... if no one tells you to expect UO and SWG, you are absolutely gonna feel that vibe and probably appreciate it. If someone tells you that the game reminds them of SWG and UO before you try it, chances are you are gonna hate it. As usual, expectations set a lot of bars. As said multiple times, your first few hours in the game are probably gonna be a huge let down unless your standards are pretty low. But this is an onion, lots and lots of layers.


Title: Re: Arche Age
Post by: Viin on September 24, 2014, 08:57:50 AM
Good point. I had no idea what kind of game AA was until I installed it and started playing. With no preconceived expectations, it's been fun so far. I can see it getting old unless pvp turns out to be a lot of fun.


Title: Re: Arche Age
Post by: Pennilenko on September 24, 2014, 09:42:05 AM
Good point. I had no idea what kind of game AA was until I installed it and started playing. With no preconceived expectations, it's been fun so far. I can see it getting old unless pvp turns out to be a lot of fun.
As a group pvp is amazing. One versus one is a different story. There are a handful of builds that are amazingly hard to deal with one on one depending on your own build. I am not unsatisfied by this though, since most of the builds have viable counters, no single build is strong against the rest.

Also holy shit is this game grindy. Which is fine also because I plan on playing it for a long period of time.


Title: Re: Arche Age
Post by: Falconeer on September 24, 2014, 09:55:50 AM
Grindy? This is really surprising to me. You don't mean leveling up to 50, right? Cause everything else is grindy. The crafting is grindy, the growing, the commerce, the husbandry stuff, building and acquiring boats and houses, that stuff is grindy. But leveling to 50 takes about ten days of almost casual play (half if you have done it before) and there's not a single way to run out of quests so I'd assume that's not what you meant.


Title: Re: Arche Age
Post by: Pennilenko on September 24, 2014, 09:57:26 AM
Grindy? This is really surprising to me. You don't mean leveling up to 50, right? Cause everything else is grindy. The crafting is grindy, the growing, the commerce, the husbandry stuff, building and acquiring boats and houses, that stuff is grindy. But leveling to 50 takes about ten days of almost casual play (half if you have done it before) and there's not a single way to run out of quests so I'd assume that's not what you meant.

I was not talking about the leveling hehe. I was 50 in the first three days, and that was with queue times. I'm talking about the rest of the game.


Title: Re: Arche Age
Post by: Xanthippe on September 24, 2014, 12:06:35 PM
By grindy, do you mean sticky?

Grindy is not fun, but sticky is.


Title: Re: Arche Age
Post by: Paelos on September 24, 2014, 12:22:03 PM
Is it like SWG style crafting or something else?


Title: Re: Arche Age
Post by: Evildrider on September 24, 2014, 03:44:12 PM
Is it like SWG style crafting or something else?

If you liked being a crafter in SWG, and I mean.. one of those guys that woke up and did harvester runs for 3 hours, then crafted for 3 hours.. finally had breakfast, before filling your vendors and then going out to do more harvesters.. then yes.. You will like it.  :) 

*I was one of those guys but I am older now, have somewhat of a life, and much lazier.   :awesome_for_real:


Title: Re: Arche Age
Post by: Lantyssa on September 24, 2014, 04:08:03 PM
SWG crafting was only amazing because of the variable resource qualities and experimentation.  You had to take trade-offs on most items, and those trade-offs mattered.


Title: Re: Arche Age
Post by: tmp on September 24, 2014, 09:45:26 PM
Yeah, I don't see Arche Age crafting to be anywhere near that complexity.


Title: Re: Arche Age
Post by: Falconeer on September 25, 2014, 01:36:14 AM
ArcheAge complexity is more in the procurement of the sheer amount of different ingredients and the interdependency between crafters, than the actual crafting. The focus is on the gathering part. So while interesting, crucial (because the best equipment is all crafted), and with a mechanic that enhances the whole SWG's "check and refuel your harvesters before the timer expires", the actual crafting doesn't seem to have much in common with SWG's.


Title: Re: Arche Age
Post by: Lantyssa on September 25, 2014, 07:50:01 AM
The actual acquisition of resources was the least fun part of the SWG system.

Scouting for them?  Fun.  Balancing attributes?  Fun.  Getting paid millions of spacebux because I made the best BE tissues on the server?  Fun.  Running a mining/harvesting operation?  Not for most people.

At least with a lot of my stuff I could hunt for it instead of making harvester runs.  That only made it tolerable, and even then I hung up my BE hat after a few months and enough money to pay my housing costs for eternity.


Title: Re: Arche Age
Post by: Paelos on September 25, 2014, 08:00:05 AM
The actual acquisition of resources was the least fun part of the SWG system.

Scouting for them?  Fun.  Balancing attributes?  Fun.  Getting paid millions of spacebux because I made the best BE tissues on the server?  Fun.  Running a mining/harvesting operation?  Not for most people.

At least with a lot of my stuff I could hunt for it instead of making harvester runs.  That only made it tolerable, and even then I hung up my BE hat after a few months and enough money to pay my housing costs for eternity.

I ran a mining operation. I'm not most people apparently.


Title: Re: Arche Age
Post by: palmer_eldritch on September 25, 2014, 08:05:17 AM
Guilds are good in this game. By working together our guild has managed to buy a bigger boat.

(http://i.imgur.com/OBOPxbn.jpg?1)


Title: Re: Arche Age
Post by: Falconeer on September 25, 2014, 08:19:25 AM
Hey, I was possibly the first Master Tailor on my server when SWG came out. I made so much money by selling what I advertised as the "Smock of Morpheus from The Matrix" that I actually sold some on eBay. I had so many back orders that for the first month I couldn't go out adventuring a single time and I literally played the job of a merchant, from resource acquisition to retail, including PR and marketing. I had LOTS of fun, until I realized it was a second job and I quit. This just to say that I know what we are talking about, and I agree with you 100%. And that's why I said ArcheAge is nothing like SWG.

This doesn't change the fact that there's fun to be had in the mechnics of the crafting and economy of ArcheAge if you are that type of person. Isn't that always the case? Is there fun to be had in the LOOT CAVE of Destiny? Sure, if you are that type of person...


Title: Re: Arche Age
Post by: Pagz on September 25, 2014, 09:42:26 AM
Guilds are good in this game. By working together our guild has managed to buy a bigger boat.

(http://i.imgur.com/OBOPxbn.jpg?1)
It's the donkey that makes it.


Title: Re: Arche Age
Post by: Trippy on September 25, 2014, 10:28:45 AM
The actual acquisition of resources was the least fun part of the SWG system.

Scouting for them?  Fun.  Balancing attributes?  Fun.  Getting paid millions of spacebux because I made the best BE tissues on the server?  Fun.  Running a mining/harvesting operation?  Not for most people.

At least with a lot of my stuff I could hunt for it instead of making harvester runs.  That only made it tolerable, and even then I hung up my BE hat after a few months and enough money to pay my housing costs for eternity.
I ran a mining operation. I'm not most people apparently.
You are an accountant. It's all spreadsheets to you.


Title: Re: Arche Age
Post by: Sobelius on September 25, 2014, 05:31:13 PM
welcome to 2004
I don't wanna deal with this shit in 2014.

I had that feeling over and over and over. I should say nope, but I'm playing it free for a few days just to score points on my masochist card.


Title: Re: Arche Age
Post by: Sobelius on September 25, 2014, 05:35:11 PM
So I load this up today and seeing the new player zone I just said no nope nope, no thanks.

welcome to 2004
I don't wanna deal with this shit in 2014.
Sissy. It's not that bad away from the first areas. Though there are some pockets with lots of people, it has rarely interfered wugh anything I needed to do for a quest.

The lag tonight is so bad on Lucius server that ye olde invisible mobs are interfering with quest fulfillment. Maybe it's what's called called PvE ganking when the invisible mobs only make themselves known when they start attacking?

There are some interesting ideas in the game. Networking and graphics engine optimization seems to need work.


Title: Re: Arche Age
Post by: Sobelius on September 25, 2014, 05:42:26 PM
Watching people try to pilot their air skiffs is amusing. And something I haven't seen in an MMO before. Having my own little rowboat is kinda fun -- especially since the modeling of ocean water wave motion (swells) is quite well done (until it fails to hit the shoreline as surf -- I'm surprised they didn't try to build surf so they could have a surfing mini-game).

Also props to their character designer for having facial doodads that can be scaled, rotated and moved. However, giving me a slider for "tear duct" shape is so over the top I LOL'd.


Title: Re: Arche Age
Post by: Hawkbit on September 26, 2014, 03:13:08 PM
I played until I had to wait in a line for a spawn.  I contemplated waiting, then watched someone go out of turn and the other people started bitching.  This is silly.


Title: Re: Arche Age
Post by: Sobelius on September 26, 2014, 03:56:24 PM
I played until I had to wait in a line for a spawn.  I contemplated waiting, then watched someone go out of turn and the other people started bitching.  This is silly.

Yeah. Co worker told me you can do a raid invite which invites people within 100m of you. Now I know why i get seemingly random raid invites...


Title: Re: Arche Age
Post by: Evildrider on September 26, 2014, 04:09:00 PM
You should pretty much just always accept the raid invites, do what you are doing then leave it if you want.  Unless you like waiting for mobs. 


Title: Re: Arche Age
Post by: Xanthippe on September 27, 2014, 07:40:42 AM
I think I'd rather go play a text mud again than wait in a line for a spawn again.


Title: Re: Arche Age
Post by: Rendakor on September 27, 2014, 07:46:25 AM
At level 36 I've never seen an actual line for a spawn. There have been clusters of people, but it's either form a raid or everyone fights for the first hit. Also, at this level I can just gank the other people if I'm so inclined.

My experience in the PVP-enabled zone hasn't been nearly as bad as Falc described. I haven't been to the actual FFA continent yet, but leveling through Ynstere I haven't seen a lot of PVP. A few reds attacking players during the Crimson Rift thing, and a couple purples who usually ganked one person than were swarmed by the rest of us.


Title: Re: Arche Age
Post by: Lantyssa on September 27, 2014, 05:12:23 PM
I think I'd rather go play a text mud again than wait in a line for a spawn again.
Gaming of late has been so uninteresting I have been! ;D


Title: Re: Arche Age
Post by: Falconeer on September 27, 2014, 08:41:56 PM
Unpopular opinion around here I know, but this MMORPG has a lot of stuff you don't see anywhere else. For example, the seafaring experience alone is worth the admission ticket, and the underwater treasure hunting is an awesome bonus. Or the commerce system, which is an engine for the economy and at the same time for the open PvP due to the need to move around big packs and manage logistics and escorts on dangerous routes. And a million more things.

The bottom line is that there hasn't been a sandbox MMORPG in about ten years, and ArcheAge is a big deal. If you've ever cared about sandbox MMORPGs and you are skipping this based on the first ten levels experience, you are doing yourself a disservice. Also, a lot of what you are reading around about this game is misinformed and snarky for no good reason. 


Title: Re: Arche Age
Post by: Pennilenko on September 27, 2014, 09:13:39 PM
For the first time in a very long time, I am making good memories in an mmo. This game is pretty bad ass.


Title: Re: Arche Age
Post by: Rendakor on September 27, 2014, 09:32:38 PM
I'll second what Falc has said. There's a bit of bland PVE grind gating it, but behind that is a really deep sandbox. Crafting matters; not because you can make custom gear but because the way you move goods and acquire items is very interesting and worldy. Intercontinental ship travel is a core mechanic and it it's an absolute blast. The crafting is also deep; not in that you can really customize gear but in the shear volume of things you can make. You're not locked into any one profession, but limited by labor so you can really only specialize in one thing while dabbling in others to start.

As for labor itself, it's honestly not awful as a patron. It stops you from doing every profession and it's kind of a pain the literal first day you start the game, but after that you'll always have some built up and it's not that bad. It feels artificial, but not moreso than the game arbitrarily deciding that since you know how to make armor you can't sew cloth.

That said, the game can't be wholly experienced as f2p; I'd suggest anyone who likes sandboxes to sub for a month and give it a go. No box cost so pretend you're buying a $15 game from Steam; if you like it, you'll at least be able to assess whether the $15/month is worth it to you long term, and if you don't at least you gave it a fair shake instead of dismissing it as another generic KMMO grindfest.


Title: Re: Arche Age
Post by: rk47 on September 28, 2014, 08:42:03 PM
What you say is kinda true, hence the game isn't really meant for PVP, but might be worthwhile for veterans to return if they want to take a break.


Title: Re: Arche Age
Post by: Falconeer on September 29, 2014, 02:10:36 AM
What you say is kinda true, hence the game isn't really meant for PVP

"Not really meant for PvP" (https://www.youtube.com/watch?v=kgBJc027Bkk).  :awesome_for_real:

Check the end of the video, that loot is fat and a huge deal.


Title: Re: Arche Age
Post by: rk47 on September 29, 2014, 02:43:11 AM
Hope you're high enough level for that, scarface.  :awesome_for_real:
I already hate dealing with real ppl IRL, having to make douche on random strangers is pr. tiring.


Title: Re: Arche Age
Post by: Nebu on September 29, 2014, 07:08:29 AM
"Not really meant for PvP" (https://www.youtube.com/watch?v=kgBJc027Bkk).  :awesome_for_real:

Check the end of the video, that loot is fat and a huge deal.

Nice to see that nothing has changed in MMO pvp mechanics over the last decade.  :why_so_serious:


Title: Re: Arche Age
Post by: Falconeer on September 29, 2014, 08:14:42 AM
This game is not supposed to be revolutionary when it comes to PvP, and still it manages to offer more room to do it than the majority of the MMORPGs from the last decade. What you see in the video is not common. That's a super important spot to drop trade resources for greater rewards (the packages that get stolen at the end) so it's only natural that is permanently camped. Still, the factionless nature seldom allows for such an obvious Blue vs. Red kind of engagement. Here one huge guild decided to run a gigantic trading expedition with a large escort, but were met with an even more gigantic buch of thieves and that kind of battle ensued. It has probably more to do with that specific server "meta" than with the way the game works.

What I think is interesting here is that there's a MMORPG where all sorts of PvP battles can and will happen. From massive zergfests like the one in the video, or the 80v80 sieges for territorial control of the 4 persistent castles and their land, to the more traditional 1v1 Ultima Online style gank in any part of the world, through a variety of small scale fights happening at sea, or in any normal-questing area that happens to be at war.

The reality is that lots of us have been missing DAoC and that kind of three way faction PvP only to find out that when two companies tried to reproduce it and improve it (Guild Wars 2 and Elder Scrolls Online) it didn't work because if you give people a zone to fight, they will inevitably zerg it. Why? Because it is more efficient, because it makes you survive more and gives you the best kill/death ratio. If you stick to "small objectives" like sawmills, farms, towers, with your tiny group, you will either find no opposition (and will get bored) or you will be rolled by the zerg when you finally meet the enemy. The chances for even numbers are just too random and too low. So, with some old friends, we dug deep into the memories and tried to find WHY in the old days of DAoC it was easier for small groups to go around and meet other small groups and have a lot of fun regardless of your numbers. And after a lot of head scratching, we realized it was because of the net and computer performances of the time: meaning, while it was cool and useful and important to be in the zerg at times, relic stuff, and all that OMG 500 PEOPLE things, performances were so poor that no matter what nobody wanted to do just that over and over. So sticking to a small group provided more actual fun, even more so considering there were plenty of other groups doing the same for the same reasons.

