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Author Topic: Planetside 2  (Read 724791 times)
Bzalthek
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"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"


Reply #2590 on: December 01, 2012, 08:26:57 AM

Quiet Bloodworth.  That involves reading.  I think we have already conclusively proved that if reading is involved it's a bad game and anyone who says otheriwse is a fanboy out to burn heretics.

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
Nightblade
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Reply #2591 on: December 01, 2012, 08:29:12 AM

Quiet Bloodworth.  That involves reading.  I think we have already conclusively proved that if reading is involved it's a bad game and anyone who says otheriwse is a fanboy out to burn heretics.

Like how someone was unable to read into the meaning of the question mark?
Sparky
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Reply #2592 on: December 01, 2012, 09:15:28 AM

I really love engineer.  Got mines, a deployable gun, can repair my own tank and drop ammo packs in big fights for sickening amounts of XP.  It's probably the best class for learning the game as you run around with people earning certs without the whole "have to be good at shooting or even understanding what the fuck is happening" thing.  I was hanging out with some AA MAXes last night outside the enemy spawn keeping everyone topped up while they just wrecked shit - it was mad fun.

Other memorable moments include a big tank column that successfully stopped an enemy push and a prolonged infantry standoff where I actually managed to kill a dude maybe!
Der Helm
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Reply #2593 on: December 01, 2012, 09:25:01 AM

How are the Bettys ?

"I've been done enough around here..."- Signe
01101010
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Reply #2594 on: December 01, 2012, 11:13:32 AM


You can trial weapons for 30 minutes before you buy them. Don't ask me what (arcane?) ritual you need to do this though.


Well to be honest, it is sorta hidden. Took me a minute to find it.

Go to weapon term > select weapon > at bottom select get more > click the unlock button on the weapon you wish to try > at the bottom of that new window.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Falconeer
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Reply #2595 on: December 01, 2012, 12:14:47 PM

This is old, last August, but have we read it? I haven't, and I think it's interesting. Maybe lots of wishful thinking, but hey I like to have something to look forward to.

Smedley talking aboutthe future plans for Planetside 2 (published on his blog on August 2012).

Quote

Planetside 2 - What is it and why do I want to play it?

My goal of this blog post is to explain PS2 from my own perspective and to give some insight as to how we at SOE view the game and what it's like compared to other shooters and MMOs. I also want to explain what we think the heart of the gameplay is.. and just as importantly what it isn't. I'm also going to talk about our plans for the future. We have games that have run for over 13 years, so when we're making Planetside 2 we aren't looking at what it's like in 2012. We're thinking about a game we plan to have running in 2025. Yeah. Really. I plan on doing a lot of direct comparisons to other games. When I'm doing that in no way do I want any of this to be viewed as me slamming other games. I've played the heck out of Battlefield 2 and 3 as well as BFBC2. I've also played a ton of MW2 and MW3 as well as TF2. I am primarily a PC gamer. I've also played on teams extensively. All of the above games are amazing and are made by people with tremendous talent and passion that I have the utmost respect for. We're making Planetside 2 to be a game we at SOE want to play. We've gotten a lot of inspiration from elements of the above games as well as many other games.. including our own and especially from the original Planetside which we released back in 2003. Well ahead of it's time. This isn't meant to be a super comprehensive FAQ on Planetside 2 - just some things I wanted to get out there after reading a lot of questions and comments. Also - it's late.. I'm not spending a ton of time formatting this too well, so sorry for the wall of text in many spots.

So what is it?

Planetside 2 Is a massively multiplayer first person shooter game made by Sony Online Entertainment. The game is played in on gigantic open world continents with up to 2000 other players on a single continent. When we say it's massively multiplayer we're not talking about a bunch of instances like other games. All 2000 people are literally playing together and fighting in massive battles that aren't forced into tiny little arenas like other FPS games. Each player chooses to play on one of 3 empires… the New Conglomerate, The Terran Republic and the Vanu Sovereignty. It takes place in the distant future and each empire has a unique playstyle. Probably the closest comparison in terms of the empires would be a game like Starcraft II by Blizzard where each of the different races has a very unique playstyle and feel to it.

