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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Chris Roberts Back in your wallet - STAR CITIZEN 0 Members and 1 Guest are viewing this topic.
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Author Topic: Chris Roberts Back in your wallet - STAR CITIZEN  (Read 952286 times)
jakonovski
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Reply #3150 on: October 11, 2015, 11:32:26 AM

Also it's bound to be running on a super high end machine, regularly dropping to 10fps.
Falconeer
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Reply #3151 on: October 11, 2015, 11:35:36 AM

That shit literally looks like it was the best they could cobble together in a desperate attempt to show that they had something working.

All true. The depressing part is that this smokes and mirrors bullshit I bet will net them another $20M, and about six more months of Roberts playing Hollywood.

tmp
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Reply #3152 on: October 11, 2015, 11:53:28 AM

Quote
Can I trade my lifetime insurance ship?

Yes. The lifetime insurance will follow the ship hull when it is legally sold or gifted. If the ship is stolen or otherwise captured, the policy will not transfer.
Perhaps i'm reading this wrong, but it seems to say that if you fly your $900 ship to pvp zone, get your heads blown off and the ship stolen, the lifetime insurance turns null and void... so if the thief then gets the ship destroyed or whatever, that's pretty much it for the original buyer? awesome, for real
KallDrexx
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Reply #3153 on: October 11, 2015, 11:54:14 AM

So whatever.  They showed a lot of interesting, if not extreeemely rough, work.  Yay for them.

However, isn't Squadron 42 the single player campaign that they claim will have 30 missions in it, with both space and FPS aspects to it.  And yet all they showed off was the tutorial and one cinematic with not so great writing.  

I'd be extremely surprised if they actually have even one mission complete but went "fuck it we are too good to show this awesomeness off", that would be extremely dumb.  Which means they have one year to create all 30 missions.  Good luck to that....
Draegan
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Reply #3154 on: October 11, 2015, 12:08:30 PM

Hell at this point it's gone full circle where I can now cheer for this game to succeed and still get my schadenfreude too when everyone that has gone full tilt is wrong.

I'm up for any combo at this point but I like this angle.
apocrypha
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Reply #3155 on: October 11, 2015, 12:32:13 PM

This. That stream was all cool like until you start to realize how many times that "seat twisting up out of the floor" animation will run when you are trying to play the game. If they are seriously talking about doing that shit as what are essentially unskippable cutscenes, that's going to get annoying REALLY FAST. There's a reason RPG's and MMOG's have certain things "just happen" - because no one wants to sit around for 20 seconds while they wait for their seat to spin up or down. And there is multiple types of those animations for every mundane thing - climbing in your cockpit, selecting your ship and then trying to figure out where the goddamn landing pad they told you is on this huge ass station, walking from the ship select to the landing pad. A persistent universe is a great idea until you start to realize just how many boring things you really wish you could shortcut so that you can actually get to the fucking fun.

This is kind of what they've done in Elite:Dangerous. There's unskippable, tediously slow launching & docking procedures to go through every single time you take off and land. First few times, yeah, immersive and fun. 1000th time? Not so much.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Malakili
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Reply #3156 on: October 11, 2015, 12:36:00 PM

. A persistent universe is a great idea until you start to realize just how many boring things you really wish you could shortcut so that you can actually get to the fucking fun.

I can't wait to forget where I parked and spend 2 hours walking around the parking garbage. REALISM AT ANY COST.
Falconeer
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Reply #3157 on: October 11, 2015, 12:43:10 PM

This. That stream was all cool like until you start to realize how many times that "seat twisting up out of the floor" animation will run when you are trying to play the game. If they are seriously talking about doing that shit as what are essentially unskippable cutscenes, that's going to get annoying REALLY FAST. There's a reason RPG's and MMOG's have certain things "just happen" - because no one wants to sit around for 20 seconds while they wait for their seat to spin up or down. And there is multiple types of those animations for every mundane thing - climbing in your cockpit, selecting your ship and then trying to figure out where the goddamn landing pad they told you is on this huge ass station, walking from the ship select to the landing pad. A persistent universe is a great idea until you start to realize just how many boring things you really wish you could shortcut so that you can actually get to the fucking fun.

This is kind of what they've done in Elite:Dangerous. There's unskippable, tediously slow launching & docking procedures to go through every single time you take off and land. First few times, yeah, immersive and fun. 1000th time? Not so much.


