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Author Topic: Planetside 2  (Read 724820 times)
Slayerik
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Posts: 4868

Victim: Sirius Maximus


Reply #3010 on: December 27, 2012, 10:33:59 AM

Those are just the nights set up to Plan around, not the only nights people play.

Ditto. I was hoping our big raids would clash epicly.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
kaid
Terracotta Army
Posts: 3113


Reply #3011 on: December 27, 2012, 11:55:34 AM

It would help me understand if I could figure out what some of you want from the game. For me, when I log in, I just want to get in some fights, take some bases and earn some certs. 

I would like a game which has a legitimate longer term strategic layer.  I want to fight a war, not battles.  One of the thing that I love about, for example, World War 2 Online is that I felt a "part" of that war even when I wasn't logged in.  I could log into my squad forums and talk strategy for the upcoming weekend, I could follow the progress of the war at www.lagus.org/webmap, etc.  Despite its scale, Planetside 2 really is session-based, in that nothing beyond the current session matters. 

I do think that eventually more will need to be done on the strategic level for planetside 2. Right now there is really not enough wow factor for fully capping a continent. I think planetside2 is off to a really good start all the basic stuff to succeed is there for them especially once they can tweak the draw range a bit more and from that its something they can expand upon pretty easily. The PS1 strategic stuff changed drastically at least a few times that I remember and near the end other than the caves which i did not care for had a very solid higher end strategy and still fun session type stuff for those who just want to join a zerg and go shoot people.

Right now I think there needs to be more of a rewards for actually capping a continent and also more rewards for defending. Right now a lot of times the zergs seem to avoid eachother a bit where one side hits one continent the other sides zerg strikes elsewhere.

Saturday I had a ton of fun hooking up with a random outfit who needed some more bodies to annoy the hell out of the vanu. The vanu zerg was hitting esemir and we decided we wanted to keep them from capping it. We wound out being able to deck out a couple galaxies with some escorte mossies and liberators and were having a ton of fun running around and striking fast and moving to keep them from ever fully capping the continent. I had not really seen the power of a fully upgraded/manned galaxy in ps2 most people just fly them to the destination and everybody and the pilot bails. The galaxy is actually pretty damn impressive combat vehicle if you have all the guns manned and maybe one or two good mossie pilots to help keep you from getting swarmed by enemy ESF. One galaxy run lasted almost 2 hours before they managed to finally kill us. It was a good demonstration of how a smaller agile group can keep a zerg from capping a planet.
Mrbloodworth
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Posts: 15148


Reply #3012 on: December 27, 2012, 01:17:48 PM

Those are just the nights set up to Plan around, not the only nights people play.

Ditto. I was hoping our big raids would clash epicly.

We can arrange that.




Also: The Multiplayer Shooter of the Year 2012: PlanetSide 2

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Trippy
Administrator
Posts: 23627


Reply #3013 on: December 27, 2012, 04:10:51 PM

Drop podding on a friendly Galaxy will destroy the Galaxy awesome, for real

However, drop podding on a friendly Sunderer will destroy the drop pod Oh ho ho ho. Reallllly?
Sparky
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Posts: 805


Reply #3014 on: December 27, 2012, 05:00:58 PM

However ramming a Sunderer with a Galaxy will destroy the Sundie, and the Galaxy too (unless I just hit the ground right after).  My dream is to find a full Sundie and ram it with my air whale.
Surlyboi
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Posts: 10963

eat a bag of dicks


Reply #3015 on: December 27, 2012, 07:47:16 PM

There's a video out there of some guy jumping out of his fighter, landing on a galaxy, planting C4 and then jumping off the galaxy and blowing it up. I'll see if I can find it and link it later.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
01101010
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Posts: 12003

You call it an accident. I call it justice.


Reply #3016 on: December 27, 2012, 09:49:13 PM

Man... tonight was the night to relive those insane PS1 mad house days. Getting our asses handed to us only to have reinforcements come roaring in to help at the last minute...back and forth all night. Haven't seen stuff like this is a loooooong time.



yes, those were at least 8/12 each with about 7 more behind it. And we actually held the base against that insanity.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Mrbloodworth
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Posts: 15148


Reply #3017 on: December 28, 2012, 07:34:04 AM

Looks epic, sad I missed it.

Also, if any of you find that titillating please sign up at.... Oh, you know the drill :) Seriously, more players on at more times means more fun!