How does it compare to other FPS games and to other MMO games?

As I said before it is truly a massively multiplayer game and you can actually be playing with 2000 other people on the same continent. But there are a lot of other differences that are very core to the experience when compared to other FPS games and other MMOs. As an FPS our goal has been to give it the graphical fidelity of a modern shooter in the same quality level as a Modern Warfare 3 or a Battlefield 3. Between those two games it is probably closer in play style to Battlefield 3 because it takes place on very large maps (although a continent in Planetside 2 is roughly 16 times the size of the largest BF3 map) and it has vehicle based gameplay. At present we have infantry, land vehicles and air vehicles all playing in the same environment. Down the line we plan on adding water based vehicles. The game is fast paced and is skill based, but unlike many shooters we offer character progression beyond just the standard unlocks found in other games or simple rank progression. Yes that stuff is very cool and works well in other shooters. The persistence in Planetside 2 is in many dimensions. Here's what I think makes us different:

1) We also have a very deep certification system. This system is something you advance through by gaining certification points (cert points) by playing (you will also be able to earn those points offline so you can keep up with your friends, although at a reduced rate). You spend those cert points on abilities in-game that can enhance your weapons, your vehicles and your character's class abilities and many other things.
This certification system is far deeper than traditional unlocks in normal FPS games. It allows your character to truly be very different from other characters.. even ones that have played the same amount of time as you have. Our goal is to provide very deep and meaningful progression and attachment to your character. We made the decision to make this a time investment based system to give you the ability to customize your play style in ways that matter to you. It's not a simple unlock system. This system is a combination of the deep skills in a game like Eve Online combined with runes and masteries in League of Legends combined with unlocks in more traditional FPS games. The simple goal here was to make Planetside 2 insanely deep. We want people that play with different play styles to really be able to go crazy with their character's depth. We want literally years worth of certifications. I do want to make clear though that this is still a skill based game. A person with years of certs trained can still be shot down quickly by a noob that's a better shot. It's about being able to play the way you want to play.

2) Planetside 2 has the deepest team based gameplay of any FPS. We allow groups of 12 to form a squad. We allow 4 squads to form a platoon. Players can make an outfit (think Clan or Guild) with 300 people in it and all of you can play at once.. together. We have built Planetside 2 from the ground up to be about organized groups of players. We have a lot of leadership certifications that give leaders special abilities. In fact being a leader doesn't even mean you're the best player. A person who wants to specialize in leadership could spend a year leveling up a bunch of certs that give him the ability to level up his squad or platoon mates and give them a buff. Or the ability to drop a squad spawn beacon. Or the ability to promote people within his outfit.. or allow special chat abilities or voice abilities.. or having special chat channels that are set up by rank. We designed Planetside 2 to have the largest scale organized operations of any FPS ever made. You can literally go to war together and live and die together in a way that you just can't in any other FPS ever. Does this mean that you can't be a lone wolf in the game? No. You most certainly can be a lone wolf. We think that a big part of what makes Planetside 2 special is this amazing experience of large scale gameplay that you just can't get in any other FPS. If you want to compare it to anything, it's probably fair to say this particular aspect it's like an FPS version of Eve Online. We had a lot of this back in the original Planetside in 2003, but we've amped it up and made it more awesome with modern technology. We've put a lot of emphasis into high quality voice features (you literally could be addressing your entire 500 person outfit via voice).

3) Immersive world - Planetside 2 is very unique in the vast scale of our continents. It also has a complete day/night cycle. That changes everything gameplay wise. When you're fighting over a base that fight could literally take place over a day in-game that slowly turns to night. It's amazing to see that happen and it really changes how you play. It makes stealth matter in a big way, and it also means night vision equipment matters. Stealth really changes at night too. One of our biggest long term goals is to add weather to the planet that materially impacts gameplay. Imagine a sandstorm that grounds aircraft or blinds infantry or sweeps over the desert plain making visibility really bad. Our large scale also changes something really fundamental - there are no separate levels like normal FPS games. There are tons of bases and locations in many different parts of the map that are completely different from one another. We have huge sprawling bases that take combined forces to attack as well as a massive biodome where only infantry can get inside. Also territory matter in a material way. High ground matters. You can sit in a tank and literally shell the heck out of a base in the canyon beneath you. There has never been a game that has this kind of scale.

