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Author Topic: Carbine Studios' "Wildstar"  (Read 989369 times)
HaemishM
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Reply #3150 on: November 18, 2014, 02:54:06 PM

Should Riot not have took the time to develop Master and Challenger tiers and how that system works for the top 1% of players in the world? Do hundreds of thousands of people not watch pro-LOL/DOTA streamers playing the game? It's the shame shit is spirit.

First off, that is an entirely OTHER discussion than raiding. Professional competitors are not even remotely like "hardcore raiders." For one, raiding takes almost zero individual skill. It takes some logistical skill at the leadership level but for the most part the individual skill is about facerolling the keyboard at the right time and staying out of the big glowy circle - oh and making sure to follow the escalating gear grind path so that skill really isn't an issue. Also, a 5-man team of LoL pro players is not the same as a 40-man raid. 5-men are much easier to control, schedule and train than 40+.

Top tier raiding isn't something broadcast to the casual public, whereas the MOBA pro leagues are. Most of the time, the only thing top tier raiders broadcast is how l33t their skills and how awesome their gear - most aren't streaming their raids because they aren't giving up their "secrets" to take down bosses.

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Reply #3151 on: November 18, 2014, 06:10:19 PM

Should Riot not have took the time to develop Master and Challenger tiers and how that system works for the top 1% of players in the world? Do hundreds of thousands of people not watch pro-LOL/DOTA streamers playing the game? It's the shame shit is spirit.

First off, that is an entirely OTHER discussion than raiding. Professional competitors are not even remotely like "hardcore raiders." For one, raiding takes almost zero individual skill. It takes some logistical skill at the leadership level but for the most part the individual skill is about facerolling the keyboard at the right time and staying out of the big glowy circle - oh and making sure to follow the escalating gear grind path so that skill really isn't an issue.

This. I could tell you stories of how I fell asleep at the keyboard during raids of City of Mist or Plane of Hate back in the EQ days and still came out with amazing drops because the skill involved was zilch and I was auto-following the illusionist that handled crowd control so I was always safe anyway unless there was a total wipe.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Ingmar
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Reply #3152 on: November 18, 2014, 06:26:43 PM

EQ raiding doesn't really have anything to do with what happens now in the hardmode type environments, though.

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Venkman
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Reply #3153 on: November 18, 2014, 06:42:00 PM

Top tier raiding isn't something broadcast to the casual public, whereas the MOBA pro leagues are.

And yet far more believe and probably will do the former than will ever have a shred of a chance at the latter.

Competitive PvP is the apex of one type of gaming, while raiding PvE is the apex of the other. They're not directly comparable, which is why any MMO that's managed to offer both has always  compartmentalized them, down to zones, objectives, stats and full economies.

Players want different things. Both have "grinds", but they're measured and rewarded differently, because the skill required is different. In PvP you're not only trying to get better, but you're constantly in an arms race against new choices the opposition is making In raiding, you're first trying to figure out the puzzle, then you're trying to figure out how to master it, and then you're trying to figure out how to speed run laggards through it until the publishers moves the goal post.

Both are chasing foozles. Neither is more fundamentally valuable than the other. But they motivate different people and monetize in different ways.

I've got nothing on Wildstar. Kinda done on that topic 50 pages ago  Oh ho ho ho. Reallllly?
Rasix
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Reply #3154 on: November 18, 2014, 06:47:56 PM

EQ raiding doesn't really have anything to do with what happens now in the hardmode type environments, though.

Or even normal mode. EQ raiding was not challenging in regards to mechanical skill.  It was largely organizational and timings.  Participation in higher tiers was exclusively time commitment and networking.

I don't really enjoy large scale raiding, but it has evolved over its EQ roots.

