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Topic: Elite: Dangerous (Read 668632 times)
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Tale
Terracotta Army
Posts: 8562
sıɥʇ ǝʞıן sʞןɐʇ
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[removed -- pic was actually promotional artwork, not the exciting screenshot I had thought]
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« Last Edit: November 08, 2017, 10:27:32 PM by Tale »
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Is that the top of Mercedes Benz Stadium killing people?
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Ironwood
Terracotta Army
Posts: 28240
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Space Legs ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Samprimary
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being able to walk around your ship first person a la jpeg citizen
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Ironwood
Terracotta Army
Posts: 28240
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Fuck that. That's not even in the top 100 of things the game needs.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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Walking in stations worked so well though.
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Tale
Terracotta Army
Posts: 8562
sıɥʇ ǝʞıן sʞןɐʇ
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Just rolled up a 53.5% FSD mod with an extra 2% fuel use bonus. All set for galactic exploration again.
However I have too much fun dicking around in my maxed-out, engineered Cobra MkIII with a flames paint job and ship ID "FUN". I have taken on a few Thargoids in it (and run away when they start to hurt me) and visited various POIs like capital ships and megaships. It's a good low-risk ship for doing everything in Open too.
I wish the Thargoids were really invading and the galaxy was in crisis. After tangling with them briefly I went back to farming engineering materials. Ready for the next phase now.
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Ironwood
Terracotta Army
Posts: 28240
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I've not even seen one yet ; where they hanging out ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Tale
Terracotta Army
Posts: 8562
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Easiest way I found them was system Asterope near Maia. Find an unknown signal source that resolves as Non-human Threat Level 5.
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Tale
Terracotta Army
Posts: 8562
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Useful links. Canonn Research Codex - index of all the noteworthy things you can visit in the galaxy and what to do there: https://canonn.science/codex/isokix.space - similar but different index of noteworthy things to do/visit in the galaxy: http://isokix.space/
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Tale
Terracotta Army
Posts: 8562
sıɥʇ ǝʞıן sʞןɐʇ
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Tale
Terracotta Army
Posts: 8562
sıɥʇ ǝʞıן sʞןɐʇ
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Hello. System V1990 Orionis.
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« Last Edit: November 03, 2017, 12:04:34 AM by Tale »
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Ironwood
Terracotta Army
Posts: 28240
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Soooo pretty. Thanks for posting.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Tale
Terracotta Army
Posts: 8562
sıɥʇ ǝʞıן sʞןɐʇ
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Ironwood
Terracotta Army
Posts: 28240
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Has there been an optimised route for getting there posted somewhere ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Tale
Terracotta Army
Posts: 8562
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You can now plot routes up to 20,000 ly so the galaxy map itself should provide an optimised route. However, if you want lots of discoveries to your name along the way, you want the opposite of an optimised route :) You can also plot a "neutron highway" route using neutron stars to boost your jump range. I've never tried that, so I'd learn from a YouTube video first. On a ship with a 50 ly jump range, a full trip using neutron stars would be as few as 140 jumps, but it's slower and riskier to set up each jump. Using regular everyday hyperspace you're up for 400 jumps (can also reduce this with FSD boosts via crafting). But if I was going there again (argh), I would want to see the unique Caravanserai station and whatever else is good on the route. Space ports along the way: (recently added) Rohini (Eudaemon Anchorage) Gandharvi (Caravanserai) Kashyapa (Vihara Gate) Surface bases: (why? I'd rather use space ports) Blu Thua AI-A c14-10 (Hillary Depot) Lagoon Sector NI-S b4-10 (Amundsen Terminal) Eagle Sector IR-W d1-117 (Eagle's Landing) Skaudai CH-B d14-34 (Sacaqawea Space Port) Gru Hypue KS-T d3-31 (Gagarin Gate) Boewnst KS-S c20-959 (Polo Harbour) I'm a fan of the space between, not the destination. Here is a reply I posted on Reddit to someone who asked "what is going on in Colonia?" Not much, really. Functionally it is a smaller, lower-populated alternative to "the bubble", 21,000 ly away from Sol, with AI minor factions named for real player groups. That makes it both impractical to visit regularly, and impractical to inhabit full-time.
The lore is that a cyborg bartender called Jacques put a FSD on his station and jumped it there and got stuck, kicking off the settlement of that area of space. It's a good hub for explorers and alt accounts. Not all ship modules are available, and there are only occasionally Community Goals there.
But it's cool. And space out there has a LOT more stars.
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« Last Edit: November 06, 2017, 02:26:22 PM by Tale »
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Ironwood
Terracotta Army
Posts: 28240
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Interesting, I knew they'd increased the plotting, of course, I just didn't appreciate they improved it that much...
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Tale
Terracotta Army
Posts: 8562
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Mandella
Terracotta Army
Posts: 1236
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So, apparently, in the latest patch the Thargoids are finally attacking. And apparently the missions to go and try to evacuate refugees from the disintegrating stations are some of the best experiences in any space game, ever, especially in VR.
(Also apparently you don't fight the Thargoids. The Thargoids are really badass, and humans are screwed.)