But now, when you try to go around in these games with a group of friends (3? 5? 8?), you roam these huge maps and go for an outpost worth taking by smaller group, and when you get there 7 times out of 10 it is empty and all you do is kill NPCs. And 2 times out of 10 you meet an enemy force that is either too weak (outnumbered by you) or too strong (outnumbering you) so you either wipe them out in a second or get wiped in a second. Sure, there is that 1 time out of 10 that you have a lot of fun, but it's not worth investing into and soon enough you find you and your friends drawn into the zerg (or uninstalling the game) because there's no point in doing anything else.

I am sure many will disagree but the bottom line is that DAoC PvP is another model that actually worked due to its novelty and the technical limitations which pushed players to look for fairer fights, something too many don't like to do unless they are forced to. And the advancement of technology and the removal of those technical limitations killed that model instead of improving it.

But I am really interested in other perspectives: how do you think Guild Wars 2 and TESO could have avoided turning every PvP DAoC-like frontier into a zergfest and motivate small groups into finding each other without being steamrolled by the zerg, or being forced into an 8v8 instance? I'd love to hear it, honestly.


In the end, ArcheAge does NOT fix the problem, nor tries to. But at least by providing a platform for many different kinds of PvP with 1) large area three ways - 2) factionless brawl, 3) open world capture the flag, 4) 5v5 or 1v1 ranked Arena - 5) 80vs80 Castle Sieging - 6) open world UO-style random ganking with semi-loot - 7) naval battles (with boarding), it happens to offer something for everyone in this department, and even though it could be vastly improved, the complete absence of loading screens or instances make for a much more dynamic PvP environment than what a bullet point list would ever be able to explain.


Title: Re: Arche Age
Post by: Rendakor on September 29, 2014, 09:04:52 AM
There are arenas? Where are they?


Title: Re: Arche Age
Post by: Falconeer on September 29, 2014, 09:52:14 AM
Teehee.. disabled by TRION, like Aurioria, as a strategic pre-launch decision to make sure people didn't hide in there to farm honor right off the bat. They will be re-enabled in a month or so. The NPCs to queue in are already there in your continent's major city.


Title: Re: Arche Age
Post by: Rendakor on September 29, 2014, 09:53:34 AM
Ahh, okay. Not my cup of tea but I know friends who will be interested. What's Aurioria?


Title: Re: Arche Age
Post by: Falconeer on September 29, 2014, 10:32:51 AM
Auroria is the third "continent", it's in the North. You can already see it in the map and you can actually teleport yourself there, but since it is unreleased because Trion decided to hold it back for a month you would get teleported back right away. Aurioria is about 5 new zones, 4 of which are permanently "At war", meaning every kill counts for earning or losing honor there. The fifth zone is permanently "at peace" and it's the only place where carebears can safely level up from 50 to 55 without being killed over and over. Right, cause with Aurioria comes a level cap increase. Another feature of Auroria are the 4 static castles with their own housing province and taxes. Guilds can claim those castles and demand taxes over the houses built on the land they control (cause with Auroria comes more housing space). Needless to say, other guilds can issue a siege to the castle owner and an 80vs60 (yeah) battle with siege weaponry and all takes place. Auroria is pretty much an expansion that was launched in South Korea several months after release. Here, we get it right away. And I am glad Trion decided to wait, even though it's only a trick to make it look like they have more content right after launch, cause Auroria widens the power gap between players, so it's not bad at all that before the top guilds that get formed before a game even launch can go there and estabilish control there's enough time for all gaming groups to try and get prepared for the new land rush and more importantly the Castle rush.

And since we are on "new content" topic, in South Korea there has been another huge "content patch" (1.7) last July, and we'll probably get that one in a not so distant future. On top of adding zany things like steampunk skateboards (https://www.youtube.com/watch?v=TKoioed8Q3g), and the Leviathan (which you HAVE to see) and a Ghost Ship (https://www.youtube.com/watch?v=JQT8x-_amfM), it adds more new zones, houses, dances, music instruments, and ship customization.


EDIT: restored some vanished text.


Title: Re: Arche Age
Post by: Morfiend on September 29, 2014, 05:01:41 PM
I'm really enjoying this, I thought I would hate it. Its like EVE and EQ2 had a baby.


Title: Re: Arche Age
Post by: Rasix on September 29, 2014, 06:52:24 PM
Frightening comparison. 


Thanks.  ;D


Title: Re: Arche Age
Post by: Falconeer on September 30, 2014, 09:30:26 AM
A pretty small guild boarding and stealing another guild's trade ship with a huge amount of lootable trade packs.  (https://www.youtube.com/watch?v=PW5sIU2SiXc) Video quality is terrible, but it shows some of the (PvP) stuff absolutely unique to ArcheAge.


Title: Re: Arche Age
Post by: Rendakor on September 30, 2014, 11:44:54 AM
So Falc, what's the best way to earn Gilda Stars? Trade runs? How many is a pack worth? Are they worth more if you take them further?


Title: Re: Arche Age
Post by: Falconeer on September 30, 2014, 11:50:13 AM
After level 30, there are 4/5 daily Quests you get in yuor two major cities. They can be done in about 10 minutes and net you 1 gilda star each. Then, once a day you can "mentor" someone in the Palace Cellar dungeon and get 3 gilda stars that way AS LONG AS they have the "Kill Boss with a Mentor". Same thing rolls over to the next dungeon (level 35). So, with the dailies and the dungeon run you can easily get 8 gildas a day. Then, Trade Runs only net you gilda stars if you go to the other continent (1) or Freedich Island (4!), but while the first option is dangerous, the second is suicide.


Title: Re: Arche Age
Post by: Rendakor on September 30, 2014, 11:56:15 AM
Hmm alright. Where's Freedich Island? That's the FFA zone right?


Title: Re: Arche Age
Post by: Falconeer on September 30, 2014, 12:03:28 PM
Yes, and since it gives the most Gilda Stars it's also the place where traders try to sneak in late at night. Anyway, the game gives you the first 55 Gilda Stars or so true the very easy Main Quest which ends around level 35, and that's enough to get you a nice ship and a house. After that, it's all "working hard" to get the larger houses or ships. Mind, this has been westernized already: the materials needed for the first boat for example were exactly ten times more than what you need now (10 packs instead of 1).


Title: Re: Arche Age
Post by: Rendakor on September 30, 2014, 12:09:59 PM
I'm 39 and have a clipper and a basic house; we were trying to figure a way to rush a larger ship as a guild. 10 of us carrying packs is still slow as fuck though.


Title: Re: Arche Age
Post by: satael on September 30, 2014, 12:16:08 PM
I'm 39 and have a clipper and a basic house; we were trying to figure a way to rush a larger ship as a guild. 10 of us carrying packs is still slow as fuck though.

Get a single person to make packs and take them to Freedrich as a guild. Then everyone drops the packs at the gold trader and the maker turns them in one at a time and gains guilda stars from each of them.  :awesome_for_real:


Title: Re: Arche Age
Post by: Falconeer on September 30, 2014, 12:28:02 PM
That's the theory. And that's also how the pirate guilds make millions. By robbing those who try that. Hell, even me and my THREE friends of level 30 robbed some traders heading to Freedich that way.


Title: Re: Arche Age
Post by: Rendakor on September 30, 2014, 01:09:01 PM
Yea we didn't want to risk that.


Title: Re: Arche Age
Post by: Pennilenko on September 30, 2014, 02:29:58 PM
Yea we didn't want to risk that.
Nah, it's totally safe. Just let me know when you want to make the run and how many people you need to run, and I will arrange "protection" for you. I can guarantee that every trade pack will make it to a turn in.


Title: Re: Arche Age
Post by: WayAbvPar on September 30, 2014, 02:44:17 PM
If you have a partner on the ground, bumping AFK people with trade packs off of the airship seems like a potential gold mine. I did it yesterday solo but couldn't find the corpse and pack when I went back.


Title: Re: Arche Age
Post by: Lantyssa on September 30, 2014, 02:48:01 PM
I can guarantee that every trade pack will make it to a turn in.
Who'll be doing the turn in? ;D


Title: Re: Arche Age
Post by: Abelian75 on September 30, 2014, 07:45:35 PM
If you have a partner on the ground, bumping AFK people with trade packs off of the airship seems like a potential gold mine. I did it yesterday solo but couldn't find the corpse and pack when I went back.

That is hilarious as fuck.


Title: Re: Arche Age
Post by: Miasma on September 30, 2014, 08:14:36 PM
If you have a partner on the ground, bumping AFK people with trade packs off of the airship seems like a potential gold mine. I did it yesterday solo but couldn't find the corpse and pack when I went back.
Idealy your friend should have a harpoon fishing boat as well:

(http://i.imgur.com/g3Yd4fd.jpg?1)


Title: Re: Arche Age
Post by: WayAbvPar on September 30, 2014, 09:32:07 PM
Haha that is a great screenshot.


Title: Re: Arche Age
Post by: Scold on October 01, 2014, 05:03:21 PM
wtf is even going on there


Title: Re: Arche Age
Post by: angry.bob on October 01, 2014, 06:19:59 PM
The smaller, hanging boat probably shot the bigger airship with a harpoon, which lifted it out of the water and is carrying it along?

If there's a way to climb up that harpoon line, rob everyone on the airship, climb back down, and then drop your boat back in the water I will declare this is the best game of all time.


Title: Re: Arche Age
Post by: Abelian75 on October 01, 2014, 06:44:05 PM
Fuck, I need a harpoon clipper.  That is fantastic.


Title: Re: Arche Age
Post by: Scold on October 02, 2014, 10:54:39 AM
The smaller, hanging boat probably shot the bigger airship with a harpoon, which lifted it out of the water and is carrying it along?

If there's a way to climb up that harpoon line, rob everyone on the airship, climb back down, and then drop your boat back in the water I will declare this is the best game of all time.

Wait so you basically get to be Bane in the 3rd Nolan Batman movie? Jesus.

Yeah, I'll suck up some labor points stupidity to try that out.


Title: Re: Arche Age
Post by: Shatter on October 02, 2014, 04:10:15 PM
The smaller, hanging boat probably shot the bigger airship with a harpoon, which lifted it out of the water and is carrying it along?

If there's a way to climb up that harpoon line, rob everyone on the airship, climb back down, and then drop your boat back in the water I will declare this is the best game of all time.

Or if the big ship can drop that small one into a volcano or non-copyrighted sarlacc pit of sorts


Title: Re: Arche Age
Post by: Outlawedprod on October 06, 2014, 04:31:09 PM
At low levels so far the best entertainment has been the trial chatlog.


Title: Re: Arche Age
Post by: Bzalthek on October 07, 2014, 08:21:59 AM
"I have no excuse for what I did.  But I got a big dick."


Title: Re: Arche Age
Post by: Abelian75 on October 07, 2014, 12:52:49 PM
I'm enjoying this game, but as feared, I'm beginning to see chat devolve more and more into the nightmarish hellscape that one expects to see in a PvP game.  I suspect everyone but the total fuckwits will eventually be driven away, which is sad, cuz it's a fun game.  I even like getting ganked, somehow.


Title: Re: Arche Age
Post by: Rendakor on October 07, 2014, 01:08:19 PM
I turned off Faction chat, and Nation isn't awful now that the spammers are gone. Trial is better too, post patch.


Title: Re: Arche Age
Post by: Bzalthek on October 07, 2014, 02:46:51 PM
At this point there shouldn't really be global chats anymore.  At most, just give the players the ability to make their own channels and let them decide what to join.


Title: Re: Arche Age
Post by: Falconeer on October 07, 2014, 02:59:42 PM
Defiance launched without global chat, and that wasn't cool nor did feel right.


Title: Re: Arche Age
Post by: Bzalthek on October 07, 2014, 03:00:33 PM
But then, it was also Defiance.


Title: Re: Arche Age
Post by: WayAbvPar on October 07, 2014, 04:16:24 PM
I was told I was a terrible person today. Got a tip that there were some plots in Gweonid available, so had my scarecrow ready to go. Came around a house into a clearing and saw 2 guys from the same guild standing together. I saw a spot for my farm, so I planted it. And lo, the wailing and gnashing of teeth began. I offered to demo it for 50g, but they couldn't afford it. Ya snooze, ya lose.


Title: Re: Arche Age
Post by: Falconeer on October 08, 2014, 02:34:44 AM
A cool naval battle between galleons (https://www.youtube.com/watch?v=QKkBMOl9mLE) showing the crucial role of smaller ships too.


Title: Re: Arche Age
Post by: palmer_eldritch on October 08, 2014, 02:35:30 AM
I was told I was a terrible person today. Got a tip that there were some plots in Gweonid available, so had my scarecrow ready to go. Came around a house into a clearing and saw 2 guys from the same guild standing together. I saw a spot for my farm, so I planted it. And lo, the wailing and gnashing of teeth began. I offered to demo it for 50g, but they couldn't afford it. Ya snooze, ya lose.

Gratz on getting your farm planted.


Title: Re: Arche Age
Post by: Merusk on October 08, 2014, 06:19:02 AM
A cool naval battle between galleons (https://www.youtube.com/watch?v=QKkBMOl9mLE) showing the crucial role of smaller ships too.

Don't often see folks post failures, good on them.  The detail into the ships is amazing, watching the pulley creep-up the sail line in the foreground during one of the turns at the end I was thinking, "Fuck, 10 years ago we couldn't get half of this."

My only real complaint is that due to HPs the cutter is able to act like a blocker, instead of blowing to flinders and sinking when the galleon hits it while severely damaging the galleon, if not sinking it as well.  Game physics!


Title: Re: Arche Age
Post by: Falconeer on October 08, 2014, 07:40:34 AM
True about that. Supposedly next patch (already live in South Korea) will introduce ramming damage, but no one knows how it will impact battles like this yet.


Title: Re: Arche Age
Post by: WayAbvPar on October 08, 2014, 08:35:58 AM
Have they set a date for opening Auroria yet? I might throw down a thatched farmhouse or some such up there.


Title: Re: Arche Age
Post by: Mrbloodworth on October 08, 2014, 11:48:55 AM
Been playing the shit out of this with friends. Questing is still the worst I have ever seen. But now that I am mostly done with quests, all I see are beautiful zones and I forget there are quest hubs in it.

It really is the closest to the feeling you get with playing SWG early days. Be warned, in this game, everything takes a group working together, as it should be. You also need to find your own way around 30-40. Racial quest ends at 30.

Have they set a date for opening Auroria yet? I might throw down a thatched farmhouse or some such up there.

"A Few weeks" TM


Title: Re: Arche Age
Post by: Viin on October 08, 2014, 12:08:15 PM
It really is the closest to the feeling you get with playing SWG early days. Be warned, in this game, everything takes a group working together, as it should be. You also need to find your own way around 30-40. Racial quest ends at 30.

Crap, I'm 28. No more hopping from quest giver to quest giver?!


Title: Re: Arche Age
Post by: Senses on October 08, 2014, 12:45:57 PM
I hit 50 last night, on purpose.  I stopped for a bit and got my archeage finances in order around lvl 30 and have been farming and building and doing trade runs.  Apparently the best in slot weapon for all classes is a Hasla weapon which requires about 150 specific tokens that have a chance in dropping from certain mobs in Hasla. 
This is a pretty dumb grind, but it does draw a lot of pvp into a certain area with both factions trying to farm the mobs while simultaneously being outfarmed by your own faction.  The good news is that with the expansion coming, this hasla weapon grind will probably disappear before most people get a chance to see it, I'm not really sure. 
My next goal is to build a farm cart.  You can make huge money just farm carting 3 tradepacks at a time in purely non pvp zones or saving them on your house till a pvp area goes peacefull.  Much faster than a donkey.


