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Author Topic: Planetside 2  (Read 721637 times)
Mrbloodworth
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Reply #2415 on: November 26, 2012, 12:53:35 PM

am I allowed to say the original method of selecting what to create with the ACE was better than this. I can see how convoluted this is.
« Last Edit: November 26, 2012, 02:48:13 PM by Mrbloodworth »

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WayAbvPar
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Reply #2416 on: November 26, 2012, 01:29:38 PM

Tested it in game- B does not drop ammo packs if you have selected mines. I have also discovered that if you leave a mine under a deployed Sunderer, it will go off in like 5 seconds. Takes 2 to kill 1 Sundy. 332 XP pinata  awesome, for real

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
01101010
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Reply #2417 on: November 26, 2012, 01:39:05 PM

As for the engineer dropping ammo alternate key- does that work when carrying other items like tank mines? I have to choose between ammo packs and mines in the loadout. If I can somehow carry both, I would be overjoyed.

I'm not 100%. In my experience it only works with the turret selected. The use is, you never loose the ability to drop ammo. I found this out because a friend of mine thought the same thing. He was over joyed he did not have to give that ability up.

Off the top of my head, I suspect its that slot, regardless of whats equipped in it. Feels like a GUI template limitation. And IIRCC, The turret is not replaced by mines...is it?

I need to spend more time as an Engi it seems.

LOSE. Sheesh... you spell worse than you fly.

And in this game where the map tends to be crawling all over with people, yeah, you get blindsided a ton. That is the nature of it. Sometimes you sneak up on someone or just come up behind someone and free kill. Other times, you are the free kill. Happens a lot in those twilight times before and after a big battle when people aren't fixated on one particular direction. Just do not camp... ever. Fire, get a kill, move on. People will dial your location in if you stay for more than 2 kills - unless you are behind a shielded door.  awesome, for real



And Light Assault. Yeah... sooooo, fun in the trees.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Nija
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Reply #2418 on: November 26, 2012, 01:58:22 PM

Tested it in game- B does not drop ammo packs if you have selected mines. I have also discovered that if you leave a mine under a deployed Sunderer, it will go off in like 5 seconds. Takes 2 to kill 1 Sundy. 332 XP pinata  awesome, for real

Hit 5 to carry around the turret. Don't left click your mouse to deploy it.

While you're holding it, hit B. You'll now be holding an ammo pack. Drop it.

Click 4 to go back to your mine laying ways and carry on happily acquiring ammo resupply exp and sunderer mine kills.

If you're in a biolab, replace your mines with bouncing betties and put them at the generator.
Mrbloodworth
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Reply #2419 on: November 26, 2012, 02:44:52 PM

Sheesh... you spell worse than you fly.

Someone put that mountain there, I swear.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Goumindong
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Reply #2420 on: November 26, 2012, 04:41:03 PM

Combat engineer lesson number 1 never stand in front of or behind a vehicle when repairing always stand on the sides. Otherwise you will get run over hard and often.

Also don't do it if you're not out of line of fire. When I snipe, i prioritize repairing pilots.

I have to say that I'm getting tired of being killed by people that I can't even see.  It was my biggest pet peeve about BF1942.

Draw distance is the same for everyone, its hard capped to be the same in the server(iirc). If you're getting killed by people you "can't see" its because you aren't looking at them. Though I will admit its sometimes very hard to see Vanu on Esamir at night and NC anywhere at night (Vanu purple blends into the purple ice, and NC blue blends in everywhere, though especially the blue/gold rocks on Amerish)

I'm finding the interplay between how resources are accumulated and the 3 continent system is making for imbalanced pops on each continent.  There's is little incentive to go to the low pop continent for your team.  You'll be starved for air/mech resources while your opponent is not.  This seems to be stagnating with each realm grabbing a continent and holding it with 50% of the pop.  It's hard to get started on the low pop continents outside of an outfit organizing to push out of the warpgate.