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Trippy
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Reply #3155 on: November 18, 2014, 07:57:07 PM

Should Riot not have took the time to develop Master and Challenger tiers and how that system works for the top 1% of players in the world? Do hundreds of thousands of people not watch pro-LOL/DOTA streamers playing the game? It's the shame shit is spirit.
First off, that is an entirely OTHER discussion than raiding. Professional competitors are not even remotely like "hardcore raiders." For one, raiding takes almost zero individual skill. It takes some logistical skill at the leadership level but for the most part the individual skill is about facerolling the keyboard at the right time and staying out of the big glowy circle - oh and making sure to follow the escalating gear grind path so that skill really isn't an issue.
This. I could tell you stories of how I fell asleep at the keyboard during raids of City of Mist or Plane of Hate back in the EQ days and still came out with amazing drops because the skill involved was zilch and I was auto-following the illusionist that handled crowd control so I was always safe anyway unless there was a total wipe.
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Threash
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Reply #3156 on: November 18, 2014, 08:31:56 PM

How do you even loot stuff while sleeping?

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Surlyboi
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Reply #3157 on: November 18, 2014, 11:38:39 PM

I was a ranger of all things. I woke up just in time for the important stuff.  Oh ho ho ho. Reallllly?

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
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Reply #3158 on: November 19, 2014, 09:39:07 AM

A ranger, eh?  So you woke up just in time to eat the Death Touch?   awesome, for real

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Surlyboi
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Reply #3159 on: November 19, 2014, 10:34:52 AM

Well, considering Fippy Darkpaw could drop me on a bad day... Yeah.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Pennilenko
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Reply #3160 on: November 19, 2014, 11:42:23 AM

Well, considering Fippy Darkpaw could drop me on a bad any day... Yeah.

Fixed that for you.

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murdoc
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Reply #3161 on: November 19, 2014, 01:14:01 PM

Should Riot not have took the time to develop Master and Challenger tiers and how that system works for the top 1% of players in the world? Do hundreds of thousands of people not watch pro-LOL/DOTA streamers playing the game? It's the shame shit is spirit.

First off, that is an entirely OTHER discussion than raiding. Professional competitors are not even remotely like "hardcore raiders." For one, raiding takes almost zero individual skill. It takes some logistical skill at the leadership level but for the most part the individual skill is about facerolling the keyboard at the right time and staying out of the big glowy circle - oh and making sure to follow the escalating gear grind path so that skill really isn't an issue.

This. I could tell you stories of how I fell asleep at the keyboard during raids of City of Mist or Plane of Hate back in the EQ days and still came out with amazing drops because the skill involved was zilch and I was auto-following the illusionist that handled crowd control so I was always safe anyway unless there was a total wipe.

Back in the DAoC days I would take my warrior and put guard on the nearest healer then do a /follow and let them lead me through Darkness Falls. I'd come back in time for the loot rolls at the end.

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Reply #3162 on: November 19, 2014, 01:56:17 PM


Yes, EQ raiding allowed a lot of people of different abilities to still contribute, less dependence on a perfect balance of classes (outside of badgering people into playing clerics) and enough down time that there was space for socialising. In much the same way that Eve is as much as being part of a group activity as it is the moment to moment game play. While I think Eve goes too far in the boring stakes, Wild-star went too far in the "all twitch, all the time" busywork.


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Reply #3163 on: November 19, 2014, 03:27:04 PM

I was a ranger of all things. I woke up just in time for the important stuff.  Oh ho ho ho. Reallllly?
Ranger down!
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Reply #3164 on: November 19, 2014, 07:34:41 PM

EQ raiding doesn't really have anything to do with what happens now in the hardmode type environments, though.

Or even normal mode. EQ raiding was not challenging in regards to mechanical skill.  It was largely organizational and timings.  Participation in higher tiers was exclusively time commitment and networking.

I don't really enjoy large scale raiding, but it has evolved over its EQ roots.

Beyond evolved, it's nothing like EQ raids other than being called the same thing. 

Raids in today's MMOs are as similar to EQ raids as the leveling experience is to the "sit in one spot and pull mobs for hours to get a bar of XP" 'gameplay' of EQ.   To compare them as being the same thing shows just how out of touch you are on that front.

