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Author
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Topic: Day 1 - 3: Alcohol (Read 91183 times)
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Sachant
Developers
Posts: 66
Wolfpack
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As far as in-game events, having run them in a couple of games now, there most certainly have been complaints. The biggest being those people who felt left out because they missed the event. Or people who thought the event caused too much lag and ruined their plans for the night to camp some monsters. Or people who felt that the resources to run events were a waste and we should be spending them on fixing bugs or adding new content. Or those who felt there wasn't enough story in an event vs. those who don't care about story and just want more phat lewt. Nothing is ever black and white...there is always more than one opinion to almost any situation.
Exactly. There were always people that complained about events or that they missed them or didn't get the good gear or were robbed after they got the gear etc etc etc. And of course dead on about the rest. Different people have different ideas about what level of interaction is good customer service to them.
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Sachant Bartle Test Killer 73% , Socializer 60%, Explorer 60%, Achiever 6%
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Malagant the Righteous Nation Leader, Church of the Reunification, Fear Server
I found this going through some files on one of my drives the other day.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Never had a cool ( ) sig... Had a lot of silly characters though....And an even sillier guild (they marketed their own tote bags and coffee mugs for crissakes!). Judge Dredd on Chaos. Mostly. [edit] Btw, did you join Hing when Corruption came out? That was just when I was calling it quits, but I remember those dudes being big board shittalkers. You weren't one of them, were you?
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« Last Edit: November 06, 2005, 12:37:43 AM by Stray »
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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[edit] Btw, did you join Hing when Corruption came out? That was just when I was calling it quits, but I remember those dudes being big board shittalkers. You weren't one of them, were you? I was with whatever Clan Havion was called before, then Clan Havion, then Relentless while moonlighting with the Pink Bunnies of Fear for a short time and finally joining Hing on Fear. I didn't have enough time to dedicate to pwning Malagant so I ended up quitting for awhile. After the first expansion came out I played with Hing a bit on Corruption but Corruption wasn't Fear and just wasn't fun. Mainly I blame Malagant for the lack of fun on Corruption. I ended up leaving Hing with a couple guys from the Fear/Relentless guys and started a small city but it just wasn't any fun anymore. The battles against the Church on Fear just weren't there and I had no interest in continuing on Corruption. BTW - I just like to add that Ewle Ebonlore is a tard. Thank you.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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BTW - I just like to add that Ewle Ebonlore is a tard. Thank you. Heh, luckily I never played Fear. Still funny though how much I hear about them. Sadly, my tote bag/coffee mug guild was the Ebonlore of Chaos. So much so that Wolfpack themselves equipped and ranked everyone, then joined in and kicked us off . Point of pride and of shame. [edit] More shamed of the tote bags though. That, and the leader turned out to be a mangina....Probably like Ebonlore.
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« Last Edit: November 06, 2005, 01:41:18 AM by Stray »
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Sachant
Developers
Posts: 66
Wolfpack
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Ewle was listed as one of the most hated figures in SB history. Of course I think I made sure he/she was added to the list because I remember all the crying about them not to mention Ebonlore was notorious for breaking NDA.
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Sachant Bartle Test Killer 73% , Socializer 60%, Explorer 60%, Achiever 6%
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SuperPopTart
Terracotta Army
Posts: 990
I am damn cute for a stubby shortling.
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As far as in-game events, having run them in a couple of games now, there most certainly have been complaints. The biggest being those people who felt left out because they missed the event. Or people who thought the event caused too much lag and ruined their plans for the night to camp some monsters. Or people who felt that the resources to run events were a waste and we should be spending them on fixing bugs or adding new content. Or those who felt there wasn't enough story in an event vs. those who don't care about story and just want more phat lewt. Nothing is ever black and white...there is always more than one opinion to almost any situation.
Exactly. There were always people that complained about events or that they missed them or didn't get the good gear or were robbed after they got the gear etc etc etc. And of course dead on about the rest. Different people have different ideas about what level of interaction is good customer service to them. Edit: I should say that although I know games implement Customer Service, Quality Control and so forth, I suppose I just would like to know why it seems like it is the most low budgeted aspect of the game when it is needs to be focused on as one of the most important. These are not all sustainable communities. Sorry to point that fact out.
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« Last Edit: November 07, 2005, 11:00:04 AM by SuperPopTart »
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I am Super, I am a Pop Tart.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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A 500-person community, a 2000-person community can have a lot more meaningful interaction with a developer than a 3.5 million, or even a 200,000 person community. What's the best bet for real interaction?
I have not read pages 2-4 as I write this. We know all about message boards and the MOG. It's out there and the hardcore expect message boards plus trappings. I propose the community feedback be inlined. You can't stop the community boards from cropping up unbidden, but you can provide a mechanism within the game to gather what is needed and at least mitigate the perceived. I do mean within the game, too, since I am thinking about integrating it into the world design even if it is something retarded like bulletin boards. I am too tired to come up with a less-half-ass idea, sorry, but if you provide [the illusion of] feedback within the game you will lessen the need for players to wade into a Vault board.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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There is an unfinished thought in there somewhere after the word "perceived". Damn work. I expect my thoughts can be deciphered without further brain-effort from me.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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HaemishM
Staff Emeritus
Posts: 42632
the Confederate flag underneath the stone in my class ring
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I assume after perceived is "lack of developer communication with the player."
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SuperPopTart
Terracotta Army
Posts: 990
I am damn cute for a stubby shortling.
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I give up. All MMOG's and their developers can die. Bye MMOG world!
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I am Super, I am a Pop Tart.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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I give up. All MMOG's and their developers can die. Bye MMOG world!
There's always Second Life.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I assume after perceived is "lack of developer communication with the player."
Yeah, that's it. I think we know it is mostly a problem with perception on both sides. An inlined feedback system (hopefully more sophisticated than an asinine poll) will give the developers more of a feeling that the datapoints relate to something approaching the actual playerbase rather than the fringe crackbabies on a forum. In-game issue-management and feedback to players, I submit, will provide a better experience than having to exit or alt-tab to read email, hoping the bunglefucks send you something more than an automated reply. Hell, even if the response is automated, at least I don't have to leave the game in order to get pissed-off. The trick, obviously, is to give some sort of feedback so that the complainers feel like their whines are not simply being redirected to /dev/null. Putting this mechanism inside the game can also help hide any automation implemented. Should not be necessary to say that this will have to be implemented well. Am I on crack, or am I reinventing shit?
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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