4) The game doesn't have an end - This is a massive difference between Planetside 2 and every FPS out there. It isn't round based. There isn't a winner and a loser. It truly never ends. you could log out at night after the NC have taken over an entire continent and log back in the next morning and the Vanu have fought back and beaten the NC back to their warp gate. I have been asked an awful lot about this one point - some people see this as a bad thing. People say "what's the point?". Please think carefully about that. What is the point of playing a round of BF3 or MW3? There is a winning team and a losing team. Then it starts all over. That gives people the satisfaction of knowing they accomplished something. Planetside 2 has that exact same thing.. just on an enormous scale. You can fight over a base for 3 hours… and succeed in taking it over. People from the original Planetside still talk about taking over certain bases and the amazing feeling of accomplishing an organized strike that took 2 days to take over a base. We have leader boards.. and stat advancement just like those other games. Planetside 2 is different in that the world is persistent. That doesn't mean it's static. It changes based on player actions. It changes based on YOUR actions. What you and your team does matters in Planetside 2. You do get that same feeling of accomplishment over "winning" a match. in this case it's just taking over one small part of the map. This never ending thing really confuses some people that have only ever played round based FPS games. I understand why, but once they play for a while it's the kind of thing you quickly realize adds an amazing dimension to an FPS. In Planetside 2 you're fighting for your Empire and you're fighting for your outfit.. or your squad. And when you log out for dinner and then log back in, that same fight you were a part of could still be raging.

5) Community - Other FPS games have great communities. What makes Planetside 2 different is the size of the server community you are playing on. I've always loved playing on the same servers for long periods of time in BF2 and BF3. I like seeing the same people every night. you get to know people and that's a big part of why I play online games. Planetside 2 has the same thing on a much larger scale.

6) Resource based gameplay and territorial control - One very key aspect of Planetside 2 is that on each continent we have the concept of territorial control. If you look on the map you'll see hexes that each side owns. Owning territory in Planetside 2 gives your empire physical resources. Those resources have a material impact on the game. If your empire doesn't own very many Polymers and Polymers are a major component of grenades or Galaxies.. your empire may not be able to spawn those things. This gives you a major reason to fight.. and to fight over particular territory. Our goal with this is to make a scarcity model that helps to frame the battle and the front lines. It's to your strategic advantage to take certain territory to allow you to do things in game your opponents can't. We also have big plans for why this is going to matter in the future which I'll explain below.

7) Familiar gameplay - Planetside 2 plays like other shooters in it's moment to moment gameplay  - it uses the same basic controls as just about every shooter out there… we're probably most similar to BF3 because like that game we have vehicles and we've chosen controls that are standard across most FPS games. So you'll feel right at home immediately.

What about the business model?

