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Topic: Invention query (Read 3534 times)
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Amarr HM
Terracotta Army
Posts: 3066
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I'm gonna do a bit of invention this month when I get time, I have Nanite engineering and Mech Engineering to level V plus a heap of datacores. I was wondering where I could find out what BPs utilise both these skills as obviously I'd have a great advantage inventing those ones in particular. Plus does anyone know where to find a good guide to decryptors?
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Reg
Terracotta Army
Posts: 5274
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Here's the guide I used when I was a beginner. http://www.eve-guides.com/ittey/index.phpI don't use decryptors for modules at all anymore. I used to back when profit margins were bigger but the way things are now you can't be competitive and still use them. The exception is for when I'm inventing big T2 ships. For those I use the super expensive decryptor that gives you the maximum invention boost and 4 extra runs on your invented BPC. Unfortunately nothing uses the combination of mechanical engineering and nanite engineering. Nanite plus Molecular lets you invent armor hardeners... Read that invention guide. I suspect you're still about month short of the skills you're going to need. Don't forget you will need the appropriate racial "encryption methods" skill along with the two sciences. And everything should be at level 4 at least.
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Amarr HM
Terracotta Army
Posts: 3066
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Cheers Reg I'm going to start inventing Ogre II bps for now and I know I need Electronic engineering skill. Is there anything else you think I should add or train further? I have a fair amount in science already take a look (my alt btw). Science Astrometric Pinpointing Astrometric Triangulation Astrometrics Cybernetics Hacking Infomorph Psychology Laboratory Operation Mechanical Engineering Metallurgy Nanite Engineering Research Research Project Management Science Signal Acquisition Total Skillpoints in Group: 5,268,339
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Endie
Terracotta Army
Posts: 6436
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I would, yet again, recommend Eve MEEP. That thing is great for invention, production, POS modelling, trading etc etc.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Reg
Terracotta Army
Posts: 5274
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That guide I mentioned has a section telling you what prerequisite skills you need. Some of them are a little odd. You need Electronics 2, Engineering 2, Hacking 2, Science 5, and Electronics Upgrades 5.
For the Ogre 2 you need Mechanical Engineering and Electronic Engineering so at least you're getting to use one of your pretrained skills. It probably shouldn't take too horribly long to get Electronic Engineering and Gallente Encryption Methods up to 4.
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5150
Terracotta Army
Posts: 951
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Since there aren't meta-level drones your going to need all the help you can get inventing Ogre 2's
I'd recommend pushing up the required science skills as high as possible (you'll have to look at the financial viability of using decryptors though)
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Reg
Terracotta Army
Posts: 5274
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Unless you get them incredibly cheaply nobody uses decryptors anymore - certainly not for drones or modules.
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