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Topic: The Boardgame Thread (Read 596298 times)
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Ghambit
Terracotta Army
Posts: 5576
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Litko, boards&bits, and meeplesource are great for the all the bits you'd need.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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schild
Administrator
Posts: 60345
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Played Antiquity yesterday.
That is one hell of a game. Now I need to not buy Indonesia, Roads & Boats, and Greed Incorporated.
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ghost
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Roads and Boats and Antiquity are very different sorts of games, I believe.
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schild
Administrator
Posts: 60345
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There's an elegance in Splotter design that I've come to adore that I noticed, but hadn't experienced when looking through their directions. They've got their shit together.
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ghost
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I wish the component quality of my Antiquity copy was a little better.
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schild
Administrator
Posts: 60345
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ghost
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Let me know what it sets you back, if you get it done.
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schild
Administrator
Posts: 60345
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ghost
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The tokens sound a little large for the board at .75"
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Ghambit
Terracotta Army
Posts: 5576
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« Last Edit: April 24, 2012, 04:18:17 PM by Ghambit »
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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ghost
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That looks very interesting.
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schild
Administrator
Posts: 60345
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I totally skipped that because their English was so poor I didn't trust them to make up a language.
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Mazakiel
Terracotta Army
Posts: 904
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I dunno, it looks pretty damn fun. I stumbled on it last night and ended up kicking in for it.
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ghost
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Eh, it's pretty cheap, all things considered. I'll roll the dice on it.
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Ghambit
Terracotta Army
Posts: 5576
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Heh. They hit their 4th Tier stretch reward already with 11 days left. Now there's a few more cards, more art, all books are signed (if we reach the next stretch), and a free digital timer is included. They're also sending out beta versions in May to those who want it. I guess the plan is to do a lot of the testing via Roll20 also... which is something I would've donated to if I'd caught it in time. Looks to be the best free online tabletop out there. I totally skipped that because their English was so poor I didn't trust them to make up a language.
The Serpent's Tongue language will be a fully developed (and documented) conlang with phonology, syntax, grammar and morphology. Anyways, in other news: 'Le Havre' is now the most requested game at the table. Granted, these are largely newb gamers I'm playing with lately but yah. Helluva game. Tomorrow I aim to tackle 'Space Alert' if we can get five. Rune Age ('cause I needed another deckbuilder) is in the mail also. Anyone have experience with either?
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« Last Edit: May 02, 2012, 12:43:26 AM by Ghambit »
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Ragnoros
Terracotta Army
Posts: 1027
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Rune Age is simplistic, but fun, and benefits from good art. The rules however, even being quite simple, are a bit poorly explained in the manual. It could use an expansion, but will probably never get one. Huzzah, one was just announced!
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Owls are an example of evolution showing off. -Shannow
BattleTag - Ray#1555
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ghost
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I think they had a couple of expansions in the pipeline from the beginning, similar to already done DLC for video games. This game screamed unfinished. So now they're getting us to spend another 20-30 bucks to complete it.
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Ragnoros
Terracotta Army
Posts: 1027
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I think they had a couple of expansions in the pipeline from the beginning, similar to already done DLC for video games. This game screamed unfinished. So now they're getting us to spend another 20-30 bucks to complete it.
Maybe so, but to be fair, the base is a budget game ($22 on Amazon, I paid less weeks after release). So even if they put out a pair of $15 dollar expansions the total cost is still fairly reasonable in my opinion. The economics might actually be a good idea on FFGs part. Releasing yet another deckbuilder at $40ish pricepoint they would find it hard to compete with Dominion and the zillion others. However, release a stripped down version for the cheap, people likely buy it because it is a cheap but good example of the genre, then want more and end up buying the expansions, netting FFG their $40+ pricepoint.
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Owls are an example of evolution showing off. -Shannow
BattleTag - Ray#1555
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ghost
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I guess that is sound reasoning, but there has been a lot of gnashing of teeth on BGG and FAT about the unfinished state of the game. It's Fantasy Flight, man.....they could have made a minimal profit on an excellent base game with the idea of selling quite a few expansions in the future.