Also, a few of the continents are really easy to back cap after locks for certain sides. Due to the base placement structure of Amerish its nearly impossible for Vanu to push out of their gate to the south since a quick jaunt shuts off the entire southern push and because of the way they're stacked you can choose any of like two or three bases to do it at.
Kageru
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Reply #2421 on: November 26, 2012, 06:46:03 PM


Trying to defend generators... ugh. They're (mostly) in little isolated buildings with multiple entries, no cover (so put a grenade in and defenders are done), no door locks or entry obstructions and any class can wander in and push the "explode this generator" button at will. Whoever designed these fortresses was clearly working for the enemy.


Is a man not entitled to the hurf of his durf?
- Simond
Goumindong
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Reply #2422 on: November 26, 2012, 07:06:01 PM


Trying to defend generators... ugh. They're (mostly) in little isolated buildings with multiple entries, no cover (so put a grenade in and defenders are done), no door locks or entry obstructions and any class can wander in and push the "explode this generator" button at will. Whoever designed these fortresses was clearly working for the enemy.



The worst is the tech plants.

I know, lets make a turret that covers our spawn room, that sounds like a great idea since no infiltrator will ever hack our turrets and turn them against us!
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Reply #2423 on: November 26, 2012, 07:23:59 PM

NC is getting its shit pushed in on all three continents on Waterson. Getting really frustrated. I get the first shot in almost every time and still get killed in 70% of my 1v1 battles. I feel like I am shooting a water gun or something. I can see all the hits registering, but when I die the guy has like 25% health left. Logged off in disgust for now.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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01101010
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Reply #2424 on: November 26, 2012, 07:46:12 PM

NC is getting its shit pushed in on all three continents on Waterson. Getting really frustrated. I get the first shot in almost every time and still get killed in 70% of my 1v1 battles. I feel like I am shooting a water gun or something. I can see all the hits registering, but when I die the guy has like 25% health left. Logged off in disgust for now.

Aim high - just below the throat. The recoil will bounce the gun into a headshot most of the time, in CQB that is. Want kills, hit a Biolab and pull Light Assault and find high ground to fire down at people. After a kill, move to another spot and repeat, then move back. Just keep an eye on enemy light assaults that manage to get up top.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Sky
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Reply #2425 on: November 26, 2012, 07:47:47 PM

I get the first shot in almost every time and still get killed in 70% of my 1v1 battles. I feel like I am shooting a water gun or something. I can see all the hits registering, but when I die the guy has like 25% health left. Logged off in disgust for now.
That happened to me the other day. It was to the point where I was laughing about it. And it started with guys having 25% health left and got to the point where sometimes the guy would only have half his shield knocked down. Really? I'm not /that/ bad an aim.
Miasma
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Stopgap Measure


Reply #2426 on: November 26, 2012, 08:07:24 PM

NC is getting its shit pushed in on all three continents on Waterson.
We kinda suck on Matherson too.  I wonder if it's across most servers, then we could blame our weapons.  I hope so because otherwise I suck really bad at 1v1 type encounters.

I also find it suspicious that the population bars are almost always 33% - 33% - 33%.  That just seems very unlikely.

I wish I could settle on a class I like.  I have a severe case of grass always being greener on the other side.  Whenever I'm playing my medic I see nothing but armor and turrets that need repairing, whenever I'm on my engineer it's like a sea of corpses that need rezzed.
Kageru
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Reply #2427 on: November 26, 2012, 08:26:29 PM

The NC guns are terrible. If you could select freely I doubt anyone would be using them. I suspect that's also caused a lot of the min/max groups to shift towards the dominant faction. Which given you invest a lot in a character and one faction per server will somewhat get "locked in".

With classes the veterans will eventually have everything unlocked. But even for a more casual players I reckon you want to settle on a couple of classes that complement. For example I'm focusing on engineer and medic. The medic if I want to play a mid range infantryman with a bit of group utility who is good on the assault, and the engineer when no one else is or we're defending a base.

