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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Planetside 2 0 Members and 6 Guests are viewing this topic.
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Author Topic: Planetside 2  (Read 724187 times)
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #2835 on: December 12, 2012, 09:44:51 AM

But they said they lcok-on faster now and have longer range, didn't they? In that case, I'll be happy with them.
With the amount of damage they do to aircraft, I'm not sure it's a huge improvement. That was balanced (imo) by having a dumb-fire mode to use against vehicles and infantry.

Having a slow-moving no-lock alternative that I also have to unlock (for my THIRD rocket launcher) is not making me feel better about it.

edited to add: I'm about to move on from this one, anyway. Just doesn't seem to be jelling for me. My play time is very limited and there are a ton of good games, I have a very low tolerance for nonsense like this, because I don't need to have tolerance for it.
Falconeer
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Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


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Reply #2836 on: December 12, 2012, 10:04:48 AM

I just tried the Hawk launcher (lock-on AA) and it does NOT feel like the lock-on timer has been quickened or the range extended. This stuff is not in the notes, so they might have decided against it. As a result, these launchers suck as they used to if not worse. Or maybe I am just and the improvements are not enough to make me a better player.


EDIT: OK, something went wrong in their patching process, since my lock-on launcher STILL shoots without a target, so either they forget to update my own launcher, or they just messed it all up. Reminds me of the pre-patch rare items from Ultima Online...
« Last Edit: December 12, 2012, 10:17:50 AM by Falconeer »

Miasma
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Posts: 5283

Stopgap Measure


Reply #2837 on: December 12, 2012, 10:30:40 AM

They stirpped out the patch notes about the lock on launchers.  No word on if the change was bugged or they changed their mind.
apocrypha
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Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #2838 on: December 12, 2012, 10:50:40 AM

Patch has improved performance of a good 10 frames per second on my computer. Nice.

Same here, but graphical quality looks lower, not got any screenshots to compare though.

Why is this not a standard? Who the hell is going to pay for a horn? dumb

650 Station Cash dumb too. Why is cosmetic stuff in F2P games always so stupidly overpriced?

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
01101010
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Posts: 12003

You call it an accident. I call it justice.


Reply #2839 on: December 12, 2012, 10:53:38 AM

Why is this not a standard? Who the hell is going to pay for a horn? dumb
650 Station Cash dumb too. Why is cosmetic stuff in F2P games always so stupidly overpriced?

WHAT?! 650? jeezus christ that better have some utility with it, like using it makes friendlies bounce off you rather than get flattened by you. Otherwise, I doubt it will ever be bought and used by anyone other than the people with no judgement skills and a credit card.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Mrbloodworth
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Posts: 15148


Reply #2840 on: December 12, 2012, 11:01:24 AM

That is a bit steep. Should be around like, 150 or so. Are they even themed?

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
angry.bob
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Posts: 5442

We're no strangers to love. You know the rules and so do I.


Reply #2841 on: December 12, 2012, 11:02:06 AM

I would pay 650 for a flashing orange safety light to put on top of my helmet if it stopped me from getting run over by my own team a dozen times a day. Getting run over, shot in the back while I'm standing still, or having a friendly grenade/explosion go off near me accounts for a solid 30% of my deaths.

Wovon man nicht sprechen kann, darüber muß man schweigen.
Mrbloodworth
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Posts: 15148


Reply #2842 on: December 12, 2012, 11:08:03 AM

Don't give them any ideas!

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
WayAbvPar
Moderator
Posts: 19268


Reply #2843 on: December 12, 2012, 11:19:43 AM

I would pay 6500 Smedbux for a horn if it made me immune to teamkilling penalties for 10 seconds after I sounded it  DRILLING AND MANLINESS

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Gets
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Reply #2844 on: December 12, 2012, 11:27:43 AM

Seconded, but only if the horn plays La Cucaracha.
Falconeer
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Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


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Reply #2845 on: December 12, 2012, 11:45:27 AM

New interesting bug just killed me three times in the last 20 minutes. You get an "Out of bounds" counter when you are,like, somewhere random in the middle of the map. Sometimes just by moving round the counter disappears. Usually, it just gets to zero and kills you.

Literally:  why so serious?

angry.bob
Terracotta Army
Posts: 5442

We're no strangers to love. You know the rules and so do I.


Reply #2846 on: December 12, 2012, 01:40:45 PM

I've been put under the map a few times when I flip my lightening in a ditch or gully I didn't see coming. Since I can't unflip it I just get out. Then apparently decides that I should exit from the roof which is now partially under the terrain. then I fall a while and die. I'm sure there's an awesome exploit there somewhere, I just have to find it.

