Viin
Terracotta Army
Posts: 6159
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Careful switching from ammo pack to repair gun. I will switch to repair gun after dropping ammo and just about start repairing a MAX when I get switched to my main gun - then I end up shooting him instead.
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- Viin
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Kageru
Terracotta Army
Posts: 4549
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Upcoming adjustments to Air vs Ground balance. - Rocket pod explosion radius reduced. - Heavy Assault AA rocket is better but now needs a lock-on to fire. - New common anti-vehicle rocker for HA's. - Flak (I assume skyguard and base guns?) to get slightly more damage and projectile speed. Ground based AA is meant to be a deterrent and a risk to poor or aggressive pilots. Also while it's not mentioned in that threat that I noticed people seem fairly sure there's a grenade nerf coming.
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« Last Edit: December 05, 2012, 07:49:55 PM by Kageru »
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Is a man not entitled to the hurf of his durf? - Simond
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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Someone was talking about a double xp weekend in /outfit today but I can't find any actual announcement so I don't know.
In other unsubstantiated rumours I guess sony has done a two or three times sony cash sale each December for the last three years so you might want to wait and see if they do it again if you were thinking about buying some funbux.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I like the upcoming changes. The Decimator is coming back!
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« Last Edit: December 05, 2012, 11:30:11 PM by Mrbloodworth »
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Kageru
Terracotta Army
Posts: 4549
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I like playing with base defences so I like the flak change in theory. At the moment hitting a air-craft at any distance requires ridiculous amounts of leading. Especially since Planetside aircraft fly sort of like bits of paper blowing in a strong wind. And you need a lot of shots to land to actually threaten it.
Though I suspect the decimator means heavies will just happily go an pop defence turrets in a rocket or two for the juicy XP they offer.
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Is a man not entitled to the hurf of his durf? - Simond
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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I like playing with base defences so I like the flak change in theory. At the moment hitting a air-craft at any distance requires ridiculous amounts of leading. Especially since Planetside aircraft fly sort of like bits of paper blowing in a strong wind. And you need a lot of shots to land to actually threaten it.
That is absolutely true, until I take any aircraft. Then anyone shooting at me, be it a turret, a heavy assault, another vehicle or a random passer-by, seems to be armed with mininukes. I can't get my head around this, and 've seen and read so many tutorials. It feels like the world is cheating, and as soon as I take an aircraft a server-wide message prompts everyone to get their AA stuff and look at the sky for big red blinky arrows pointing at my flying arse.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Something clicked for me yesterday and I actually started getting a decent number of rifle kills. I think I've finally started to overcome the initial "OMG someone's shooting at me" panic and am managing to crouch, bring up the sights and aim at the head fast enough to be effective more often.
I still die a lot, but I'm getting some kills now too!
And engineer AT mines are great fun. Blown up soooooo many Sunderers since I got them. You do need 2 mines to kill anything other than a Flash though, so I'm not sure it's worth the 200 certs to unlock the 3rd mine carried.
Oh, and Falconeer, a couple of friends of mine have started playing on Cobalt/TR so I'll be there most often, but I'll pop onto Woodman when they're not about and say hi :)
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Kageru
Terracotta Army
Posts: 4549
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Engineer AT mines are hella fun, though there's been a lot of deaths optimistically chasing after a tank.
There's a half price special on the second MAX burster for the next 6-8 hours. Had some station cash left from my EQ2 bout and I hate aircraft enough to pay 350 for it.
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« Last Edit: December 06, 2012, 04:31:40 AM by Kageru »
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Is a man not entitled to the hurf of his durf? - Simond
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Upcoming adjustments to Air vs Ground balance. - Rocket pod explosion radius reduced. - Heavy Assault AA rocket is better but now needs a lock-on to fire. - New common anti-vehicle rocker for HA's. - Flak (I assume skyguard and base guns?) to get slightly more damage and projectile speed. Ground based AA is meant to be a deterrent and a risk to poor or aggressive pilots. Also while it's not mentioned in that threat that I noticed people seem fairly sure there's a grenade nerf coming. Cautiously optimistic on the flak change. Projectile speed increase is needed so will start with that. Not sure about the AA rocket change. You are 'deterring' aircraft around a base and a lightning comes up into the field, now you have nothing at all but the shoes on your feet. But I am curious.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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kaid
Terracotta Army
Posts: 3113
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One interesting thing is with the changes to the lock on anti air rockets is the change to prevent the G2A and G2G launchers from dumbfiring will likely mean less overall anti air around which will likely cause air to be yet more powerful than it currently is.