Medic as a role is underpowered IMO. Mostly because vehicles health > infantry health, ammo supply is really useful and most of the fighting tends to be pretty close to a respawn point. The turret is tragic though.

Is a man not entitled to the hurf of his durf?
- Simond
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Reply #2428 on: November 27, 2012, 12:51:37 AM

NC guns can be really frustrating. It could help to switch to a higher damage or higher rate of fire one and see if it fits your burts-style/consistency better, but as we all know the price for new weapons, let alone speccing them, is really high. When it comes to Heavy Assault, I find the EM6 a lovely weapon now that it has a forward grip, a compensator, high speed bullets and a 2x reflex sight, but it took me a week (and about 300 certs) to make it so and finally get comfortable.  Not to mention that either you got it as an Alpa Squad unlock, or it's gonna cost you more certs/SmedCash.

A couple more tips, this is about spotting and minimaps which by talking to my friends seem very neglected:

-  Pay attention to the mini map whenever you can! Red arrows are enemies that one of your allies spotted. It's invaluable to see where they are, even if only for a second, and what way they are looking. Perfect to sneak on them. It's probably what they are doing when they blind-kill you.

- For the same reason, SPOT your enemies. Press the Q key whenever you can. It signals enemies for everyone, and it also puts their name and lifebars on their heads, making it easier for you to hit them if they are far away. Spotting is essential!

- SUPER pro-tip: Whenever you shoot your weapon, unless you have silencers, you show up on all enemy mini-maps as a big red dot (not an arrow) whether or not anyone spotted you or is even in LoS with you. It's your gun giving away your generic position. This means, WHENEVER you have to shoot your gun, keep moving and go away cause technically it's not the noise you produce that gives away your position, but the noise you produce generates a red dot on enemy minimaps, and that is why they see you before you see them. ALWAYS be on the move unless you are in a very defendable position.


Hope it helps fighting some frustration.

Kageru
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Reply #2429 on: November 27, 2012, 02:34:13 AM


Ah, thanks, I'd wondered what those red dots were.

Is a man not entitled to the hurf of his durf?
- Simond
Jimbo
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Reply #2430 on: November 27, 2012, 02:40:29 AM

Anyone know which NC Light Assault Carbine has the undermount grenade launcher? 
Falconeer
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Reply #2431 on: November 27, 2012, 03:42:13 AM

What goes on in the mini-map:

Red Arrow = Enemy infantry, spotted (Q key) by you or anyone else. Sound cues give out the class of the enemy: "Enemy medic spotted!", and so on.

Red Vehicle = Enemy vehicle, spotted (Q key) by you or anyone else. Shape of the tiny red icon on the mini-map gives away exactly what vehicle it is.

Red Aircraft = Enemy aircraft, spotted (Q key) by you or anyone else. Shape of the tiny red icon on the mini-map gives away exactly what aircraft it is.

Red dot = Last known position of an enemy object, as given out by gun sounds or some other action, and _not_ spotted by anyone. It could be infantry, a vehicle, or an aircraft, no way to tell it.


Learning to master the mini-map and being able to read it on the fly without taking your eyes off the main screen is an ability that helps a lot both in staying alive and killing others.
« Last Edit: November 27, 2012, 05:46:16 AM by Falconeer »

Goumindong
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Reply #2432 on: November 27, 2012, 05:33:59 AM

We kinda suck on Matherson too.  I wonder if it's across most servers, then we could blame our weapons.  I hope so because otherwise I suck really bad at 1v1 type encounters.

Its not your weapons. You're doing fine on Genudine.

If you're having trouble, find one of the higher RoF weapons and try it out. (also don't use high velocity ammo)
01101010
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Reply #2433 on: November 27, 2012, 05:47:46 AM

I have always found the NC weapons superior in this and the real Planetside. Hitting harder works better for me. Trick is to burst fire for anything above medium range and unload full auto in CQB. TR has been the challenge given the less punch and the bigger accuracy hit. VS is just to disco for me to consider playing seriously.