Title: Re: Arche Age
Post by: WayAbvPar on October 08, 2014, 02:05:36 PM
It really is the closest to the feeling you get with playing SWG early days. Be warned, in this game, everything takes a group working together, as it should be. You also need to find your own way around 30-40. Racial quest ends at 30.

Crap, I'm 28. No more hopping from quest giver to quest giver?!

Just gather/farm/craft/etc your way to 50!


Title: Re: Arche Age
Post by: Bzalthek on October 08, 2014, 03:27:32 PM
I like getting the purses.  Free larceny skill!

I'm starting to run into quests needing charcoal stabilizers.  From what I read it's going to be a real pain in the ass.


Title: Re: Arche Age
Post by: Draegan on October 09, 2014, 09:52:23 AM
I'll be hitting level 40 tonight. The 30-40 range is brutal, so I've been just crafting to level. Buy a vocation pot to double my labor experience and a way we go.

I can't wait to be max level so I can actually play the game.


Title: Re: Arche Age
Post by: Falconeer on October 09, 2014, 10:14:28 AM
45+ is hell. And level 50 and Hasla, if you are not in a big group, are simply quitting & uninstall material.


Title: Re: Arche Age
Post by: WayAbvPar on October 09, 2014, 10:19:09 AM
I'll be hitting level 40 tonight. The 30-40 range is brutal, so I've been just crafting to level. Buy a vocation pot to double my labor experience and a way we go.

I can't wait to be max level so I can actually play the game.

Shit I keep forgetting to do that.


Title: Re: Arche Age
Post by: Draegan on October 09, 2014, 11:37:18 AM
45+ is hell. And level 50 and Hasla, if you are not in a big group, are simply quitting & uninstall material.

I run with PRX in these games.


Title: Re: Arche Age
Post by: Mrbloodworth on October 09, 2014, 12:26:23 PM
It really is the closest to the feeling you get with playing SWG early days. Be warned, in this game, everything takes a group working together, as it should be. You also need to find your own way around 30-40. Racial quest ends at 30.

Crap, I'm 28. No more hopping from quest giver to quest giver?!

Sorry, should have worded that a bit better. The racial quest, green "?", stops at around 30 ( Silent forest on the east ), there are indeed, more quests, and hubs in every zone.

Just gather/farm/craft/etc your way to 50!

I Can safely say, i have gotten at least 12 of my 40+ levels just from crafting/harvesting. I skipped entire zones of quest hubs because of it ( though I did do my racial for the guilda ). Also, keep in mind, Trade pack turn ins grant you 3k level XP, each. using my farm cart, that's 9k xp for a single run, and I normally do round trips.

It is very true, this game offers many ways to play, and level. Hell, we have some guild members we call "farm boys", because for the most part, they never leave our production areas. They have shit for gear, and high levels.

I'm starting to run into quests needing charcoal stabilizers.  From what I read it's going to be a real pain in the ass.

Its fun times doing across the sea trade packs ( No joke, I love it ), and your crafters will love you for the charcoal. Get a group.


Title: Re: Arche Age
Post by: satael on October 09, 2014, 01:06:15 PM
45+ is hell. And level 50 and Hasla, if you are not in a big group, are simply quitting & uninstall material.

I run with PRX in these games.

A good guild can really make or break your playing experience in a pvp-heavy game like this.


Title: Re: Arche Age
Post by: Nebu on October 09, 2014, 01:09:15 PM
A good guild can really make or break your playing experience in a pvp-heavy game like this.

It can really make the difference in any MMO.  There's something about having people to play/chat with during more mundane periods that really makes these games more enjoyable.

Why do you think I played DAoC for 6 years?  It wasn't because of awesome mechanics.


Title: Re: Arche Age
Post by: Threash on October 09, 2014, 02:15:21 PM
That's the reason i run with the goons on almost every game i play now, at least there is almost always enough of them around to have a healthy guild.


Title: Re: Arche Age
Post by: WayAbvPar on October 09, 2014, 02:43:56 PM
That's the reason i run with the goons on almost every game i play now, at least there is almost always enough of them around to have a healthy guild.

Same. It would be more fun to have an F13 guild, but we are neither populous enough nor do we tend to play anything longer than a month or two.

Are you in the Aranzeb/West goons? I am Bubbrubb there  :grin:


Title: Re: Arche Age
Post by: palmer_eldritch on October 09, 2014, 04:19:02 PM
I like getting the purses.  Free larceny skill!

I'm starting to run into quests needing charcoal stabilizers.  From what I read it's going to be a real pain in the ass.

Easiest way to get these is probably to wait until a coastal zone on the opposing continent is in peace - Ynystere if you are a Westerner or Cinderstone or Sandeep if you are an Easterner - port over there and make a pack quickly, and then sail it to the relevant zone in your home continent (Two Crowns or Solis Headlands). You'd need to have a stock of the relevant raw materials for making the trade pack ready and waiting, so you can move quickly when the region goes into peace.

The trick is that reds tend to camp the way *in* to PvP zones which go in to peace.

So if you instead sail *out* of that zone - finding a way out which doesn't take you close to the way in (which is the way to the local star/material traders) - then you can probably avoid the reds. Or at least, you have more chance.

I'm not sure if it's easy to explain, so here's a pic that may help



Title: Re: Arche Age
Post by: Bzalthek on October 09, 2014, 06:11:58 PM
That is super fucking helpful.  I spent some time trying to google a tutorial but had shit luck.  I appreciate it.  Are there different trade packs, or do I need specific mats?


Title: Re: Arche Age
Post by: Rendakor on October 09, 2014, 06:21:10 PM
Each region has two different trade packs you can make, which require unique mats. For Ynystere you'd look in your crafting journal under Commerce > Haranya Specialties for the two named after Ynystere.


Title: Re: Arche Age
Post by: Senses on October 09, 2014, 08:50:07 PM
Just hijack a farm cart!


Title: Re: Arche Age
Post by: Falconeer on October 09, 2014, 11:33:14 PM
Just hijack a farm cart!

Yeah, but which one?


(https://dl.dropboxusercontent.com/u/3584773/ARCH%20farmcarts%202.jpg)


Title: Re: Arche Age
Post by: Maven on October 09, 2014, 11:35:57 PM
Trail of WTF right there.


Title: Re: Arche Age
Post by: palmer_eldritch on October 10, 2014, 02:04:54 AM
This is what I love about the game. Whether it's one solitary donkey or a hundred farm carts, you see people actually doing stuff in the world. They're not just spending all their time in instances, with the odd visit to the bank or auction house.


Title: Re: Arche Age
Post by: lamaros on October 10, 2014, 05:49:29 AM
This is the first mmo I've read about in a while where it sounds like people are actually talking about a multiplayer world.


Title: Re: Arche Age
Post by: Mithas on October 10, 2014, 06:53:44 AM
I think I want to get in on this. Are there guilds out there that I can join to be in on the fun even if I don't get to play very often?


Title: Re: Arche Age
Post by: Falconeer on October 10, 2014, 08:41:04 AM
ArcheAge is being mocked because people love the snark, and because it's South Korean so it's cheap to poke at it. It has its issues, but it's a great game. And yes, as lamaros said, it really is a multiplayer world. The sandbox aspects are there, there is a lot to do, a lot to care for, and player interaction is KING. Hell, to give you an idea, the main plot stops at level 35. Which is just inside the first "open pvp" zone. It's little things like this that show how much the developers did not want to give players an excuse to play by themselves. As soon as you graduate from the tutorial, which is roughly the first 30 levels, you HAVE to understand that you are in a virtual world where you cannot succed by yourself and where there are no instances, so everything you or your neighbours do exist for everyone in the world for everyone.

It is hard to adapt to the idea that you are playing a MMORPG that looks (and at first presents itself) like a WoW clone, but where PvE and loot are just one of the many aspects of the game and certainly not the most important. While this game will never be everyone's cup of tea (forced interactions? OMG!), and not necessarily original since it's heavily inspired to Ultima Online, Star Wars Galaxies and EVE, it is certainly something special and quite an achievement in its field.


Title: Re: Arche Age
Post by: Viin on October 10, 2014, 09:48:58 AM
I think I want to get in on this. Are there guilds out there that I can join to be in on the fun even if I don't get to play very often?

There's lots of active guilds that will take noobs, even if you don't play a lot. If you get on Ezi I can hook you up with the one I'm in, which is very large and active but very casual too.


Title: Re: Arche Age
Post by: Abelian75 on October 10, 2014, 10:26:26 AM
you are in a virtual world where you cannot succed by yourself and where there are no instances, so everything you or your neighbours do exist for everyone in the world for everyone.

To be clear, there are actually are instanced dungeons, they just aren't the dominant style of content like in most other MMOs these days.

But yeah, I'd recommend this game to pretty much anyone interested in MMOs as a genre.  I'm not falling over myself to play it or anything, but it's really a rather unique and fresh experience.  It won't look like it at first, probably, but it is.

Also I just need to reiterate that the labor point thing is really not the shitfest it sounded like. I was one of the ones posting in disbelief they'd use such a shit system, so I feel qualified to give reassurance here.  It legitimately is primarily a way of metering how much crafting a single account can do.  I haven't run out of labor points save for one point the first day I was playing, and I've probably gained like 7 of my levels purely through crafting and gathering.  It's really not a problem.


Title: Re: Arche Age
Post by: Falconeer on October 10, 2014, 10:45:23 AM
Labor really hits you hard when/if you get obsessed with crafting or gathering. If that is the case, you'll hate the mechanic like hell cause yes you WILL run out of it and the amount you generate in a day is enough to craft for about 30 minutes or so. Yes, this is extreme and concerns higher levels of crafting, but still it IS a gating mechanic and can keep you out of one big aspect of the game if that is the one that you chose to make your primary. So yes, while labor is a very interesting concept (capping what anyone can do in a day so basically putting a cap on how quickly any server or the economy can grow, or limiting the gap between catasses and normally dedicated players), it is much less fun when you realize it keeps you out of the things you like the most. My partner LOVES to mine and she spent ours mining in the first few days. Then all of a sudden she ran out of Labor and considering you regenerate (offline) about 1080 labor over 18 hours, which is the average time between her play sessions, that is literally 25 minutes worth of mining. At that point, she can't mine anymore until the next day. That sucks, period. And real money aren't really helping here, since Labor potions give you 1000 Labor (so another 25 minutes of mining) and can only be used every 12 hours.

Again, I love the concept and how it keeps some things in check. But when it FORBIDS you from playing a big 50% of the game (anything that isn't combat) for the next 24 hours, it stinks pretty bad.


Title: Re: Arche Age
Post by: Bzalthek on October 10, 2014, 11:17:29 AM
I think I want to get in on this. Are there guilds out there that I can join to be in on the fun even if I don't get to play very often?

There's lots of active guilds that will take noobs, even if you don't play a lot. If you get on Ezi I can hook you up with the one I'm in, which is very large and active but very casual too.

You East or West?  I'm on Ezi but I'm a furry.


Title: Re: Arche Age
Post by: Morfiend on October 10, 2014, 12:19:54 PM
I'm enjoying the game for the sandboxy feel and EVE in a fantasy world type of thing. Whats driving me crazy is the lag in combat. I have a pretty good connection for American standard (100 down/20 up), but I frequently experience .5 second lag in using abilities on combat. Its really frustrating me as this causes me to miss combos, and since they have no ability queue, increased lag = reduced dps.

I'm playing West on Naimia server.


Title: Re: Arche Age
Post by: Rendakor on October 10, 2014, 12:56:34 PM
I think I want to get in on this. Are there guilds out there that I can join to be in on the fun even if I don't get to play very often?
I've got a small guild on Lucius, East if you're interested.


Title: Re: Arche Age
Post by: Viin on October 10, 2014, 02:09:15 PM
You East or West?  I'm on Ezi but I'm a furry.

I'm East too, Viin is the name. Hanging in the Laughing Coffin guild.


Title: Re: Arche Age
Post by: Rendakor on October 10, 2014, 02:43:54 PM
Ugh, that guild name is everywhere.


Title: Re: Arche Age
Post by: Falconeer on October 10, 2014, 02:48:17 PM
The Joker and Two-Face wake up to about 1000 gold of thunderstruck tree in their garden (which to give you an idea is an extremely rare and lucky occurrence which is worth about 6 months of in-game Patron Status, roughly a 100$).

https://www.youtube.com/watch?v=ySXIXbxkcgo


Title: Re: Arche Age
Post by: Draegan on October 11, 2014, 02:49:54 PM
I created two alts so I can chug 3 workman's comp pots every 12 hours for 3000 extra labor. I've been leveling the subway since the leveling content is ass.


Title: Re: Arche Age
Post by: Bzalthek on October 11, 2014, 07:05:52 PM
You East or West?  I'm on Ezi but I'm a furry.

I'm East too, Viin is the name. Hanging in the Laughing Coffin guild.

Oh hah, you guys get so much shit but I don't really see why.  I'm not very active due to work but I like being helpful when I can.  Names Bzalthek in game too if you wouldn't mine having me.


Title: Re: Arche Age
Post by: Pennilenko on October 11, 2014, 07:07:14 PM
There is a laughing coffin on kyrios as well, they are pretty much on everybody's kos list.


Title: Re: Arche Age
Post by: palmer_eldritch on October 12, 2014, 09:54:26 AM
Here's a scene from a major port in the game when the region goes into peacetime and merchants from the enemy faction rush to import their goods during the short window when it is safe. The seas outside this port contain pirates (either players from the opposing faction or players who simply attack everyone no matter what their faction) so what you see here are the merchants who succeeded in avoiding or fighting off the pirates.

This is a large picture which may screw up your browser window size if you open it and it's pretty chaotic but it might interest people who still wonder what ArcheAge is all about.



Title: Re: Arche Age
Post by: Rendakor on October 12, 2014, 12:31:02 PM
Got my 16x16 farm down finally in Falcorth Plains, the same neighborhood as my house and my 8x8. I'm 45 and the leveling areas are kinda rough, so I'm mostly just playing Farmville on the way to 50.


Title: Re: Arche Age
Post by: Viin on October 12, 2014, 06:24:55 PM
There is a laughing coffin on kyrios as well, they are pretty much on everybody's kos list.

Yeah not sure what the deal is with the multi-server presence, but it's fun to be online with ~200 others all the time. And yes, we seem to be in a lot of fights with other guilds, but that's what makes it fun!


Title: Re: Arche Age
Post by: Rendakor on October 12, 2014, 08:29:45 PM
It was the name of the ganker guild from Sword Art Online, so everyone who wants to run a ganker guild has named their guild after it.


Title: Re: Arche Age
Post by: tmp on October 12, 2014, 10:03:16 PM
It was the name of the ganker guild from Sword Art Online, so everyone who wants to run a ganker guild has named their guild after it.
Yup, Kirito is the recent Legolas/Drizzt incarnation and Laughing Coffin is the guild equivalent of that.


Title: Re: Arche Age
Post by: Rendakor on October 13, 2014, 05:07:47 AM
I think I've seen every guild they ever named in SAO on my server.


Title: Re: Arche Age
Post by: Falconeer on October 13, 2014, 07:00:26 AM
""I keep my word, as I will be here again soonish it's important that judges know I pay"



(https://dl.dropboxusercontent.com/u/3584773/ARCH%20corruption.png)


Title: Re: Arche Age
Post by: March on October 13, 2014, 07:51:56 AM
Is prison 20 Minutes game time, or 20 minutes real time?