Landing in Elite? I totally disagree with that. The landing is done absolutely right in Elite Dangerous and since it's an active operation I can't complain. It just feels right. It's the animation of your ship being pulled undergound into the base, or the even more irritating animation of that same elevator rotating your ship around before you take off that is annoying. It's when games take control out of your hands for their own artificial reasons that it gets annoying, but landing in Elite is really a non-issue.

Kail
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Reply #3158 on: October 11, 2015, 12:49:35 PM

Quote
Can I trade my lifetime insurance ship?

Yes. The lifetime insurance will follow the ship hull when it is legally sold or gifted. If the ship is stolen or otherwise captured, the policy will not transfer.
Perhaps i'm reading this wrong, but it seems to say that if you fly your $900 ship to pvp zone, get your heads blown off and the ship stolen, the lifetime insurance turns null and void... so if the thief then gets the ship destroyed or whatever, that's pretty much it for the original buyer? awesome, for real

I suspect it means that the attacker doesn't get the infinite insurance along with the ship.  Like, if you head out and someone else steals your $900 ship, you still have the insurance for it, your attacker hasn't just stolen an infinite supply of $900 ships.  I assume that's what it means, anyways.
Malakili
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Reply #3159 on: October 11, 2015, 01:29:28 PM

You can also buy a docking computer for your ship in Elite.  Put me into the "landing in Elite is totally different" camp.  I understand why some people don't like doing it all the time, but it strikes me as very different than these unskippable animations that look great in a trailer but are just plain annoying during actual gameplay. 
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Reply #3160 on: October 11, 2015, 01:46:11 PM

If landing in Elite is an active thing, as in it requires input from the player, it's not the same thing. It may still get annoying after the 100th time you've done it, but at least you are doing something. Clicking "USE" on a chair then spending 20 seconds watching the goddamn chair spin up and your virtual ass get in it is the definition of time-wasting.

Malakili
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Reply #3161 on: October 11, 2015, 01:57:30 PM

If landing in Elite is an active thing, as in it requires input from the player, it's not the same thing. It may still get annoying after the 100th time you've done it, but at least you are doing something. Clicking "USE" on a chair then spending 20 seconds watching the goddamn chair spin up and your virtual ass get in it is the definition of time-wasting.

Yeah, in Elite the procedure is come out of warp near the station, request docking at the station, after docking is approved (usually immediately), you pilot your ship to the assigned docking pad, put your landing gear down, align properly to the pad, then put her down.  You can, if you choose, install a docking computer in your ship that will automate the process for you.

The only thing somewhat like this in Elite is that after you dock there if you choose "enter station" instead of just staying on the pad, which you need to do to access certain services at the station, then you have to sit through about 3-5 seconds of the platform being lowered into the station and spinning around.  Falconeer mentioned this already.  It's a tiny bit annoying, but is quick, at least.
Sir T
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Reply #3162 on: October 12, 2015, 02:10:29 AM

Eve online introduced a new map about 6 months ago. When you open the map you get a nice zooming effect and then the map has iertia slow when it tets to you. Then you resise the map and you have inertia slow which means it was impossible to just zoom it and look. Then you close and open it and the same thing happens. Since I was doing scouting and exploration which involved me opening and closing the map a lot, this drove me freaking crazy and I largely stopped playing eve.

Hic sunt dracones.
patience
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Reply #3163 on: October 12, 2015, 05:15:52 AM

Also it's bound to be running on a super high end machine, regularly dropping to 10fps.

The rumored specs are definitely high. The devs mentioned you need a GTX 680 radeon 7970 for the minimum specs. To put that into perspective only 13% of steam users have gpus at are above that minimum. The cpu requirements are better but still problematic enough. You need a Phenom x4 or i5-2500 series cpu. 43% of steam users meet the minimum cpu requirements.

This requires  bleedware and honestly I love it. It's nice to have a potential successor to Crysis.
« Last Edit: October 12, 2015, 05:17:49 AM by patience »

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
jakonovski
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Reply #3164 on: October 12, 2015, 05:32:56 AM

As long as it's because the game does something that justifies the power requirement. As it is, I suspect it's just lack of optimization. Which is not an excuse.
lamaros
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Reply #3165 on: October 12, 2015, 06:18:11 AM

Also it's bound to be running on a super high end machine, regularly dropping to 10fps.

