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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR 0 Members and 2 Guests are viewing this topic.
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Author Topic: SWTOR  (Read 2137635 times)
Triforcer
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Reply #1435 on: June 10, 2009, 07:31:29 PM

I predict that in an effort to bend over backwards to make sure Jedi/Sith aren't the "best" classes, they will be the most underpowered and totally useless in PvP at launch.  The best class will be something like Smuggler, because they will beef up the most obscure classes and forget to remove the ability to attack while remaining stealthed  Ohhhhh, I see.

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UnSub
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Reply #1436 on: June 10, 2009, 07:33:08 PM

If Jedi / Sith are overpowered, players will complain.

If Jedi / Sith aren't overpowered, SW fanbois / those who only watch the movies will complain.

Welcome to hell, BioWare. Welcome. To. Hell.  Oh ho ho ho. Reallllly?

Hawkbit
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Reply #1437 on: June 10, 2009, 08:19:05 PM

Rendakor
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Reply #1438 on: June 10, 2009, 11:24:52 PM

If Jedi / Sith are overpowered, players the four people who aren't playing them will complain.
FIFY

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Reply #1439 on: June 10, 2009, 11:50:30 PM

My personal thanks to Lum for bringing this to my attention.
 DRILLING AND MANLINESS why so serious? DRILLING AND MANLINESS
« Last Edit: June 11, 2009, 03:26:33 AM by UnSub »

Falwell
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Reply #1440 on: June 10, 2009, 11:58:46 PM

My personal thanks to Lum for bringing this to my attention.

 If I were to read just the quote boxes, it reads like some 14 year old moderating his PVP guild forums during a hissy fit.
rattran
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Unreasonable


Reply #1441 on: June 11, 2009, 12:01:36 AM

My personal thanks to Lum for bringing this to my attention.

 If I were to read just the quote boxes, it reads like some 14 year old moderating his PVP guild forums during a hissy fit.
If you read the whole thing, it reads like some 14 year old moderating his PVP guild forums during a hissy fit.
Falwell
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Reply #1442 on: June 11, 2009, 12:02:59 AM

My personal thanks to Lum for bringing this to my attention.

 If I were to read just the quote boxes, it reads like some 14 year old moderating his PVP guild forums during a hissy fit.
If you read the whole thing, it reads like some 14 year old moderating his PVP guild forums during a hissy fit.

True, but at least I can lie to myself and pretend this guy isn't getting paid for it my way.
gryeyes
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Reply #1443 on: June 11, 2009, 12:49:37 AM

Its so much worse than it first appears on Lums blog. He has to be piss drunk.
Brogarn
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Reply #1444 on: June 11, 2009, 06:57:15 AM

My personal thanks to Lum for bringing this to my attention.
 DRILLING AND MANLINESS why so serious? DRILLING AND MANLINESS

I saw that entry yesterday, but didn't actually read through all of it. I just did.  ACK!
taolurker
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Reply #1445 on: June 11, 2009, 12:58:55 PM

I'm pretty sure that there was already a 100 page thread about that other SW game in the Graveyard, which was currently discussing forum meltdowns and Community reps.

What does this have to do with Old Republic (Shadowbane)?

It's a great lesson how not to do CM, but other than that it likely doesn't belong here.


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Surlyboi
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Reply #1446 on: June 11, 2009, 03:52:52 PM

Relax, said the night man
We are, programmed to receive
You can check out any time you like
But you can never leave.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
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Reply #1447 on: June 11, 2009, 07:10:46 PM

The common theme is that it's a Star Wars MMO and forum drama brought on by bad CM decisions. Besides, there isn't anything else to say about SWOR at this point in time.

Murgos
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Reply #1448 on: June 14, 2009, 02:46:52 PM

« Last Edit: June 14, 2009, 02:55:12 PM by Murgos »

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eldaec
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Reply #1449 on: June 14, 2009, 02:51:12 PM

Quote from: That link
introduces the first cover system in an MMO. The game will dynamically assign nearby points of cover, allowing players to jump behind objects during firefights.

Or to put it another way, OMG! Not quite Collision detection!
« Last Edit: June 14, 2009, 02:57:38 PM by eldaec »

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ashrik
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Reply #1450 on: June 14, 2009, 03:16:26 PM

I'll tell you what, it does make the common MMO fight look significantly more cinematic. Enthusiasm rising. Also Check out that 3rd outfit under "outfitting"
TripleDES
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Reply #1451 on: June 14, 2009, 03:43:08 PM


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Surlyboi
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Reply #1452 on: June 14, 2009, 03:46:17 PM

I'm digging the shit out of that hat.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Malakili
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Reply #1453 on: June 14, 2009, 04:07:52 PM

I'll tell you what, it does make the common MMO fight look significantly more cinematic. Enthusiasm rising.

I dunno, it looked fairly run of the mill to me.  Hell, turn off the UI in any MMO and it'll look more cinematic.  I'll admit the cover helps a bit, but other than that I didn't see much that was drastically different.  Its own spin on MMO combat, perhaps, but I wouldn't say significantly more cinematic.
eldaec
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Reply #1454 on: June 14, 2009, 04:32:19 PM

Looked exactly like post nge swg to me.