Oddly enough, my original outfit on Johari started out as NC before deciding to run TR for the cycler. I was a bit dismayed since I really was rather good with the Gauss, annoying chirping aside. But at least you could loot in the original.  Ohhhhh, I see.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #2434 on: November 27, 2012, 06:38:37 AM

Tooled about in this for an hour or so the other day. As others have said, the new player experience is terrible.

I can't even find how to get new gear. When I go to the resupply stations there doesn't seem to be any "purchase this" or "equip this" button for stuff. I can see that I haven't got certs to unlock gear but there seems to be a load of gear that's unlocked and yet I can't work out how to actually get it.

I'm with Nebu. Tried it. Felt like I got punched in the dick repeatedly on drop. Invisible dick punching, I might add.

Oh poor little precious.

While that attitude is no surprise, it'll be fatal to the game if it's exhibited by the devs. Funnily enough I would expect most people trying this out want it to succeed. I certainly have lots of fond memories of PS1 and would love this to be as much fun. Saying that it isn't fun isn't whining or bleating or hand-wringing (or whatever the l33t derogatory adjective of the day is), it's feedback, and in an increasingly over-populated competition for people's F2P money devs either get this right or their franchise dies.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Miasma
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Stopgap Measure


Reply #2435 on: November 27, 2012, 06:54:57 AM

Anyone know which NC Light Assault Carbine has the undermount grenade launcher? 
Gauss Compact S.
01101010
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Reply #2436 on: November 27, 2012, 07:24:26 AM

Anyone know which NC Light Assault Carbine has the undermount grenade launcher? 
Gauss Compact S.

Oh god damn it. I am rocking the T5 AMC. It's a nice gun and all, but had I known about the attachments...  Ohhhhh, I see.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Sky
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Reply #2437 on: November 27, 2012, 08:04:10 AM

I /really/ wish the heavy had a grenade launcher. Where's my goddamned thumper?

I've recently been using the Jackhammer, but it doesn't seem as effective as the GD-22S. I like the 22S's RoF and it packs a decent punch; the main downside seems to be the 50 bullet clip. But really, for 1v1 that should be plenty. The jackhammer's 6 round clip seems MUCH smaller. I don't think a close range dump has killed anyone 1v1, mostly just getting kills charging into indoor battle where guys are already a bit worn down.
Mrbloodworth
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Reply #2438 on: November 27, 2012, 08:36:22 AM

Doesn't the Jackhammer have a three round shot?

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Falconeer
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Reply #2439 on: November 27, 2012, 08:46:02 AM

Three round shot? I don't know what you mean, but it can testify the Jackhammer becomes a good weapon when you upgrade its capacity to 10 slugs. Very situational, of course. It's utterly useless to anything that isn't within 5 meters (16 feet). Also, I am not sure about this but seems to me that if you actually headshot someone at point blank with it you actually instakill them.

kaid
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Reply #2440 on: November 27, 2012, 09:01:58 AM

The NC guns are terrible. If you could select freely I doubt anyone would be using them. I suspect that's also caused a lot of the min/max groups to shift towards the dominant faction. Which given you invest a lot in a character and one faction per server will somewhat get "locked in".

With classes the veterans will eventually have everything unlocked. But even for a more casual players I reckon you want to settle on a couple of classes that complement. For example I'm focusing on engineer and medic. The medic if I want to play a mid range infantryman with a bit of group utility who is good on the assault, and the engineer when no one else is or we're defending a base.

Medic as a role is underpowered IMO. Mostly because vehicles health > infantry health, ammo supply is really useful and most of the fighting tends to be pretty close to a respawn point. The turret is tragic though.


Actually medics get FAR better xp from support than engineers do. You get 98 xp I think per rez and you will rez a lot during a fight. The extra for healing people is just icing on the cake. While vehicles have more health they also tend to be less of them around and more likely to run you over and kill you accidentally.
Goumindong
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Reply #2441 on: November 27, 2012, 09:07:33 AM

I /really/ wish the heavy had a grenade launcher. Where's my goddamned thumper?