The rumored specs are definitely high. The devs mentioned you need a GTX 680 radeon 7970 for the minimum specs. To put that into perspective only 13% of steam users have gpus at are above that minimum. The cpu requirements are better but still problematic enough. You need a Phenom x4 or i5-2500 series cpu. 43% of steam users meet the minimum cpu requirements.

This requires  bleedware and honestly I love it. It's nice to have a potential successor to Crysis.

LOL
rk47
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Reply #3166 on: October 12, 2015, 06:42:29 AM

That has to be green.

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Ironwood
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Reply #3167 on: October 12, 2015, 06:52:49 AM

Well, he is called Patience...    swamp poop

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Reply #3168 on: October 12, 2015, 07:48:01 AM

Well, he is called Patience...    swamp poop

The streets don't change 'cept maybe the names
He ain't got time for these games...

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KallDrexx
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Reply #3169 on: October 12, 2015, 01:20:31 PM

You know,

I was watching someone stream Arena Commander (or w/e it's called) and I thought to myself how much of a shame it is that CR's head got so big, because they actually could have had a really fun game out already if they just used that as a base and built on top of it iteratively instead of trying to do everything at once. 
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Reply #3170 on: October 12, 2015, 07:41:00 PM

ere ya go

KallDrexx
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Reply #3171 on: October 13, 2015, 04:38:51 AM

So I got bored while I was out of town and went to browse the QT3 forums to look at some other opinions of the Citizen con stuff.

DS popped in and posted that he has a new blog post and also posted this oddness:

Quote
Before the next breaking news that's going in a new blog ("Star Citizen - The Great Gaming Heist") , I want to give you guys some stuff to chew on.

1) Search for these terms: "gizmondo Carl Freer upsala mafia"

2) Make the connection (do a "where are the now?" research) between these four: Simon Elms, Nick Elms, Erin Roberts, Chris Roberts and "gizmondo" (hint: Warthog)

More soon.

ps: It's a doozy

Falconeer
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Reply #3172 on: October 13, 2015, 05:21:05 AM

I love a good conspiration plot, but I don't want to do what he says and I am sure it would take more than he seems to imply it would. So, assuming someone else did the googling, what's his point?

MahrinSkel
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Reply #3173 on: October 13, 2015, 05:29:19 AM

I have no idea. Gizmondo was a clusterfuck of the first order from the height of the 'Rock Star' era of videogames, and there's personnel overlap between Warthog (which became part of Gizmondo right before it fell apart) and SC. Which, given the incestuous mutual aid society that characterizes this industry, is not much of a shock.

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Reply #3174 on: October 13, 2015, 06:24:39 AM

Yeah, 'people who used to work together are now working together somewhere else' is not any kind of slam dunk in this industry. I'm guessing that it doesn't happen that often to Dmart because anyone who works with him once, never wants to do so again.

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Ironwood
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Reply #3175 on: October 13, 2015, 07:25:44 AM

It's not a slam dunk in any industry.  Monkeysphere be small, yo.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Samprimary
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Reply #3176 on: October 13, 2015, 03:32:40 PM

illominaty confirmed1
jakonovski
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Reply #3177 on: October 13, 2015, 03:37:53 PM

I wonder if Roberts will grab the bait again and post a dmartian rant in response, or maybe someone has told him to stfu.
Draegan
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Reply #3178 on: October 13, 2015, 04:42:01 PM

Roberts didn't really rant. Be kind of just whined for a while.
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Reply #3179 on: October 15, 2015, 02:56:03 PM

KallDrexx
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Reply #3180 on: October 15, 2015, 03:18:15 PM

If he who shall not be named is to believed, RSI has hired private investigators to look into company leaks to him.

They also supposedly data mining something awful accounts so Sandi Gardinar can confront them.
slog
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Reply #3181 on: October 15, 2015, 05:26:22 PM

The goons have some great gifs.


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satael
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Reply #3182 on: October 15, 2015, 11:24:30 PM


So it's $92.7 million from a 1 million backers making it an average of over $90 for each backer...  ACK!
Rasix
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Reply #3183 on: October 15, 2015, 11:28:59 PM

He harpooned a lot of whales.  Kickstarter equivalent of Farmville.

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jakonovski
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Reply #3184 on: October 16, 2015, 01:58:19 AM

The goons have some great gifs.


Why does a space sim have exploding golf carts? Incoherent games design ftw.
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