Planetside 2 is a Free to Play game. We have deliberately made the game so that a person never has to spend a dime. We don't charge for maps. We don't charge for basic equipment. There is no Pay to Win in Planetside 2. We allow you to purchase guns with either Station Cash (our microtransaction currency) or in-game resources. We are charging for what we call "sidegrades". What does that mean? It means a gun you get when you start the game is just as powerful as a gun you can buy. We're charging for different play styles. We may give the default Gauss rifle a damage value of 10 per second and a range of 5 meters. We may have another Gauss Rifle on the market that does 8 damage but has a range of 7 meters. Our goal is to provide a broad range of weapons that allow you to customize your play style the way you want. Very importantly we made the decision to also allow you to purchase weapons with in-game currency called Auraxium. You can literally buy the exact same guns without ever spending a dime if you put the time investment in. We aren't going crazy with making you spend a month to buy a gun. In some cases it may be as low as 3-4 hours to buy the cheaper guns and for the expensive stuff it might be 10-15 hours. We're still working all that out so those numbers are just examples. We want to make money but we want players to feel like they can play without paying. Our theory is simple - people that don't pay are still providing content for the people that do. The game I would say we are closest to with our business model is League of Legends. We are doing our very best to build a huge player community. We don't want to alienate players with a business model that people feel bad about. We have to pay the bills and our goal with this game is obviously to make an awesome game but we also have to make a profit. We also plan on having extensive customization options which we will likely only be letting players pay with Station Cash for. We'll also have convenience items that will speed up experience gain for a short time and other things like that. What we won't be doing is pay to win. We play this game too. We're not fans of that. Frankly I won't personally play games that do that and I plan on playing the hell out of PS2. Why are we going F2P instead of normal subscription or a box with no sub? Simple - we want to have a massive number of players and not charging anything up front or forcing a sub on people will give us a much bigger number. Our theory is over time enough people will spend that we'll be very successful. We also don't want to charge for things like new continents or new planets (in the future). We don't want to split the player base up. My opinion is this is bad for games like MW3 and BF3. It splits the player base up. That hurts in a game like Planetside 2 and we don't want it.

What are your plans for the future?

First off, we have a 3 year plan. That's really big. We plan on putting that out to the users at some point in the near future. This isn't some "vision" we plan on imparting on our players. It's our thoughts on what we think would be cool. We will listen to our users feedback and make changes based on that feedback. We think we have some killer ideas but our players have pretty good ones too! I want to be super clear here - these are just some of the ideas. The team has a ton.

Here are just a few cornerstone ideas we are considering. I want to be crystal clear and say that these are NOT promises these are ideas.. some of which may be canned. That thinking can change. It can even change fast. I just want you to understand we are looking to support this game for a very long time and add a lot of features to it.

1) Player Owned bases - we plan on releasing continents that are empty or partially empty where players can build their own bases. These are open world bases so others will be able to attack them. We're also planning on having these continents heavily resource based with new resource types that will be very rare..and lots of cool new stuff that can be built out of these new resources.

2) Harvestable resources - imagine SC II style resource harvesting with physical vehicles doing the mining or the harvesting.

3) Water between continents - seamlessly - this is really hard tech, but our goal is to make the whole planet seamless and allow water based vehicles.

4) Lots more vehicles and weapons - just what it sounds like. Many of these will take very rare resources to make.

5) NPC enemies - I don't want to call this PVE. That's not exactly what we have in mind. More like a global invasion that goes after everybody. This isn't a bunch of quest givers saying "go kill 10 rats" - this is bad ass aliens that want to gut you.

6) NPC armies - imagine as the commander of a base sending an NPC army towards another base MOBA style except it's in the middle of the Planetside 2. This isn't another game mode. It's all part of the same game.

7) Esports support - we plan on doing this pretty soon after launch. We plan on making this a big big thing and putting a lot of our resources behind it.

8) Weather

9) Mac version (soon after launch).

Like I said - some of these are just ideas.. some are already planned for the near term. Expect us to lay this out clearly and expect this soon.

Thanks and I hope this gives you some things to think about

Smed

proudft
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Reply #2596 on: December 01, 2012, 12:44:43 PM

OK I got this thing running last night, fussed with settings, etc, and got my first real play attempt in this morning.

I messed around with some vehicles at the base for a while, yup this is like BF1942, hooray.  Then I see some guy chatting in text that he's loading up a troop transport aircraft to go to the battle, so time to see some action right?

As soon as I get in, it turns out he is talking on the voice comm, and with the filter it actually sounds pretty cool like a walkie-talkie or whatever.  He hovers there for a minute or two, loading up (and we watch other people 'learn to fly' nearby, with some nice crashes into mountainsides), and then when about 10 people or so are on, we take off and head for the action.

