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Topic: The Elder Scrolls Online (Read 792364 times)
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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Because they don't own the rights to DAOC? Well, what I meant was why don't they just license the name, but I've no idea how much that'd cost. And there's also this to contend with: Because people are a lot more interested in a TES game and DAoC is an almost-forgotten title almost everywhere but here? However, I can't help but think that going for TES for the game they're outlining is a huge mistake which will backfire and probably be more costly over the long run than it would be to either not do this, or use another IP they license or think up themselves.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Scold
Terracotta Army
Posts: 331
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I really don't see why they can't just call it DAoC2
Because people are a lot more interested in a TES game and DAoC is an almost-forgotten title almost everywhere but here? Seriously, the amount of people who have intense, fond memories of DAoC and would rabidly await a sequel can fit in a small car park.
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HaemishM
Staff Emeritus
Posts: 42651
the Confederate flag underneath the stone in my class ring
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I really don't see why they can't just call it DAoC2
Because people are a lot more interested in a TES game and DAoC is an almost-forgotten title almost everywhere but here? Seriously, the amount of people who have intense, fond memories of DAoC and would rabidly await a sequel can fit in a small car park. FIFY.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Because they don't own the rights to DAOC? Well, what I meant was why don't they just license the name, but I've no idea how much that'd cost. It's owned by EA, a rival MMO maker. It would cost everything.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Venkman
Terracotta Army
Posts: 11536
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Seriously, the amount of people who have intense, fond memories of DAoC and would rabidly await a sequel can fit in a small car park.
FIFY. DAoC has about as much reach as UO. Neither brand means jack beyond a core so dedicated they'll need to be physically unplugged from the world once they fall below the "keep the lights on" budget range. Timing is part of brand building. But iterating on that brand in a consistent way to establish its tenets and "no go" areas is even more important. Both DAoC and UO haven't had much done with their brands. But honestly, I can almost accept that more than label slapping. Like this title seems to be doing.
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« Last Edit: May 22, 2012, 08:39:52 PM by Darniaq »
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Dark_MadMax
Terracotta Army
Posts: 405
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All in all I am not holding any hopes, if it turns out a great game -then I ll play, if its another SWTOR-like 2monther I maybe will play too. for 2 month. GW2 and Archeage is what I plan for MMO as MMO for me is PvP and I dont really care about the world, quests or epic mob raids
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Falconeer
Terracotta Army
Posts: 11125
a polyamorous pansexual genderqueer born and living in the wrong country
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6 skills and deck building.
So it's The Elder Scrolls in Guild Wars/Secret World sauce?
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Excellent! I love new pieces on the combat. Let's dig in.
"Gameplay designer Nick Konkle talked me through how they’ve tried to apply the principles of the Elder Scrolls games into an MMORPG. Your skill bar in The Elder Scrolls Online has six slots..."
Ah yes, exactly like Skyrim. How fondly I remember my six slot skillbar. Good times!
“So I might just pick Summon Frost Atronach. And a Frost Atronach’s going to fall out of the sky and smash anyone he lands on, and then hang around and start beating on people. Yeah, that totally supports by rangery bow metaphor from earlier. That’s the character I wanted to play."
PvP designer Brian Wheeler interjects. “People also scream ‘Oh my god that is awesome’ when a Frost Atronach comes down.”
Nick: “That actually does happen."
It so totally happens you guys. I mean, like, for realz people screaming and shit! I know you've never summoned shit before in an MMOG. I have wood as we speak.
“The key is that those abilities, like the weapon, I can start with and use effectively initially, but in order to master I must play with over a long period of time. Which is very much like the Elder Scrolls games, and is our own way of interpreting that."
So what we've done here is taken WoW's weapon skillup system, except we've deleted the fumbling, bumbling penalties.
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CPA, CFO, Sports Fan, Game when I have the time
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Lantyssa
Terracotta Army
Posts: 20848
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You left out that WoW got rid of the skill-ups because it didn't add anything.
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Hahahaha! I'm really good at this!
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I figured it was implied
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CPA, CFO, Sports Fan, Game when I have the time
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Venkman
Terracotta Army
Posts: 11536
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Well, ok, but it's actually not that bad when you consider you're not (I don't think?) hamstrung into a single class that'll only ever use one or two types of weapons forever and ever. At least that's something from TES series. Of course, it's bootstrapped to the WoW style and layered in D3 build-your-deck class-based ability sauce. But at least it's different. Until they hit their realworld testing phase and realize all the balance tables are unfixably borked, and start limiting things to class only
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Draegan
Terracotta Army
Posts: 10043
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Some of the newer articles actually make me warm up about the game. Skill system is like GW2, which I like. It really depends on how combat feels. Is it WOW or is it GW2?
Who ever ok'd that original article should get yelled at.
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Rokal
Terracotta Army
Posts: 1652
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I don't actually believe this. Much more likely the current engine is a frankenstein creation just like SWTOR's was with bits and pieces of Heroengine left over. That said, most of the hate piled on Heroengine is misplaced.
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Cyrrex
Terracotta Army
Posts: 10603
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For me, it isn't hate of the Hero Engine itself. That engine is probably just fine for standard vanilla MMO XYZ (which this is going to turn into). It's more because it means you can wave goodbye to the amazing, gorgeous and wonderful worlds that TES has been known for in recent years. Take that away, and you remove one of the biggest reasons people play these games.
