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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR 0 Members and 4 Guests are viewing this topic.
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Author Topic: SWTOR  (Read 2146664 times)
Khaldun
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Reply #3010 on: January 17, 2010, 04:18:22 PM

I suspect that with the launch date, there is a good deal of behind-the-scenes dancing with Blizzard going on. I'm fully certain that Blizz has a semi-floating launch date for expansions that they move around depending on when they think they can sink competing products best. With AoC and WAR, that was an easy call once you could see well enough they were going to crash and burn. With SWTOR, I'm sure the question is: do you want to go with Cataclysm before they launch or after? My guess is about 3 weeks before, if you could possibly time it that well. But for that very reason, I think the game of "I'm not sure when we'll launch" is going to go on for a long while.
Koyasha
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Reply #3011 on: January 17, 2010, 05:53:41 PM

If that were the case it seems like it would be simple to set an internal launch date, and announce one about 3 months later.  Then launch "early".  Not only would that screw up anyone trying to time against your launch, it would also probably give them some publicity just from the novelty of an early launch instead of a late one.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
Venkman
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Reply #3012 on: January 17, 2010, 05:53:56 PM

This comes up every so often, and I'm always compelled to ask: do you really think Blizzard needs to care? You'd need to think they weren't alongside us all in every beta since EQ1 and weren't any better than us at calling turds from a mile away. Then you'd need to think their position was assailable at all by games of the same type.

I'm sure they see dips in account activity at each launch of a new MMO. But most of those players return for the very same reasons we return: WoW's the better game. If you're into this style of game (and if you weren't, you'd not be in WoW anyway).

I'd bet the only real concern they have is from the only company that can mano-a-mano them in terms of marketing spend. But even then, your audience has left and returned to WoW countless times after getting burned because the games were similar enough but nowhere near good enough.

At this point, you're hoping for a few million new players who are graduating from Wizard 101 for something like SWTOR. You'll get some from WoW for sure. How long you keep them though depends on how many of them also enjoyed DA:O smiley
Koyasha
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Reply #3013 on: January 17, 2010, 07:35:10 PM

I don't think they really need to, but it's still wise for them to strategically time their expansions to destroy potential competition anyway.  If they didn't, the number of subscribers that comes back may be somewhat less, each time.  Would it make a massive difference?  Probably not, at least not with any of the games we have seen so far.  But a few percentage points here and there is still worth putting a little marketing effort and timing into.  And SWTOR has a stronger developer than any previous competitor, and a bigger budget, from my understanding.

I'm not necessarily saying they actually do it, but it's not something that seems ridiculous either.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
Sheepherder
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Reply #3014 on: January 17, 2010, 08:26:32 PM

They offed a significantly hyped, nearly complete game under their IP because they didn't like the way it was shaping up.  The odds of them fucking with release schedules for competition reasons are low.
schild
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Reply #3015 on: January 17, 2010, 08:45:26 PM

Quote
And SWTOR has a stronger developer than any previous competitor, and a bigger budget, from my understanding.

IF YOU'D JUST READ THE THREAD.
Velorath
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Reply #3016 on: January 17, 2010, 09:07:49 PM

Quote
And SWTOR has a stronger developer than any previous competitor, and a bigger budget, from my understanding.

IF YOU'D JUST READ THE THREAD.

You mean the one where people cry "Bioware Austin!", conveniently ignoring any long term Bioware people on the project including the guy running the team?
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Reply #3017 on: January 17, 2010, 10:47:05 PM

WoW: Cataclysm comes out late 2010.

SWOR comes out early-ish 2011.

Blizzard's new MMO comes out 2011 or 2012. Or Diablo 3. Or Starcraft 2.

There's more than one way that Blizzard can fuck with Bioware if they want to.

why so serious?


Malakili
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Reply #3018 on: January 18, 2010, 06:01:51 AM

Quote
And SWTOR has a stronger developer than any previous competitor, and a bigger budget, from my understanding.

IF YOU'D JUST READ THE THREAD.

You mean the one where people cry "Bioware Austin!", conveniently ignoring any long term Bioware people on the project including the guy running the team?

I think he meant the one where people note that regardless of the bioware talent, the team does not have a good MMO track record.
HaemishM
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Reply #3019 on: January 18, 2010, 12:43:13 PM

What's up with Battlefield Heroes?  I'm curious.

It's a boring game, it took forever to get out of beta (and never really got out to the extent where they are able to trumpet its release) and AFAIK it isn't really making the kind of money they hoped. I think they wanted that model of game to be the next big thing, but they need a better game to prove it.

Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #3020 on: January 19, 2010, 12:30:30 PM

Duke nuke'em fucking the presidents super-model daughter(barely legal) on top of a harley while he rides across the sky(it's a space harley) shooting pig aliens with every thrust, each shot a headshot and causing a shower of brains. At the end of the opening a gigantic boss appears, duke then proceeds to dismount the harley(but not the girl) the bike flies into the bosses mouth which is then exploded by a shotgun blast to the gas tank at the same moment the girl has the best orgasm of her life.  When it's all finished duke looks to the camera and says "I am you."

fin
The Duke abides.
eldaec
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Reply #3021 on: February 18, 2010, 09:40:23 AM

Taris is a planet (and is in SWTOR)

This is barely news, but jesus, F13's current star wars thread was one topic away from page two. Which will not stand.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
patience
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Reply #3022 on: March 18, 2010, 03:42:52 AM

So EAWare needs a million subs to absorb server/customer service costs or break even means something else?

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
Koyasha
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Reply #3023 on: March 18, 2010, 03:46:41 AM

Not too surprising to me to hear those kind of numbers needed to break even, although it's not entirely clear what that means in this case.  It certainly always seemed like this project is destined to be either an epic fail or a massive success, without much room for an in-between.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
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Reply #3024 on: March 19, 2010, 11:00:23 AM

Anyone know if SWOR is going to launch in multi-regions (complete with translations) at the same time?

Last I checked, WoW has about 5 million North American and European players, so if EA is looking for SWOR to pick up 2m players soley in these regions they really better deliver an incredible title.

01101010
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You call it an accident. I call it justice.


Reply #3025 on: March 19, 2010, 11:31:06 AM

Anyone know if SWOR is going to launch in multi-regions (complete with translations) at the same time?

Last I checked, WoW has about 5 million North American and European players, so if EA is looking for SWOR to pick up 2m players soley in these regions they really better deliver an incredible title.

Its Star Wars. What could possibly go wrong?  why so serious?

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Senses
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Reply #3026 on: March 19, 2010, 03:13:38 PM

So I just read an article over at Massively that Bioware and EA are tentatively predicting 2 million subs for this game?  I can't decide if they are stupider for thinking this, or for announcing that they think this.  Now I could be completely wrong, seeing as I am jaded by years of MMO hype-train crashes, but does anyone else really think that even if this game is good that it could get 2 milliion subs much less maintain 2 million subs after launch?
stu
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Reply #3027 on: March 19, 2010, 03:15:04 PM

Yes.

Dear Diary,
Jackpot!
Malakili
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Reply #3028 on: March 19, 2010, 03:42:58 PM

So I just read an article over at Massively that Bioware and EA are tentatively predicting 2 million subs for this game?  I can't decide if they are stupider for thinking this, or for announcing that they think this.  Now I could be completely wrong, seeing as I am jaded by years of MMO hype-train crashes, but does anyone else really think that even if this game is good that it could get 2 milliion subs much less maintain 2 million subs after launch?

2 million boxes sold, sure.  Its star wars, its bioware.  Whether or not they are making a game that people will pay long term monthly for is another story.
Senses
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Reply #3029 on: March 19, 2010, 09:13:41 PM

And yet as a long term MMOGamer I am not excited at all about this title based on everything I have read.  Sure, Star Wars is neat, I liked the movies, but the gameplay isn't attractive.  Still I might try it out, especially if it gets good reviews, but predicting 2 million subs is a huge expectation for a company that doesn't have any MMO experience, or do they and I just don't know about it?
Goreschach
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Reply #3030 on: March 19, 2010, 09:31:55 PM

And yet as a long term MMOGamer I am not excited at all about this title based on everything I have read.  Sure, Star Wars is neat, I liked the movies, but the gameplay isn't attractive.  Still I might try it out, especially if it gets good reviews, but predicting 2 million subs is a huge expectation for a company that doesn't have any MMO experience, or do they and I just don't know about it?

I don't even really care for Star Wars, and I loved KOTOR. This game makes me sad because they're just going to (further) fuck up a good series by jumping on the WOW bandwagon. Nobody learns.

I predict 1.25 million box sales, followed shortly after by WAR/AOC style implosion.
Venkman
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Reply #3031 on: March 20, 2010, 04:30:09 AM

SWTOR is a bit risky because it's not just WoW in space with Wookiees. People who are "into MMOs" have a very high probability of being into the game mechanic of character optimization that is WoW, a much lower probability of being into the socioeconomic sim of Eve or those million turn-based browser titles, and probably the least probability of being into a story-driven RPG ala KOTOR.

Whatever they retain will be based on how many people want a story in their MMO after 13 years of MMOs pretty much not having them. And, of course, how well they pull it off on a persistent world platform smiley
eldaec
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Reply #3032 on: March 20, 2010, 04:59:19 AM

They are trying to make Mass Effect/kotor, only with a subscription to lock you in to buying DLC.

And with you-must-be-online DRM.

They haven't announced any persistent world features yet and the game is barely multiplayer as far as we know. I'm assuming there is more to come, but at the moment it's more 'hey you can invite friends to join your Kotor3 playthroughs'.