But as soon as he lifts off, he starts narrating like a goddamn Southwest pilot.  It was hilarious.    "Our destination today is Blahblah Outpost.  If you look to the right, you will see the enemy outpost blahblah.  Right now, passing underneath us is an enemy transport.  If the gunners would be so kind as to shoot at it, it would really make my day.  Now, when we get over our destination, jump out and because this is a transport plane you won't take any damage.  Well, it looks like we've had a change of destination, and now we are headed to Otherblahblah base.  OK, we are getting near the base (PING PING PONK incoming gunfire).   Now would be a good time to exit the aircraft, and have a nice day!"

After landing, I blew up a tank with my rocket launcher, somehow, and shot at some guy but then got kilt.   A+++++ would play again.  Mainly because of that pilot guy (and hey, knowing you can just bail out was actually useful.)

Viin
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Reply #2597 on: December 01, 2012, 02:08:14 PM

You can trial weapons for 30 minutes before you buy them. Don't ask me what (arcane?) ritual you need to do this though.
Well to be honest, it is sorta hidden. Took me a minute to find it.

Go to weapon term > select weapon > at bottom select get more > click the unlock button on the weapon you wish to try > at the bottom of that new window.

Never would have thought to look there, I figured clicking Unlock would take my points. Though the trial doesn't seem to work for me - once you click it, what is suppose to happen?

Played 2 hrs last night and about 45 mins today so far - good stuff, though I think the infantry needs more anti-vehicle weapons (sounds like you can unlock some though). Already got 32 certs so I need to figure out what class I wanna play for the next few days.

- Viin
01101010
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Reply #2598 on: December 01, 2012, 02:21:11 PM

You can trial weapons for 30 minutes before you buy them. Don't ask me what (arcane?) ritual you need to do this though.
Well to be honest, it is sorta hidden. Took me a minute to find it.

Go to weapon term > select weapon > at bottom select get more > click the unlock button on the weapon you wish to try > at the bottom of that new window.

Never would have thought to look there, I figured clicking Unlock would take my points. Though the trial doesn't seem to work for me - once you click it, what is suppose to happen?

Should be available back on your character sheet at the term. Click the weapon then the trial weapon should be one of the selectables.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Kageru
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Reply #2599 on: December 01, 2012, 04:14:47 PM

Played 2 hrs last night and about 45 mins today so far - good stuff, though I think the infantry needs more anti-vehicle weapons (sounds like you can unlock some though). Already got 32 certs so I need to figure out what class I wanna play for the next few days.

LA or Inf if you like being a attacking lone wolf that annoys the enemy.

HA if you want to kill the enemy (though there's also the MAX, it has a resource cost and timer). They're also the main anti-vehicle infantry. Though the best anti-vehicle is probably other vehicles.

Eng or Medic if you want to do killing and a bit of support.

Is a man not entitled to the hurf of his durf?
- Simond
Viin
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Reply #2600 on: December 01, 2012, 04:21:24 PM

Should be available back on your character sheet at the term. Click the weapon then the trial weapon should be one of the selectables.

Is it only available at the terminal rather than during a respawn?

- Viin
Bzalthek
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Reply #2601 on: December 01, 2012, 04:25:07 PM

Yeah, I don't think you can respawn as max due to the resource cost.  As I recall it was set up that way to prevent Max zergs and keep a steady stream of other classes being augmented by Maxes.

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
Pennilenko
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Reply #2602 on: December 01, 2012, 05:05:01 PM

Is this worth subscribing to?

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Nebu
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Reply #2603 on: December 01, 2012, 05:47:15 PM

Is this worth subscribing to?

Play it for an evening or two and then decide.  It's free to try.   

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-  Mark Twain
Malakili
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Reply #2604 on: December 01, 2012, 06:01:34 PM

Is this worth subscribing to?

I signed up for a month's worth.  Obviously try before you buy.  I'm not sure what is more cost efficient in the long run, subscription, or just buying more station cash.
Falconeer
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Reply #2605 on: December 01, 2012, 06:15:05 PM

With subscription AND Alpha Squad 10% buff I make about 100 certs in three hours playing sucking, with an average 0.9 K/D ratio. That is to give people some data in regards to the acquisition of cert points with Premium boost.