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"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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Ingmar
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Posts: 19280
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I think you are vastly overestimating the impact that the engine has on the actual look of a game.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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UnSub
Contributor
Posts: 8064
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... except for the Unreal Engine, which makes things look slightly wet.
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Cyrrex
Terracotta Army
Posts: 10603
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I think you are vastly overestimating the impact that the engine has on the actual look of a game.
Probably. And yet, I'm sure it won't look like I would want it to look. Whatever.
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"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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Ingmar
Terracotta Army
Posts: 19280
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Well of course it won't, you're an f13 poster and it is an MMO.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Draegan
Terracotta Army
Posts: 10043
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They are way too long.
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Capitalist Swine
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They are way too long.
Nice videos, Blackwulf. I'm excited for TES:O. It definitely is sounding more and more like a spiritual successor to DAoC. Unfortunately, in Draegan's case, you just can't fix stupid.
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Cyrrex
Terracotta Army
Posts: 10603
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Well of course it won't, you're an f13 poster and it is an MMO. I guess what I mean is that, for me, much of what makes a game like Skyrim standout is the fantastic living world they have crafted, and the graphical engine pushing it forward. I suspect that whatever this thing turns out to be will not check those boxes at all. Not to mention the sandboxiness, which definitely will not be there. The lore in TES games is the thing I actually care least about.
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"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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Spiff
Terracotta Army
Posts: 282
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Oink
First post and already insulting a regular, classy.
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Modern Angel
Terracotta Army
Posts: 3553
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So which banned poster under a new name are you?
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Capitalist Swine
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So which banned poster under a new name are you?
I'm brand new, but have been reading for awhile. Just thought it was terrible to see all the whining and pessimism about a potentially awesome game.
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Xanthippe
Terracotta Army
Posts: 4779
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I'm brand new, but have been reading for awhile. Just thought it was terrible to see all the whining and pessimism about a potentially awesome game.
Welcome to F13.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I watched both videos. Here are the key points they made.
-Smaller number of attacks they want to be "cool and powerful" as well as creating ground effect and attack combo synergies, they group is very "anti-rotation" and wants situational combat to be the norm -AI will work together to chain attacks using direct synergies and tactic -Visual indicators will play up the usage of skills instead of tons of numbers and crap -Blocking is based off of stamina, parrying shots, breaking roots, and bashes are based on this -It's not just win/lose, the finesse system is in place where you can get rewarded for playing well (sorta like a baked in hidden combo system). -They really tried to par down the UI, they wanted to get rid of caster bars for example and replace them with visual cues. "We don't want you to play a UI game, we want you to react to the gaming world." -Location based effects are a centerpiece of the game. -CC can be broken by stamina but since it's tied to defense it has to be strategic, passive abilities then keep you from getting CC'd again for 3s across all characters. People get caught in stunlocks because they used all stamina up. -Weapons will adjust your abilities automatically to have a light attack and heavy attack, with different results, but you have the option to change on the fly between ranged/melee. -Having fewer abilites but more counters to things with a finite pool of resources creates a direct tactical scenario beyond just rock-paper-scissors -The idea they are tossing around is that in dungeons, mobs will change tactics based on your group composition. It won't just be pull, cc, etc. One example, is that there will be alarms and send in guys in different waves.
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CPA, CFO, Sports Fan, Game when I have the time
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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From what I'm hearing I glean a few things from their approach:
1 - They say they want to get "beyond the numbers" with skills but their entire system is based on numbers. Geeks will break this. They ALWAYS do. 2 - The AI sounds like they are gunning for a form of the Faction Champions fight in WoW. All the time. 3 - There will be a metric fuckton of shit on the ground. From the way they tell it, you run into ground effects to open new combo skills. But mobs also do this. 4 - They really want you to make tactical decisions instead of standard mob responses. That's entirely based on how good their AI will be. 5 - The UI is going to be simple. They made no quotes about whether it would be moddable. That should scare the fuck out of anyone who has dealt with a TES UI.
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CPA, CFO, Sports Fan, Game when I have the time
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Draegan
Terracotta Army
Posts: 10043
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They are way too long.
Nice videos, Blackwulf. I'm excited for TES:O. It definitely is sounding more and more like a spiritual successor to DAoC. Unfortunately, in Draegan's case, you just can't fix stupid. Oh lord. What they should of done was exactly what Paelos did. Transcribe some of the juicer bits, and then leave up the full video interview. It's better for traffic anyway. Let's people cut and paste your website's link and text. It builds traffic. This is a new game, and if this is their only press they are doing right now, they are better served by parsing data better. Unfortunely gameinformer was too lazy to present their interviews in a decent way. Most people don't have time to listen to a poorly conducted interview that is over 15 minutes long. (Devs love talking about their game, especially for the first time and they aren't bored by the press/convention circuit yet. You need to attempt to steer the conversation to what people want to hear. Game mechanics, setting, and other details.) What they should of done was a series of dev blogs exactly like Arenanet did early on. Anet did it masterfully.
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« Last Edit: May 30, 2012, 08:59:30 AM by Draegan »
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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The problem I had with that interview was they dragged the one hot chick they've hired to do Mob creation up there (because she's hot), and they talk about how awesome and high-fiving the game is while they are doing the interview. At no point do they show gameplay, even though it's under testing. They just TELL you about the systems in a round table. It's useless to describe something when I know for a fact you have people testing it. They talk about it during the interview about what happened during their testing. Why don't you SHOW us?
Oh I know, because most of this shit is actually pie-in-the-sky stuff right now.
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CPA, CFO, Sports Fan, Game when I have the time
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