Before this change the G2A rockets were still reasonable vs vehicles and could kill an infantry as well if dumbfired. With this change it can only be used on air targets severely limiting its overall usefulness. The ground 2 ground launchers were never very common because they fly so low to the ground and take so long to lock they were not very useful vs tanks and most people just wound up dumbfiring them unless you had some ideal longer range shot to lock on with.
I forsee most people ditching the lock on rockets except in specific situations and running the default dumbfire or decimator as their primary load outs. Because at least the dumb fire can hit ground/infantry and even air if they are hover spamming.
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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One interesting thing is with the changes to the lock on anti air rockets is the change to prevent the G2A and G2G launchers from dumbfiring will likely mean less overall anti air around which will likely cause air to be yet more powerful than it currently is.
Before this change the G2A rockets were still reasonable vs vehicles and could kill an infantry as well if dumbfired. With this change it can only be used on air targets severely limiting its overall usefulness. The ground 2 ground launchers were never very common because they fly so low to the ground and take so long to lock they were not very useful vs tanks and most people just wound up dumbfiring them unless you had some ideal longer range shot to lock on with.
I forsee most people ditching the lock on rockets except in specific situations and running the default dumbfire or decimator as their primary load outs. Because at least the dumb fire can hit ground/infantry and even air if they are hover spamming.
While there may be less G2A shoulder fired rockets, the changes to flak might up the number of skyguards on the field. I know I ditched it when I found out a clip from my skyguard was less than the damage I did with a single G2A rocket... not so much because flak was weak, but it never hit and took too long to get to the target. Speed increase is a good start and I want to see how much better it wil be before recommending a larger flak burst radius - which might not be needed at all. Overall, the SC or cert point cost of a skyguard is not even close to the mileage you get outta the rocket pods on the ESF. Hopefully, this will close the gap.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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Ya SOE still sucks on the customer service department. Been on hold, can't get into my account, but hey they charged a bunch of money to my credit card.
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Shannow
Terracotta Army
Posts: 3703
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Played for the first time last night. Not sure if I've ever been so confused while playing a game. I think I had fun. I played as an engineer (cause I saw some mention of how its fun on here) and it took me a few respawns to realise I actually had to man my gun placement...(I thought it was an auto sentry..)..:P
Any good websites that explain this game for noobs? (without having to watch videos or wall of text....I want short succinct paragraphs with pics please).
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Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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Mrbloodworth
Terracotta Army
Posts: 15148
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Ya SOE still sucks on the customer service department. Been on hold, can't get into my account, but hey they charged a bunch of money to my credit card.
Why can't you get into your account?
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HaemishM
Staff Emeritus
Posts: 42632
the Confederate flag underneath the stone in my class ring
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Welp, I'll be playing this weekend then.
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Viin
Terracotta Army
Posts: 6159
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- Viin
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kaid
Terracotta Army
Posts: 3113
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One interesting thing is with the changes to the lock on anti air rockets is the change to prevent the G2A and G2G launchers from dumbfiring will likely mean less overall anti air around which will likely cause air to be yet more powerful than it currently is.
Before this change the G2A rockets were still reasonable vs vehicles and could kill an infantry as well if dumbfired. With this change it can only be used on air targets severely limiting its overall usefulness. The ground 2 ground launchers were never very common because they fly so low to the ground and take so long to lock they were not very useful vs tanks and most people just wound up dumbfiring them unless you had some ideal longer range shot to lock on with.
I forsee most people ditching the lock on rockets except in specific situations and running the default dumbfire or decimator as their primary load outs. Because at least the dumb fire can hit ground/infantry and even air if they are hover spamming.
While there may be less G2A shoulder fired rockets, the changes to flak might up the number of skyguards on the field. I know I ditched it when I found out a clip from my skyguard was less than the damage I did with a single G2A rocket... not so much because flak was weak, but it never hit and took too long to get to the target. Speed increase is a good start and I want to see how much better it wil be before recommending a larger flak burst radius - which might not be needed at all. Overall, the SC or cert point cost of a skyguard is not even close to the mileage you get outta the rocket pods on the ESF. Hopefully, this will close the gap. Yup I have the skyguard and the a30 walker turret also unlocked so I am hoping the buffs to those were good. The walker was REALLY bad before should boost tanks ability to help at least fend off planes and give the liberator tail gunner something useful. I actually had a pretty good sky guard run the other day problem is while it was fun its REALLY unrewarding gamewise as you at very best are getting an assist here and there. We shall see if the flak changes help overall. Kinda odd but the thing that really got slapped down was the ground to ground lock on launcher. That thing not having dumbfire option is painful. I can see making the anti air launcher strictly anti air but given the flight AI of the lock on ground rockets I doubt anybody is going to use that thing once this change goes live.