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Reply #3165 on: November 19, 2014, 08:17:55 PM

My understanding is that modern EQ raids (the game is still active, if you weren't aware) are pretty comparable, actually. Back in 1999 they were just a ton of players dogpiling the boss, though, yeah.
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Reply #3166 on: November 19, 2014, 08:25:36 PM

1) Raids are the only possible apex PvE content. Nobody said that.  That said, I haven't seen anything else that works. If anyone has any ideas, please do speak up.
Gear grinding is also a fairly proven endgame. It's typically thought of as more of an ARPG thing, but it works in traditional MMOs too. CoX had a pretty dedicated community of players who spent all their time min-maxing the everliving fuck out of their Scrappers for the express purpose of soloing things that were intended to be group content (I was one of them, except I did it on a Stalker because I hate myself). I hear people sink quite a bit of time into chasing legendaries in GW2, as well.
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Reply #3167 on: November 19, 2014, 10:03:53 PM

Got a 7 day free offer today to go back and look at their new drop.

I just couldn't be bothered because the WoW steamroller just shows how badly Carbine fucked up by thinking that basing a game on vanilla WoW grind was fun.

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Reply #3168 on: November 19, 2014, 10:31:47 PM

Got a 7 day free offer today to go back and look at their new drop.

I just couldn't be bothered because the WoW steamroller just shows how badly Carbine fucked up by thinking that basing a game on vanilla WoW grind was fun.

I felt the same way.  If I'm going to do another gear grind/raid, I'd rather play WoW.
« Last Edit: November 19, 2014, 11:16:11 PM by Nebu »

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Ruvaldt
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Reply #3169 on: November 19, 2014, 11:09:29 PM

My understanding is that modern EQ raids (the game is still active, if you weren't aware) are pretty comparable, actually. Back in 1999 they were just a ton of players dogpiling the boss, though, yeah.

Yeah, raids in EQ have changed substantially.  The changes started in Velious but were really cemented by the time the seventh expansion (Gates of Discord) was released.  Nowadays EQ raids are comparable to other MMOG raids except that they're larger in that they are often 50+ players strong.

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sam, an eggplant
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Reply #3170 on: November 20, 2014, 09:48:07 AM

Gear grinding is also a fairly proven endgame. It's typically thought of as more of an ARPG thing, but it works in traditional MMOs too. CoX had a pretty dedicated community of players who spent all their time min-maxing the everliving fuck out of their Scrappers for the express purpose of soloing things that were intended to be group content (I was one of them, except I did it on a Stalker because I hate myself). I hear people sink quite a bit of time into chasing legendaries in GW2, as well.
You mean solo gear grinding? I didn't know any MMOs offered solo-attainable rewards past a pretty early threshold. Interesting.
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Reply #3171 on: November 20, 2014, 10:40:38 AM

Almost everything in City of X was attainable solo, yeah. Drop tables were way random, but everything was BoE, so all you really had to do was learn to exploit the market. This was easier to do than in most games because the CoX economy was ridiculously broken. Some of the forum regulars who were considered experts on class builds literally never grouped.

I'm not too certain about GW2; I think I made it to level 30 in that game.
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Reply #3172 on: November 20, 2014, 01:19:30 PM

Got an email saying the game was now 33% off.

Yeah, thanks but no thanks.

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Reply #3173 on: November 20, 2014, 01:32:45 PM

Reports from my contact on the inside say that he's looking for another job immediately. Shit is going to hit the fan soon.

Supposedly he's looking at Bioware, but we'll see.

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Outlawedprod
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Reply #3174 on: November 20, 2014, 05:17:50 PM

Reports from my contact on the inside say that he's looking for another job immediately. Shit is going to hit the fan soon.

Supposedly he's looking at Bioware, but we'll see.

Judging by sub boost to wow I think we know where those left playing WildStar are bailing to. This could be just like warhammer when lich king came out?
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Reply #3175 on: November 24, 2014, 12:06:09 AM

It makes sense that they'd head back to WoW.  Wildstar is trying to recreate something that existed only because the playerbase had the time to invest.  College age kids don't seem to play MMOs much (anyone have numbers on this?) so I'm guessing WoW's demographic is people who've been playing WoW for years, but no longer have as much time to invest in playing an MMO.