Surlyboi
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eat a bag of dicks


Reply #2606 on: December 01, 2012, 08:17:25 PM

Quote
Side grades don't mean shit. All the power comes from shit you improve on in the game. You can buy a cash shop weapon and it won't mean shit compared to someone with standard gear that he's upgraded through playing and unlocking certs.

How much is the guided missile launcher again?

And how useful is a guided missile for fighting infantry?

Yeah, thought so.

Missing the point entirely.

Yes you are, but thanks for playing.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
apocrypha
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Reply #2607 on: December 02, 2012, 02:13:13 AM

Been sticking with it, following lots of the advice from this thread, BR8 now but still only about 150 certs. Feels like the certs come in way too slowly, unless I'm missing something major. Mostly playing as engineer, switching to Hvy occasionally for anti-vehicle.

Alpha Squad 10% buff

What's this?

Also, how to I increase the number of grenades I can carry? I cannot work it out!

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Kageru
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Reply #2608 on: December 02, 2012, 04:16:25 AM

Alpha squad was pre-order I think.

Some (most?) classes have a suit mod that increases the numbers of grenades you can carry, but you can only have one suit mode so you have to sacrifice increased health.

Forum lighting up with hacking complaints, probably true as well, I have little faith in SOE to be on top of that. Apparently ArtificialAiming released there hack today (Youtube).
« Last Edit: December 02, 2012, 07:54:25 AM by Kageru »

Is a man not entitled to the hurf of his durf?
- Simond
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #2609 on: December 02, 2012, 09:02:37 AM

Alpha squad was pre-order I think.

Some (most?) classes have a suit mod that increases the numbers of grenades you can carry, but you can only have one suit mode so you have to sacrifice increased health.

Forum lighting up with hacking complaints, probably true as well, I have little faith in SOE to be on top of that. Apparently ArtificialAiming released there hack today (Youtube).

Cheers. I think what was confusing me with grenades was that you can "resupply" them up to 40 - but only equip 1 at a time. Now I understand it. And I'll be sticking with my +health suit mod :)

Just had a fun hour as the central gunner in one of the 3-man gunship things (can't remember what it's called). Great pilot and both me and the tail-gunner were engineers, so we kept the same gunship alive for the whole hour, racking up the kills.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Megrim
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Reply #2610 on: December 02, 2012, 12:37:29 PM

Does the, uh, Lasher (?) have a down side? Are the equivalents for TR and NC just as awesome? I ask, because I trialled it last night for 1/2 an hour, and wow.

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snowwy
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Reply #2611 on: December 02, 2012, 01:28:51 PM

Does the, uh, Lasher (?) have a down side? Are the equivalents for TR and NC just as awesome? I ask, because I trialled it last night for 1/2 an hour, and wow.

Lasher is incredibly situational. As in it's pretty damn useless unless you are shooting it at a large gathering of enemys. Way to long TTK, but decent splash-damage
Surlyboi
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Reply #2612 on: December 02, 2012, 05:16:59 PM

The lasher is shit unless you're spamming a squad coming in the other direction. Of course, if you've got a dozen lashernoobs spamming that shit at the same time, it's a fucking wall of death.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Jimbo
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Reply #2613 on: December 02, 2012, 09:16:08 PM

I got the membership, but no station cash yet.  I should have  gotten 500 a month, but nothing yet.
Viin
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Reply #2614 on: December 02, 2012, 10:24:06 PM

I got the 500 when I signed up on Friday. Sucks if it got stuck somewhere ..

- Viin
Pennilenko
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Reply #2615 on: December 02, 2012, 10:26:34 PM

You only get the 500 if you chose an automatically recurring payment option. No 500 a month with game time card membership for example.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Jimbo
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Reply #2616 on: December 03, 2012, 12:20:30 AM

Oh it could be Sony online, they tried to charge me for 3 of alpha squad, so I'll call soe, in the morning when i get off work.
kaid
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Reply #2617 on: December 03, 2012, 07:27:54 AM

Does the, uh, Lasher (?) have a down side? Are the equivalents for TR and NC just as awesome? I ask, because I trialled it last night for 1/2 an hour, and wow.

