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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Crowfall aka Play2Crush aka Shadowbane II aka Nostalgia Online 0 Members and 1 Guest are viewing this topic.
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Author Topic: Crowfall aka Play2Crush aka Shadowbane II aka Nostalgia Online  (Read 547651 times)
Paelos
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Reply #1050 on: May 05, 2015, 11:37:41 AM

Well they understand that much about their pvp game at least.

CPA, CFO, Sports Fan, Game when I have the time
Triforcer
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Reply #1051 on: May 06, 2015, 05:09:16 AM

Yeah, in terms of saying the right things, they haven't set a foot wrong yet.  I was hoping for more 2000-era drama (devs saying that liking PVE is a mental illness, etc.) but they are all on message. 

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Paelos
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Reply #1052 on: May 06, 2015, 06:17:21 AM

Well if the guys that are running this are half as introspective as Raph has been with his blog posts, they've internalized a lot of the past problems with these games and can at least make the PR side work.

Whether or not the game works is a different story.

CPA, CFO, Sports Fan, Game when I have the time
Draegan
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Reply #1053 on: May 06, 2015, 06:42:19 AM

Yeah, in terms of saying the right things, they haven't set a foot wrong yet.  I was hoping for more 2000-era drama (devs saying that liking PVE is a mental illness, etc.) but they are all on message.  

They haven't gone that far heh. But they have been very very strong in their message that this game is not a pve game. There won't be "tunnels designed to herd people towards big mobs for a reward". I think that goes a long way to ward off PVE players from the game int he first place.

 In any case, they have said all the right things, and I think they have the right people. I'm curious to see what Unity 5 + DX12 can do.
Tmon
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Reply #1054 on: May 06, 2015, 10:24:34 AM

If they deliver on this stuff and manage to have a certain amount of casual friendliness, I might end up ponying up the cost of a box/download. 
LC
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Posts: 908


Reply #1055 on: May 07, 2015, 02:09:56 AM

Don't forget to buy stuff years in advance via the new store on their website. They have conveniently prefixed many of the items with "2015" so you will know to buy the superior "2016" versions when they are added next year.

http://crowfall.com/#/store
« Last Edit: May 07, 2015, 05:46:57 AM by LC »
Tmon
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Reply #1056 on: May 07, 2015, 07:28:05 AM

I think I'll be able to resist the pre-order urge for this game.  I'm not betting on it failing, but that I'll get more bang for my gaming budget by spending it on other games that I'm actively playing.
Draegan
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Reply #1057 on: May 07, 2015, 07:30:57 AM

Don't forget to buy stuff years in advance via the new store on their website. They have conveniently prefixed many of the items with "2015" so you will know to buy the superior "2016" versions when they are added next year.

http://crowfall.com/#/store

I didn't see any items that were prefixed with 2015. The only things they have in their store are individual items from their kickstarter bundles.
Merusk
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Reply #1058 on: May 07, 2015, 07:33:23 AM

I see nothing at all.. because I have to login to see the store. Nah, don't want an account on their system.

The past cannot be changed. The future is yet within your power.
LC
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Reply #1059 on: May 07, 2015, 03:56:56 PM


2015 Quarterhorse
$15*

2015 Nightmare
$30*

2015 Warhorse
$20*

Small Fort 2015

Small Castle 2015

Medium Fort 2015

Medium Castle 2015

And the list goes on. I guess those are suffixes on the buildings.
Paelos
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Reply #1060 on: May 07, 2015, 04:10:22 PM

If they end up making shirts I'll probably buy one  why so serious?

Real shirts, not digital ones.

CPA, CFO, Sports Fan, Game when I have the time
tazelbain
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tazelbain


Reply #1061 on: May 07, 2015, 04:12:16 PM

They need to start selling lube.

"Me am play gods"
Draegan
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Reply #1062 on: May 07, 2015, 04:13:23 PM

I will don't get your paranoia about having dates.
Threash
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Reply #1063 on: May 07, 2015, 04:29:28 PM

If you don't buy know you won't get those extra cool "2015" castle guys.

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Typhon
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Reply #1064 on: May 07, 2015, 04:35:25 PM

What language are you two speaking?
Malakili
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Reply #1065 on: May 07, 2015, 06:07:08 PM

It's a dialect of Star Citizen.
ezrast
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WWW
Reply #1066 on: May 08, 2015, 01:19:06 PM

Can I get a well-taken-care of 2013 warhorse instead? The 2015 one is just going to lose value the minute I ride it off the lot.
Hutch
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Reply #1067 on: May 08, 2015, 01:58:14 PM

It's a dialect of Star Citizen.

 Love Letters

Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
tmp
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Reply #1068 on: May 09, 2015, 01:07:04 PM

They need to start selling lube.
That's for filthy casuals, it has clearly no place in this game.
Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


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Reply #1069 on: June 19, 2015, 06:33:54 AM

This is the kind of Chris Roberts crap that I'd prefer not to read, especially in a MMORPG that has a 2M budget.

http://crowfall.com/#/news/combat-no-phake-physics

Quote

Each character has a variety of physics settings, such as mass and drag, which we set on an archetype-by-archetype basis for what we think would make the most sense. We use values that are comparable to what we think a human or a centaur would use, bearing in mind that our human is 2 m tall, runs at 6 m a second (12.2 mph), and can jump 1.5 m in the air in full plate armor. Quite the beast!

The chain pull, when executed, fires an invisible Raycast towards the center of his HUD reticule. Currently that Raycast is set to penetrate so even after it touches one target, the Raycast continues to the max range of the power, acquiring even more targets. (Don’t travel in straight lines to hide your numbers or you might ALL get hit by a single pull!) The Raycast applies an inverse velocity to anything it touches in the direction of the knight, be it a world object like a barrel or another player. Based on the mass of the target, and the strength of the velocity, the physics engine determines how fast the targets get launched across the ground towards the knight. (We found early on we needed to also temporarily increase the mass of the knight during this power so he doesn’t get knocked around when all these objects slam into him!) 