Worrying about it being like WoW is daft. This sounds nothing like WoW. There's another recent mmog it sounds more like, but we've been over this ofc.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Zzulo
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Reply #3033 on: March 20, 2010, 07:03:55 AM

For those interested, here's a short new video showing some powers of one of the player classes:

http://www.swtor.com/news/news-article/20100319_001

(scroll down a bit)
Sheepherder
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Reply #3034 on: March 20, 2010, 10:21:51 AM

SWTOR is a bit risky because it's not just WoW in space with Wookiees. People who are "into MMOs" have a very high probability of being into the game mechanic of character optimization that is WoW, a much lower probability of being into the socioeconomic sim of Eve or those million turn-based browser titles, and probably the least probability of being into a story-driven RPG ala KOTOR.

Whatever they retain will be based on how many people want a story in their MMO after 13 years of MMOs pretty much not having them. And, of course, how well they pull it off on a persistent world platform smiley

Because we all know that the gear mechanic has everything to do with cutscenes and dialogue. swamp poop

If you want to speculate on why this one will fail, at least choose an assumption that's grounded in reality: like Bioware's attempts at making good combat usually resulting in some monstrous abortion that begs to be put out of it's misery regardless of what variables you plug into it.
« Last Edit: March 20, 2010, 03:11:44 PM by Sheepherder »
Venkman
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Reply #3035 on: March 20, 2010, 02:03:25 PM

Selective snipping doesn't suddenly make your point contextually relevant. Go back and read what I wrote and then tell me if that was the point I was making. Obviously you'd like to speculate on why this one will fail. But I don't think it will, so there's no point in me debating that.
Sheepherder
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Reply #3036 on: March 20, 2010, 03:14:24 PM

Corrected: it's now the whole quote.  It's still wrong, because nothing in any of the games or systems described by you is contradictory to incremental advancement through kill -> loot or anything else you happen to list.  I get it, you question whether "story" grabs people, as opposed to economy, or... shitty Flash animations?  Whatever.  None of it matters, because players don't look at a box looking for the bullet point saying "Deep economy shit, bro."

"Story" is how this game is differentiating itself from the Galaxies abortion, Star Wars is how it's differentiating itself from WoW.  Don't get the two confused.
« Last Edit: March 20, 2010, 03:40:52 PM by Sheepherder »
Venkman
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Reply #3037 on: March 21, 2010, 05:25:06 PM

I said it was "risky" because it is trying to position itself as a story-based somekindaMMOG in a genre that is almost entirely about character optimization only. The "risk" is that nobody gives a shit.

This was in direct response to Goreschach's post that said "This game makes me sad because they're just going to (further) fuck up a good series by jumping on the WOW bandwagon". My point was that it's doesn't seem to be trying to jump on the WoW bandwagon because it's not trying to just offer a grind-to-endgame experience of one-dimensional characters and flimsy plot devices forgotten the moment the next patch is announced.

So I'm really not sure what your beef is. I think we actually agree. You just seem to want to argue about other stuff nobody can talk about until we get our hands on it.
Velorath
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Reply #3038 on: March 21, 2010, 05:39:11 PM

You just seem to want to argue about other stuff nobody can talk about until we get our hands on it.

Isn't that what the past 86 pages of this thread have been about?
LK
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Reply #3039 on: March 21, 2010, 05:47:02 PM

I felt anxious and upset that I couldn't read all the spoiler talk for Mass Effect 2 until I played it just recently.

I imagine if I don't jump on the SWTOR bandwagon Day 1, that feeling I had will be compounded 100 fold.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Sheepherder
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Reply #3040 on: March 21, 2010, 06:50:31 PM

So I'm really not sure what your beef is. I think we actually agree.

Story is not a gamble.  Core MMO players might not care, but their options are Swords & Sorcery Diku; Eve; or shit that doesn't even bear mentioning because it's too niche, too broken, or is atrophying away.  There is plenty of room for Diku in space because people are getting bored with fucking swords and sorcery.
« Last Edit: March 21, 2010, 06:52:25 PM by Sheepherder »
Lakov_Sanite
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Reply #3041 on: March 21, 2010, 06:56:55 PM

if this is a mostly single player game with a$5 a month fee it'll do fine.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Malakili
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Reply #3042 on: March 21, 2010, 07:17:41 PM

if this is a mostly single player game with a$5 a month fee it'll do fine.

If they only charge 5 bucks a month I think there are a lot of us who are talking bad about what this game is going to be that would probably consider buying it.   Thats a pretty big if though, and it would be pretty much without precedent.

Lantyssa
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Reply #3043 on: March 21, 2010, 07:50:50 PM

Free Realms.

Hahahaha!  I'm really good at this!
Malakili
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Reply #3044 on: March 21, 2010, 08:09:54 PM

Free Realms.

...

So still without precedent then..
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