Thus, they hit the attunement wall in Wildstar, remember why Blizzard ditched attunement in Burning Crusade, and quietly go back to WoW.  At least Blizzard seems to be able to correct when they fuck up.
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Reply #3176 on: November 24, 2014, 09:18:26 AM

You mean solo gear grinding? I didn't know any MMOs offered solo-attainable rewards past a pretty early threshold. Interesting.

I can honestly say that Pandera WoW was pretty good about this. I was never going to get top end raid gear, but for never having grouped once (except battlegrounds) since the game came out I was able to get stuff that was close enough I didn't care. There were some rough spots but Timeless Isle helped a lot.

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Reply #3177 on: November 24, 2014, 09:19:55 AM

The downside is that anything that's mechanically more difficult than "don't stand in this shit" is almost an automatic fail.  The Marionette fight is just about the upper limit of what you can accomplish in GW2 raiding.  Even that can be torpedoed if you have a few wankers fucking it up.

Are the worm fights completable in non-organized pugs now?  Those AFAIK were only completed by organized raid guilds that were able to get all of their members in an overflow and with a large amount of build tailoring.   Nothing wrong with this sort of content, but it was just so out of place in GW2.  Then again, most of their PVE efforts were wildly inconsistent in the amount of skill/effort required.

Didn't see this answered. Tequatl, the second hardest boss, is completed all the time by non organized pug raids now. All you need is 4 guys with commander tags to stand in the right places and people will stick on the map and gather in the right spots. They don't do it as fast as the hardcore raid guilds but it gets done. The triple headed Wurm is really not completable by a disorganised group simply because the groups have to kill each wurm inside a minute of one another, and that requires co-ordination. However there is at least one loosely organized non guild group that does it and has a teamspeak for it. www.gw2community.com. So its not locked out of the reach of filthy casuals anymore.

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sam, an eggplant
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Reply #3178 on: November 26, 2014, 04:49:53 PM

I can honestly say that Pandera WoW was pretty good about this. I was never going to get top end raid gear, but for never having grouped once (except battlegrounds) since the game came out I was able to get stuff that was close enough I didn't care. There were some rough spots but Timeless Isle helped a lot.
That gear was trivial to get, you just installed an addon and rightclicked on all the chests. Getting a full set of baseline catch-up gear is not what I personally would call compelling character progression.
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Reply #3179 on: November 27, 2014, 08:24:38 PM

I can honestly say that Pandera WoW was pretty good about this. I was never going to get top end raid gear, but for never having grouped once (except battlegrounds) since the game came out I was able to get stuff that was close enough I didn't care. There were some rough spots but Timeless Isle helped a lot.
That gear was trivial to get, you just installed an addon and rightclicked on all the chests. Getting a full set of baseline catch-up gear is not what I personally would call compelling character progression.

I don't call getting better from raiding any kind of progression at all, which is probably why I'm happy with it. A game where the most observable "progression" is going up loot levels is a pretty shitty game. Frankly I consider finishing the farm quest line and doing the dallies there more impressive and indicative of character progression than fuckwad raids. If I ever resub to wow it sounds like I'll be happy doing nothing but garrison stuff.

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Reply #3180 on: January 13, 2015, 09:05:53 AM

official report: wildstar hella losing subs and money. like, hella.
Nebu
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Reply #3181 on: January 13, 2015, 09:08:51 AM

official report: wildstar hella losing subs and money. like, hella.

If only this taught the MMO industry something about catering to the hardcore.  Sadly, it won't.

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Nevermore
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Reply #3182 on: January 13, 2015, 10:11:52 AM

Obviously it wasn't hardcore enough.

Over and out.
sam, an eggplant
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Reply #3183 on: January 13, 2015, 10:14:45 AM

What people really want is a challenge. ALL PEOPLE.
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Reply #3184 on: January 13, 2015, 10:23:37 AM

When I think of the future of MMOs, I think of No Man's Sky and its ilk. That is, MMOs have no future unless they adapt to the Minecraft generation. Ignoring the monetization for now.
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