Wovon man nicht sprechen kann, darüber muß man schweigen.
croaker69
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Posts: 318


Reply #2847 on: December 12, 2012, 03:38:35 PM

The ground still has issues.  When I spawn a Vanguard on Esamir I fall through about 25% of the time.

What may at first appear to be an insurmountable obstacle will in time be seen for what it really is: an impenetrable barrier.
UnSub
Contributor
Posts: 8064


WWW
Reply #2848 on: December 12, 2012, 05:10:07 PM

Smed said the same about DCUO in how great it was doing.

I haven't paid attention to that title much. Is it gone?

It went F2P shortly after launch and the last I checked the PS3 version was more successful than the PC version.

Kageru
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Posts: 4549


Reply #2849 on: December 12, 2012, 05:53:31 PM


It was designed to be a console game.

It will be interesting when someone does a weapons stat dump, see if there's any surprises.

Is a man not entitled to the hurf of his durf?
- Simond
Kageru
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Posts: 4549


Reply #2850 on: December 12, 2012, 07:30:30 PM


Watch-towers are still decent, so the crown is still kicking. The main factor being any defensible location needs a somewhat protected spawn, which tech certainly no longer has.

True. Though the teleporter zapping you from the main spawn room to right under the point is about as good as it gets. Sadly it and the spawn room end up being camped anyway. I like the idea of the spawn room outside the tech plant on the way to the back doors; gives it a flanking aspect - though no one does so in force. Amp stations need a teleporter to the main building because... damn.

I went and had a look at one in my new purple suit.. It looks like they've removed the teleporter from the spawn room to the point. The spawn is now destined to be vehicle camped. The main vehicle bay shield (ie. the sunderer car park) has two shield generators on the flanks of the clutter in one fairly defensible and one mildly defensible small building. In other words if you don't have vehicular superiority (in which case why do you need a base?) you can't hold it.

The one I went and toured they hadn't even bothered to repair the generators and I can sort of see why.

Is a man not entitled to the hurf of his durf?
- Simond
apocrypha
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Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #2851 on: December 12, 2012, 11:17:45 PM

All kinds of graphical glitches for me since the patch.

Most egregious is every 10-15 mins all textures start flicking in & out of existence madly, forcing me to quit & restart the client. Couple of other outfit members were having the same problem. Completely unplayable.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Kageru
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Posts: 4549


Reply #2852 on: December 12, 2012, 11:54:28 PM


That's been there since launch, it's really annoying. Though I only see it every couple of hours at worst. Every 10-15 minutes I'd stop playing.

Is a man not entitled to the hurf of his durf?
- Simond
Jimbo
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Posts: 1478

still drives a stick shift


Reply #2853 on: December 13, 2012, 01:18:15 AM

Has anyone bough or upgraded the Flash?  I'm interested in tricking out one with the 20mm cannon and better abilities.  Will it still cost only 25 mechanized resources if it is upgraded?  I hope so, as my tank stayed the same price even with the upgrades.

Any word on a Christmas sale on Station Cash?

I ended up getting the NS-11 for my medic and after adding the 4X scope, front grip, and long range ammo, it is a beast!  Great for all around battle types, I'm usually not the 1st one in the door, so I'm not too worried for CQB with him, since as a medic I should hang back, shoot, and heal or rez as needed.  I have no clue if the suppressor or silencer or flash suppressor are worth getting for this gun.

I'm hoping someone puts out a chart for the vehicles and infantry weapons on what damage they do, how they do, and what is better for what situation.
Sparky
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Reply #2854 on: December 13, 2012, 02:42:23 AM

Patch has really screwed things up here too.  Half my outfit crash out simultaneously during hectic action.  Happened twice in about 1/2 hour before I called it a day.  Hope they hotfix that shit really fast.
apocrypha
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Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #2855 on: December 13, 2012, 02:43:23 AM

There was some discussion about silencers & suppressors going on in my outfit last night. One guy was saying they caused too much extra bullet drop, making medium/long range accuracy much harder.

Another guy was saying he got a lot more kills since people he was shooting at close range didn't know which way to turn to shoot back.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
01101010
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Posts: 12003

You call it an accident. I call it justice.


Reply #2856 on: December 13, 2012, 04:14:31 AM

All kinds of graphical glitches for me since the patch.