Title: Re: Arche Age
Post by: Threash on October 13, 2014, 08:02:30 AM
I would have voted not guilty.


Title: Re: Arche Age
Post by: Falconeer on October 13, 2014, 08:03:28 AM
20 minutes real time and it doesn't advance if you log out. Yesterday someone on my server got 200 minutes. I've seen a 500+ minutes some days ago but people have been reporting more than a 1000 minutes in some extreme cases.


Title: Re: Arche Age
Post by: HaemishM on October 13, 2014, 10:18:30 AM
So I'm playing this now. I made a character on Lucius and I'm only level 13. I'll likely be taking it slow leveling as I'm only able to keep playing for an hour or two at a time without wanting to do something else. They seem to have added a bit of leveling content since I played in beta so it feels a bit quicker. I haven't even begun crafting yet as I popped an iron vein and realized that little thing costs me 10 labor. Labor may still be the one thing that keeps me from playing this game. The gliders however are pretty cool.


Title: Re: Arche Age
Post by: March on October 13, 2014, 02:06:31 PM
20 minutes real time and it doesn't advance if you log out. Yesterday someone on my server got 200 minutes. I've seen a 500+ minutes some days ago but people have been reporting more than a 1000 minutes in some extreme cases.
Wait... 200 minutes game time.  You need to keep the game up and running for 3+ hrs... without getting auto-kicked?  How does that work?  1000 hrs... that would feel a lot of time if you had to stare at a screen to keep from getting kicked.  Hopefully it also checks for macros to make sure you are not doing your time robotically. 

It would be cute if the prison population not actively "playing" the game was large enough to impact the queues.

I just assumed that Prison meant, "Time to take a break for you" not some sort of actual Prison sim.


Title: Re: Arche Age
Post by: Falconeer on October 13, 2014, 02:47:55 PM
Queues are no more by the way, as I predicted LOTS of people who wanted to try the game and ride the brief hype realized soon enough it wasn't for them. Too much openness, not enough lootness. And yes, it's a prison sim. You get a striped pijamas, and you can roam around prison and chat, but not much else. You can actually play football (soccer) in the prison field, or you can spend labor points digging rubble with a low chance of finding a key to break out of prison.


Title: Re: Arche Age
Post by: tmp on October 13, 2014, 02:48:38 PM
Wait... 200 minutes game time.  You need to keep the game up and running for 3+ hrs... without getting auto-kicked?  How does that work?
I'd imagine that it's a debuff put on your character that ticks down while you're online, but you are not required to "serve" it all in one go. You just aren't able to leave the prison area until the effect expires. Though there's option to break out of it, too.


Title: Re: Arche Age
Post by: Rendakor on October 13, 2014, 08:16:37 PM
So I'm playing this now. I made a character on Lucius and I'm only level 13. I'll likely be taking it slow leveling as I'm only able to keep playing for an hour or two at a time without wanting to do something else. They seem to have added a bit of leveling content since I played in beta so it feels a bit quicker. I haven't even begun crafting yet as I popped an iron vein and realized that little thing costs me 10 labor. Labor may still be the one thing that keeps me from playing this game. The gliders however are pretty cool.
I've got a small guild going on Lucius if you want an invite. We're mostly 40+ but won't mind answering questions, helping with trade runs and ganking anyone who fucks with you. My IGN is Aryx; if you're interested shoot me a tell.


Title: Re: Arche Age
Post by: Cadaverine on October 13, 2014, 09:04:59 PM
I've got a small guild going on Lucius if you want an invite. We're mostly 40+ but won't mind answering questions, helping with trade runs and ganking anyone who fucks with you. My IGN is Aryx; if you're interested shoot me a tell.

East or West?


Title: Re: Arche Age
Post by: Rendakor on October 13, 2014, 09:21:49 PM
East.


Title: Re: Arche Age
Post by: Cadaverine on October 13, 2014, 09:58:53 PM
Well, if you've got a spot for a semi-useful idjit, I could use a guild to jabber at.


Title: Re: Arche Age
Post by: Rendakor on October 14, 2014, 05:58:05 AM
Sure. What's your character name? I won't be on for real until 5ish EST.


Title: Re: Arche Age
Post by: Draegan on October 14, 2014, 09:57:54 AM
Queue times were going up a bit the last few nights on Kyrios.


Title: Re: Arche Age
Post by: HaemishM on October 14, 2014, 10:07:01 AM
Yeah, I could use a casual set of guild mates. I don't know how much I'm going to be on - I tend to be very flighty with my game times these days. Character name is Maercus, on East (that's the continent with the whole Shadowhawks storyline right?).


Title: Re: Arche Age
Post by: Rendakor on October 14, 2014, 10:14:02 AM
This game has a story? :why_so_serious:

I'll add you to friends after work and guildinvite you when I see you on.


Title: Re: Arche Age
Post by: Cadaverine on October 14, 2014, 11:17:18 AM
Sure. What's your character name? I won't be on for real until 5ish EST.

Name's Agonistes.  I should be on tonight around 7 - 8-ish EST.


Title: Re: Arche Age
Post by: Morfiend on October 15, 2014, 12:04:36 PM
Someone decided to post a bunch of youtube videos show cheats and hacks to their official forums. Im surprised its still there.

http://forums.archeagegame.com/showthread.php?88648-A-list-of-Hacks-Xploits-and-cheats. (http://forums.archeagegame.com/showthread.php?88648-A-list-of-Hacks-Xploits-and-cheats.)


Title: Re: Arche Age
Post by: Bzalthek on October 15, 2014, 06:56:03 PM
OK, I have to say I'm in favor of labor points now.  Start mining, chasing nodes down before the faster harani can mine em, lose track of time.  3 hours later my 5k labor is gone and I'm fucking relieved.  But I got ore bitches!


Title: Re: Arche Age
Post by: Falconeer on October 16, 2014, 05:48:13 AM
How to turn your ship into a blender. (https://www.youtube.com/watch?v=jFQBmqI6ii4)


Title: Re: Arche Age
Post by: HaemishM on October 16, 2014, 09:14:28 AM
I was like why would you want to do that and then the other ship approached and it was like BATTER UP!!!!!  :awesome_for_real:

Anyone got any good beginner type guides for Arche Age? Just something like "This Game For Dumbasses Vol. 1" or something.


Title: Re: Arche Age
Post by: Viin on October 16, 2014, 09:33:00 AM
And I could use a PvP guide, if anyone knows of a good one. Went to Freedich with my guild but had a heck of a time telling who the bad guys were.


Title: Re: Arche Age
Post by: WayAbvPar on October 16, 2014, 09:58:40 AM
I was like why would you want to do that and then the other ship approached and it was like BATTER UP!!!!!  :awesome_for_real:

Anyone got any good beginner type guides for Arche Age? Just something like "This Game For Dumbasses Vol. 1" or something.

I don't know if you have an SA account, or if this is visible to the unwashed accountless plebes, but this chain of posts (http://forums.somethingawful.com/showthread.php?threadid=3668229&userid=0&perpage=40&pagenumber=56#post435809204) has a TON of good info.


Title: Re: Arche Age
Post by: HaemishM on October 16, 2014, 12:07:33 PM
Nice to know I picked a Tier 1 class/skill combo without looking at anything other than what the starting skills in those classes did. I went Primeval because I know ranged is going to rule PVP, Shadowplay has stealth and the Auramancy sounded good so why not?


Title: Re: Arche Age
Post by: WayAbvPar on October 16, 2014, 12:08:22 PM
I am a Primeval as well. I tried a caster in beta and it felt too sluggish, so switched to archer for release.


Title: Re: Arche Age
Post by: Viin on October 16, 2014, 12:25:01 PM
Funny he put Ranger in Tier 7. I have no problems in PvE as a Ranger, but I'll have to play around with that 3rd class once I get into PvP.


Title: Re: Arche Age
Post by: Bzalthek on October 16, 2014, 12:48:07 PM
I ended up Primeval as well, for the exact same reasons as Haemish.


Title: Re: Arche Age
Post by: Morfiend on October 16, 2014, 01:27:44 PM
Anyone got any good beginner type guides for Arche Age? Just something like "This Game For Dumbasses Vol. 1" or something.

Everyone tells me not to mix damage types. There are basically 3 damage types: Melee damage, ranged damage, magic damage. So pick one and concentrate on it because if you try to spread out your damage you end up not being very good at ether.


Title: Re: Arche Age
Post by: palmer_eldritch on October 16, 2014, 04:13:10 PM
And I could use a PvP guide, if anyone knows of a good one. Went to Freedich with my guild but had a heck of a time telling who the bad guys were.

There's not always an easy way to tell. You really need to get to know the different guilds on your server.

I'm not sure if this is the type of thing you mean so apologies if you know all this already but as a basic guide:

Red characters: either from the opposing continent (east if you are west and vice versa) or members of the pirate faction (characters from any continent who kill enough people from their own faction eventually leave their faction and join the NPC pirate faction).

These almost certainly want to kill you.

Purple characters: These are members of your own faction - people who are usually green to you - who have pressed Ctrl-F to turn on "bloodlust" mode, which lets them PK their own faction. (They might get punished for this with jail time and eventually becoming pirates).

They may want to kill you but it's equally possible that they saw some other green guild they have a problem with, want to kill them, and have no intention of hurting you. However, if you don't know them then you'd better just assume the worst.

Green characters: Members of your own faction and they cannot hurt you. But they can go up to you, press Ctrl-F to go purple, and kill you and steal your trade pack before you know what's happening.

So once again,  if you don't know them then you'd better just assume the worst.

So to sum up, assume everyone wants to kill you and steal your trade packs unless you actually know them. Although you will discover that plenty of guilds like to play the brave and honourable heroes and will never attack greens.


Title: Re: Arche Age
Post by: Viin on October 16, 2014, 05:05:14 PM
Yeah that helps a bit. I think part of the problem is a) i turned off names for non-enemies, so the "bad guys" didn't have name tags, and b) I wasn't in bloodlust mode, so it wouldn't let me attack a bad guy once I found one .. even though I was in a war zone, which I wasn't expecting. Thought war zones was FFA, but apparently not.

So, for next time: turn on all friendly/enemy names, turn off guild names, turn on bloodlust unless opposite guild is opposite faction. Sheesh.


Title: Re: Arche Age
Post by: palmer_eldritch on October 16, 2014, 05:23:43 PM
Be aware though that if you turn on bloodlust, some greens will attack you because they will assume you are a threat. So you just want to turn it on when you are about to attack someone, and then turn it off afterwards. You probably don't want to run around with it on.


Title: Re: Arche Age
Post by: Flood on October 16, 2014, 05:39:36 PM
So just for clarification there's a few people playing on Lucius - Eastern civs yeah?  I read a few disparate threads about peoples guilds but was wondering where most of the F13 folks settled?   

I've got a Nui dude on Lucius, the go to Archer build, that I've gotten to level 13 just feeling out the game.  I'm pleasantly surprised and liking the game so far, and plan on trying to stay with it for a little bit.  I play PST and wouldn't mind a few folks around to network / socialize with.  If it's all Eastern stuff I'm going to restart as a melee build, since the Primeval seems to be every character I see.  Might try "Blighter".


Title: Re: Arche Age
Post by: lamaros on October 16, 2014, 07:31:17 PM
Time to give this a go. It seems that Kyrios is the Aussie go to server for the 'enjoy all of the game' crowd?


Title: Re: Arche Age
Post by: Rendakor on October 16, 2014, 07:42:34 PM
So just for clarification there's a few people playing on Lucius - Eastern civs yeah?  I read a few disparate threads about peoples guilds but was wondering where most of the F13 folks settled?   

I've got a Nui dude on Lucius, the go to Archer build, that I've gotten to level 13 just feeling out the game.  I'm pleasantly surprised and liking the game so far, and plan on trying to stay with it for a little bit.  I play PST and wouldn't mind a few folks around to network / socialize with.  If it's all Eastern stuff I'm going to restart as a melee build, since the Primeval seems to be every character I see.  Might try "Blighter".
I've got a small guild on Lucius, East; Haemish and Cadaverine are in it as well.


Title: Re: Arche Age
Post by: Senses on October 16, 2014, 11:03:59 PM
For those asking the guide of choice is http://manoflegends.com/archeage/archeage-one-level-50-guide-ultimate-guide-archeage-endgame/

My guild took our galleon and two clippers out killing reds doing trade runs and took out 8 ships and many many westerners.  The fun thing about this game is that as my character grows, the tools we can afford and use and build are also growing.  The naval battles are already fairly intense without more flying machines or even submarines involved.  The ocean is truly an untapped MMORPG goldmine for Pvp.


Title: Re: Arche Age
Post by: Falconeer on October 17, 2014, 04:45:39 AM
Auroria opens up November 4th. (http://www.trionworlds.com/archeage/en/2014/10/16/the-conquest-of-auroria-begins-this-november/) Basically the first free expansion.

6 more zones, 4 of which claimable by guilds, 30% more housing space, new level cap of 55, sieges, new dungeons, new vehicles, and lots of other stuff.


Quote
To claim one of the new zones, a guild leader must cleanse its Archeum Lodestone with a new Purifying Archeum trade pack. Cleansing the Lodestone designates them as Lord and gives them power over the zone’s land. The Lord’s guild may then construct a castle to surround the Lodestone, protecting it from would-be usurpers. (The designs for individual castle sections can be purchased on Mirage Isle.) Each Lord collects property taxes in the form of gold from all individuals who build in their zone and can also destroy any dwellings erected within their castle’s walls.

Periodically, a siege declaration item for each zone will appear on the Auction House and the highest bidder will win the rights to siege that specific zone’s Lodestone at a designated time. If victorious, that guild’s leader will claim the title of Lord, all of the accompanying powers, and become the new owner of the zone’s castle (or what remains of it!).



Title: Re: Arche Age
Post by: satael on October 17, 2014, 05:05:24 AM
Auroria opens up November 4th. (http://www.trionworlds.com/archeage/en/2014/10/16/the-conquest-of-auroria-begins-this-november/) Basically the first free expansion.

6 more zones, 4 of which claimable by guilds, 30% more housing space, new level cap of 55, sieges, new dungeons, new vehicles, and lots of other stuff.


Quote
To claim one of the new zones, a guild leader must cleanse its Archeum Lodestone with a new Purifying Archeum trade pack. Cleansing the Lodestone designates them as Lord and gives them power over the zone’s land. The Lord’s guild may then construct a castle to surround the Lodestone, protecting it from would-be usurpers. (The designs for individual castle sections can be purchased on Mirage Isle.) Each Lord collects property taxes in the form of gold from all individuals who build in their zone and can also destroy any dwellings erected within their castle’s walls.

Periodically, a siege declaration item for each zone will appear on the Auction House and the highest bidder will win the rights to siege that specific zone’s Lodestone at a designated time. If victorious, that guild’s leader will claim the title of Lord, all of the accompanying powers, and become the new owner of the zone’s castle (or what remains of it!).



Have they actually announced that they are increasing the level cap?


Title: Re: Arche Age
Post by: Falconeer on October 17, 2014, 05:12:25 AM
Uh, you are right, it doesn't mention that anywhere. And now that I think about it, the infamous "Library" will probably not be part of this patch. So yes, chances are the level cap won't be raised. Weird (but not a bad idea).


Title: Re: Arche Age
Post by: satael on October 17, 2014, 05:18:06 AM
Uh, you are right, it doesn't mention that anywhere. And now that I think about it, the infamous "Library" will probably not be part of this patch. So yes, chances are the level cap won't be raised. Weird (but not a bad idea).