Lasher is incredibly situational. As in it's pretty damn useless unless you are shooting it at a large gathering of enemys. Way to long TTK, but decent splash-damage

Most of the side specific heavy weapons are situational. The MCG is pretty awesome IF you are fighting really in close and you have time to ramp it up and let the bullethose work. The lasher is good in areas full of enemies and the jackhammer is good if you are fight up close and personal. The LMG the heavies get default is more of a solid overall performer so its good to have one configuration with the side specific toy and one with the more normal LMG for when you cannot be in your optimal distance.

If you are in big brawls the lasher is awesome but if you are getting in one v one fights you are probably better off with the LMG.
kaid
Terracotta Army
Posts: 3113


Reply #2618 on: December 03, 2012, 07:33:15 AM

You can trial weapons for 30 minutes before you buy them. Don't ask me what (arcane?) ritual you need to do this though.
Well to be honest, it is sorta hidden. Took me a minute to find it.

Go to weapon term > select weapon > at bottom select get more > click the unlock button on the weapon you wish to try > at the bottom of that new window.

Never would have thought to look there, I figured clicking Unlock would take my points. Though the trial doesn't seem to work for me - once you click it, what is suppose to happen?

Played 2 hrs last night and about 45 mins today so far - good stuff, though I think the infantry needs more anti-vehicle weapons (sounds like you can unlock some though). Already got 32 certs so I need to figure out what class I wanna play for the next few days.

The default heavy assault rocket is pretty solid vs ground vehicles. You can unlock two upgrades for it one is a ground to air lock on missile and ones a ground to ground lock on missile. I HIGHLY recommend if you buy anything in the game get the ground to air missile. Dumbfired it is great vs ground vehicles and gives you as an infantry a reasonable way to scare off enemy strike fighters and bombers. I have used my SC to buy a lot of stuff but the best overall performance increase has been the G2A missile. It gives you capability you simply won't have otherwise unlike most of the stuff which is just side grades.
Mrbloodworth
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Posts: 15148


Reply #2619 on: December 03, 2012, 07:58:04 AM

This seems rather helpful and complete:

Planetside 2 - The Absolute Basics - Navigating the world

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Viin
Terracotta Army
Posts: 6159


Reply #2620 on: December 03, 2012, 08:11:06 AM

The default heavy assault rocket is pretty solid vs ground vehicles. You can unlock two upgrades for it one is a ground to air lock on missile and ones a ground to ground lock on missile. I HIGHLY recommend if you buy anything in the game get the ground to air missile. Dumbfired it is great vs ground vehicles and gives you as an infantry a reasonable way to scare off enemy strike fighters and bombers. I have used my SC to buy a lot of stuff but the best overall performance increase has been the G2A missile. It gives you capability you simply won't have otherwise unlike most of the stuff which is just side grades.

Hey, great tip. Didn't even know that was an option. I was looking for a G2A-specific weapon.

My biggest gripe so far is that its not obvious what you can do to a weapon with upgrades. Or that I needed a damn mobile station cert to deploy a Sunderer.

Edit: oh and now the speedhackers that you can't even report because they do LLLIILLLIIILLLIIII in all lowercase for their name.

- Viin
Viin
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Posts: 6159


Reply #2621 on: December 03, 2012, 08:13:40 AM

Also, I fraking suck at flying.

- Viin
01101010
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Posts: 12003

You call it an accident. I call it justice.


Reply #2622 on: December 03, 2012, 08:15:46 AM

Most of the side specific heavy weapons are situational. The MCG is pretty awesome IF you are fighting really in close and you have time to ramp it up and let the bullethose work. The lasher is good in areas full of enemies and the jackhammer is good if you are fight up close and personal. The LMG the heavies get default is more of a solid overall performer so its good to have one configuration with the side specific toy and one with the more normal LMG for when you cannot be in your optimal distance.