Most egregious is every 10-15 mins all textures start flicking in & out of existence madly, forcing me to quit & restart the client. Couple of other outfit members were having the same problem. Completely unplayable.

Been getting this randomly since launch. Oddly enough, it seems to clear after a bit. The screen starts blanking out at different angles and I start to stutter about then completely freeze after a minute or two. Then it seems to reset and everything goes back to normal. Happens in fights and in travel times.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Miasma
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Posts: 5283

Stopgap Measure


Reply #2857 on: December 13, 2012, 06:50:11 AM

Patch has really screwed things up here too.  Half my outfit crash out simultaneously during hectic action.  Happened twice in about 1/2 hour before I called it a day.  Hope they hotfix that shit really fast.
Yes that's a game breaker, we'll be in the middle of doing things and then the text box starts rolling with "soAndSo has gone offline" as everyone gets kicked for no reason.

There was some discussion about silencers & suppressors going on in my outfit last night. One guy was saying they caused too much extra bullet drop, making medium/long range accuracy much harder.

Another guy was saying he got a lot more kills since people he was shooting at close range didn't know which way to turn to shoot back.
It seems that at least half of people talking about how the attachments work are talking out their ass.  The changes are very subtle but since they just blew 100 certs on something they are convinced it's awesome, then there are the people who are dissapointed with the minor upgrade and swear it does nothing at all.  Yesterday they released the patch notes before the servers came down, so for a period of time people could read them and play the game before they were implemented.  People who didn't know the changes weren't actually live yet were reporting everything from "my class/faction is now broken!" to phantom fps improvement/loss.  It was all in their heads, nothing had even changed yet.

I wish you could preview cert upgrades on weapons the same way you can the weapons themselves, maybe make them only work at the warpgate to test them out.  Of course my weapon preview doesn't seem to work right now either...
croaker69
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Posts: 318


Reply #2858 on: December 13, 2012, 07:09:39 AM

All kinds of graphical glitches for me since the patch.

Most egregious is every 10-15 mins all textures start flicking in & out of existence madly, forcing me to quit & restart the client. Couple of other outfit members were having the same problem. Completely unplayable.

Switching from full screen to windowed and back in graphics settings fixes it most times for me and can save that relog.

What may at first appear to be an insurmountable obstacle will in time be seen for what it really is: an impenetrable barrier.
Druzil
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Posts: 550


Reply #2859 on: December 13, 2012, 10:40:09 AM

I also had the flickering bug once last night.  I flipped to windowed mode and back a few times and it eventually went away.  It took a few tries though.

How does everyone feel about the tech plant changes?  I was in one tech plant fight last night and it just got totally steam rolled.  Before it felt like the tech plant needed actual coordination and squad play to take which made it a bit unique.  I'll give it a few more goes though, like I said I only did one.
Kageru
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Posts: 4549


Reply #2860 on: December 13, 2012, 07:17:35 PM


I'm mean to planetside. But getting an e-mail from SOE inviting me to celebrate christmas by checking out their other games puts things into perspective. What an impressive array of ancient, flawed and mediocre titles.

So I guess I should say that for SOE Planetside isn't too bad and a couple more patches could really turn it around for vanguard planetside.

Is a man not entitled to the hurf of his durf?
- Simond
5150
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Posts: 951


Reply #2861 on: December 14, 2012, 02:05:16 AM

Got an email about a daily xmas gift starting on the 13th (which they didnt send out until the 14th GMT!) so I logged in and can't find any gift.

Checked my notification and saw I had an alpha squad boost to claim, so I claimed it so I didnt lose it but I have no idea if, in doing so, I have also activated it which I dont want to do (the UI is very unhelpful)

/edit
Turns out I misread the 'gift', its actually just a discounted item in the store (today is a MAX helmet for 375 SC)
« Last Edit: December 14, 2012, 02:53:15 AM by 5150 »
Sparky
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Reply #2862 on: December 14, 2012, 03:43:14 AM

5150
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Reply #2863 on: December 14, 2012, 04:23:09 AM

I've got a couple of questions if someone can help out

Are sight unlocks per weapon? If I buy a 2x sight on weapon A will I have to cert it again on weapon B?

As part of the Alpha Squad I got a some weapon unlocks, I can see all of them in my loadout options except the assault rifle - any idea why or should I petition this?