They are trying to extend the game's life by spacing out the new content as much as they can (since the changes will probably slow down to crawl once the trion version catches up with xlgame's).


Title: Re: Arche Age
Post by: Falconeer on October 17, 2014, 05:33:16 AM
That's absolutely true too. The game has a lot of content already and it's getting more. It's inevitable that those who keep playing will hit a wall soon enough, but then again this being a sandbox a lot of stuff is in the hands of the players. And finally, who plays a MMORPG longer than three months these days anyway?


Title: Re: Arche Age
Post by: palmer_eldritch on October 17, 2014, 05:33:58 AM
To be honest I wouldn't mind if they waited longer for Auroria. I'm nowhere near geared yet.


Title: Re: Arche Age
Post by: Bzalthek on October 17, 2014, 07:53:39 AM
I just want the extra land space.  Hopefully it will open up some spots in the newb zones.


Title: Re: Arche Age
Post by: Flood on October 18, 2014, 12:54:02 PM
Thanks Rend, I'll try and /whisper you, I'd be interested in joining up.

I'm liking the re-roll so far.  I'm not really into "furry" races generally but I like the whole Zen-Mongol-Nomad scenery well enough.  My Blighter is sniffing level 19 - been fun enough so far but at my level I can't really comment on the PvP viability yet (which I know will be a big issue at later levels).

I just bit the bullet and went Patron (hey I'll give it a month or two why not) and now I'm wondering what to do about housing.  I think I have enough Gilda, 30ish I think, but I hear it's hard to find an available plot.  Also I'm not sure if I should do the whole "plot with unbuilt house" thing or what.  Any input on first time housing?

 


Title: Re: Arche Age
Post by: Rendakor on October 18, 2014, 01:14:56 PM
Housing is less important than farming, at least early on, but either way you're going to want to get the plans for whatever you wanna build so that if you see a plot open you can claim it. As for finding plots, you can inspect existing buildings by getting close and pushing F; if they haven't paid their rent, it will tell you when the building is going to be demolished. Unfinished buildings are the most likely suspects, but farms that are empty or full of dying crops are also often about to be destroyed.

Edit: Flood, what's your character name? Mine is Aryx.


Title: Re: Arche Age
Post by: WayAbvPar on October 18, 2014, 02:18:38 PM
Ideally you will find someone swapping a prime spot and you can place your plot down right in front of them. An avalanche of increasingly rude crying tells are guaranteed  :awesome_for_real:


Title: Re: Arche Age
Post by: Flood on October 18, 2014, 04:05:31 PM
Thanks for the info - I'll head to Mirage and at least get prepared with the plans.  I've been mainly focusing on levelling and, just recently, the associated crafted quest armors in the 18-20 range.

Rend: my IGN = Ixbalanque (I was trying to find something Mayan and...jaguar-ey). 

I looked for you a bit the other day in game but I think I missed ya.  It's /whisper <name> right?

 


Title: Re: Arche Age
Post by: Rendakor on October 18, 2014, 04:10:21 PM
/whisper and /tell both work.


Title: Re: Arche Age
Post by: palmer_eldritch on October 18, 2014, 04:22:16 PM
Thanks Rend, I'll try and /whisper you, I'd be interested in joining up.

I'm liking the re-roll so far.  I'm not really into "furry" races generally but I like the whole Zen-Mongol-Nomad scenery well enough.  My Blighter is sniffing level 19 - been fun enough so far but at my level I can't really comment on the PvP viability yet (which I know will be a big issue at later levels).

I just bit the bullet and went Patron (hey I'll give it a month or two why not) and now I'm wondering what to do about housing.  I think I have enough Gilda, 30ish I think, but I hear it's hard to find an available plot.  Also I'm not sure if I should do the whole "plot with unbuilt house" thing or what.  Any input on first time housing?



Get a small house plan with your Gilda and place it asap at a suitable farming spot. No need to actually build the house.

Then, once you have your large farm plans (which you get from doing the farming quests), you can pull up the house and place the farm.

To put it another way - land is limited so you want to be able to reserve a spot for yourself asap. and placing a house is probably the quickest way of doing that even though you want a farm in the long run.


Title: Re: Arche Age
Post by: HaemishM on October 18, 2014, 09:03:18 PM
So what is it about farming that is so necessary? Also, what kind of maintenance is required? Labor costs or gold or gilda?


Title: Re: Arche Age
Post by: Rendakor on October 18, 2014, 09:20:15 PM
A lot of the game is centered around crafting: crafting gear, vehicles, etc. To do high end crafting, you need items that only come from intercontinental trade runs. To do said trade runs, you need to make packs out of mats made by farming. You also need a lot of grown/harvested mats for your crafted gear, obviously.

Maintenance costs for owning land are paid in labor only (aside from the monthly sub).


Title: Re: Arche Age
Post by: Falconeer on October 19, 2014, 03:04:53 PM
What Rendakor said is correct. One more way you can put it is that this game doesn't really have as many "gathering nodes" as other games. This is by design, to stimulate farming, and because there are too many ingredients, so it would be HELL if people just had to roam around and look for the bushes or trees they need out of about a 100. So, with your own piece of land, you plant the seeds and trees you need, or raise the animals whose pelts or meat you need, and gather as soon as they are ready. And then you plant again. But since your needs change ovr time, you basically manage what nodes to spawn for you to "mine/gather/log". Or, of course, to make a profit by growing what is in high demand and selling it in the AH.


Title: Re: Arche Age
Post by: Threash on October 19, 2014, 07:16:58 PM
A lot of the game is centered around crafting: crafting gear, vehicles, etc. To do high end crafting, you need items that only come from intercontinental trade runs. To do said trade runs, you need to make packs out of mats made by farming. You also need a lot of grown/harvested mats for your crafted gear, obviously.

Maintenance costs for owning land are paid in labor only (aside from the monthly sub).

Can I play successfully without doing any of this? Because frankly it sounds horrible, I don't play games to be a peasant.  By successfully I mean I'm a min maxer and like to have the best stuff.


Title: Re: Arche Age
Post by: Rendakor on October 19, 2014, 07:22:08 PM
Not without spending real money and converting that to in-game gold. Crafted gear is EXPENSIVE, and you won't be able to generate a substantial income just by killing mobs. Getting someone to craft gear for you at high levels is a pain because it costs a fucking shitton of labor; moreso if you used quested gear to level then decided you want good crafted gear at 50. Honestly, if the crafting/farming/trading game doesn't appeal I'm not sure why you'd even bother playing AA.


Title: Re: Arche Age
Post by: Threash on October 19, 2014, 07:23:45 PM
What about pvp, can I kill the peasants and make decent money that way?


Title: Re: Arche Age
Post by: Rendakor on October 19, 2014, 07:52:44 PM
The way to make money through PVP is by stealing people's trade packs and turning them in yourself; aside from camping your faction's quest-turn-in-port that isn't viable solo because no one takes packs out of safe zones alone. If you had a guild of gankers (or pirates) then I guess you could do alright.


Title: Re: Arche Age
Post by: palmer_eldritch on October 19, 2014, 08:25:59 PM
If you have a guild which gets a galleon and a load of clippers together and goes out to sea robs traders, it's a lot of fun. You probably won't get rich doing it but it's a blast.


Title: Re: Arche Age
Post by: Threash on October 19, 2014, 09:03:44 PM
If you have a guild which gets a galleon and a load of clippers together and goes out to sea robs traders, it's a lot of fun. You probably won't get rich doing it but it's a blast.

This is why i am trying to get into this game, but life as a medieval serf is just not what i consider fun.


Title: Re: Arche Age
Post by: Bzalthek on October 19, 2014, 01:15:12 PM
Honestly, if you don't have a lot of people you can play with regularly, I don't feel you'll get much out of the game since a large portion of it completely disinterests you.  You can always join the zerg guilds, they recruit pretty heavily, but most of them aren't very organized and is often like herding cats getting anything (non zerg pvp) done.


Title: Re: Arche Age
Post by: Rendakor on October 19, 2014, 01:37:36 PM
What Bzalthek said. The solo quest grind is shitty; the fun of the game comes from the worldy aspects of group PVP, and crafting/farming/trading.


Title: Re: Arche Age
Post by: Senses on October 19, 2014, 09:23:20 PM
As stated a million times in this thread, if you want to have fun in this game you need to be social just long enough to get a guild that does what you want to do.  You can putz around all day solo in this game, but it only really shines in terms of entertainment when you are making someone else's life miserable with the rest of your buds.


Title: Re: Arche Age
Post by: Rendakor on October 19, 2014, 10:50:42 PM
Flood I've messaged you several times in game, no reply. Ixbalanque is you, right? I'm Aryx.


Title: Re: Arche Age
Post by: Flood on October 20, 2014, 09:42:22 AM
Flood I've messaged you several times in game, no reply. Ixbalanque is you, right? I'm Aryx.

Thank you, I think we're just missing each other.  Also last night I came home from work and started watching the Bronco's / 49'ers game and didn't log on until later in the evening.  I'm PST so I might be missing you due to that.  I'll be on tonight after 6pm PST.


Title: Re: Arche Age
Post by: satael on October 21, 2014, 10:47:51 AM
Reddit: How to profit in archeage, with minimum effort! (http://www.reddit.com/r/archeage/comments/2jw59o/how_to_profit_in_archeage_with_minimum_effort/)

Archeage was fun for the month or so but it seems the game won't last much past the Auroria update due to Trion's inability to deal with all the problems related to hacking/botting.  :uhrr: :oh_i_see:


Title: Re: Arche Age
Post by: Bzalthek on October 21, 2014, 01:25:58 PM
I have to agree.  It doesn't help that there is minimal response from anyone with authorization to do so.


Title: Re: Arche Age
Post by: Falconeer on October 21, 2014, 02:49:40 PM
I am still having a blast. I own possibly one of the best housing spots in the whole game, and through diplomacy and cool interactions I expanded my farm to own all the surrounding gardens. I am 45k Leatherwork which means that I am now in RNG hell, but every time I craft a level 50 armor I feel the thrill of the possible jackpot and instant richness. Then, a friend of mine got obsessed with the galleon and is now working his ass off to get to 250 gilda stars, so we can start some serious naval operation. Auroria will bring even more PvP my way, and while we won't ever be able to participate in the sieges, the permanently-at-war new zones will make sure to give me and my small group of friends something to quarrel over.

In the last five years my average time in any MMO has been between 2 and 6 months. Anything that goes over the first month fulfilled its purpose to me, and so far this game is doing great and I wouldn't complain even if I quit tomorrow. The rumors about the hacks and cheats are beyond depressing. I can totally see myself quitting over the first couple of cheaters practicing their bullshit against me, that crap really takes the fun out of everything.


Title: Re: Arche Age
Post by: Draegan on October 22, 2014, 02:02:29 PM
I have the opposite experience. I hit level 50, figured out what I can do to have fun:

1) I needed to get a Hasla weapon to be able to be competitive/useful in PVP or PVE (GHA). However, I could never find a group as a healer, or the zone was owned by reds when I logged in.
2) I started late due to a new job and training. So I don't own any land. So most of the farming and tradepacks are not an option for me. Same thing with owning land for a house or whatever else.

So there really isn't anything for me to do. I don't enjoy running around for 20-30 mins looking for noobs to ambush. There are no clear character progression paths. I could join my guild fishing or whatever, but that seems really boring to me.

I just went back to playing LOL and doing the story line in SWTOR every few days.


Title: Re: Arche Age
Post by: Rendakor on October 22, 2014, 02:59:01 PM
The way to get land is just patiently scour whatever zone you'd like a house in. Inspect any farm that doesn't have crops, or any house that isn't finished. There are always a few expiring soon, and then it's just a matter of clicking faster than the other 3 guys trying for it.

The Hasla grind is shitty solo/PUG, but a lot of this game is about organized activity.


Title: Re: Arche Age
Post by: Viin on October 22, 2014, 04:00:26 PM
Check the lower level zones for room for a house/farm. I seem to run into a few spots here and there.


Title: Re: Arche Age
Post by: Falconeer on October 22, 2014, 04:36:53 PM
They banned a lot of players yesterday and today, so lot of land will open up very soon.


Title: Re: Arche Age
Post by: WayAbvPar on October 22, 2014, 05:20:05 PM
I finally got the 4th trade quest done today with the help of a couple of helpful guildies. I haven't been to sea since beta and I really enjoyed it. Going to have to save up some mats and gildas and get myself a cutter.


Title: Re: Arche Age
Post by: HaemishM on October 23, 2014, 09:51:21 AM
Is anyone experiencing some weird graphic glitches? It didn't happen last night but 2 nights ago I was getting huge tearing, as well as flashing on all bodies of water and even the skybox would sometimes double or triple superimpose itself on the screen. It was almost unplayable. I changed back to the DX11 version and updated my Nvidia drivers and the problem seemed to have gone away but wondering if anyone else had noticed issues. I have an Nvidia 460GTX.

As I was bitching in guild chat yesterday, that 4th trade quest REALLY needs to warn motherfuckers that 1) you have to sail across the ocean to complete it, 2) there ain't no NPC boats so you better find your own boat, 3) there's hostile NPC's in the water and 4) you might get ganked when you do it. The quest text warns of NONE of that. I'm lucky in that my guildies were willing to come ferry my level 27 ass over there but how are you supposed to be expected to do that in the teen levels?


Title: Re: Arche Age
Post by: Rendakor on October 23, 2014, 09:55:25 AM
I've had graphical problems when leaving the game on for a very long time (24h or more) but that's it.


Title: Re: Arche Age
Post by: Falconeer on October 23, 2014, 10:12:37 AM
but how are you supposed to be expected to do that in the teen levels?

You are not. This game doesn't do much hand holding, so you are expected to find out the hard way. I know you know this, and you probably think it's stupid. ArcheAge isn't exactly a hardcore game, but it deliberately chose to look in the past for some design decisions, and while that's what will not make it a huge success, it's what is gaining it a specific audience which is very happy with those unpopular decisions.


Title: Re: Arche Age
Post by: HaemishM on October 23, 2014, 10:22:56 AM
I don't even mind that you could get ganked or that you have to take a boat (either one you buy, craft or that someone else has). It's not the act that gets on my tits, it's not even bothering to warn the player this shit could happen. That's not handholding, that's just making sure you are aware and informed of the risks. I'm actually really digging the game (though the F2P restrictions are a bit chafing at times) but this is a sure way for the game to turn players who might otherwise enjoy the game right the fuck off.


Title: Re: Arche Age
Post by: Rendakor on October 23, 2014, 10:45:50 AM
At some point in a PVP game you're going to get thrown to the wolves. A big warning in the quest text would be nice, but who reads quest text beyond the short bit displayed in the tracker?


Title: Re: Arche Age
Post by: WayAbvPar on October 23, 2014, 11:33:02 AM
The quest text does explicitly state that it must be delivered to the other continent. They don't mention the dangers though  :grin:


Title: Re: Arche Age
Post by: satael on October 23, 2014, 12:35:04 PM
I find myself logging in only to harvest some stuff on my farm and spend the rest of the labor on mining as I wait for the Auroria update.
The sad thing is that today I logged in 3 times (a bit over 2 hours apart each to harvest some stuff) and saw the same 4 bots killing mobs in the same exact spot each time in YnY and judging by the timers on their suspected bot debuffs they'd already been at it for atleast 7 hours without any gms interfering.  :oh_i_see:


Title: Re: Arche Age
Post by: WayAbvPar on October 23, 2014, 02:26:02 PM
Did you report them? You get like 4x the labor back for reporting bots when they get banned.