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Kageru
Terracotta Army
Posts: 4549
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Though don't bother looking for the area shields on medic and engineer, because those didn't make it out of beta. The main thing to remember is that dying costs nothing (unless your K/D is connected to your e-peen) and in combat you are going to die a lot and it really doesn't matter. So mess around and go exploring. The game isn't really as complex as it looks. If you see anyone looking a bit different, furtive and without a triangle above their head shoot them.
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Is a man not entitled to the hurf of his durf? - Simond
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Viin
Terracotta Army
Posts: 6159
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You can also hit Q to spot them and it'll put a red triangle on them with their health bar. Helps to know sometimes if someone is almost dead or a full-health heavy vs an engineer (me).
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- Viin
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kaid
Terracotta Army
Posts: 3113
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Yup and if somebody kills somebody you spotted with q you get a bit of exp for spotting.
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Though don't bother looking for the area shields on medic and engineer, because those didn't make it out of beta. The main thing to remember is that dying costs nothing (unless your K/D is connected to your e-peen) and in combat you are going to die a lot and it really doesn't matter. So mess around and go exploring. The game isn't really as complex as it looks. If you see anyone looking a bit different, furtive and without a triangle above their head shoot them. If someone is getting shot, they will "shimmer" first as their shields are getting shredded off. Then they'll drop shortly after. You might not see the shield, but you'll see it turn off.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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croaker69
Terracotta Army
Posts: 318
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One interesting thing is with the changes to the lock on anti air rockets is the change to prevent the G2A and G2G launchers from dumbfiring will likely mean less overall anti air around which will likely cause air to be yet more powerful than it currently is.
Before this change the G2A rockets were still reasonable vs vehicles and could kill an infantry as well if dumbfired. With this change it can only be used on air targets severely limiting its overall usefulness. The ground 2 ground launchers were never very common because they fly so low to the ground and take so long to lock they were not very useful vs tanks and most people just wound up dumbfiring them unless you had some ideal longer range shot to lock on with.
I forsee most people ditching the lock on rockets except in specific situations and running the default dumbfire or decimator as their primary load outs. Because at least the dumb fire can hit ground/infantry and even air if they are hover spamming.
While there may be less G2A shoulder fired rockets, the changes to flak might up the number of skyguards on the field. I know I ditched it when I found out a clip from my skyguard was less than the damage I did with a single G2A rocket... not so much because flak was weak, but it never hit and took too long to get to the target. Speed increase is a good start and I want to see how much better it wil be before recommending a larger flak burst radius - which might not be needed at all. Overall, the SC or cert point cost of a skyguard is not even close to the mileage you get outta the rocket pods on the ESF. Hopefully, this will close the gap. Yup I have the skyguard and the a30 walker turret also unlocked so I am hoping the buffs to those were good. The walker was REALLY bad before should boost tanks ability to help at least fend off planes and give the liberator tail gunner something useful. I actually had a pretty good sky guard run the other day problem is while it was fun its REALLY unrewarding gamewise as you at very best are getting an assist here and there. We shall see if the flak changes help overall. Kinda odd but the thing that really got slapped down was the ground to ground lock on launcher. That thing not having dumbfire option is painful. I can see making the anti air launcher strictly anti air but given the flight AI of the lock on ground rockets I doubt anybody is going to use that thing once this change goes live. I've killed far more Air with my Vannie main gun than anything else and I've tried everything since I hate Air. Once they start to hover to line up rockets they can be one-shot easily. Liberators are more tricky but when they see you're are shooting at them they tend to run off.
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« Last Edit: December 06, 2012, 12:21:00 PM by croaker69 »
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What may at first appear to be an insurmountable obstacle will in time be seen for what it really is: an impenetrable barrier.
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kaid
Terracotta Army
Posts: 3113
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Hehe that used to be one of the Vanu tanks specialty is shooting air power with their main gun since it had little drop. I have not had super good luck with my prowler main gun shooting down aircraft but if they fixed my turret upgrade should be pretty nice.
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Xanthippe
Terracotta Army
Posts: 4779
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Played for the first time last night. Not sure if I've ever been so confused while playing a game. I think I had fun. I played as an engineer (cause I saw some mention of how its fun on here) and it took me a few respawns to realise I actually had to man my gun placement...(I thought it was an auto sentry..)..:P
Any good websites that explain this game for noobs? (without having to watch videos or wall of text....I want short succinct paragraphs with pics please).
See the bottom part of this page (after the videos): http://wiki.planetside-universe.com/ps/Gameplay_Fundamentals
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rattran
Moderator
Posts: 4257
Unreasonable
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Lots of people blinking around and shooting through walls today. I did like the guy who murdered about 15 of us with just his knife in about 45 seconds.