I've recently been using the Jackhammer, but it doesn't seem as effective as the GD-22S. I like the 22S's RoF and it packs a decent punch; the main downside seems to be the 50 bullet clip. But really, for 1v1 that should be plenty. The jackhammer's 6 round clip seems MUCH smaller. I don't think a close range dump has killed anyone 1v1, mostly just getting kills charging into indoor battle where guys are already a bit worn down.

This is why I can't use the Orion (starting VS Heavy Assault gun). The Orion doesn't get an extended magazine (so you're stuck with 50 rounds) even though its definitely the highest DPS for Vanu Heavy Assault. So i use the Flare (basically the NC SAW-S which can't get the advanced forward grip)
01101010
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Reply #2442 on: November 27, 2012, 09:08:11 AM

Three round shot? I don't know what you mean, but it can testify the Jackhammer becomes a good weapon when you upgrade its capacity to 10 slugs. Very situational, of course. It's utterly useless to anything that isn't within 5 meters (16 feet). Also, I am not sure about this but seems to me that if you actually headshot someone at point blank with it you actually instakill them.

Triple shot was the old PS jackhammer's secondary fire mode. It basically unloaded the hammer with a full CoF bloom. It was heavenly for loading up AP rounds and point blank MAX blasting.

And that reminds me... why use a MAX for anything other than AA? With these 'all purpose' bullets, no need for switching out those gold lovelies when a MAX is in the area. Just start blasting/plinking away. Especially given the fact that everyone focus fires on any MAX they see... they drop faster than a HA with a shield up just due to the maneuverability issues. That said, I do hear the burster MAX is better at AA than a skyguard... which I am still fuming about.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Falconeer
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Reply #2443 on: November 27, 2012, 09:12:55 AM

Just tested the Jackhammer thing.

Basically, if you hit B then the Jackhammer switches to the three-round-shot, which underwhelmingly enough is just three shots one after another. It's not that great because it doesn't go any faster than what you can do with your finger, and it just empties your clip much faster. Not to mention that you have to switch from normal mode to threesome mode, while it could have been a bit better if you could just remap it as tertiary fire (but you can't). It would have actually been great if it just released the three slugs at once. Now that would have been fun.

Slayerik
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Reply #2444 on: November 27, 2012, 09:27:49 AM

So, for the first time I played with my old outfit last night. My experience with PS2 went from shit to quite fun and addictive. We had two full platoons on Mumble, and thus controlled our own fate. We decided to harass and lockdown the TR warpgate for about an hour. Good times. Actually had a kill streak going and everything.

 If anyone is looking for a large, semi organized Vanu outfit...let me know. We are on Mattherson. www.gotr.us

We also do Outfit raids on Thursday evening, and a Sunday Fun Raid (theme voted on during the week). Everything from Mass galaxy drops to Lightning raids, or Max crashes (well, at least back in PS1)

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Nebu
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Reply #2445 on: November 27, 2012, 09:32:06 AM

Like all games of this genre, the pvp is always better in a group of friends.

Serious question: Does a medic have a real role in this game?  I see respawns as being so fast and frequent as to make death nearly meaningless.  Is a dedicated rezzer as valuable as another quality gun in the field from a strategic point of view?


"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Sky
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Reply #2446 on: November 27, 2012, 09:41:14 AM

As a heavy, I'm always asking for a quick heal.
Mrbloodworth
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Reply #2447 on: November 27, 2012, 09:41:59 AM

A respawn will not help you  push a point if its 500m away. It also wont help if you pulled a max, medics will allow you to keep it.

Yes medics have a role.

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Mrbloodworth
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Reply #2448 on: November 27, 2012, 10:35:24 AM


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Reply #2449 on: November 27, 2012, 10:42:33 AM

Can't find the answer to this with a quick google search (at least so far)- how do I resupply an aircraft? I landed next to a supply tower, but got nothing.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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