Title: Re: Arche Age
Post by: Rendakor on October 23, 2014, 03:16:07 PM
So I just found out something that, if true, kinda kills the game for me (hoping Falc can come in here and tell me I'm wrong). When crafting high level gear (starting at 44), you make Sealed gear which is unidentified by default. When you ID/open a piece you get one of several sets of gear at random, each having different stats (Str/Int, Sta/Int, Str/Sta, etc.). The catch is that only one of those sets can be used to make the next tier of gear; if you get one of the others, you have to melt down 3 of them. With the level 44 gear, melting down 3 turns directly into the correct set; for the level 50 gear all melting down does is give you another random set piece. There are 3 tiers of level 50 gear, with another tier coming with Auroria, and I just...don't know if I can handle this level of fucking grind. You'd have to make hundreds of copies (each piece from the level 20 version all the way up) in order to actually get a set of the final tier. This is before even getting into the standard KMMO nonsense that is Regrading.

Please, someone tell me there's a trick I'm not seeing here.


Title: Re: Arche Age
Post by: Falconeer on October 23, 2014, 03:39:53 PM
There is no trick. Crafting high level gear is a nightmare and purely random.

Tonight I crafted my first piece of Magnificent (which is the tier that needed that 1 in 4 roll) Leathr armor and I instantly sold it for 670 gold. The point is, when you make it, you are going to be rich and it feels so freakin amazing. But it's random, it's hard, it's rare and it's infuriating. 

So yeah, I am sorry, no good news here at all.   :uhrr:


Title: Re: Arche Age
Post by: palmer_eldritch on October 23, 2014, 03:44:53 PM
I don't even mind that you could get ganked or that you have to take a boat (either one you buy, craft or that someone else has). It's not the act that gets on my tits, it's not even bothering to warn the player this shit could happen. That's not handholding, that's just making sure you are aware and informed of the risks. I'm actually really digging the game (though the F2P restrictions are a bit chafing at times) but this is a sure way for the game to turn players who might otherwise enjoy the game right the fuck off.

I agree but note you can get a (horrible, slow) rowboat for free from a quest around level 15 or something.


Title: Re: Arche Age
Post by: Rendakor on October 23, 2014, 03:51:09 PM
There is no trick. Crafting high level gear is a nightmare and purely random.

Tonight I crafted my first piece of Magnificent (which is the tier that needed that 1 in 4 roll) Leathr armor and I instantly sold it for 670 gold. The point is, when you make it, you are going to be rich and it feels so freakin amazing. But it's random, it's hard, it's rare and it's infuriating. 

So yeah, I am sorry, no good news here at all.   :uhrr:
Ugh. Might ragequit over this, this shit is really stupid.

I made my first Magnificent just now, but it isn't the one that can be upgraded again. It's orange tier (Heroic?) so I might be able to sell it; there's an Arcane helm on our AH for 300g and Unique tassets for 400 so I doubt I'd get your 600+. It's not the right stats for me either (Str/Int, I'm a tank) but it has more defense than my dungeon drop. My guildie and I just found all this shit out today, and I might be done. Bleh.


Title: Re: Arche Age
Post by: HaemishM on October 23, 2014, 04:01:39 PM
I did have the rowboat, but again... had no idea you could use the rowboat on the open seas. That feels totally counter-intuitive to me.


Title: Re: Arche Age
Post by: Falconeer on October 23, 2014, 04:37:18 PM
There is no trick. Crafting high level gear is a nightmare and purely random.

Tonight I crafted my first piece of Magnificent (which is the tier that needed that 1 in 4 roll) Leathr armor and I instantly sold it for 670 gold. The point is, when you make it, you are going to be rich and it feels so freakin amazing. But it's random, it's hard, it's rare and it's infuriating.  

So yeah, I am sorry, no good news here at all.   :uhrr:
Ugh. Might ragequit over this, this shit is really stupid.

I made my first Magnificent just now, but it isn't the one that can be upgraded again. It's orange tier (Heroic?) so I might be able to sell it; there's an Arcane helm on our AH for 300g and Unique tassets for 400 so I doubt I'd get your 600+. It's not the right stats for me either (Str/Int, I'm a tank) but it has more defense than my dungeon drop. My guildie and I just found all this shit out today, and I might be done. Bleh.

Magnificent, orange, crafted? Depending on the piece (head, chest, legs, etc...) it is certainly worth a huge lot of money (mostly because, as I am sure you've noticed, it costs us A LOT to make everything from Illustrious) and I sold mine low because I hate extreme speculation even in games. But anyway, 300 for a Unique is very very low and I'd doubt it's a Unique Crafted. Looted Uniques usually don't hold a candle to crafted. Or maybe your economy is just different from ours, I don't know :/


EDIT: Rowboating across continents: No. Just no. Unless you are very lucky, it's not gonna work. Especially with a pack on your back. Seabugs and especially jellyfish will destroy you, amd if for some reason they don't, players will. No, the oceaninc quest for the Scarecrow Farm is your introduction to group play. You need a lift from someone with a boat, and possibly an armed escort. Do not try it with a rowboat unless you feel like living an adventure that is almost certainly going to fail but would be epic if it succeded.


Title: Re: Arche Age
Post by: Rendakor on October 23, 2014, 04:48:10 PM
Yes, Magnificent Crafted. I searched Magnificent Sunset on the AH to get a feel for prices; are there non-crafted Magnificent Sunset pieces? The Unique was 400 (the 300 was a purple), so I didn't think 600+ would be viable for a similar slot. Selling it for 300 feels like a loss.


Title: Re: Arche Age
Post by: Falconeer on October 23, 2014, 04:54:30 PM
No, I was wondering if the Unique is crafted too. A unique looted can easily be worse than a magnificent crafted. But then again, you've seen them so you know better than me in this case. 300 is a loss epsecially with the 10% auction fee deduction.


Title: Re: Arche Age
Post by: palmer_eldritch on October 23, 2014, 05:05:26 PM
Yes, Magnificent Crafted. I searched Magnificent Sunset on the AH to get a feel for prices; are there non-crafted Magnificent Sunset pieces? The Unique was 400 (the 300 was a purple), so I didn't think 600+ would be viable for a similar slot. Selling it for 300 feels like a loss.

If you happen to be talking about plate armour, sunset is the rubbish armour that nobody wants because it is int/str and there's no character that actually wants int/str. I'm not sure if there's any such thing as leather or cloth sunset armour, but if so then the same is probably true for them as well.

By the way (in case anyone doesn't know) you can melt down unwanted armour pieces and combine them to create a new armour piece. Eg, if you get three sunsets, which are rubbish, you can melt them down to create one new item at a special forge in your capital city. Even so, it sucks if you are crafting and made sunset armour.


Title: Re: Arche Age
Post by: Rendakor on October 23, 2014, 05:06:54 PM
The Unique was a Magnificent Sunset Tassets, it was red. I'm not sure if there are non-crafted Mag Sunset stuff, but that's what it was.

Fakeedit: Yea I'm making plate armor and that's what my one Illustrious Quake rolled into.


Title: Re: Arche Age
Post by: palmer_eldritch on October 23, 2014, 05:13:54 PM
It must have been crafted.

The trouble is that magnificent sunset is a bit crap because it is sunset and people just won't pay top prices for it whatever the colour.

By the way, here is a handy hint: press the ? symbol on the top right of your inventory to call up a colourised list of item qualities.

(http://i.imgur.com/e3kv3mA.jpg)


Title: Re: Arche Age
Post by: satael on October 23, 2014, 09:48:04 PM
There is no trick. Crafting high level gear is a nightmare and purely random.

Tonight I crafted my first piece of Magnificent (which is the tier that needed that 1 in 4 roll) Leathr armor and I instantly sold it for 670 gold. The point is, when you make it, you are going to be rich and it feels so freakin amazing. But it's random, it's hard, it's rare and it's infuriating.  

So yeah, I am sorry, no good news here at all.   :uhrr:
Ugh. Might ragequit over this, this shit is really stupid.

I made my first Magnificent just now, but it isn't the one that can be upgraded again. It's orange tier (Heroic?) so I might be able to sell it; there's an Arcane helm on our AH for 300g and Unique tassets for 400 so I doubt I'd get your 600+. It's not the right stats for me either (Str/Int, I'm a tank) but it has more defense than my dungeon drop. My guildie and I just found all this shit out today, and I might be done. Bleh.

Magnificent, orange, crafted? Depending on the piece (head, chest, legs, etc...) it is certainly worth a huge lot of money (mostly because, as I am sure you've noticed, it costs us A LOT to make everything from Illustrious) and I sold mine low because I hate extreme speculation even in games. But anyway, 300 for a Unique is very very low and I'd doubt it's a Unique Crafted. Looted Uniques usually don't hold a candle to crafted. Or maybe your economy is just different from ours, I don't know :/


EDIT: Rowboating across continents: No. Just no. Unless you are very lucky, it's not gonna work. Especially with a pack on your back. Seabugs and especially jellyfish will destroy you, amd if for some reason they don't, players will. No, the oceaninc quest for the Scarecrow Farm is your introduction to group play. You need a lift from someone with a boat, and possibly an armed escort. Do not try it with a rowboat unless you feel like living an adventure that is almost certainly going to fail but would be epic if it succeded.

If you really want to do the quest and have no luck doing it the normal way you can always take the slow route and walk there...on the bottom of the ocean with the 45min potion for breathing underwater (dahuta or something)  :why_so_serious:


Title: Re: Arche Age
Post by: Rendakor on October 23, 2014, 10:13:01 PM
We got Haem's quest done yesterday, he's just QQing after the fact. :why_so_serious:


Title: Re: Arche Age
Post by: satael on October 24, 2014, 02:36:23 AM
Not sure if I should laugh or cry when I logged back in and the same 4 bots were (still) at the exactly same spot grinding the same mobs yesterday despite all the reports etc (and it's not like they are even trying to hide with their names being ubirjwl, xzfeshj, aklrahc, xrbdqnya)  :ye_gods: :uhrr:


Title: Re: Arche Age
Post by: WayAbvPar on October 24, 2014, 09:44:14 AM
Go purple and murder them. Not a court in the land that would convict you.


Title: Re: Arche Age
Post by: satael on October 24, 2014, 09:55:09 AM
Go purple and murder them. Not a court in the land that would convict you.
Doesn't matter, they run right back to their spot after that and conviction depends on the jury (with bad luck and less-than-friendly guilds in the jury you can get convicted to max sentence)


Title: Re: Arche Age
Post by: Lantyssa on October 24, 2014, 10:50:59 AM
"Ladies and gentlemen of the jury, I submit to you that the defendants are in actuality NPCs which have gained some semblance of PC-protection.  The data corruption which allowed this can be seen with their scrambled names.  I was protecting the realm from their corruption by attempting to delete their existence."


Title: Re: Arche Age
Post by: HaemishM on October 24, 2014, 10:55:10 AM
We got Haem's quest done yesterday, he's just QQing after the fact. :why_so_serious:

Oh I was QQing during the quest too.  :why_so_serious:


Title: Re: Arche Age
Post by: Mrbloodworth on October 24, 2014, 02:22:05 PM
I did have the rowboat, but again... had no idea you could use the rowboat on the open seas. That feels totally counter-intuitive to me.

Hell, you don't even need to quest, you can just make one.

When I see an empty rowboat in the middle of a sea-bug patch. I look under the patch for trade packs.  :wink:


Title: Re: Arche Age
Post by: Abelian75 on October 24, 2014, 02:59:03 PM
EDIT: Rowboating across continents: No. Just no. Unless you are very lucky, it's not gonna work. Especially with a pack on your back. Seabugs and especially jellyfish will destroy you, amd if for some reason they don't, players will. No, the oceaninc quest for the Scarecrow Farm is your introduction to group play. You need a lift from someone with a boat, and possibly an armed escort. Do not try it with a rowboat unless you feel like living an adventure that is almost certainly going to fail but would be epic if it succeded.

True story: I rowboated a pack to Freedich. This was also the first time I discovered Freedich.  I figured I might as well bring a pack, why not? 

Yeah, don't try that at home. I got lucky as fuck. (and I was 50, so the seabugs weren't a problem)


Title: Re: Arche Age
Post by: Vaiti on October 24, 2014, 04:42:44 PM
So I'm playing this now. I have no idea what I am doing.

Some dudes got 13-19 minutes of jailtime for killing some other dudes in some weird chat courtroom.

I'm not allowed to talk to anyone until I'm lvl 15, guessing as a counter measure to bots which I see all over the place. I also see no way or reporting them.

And some dude got 48 minutes of jailtime for stealing carrots from the forrest. This game is odd.


Title: Re: Arche Age
Post by: Trippy on October 24, 2014, 04:46:04 PM
I'm not allowed to talk to anyone until I'm lvl 15, guessing as a counter measure to bots which I see all over the place.
That sort of restriction is usually to slow down gold spammers (not that it helps much).


Title: Re: Arche Age
Post by: Rendakor on October 24, 2014, 07:58:26 PM
It helped a lot, honestly. Faction chat was unusable before that change, because it was just nonstop spam scrolling. Now you see spam occasionally, but most of the high level botters would rather keep botting than get their accounts deleted for spam.

People getting jail time are doing so for killing their own faction, or stealing from their own faction, etc.


Title: Re: Arche Age
Post by: palmer_eldritch on October 25, 2014, 05:17:14 AM
You've got to have some sort of penalty for stealing carrots after all. Otherwise it would just be anarchy.


Title: Re: Arche Age
Post by: tmp on November 06, 2014, 10:23:34 AM
So, seeing the new land patch was released and went without as much as a peep here, this one is about done?

Apparently lot of the new plots were grabbed instantly and large chunks of it by single people, so there's plenty of discontent, talk about bots and hacks and quitting on the official forums. In a way business as usual, but bit more intense :why_so_serious:


Title: Re: Arche Age
Post by: HaemishM on November 06, 2014, 12:30:57 PM
I'm still playing but I'm F2P so can't get arsed about land ownership and haven't even made it to level 40 yet much less high enough to go to the new continent. Guildchat has sure been quieter the last few days.


Title: Re: Arche Age
Post by: Rendakor on November 06, 2014, 01:37:20 PM
I ragequit along with Yasmir when we found out about the random crafting bullshit.


Title: Re: Arche Age
Post by: satael on November 06, 2014, 09:52:58 PM
The auroria launch was a horrible lagfest with hundreds and hundreds of players fighting for the materials needed to build a castle but it was probably the biggest event AA will ever have and so worth all the hassle and we (the guild I'm in) did manage to get a castle on the most populated server (which probably has alot to do with how I feel about it).
Other than that there isn't really much to look forward in AA at the moment (more hasla grind and a hard 10-man dungeon)  :oh_i_see:


Title: Re: Arche Age
Post by: Falconeer on November 07, 2014, 01:33:07 AM
I am still playing every night but oddly enough the Auroria launch could be the end of the ride for me and my friends: while we loved every bit of it so far (the usual two months), we were looking forward to open PvP, which we have done as much as possible since launch, and just realized that while Auroria allows you to attack enemies at all time, it doesn't have any point other than often-asymmetric skirmishing for the sake of it, no XP no Honor points, no nothing. The old zones, with their War Time rotation, are rarely populated enough and looks to me like everyone just farm honor points in arena. If I have to play arena I'd rather play Smite thanks.

So in short, so far seems that Auroria released a few things I don't care about (raid dungeon, more housing), and none I really care about. The new areas look nice but they don't seem to have a function. I can't even find quests there. It's weird.

