Looks like they are rolling the Dante nerfs back. With half the fixes in so far I took Dante into a Steel Path survival run - 40 minutes later and I was still hammering away. The LoS issue looks to be fixes, I have an even higher overguard (40K) - get me the bird status damage back (DE have said that it was unintended, but they will revert it) and I'll be happy. They really blew a lot of community good will with the nerf - more so than when Khora or Ember got hit with the AoE nerf bat.
"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
I'm on the fence over this. Mobs under 250 generally die quickly - most casuals don't fight against mobs over 170. Those that are no-life grinding understand the mechanics and go with it up to 9999 level. Is the change needed? It also ignores gas and magnetic and feels a bit underwhelming so far. I don't know that it's meta changing... yet.
"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."