« Last Edit: December 28, 2012, 07:43:42 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Trippy
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Posts: 23627


Reply #3018 on: December 28, 2012, 12:07:09 PM

TIL: There's a 3rd person view for vehicles Facepalm Also, PgDn gives you the vehicle menu.
Mrbloodworth
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Posts: 15148


Reply #3019 on: December 28, 2012, 12:12:55 PM

See, you need friends like us. We would have told you that, unlike those Vanu bastards!

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Trippy
Administrator
Posts: 23627


Reply #3020 on: December 28, 2012, 12:36:33 PM

NC, you mean.
Mrbloodworth
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Posts: 15148


Reply #3021 on: December 28, 2012, 12:37:15 PM


Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
shiznitz
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Posts: 4268

the plural of mangina


Reply #3022 on: December 28, 2012, 02:33:38 PM

Well, I had one of those great PS moments yesterday.  My new outfit held the small "base" next to the TR Esamir warpgate for about 40 minutes.  We were under constant air and armor attack and we just kept blasting those bastards back with MAX and HA. It was just one of those perfect sessions.  I gained 2 BR.  It was so good I spontaneously became a 12 month premium member.  I may regret that later, but I the shine was on.

I have never played WoW.
Surlyboi
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Posts: 10963

eat a bag of dicks


Reply #3023 on: December 28, 2012, 03:22:14 PM


Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Der Helm
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Posts: 4025


Reply #3024 on: December 28, 2012, 05:17:32 PM

I heard there was double xp going on ? And is anybody playing tonight ? (NC, Matherson, I think)

"I've been done enough around here..."- Signe
Trippy
Administrator
Posts: 23627


Reply #3025 on: December 28, 2012, 06:59:09 PM

Yes, it's double XP through New Year's.
« Last Edit: December 28, 2012, 07:02:34 PM by Trippy »
Viin
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Posts: 6159


Reply #3026 on: December 28, 2012, 07:49:59 PM

I'll be playing but not until later tonight (prolly midnight EST) but I'm TR on Matherson or whatever its called. Don't worry though, I rarely get kills unless I happen to run you over when my mosquito goes out of control.

- Viin
Jimbo
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Posts: 1478

still drives a stick shift


Reply #3027 on: December 30, 2012, 06:48:22 AM

OMG!  I actually can fly now, didn't even try using a gamepad yet, but was screwing around, bought some Air to Air pods and the attack cannon, seems like pretty fun.  Vehicle combat is awesome, they at least got that right.

I have been playing in Bonkers Outfit, it is awesome since they have a ton of people, heck yesterday they had 2 Platoons going.  Of course they are TR on the east coast, but fun to try out the other empires.  I wonder why they don't throw the cash into 3 servers on East Coast, 3 on West Coast, that way they could limit you to one faction and prevent a lot of the 4th teaming that would happen.  I guess they plan on keeping that down by only having 3 slots you can make characters with.  I made one for each server on the East Coast to try out the factions.

Gonna suck though when double xp ends.  What the xp rate is right now feels great.  Slowing it down sucks.

Although I'm wondering how much more it will keep me going, my son got me Battlefield 3 Premium for my Christmas/b-day, and they have a new expansion out.

shiznitz
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Posts: 4268

the plural of mangina


Reply #3028 on: December 30, 2012, 04:53:37 PM

The xp and offline cert bonuses from being a monthly subscriber is nuts.  A 12 month sub it is only $10 a month and gives 500 SC every month so it is really only $5 a month net of that SC.  I pulled that trigger once I knew I enjoyed the game.  That said, after buying full AA and AI max sets with my SC, there isn't a ton of stuff I am dying to spend it on.

I have never played WoW.
Gets
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Posts: 1147


Reply #3029 on: December 31, 2012, 02:54:19 AM

I've used two 7 day XP boosters so far and feel like the smedbux would have been better spent on straightforward cash shop items, and that's during double XP.
Miasma
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Posts: 5283

Stopgap Measure


Reply #3030 on: January 01, 2013, 11:39:32 AM

The time to kill is way too God damn fast in this game.  I really hate dying in a quarter second to someone.  I ragequit if it happens twice in a row.

Also, fuck liberators.
croaker69
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Posts: 318


Reply #3031 on: January 01, 2013, 11:42:34 AM

Also, fuck liberators.