So I patched up and logged in last night. It's been a while, so I needed to reacquaint myself with the controls, my ship, etc. Sitting in the launch bay, I started going over everything. And going over everything. And going over.....
After an hour I had finally gone down the whole checklist, felt reasonably confidant that I remembered how to fly and navigate, said "gg" and logged off and went to bed.
Tonight, I might actually get out of the launch bay.
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Tale
Terracotta Army
Posts: 8562
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So, apparently, in the latest patch the Thargoids are finally attacking. It's more like they have attacked. Three stations are on fire and covered with Thargoid goo and are being evacuated, and the storyline is that the Thargoids attacked them. Watch a video. However these three stations were all recent builds by Aegis, the organisation formed to fight the Thargoids and develop weaponry to destroy them. This suggests the Thargoids made a targeted attack. There is still a theory that this faction of Thargoid is the good faction that does not want to harm humanity in general, and we will soon be seeing the bad faction fought in the previous games. And apparently the missions to go and try to evacuate refugees from the disintegrating stations are some of the best experiences in any space game, ever, especially in VR. They are pretty spectacularly realised. I do not doubt this would feel incredible in VR. But essentially it's just flying into a super-hot starport and taking passenger missions. (Also apparently you don't fight the Thargoids. The Thargoids are really badass, and humans are screwed.) The Thargoids are seemingly not at these starports. It's just the aftermath. But there are Thargoids around the area of space. There are three types, in order of strength: Cyclops, Basilisk, Medusa. With the right weapons you can solo a Cyclops. Some people have soloed Basilisks. You can't solo a Medusa; these are the badass ones. Tonight, I might actually get out of the launch bay.
Me too. All equipped to join in... Busy with real life end of year/Christmas stuff.
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Tale
Terracotta Army
Posts: 8562
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I logged in and did a quick rescue mission from The Oracle (a station that was attacked).
It's HOT in there, like flying into a sun. I used a heatsink and also took some damage. Other than that, it's pretty easy. The destination for the refugees is a nearby megaship, so it's a pretty quick turnaround.
The creative assets are really great - the desperation in the voices, the artwork making up the burning station, and the sound effects.
If I get time to go back, I think I'd look at the trading opportunities instead! Commodities like basic medicines and evacuation shelters are selling for great prices at the burning stations... BUT you don't even have to go there. There's a commodity market on the megaship that is also buying at the same great prices.
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Ironwood
Terracotta Army
Posts: 28240
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Fuck me, don't launch this shit so close to Christmas, I have NO TIME TO PLAY YOU CUNTS.
(Yes, I'll log tonight and play...)
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Ironwood
Terracotta Army
Posts: 28240
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Yeah, this is good stuff. Except the fire and the screaming and the horror.
Though, for you Americans, you can make a shitton selling medicines and water to on fire people. So, it has capitalism !
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Sir T
Terracotta Army
Posts: 14223
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Its Trickle On Economics!
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Hic sunt dracones.
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Samprimary
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I am ready for interspecies warfare in the finest craft in all of space sims
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Ironwood
Terracotta Army
Posts: 28240
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Goddamn /nubnub
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Well yeah, if you are into pretty things and all...
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Samprimary
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I check in occasionally to strenuously review if there's anything else I can do to upgrade it in any significant sense. I'm effectively capped out, but if the weapons meta changes significantly I can restart the process of maximally engine.
The last major change to it was to compensate for the planned soft and hard limits on shield boosters, switching half of the +shield boosters for shield resistances, modding them until the total cutdown for thermal and ballistic was around 60 to 75 percent reduction. I can swap them out for the old total shield amounts if necessary because it doesn't seem like there was a substantive reduction last I looked at the patch notes.
Outside of that, there's really nothing else to do. Everything is essentially maximally engineered, with extra care given to dump insane amounts of rolls into the distributor regeneration with an additional top-offed modifier for pluses to weapons distributor regen, and the maximal jump range increase almost hypothetically possible.
Additional, I have two maxed out 8A power plants: one is a maxed roll Overcharged to accommodate all those weapons and those shield mods at once, and in case they cut down shield boosters to a specific amount like four maximum, I have a maxed roll low emissions power plant to minimize heat signature and maximize heat reduction/recovery.
The weapons themselves are overcharged with effect modifiers, including incendiary class 4, and a single corrosive autocannon. The two large weapons ports are grade 5 efficient +dam -capacitor load thermal conduit beam gimbals. I have two heavy efficient beam turrets in storage just in case multi crew gunners are ever a fucking thing but
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Ironwood
Terracotta Army
Posts: 28240
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All of which means the Thargoids will eat you.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Samprimary
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you can't kill what you can't catch you alien commie fake news bastards
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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MisterNoisy
Terracotta Army
Posts: 1892
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Looking for a good HOTAS for this. Most of them seem obscenely expensive for what will be an occasional-use part, but this ThrustMaster setup looks tempting. Anyone have any experience with it?
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XBL GT: Mister Noisy PSN: MisterNoisy Steam UID: MisterNoisy
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Viin
Terracotta Army
Posts: 6159
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- Viin
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