How do you remove a camo skin and go back to the default? I only seems to be able to swap it for others (or I'm stuck if I only have 1)

Thanks

/edit
Found it - only seems to be available on the combat medic for some reason :-(
« Last Edit: December 14, 2012, 04:36:47 AM by 5150 »
Kageru
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Posts: 4549


Reply #2864 on: December 14, 2012, 04:44:08 AM


Yes, it's per weapon. So if two classes use a common weapon you'll get it on both. But not all the other very similar weapons of that type.

Only medics use Assault rifles.

I know there's a cosmerics tab and I would have thought you could remove it from that.. down the bottom of the character sheet. But not sure as I have no cosmetic items.

Is a man not entitled to the hurf of his durf?
- Simond
5150
Terracotta Army
Posts: 951


Reply #2865 on: December 14, 2012, 05:01:08 AM


Yes, it's per weapon. So if two classes use a common weapon you'll get it on both. But not all the other very similar weapons of that type.

Only medics use Assault rifles.

I know there's a cosmerics tab and I would have thought you could remove it from that.. down the bottom of the character sheet. But not sure as I have no cosmetic items.

Thanks

Where do I find the strap on grenade launchers? Are they under the certs for that weapon or is it something I need to buy from the depot?
Someone earlier in the thread was talking about an underslung launcher on their TRAC carbine but I dont see an option on either of mine :-(

What sights do people recommend for a carbine? I'm torn between the Terran MH2 (2x), one of the 2 3.4x scopes or the 3x scope but I'm concerned ill loose too much peripheral vision with a scope and that more than 2x might be too much for a carbine?
« Last Edit: December 14, 2012, 05:10:50 AM by 5150 »
01101010
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Posts: 12003

You call it an accident. I call it justice.


Reply #2866 on: December 14, 2012, 05:44:54 AM


Thanks

Where do I find the strap on grenade launchers? Are they under the certs for that weapon or is it something I need to buy from the depot?
Someone earlier in the thread was talking about an underslung launcher on their TRAC carbine but I dont see an option on either of mine :-(

What sights do people recommend for a carbine? I'm torn between the Terran MH2 (2x), one of the 2 3.4x scopes or the 3x scope but I'm concerned ill loose too much peripheral vision with a scope and that more than 2x might be too much for a carbine?

http://planetside.wikia.com/wiki/Underbarrel_Grenade_Launcher

m203 attachments are on selective weapons only (mainly the S-variants) and not available to HA. They are cert-baed (100) under the rail category.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
kaid
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Posts: 3113


Reply #2867 on: December 14, 2012, 06:52:42 AM


Yes, it's per weapon. So if two classes use a common weapon you'll get it on both. But not all the other very similar weapons of that type.

Only medics use Assault rifles.

I know there's a cosmerics tab and I would have thought you could remove it from that.. down the bottom of the character sheet. But not sure as I have no cosmetic items.

This is one reason it is nice to get a good engineer/light assault gun as it is shared between them and any certs you stick on it work for both. So bang for the buck wise it is a great bang for the smedbuck and certs to tool up engies and light assaults at the same time.
kaid
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Posts: 3113


Reply #2868 on: December 14, 2012, 06:53:43 AM

New interesting bug just killed me three times in the last 20 minutes. You get an "Out of bounds" counter when you are,like, somewhere random in the middle of the map. Sometimes just by moving round the counter disappears. Usually, it just gets to zero and kills you.

Literally:  why so serious?

I have had this happen when I was in a drop pod. I spawn in to deploy in the drop pod and it says you are out of bounds and I blew up and died before I could get in range of the ground hehehe.
01101010
Terracotta Army
Posts: 12003

You call it an accident. I call it justice.


Reply #2869 on: December 14, 2012, 07:11:50 AM

New interesting bug just killed me three times in the last 20 minutes. You get an "Out of bounds" counter when you are,like, somewhere random in the middle of the map. Sometimes just by moving round the counter disappears. Usually, it just gets to zero and kills you.

Literally:  why so serious?

I have had this happen when I was in a drop pod. I spawn in to deploy in the drop pod and it says you are out of bounds and I blew up and died before I could get in range of the ground hehehe.

Wondering if this is tied to the terrain issues they were having. The night after the patch everyone saw that traction on roads and such was horrible - at least from the first person perspective (or 3rd if you drive a sundy). I also noticed driving around with Bloodworth that his icon on the minimap continued to travel even though his vehicle on my screen was stopped completely - to which I rear-ended him, so it was "physically" there on my screen. However, on the map, it was still moving in a straight line. That might have a great deal to do with the out-of-bounds issues people are having.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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