The implications are pretty far-reaching: you can use objects to move other objects; you can move players (and objects) into and out of AoE ranges.  Layer this system on top of a destructible environment and things get really interesting!


ezrast
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WWW
Reply #1070 on: June 20, 2015, 03:40:35 AM

Quote
Both players’ clients witness a fancy animation of one character flying through the air to the other, but it isn’t real. It’s fake. The end result is that one player can pull another player of any size (the server doesn’t care if it’s a teeny tiny character or a giant) to their feet as long as they can see them. This is not real physics.
Guys

That fun you're having

It's all fake
Draegan
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Reply #1071 on: June 22, 2015, 08:04:59 AM

What's wrong with that post? It's more like what the new unity engine allows people to do easily. Who knows if it's good though.
Speedy Cerviche
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Posts: 2783


Reply #1072 on: June 22, 2015, 10:10:16 AM

This is the kind of Chris Roberts crap that I'd prefer not to read, especially in a MMORPG that has a 2M budget.

http://crowfall.com/#/news/combat-no-phake-physics

Quote

Each character has a variety of physics settings, such as mass and drag, which we set on an archetype-by-archetype basis for what we think would make the most sense. We use values that are comparable to what we think a human or a centaur would use, bearing in mind that our human is 2 m tall, runs at 6 m a second (12.2 mph), and can jump 1.5 m in the air in full plate armor. Quite the beast!

The chain pull, when executed, fires an invisible Raycast towards the center of his HUD reticule. Currently that Raycast is set to penetrate so even after it touches one target, the Raycast continues to the max range of the power, acquiring even more targets. (Don’t travel in straight lines to hide your numbers or you might ALL get hit by a single pull!) The Raycast applies an inverse velocity to anything it touches in the direction of the knight, be it a world object like a barrel or another player. Based on the mass of the target, and the strength of the velocity, the physics engine determines how fast the targets get launched across the ground towards the knight. (We found early on we needed to also temporarily increase the mass of the knight during this power so he doesn’t get knocked around when all these objects slam into him!)  

The implications are pretty far-reaching: you can use objects to move other objects; you can move players (and objects) into and out of AoE ranges.  Layer this system on top of a destructible environment and things get really interesting!



Doesn't seem to be too much of a stretch...Darkfall pulled this off quite well. That game had other issues like too much grind, lack of content and RPG elements (that a better dev could rectify), but the physics and combat engine was/is fantastic. You could pull off outrageously cool stuff with telekinetic magic.
« Last Edit: June 22, 2015, 10:12:35 AM by Speedy Cerviche »
schild
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Reply #1073 on: June 22, 2015, 04:08:16 PM

This company's hires leave much to be desired.
« Last Edit: June 22, 2015, 04:33:57 PM by schild »
Threash
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Reply #1074 on: August 04, 2015, 04:36:32 PM

Behold! actual game footage of non existent game.

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Nija
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Reply #1075 on: August 04, 2015, 09:19:41 PM

Who knows if it's good though.

I do. I know it is not good.

You heard it here first.
WayAbvPar
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Posts: 19268


Reply #1076 on: August 05, 2015, 10:44:30 PM

Behold! actual game footage of non existent game.

That looks promising. Obviously a lot more to get done.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Triforcer
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Reply #1077 on: August 06, 2015, 12:47:45 AM

Can someone explain to me how ranged classes will hit anyone in pvp with that kind of system?  Melee and AOE might work, but non hitscan ranged projectiles just don't work in mmos.

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Merusk
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Reply #1078 on: August 06, 2015, 03:22:13 AM

Luck and firing into masses.   That chick is toast against a moving player because they missed so many times against stationary targets. 

The same kind of  LOS targeting works for FPS games because there's no windup on the single projectile skills and they fire much faster.

The past cannot be changed. The future is yet within your power.
Zetor
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Reply #1079 on: August 06, 2015, 03:36:18 AM

It will be delightful to play with 300+ ping!

LC
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Reply #1080 on: August 06, 2015, 05:02:45 AM

Those graphics... so good. The characters look like they are made of plastic. I love the new paid before it's made model. Think of all the money game developers/publishers are saving now that they don't have to pay off reviewers for favorable reviews, or prevent reviews from being released ahead of the games release. Now they can collect all of that money in advance without even having a finished product to review.
Threash
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Reply #1081 on: August 06, 2015, 06:24:15 AM

Can someone explain to me how ranged classes will hit anyone in pvp with that kind of system?  Melee and AOE might work, but non hitscan ranged projectiles just don't work in mmos.

You are shooting at an army, not at a specific player.
« Last Edit: August 06, 2015, 06:30:49 AM by Threash »

I am the .00000001428%
Draegan
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Reply #1082 on: August 06, 2015, 07:59:03 AM

They've state that they are trying non assisted aiming first and if it aucks they'll work on other solutions.
Draegan
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Reply #1083 on: August 06, 2015, 07:59:48 AM

Those graphics... so good. The characters look like they are made of plastic. I love the new paid before it's made model. Think of all the money game developers/publishers are saving now that they don't have to pay off reviewers for favorable reviews, or prevent reviews from being released ahead of the games release. Now they can collect all of that money in advance without even having a finished product to review.

I thought the models looked pretty good for what they have. Not plastic at all.
Malakili
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Reply #1084 on: August 06, 2015, 08:17:02 AM

Honestly, I'm just not even going to bother analyzing pre-alpha footage that may or may not look and feel anything like the final game.
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