I really enjoyed every second of Archeage, but I'd say that after 50 days of logging every single night I've done all the things I wanted to do and achieved all the things I wanted to achieve that were realistic without a big guild.


Title: Re: Arche Age
Post by: HaemishM on November 07, 2014, 09:46:55 AM
The leveling is starting to get to me. I want to get to the PVP but so far the only PVP I've had has either been getting ganked while leveling by a level 50 I have no hope of taking on by myself (which is annoying but isn't really even a speedbump) or the one war I was in the other night. That war, BTW, involved standing around with a screen full of complete strangers on the same side, blasting the shit out of NPC's while trying to dodge AOE's. The 2 enemy players we saw in the same zone during that time were killed so quickly I don't think I ever got a shot in. Seriously, is the point of "AT WAR!!!!" zones really just to do a DAoC style castle raid on the Keep Captain only without the whole castle part to at least make the fucking terrain interesting?


Title: Re: Arche Age
Post by: Morfiend on November 07, 2014, 04:37:54 PM
Massively had a not horrible rant about this. Lost Continent (http://massively.joystiq.com/2014/11/07/lost-continent-its-getting-harder-to-like-archeage).

The combination of the Hasla grind and the horrible PVE to get to the meat of the game and all the hacking have really put me off. This should be Fantasy EVE, stop trying to add mmo grind to it.


Title: Re: Arche Age
Post by: Kageru on November 07, 2014, 04:48:48 PM
Massively had a not horrible rant about this. Lost Continent (http://massively.joystiq.com/2014/11/07/lost-continent-its-getting-harder-to-like-archeage/).

The combination of the Hasla grind and the horrible PVE to get to the meat of the game and all the hacking have really put me off. This should be Fantasy EVE, stop trying to add mmo grind to it.

Fixed link


Title: Re: Arche Age
Post by: Rendakor on November 07, 2014, 07:08:52 PM
Massively had a not horrible rant about this. Lost Continent (http://http://massively.joystiq.com/2014/11/07/lost-continent-its-getting-harder-to-like-archeage/).

The combination of the Hasla grind and the horrible PVE to get to the meat of the game and all the hacking have really put me off. This should be Fantasy EVE, stop trying to add mmo grind to it.
The complaints you list are valid. The whining in the article about disconnections and begging for a rollback are just standard forum QQ though. If they did a rollback for the people who couldn't get on, it just fucks over those who didn't have problems.


Title: Re: Arche Age
Post by: Morfiend on November 07, 2014, 07:52:28 PM
Massively had a not horrible rant about this. Lost Continent (http://http://massively.joystiq.com/2014/11/07/lost-continent-its-getting-harder-to-like-archeage/).

The combination of the Hasla grind and the horrible PVE to get to the meat of the game and all the hacking have really put me off. This should be Fantasy EVE, stop trying to add mmo grind to it.
The complaints you list are valid. The whining in the article about disconnections and begging for a rollback are just standard forum QQ though. If they did a rollback for the people who couldn't get on, it just fucks over those who didn't have problems.

I dont disagree, but I can also see his point a bit. In a game that revolves so much around a limited resource (housing) they really did screw some people. But honestly, I was more referring to the other complaints he had which more closely matched mine.


Title: Re: Arche Age
Post by: tmp on November 08, 2014, 06:01:57 PM
Incidentally, if you've uninstalled it, the HackShield stuff stays on your computer anyway. Supposedly this will work if you want to get rid of it:

Quote
Removal Instructions:

WARNING: You should uninstall ArcheAge and Glyph before removing HackShield. While it is possible for the game to function without HackShield being enabled, you are guaranteed to become reinfected by it, since it will eventually reinstall itself in an ArcheAge or Glyph update.

Note: People using a 32-bit operating system will see a slightly different file, but the instructions remain the same.

 Windows 8.1:
 1. Right-click on your start button and select the "Run" (without quotes) option.
 2. When you see the run dialog, type "regedit" (without quotes) and hit enter.
 3. Using the tree-view in the left pane, navigate through the following folders: HKEY_LOCAL_MACHINE -> System -> CurrentControlSet -> Services
 4. In the left pane you want to locate a folder called "XEagle64" (without quotes). Right-click on this folder and select the delete option.
 5. Reboot your computer.

 The Hackshield service is now uninstalled and the included system driver should not run unless you try playing ArcheAge again.

 Windows7:
 1. Open your start menu and type "devmgmt.msc" (without quotes) into the search and hit enter.
 2. On the top of this window you will see a menu entry called "View". Open this entry and select "Show hidden devices".
 3. Navigate to the Non-Plug and Play section of devices.
 4. Locate "EagleX64" then right-click and uninstall it.
 5. Reboot your computer.

 The Hackshield service is now uninstalled and the included system driver should not run unless you try playing ArcheAge again.



Title: Re: Arche Age
Post by: HaemishM on November 12, 2014, 10:40:47 AM
I haven't uninstalled yet, but I think I'm done with it. I was trying to level on the enemy continent at level 37, got ganked after the first mob kill. Moved around, found someone a couple of levels higher than me and tried to gank them, lost, tried again, lost. Said fuck it, I'll level some more. Ganked by 3 or 4 that were 4-5 levels higher than me. Figured the place I needed to quest was covered up by gankers, didn't feel like trying to find somewhere else to go so logged off and played something else. I haven't really felt like going back. The leveling is pretty super boring even though it's quick. I'm going to be undergeared because I'm not a crafter and I'm a F2P player. The guild seems to have mostly distilled down to the same 2 other people that were on when I was. If I'm going to have nights where I can't even really level up to be competitive in PVP, fuck it. I just want to PVP but getting there is just fucking boring.


Title: Re: Arche Age
Post by: satael on November 12, 2014, 11:07:36 AM
I have to say that I am getting close to finishing up with this game which I find kind of sad. I've dabbled in crafting (made a set of plate illustrious+), fished a bit (20k+ skill), pvp'd my share (in a great guild so I feel I've gotten the best out of that aspect of AA) and done some dungeons (not serpentis but others). I just don't feel like there's anything I'd really want to achieve in this game.  :oh_i_see:


Title: Re: Arche Age
Post by: Senses on November 12, 2014, 07:05:13 PM
I've certainly slowed down and sort of relaxed into the Farmville aspect of the game.  Whether or not that is a recipe for ultimately quitting, I do not know, but Trion tossed me patron till January 18th and there is little that interests me competing for my gaming attention.  I might peek around in the repopulation, been hearing a lot of buzz. 


Title: Re: Arche Age
Post by: WayAbvPar on November 13, 2014, 11:30:58 AM
I think I am done. I couldn't log in after the Auroria update. Filed a ticket, got a response 5 days later saying 'I see it has been resolved' when I hadn't tried to log in during that time. I am sure all my shit is dead, and my property is either overdue or destroyed by now. Patron runs out next week, which is about right.

While I enjoyed the aspects of the Farmville part, is gets WAY too grindy to have to do that shit over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over...

The PVE is just abysmal, especially since there is almost nothing in the way of cool rare drops. Gear grind makes PVP a pain in the ass.

Some very cool ideas, and a lot of fun. Just a bit too Korean for me I think.



Title: Re: Arche Age
Post by: Pennilenko on November 13, 2014, 11:32:22 AM
Some very cool ideas, and a lot of fun. Just a bit too Korean for me I think.


Title: Re: Arche Age
Post by: Pendan on November 13, 2014, 01:12:54 PM
I was doing the Halcyona war for a while. Failed twice in the combine to go from the level 4 to level 5 necklace which puts you back at level 4. That was a couple weeks ago. I talked to someone who got to level 7 necklace with no fails. The large guild in my faction are no longer showing up so can't get more than 1 medal each war. So that became an extremely long grind and gave up.

I got 15k honor mostly from the rifts and bought the titles with something like +3 to all stats. Saw it was I think 30k for next title and a few more stat points and decided that was an extremely long grind.

I had the Hesla level 1 weapon before the patch. After the patch I spent 5 hours doing the Hesla token drops and was half way through. This grind is more reasonable but I decide what is the point of getting this next weapon so I stopped logging in.


Title: Re: Arche Age
Post by: satael on November 14, 2014, 05:18:52 AM
Trion managed to turn a single player's stormy exit from a (major) guild on my server into a spectacle by removing the whole 28+ page thread from the official forums without any explanation (though google cache still has most of it).
While the thread was definitely worth removing the lack of explanation is fueling some negative feelings towards Trion since the guild in question has been seen to have gotten off without consequences (or with minor ones) from obvious prohibited practices before (mainly using addons/bots).
While I have no personal information on this particular case it does seem that Trion is rather useless when it comes to enforcing its ban on addons and bots that are not the most obvious kind.

link (http://www.reddit.com/r/archeage/comments/2m7rnd/twos_pullout_teleport_hacker_got_his_account_back/) to a reddit thread that has links to the deleted thread.  :why_so_serious:

edit: not worth a new post but noticed that it's now over 6 weeks since the Mirage Lilyut Horse bug (http://forums.archeagegame.com/showthread.php?76275-New-Mirage-Lilyut-Horse-bug) was reported and Trion's response is still
"We have submitted a request to XL Games to fix the issues with the Mirage Lilyut Horse, However we cannot give any timeline for the fix of this issue."
on a simple thing like that  :uhrr:


Title: Re: Arche Age
Post by: LC on November 16, 2014, 04:02:51 PM
I can sum up my current feelings about AA, Trion, and Hartsman with 2 pictures.

(http://i.imgur.com/3ljgu0w.gif)

(http://i.imgur.com/nooEcGs.png)

Hartsman might as well be sitting there waiting to kick you in the nuts every time you try to legitimately acquire something without using real money to bypass the RNG.

You don't pay, you don't win:

https://www.youtube.com/watch?v=wG06WAxoR9k


Title: Re: Arche Age
Post by: Bzalthek on November 16, 2014, 06:07:57 PM
Welcome to culture shock.  The design is for community centric crafting.  You're not going to be the individualistic hero that can get shit done.  Note:  I stopped playing after the first month because even knowing this I couldn't stomach not being able to do shit by myself without bleeding from the anus.


Title: Re: Arche Age
Post by: satael on November 16, 2014, 10:06:13 PM
edit: not worth a new post but noticed that it's now over 6 weeks since the Mirage Lilyut Horse bug (http://forums.archeagegame.com/showthread.php?76275-New-Mirage-Lilyut-Horse-bug) was reported and Trion's response is still
"We have submitted a request to XL Games to fix the issues with the Mirage Lilyut Horse, However we cannot give any timeline for the fix of this issue."
on a simple thing like that  :uhrr:

So I finally uninstalled the game when Trion sent their (automated) email saying:
"We have not heard from you concerning your request for support in the 72 hours since we sent a response. Consequently, we have changed the status of your question to SOLVED"

It made me realize that this was properly the best response I could expect from Trion on any problems (and that I while I had enjoyed some parts of the game it was time to move on)  :oh_i_see:


Title: Re: Arche Age
Post by: LC on November 17, 2014, 12:07:01 AM
It made me realize that this was properly the best response I could expect from Trion on any problems (and that I while I had enjoyed some parts of the game it was time to move on)  :oh_i_see:

The game is actually pretty decent. It's their horrible support and greedy cash grabs killing it for me. A couple of patches ago my gear cost maybe 4g to repair when the smaller items were getting close to 0 dura. Now it's costing me 38g for the same repair. All because they weren't moving enough of the 1 hour no durability loss potions in the cash shop.


Title: Re: Arche Age
Post by: Koyasha on November 17, 2014, 06:27:16 AM
I never even noticed repair costs at all until they increased them, so even if they didn't have a potion like that I would say increasing them wasn't unreasonable if they wanted to make death more significant at 50.  Since xp is no longer lost at 50 due to the inability to lose levels and all.


Title: Re: Arche Age
Post by: Draegan on November 17, 2014, 07:19:22 AM
It appears this game is slowly morphing into Allods Online.


Title: Re: Arche Age
Post by: Pennilenko on November 17, 2014, 08:02:11 AM
It appears this game is slowly morphing into Allods Online.
Allods was less grindy.


Title: Re: Arche Age
Post by: Lantyssa on November 17, 2014, 08:59:45 AM
Trion support is horrible.

And by that I mean they've always been extremely helpful once I get a hold of someone, but it takes forever to actually get a response.  In Defiance it took nearly two months for them to respond to a ticket about a gun that got deleted.  I'd already stopped playing by that time.  In Trove, it took a month because I used their ticketing system instead of sending an e-mail... which just puts it in the ticketing system, but also seems to notify someone.


Title: Re: Arche Age
Post by: WayAbvPar on November 17, 2014, 11:44:43 AM
As far as I can tell, Trion is just a gate keeper. Any decisions of any import come from XL. Trion may be wetting their beak, but they are sullying their good (?) name being involved in this.


Title: Re: Arche Age
Post by: dd0029 on November 17, 2014, 01:37:29 PM
As far as I can tell, Trion is just a gate keeper. Any decisions of any import come from XL. Trion may be wetting their beak, but they are sullying their good (?) name being involved in this.

I have to think that's the way it is when compared to their own FTP option with Rift. While I think Trion could have much more effectively monetized the p2w portion of the game by much more reasonable price points, their overall implementation is fairly painless.

I will agree that their support does suck though. I managed to break my phone with my authenticator app. Their online instructions were several years out of date and emails were never responded to. I only managed to get the thing fixed by courting a forum ban on their Tech Support forums. Oddly enough I did manage to snag a forum ban by calling a class developer unimaginative.


Title: Re: Arche Age
Post by: Scold on November 17, 2014, 02:20:56 PM
I pre-ordered at the $100 level and haven't even logged in for the first time yet. I'm going to wait until  the playerbase drops and they do the inevitable "please come check us out, we removed a bunch of the grind!" patch.


Title: Re: Arche Age
Post by: WayAbvPar on November 17, 2014, 02:22:29 PM
I pre-ordered at the $100 level and haven't even logged in for the first time yet. I'm going to wait until  the playerbase drops and they do the inevitable "please come check us out, we removed a bunch of the grind!" patch.

Have you checked with your estate attorney to make sure the account is transferable to your grandchildren?


Title: Re: Arche Age
Post by: Pennilenko on November 17, 2014, 02:24:06 PM
...they do the inevitable "please come check us out, we removed a bunch of the grind!" patch.
Not going to happen. XLGames doesn't give two shits about making the changes Trion might need to "westernize" the MMO. I am pretty sure that XL went as far as they were going to go with easing up on the grind for the western releases.


Title: Re: Arche Age
Post by: LC on November 17, 2014, 02:49:34 PM
I pre-ordered at the $100 level and haven't even logged in for the first time yet. I'm going to wait until  the playerbase drops and they do the inevitable "please come check us out, we removed a bunch of the grind!" patch.

You probably won't get your preorder items at this point. I didn't make all of my characters right away and it seems the offer (of something you paid for) was for a limited time. So it never gets sent to you.


Title: Re: Arche Age
Post by: satael on November 17, 2014, 10:02:38 PM
...they do the inevitable "please come check us out, we removed a bunch of the grind!" patch.
Not going to happen. XLGames doesn't give two shits about making the changes Trion might need to "westernize" the MMO. I am pretty sure that XL went as far as they were going to go with easing up on the grind for the western releases.

Actually I think that the Korean version has increased drop rates for stuff like armor from the mobs and archeum from the purses (from AA 1.7 onwards or something like that). XL isn't behind all the bad things and lack of some of the improvements is probably due to Trion trying to string out the content before catching up to where the Korean version is.