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Lounge
Terracotta Army
Posts: 235
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Expansion is priced at $25 according to the FF website. This is probably the favorite game of my current gaming group. We're helluva pumped.
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ghost
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I picked up a copy of Gulo Gulo and also Loopin' Louie for the boys. These are both kick ass games and would probably be enjoyable for any group of adults, particularly while drinking.
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ghost
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Yay. Got me a copy of Space Hulk today. Gaming news seems surprisingly dead right now. Anyone got anything neat that they've gotten new recently?
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schild
Administrator
Posts: 60345
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Picked up De Vulgari Eloquentia. Haven't played it. Have an order with Tournay and Nefarious coming in today.
My copy of Cave Evil is worth $Infinity apparently.
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luckton
Terracotta Army
Posts: 5947
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The Penny Arcade guys have been raving about Lords of Waterdeep lately. I'm looking forward to the new 7 Wonders expansion, Cities, myself. Should out next month.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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ghost
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There's a copy of Cave Evil on ebay for $350. What have you had offered for yours, just out of curiosity?
I have Lords of Waterdeep but have yet to get any plays in. I've also heard good things about it.
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schild
Administrator
Posts: 60345
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I liked Waterdeep a good deal.
$300 cash has been offered for my cave evil. Wouldn't take less than $500 though. I like it too much.
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JWIV
Terracotta Army
Posts: 2392
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Lords is probably my personal favorite game to play right now (which isn't say all that much since I don't get to play it all that often). But it's really solid.
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Ghambit
Terracotta Army
Posts: 5576
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Lords is probably my personal favorite game to play right now (which isn't say all that much since I don't get to play it all that often). But it's really solid.
How does it hold up against the Mage Knight reprint? I'm torn between the two. Also news: Roll20 went into open beta and 'Serpent's Tongue' has open testing material to play with.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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JWIV
Terracotta Army
Posts: 2392
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Lords is probably my personal favorite game to play right now (which isn't say all that much since I don't get to play it all that often). But it's really solid.
How does it hold up against the Mage Knight reprint? I'm torn between the two. Also news: Roll20 went into open beta and 'Serpent's Tongue' has open testing material to play with. I've heard decent things about Mage Knight, but haven't played it. Roll20 isn't bad, but I'm liking Tabletop Forge a bit more (going to put it to the test this week by having a friend join us remotely using it).
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Ghambit
Terracotta Army
Posts: 5576
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What makes you like Tabletop Forge better? I'm in with roll20.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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ghost
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Mage Knight is badass. I think that Waterdeep and MK are fairly different games though.
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JWIV
Terracotta Army
Posts: 2392
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What makes you like Tabletop Forge better? I'm in with roll20. A big part is because I'm running Scales of war right now with pre-rendered grided maps and it won't let me scale that background image so that I can get that to match up properly with their grid, which messes up token movement.
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Ghambit
Terracotta Army
Posts: 5576
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What makes you like Tabletop Forge better? I'm in with roll20. A big part is because I'm running Scales of war right now with pre-rendered grided maps and it won't let me scale that background image so that I can get that to match up properly with their grid, which messes up token movement. Eh? When u make a page you just shut the grid off, then drag/drop your grided map. Then just match your tokens to the scale. You just lose the snap-to.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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JWIV
Terracotta Army
Posts: 2392
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What makes you like Tabletop Forge better? I'm in with roll20. A big part is because I'm running Scales of war right now with pre-rendered grided maps and it won't let me scale that background image so that I can get that to match up properly with their grid, which messes up token movement. Eh? When u make a page you just shut the grid off, then drag/drop your grided map. Then just match your tokens to the scale. You just lose the snap-to. I know - but right now I can snap-to with Tabletop Forge. I liked the idea of doing it in the G+ hangout as well, but I see that Roll20 seems to have recently added that in as well, so I may need to play with that as well since there are some oddities in TTF that are annoying me (loading tokens seems to be locking them in place for some reason)
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Ghambit
Terracotta Army
Posts: 5576
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You can also press the 'alt' key (when resizing) to unlock the map size constraints. This way you can get it to line up. Pain in the arse, but the price one pays for free web-based drag/drop of any art asset you want.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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