This cover system will translate into 'stand here for +10% chance to dodge'.


And I'm also really hoping they plan to work some more on those animations.

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SnakeCharmer
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Reply #1455 on: June 14, 2009, 06:45:23 PM

Quote from: That link
introduces the first cover system in an MMO. The game will dynamically assign nearby points of cover, allowing players to jump behind objects during firefights.

Or to put it another way, OMG! Not quite Collision detection!

Not really, no.  Stargate Worlds had it in a 'round about way.  TOR looks to have nodes that you snap to/from for cover, whereas SGW just had objects that provided varying degrees of damage mitigation.

If an MMO introduces a true cover system like whats in Mass Effect, Gears of War, Rainbow 6, Uncharted and others, I'd be in absolute heaven.  But I suppose that MMO would have to be gun based rather than casting a fireball from ones ass.
Malakili
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Reply #1456 on: June 14, 2009, 07:02:31 PM

Quote from: That link
introduces the first cover system in an MMO. The game will dynamically assign nearby points of cover, allowing players to jump behind objects during firefights.

Or to put it another way, OMG! Not quite Collision detection!

Not really, no.  Stargate Worlds had it in a 'round about way.  TOR looks to have nodes that you snap to/from for cover, whereas SGW just had objects that provided varying degrees of damage mitigation.

If an MMO introduces a true cover system like whats in Mass Effect, Gears of War, Rainbow 6, Uncharted and others, I'd be in absolute heaven.  But I suppose that MMO would have to be gun based rather than casting a fireball from ones ass.

I would say that any potential MMOFPS has a build in cover system called hiding behind things.
Triforcer
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Reply #1457 on: June 14, 2009, 07:08:54 PM

I'm wondering how a "cover" system like that would work in PvP.  Staying stationary in PvP is usually bad. 

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Venkman
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Reply #1458 on: June 14, 2009, 07:20:05 PM

I would say that any potential MMOFPS has a build in cover system called hiding behind things.

Yes. But that doesn't apply to TOR.
SnakeCharmer
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Reply #1459 on: June 14, 2009, 08:01:08 PM

I would say that any potential MMOFPS has a build in cover system called hiding behind things.

I should have elaborated.  I want the animations of my character leaning against the wall/rock/whatever and either blind firing over or around it, or popping out for a headshot.  It already exists in FPS, but there's no reason it couldnt be applied to an MMO (FPS or otherwise).  It just requires the right setting (guns instead of fireballs).
Margalis
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Reply #1460 on: June 14, 2009, 08:02:20 PM

I love that in the last part of that clip the character is standing to the side of an obstacle rather than behind it and is still in cover.

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Malakili
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Reply #1461 on: June 14, 2009, 08:34:39 PM

I would say that any potential MMOFPS has a build in cover system called hiding behind things.

I should have elaborated.  I want the animations of my character leaning against the wall/rock/whatever and either blind firing over or around it, or popping out for a headshot.  It already exists in FPS, but there's no reason it couldnt be applied to an MMO (FPS or otherwise).  It just requires the right setting (guns instead of fireballs).

I think GTA IV had an excellent cover system actually, something like that would be nice.  I guess that is kind of a shooter (in those instances when you are in cover), but it does have the toggle hiding/animation stuff.  I'm not so sure it would work quite as well in a turn based combat system, or at least that it feel quite right in that scenario.
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Reply #1462 on: June 14, 2009, 09:09:26 PM

Must be missing something here because the "cover system" has already been implemented in quite a few MMOs i think, simply through the line of sight checks that prevent using skills/abilities on people hiding behind walls, trees and shit. OK so there's no dedicated animation for wall humping when you are in a spot that provides such cover, but actual functionality isn't exactly new?
Ratman_tf
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Reply #1463 on: June 14, 2009, 09:13:12 PM

OK so there's no dedicated animation for wall humping when you are in a spot that provides such cover,

I think that's the feature people are jonesing for.



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Malakili
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Reply #1464 on: June 14, 2009, 09:18:22 PM

wall humping

I think this illustrates exactly why most people don't like modern implementation of cover.
ashrik
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Reply #1465 on: June 14, 2009, 09:38:25 PM

Most people don't like the modern implementation of cover?
Murgos
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Reply #1466 on: June 15, 2009, 05:34:20 AM

Most people talk out of their ass and then say things like, 'most people' as though they had done a survey so that their silly opinion sounds credible.

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Surlyboi
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Reply #1467 on: June 15, 2009, 05:50:26 AM


Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Mrbloodworth
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Reply #1468 on: June 15, 2009, 08:03:37 AM

The more I see screens and video from this title, the more I enjoy the art style they have chosen.

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Murgos
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Reply #1469 on: June 15, 2009, 08:09:32 AM

The more I see screens and video from this title, the more I enjoy the art style they have chosen.

I like it in that the style implies the game has quick and exciting action.  Hopefully, it actually does.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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