Title: Re: Arche Age
Post by: LC on November 18, 2014, 12:43:01 AM
It has been quite obvious that they are holding back the better items on the cash shop (100 slot chest) to sell more of the items people wouldn't buy normally. I'm sure content is no different. A very customer unfriendly way of doing things.


Title: Re: Arche Age
Post by: Scold on November 19, 2014, 08:56:39 AM
I pre-ordered at the $100 level and haven't even logged in for the first time yet. I'm going to wait until  the playerbase drops and they do the inevitable "please come check us out, we removed a bunch of the grind!" patch.

You probably won't get your preorder items at this point. I didn't make all of my characters right away and it seems the offer (of something you paid for) was for a limited time. So it never gets sent to you.

Pretty sure they didn't put that in writing anywhere when I signed up?


Title: Re: Arche Age
Post by: LC on November 20, 2014, 03:36:04 AM
Maybe you can contact support and get them? I just know I got nothing when i created my 3rd and 4th characters. My email support ticket never got answered after 4 attempts. Live chat always has a queue of like 100+ waiting. It's terrible.


Title: Re: Arche Age
Post by: Lantyssa on November 20, 2014, 07:45:34 AM
They'll probably grant them, when they get around to your ticket a few months later.


Title: Re: Arche Age
Post by: Morfiend on December 01, 2014, 03:26:18 PM
Apparently the servers have been offline for 2 days now. I havent played in a month, but there are many lols to find in this whole thing.

http://massively.joystiq.com/2014/12/01/archeages-unscheduled-maintenance-stretches-into-day-two/ (http://massively.joystiq.com/2014/12/01/archeages-unscheduled-maintenance-stretches-into-day-two/)

My friend who is very tied into the community said that the prevailing rumor is that something happened and they had to restore from backup, only to find that their backup was corrupted. This is completely unsubstantiated, but would be pretty crazy.


Title: Re: Arche Age
Post by: LC on December 02, 2014, 05:10:32 AM
Apparently the servers have been offline for 2 days now. I havent played in a month, but there are many lols to find in this whole thing.

http://massively.joystiq.com/2014/12/01/archeages-unscheduled-maintenance-stretches-into-day-two/ (http://massively.joystiq.com/2014/12/01/archeages-unscheduled-maintenance-stretches-into-day-two/)

My friend who is very tied into the community said that the prevailing rumor is that something happened and they had to restore from backup, only to find that their backup was corrupted. This is completely unsubstantiated, but would be pretty crazy.


My server was one of two that were brought back online early. They seem to have downgraded server capacity though. The server has a 3 hour queue despite the fact that almost nobody is online. Here's a screenshot of my character posing alone in the busiest spot on the east continent:

http://i.imgur.com/CfCJ4Zo.jpg (http://i.imgur.com/CfCJ4Zo.jpg)


Title: Re: Arche Age
Post by: Draegan on December 02, 2014, 06:25:09 AM
That is one ugly character.


Title: Re: Arche Age
Post by: LC on December 02, 2014, 02:58:03 PM
I tried to make one of the better looking characters (http://i.imgur.com/hCYYoYB.jpg), but I'm not very good with the character creator, and ended up with something hideous (http://i.imgur.com/wSyBLdy.png).


Title: Re: Arche Age
Post by: Rendakor on December 02, 2014, 03:45:19 PM
Your toon looks like Bailey Jay.


Title: Re: Arche Age
Post by: Ginaz on December 02, 2014, 05:11:03 PM
Your toon looks like Bailey Jay.

I had to Google that name...because she's a transgendered porn star.  Now I know.  Thanks dude. :oh_i_see:


Title: Re: Arche Age
Post by: Falconeer on December 02, 2014, 05:31:39 PM
transgendered transgender

FIFY.


Title: Re: Arche Age
Post by: Rendakor on December 02, 2014, 05:38:16 PM
Your toon looks like Bailey Jay.

I had to Google that name...because she's a transgendered porn star.  Now I know.  Thanks dude. :oh_i_see:
No problem. :drillf:


Title: Re: Arche Age
Post by: LC on December 02, 2014, 05:49:24 PM
The nose would need to be much bigger.


Title: Re: Arche Age
Post by: Signe on December 17, 2014, 10:26:48 AM
I'm playing this for one month.  I had to take a break from DA3.  I start missing MMORPGs after a bit.  I don't know why since I'm always solo.  Anyway, I was in the beta but didn't get very far and I wanted something new tp me and this is all I found.  I didn't get very far in TESO beta either but it looks harder to solo than Archeage.  I could be wrong.  It has happened.  Lots. 


Title: Re: Arche Age
Post by: Draegan on December 17, 2014, 01:16:45 PM
Not sure if this is the game to jump in to real quick unless you just want a boring quest grind to level cap. It's not particularly interesting unless you want to get into all the pvp stuff or trading/farming stuff (which really requires a sub bc of labor).


Title: Re: Arche Age
Post by: Signe on December 17, 2014, 05:05:44 PM
Yeah, you're probably right.  I just started and I already see what a crazy time sink crafting will be.  Bleh.  Maybe I'll go back and play EQ2 and collect things.   :ye_gods:


Title: Re: Arche Age
Post by: Draegan on December 17, 2014, 06:27:30 PM
This game is a classic super Korean craft grind.


Title: Re: Arche Age
Post by: palmer_eldritch on December 17, 2014, 07:24:53 PM
I got lots of enjoyment out of this game and now I'm done with it.

Pro-tip: for a super fun time, go to enemy regions when they are in war and patrol the housing zones looking for farmers to kill. If you have AOE abilities you can even kill people in thier homes! (just press tab repeatedly as you ride around the housing areas to select enemies you can't see).


Title: Re: Arche Age
Post by: Draegan on December 17, 2014, 08:36:11 PM
That sounds boring.


Title: Re: Arche Age
Post by: Falconeer on December 18, 2014, 02:19:04 AM
No that wasn't boring at all. It just wasn't fun for long. But what is?


Title: Re: Arche Age
Post by: WayAbvPar on December 18, 2014, 01:22:26 PM
There was some very cool stuff, but it was WAY too grindy to keep up. Not just taking forever to get anything done, but having to log in CONSTANTLY to play Farmville. I would have stayed around if I could have done the grind at my own pace and not had to worry about losing my land holdings to overdue taxes and shit.


Title: Re: Arche Age
Post by: Signe on December 18, 2014, 09:00:06 PM
There was some very cool stuff, but it was WAY too grindy to keep up. Not just taking forever to get anything done, but having to log in CONSTANTLY to play Farmville. I would have stayed around if I could have done the grind at my own pace and not had to worry about losing my land holdings to overdue taxes and shit.

This is exactly how I feel about the game.  I don't look forward to the farming grind that will lead me to the crafting grind which is why I'm only playing one month.  If I make it.  As for the rest of the game, it's not awful but it's certainly not great.  I level at a decent speed but that's because most of the quests aren't very creative.  Much of it is mostly the same stuff we've seen over the last decade or so (barring a few special MMORPG's such as TSW which has some really unusual quests where you might need an actual brain - unless you're a Google addict - to find the solutions).  Kill some of these, find some of those... everything has a glowy so you don't have to look very hard, either.  Anyway, I don't know what I'll be playing or what I'll be on about next.


Title: Re: Arche Age
Post by: rk47 on December 18, 2014, 09:12:17 PM
Missing MMO after DAI?
I know the feelz.
I felt like I was playing a shitty MMO too, and wanted to reinstall TOR to have dat story-driven MMO feel back.
But steam sale changed my mind.
Now i'm just looking for a bargain.


Title: Re: Arche Age
Post by: Signe on December 19, 2014, 09:18:35 AM
I give up.  Everything I plant, even geese, is diseased.  I went nuts trying to find out where to get "livestock supplement" and finally had to cheat and Google it.  Sheesh!  Farming and crafting are going nowhere for me.  Annoyedquit.


Title: Re: Arche Age
Post by: rk47 on December 22, 2014, 02:23:32 AM
I give up.  Everything I plant, even geese, is diseased.  I went nuts trying to find out where to get "livestock supplement" and finally had to cheat and Google it.  Sheesh!  Farming and crafting are going nowhere for me.  Annoyedquit.

I recommend playing this game

(http://static.fjcdn.com/large/pictures/f0/cf/f0cfaa_4401384.jpg)


Title: Re: Arche Age
Post by: Teleku on December 22, 2014, 03:51:40 AM
Is....is that a slave/plantation sim game?


Title: Re: Arche Age
Post by: tmp on December 22, 2014, 06:15:31 PM
It's just the Sims. There's probably a sex dungeon under that mansion, too.


Title: Re: Arche Age
Post by: LC on December 28, 2014, 03:31:42 AM
(http://i.imgur.com/HYkElpO.png)


Title: Re: Arche Age
Post by: luckton on December 28, 2014, 05:58:20 AM
It's just the Sims. There's probably a sex dungeon under that mansion, too.

FTFY.


Title: Re: Arche Age
Post by: HaemishM on December 28, 2014, 12:42:54 PM

Please tell me that's completely real and not a Photoshop. Because that is fucking awesome and makes me glad I never paid them a cent.


Title: Re: Arche Age
Post by: Count Nerfedalot on December 28, 2014, 02:34:35 PM
^ this. 

Scott Hartsman joins Sid Meier and dozens of other game designers/developers who have become textbook examples of both the Peter Principle and the inbred dysfunctionality of the computer gaming industry.  The same issues are probably present in most if not all industries in our greed-is-good culture, it's just a lot easier to put individual faces on it in those with rockstar mentalities than in others.


Title: Re: Arche Age
Post by: Draegan on December 29, 2014, 07:49:09 AM
Scott Hartsman has never designed a game from start, I wouldn't put him in line with guys like Side Meyer.


Title: Re: Arche Age
Post by: Lantyssa on December 29, 2014, 09:06:02 AM
RIFT?


Title: Re: Arche Age
Post by: rattran on December 29, 2014, 09:52:31 AM
Side Meyer?


Title: Re: Arche Age
Post by: Count Nerfedalot on December 29, 2014, 10:07:56 PM
Actually, I think it should be the other way around.  :grin:  Sid Meier started out pretty much at the top of his profession, sold out, and became just another mediocre-at-best faceless corporate bureaucrat.  As far as I can tell from game credits and interviews and postmortems and such he hasn't done jack shit this century beyond allow his name to be used on other people's work.

Scott, on the other hand, was in the trenches up to his eyeballs at least as recently as 7 years ago when he was given pretty much free reign to do as he wished with the sterile, half-finished, and waaaay out-of-date crap that Sony rushed out the door as EQ2 and which WoW stomped into the ground through the power of *polish*. And he took that freedom and burned some sacred cows and made some gutsy decisions and put some effort into polishing the user experience in several less obvious but significant ways (crafting, auction house, working quests, etc) and somehow ended up with something remarkably broad and deep and interesting out of it.  He succeeded so well at this that Sony corporate decided to bring it back into the corporate mainstream. Scott didn't seem to like being leashed again so he left and EQ2 sputtered and slowly died under the resulting ever-growing pile of mistimed and mismanaged marketing boondoggles, corporate meddling, inept management and round after round of new dev teams making newbie mistakes over and over again. 

Meanwhile, Scott achieved a Peter Principal singularity, having done so well at bucking The Man, he was promoted to the point where he became The Man, and ever since he has gone deeper and deeper into the soul-sucking morass of being driven always and exclusively by the upcoming quarterly financial report.  Rift was the best soulless dry unsticky AAA MMORPG ever at release and up until he left it to the B-team (who, ironically, made it a good deal less soulless) while he moved on to wheeling and dealing with the big boys.  Arche Age is just the latest datapoint well on the downward side of his parabolic trajectory.  It took a lot of people making a lot of blatantly bad decisions on both sides of the Pacific to screw up AA in the US so badly. But as top dog, buck-stops-here hands-in-the-pie chief apologist, cheerleader AND decision maker, he deserves the lion's share of the blame, scorn and contempt for every single bit of corporate bullshit that has driven AA into the ground.

Sid Meier was one of last century's shooting stars, Scott Hartsman is one of the first in this century.  Both did fantastic stuff with limited resources and under strict constraints, and have been pretty much worthless when given relatively vast resources and total freedom.  Sid had some great game ideas he was able to turn into great games, back in the day.  But once promoted to studio head over many games at once, he faltered.   Scott did an amazing job of straightening out the hot mess a bunch of corporate yes-men had made of EQ2, but faltered and fumbled as his responsibilities increased to designing a game from scratch then doing mega corporate deals and managing from waaaay on high the adaptation of a Korean grind fest for the American market.


Title: Re: Arche Age
Post by: LC on December 30, 2014, 07:45:06 AM

Please tell me that's completely real and not a Photoshop. Because that is fucking awesome and makes me glad I never paid them a cent.


100% real.

Also here's some drama/entertainment from the TS of one of our allies on Tahyang. I was one of the the lucky few to hear it live.

https://www.youtube.com/watch?v=67EpUD5fp7Y


Title: Re: Arche Age
Post by: HaemishM on December 31, 2014, 11:48:17 AM
At some point that video just turned into the beeps and clicks of dolphins.


Title: Re: Arche Age
Post by: Draegan on December 31, 2014, 12:39:39 PM
RIFT?

He actually came in about 1-2 years prior to release to rescue the game. He was not part of the original development team. He came in when the game was still called Planes of Telara. I visited the studios around release time and talked to a lot of devs. Would you be terribly surprised that a lot of them were EQ1 grognards? Rift was the last MMO I catassed with any enthusiasm. It was a well made product but some big decisions made the game go from could be very good DIKU flavor, to shitty game over the space of a year after release.

I could go on and on about the game, but it's already 5 years old or something like that.


Title: Re: Arche Age
Post by: Fabricated on February 02, 2015, 08:04:13 PM

Please tell me that's completely real and not a Photoshop. Because that is fucking awesome and makes me glad I never paid them a cent.


100% real.

Also here's some drama/entertainment from the TS of one of our allies on Tahyang. I was one of the the lucky few to hear it live.

https://www.youtube.com/watch?v=67EpUD5fp7Y
what in the holy fuck is this it all kinda blends together into noise for me after like 20 seconds. My brain literally refuses to understand it.


Title: Re: Arche Age
Post by: LC on February 14, 2015, 01:27:42 AM
One of our allied guilds booted some chick and then she came into their TS and started yelling at another chick in the guild. Not all of it was recorded. It was actually about 5 minutes of her yelling without taking a breath.


Title: Re: Arche Age
Post by: LC on January 01, 2016, 09:11:57 PM
https://www.youtube.com/watch?v=RTBFeYC9B8M


Title: Re: Arche Age
Post by: tmp on January 02, 2016, 04:56:11 PM
They've gone full Second Life. I actually had to squint hard to check that wasn't Second Life.


Title: Re: Arche Age
Post by: Rendakor on January 03, 2016, 06:52:13 AM
https://www.youtube.com/watch?v=RTBFeYC9B8M
Wtf? That's bizarre, particularly the girl's square head.


Title: Re: Arche Age
Post by: palmer_eldritch on January 03, 2016, 09:39:10 AM
From what I remember, you can buy a white paper bag to put over your character's head and then add textures to the bag so I guess that's what's happened here.


Title: Re: Arche Age
Post by: Rendakor on January 03, 2016, 05:14:49 PM
Ahh; not sure that was a thing when I played (if it was I didn't know about it).


Title: Re: Arche Age
Post by: Falconeer on January 04, 2016, 02:14:49 AM
Yes, it was, but really no one was doing it because it was already ugly as hell.