This.  Too much armor.

What may at first appear to be an insurmountable obstacle will in time be seen for what it really is: an impenetrable barrier.
Surlyboi
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Posts: 10963

eat a bag of dicks


Reply #3032 on: January 01, 2013, 01:36:31 PM

Too much armor and too much power on the upgraded belly gun.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Pennilenko
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Posts: 3472


Reply #3033 on: January 01, 2013, 02:11:54 PM

Some of you need to get out of the zerg and join organized outfits.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Trippy
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Posts: 23627


Reply #3034 on: January 02, 2013, 03:04:51 AM

I took out a Liberator with a Spawn Beacon drop pod tonight awesome, for real
Engels
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Posts: 9029

inflicts shingles.


Reply #3035 on: January 02, 2013, 09:25:15 AM

Actually, to me a lib has enough armor. It shouldn't be taken out by 3 single guided shoulder fired missiles. I think that the tanks and single pilot planes need MORE armor, infantry needs MORE armor. In general, people die waaay too fast in this game. Its hard to think in any long term way if you know the chances of you surviving an encounter of any sort are very limited.

IMHO, life spans in PS1 were done right. You could get ambushed by 3 people but duck or retreat and still have options. You go around a corner with 3 people in it and there's zero chance of survival.

I know, I know, that's more 'realistic', but its a game that needs game mechanics, not ballistic realism.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
shiznitz
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the plural of mangina


Reply #3036 on: January 02, 2013, 09:50:09 AM

The faster TTK compared to PS1 does require slightly different tactics if you aren't the Heavy Assault/frontlines kind of player.  When I play as an engineer, I make an effort to not engage in gunfighting at all.  I make sure everyone around me has ammo, repair the MAXes and the Sunderers.  This involves a lot of running around, but not a lot of shooting.  For kills, I look for those perfect MAX moments when enemy infantry is trying to press through a door or I join another AA MAX (since it really takes two concentrating fire to kill any aircraft reliably) on a ridge away from the main action.  I use HA sometimes, but it is mostly to get the AV weapon to fire on enemy vehilcles.  I am only successful with my jackhammer when I am being sneaky, looking for lone infantry to ambush.  I end up being ambushed plenty myself though.

Certs I would recommend to the FPS challenged among us:

Forward hand grip on whatever gun you like best - this made a huge accuracy differece for me

Grenade launcher on your engy gun (Gauss Compact S for NC) - as an engy, you can resupply yourself so the 2 grenade capacity is moot and the grenades one shot infantry on a direct hit

Infantry killing gun on your lightning - a lone lightning is unlikely to defeat a MBT or a sundy so go for infantry kills.  Shoot and run.

Overall, if you play with a focus on staying alive vs getting kills, you might have more fun.  There is always a lone enemy somewhere you can pwn in reasonable safety.
« Last Edit: January 02, 2013, 09:52:01 AM by shiznitz »

I have never played WoW.
croaker69
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Posts: 318


Reply #3037 on: January 02, 2013, 03:43:31 PM

Actually, to me a lib has enough armor. It shouldn't be taken out by 3 single guided shoulder fired missiles. I think that the tanks and single pilot planes need MORE armor, infantry needs MORE armor. In general, people die waaay too fast in this game. Its hard to think in any long term way if you know the chances of you surviving an encounter of any sort are very limited.

IMHO, life spans in PS1 were done right. You could get ambushed by 3 people but duck or retreat and still have options. You go around a corner with 3 people in it and there's zero chance of survival.

I know, I know, that's more 'realistic', but its a game that needs game mechanics, not ballistic realism.

I don't have any issues with the infantry side but then I'm HA.

I've put in some time with a dual-burster max putting magazine after magazine into lib bellies.  3 full clips to get them down to 50%?  It's a flying prowler that always hits top armor and can scarper off in a reload cycle.   

I agree that the single-seats are probably too fragile.  A full clip and they're done.  But generally due to mobility + firepower I'm not shedding tears for any air yet.

What may at first appear to be an insurmountable obstacle will in time be seen for what it really is: an impenetrable barrier.
Surlyboi
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Posts: 10963

eat a bag of dicks


Reply #3038 on: January 02, 2013, 04:19:56 PM

Some of you need to get out of the zerg and join organized outfits.