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Kageru
Terracotta Army
Posts: 4549
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I saw a video of a knife-hack in the battlefield games where it had unlimited range and no line of sight requirements. I guess the knife is a good trigger for a hacked attack.
There's definitely cheating going on. I mostly notice the speed and lag hackers because death is so fast I often don't see what killed me anyway. Though I do get a lot of mysterious deaths from range where the character doesn't render, just a blank space, which makes me wonder. Though that's probably just another bug the game is infested with.
People were accusing a guy of hacking because every time he entered his vehicle it healed to full. But apparently that is just a rare bug in the game.
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Is a man not entitled to the hurf of his durf? - Simond
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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Ya SOE still sucks on the customer service department. Been on hold, can't get into my account, but hey they charged a bunch of money to my credit card.
Why can't you get into your account? Couldn't remember my password, then screwed up the secret question. Then it took customer service a bit to unlock it. I'll say that the lady doing my ticket was very nice and helpful, so I'll take back part of my rant at them. Plus found out that you get your 500 station cash every month on the day you signed up for the premium membership. So, yes they did charge my card, but the next time of station cash is going to be around the 20th of the month when I get it. I wish they had that explained out on the membership details. It is like they want every aspect of the game to be difficult to understand or to find information about. I do feel sorry for any of them working customer service, as it would take the items and charge then not give the items sometimes (i.e. when I bought Alpha Squad pre-release, they charged my credit card 3X, they did fix it within a day), heck even the website said try later on purchases the other day. Still a fun game.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Played for the first time last night. Not sure if I've ever been so confused while playing a game. I think I had fun. I played as an engineer (cause I saw some mention of how its fun on here) and it took me a few respawns to realise I actually had to man my gun placement...(I thought it was an auto sentry..)..:P
Any good websites that explain this game for noobs? (without having to watch videos or wall of text....I want short succinct paragraphs with pics please).
See the bottom part of this page (after the videos): http://wiki.planetside-universe.com/ps/Gameplay_FundamentalsSome of the wording on that image is out of date, however its mostly accurate.
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Threash
Terracotta Army
Posts: 9170
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When does double exp start?
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I am the .00000001428%
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Mrbloodworth
Terracotta Army
Posts: 15148
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Tonight, at midnight PT.
Hello everyone,
As you may have heard this weekend we are running a double xp weekend to say thanks for your patience during our launch. Our stability is in good shape now. Client crashes are down 95%. We have a patch coming next week to address a bunch more bugs and make some balance changes Matt Higby mentioned in another post. In addition we will be making big improvements in the infantry render distance issue. We get that it isn't good sometimes so this will be a big improvement. We also have a new anti vehicle weapon coming.
We continue to work on bugs and optimizations. We have something we hope will be a big improvement coming in January. It's significant and needs real QA time before we can put it out. That's only one optimization. The team continues to improve this and won't stop.
In early January we will be putting up our plan for the next 6 months and open that plan up to your comments and change requests. It's not written in stone and you're going to have the opportunity to weigh in and have us change it based on your collective feedback. We are hard at work on a lot of cool stuff like orbital strikes... Vehicle transport.. And other fun things.
One other important issue I wanted to address - cheating. We are all aware of the cheaters who us aimbots and other tools. We are tracking and banning these people. I don't want to pretend there is a magic answer to this. We have a great deal of tools at our disposal and people who fight this every day. I assure you this is a top priority and with each patch you'll see us address more of the things we see and a lot of stuff that you may not. Please continue to report using the /report function. You may not see the drone strike but when the idiot disappears quietly and without fanfare just know our anti hacking team has no mercy and enjoys the job. Please help us fight the good fight and understand that this is a war and its one we won't stop fighting.
Thanks for playing
Smed
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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How does the /report function work? Because if you have to type in the name... well that ain't gonna work a lot of the time. Not that I've seen any obvious hackers yet! Still feels like certs come in way too slowly. I get maybe 20-30 an hour in a platoon, so something like 50 hours to unlock guns?
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Mrbloodworth
Terracotta Army
Posts: 15148
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How does the /report function work? Because if you have to type in the name... well that ain't gonna work a lot of the time. Not that I've seen any obvious hackers yet!
/report name I hope they add right click report function. Still feels like certs come in way too slowly. I get maybe 20-30 an hour in a platoon, so something like 50 hours to unlock guns? Do you use boosts?
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Agreed, needs a way to overcome impossible-to-type names.
And no, not used any boosts. I only see XP or resource boosts in the store though, not cert boosts. Do the XP ones bump certs too?
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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