If you are in big brawls the lasher is awesome but if you are getting in one v one fights you are probably better off with the LMG.

There are not enough truly CQB situations to fully use the HA ES weapons. In PS, you had halls and doors and breaching into small rooms; here, you have open areas and fairly large rooms - which means shotguns are situational as well. I detest playing HA for some reason (can't quite get the shield use down to a routine, very slow reload time, feels slower overall... dunno) in this game, but I die more to this class than any other... with their stupid sheild  Ohhhhh, I see.

However, I can't complain except the fact they are effective at medium ranges a little too much. Toe-to-toe with my medic or my engy/LA at close range, ok...I am dead. I get that, but medium range it should be a wash which it is close, but still they come out on top more often than not. Thank god most of the time, toe-to-toe is not an issue.


Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
WayAbvPar
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Posts: 19268


Reply #2623 on: December 03, 2012, 09:20:11 AM

Also, I fraking suck at flying.

Just keep practicing. I felt guilty at first- I was thinking that by taking a Reaper out and promptly crashing it into the nearest solid object,  I was depriving my team of air support (since this is how it works in BF games- only x number of vehicle available with a spawn timer). Then I realized that the resources used to spawn things in PS2 are my own, and that I wasn't doing anything that would hurt my team other than taking one gun off the field (which means dick in the big picture).

Crank up the mouse sensitivity as far as it will go for aircraft. Practice turning, accelerating, etc. Then move on to flying under and around towers. Learn to land it safely. Once you get a feel for how it moves, you can try some ground attacks. Always have a plan for how you are going to escape, and where you can put it down to repair (have I mentioned that you want to be an engineer so you can do your own repairs? Free XP there too!). You won't want to engage any enemy aircraft until you have a good feel for yours, and probably until you dump some certs and/or Smedbux into upgrades.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
01101010
Terracotta Army
Posts: 12003

You call it an accident. I call it justice.


Reply #2624 on: December 03, 2012, 09:31:58 AM

Also, I fraking suck at flying.

Just keep practicing. I felt guilty at first- I was thinking that by taking a Reaper out and promptly crashing it into the nearest solid object,  I was depriving my team of air support (since this is how it works in BF games- only x number of vehicle available with a spawn timer). Then I realized that the resources used to spawn things in PS2 are my own, and that I wasn't doing anything that would hurt my team other than taking one gun off the field (which means dick in the big picture).

Crank up the mouse sensitivity as far as it will go for aircraft. Practice turning, accelerating, etc. Then move on to flying under and around towers. Learn to land it safely. Once you get a feel for how it moves, you can try some ground attacks. Always have a plan for how you are going to escape, and where you can put it down to repair (have I mentioned that you want to be an engineer so you can do your own repairs? Free XP there too!). You won't want to engage any enemy aircraft until you have a good feel for yours, and probably until you dump some certs and/or Smedbux into upgrades.

I really have to go with what BW was saying yesterday about flying... Keep trying and eventually it clicks. My first mossy I pulled, I grandma drove it around the warp gate getting a feel for it and landed, hopped out and shook my head. Second time I just wanted to fly to a fight instead of podding in - proceeded to lose control when I became completely unlevel, left a mark on the side of a hill somewhere on Indar. Third time I found a continent that we owned most of and practiced taking off and landing and shooting at empty owned bases. Fly around, land, tweak mouse settings on air vehicle, fly some more, tweak some more. I then proceeded to a mild battlefront and put down a few round into an enemy lib before taking an antitank shell to the face. Live and learn... NEVER COME UP FROM BELOW AND BEHIND AND OPEN UP ON A LIB (or L2Dodgelol). Definitely not a pilot, but things are starting to click more.

That outta the way, rockets are really one of the only ways to go in a fighter. The gun hurts stuff, but not before they clip your wings. I may practice more dog fighting, but it will be a long time before I make it anything more than a 30sec engagement.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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