Organized outfits have nothing to do with the ability of a liberator to drop an entire fireteam with one shot.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Pennilenko
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Posts: 3472


Reply #3039 on: January 02, 2013, 04:47:32 PM

Some of you need to get out of the zerg and join organized outfits.

Organized outfits have nothing to do with the ability of a liberator to drop an entire fireteam with one shot.

Bad on the fire team for staying in a 5 meter ball all bunched up. Unless you were exaggerating with the one shot business. A full squad is twelve people. Two AA max, and an anti air heavy will clear a single undefended lib all day long. It's not the liberators fault that a squad hasn't equipped itself for air defense.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Kageru
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Posts: 4549


Reply #3040 on: January 02, 2013, 06:23:12 PM

Liberators have too much armor because the AA has too many designed in weaknesses. The COF and damage drop from an AA max at liberator engagement range means it is is little more than annoying from what I've seen. Plus the rewards for playing AA are terrible and come with heavy vulnerabilities in the face of all the other threats ground based AA face and can't fly away from.

Infantry tend to cluster because they're focusing on an objective, defending or attacking a choke, funneled by the landscape or spawning. Lots of opportunity for a tank or air to drop an HE shell and get multiple kills at minimal risk.
« Last Edit: January 03, 2013, 12:16:04 AM by Kageru »

Is a man not entitled to the hurf of his durf?
- Simond
Surlyboi
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Posts: 10963

eat a bag of dicks


Reply #3041 on: January 02, 2013, 10:21:07 PM

Some of you need to get out of the zerg and join organized outfits.

Organized outfits have nothing to do with the ability of a liberator to drop an entire fireteam with one shot.

Bad on the fire team for staying in a 5 meter ball all bunched up. Unless you were exaggerating with the one shot business. A full squad is twelve people. Two AA max, and an anti air heavy will clear a single undefended lib all day long. It's not the liberators fault that a squad hasn't equipped itself for air defense.

And it's not the fireteam or the squad's fault that there are 5 libs in the air at the same time and no friendly air support. In some circumstances, you're wrong.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Pennilenko
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Posts: 3472


Reply #3042 on: January 03, 2013, 07:33:58 AM

I'm not trying to attack you. I am just saying you should be able to find some cover, and also have some personal air defense. I don't think you are going to get it though, so I will just leave it alone. I have never had a problem personally with liberators even when there was a sea of them.

From my personal experience, I say on team speak, or platoon voice chat that there is a fucking sea of liberators get some air in here. Guess what happens next. A sea of friendly air comes in and clears them out.

I'm sorry that this game isn't what you are looking for though.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
01101010
Terracotta Army
Posts: 12003

You call it an accident. I call it justice.


Reply #3043 on: January 03, 2013, 09:38:22 AM

I'm not trying to attack you. I am just saying you should be able to find some cover, and also have some personal air defense. I don't think you are going to get it though, so I will just leave it alone. I have never had a problem personally with liberators even when there was a sea of them.

From my personal experience, I say on team speak, or platoon voice chat that there is a fucking sea of liberators get some air in here. Guess what happens next. A sea of friendly air comes in and clears them out.

I'm sorry that this game isn't what you are looking for though.

Well there is a glaring point here that if you do not push in as a group, you will get picked off one by one as you go into a choke point. So it is tactically important to group up and move in unison - sure you could spread a bit, but the AoE from a Zephyr negates all that. Secondly, zephyr shells have a nice splash damage so hopefully your cover is deep enough to not get any of those effects. I am glad you can call in air support, but the average player hardly has that ability - and even then, you hope the friendly air find it worth their time to leave whatever zerg force they are flying around with to come help you with a liberator problem.

I dislike the libs, but don't see them as anything more than a ground denial unit. They move away when you start flakking them or plink them with your ESF. My only beef with them are those fucking stealth zephyr rounds that show no explosions - just me, then dead, then death spam at the top showing a zephyr gun by my name. If the explosion doesn't render, my death shouldn't either.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
shiznitz
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Posts: 4268

the plural of mangina


Reply #3044 on: January 03, 2013, 11:05:47 AM

In a combined arms game, there will always be some group of players on the map who are ill-equipped to handle a situation the confronts them.  The fact that this happens is a not as flaw in the game design or a flaw in any single piece of equipment.  The best AA will always be other aircraft.  Ground-based AA should not be more powerful than air-to-air options.

I have never played WoW.
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